├── .gitignore
├── textures
├── blank50.png
├── blank75.png
├── checker1.png
├── checker2.png
├── checker2g.png
├── bunny_100x.png
└── bunny_fill_100x.png
├── shaders
├── vol-vs.glsl
└── vol-fs.glsl
├── README.md
├── stitching
├── stitch.py
└── convert_bunny_RAW_to_PNG.py
├── css
├── reset.css
└── index.css
├── index.html
├── LICENSE
└── js
├── lib
├── mousetrap.min.js
├── Stats.js
├── dat.gui.min.js
└── jquery.min.js
└── index.js
/.gitignore:
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1 | *.sublime-project
2 | *.sublime-workspace
3 | *.kpf
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/textures/blank50.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/blank50.png
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/textures/blank75.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/blank75.png
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/textures/checker1.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/checker1.png
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/textures/checker2.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/checker2.png
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/textures/checker2g.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/checker2g.png
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/textures/bunny_100x.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/bunny_100x.png
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/textures/bunny_fill_100x.png:
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https://raw.githubusercontent.com/nopjia/WebGL-Volumetric/HEAD/textures/bunny_fill_100x.png
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/shaders/vol-vs.glsl:
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1 | #ifdef GL_ES
2 | precision highp float;
3 | #endif
4 |
5 | varying vec2 vUv;
6 | varying vec3 vPos0;
7 | varying vec3 vPos1;
8 | varying vec3 vPos1n;
9 | varying mat4 vObjMatInv;
10 |
11 | void main()
12 | {
13 | vUv = uv;
14 |
15 | gl_Position = projectionMatrix *
16 | modelViewMatrix *
17 | vec4(position,1.0);
18 |
19 | vPos0 = ( objectMatrix * vec4(position, 1.0) ).xyz;
20 | vPos1 = position;
21 | vPos1n = position+vec3(0.5);
22 |
23 | //vObjMatInv = inverse(objectMatrix);
24 | }
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/README.md:
--------------------------------------------------------------------------------
1 | # Volumetric Renderer
2 |
3 | Real-time volumetric renderer with physically based lighting
4 |
5 | Volume data is a 3D texture simulated by 2D tiles
6 | (TODO: 2D tiles as square texture)
7 |
8 | Live demo: [iamnop.com/volumetric](http://iamnop.com/volumetric)
9 |
10 | Blog: http://nopjia.blogspot.com/2012/09/webgl-volumetric-renderer.html
11 |
12 | 
13 |
14 | ## License
15 |
16 | The BSD 3-Clause License
17 |
18 | Copyright (c) 2015 [Nop Jiarathanakul](http://iamnop.com/)
19 |
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/stitching/stitch.py:
--------------------------------------------------------------------------------
1 | import array
2 | from PIL import Image
3 |
4 | SLICES = 361
5 | size = (100, 100, 100)
6 | imout = Image.new("L", (size[0], size[1]*size[2]))
7 |
8 | for i in range(size[2]):
9 | z = i * SLICES/size[2]
10 |
11 | filename = "bunny/"+str(z+1)+".png"
12 | im = Image.open(filename)
13 | im = im.resize((110, 110))
14 |
15 | region = im.crop((3, 7, 103, 107))
16 |
17 | box = (0, i*size[1], size[0], (i+1)*size[1])
18 | imout.paste(region, box)
19 |
20 | print "processed slice "+str(z)+" : "+filename
21 |
22 | imout.save("test.png", "PNG")
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/stitching/convert_bunny_RAW_to_PNG.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 |
3 | import array
4 | from PIL import Image
5 |
6 | size = (512, 512, 361)
7 | #im = Image.new("L", (size[0], size[1]*size[2]))
8 | im = Image.new("L", (size[0], size[1]))
9 | putpix = im.im.putpixel
10 |
11 | for z in range(151, size[2]):
12 |
13 | filename = "bunny/"+str(z+1)
14 | a = array.array("H")
15 | with open(filename, "rb") as f:
16 | a.fromfile(f, size[0]*size[1])
17 | a.byteswap()
18 |
19 | for y in range(size[1]):
20 | for x in range(size[0]):
21 | val = a[x+y*size[1]] / 16
22 | if val > 255:
23 | val = 0
24 | putpix((x,y), val)
25 | #putpix((x,y+z*size[1]), val)
26 |
27 |
28 |
29 | im.save(filename+".png", "PNG")
30 |
31 | print "processed slice "+str(z)+" : "+filename
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/css/reset.css:
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1 | /* http://meyerweb.com/eric/tools/css/reset/
2 | v2.0 | 20110126
3 | License: none (public domain)
4 | */
5 |
6 | html, body, div, span, applet, object, iframe,
7 | h1, h2, h3, h4, h5, h6, p, blockquote, pre,
8 | a, abbr, acronym, address, big, cite, code,
9 | del, dfn, em, img, ins, kbd, q, s, samp,
10 | small, strike, strong, sub, sup, tt, var,
11 | b, u, i, center,
12 | dl, dt, dd, ol, ul, li,
13 | fieldset, form, label, legend,
14 | table, caption, tbody, tfoot, thead, tr, th, td,
15 | article, aside, canvas, details, embed,
16 | figure, figcaption, footer, header, hgroup,
17 | menu, nav, output, ruby, section, summary,
18 | time, mark, audio, video {
19 | margin: 0;
20 | padding: 0;
21 | border: 0;
22 | font-size: 100%;
23 | font: inherit;
24 | vertical-align: baseline;
25 | }
26 | /* HTML5 display-role reset for older browsers */
27 | article, aside, details, figcaption, figure,
28 | footer, header, hgroup, menu, nav, section {
29 | display: block;
30 | }
31 | body {
32 | line-height: 1;
33 | }
34 | ol, ul {
35 | list-style: none;
36 | }
37 | blockquote, q {
38 | quotes: none;
39 | }
40 | blockquote:before, blockquote:after,
41 | q:before, q:after {
42 | content: '';
43 | content: none;
44 | }
45 | table {
46 | border-collapse: collapse;
47 | border-spacing: 0;
48 | }
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/index.html:
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1 |
2 |
5 |
8 |
11 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 | Volumetric Renderer
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The BSD 3-Clause License
2 |
3 | Copyright (c) 2015, Nop Jiarathanakul
4 | All rights reserved.
5 |
6 | Redistribution and use in source and binary forms, with or without
7 | modification, are permitted provided that the following conditions are met:
8 |
9 | * Redistributions of source code must retain the above copyright notice, this
10 | list of conditions and the following disclaimer.
11 |
12 | * Redistributions in binary form must reproduce the above copyright notice,
13 | this list of conditions and the following disclaimer in the documentation
14 | and/or other materials provided with the distribution.
15 |
16 | * Neither the name of the copyright holder nor the names of its
17 | contributors may be used to endorse or promote products derived from
18 | this software without specific prior written permission.
19 |
20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
/css/index.css:
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1 | div {
2 | display: block;
3 | position: relative;
4 | }
5 |
6 | #container {
7 | overflow: hidden;
8 | }
9 | #container>canvas {
10 | float: left;
11 | }
12 |
13 | #gui-container {
14 | position: absolute;
15 | bottom: 0;
16 | z-index: 10;
17 | }
18 |
19 | .gradient-bg-cyan-black {
20 | /* IE10 Consumer Preview */
21 | background-image: -ms-linear-gradient(top, #005C7A 0%, #000000 100%);
22 |
23 | /* Mozilla Firefox */
24 | background-image: -moz-linear-gradient(top, #005C7A 0%, #000000 100%);
25 |
26 | /* Opera */
27 | background-image: -o-linear-gradient(top, #005C7A 0%, #000000 100%);
28 |
29 | /* Webkit (Safari/Chrome 10) */
30 | background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #005C7A), color-stop(1, #000000));
31 |
32 | /* Webkit (Chrome 11+) */
33 | background-image: -webkit-linear-gradient(top, #005C7A 0%, #000000 100%);
34 |
35 | /* W3C Markup, IE10 Release Preview */
36 | background-image: linear-gradient(to bottom, #005C7A 0%, #000000 100%);
37 | }
38 |
39 | .gradient-bg-gray-black {
40 | /* IE10 Consumer Preview */
41 | background-image: -ms-linear-gradient(top, #666666 0%, #000000 100%);
42 |
43 | /* Mozilla Firefox */
44 | background-image: -moz-linear-gradient(top, #666666 0%, #000000 100%);
45 |
46 | /* Opera */
47 | background-image: -o-linear-gradient(top, #666666 0%, #000000 100%);
48 |
49 | /* Webkit (Safari/Chrome 10) */
50 | background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #666666), color-stop(1, #000000));
51 |
52 | /* Webkit (Chrome 11+) */
53 | background-image: -webkit-linear-gradient(top, #666666 0%, #000000 100%);
54 |
55 | /* W3C Markup, IE10 Release Preview */
56 | background-image: linear-gradient(to bottom, #666666 0%, #000000 100%);
57 | }
--------------------------------------------------------------------------------
/js/lib/mousetrap.min.js:
--------------------------------------------------------------------------------
1 | /* mousetrap v1.1.3 craig.is/killing/mice */
2 | (function(){function p(a,c,b){if(a.addEventListener)return a.addEventListener(c,b,!1);a.attachEvent("on"+c,b)}function v(a){return"keypress"==a.type?String.fromCharCode(a.which):h[a.which]?h[a.which]:w[a.which]?w[a.which]:String.fromCharCode(a.which).toLowerCase()}function q(a){var a=a||{},c=!1,b;for(b in l)a[b]?c=!0:l[b]=0;c||(n=!1)}function x(a,c,b,d,E){var g,e,f=[],i=b.type;if(!k[a])return[];"keyup"==i&&r(a)&&(c=[a]);for(g=0;gd||h.hasOwnProperty(d)&&(o[h[d]]=d)}b=o[a]?
5 | "keydown":"keypress"}"keypress"==b&&c.length&&(b="keydown");return b}function z(a,c,b,d,f){var a=a.replace(/\s+/g," "),g=a.split(" "),e,h,i=[];if(1":".","?":"/","|":"\\"},B={option:"alt",command:"meta","return":"enter",escape:"esc"},o,k={},j={},l={},A,u=!1,n=!1,f=1;20>f;++f)h[111+f]="f"+f;for(f=0;9>=f;++f)h[f+96]=f;p(document,"keypress",t);p(document,"keydown",t);p(document,"keyup",t);var D={bind:function(a,c,b){for(var d=a instanceof Array?a:[a],f=0;f prevTime + 1000 ) {
116 |
117 | fps = Math.round( ( frames * 1000 ) / ( time - prevTime ) );
118 | fpsMin = Math.min( fpsMin, fps );
119 | fpsMax = Math.max( fpsMax, fps );
120 |
121 | fpsText.textContent = fps + ' FPS (' + fpsMin + '-' + fpsMax + ')';
122 | updateGraph( fpsGraph, Math.min( 30, 30 - ( fps / 100 ) * 30 ) );
123 |
124 | prevTime = time;
125 | frames = 0;
126 |
127 | }
128 |
129 | return time;
130 |
131 | },
132 |
133 | update: function () {
134 |
135 | startTime = this.end();
136 |
137 | }
138 |
139 | }
140 |
141 | };
142 |
--------------------------------------------------------------------------------
/shaders/vol-fs.glsl:
--------------------------------------------------------------------------------
1 | #ifdef GL_ES
2 | precision highp float;
3 | #endif
4 |
5 | //---------------------------------------------------------
6 | // MACROS
7 | //---------------------------------------------------------
8 |
9 | #define EPS 0.0001
10 | #define PI 3.14159265
11 | #define HALFPI 1.57079633
12 | #define ROOTTHREE 1.73205081
13 |
14 | #define EQUALS(A,B) ( abs((A)-(B)) < EPS )
15 | #define EQUALSZERO(A) ( ((A)-EPS) )
16 |
17 |
18 | //---------------------------------------------------------
19 | // CONSTANTS
20 | //---------------------------------------------------------
21 |
22 | // 32 48 64 96 128
23 | #define MAX_STEPS 64
24 |
25 | #define LIGHT_NUM 2
26 | //#define uTMK 20.0
27 | #define TM_MIN 0.05
28 |
29 |
30 | //---------------------------------------------------------
31 | // SHADER VARS
32 | //---------------------------------------------------------
33 |
34 | varying vec2 vUv;
35 | varying vec3 vPos0; // position in world coords
36 | varying vec3 vPos1; // position in object coords
37 | varying vec3 vPos1n; // normalized 0 to 1, for texture lookup
38 |
39 | uniform vec3 uOffset; // TESTDEBUG
40 |
41 | uniform vec3 uCamPos;
42 |
43 | uniform vec3 uLightP[LIGHT_NUM]; // point lights
44 | uniform vec3 uLightC[LIGHT_NUM];
45 |
46 | uniform vec3 uColor; // color of volume
47 | uniform sampler2D uTex; // 3D(2D) volume texture
48 | uniform vec3 uTexDim; // dimensions of texture
49 |
50 | uniform float uTMK;
51 |
52 | float gStepSize;
53 | float gStepFactor;
54 |
55 |
56 | //---------------------------------------------------------
57 | // PROGRAM
58 | //---------------------------------------------------------
59 |
60 | // TODO: convert world to local volume space
61 | vec3 toLocal(vec3 p) {
62 | return p + vec3(0.5);
63 | }
64 |
65 | float sampleVolTex(vec3 pos) {
66 | pos = pos + uOffset; // TESTDEBUG
67 |
68 | // note: z is up in 3D tex coords, pos.z is tex.y, pos.y is zSlice
69 | float zSlice = (1.0-pos.y)*(uTexDim.z-1.0); // float value of slice number, slice 0th to 63rd
70 |
71 | // calc pixels from top of texture
72 | float fromTopPixels =
73 | floor(zSlice)*uTexDim.y + // offset pix from top of tex, from upper slice
74 | pos.z*(uTexDim.y-1.0) + // y pos in pixels, range 0th to 63rd pix
75 | 0.5; // offset to center of cell
76 |
77 | // calc y tex coords of two slices
78 | float y0 = min( (fromTopPixels)/(uTexDim.y*uTexDim.z), 1.0);
79 | float y1 = min( (fromTopPixels+uTexDim.y)/(uTexDim.y*uTexDim.z), 1.0);
80 |
81 | // get (bi)linear interped texture reads at two slices
82 | float z0 = texture2D(uTex, vec2(pos.x, y0)).g;
83 | float z1 = texture2D(uTex, vec2(pos.x, y1)).g;
84 |
85 | // lerp them again (thus trilinear), using remaining fraction of zSlice
86 | return mix(z0, z1, fract(zSlice));
87 | }
88 |
89 | // accumulate density by ray marching
90 | float getDensity(vec3 ro, vec3 rd) {
91 | vec3 step = rd*gStepSize;
92 | vec3 pos = ro;
93 |
94 | float density = 0.0;
95 |
96 | for (int i=0; i 0.95 ||
103 | pos.x > 1.0 || pos.x < 0.0 ||
104 | pos.y > 1.0 || pos.y < 0.0 ||
105 | pos.z > 1.0 || pos.z < 0.0)
106 | break;
107 | }
108 |
109 | return density;
110 | }
111 |
112 | // calc transmittance
113 | float getTransmittance(vec3 ro, vec3 rd) {
114 | vec3 step = rd*gStepSize;
115 | vec3 pos = ro;
116 |
117 | float tm = 1.0;
118 |
119 | for (int i=0; i 1.0 || pos.x < 0.0 ||
126 | pos.y > 1.0 || pos.y < 0.0 ||
127 | pos.z > 1.0 || pos.z < 0.0)
128 | break;
129 | }
130 |
131 | return tm;
132 | }
133 |
134 | vec4 raymarchNoLight(vec3 ro, vec3 rd) {
135 | vec3 step = rd*gStepSize;
136 | vec3 pos = ro;
137 |
138 | vec3 col = vec3(0.0);
139 | float tm = 1.0;
140 |
141 | for (int i=0; i 1.0 || pos.x < 0.0 ||
151 | pos.y > 1.0 || pos.y < 0.0 ||
152 | pos.z > 1.0 || pos.z < 0.0)
153 | break;
154 | }
155 |
156 | float alpha = 1.0-tm;
157 | return vec4(col/alpha, alpha);
158 | }
159 |
160 | vec4 raymarchLight(vec3 ro, vec3 rd) {
161 | vec3 step = rd*gStepSize;
162 | vec3 pos = ro;
163 |
164 |
165 | vec3 col = vec3(0.0); // accumulated color
166 | float tm = 1.0; // accumulated transmittance
167 |
168 | for (int i=0; i 1.0 || pos.x < 0.0 ||
185 | pos.y > 1.0 || pos.y < 0.0 ||
186 | pos.z > 1.0 || pos.z < 0.0)
187 | break;
188 | }
189 |
190 | float alpha = 1.0-tm;
191 | return vec4(col/alpha, alpha);
192 | }
193 |
194 | void main() {
195 | // in world coords, just for now
196 | vec3 ro = vPos1n;
197 | vec3 rd = normalize( ro - toLocal(uCamPos) );
198 | //vec3 rd = normalize(ro-uCamPos);
199 |
200 | // step_size = root_three / max_steps ; to get through diagonal
201 | gStepSize = ROOTTHREE / float(MAX_STEPS);
202 | gStepFactor = 32.0 * gStepSize;
203 |
204 | gl_FragColor = raymarchLight(ro, rd);
205 | //gl_FragColor = vec4(uColor, getDensity(ro,rd));
206 | //gl_FragColor = vec4(vec3(sampleVolTex(pos)), 1.0);
207 | //gl_FragColor = vec4(vPos1n, 1.0);
208 | //gl_FragColor = vec4(uLightP[0], 1.0);
209 | }
--------------------------------------------------------------------------------
/js/index.js:
--------------------------------------------------------------------------------
1 | c = {};
2 | c.CAM_FOV = 45;
3 | c.CAM_NEAR = 1;
4 | c.CAM_FAR = 200;
5 | c.FOG_NEAR = 1;
6 | c.FOG_FAR = 20;
7 |
8 | g = {};
9 | g.width, g.height;
10 | g.container, g.renderer, g.scene, g.camera, g.controls;
11 | g.stats, g.gui;
12 |
13 | g.lightC = [];
14 | g.lightP = [];
15 |
16 | g.time = 0.0;
17 |
18 | function init() {
19 | // container
20 | g.container = document.getElementById("container");
21 | g.width = window.innerWidth;
22 | g.height = window.innerHeight;
23 |
24 | // renderer
25 | g.renderer = new THREE.WebGLRenderer({
26 | clearAlpha: 1,
27 | clearColor: 0x000000,
28 | antialias: true
29 | });
30 | g.renderer.setSize( g.width, g.height );
31 | g.renderer.autoClear = false;
32 | g.renderer.sortObjects = false;
33 | g.container.appendChild( g.renderer.domElement );
34 |
35 | // camera
36 | g.camera = new THREE.PerspectiveCamera(
37 | c.CAM_FOV,
38 | g.width/g.height,
39 | c.CAM_NEAR,
40 | c.CAM_FAR
41 | );
42 | g.camera.position.set(0, 0, -3);
43 | g.camera.lookAt(new THREE.Vector3());
44 |
45 | // scene
46 | g.scene = new THREE.Scene();
47 | g.scene.add(g.camera);
48 |
49 | // trackball controls
50 | g.controls = new THREE.TrackballControls(g.camera, g.container);
51 | g.controls.rotateSpeed = 1.0;
52 | g.controls.zoomSpeed = 1.2;
53 | g.controls.panSpeed = 1.0;
54 | g.controls.dynamicDampingFactor = 0.3;
55 | g.controls.staticMoving = false;
56 | g.controls.noZoom = false;
57 | g.controls.noPan = false;
58 |
59 | initScene();
60 |
61 | // insert stats
62 | g.stats = new Stats();
63 | g.stats.domElement.style.position = 'absolute';
64 | g.stats.domElement.style.top = '0px';
65 | g.stats.domElement.style.zIndex = 100;
66 | g.container.appendChild( g.stats.domElement );
67 |
68 | // init gui
69 | g.gui = new dat.GUI({ autoPlace:false });
70 | $("#gui-container").append(g.gui.domElement);
71 |
72 | // hack to edit gui
73 | $(g.gui.__closeButton).hide();
74 | $(g.gui.__resize_handle).hide();
75 |
76 | // add line
77 | g.guiline = g.gui.add(g.uniforms.uTMK, "value").min(0.0).max(32.0).step(1);
78 | g.guiline.name("transmittance");
79 |
80 | window.addEventListener( 'resize', onWindowResize, false );
81 | }
82 |
83 | function update() {
84 | animate();
85 | g.stats.update();
86 | g.controls.update();
87 |
88 | // render
89 | g.renderer.clear();
90 | g.renderer.render( g.scene, g.camera );
91 |
92 | requestAnimationFrame(update);
93 | }
94 |
95 | function onWindowResize(event) {
96 | g.width = window.innerWidth;
97 | g.height = window.innerHeight;
98 |
99 | g.renderer.setSize( g.width, g.height );
100 |
101 | g.camera.aspect = g.width / g.height;
102 | g.camera.updateProjectionMatrix();
103 |
104 | g.controls.screen.width = g.width;
105 | g.controls.screen.height = g.height;
106 | g.controls.radius = ( g.width + g.height ) / 4;
107 | }
108 |
109 | function animate() {
110 | //g.cube.rotation.x += 0.01;
111 | //g.cube.rotation.y += 0.01;
112 | //g.cube.position.y = 2.0*Math.sin(g.time);
113 |
114 | g.lightP[0].x = 2.0*Math.sin(g.time);
115 | g.lightP[0].z = 2.0*Math.cos(g.time);
116 | g.lightP[0].y = 1.5;
117 |
118 | g.lightP[1].x = 2.0;
119 | g.lightP[1].z = 2.0;
120 | g.lightP[1].y = 2.0*Math.sin(g.time);
121 |
122 | g.time += 0.01;
123 | }
124 |
125 | // inputs THREE.Vector3
126 | function addLight(pos, col) {
127 | var light;
128 | light = new THREE.PointLight();
129 | light.position.set( pos.x, pos.y, pos.z );
130 | light.color.setRGB( col.x, col.y, col.z );
131 | g.scene.add( light );
132 |
133 | // add geometry
134 | var mat = new THREE.MeshBasicMaterial();
135 | mat.color = light.color;
136 | var shape = new THREE.Mesh(
137 | new THREE.SphereGeometry( 0.1, 8, 8 ),
138 | mat
139 | );
140 | shape.position = light.position;
141 | g.scene.add(shape);
142 |
143 | g.lightP.push(light.position);
144 | g.lightC.push(col);
145 | }
146 |
147 | function initScene() {
148 | g.scene.fog = new THREE.Fog( 0x000000, c.FOG_NEAR, c.FOG_FAR );
149 |
150 | // NOTE ADD TO SCENE TO DRAW IN ORDER
151 |
152 | // the cube - draw FIRST
153 |
154 | var voltex = THREE.ImageUtils.loadTexture("textures/bunny_fill_100x.png");
155 | voltex.minFilter = voltex.magFilter = THREE.LinearFilter;
156 | voltex.wrapS = voltex.wrapT = THREE.ClampToEdgeWrapping;
157 | var SIDESIZE = 100;
158 | var voltexDim = new THREE.Vector3(SIDESIZE, SIDESIZE, SIDESIZE);
159 |
160 | var volcol = new THREE.Vector3(1.0, 1.0, 1.0);
161 |
162 | g.offset = new THREE.Vector3();
163 |
164 | g.uniforms = {
165 | uCamPos: { type: "v3", value: g.camera.position },
166 | uLightP: { type: "v3v", value: g.lightP },
167 | uLightC: { type: "v3v", value: g.lightC },
168 | uColor: { type: "v3", value: volcol },
169 | uTex: { type: "t", value: 0, texture: voltex },
170 | uTexDim: { type: "v3", value: voltexDim },
171 | uOffset: { type: "v3", value: g.offset },
172 | uTMK: { type: "f", value: 16.0 }
173 | };
174 |
175 | var shader = new THREE.ShaderMaterial({
176 | uniforms: g.uniforms,
177 | vertexShader: loadTextFile("shaders/vol-vs.glsl"),
178 | fragmentShader: loadTextFile("shaders/vol-fs.glsl"),
179 | depthWrite: false
180 | });
181 |
182 | //debug with wireframe
183 | // g.cube = THREE.SceneUtils.createMultiMaterialObject(
184 | // new THREE.CubeGeometry( 1.0, 1.0, 1.0 ),
185 | // [
186 | // shader,
187 | // new THREE.MeshBasicMaterial( { wireframe: true, transparent: true, opacity: 0.1 } )
188 | // ]
189 | // );
190 |
191 | g.cube = new THREE.Mesh(
192 | new THREE.CubeGeometry( 1.0, 1.0, 1.0 ), // must be unit cube
193 | shader //new THREE.MeshLambertMaterial( { color: 0xCCCCCC } )
194 | );
195 | g.scene.add(g.cube);
196 |
197 | // ground
198 | (function() {
199 | var imageCanvas = document.createElement( "canvas" );
200 | var context = imageCanvas.getContext( "2d" );
201 |
202 | imageCanvas.width = imageCanvas.height = 128;
203 |
204 | context.fillStyle = "#CCC";
205 | context.fillRect( 0, 0, 128, 128 );
206 |
207 | context.fillStyle = "#fff";
208 | context.fillRect(0, 0, 64, 64);
209 | context.fillRect(64, 64, 64, 64);
210 |
211 | var textureCanvas = new THREE.Texture( imageCanvas,
212 | THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
213 | var materialCanvas = new THREE.MeshBasicMaterial( { map: textureCanvas } );
214 |
215 | textureCanvas.needsUpdate = true;
216 | textureCanvas.repeat.set( 10000, 10000 );
217 |
218 | var geometry = new THREE.PlaneGeometry( 100, 100 );
219 |
220 | var meshCanvas = new THREE.Mesh( geometry, materialCanvas );
221 | meshCanvas.scale.set( 100, 100, 100 );
222 | meshCanvas.position.set(0, -1, 0);
223 |
224 | g.scene.add(meshCanvas);
225 | })();
226 |
227 | // lights
228 | addLight(new THREE.Vector3(2, 2, 1), new THREE.Vector3(1.0, 0.9, 0.8));
229 | addLight(new THREE.Vector3(-2, 1, -3), new THREE.Vector3(0.6, 0.1, 0.0));
230 | }
231 |
232 | // perform synchronous ajax load
233 | function loadTextFile(url) {
234 | var result;
235 |
236 | $.ajax({
237 | url: url,
238 | type: "GET",
239 | async: false,
240 | dataType: "text",
241 | success: function(data) {
242 | result = data;
243 | }
244 | });
245 |
246 | return result;
247 | }
248 |
249 | function mousetrap() {
250 | var STEP = 0.05;
251 |
252 | Mousetrap.bind("up", function() {
253 | g.offset.y-=STEP;
254 | });
255 | Mousetrap.bind("down", function() {
256 | g.offset.y+=STEP;
257 | });
258 | Mousetrap.bind("left", function() {
259 | g.offset.x-=STEP;
260 | });
261 | Mousetrap.bind("right", function() {
262 | g.offset.x+=STEP;
263 | });
264 |
265 | Mousetrap.bind("shift+r", function() {
266 | console.log("hotkey: reset camera");
267 | g.camera.position.set(0, 0, -3);
268 | g.camera.up.set(0, 1, 0);
269 | g.camera.lookAt(new THREE.Vector3());
270 | });
271 | }
272 |
273 | $(function() {
274 | init();
275 | update();
276 | mousetrap();
277 | });
--------------------------------------------------------------------------------
/js/lib/dat.gui.min.js:
--------------------------------------------------------------------------------
1 | /**
2 | * dat-gui JavaScript Controller Library
3 | * http://code.google.com/p/dat-gui
4 | *
5 | * Copyright 2011 Data Arts Team, Google Creative Lab
6 | *
7 | * Licensed under the Apache License, Version 2.0 (the "License");
8 | * you may not use this file except in compliance with the License.
9 | * You may obtain a copy of the License at
10 | *
11 | * http://www.apache.org/licenses/LICENSE-2.0
12 | */
13 | var dat=dat||{};dat.gui=dat.gui||{};dat.utils=dat.utils||{};dat.controllers=dat.controllers||{};dat.dom=dat.dom||{};dat.color=dat.color||{};dat.utils.css=function(){return{load:function(e,a){var a=a||document,c=a.createElement("link");c.type="text/css";c.rel="stylesheet";c.href=e;a.getElementsByTagName("head")[0].appendChild(c)},inject:function(e,a){var a=a||document,c=document.createElement("style");c.type="text/css";c.innerHTML=e;a.getElementsByTagName("head")[0].appendChild(c)}}}();
14 | dat.utils.common=function(){var e=Array.prototype.forEach,a=Array.prototype.slice;return{BREAK:{},extend:function(c){this.each(a.call(arguments,1),function(a){for(var f in a)this.isUndefined(a[f])||(c[f]=a[f])},this);return c},defaults:function(c){this.each(a.call(arguments,1),function(a){for(var f in a)this.isUndefined(c[f])&&(c[f]=a[f])},this);return c},compose:function(){var c=a.call(arguments);return function(){for(var d=a.call(arguments),f=c.length-1;f>=0;f--)d=[c[f].apply(this,d)];return d[0]}},
15 | each:function(a,d,f){if(e&&a.forEach===e)a.forEach(d,f);else if(a.length===a.length+0)for(var b=0,n=a.length;b-1?d.length-d.indexOf(".")-1:0};c.superclass=e;a.extend(c.prototype,e.prototype,{setValue:function(a){if(this.__min!==void 0&&athis.__max)a=this.__max;this.__step!==void 0&&a%this.__step!=0&&(a=Math.round(a/this.__step)*this.__step);return c.superclass.prototype.setValue.call(this,a)},min:function(a){this.__min=a;return this},max:function(a){this.__max=a;return this},step:function(a){this.__step=a;return this}});return c}(dat.controllers.Controller,dat.utils.common);
29 | dat.controllers.NumberControllerBox=function(e,a,c){var d=function(f,b,e){function h(){var a=parseFloat(l.__input.value);c.isNaN(a)||l.setValue(a)}function j(a){var b=o-a.clientY;l.setValue(l.getValue()+b*l.__impliedStep);o=a.clientY}function m(){a.unbind(window,"mousemove",j);a.unbind(window,"mouseup",m)}this.__truncationSuspended=false;d.superclass.call(this,f,b,e);var l=this,o;this.__input=document.createElement("input");this.__input.setAttribute("type","text");a.bind(this.__input,"change",h);
30 | a.bind(this.__input,"blur",function(){h();l.__onFinishChange&&l.__onFinishChange.call(l,l.getValue())});a.bind(this.__input,"mousedown",function(b){a.bind(window,"mousemove",j);a.bind(window,"mouseup",m);o=b.clientY});a.bind(this.__input,"keydown",function(a){if(a.keyCode===13)l.__truncationSuspended=true,this.blur(),l.__truncationSuspended=false});this.updateDisplay();this.domElement.appendChild(this.__input)};d.superclass=e;c.extend(d.prototype,e.prototype,{updateDisplay:function(){var a=this.__input,
31 | b;if(this.__truncationSuspended)b=this.getValue();else{b=this.getValue();var c=Math.pow(10,this.__precision);b=Math.round(b*c)/c}a.value=b;return d.superclass.prototype.updateDisplay.call(this)}});return d}(dat.controllers.NumberController,dat.dom.dom,dat.utils.common);
32 | dat.controllers.NumberControllerSlider=function(e,a,c,d,f){var b=function(d,c,f,e,l){function o(b){b.preventDefault();var d=a.getOffset(g.__background),c=a.getWidth(g.__background);g.setValue(g.__min+(g.__max-g.__min)*((b.clientX-d.left)/(d.left+c-d.left)));return false}function y(){a.unbind(window,"mousemove",o);a.unbind(window,"mouseup",y);g.__onFinishChange&&g.__onFinishChange.call(g,g.getValue())}b.superclass.call(this,d,c,{min:f,max:e,step:l});var g=this;this.__background=document.createElement("div");
33 | this.__foreground=document.createElement("div");a.bind(this.__background,"mousedown",function(b){a.bind(window,"mousemove",o);a.bind(window,"mouseup",y);o(b)});a.addClass(this.__background,"slider");a.addClass(this.__foreground,"slider-fg");this.updateDisplay();this.__background.appendChild(this.__foreground);this.domElement.appendChild(this.__background)};b.superclass=e;b.useDefaultStyles=function(){c.inject(f)};d.extend(b.prototype,e.prototype,{updateDisplay:function(){this.__foreground.style.width=
34 | (this.getValue()-this.__min)/(this.__max-this.__min)*100+"%";return b.superclass.prototype.updateDisplay.call(this)}});return b}(dat.controllers.NumberController,dat.dom.dom,dat.utils.css,dat.utils.common,".slider {\n box-shadow: inset 0 2px 4px rgba(0,0,0,0.15);\n height: 1em;\n border-radius: 1em;\n background-color: #eee;\n padding: 0 0.5em;\n overflow: hidden;\n}\n\n.slider-fg {\n padding: 1px 0 2px 0;\n background-color: #aaa;\n height: 1em;\n margin-left: -0.5em;\n padding-right: 0.5em;\n border-radius: 1em 0 0 1em;\n}\n\n.slider-fg:after {\n display: inline-block;\n border-radius: 1em;\n background-color: #fff;\n border: 1px solid #aaa;\n content: '';\n float: right;\n margin-right: -1em;\n margin-top: -1px;\n height: 0.9em;\n width: 0.9em;\n}");
35 | dat.controllers.FunctionController=function(e,a,c){var d=function(c,b,e){d.superclass.call(this,c,b);var h=this;this.__button=document.createElement("div");this.__button.innerHTML=e===void 0?"Fire":e;a.bind(this.__button,"click",function(a){a.preventDefault();h.fire();return false});a.addClass(this.__button,"button");this.domElement.appendChild(this.__button)};d.superclass=e;c.extend(d.prototype,e.prototype,{fire:function(){this.__onChange&&this.__onChange.call(this);this.__onFinishChange&&this.__onFinishChange.call(this,
36 | this.getValue());this.getValue().call(this.object)}});return d}(dat.controllers.Controller,dat.dom.dom,dat.utils.common);
37 | dat.controllers.BooleanController=function(e,a,c){var d=function(c,b){d.superclass.call(this,c,b);var e=this;this.__prev=this.getValue();this.__checkbox=document.createElement("input");this.__checkbox.setAttribute("type","checkbox");a.bind(this.__checkbox,"change",function(){e.setValue(!e.__prev)},false);this.domElement.appendChild(this.__checkbox);this.updateDisplay()};d.superclass=e;c.extend(d.prototype,e.prototype,{setValue:function(a){a=d.superclass.prototype.setValue.call(this,a);this.__onFinishChange&&
38 | this.__onFinishChange.call(this,this.getValue());this.__prev=this.getValue();return a},updateDisplay:function(){this.getValue()===true?(this.__checkbox.setAttribute("checked","checked"),this.__checkbox.checked=true):this.__checkbox.checked=false;return d.superclass.prototype.updateDisplay.call(this)}});return d}(dat.controllers.Controller,dat.dom.dom,dat.utils.common);
39 | dat.color.toString=function(e){return function(a){if(a.a==1||e.isUndefined(a.a)){for(a=a.hex.toString(16);a.length<6;)a="0"+a;return"#"+a}else return"rgba("+Math.round(a.r)+","+Math.round(a.g)+","+Math.round(a.b)+","+a.a+")"}}(dat.utils.common);
40 | dat.color.interpret=function(e,a){var c,d,f=[{litmus:a.isString,conversions:{THREE_CHAR_HEX:{read:function(a){a=a.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);return a===null?false:{space:"HEX",hex:parseInt("0x"+a[1].toString()+a[1].toString()+a[2].toString()+a[2].toString()+a[3].toString()+a[3].toString())}},write:e},SIX_CHAR_HEX:{read:function(a){a=a.match(/^#([A-F0-9]{6})$/i);return a===null?false:{space:"HEX",hex:parseInt("0x"+a[1].toString())}},write:e},CSS_RGB:{read:function(a){a=a.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
41 | return a===null?false:{space:"RGB",r:parseFloat(a[1]),g:parseFloat(a[2]),b:parseFloat(a[3])}},write:e},CSS_RGBA:{read:function(a){a=a.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\,\s*(.+)\s*\)/);return a===null?false:{space:"RGB",r:parseFloat(a[1]),g:parseFloat(a[2]),b:parseFloat(a[3]),a:parseFloat(a[4])}},write:e}}},{litmus:a.isNumber,conversions:{HEX:{read:function(a){return{space:"HEX",hex:a,conversionName:"HEX"}},write:function(a){return a.hex}}}},{litmus:a.isArray,conversions:{RGB_ARRAY:{read:function(a){return a.length!=
42 | 3?false:{space:"RGB",r:a[0],g:a[1],b:a[2]}},write:function(a){return[a.r,a.g,a.b]}},RGBA_ARRAY:{read:function(a){return a.length!=4?false:{space:"RGB",r:a[0],g:a[1],b:a[2],a:a[3]}},write:function(a){return[a.r,a.g,a.b,a.a]}}}},{litmus:a.isObject,conversions:{RGBA_OBJ:{read:function(b){return a.isNumber(b.r)&&a.isNumber(b.g)&&a.isNumber(b.b)&&a.isNumber(b.a)?{space:"RGB",r:b.r,g:b.g,b:b.b,a:b.a}:false},write:function(a){return{r:a.r,g:a.g,b:a.b,a:a.a}}},RGB_OBJ:{read:function(b){return a.isNumber(b.r)&&
43 | a.isNumber(b.g)&&a.isNumber(b.b)?{space:"RGB",r:b.r,g:b.g,b:b.b}:false},write:function(a){return{r:a.r,g:a.g,b:a.b}}},HSVA_OBJ:{read:function(b){return a.isNumber(b.h)&&a.isNumber(b.s)&&a.isNumber(b.v)&&a.isNumber(b.a)?{space:"HSV",h:b.h,s:b.s,v:b.v,a:b.a}:false},write:function(a){return{h:a.h,s:a.s,v:a.v,a:a.a}}},HSV_OBJ:{read:function(b){return a.isNumber(b.h)&&a.isNumber(b.s)&&a.isNumber(b.v)?{space:"HSV",h:b.h,s:b.s,v:b.v}:false},write:function(a){return{h:a.h,s:a.s,v:a.v}}}}}];return function(){d=
44 | false;var b=arguments.length>1?a.toArray(arguments):arguments[0];a.each(f,function(e){if(e.litmus(b))return a.each(e.conversions,function(e,f){c=e.read(b);if(d===false&&c!==false)return d=c,c.conversionName=f,c.conversion=e,a.BREAK}),a.BREAK});return d}}(dat.color.toString,dat.utils.common);
45 | dat.GUI=dat.gui.GUI=function(e,a,c,d,f,b,n,h,j,m,l,o,y,g,i){function q(a,b,r,c){if(b[r]===void 0)throw Error("Object "+b+' has no property "'+r+'"');c.color?b=new l(b,r):(b=[b,r].concat(c.factoryArgs),b=d.apply(a,b));if(c.before instanceof f)c.before=c.before.__li;t(a,b);g.addClass(b.domElement,"c");r=document.createElement("span");g.addClass(r,"property-name");r.innerHTML=b.property;var e=document.createElement("div");e.appendChild(r);e.appendChild(b.domElement);c=s(a,e,c.before);g.addClass(c,k.CLASS_CONTROLLER_ROW);
46 | g.addClass(c,typeof b.getValue());p(a,c,b);a.__controllers.push(b);return b}function s(a,b,d){var c=document.createElement("li");b&&c.appendChild(b);d?a.__ul.insertBefore(c,params.before):a.__ul.appendChild(c);a.onResize();return c}function p(a,d,c){c.__li=d;c.__gui=a;i.extend(c,{options:function(b){if(arguments.length>1)return c.remove(),q(a,c.object,c.property,{before:c.__li.nextElementSibling,factoryArgs:[i.toArray(arguments)]});if(i.isArray(b)||i.isObject(b))return c.remove(),q(a,c.object,c.property,
47 | {before:c.__li.nextElementSibling,factoryArgs:[b]})},name:function(a){c.__li.firstElementChild.firstElementChild.innerHTML=a;return c},listen:function(){c.__gui.listen(c);return c},remove:function(){c.__gui.remove(c);return c}});if(c instanceof j){var e=new h(c.object,c.property,{min:c.__min,max:c.__max,step:c.__step});i.each(["updateDisplay","onChange","onFinishChange"],function(a){var b=c[a],H=e[a];c[a]=e[a]=function(){var a=Array.prototype.slice.call(arguments);b.apply(c,a);return H.apply(e,a)}});
48 | g.addClass(d,"has-slider");c.domElement.insertBefore(e.domElement,c.domElement.firstElementChild)}else if(c instanceof h){var f=function(b){return i.isNumber(c.__min)&&i.isNumber(c.__max)?(c.remove(),q(a,c.object,c.property,{before:c.__li.nextElementSibling,factoryArgs:[c.__min,c.__max,c.__step]})):b};c.min=i.compose(f,c.min);c.max=i.compose(f,c.max)}else if(c instanceof b)g.bind(d,"click",function(){g.fakeEvent(c.__checkbox,"click")}),g.bind(c.__checkbox,"click",function(a){a.stopPropagation()});
49 | else if(c instanceof n)g.bind(d,"click",function(){g.fakeEvent(c.__button,"click")}),g.bind(d,"mouseover",function(){g.addClass(c.__button,"hover")}),g.bind(d,"mouseout",function(){g.removeClass(c.__button,"hover")});else if(c instanceof l)g.addClass(d,"color"),c.updateDisplay=i.compose(function(a){d.style.borderLeftColor=c.__color.toString();return a},c.updateDisplay),c.updateDisplay();c.setValue=i.compose(function(b){a.getRoot().__preset_select&&c.isModified()&&B(a.getRoot(),true);return b},c.setValue)}
50 | function t(a,b){var c=a.getRoot(),d=c.__rememberedObjects.indexOf(b.object);if(d!=-1){var e=c.__rememberedObjectIndecesToControllers[d];e===void 0&&(e={},c.__rememberedObjectIndecesToControllers[d]=e);e[b.property]=b;if(c.load&&c.load.remembered){c=c.load.remembered;if(c[a.preset])c=c[a.preset];else if(c[w])c=c[w];else return;if(c[d]&&c[d][b.property]!==void 0)d=c[d][b.property],b.initialValue=d,b.setValue(d)}}}function I(a){var b=a.__save_row=document.createElement("li");g.addClass(a.domElement,
51 | "has-save");a.__ul.insertBefore(b,a.__ul.firstChild);g.addClass(b,"save-row");var c=document.createElement("span");c.innerHTML=" ";g.addClass(c,"button gears");var d=document.createElement("span");d.innerHTML="Save";g.addClass(d,"button");g.addClass(d,"save");var e=document.createElement("span");e.innerHTML="New";g.addClass(e,"button");g.addClass(e,"save-as");var f=document.createElement("span");f.innerHTML="Revert";g.addClass(f,"button");g.addClass(f,"revert");var m=a.__preset_select=document.createElement("select");
52 | a.load&&a.load.remembered?i.each(a.load.remembered,function(b,c){C(a,c,c==a.preset)}):C(a,w,false);g.bind(m,"change",function(){for(var b=0;b0){a.preset=this.preset;if(!a.remembered)a.remembered={};a.remembered[this.preset]=z(this)}a.folders={};i.each(this.__folders,function(b,
69 | c){a.folders[c]=b.getSaveObject()});return a},save:function(){if(!this.load.remembered)this.load.remembered={};this.load.remembered[this.preset]=z(this);B(this,false)},saveAs:function(a){if(!this.load.remembered)this.load.remembered={},this.load.remembered[w]=z(this,true);this.load.remembered[a]=z(this);this.preset=a;C(this,a,true)},revert:function(a){i.each(this.__controllers,function(b){this.getRoot().load.remembered?t(a||this.getRoot(),b):b.setValue(b.initialValue)},this);i.each(this.__folders,
70 | function(a){a.revert(a)});a||B(this.getRoot(),false)},listen:function(a){var b=this.__listening.length==0;this.__listening.push(a);b&&E(this.__listening)}});return k}(dat.utils.css,'\n\n Here\'s the new load parameter for your
GUI\'s constructor:\n\n
\n\n
\n\n
Automatically save\n values to
localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI\'s constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n \n
\n \n
\n\n
',
71 | ".dg ul{list-style:none;margin:0;padding:0;width:100%;clear:both}.dg.ac{position:fixed;top:0;left:0;right:0;height:0;z-index:0}.dg:not(.ac) .main{overflow:hidden}.dg.main{-webkit-transition:opacity 0.1s linear;-o-transition:opacity 0.1s linear;-moz-transition:opacity 0.1s linear;transition:opacity 0.1s linear}.dg.main.taller-than-window{overflow-y:auto}.dg.main.taller-than-window .close-button{opacity:1;margin-top:-1px;border-top:1px solid #2c2c2c}.dg.main ul.closed .close-button{opacity:1 !important}.dg.main:hover .close-button,.dg.main .close-button.drag{opacity:1}.dg.main .close-button{-webkit-transition:opacity 0.1s linear;-o-transition:opacity 0.1s linear;-moz-transition:opacity 0.1s linear;transition:opacity 0.1s linear;border:0;position:absolute;line-height:19px;height:20px;cursor:pointer;text-align:center;background-color:#000}.dg.main .close-button:hover{background-color:#111}.dg.a{float:right;margin-right:15px;overflow-x:hidden}.dg.a.has-save ul{margin-top:27px}.dg.a.has-save ul.closed{margin-top:0}.dg.a .save-row{position:fixed;top:0;z-index:1002}.dg li{-webkit-transition:height 0.1s ease-out;-o-transition:height 0.1s ease-out;-moz-transition:height 0.1s ease-out;transition:height 0.1s ease-out}.dg li:not(.folder){cursor:auto;height:27px;line-height:27px;overflow:hidden;padding:0 4px 0 5px}.dg li.folder{padding:0;border-left:4px solid rgba(0,0,0,0)}.dg li.title{cursor:pointer;margin-left:-4px}.dg .closed li:not(.title),.dg .closed ul li,.dg .closed ul li > *{height:0;overflow:hidden;border:0}.dg .cr{clear:both;padding-left:3px;height:27px}.dg .property-name{cursor:default;float:left;clear:left;width:40%;overflow:hidden;text-overflow:ellipsis}.dg .c{float:left;width:60%}.dg .c input[type=text]{border:0;margin-top:4px;padding:3px;width:100%;float:right}.dg .has-slider input[type=text]{width:30%;margin-left:0}.dg .slider{float:left;width:66%;margin-left:-5px;margin-right:0;height:19px;margin-top:4px}.dg .slider-fg{height:100%}.dg .c input[type=checkbox]{margin-top:9px}.dg .c select{margin-top:5px}.dg .cr.function,.dg .cr.function .property-name,.dg .cr.function *,.dg .cr.boolean,.dg .cr.boolean *{cursor:pointer}.dg .selector{display:none;position:absolute;margin-left:-9px;margin-top:23px;z-index:10}.dg .c:hover .selector,.dg .selector.drag{display:block}.dg li.save-row{padding:0}.dg li.save-row .button{display:inline-block;padding:0px 6px}.dg.dialogue{background-color:#222;width:460px;padding:15px;font-size:13px;line-height:15px}#dg-new-constructor{padding:10px;color:#222;font-family:Monaco, monospace;font-size:10px;border:0;resize:none;box-shadow:inset 1px 1px 1px #888;word-wrap:break-word;margin:12px 0;display:block;width:440px;overflow-y:scroll;height:100px;position:relative}#dg-local-explain{display:none;font-size:11px;line-height:17px;border-radius:3px;background-color:#333;padding:8px;margin-top:10px}#dg-local-explain code{font-size:10px}#dat-gui-save-locally{display:none}.dg{color:#eee;font:11px 'Lucida Grande', sans-serif;text-shadow:0 -1px 0 #111}.dg.main::-webkit-scrollbar{width:5px;background:#1a1a1a}.dg.main::-webkit-scrollbar-corner{height:0;display:none}.dg.main::-webkit-scrollbar-thumb{border-radius:5px;background:#676767}.dg li:not(.folder){background:#1a1a1a;border-bottom:1px solid #2c2c2c}.dg li.save-row{line-height:25px;background:#dad5cb;border:0}.dg li.save-row select{margin-left:5px;width:108px}.dg li.save-row .button{margin-left:5px;margin-top:1px;border-radius:2px;font-size:9px;line-height:7px;padding:4px 4px 5px 4px;background:#c5bdad;color:#fff;text-shadow:0 1px 0 #b0a58f;box-shadow:0 -1px 0 #b0a58f;cursor:pointer}.dg li.save-row .button.gears{background:#c5bdad url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAsAAAANCAYAAAB/9ZQ7AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAQJJREFUeNpiYKAU/P//PwGIC/ApCABiBSAW+I8AClAcgKxQ4T9hoMAEUrxx2QSGN6+egDX+/vWT4e7N82AMYoPAx/evwWoYoSYbACX2s7KxCxzcsezDh3evFoDEBYTEEqycggWAzA9AuUSQQgeYPa9fPv6/YWm/Acx5IPb7ty/fw+QZblw67vDs8R0YHyQhgObx+yAJkBqmG5dPPDh1aPOGR/eugW0G4vlIoTIfyFcA+QekhhHJhPdQxbiAIguMBTQZrPD7108M6roWYDFQiIAAv6Aow/1bFwXgis+f2LUAynwoIaNcz8XNx3Dl7MEJUDGQpx9gtQ8YCueB+D26OECAAQDadt7e46D42QAAAABJRU5ErkJggg==) 2px 1px no-repeat;height:7px;width:8px}.dg li.save-row .button:hover{background-color:#bab19e;box-shadow:0 -1px 0 #b0a58f}.dg li.folder{border-bottom:0}.dg li.title{padding-left:16px;background:#000 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat;cursor:pointer;border-bottom:1px solid rgba(255,255,255,0.2)}.dg .closed li.title{background-image:url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlGIWqMCbWAEAOw==)}.dg .cr.boolean{border-left:3px solid #806787}.dg .cr.function{border-left:3px solid #e61d5f}.dg .cr.number{border-left:3px solid #2fa1d6}.dg .cr.number input[type=text]{color:#2fa1d6}.dg .cr.string{border-left:3px solid #1ed36f}.dg .cr.string input[type=text]{color:#1ed36f}.dg .cr.function:hover,.dg .cr.boolean:hover{background:#111}.dg .c input[type=text]{background:#303030;outline:none}.dg .c input[type=text]:hover{background:#3c3c3c}.dg .c input[type=text]:focus{background:#494949;color:#fff}.dg .c .slider{background:#303030;cursor:ew-resize}.dg .c .slider-fg{background:#2fa1d6}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda}\n",
72 | dat.controllers.factory=function(e,a,c,d,f,b,n){return function(h,j,m,l){var o=h[j];if(n.isArray(m)||n.isObject(m))return new e(h,j,m);if(n.isNumber(o))return n.isNumber(m)&&n.isNumber(l)?new c(h,j,m,l):new a(h,j,{min:m,max:l});if(n.isString(o))return new d(h,j);if(n.isFunction(o))return new f(h,j,"");if(n.isBoolean(o))return new b(h,j)}}(dat.controllers.OptionController,dat.controllers.NumberControllerBox,dat.controllers.NumberControllerSlider,dat.controllers.StringController=function(e,a,c){var d=
73 | function(c,b){function e(){h.setValue(h.__input.value)}d.superclass.call(this,c,b);var h=this;this.__input=document.createElement("input");this.__input.setAttribute("type","text");a.bind(this.__input,"keyup",e);a.bind(this.__input,"change",e);a.bind(this.__input,"blur",function(){h.__onFinishChange&&h.__onFinishChange.call(h,h.getValue())});a.bind(this.__input,"keydown",function(a){a.keyCode===13&&this.blur()});this.updateDisplay();this.domElement.appendChild(this.__input)};d.superclass=e;c.extend(d.prototype,
74 | e.prototype,{updateDisplay:function(){if(!a.isActive(this.__input))this.__input.value=this.getValue();return d.superclass.prototype.updateDisplay.call(this)}});return d}(dat.controllers.Controller,dat.dom.dom,dat.utils.common),dat.controllers.FunctionController,dat.controllers.BooleanController,dat.utils.common),dat.controllers.Controller,dat.controllers.BooleanController,dat.controllers.FunctionController,dat.controllers.NumberControllerBox,dat.controllers.NumberControllerSlider,dat.controllers.OptionController,
75 | dat.controllers.ColorController=function(e,a,c,d,f){function b(a,b,c,d){a.style.background="";f.each(j,function(e){a.style.cssText+="background: "+e+"linear-gradient("+b+", "+c+" 0%, "+d+" 100%); "})}function n(a){a.style.background="";a.style.cssText+="background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);";a.style.cssText+="background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);";
76 | a.style.cssText+="background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);";a.style.cssText+="background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);";a.style.cssText+="background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);"}var h=function(e,l){function o(b){q(b);a.bind(window,"mousemove",q);a.bind(window,
77 | "mouseup",j)}function j(){a.unbind(window,"mousemove",q);a.unbind(window,"mouseup",j)}function g(){var a=d(this.value);a!==false?(p.__color.__state=a,p.setValue(p.__color.toOriginal())):this.value=p.__color.toString()}function i(){a.unbind(window,"mousemove",s);a.unbind(window,"mouseup",i)}function q(b){b.preventDefault();var c=a.getWidth(p.__saturation_field),d=a.getOffset(p.__saturation_field),e=(b.clientX-d.left+document.body.scrollLeft)/c,b=1-(b.clientY-d.top+document.body.scrollTop)/c;b>1?b=
78 | 1:b<0&&(b=0);e>1?e=1:e<0&&(e=0);p.__color.v=b;p.__color.s=e;p.setValue(p.__color.toOriginal());return false}function s(b){b.preventDefault();var c=a.getHeight(p.__hue_field),d=a.getOffset(p.__hue_field),b=1-(b.clientY-d.top+document.body.scrollTop)/c;b>1?b=1:b<0&&(b=0);p.__color.h=b*360;p.setValue(p.__color.toOriginal());return false}h.superclass.call(this,e,l);this.__color=new c(this.getValue());this.__temp=new c(0);var p=this;this.domElement=document.createElement("div");a.makeSelectable(this.domElement,
79 | false);this.__selector=document.createElement("div");this.__selector.className="selector";this.__saturation_field=document.createElement("div");this.__saturation_field.className="saturation-field";this.__field_knob=document.createElement("div");this.__field_knob.className="field-knob";this.__field_knob_border="2px solid ";this.__hue_knob=document.createElement("div");this.__hue_knob.className="hue-knob";this.__hue_field=document.createElement("div");this.__hue_field.className="hue-field";this.__input=
80 | document.createElement("input");this.__input.type="text";this.__input_textShadow="0 1px 1px ";a.bind(this.__input,"keydown",function(a){a.keyCode===13&&g.call(this)});a.bind(this.__input,"blur",g);a.bind(this.__selector,"mousedown",function(){a.addClass(this,"drag").bind(window,"mouseup",function(){a.removeClass(p.__selector,"drag")})});var t=document.createElement("div");f.extend(this.__selector.style,{width:"122px",height:"102px",padding:"3px",backgroundColor:"#222",boxShadow:"0px 1px 3px rgba(0,0,0,0.3)"});
81 | f.extend(this.__field_knob.style,{position:"absolute",width:"12px",height:"12px",border:this.__field_knob_border+(this.__color.v<0.5?"#fff":"#000"),boxShadow:"0px 1px 3px rgba(0,0,0,0.5)",borderRadius:"12px",zIndex:1});f.extend(this.__hue_knob.style,{position:"absolute",width:"15px",height:"2px",borderRight:"4px solid #fff",zIndex:1});f.extend(this.__saturation_field.style,{width:"100px",height:"100px",border:"1px solid #555",marginRight:"3px",display:"inline-block",cursor:"pointer"});f.extend(t.style,
82 | {width:"100%",height:"100%",background:"none"});b(t,"top","rgba(0,0,0,0)","#000");f.extend(this.__hue_field.style,{width:"15px",height:"100px",display:"inline-block",border:"1px solid #555",cursor:"ns-resize"});n(this.__hue_field);f.extend(this.__input.style,{outline:"none",textAlign:"center",color:"#fff",border:0,fontWeight:"bold",textShadow:this.__input_textShadow+"rgba(0,0,0,0.7)"});a.bind(this.__saturation_field,"mousedown",o);a.bind(this.__field_knob,"mousedown",o);a.bind(this.__hue_field,"mousedown",
83 | function(b){s(b);a.bind(window,"mousemove",s);a.bind(window,"mouseup",i)});this.__saturation_field.appendChild(t);this.__selector.appendChild(this.__field_knob);this.__selector.appendChild(this.__saturation_field);this.__selector.appendChild(this.__hue_field);this.__hue_field.appendChild(this.__hue_knob);this.domElement.appendChild(this.__input);this.domElement.appendChild(this.__selector);this.updateDisplay()};h.superclass=e;f.extend(h.prototype,e.prototype,{updateDisplay:function(){var a=d(this.getValue());
84 | if(a!==false){var e=false;f.each(c.COMPONENTS,function(b){if(!f.isUndefined(a[b])&&!f.isUndefined(this.__color.__state[b])&&a[b]!==this.__color.__state[b])return e=true,{}},this);e&&f.extend(this.__color.__state,a)}f.extend(this.__temp.__state,this.__color.__state);this.__temp.a=1;var h=this.__color.v<0.5||this.__color.s>0.5?255:0,j=255-h;f.extend(this.__field_knob.style,{marginLeft:100*this.__color.s-7+"px",marginTop:100*(1-this.__color.v)-7+"px",backgroundColor:this.__temp.toString(),border:this.__field_knob_border+
85 | "rgb("+h+","+h+","+h+")"});this.__hue_knob.style.marginTop=(1-this.__color.h/360)*100+"px";this.__temp.s=1;this.__temp.v=1;b(this.__saturation_field,"left","#fff",this.__temp.toString());f.extend(this.__input.style,{backgroundColor:this.__input.value=this.__color.toString(),color:"rgb("+h+","+h+","+h+")",textShadow:this.__input_textShadow+"rgba("+j+","+j+","+j+",.7)"})}});var j=["-moz-","-o-","-webkit-","-ms-",""];return h}(dat.controllers.Controller,dat.dom.dom,dat.color.Color=function(e,a,c,d){function f(a,
86 | b,c){Object.defineProperty(a,b,{get:function(){if(this.__state.space==="RGB")return this.__state[b];n(this,b,c);return this.__state[b]},set:function(a){if(this.__state.space!=="RGB")n(this,b,c),this.__state.space="RGB";this.__state[b]=a}})}function b(a,b){Object.defineProperty(a,b,{get:function(){if(this.__state.space==="HSV")return this.__state[b];h(this);return this.__state[b]},set:function(a){if(this.__state.space!=="HSV")h(this),this.__state.space="HSV";this.__state[b]=a}})}function n(b,c,e){if(b.__state.space===
87 | "HEX")b.__state[c]=a.component_from_hex(b.__state.hex,e);else if(b.__state.space==="HSV")d.extend(b.__state,a.hsv_to_rgb(b.__state.h,b.__state.s,b.__state.v));else throw"Corrupted color state";}function h(b){var c=a.rgb_to_hsv(b.r,b.g,b.b);d.extend(b.__state,{s:c.s,v:c.v});if(d.isNaN(c.h)){if(d.isUndefined(b.__state.h))b.__state.h=0}else b.__state.h=c.h}var j=function(){this.__state=e.apply(this,arguments);if(this.__state===false)throw"Failed to interpret color arguments";this.__state.a=this.__state.a||
88 | 1};j.COMPONENTS="r,g,b,h,s,v,hex,a".split(",");d.extend(j.prototype,{toString:function(){return c(this)},toOriginal:function(){return this.__state.conversion.write(this)}});f(j.prototype,"r",2);f(j.prototype,"g",1);f(j.prototype,"b",0);b(j.prototype,"h");b(j.prototype,"s");b(j.prototype,"v");Object.defineProperty(j.prototype,"a",{get:function(){return this.__state.a},set:function(a){this.__state.a=a}});Object.defineProperty(j.prototype,"hex",{get:function(){if(!this.__state.space!=="HEX")this.__state.hex=
89 | a.rgb_to_hex(this.r,this.g,this.b);return this.__state.hex},set:function(a){this.__state.space="HEX";this.__state.hex=a}});return j}(dat.color.interpret,dat.color.math=function(){var e;return{hsv_to_rgb:function(a,c,d){var e=a/60-Math.floor(a/60),b=d*(1-c),n=d*(1-e*c),c=d*(1-(1-e)*c),a=[[d,c,b],[n,d,b],[b,d,c],[b,n,d],[c,b,d],[d,b,n]][Math.floor(a/60)%6];return{r:a[0]*255,g:a[1]*255,b:a[2]*255}},rgb_to_hsv:function(a,c,d){var e=Math.min(a,c,d),b=Math.max(a,c,d),e=b-e;if(b==0)return{h:NaN,s:0,v:0};
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