├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── EditorBuildSettings.asset
├── NetworkManager.asset
├── TimeManager.asset
├── AudioManager.asset
├── TagManager.asset
├── EditorSettings.asset
├── UnityConnectSettings.asset
├── DynamicsManager.asset
├── Physics2DSettings.asset
├── NavMeshAreas.asset
├── GraphicsSettings.asset
├── QualitySettings.asset
├── InputManager.asset
└── ProjectSettings.asset
├── README.md
├── .gitattributes
└── Assets
├── Export
├── knight
│ ├── attack-1.png
│ ├── attack-1_n.png
│ ├── attack-1.png.meta
│ └── attack-1_n.png.meta
└── knight.meta
├── Warrior Pack Bundle 2 FREE
├── WarriorPackBundle2FREEReadMe.pdf.meta
├── Mage Warrior Mecanim Animation Pack
│ ├── Scenes
│ │ └── Mage.unity.meta
│ ├── Materials
│ │ ├── Mage.mat.meta
│ │ └── Mage.mat
│ ├── Scenes.meta
│ ├── Animations.meta
│ ├── Characters.meta
│ ├── Materials.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── Mage Warrior.prefab.meta
│ │ ├── Mage Warrior Animation Controller.controller.meta
│ │ └── Mage Warrior Animation Controller.controller
│ ├── Textures.meta
│ ├── Textures
│ │ ├── Mage.psd
│ │ └── Mage.psd.meta
│ ├── Characters
│ │ ├── Mage.FBX
│ │ └── Mage.FBX.meta
│ └── Animations
│ │ ├── Mage@Run.FBX
│ │ ├── Mage@Idle.FBX
│ │ └── Mage@Attack1.FBX
├── 2Handed Warrior Mecanim Animation.meta
├── 2Handed Warrior Mecanim Animation
│ ├── Scenes
│ │ └── 2Handed.unity.meta
│ ├── Materials
│ │ ├── 2Handed.mat.meta
│ │ └── 2Handed.mat
│ ├── Prefabs.meta
│ ├── Scenes.meta
│ ├── Textures.meta
│ ├── Animations.meta
│ ├── Characters.meta
│ ├── Materials.meta
│ ├── Prefabs
│ │ ├── 2Handed Warrior.prefab.meta
│ │ ├── 2Handed Warrior Animation Controller.controller.meta
│ │ └── 2Handed Warrior Animation Controller.controller
│ ├── Textures
│ │ ├── 2Handed.psd
│ │ └── 2Handed.psd.meta
│ ├── Characters
│ │ └── 2Handed.FBX
│ └── Animations
│ │ ├── 2Handed@Idle.FBX
│ │ ├── 2Handed@Run.FBX
│ │ └── 2Handed@Attack1.FBX
├── Archer Warrior Mecanim Animation Pack.meta
├── Archer Warrior Mecanim Animation Pack
│ ├── Scenes
│ │ └── Archer.unity.meta
│ ├── Materials
│ │ ├── Archer.mat.meta
│ │ └── Archer.mat
│ ├── Materials.meta
│ ├── Prefabs.meta
│ ├── Scenes.meta
│ ├── Textures.meta
│ ├── Animations.meta
│ ├── Characters.meta
│ ├── Prefabs
│ │ ├── Archer Warrior.prefab.meta
│ │ └── Archer Warrior Animation Controller.controller.meta
│ ├── Characters
│ │ ├── Archer.FBX
│ │ ├── Archer-Bow.FBX
│ │ ├── Archer-Arrow.FBX
│ │ ├── Archer-Arrow.FBX.meta
│ │ └── Archer-Bow.FBX.meta
│ ├── Textures
│ │ ├── Archer.psd
│ │ └── Archer.psd.meta
│ └── Animations
│ │ ├── Archer@Idle.FBX
│ │ ├── Archer@Run.FBX
│ │ └── Archer@Attack1.FBX
├── Knight Warrior Mecanim Animation Pack.meta
├── Knight Warrior Mecanim Animation Pack
│ ├── Scenes
│ │ └── Knight.unity.meta
│ ├── Materials
│ │ ├── Knight.mat.meta
│ │ └── Knight.mat
│ ├── Materials.meta
│ ├── Prefabs.meta
│ ├── Scenes.meta
│ ├── Textures.meta
│ ├── Animations.meta
│ ├── Characters.meta
│ ├── Prefabs
│ │ ├── Knight Warrior.prefab.meta
│ │ ├── Knight Warrior Animation Controller.controller.meta
│ │ └── Knight Warrior Animation Controller.controller
│ ├── Characters
│ │ ├── Knight.FBX
│ │ └── Knight.FBX.meta
│ ├── Textures
│ │ ├── Knight.png
│ │ ├── Knight.psd
│ │ ├── Knight.psd.meta
│ │ └── Knight.png.meta
│ └── Animations
│ │ ├── Knight@Idle.FBX
│ │ ├── Knight@Run.FBX
│ │ └── Knight@Attack1.FBX
├── Mage Warrior Mecanim Animation Pack.meta
└── WarriorPackBundle2FREEReadMe.pdf
├── Scenes
└── RaySample.unity.meta
├── Export.meta
├── Scenes.meta
├── Shaders.meta
├── Material.meta
├── Scripts.meta
├── Shaders
├── 2DPixel.shader.meta
├── Model.shader.meta
├── Model.shader
└── 2DPixel.shader
├── Warrior Pack Bundle 2 FREE.meta
├── Material
├── Model.mat.meta
├── Pixel.mat.meta
├── Model.mat
└── Pixel.mat
└── Scripts
├── BodyPart.cs.meta
├── MeshBaker.cs.meta
├── RaySample.cs.meta
├── RaySampleManager.cs.meta
├── MeshBaker.cs
├── BodyPart.cs
├── RaySampleManager.cs
└── RaySample.cs
/ProjectSettings/ProjectVersion.txt:
--------------------------------------------------------------------------------
1 | m_EditorVersion: 2017.3.1f1
2 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Unity 将3D模型烘焙成2D序列帧
2 |
3 | 详情参见:https://zhuanlan.zhihu.com/p/39152103
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/Assets/Export/knight/attack-1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Export/knight/attack-1.png
--------------------------------------------------------------------------------
/Assets/Export/knight/attack-1_n.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Export/knight/attack-1_n.png
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/WarriorPackBundle2FREEReadMe.pdf.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: caaa244f09b0bde46800263d7be3b7f9
3 | DefaultImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/ProjectSettings/ClusterInputManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!236 &1
4 | ClusterInputManager:
5 | m_ObjectHideFlags: 0
6 | m_Inputs: []
7 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Scenes/Mage.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 7605b13498bb17d438ee2de56ed46811
3 | DefaultImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 1f6b2ca035e387048bb167acd5646d32
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Scenes/2Handed.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 734cf27ea0556bf4785b322572351128
3 | DefaultImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e52019a4620271f4b8f9bd819eff78e0
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Scenes/Archer.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 5a41a643d6e2f5b49bbbbe1904be05a6
3 | DefaultImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f6e73931b4047194790cd2ff9c113479
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Scenes/Knight.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: b9fe1e425949a9140b70d50c6d0efa60
3 | DefaultImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 42c2b62c858ba7240ac219022576d711
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/WarriorPackBundle2FREEReadMe.pdf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/WarriorPackBundle2FREEReadMe.pdf
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Materials/2Handed.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 67c6985106584cb489a175f22e14c7bb
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Prefabs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 84dbef2cc54502541ab8cc70b1f5ebdd
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 77ada9ade1174d748836fbf1ecbee844
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Textures.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8a764e74be8451f4b954e0880bc69c29
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Materials/Archer.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e1cd1a76ecd557440a55dfaeead52541
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Materials/Knight.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: cc40f1b9a8fbd6642ad5b1f7b08366e7
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Materials/Mage.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 477b1ce20530f594b87bce7fe5ba012a
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f118d76d6ac001e49a7498a51ced41c1
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/ProjectSettings/EditorBuildSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!1045 &1
4 | EditorBuildSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Scenes: []
8 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2af3f315df630bc43a7aae851aad750b
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Characters.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 680c7f5a2c85a17498dc310d8b3e5853
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Materials.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e1284b38721d49b4495e28fd37859152
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Materials.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 6c0cf20e3f18cea42a7cf454e04cd49c
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Prefabs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 00203a6790a39c44babaaab46c6e0404
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: af25c2e409af17441b2abd9ce420c1c0
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Textures.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 3442cba3cf77f30499ee5caa2496341e
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Materials.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 029caaa4bfaf8644baa254e6fd12994e
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Prefabs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: b85ee5176dee6df4eb73360a8fe3eb51
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 4fef9195ec5b628408d20fdf0045a03a
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: fd8b1e8fb74671c4eb6a1259425886af
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 40b615a71cb8a9541a385858d4546711
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Characters.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a03bb6f82602ce54ea00128794dab83e
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Materials.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 61ae96e16b245f040a8db1132ce6d3ae
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Prefabs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 34efdc2a6d4b5844f890098258c65090
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Prefabs/Mage Warrior.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: bad0018eb9256e6409155981dd5af9a2
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Textures.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 127247b4f057d44489264aa8f954b64e
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Prefabs/2Handed Warrior.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 9525858720ba8304db1453bdfd346a52
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 75fa49ea817ae4844aa052b16e33c11c
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 8c8b985f84208a444a12110bdd9394b1
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Prefabs/Archer Warrior.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d2c0943173fa94146bd1b04b5438a19d
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f27fee78886466a418089c5e03f1e51c
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Characters.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 719b8f252dcb4bc4eaea2b04b90a3a82
3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Prefabs/Knight Warrior.prefab.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c1ece6a75c5792b44994826b829185a5
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/ProjectSettings/NetworkManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!149 &1
4 | NetworkManager:
5 | m_ObjectHideFlags: 0
6 | m_DebugLevel: 0
7 | m_Sendrate: 15
8 | m_AssetToPrefab: {}
9 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Prefabs/Mage Warrior Animation Controller.controller.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 021ed2d8525a1b7488aade4080c5a087
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Prefabs/2Handed Warrior Animation Controller.controller.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 0130bba5fabbcd245bbe51f196823c85
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Textures/2Handed.psd:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Textures/2Handed.psd
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Prefabs/Archer Warrior Animation Controller.controller.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 323599aae3e196e4997732c510edf9e5
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Prefabs/Knight Warrior Animation Controller.controller.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f4218db5fcda1d24ba5b0d044b3aad0c
3 | NativeFormatImporter:
4 | userData:
5 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Textures/Mage.psd:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Textures/Mage.psd
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Characters/2Handed.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Characters/2Handed.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Characters/Mage.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Characters/Mage.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Textures/Archer.psd:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Textures/Archer.psd
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Characters/Knight.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Characters/Knight.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.png
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.psd:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.psd
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Run.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Run.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Idle.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Idle.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Run.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Run.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Idle.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Idle.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Attack1.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Animations/2Handed@Attack1.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Idle.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Idle.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Run.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Run.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Bow.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Bow.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Idle.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Idle.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Run.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Run.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack1.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack1.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Arrow.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Arrow.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Attack1.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Animations/Archer@Attack1.FBX
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack1.FBX:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/noobdawn/3DModelTo2DPixel-Unity/HEAD/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack1.FBX
--------------------------------------------------------------------------------
/Assets/Scenes/RaySample.unity.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a4f7910ad621d1644a5cb82303ff6875
3 | timeCreated: 1530872325
4 | licenseType: Free
5 | DefaultImporter:
6 | externalObjects: {}
7 | userData:
8 | assetBundleName:
9 | assetBundleVariant:
10 |
--------------------------------------------------------------------------------
/Assets/Export.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d328ada013f6bf94fbffb491b668a696
3 | folderAsset: yes
4 | timeCreated: 1530955202
5 | licenseType: Free
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Scenes.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a167ee3b2a77c7b43976a232fe2e246b
3 | folderAsset: yes
4 | timeCreated: 1530872325
5 | licenseType: Free
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Shaders.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: bf52e99f570035f45abe9f22f2dff62e
3 | folderAsset: yes
4 | timeCreated: 1530893731
5 | licenseType: Pro
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/ProjectSettings/TimeManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!5 &1
4 | TimeManager:
5 | m_ObjectHideFlags: 0
6 | Fixed Timestep: 0.02
7 | Maximum Allowed Timestep: 0.33333334
8 | m_TimeScale: 1
9 | Maximum Particle Timestep: 0.03
10 |
--------------------------------------------------------------------------------
/Assets/Material.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c613a67612d0ed64890fd5908052a752
3 | folderAsset: yes
4 | timeCreated: 1530893757
5 | licenseType: Pro
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Scripts.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: f77a8d9ab8a1fb445841d6e004722615
3 | folderAsset: yes
4 | timeCreated: 1530842647
5 | licenseType: Free
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Export/knight.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 370cec4c9e242404bb0cb81d9f666bb8
3 | folderAsset: yes
4 | timeCreated: 1531049142
5 | licenseType: Free
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Shaders/2DPixel.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: ee3ccb0383df73241b9d917facd05dbd
3 | timeCreated: 1531047279
4 | licenseType: Free
5 | ShaderImporter:
6 | externalObjects: {}
7 | defaultTextures: []
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Shaders/Model.shader.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 66795ded1456f3d418587de5b3632027
3 | timeCreated: 1530893746
4 | licenseType: Pro
5 | ShaderImporter:
6 | externalObjects: {}
7 | defaultTextures: []
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: ea6bcd72f5bcd2641803d814c80a266c
3 | folderAsset: yes
4 | timeCreated: 1530941716
5 | licenseType: Free
6 | DefaultImporter:
7 | externalObjects: {}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Material/Model.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2258c46658f2ca2428fe42235e9afe4c
3 | timeCreated: 1530893769
4 | licenseType: Pro
5 | NativeFormatImporter:
6 | externalObjects: {}
7 | mainObjectFileID: 2100000
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Material/Pixel.mat.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 6c2ed3203ce4b174eacc6ba37e774f96
3 | timeCreated: 1531048718
4 | licenseType: Free
5 | NativeFormatImporter:
6 | externalObjects: {}
7 | mainObjectFileID: 2100000
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
--------------------------------------------------------------------------------
/Assets/Scripts/BodyPart.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: e897cf22df060d34793d197f59fa25b2
3 | timeCreated: 1530868072
4 | licenseType: Free
5 | MonoImporter:
6 | externalObjects: {}
7 | serializedVersion: 2
8 | defaultReferences: []
9 | executionOrder: 0
10 | icon: {instanceID: 0}
11 | userData:
12 | assetBundleName:
13 | assetBundleVariant:
14 |
--------------------------------------------------------------------------------
/Assets/Scripts/MeshBaker.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 7366551154eb6a541b067cebec5d7da9
3 | timeCreated: 1530842948
4 | licenseType: Free
5 | MonoImporter:
6 | externalObjects: {}
7 | serializedVersion: 2
8 | defaultReferences: []
9 | executionOrder: 0
10 | icon: {instanceID: 0}
11 | userData:
12 | assetBundleName:
13 | assetBundleVariant:
14 |
--------------------------------------------------------------------------------
/Assets/Scripts/RaySample.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: d6c900e720cf5df4c97f469f87ec9391
3 | timeCreated: 1530842673
4 | licenseType: Free
5 | MonoImporter:
6 | externalObjects: {}
7 | serializedVersion: 2
8 | defaultReferences: []
9 | executionOrder: 0
10 | icon: {instanceID: 0}
11 | userData:
12 | assetBundleName:
13 | assetBundleVariant:
14 |
--------------------------------------------------------------------------------
/Assets/Scripts/RaySampleManager.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 2393dfdfc24f9784bbd0774912926926
3 | timeCreated: 1530953750
4 | licenseType: Free
5 | MonoImporter:
6 | externalObjects: {}
7 | serializedVersion: 2
8 | defaultReferences: []
9 | executionOrder: 0
10 | icon: {instanceID: 0}
11 | userData:
12 | assetBundleName:
13 | assetBundleVariant:
14 |
--------------------------------------------------------------------------------
/ProjectSettings/AudioManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!11 &1
4 | AudioManager:
5 | m_ObjectHideFlags: 0
6 | m_Volume: 1
7 | Rolloff Scale: 1
8 | Doppler Factor: 1
9 | Default Speaker Mode: 2
10 | m_SampleRate: 0
11 | m_DSPBufferSize: 0
12 | m_VirtualVoiceCount: 512
13 | m_RealVoiceCount: 32
14 | m_SpatializerPlugin:
15 | m_AmbisonicDecoderPlugin:
16 | m_DisableAudio: 0
17 | m_VirtualizeEffects: 1
18 |
--------------------------------------------------------------------------------
/ProjectSettings/TagManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!78 &1
4 | TagManager:
5 | serializedVersion: 2
6 | tags:
7 | - Model
8 | layers:
9 | - Default
10 | - TransparentFX
11 | - Ignore Raycast
12 | -
13 | - Water
14 | - UI
15 | -
16 | -
17 | - ModelLayer
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
40 | -
41 | m_SortingLayers:
42 | - name: Default
43 | uniqueID: 0
44 | locked: 0
45 |
--------------------------------------------------------------------------------
/ProjectSettings/EditorSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!159 &1
4 | EditorSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 7
7 | m_ExternalVersionControlSupport: Hidden Meta Files
8 | m_SerializationMode: 2
9 | m_LineEndingsForNewScripts: 2
10 | m_DefaultBehaviorMode: 0
11 | m_SpritePackerMode: 0
12 | m_SpritePackerPaddingPower: 1
13 | m_EtcTextureCompressorBehavior: 1
14 | m_EtcTextureFastCompressor: 1
15 | m_EtcTextureNormalCompressor: 2
16 | m_EtcTextureBestCompressor: 4
17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp
18 | m_ProjectGenerationRootNamespace:
19 | m_UserGeneratedProjectSuffix:
20 | m_CollabEditorSettings:
21 | inProgressEnabled: 1
22 |
--------------------------------------------------------------------------------
/ProjectSettings/UnityConnectSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!310 &1
4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | m_Enabled: 0
7 | m_TestMode: 0
8 | m_TestEventUrl:
9 | m_TestConfigUrl:
10 | m_TestInitMode: 0
11 | CrashReportingSettings:
12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate
14 | m_Enabled: 0
15 | m_CaptureEditorExceptions: 1
16 | UnityPurchasingSettings:
17 | m_Enabled: 0
18 | m_TestMode: 0
19 | UnityAnalyticsSettings:
20 | m_Enabled: 1
21 | m_InitializeOnStartup: 1
22 | m_TestMode: 0
23 | m_TestEventUrl:
24 | m_TestConfigUrl:
25 | UnityAdsSettings:
26 | m_Enabled: 0
27 | m_InitializeOnStartup: 1
28 | m_TestMode: 0
29 | m_IosGameId:
30 | m_AndroidGameId:
31 | m_GameIds: {}
32 | m_GameId:
33 | PerformanceReportingSettings:
34 | m_Enabled: 0
35 |
--------------------------------------------------------------------------------
/Assets/Scripts/MeshBaker.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | ///
6 | /// 用于统一MeshRenderer和SkinnedMeshRenderer的碰撞体设定用的
7 | ///
8 | [RequireComponent(typeof(MeshCollider))]
9 | [RequireComponent(typeof(Renderer))]
10 | public class MeshBaker : MonoBehaviour {
11 | private MeshCollider mc;
12 | private Renderer renderer;
13 | private Mesh mesh;
14 | private bool isStatic;
15 | // Use this for initialization
16 | void Start ()
17 | {
18 | mc = GetComponent();
19 | renderer = GetComponent();
20 | mesh = new Mesh();
21 | isStatic = !(renderer.GetType().Equals(typeof(SkinnedMeshRenderer)));
22 | }
23 |
24 | // Update is called once per frame
25 | void Update ()
26 | {
27 | if (isStatic == false && renderer != null)
28 | {
29 | ((SkinnedMeshRenderer)renderer).BakeMesh(mesh);
30 | mc.sharedMesh = mesh;
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Assets/Scripts/BodyPart.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | ///
6 | /// 用于统一纯色和使用纹理的颜色采样用的
7 | ///
8 | [RequireComponent(typeof(Renderer))]
9 | public class BodyPart : MonoBehaviour {
10 | public Color Color;
11 | public Material Mat;
12 | public Texture2D Texture;
13 | public bool isPureColor; //是否纯色
14 |
15 | private Renderer mr;
16 | private Material myMat;
17 | private void Awake()
18 | {
19 | myMat = Instantiate(Mat) as Material;
20 | mr = GetComponent();
21 | mr.material = myMat;
22 | }
23 |
24 | private void Update()
25 | {
26 | mr.material.SetColor("_Color", Color);
27 | mr.material.mainTexture = Texture;
28 | }
29 |
30 | internal UnityEngine.Color GetColor(Vector2 texcoord)
31 | {
32 | if (isPureColor)
33 | return Color;
34 | else
35 | return ((Texture2D)(mr.material.mainTexture)).GetPixelBilinear(texcoord.x, texcoord.y);
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Materials/Mage.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: Mage
10 | m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
11 | m_ShaderKeywords:
12 | m_LightmapFlags: 4
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _Illum:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _MainTex:
26 | m_Texture: {fileID: 2800000, guid: 1ff7c4f4f3f113d4caa9299b1fc5022a, type: 3}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | m_Floats:
30 | - _EmissionLM: 0
31 | - _Shininess: 0.7
32 | m_Colors:
33 | - _Color: {r: 1, g: 1, b: 1, a: 1}
34 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
35 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Materials/Archer.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: Archer
10 | m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
11 | m_ShaderKeywords:
12 | m_LightmapFlags: 4
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _Illum:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _MainTex:
26 | m_Texture: {fileID: 2800000, guid: 1527cdf30c5479a499ee1e19c284c3f8, type: 3}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | m_Floats:
30 | - _EmissionLM: 0
31 | - _Shininess: 0.7
32 | m_Colors:
33 | - _Color: {r: 1, g: 1, b: 1, a: 1}
34 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
35 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Materials/2Handed.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: 2Handed
10 | m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
11 | m_ShaderKeywords:
12 | m_LightmapFlags: 0
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _Illum:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _MainTex:
26 | m_Texture: {fileID: 2800000, guid: 53e71cc60705d4a49ad71768851612fe, type: 3}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | m_Floats:
30 | - _Emission: 1
31 | - _EmissionLM: 0
32 | - _Shininess: 0.524
33 | m_Colors:
34 | - _Color: {r: 1, g: 1, b: 1, a: 1}
35 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
36 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Materials/Knight.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: Knight
10 | m_Shader: {fileID: 14, guid: 0000000000000000f000000000000000, type: 0}
11 | m_ShaderKeywords:
12 | m_LightmapFlags: 0
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _Illum:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _MainTex:
26 | m_Texture: {fileID: 2800000, guid: 57ecdac3a99078943babc3ce3b8e95c5, type: 3}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | m_Floats:
30 | - _Emission: 1
31 | - _EmissionLM: 0
32 | - _Shininess: 0.7
33 | m_Colors:
34 | - _Color: {r: 1, g: 1, b: 1, a: 1}
35 | - _SpecColor: {r: 1, g: 1, b: 1, a: 1}
36 |
--------------------------------------------------------------------------------
/ProjectSettings/DynamicsManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!55 &1
4 | PhysicsManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 7
7 | m_Gravity: {x: 0, y: -9.81, z: 0}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_BounceThreshold: 2
10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
12 | m_DefaultSolverIterations: 6
13 | m_DefaultSolverVelocityIterations: 1
14 | m_QueriesHitBackfaces: 0
15 | m_QueriesHitTriggers: 1
16 | m_EnableAdaptiveForce: 0
17 | m_ClothInterCollisionDistance: 0
18 | m_ClothInterCollisionStiffness: 0
19 | m_ContactsGeneration: 1
20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
21 | m_AutoSimulation: 1
22 | m_AutoSyncTransforms: 1
23 | m_ClothInterCollisionSettingsToggle: 0
24 | m_ContactPairsMode: 0
25 | m_BroadphaseType: 0
26 | m_WorldBounds:
27 | m_Center: {x: 0, y: 0, z: 0}
28 | m_Extent: {x: 250, y: 250, z: 250}
29 | m_WorldSubdivisions: 8
30 |
--------------------------------------------------------------------------------
/Assets/Shaders/Model.shader:
--------------------------------------------------------------------------------
1 | Shader "Unlit/Model"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Texture", 2D) = "white" {}
6 | }
7 | SubShader
8 | {
9 | Tags { "RenderType"="Opaque" }
10 | LOD 100
11 |
12 | Pass
13 | {
14 | CGPROGRAM
15 | #pragma vertex vert
16 | #pragma fragment frag
17 | // make fog work
18 | #pragma multi_compile_fog
19 |
20 | #include "UnityCG.cginc"
21 |
22 | struct appdata
23 | {
24 | float4 vertex : POSITION;
25 | float2 uv : TEXCOORD0;
26 | };
27 |
28 | struct v2f
29 | {
30 | float2 uv : TEXCOORD0;
31 | UNITY_FOG_COORDS(1)
32 | float4 vertex : SV_POSITION;
33 | };
34 |
35 | sampler2D _MainTex;
36 | float4 _MainTex_ST;
37 |
38 | v2f vert (appdata v)
39 | {
40 | v2f o;
41 | o.vertex = UnityObjectToClipPos(v.vertex);
42 | o.uv = TRANSFORM_TEX(v.uv, _MainTex);
43 | UNITY_TRANSFER_FOG(o,o.vertex);
44 | return o;
45 | }
46 |
47 | fixed4 frag (v2f i) : SV_Target
48 | {
49 | // sample the texture
50 | fixed4 col = tex2D(_MainTex, i.uv);
51 | // apply fog
52 | UNITY_APPLY_FOG(i.fogCoord, col);
53 | return col;
54 | }
55 | ENDCG
56 | }
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Textures/2Handed.psd.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 53e71cc60705d4a49ad71768851612fe
3 | TextureImporter:
4 | fileIDToRecycleName: {}
5 | serializedVersion: 2
6 | mipmaps:
7 | mipMapMode: 0
8 | enableMipMap: 1
9 | linearTexture: 0
10 | correctGamma: 0
11 | fadeOut: 0
12 | borderMipMap: 0
13 | mipMapFadeDistanceStart: 1
14 | mipMapFadeDistanceEnd: 3
15 | bumpmap:
16 | convertToNormalMap: 0
17 | externalNormalMap: 0
18 | heightScale: .25
19 | normalMapFilter: 0
20 | isReadable: 0
21 | grayScaleToAlpha: 0
22 | generateCubemap: 0
23 | seamlessCubemap: 0
24 | textureFormat: -1
25 | maxTextureSize: 1024
26 | textureSettings:
27 | filterMode: -1
28 | aniso: -1
29 | mipBias: -1
30 | wrapMode: -1
31 | nPOTScale: 1
32 | lightmap: 0
33 | compressionQuality: 50
34 | spriteMode: 0
35 | spriteExtrude: 1
36 | spriteMeshType: 1
37 | alignment: 0
38 | spritePivot: {x: .5, y: .5}
39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
40 | spritePixelsToUnits: 100
41 | alphaIsTransparency: 0
42 | textureType: -1
43 | buildTargetSettings: []
44 | spriteSheet:
45 | sprites: []
46 | spritePackingTag:
47 | userData:
48 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Textures/Archer.psd.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 1527cdf30c5479a499ee1e19c284c3f8
3 | TextureImporter:
4 | fileIDToRecycleName: {}
5 | serializedVersion: 2
6 | mipmaps:
7 | mipMapMode: 0
8 | enableMipMap: 1
9 | linearTexture: 0
10 | correctGamma: 0
11 | fadeOut: 0
12 | borderMipMap: 0
13 | mipMapFadeDistanceStart: 1
14 | mipMapFadeDistanceEnd: 3
15 | bumpmap:
16 | convertToNormalMap: 0
17 | externalNormalMap: 0
18 | heightScale: .25
19 | normalMapFilter: 0
20 | isReadable: 0
21 | grayScaleToAlpha: 0
22 | generateCubemap: 0
23 | seamlessCubemap: 0
24 | textureFormat: -1
25 | maxTextureSize: 1024
26 | textureSettings:
27 | filterMode: -1
28 | aniso: -1
29 | mipBias: -1
30 | wrapMode: -1
31 | nPOTScale: 1
32 | lightmap: 0
33 | compressionQuality: 50
34 | spriteMode: 0
35 | spriteExtrude: 1
36 | spriteMeshType: 1
37 | alignment: 0
38 | spritePivot: {x: .5, y: .5}
39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
40 | spritePixelsToUnits: 100
41 | alphaIsTransparency: 0
42 | textureType: -1
43 | buildTargetSettings: []
44 | spriteSheet:
45 | sprites: []
46 | spritePackingTag:
47 | userData:
48 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Textures/Mage.psd.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 1ff7c4f4f3f113d4caa9299b1fc5022a
3 | TextureImporter:
4 | fileIDToRecycleName: {}
5 | serializedVersion: 2
6 | mipmaps:
7 | mipMapMode: 0
8 | enableMipMap: 1
9 | linearTexture: 0
10 | correctGamma: 0
11 | fadeOut: 0
12 | borderMipMap: 0
13 | mipMapFadeDistanceStart: 1
14 | mipMapFadeDistanceEnd: 3
15 | bumpmap:
16 | convertToNormalMap: 0
17 | externalNormalMap: 0
18 | heightScale: .25
19 | normalMapFilter: 0
20 | isReadable: 0
21 | grayScaleToAlpha: 0
22 | generateCubemap: 0
23 | seamlessCubemap: 0
24 | textureFormat: -1
25 | maxTextureSize: 1024
26 | textureSettings:
27 | filterMode: -1
28 | aniso: -1
29 | mipBias: -1
30 | wrapMode: -1
31 | nPOTScale: 1
32 | lightmap: 0
33 | compressionQuality: 50
34 | spriteMode: 0
35 | spriteExtrude: 1
36 | spriteMeshType: 1
37 | alignment: 0
38 | spritePivot: {x: .5, y: .5}
39 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
40 | spritePixelsToUnits: 100
41 | alphaIsTransparency: 0
42 | textureType: -1
43 | buildTargetSettings: []
44 | spriteSheet:
45 | sprites: []
46 | spritePackingTag:
47 | userData:
48 |
--------------------------------------------------------------------------------
/ProjectSettings/Physics2DSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!19 &1
4 | Physics2DSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 3
7 | m_Gravity: {x: 0, y: -9.81}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_VelocityIterations: 8
10 | m_PositionIterations: 3
11 | m_VelocityThreshold: 1
12 | m_MaxLinearCorrection: 0.2
13 | m_MaxAngularCorrection: 8
14 | m_MaxTranslationSpeed: 100
15 | m_MaxRotationSpeed: 360
16 | m_BaumgarteScale: 0.2
17 | m_BaumgarteTimeOfImpactScale: 0.75
18 | m_TimeToSleep: 0.5
19 | m_LinearSleepTolerance: 0.01
20 | m_AngularSleepTolerance: 2
21 | m_DefaultContactOffset: 0.01
22 | m_AutoSimulation: 1
23 | m_QueriesHitTriggers: 1
24 | m_QueriesStartInColliders: 1
25 | m_ChangeStopsCallbacks: 0
26 | m_CallbacksOnDisable: 1
27 | m_AutoSyncTransforms: 1
28 | m_AlwaysShowColliders: 0
29 | m_ShowColliderSleep: 1
30 | m_ShowColliderContacts: 0
31 | m_ShowColliderAABB: 0
32 | m_ContactArrowScale: 0.2
33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
38 |
--------------------------------------------------------------------------------
/ProjectSettings/NavMeshAreas.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!126 &1
4 | NavMeshProjectSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | areas:
8 | - name: Walkable
9 | cost: 1
10 | - name: Not Walkable
11 | cost: 1
12 | - name: Jump
13 | cost: 2
14 | - name:
15 | cost: 1
16 | - name:
17 | cost: 1
18 | - name:
19 | cost: 1
20 | - name:
21 | cost: 1
22 | - name:
23 | cost: 1
24 | - name:
25 | cost: 1
26 | - name:
27 | cost: 1
28 | - name:
29 | cost: 1
30 | - name:
31 | cost: 1
32 | - name:
33 | cost: 1
34 | - name:
35 | cost: 1
36 | - name:
37 | cost: 1
38 | - name:
39 | cost: 1
40 | - name:
41 | cost: 1
42 | - name:
43 | cost: 1
44 | - name:
45 | cost: 1
46 | - name:
47 | cost: 1
48 | - name:
49 | cost: 1
50 | - name:
51 | cost: 1
52 | - name:
53 | cost: 1
54 | - name:
55 | cost: 1
56 | - name:
57 | cost: 1
58 | - name:
59 | cost: 1
60 | - name:
61 | cost: 1
62 | - name:
63 | cost: 1
64 | - name:
65 | cost: 1
66 | - name:
67 | cost: 1
68 | - name:
69 | cost: 1
70 | - name:
71 | cost: 1
72 | m_LastAgentTypeID: -887442657
73 | m_Settings:
74 | - serializedVersion: 2
75 | agentTypeID: 0
76 | agentRadius: 0.5
77 | agentHeight: 2
78 | agentSlope: 45
79 | agentClimb: 0.75
80 | ledgeDropHeight: 0
81 | maxJumpAcrossDistance: 0
82 | minRegionArea: 2
83 | manualCellSize: 0
84 | cellSize: 0.16666667
85 | manualTileSize: 0
86 | tileSize: 256
87 | accuratePlacement: 0
88 | debug:
89 | m_Flags: 0
90 | m_SettingNames:
91 | - Humanoid
92 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Arrow.FBX.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: a0d6a56298571f1429658686f72d02d7
3 | ModelImporter:
4 | serializedVersion: 16
5 | fileIDToRecycleName:
6 | 100000: //RootNode
7 | 400000: //RootNode
8 | 2300000: //RootNode
9 | 3300000: //RootNode
10 | 4300000: Arrow
11 | 7400000: Take 001
12 | 9500000: //RootNode
13 | materials:
14 | importMaterials: 0
15 | materialName: 0
16 | materialSearch: 1
17 | animations:
18 | legacyGenerateAnimations: 4
19 | bakeSimulation: 0
20 | optimizeGameObjects: 0
21 | motionNodeName:
22 | animationCompression: 1
23 | animationRotationError: .5
24 | animationPositionError: .5
25 | animationScaleError: .5
26 | animationWrapMode: 0
27 | extraExposedTransformPaths: []
28 | clipAnimations: []
29 | isReadable: 1
30 | meshes:
31 | lODScreenPercentages: []
32 | globalScale: .00999999978
33 | meshCompression: 0
34 | addColliders: 0
35 | importBlendShapes: 1
36 | swapUVChannels: 0
37 | generateSecondaryUV: 0
38 | useFileUnits: 1
39 | optimizeMeshForGPU: 1
40 | weldVertices: 1
41 | secondaryUVAngleDistortion: 8
42 | secondaryUVAreaDistortion: 15.000001
43 | secondaryUVHardAngle: 88
44 | secondaryUVPackMargin: 4
45 | tangentSpace:
46 | normalSmoothAngle: 60
47 | splitTangentsAcrossUV: 1
48 | normalImportMode: 0
49 | tangentImportMode: 1
50 | importAnimation: 1
51 | copyAvatar: 0
52 | humanDescription:
53 | human: []
54 | skeleton: []
55 | armTwist: .5
56 | foreArmTwist: .5
57 | upperLegTwist: .5
58 | legTwist: .5
59 | armStretch: .0500000007
60 | legStretch: .0500000007
61 | feetSpacing: 0
62 | rootMotionBoneName:
63 | lastHumanDescriptionAvatarSource: {instanceID: 0}
64 | animationType: 0
65 | additionalBone: 0
66 | userData:
67 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Archer Warrior Mecanim Animation Pack/Characters/Archer-Bow.FBX.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: c3972562e865e5d4c84dff2ee012a91d
3 | ModelImporter:
4 | serializedVersion: 16
5 | fileIDToRecycleName:
6 | 100000: //RootNode
7 | 400000: //RootNode
8 | 2300000: //RootNode
9 | 3300000: //RootNode
10 | 4300000: Bow
11 | 7400000: Take 001
12 | 9500000: //RootNode
13 | materials:
14 | importMaterials: 0
15 | materialName: 0
16 | materialSearch: 1
17 | animations:
18 | legacyGenerateAnimations: 4
19 | bakeSimulation: 0
20 | optimizeGameObjects: 0
21 | motionNodeName:
22 | animationCompression: 1
23 | animationRotationError: .5
24 | animationPositionError: .5
25 | animationScaleError: .5
26 | animationWrapMode: 0
27 | extraExposedTransformPaths: []
28 | clipAnimations: []
29 | isReadable: 1
30 | meshes:
31 | lODScreenPercentages: []
32 | globalScale: .00999999978
33 | meshCompression: 0
34 | addColliders: 0
35 | importBlendShapes: 1
36 | swapUVChannels: 0
37 | generateSecondaryUV: 0
38 | useFileUnits: 1
39 | optimizeMeshForGPU: 1
40 | weldVertices: 1
41 | secondaryUVAngleDistortion: 8
42 | secondaryUVAreaDistortion: 15.000001
43 | secondaryUVHardAngle: 88
44 | secondaryUVPackMargin: 4
45 | tangentSpace:
46 | normalSmoothAngle: 60
47 | splitTangentsAcrossUV: 1
48 | normalImportMode: 0
49 | tangentImportMode: 1
50 | importAnimation: 1
51 | copyAvatar: 0
52 | humanDescription:
53 | human: []
54 | skeleton: []
55 | armTwist: .5
56 | foreArmTwist: .5
57 | upperLegTwist: .5
58 | legTwist: .5
59 | armStretch: .0500000007
60 | legStretch: .0500000007
61 | feetSpacing: 0
62 | rootMotionBoneName:
63 | lastHumanDescriptionAvatarSource: {instanceID: 0}
64 | animationType: 0
65 | additionalBone: 0
66 | userData:
67 |
--------------------------------------------------------------------------------
/Assets/Shaders/2DPixel.shader:
--------------------------------------------------------------------------------
1 | // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
2 |
3 | Shader "Sprites/Pixel"
4 | {
5 | Properties
6 | {
7 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
8 | _NormalTex("Normal Texture", 2D) = "white" {}
9 | _LightDir ("Light Direction", Vector) = (0,0,1)
10 | _LightIntensity ("Intensity", Range(0, 1)) = 0.5
11 | _Color ("Tint", Color) = (1,1,1,1)
12 | [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
13 | [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
14 | [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
15 | [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
16 | [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
17 | }
18 |
19 | SubShader
20 | {
21 | Tags
22 | {
23 | "Queue"="Transparent"
24 | "IgnoreProjector"="True"
25 | "RenderType"="Transparent"
26 | "PreviewType"="Plane"
27 | "CanUseSpriteAtlas"="True"
28 | }
29 |
30 | Cull Off
31 | Lighting Off
32 | ZWrite Off
33 | Blend One OneMinusSrcAlpha
34 |
35 | Pass
36 | {
37 | CGPROGRAM
38 | #pragma vertex SpriteVert
39 | #pragma fragment frag
40 | #pragma target 2.0
41 | #pragma multi_compile_instancing
42 | #pragma multi_compile _ PIXELSNAP_ON
43 | #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
44 | #include "UnitySprites.cginc"
45 |
46 | sampler2D _NormalTex;
47 | float3 _LightDir;
48 | float _LightIntensity;
49 |
50 | fixed4 frag(v2f IN) : SV_Target
51 | {
52 | fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
53 | fixed4 normal = tex2D(_NormalTex, IN.texcoord);
54 | fixed d = dot(normalize(normal.xyz), normalize(_LightDir));
55 | c.rgb *= (1 - _LightIntensity + step(d, 0) * 2 * _LightIntensity);
56 | c.rgb *= c.a;
57 | return c;
58 | }
59 |
60 | ENDCG
61 | }
62 | }
63 | }
--------------------------------------------------------------------------------
/Assets/Export/knight/attack-1.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 47d9ae793f38c864c9768677acedaa06
3 | timeCreated: 1531049142
4 | licenseType: Free
5 | TextureImporter:
6 | fileIDToRecycleName: {}
7 | externalObjects: {}
8 | serializedVersion: 4
9 | mipmaps:
10 | mipMapMode: 0
11 | enableMipMap: 0
12 | sRGBTexture: 1
13 | linearTexture: 0
14 | fadeOut: 0
15 | borderMipMap: 0
16 | mipMapsPreserveCoverage: 0
17 | alphaTestReferenceValue: 0.5
18 | mipMapFadeDistanceStart: 1
19 | mipMapFadeDistanceEnd: 3
20 | bumpmap:
21 | convertToNormalMap: 0
22 | externalNormalMap: 0
23 | heightScale: 0.25
24 | normalMapFilter: 0
25 | isReadable: 0
26 | grayScaleToAlpha: 0
27 | generateCubemap: 6
28 | cubemapConvolution: 0
29 | seamlessCubemap: 0
30 | textureFormat: 1
31 | maxTextureSize: 2048
32 | textureSettings:
33 | serializedVersion: 2
34 | filterMode: 0
35 | aniso: -1
36 | mipBias: -1
37 | wrapU: 1
38 | wrapV: 1
39 | wrapW: -1
40 | nPOTScale: 0
41 | lightmap: 0
42 | compressionQuality: 50
43 | spriteMode: 1
44 | spriteExtrude: 1
45 | spriteMeshType: 1
46 | alignment: 0
47 | spritePivot: {x: 0.5, y: 0.5}
48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
49 | spritePixelsToUnits: 100
50 | alphaUsage: 1
51 | alphaIsTransparency: 1
52 | spriteTessellationDetail: -1
53 | textureType: 8
54 | textureShape: 1
55 | maxTextureSizeSet: 0
56 | compressionQualitySet: 0
57 | textureFormatSet: 0
58 | platformSettings:
59 | - buildTarget: DefaultTexturePlatform
60 | maxTextureSize: 2048
61 | resizeAlgorithm: 0
62 | textureFormat: -1
63 | textureCompression: 1
64 | compressionQuality: 50
65 | crunchedCompression: 0
66 | allowsAlphaSplitting: 0
67 | overridden: 0
68 | androidETC2FallbackOverride: 0
69 | - buildTarget: Standalone
70 | maxTextureSize: 2048
71 | resizeAlgorithm: 0
72 | textureFormat: -1
73 | textureCompression: 1
74 | compressionQuality: 50
75 | crunchedCompression: 0
76 | allowsAlphaSplitting: 0
77 | overridden: 0
78 | androidETC2FallbackOverride: 0
79 | spriteSheet:
80 | serializedVersion: 2
81 | sprites: []
82 | outline: []
83 | physicsShape: []
84 | spritePackingTag:
85 | userData:
86 | assetBundleName:
87 | assetBundleVariant:
88 |
--------------------------------------------------------------------------------
/Assets/Export/knight/attack-1_n.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: deb7201f44375a5449500253e43e39fd
3 | timeCreated: 1531052965
4 | licenseType: Free
5 | TextureImporter:
6 | fileIDToRecycleName: {}
7 | externalObjects: {}
8 | serializedVersion: 4
9 | mipmaps:
10 | mipMapMode: 0
11 | enableMipMap: 0
12 | sRGBTexture: 0
13 | linearTexture: 0
14 | fadeOut: 0
15 | borderMipMap: 0
16 | mipMapsPreserveCoverage: 0
17 | alphaTestReferenceValue: 0.5
18 | mipMapFadeDistanceStart: 1
19 | mipMapFadeDistanceEnd: 3
20 | bumpmap:
21 | convertToNormalMap: 0
22 | externalNormalMap: 0
23 | heightScale: 0.25
24 | normalMapFilter: 0
25 | isReadable: 0
26 | grayScaleToAlpha: 0
27 | generateCubemap: 6
28 | cubemapConvolution: 0
29 | seamlessCubemap: 0
30 | textureFormat: 1
31 | maxTextureSize: 2048
32 | textureSettings:
33 | serializedVersion: 2
34 | filterMode: 0
35 | aniso: -1
36 | mipBias: -1
37 | wrapU: 1
38 | wrapV: 1
39 | wrapW: -1
40 | nPOTScale: 0
41 | lightmap: 0
42 | compressionQuality: 50
43 | spriteMode: 1
44 | spriteExtrude: 1
45 | spriteMeshType: 1
46 | alignment: 0
47 | spritePivot: {x: 0.5, y: 0.5}
48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
49 | spritePixelsToUnits: 100
50 | alphaUsage: 1
51 | alphaIsTransparency: 1
52 | spriteTessellationDetail: -1
53 | textureType: 8
54 | textureShape: 1
55 | maxTextureSizeSet: 0
56 | compressionQualitySet: 0
57 | textureFormatSet: 0
58 | platformSettings:
59 | - buildTarget: DefaultTexturePlatform
60 | maxTextureSize: 2048
61 | resizeAlgorithm: 0
62 | textureFormat: -1
63 | textureCompression: 2
64 | compressionQuality: 50
65 | crunchedCompression: 0
66 | allowsAlphaSplitting: 0
67 | overridden: 0
68 | androidETC2FallbackOverride: 0
69 | - buildTarget: Standalone
70 | maxTextureSize: 2048
71 | resizeAlgorithm: 0
72 | textureFormat: -1
73 | textureCompression: 2
74 | compressionQuality: 50
75 | crunchedCompression: 0
76 | allowsAlphaSplitting: 0
77 | overridden: 0
78 | androidETC2FallbackOverride: 0
79 | spriteSheet:
80 | serializedVersion: 2
81 | sprites: []
82 | outline: []
83 | physicsShape: []
84 | spritePackingTag:
85 | userData:
86 | assetBundleName:
87 | assetBundleVariant:
88 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.psd.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 57ecdac3a99078943babc3ce3b8e95c5
3 | TextureImporter:
4 | fileIDToRecycleName: {}
5 | externalObjects: {}
6 | serializedVersion: 4
7 | mipmaps:
8 | mipMapMode: 0
9 | enableMipMap: 0
10 | sRGBTexture: 1
11 | linearTexture: 0
12 | fadeOut: 0
13 | borderMipMap: 0
14 | mipMapsPreserveCoverage: 0
15 | alphaTestReferenceValue: 0.5
16 | mipMapFadeDistanceStart: 1
17 | mipMapFadeDistanceEnd: 3
18 | bumpmap:
19 | convertToNormalMap: 0
20 | externalNormalMap: 0
21 | heightScale: 0.25
22 | normalMapFilter: 0
23 | isReadable: 1
24 | grayScaleToAlpha: 0
25 | generateCubemap: 6
26 | cubemapConvolution: 0
27 | seamlessCubemap: 0
28 | textureFormat: -1
29 | maxTextureSize: 1024
30 | textureSettings:
31 | serializedVersion: 2
32 | filterMode: -1
33 | aniso: -1
34 | mipBias: -1
35 | wrapU: -1
36 | wrapV: -1
37 | wrapW: -1
38 | nPOTScale: 1
39 | lightmap: 0
40 | compressionQuality: 50
41 | spriteMode: 0
42 | spriteExtrude: 1
43 | spriteMeshType: 1
44 | alignment: 0
45 | spritePivot: {x: 0.5, y: 0.5}
46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
47 | spritePixelsToUnits: 100
48 | alphaUsage: 1
49 | alphaIsTransparency: 0
50 | spriteTessellationDetail: -1
51 | textureType: 0
52 | textureShape: 1
53 | maxTextureSizeSet: 0
54 | compressionQualitySet: 0
55 | textureFormatSet: 0
56 | platformSettings:
57 | - buildTarget: DefaultTexturePlatform
58 | maxTextureSize: 1024
59 | resizeAlgorithm: 0
60 | textureFormat: -1
61 | textureCompression: 1
62 | compressionQuality: 50
63 | crunchedCompression: 0
64 | allowsAlphaSplitting: 0
65 | overridden: 0
66 | androidETC2FallbackOverride: 0
67 | - buildTarget: Standalone
68 | maxTextureSize: 1024
69 | resizeAlgorithm: 0
70 | textureFormat: -1
71 | textureCompression: 1
72 | compressionQuality: 50
73 | crunchedCompression: 0
74 | allowsAlphaSplitting: 0
75 | overridden: 0
76 | androidETC2FallbackOverride: 0
77 | spriteSheet:
78 | serializedVersion: 2
79 | sprites: []
80 | outline: []
81 | physicsShape: []
82 | spritePackingTag:
83 | userData:
84 | assetBundleName:
85 | assetBundleVariant:
86 |
--------------------------------------------------------------------------------
/Assets/Material/Model.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: Model
10 | m_Shader: {fileID: 4800000, guid: 66795ded1456f3d418587de5b3632027, type: 3}
11 | m_ShaderKeywords:
12 | m_LightmapFlags: 4
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _BumpMap:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _DetailAlbedoMap:
26 | m_Texture: {fileID: 0}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | - _DetailMask:
30 | m_Texture: {fileID: 0}
31 | m_Scale: {x: 1, y: 1}
32 | m_Offset: {x: 0, y: 0}
33 | - _DetailNormalMap:
34 | m_Texture: {fileID: 0}
35 | m_Scale: {x: 1, y: 1}
36 | m_Offset: {x: 0, y: 0}
37 | - _EmissionMap:
38 | m_Texture: {fileID: 0}
39 | m_Scale: {x: 1, y: 1}
40 | m_Offset: {x: 0, y: 0}
41 | - _MainTex:
42 | m_Texture: {fileID: 2800000, guid: 53e71cc60705d4a49ad71768851612fe, type: 3}
43 | m_Scale: {x: 1, y: 1}
44 | m_Offset: {x: 0, y: 0}
45 | - _MetallicGlossMap:
46 | m_Texture: {fileID: 0}
47 | m_Scale: {x: 1, y: 1}
48 | m_Offset: {x: 0, y: 0}
49 | - _OcclusionMap:
50 | m_Texture: {fileID: 0}
51 | m_Scale: {x: 1, y: 1}
52 | m_Offset: {x: 0, y: 0}
53 | - _ParallaxMap:
54 | m_Texture: {fileID: 0}
55 | m_Scale: {x: 1, y: 1}
56 | m_Offset: {x: 0, y: 0}
57 | m_Floats:
58 | - _BumpScale: 1
59 | - _Cutoff: 0.5
60 | - _DetailNormalMapScale: 1
61 | - _DstBlend: 0
62 | - _GlossMapScale: 1
63 | - _Glossiness: 0.5
64 | - _GlossyReflections: 1
65 | - _Metallic: 0
66 | - _Mode: 0
67 | - _OcclusionStrength: 1
68 | - _Parallax: 0.02
69 | - _SmoothnessTextureChannel: 0
70 | - _SpecularHighlights: 1
71 | - _SrcBlend: 1
72 | - _UVSec: 0
73 | - _ZWrite: 1
74 | m_Colors:
75 | - _Color: {r: 1, g: 1, b: 1, a: 1}
76 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
77 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Textures/Knight.png.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 93066a026de657a4ea1239dd084bff3f
3 | timeCreated: 1531045535
4 | licenseType: Free
5 | TextureImporter:
6 | fileIDToRecycleName: {}
7 | externalObjects: {}
8 | serializedVersion: 4
9 | mipmaps:
10 | mipMapMode: 0
11 | enableMipMap: 0
12 | sRGBTexture: 1
13 | linearTexture: 0
14 | fadeOut: 0
15 | borderMipMap: 0
16 | mipMapsPreserveCoverage: 0
17 | alphaTestReferenceValue: 0.5
18 | mipMapFadeDistanceStart: 1
19 | mipMapFadeDistanceEnd: 3
20 | bumpmap:
21 | convertToNormalMap: 0
22 | externalNormalMap: 0
23 | heightScale: 0.25
24 | normalMapFilter: 0
25 | isReadable: 1
26 | grayScaleToAlpha: 0
27 | generateCubemap: 6
28 | cubemapConvolution: 0
29 | seamlessCubemap: 0
30 | textureFormat: 1
31 | maxTextureSize: 2048
32 | textureSettings:
33 | serializedVersion: 2
34 | filterMode: 0
35 | aniso: -1
36 | mipBias: -1
37 | wrapU: -1
38 | wrapV: -1
39 | wrapW: -1
40 | nPOTScale: 1
41 | lightmap: 0
42 | compressionQuality: 50
43 | spriteMode: 0
44 | spriteExtrude: 1
45 | spriteMeshType: 1
46 | alignment: 0
47 | spritePivot: {x: 0.5, y: 0.5}
48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0}
49 | spritePixelsToUnits: 100
50 | alphaUsage: 1
51 | alphaIsTransparency: 0
52 | spriteTessellationDetail: -1
53 | textureType: 0
54 | textureShape: 1
55 | maxTextureSizeSet: 0
56 | compressionQualitySet: 0
57 | textureFormatSet: 0
58 | platformSettings:
59 | - buildTarget: DefaultTexturePlatform
60 | maxTextureSize: 2048
61 | resizeAlgorithm: 0
62 | textureFormat: -1
63 | textureCompression: 1
64 | compressionQuality: 50
65 | crunchedCompression: 0
66 | allowsAlphaSplitting: 0
67 | overridden: 0
68 | androidETC2FallbackOverride: 0
69 | - buildTarget: Standalone
70 | maxTextureSize: 2048
71 | resizeAlgorithm: 0
72 | textureFormat: -1
73 | textureCompression: 1
74 | compressionQuality: 50
75 | crunchedCompression: 0
76 | allowsAlphaSplitting: 0
77 | overridden: 0
78 | androidETC2FallbackOverride: 0
79 | spriteSheet:
80 | serializedVersion: 2
81 | sprites: []
82 | outline: []
83 | physicsShape: []
84 | spritePackingTag:
85 | userData:
86 | assetBundleName:
87 | assetBundleVariant:
88 |
--------------------------------------------------------------------------------
/ProjectSettings/GraphicsSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!30 &1
4 | GraphicsSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 12
7 | m_Deferred:
8 | m_Mode: 1
9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
10 | m_DeferredReflections:
11 | m_Mode: 1
12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
13 | m_ScreenSpaceShadows:
14 | m_Mode: 1
15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
16 | m_LegacyDeferred:
17 | m_Mode: 1
18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
19 | m_DepthNormals:
20 | m_Mode: 1
21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
22 | m_MotionVectors:
23 | m_Mode: 1
24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
25 | m_LightHalo:
26 | m_Mode: 1
27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
28 | m_LensFlare:
29 | m_Mode: 1
30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
31 | m_AlwaysIncludedShaders:
32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
38 | m_PreloadedShaders: []
39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
40 | type: 0}
41 | m_CustomRenderPipeline: {fileID: 0}
42 | m_TransparencySortMode: 0
43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1}
44 | m_DefaultRenderingPath: 1
45 | m_DefaultMobileRenderingPath: 1
46 | m_TierSettings: []
47 | m_LightmapStripping: 0
48 | m_FogStripping: 0
49 | m_InstancingStripping: 0
50 | m_LightmapKeepPlain: 1
51 | m_LightmapKeepDirCombined: 1
52 | m_LightmapKeepDynamicPlain: 1
53 | m_LightmapKeepDynamicDirCombined: 1
54 | m_LightmapKeepShadowMask: 1
55 | m_LightmapKeepSubtractive: 1
56 | m_FogKeepLinear: 1
57 | m_FogKeepExp: 1
58 | m_FogKeepExp2: 1
59 | m_AlbedoSwatchInfos: []
60 | m_LightsUseLinearIntensity: 0
61 | m_LightsUseColorTemperature: 0
62 |
--------------------------------------------------------------------------------
/Assets/Material/Pixel.mat:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!21 &2100000
4 | Material:
5 | serializedVersion: 6
6 | m_ObjectHideFlags: 0
7 | m_PrefabParentObject: {fileID: 0}
8 | m_PrefabInternal: {fileID: 0}
9 | m_Name: Pixel
10 | m_Shader: {fileID: 4800000, guid: ee3ccb0383df73241b9d917facd05dbd, type: 3}
11 | m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
12 | m_LightmapFlags: 4
13 | m_EnableInstancingVariants: 0
14 | m_DoubleSidedGI: 0
15 | m_CustomRenderQueue: -1
16 | stringTagMap: {}
17 | disabledShaderPasses: []
18 | m_SavedProperties:
19 | serializedVersion: 3
20 | m_TexEnvs:
21 | - _AlphaTex:
22 | m_Texture: {fileID: 0}
23 | m_Scale: {x: 1, y: 1}
24 | m_Offset: {x: 0, y: 0}
25 | - _BumpMap:
26 | m_Texture: {fileID: 0}
27 | m_Scale: {x: 1, y: 1}
28 | m_Offset: {x: 0, y: 0}
29 | - _DetailAlbedoMap:
30 | m_Texture: {fileID: 0}
31 | m_Scale: {x: 1, y: 1}
32 | m_Offset: {x: 0, y: 0}
33 | - _DetailMask:
34 | m_Texture: {fileID: 0}
35 | m_Scale: {x: 1, y: 1}
36 | m_Offset: {x: 0, y: 0}
37 | - _DetailNormalMap:
38 | m_Texture: {fileID: 0}
39 | m_Scale: {x: 1, y: 1}
40 | m_Offset: {x: 0, y: 0}
41 | - _EmissionMap:
42 | m_Texture: {fileID: 0}
43 | m_Scale: {x: 1, y: 1}
44 | m_Offset: {x: 0, y: 0}
45 | - _MainTex:
46 | m_Texture: {fileID: 0}
47 | m_Scale: {x: 1, y: 1}
48 | m_Offset: {x: 0, y: 0}
49 | - _MetallicGlossMap:
50 | m_Texture: {fileID: 0}
51 | m_Scale: {x: 1, y: 1}
52 | m_Offset: {x: 0, y: 0}
53 | - _NormalTex:
54 | m_Texture: {fileID: 2800000, guid: deb7201f44375a5449500253e43e39fd, type: 3}
55 | m_Scale: {x: 1, y: 1}
56 | m_Offset: {x: 0, y: 0}
57 | - _OcclusionMap:
58 | m_Texture: {fileID: 0}
59 | m_Scale: {x: 1, y: 1}
60 | m_Offset: {x: 0, y: 0}
61 | - _ParallaxMap:
62 | m_Texture: {fileID: 0}
63 | m_Scale: {x: 1, y: 1}
64 | m_Offset: {x: 0, y: 0}
65 | m_Floats:
66 | - PixelSnap: 0
67 | - _BumpScale: 1
68 | - _ColorMask: 15
69 | - _Cutoff: 0.5
70 | - _DetailNormalMapScale: 1
71 | - _DstBlend: 0
72 | - _EnableExternalAlpha: 0
73 | - _GlossMapScale: 1
74 | - _Glossiness: 0.5
75 | - _GlossyReflections: 1
76 | - _LightIntensity: 0.56
77 | - _Metallic: 0
78 | - _Mode: 0
79 | - _OcclusionStrength: 1
80 | - _Parallax: 0.02
81 | - _SmoothnessTextureChannel: 0
82 | - _SpecularHighlights: 1
83 | - _SrcBlend: 1
84 | - _Stencil: 0
85 | - _StencilComp: 8
86 | - _StencilOp: 0
87 | - _StencilReadMask: 255
88 | - _StencilWriteMask: 255
89 | - _UVSec: 0
90 | - _ZWrite: 1
91 | m_Colors:
92 | - _Color: {r: 1, g: 1, b: 1, a: 1}
93 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
94 | - _Flip: {r: 1, g: 1, b: 1, a: 1}
95 | - _LightDir: {r: -1, g: 5.41, b: 0, a: 1}
96 | - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
97 |
--------------------------------------------------------------------------------
/Assets/Scripts/RaySampleManager.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEditor.Animations;
4 | using UnityEngine;
5 | using UnityEngine.UI;
6 |
7 | public class RaySampleManager : MonoBehaviour {
8 | public bool IsExporting;
9 |
10 | public RaySample raySample;
11 | public InputField roleInput;
12 | public InputField animInput;
13 | public InputField frameInput;
14 | public InputField totalFrameInput;
15 | public Slider progress;
16 | public Transform modelRoot;
17 | public Dropdown dropDown;
18 |
19 | private ChildAnimatorState curState;
20 | private const float FrameRate = 240;
21 |
22 | public void OnClickExportCurrent()
23 | {
24 | raySample.ExportCurrent(roleInput.text, animInput.text + "-" + frameInput.text);
25 | }
26 |
27 | public void OnProgressBarChanged()
28 | {
29 | Animator animator = modelRoot.GetComponentInChildren();
30 | animator.speed = 0f;
31 | animator.ForceStateNormalizedTime(progress.value * ((AnimationClip)curState.state.motion).length);
32 | }
33 |
34 | public void OnClickPlay()
35 | {
36 | Animator animator = modelRoot.GetComponentInChildren();
37 | animator.speed = 1f;
38 | animator.Play(curState.state.name, -1, 0);
39 | }
40 |
41 | public void OnClickRefresh()
42 | {
43 | Animator animator = modelRoot.GetComponentInChildren();
44 | AnimatorController animationController = animator.runtimeAnimatorController as AnimatorController;
45 | AnimatorStateMachine stateMachine = animationController.layers[0].stateMachine;
46 | dropDown.ClearOptions();
47 | List options = new List();
48 | foreach (var s in stateMachine.states)
49 | {
50 | options.Add(s.state.name);
51 | }
52 | dropDown.AddOptions(options);
53 | OnDropDownChanged();
54 | }
55 |
56 | public void OnDropDownChanged()
57 | {
58 | string value = dropDown.options[dropDown.value].text;
59 | Animator animator = modelRoot.GetComponentInChildren();
60 | AnimatorController animationController = animator.runtimeAnimatorController as AnimatorController;
61 | AnimatorStateMachine stateMachine = animationController.layers[0].stateMachine;
62 | foreach (var s in stateMachine.states)
63 | {
64 | if (s.state.name == value)
65 | {
66 | curState = s;
67 | return;
68 | }
69 | }
70 | }
71 |
72 | public void OnClickExportAnimation()
73 | {
74 | StartCoroutine(StartExport(int.Parse(totalFrameInput.text)));
75 | }
76 |
77 | IEnumerator StartExport(int totalFrames)
78 | {
79 | Debug.Log("Start export!");
80 | Animator animator = modelRoot.GetComponentInChildren();
81 | animator.speed = 0f;
82 | var length = ((AnimationClip)curState.state.motion).length;
83 | for(int i = 0; i < totalFrames; i++)
84 | {
85 | animator.ForceStateNormalizedTime(i / (float)totalFrames);
86 | raySample.ExportCurrent(roleInput.text + "_auto", animInput.text + "-" + (i+1).ToString());
87 | yield return new WaitForEndOfFrame();
88 | }
89 | Debug.Log("Export complete!");
90 | }
91 | }
92 |
--------------------------------------------------------------------------------
/ProjectSettings/QualitySettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!47 &1
4 | QualitySettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 5
7 | m_CurrentQuality: 0
8 | m_QualitySettings:
9 | - serializedVersion: 2
10 | name: Very Low
11 | pixelLightCount: 0
12 | shadows: 0
13 | shadowResolution: 0
14 | shadowProjection: 1
15 | shadowCascades: 1
16 | shadowDistance: 15
17 | shadowNearPlaneOffset: 3
18 | shadowCascade2Split: 0.33333334
19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
20 | shadowmaskMode: 0
21 | blendWeights: 1
22 | textureQuality: 0
23 | anisotropicTextures: 0
24 | antiAliasing: 0
25 | softParticles: 0
26 | softVegetation: 0
27 | realtimeReflectionProbes: 0
28 | billboardsFaceCameraPosition: 0
29 | vSyncCount: 0
30 | lodBias: 0.3
31 | maximumLODLevel: 0
32 | particleRaycastBudget: 4
33 | asyncUploadTimeSlice: 2
34 | asyncUploadBufferSize: 4
35 | resolutionScalingFixedDPIFactor: 1
36 | excludedTargetPlatforms: []
37 | - serializedVersion: 2
38 | name: Low
39 | pixelLightCount: 0
40 | shadows: 0
41 | shadowResolution: 0
42 | shadowProjection: 1
43 | shadowCascades: 1
44 | shadowDistance: 20
45 | shadowNearPlaneOffset: 3
46 | shadowCascade2Split: 0.33333334
47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
48 | shadowmaskMode: 0
49 | blendWeights: 2
50 | textureQuality: 0
51 | anisotropicTextures: 0
52 | antiAliasing: 0
53 | softParticles: 0
54 | softVegetation: 0
55 | realtimeReflectionProbes: 0
56 | billboardsFaceCameraPosition: 0
57 | vSyncCount: 0
58 | lodBias: 0.4
59 | maximumLODLevel: 0
60 | particleRaycastBudget: 16
61 | asyncUploadTimeSlice: 2
62 | asyncUploadBufferSize: 4
63 | resolutionScalingFixedDPIFactor: 1
64 | excludedTargetPlatforms: []
65 | - serializedVersion: 2
66 | name: Medium
67 | pixelLightCount: 1
68 | shadows: 1
69 | shadowResolution: 0
70 | shadowProjection: 1
71 | shadowCascades: 1
72 | shadowDistance: 20
73 | shadowNearPlaneOffset: 3
74 | shadowCascade2Split: 0.33333334
75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
76 | shadowmaskMode: 0
77 | blendWeights: 2
78 | textureQuality: 0
79 | anisotropicTextures: 1
80 | antiAliasing: 0
81 | softParticles: 0
82 | softVegetation: 0
83 | realtimeReflectionProbes: 0
84 | billboardsFaceCameraPosition: 0
85 | vSyncCount: 1
86 | lodBias: 0.7
87 | maximumLODLevel: 0
88 | particleRaycastBudget: 64
89 | asyncUploadTimeSlice: 2
90 | asyncUploadBufferSize: 4
91 | resolutionScalingFixedDPIFactor: 1
92 | excludedTargetPlatforms: []
93 | - serializedVersion: 2
94 | name: High
95 | pixelLightCount: 2
96 | shadows: 2
97 | shadowResolution: 1
98 | shadowProjection: 1
99 | shadowCascades: 2
100 | shadowDistance: 40
101 | shadowNearPlaneOffset: 3
102 | shadowCascade2Split: 0.33333334
103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
104 | shadowmaskMode: 1
105 | blendWeights: 2
106 | textureQuality: 0
107 | anisotropicTextures: 1
108 | antiAliasing: 0
109 | softParticles: 0
110 | softVegetation: 1
111 | realtimeReflectionProbes: 1
112 | billboardsFaceCameraPosition: 1
113 | vSyncCount: 1
114 | lodBias: 1
115 | maximumLODLevel: 0
116 | particleRaycastBudget: 256
117 | asyncUploadTimeSlice: 2
118 | asyncUploadBufferSize: 4
119 | resolutionScalingFixedDPIFactor: 1
120 | excludedTargetPlatforms: []
121 | - serializedVersion: 2
122 | name: Very High
123 | pixelLightCount: 3
124 | shadows: 2
125 | shadowResolution: 2
126 | shadowProjection: 1
127 | shadowCascades: 2
128 | shadowDistance: 70
129 | shadowNearPlaneOffset: 3
130 | shadowCascade2Split: 0.33333334
131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
132 | shadowmaskMode: 1
133 | blendWeights: 4
134 | textureQuality: 0
135 | anisotropicTextures: 2
136 | antiAliasing: 2
137 | softParticles: 1
138 | softVegetation: 1
139 | realtimeReflectionProbes: 1
140 | billboardsFaceCameraPosition: 1
141 | vSyncCount: 1
142 | lodBias: 1.5
143 | maximumLODLevel: 0
144 | particleRaycastBudget: 1024
145 | asyncUploadTimeSlice: 2
146 | asyncUploadBufferSize: 4
147 | resolutionScalingFixedDPIFactor: 1
148 | excludedTargetPlatforms: []
149 | - serializedVersion: 2
150 | name: Ultra
151 | pixelLightCount: 4
152 | shadows: 2
153 | shadowResolution: 2
154 | shadowProjection: 1
155 | shadowCascades: 4
156 | shadowDistance: 150
157 | shadowNearPlaneOffset: 3
158 | shadowCascade2Split: 0.33333334
159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
160 | shadowmaskMode: 1
161 | blendWeights: 4
162 | textureQuality: 0
163 | anisotropicTextures: 2
164 | antiAliasing: 2
165 | softParticles: 1
166 | softVegetation: 1
167 | realtimeReflectionProbes: 1
168 | billboardsFaceCameraPosition: 1
169 | vSyncCount: 1
170 | lodBias: 2
171 | maximumLODLevel: 0
172 | particleRaycastBudget: 4096
173 | asyncUploadTimeSlice: 2
174 | asyncUploadBufferSize: 4
175 | resolutionScalingFixedDPIFactor: 1
176 | excludedTargetPlatforms: []
177 | m_PerPlatformDefaultQuality:
178 | Android: 2
179 | Nintendo 3DS: 5
180 | Nintendo Switch: 5
181 | PS4: 5
182 | PSM: 5
183 | PSP2: 2
184 | Standalone: 5
185 | Tizen: 2
186 | WebGL: 3
187 | WiiU: 5
188 | Windows Store Apps: 5
189 | XboxOne: 5
190 | iPhone: 2
191 | tvOS: 2
192 |
--------------------------------------------------------------------------------
/ProjectSettings/InputManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!13 &1
4 | InputManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Axes:
8 | - serializedVersion: 3
9 | m_Name: Horizontal
10 | descriptiveName:
11 | descriptiveNegativeName:
12 | negativeButton: left
13 | positiveButton: right
14 | altNegativeButton: a
15 | altPositiveButton: d
16 | gravity: 3
17 | dead: 0.001
18 | sensitivity: 3
19 | snap: 1
20 | invert: 0
21 | type: 0
22 | axis: 0
23 | joyNum: 0
24 | - serializedVersion: 3
25 | m_Name: Vertical
26 | descriptiveName:
27 | descriptiveNegativeName:
28 | negativeButton: down
29 | positiveButton: up
30 | altNegativeButton: s
31 | altPositiveButton: w
32 | gravity: 3
33 | dead: 0.001
34 | sensitivity: 3
35 | snap: 1
36 | invert: 0
37 | type: 0
38 | axis: 0
39 | joyNum: 0
40 | - serializedVersion: 3
41 | m_Name: Fire1
42 | descriptiveName:
43 | descriptiveNegativeName:
44 | negativeButton:
45 | positiveButton: left ctrl
46 | altNegativeButton:
47 | altPositiveButton: mouse 0
48 | gravity: 1000
49 | dead: 0.001
50 | sensitivity: 1000
51 | snap: 0
52 | invert: 0
53 | type: 0
54 | axis: 0
55 | joyNum: 0
56 | - serializedVersion: 3
57 | m_Name: Fire2
58 | descriptiveName:
59 | descriptiveNegativeName:
60 | negativeButton:
61 | positiveButton: left alt
62 | altNegativeButton:
63 | altPositiveButton: mouse 1
64 | gravity: 1000
65 | dead: 0.001
66 | sensitivity: 1000
67 | snap: 0
68 | invert: 0
69 | type: 0
70 | axis: 0
71 | joyNum: 0
72 | - serializedVersion: 3
73 | m_Name: Fire3
74 | descriptiveName:
75 | descriptiveNegativeName:
76 | negativeButton:
77 | positiveButton: left shift
78 | altNegativeButton:
79 | altPositiveButton: mouse 2
80 | gravity: 1000
81 | dead: 0.001
82 | sensitivity: 1000
83 | snap: 0
84 | invert: 0
85 | type: 0
86 | axis: 0
87 | joyNum: 0
88 | - serializedVersion: 3
89 | m_Name: Jump
90 | descriptiveName:
91 | descriptiveNegativeName:
92 | negativeButton:
93 | positiveButton: space
94 | altNegativeButton:
95 | altPositiveButton:
96 | gravity: 1000
97 | dead: 0.001
98 | sensitivity: 1000
99 | snap: 0
100 | invert: 0
101 | type: 0
102 | axis: 0
103 | joyNum: 0
104 | - serializedVersion: 3
105 | m_Name: Mouse X
106 | descriptiveName:
107 | descriptiveNegativeName:
108 | negativeButton:
109 | positiveButton:
110 | altNegativeButton:
111 | altPositiveButton:
112 | gravity: 0
113 | dead: 0
114 | sensitivity: 0.1
115 | snap: 0
116 | invert: 0
117 | type: 1
118 | axis: 0
119 | joyNum: 0
120 | - serializedVersion: 3
121 | m_Name: Mouse Y
122 | descriptiveName:
123 | descriptiveNegativeName:
124 | negativeButton:
125 | positiveButton:
126 | altNegativeButton:
127 | altPositiveButton:
128 | gravity: 0
129 | dead: 0
130 | sensitivity: 0.1
131 | snap: 0
132 | invert: 0
133 | type: 1
134 | axis: 1
135 | joyNum: 0
136 | - serializedVersion: 3
137 | m_Name: Mouse ScrollWheel
138 | descriptiveName:
139 | descriptiveNegativeName:
140 | negativeButton:
141 | positiveButton:
142 | altNegativeButton:
143 | altPositiveButton:
144 | gravity: 0
145 | dead: 0
146 | sensitivity: 0.1
147 | snap: 0
148 | invert: 0
149 | type: 1
150 | axis: 2
151 | joyNum: 0
152 | - serializedVersion: 3
153 | m_Name: Horizontal
154 | descriptiveName:
155 | descriptiveNegativeName:
156 | negativeButton:
157 | positiveButton:
158 | altNegativeButton:
159 | altPositiveButton:
160 | gravity: 0
161 | dead: 0.19
162 | sensitivity: 1
163 | snap: 0
164 | invert: 0
165 | type: 2
166 | axis: 0
167 | joyNum: 0
168 | - serializedVersion: 3
169 | m_Name: Vertical
170 | descriptiveName:
171 | descriptiveNegativeName:
172 | negativeButton:
173 | positiveButton:
174 | altNegativeButton:
175 | altPositiveButton:
176 | gravity: 0
177 | dead: 0.19
178 | sensitivity: 1
179 | snap: 0
180 | invert: 1
181 | type: 2
182 | axis: 1
183 | joyNum: 0
184 | - serializedVersion: 3
185 | m_Name: Fire1
186 | descriptiveName:
187 | descriptiveNegativeName:
188 | negativeButton:
189 | positiveButton: joystick button 0
190 | altNegativeButton:
191 | altPositiveButton:
192 | gravity: 1000
193 | dead: 0.001
194 | sensitivity: 1000
195 | snap: 0
196 | invert: 0
197 | type: 0
198 | axis: 0
199 | joyNum: 0
200 | - serializedVersion: 3
201 | m_Name: Fire2
202 | descriptiveName:
203 | descriptiveNegativeName:
204 | negativeButton:
205 | positiveButton: joystick button 1
206 | altNegativeButton:
207 | altPositiveButton:
208 | gravity: 1000
209 | dead: 0.001
210 | sensitivity: 1000
211 | snap: 0
212 | invert: 0
213 | type: 0
214 | axis: 0
215 | joyNum: 0
216 | - serializedVersion: 3
217 | m_Name: Fire3
218 | descriptiveName:
219 | descriptiveNegativeName:
220 | negativeButton:
221 | positiveButton: joystick button 2
222 | altNegativeButton:
223 | altPositiveButton:
224 | gravity: 1000
225 | dead: 0.001
226 | sensitivity: 1000
227 | snap: 0
228 | invert: 0
229 | type: 0
230 | axis: 0
231 | joyNum: 0
232 | - serializedVersion: 3
233 | m_Name: Jump
234 | descriptiveName:
235 | descriptiveNegativeName:
236 | negativeButton:
237 | positiveButton: joystick button 3
238 | altNegativeButton:
239 | altPositiveButton:
240 | gravity: 1000
241 | dead: 0.001
242 | sensitivity: 1000
243 | snap: 0
244 | invert: 0
245 | type: 0
246 | axis: 0
247 | joyNum: 0
248 | - serializedVersion: 3
249 | m_Name: Submit
250 | descriptiveName:
251 | descriptiveNegativeName:
252 | negativeButton:
253 | positiveButton: return
254 | altNegativeButton:
255 | altPositiveButton: joystick button 0
256 | gravity: 1000
257 | dead: 0.001
258 | sensitivity: 1000
259 | snap: 0
260 | invert: 0
261 | type: 0
262 | axis: 0
263 | joyNum: 0
264 | - serializedVersion: 3
265 | m_Name: Submit
266 | descriptiveName:
267 | descriptiveNegativeName:
268 | negativeButton:
269 | positiveButton: enter
270 | altNegativeButton:
271 | altPositiveButton: space
272 | gravity: 1000
273 | dead: 0.001
274 | sensitivity: 1000
275 | snap: 0
276 | invert: 0
277 | type: 0
278 | axis: 0
279 | joyNum: 0
280 | - serializedVersion: 3
281 | m_Name: Cancel
282 | descriptiveName:
283 | descriptiveNegativeName:
284 | negativeButton:
285 | positiveButton: escape
286 | altNegativeButton:
287 | altPositiveButton: joystick button 1
288 | gravity: 1000
289 | dead: 0.001
290 | sensitivity: 1000
291 | snap: 0
292 | invert: 0
293 | type: 0
294 | axis: 0
295 | joyNum: 0
296 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Prefabs/Knight Warrior Animation Controller.controller:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!91 &9100000
4 | AnimatorController:
5 | m_ObjectHideFlags: 0
6 | m_PrefabParentObject: {fileID: 0}
7 | m_PrefabInternal: {fileID: 0}
8 | m_Name: Knight Warrior Animation Controller
9 | serializedVersion: 5
10 | m_AnimatorParameters:
11 | - m_Name: Attack1Trigger
12 | m_Type: 9
13 | m_DefaultFloat: 0
14 | m_DefaultInt: 0
15 | m_DefaultBool: 0
16 | m_Controller: {fileID: 9100000}
17 | - m_Name: Moving
18 | m_Type: 4
19 | m_DefaultFloat: 0
20 | m_DefaultInt: 0
21 | m_DefaultBool: 0
22 | m_Controller: {fileID: 9100000}
23 | - m_Name: Input X
24 | m_Type: 1
25 | m_DefaultFloat: 0
26 | m_DefaultInt: 0
27 | m_DefaultBool: 0
28 | m_Controller: {fileID: 9100000}
29 | - m_Name: Input Z
30 | m_Type: 1
31 | m_DefaultFloat: 0
32 | m_DefaultInt: 0
33 | m_DefaultBool: 0
34 | m_Controller: {fileID: 9100000}
35 | m_AnimatorLayers:
36 | - serializedVersion: 5
37 | m_Name: Base Layer
38 | m_StateMachine: {fileID: 110700000}
39 | m_Mask: {fileID: 0}
40 | m_Motions: []
41 | m_Behaviours: []
42 | m_BlendingMode: 0
43 | m_SyncedLayerIndex: -1
44 | m_DefaultWeight: 0
45 | m_IKPass: 1
46 | m_SyncedLayerAffectsTiming: 0
47 | m_Controller: {fileID: 9100000}
48 | --- !u!206 &20611132
49 | BlendTree:
50 | m_ObjectHideFlags: 3
51 | m_PrefabParentObject: {fileID: 0}
52 | m_PrefabInternal: {fileID: 0}
53 | m_Name: Blend Tree
54 | m_Childs: []
55 | m_BlendParameter: Velocity X
56 | m_BlendParameterY: Blend
57 | m_MinThreshold: 0
58 | m_MaxThreshold: 1
59 | m_UseAutomaticThresholds: 1
60 | m_NormalizedBlendValues: 0
61 | m_BlendType: 0
62 | --- !u!206 &20633384
63 | BlendTree:
64 | m_ObjectHideFlags: 3
65 | m_PrefabParentObject: {fileID: 0}
66 | m_PrefabInternal: {fileID: 0}
67 | m_Name: Blend Tree
68 | m_Childs: []
69 | m_BlendParameter: Input X
70 | m_BlendParameterY: Blend
71 | m_MinThreshold: 0
72 | m_MaxThreshold: 1
73 | m_UseAutomaticThresholds: 1
74 | m_NormalizedBlendValues: 0
75 | m_BlendType: 0
76 | --- !u!206 &20678584
77 | BlendTree:
78 | m_ObjectHideFlags: 3
79 | m_PrefabParentObject: {fileID: 0}
80 | m_PrefabInternal: {fileID: 0}
81 | m_Name: Walk
82 | m_Childs:
83 | - serializedVersion: 2
84 | m_Motion: {fileID: 7400000, guid: dc2889b7d2e089a4da6b6bf1fd2a3486, type: 3}
85 | m_Threshold: 0
86 | m_Position: {x: 0, y: 1}
87 | m_TimeScale: 0.95352876
88 | m_CycleOffset: 0
89 | m_DirectBlendParameter:
90 | m_Mirror: 0
91 | - serializedVersion: 2
92 | m_Motion: {fileID: 7400000, guid: 6ca731fd84d6f4a44bd57aa069186ef9, type: 3}
93 | m_Threshold: 0
94 | m_Position: {x: 0, y: -1}
95 | m_TimeScale: 0.9697271
96 | m_CycleOffset: 0
97 | m_DirectBlendParameter:
98 | m_Mirror: 0
99 | - serializedVersion: 2
100 | m_Motion: {fileID: 7400000, guid: 536453aeca9f2a042bd73d3e99ab3385, type: 3}
101 | m_Threshold: 0
102 | m_Position: {x: -1, y: 0}
103 | m_TimeScale: 1.1139312
104 | m_CycleOffset: 0
105 | m_DirectBlendParameter:
106 | m_Mirror: 0
107 | - serializedVersion: 2
108 | m_Motion: {fileID: 7400000, guid: b40cf5970fcbf8541bcc368955ca8e49, type: 3}
109 | m_Threshold: 0
110 | m_Position: {x: 1, y: 0}
111 | m_TimeScale: 0.9781629
112 | m_CycleOffset: 0
113 | m_DirectBlendParameter:
114 | m_Mirror: 0
115 | m_BlendParameter: Input X
116 | m_BlendParameterY: Input Z
117 | m_MinThreshold: 0
118 | m_MaxThreshold: 0
119 | m_UseAutomaticThresholds: 1
120 | m_NormalizedBlendValues: 0
121 | m_BlendType: 1
122 | --- !u!1102 &110207305
123 | AnimatorState:
124 | serializedVersion: 5
125 | m_ObjectHideFlags: 3
126 | m_PrefabParentObject: {fileID: 0}
127 | m_PrefabInternal: {fileID: 0}
128 | m_Name: Idle
129 | m_Speed: 1
130 | m_CycleOffset: 0
131 | m_Transitions: []
132 | m_StateMachineBehaviours: []
133 | m_Position: {x: -60, y: 132, z: 0}
134 | m_IKOnFeet: 1
135 | m_WriteDefaultValues: 1
136 | m_Mirror: 0
137 | m_SpeedParameterActive: 0
138 | m_MirrorParameterActive: 0
139 | m_CycleOffsetParameterActive: 0
140 | m_TimeParameterActive: 0
141 | m_Motion: {fileID: 7400000, guid: f2c1d48120ff49c419050488b5fdfe8d, type: 3}
142 | m_Tag:
143 | m_SpeedParameter:
144 | m_MirrorParameter:
145 | m_CycleOffsetParameter:
146 | m_TimeParameter:
147 | --- !u!1102 &110242606
148 | AnimatorState:
149 | serializedVersion: 5
150 | m_ObjectHideFlags: 3
151 | m_PrefabParentObject: {fileID: 0}
152 | m_PrefabInternal: {fileID: 0}
153 | m_Name: Attack1
154 | m_Speed: 1
155 | m_CycleOffset: 0
156 | m_Transitions: []
157 | m_StateMachineBehaviours: []
158 | m_Position: {x: -312, y: 132, z: 0}
159 | m_IKOnFeet: 1
160 | m_WriteDefaultValues: 1
161 | m_Mirror: 0
162 | m_SpeedParameterActive: 0
163 | m_MirrorParameterActive: 0
164 | m_CycleOffsetParameterActive: 0
165 | m_TimeParameterActive: 0
166 | m_Motion: {fileID: 7400000, guid: dc024c770b3081947b006c27e5619ee9, type: 3}
167 | m_Tag:
168 | m_SpeedParameter:
169 | m_MirrorParameter:
170 | m_CycleOffsetParameter:
171 | m_TimeParameter:
172 | --- !u!1102 &110298524
173 | AnimatorState:
174 | serializedVersion: 5
175 | m_ObjectHideFlags: 3
176 | m_PrefabParentObject: {fileID: 0}
177 | m_PrefabInternal: {fileID: 0}
178 | m_Name: Run
179 | m_Speed: 1
180 | m_CycleOffset: 0
181 | m_Transitions: []
182 | m_StateMachineBehaviours: []
183 | m_Position: {x: -60, y: 36, z: 0}
184 | m_IKOnFeet: 1
185 | m_WriteDefaultValues: 1
186 | m_Mirror: 0
187 | m_SpeedParameterActive: 0
188 | m_MirrorParameterActive: 0
189 | m_CycleOffsetParameterActive: 0
190 | m_TimeParameterActive: 0
191 | m_Motion: {fileID: 7400000, guid: b093e573ca387a1459010ed43a16d2ad, type: 3}
192 | m_Tag:
193 | m_SpeedParameter:
194 | m_MirrorParameter:
195 | m_CycleOffsetParameter:
196 | m_TimeParameter: Input X
197 | --- !u!1107 &110700000
198 | AnimatorStateMachine:
199 | serializedVersion: 5
200 | m_ObjectHideFlags: 3
201 | m_PrefabParentObject: {fileID: 0}
202 | m_PrefabInternal: {fileID: 0}
203 | m_Name: Base Layer
204 | m_ChildStates:
205 | - serializedVersion: 1
206 | m_State: {fileID: 110207305}
207 | m_Position: {x: -60, y: 132, z: 0}
208 | - serializedVersion: 1
209 | m_State: {fileID: 110298524}
210 | m_Position: {x: -60, y: 36, z: 0}
211 | - serializedVersion: 1
212 | m_State: {fileID: 110242606}
213 | m_Position: {x: -312, y: 132, z: 0}
214 | - serializedVersion: 1
215 | m_State: {fileID: 1102078713089433184}
216 | m_Position: {x: 231.5, y: 30, z: 0}
217 | m_ChildStateMachines: []
218 | m_AnyStateTransitions: []
219 | m_EntryTransitions: []
220 | m_StateMachineTransitions: {}
221 | m_StateMachineBehaviours: []
222 | m_AnyStatePosition: {x: -288, y: 48, z: 0}
223 | m_EntryPosition: {x: -36, y: -36, z: 0}
224 | m_ExitPosition: {x: -36, y: -72, z: 0}
225 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
226 | m_DefaultState: {fileID: 1102078713089433184}
227 | --- !u!1107 &110718738
228 | AnimatorStateMachine:
229 | serializedVersion: 5
230 | m_ObjectHideFlags: 3
231 | m_PrefabParentObject: {fileID: 0}
232 | m_PrefabInternal: {fileID: 0}
233 | m_Name: Stealth-Wall
234 | m_ChildStates: []
235 | m_ChildStateMachines: []
236 | m_AnyStateTransitions: []
237 | m_EntryTransitions: []
238 | m_StateMachineTransitions: {}
239 | m_StateMachineBehaviours: []
240 | m_AnyStatePosition: {x: 50, y: 20, z: 0}
241 | m_EntryPosition: {x: 50, y: 120, z: 0}
242 | m_ExitPosition: {x: 800, y: 120, z: 0}
243 | m_ParentStateMachinePosition: {x: 24, y: -36, z: 0}
244 | m_DefaultState: {fileID: 0}
245 | --- !u!1102 &1102078713089433184
246 | AnimatorState:
247 | serializedVersion: 5
248 | m_ObjectHideFlags: 1
249 | m_PrefabParentObject: {fileID: 0}
250 | m_PrefabInternal: {fileID: 0}
251 | m_Name: New State
252 | m_Speed: 1
253 | m_CycleOffset: 0
254 | m_Transitions: []
255 | m_StateMachineBehaviours: []
256 | m_Position: {x: 50, y: 50, z: 0}
257 | m_IKOnFeet: 0
258 | m_WriteDefaultValues: 1
259 | m_Mirror: 0
260 | m_SpeedParameterActive: 0
261 | m_MirrorParameterActive: 0
262 | m_CycleOffsetParameterActive: 0
263 | m_TimeParameterActive: 0
264 | m_Motion: {fileID: 0}
265 | m_Tag:
266 | m_SpeedParameter:
267 | m_MirrorParameter:
268 | m_CycleOffsetParameter:
269 | m_TimeParameter:
270 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/2Handed Warrior Mecanim Animation/Prefabs/2Handed Warrior Animation Controller.controller:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!91 &9100000
4 | AnimatorController:
5 | m_ObjectHideFlags: 0
6 | m_PrefabParentObject: {fileID: 0}
7 | m_PrefabInternal: {fileID: 0}
8 | m_Name: 2Handed Warrior Animation Controller
9 | serializedVersion: 5
10 | m_AnimatorParameters:
11 | - m_Name: Attack1Trigger
12 | m_Type: 9
13 | m_DefaultFloat: 0
14 | m_DefaultInt: 0
15 | m_DefaultBool: 0
16 | m_Controller: {fileID: 9100000}
17 | - m_Name: Moving
18 | m_Type: 4
19 | m_DefaultFloat: 0
20 | m_DefaultInt: 0
21 | m_DefaultBool: 0
22 | m_Controller: {fileID: 9100000}
23 | - m_Name: Input X
24 | m_Type: 1
25 | m_DefaultFloat: 0
26 | m_DefaultInt: 0
27 | m_DefaultBool: 0
28 | m_Controller: {fileID: 9100000}
29 | - m_Name: Input Z
30 | m_Type: 1
31 | m_DefaultFloat: 0
32 | m_DefaultInt: 0
33 | m_DefaultBool: 0
34 | m_Controller: {fileID: 9100000}
35 | m_AnimatorLayers:
36 | - serializedVersion: 5
37 | m_Name: Base Layer
38 | m_StateMachine: {fileID: 110700000}
39 | m_Mask: {fileID: 0}
40 | m_Motions: []
41 | m_Behaviours: []
42 | m_BlendingMode: 0
43 | m_SyncedLayerIndex: -1
44 | m_DefaultWeight: 0
45 | m_IKPass: 1
46 | m_SyncedLayerAffectsTiming: 0
47 | m_Controller: {fileID: 9100000}
48 | --- !u!206 &20611132
49 | BlendTree:
50 | m_ObjectHideFlags: 3
51 | m_PrefabParentObject: {fileID: 0}
52 | m_PrefabInternal: {fileID: 0}
53 | m_Name: Blend Tree
54 | m_Childs: []
55 | m_BlendParameter: Velocity X
56 | m_BlendParameterY: Blend
57 | m_MinThreshold: 0
58 | m_MaxThreshold: 1
59 | m_UseAutomaticThresholds: 1
60 | m_NormalizedBlendValues: 0
61 | m_BlendType: 0
62 | --- !u!206 &20633384
63 | BlendTree:
64 | m_ObjectHideFlags: 3
65 | m_PrefabParentObject: {fileID: 0}
66 | m_PrefabInternal: {fileID: 0}
67 | m_Name: Blend Tree
68 | m_Childs: []
69 | m_BlendParameter: Input X
70 | m_BlendParameterY: Blend
71 | m_MinThreshold: 0
72 | m_MaxThreshold: 1
73 | m_UseAutomaticThresholds: 1
74 | m_NormalizedBlendValues: 0
75 | m_BlendType: 0
76 | --- !u!1101 &110135962
77 | AnimatorStateTransition:
78 | m_ObjectHideFlags: 3
79 | m_PrefabParentObject: {fileID: 0}
80 | m_PrefabInternal: {fileID: 0}
81 | m_Name:
82 | m_Conditions:
83 | - m_ConditionMode: 1
84 | m_ConditionEvent: Attack1Trigger
85 | m_EventTreshold: 0
86 | m_DstStateMachine: {fileID: 0}
87 | m_DstState: {fileID: 110230750}
88 | m_Solo: 0
89 | m_Mute: 0
90 | m_IsExit: 0
91 | serializedVersion: 3
92 | m_TransitionDuration: 0.1
93 | m_TransitionOffset: 0
94 | m_ExitTime: 0.9
95 | m_HasExitTime: 0
96 | m_HasFixedDuration: 0
97 | m_InterruptionSource: 0
98 | m_OrderedInterruption: 1
99 | m_CanTransitionToSelf: 0
100 | --- !u!1101 &110175486
101 | AnimatorStateTransition:
102 | m_ObjectHideFlags: 3
103 | m_PrefabParentObject: {fileID: 0}
104 | m_PrefabInternal: {fileID: 0}
105 | m_Name:
106 | m_Conditions:
107 | - m_ConditionMode: 2
108 | m_ConditionEvent: Moving
109 | m_EventTreshold: 0
110 | m_DstStateMachine: {fileID: 0}
111 | m_DstState: {fileID: 110207305}
112 | m_Solo: 0
113 | m_Mute: 0
114 | m_IsExit: 0
115 | serializedVersion: 3
116 | m_TransitionDuration: 0.46874997
117 | m_TransitionOffset: 0
118 | m_ExitTime: 0.9
119 | m_HasExitTime: 0
120 | m_HasFixedDuration: 0
121 | m_InterruptionSource: 0
122 | m_OrderedInterruption: 1
123 | m_CanTransitionToSelf: 0
124 | --- !u!1101 &110179448
125 | AnimatorStateTransition:
126 | m_ObjectHideFlags: 3
127 | m_PrefabParentObject: {fileID: 0}
128 | m_PrefabInternal: {fileID: 0}
129 | m_Name:
130 | m_Conditions:
131 | - m_ConditionMode: 1
132 | m_ConditionEvent: Moving
133 | m_EventTreshold: 0
134 | m_DstStateMachine: {fileID: 0}
135 | m_DstState: {fileID: 110295846}
136 | m_Solo: 0
137 | m_Mute: 0
138 | m_IsExit: 0
139 | serializedVersion: 3
140 | m_TransitionDuration: 0.2205882
141 | m_TransitionOffset: 0.4663869
142 | m_ExitTime: 0.7
143 | m_HasExitTime: 1
144 | m_HasFixedDuration: 0
145 | m_InterruptionSource: 0
146 | m_OrderedInterruption: 1
147 | m_CanTransitionToSelf: 0
148 | --- !u!1101 &110185585
149 | AnimatorStateTransition:
150 | m_ObjectHideFlags: 3
151 | m_PrefabParentObject: {fileID: 0}
152 | m_PrefabInternal: {fileID: 0}
153 | m_Name:
154 | m_Conditions: []
155 | m_DstStateMachine: {fileID: 0}
156 | m_DstState: {fileID: 110207305}
157 | m_Solo: 0
158 | m_Mute: 0
159 | m_IsExit: 0
160 | serializedVersion: 3
161 | m_TransitionDuration: 0.24387163
162 | m_TransitionOffset: 0
163 | m_ExitTime: 0.7549193
164 | m_HasExitTime: 1
165 | m_HasFixedDuration: 0
166 | m_InterruptionSource: 0
167 | m_OrderedInterruption: 1
168 | m_CanTransitionToSelf: 1
169 | --- !u!1101 &110197266
170 | AnimatorStateTransition:
171 | m_ObjectHideFlags: 3
172 | m_PrefabParentObject: {fileID: 0}
173 | m_PrefabInternal: {fileID: 0}
174 | m_Name:
175 | m_Conditions:
176 | - m_ConditionMode: 1
177 | m_ConditionEvent: Moving
178 | m_EventTreshold: 0
179 | m_DstStateMachine: {fileID: 0}
180 | m_DstState: {fileID: 110295846}
181 | m_Solo: 0
182 | m_Mute: 0
183 | m_IsExit: 0
184 | serializedVersion: 3
185 | m_TransitionDuration: 0.052990556
186 | m_TransitionOffset: 0
187 | m_ExitTime: 0.9
188 | m_HasExitTime: 0
189 | m_HasFixedDuration: 0
190 | m_InterruptionSource: 0
191 | m_OrderedInterruption: 1
192 | m_CanTransitionToSelf: 0
193 | --- !u!1102 &110207305
194 | AnimatorState:
195 | serializedVersion: 5
196 | m_ObjectHideFlags: 3
197 | m_PrefabParentObject: {fileID: 0}
198 | m_PrefabInternal: {fileID: 0}
199 | m_Name: Idle
200 | m_Speed: 1
201 | m_CycleOffset: 0
202 | m_Transitions:
203 | - {fileID: 110197266}
204 | m_StateMachineBehaviours: []
205 | m_Position: {x: -60, y: 132, z: 0}
206 | m_IKOnFeet: 1
207 | m_WriteDefaultValues: 1
208 | m_Mirror: 0
209 | m_SpeedParameterActive: 0
210 | m_MirrorParameterActive: 0
211 | m_CycleOffsetParameterActive: 0
212 | m_TimeParameterActive: 0
213 | m_Motion: {fileID: 7400000, guid: c26ff68d987e6654eae7ac997df4d3bc, type: 3}
214 | m_Tag:
215 | m_SpeedParameter:
216 | m_MirrorParameter:
217 | m_CycleOffsetParameter:
218 | m_TimeParameter:
219 | --- !u!1102 &110230750
220 | AnimatorState:
221 | serializedVersion: 5
222 | m_ObjectHideFlags: 3
223 | m_PrefabParentObject: {fileID: 0}
224 | m_PrefabInternal: {fileID: 0}
225 | m_Name: Attack1
226 | m_Speed: 1
227 | m_CycleOffset: 0
228 | m_Transitions:
229 | - {fileID: 110185585}
230 | - {fileID: 110179448}
231 | m_StateMachineBehaviours: []
232 | m_Position: {x: -300, y: 132, z: 0}
233 | m_IKOnFeet: 1
234 | m_WriteDefaultValues: 1
235 | m_Mirror: 0
236 | m_SpeedParameterActive: 0
237 | m_MirrorParameterActive: 0
238 | m_CycleOffsetParameterActive: 0
239 | m_TimeParameterActive: 0
240 | m_Motion: {fileID: 7400000, guid: dbbdcfdc751ca1146932bd6bc3dda730, type: 3}
241 | m_Tag:
242 | m_SpeedParameter:
243 | m_MirrorParameter:
244 | m_CycleOffsetParameter:
245 | m_TimeParameter:
246 | --- !u!1102 &110295846
247 | AnimatorState:
248 | serializedVersion: 5
249 | m_ObjectHideFlags: 3
250 | m_PrefabParentObject: {fileID: 0}
251 | m_PrefabInternal: {fileID: 0}
252 | m_Name: Run
253 | m_Speed: 1
254 | m_CycleOffset: 0
255 | m_Transitions:
256 | - {fileID: 110175486}
257 | m_StateMachineBehaviours: []
258 | m_Position: {x: -60, y: 48, z: 0}
259 | m_IKOnFeet: 1
260 | m_WriteDefaultValues: 1
261 | m_Mirror: 0
262 | m_SpeedParameterActive: 0
263 | m_MirrorParameterActive: 0
264 | m_CycleOffsetParameterActive: 0
265 | m_TimeParameterActive: 0
266 | m_Motion: {fileID: 7400000, guid: f8a7c8447d8c15740964c9bfcb761d70, type: 3}
267 | m_Tag:
268 | m_SpeedParameter:
269 | m_MirrorParameter:
270 | m_CycleOffsetParameter:
271 | m_TimeParameter:
272 | --- !u!1107 &110700000
273 | AnimatorStateMachine:
274 | serializedVersion: 5
275 | m_ObjectHideFlags: 3
276 | m_PrefabParentObject: {fileID: 0}
277 | m_PrefabInternal: {fileID: 0}
278 | m_Name: Base Layer
279 | m_ChildStates:
280 | - serializedVersion: 1
281 | m_State: {fileID: 110207305}
282 | m_Position: {x: -60, y: 132, z: 0}
283 | - serializedVersion: 1
284 | m_State: {fileID: 110295846}
285 | m_Position: {x: -60, y: 48, z: 0}
286 | - serializedVersion: 1
287 | m_State: {fileID: 110230750}
288 | m_Position: {x: -300, y: 132, z: 0}
289 | m_ChildStateMachines: []
290 | m_AnyStateTransitions:
291 | - {fileID: 110135962}
292 | m_EntryTransitions: []
293 | m_StateMachineTransitions: {}
294 | m_StateMachineBehaviours: []
295 | m_AnyStatePosition: {x: -276, y: 72, z: 0}
296 | m_EntryPosition: {x: -48, y: -12, z: 0}
297 | m_ExitPosition: {x: -48, y: -48, z: 0}
298 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
299 | m_DefaultState: {fileID: 110295846}
300 | --- !u!1107 &110718738
301 | AnimatorStateMachine:
302 | serializedVersion: 5
303 | m_ObjectHideFlags: 3
304 | m_PrefabParentObject: {fileID: 0}
305 | m_PrefabInternal: {fileID: 0}
306 | m_Name: Stealth-Wall
307 | m_ChildStates: []
308 | m_ChildStateMachines: []
309 | m_AnyStateTransitions: []
310 | m_EntryTransitions: []
311 | m_StateMachineTransitions: {}
312 | m_StateMachineBehaviours: []
313 | m_AnyStatePosition: {x: 50, y: 20, z: 0}
314 | m_EntryPosition: {x: 50, y: 120, z: 0}
315 | m_ExitPosition: {x: 800, y: 120, z: 0}
316 | m_ParentStateMachinePosition: {x: 24, y: -36, z: 0}
317 | m_DefaultState: {fileID: 0}
318 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Prefabs/Mage Warrior Animation Controller.controller:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!91 &9100000
4 | AnimatorController:
5 | m_ObjectHideFlags: 0
6 | m_PrefabParentObject: {fileID: 0}
7 | m_PrefabInternal: {fileID: 0}
8 | m_Name: Mage Warrior Animation Controller
9 | serializedVersion: 5
10 | m_AnimatorParameters:
11 | - m_Name: Attack1Trigger
12 | m_Type: 9
13 | m_DefaultFloat: 0
14 | m_DefaultInt: 0
15 | m_DefaultBool: 0
16 | m_Controller: {fileID: 9100000}
17 | - m_Name: Moving
18 | m_Type: 4
19 | m_DefaultFloat: 0
20 | m_DefaultInt: 0
21 | m_DefaultBool: 0
22 | m_Controller: {fileID: 9100000}
23 | - m_Name: Input X
24 | m_Type: 1
25 | m_DefaultFloat: 0
26 | m_DefaultInt: 0
27 | m_DefaultBool: 0
28 | m_Controller: {fileID: 9100000}
29 | - m_Name: Input Z
30 | m_Type: 1
31 | m_DefaultFloat: 0
32 | m_DefaultInt: 0
33 | m_DefaultBool: 0
34 | m_Controller: {fileID: 9100000}
35 | m_AnimatorLayers:
36 | - serializedVersion: 5
37 | m_Name: Base Layer
38 | m_StateMachine: {fileID: 110700000}
39 | m_Mask: {fileID: 0}
40 | m_Motions: []
41 | m_Behaviours: []
42 | m_BlendingMode: 0
43 | m_SyncedLayerIndex: -1
44 | m_DefaultWeight: 0
45 | m_IKPass: 1
46 | m_SyncedLayerAffectsTiming: 0
47 | m_Controller: {fileID: 9100000}
48 | --- !u!206 &20611132
49 | BlendTree:
50 | m_ObjectHideFlags: 3
51 | m_PrefabParentObject: {fileID: 0}
52 | m_PrefabInternal: {fileID: 0}
53 | m_Name: Blend Tree
54 | m_Childs: []
55 | m_BlendParameter: Velocity X
56 | m_BlendParameterY: Blend
57 | m_MinThreshold: 0
58 | m_MaxThreshold: 1
59 | m_UseAutomaticThresholds: 1
60 | m_NormalizedBlendValues: 0
61 | m_BlendType: 0
62 | --- !u!206 &20633384
63 | BlendTree:
64 | m_ObjectHideFlags: 3
65 | m_PrefabParentObject: {fileID: 0}
66 | m_PrefabInternal: {fileID: 0}
67 | m_Name: Blend Tree
68 | m_Childs: []
69 | m_BlendParameter: Input X
70 | m_BlendParameterY: Blend
71 | m_MinThreshold: 0
72 | m_MaxThreshold: 1
73 | m_UseAutomaticThresholds: 1
74 | m_NormalizedBlendValues: 0
75 | m_BlendType: 0
76 | --- !u!206 &20678584
77 | BlendTree:
78 | m_ObjectHideFlags: 3
79 | m_PrefabParentObject: {fileID: 0}
80 | m_PrefabInternal: {fileID: 0}
81 | m_Name: Walk
82 | m_Childs:
83 | - serializedVersion: 2
84 | m_Motion: {fileID: 7400000, guid: 97bf314e17707974684d28f8690ac264, type: 3}
85 | m_Threshold: 0
86 | m_Position: {x: 0, y: 1}
87 | m_TimeScale: 0.95352876
88 | m_CycleOffset: 0
89 | m_DirectBlendParameter:
90 | m_Mirror: 0
91 | - serializedVersion: 2
92 | m_Motion: {fileID: 7400000, guid: 4d22af0ac319b2446a792ae7ceddcd2d, type: 3}
93 | m_Threshold: 0
94 | m_Position: {x: 0, y: -1}
95 | m_TimeScale: 0.9697271
96 | m_CycleOffset: 0
97 | m_DirectBlendParameter:
98 | m_Mirror: 0
99 | - serializedVersion: 2
100 | m_Motion: {fileID: 7400000, guid: a1d35d1a38e858241bc24907733ad80f, type: 3}
101 | m_Threshold: 0
102 | m_Position: {x: -1, y: 0}
103 | m_TimeScale: 1.1139312
104 | m_CycleOffset: 0
105 | m_DirectBlendParameter:
106 | m_Mirror: 0
107 | - serializedVersion: 2
108 | m_Motion: {fileID: 7400000, guid: d15cf7b12942e4f4d8143b625d6aa98b, type: 3}
109 | m_Threshold: 0
110 | m_Position: {x: 1, y: 0}
111 | m_TimeScale: 0.9781629
112 | m_CycleOffset: 0
113 | m_DirectBlendParameter:
114 | m_Mirror: 0
115 | m_BlendParameter: Input X
116 | m_BlendParameterY: Input Z
117 | m_MinThreshold: 0
118 | m_MaxThreshold: 0
119 | m_UseAutomaticThresholds: 1
120 | m_NormalizedBlendValues: 0
121 | m_BlendType: 1
122 | --- !u!1101 &110135962
123 | AnimatorStateTransition:
124 | m_ObjectHideFlags: 3
125 | m_PrefabParentObject: {fileID: 0}
126 | m_PrefabInternal: {fileID: 0}
127 | m_Name:
128 | m_Conditions:
129 | - m_ConditionMode: 1
130 | m_ConditionEvent: Attack1Trigger
131 | m_EventTreshold: 0
132 | m_DstStateMachine: {fileID: 0}
133 | m_DstState: {fileID: 110223904}
134 | m_Solo: 0
135 | m_Mute: 0
136 | m_IsExit: 0
137 | serializedVersion: 3
138 | m_TransitionDuration: 0.1
139 | m_TransitionOffset: 0
140 | m_ExitTime: 0.9
141 | m_HasExitTime: 0
142 | m_HasFixedDuration: 0
143 | m_InterruptionSource: 0
144 | m_OrderedInterruption: 1
145 | m_CanTransitionToSelf: 0
146 | --- !u!1101 &110175486
147 | AnimatorStateTransition:
148 | m_ObjectHideFlags: 3
149 | m_PrefabParentObject: {fileID: 0}
150 | m_PrefabInternal: {fileID: 0}
151 | m_Name:
152 | m_Conditions:
153 | - m_ConditionMode: 2
154 | m_ConditionEvent: Moving
155 | m_EventTreshold: 0
156 | m_DstStateMachine: {fileID: 0}
157 | m_DstState: {fileID: 110207305}
158 | m_Solo: 0
159 | m_Mute: 0
160 | m_IsExit: 0
161 | serializedVersion: 3
162 | m_TransitionDuration: 0.46874997
163 | m_TransitionOffset: 0
164 | m_ExitTime: 0.9
165 | m_HasExitTime: 0
166 | m_HasFixedDuration: 0
167 | m_InterruptionSource: 0
168 | m_OrderedInterruption: 1
169 | m_CanTransitionToSelf: 0
170 | --- !u!1101 &110179448
171 | AnimatorStateTransition:
172 | m_ObjectHideFlags: 3
173 | m_PrefabParentObject: {fileID: 0}
174 | m_PrefabInternal: {fileID: 0}
175 | m_Name:
176 | m_Conditions:
177 | - m_ConditionMode: 1
178 | m_ConditionEvent: Moving
179 | m_EventTreshold: 0
180 | m_DstStateMachine: {fileID: 0}
181 | m_DstState: {fileID: 110278174}
182 | m_Solo: 0
183 | m_Mute: 0
184 | m_IsExit: 0
185 | serializedVersion: 3
186 | m_TransitionDuration: 0.2205882
187 | m_TransitionOffset: 0.4663869
188 | m_ExitTime: 0.7
189 | m_HasExitTime: 1
190 | m_HasFixedDuration: 0
191 | m_InterruptionSource: 0
192 | m_OrderedInterruption: 1
193 | m_CanTransitionToSelf: 0
194 | --- !u!1101 &110185585
195 | AnimatorStateTransition:
196 | m_ObjectHideFlags: 3
197 | m_PrefabParentObject: {fileID: 0}
198 | m_PrefabInternal: {fileID: 0}
199 | m_Name:
200 | m_Conditions: []
201 | m_DstStateMachine: {fileID: 0}
202 | m_DstState: {fileID: 110207305}
203 | m_Solo: 0
204 | m_Mute: 0
205 | m_IsExit: 0
206 | serializedVersion: 3
207 | m_TransitionDuration: 0.10650217
208 | m_TransitionOffset: 0.06413583
209 | m_ExitTime: 0.9136735
210 | m_HasExitTime: 1
211 | m_HasFixedDuration: 0
212 | m_InterruptionSource: 0
213 | m_OrderedInterruption: 1
214 | m_CanTransitionToSelf: 1
215 | --- !u!1101 &110197266
216 | AnimatorStateTransition:
217 | m_ObjectHideFlags: 3
218 | m_PrefabParentObject: {fileID: 0}
219 | m_PrefabInternal: {fileID: 0}
220 | m_Name:
221 | m_Conditions:
222 | - m_ConditionMode: 1
223 | m_ConditionEvent: Moving
224 | m_EventTreshold: 0
225 | m_DstStateMachine: {fileID: 0}
226 | m_DstState: {fileID: 110278174}
227 | m_Solo: 0
228 | m_Mute: 0
229 | m_IsExit: 0
230 | serializedVersion: 3
231 | m_TransitionDuration: 0.052990556
232 | m_TransitionOffset: 0
233 | m_ExitTime: 0.9
234 | m_HasExitTime: 0
235 | m_HasFixedDuration: 0
236 | m_InterruptionSource: 0
237 | m_OrderedInterruption: 1
238 | m_CanTransitionToSelf: 0
239 | --- !u!1102 &110207305
240 | AnimatorState:
241 | serializedVersion: 5
242 | m_ObjectHideFlags: 3
243 | m_PrefabParentObject: {fileID: 0}
244 | m_PrefabInternal: {fileID: 0}
245 | m_Name: Idle
246 | m_Speed: 1
247 | m_CycleOffset: 0
248 | m_Transitions:
249 | - {fileID: 110197266}
250 | m_StateMachineBehaviours: []
251 | m_Position: {x: -60, y: 132, z: 0}
252 | m_IKOnFeet: 1
253 | m_WriteDefaultValues: 1
254 | m_Mirror: 0
255 | m_SpeedParameterActive: 0
256 | m_MirrorParameterActive: 0
257 | m_CycleOffsetParameterActive: 0
258 | m_TimeParameterActive: 0
259 | m_Motion: {fileID: 7400000, guid: be797334aa848784d838447aa3d3a0e4, type: 3}
260 | m_Tag:
261 | m_SpeedParameter:
262 | m_MirrorParameter:
263 | m_CycleOffsetParameter:
264 | m_TimeParameter:
265 | --- !u!1102 &110223904
266 | AnimatorState:
267 | serializedVersion: 5
268 | m_ObjectHideFlags: 3
269 | m_PrefabParentObject: {fileID: 0}
270 | m_PrefabInternal: {fileID: 0}
271 | m_Name: Attack1
272 | m_Speed: 1
273 | m_CycleOffset: 0
274 | m_Transitions:
275 | - {fileID: 110185585}
276 | - {fileID: 110179448}
277 | m_StateMachineBehaviours: []
278 | m_Position: {x: -312, y: 132, z: 0}
279 | m_IKOnFeet: 1
280 | m_WriteDefaultValues: 1
281 | m_Mirror: 0
282 | m_SpeedParameterActive: 0
283 | m_MirrorParameterActive: 0
284 | m_CycleOffsetParameterActive: 0
285 | m_TimeParameterActive: 0
286 | m_Motion: {fileID: 7400000, guid: ecf1c9844e13bbe48a8729667efdc143, type: 3}
287 | m_Tag:
288 | m_SpeedParameter:
289 | m_MirrorParameter:
290 | m_CycleOffsetParameter:
291 | m_TimeParameter:
292 | --- !u!1102 &110278174
293 | AnimatorState:
294 | serializedVersion: 5
295 | m_ObjectHideFlags: 3
296 | m_PrefabParentObject: {fileID: 0}
297 | m_PrefabInternal: {fileID: 0}
298 | m_Name: Run
299 | m_Speed: 1
300 | m_CycleOffset: 0
301 | m_Transitions:
302 | - {fileID: 110175486}
303 | m_StateMachineBehaviours: []
304 | m_Position: {x: -60, y: 48, z: 0}
305 | m_IKOnFeet: 1
306 | m_WriteDefaultValues: 1
307 | m_Mirror: 0
308 | m_SpeedParameterActive: 0
309 | m_MirrorParameterActive: 0
310 | m_CycleOffsetParameterActive: 0
311 | m_TimeParameterActive: 0
312 | m_Motion: {fileID: 7400000, guid: d9d469953be3eeb468fe9ec060467ded, type: 3}
313 | m_Tag:
314 | m_SpeedParameter:
315 | m_MirrorParameter:
316 | m_CycleOffsetParameter:
317 | m_TimeParameter:
318 | --- !u!1107 &110700000
319 | AnimatorStateMachine:
320 | serializedVersion: 5
321 | m_ObjectHideFlags: 3
322 | m_PrefabParentObject: {fileID: 0}
323 | m_PrefabInternal: {fileID: 0}
324 | m_Name: Base Layer
325 | m_ChildStates:
326 | - serializedVersion: 1
327 | m_State: {fileID: 110207305}
328 | m_Position: {x: -60, y: 132, z: 0}
329 | - serializedVersion: 1
330 | m_State: {fileID: 110278174}
331 | m_Position: {x: -60, y: 48, z: 0}
332 | - serializedVersion: 1
333 | m_State: {fileID: 110223904}
334 | m_Position: {x: -312, y: 132, z: 0}
335 | m_ChildStateMachines: []
336 | m_AnyStateTransitions:
337 | - {fileID: 110135962}
338 | m_EntryTransitions: []
339 | m_StateMachineTransitions: {}
340 | m_StateMachineBehaviours: []
341 | m_AnyStatePosition: {x: -288, y: 48, z: 0}
342 | m_EntryPosition: {x: -36, y: -12, z: 0}
343 | m_ExitPosition: {x: -36, y: -48, z: 0}
344 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
345 | m_DefaultState: {fileID: 110278174}
346 |
--------------------------------------------------------------------------------
/Assets/Scripts/RaySample.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEngine.UI;
5 | using UnityEditor;
6 | using System.IO;
7 |
8 | public class SampleInfo{
9 | public Vector3 Position;
10 | public Vector3 Normal;
11 | public Color Color;
12 | }
13 |
14 | public class RaySample : MonoBehaviour {
15 | [Header("图片设定")]
16 | public int SampleHeight = 50;
17 | public int SampleWidth = 200;
18 | public float PixelWidth = 0.1f;
19 | public float RayLength = 10f;
20 | public int SampleTime = 1;
21 | [Header("调试设定")]
22 | public bool ShowSampleRay;
23 | public bool ShowSampleArea;
24 | public RawImage PreviewImg;
25 | [Header("色调设定")]
26 | public bool ReplaceColor = false;
27 | public Color c001;
28 | public Color c010;
29 | public Color c100;
30 | public Color c011;
31 | public Color c110;
32 | public Color c101;
33 | public Color c000;
34 | public Color c111;
35 | [Header("渲染设定")]
36 | public bool ExportNormal = false;
37 | #region Mono
38 | void OnDrawGizmos()
39 | {
40 | float halfWidth = SampleWidth * 0.5f;
41 | if (ShowSampleRay)
42 | {
43 | for (int y = 0; y < SampleHeight; y++)
44 | for (int x = 0; x < SampleWidth; x++)
45 | {
46 | Gizmos.DrawLine(transform.position + new Vector3((x - halfWidth) * PixelWidth, y * PixelWidth, 0), transform.position + new Vector3((x - halfWidth) * PixelWidth, y * PixelWidth, RayLength));
47 | }
48 | }
49 | if (ShowSampleArea)
50 | {
51 | Gizmos.color = Color.red;
52 | Vector3 v000 = transform.position + new Vector3(-halfWidth * PixelWidth, 0, 0);
53 | Vector3 v001 = transform.position + new Vector3(-halfWidth * PixelWidth, 0, RayLength);
54 | Vector3 v010 = transform.position + new Vector3(-halfWidth * PixelWidth, SampleHeight * PixelWidth, 0);
55 | Vector3 v011 = transform.position + new Vector3(-halfWidth * PixelWidth, SampleHeight * PixelWidth, RayLength);
56 | Vector3 v100 = transform.position + new Vector3(halfWidth * PixelWidth, 0, 0);
57 | Vector3 v101 = transform.position + new Vector3(halfWidth * PixelWidth, 0, RayLength);
58 | Vector3 v110 = transform.position + new Vector3(halfWidth * PixelWidth, SampleHeight * PixelWidth, 0);
59 | Vector3 v111 = transform.position + new Vector3(halfWidth * PixelWidth, SampleHeight * PixelWidth, RayLength);
60 | Gizmos.DrawLine(v000, v001);
61 | Gizmos.DrawLine(v100, v101);
62 | Gizmos.DrawLine(v010, v011);
63 | Gizmos.DrawLine(v110, v111);
64 | Gizmos.DrawLine(v000, v010);
65 | Gizmos.DrawLine(v100, v110);
66 | Gizmos.DrawLine(v001, v011);
67 | Gizmos.DrawLine(v101, v111);
68 | Gizmos.DrawLine(v000, v100);
69 | Gizmos.DrawLine(v010, v110);
70 | Gizmos.DrawLine(v001, v101);
71 | Gizmos.DrawLine(v011, v111);
72 | }
73 | }
74 |
75 | int interval = 0;
76 | int refreshRate = 10;
77 | void FixedUpdate()
78 | {
79 | if (interval >= 10)
80 | {
81 | Texture2D previewTex = CreatePreview(CreateFrame(StartSample()));
82 | if (PreviewImg != null && previewTex != null)
83 | {
84 | previewTex.filterMode = FilterMode.Point;
85 | PreviewImg.rectTransform.sizeDelta = new Vector2(SampleWidth, SampleHeight) * 5;
86 | PreviewImg.texture = previewTex;
87 | }
88 | interval = 0;
89 | }
90 | interval++;
91 | }
92 | #endregion
93 | #region 采样
94 | SampleInfo[] StartSample()
95 | {
96 | SampleInfo[] res = new SampleInfo[SampleWidth * SampleHeight];
97 | for (int y = 0; y < SampleHeight; y++)
98 | for (int x = 0; x < SampleWidth; x++)
99 | {
100 | //如果只采样一次,就采样最中间的
101 | if (SampleTime == 1)
102 | res[y * SampleWidth + x] = SampleColor(new Ray(transform.position + new Vector3((x - SampleWidth * 0.5f) * PixelWidth, y * PixelWidth, 0), Vector3.forward));
103 | else
104 | {
105 | //法线、位置等信息采样最中间,颜色信息随机
106 | res[y * SampleWidth + x] = SampleColor(new Ray(transform.position + new Vector3((x - SampleWidth * 0.5f) * PixelWidth, y * PixelWidth, 0), Vector3.forward));
107 | if (res[y * SampleWidth + x] == null) continue;
108 | for (int i = 0; i < SampleTime; i++ )
109 | {
110 | var t = SampleColor(new Ray(transform.position + new Vector3((x - SampleWidth * 0.5f + Random.Range(-0.5f, 0.5f)) * PixelWidth, (y + Random.Range(-0.5f, 0.5f)) * PixelWidth, 0), Vector3.forward));
111 | if (t != null)
112 | res[y * SampleWidth + x].Color += t.Color;
113 | }
114 | res[y * SampleWidth + x].Color /= (float)SampleTime;
115 | }
116 | }
117 | return res;
118 | }
119 |
120 | SampleInfo SampleColor(Ray ray)
121 | {
122 | var hits = Physics.RaycastAll(ray, RayLength);
123 | if (hits.Length == 0)
124 | return null;
125 | RaycastHit firstHit = hits[0];
126 | for (int i = 1; i < hits.Length; i++)
127 | {
128 | if (firstHit.point.z > hits[i].point.z)
129 | firstHit = hits[i];
130 | }
131 | if (firstHit.collider.gameObject.layer != 8)
132 | return null;
133 | SampleInfo resInfo = new SampleInfo();
134 | resInfo.Normal = firstHit.normal;
135 | resInfo.Position = firstHit.point;
136 | resInfo.Color = firstHit.collider.GetComponent().GetColor(firstHit.textureCoord);
137 | #region 色调替换
138 | if (ReplaceColor)
139 | {
140 | if (resInfo.Color.r == 0)
141 | {
142 | if (resInfo.Color.g == 0)
143 | {
144 | if (resInfo.Color.b == 0)
145 | {
146 | resInfo.Color = c000;
147 | }
148 | else if (resInfo.Color.b == 1)
149 | {
150 | resInfo.Color = c001;
151 | }
152 | }
153 | else if (resInfo.Color.g == 1)
154 | {
155 | if (resInfo.Color.b == 0)
156 | {
157 | resInfo.Color = c010;
158 | }
159 | else if (resInfo.Color.b == 1)
160 | {
161 | resInfo.Color = c011;
162 | }
163 | }
164 | }
165 | else if (resInfo.Color.r == 1)
166 | {
167 | if (resInfo.Color.g == 0)
168 | {
169 | if (resInfo.Color.b == 0)
170 | {
171 | resInfo.Color = c100;
172 | }
173 | else if (resInfo.Color.b == 1)
174 | {
175 | resInfo.Color = c101;
176 | }
177 | }
178 | else if (resInfo.Color.g == 1)
179 | {
180 | if (resInfo.Color.b == 0)
181 | {
182 | resInfo.Color = c110;
183 | }
184 | else if (resInfo.Color.b == 1)
185 | {
186 | resInfo.Color = c111;
187 | }
188 | }
189 | }
190 | }
191 | #endregion
192 | return resInfo;
193 | }
194 |
195 | Color[] CreateNormal(SampleInfo[] infos)
196 | {
197 | Color[] colors = new Color[SampleWidth * SampleHeight];
198 | for (int i = 0; i < colors.Length; i++)
199 | {
200 | if (infos[i] != null)
201 | {
202 | colors[i] = new Color(
203 | infos[i].Normal.x,
204 | infos[i].Normal.y,
205 | infos[i].Normal.z,
206 | 1);
207 | }
208 | else
209 | colors[i] = new Color(0, 0, 0, 0);
210 | }
211 | return colors;
212 | }
213 |
214 | Color[] CreateFrame(SampleInfo[] infos)
215 | {
216 | Color[] colors = new Color[SampleWidth * SampleHeight];
217 | for (int i = 0; i < colors.Length; i++)
218 | {
219 | if (infos[i] != null)
220 | colors[i] = infos[i].Color;
221 | else
222 | colors[i] = new Color(0, 0, 0, 0);
223 | }
224 | return colors;
225 | }
226 | #endregion
227 | #region 输出
228 |
229 | ///输出到预览
230 | Texture2D CreatePreview(Color[] colors)
231 | {
232 | if (SampleWidth * SampleHeight != colors.Length)
233 | {
234 | Debug.LogError("长宽与数组长度无法对应!");
235 | return null;
236 | }
237 | Texture2D tex = new Texture2D(SampleWidth, SampleHeight, TextureFormat.ARGB32, false);
238 | tex.SetPixels(colors);
239 | tex.Apply();
240 | return tex;
241 | }
242 |
243 | /// 输出到文件
244 | void CreatePng(Color[] colors, string path)
245 | {
246 | if (SampleWidth * SampleHeight != colors.Length)
247 | {
248 | Debug.LogError("长宽与数组长度无法对应!");
249 | return;
250 | }
251 | Texture2D tex = new Texture2D(SampleWidth, SampleHeight, TextureFormat.ARGB32, false);
252 | tex.filterMode = FilterMode.Point;
253 | tex.alphaIsTransparency = true;
254 | tex.SetPixels(colors);
255 | tex.Apply();
256 | byte[] bytes = tex.EncodeToPNG();
257 | FileStream fs = new FileStream(path, FileMode.Create);
258 | BinaryWriter bw = new BinaryWriter(fs);
259 | bw.Write(bytes);
260 | fs.Close();
261 | bw.Close();
262 | }
263 | #endregion
264 | #region 开放给UI的操作接口
265 | public void ExportCurrent(string roleName, string name)
266 | {
267 | string dir = Application.dataPath + "/Export/" + roleName;
268 | if (!Directory.Exists(dir))
269 | Directory.CreateDirectory(dir);
270 | var t = StartSample();
271 | CreatePng(CreateFrame(t), dir + "/" + name + ".png");
272 | if (ExportNormal)
273 | {
274 | CreatePng(CreateNormal(t), dir + "/" + name + "_n.png");
275 | }
276 | }
277 | #endregion
278 | }
279 |
--------------------------------------------------------------------------------
/ProjectSettings/ProjectSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!129 &1
4 | PlayerSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 14
7 | productGUID: ed1c8325c22856246baeb4d9d6d492e5
8 | AndroidProfiler: 0
9 | AndroidFilterTouchesWhenObscured: 0
10 | defaultScreenOrientation: 4
11 | targetDevice: 2
12 | useOnDemandResources: 0
13 | accelerometerFrequency: 60
14 | companyName: DefaultCompany
15 | productName: 3DPixelRenderering
16 | defaultCursor: {fileID: 0}
17 | cursorHotspot: {x: 0, y: 0}
18 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
19 | m_ShowUnitySplashScreen: 1
20 | m_ShowUnitySplashLogo: 1
21 | m_SplashScreenOverlayOpacity: 1
22 | m_SplashScreenAnimation: 1
23 | m_SplashScreenLogoStyle: 1
24 | m_SplashScreenDrawMode: 0
25 | m_SplashScreenBackgroundAnimationZoom: 1
26 | m_SplashScreenLogoAnimationZoom: 1
27 | m_SplashScreenBackgroundLandscapeAspect: 1
28 | m_SplashScreenBackgroundPortraitAspect: 1
29 | m_SplashScreenBackgroundLandscapeUvs:
30 | serializedVersion: 2
31 | x: 0
32 | y: 0
33 | width: 1
34 | height: 1
35 | m_SplashScreenBackgroundPortraitUvs:
36 | serializedVersion: 2
37 | x: 0
38 | y: 0
39 | width: 1
40 | height: 1
41 | m_SplashScreenLogos: []
42 | m_VirtualRealitySplashScreen: {fileID: 0}
43 | m_HolographicTrackingLossScreen: {fileID: 0}
44 | defaultScreenWidth: 1024
45 | defaultScreenHeight: 768
46 | defaultScreenWidthWeb: 960
47 | defaultScreenHeightWeb: 600
48 | m_StereoRenderingPath: 0
49 | m_ActiveColorSpace: 0
50 | m_MTRendering: 1
51 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000
52 | iosShowActivityIndicatorOnLoading: -1
53 | androidShowActivityIndicatorOnLoading: -1
54 | tizenShowActivityIndicatorOnLoading: -1
55 | iosAppInBackgroundBehavior: 0
56 | displayResolutionDialog: 1
57 | iosAllowHTTPDownload: 1
58 | allowedAutorotateToPortrait: 1
59 | allowedAutorotateToPortraitUpsideDown: 1
60 | allowedAutorotateToLandscapeRight: 1
61 | allowedAutorotateToLandscapeLeft: 1
62 | useOSAutorotation: 1
63 | use32BitDisplayBuffer: 1
64 | preserveFramebufferAlpha: 0
65 | disableDepthAndStencilBuffers: 0
66 | androidBlitType: 0
67 | defaultIsFullScreen: 1
68 | defaultIsNativeResolution: 1
69 | macRetinaSupport: 1
70 | runInBackground: 0
71 | captureSingleScreen: 0
72 | muteOtherAudioSources: 0
73 | Prepare IOS For Recording: 0
74 | Force IOS Speakers When Recording: 0
75 | deferSystemGesturesMode: 0
76 | hideHomeButton: 0
77 | submitAnalytics: 1
78 | usePlayerLog: 1
79 | bakeCollisionMeshes: 0
80 | forceSingleInstance: 0
81 | resizableWindow: 0
82 | useMacAppStoreValidation: 0
83 | macAppStoreCategory: public.app-category.games
84 | gpuSkinning: 0
85 | graphicsJobs: 0
86 | xboxPIXTextureCapture: 0
87 | xboxEnableAvatar: 0
88 | xboxEnableKinect: 0
89 | xboxEnableKinectAutoTracking: 0
90 | xboxEnableFitness: 0
91 | visibleInBackground: 1
92 | allowFullscreenSwitch: 1
93 | graphicsJobMode: 0
94 | macFullscreenMode: 2
95 | d3d11FullscreenMode: 1
96 | xboxSpeechDB: 0
97 | xboxEnableHeadOrientation: 0
98 | xboxEnableGuest: 0
99 | xboxEnablePIXSampling: 0
100 | metalFramebufferOnly: 0
101 | n3dsDisableStereoscopicView: 0
102 | n3dsEnableSharedListOpt: 1
103 | n3dsEnableVSync: 0
104 | xboxOneResolution: 0
105 | xboxOneSResolution: 0
106 | xboxOneXResolution: 3
107 | xboxOneMonoLoggingLevel: 0
108 | xboxOneLoggingLevel: 1
109 | xboxOneDisableEsram: 0
110 | xboxOnePresentImmediateThreshold: 0
111 | videoMemoryForVertexBuffers: 0
112 | psp2PowerMode: 0
113 | psp2AcquireBGM: 1
114 | wiiUTVResolution: 0
115 | wiiUGamePadMSAA: 1
116 | wiiUSupportsNunchuk: 0
117 | wiiUSupportsClassicController: 0
118 | wiiUSupportsBalanceBoard: 0
119 | wiiUSupportsMotionPlus: 0
120 | wiiUSupportsProController: 0
121 | wiiUAllowScreenCapture: 1
122 | wiiUControllerCount: 0
123 | m_SupportedAspectRatios:
124 | 4:3: 1
125 | 5:4: 1
126 | 16:10: 1
127 | 16:9: 1
128 | Others: 1
129 | bundleVersion: 1.0
130 | preloadedAssets: []
131 | metroInputSource: 0
132 | wsaTransparentSwapchain: 0
133 | m_HolographicPauseOnTrackingLoss: 1
134 | xboxOneDisableKinectGpuReservation: 0
135 | xboxOneEnable7thCore: 0
136 | vrSettings:
137 | cardboard:
138 | depthFormat: 0
139 | enableTransitionView: 0
140 | daydream:
141 | depthFormat: 0
142 | useSustainedPerformanceMode: 0
143 | enableVideoLayer: 0
144 | useProtectedVideoMemory: 0
145 | minimumSupportedHeadTracking: 0
146 | maximumSupportedHeadTracking: 1
147 | hololens:
148 | depthFormat: 1
149 | depthBufferSharingEnabled: 0
150 | oculus:
151 | sharedDepthBuffer: 0
152 | dashSupport: 0
153 | protectGraphicsMemory: 0
154 | useHDRDisplay: 0
155 | m_ColorGamuts: 00000000
156 | targetPixelDensity: 30
157 | resolutionScalingMode: 0
158 | androidSupportedAspectRatio: 1
159 | androidMaxAspectRatio: 2.1
160 | applicationIdentifier: {}
161 | buildNumber: {}
162 | AndroidBundleVersionCode: 1
163 | AndroidMinSdkVersion: 16
164 | AndroidTargetSdkVersion: 0
165 | AndroidPreferredInstallLocation: 1
166 | aotOptions:
167 | stripEngineCode: 1
168 | iPhoneStrippingLevel: 0
169 | iPhoneScriptCallOptimization: 0
170 | ForceInternetPermission: 0
171 | ForceSDCardPermission: 0
172 | CreateWallpaper: 0
173 | APKExpansionFiles: 0
174 | keepLoadedShadersAlive: 0
175 | StripUnusedMeshComponents: 0
176 | VertexChannelCompressionMask:
177 | serializedVersion: 2
178 | m_Bits: 238
179 | iPhoneSdkVersion: 988
180 | iOSTargetOSVersionString: 7.0
181 | tvOSSdkVersion: 0
182 | tvOSRequireExtendedGameController: 0
183 | tvOSTargetOSVersionString: 9.0
184 | uIPrerenderedIcon: 0
185 | uIRequiresPersistentWiFi: 0
186 | uIRequiresFullScreen: 1
187 | uIStatusBarHidden: 1
188 | uIExitOnSuspend: 0
189 | uIStatusBarStyle: 0
190 | iPhoneSplashScreen: {fileID: 0}
191 | iPhoneHighResSplashScreen: {fileID: 0}
192 | iPhoneTallHighResSplashScreen: {fileID: 0}
193 | iPhone47inSplashScreen: {fileID: 0}
194 | iPhone55inPortraitSplashScreen: {fileID: 0}
195 | iPhone55inLandscapeSplashScreen: {fileID: 0}
196 | iPhone58inPortraitSplashScreen: {fileID: 0}
197 | iPhone58inLandscapeSplashScreen: {fileID: 0}
198 | iPadPortraitSplashScreen: {fileID: 0}
199 | iPadHighResPortraitSplashScreen: {fileID: 0}
200 | iPadLandscapeSplashScreen: {fileID: 0}
201 | iPadHighResLandscapeSplashScreen: {fileID: 0}
202 | appleTVSplashScreen: {fileID: 0}
203 | appleTVSplashScreen2x: {fileID: 0}
204 | tvOSSmallIconLayers: []
205 | tvOSSmallIconLayers2x: []
206 | tvOSLargeIconLayers: []
207 | tvOSTopShelfImageLayers: []
208 | tvOSTopShelfImageLayers2x: []
209 | tvOSTopShelfImageWideLayers: []
210 | tvOSTopShelfImageWideLayers2x: []
211 | iOSLaunchScreenType: 0
212 | iOSLaunchScreenPortrait: {fileID: 0}
213 | iOSLaunchScreenLandscape: {fileID: 0}
214 | iOSLaunchScreenBackgroundColor:
215 | serializedVersion: 2
216 | rgba: 0
217 | iOSLaunchScreenFillPct: 100
218 | iOSLaunchScreenSize: 100
219 | iOSLaunchScreenCustomXibPath:
220 | iOSLaunchScreeniPadType: 0
221 | iOSLaunchScreeniPadImage: {fileID: 0}
222 | iOSLaunchScreeniPadBackgroundColor:
223 | serializedVersion: 2
224 | rgba: 0
225 | iOSLaunchScreeniPadFillPct: 100
226 | iOSLaunchScreeniPadSize: 100
227 | iOSLaunchScreeniPadCustomXibPath:
228 | iOSUseLaunchScreenStoryboard: 0
229 | iOSLaunchScreenCustomStoryboardPath:
230 | iOSDeviceRequirements: []
231 | iOSURLSchemes: []
232 | iOSBackgroundModes: 0
233 | iOSMetalForceHardShadows: 0
234 | metalEditorSupport: 1
235 | metalAPIValidation: 1
236 | iOSRenderExtraFrameOnPause: 0
237 | appleDeveloperTeamID:
238 | iOSManualSigningProvisioningProfileID:
239 | tvOSManualSigningProvisioningProfileID:
240 | appleEnableAutomaticSigning: 0
241 | clonedFromGUID: 00000000000000000000000000000000
242 | AndroidTargetDevice: 0
243 | AndroidSplashScreenScale: 0
244 | androidSplashScreen: {fileID: 0}
245 | AndroidKeystoreName:
246 | AndroidKeyaliasName:
247 | AndroidTVCompatibility: 1
248 | AndroidIsGame: 1
249 | AndroidEnableTango: 0
250 | androidEnableBanner: 1
251 | androidUseLowAccuracyLocation: 0
252 | m_AndroidBanners:
253 | - width: 320
254 | height: 180
255 | banner: {fileID: 0}
256 | androidGamepadSupportLevel: 0
257 | resolutionDialogBanner: {fileID: 0}
258 | m_BuildTargetIcons: []
259 | m_BuildTargetBatching: []
260 | m_BuildTargetGraphicsAPIs: []
261 | m_BuildTargetVRSettings: []
262 | m_BuildTargetEnableVuforiaSettings: []
263 | openGLRequireES31: 0
264 | openGLRequireES31AEP: 0
265 | m_TemplateCustomTags: {}
266 | mobileMTRendering:
267 | Android: 1
268 | iPhone: 1
269 | tvOS: 1
270 | m_BuildTargetGroupLightmapEncodingQuality: []
271 | wiiUTitleID: 0005000011000000
272 | wiiUGroupID: 00010000
273 | wiiUCommonSaveSize: 4096
274 | wiiUAccountSaveSize: 2048
275 | wiiUOlvAccessKey: 0
276 | wiiUTinCode: 0
277 | wiiUJoinGameId: 0
278 | wiiUJoinGameModeMask: 0000000000000000
279 | wiiUCommonBossSize: 0
280 | wiiUAccountBossSize: 0
281 | wiiUAddOnUniqueIDs: []
282 | wiiUMainThreadStackSize: 3072
283 | wiiULoaderThreadStackSize: 1024
284 | wiiUSystemHeapSize: 128
285 | wiiUTVStartupScreen: {fileID: 0}
286 | wiiUGamePadStartupScreen: {fileID: 0}
287 | wiiUDrcBufferDisabled: 0
288 | wiiUProfilerLibPath:
289 | playModeTestRunnerEnabled: 0
290 | actionOnDotNetUnhandledException: 1
291 | enableInternalProfiler: 0
292 | logObjCUncaughtExceptions: 1
293 | enableCrashReportAPI: 0
294 | cameraUsageDescription:
295 | locationUsageDescription:
296 | microphoneUsageDescription:
297 | switchNetLibKey:
298 | switchSocketMemoryPoolSize: 6144
299 | switchSocketAllocatorPoolSize: 128
300 | switchSocketConcurrencyLimit: 14
301 | switchScreenResolutionBehavior: 2
302 | switchUseCPUProfiler: 0
303 | switchApplicationID: 0x01004b9000490000
304 | switchNSODependencies:
305 | switchTitleNames_0:
306 | switchTitleNames_1:
307 | switchTitleNames_2:
308 | switchTitleNames_3:
309 | switchTitleNames_4:
310 | switchTitleNames_5:
311 | switchTitleNames_6:
312 | switchTitleNames_7:
313 | switchTitleNames_8:
314 | switchTitleNames_9:
315 | switchTitleNames_10:
316 | switchTitleNames_11:
317 | switchTitleNames_12:
318 | switchTitleNames_13:
319 | switchTitleNames_14:
320 | switchPublisherNames_0:
321 | switchPublisherNames_1:
322 | switchPublisherNames_2:
323 | switchPublisherNames_3:
324 | switchPublisherNames_4:
325 | switchPublisherNames_5:
326 | switchPublisherNames_6:
327 | switchPublisherNames_7:
328 | switchPublisherNames_8:
329 | switchPublisherNames_9:
330 | switchPublisherNames_10:
331 | switchPublisherNames_11:
332 | switchPublisherNames_12:
333 | switchPublisherNames_13:
334 | switchPublisherNames_14:
335 | switchIcons_0: {fileID: 0}
336 | switchIcons_1: {fileID: 0}
337 | switchIcons_2: {fileID: 0}
338 | switchIcons_3: {fileID: 0}
339 | switchIcons_4: {fileID: 0}
340 | switchIcons_5: {fileID: 0}
341 | switchIcons_6: {fileID: 0}
342 | switchIcons_7: {fileID: 0}
343 | switchIcons_8: {fileID: 0}
344 | switchIcons_9: {fileID: 0}
345 | switchIcons_10: {fileID: 0}
346 | switchIcons_11: {fileID: 0}
347 | switchIcons_12: {fileID: 0}
348 | switchIcons_13: {fileID: 0}
349 | switchIcons_14: {fileID: 0}
350 | switchSmallIcons_0: {fileID: 0}
351 | switchSmallIcons_1: {fileID: 0}
352 | switchSmallIcons_2: {fileID: 0}
353 | switchSmallIcons_3: {fileID: 0}
354 | switchSmallIcons_4: {fileID: 0}
355 | switchSmallIcons_5: {fileID: 0}
356 | switchSmallIcons_6: {fileID: 0}
357 | switchSmallIcons_7: {fileID: 0}
358 | switchSmallIcons_8: {fileID: 0}
359 | switchSmallIcons_9: {fileID: 0}
360 | switchSmallIcons_10: {fileID: 0}
361 | switchSmallIcons_11: {fileID: 0}
362 | switchSmallIcons_12: {fileID: 0}
363 | switchSmallIcons_13: {fileID: 0}
364 | switchSmallIcons_14: {fileID: 0}
365 | switchManualHTML:
366 | switchAccessibleURLs:
367 | switchLegalInformation:
368 | switchMainThreadStackSize: 1048576
369 | switchPresenceGroupId:
370 | switchLogoHandling: 0
371 | switchReleaseVersion: 0
372 | switchDisplayVersion: 1.0.0
373 | switchStartupUserAccount: 0
374 | switchTouchScreenUsage: 0
375 | switchSupportedLanguagesMask: 0
376 | switchLogoType: 0
377 | switchApplicationErrorCodeCategory:
378 | switchUserAccountSaveDataSize: 0
379 | switchUserAccountSaveDataJournalSize: 0
380 | switchApplicationAttribute: 0
381 | switchCardSpecSize: -1
382 | switchCardSpecClock: -1
383 | switchRatingsMask: 0
384 | switchRatingsInt_0: 0
385 | switchRatingsInt_1: 0
386 | switchRatingsInt_2: 0
387 | switchRatingsInt_3: 0
388 | switchRatingsInt_4: 0
389 | switchRatingsInt_5: 0
390 | switchRatingsInt_6: 0
391 | switchRatingsInt_7: 0
392 | switchRatingsInt_8: 0
393 | switchRatingsInt_9: 0
394 | switchRatingsInt_10: 0
395 | switchRatingsInt_11: 0
396 | switchLocalCommunicationIds_0:
397 | switchLocalCommunicationIds_1:
398 | switchLocalCommunicationIds_2:
399 | switchLocalCommunicationIds_3:
400 | switchLocalCommunicationIds_4:
401 | switchLocalCommunicationIds_5:
402 | switchLocalCommunicationIds_6:
403 | switchLocalCommunicationIds_7:
404 | switchParentalControl: 0
405 | switchAllowsScreenshot: 1
406 | switchAllowsVideoCapturing: 1
407 | switchAllowsRuntimeAddOnContentInstall: 0
408 | switchDataLossConfirmation: 0
409 | switchSupportedNpadStyles: 3
410 | switchSocketConfigEnabled: 0
411 | switchTcpInitialSendBufferSize: 32
412 | switchTcpInitialReceiveBufferSize: 64
413 | switchTcpAutoSendBufferSizeMax: 256
414 | switchTcpAutoReceiveBufferSizeMax: 256
415 | switchUdpSendBufferSize: 9
416 | switchUdpReceiveBufferSize: 42
417 | switchSocketBufferEfficiency: 4
418 | switchSocketInitializeEnabled: 1
419 | switchNetworkInterfaceManagerInitializeEnabled: 1
420 | switchPlayerConnectionEnabled: 1
421 | ps4NPAgeRating: 12
422 | ps4NPTitleSecret:
423 | ps4NPTrophyPackPath:
424 | ps4ParentalLevel: 11
425 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000
426 | ps4Category: 0
427 | ps4MasterVersion: 01.00
428 | ps4AppVersion: 01.00
429 | ps4AppType: 0
430 | ps4ParamSfxPath:
431 | ps4VideoOutPixelFormat: 0
432 | ps4VideoOutInitialWidth: 1920
433 | ps4VideoOutBaseModeInitialWidth: 1920
434 | ps4VideoOutReprojectionRate: 60
435 | ps4PronunciationXMLPath:
436 | ps4PronunciationSIGPath:
437 | ps4BackgroundImagePath:
438 | ps4StartupImagePath:
439 | ps4StartupImagesFolder:
440 | ps4IconImagesFolder:
441 | ps4SaveDataImagePath:
442 | ps4SdkOverride:
443 | ps4BGMPath:
444 | ps4ShareFilePath:
445 | ps4ShareOverlayImagePath:
446 | ps4PrivacyGuardImagePath:
447 | ps4NPtitleDatPath:
448 | ps4RemotePlayKeyAssignment: -1
449 | ps4RemotePlayKeyMappingDir:
450 | ps4PlayTogetherPlayerCount: 0
451 | ps4EnterButtonAssignment: 1
452 | ps4ApplicationParam1: 0
453 | ps4ApplicationParam2: 0
454 | ps4ApplicationParam3: 0
455 | ps4ApplicationParam4: 0
456 | ps4DownloadDataSize: 0
457 | ps4GarlicHeapSize: 2048
458 | ps4ProGarlicHeapSize: 2560
459 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
460 | ps4pnSessions: 1
461 | ps4pnPresence: 1
462 | ps4pnFriends: 1
463 | ps4pnGameCustomData: 1
464 | playerPrefsSupport: 0
465 | restrictedAudioUsageRights: 0
466 | ps4UseResolutionFallback: 0
467 | ps4ReprojectionSupport: 0
468 | ps4UseAudio3dBackend: 0
469 | ps4SocialScreenEnabled: 0
470 | ps4ScriptOptimizationLevel: 0
471 | ps4Audio3dVirtualSpeakerCount: 14
472 | ps4attribCpuUsage: 0
473 | ps4PatchPkgPath:
474 | ps4PatchLatestPkgPath:
475 | ps4PatchChangeinfoPath:
476 | ps4PatchDayOne: 0
477 | ps4attribUserManagement: 0
478 | ps4attribMoveSupport: 0
479 | ps4attrib3DSupport: 0
480 | ps4attribShareSupport: 0
481 | ps4attribExclusiveVR: 0
482 | ps4disableAutoHideSplash: 0
483 | ps4videoRecordingFeaturesUsed: 0
484 | ps4contentSearchFeaturesUsed: 0
485 | ps4attribEyeToEyeDistanceSettingVR: 0
486 | ps4IncludedModules: []
487 | monoEnv:
488 | psp2Splashimage: {fileID: 0}
489 | psp2NPTrophyPackPath:
490 | psp2NPSupportGBMorGJP: 0
491 | psp2NPAgeRating: 12
492 | psp2NPTitleDatPath:
493 | psp2NPCommsID:
494 | psp2NPCommunicationsID:
495 | psp2NPCommsPassphrase:
496 | psp2NPCommsSig:
497 | psp2ParamSfxPath:
498 | psp2ManualPath:
499 | psp2LiveAreaGatePath:
500 | psp2LiveAreaBackroundPath:
501 | psp2LiveAreaPath:
502 | psp2LiveAreaTrialPath:
503 | psp2PatchChangeInfoPath:
504 | psp2PatchOriginalPackage:
505 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui
506 | psp2KeystoneFile:
507 | psp2MemoryExpansionMode: 0
508 | psp2DRMType: 0
509 | psp2StorageType: 0
510 | psp2MediaCapacity: 0
511 | psp2DLCConfigPath:
512 | psp2ThumbnailPath:
513 | psp2BackgroundPath:
514 | psp2SoundPath:
515 | psp2TrophyCommId:
516 | psp2TrophyPackagePath:
517 | psp2PackagedResourcesPath:
518 | psp2SaveDataQuota: 10240
519 | psp2ParentalLevel: 1
520 | psp2ShortTitle: Not Set
521 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
522 | psp2Category: 0
523 | psp2MasterVersion: 01.00
524 | psp2AppVersion: 01.00
525 | psp2TVBootMode: 0
526 | psp2EnterButtonAssignment: 2
527 | psp2TVDisableEmu: 0
528 | psp2AllowTwitterDialog: 1
529 | psp2Upgradable: 0
530 | psp2HealthWarning: 0
531 | psp2UseLibLocation: 0
532 | psp2InfoBarOnStartup: 0
533 | psp2InfoBarColor: 0
534 | psp2ScriptOptimizationLevel: 0
535 | psmSplashimage: {fileID: 0}
536 | splashScreenBackgroundSourceLandscape: {fileID: 0}
537 | splashScreenBackgroundSourcePortrait: {fileID: 0}
538 | spritePackerPolicy:
539 | webGLMemorySize: 256
540 | webGLExceptionSupport: 1
541 | webGLNameFilesAsHashes: 0
542 | webGLDataCaching: 0
543 | webGLDebugSymbols: 0
544 | webGLEmscriptenArgs:
545 | webGLModulesDirectory:
546 | webGLTemplate: APPLICATION:Default
547 | webGLAnalyzeBuildSize: 0
548 | webGLUseEmbeddedResources: 0
549 | webGLUseWasm: 0
550 | webGLCompressionFormat: 1
551 | scriptingDefineSymbols: {}
552 | platformArchitecture: {}
553 | scriptingBackend: {}
554 | incrementalIl2cppBuild: {}
555 | additionalIl2CppArgs:
556 | scriptingRuntimeVersion: 0
557 | apiCompatibilityLevelPerPlatform: {}
558 | m_RenderingPath: 1
559 | m_MobileRenderingPath: 1
560 | metroPackageName: 3DPixelRenderering
561 | metroPackageVersion:
562 | metroCertificatePath:
563 | metroCertificatePassword:
564 | metroCertificateSubject:
565 | metroCertificateIssuer:
566 | metroCertificateNotAfter: 0000000000000000
567 | metroApplicationDescription: 3DPixelRenderering
568 | wsaImages: {}
569 | metroTileShortName:
570 | metroCommandLineArgsFile:
571 | metroTileShowName: 0
572 | metroMediumTileShowName: 0
573 | metroLargeTileShowName: 0
574 | metroWideTileShowName: 0
575 | metroDefaultTileSize: 1
576 | metroTileForegroundText: 2
577 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
578 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
579 | a: 1}
580 | metroSplashScreenUseBackgroundColor: 0
581 | platformCapabilities: {}
582 | metroFTAName:
583 | metroFTAFileTypes: []
584 | metroProtocolName:
585 | metroCompilationOverrides: 1
586 | tizenProductDescription:
587 | tizenProductURL:
588 | tizenSigningProfileName:
589 | tizenGPSPermissions: 0
590 | tizenMicrophonePermissions: 0
591 | tizenDeploymentTarget:
592 | tizenDeploymentTargetType: -1
593 | tizenMinOSVersion: 1
594 | n3dsUseExtSaveData: 0
595 | n3dsCompressStaticMem: 1
596 | n3dsExtSaveDataNumber: 0x12345
597 | n3dsStackSize: 131072
598 | n3dsTargetPlatform: 2
599 | n3dsRegion: 7
600 | n3dsMediaSize: 0
601 | n3dsLogoStyle: 3
602 | n3dsTitle: GameName
603 | n3dsProductCode:
604 | n3dsApplicationId: 0xFF3FF
605 | XboxOneProductId:
606 | XboxOneUpdateKey:
607 | XboxOneSandboxId:
608 | XboxOneContentId:
609 | XboxOneTitleId:
610 | XboxOneSCId:
611 | XboxOneGameOsOverridePath:
612 | XboxOnePackagingOverridePath:
613 | XboxOneAppManifestOverridePath:
614 | XboxOnePackageEncryption: 0
615 | XboxOnePackageUpdateGranularity: 2
616 | XboxOneDescription:
617 | XboxOneLanguage:
618 | - enus
619 | XboxOneCapability: []
620 | XboxOneGameRating: {}
621 | XboxOneIsContentPackage: 0
622 | XboxOneEnableGPUVariability: 0
623 | XboxOneSockets: {}
624 | XboxOneSplashScreen: {fileID: 0}
625 | XboxOneAllowedProductIds: []
626 | XboxOnePersistentLocalStorageSize: 0
627 | xboxOneScriptCompiler: 0
628 | vrEditorSettings:
629 | daydream:
630 | daydreamIconForeground: {fileID: 0}
631 | daydreamIconBackground: {fileID: 0}
632 | cloudServicesEnabled:
633 | Collab: 1
634 | UNet: 1
635 | facebookSdkVersion: 7.9.4
636 | apiCompatibilityLevel: 2
637 | cloudProjectId: c3a53246-739e-456b-9d85-9e8a1351f6a8
638 | projectName: 3DPixelRenderering
639 | organizationId: noobdawn
640 | cloudEnabled: 0
641 | enableNativePlatformBackendsForNewInputSystem: 0
642 | disableOldInputManagerSupport: 0
643 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Knight Warrior Mecanim Animation Pack/Characters/Knight.FBX.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 417a287abb2cab94889f1f1ddd91f928
3 | ModelImporter:
4 | serializedVersion: 16
5 | fileIDToRecycleName:
6 | 100000: B_Head
7 | 100002: B_L_Calf
8 | 100004: B_L_Clavicle
9 | 100006: B_L_Finger0
10 | 100008: B_L_Finger01
11 | 100010: B_L_Finger02
12 | 100012: B_L_Finger1
13 | 100014: B_L_Finger11
14 | 100016: B_L_Finger12
15 | 100018: B_L_Finger2
16 | 100020: B_L_Finger21
17 | 100022: B_L_Finger22
18 | 100024: B_L_Finger3
19 | 100026: B_L_Finger31
20 | 100028: B_L_Finger32
21 | 100030: B_L_Finger4
22 | 100032: B_L_Finger41
23 | 100034: B_L_Finger42
24 | 100036: B_L_Foot
25 | 100038: B_L_Forearm
26 | 100040: B_L_Hand
27 | 100042: B_L_Thigh
28 | 100044: B_L_Toe0
29 | 100046: B_L_UpperArm
30 | 100048: B_Neck
31 | 100050: B_Pelvis
32 | 100052: B_R_Calf
33 | 100054: B_R_Clavicle
34 | 100056: B_R_Finger0
35 | 100058: B_R_Finger01
36 | 100060: B_R_Finger02
37 | 100062: B_R_Finger1
38 | 100064: B_R_Finger11
39 | 100066: B_R_Finger12
40 | 100068: B_R_Finger2
41 | 100070: B_R_Finger21
42 | 100072: B_R_Finger22
43 | 100074: B_R_Finger3
44 | 100076: B_R_Finger31
45 | 100078: B_R_Finger32
46 | 100080: B_R_Finger4
47 | 100082: B_R_Finger41
48 | 100084: B_R_Finger42
49 | 100086: B_R_Foot
50 | 100088: B_R_Forearm
51 | 100090: B_R_Hand
52 | 100092: B_R_Thigh
53 | 100094: B_R_Toe0
54 | 100096: B_R_UpperArm
55 | 100098: B_Spine
56 | 100100: B_Spine1
57 | 100102: //RootNode
58 | 100104: Mesh_Brute
59 | 100106: Motion
60 | 100108: Mesh_Knight
61 | 100110: Shield
62 | 100112: Sword
63 | 400000: B_Head
64 | 400002: B_L_Calf
65 | 400004: B_L_Clavicle
66 | 400006: B_L_Finger0
67 | 400008: B_L_Finger01
68 | 400010: B_L_Finger02
69 | 400012: B_L_Finger1
70 | 400014: B_L_Finger11
71 | 400016: B_L_Finger12
72 | 400018: B_L_Finger2
73 | 400020: B_L_Finger21
74 | 400022: B_L_Finger22
75 | 400024: B_L_Finger3
76 | 400026: B_L_Finger31
77 | 400028: B_L_Finger32
78 | 400030: B_L_Finger4
79 | 400032: B_L_Finger41
80 | 400034: B_L_Finger42
81 | 400036: B_L_Foot
82 | 400038: B_L_Forearm
83 | 400040: B_L_Hand
84 | 400042: B_L_Thigh
85 | 400044: B_L_Toe0
86 | 400046: B_L_UpperArm
87 | 400048: B_Neck
88 | 400050: B_Pelvis
89 | 400052: B_R_Calf
90 | 400054: B_R_Clavicle
91 | 400056: B_R_Finger0
92 | 400058: B_R_Finger01
93 | 400060: B_R_Finger02
94 | 400062: B_R_Finger1
95 | 400064: B_R_Finger11
96 | 400066: B_R_Finger12
97 | 400068: B_R_Finger2
98 | 400070: B_R_Finger21
99 | 400072: B_R_Finger22
100 | 400074: B_R_Finger3
101 | 400076: B_R_Finger31
102 | 400078: B_R_Finger32
103 | 400080: B_R_Finger4
104 | 400082: B_R_Finger41
105 | 400084: B_R_Finger42
106 | 400086: B_R_Foot
107 | 400088: B_R_Forearm
108 | 400090: B_R_Hand
109 | 400092: B_R_Thigh
110 | 400094: B_R_Toe0
111 | 400096: B_R_UpperArm
112 | 400098: B_Spine
113 | 400100: B_Spine1
114 | 400102: //RootNode
115 | 400104: Mesh_Brute
116 | 400106: Motion
117 | 400108: Mesh_Knight
118 | 400110: Shield
119 | 400112: Sword
120 | 2300000: Shield
121 | 2300002: Sword
122 | 3300000: Shield
123 | 3300002: Sword
124 | 4300000: Mesh_Brute
125 | 4300002: Mesh_Knight
126 | 4300004: Shield
127 | 4300006: Sword
128 | 7400000: Take 001
129 | 9500000: //RootNode
130 | 13700000: Mesh_Brute
131 | 13700002: Mesh_Knight
132 | 13700004: Shield
133 | 13700006: Sword
134 | materials:
135 | importMaterials: 1
136 | materialName: 0
137 | materialSearch: 1
138 | animations:
139 | legacyGenerateAnimations: 4
140 | bakeSimulation: 0
141 | optimizeGameObjects: 0
142 | motionNodeName:
143 | animationCompression: 3
144 | animationRotationError: .5
145 | animationPositionError: .5
146 | animationScaleError: .5
147 | animationWrapMode: 0
148 | extraExposedTransformPaths: []
149 | clipAnimations: []
150 | isReadable: 1
151 | meshes:
152 | lODScreenPercentages: []
153 | globalScale: .00999999978
154 | meshCompression: 0
155 | addColliders: 0
156 | importBlendShapes: 1
157 | swapUVChannels: 0
158 | generateSecondaryUV: 0
159 | useFileUnits: 1
160 | optimizeMeshForGPU: 1
161 | weldVertices: 1
162 | secondaryUVAngleDistortion: 8
163 | secondaryUVAreaDistortion: 15.000001
164 | secondaryUVHardAngle: 88
165 | secondaryUVPackMargin: 4
166 | tangentSpace:
167 | normalSmoothAngle: 60
168 | splitTangentsAcrossUV: 1
169 | normalImportMode: 0
170 | tangentImportMode: 1
171 | importAnimation: 1
172 | copyAvatar: 0
173 | humanDescription:
174 | human:
175 | - boneName: B_Pelvis
176 | humanName: Hips
177 | limit:
178 | min: {x: 0, y: 0, z: 0}
179 | max: {x: 0, y: 0, z: 0}
180 | value: {x: 0, y: 0, z: 0}
181 | length: 0
182 | modified: 0
183 | - boneName: B_L_Thigh
184 | humanName: LeftUpperLeg
185 | limit:
186 | min: {x: 0, y: 0, z: 0}
187 | max: {x: 0, y: 0, z: 0}
188 | value: {x: 0, y: 0, z: 0}
189 | length: 0
190 | modified: 0
191 | - boneName: B_R_Thigh
192 | humanName: RightUpperLeg
193 | limit:
194 | min: {x: 0, y: 0, z: 0}
195 | max: {x: 0, y: 0, z: 0}
196 | value: {x: 0, y: 0, z: 0}
197 | length: 0
198 | modified: 0
199 | - boneName: B_L_Calf
200 | humanName: LeftLowerLeg
201 | limit:
202 | min: {x: 0, y: 0, z: 0}
203 | max: {x: 0, y: 0, z: 0}
204 | value: {x: 0, y: 0, z: 0}
205 | length: 0
206 | modified: 0
207 | - boneName: B_R_Calf
208 | humanName: RightLowerLeg
209 | limit:
210 | min: {x: 0, y: 0, z: 0}
211 | max: {x: 0, y: 0, z: 0}
212 | value: {x: 0, y: 0, z: 0}
213 | length: 0
214 | modified: 0
215 | - boneName: B_L_Foot
216 | humanName: LeftFoot
217 | limit:
218 | min: {x: 0, y: 0, z: 0}
219 | max: {x: 0, y: 0, z: 0}
220 | value: {x: 0, y: 0, z: 0}
221 | length: 0
222 | modified: 0
223 | - boneName: B_R_Foot
224 | humanName: RightFoot
225 | limit:
226 | min: {x: 0, y: 0, z: 0}
227 | max: {x: 0, y: 0, z: 0}
228 | value: {x: 0, y: 0, z: 0}
229 | length: 0
230 | modified: 0
231 | - boneName: B_Spine
232 | humanName: Spine
233 | limit:
234 | min: {x: 0, y: 0, z: 0}
235 | max: {x: 0, y: 0, z: 0}
236 | value: {x: 0, y: 0, z: 0}
237 | length: 0
238 | modified: 0
239 | - boneName: B_Spine1
240 | humanName: Chest
241 | limit:
242 | min: {x: 0, y: 0, z: 0}
243 | max: {x: 0, y: 0, z: 0}
244 | value: {x: 0, y: 0, z: 0}
245 | length: 0
246 | modified: 0
247 | - boneName: B_Neck
248 | humanName: Neck
249 | limit:
250 | min: {x: 0, y: 0, z: 0}
251 | max: {x: 0, y: 0, z: 0}
252 | value: {x: 0, y: 0, z: 0}
253 | length: 0
254 | modified: 0
255 | - boneName: B_Head
256 | humanName: Head
257 | limit:
258 | min: {x: 0, y: 0, z: 0}
259 | max: {x: 0, y: 0, z: 0}
260 | value: {x: 0, y: 0, z: 0}
261 | length: 0
262 | modified: 0
263 | - boneName: B_L_Clavicle
264 | humanName: LeftShoulder
265 | limit:
266 | min: {x: 0, y: 0, z: 0}
267 | max: {x: 0, y: 0, z: 0}
268 | value: {x: 0, y: 0, z: 0}
269 | length: 0
270 | modified: 0
271 | - boneName: B_R_Clavicle
272 | humanName: RightShoulder
273 | limit:
274 | min: {x: 0, y: 0, z: 0}
275 | max: {x: 0, y: 0, z: 0}
276 | value: {x: 0, y: 0, z: 0}
277 | length: 0
278 | modified: 0
279 | - boneName: B_L_UpperArm
280 | humanName: LeftUpperArm
281 | limit:
282 | min: {x: 0, y: 0, z: 0}
283 | max: {x: 0, y: 0, z: 0}
284 | value: {x: 0, y: 0, z: 0}
285 | length: 0
286 | modified: 0
287 | - boneName: B_R_UpperArm
288 | humanName: RightUpperArm
289 | limit:
290 | min: {x: 0, y: 0, z: 0}
291 | max: {x: 0, y: 0, z: 0}
292 | value: {x: 0, y: 0, z: 0}
293 | length: 0
294 | modified: 0
295 | - boneName: B_L_Forearm
296 | humanName: LeftLowerArm
297 | limit:
298 | min: {x: 0, y: 0, z: 0}
299 | max: {x: 0, y: 0, z: 0}
300 | value: {x: 0, y: 0, z: 0}
301 | length: 0
302 | modified: 0
303 | - boneName: B_R_Forearm
304 | humanName: RightLowerArm
305 | limit:
306 | min: {x: 0, y: 0, z: 0}
307 | max: {x: 0, y: 0, z: 0}
308 | value: {x: 0, y: 0, z: 0}
309 | length: 0
310 | modified: 0
311 | - boneName: B_L_Hand
312 | humanName: LeftHand
313 | limit:
314 | min: {x: 0, y: 0, z: 0}
315 | max: {x: 0, y: 0, z: 0}
316 | value: {x: 0, y: 0, z: 0}
317 | length: 0
318 | modified: 0
319 | - boneName: B_R_Hand
320 | humanName: RightHand
321 | limit:
322 | min: {x: 0, y: 0, z: 0}
323 | max: {x: 0, y: 0, z: 0}
324 | value: {x: 0, y: 0, z: 0}
325 | length: 0
326 | modified: 0
327 | - boneName: B_L_Toe0
328 | humanName: LeftToes
329 | limit:
330 | min: {x: 0, y: 0, z: 0}
331 | max: {x: 0, y: 0, z: 0}
332 | value: {x: 0, y: 0, z: 0}
333 | length: 0
334 | modified: 0
335 | - boneName: B_R_Toe0
336 | humanName: RightToes
337 | limit:
338 | min: {x: 0, y: 0, z: 0}
339 | max: {x: 0, y: 0, z: 0}
340 | value: {x: 0, y: 0, z: 0}
341 | length: 0
342 | modified: 0
343 | - boneName: B_L_Finger0
344 | humanName: Left Thumb Proximal
345 | limit:
346 | min: {x: 0, y: 0, z: 0}
347 | max: {x: 0, y: 0, z: 0}
348 | value: {x: 0, y: 0, z: 0}
349 | length: 0
350 | modified: 0
351 | - boneName: B_L_Finger01
352 | humanName: Left Thumb Intermediate
353 | limit:
354 | min: {x: 0, y: 0, z: 0}
355 | max: {x: 0, y: 0, z: 0}
356 | value: {x: 0, y: 0, z: 0}
357 | length: 0
358 | modified: 0
359 | - boneName: B_L_Finger02
360 | humanName: Left Thumb Distal
361 | limit:
362 | min: {x: 0, y: 0, z: 0}
363 | max: {x: 0, y: 0, z: 0}
364 | value: {x: 0, y: 0, z: 0}
365 | length: 0
366 | modified: 0
367 | - boneName: B_L_Finger1
368 | humanName: Left Index Proximal
369 | limit:
370 | min: {x: 0, y: 0, z: 0}
371 | max: {x: 0, y: 0, z: 0}
372 | value: {x: 0, y: 0, z: 0}
373 | length: 0
374 | modified: 0
375 | - boneName: B_L_Finger11
376 | humanName: Left Index Intermediate
377 | limit:
378 | min: {x: 0, y: 0, z: 0}
379 | max: {x: 0, y: 0, z: 0}
380 | value: {x: 0, y: 0, z: 0}
381 | length: 0
382 | modified: 0
383 | - boneName: B_L_Finger12
384 | humanName: Left Index Distal
385 | limit:
386 | min: {x: 0, y: 0, z: 0}
387 | max: {x: 0, y: 0, z: 0}
388 | value: {x: 0, y: 0, z: 0}
389 | length: 0
390 | modified: 0
391 | - boneName: B_L_Finger2
392 | humanName: Left Middle Proximal
393 | limit:
394 | min: {x: 0, y: 0, z: 0}
395 | max: {x: 0, y: 0, z: 0}
396 | value: {x: 0, y: 0, z: 0}
397 | length: 0
398 | modified: 0
399 | - boneName: B_L_Finger21
400 | humanName: Left Middle Intermediate
401 | limit:
402 | min: {x: 0, y: 0, z: 0}
403 | max: {x: 0, y: 0, z: 0}
404 | value: {x: 0, y: 0, z: 0}
405 | length: 0
406 | modified: 0
407 | - boneName: B_L_Finger22
408 | humanName: Left Middle Distal
409 | limit:
410 | min: {x: 0, y: 0, z: 0}
411 | max: {x: 0, y: 0, z: 0}
412 | value: {x: 0, y: 0, z: 0}
413 | length: 0
414 | modified: 0
415 | - boneName: B_L_Finger3
416 | humanName: Left Ring Proximal
417 | limit:
418 | min: {x: 0, y: 0, z: 0}
419 | max: {x: 0, y: 0, z: 0}
420 | value: {x: 0, y: 0, z: 0}
421 | length: 0
422 | modified: 0
423 | - boneName: B_L_Finger31
424 | humanName: Left Ring Intermediate
425 | limit:
426 | min: {x: 0, y: 0, z: 0}
427 | max: {x: 0, y: 0, z: 0}
428 | value: {x: 0, y: 0, z: 0}
429 | length: 0
430 | modified: 0
431 | - boneName: B_L_Finger32
432 | humanName: Left Ring Distal
433 | limit:
434 | min: {x: 0, y: 0, z: 0}
435 | max: {x: 0, y: 0, z: 0}
436 | value: {x: 0, y: 0, z: 0}
437 | length: 0
438 | modified: 0
439 | - boneName: B_L_Finger4
440 | humanName: Left Little Proximal
441 | limit:
442 | min: {x: 0, y: 0, z: 0}
443 | max: {x: 0, y: 0, z: 0}
444 | value: {x: 0, y: 0, z: 0}
445 | length: 0
446 | modified: 0
447 | - boneName: B_L_Finger41
448 | humanName: Left Little Intermediate
449 | limit:
450 | min: {x: 0, y: 0, z: 0}
451 | max: {x: 0, y: 0, z: 0}
452 | value: {x: 0, y: 0, z: 0}
453 | length: 0
454 | modified: 0
455 | - boneName: B_L_Finger42
456 | humanName: Left Little Distal
457 | limit:
458 | min: {x: 0, y: 0, z: 0}
459 | max: {x: 0, y: 0, z: 0}
460 | value: {x: 0, y: 0, z: 0}
461 | length: 0
462 | modified: 0
463 | - boneName: B_R_Finger0
464 | humanName: Right Thumb Proximal
465 | limit:
466 | min: {x: 0, y: 0, z: 0}
467 | max: {x: 0, y: 0, z: 0}
468 | value: {x: 0, y: 0, z: 0}
469 | length: 0
470 | modified: 0
471 | - boneName: B_R_Finger01
472 | humanName: Right Thumb Intermediate
473 | limit:
474 | min: {x: 0, y: 0, z: 0}
475 | max: {x: 0, y: 0, z: 0}
476 | value: {x: 0, y: 0, z: 0}
477 | length: 0
478 | modified: 0
479 | - boneName: B_R_Finger02
480 | humanName: Right Thumb Distal
481 | limit:
482 | min: {x: 0, y: 0, z: 0}
483 | max: {x: 0, y: 0, z: 0}
484 | value: {x: 0, y: 0, z: 0}
485 | length: 0
486 | modified: 0
487 | - boneName: B_R_Finger1
488 | humanName: Right Index Proximal
489 | limit:
490 | min: {x: 0, y: 0, z: 0}
491 | max: {x: 0, y: 0, z: 0}
492 | value: {x: 0, y: 0, z: 0}
493 | length: 0
494 | modified: 0
495 | - boneName: B_R_Finger11
496 | humanName: Right Index Intermediate
497 | limit:
498 | min: {x: 0, y: 0, z: 0}
499 | max: {x: 0, y: 0, z: 0}
500 | value: {x: 0, y: 0, z: 0}
501 | length: 0
502 | modified: 0
503 | - boneName: B_R_Finger12
504 | humanName: Right Index Distal
505 | limit:
506 | min: {x: 0, y: 0, z: 0}
507 | max: {x: 0, y: 0, z: 0}
508 | value: {x: 0, y: 0, z: 0}
509 | length: 0
510 | modified: 0
511 | - boneName: B_R_Finger2
512 | humanName: Right Middle Proximal
513 | limit:
514 | min: {x: 0, y: 0, z: 0}
515 | max: {x: 0, y: 0, z: 0}
516 | value: {x: 0, y: 0, z: 0}
517 | length: 0
518 | modified: 0
519 | - boneName: B_R_Finger21
520 | humanName: Right Middle Intermediate
521 | limit:
522 | min: {x: 0, y: 0, z: 0}
523 | max: {x: 0, y: 0, z: 0}
524 | value: {x: 0, y: 0, z: 0}
525 | length: 0
526 | modified: 0
527 | - boneName: B_R_Finger22
528 | humanName: Right Middle Distal
529 | limit:
530 | min: {x: 0, y: 0, z: 0}
531 | max: {x: 0, y: 0, z: 0}
532 | value: {x: 0, y: 0, z: 0}
533 | length: 0
534 | modified: 0
535 | - boneName: B_R_Finger3
536 | humanName: Right Ring Proximal
537 | limit:
538 | min: {x: 0, y: 0, z: 0}
539 | max: {x: 0, y: 0, z: 0}
540 | value: {x: 0, y: 0, z: 0}
541 | length: 0
542 | modified: 0
543 | - boneName: B_R_Finger31
544 | humanName: Right Ring Intermediate
545 | limit:
546 | min: {x: 0, y: 0, z: 0}
547 | max: {x: 0, y: 0, z: 0}
548 | value: {x: 0, y: 0, z: 0}
549 | length: 0
550 | modified: 0
551 | - boneName: B_R_Finger32
552 | humanName: Right Ring Distal
553 | limit:
554 | min: {x: 0, y: 0, z: 0}
555 | max: {x: 0, y: 0, z: 0}
556 | value: {x: 0, y: 0, z: 0}
557 | length: 0
558 | modified: 0
559 | - boneName: B_R_Finger4
560 | humanName: Right Little Proximal
561 | limit:
562 | min: {x: 0, y: 0, z: 0}
563 | max: {x: 0, y: 0, z: 0}
564 | value: {x: 0, y: 0, z: 0}
565 | length: 0
566 | modified: 0
567 | - boneName: B_R_Finger41
568 | humanName: Right Little Intermediate
569 | limit:
570 | min: {x: 0, y: 0, z: 0}
571 | max: {x: 0, y: 0, z: 0}
572 | value: {x: 0, y: 0, z: 0}
573 | length: 0
574 | modified: 0
575 | - boneName: B_R_Finger42
576 | humanName: Right Little Distal
577 | limit:
578 | min: {x: 0, y: 0, z: 0}
579 | max: {x: 0, y: 0, z: 0}
580 | value: {x: 0, y: 0, z: 0}
581 | length: 0
582 | modified: 0
583 | skeleton:
584 | - name: Knight(Clone)
585 | position: {x: 0, y: 0, z: 0}
586 | rotation: {x: 0, y: 0, z: 0, w: 1}
587 | scale: {x: 1, y: 1, z: 1}
588 | transformModified: 1
589 | - name: Mesh_Knight
590 | position: {x: 0, y: 0, z: 0}
591 | rotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
592 | scale: {x: 1, y: 1, z: 1}
593 | transformModified: 1
594 | - name: Shield
595 | position: {x: -.399687886, y: 1.31370127, z: -.008871492}
596 | rotation: {x: .740296364, y: .670380294, z: -.0408438072, w: .0297205877}
597 | scale: {x: 1, y: 1, z: 1.00000012}
598 | transformModified: 1
599 | - name: Sword
600 | position: {x: .399687916, y: 1.31370115, z: -.00887053739}
601 | rotation: {x: -.040844962, y: .029719498, z: .740296364, w: .670380294}
602 | scale: {x: 1, y: 1.00000012, z: 1.00000024}
603 | transformModified: 1
604 | - name: Motion
605 | position: {x: -9.92584948e-09, y: 0, z: -.00173289876}
606 | rotation: {x: .5, y: -.50000006, z: -.5, w: -.5}
607 | scale: {x: 1, y: 1, z: 1}
608 | transformModified: 1
609 | - name: B_Pelvis
610 | position: {x: -.00504100835, y: -1.63157861e-08, z: 1.30662966}
611 | rotation: {x: .499999315, y: -.500000715, z: -.499999315, w: -.500000715}
612 | scale: {x: 1, y: 1, z: 1}
613 | transformModified: 1
614 | - name: B_L_Thigh
615 | position: {x: -0, y: 2.6673078e-07, z: .15105617}
616 | rotation: {x: .049979046, y: -.998750329, z: 4.18551326e-06, w: -1.25198227e-07}
617 | scale: {x: 1, y: 1.00000036, z: 1.00000012}
618 | transformModified: 1
619 | - name: B_L_Calf
620 | position: {x: -.559504926, y: 9.53674295e-09, z: 3.81469718e-08}
621 | rotation: {x: -3.94832841e-06, y: 3.49807948e-07, z: .0998333097, w: .995004177}
622 | scale: {x: 1.00000024, y: 1.00000012, z: .999999881}
623 | transformModified: 1
624 | - name: B_L_Foot
625 | position: {x: -.559504688, y: -9.53674295e-09, z: -2.86102289e-08}
626 | rotation: {x: 4.77656442e-07, y: -2.68356892e-08, z: -.0499792024, w: .998750269}
627 | scale: {x: .999999642, y: .999999642, z: 1}
628 | transformModified: 1
629 | - name: B_L_Toe0
630 | position: {x: -.170881197, y: .250535816, z: 0}
631 | rotation: {x: 4.63615237e-07, y: 5.05762102e-07, z: -.707106829, w: .707106769}
632 | scale: {x: 1.00000012, y: 1.00000012, z: 1}
633 | transformModified: 1
634 | - name: B_R_Thigh
635 | position: {x: -0, y: -1.51097765e-07, z: -.15105617}
636 | rotation: {x: .0499790274, y: -.998750269, z: -1.64236769e-06, w: 2.18980389e-07}
637 | scale: {x: .99999994, y: 1.00000012, z: 1.00000012}
638 | transformModified: 1
639 | - name: B_R_Calf
640 | position: {x: -.559504867, y: 9.53674295e-09, z: 1.90734859e-08}
641 | rotation: {x: 2.34101458e-06, y: -2.15952042e-07, z: .0998333544, w: .995004237}
642 | scale: {x: 1.00000024, y: 1.00000012, z: 1}
643 | transformModified: 1
644 | - name: B_R_Foot
645 | position: {x: -.559504867, y: -1.19209287e-09, z: 2.86102289e-08}
646 | rotation: {x: 1.57204845e-08, y: -7.15391479e-08, z: -.049979277, w: .998750269}
647 | scale: {x: 1, y: .999999881, z: 1.00000024}
648 | transformModified: 1
649 | - name: B_R_Toe0
650 | position: {x: -.170881152, y: .250535876, z: -9.53674295e-09}
651 | rotation: {x: 4.80156871e-07, y: 3.83853404e-07, z: -.707106769, w: .707106769}
652 | scale: {x: 1.00000012, y: 1, z: 1}
653 | transformModified: 1
654 | - name: B_Spine
655 | position: {x: -.128686056, y: -.000171503722, z: -5.38754641e-09}
656 | rotation: {x: 1.6093253e-06, y: -4.6185271e-14, z: -4.97379847e-14, w: -1}
657 | scale: {x: .99999994, y: 1, z: 1}
658 | transformModified: 1
659 | - name: B_Spine1
660 | position: {x: -.215230405, y: -.000231670434, z: -4.21622487e-10}
661 | rotation: {x: 2.98023153e-08, y: 2.98023117e-08, z: 2.98023259e-08, w: 1}
662 | scale: {x: 1, y: 1, z: 1}
663 | transformModified: 1
664 | - name: B_L_Clavicle
665 | position: {x: -.29094252, y: -1.04755159e-07, z: .0577138476}
666 | rotation: {x: -.707106769, y: -6.70733868e-07, z: .707106829, w: 5.93671473e-07}
667 | scale: {x: 1.00000024, y: 1.00000048, z: 1.00000048}
668 | transformModified: 1
669 | - name: B_L_UpperArm
670 | position: {x: -.279177576, y: 1.51991841e-08, z: 0}
671 | rotation: {x: .0499778576, y: -.00685496209, z: -.000343121967, w: .998726785}
672 | scale: {x: .999999702, y: .999999583, z: 1.00000024}
673 | transformModified: 1
674 | - name: B_L_Forearm
675 | position: {x: -.37960723, y: -5.72204577e-08, z: 1.52587887e-07}
676 | rotation: {x: -.000423331425, y: .00422410714, z: .0385166928, w: .999248981}
677 | scale: {x: 1, y: 1, z: .99999994}
678 | transformModified: 1
679 | - name: B_L_Hand
680 | position: {x: -.254474699, y: -5.72204577e-08, z: -1.52587887e-07}
681 | rotation: {x: .706774175, y: .00931772497, z: .0076337033, w: -.707336783}
682 | scale: {x: .999999881, y: .999999762, z: 1.0000006}
683 | transformModified: 1
684 | - name: B_L_Finger0
685 | position: {x: -.129822001, y: .00109169004, z: -.0998993069}
686 | rotation: {x: .370151013, y: -.325750917, z: .219956011, w: .841720879}
687 | scale: {x: 1.00000048, y: .999999404, z: 1}
688 | transformModified: 1
689 | - name: B_L_Finger01
690 | position: {x: -.0614230335, y: 0, z: -2.09808348e-07}
691 | rotation: {x: -5.11729809e-07, y: -2.53053872e-06, z: -.0377705283, w: .999286413}
692 | scale: {x: 1.00000024, y: .999999821, z: .999999344}
693 | transformModified: 1
694 | - name: B_L_Finger02
695 | position: {x: -.0614232607, y: 1.90734859e-08, z: 2.28881831e-07}
696 | rotation: {x: 2.34107631e-07, y: 6.40581419e-08, z: -.116402008, w: .993202209}
697 | scale: {x: 1.00000036, y: 1.00000012, z: 1.00000036}
698 | transformModified: 1
699 | - name: B_L_Finger3
700 | position: {x: -.171576381, y: -.0349287018, z: .020928191}
701 | rotation: {x: -.000398169912, y: -.0161044765, z: .0288506411, w: .999453902}
702 | scale: {x: 1.00000012, y: .99999994, z: .999999881}
703 | transformModified: 1
704 | - name: B_L_Finger31
705 | position: {x: -.073707886, y: 1.52587887e-07, z: 0}
706 | rotation: {x: -3.34176292e-07, y: -1.59982093e-07, z: -.0377692245, w: .999286473}
707 | scale: {x: 1, y: .999999762, z: .99999994}
708 | transformModified: 1
709 | - name: B_L_Finger32
710 | position: {x: -.0737076551, y: 2.09808348e-07, z: 3.81469718e-08}
711 | rotation: {x: -1.53955639e-07, y: 2.37374422e-07, z: -.116401985, w: .993202209}
712 | scale: {x: 1.00000036, y: 1, z: 1.00000083}
713 | transformModified: 1
714 | - name: B_L_Finger2
715 | position: {x: -.17157653, y: -.0349610895, z: -.0194974411}
716 | rotation: {x: -.000398090808, y: -.0161042456, z: .0288495775, w: .999454021}
717 | scale: {x: 1.00000012, y: 1, z: .999999583}
718 | transformModified: 1
719 | - name: B_L_Finger21
720 | position: {x: -.0859923512, y: 0, z: 9.5367426e-08}
721 | rotation: {x: 8.56782492e-07, y: 3.31079491e-07, z: -.0377691127, w: .999286473}
722 | scale: {x: 1.00000036, y: .99999994, z: .999999583}
723 | transformModified: 1
724 | - name: B_L_Finger22
725 | position: {x: -.0859925076, y: 1.52587887e-07, z: -4.7683713e-08}
726 | rotation: {x: -2.72541797e-07, y: -4.72688155e-09, z: -.116401941, w: .993202209}
727 | scale: {x: 1, y: 1, z: 1.00000036}
728 | transformModified: 1
729 | - name: B_L_Finger4
730 | position: {x: -.171576381, y: -.0348966196, z: .0613538474}
731 | rotation: {x: -.000399190874, y: -.0161054395, z: .028852094, w: .999453843}
732 | scale: {x: 1.00000024, y: 1, z: .999999762}
733 | transformModified: 1
734 | - name: B_L_Finger41
735 | position: {x: -.0614232607, y: 2.28881831e-07, z: 1.23977657e-07}
736 | rotation: {x: 3.91013941e-07, y: 2.01005878e-06, z: -.0377739333, w: .999286354}
737 | scale: {x: .999999702, y: .999999881, z: .999999404}
738 | transformModified: 1
739 | - name: B_L_Finger42
740 | position: {x: -.061423108, y: -2.09808348e-07, z: -2.002716e-07}
741 | rotation: {x: -4.55457467e-07, y: 2.83827859e-07, z: -.116401821, w: .993202269}
742 | scale: {x: 1.00000012, y: 1.00000036, z: 1.0000006}
743 | transformModified: 1
744 | - name: B_L_Finger1
745 | position: {x: -.171576306, y: -.0349931344, z: -.0599230379}
746 | rotation: {x: -.000397760101, y: -.016104836, z: .0288502742, w: .999453902}
747 | scale: {x: 1.00000048, y: 1.00000024, z: .999999642}
748 | transformModified: 1
749 | - name: B_L_Finger11
750 | position: {x: -.073707886, y: -3.81469718e-08, z: 1.52587887e-07}
751 | rotation: {x: 5.30608759e-07, y: 1.69855309e-06, z: -.0377725065, w: .999286354}
752 | scale: {x: .999999583, y: .999999583, z: 1.00000012}
753 | transformModified: 1
754 | - name: B_L_Finger12
755 | position: {x: -.0737078041, y: -1.7166137e-07, z: -2.47955313e-07}
756 | rotation: {x: -3.45607333e-07, y: -5.66688563e-08, z: -.116402008, w: .993202209}
757 | scale: {x: 1, y: 1, z: .99999994}
758 | transformModified: 1
759 | - name: B_Neck
760 | position: {x: -.29094252, y: -.000102089492, z: -1.85795407e-10}
761 | rotation: {x: -4.76837101e-07, y: 1.4210853e-14, z: 1.4210853e-14, w: 1}
762 | scale: {x: 1.00000024, y: 1.00000024, z: 1.00000024}
763 | transformModified: 1
764 | - name: B_Head
765 | position: {x: -.128209069, y: -2.08616253e-08, z: 2.84217088e-16}
766 | rotation: {x: 2.98023046e-08, y: 2.98023011e-08, z: 2.98023437e-08, w: 1}
767 | scale: {x: 1, y: 1, z: .999999881}
768 | transformModified: 1
769 | - name: B_R_Clavicle
770 | position: {x: -.29094252, y: 1.05053182e-07, z: -.0577138551}
771 | rotation: {x: -.707106829, y: 6.53276174e-07, z: -.707106829, w: 6.11129281e-07}
772 | scale: {x: 1.00000024, y: 1.00000024, z: 1.00000036}
773 | transformModified: 1
774 | - name: B_R_UpperArm
775 | position: {x: -.279177397, y: 1.23083595e-07, z: -1.52587887e-07}
776 | rotation: {x: -.049979873, y: .00685449084, z: -.000343050022, w: .998726666}
777 | scale: {x: .999999702, y: 1, z: .999999642}
778 | transformModified: 1
779 | - name: B_R_Forearm
780 | position: {x: -.37960723, y: 3.81469718e-08, z: 1.90734852e-07}
781 | rotation: {x: -.000425703649, y: .00422326755, z: -.0385166332, w: -.999248922}
782 | scale: {x: .999999642, y: .999999881, z: .99999994}
783 | transformModified: 1
784 | - name: B_R_Hand
785 | position: {x: -.254474849, y: -5.72204577e-08, z: -2.28881831e-07}
786 | rotation: {x: .706773698, y: .00931658596, z: -.00763259456, w: .707337141}
787 | scale: {x: 1.00000036, y: 1, z: 1.00000048}
788 | transformModified: 1
789 | - name: B_R_Finger0
790 | position: {x: -.129822001, y: .00109169004, z: .0998994336}
791 | rotation: {x: -.37015301, y: .325752079, z: .219954044, w: .841720045}
792 | scale: {x: 1.00000024, y: .999999344, z: .999999344}
793 | transformModified: 1
794 | - name: B_R_Finger01
795 | position: {x: -.0614232607, y: -1.14440915e-07, z: 7.62939436e-08}
796 | rotation: {x: 5.08750077e-07, y: -9.53106735e-07, z: -.0377704389, w: .999286413}
797 | scale: {x: 1.00000012, y: .99999994, z: 1.00000036}
798 | transformModified: 1
799 | - name: B_R_Finger02
800 | position: {x: -.061423108, y: 5.72204577e-08, z: 2.6702881e-07}
801 | rotation: {x: -1.37297391e-07, y: -1.38777565e-07, z: -.116401963, w: .993202209}
802 | scale: {x: 1.00000024, y: 1.00000072, z: .99999994}
803 | transformModified: 1
804 | - name: B_R_Finger3
805 | position: {x: -.171576768, y: -.0349286646, z: -.0209283065}
806 | rotation: {x: .000397893542, y: .0161037762, z: .028848229, w: .999454021}
807 | scale: {x: .999999821, y: .99999994, z: 1.00000012}
808 | transformModified: 1
809 | - name: B_R_Finger31
810 | position: {x: -.0737075061, y: -7.62939436e-08, z: 0}
811 | rotation: {x: 7.12161523e-07, y: 7.72263377e-07, z: -.0377719291, w: .999286413}
812 | scale: {x: 1.00000036, y: 1.00000036, z: 1.00000048}
813 | transformModified: 1
814 | - name: B_R_Finger32
815 | position: {x: -.073707886, y: -1.90734852e-07, z: -1.7166137e-07}
816 | rotation: {x: 2.09034354e-07, y: -1.67212761e-07, z: -.116402112, w: .993202209}
817 | scale: {x: 1, y: .999999821, z: 1.00000024}
818 | transformModified: 1
819 | - name: B_R_Finger2
820 | position: {x: -.171576604, y: -.034960784, z: .0194974989}
821 | rotation: {x: .000398075732, y: .0161047541, z: .0288491882, w: .999454021}
822 | scale: {x: 1, y: 1, z: .999999702}
823 | transformModified: 1
824 | - name: B_R_Finger21
825 | position: {x: -.0859923512, y: -1.14440915e-07, z: -3.05175774e-07}
826 | rotation: {x: -4.69668322e-07, y: -2.224632e-06, z: -.0377696976, w: .999286532}
827 | scale: {x: 1.00000024, y: 1.00000048, z: 1.00000048}
828 | transformModified: 1
829 | - name: B_R_Finger22
830 | position: {x: -.0859924331, y: -1.90734859e-08, z: 2.6702881e-07}
831 | rotation: {x: 2.85560304e-07, y: -1.07212479e-08, z: -.116402023, w: .99320215}
832 | scale: {x: .999999762, y: .999999285, z: 1}
833 | transformModified: 1
834 | - name: B_R_Finger4
835 | position: {x: -.171576768, y: -.0348970406, z: -.061354097}
836 | rotation: {x: .000398056203, y: .0161029678, z: .0288486741, w: .999454021}
837 | scale: {x: 1.00000036, y: 1.00000095, z: 1.00000095}
838 | transformModified: 1
839 | - name: B_R_Finger41
840 | position: {x: -.0614226535, y: 1.14440915e-07, z: 3.19480876e-07}
841 | rotation: {x: 1.25350357e-06, y: 2.39036626e-06, z: -.0377719216, w: .999286473}
842 | scale: {x: 1, y: .99999994, z: 1.00000036}
843 | transformModified: 1
844 | - name: B_R_Finger42
845 | position: {x: -.0614235662, y: 1.33514405e-07, z: -9.5367426e-08}
846 | rotation: {x: -3.96105918e-07, y: -2.10901106e-07, z: -.116402216, w: .993202209}
847 | scale: {x: 1.00000024, y: 1.00000024, z: .999999702}
848 | transformModified: 1
849 | - name: B_R_Finger1
850 | position: {x: -.171576455, y: -.0349930935, z: .0599230453}
851 | rotation: {x: .000397807977, y: .0161034595, z: .0288479682, w: .999454021}
852 | scale: {x: .999999762, y: 1.00000024, z: .99999994}
853 | transformModified: 1
854 | - name: B_R_Finger11
855 | position: {x: -.0737077296, y: 0, z: 7.62939436e-08}
856 | rotation: {x: 2.5224395e-07, y: 6.39122163e-07, z: -.0377696753, w: .999286532}
857 | scale: {x: 1.00000024, y: .999999642, z: 1.00000012}
858 | transformModified: 1
859 | - name: B_R_Finger12
860 | position: {x: -.0737077296, y: -5.72204577e-08, z: -1.14440915e-07}
861 | rotation: {x: 1.46927476e-07, y: -1.11970806e-07, z: -.116402127, w: .993202209}
862 | scale: {x: 1, y: .99999994, z: .999999762}
863 | transformModified: 1
864 | armTwist: .5
865 | foreArmTwist: .5
866 | upperLegTwist: .5
867 | legTwist: .5
868 | armStretch: .0500000007
869 | legStretch: .0500000007
870 | feetSpacing: 0
871 | rootMotionBoneName:
872 | lastHumanDescriptionAvatarSource: {instanceID: 0}
873 | animationType: 3
874 | additionalBone: 0
875 | userData:
876 |
--------------------------------------------------------------------------------
/Assets/Warrior Pack Bundle 2 FREE/Mage Warrior Mecanim Animation Pack/Characters/Mage.FBX.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: 7c72ed3f90575084c9f3b5b585887182
3 | ModelImporter:
4 | serializedVersion: 16
5 | fileIDToRecycleName:
6 | 100000: B_Head
7 | 100002: B_L_Calf
8 | 100004: B_L_Clavicle
9 | 100006: B_L_Finger0
10 | 100008: B_L_Finger01
11 | 100010: B_L_Finger02
12 | 100012: B_L_Finger1
13 | 100014: B_L_Finger11
14 | 100016: B_L_Finger12
15 | 100018: B_L_Finger2
16 | 100020: B_L_Finger21
17 | 100022: B_L_Finger22
18 | 100024: B_L_Finger3
19 | 100026: B_L_Finger31
20 | 100028: B_L_Finger32
21 | 100030: B_L_Finger4
22 | 100032: B_L_Finger41
23 | 100034: B_L_Finger42
24 | 100036: B_L_Foot
25 | 100038: B_L_Forearm
26 | 100040: B_L_Hand
27 | 100042: B_L_Thigh
28 | 100044: B_L_Toe0
29 | 100046: B_L_UpperArm
30 | 100048: B_Neck
31 | 100050: B_Pelvis
32 | 100052: B_R_Calf
33 | 100054: B_R_Clavicle
34 | 100056: B_R_Finger0
35 | 100058: B_R_Finger01
36 | 100060: B_R_Finger02
37 | 100062: B_R_Finger1
38 | 100064: B_R_Finger11
39 | 100066: B_R_Finger12
40 | 100068: B_R_Finger2
41 | 100070: B_R_Finger21
42 | 100072: B_R_Finger22
43 | 100074: B_R_Finger3
44 | 100076: B_R_Finger31
45 | 100078: B_R_Finger32
46 | 100080: B_R_Finger4
47 | 100082: B_R_Finger41
48 | 100084: B_R_Finger42
49 | 100086: B_R_Foot
50 | 100088: B_R_Forearm
51 | 100090: B_R_Hand
52 | 100092: B_R_Thigh
53 | 100094: B_R_Toe0
54 | 100096: B_R_UpperArm
55 | 100098: B_Spine
56 | 100100: B_Spine1
57 | 100102: //RootNode
58 | 100104: Mesh_Brute
59 | 100106: Motion
60 | 100108: Mesh_Knight
61 | 100110: Shield
62 | 100112: Sword
63 | 100114: Mesh-Mage
64 | 100116: Mesh-Staff
65 | 400000: B_Head
66 | 400002: B_L_Calf
67 | 400004: B_L_Clavicle
68 | 400006: B_L_Finger0
69 | 400008: B_L_Finger01
70 | 400010: B_L_Finger02
71 | 400012: B_L_Finger1
72 | 400014: B_L_Finger11
73 | 400016: B_L_Finger12
74 | 400018: B_L_Finger2
75 | 400020: B_L_Finger21
76 | 400022: B_L_Finger22
77 | 400024: B_L_Finger3
78 | 400026: B_L_Finger31
79 | 400028: B_L_Finger32
80 | 400030: B_L_Finger4
81 | 400032: B_L_Finger41
82 | 400034: B_L_Finger42
83 | 400036: B_L_Foot
84 | 400038: B_L_Forearm
85 | 400040: B_L_Hand
86 | 400042: B_L_Thigh
87 | 400044: B_L_Toe0
88 | 400046: B_L_UpperArm
89 | 400048: B_Neck
90 | 400050: B_Pelvis
91 | 400052: B_R_Calf
92 | 400054: B_R_Clavicle
93 | 400056: B_R_Finger0
94 | 400058: B_R_Finger01
95 | 400060: B_R_Finger02
96 | 400062: B_R_Finger1
97 | 400064: B_R_Finger11
98 | 400066: B_R_Finger12
99 | 400068: B_R_Finger2
100 | 400070: B_R_Finger21
101 | 400072: B_R_Finger22
102 | 400074: B_R_Finger3
103 | 400076: B_R_Finger31
104 | 400078: B_R_Finger32
105 | 400080: B_R_Finger4
106 | 400082: B_R_Finger41
107 | 400084: B_R_Finger42
108 | 400086: B_R_Foot
109 | 400088: B_R_Forearm
110 | 400090: B_R_Hand
111 | 400092: B_R_Thigh
112 | 400094: B_R_Toe0
113 | 400096: B_R_UpperArm
114 | 400098: B_Spine
115 | 400100: B_Spine1
116 | 400102: //RootNode
117 | 400104: Mesh_Brute
118 | 400106: Motion
119 | 400108: Mesh_Knight
120 | 400110: Shield
121 | 400112: Sword
122 | 400114: Mesh-Mage
123 | 400116: Mesh-Staff
124 | 2300000: Shield
125 | 2300002: Sword
126 | 3300000: Shield
127 | 3300002: Sword
128 | 4300000: Mesh_Brute
129 | 4300002: Mesh_Knight
130 | 4300004: Shield
131 | 4300006: Sword
132 | 4300008: Mesh-Mage
133 | 4300010: Mesh-Staff
134 | 7400000: Take 001
135 | 9500000: //RootNode
136 | 13700000: Mesh_Brute
137 | 13700002: Mesh_Knight
138 | 13700004: Shield
139 | 13700006: Sword
140 | 13700008: Mesh-Mage
141 | 13700010: Mesh-Staff
142 | materials:
143 | importMaterials: 0
144 | materialName: 0
145 | materialSearch: 1
146 | animations:
147 | legacyGenerateAnimations: 4
148 | bakeSimulation: 0
149 | optimizeGameObjects: 0
150 | motionNodeName:
151 | animationCompression: 3
152 | animationRotationError: .5
153 | animationPositionError: .5
154 | animationScaleError: .5
155 | animationWrapMode: 0
156 | extraExposedTransformPaths: []
157 | clipAnimations: []
158 | isReadable: 1
159 | meshes:
160 | lODScreenPercentages: []
161 | globalScale: .00999999978
162 | meshCompression: 0
163 | addColliders: 0
164 | importBlendShapes: 1
165 | swapUVChannels: 0
166 | generateSecondaryUV: 0
167 | useFileUnits: 1
168 | optimizeMeshForGPU: 1
169 | weldVertices: 1
170 | secondaryUVAngleDistortion: 8
171 | secondaryUVAreaDistortion: 15.000001
172 | secondaryUVHardAngle: 88
173 | secondaryUVPackMargin: 4
174 | tangentSpace:
175 | normalSmoothAngle: 60
176 | splitTangentsAcrossUV: 1
177 | normalImportMode: 0
178 | tangentImportMode: 1
179 | importAnimation: 0
180 | copyAvatar: 0
181 | humanDescription:
182 | human:
183 | - boneName: B_Pelvis
184 | humanName: Hips
185 | limit:
186 | min: {x: 0, y: 0, z: 0}
187 | max: {x: 0, y: 0, z: 0}
188 | value: {x: 0, y: 0, z: 0}
189 | length: 0
190 | modified: 0
191 | - boneName: B_L_Thigh
192 | humanName: LeftUpperLeg
193 | limit:
194 | min: {x: 0, y: 0, z: 0}
195 | max: {x: 0, y: 0, z: 0}
196 | value: {x: 0, y: 0, z: 0}
197 | length: 0
198 | modified: 0
199 | - boneName: B_R_Thigh
200 | humanName: RightUpperLeg
201 | limit:
202 | min: {x: 0, y: 0, z: 0}
203 | max: {x: 0, y: 0, z: 0}
204 | value: {x: 0, y: 0, z: 0}
205 | length: 0
206 | modified: 0
207 | - boneName: B_L_Calf
208 | humanName: LeftLowerLeg
209 | limit:
210 | min: {x: 0, y: 0, z: 0}
211 | max: {x: 0, y: 0, z: 0}
212 | value: {x: 0, y: 0, z: 0}
213 | length: 0
214 | modified: 0
215 | - boneName: B_R_Calf
216 | humanName: RightLowerLeg
217 | limit:
218 | min: {x: 0, y: 0, z: 0}
219 | max: {x: 0, y: 0, z: 0}
220 | value: {x: 0, y: 0, z: 0}
221 | length: 0
222 | modified: 0
223 | - boneName: B_L_Foot
224 | humanName: LeftFoot
225 | limit:
226 | min: {x: 0, y: 0, z: 0}
227 | max: {x: 0, y: 0, z: 0}
228 | value: {x: 0, y: 0, z: 0}
229 | length: 0
230 | modified: 0
231 | - boneName: B_R_Foot
232 | humanName: RightFoot
233 | limit:
234 | min: {x: 0, y: 0, z: 0}
235 | max: {x: 0, y: 0, z: 0}
236 | value: {x: 0, y: 0, z: 0}
237 | length: 0
238 | modified: 0
239 | - boneName: B_Spine
240 | humanName: Spine
241 | limit:
242 | min: {x: 0, y: 0, z: 0}
243 | max: {x: 0, y: 0, z: 0}
244 | value: {x: 0, y: 0, z: 0}
245 | length: 0
246 | modified: 0
247 | - boneName: B_Spine1
248 | humanName: Chest
249 | limit:
250 | min: {x: 0, y: 0, z: 0}
251 | max: {x: 0, y: 0, z: 0}
252 | value: {x: 0, y: 0, z: 0}
253 | length: 0
254 | modified: 0
255 | - boneName: B_Neck
256 | humanName: Neck
257 | limit:
258 | min: {x: 0, y: 0, z: 0}
259 | max: {x: 0, y: 0, z: 0}
260 | value: {x: 0, y: 0, z: 0}
261 | length: 0
262 | modified: 0
263 | - boneName: B_Head
264 | humanName: Head
265 | limit:
266 | min: {x: 0, y: 0, z: 0}
267 | max: {x: 0, y: 0, z: 0}
268 | value: {x: 0, y: 0, z: 0}
269 | length: 0
270 | modified: 0
271 | - boneName: B_L_Clavicle
272 | humanName: LeftShoulder
273 | limit:
274 | min: {x: 0, y: 0, z: 0}
275 | max: {x: 0, y: 0, z: 0}
276 | value: {x: 0, y: 0, z: 0}
277 | length: 0
278 | modified: 0
279 | - boneName: B_R_Clavicle
280 | humanName: RightShoulder
281 | limit:
282 | min: {x: 0, y: 0, z: 0}
283 | max: {x: 0, y: 0, z: 0}
284 | value: {x: 0, y: 0, z: 0}
285 | length: 0
286 | modified: 0
287 | - boneName: B_L_UpperArm
288 | humanName: LeftUpperArm
289 | limit:
290 | min: {x: 0, y: 0, z: 0}
291 | max: {x: 0, y: 0, z: 0}
292 | value: {x: 0, y: 0, z: 0}
293 | length: 0
294 | modified: 0
295 | - boneName: B_R_UpperArm
296 | humanName: RightUpperArm
297 | limit:
298 | min: {x: 0, y: 0, z: 0}
299 | max: {x: 0, y: 0, z: 0}
300 | value: {x: 0, y: 0, z: 0}
301 | length: 0
302 | modified: 0
303 | - boneName: B_L_Forearm
304 | humanName: LeftLowerArm
305 | limit:
306 | min: {x: 0, y: 0, z: 0}
307 | max: {x: 0, y: 0, z: 0}
308 | value: {x: 0, y: 0, z: 0}
309 | length: 0
310 | modified: 0
311 | - boneName: B_R_Forearm
312 | humanName: RightLowerArm
313 | limit:
314 | min: {x: 0, y: 0, z: 0}
315 | max: {x: 0, y: 0, z: 0}
316 | value: {x: 0, y: 0, z: 0}
317 | length: 0
318 | modified: 0
319 | - boneName: B_L_Hand
320 | humanName: LeftHand
321 | limit:
322 | min: {x: 0, y: 0, z: 0}
323 | max: {x: 0, y: 0, z: 0}
324 | value: {x: 0, y: 0, z: 0}
325 | length: 0
326 | modified: 0
327 | - boneName: B_R_Hand
328 | humanName: RightHand
329 | limit:
330 | min: {x: 0, y: 0, z: 0}
331 | max: {x: 0, y: 0, z: 0}
332 | value: {x: 0, y: 0, z: 0}
333 | length: 0
334 | modified: 0
335 | - boneName: B_L_Toe0
336 | humanName: LeftToes
337 | limit:
338 | min: {x: 0, y: 0, z: 0}
339 | max: {x: 0, y: 0, z: 0}
340 | value: {x: 0, y: 0, z: 0}
341 | length: 0
342 | modified: 0
343 | - boneName: B_R_Toe0
344 | humanName: RightToes
345 | limit:
346 | min: {x: 0, y: 0, z: 0}
347 | max: {x: 0, y: 0, z: 0}
348 | value: {x: 0, y: 0, z: 0}
349 | length: 0
350 | modified: 0
351 | - boneName: B_L_Finger0
352 | humanName: Left Thumb Proximal
353 | limit:
354 | min: {x: 0, y: 0, z: 0}
355 | max: {x: 0, y: 0, z: 0}
356 | value: {x: 0, y: 0, z: 0}
357 | length: 0
358 | modified: 0
359 | - boneName: B_L_Finger01
360 | humanName: Left Thumb Intermediate
361 | limit:
362 | min: {x: 0, y: 0, z: 0}
363 | max: {x: 0, y: 0, z: 0}
364 | value: {x: 0, y: 0, z: 0}
365 | length: 0
366 | modified: 0
367 | - boneName: B_L_Finger02
368 | humanName: Left Thumb Distal
369 | limit:
370 | min: {x: 0, y: 0, z: 0}
371 | max: {x: 0, y: 0, z: 0}
372 | value: {x: 0, y: 0, z: 0}
373 | length: 0
374 | modified: 0
375 | - boneName: B_L_Finger1
376 | humanName: Left Index Proximal
377 | limit:
378 | min: {x: 0, y: 0, z: 0}
379 | max: {x: 0, y: 0, z: 0}
380 | value: {x: 0, y: 0, z: 0}
381 | length: 0
382 | modified: 0
383 | - boneName: B_L_Finger11
384 | humanName: Left Index Intermediate
385 | limit:
386 | min: {x: 0, y: 0, z: 0}
387 | max: {x: 0, y: 0, z: 0}
388 | value: {x: 0, y: 0, z: 0}
389 | length: 0
390 | modified: 0
391 | - boneName: B_L_Finger12
392 | humanName: Left Index Distal
393 | limit:
394 | min: {x: 0, y: 0, z: 0}
395 | max: {x: 0, y: 0, z: 0}
396 | value: {x: 0, y: 0, z: 0}
397 | length: 0
398 | modified: 0
399 | - boneName: B_L_Finger2
400 | humanName: Left Middle Proximal
401 | limit:
402 | min: {x: 0, y: 0, z: 0}
403 | max: {x: 0, y: 0, z: 0}
404 | value: {x: 0, y: 0, z: 0}
405 | length: 0
406 | modified: 0
407 | - boneName: B_L_Finger21
408 | humanName: Left Middle Intermediate
409 | limit:
410 | min: {x: 0, y: 0, z: 0}
411 | max: {x: 0, y: 0, z: 0}
412 | value: {x: 0, y: 0, z: 0}
413 | length: 0
414 | modified: 0
415 | - boneName: B_L_Finger22
416 | humanName: Left Middle Distal
417 | limit:
418 | min: {x: 0, y: 0, z: 0}
419 | max: {x: 0, y: 0, z: 0}
420 | value: {x: 0, y: 0, z: 0}
421 | length: 0
422 | modified: 0
423 | - boneName: B_L_Finger3
424 | humanName: Left Ring Proximal
425 | limit:
426 | min: {x: 0, y: 0, z: 0}
427 | max: {x: 0, y: 0, z: 0}
428 | value: {x: 0, y: 0, z: 0}
429 | length: 0
430 | modified: 0
431 | - boneName: B_L_Finger31
432 | humanName: Left Ring Intermediate
433 | limit:
434 | min: {x: 0, y: 0, z: 0}
435 | max: {x: 0, y: 0, z: 0}
436 | value: {x: 0, y: 0, z: 0}
437 | length: 0
438 | modified: 0
439 | - boneName: B_L_Finger32
440 | humanName: Left Ring Distal
441 | limit:
442 | min: {x: 0, y: 0, z: 0}
443 | max: {x: 0, y: 0, z: 0}
444 | value: {x: 0, y: 0, z: 0}
445 | length: 0
446 | modified: 0
447 | - boneName: B_L_Finger4
448 | humanName: Left Little Proximal
449 | limit:
450 | min: {x: 0, y: 0, z: 0}
451 | max: {x: 0, y: 0, z: 0}
452 | value: {x: 0, y: 0, z: 0}
453 | length: 0
454 | modified: 0
455 | - boneName: B_L_Finger41
456 | humanName: Left Little Intermediate
457 | limit:
458 | min: {x: 0, y: 0, z: 0}
459 | max: {x: 0, y: 0, z: 0}
460 | value: {x: 0, y: 0, z: 0}
461 | length: 0
462 | modified: 0
463 | - boneName: B_L_Finger42
464 | humanName: Left Little Distal
465 | limit:
466 | min: {x: 0, y: 0, z: 0}
467 | max: {x: 0, y: 0, z: 0}
468 | value: {x: 0, y: 0, z: 0}
469 | length: 0
470 | modified: 0
471 | - boneName: B_R_Finger0
472 | humanName: Right Thumb Proximal
473 | limit:
474 | min: {x: 0, y: 0, z: 0}
475 | max: {x: 0, y: 0, z: 0}
476 | value: {x: 0, y: 0, z: 0}
477 | length: 0
478 | modified: 0
479 | - boneName: B_R_Finger01
480 | humanName: Right Thumb Intermediate
481 | limit:
482 | min: {x: 0, y: 0, z: 0}
483 | max: {x: 0, y: 0, z: 0}
484 | value: {x: 0, y: 0, z: 0}
485 | length: 0
486 | modified: 0
487 | - boneName: B_R_Finger02
488 | humanName: Right Thumb Distal
489 | limit:
490 | min: {x: 0, y: 0, z: 0}
491 | max: {x: 0, y: 0, z: 0}
492 | value: {x: 0, y: 0, z: 0}
493 | length: 0
494 | modified: 0
495 | - boneName: B_R_Finger1
496 | humanName: Right Index Proximal
497 | limit:
498 | min: {x: 0, y: 0, z: 0}
499 | max: {x: 0, y: 0, z: 0}
500 | value: {x: 0, y: 0, z: 0}
501 | length: 0
502 | modified: 0
503 | - boneName: B_R_Finger11
504 | humanName: Right Index Intermediate
505 | limit:
506 | min: {x: 0, y: 0, z: 0}
507 | max: {x: 0, y: 0, z: 0}
508 | value: {x: 0, y: 0, z: 0}
509 | length: 0
510 | modified: 0
511 | - boneName: B_R_Finger12
512 | humanName: Right Index Distal
513 | limit:
514 | min: {x: 0, y: 0, z: 0}
515 | max: {x: 0, y: 0, z: 0}
516 | value: {x: 0, y: 0, z: 0}
517 | length: 0
518 | modified: 0
519 | - boneName: B_R_Finger2
520 | humanName: Right Middle Proximal
521 | limit:
522 | min: {x: 0, y: 0, z: 0}
523 | max: {x: 0, y: 0, z: 0}
524 | value: {x: 0, y: 0, z: 0}
525 | length: 0
526 | modified: 0
527 | - boneName: B_R_Finger21
528 | humanName: Right Middle Intermediate
529 | limit:
530 | min: {x: 0, y: 0, z: 0}
531 | max: {x: 0, y: 0, z: 0}
532 | value: {x: 0, y: 0, z: 0}
533 | length: 0
534 | modified: 0
535 | - boneName: B_R_Finger22
536 | humanName: Right Middle Distal
537 | limit:
538 | min: {x: 0, y: 0, z: 0}
539 | max: {x: 0, y: 0, z: 0}
540 | value: {x: 0, y: 0, z: 0}
541 | length: 0
542 | modified: 0
543 | - boneName: B_R_Finger3
544 | humanName: Right Ring Proximal
545 | limit:
546 | min: {x: 0, y: 0, z: 0}
547 | max: {x: 0, y: 0, z: 0}
548 | value: {x: 0, y: 0, z: 0}
549 | length: 0
550 | modified: 0
551 | - boneName: B_R_Finger31
552 | humanName: Right Ring Intermediate
553 | limit:
554 | min: {x: 0, y: 0, z: 0}
555 | max: {x: 0, y: 0, z: 0}
556 | value: {x: 0, y: 0, z: 0}
557 | length: 0
558 | modified: 0
559 | - boneName: B_R_Finger32
560 | humanName: Right Ring Distal
561 | limit:
562 | min: {x: 0, y: 0, z: 0}
563 | max: {x: 0, y: 0, z: 0}
564 | value: {x: 0, y: 0, z: 0}
565 | length: 0
566 | modified: 0
567 | - boneName: B_R_Finger4
568 | humanName: Right Little Proximal
569 | limit:
570 | min: {x: 0, y: 0, z: 0}
571 | max: {x: 0, y: 0, z: 0}
572 | value: {x: 0, y: 0, z: 0}
573 | length: 0
574 | modified: 0
575 | - boneName: B_R_Finger41
576 | humanName: Right Little Intermediate
577 | limit:
578 | min: {x: 0, y: 0, z: 0}
579 | max: {x: 0, y: 0, z: 0}
580 | value: {x: 0, y: 0, z: 0}
581 | length: 0
582 | modified: 0
583 | - boneName: B_R_Finger42
584 | humanName: Right Little Distal
585 | limit:
586 | min: {x: 0, y: 0, z: 0}
587 | max: {x: 0, y: 0, z: 0}
588 | value: {x: 0, y: 0, z: 0}
589 | length: 0
590 | modified: 0
591 | skeleton:
592 | - name: Knight(Clone)
593 | position: {x: 0, y: 0, z: 0}
594 | rotation: {x: 0, y: 0, z: 0, w: 1}
595 | scale: {x: 1, y: 1, z: 1}
596 | transformModified: 1
597 | - name: Mesh_Knight
598 | position: {x: 0, y: 0, z: 0}
599 | rotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
600 | scale: {x: 1, y: 1, z: 1}
601 | transformModified: 1
602 | - name: Shield
603 | position: {x: -.399687886, y: 1.31370127, z: -.008871492}
604 | rotation: {x: .740296364, y: .670380294, z: -.0408438072, w: .0297205877}
605 | scale: {x: 1, y: 1, z: 1.00000012}
606 | transformModified: 1
607 | - name: Sword
608 | position: {x: .399687916, y: 1.31370115, z: -.00887053739}
609 | rotation: {x: -.040844962, y: .029719498, z: .740296364, w: .670380294}
610 | scale: {x: 1, y: 1.00000012, z: 1.00000024}
611 | transformModified: 1
612 | - name: Motion
613 | position: {x: -9.92584948e-09, y: 0, z: -.00173289876}
614 | rotation: {x: .5, y: -.50000006, z: -.5, w: -.5}
615 | scale: {x: 1, y: 1, z: 1}
616 | transformModified: 1
617 | - name: B_Pelvis
618 | position: {x: -.00504100835, y: -1.63157861e-08, z: 1.30662966}
619 | rotation: {x: .499999315, y: -.500000715, z: -.499999315, w: -.500000715}
620 | scale: {x: 1, y: 1, z: 1}
621 | transformModified: 1
622 | - name: B_L_Thigh
623 | position: {x: -0, y: 2.6673078e-07, z: .15105617}
624 | rotation: {x: .049979046, y: -.998750329, z: 4.18551326e-06, w: -1.25198227e-07}
625 | scale: {x: 1, y: 1.00000036, z: 1.00000012}
626 | transformModified: 1
627 | - name: B_L_Calf
628 | position: {x: -.559504926, y: 9.53674295e-09, z: 3.81469718e-08}
629 | rotation: {x: -3.94832841e-06, y: 3.49807948e-07, z: .0998333097, w: .995004177}
630 | scale: {x: 1.00000024, y: 1.00000012, z: .999999881}
631 | transformModified: 1
632 | - name: B_L_Foot
633 | position: {x: -.559504688, y: -9.53674295e-09, z: -2.86102289e-08}
634 | rotation: {x: 4.77656442e-07, y: -2.68356892e-08, z: -.0499792024, w: .998750269}
635 | scale: {x: .999999642, y: .999999642, z: 1}
636 | transformModified: 1
637 | - name: B_L_Toe0
638 | position: {x: -.170881197, y: .250535816, z: 0}
639 | rotation: {x: 4.63615237e-07, y: 5.05762102e-07, z: -.707106829, w: .707106769}
640 | scale: {x: 1.00000012, y: 1.00000012, z: 1}
641 | transformModified: 1
642 | - name: B_R_Thigh
643 | position: {x: -0, y: -1.51097765e-07, z: -.15105617}
644 | rotation: {x: .0499790274, y: -.998750269, z: -1.64236769e-06, w: 2.18980389e-07}
645 | scale: {x: .99999994, y: 1.00000012, z: 1.00000012}
646 | transformModified: 1
647 | - name: B_R_Calf
648 | position: {x: -.559504867, y: 9.53674295e-09, z: 1.90734859e-08}
649 | rotation: {x: 2.34101458e-06, y: -2.15952042e-07, z: .0998333544, w: .995004237}
650 | scale: {x: 1.00000024, y: 1.00000012, z: 1}
651 | transformModified: 1
652 | - name: B_R_Foot
653 | position: {x: -.559504867, y: -1.19209287e-09, z: 2.86102289e-08}
654 | rotation: {x: 1.57204845e-08, y: -7.15391479e-08, z: -.049979277, w: .998750269}
655 | scale: {x: 1, y: .999999881, z: 1.00000024}
656 | transformModified: 1
657 | - name: B_R_Toe0
658 | position: {x: -.170881152, y: .250535876, z: -9.53674295e-09}
659 | rotation: {x: 4.80156871e-07, y: 3.83853404e-07, z: -.707106769, w: .707106769}
660 | scale: {x: 1.00000012, y: 1, z: 1}
661 | transformModified: 1
662 | - name: B_Spine
663 | position: {x: -.128686056, y: -.000171503722, z: -5.38754641e-09}
664 | rotation: {x: 1.6093253e-06, y: -4.6185271e-14, z: -4.97379847e-14, w: -1}
665 | scale: {x: .99999994, y: 1, z: 1}
666 | transformModified: 1
667 | - name: B_Spine1
668 | position: {x: -.215230405, y: -.000231670434, z: -4.21622487e-10}
669 | rotation: {x: 2.98023153e-08, y: 2.98023117e-08, z: 2.98023259e-08, w: 1}
670 | scale: {x: 1, y: 1, z: 1}
671 | transformModified: 1
672 | - name: B_L_Clavicle
673 | position: {x: -.29094252, y: -1.04755159e-07, z: .0577138476}
674 | rotation: {x: -.707106769, y: -6.70733868e-07, z: .707106829, w: 5.93671473e-07}
675 | scale: {x: 1.00000024, y: 1.00000048, z: 1.00000048}
676 | transformModified: 1
677 | - name: B_L_UpperArm
678 | position: {x: -.279177576, y: 1.51991841e-08, z: 0}
679 | rotation: {x: .0499778576, y: -.00685496209, z: -.000343121967, w: .998726785}
680 | scale: {x: .999999702, y: .999999583, z: 1.00000024}
681 | transformModified: 1
682 | - name: B_L_Forearm
683 | position: {x: -.37960723, y: -5.72204577e-08, z: 1.52587887e-07}
684 | rotation: {x: -.000423331425, y: .00422410714, z: .0385166928, w: .999248981}
685 | scale: {x: 1, y: 1, z: .99999994}
686 | transformModified: 1
687 | - name: B_L_Hand
688 | position: {x: -.254474699, y: -5.72204577e-08, z: -1.52587887e-07}
689 | rotation: {x: .706774175, y: .00931772497, z: .0076337033, w: -.707336783}
690 | scale: {x: .999999881, y: .999999762, z: 1.0000006}
691 | transformModified: 1
692 | - name: B_L_Finger0
693 | position: {x: -.129822001, y: .00109169004, z: -.0998993069}
694 | rotation: {x: .370151013, y: -.325750917, z: .219956011, w: .841720879}
695 | scale: {x: 1.00000048, y: .999999404, z: 1}
696 | transformModified: 1
697 | - name: B_L_Finger01
698 | position: {x: -.0614230335, y: 0, z: -2.09808348e-07}
699 | rotation: {x: -5.11729809e-07, y: -2.53053872e-06, z: -.0377705283, w: .999286413}
700 | scale: {x: 1.00000024, y: .999999821, z: .999999344}
701 | transformModified: 1
702 | - name: B_L_Finger02
703 | position: {x: -.0614232607, y: 1.90734859e-08, z: 2.28881831e-07}
704 | rotation: {x: 2.34107631e-07, y: 6.40581419e-08, z: -.116402008, w: .993202209}
705 | scale: {x: 1.00000036, y: 1.00000012, z: 1.00000036}
706 | transformModified: 1
707 | - name: B_L_Finger3
708 | position: {x: -.171576381, y: -.0349287018, z: .020928191}
709 | rotation: {x: -.000398169912, y: -.0161044765, z: .0288506411, w: .999453902}
710 | scale: {x: 1.00000012, y: .99999994, z: .999999881}
711 | transformModified: 1
712 | - name: B_L_Finger31
713 | position: {x: -.073707886, y: 1.52587887e-07, z: 0}
714 | rotation: {x: -3.34176292e-07, y: -1.59982093e-07, z: -.0377692245, w: .999286473}
715 | scale: {x: 1, y: .999999762, z: .99999994}
716 | transformModified: 1
717 | - name: B_L_Finger32
718 | position: {x: -.0737076551, y: 2.09808348e-07, z: 3.81469718e-08}
719 | rotation: {x: -1.53955639e-07, y: 2.37374422e-07, z: -.116401985, w: .993202209}
720 | scale: {x: 1.00000036, y: 1, z: 1.00000083}
721 | transformModified: 1
722 | - name: B_L_Finger2
723 | position: {x: -.17157653, y: -.0349610895, z: -.0194974411}
724 | rotation: {x: -.000398090808, y: -.0161042456, z: .0288495775, w: .999454021}
725 | scale: {x: 1.00000012, y: 1, z: .999999583}
726 | transformModified: 1
727 | - name: B_L_Finger21
728 | position: {x: -.0859923512, y: 0, z: 9.5367426e-08}
729 | rotation: {x: 8.56782492e-07, y: 3.31079491e-07, z: -.0377691127, w: .999286473}
730 | scale: {x: 1.00000036, y: .99999994, z: .999999583}
731 | transformModified: 1
732 | - name: B_L_Finger22
733 | position: {x: -.0859925076, y: 1.52587887e-07, z: -4.7683713e-08}
734 | rotation: {x: -2.72541797e-07, y: -4.72688155e-09, z: -.116401941, w: .993202209}
735 | scale: {x: 1, y: 1, z: 1.00000036}
736 | transformModified: 1
737 | - name: B_L_Finger4
738 | position: {x: -.171576381, y: -.0348966196, z: .0613538474}
739 | rotation: {x: -.000399190874, y: -.0161054395, z: .028852094, w: .999453843}
740 | scale: {x: 1.00000024, y: 1, z: .999999762}
741 | transformModified: 1
742 | - name: B_L_Finger41
743 | position: {x: -.0614232607, y: 2.28881831e-07, z: 1.23977657e-07}
744 | rotation: {x: 3.91013941e-07, y: 2.01005878e-06, z: -.0377739333, w: .999286354}
745 | scale: {x: .999999702, y: .999999881, z: .999999404}
746 | transformModified: 1
747 | - name: B_L_Finger42
748 | position: {x: -.061423108, y: -2.09808348e-07, z: -2.002716e-07}
749 | rotation: {x: -4.55457467e-07, y: 2.83827859e-07, z: -.116401821, w: .993202269}
750 | scale: {x: 1.00000012, y: 1.00000036, z: 1.0000006}
751 | transformModified: 1
752 | - name: B_L_Finger1
753 | position: {x: -.171576306, y: -.0349931344, z: -.0599230379}
754 | rotation: {x: -.000397760101, y: -.016104836, z: .0288502742, w: .999453902}
755 | scale: {x: 1.00000048, y: 1.00000024, z: .999999642}
756 | transformModified: 1
757 | - name: B_L_Finger11
758 | position: {x: -.073707886, y: -3.81469718e-08, z: 1.52587887e-07}
759 | rotation: {x: 5.30608759e-07, y: 1.69855309e-06, z: -.0377725065, w: .999286354}
760 | scale: {x: .999999583, y: .999999583, z: 1.00000012}
761 | transformModified: 1
762 | - name: B_L_Finger12
763 | position: {x: -.0737078041, y: -1.7166137e-07, z: -2.47955313e-07}
764 | rotation: {x: -3.45607333e-07, y: -5.66688563e-08, z: -.116402008, w: .993202209}
765 | scale: {x: 1, y: 1, z: .99999994}
766 | transformModified: 1
767 | - name: B_Neck
768 | position: {x: -.29094252, y: -.000102089492, z: -1.85795407e-10}
769 | rotation: {x: -4.76837101e-07, y: 1.4210853e-14, z: 1.4210853e-14, w: 1}
770 | scale: {x: 1.00000024, y: 1.00000024, z: 1.00000024}
771 | transformModified: 1
772 | - name: B_Head
773 | position: {x: -.128209069, y: -2.08616253e-08, z: 2.84217088e-16}
774 | rotation: {x: 2.98023046e-08, y: 2.98023011e-08, z: 2.98023437e-08, w: 1}
775 | scale: {x: 1, y: 1, z: .999999881}
776 | transformModified: 1
777 | - name: B_R_Clavicle
778 | position: {x: -.29094252, y: 1.05053182e-07, z: -.0577138551}
779 | rotation: {x: -.707106829, y: 6.53276174e-07, z: -.707106829, w: 6.11129281e-07}
780 | scale: {x: 1.00000024, y: 1.00000024, z: 1.00000036}
781 | transformModified: 1
782 | - name: B_R_UpperArm
783 | position: {x: -.279177397, y: 1.23083595e-07, z: -1.52587887e-07}
784 | rotation: {x: -.049979873, y: .00685449084, z: -.000343050022, w: .998726666}
785 | scale: {x: .999999702, y: 1, z: .999999642}
786 | transformModified: 1
787 | - name: B_R_Forearm
788 | position: {x: -.37960723, y: 3.81469718e-08, z: 1.90734852e-07}
789 | rotation: {x: -.000425703649, y: .00422326755, z: -.0385166332, w: -.999248922}
790 | scale: {x: .999999642, y: .999999881, z: .99999994}
791 | transformModified: 1
792 | - name: B_R_Hand
793 | position: {x: -.254474849, y: -5.72204577e-08, z: -2.28881831e-07}
794 | rotation: {x: .706773698, y: .00931658596, z: -.00763259456, w: .707337141}
795 | scale: {x: 1.00000036, y: 1, z: 1.00000048}
796 | transformModified: 1
797 | - name: B_R_Finger0
798 | position: {x: -.129822001, y: .00109169004, z: .0998994336}
799 | rotation: {x: -.37015301, y: .325752079, z: .219954044, w: .841720045}
800 | scale: {x: 1.00000024, y: .999999344, z: .999999344}
801 | transformModified: 1
802 | - name: B_R_Finger01
803 | position: {x: -.0614232607, y: -1.14440915e-07, z: 7.62939436e-08}
804 | rotation: {x: 5.08750077e-07, y: -9.53106735e-07, z: -.0377704389, w: .999286413}
805 | scale: {x: 1.00000012, y: .99999994, z: 1.00000036}
806 | transformModified: 1
807 | - name: B_R_Finger02
808 | position: {x: -.061423108, y: 5.72204577e-08, z: 2.6702881e-07}
809 | rotation: {x: -1.37297391e-07, y: -1.38777565e-07, z: -.116401963, w: .993202209}
810 | scale: {x: 1.00000024, y: 1.00000072, z: .99999994}
811 | transformModified: 1
812 | - name: B_R_Finger3
813 | position: {x: -.171576768, y: -.0349286646, z: -.0209283065}
814 | rotation: {x: .000397893542, y: .0161037762, z: .028848229, w: .999454021}
815 | scale: {x: .999999821, y: .99999994, z: 1.00000012}
816 | transformModified: 1
817 | - name: B_R_Finger31
818 | position: {x: -.0737075061, y: -7.62939436e-08, z: 0}
819 | rotation: {x: 7.12161523e-07, y: 7.72263377e-07, z: -.0377719291, w: .999286413}
820 | scale: {x: 1.00000036, y: 1.00000036, z: 1.00000048}
821 | transformModified: 1
822 | - name: B_R_Finger32
823 | position: {x: -.073707886, y: -1.90734852e-07, z: -1.7166137e-07}
824 | rotation: {x: 2.09034354e-07, y: -1.67212761e-07, z: -.116402112, w: .993202209}
825 | scale: {x: 1, y: .999999821, z: 1.00000024}
826 | transformModified: 1
827 | - name: B_R_Finger2
828 | position: {x: -.171576604, y: -.034960784, z: .0194974989}
829 | rotation: {x: .000398075732, y: .0161047541, z: .0288491882, w: .999454021}
830 | scale: {x: 1, y: 1, z: .999999702}
831 | transformModified: 1
832 | - name: B_R_Finger21
833 | position: {x: -.0859923512, y: -1.14440915e-07, z: -3.05175774e-07}
834 | rotation: {x: -4.69668322e-07, y: -2.224632e-06, z: -.0377696976, w: .999286532}
835 | scale: {x: 1.00000024, y: 1.00000048, z: 1.00000048}
836 | transformModified: 1
837 | - name: B_R_Finger22
838 | position: {x: -.0859924331, y: -1.90734859e-08, z: 2.6702881e-07}
839 | rotation: {x: 2.85560304e-07, y: -1.07212479e-08, z: -.116402023, w: .99320215}
840 | scale: {x: .999999762, y: .999999285, z: 1}
841 | transformModified: 1
842 | - name: B_R_Finger4
843 | position: {x: -.171576768, y: -.0348970406, z: -.061354097}
844 | rotation: {x: .000398056203, y: .0161029678, z: .0288486741, w: .999454021}
845 | scale: {x: 1.00000036, y: 1.00000095, z: 1.00000095}
846 | transformModified: 1
847 | - name: B_R_Finger41
848 | position: {x: -.0614226535, y: 1.14440915e-07, z: 3.19480876e-07}
849 | rotation: {x: 1.25350357e-06, y: 2.39036626e-06, z: -.0377719216, w: .999286473}
850 | scale: {x: 1, y: .99999994, z: 1.00000036}
851 | transformModified: 1
852 | - name: B_R_Finger42
853 | position: {x: -.0614235662, y: 1.33514405e-07, z: -9.5367426e-08}
854 | rotation: {x: -3.96105918e-07, y: -2.10901106e-07, z: -.116402216, w: .993202209}
855 | scale: {x: 1.00000024, y: 1.00000024, z: .999999702}
856 | transformModified: 1
857 | - name: B_R_Finger1
858 | position: {x: -.171576455, y: -.0349930935, z: .0599230453}
859 | rotation: {x: .000397807977, y: .0161034595, z: .0288479682, w: .999454021}
860 | scale: {x: .999999762, y: 1.00000024, z: .99999994}
861 | transformModified: 1
862 | - name: B_R_Finger11
863 | position: {x: -.0737077296, y: 0, z: 7.62939436e-08}
864 | rotation: {x: 2.5224395e-07, y: 6.39122163e-07, z: -.0377696753, w: .999286532}
865 | scale: {x: 1.00000024, y: .999999642, z: 1.00000012}
866 | transformModified: 1
867 | - name: B_R_Finger12
868 | position: {x: -.0737077296, y: -5.72204577e-08, z: -1.14440915e-07}
869 | rotation: {x: 1.46927476e-07, y: -1.11970806e-07, z: -.116402127, w: .993202209}
870 | scale: {x: 1, y: .99999994, z: .999999762}
871 | transformModified: 1
872 | armTwist: .5
873 | foreArmTwist: .5
874 | upperLegTwist: .5
875 | legTwist: .5
876 | armStretch: .0500000007
877 | legStretch: .0500000007
878 | feetSpacing: 0
879 | rootMotionBoneName:
880 | lastHumanDescriptionAvatarSource: {instanceID: 0}
881 | animationType: 3
882 | additionalBone: 0
883 | userData:
884 |
--------------------------------------------------------------------------------