├── .gitattributes ├── .gitignore ├── ExtCSGO ├── ExtCSGO.sln └── ExtCSGO │ ├── ExtCSGO.vcxproj │ ├── ExtCSGO.vcxproj.filters │ ├── Include │ ├── Engine.h │ ├── Engine │ │ ├── Module.h │ │ └── Process.h │ ├── Features │ │ └── Aimbot.h │ ├── Maths │ │ ├── Math.h │ │ └── Vector.h │ ├── Netvars.h │ ├── Update.h │ └── sdk │ │ ├── IClientEntityList.h │ │ ├── IVEngineClient.h │ │ └── Player.h │ ├── main.cpp │ └── src │ ├── Engine.cpp │ ├── Engine │ ├── Module.cpp │ └── Process.cpp │ ├── Features │ └── Aimbot.cpp │ ├── Maths │ ├── Math.cpp │ └── Vector.cpp │ ├── Update.cpp │ └── sdk │ ├── IClientEntityList.cpp │ ├── IVEngineClient.cpp │ └── Player.cpp └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | [Xx]64/ 19 | [Xx]86/ 20 | [Bb]uild/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | artifacts/ 46 | 47 | *_i.c 48 | *_p.c 49 | *_i.h 50 | *.ilk 51 | *.meta 52 | *.obj 53 | *.pch 54 | *.pdb 55 | *.pgc 56 | *.pgd 57 | *.rsp 58 | *.sbr 59 | *.tlb 60 | *.tli 61 | *.tlh 62 | *.tmp 63 | *.tmp_proj 64 | *.log 65 | *.vspscc 66 | *.vssscc 67 | .builds 68 | *.pidb 69 | *.svclog 70 | *.scc 71 | 72 | # Chutzpah Test files 73 | _Chutzpah* 74 | 75 | # Visual C++ cache files 76 | ipch/ 77 | *.aps 78 | *.ncb 79 | *.opendb 80 | *.opensdf 81 | *.sdf 82 | *.cachefile 83 | *.VC.db 84 | 85 | # Visual Studio profiler 86 | *.psess 87 | *.vsp 88 | *.vspx 89 | *.sap 90 | 91 | # TFS 2012 Local Workspace 92 | $tf/ 93 | 94 | # Guidance Automation Toolkit 95 | *.gpState 96 | 97 | # ReSharper is a .NET coding add-in 98 | _ReSharper*/ 99 | *.[Rr]e[Ss]harper 100 | *.DotSettings.user 101 | 102 | # JustCode is a .NET coding add-in 103 | .JustCode 104 | 105 | # TeamCity is a build add-in 106 | _TeamCity* 107 | 108 | # DotCover is a Code Coverage Tool 109 | *.dotCover 110 | 111 | # NCrunch 112 | _NCrunch_* 113 | .*crunch*.local.xml 114 | nCrunchTemp_* 115 | 116 | # MightyMoose 117 | *.mm.* 118 | AutoTest.Net/ 119 | 120 | # Web workbench (sass) 121 | .sass-cache/ 122 | 123 | # Installshield output folder 124 | [Ee]xpress/ 125 | 126 | # DocProject is a documentation generator add-in 127 | DocProject/buildhelp/ 128 | DocProject/Help/*.HxT 129 | DocProject/Help/*.HxC 130 | DocProject/Help/*.hhc 131 | DocProject/Help/*.hhk 132 | DocProject/Help/*.hhp 133 | DocProject/Help/Html2 134 | DocProject/Help/html 135 | 136 | # Click-Once directory 137 | publish/ 138 | 139 | # Publish Web Output 140 | *.[Pp]ublish.xml 141 | *.azurePubxml 142 | 143 | # TODO: Un-comment the next line if you do not want to checkin 144 | # your web deploy settings because they may include unencrypted 145 | # passwords 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # NuGet Packages 150 | *.nupkg 151 | # The packages folder can be ignored because of Package Restore 152 | **/packages/* 153 | # except build/, which is used as an MSBuild target. 154 | !**/packages/build/ 155 | # Uncomment if necessary however generally it will be regenerated when needed 156 | #!**/packages/repositories.config 157 | # NuGet v3's project.json files produces more ignoreable files 158 | *.nuget.props 159 | *.nuget.targets 160 | 161 | # Microsoft Azure Build Output 162 | csx/ 163 | *.build.csdef 164 | 165 | # Microsoft Azure Emulator 166 | ecf/ 167 | rcf/ 168 | 169 | # Windows Store app package directory 170 | AppPackages/ 171 | BundleArtifacts/ 172 | 173 | # Visual Studio cache files 174 | # files ending in .cache can be ignored 175 | *.[Cc]ache 176 | # but keep track of directories ending in .cache 177 | !*.[Cc]ache/ 178 | 179 | # Others 180 | ClientBin/ 181 | [Ss]tyle[Cc]op.* 182 | ~$* 183 | *~ 184 | *.dbmdl 185 | *.dbproj.schemaview 186 | *.pfx 187 | *.publishsettings 188 | node_modules/ 189 | orleans.codegen.cs 190 | 191 | # RIA/Silverlight projects 192 | Generated_Code/ 193 | 194 | # Backup & report files from converting an old project file 195 | # to a newer Visual Studio version. Backup files are not needed, 196 | # because we have git ;-) 197 | _UpgradeReport_Files/ 198 | Backup*/ 199 | UpgradeLog*.XML 200 | UpgradeLog*.htm 201 | 202 | # SQL Server files 203 | *.mdf 204 | *.ldf 205 | 206 | # Business Intelligence projects 207 | *.rdl.data 208 | *.bim.layout 209 | *.bim_*.settings 210 | 211 | # Microsoft Fakes 212 | FakesAssemblies/ 213 | 214 | # GhostDoc plugin setting file 215 | *.GhostDoc.xml 216 | 217 | # Node.js Tools for Visual Studio 218 | .ntvs_analysis.dat 219 | 220 | # Visual Studio 6 build log 221 | *.plg 222 | 223 | # Visual Studio 6 workspace options file 224 | *.opt 225 | 226 | # Visual Studio LightSwitch build output 227 | **/*.HTMLClient/GeneratedArtifacts 228 | **/*.DesktopClient/GeneratedArtifacts 229 | **/*.DesktopClient/ModelManifest.xml 230 | **/*.Server/GeneratedArtifacts 231 | **/*.Server/ModelManifest.xml 232 | _Pvt_Extensions 233 | 234 | # LightSwitch generated files 235 | GeneratedArtifacts/ 236 | ModelManifest.xml 237 | 238 | # Paket dependency manager 239 | .paket/paket.exe 240 | 241 | # FAKE - F# Make 242 | .fake/ 243 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExtCSGO", "ExtCSGO\ExtCSGO.vcxproj", "{0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Debug|x64.ActiveCfg = Debug|x64 17 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Debug|x64.Build.0 = Debug|x64 18 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Debug|x86.ActiveCfg = Debug|Win32 19 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Debug|x86.Build.0 = Debug|Win32 20 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Release|x64.ActiveCfg = Release|x64 21 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Release|x64.Build.0 = Release|x64 22 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Release|x86.ActiveCfg = Release|Win32 23 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/ExtCSGO.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | {0E7BA0AE-7D43-482B-82AA-19257BB7FAEC} 23 | Win32Proj 24 | ExtCSGO 25 | 8.1 26 | 27 | 28 | 29 | Application 30 | true 31 | v140 32 | Unicode 33 | 34 | 35 | Application 36 | false 37 | v140 38 | true 39 | Unicode 40 | 41 | 42 | Application 43 | true 44 | v140 45 | Unicode 46 | 47 | 48 | Application 49 | false 50 | v140 51 | true 52 | Unicode 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | true 74 | 75 | 76 | true 77 | $(ProjectDir)/Include;$(IncludePath) 78 | 79 | 80 | false 81 | $(ProjectDir)/Include;$(IncludePath) 82 | 83 | 84 | false 85 | $(ProjectDir)/Include;$(IncludePath) 86 | 87 | 88 | 89 | 90 | 91 | Level3 92 | Disabled 93 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 94 | 95 | 96 | Console 97 | true 98 | 99 | 100 | 101 | 102 | 103 | 104 | Level3 105 | Disabled 106 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 107 | /std:c++latest %(AdditionalOptions) 108 | 109 | 110 | Console 111 | true 112 | 113 | 114 | 115 | 116 | Level3 117 | 118 | 119 | MaxSpeed 120 | true 121 | true 122 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 123 | MultiThreaded 124 | /std:c++latest %(AdditionalOptions) 125 | 126 | 127 | Console 128 | true 129 | true 130 | false 131 | 132 | 133 | 134 | 135 | Level3 136 | 137 | 138 | MaxSpeed 139 | true 140 | true 141 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 142 | MultiThreaded 143 | /std:c++latest %(AdditionalOptions) 144 | 145 | 146 | Console 147 | true 148 | true 149 | false 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/ExtCSGO.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | Source Files 23 | 24 | 25 | Source Files 26 | 27 | 28 | Source Files 29 | 30 | 31 | Source Files 32 | 33 | 34 | Source Files 35 | 36 | 37 | Source Files 38 | 39 | 40 | Source Files 41 | 42 | 43 | Source Files 44 | 45 | 46 | Source Files 47 | 48 | 49 | Source Files 50 | 51 | 52 | 53 | 54 | Header Files 55 | 56 | 57 | Header Files 58 | 59 | 60 | Header Files 61 | 62 | 63 | Header Files 64 | 65 | 66 | Header Files 67 | 68 | 69 | Header Files 70 | 71 | 72 | Header Files 73 | 74 | 75 | Header Files 76 | 77 | 78 | Header Files 79 | 80 | 81 | Header Files 82 | 83 | 84 | Header Files 85 | 86 | 87 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Engine.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Engine\Process.h" 3 | #include "Engine\Module.h" 4 | 5 | #include "sdk\Player.h" 6 | #include "sdk\IVEngineClient.h" 7 | #include "sdk\IClientEntityList.h" 8 | 9 | 10 | namespace ExtCSGO 11 | { 12 | class Engine 13 | { 14 | Process* m_Process; 15 | sdk:: IClientEntityList* m_IClientEntity; 16 | Module* m_ClientDLL; 17 | Module* m_EngineDLL; 18 | public: 19 | Engine(); 20 | ~Engine(); 21 | 22 | Process* GetProcess() const; 23 | Module* GetClientDLL() const; 24 | Module* GetEngineDLL() const; 25 | 26 | bool GetClient(sdk::IClientEntityList** EntityList) const; 27 | bool GetIVEngine(sdk::IVEngineClient** IVEngine) const; 28 | 29 | void Update() const; 30 | bool IsValid() const; 31 | private: 32 | bool IsHandleValid() const; 33 | bool IsModuleValid() const; 34 | }; 35 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Engine/Module.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | namespace ExtCSGO 4 | { 5 | class Module 6 | { 7 | const char* m_ModuleName; 8 | int m_ListModules; 9 | HMODULE m_BaseAddress; 10 | public: 11 | Module(const char* ModuleName, const int & LIST_MODULES); 12 | ~Module(); 13 | HMODULE GetBaseAddress() const; 14 | DWORD GetdwBaseAddress() const; 15 | 16 | void Reset(); 17 | 18 | bool IsValid() const; 19 | bool Init(const HANDLE & hProcess); 20 | }; 21 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Engine/Process.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | namespace ExtCSGO 4 | { 5 | enum PROCESS_FLAGS_CREATE 6 | { 7 | PROCESS_HANDLE = ( 1 << 0), 8 | PROCESS_WINDOW = ( 1 << 2 ) 9 | }; 10 | 11 | class Process 12 | { 13 | const char* m_ProcessPath; 14 | const char* m_ProcessName; 15 | const char* m_WindowName; 16 | const char* m_ProcessArguments; 17 | HANDLE m_Process; 18 | public: 19 | Process( 20 | const char* ProcessPath, 21 | const char* ProcessName, 22 | const char* WindowName, 23 | const char* ProcessArguments); 24 | ~Process(); 25 | 26 | 27 | HANDLE GetProcess() const; 28 | 29 | bool ReadMemory(LPCVOID Adr, LPVOID Buffer, SIZE_T Size) const; 30 | bool Init(); 31 | bool IsValid(const int & PROCESS_FLAGS) const; 32 | }; 33 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Features/Aimbot.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Engine.h" 3 | #include "sdk\Player.h" 4 | 5 | 6 | namespace ExtCSGO::Features 7 | { 8 | class Aimbot 9 | { 10 | int m_AimKey; 11 | double m_AimFov; 12 | DWORD m_AimSmooth; 13 | double m_Sensitivity; 14 | 15 | const Engine* m_Engine; 16 | sdk:: IClientEntityList* m_EntList; 17 | sdk:: IVEngineClient* m_IVEngine; 18 | public: 19 | Aimbot(const int &AimKey, const double & AimFov, const DWORD & AimSmooth, const double & Sensitivity, const Engine* Engine); 20 | ~Aimbot(); 21 | 22 | void Run(); 23 | private: 24 | bool GetTargetAngles ( 25 | const vec3 & ViewAngles, 26 | vec3* BestAngles, 27 | float* AimFov) const; 28 | 29 | vec3 GetAimAngles ( 30 | const int & BoneId, 31 | const sdk::Player& Local, 32 | const sdk::Player& Entity) const; 33 | 34 | void PixelMove( 35 | const vec3 & ViewAngles, 36 | const vec3 & AimAngles, 37 | const float & Sensitivity, 38 | const DWORD & Smooth) const; 39 | }; 40 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Maths/Math.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Vector.h" 3 | 4 | 5 | namespace ExtCSGO::Maths 6 | { 7 | void ClampAngles(vec3& v); 8 | void VectorNormalize(vec3& vec); 9 | void VectorAngles(vec3 & forward, vec3 & angles); 10 | void AngleVectors(const vec3 & angles, vec3 * forward); 11 | 12 | float AngleDistance( 13 | const vec3 & ViewAngles, 14 | const vec3 & TargetAngles, 15 | const vec3 & MyPos, 16 | const vec3 & TargetPos); 17 | 18 | float Distance2d(vec3 v1, vec3 v2); 19 | 20 | vec3 ConvertAngles( 21 | const float Sensitivity, 22 | const vec3 &AimAngle, 23 | const vec3 &ViewAngle); 24 | 25 | float GetFov(const vec3& viewAngle, const vec3& aimAngle); 26 | 27 | 28 | int PxAngleDistance(const vec3& PxAimAngle); 29 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Maths/Vector.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | namespace ExtCSGO 4 | { 5 | class vec3 6 | { 7 | public: 8 | vec3(); 9 | vec3(const float & x, const float & y, const float & z); 10 | vec3(const vec3 & v); 11 | ~vec3(); 12 | 13 | vec3 & Add(const vec3 & v); 14 | vec3 & Subtract(const vec3 & v); 15 | vec3 & Divide(const vec3 & v); 16 | vec3 & Multiply(const vec3 & v); 17 | 18 | vec3 & operator+=(const vec3 & v); 19 | vec3 operator+(const vec3 & v) const; 20 | 21 | vec3 & operator-=(const vec3 & v); 22 | vec3 operator-(const vec3 & v) const; 23 | 24 | vec3 & operator/=(const vec3 & v); 25 | vec3 operator/(const vec3 & v) const; 26 | 27 | vec3 & operator*=(const vec3 & v); 28 | vec3 operator*(const vec3 & v) const; 29 | vec3 operator*(const float & v) const; 30 | 31 | vec3 & operator=(const float & v); 32 | 33 | bool operator==(const vec3 & v) const; 34 | bool operator==(const float & v) const; 35 | bool operator!=(const vec3 & v) const; 36 | 37 | float Dot(const vec3& v) const; 38 | 39 | float LengthSqr() const; 40 | 41 | friend std::ostream& operator <<(std::ostream& os, const vec3& dt); 42 | 43 | float x, y, z; 44 | }; 45 | typedef float matrix3x4_t[3][4]; 46 | 47 | void GetArrayData(const char* Array, const int & dwOffset, void* buffer); 48 | 49 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Netvars.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #define m_Dormant 0xE9 3 | #define m_iTeamNum 0xF0 4 | #define m_iHealth 0xFC 5 | #define m_VecView 0x104 6 | #define m_VecOrigin 0x134 7 | #define m_LifeState 0x25B 8 | #define m_iShotsFired 0xA2C0 9 | #define m_aimPunchAngle 0x301C 10 | #define m_BoneMatrix 0x2698 11 | #define m_GetLocalPlayer 0x178 12 | #define m_EntityList 0x4A6DA5C 13 | #define m_ViewAngles 0x4D0C 14 | #define m_ClientState 0x5A29FC 15 | #define m_SensitivityPtr 0xA51C40 -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/Update.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Engine.h" 3 | #include "Features\Aimbot.h" 4 | 5 | namespace ExtCSGO 6 | { 7 | class Update 8 | { 9 | Engine* m_Engine; 10 | 11 | Features:: 12 | Aimbot* m_Aimbot; 13 | public: 14 | Update(char* argv[]); 15 | ~Update(); 16 | int Run() const; 17 | }; 18 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/sdk/IClientEntityList.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | 4 | namespace ExtCSGO 5 | { 6 | class Engine; 7 | class vec3; 8 | } 9 | namespace ExtCSGO::sdk 10 | { 11 | class Player; 12 | class IClientEntityList 13 | { 14 | const Engine *m_Engine; 15 | public: 16 | IClientEntityList(const Engine *engine); 17 | ~IClientEntityList(); 18 | 19 | vec3 GetBonePosition(const int & Index, const Player& player) const; 20 | bool GetClientEntity(const int & Index, Player* Entity) const; 21 | }; 22 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/sdk/IVEngineClient.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "..\Maths\Math.h" 3 | namespace ExtCSGO::sdk 4 | { 5 | class IVEngineClient 6 | { 7 | char m_IVEngine[0x10000]; 8 | public: 9 | int GetLocalPlayer() const; 10 | vec3 GetViewAngles() const; 11 | }; 12 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/Include/sdk/Player.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Maths\Vector.h" 3 | 4 | namespace ExtCSGO::sdk 5 | { 6 | class Player 7 | { 8 | char m_Player[0x10000]; 9 | public: 10 | int GetHealth() const; 11 | int GetTeamNum() const; 12 | int GetLifeState() const; 13 | int GetShotsFired() const; 14 | 15 | vec3 GetOrigin() const; 16 | vec3 GetVecView() const; 17 | vec3 GetEyePosition() const; 18 | vec3 GetVecPunch() const; 19 | uint32_t GetdwBoneMatrix() const; 20 | 21 | 22 | bool IsDormant() const; 23 | bool IsValid() const; 24 | 25 | void Reset() 26 | { 27 | for (int i = 0; i < 0x10000; i++) 28 | m_Player[i] = 0; 29 | } 30 | }; 31 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/main.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | int main(int argc, char* argv[]) 4 | { 5 | if (argc < 5) 6 | return 0; 7 | return ExtCSGO::Update(argv).Run(); 8 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Engine.cpp: -------------------------------------------------------------------------------- 1 | #include "Engine.h" 2 | #include "NetVars.h" 3 | 4 | #define LIST_MODULES_32BIT 0x1 5 | #define LIST_MODULES_64BIT 0x2 6 | #define LIST_MODULES_ALL 0x3 7 | 8 | namespace ExtCSGO 9 | { 10 | using namespace sdk; 11 | Engine::Engine() : 12 | m_Process(new Process ( 13 | "C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/", 14 | "csgo.exe", 15 | "Counter-Strike: Global Offensive", 16 | "-steam -freq 144 -novid") ), 17 | m_ClientDLL(new Module("client.dll", LIST_MODULES_32BIT)), 18 | m_EngineDLL(new Module("engine.dll", LIST_MODULES_32BIT)), 19 | m_IClientEntity(new IClientEntityList(this)) 20 | { 21 | } 22 | 23 | Engine::~Engine() 24 | { 25 | delete m_EngineDLL; 26 | delete m_ClientDLL; 27 | delete m_Process; 28 | } 29 | 30 | Process * Engine::GetProcess() const 31 | { 32 | return m_Process; 33 | } 34 | 35 | Module * Engine::GetClientDLL() const 36 | { 37 | return m_ClientDLL; 38 | } 39 | 40 | Module * Engine::GetEngineDLL() const 41 | { 42 | return m_EngineDLL; 43 | } 44 | 45 | bool Engine::GetClient(IClientEntityList **EntityList) const 46 | { 47 | *EntityList = m_IClientEntity; 48 | return (m_IClientEntity > nullptr); 49 | } 50 | 51 | bool Engine::GetIVEngine(IVEngineClient **IVEngine) const 52 | { 53 | static DWORD Ptr = 0; 54 | if (!m_Process->ReadMemory 55 | ( 56 | (PVOID)((DWORD64)m_EngineDLL->GetdwBaseAddress() + m_ClientState), 57 | &Ptr, sizeof(vec3) 58 | )) 59 | { 60 | return false; 61 | } 62 | 63 | static IVEngineClient Engine; 64 | if (!m_Process->ReadMemory 65 | ( 66 | (PVOID)(DWORD64)(Ptr), 67 | &Engine, sizeof(IVEngineClient) 68 | )) 69 | { 70 | return false; 71 | } 72 | 73 | *IVEngine = &Engine; 74 | 75 | 76 | return (*IVEngine > nullptr); 77 | } 78 | 79 | void Engine::Update() const 80 | { 81 | if (!IsHandleValid()) 82 | { 83 | GetClientDLL()->Reset(); 84 | GetEngineDLL()->Reset(); 85 | 86 | GetProcess()->Init(); 87 | } 88 | else 89 | { 90 | GetClientDLL()->Init(GetProcess()->GetProcess()); 91 | GetEngineDLL()->Init(GetProcess()->GetProcess()); 92 | 93 | if (IsValid()) 94 | { 95 | std::cout << "Process Found! Handle:" << m_Process->GetProcess() << std::endl; 96 | } 97 | } 98 | } 99 | 100 | bool Engine::IsValid() const 101 | { 102 | return (IsHandleValid() && IsModuleValid()); 103 | } 104 | 105 | bool Engine::IsHandleValid() const 106 | { 107 | return GetProcess()->IsValid(PROCESS_HANDLE); 108 | } 109 | 110 | bool Engine::IsModuleValid() const 111 | { 112 | return GetClientDLL()->IsValid() && 113 | GetEngineDLL()->IsValid(); 114 | } 115 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Engine/Module.cpp: -------------------------------------------------------------------------------- 1 | #include "Engine\Module.h" 2 | #include 3 | #include 4 | namespace ExtCSGO 5 | { 6 | bool ExGetModuleHandle( 7 | const HANDLE & hProcess, 8 | const char* ModuleName, 9 | int LIST_MODULES, 10 | HMODULE* hModule); 11 | 12 | 13 | Module::Module(const char* ModuleName, const int & LIST_MODULES) : 14 | m_ModuleName(ModuleName), 15 | m_ListModules(LIST_MODULES) 16 | { 17 | m_BaseAddress = nullptr; 18 | } 19 | 20 | Module::~Module() 21 | { 22 | } 23 | 24 | HMODULE Module::GetBaseAddress() const 25 | { 26 | return m_BaseAddress; 27 | } 28 | 29 | DWORD Module::GetdwBaseAddress() const 30 | { 31 | return (DWORD)(DWORD64)m_BaseAddress; 32 | } 33 | 34 | void Module::Reset() 35 | { 36 | m_BaseAddress = nullptr; 37 | } 38 | 39 | bool Module::IsValid() const 40 | { 41 | return (m_BaseAddress > nullptr); 42 | } 43 | 44 | bool Module::Init(const HANDLE & hProcess) 45 | { 46 | return ExGetModuleHandle(hProcess, m_ModuleName, m_ListModules, &m_BaseAddress); 47 | } 48 | 49 | bool ExGetModuleHandle( 50 | const HANDLE & hProcess, 51 | const char* ModuleName, 52 | int LIST_MODULES, 53 | HMODULE* hModule) 54 | { 55 | DWORD ModuleCount = 0; 56 | HMODULE Modules[1024] = { 0 }; 57 | CHAR Name[MAX_PATH] = { 0 }; 58 | 59 | if (!K32EnumProcessModulesEx(hProcess, Modules, 1024, &ModuleCount, LIST_MODULES)) 60 | return false; 61 | 62 | for (DWORD i = 0; i < ModuleCount; i++) 63 | { 64 | if (!K32GetModuleBaseNameA(hProcess, Modules[i], Name, MAX_PATH)) 65 | continue; 66 | 67 | if (!_stricmp(Name, ModuleName)) 68 | { 69 | *hModule = Modules[i]; 70 | break; 71 | } 72 | 73 | } 74 | 75 | if (*hModule == nullptr) 76 | { 77 | return false; 78 | } 79 | 80 | return true; 81 | } 82 | 83 | 84 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Engine/Process.cpp: -------------------------------------------------------------------------------- 1 | #include "Engine\Process.h" 2 | #include 3 | 4 | namespace ExtCSGO 5 | { 6 | bool HandleIsValid(const HANDLE & ProcessHandle); 7 | 8 | bool WindowExists(const char * WindowName); 9 | 10 | void CloseProcess(const char * ProcessName, const HANDLE & hProcess); 11 | 12 | bool NewProcess( 13 | const char* ProcessPath, 14 | const char* ProcessName, 15 | const char* Arguments, 16 | PHANDLE ProcessHandle); 17 | 18 | Process::Process( 19 | const char* ProcessPath, 20 | const char* ProcessName, 21 | const char* WindowName, 22 | const char* ProcessArguments) : 23 | m_ProcessPath(ProcessPath), m_ProcessName(ProcessName), 24 | m_WindowName(WindowName), m_ProcessArguments(ProcessArguments) 25 | { 26 | m_Process = nullptr; 27 | } 28 | 29 | Process::~Process() 30 | { 31 | } 32 | 33 | HANDLE Process::GetProcess() const 34 | { 35 | return m_Process; 36 | } 37 | 38 | bool Process::ReadMemory(LPCVOID Adr, LPVOID Buffer, SIZE_T Size) const 39 | { 40 | return (ReadProcessMemory(m_Process, Adr, Buffer, Size, 0) > FALSE); 41 | } 42 | 43 | bool Process::Init() 44 | { 45 | if (IsValid(PROCESS_WINDOW)) 46 | { 47 | #ifdef _DEBUG 48 | #else 49 | CloseProcess(m_ProcessName, m_Process); 50 | m_Process = nullptr; 51 | Sleep(5000); 52 | #endif 53 | } 54 | else 55 | { 56 | m_Process = nullptr; 57 | } 58 | return NewProcess(m_ProcessPath, m_ProcessName, m_ProcessArguments, &m_Process); 59 | } 60 | 61 | bool Process::IsValid(const int & PROCESS_FLAGS) const 62 | { 63 | bool status = false; 64 | switch (PROCESS_FLAGS) 65 | { 66 | case PROCESS_WINDOW: 67 | { 68 | status = WindowExists(m_WindowName); 69 | break; 70 | } 71 | 72 | case PROCESS_HANDLE: 73 | { 74 | status = HandleIsValid(m_Process); 75 | break; 76 | } 77 | } 78 | return status; 79 | } 80 | 81 | bool HandleIsValid(const HANDLE & ProcessHandle) 82 | { 83 | if (ProcessHandle == nullptr) 84 | return false; 85 | 86 | DWORD ExitCode; 87 | GetExitCodeProcess(ProcessHandle, &ExitCode); 88 | return (ExitCode == STILL_ACTIVE); 89 | } 90 | 91 | bool WindowExists(const char * WindowName) 92 | { 93 | return (FindWindowA(0, WindowName) > nullptr); 94 | } 95 | 96 | void CloseProcess(const char * ProcessName, const HANDLE & hProcess) 97 | { 98 | std::string CmdString = 99 | ( 100 | "Taskkill /IM" + std::string(" ") + 101 | ProcessName + std::string(" ") + "/F" 102 | ); 103 | 104 | system(CmdString.c_str()); 105 | if (hProcess > nullptr) 106 | { 107 | CloseHandle(hProcess); 108 | } 109 | } 110 | 111 | bool NewProcess( 112 | const char* ProcessPath, 113 | const char * ProcessName, 114 | const char* Arguments, 115 | PHANDLE ProcessHandle) 116 | { 117 | #ifdef _DEBUG 118 | DWORD pid = 0; 119 | GetWindowThreadProcessId(FindWindowA("Valve001", nullptr), &pid); 120 | if (pid == 0) 121 | { 122 | return false; 123 | } 124 | 125 | *ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, false, pid); 126 | 127 | if (*ProcessHandle == nullptr) 128 | { 129 | return false; 130 | } 131 | #else 132 | PROCESS_INFORMATION pi = { 0 }; 133 | STARTUPINFOA si = { 0 }; 134 | si.cb = sizeof(STARTUPINFO); 135 | si.dwFlags = STARTF_USESHOWWINDOW; 136 | si.wShowWindow = SW_HIDE; 137 | 138 | 139 | std::string FullPath = std::string 140 | ( 141 | ProcessPath + std::string("") + 142 | ProcessName + std::string(" ") + 143 | Arguments 144 | ); 145 | 146 | if (!CreateProcessA( 147 | nullptr, 148 | (LPSTR)FullPath.c_str(), 149 | nullptr, 150 | nullptr, 151 | FALSE, 152 | FALSE, 153 | nullptr, 154 | nullptr, 155 | &si, 156 | &pi)) 157 | { 158 | return false; 159 | } 160 | 161 | CloseHandle(pi.hThread); 162 | 163 | *ProcessHandle = pi.hProcess; 164 | #endif 165 | return true; 166 | } 167 | } 168 | 169 | 170 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Features/Aimbot.cpp: -------------------------------------------------------------------------------- 1 | #include "Features\Aimbot.h" 2 | #include "Maths\Math.h" 3 | 4 | namespace ExtCSGO::Features 5 | { 6 | using namespace sdk; 7 | using namespace Maths; 8 | 9 | Aimbot::Aimbot(const int &AimKey, const double & AimFov, const DWORD & AimSmooth, const double & Sensitivity, const Engine* Engine) : 10 | m_AimKey(AimKey), 11 | m_AimFov(AimFov), 12 | m_AimSmooth(AimSmooth), 13 | m_Sensitivity(Sensitivity), 14 | m_Engine(Engine) 15 | { 16 | } 17 | 18 | Aimbot::~Aimbot() 19 | { 20 | } 21 | 22 | void Aimbot::Run() 23 | { 24 | if (GetAsyncKeyState(m_AimKey)) 25 | { 26 | if (!m_Engine->GetIVEngine(&m_IVEngine)) 27 | return; 28 | 29 | if (!m_Engine->GetClient(&m_EntList)) 30 | return; 31 | 32 | vec3 AimAngles; float Fov; 33 | if (!GetTargetAngles(m_IVEngine->GetViewAngles(), &AimAngles, &Fov)) 34 | return; 35 | 36 | if (Fov < (float)m_AimFov) 37 | { 38 | PixelMove(m_IVEngine->GetViewAngles(), AimAngles, (float)m_Sensitivity, m_AimSmooth); 39 | } 40 | 41 | } 42 | } 43 | 44 | bool Aimbot::GetTargetAngles ( 45 | const vec3 & ViewAngles, 46 | vec3* BestAngles, 47 | float* AimFov) const 48 | { 49 | static float BestFov = 180.f; 50 | static Player LocalPlayer, Enemy; 51 | int BestIndex = -1; 52 | 53 | m_EntList->GetClientEntity(m_IVEngine->GetLocalPlayer(), &LocalPlayer); 54 | if (!LocalPlayer.IsValid()) 55 | { 56 | return false; 57 | } 58 | 59 | for (auto i = 1; i < 32; i++) 60 | { 61 | if (!m_EntList->GetClientEntity(i, &Enemy)) 62 | continue; 63 | 64 | if (!Enemy.IsValid()) 65 | continue; 66 | 67 | if (Enemy.GetTeamNum() == LocalPlayer.GetTeamNum()) 68 | continue; 69 | 70 | auto AimAngles = GetAimAngles(8, LocalPlayer, Enemy); 71 | 72 | 73 | auto Fov = GetFov(ViewAngles, AimAngles); 74 | 75 | if (Fov < BestFov) 76 | { 77 | BestFov = Fov; 78 | 79 | BestIndex = i; 80 | *BestAngles = AimAngles; 81 | } 82 | } 83 | if (BestIndex == -1) 84 | { 85 | BestFov = 180.f; 86 | *BestAngles = 0.f; 87 | return false; 88 | } 89 | *AimFov = BestFov; 90 | 91 | 92 | return (BestFov < 180.f); 93 | } 94 | 95 | vec3 Aimbot::GetAimAngles( 96 | const int & BoneId, 97 | const Player& Local, 98 | const Player& Entity) const 99 | { 100 | vec3 AimAngles, BoneCoords; 101 | BoneCoords = m_EntList->GetBonePosition(BoneId, Entity); 102 | BoneCoords -= Local.GetEyePosition(); 103 | 104 | VectorNormalize(BoneCoords); 105 | VectorAngles(BoneCoords, AimAngles); 106 | 107 | if (Local.GetShotsFired() > 1) 108 | { 109 | AimAngles -= Local.GetVecPunch() * 2.0f; 110 | } 111 | ClampAngles(AimAngles); 112 | return AimAngles; 113 | } 114 | 115 | void Aimbot::PixelMove( 116 | const vec3 & ViewAngles, 117 | const vec3 & AimAngles, 118 | const float & Sensitivity, 119 | const DWORD & Smooth) const 120 | { 121 | vec3 PixelAngles = ConvertAngles(Sensitivity, AimAngles, ViewAngles); 122 | if (Smooth > 0) 123 | { 124 | vec3 Smoothed; 125 | if (Smoothed.x != PixelAngles.x && std::abs(PixelAngles.x) > std::abs(PixelAngles.y)) 126 | { 127 | Smoothed.x = Smoothed.x < PixelAngles.x ? Smoothed.x += 2 : (Smoothed.x > PixelAngles.x ? Smoothed.x -= 2 : Smoothed.x = PixelAngles.x); 128 | } 129 | else if (Smoothed.y != PixelAngles.y) 130 | { 131 | Smoothed.y = Smoothed.y < PixelAngles.y ? Smoothed.y += 2 : (Smoothed.y > PixelAngles.y ? Smoothed.y -= 2 : Smoothed.y = PixelAngles.y); 132 | } 133 | static auto TickCount = GetTickCount(); 134 | if (GetTickCount() - TickCount >= Smooth - 1) 135 | { 136 | TickCount = GetTickCount(); 137 | mouse_event(MOUSEEVENTF_MOVE, (int)Smoothed.x, (int)Smoothed.y, 0, 0); 138 | } 139 | 140 | } 141 | else 142 | { 143 | static auto TickCount = GetTickCount(); 144 | if (GetTickCount() - TickCount > 0) 145 | { 146 | TickCount = GetTickCount(); 147 | mouse_event(MOUSEEVENTF_MOVE, (int)PixelAngles.x, (int)PixelAngles.y, 0, 0); 148 | } 149 | } 150 | } 151 | } 152 | -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Maths/Math.cpp: -------------------------------------------------------------------------------- 1 | #include "Maths\Math.h" 2 | 3 | 4 | #include 5 | namespace ExtCSGO::Maths 6 | { 7 | #define DEG2RAD( x ) ( (float)(x) * (float)(3.14159265358979323846f / 180.f) ) 8 | #define RAD2DEG( x ) ( (float)(x) * (float)(180.f / 3.14159265358979323846f) ) 9 | 10 | void SinCos(float radians, float * sine, float * cosine) 11 | { 12 | *sine = (float)sin(radians); 13 | *cosine = (float)cos(radians); 14 | } 15 | 16 | void ClampAngles(vec3& v) 17 | { 18 | if (v.x > 89.0f && v.x <= 180.0f) 19 | v.x = 89.0f; 20 | 21 | if (v.x > 180.0f) 22 | v.x = v.x - 360.0f; 23 | 24 | if (v.x < -89.0f) 25 | v.x = -89.0f; 26 | 27 | v.y = fmodf(v.y + 180, 360) - 180; 28 | 29 | v.z = 0; 30 | } 31 | 32 | void VectorNormalize(vec3& vec) 33 | { 34 | float iradius = 1.f / (sqrtf(vec.x*vec.x + vec.y*vec.y + vec.z*vec.z) + 1.192092896e-07f); 35 | vec.x *= iradius; 36 | vec.y *= iradius; 37 | vec.z *= iradius; 38 | } 39 | 40 | void VectorAngles(vec3 & forward, vec3 & angles) 41 | { 42 | float tmp, yaw, pitch; 43 | 44 | 45 | if (forward.y == 0.f && forward.x == 0.f) 46 | { 47 | yaw = 0; 48 | if (forward.z > 0)pitch = 270; 49 | else pitch = 90.f; 50 | } 51 | else 52 | { 53 | yaw = (float)(atan2(forward.y, forward.x) * 180.f / 3.14159265358979323846f); 54 | if (yaw < 0)yaw += 360.f; 55 | 56 | tmp = (float)sqrt(forward.x * forward.x + forward.y * forward.y); 57 | pitch = (float)(atan2(-forward.z, tmp) * 180.f / 3.14159265358979323846f); 58 | if (pitch < 0)pitch += 360.f; 59 | } 60 | angles.x = pitch; 61 | angles.y = yaw; 62 | angles.z = 0.f; 63 | } 64 | 65 | void AngleVectors(const vec3 & angles, vec3 * forward) 66 | { 67 | float sp, sy, cp, cy; 68 | 69 | SinCos(DEG2RAD(angles.x), &sp, &cp); 70 | SinCos(DEG2RAD(angles.y), &sy, &cy); 71 | 72 | 73 | forward->x = cp * cy; 74 | forward->y = cp * sy; 75 | forward->z = -sp; 76 | } 77 | 78 | float Distance2d(vec3 v1, vec3 v2) 79 | { 80 | return (float)sqrt(pow(v1.x - v2.x, 2.0f) + pow(v1.y - v2.y, 2) + pow(v1.z - v2.z, 2.0f)); 81 | } 82 | 83 | float AngleDistance( 84 | const vec3 & ViewAngles, 85 | const vec3 & TargetAngles, 86 | const vec3 & MyPos, 87 | const vec3 & TargetPos) 88 | { 89 | float VecDist = Distance2d(MyPos, TargetPos); 90 | float pitch = (float)sin(DEG2RAD(ViewAngles.x - TargetAngles.x)) * VecDist; 91 | float yaw = (float)sin(DEG2RAD(ViewAngles.y - TargetAngles.y)) * VecDist; 92 | return (float)sqrt(powf(pitch, 2.0) + powf(yaw, 2.0)); 93 | } 94 | 95 | vec3 ConvertAngles( 96 | const float Sensitivity, 97 | const vec3 &AimAngle, 98 | const vec3 &ViewAngle) 99 | { 100 | vec3 AnglePixels = (ViewAngle - AimAngle); 101 | ClampAngles(AnglePixels); 102 | 103 | AnglePixels.x = ((AnglePixels.x / Sensitivity) / -0.022f); 104 | AnglePixels.y = ((AnglePixels.y / Sensitivity) / 0.022f); 105 | 106 | return vec3(AnglePixels.y, AnglePixels.x, 0.f); 107 | } 108 | 109 | int PxAngleDistance(const vec3& PxAimAngle) 110 | { 111 | return (int)sqrt(pow(abs(PxAimAngle.x), 2.0) + pow(abs(PxAimAngle.y), 2.0)); 112 | } 113 | 114 | float GetFov(const vec3& viewAngle, const vec3& aimAngle) 115 | { 116 | vec3 ang, aim; 117 | 118 | AngleVectors(viewAngle, &aim); 119 | AngleVectors(aimAngle, &ang); 120 | 121 | return RAD2DEG(acos(aim.Dot(ang) / aim.LengthSqr())); 122 | } 123 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Maths/Vector.cpp: -------------------------------------------------------------------------------- 1 | #include "Maths\Vector.h" 2 | 3 | namespace ExtCSGO 4 | { 5 | vec3::vec3() : 6 | x(0.0f), y(0.0f), z(0.0f) 7 | { 8 | } 9 | 10 | vec3::vec3(const float & x, const float & y, const float & z) : 11 | x(x), 12 | y(y), 13 | z(z) 14 | { 15 | } 16 | 17 | vec3::vec3(const vec3 & v) : 18 | x(v.x), 19 | y(v.y), 20 | z(v.z) 21 | { 22 | } 23 | 24 | vec3::~vec3() 25 | { 26 | } 27 | 28 | vec3 & vec3::Add(const vec3 & v) 29 | { 30 | x += v.x; 31 | y += v.y; 32 | z += v.z; 33 | return *this; 34 | } 35 | 36 | vec3 & vec3::Subtract(const vec3 & v) 37 | { 38 | x -= v.x; 39 | y -= v.y; 40 | z -= v.z; 41 | return *this; 42 | } 43 | 44 | vec3 & vec3::Divide(const vec3 & v) 45 | { 46 | x /= v.x; 47 | y /= v.y; 48 | z /= v.z; 49 | return *this; 50 | } 51 | 52 | vec3 & vec3::Multiply(const vec3 & v) 53 | { 54 | x *= v.x; 55 | y *= v.y; 56 | z *= v.z; 57 | return *this; 58 | } 59 | 60 | vec3 & vec3::operator+=(const vec3 & v) 61 | { 62 | return Add(v); 63 | } 64 | 65 | vec3 vec3::operator+(const vec3 & v) const 66 | { 67 | return vec3(x + v.x, y + v.y, z + v.z); 68 | } 69 | 70 | vec3 & vec3::operator-=(const vec3 & v) 71 | { 72 | return Subtract(v); 73 | } 74 | 75 | vec3 vec3::operator-(const vec3 & v) const 76 | { 77 | return vec3(x - v.x, y - v.y, z - v.z); 78 | } 79 | 80 | vec3 & vec3::operator/=(const vec3 & v) 81 | { 82 | return Divide(v); 83 | } 84 | 85 | vec3 vec3::operator/(const vec3 & v) const 86 | { 87 | return vec3(x / v.x, y / v.y, z / v.z); 88 | } 89 | 90 | vec3 & vec3::operator*=(const vec3 & v) 91 | { 92 | return Multiply(v); 93 | } 94 | 95 | vec3 vec3::operator*(const vec3 & v) const 96 | { 97 | return vec3(x * v.x, y * v.y, z * v.z); 98 | } 99 | 100 | vec3 vec3::operator*(const float & v) const 101 | { 102 | return vec3(x * v, y * v, z * v); 103 | } 104 | 105 | vec3 & vec3::operator=(const float & v) 106 | { 107 | x = v; 108 | y = v; 109 | z = v; 110 | return *this; 111 | } 112 | 113 | bool vec3::operator==(const vec3 & v) const 114 | { 115 | return ( 116 | x == v.x && 117 | y == v.y && 118 | z == v.z ); 119 | } 120 | 121 | bool vec3::operator==(const float & v) const 122 | { 123 | return ( 124 | x == v && 125 | y == v && 126 | z == v); 127 | } 128 | 129 | bool vec3::operator!=(const vec3 & v) const 130 | { 131 | return ( 132 | x != v.x || 133 | y != v.y || 134 | z != v.z ); 135 | } 136 | 137 | float vec3::Dot(const vec3 & v) const 138 | { 139 | return (x * v.x + y * v.y + z * v.z); 140 | } 141 | 142 | float vec3::LengthSqr() const 143 | { 144 | return (x * x + y * y + z * z); 145 | } 146 | 147 | std::ostream & operator<<(std::ostream & os, const vec3 & dt) 148 | { 149 | return os << "vec3(" << dt.x << ", " << dt.y << ", " << dt.z << ")"; 150 | } 151 | 152 | void GetArrayData(const char* Array, const int & dwOffset, void* buffer) 153 | { 154 | *(void**)buffer = (void*)*(void**)(Array + dwOffset); 155 | } 156 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/Update.cpp: -------------------------------------------------------------------------------- 1 | #include "Update.h" 2 | 3 | #include 4 | namespace ExtCSGO 5 | { 6 | using namespace Features; 7 | Update::Update(char* argv[]): 8 | m_Engine(new Engine()), 9 | m_Aimbot(new Aimbot(std::atoi(argv[1]), std::atof(argv[2]), std::atoi(argv[3]), std::atof(argv[4]), m_Engine)) 10 | { 11 | } 12 | 13 | Update::~Update() 14 | { 15 | delete m_Aimbot; 16 | delete m_Engine; 17 | } 18 | 19 | int Update::Run() const 20 | { 21 | bool Running = false; 22 | while (true) 23 | { 24 | if (Running == true) 25 | { 26 | if (m_Engine->IsValid()) 27 | { 28 | m_Aimbot->Run(); 29 | } 30 | else 31 | { 32 | #ifdef _DEBUG 33 | #else 34 | Sleep(5000); 35 | #endif 36 | m_Engine->Update(); 37 | } 38 | } 39 | if (GetAsyncKeyState(VK_INSERT) & 1) 40 | { 41 | Running = !Running; 42 | } 43 | Sleep(1); 44 | } 45 | return 0; 46 | } 47 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/sdk/IClientEntityList.cpp: -------------------------------------------------------------------------------- 1 | #include "sdk\IClientEntityList.h" 2 | #include "Netvars.h" 3 | #include "Engine.h" 4 | 5 | namespace ExtCSGO::sdk 6 | { 7 | 8 | IClientEntityList::IClientEntityList(const Engine *engine): 9 | m_Engine(engine) 10 | { 11 | 12 | } 13 | 14 | IClientEntityList::~IClientEntityList() 15 | { 16 | } 17 | 18 | vec3 IClientEntityList::GetBonePosition(const int & Index, const Player & player) const 19 | { 20 | static matrix3x4_t Matrix; 21 | if (!m_Engine->GetProcess()->ReadMemory 22 | ( 23 | (PVOID)((DWORD64)player.GetdwBoneMatrix() + Index * 0x30), 24 | &Matrix, sizeof(matrix3x4_t) 25 | )) 26 | { 27 | return vec3(0.f, 0.f, 0.f); 28 | } 29 | return vec3(Matrix[0][3], Matrix[1][3], Matrix[2][3]); 30 | } 31 | 32 | bool IClientEntityList::GetClientEntity(const int & Index, Player* Entity) const 33 | { 34 | static DWORD Ptr = 0; 35 | if (!m_Engine->GetProcess()->ReadMemory 36 | ( 37 | (PVOID)((DWORD64)m_Engine->GetClientDLL()->GetdwBaseAddress() + m_EntityList + Index * 0x10), 38 | &Ptr, sizeof(DWORD) 39 | )) 40 | { 41 | return false; 42 | } 43 | 44 | Player Ent; 45 | if (!m_Engine->GetProcess()->ReadMemory 46 | ( 47 | (PVOID)((DWORD64)Ptr), 48 | &Ent, sizeof(Player) 49 | )) 50 | { 51 | return false; 52 | } 53 | *Entity = Ent; 54 | 55 | return (Entity > nullptr); 56 | } 57 | 58 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/sdk/IVEngineClient.cpp: -------------------------------------------------------------------------------- 1 | #include "sdk\IVEngineClient.h" 2 | #include "Netvars.h" 3 | namespace ExtCSGO::sdk 4 | { 5 | int IVEngineClient::GetLocalPlayer() const 6 | { 7 | static int Angles; 8 | GetArrayData(m_IVEngine, m_GetLocalPlayer, &Angles); 9 | return Angles; 10 | } 11 | 12 | vec3 IVEngineClient::GetViewAngles() const 13 | { 14 | static vec3 Angles; 15 | GetArrayData(m_IVEngine, m_ViewAngles, &Angles); 16 | return Angles; 17 | } 18 | } -------------------------------------------------------------------------------- /ExtCSGO/ExtCSGO/src/sdk/Player.cpp: -------------------------------------------------------------------------------- 1 | #include "sdk\Player.h" 2 | #include "Netvars.h" 3 | namespace ExtCSGO::sdk 4 | { 5 | int Player::GetHealth() const 6 | { 7 | static int result = -1; 8 | GetArrayData(m_Player, m_iHealth, &result); 9 | return result; 10 | } 11 | 12 | int Player::GetTeamNum() const 13 | { 14 | static int result = -1; 15 | GetArrayData(m_Player, m_iTeamNum, &result); 16 | return result; 17 | } 18 | 19 | int Player::GetLifeState() const 20 | { 21 | static int result = -1; 22 | GetArrayData(m_Player, m_LifeState, &result); 23 | return result; 24 | } 25 | 26 | int Player::GetShotsFired() const 27 | { 28 | static int result = -1; 29 | GetArrayData(m_Player, m_iShotsFired, &result); 30 | return result; 31 | } 32 | 33 | vec3 Player::GetOrigin() const 34 | { 35 | static vec3 result; 36 | GetArrayData(m_Player, m_VecOrigin, &result); 37 | return result; 38 | } 39 | 40 | vec3 Player::GetVecView() const 41 | { 42 | static vec3 result; 43 | GetArrayData(m_Player, m_VecView + 0x4, &result); 44 | return vec3(0.f, 0.f, result.y); 45 | } 46 | 47 | vec3 Player::GetEyePosition() const 48 | { 49 | return vec3(GetOrigin() + GetVecView()); 50 | } 51 | 52 | vec3 Player::GetVecPunch() const 53 | { 54 | static vec3 result; 55 | GetArrayData(m_Player, m_aimPunchAngle, &result); 56 | return result; 57 | } 58 | 59 | uint32_t Player::GetdwBoneMatrix() const 60 | { 61 | static uint32_t result = 0; 62 | GetArrayData(m_Player, m_BoneMatrix, &result); 63 | return result; 64 | } 65 | 66 | bool Player::IsDormant() const 67 | { 68 | static bool result = false; 69 | GetArrayData(m_Player, m_Dormant, &result); 70 | return result; 71 | } 72 | 73 | bool Player::IsValid() const 74 | { 75 | if (this->GetHealth() < 1 && this->GetHealth() > 1337) 76 | return false; 77 | 78 | if (this->IsDormant()) 79 | return false; 80 | 81 | if (this->GetLifeState() != 0) 82 | return false; 83 | 84 | return true; 85 | } 86 | 87 | 88 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ExtCSGO 2 | Example EAC ring3 bypass Project 3 | Aimbot with Fov/Smooth/AimKey 4 | 5 | # Q 6 | Why Its bypassing? 7 | 8 | Because its using CreateProcessA to get processhandle instead of OpenProcess. 9 | # Usage 10 | 11 | 1: Compile x64 Release 12 | 13 | 2: Make ExtCSGO.exe Shortcut 14 | 15 | 3: Edit Shortcut to ExtCSGO.exe "1" "180" "0" "2.0" 16 | 17 | those Shortcut Arguments Are: 18 | 19 | AimKey, AimFov, AimSmooth & CSGO Sensitivity 20 | 21 | 4: Start Shortcut & Press Insert to start Aimbotting. 22 | 23 | 24 | --------------------------------------------------------------------------------