├── README.md
├── index.html
├── js
└── Detector.js
└── screenshot.png
/README.md:
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1 | # Basic Camera Movement in [three.js](http://threejs.org) (WebGL)
2 |
3 | **Use the drop-down at the top right to switch between tilt, pan, zoom, pedestal, dolly and truck/track.**
4 |
5 | Demo: https://rawgit.com/nselikoff/basic-camera-movement-three-js/master/index.html
6 |
7 | Often times with real-time graphics demos and "creative coding" apps we default to a fixed camera, an orbiting camera, or an interactive Maya-style camera (orbit, pan and zoom or dolly with the mouse). This is a demo of some of the basic camera movements you might learn and use in film. My background is not in film, but I think we can learn a lot from film when we work on our virtual worlds and experiences.
8 |
9 | At the very least, everyone should know the difference between zoom and dolly and the visual difference that makes in-camera :)
10 |
11 | 
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/index.html:
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1 |
2 |
3 | Basic Camera Movement : three.js
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32 |
33 |
Basic Camera Movement in three.js
34 |
Switch between the basic camera movements with the dropdown above right.
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36 |
37 | Side View
38 |
39 |
40 | Top View
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/js/Detector.js:
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1 | /**
2 | * @author alteredq / http://alteredqualia.com/
3 | * @author mr.doob / http://mrdoob.com/
4 | */
5 |
6 | var Detector = {
7 |
8 | canvas: !! window.CanvasRenderingContext2D,
9 | webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) ); } catch( e ) { return false; } } )(),
10 | workers: !! window.Worker,
11 | fileapi: window.File && window.FileReader && window.FileList && window.Blob,
12 |
13 | getWebGLErrorMessage: function () {
14 |
15 | var element = document.createElement( 'div' );
16 | element.id = 'webgl-error-message';
17 | element.style.fontFamily = 'monospace';
18 | element.style.fontSize = '13px';
19 | element.style.fontWeight = 'normal';
20 | element.style.textAlign = 'center';
21 | element.style.background = '#fff';
22 | element.style.color = '#000';
23 | element.style.padding = '1.5em';
24 | element.style.width = '400px';
25 | element.style.margin = '5em auto 0';
26 |
27 | if ( ! this.webgl ) {
28 |
29 | element.innerHTML = window.WebGLRenderingContext ? [
30 | 'Your graphics card does not seem to support WebGL.
',
31 | 'Find out how to get it here.'
32 | ].join( '\n' ) : [
33 | 'Your browser does not seem to support WebGL.
',
34 | 'Find out how to get it here.'
35 | ].join( '\n' );
36 |
37 | }
38 |
39 | return element;
40 |
41 | },
42 |
43 | addGetWebGLMessage: function ( parameters ) {
44 |
45 | var parent, id, element;
46 |
47 | parameters = parameters || {};
48 |
49 | parent = parameters.parent !== undefined ? parameters.parent : document.body;
50 | id = parameters.id !== undefined ? parameters.id : 'oldie';
51 |
52 | element = Detector.getWebGLErrorMessage();
53 | element.id = id;
54 |
55 | parent.appendChild( element );
56 |
57 | }
58 |
59 | };
60 |
61 | // browserify support
62 | if ( typeof module === 'object' ) {
63 |
64 | module.exports = Detector;
65 |
66 | }
67 |
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/screenshot.png:
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https://raw.githubusercontent.com/nselikoff/basic-camera-movement-three-js/80e5880bcf48b7c2f9fb744e69eb82eafe7ddc48/screenshot.png
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