├── .gitignore ├── Content ├── M_TestMat.uasset ├── Materials │ ├── MaterialFunctions │ │ ├── NVecApplyNormalStrength.uasset │ │ ├── NVecSimpleHeightmapDisplacement.uasset │ │ └── NVecTintColor.uasset │ ├── SimplePBR │ │ ├── MI_GlowingPlasticBlack.uasset │ │ ├── MI_GlowingPlasticBlue.uasset │ │ ├── MI_GlowingPlasticCyan.uasset │ │ ├── MI_GlowingPlasticGreen.uasset │ │ ├── MI_GlowingPlasticPurple.uasset │ │ ├── MI_GlowingPlasticRed.uasset │ │ ├── MI_GlowingPlasticWhite.uasset │ │ ├── MI_GlowingPlasticYellow.uasset │ │ ├── MI_Mirror.uasset │ │ ├── MI_RoughMetalBlack.uasset │ │ ├── MI_RoughMetalBlack_2.uasset │ │ ├── MI_RoughMetalBlue.uasset │ │ ├── MI_RoughMetalBlue_2.uasset │ │ ├── MI_RoughMetalCyan.uasset │ │ ├── MI_RoughMetalCyan_2.uasset │ │ ├── MI_RoughMetalGreen.uasset │ │ ├── MI_RoughMetalGreen_2.uasset │ │ ├── MI_RoughMetalPurple.uasset │ │ ├── MI_RoughMetalPurple_2.uasset │ │ ├── MI_RoughMetalRed.uasset │ │ ├── MI_RoughMetalRed_2.uasset │ │ ├── MI_RoughMetalWhite.uasset │ │ ├── MI_RoughMetalWhite_2.uasset │ │ ├── MI_RoughMetalYellow.uasset │ │ ├── MI_RoughMetalYellow_2.uasset │ │ ├── MI_RoughPlasticBlack.uasset │ │ ├── MI_RoughPlasticBlack_2.uasset │ │ ├── MI_RoughPlasticBlue.uasset │ │ ├── MI_RoughPlasticBlue_2.uasset │ │ ├── MI_RoughPlasticCyan.uasset │ │ ├── MI_RoughPlasticCyan_2.uasset │ │ ├── MI_RoughPlasticGreen.uasset │ │ ├── MI_RoughPlasticGreen_2.uasset │ │ ├── MI_RoughPlasticPurple.uasset │ │ ├── MI_RoughPlasticPurple_2.uasset │ │ ├── MI_RoughPlasticRed.uasset │ │ ├── MI_RoughPlasticRed_2.uasset │ │ ├── MI_RoughPlasticWhite.uasset │ │ ├── MI_RoughPlasticWhite_2.uasset │ │ ├── MI_RoughPlasticYellow.uasset │ │ ├── MI_RoughPlasticYellow_2.uasset │ │ ├── MI_ShinyMetalBlack.uasset │ │ ├── MI_ShinyMetalBlue.uasset │ │ ├── MI_ShinyMetalCyan.uasset │ │ ├── MI_ShinyMetalGreen.uasset │ │ ├── MI_ShinyMetalPurple.uasset │ │ ├── MI_ShinyMetalRed.uasset │ │ ├── MI_ShinyMetalWhite.uasset │ │ ├── MI_ShinyMetalYellow.uasset │ │ ├── MI_ShinyPlasticBlack.uasset │ │ ├── MI_ShinyPlasticBlue.uasset │ │ ├── MI_ShinyPlasticCyan.uasset │ │ ├── MI_ShinyPlasticGreen.uasset │ │ ├── MI_ShinyPlasticPurple.uasset │ │ ├── MI_ShinyPlasticRed.uasset │ │ ├── MI_ShinyPlasticWhite.uasset │ │ ├── MI_ShinyPlasticYellow.uasset │ │ ├── M_Simple.uasset │ │ └── M_SimplePBR.uasset │ ├── SimpleTexturedPBR │ │ └── M_SimpleTexturedPBR.uasset │ ├── SimpleTexturedPBRUsingRMA │ │ ├── MI_GroundGrass.uasset │ │ ├── MI_GroundMedievalPavement.uasset │ │ ├── MI_ImperialHangarFloor.uasset │ │ ├── MI_MordorRock.uasset │ │ ├── MI_TestRMA.uasset │ │ ├── M_SimpleTexturedPBRUsingRMA.uasset │ │ └── M_TestMat.uasset │ └── SimpleTexturedPBRUsingRMAWithHeightmap │ │ ├── MI_GroundGrassWithHeightmap.uasset │ │ ├── MI_GroundMedievalPavementWithHeightmap.uasset │ │ ├── MI_MordorRockWithHeightmap.uasset │ │ └── M_SimpleTexturedPBRUsingRMAWithHeightmap.uasset ├── Meshes │ └── Basic_Primitives │ │ ├── Bevelled_Unit_Cube.uasset │ │ ├── Bevelled_Unit_Cube_10.uasset │ │ ├── Bevelled_Unit_Cylinder_12.uasset │ │ ├── Bevelled_Unit_Cylinder_24.uasset │ │ ├── Bevelled_Unit_Cylinder_48.uasset │ │ ├── Bevelled_Unit_Right_Prism.uasset │ │ ├── Inverted_Unit_Sphere_12.uasset │ │ ├── Inverted_Unit_Sphere_192.uasset │ │ ├── Inverted_Unit_Sphere_24.uasset │ │ ├── Inverted_Unit_Sphere_48.uasset │ │ ├── Inverted_Unit_Sphere_96.uasset │ │ ├── Rounded_Unit_Cube.uasset │ │ ├── Rounded_Unit_Cube_10.uasset │ │ ├── Rounded_Unit_Cylinder_12.uasset │ │ ├── Rounded_Unit_Cylinder_24.uasset │ │ ├── Rounded_Unit_Cylinder_48.uasset │ │ ├── Rounded_Unit_Right_Prism.uasset │ │ ├── Tessellation_Sphere_0.uasset │ │ ├── Tessellation_Sphere_1.uasset │ │ ├── Tessellation_Sphere_10.uasset │ │ ├── Tessellation_Sphere_11.uasset │ │ ├── Tessellation_Sphere_12.uasset │ │ ├── Tessellation_Sphere_13.uasset │ │ ├── Tessellation_Sphere_14.uasset │ │ ├── Tessellation_Sphere_15.uasset │ │ ├── Tessellation_Sphere_16.uasset │ │ ├── Tessellation_Sphere_17.uasset │ │ ├── Tessellation_Sphere_18.uasset │ │ ├── Tessellation_Sphere_19.uasset │ │ ├── Tessellation_Sphere_2.uasset │ │ ├── Tessellation_Sphere_20.uasset │ │ ├── Tessellation_Sphere_21.uasset │ │ ├── Tessellation_Sphere_22.uasset │ │ ├── Tessellation_Sphere_24.uasset │ │ ├── Tessellation_Sphere_25.uasset │ │ ├── Tessellation_Sphere_26.uasset │ │ ├── Tessellation_Sphere_27.uasset │ │ ├── Tessellation_Sphere_28.uasset │ │ ├── Tessellation_Sphere_29.uasset │ │ ├── Tessellation_Sphere_3.uasset │ │ ├── Tessellation_Sphere_30.uasset │ │ ├── Tessellation_Sphere_31.uasset │ │ ├── Tessellation_Sphere_32.uasset │ │ ├── Tessellation_Sphere_4.uasset │ │ ├── Tessellation_Sphere_5.uasset │ │ ├── Tessellation_Sphere_6.uasset │ │ ├── Tessellation_Sphere_7.uasset │ │ ├── Tessellation_Sphere_8.uasset │ │ ├── Tessellation_Sphere_9.uasset │ │ ├── Tesselllation_Sphere_23.uasset │ │ ├── Unit_Cube.uasset │ │ ├── Unit_Cube_10div.uasset │ │ ├── Unit_Cylinder_12.uasset │ │ ├── Unit_Cylinder_24.uasset │ │ ├── Unit_Cylinder_48.uasset │ │ ├── Unit_Cylinder_96.uasset │ │ ├── Unit_Plane.uasset │ │ ├── Unit_Plane_10.uasset │ │ ├── Unit_Plane_128.uasset │ │ ├── Unit_Plane_16.uasset │ │ ├── Unit_Plane_2.uasset │ │ ├── Unit_Plane_256.uasset │ │ ├── Unit_Plane_32.uasset │ │ ├── Unit_Plane_4.uasset │ │ ├── Unit_Plane_512.uasset │ │ ├── Unit_Plane_64.uasset │ │ ├── Unit_Plane_8.uasset │ │ ├── Unit_Right_Prism.uasset │ │ ├── Unit_Sphere_12.uasset │ │ ├── Unit_Sphere_192.uasset │ │ ├── Unit_Sphere_24.uasset │ │ ├── Unit_Sphere_48.uasset │ │ └── Unit_Sphere_96.uasset ├── TestMap.umap └── Textures │ └── Samples │ ├── ImperialHangarFloor_Base_Color.uasset │ ├── ImperialHangarFloor_Normal.uasset │ ├── ImperialHangarFloor_RMA.uasset │ ├── Mordor_Rock_Base_Color.uasset │ ├── Mordor_Rock_Normal.uasset │ ├── Mordor_Rock_RMA.uasset │ ├── Mordor_Rock_height.uasset │ ├── ground_grass_Base_Color.uasset │ ├── ground_grass_Height.uasset │ ├── ground_grass_Normal.uasset │ ├── ground_grass_RMA.uasset │ ├── ground_medieval_pavement_Base_Color.uasset │ ├── ground_medieval_pavement_Height.uasset │ ├── ground_medieval_pavement_Normal.uasset │ └── ground_medieval_pavement_RMA.uasset ├── Graphic_Resources └── Basic_Primitives │ ├── Basic_Primitives.lxo │ ├── Bevelled_Unit_Cube.fbx │ ├── Bevelled_Unit_Cube_10.fbx │ ├── Bevelled_Unit_Cylinder_12.fbx │ ├── Bevelled_Unit_Cylinder_24.fbx │ ├── Bevelled_Unit_Cylinder_48.fbx │ ├── Bevelled_Unit_Right_Prism.fbx │ ├── Inverted_Unit_Sphere_12.fbx │ ├── Inverted_Unit_Sphere_192.fbx │ ├── Inverted_Unit_Sphere_24.fbx │ ├── Inverted_Unit_Sphere_48.fbx │ ├── Inverted_Unit_Sphere_96.fbx │ ├── Rounded_Unit_Cube.fbx │ ├── Rounded_Unit_Cube_10.fbx │ ├── Rounded_Unit_Cylinder_12.fbx │ ├── Rounded_Unit_Cylinder_24.fbx │ ├── Rounded_Unit_Cylinder_48.fbx │ ├── Rounded_Unit_Right_Prism.fbx │ ├── Tessellation_Sphere_0.fbx │ ├── Tessellation_Sphere_1.fbx │ ├── Tessellation_Sphere_10.fbx │ ├── Tessellation_Sphere_11.fbx │ ├── Tessellation_Sphere_12.fbx │ ├── Tessellation_Sphere_13.fbx │ ├── Tessellation_Sphere_14.fbx │ ├── Tessellation_Sphere_15.fbx │ ├── Tessellation_Sphere_16.fbx │ ├── Tessellation_Sphere_17.fbx │ ├── Tessellation_Sphere_18.fbx │ ├── Tessellation_Sphere_19.fbx │ ├── Tessellation_Sphere_2.fbx │ ├── Tessellation_Sphere_20.fbx │ ├── Tessellation_Sphere_21.fbx │ ├── Tessellation_Sphere_22.fbx │ ├── Tessellation_Sphere_24.fbx │ ├── Tessellation_Sphere_25.fbx │ ├── Tessellation_Sphere_26.fbx │ ├── Tessellation_Sphere_27.fbx │ ├── Tessellation_Sphere_28.fbx │ ├── Tessellation_Sphere_29.fbx │ ├── Tessellation_Sphere_3.fbx │ ├── Tessellation_Sphere_30.fbx │ ├── Tessellation_Sphere_31.fbx │ ├── Tessellation_Sphere_32.fbx │ ├── Tessellation_Sphere_4.fbx │ ├── Tessellation_Sphere_5.fbx │ ├── Tessellation_Sphere_6.fbx │ ├── Tessellation_Sphere_7.fbx │ ├── Tessellation_Sphere_8.fbx │ ├── Tessellation_Sphere_9.fbx │ ├── Tesselllation_Sphere_23.fbx │ ├── Unit_Cube.fbx │ ├── Unit_Cube_10div.fbx │ ├── Unit_Cylinder_12.fbx │ ├── Unit_Cylinder_24.fbx │ ├── 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/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2016 Paul Golds 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UE4 Basic Toolkit 2 | This is my collection of useful reusable parts of UE4 content, ready to be used to quickly get projects started. 3 | 4 | This isn't a complete project- instead it's a drop-in which you can copy over to your own project. There's also a **Demo_Maps** folder which includes some simple maps which you can look at to see how things work, and then safely delete once you're happy. 5 | 6 | ## Contents 7 | ### ```Content\Meshes\Basic_Primitives``` 8 | A collection of basic geometric primitives, with varying subdivisions. 9 | 10 | * **Bevelled_Unit_Cube** - A simple cube, 100uu on each side, with a 1uu bevel on each edge and weighted vertex normals. 11 | * **Bevelled_Unit_Cube_10** - A simple cube of 10x10x10 quads, 100uu on each side, with a 1uu bevel on each edge and weighted vertex normals. 12 | * **Bevelled_Unit_Cylinder_12** - A simple cylinder, with 12 sides and 6 segments, and a quad grid endcap, and a 1uu bevel and weighted vertex normals have been applied. 13 | * **Bevelled_Unit_Cylinder_24** - A simple cylinder, with 24 sides and 12 segments, and a quad grid endcap, and a 1uu bevel and weighted vertex normals have been applied. 14 | * **Bevelled_Unit_Cylinder_48** - A simple cylinder, with 24 sides and 24 segments, and a quad grid endcap, and a 1uu bevel and weighted vertex normals have been applied. 15 | * **Bevelled_Unit_Right_Prism** - A simple cube, 100uu on each side, and cut down to a right triangle so that it can be used as a ramp, and then a 1uu bevel has been applied and weighted vertex normals. 16 | * **Inverted_Unit_Sphere_24** - A sphere, built as a unit globe with 12 sides and 6 segments, and standard spherical UV map which is flipped horizontally. This is intended for 360 video work. 17 | * **Inverted_Unit_Sphere_24** - A sphere, built as a unit globe with 24 sides and 12 segments, and standard spherical UV map which is flipped horizontally. This is intended for 360 video work. 18 | * **Inverted_Unit_Sphere_48** - A sphere, built as a globe with 48 sides and 24 segments, and standard spherical UV map which is flipped horizontally. This is intended for 360 video work. 19 | * **Inverted_Unit_Sphere_96** - A sphere, built as a globe with 96 sides and 48 segments, and standard spherical UV map which is flipped horizontally. This is intended for 360 video work. 20 | * **Inverted_Unit_Sphere_192** - A sphere, built as a globe with 192 sides and 96 segments, and standard spherical UV map which is flipped horizontally. This is intended for 360 video work. 21 | * **Rounded_Unit_Cube** - A simple cube, 100uu on each side, with a 10uu level 3 bevel on each side and weighted vertex normals. 22 | * **Rounded_Unit_Cube_10** - A simple cube of 10x10x10 quads, 100uu on each side, with a 10uu level 3 bevel on each side and weighted vertex normals. 23 | * **Rounded_Unit_Cylinder_12** - A simple cylinder, with 12 sides and 6 segments, and a quad grid endcap, with a 10uu level 3 bevel on each side and weighted vertex normals. 24 | * **Rounded__Unit_Cylinder_24** - A simple cylinder, with 48 sides and 12 segments, and a quad grid endcap, with a 10uu level 3 bevel on each side and weighted vertex normals. 25 | * **Rounded__Unit_Cylinder_24** - A simple cylinder, with 24 sides and 12 segments, and a quad grid endcap, with a 10uu level 3 bevel on each side and weighted vertex normals. 26 | * **Rounded_Unit_Right_Prism** - A simple cube, 100uu on each side, and cut down to a right triangle so that it can be used as a ramp, and then a 10uu level 3 bevel has been applied and weighted vertex normals. 27 | * **Tessellation_Sphere_0** - A unit sphere tessellated with level 0, 20 triangles. 28 | * **Tessellation_Sphere_1** - A unit sphere tessellated with level 1, 80 triangles. 29 | * **Tessellation_Sphere_2** - A unit sphere tessellated with level 2, 180 triangles. 30 | * **Tessellation_Sphere_3** - A unit sphere tessellated with level 3, 320 triangles. 31 | * **Tessellation_Sphere_4** - A unit sphere tessellated with level 4, 500 triangles. 32 | * **Tessellation_Sphere_5** - A unit sphere tessellated with level 5, 720 triangles. 33 | * **Tessellation_Sphere_6** - A unit sphere tessellated with level 6, 980 triangles. 34 | * **Tessellation_Sphere_7** - A unit sphere tessellated with level 7, 1280 triangles. 35 | * **Tessellation_Sphere_8** - A unit sphere tessellated with level 8, 1620 triangles. 36 | * **Tessellation_Sphere_9** - A unit sphere tessellated with level 9, 2000 triangles. 37 | * **Tessellation_Sphere_10** - A unit sphere tessellated with level 10, 2420 triangles. 38 | * **Tessellation_Sphere_11** - A unit sphere tessellated with level 11, 2880 triangles. 39 | * **Tessellation_Sphere_12** - A unit sphere tessellated with level 12, 3380 triangles. 40 | * **Tessellation_Sphere_12** - A unit sphere tessellated with level 12, 3380 triangles. 41 | * **Tessellation_Sphere_13** - A unit sphere tessellated with level 13, 3920 triangles. 42 | * **Tessellation_Sphere_14** - A unit sphere tessellated with level 14, 4500 triangles. 43 | * **Tessellation_Sphere_15** - A unit sphere tessellated with level 15, 5120 triangles. 44 | * **Tessellation_Sphere_16** - A unit sphere tessellated with level 16, 5780 triangles. 45 | * **Tessellation_Sphere_17** - A unit sphere tessellated with level 17, 6480 triangles. 46 | * **Tessellation_Sphere_18** - A unit sphere tessellated with level 18, 7220 triangles. 47 | * **Tessellation_Sphere_19** - A unit sphere tessellated with level 19, 8000 triangles. 48 | * **Tessellation_Sphere_20** - A unit sphere tessellated with level 20, 8820 triangles. 49 | * **Tessellation_Sphere_21** - A unit sphere tessellated with level 21, 9680 triangles. 50 | * **Tessellation_Sphere_22** - A unit sphere tessellated with level 22, 10580 triangles. 51 | * **Tessellation_Sphere_23** - A unit sphere tessellated with level 23, 11520 triangles. 52 | * **Tessellation_Sphere_24** - A unit sphere tessellated with level 24, 12500 triangles. 53 | * **Tessellation_Sphere_25** - A unit sphere tessellated with level 25, 13250 triangles. 54 | * **Tessellation_Sphere_26** - A unit sphere tessellated with level 26, 14580 triangles. 55 | * **Tessellation_Sphere_27** - A unit sphere tessellated with level 27, 15680 triangles. 56 | * **Tessellation_Sphere_28** - A unit sphere tessellated with level 28, 16820 triangles. 57 | * **Tessellation_Sphere_29** - A unit sphere tessellated with level 29, 18000 triangles. 58 | * **Tessellation_Sphere_30** - A unit sphere tessellated with level 30, 19220 triangles. 59 | * **Tessellation_Sphere_31** - A unit sphere tessellated with level 31, 20480 triangles. 60 | * **Tessellation_Sphere_32** - A unit sphere tessellated with level 31, 21780 triangles. 61 | * **Unit_Cube** - A simple cube, 100uu on each side. 62 | * **Unit_Cube_10div** - A simple cube, 100uu on each side, and subdivided to have 10x10 polys on each face. 63 | * **Unit_Cylinder_12** - A simple cylinder, with 12 sides and 6 segments, and a quad grid endcap. 64 | * **Unit_Cylinder_24** - A simple cylinder, with 24 sides4 and 12 segments, and a quad grid endcap. 65 | * **Unit_Cylinder_48** - A simple cylinder, with 24 sides and 24 segments, and a quad grid endcap. 66 | * **Unit_Cylinder_96** - A simple cylinder, with 96 sides and 48 segments, and a quad grid endcap. 67 | * **Unit_Plane** - A simple plane. 68 | * **Unit_Plane_10** - A simple plane made from a 10x10 grid of quads. 69 | * **Unit_Plane_128** - A simple plane made from a 128x128 grid of quads. This is mainly meant for displacement/tessellation. 70 | * **Unit_Plane_256** - A simple plane made from a 256x256 grid of quads. This is mainly meant for displacement/tessellation. 71 | * **Unit_Plane_512** - A simple plane made from a 512x512 grid of quads. This is mainly meant for displacement/tessellation. 72 | * **Unit_Right_Prism** - A simple cube, 100uu on each side, and cut down to a right triangle so that it can be used as a ramp. 73 | * **Unit_Sphere_24** - A sphere, built as a unit globe with 12 sides and 6 segments, and standard spherical UV map. 74 | * **Unit_Sphere_24** - A sphere, built as a unit globe with 24 sides and 12 segments, and standard spherical UV map. 75 | * **Unit_Sphere_48** - A sphere, built as a globe with 48 sides and 24 segments, and standard spherical UV map. 76 | * **Unit_Sphere_96** - A sphere, built as a globe with 96 sides and 48 segments, and standard spherical UV map. 77 | * **Unit_Sphere_192** - A sphere, built as a globe with 192 sides and 96 segments, and standard spherical UV map. 78 | 79 | **TODO:** Some of these need their UVs checking. 80 | 81 | ### ```Content\\Materials\\MaterialFunctions``` 82 | A collection of material functions to make it easier to create new materials, all prefixed with **NVec** to help keep them separate from any other material functions which may be part of the setup. 83 | 84 | * **NVecApplyNormalStrength** - Scales a normal map to the strength indicated, either strengthening or weakening the effect. 85 | * **NVecSimpleHeightmapDisplacement** - Calculates the vector displacement for a heightmap, with scaling. 86 | * **NVecTintColor** - Simple desaturation/tint function to allow user-control over colours. 87 | 88 | ### ```Content\\Materials\\SimplePBR``` 89 | A collection of basic materials based on a single simple material which gives direct access to the PBR settings for UE4 materials. 90 | 91 | * **M_SimplePBR** - A basic material to allow quick creation of simple materials. 92 | 93 | * **M_GlowingPlasticBlack** - A glowing black plastic material instance (Based on M_SimplePBR). Doesn't quite work but here to complete the set... 94 | * **M_GlowingPlasticBlue** - A glowing blue plastic material instance (Based on M_SimplePBR). 95 | * **M_GlowingPlasticCyan** - A glowing cyan plastic material instance (Based on M_SimplePBR). 96 | * **M_GlowingPlasticGreen** - A glowing green plastic material instance (Based on M_SimplePBR). 97 | * **M_GlowingPlasticPurple** - A glowing purple plastic material instance (Based on M_SimplePBR). 98 | * **M_GlowingPlasticRed** - A glowing red plastic material instance (Based on M_SimplePBR). 99 | * **M_GlowingPlasticWhite** - A glowing white plastic material instance (Based on M_SimplePBR). 100 | * **M_GlowingPlasticYellow** - A glowing yellow plastic material instance (Based on M_SimplePBR). 101 | 102 | * **M_Mirror** - A simple metallic mirrored material instance (Based on M_SimplePBR). 103 | 104 | * **M_RoughMetalBlack** - A rough black metal material instance (Based on M_SimplePBR). 105 | * **M_RoughMetalBlue** - A rough blue metal material instance (Based on M_SimplePBR). 106 | * **M_RoughMetalCyan** - A rough cyan metal material instance (Based on M_SimplePBR). 107 | * **M_RoughMetalGreen** - A rough green metal material instance (Based on M_SimplePBR). 108 | * **M_RoughMetalPurple** - A rough purple metal material instance (Based on M_SimplePBR). 109 | * **M_RoughMetalRed** - A rough red metal material instance (Based on M_SimplePBR). 110 | * **M_RoughMetalWhite** - A rough white metal material instance (Based on M_SimplePBR). 111 | * **M_RoughMetalYellow** - A rough yellow metal material instance (Based on M_SimplePBR). 112 | 113 | * **M_RoughPlasticBlack** - A rough black plastic material instance (Based on M_SimplePBR). 114 | * **M_RoughPlasticBlue** - A rough blue plastic material instance (Based on M_SimplePBR). 115 | * **M_RoughPlasticCyan** - A rough cyan plastic material instance (Based on M_SimplePBR). 116 | * **M_RoughPlasticGreen** - A rough green plastic material instance (Based on M_SimplePBR). 117 | * **M_RoughPlasticPurple** - A rough purple plastic material instance (Based on M_SimplePBR). 118 | * **M_RoughPlasticRed** - A rough red plastic material instance (Based on M_SimplePBR). 119 | * **M_RoughPlasticWhite** - A rough white plastic material instance (Based on M_SimplePBR). 120 | * **M_RoughPlasticYellow** - A rough yellow plastic material instance (Based on M_SimplePBR). 121 | 122 | * **M_ShinyMetalBlack** - A shiny black metal material instance (Based on M_SimplePBR). 123 | * **M_ShinyMetalBlue** - A shiny blue metal material instance (Based on M_SimplePBR). 124 | * **M_ShinytMetalCyan** - A shiny cyan metal material instance (Based on M_SimplePBR). 125 | * **M_ShinyMetalGreen** - A shiny green metal material instance (Based on M_SimplePBR). 126 | * **M_ShinyMetalPurple** - A shiny purple metal material instance (Based on M_SimplePBR). 127 | * **M_ShinyMetalRed** - A shiny red metal material instance (Based on M_SimplePBR). 128 | * **M_ShinyMetalWhite** - A shiny white metal material instance (Based on M_SimplePBR). 129 | * **M_ShinyMetalYellow** - A shiny yellow metal material instance (Based on M_SimplePBR). 130 | 131 | * **M_ShinyPlasticBlack** - A shiny black plastic material instance (Based on M_SimplePBR). 132 | * **M_ShinyPlasticBlue** - A shiny blue plastic material instance (Based on M_SimplePBR). 133 | * **M_ShinytPlasticCyan** - A shiny cyan plastic material instance (Based on M_SimplePBR). 134 | * **M_ShinyPlasticGreen** - A shiny green plastic material instance (Based on M_SimplePBR). 135 | * **M_ShinyPlasticPurple** - A shiny purple plastic material instance (Based on M_SimplePBR). 136 | * **M_ShinyPlasticRed** - A shiny red plastic material instance (Based on M_SimplePBR). 137 | * **M_ShinyPlasticWhite** - A shiny white plastic material instance (Based on M_SimplePBR). 138 | * **M_ShinyPlasticYellow** - A shiny yellow plastic material instance (Based on M_SimplePBR). 139 | 140 | ### ```Content\\\Materials\\\SimpleTexturedPBRUsingRMA``` 141 | A base material which allows a set of PBR textures to be applied according to the object's UVs, and which uses a combined Roughness/Metallic/AmbientOcclusion map to save on texture accesses. 142 | 143 | * **M_SimpleTexturedPBRUsingRMA** - A base material which can be instanced to allow different textures/settings to be used. 144 | * **MI_GroundGrass** - A simple grass material instance (Based on M_SimpleTexturedPBRUsingRMA) 145 | * **MI_GroundMedievalPavement** - A simple pavement instance (Based on M_SimpleTexturedPBRUsingRMA) 146 | * **MI_ImperialHangarFloor** - A sci-fi floor material instance (Based on M_SimpleTexturedPBRUsingRMA) 147 | * **MI_MordorRock** - A rock material instance (Based on M_SimpleTexturedPBRUsingRMA) 148 | 149 | ### ```Content\\\Materials\\\SimpleTexturedPBRUsingRMAWithHeightmap``` 150 | A base material which allows a set of PBR textures to be applied according to the object's UVs, and which uses a combined Roughness/Metallic/AmbientOcclusion map to save on texture accesses, and also a heightmap which controls the displacement on an (optionally) tessellated geometry. 151 | 152 | * **M_SimpleTexturedPBRUsingRMAWithHeightmap** - A base material which can be instanced to allow different textures/settings to be used. 153 | * **MI_GroundGrassWithHeightmap** - A simple grass material instance (Based on M_SimpleTexturedPBRUsingRMAWithHeightmap) 154 | * **MI_GroundMedievalPavementWithHeightmap** - A simple pavement instance (Based on M_SimpleTexturedPBRUsingRMAWithHeightmap) 155 | * **MI_MordorRockWithHeightmap** - A rock material instance (Based on M_SimpleTexturedPBRUsingRMAWithHeightmap) 156 | 157 | ### ```Graphic_Resources\\Meshes\\Basic_Primitives``` 158 | This directory contains all of the source .fbx files for ```Content\\Meshes\\Basic_Primitives```, and also the Modo .lxo file where these were created. 159 | 160 | ### ```Graphic_Resources\\Textures\\Samples``` 161 | Some sample textures for material use, all based on assets from [Substance Share](https://share.allegorithmic.com/). More details in License. 162 | 163 | * **ground_grass_Base_Color** - The base colour map for a grass texture, exported from [Grassy Ground](https://share.allegorithmic.com/libraries/40), by [Game Textures](http://gametextures.com) 164 | * **ground_grass_Height** - The height map for a grass texture, exported from [Grassy Ground](https://share.allegorithmic.com/libraries/40), by [Game Textures](http://gametextures.com) 165 | * **ground_grass_Normal** - The normal map for a grass texture, exported from [Grassy Ground](https://share.allegorithmic.com/libraries/40), by [Game Textures](http://gametextures.com) 166 | * **ground_grass_RMA** - A combined roughness/metallic/ambient map for a grass texture, exported from [Grassy Ground](https://share.allegorithmic.com/libraries/40), by [Game Textures](http://gametextures.com)] 167 | * **ground_medieval_pavement_Base_Color** - The base colour map for a pavement texture, exported from [Medieval Pavement](https://share.allegorithmic.com/libraries/42) by [Game Textures](http://gametextures.com) 168 | * **ground_medieval_pavement_Height** - The height map for a grass pavement, exported from [Medieval Pavement](https://share.allegorithmic.com/libraries/42) by [Game Textures](http://gametextures.com) 169 | * **ground_medieval_pavement_Normal** - The normal map for a grass pavement, exported from [Medieval Pavement](https://share.allegorithmic.com/libraries/42) by [Game Textures](http://gametextures.com) 170 | * **ground_medieval_pavement_RMA** - A combined roughness/metallic/ambient map for a pavement texture, exported from [Medieval Pavement](https://share.allegorithmic.com/libraries/42) by [Game Textures](http://gametextures.com) 171 | * **ImperialHangarFloor_Base_Color** - The base colour map for a sci-fi floor texture, exported from [Imperial Hangar Floor](https://share.allegorithmic.com/libraries/2004), by [staniszewskiryan](https://share.allegorithmic.com/libraries?by_user_id=6023) 172 | * **ImperialHangarFloor_Normal** - The normal map for a sci-fi floor texture, exported from [Imperial Hangar Floor](https://share.allegorithmic.com/libraries/2004), by [staniszewskiryan](https://share.allegorithmic.com/libraries?by_user_id=6023) 173 | * **ImperialHangarFloor_Base_Color** - A combined roughness/metallic/ambient map for a sci-fi floor texture, exported from [Imperial Hangar Floor](https://share.allegorithmic.com/libraries/2004), by [staniszewskiryan](https://share.allegorithmic.com/libraries?by_user_id=6023) 174 | * **Mordor_Rock_Base_Color** -The base colour map for rock texture, exported from [mordor_rock](https://share.allegorithmic.com/libraries/999) by [bewarethemidgets](https://share.allegorithmic.com/libraries?by_user_id=5475) 175 | * **Mordor_Rock_height** -The height map for rock texture, exported from [mordor_rock](https://share.allegorithmic.com/libraries/999) by [bewarethemidgets](https://share.allegorithmic.com/libraries?by_user_id=5475) 176 | * **Mordor_Rock_Normal** -The normal map for rock texture, exported from [mordor_rock](https://share.allegorithmic.com/libraries/999) by [bewarethemidgets](https://share.allegorithmic.com/libraries?by_user_id=5475) 177 | * **Mordor_Rock_RMA** - A combined roughness/metallic/ambient map for rock texture, exported from [mordor_rock](https://share.allegorithmic.com/libraries/999) by [bewarethemidgets](https://share.allegorithmic.com/libraries?by_user_id=5475) 178 | 179 | The RMA (Roughess/Metallic/Ambient) maps here were processed using the ```convert.exe``` file which is part of [ImageMagick](https://www.imagemagick.org/script/index.php) to combine the separate roughness, metallic and ambient occlusion maps into a single image. The command to do this is: 180 | ```convert.exe ground_grass_Roughness.png ground_grass_Metallic.png ground_grass_Ambient_Occlusion.png -combine ground_grass_RMA.png``` 181 | 182 | ## License 183 | Some of the textures provided were created directly from assets downloaded from [Substance Share](https://share.allegorithmic.com/), and licensed under the [Substance Share license agreement](https://www.allegorithmic.com/legal/substance-share), these include: 184 | 185 | 186 | * [Grassy Ground](https://share.allegorithmic.com/libraries/40), by [Game Textures](http://gametextures.com) 187 | * [Imperial Hangar Floor](https://share.allegorithmic.com/libraries/2004), by [staniszewskiryan](https://share.allegorithmic.com/libraries?by_user_id=6023) 188 | * [mordor_rock](https://share.allegorithmic.com/libraries/999) by [bewarethemidgets](https://share.allegorithmic.com/libraries?by_user_id=5475) 189 | * [Medieval Pavement](https://share.allegorithmic.com/libraries/42) by [Game Textures](http://gametextures.com) 190 | 191 | 192 | Everything else is... 193 | 194 | 195 | MIT License 196 | 197 | Copyright (c) 2016-2017 Paul Golds 198 | 199 | Permission is hereby granted, free of charge, to any person obtaining a copy 200 | of this software and associated documentation files (the "Software"), to deal 201 | in the Software without restriction, including without limitation the rights 202 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 203 | copies of the Software, and to permit persons to whom the Software is 204 | furnished to do so, subject to the following conditions: 205 | 206 | The above copyright notice and this permission notice shall be included in all 207 | copies or substantial portions of the Software. 208 | 209 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 210 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 211 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 212 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 213 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 214 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 215 | SOFTWARE. 216 | --------------------------------------------------------------------------------