├── ButtonSoundsEditor ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ ├── NetworkManager.asset │ ├── TimeManager.asset │ ├── AudioManager.asset │ ├── EditorSettings.asset │ ├── TagManager.asset │ ├── DynamicsManager.asset │ ├── UnityConnectSettings.asset │ ├── Physics2DSettings.asset │ ├── NavMeshAreas.asset │ ├── GraphicsSettings.asset │ ├── QualitySettings.asset │ ├── InputManager.asset │ └── ProjectSettings.asset └── Assets │ ├── Plugins │ ├── ButtonSoundsEditor │ │ ├── Examples │ │ │ ├── C_1.png │ │ │ ├── b_off.png │ │ │ ├── b_on.png │ │ │ ├── click1.wav │ │ │ ├── click2.wav │ │ │ ├── gun1.png │ │ │ ├── money.mp3 │ │ │ ├── PUSAB__.otf │ │ │ ├── button_1.png │ │ │ ├── splash2.png │ │ │ ├── button-shop-blue.png │ │ │ ├── button-tweet-gray.png │ │ │ ├── button-control-gray.png │ │ │ ├── button-settings-gray.png │ │ │ ├── TestScene.unity.meta │ │ │ ├── PUSAB__.otf.meta │ │ │ ├── click1.wav.meta │ │ │ ├── click2.wav.meta │ │ │ ├── money.mp3.meta │ │ │ ├── button-tweet-gray.png.meta │ │ │ ├── C_1.png.meta │ │ │ ├── b_off.png.meta │ │ │ ├── b_on.png.meta │ │ │ ├── gun1.png.meta │ │ │ ├── button_1.png.meta │ │ │ ├── splash2.png.meta │ │ │ ├── button-shop-blue.png.meta │ │ │ ├── button-control-gray.png.meta │ │ │ ├── button-settings-gray.png.meta │ │ │ └── TestScene.unity │ │ ├── Editor.meta │ │ ├── Examples.meta │ │ ├── ButtonClickSound.cs.meta │ │ ├── Editor │ │ │ ├── ButtonSoundsEditor.cs.meta │ │ │ └── ButtonSoundsEditor.cs │ │ └── ButtonClickSound.cs │ └── ButtonSoundsEditor.meta │ └── Plugins.meta ├── .gitignore ├── .github └── FUNDING.yml ├── README.md └── LICENSE.txt /ButtonSoundsEditor/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.1.1f1 2 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ButtonSoundsEditor/Library/ 2 | ButtonSoundsEditor/Temp/ 3 | ButtonSoundsEditor/obj/ 4 | *.suo 5 | *.csproj 6 | *.sln 7 | *.userprefs -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/C_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/C_1.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/b_off.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/b_off.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/b_on.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/b_on.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click1.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click1.wav -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click2.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click2.wav -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/gun1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/gun1.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/money.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/money.mp3 -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/PUSAB__.otf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/PUSAB__.otf -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button_1.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/splash2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/splash2.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button-shop-blue.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button-shop-blue.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button-tweet-gray.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nubick/unity-button-sounds-editor/HEAD/ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/button-tweet-gray.png -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/NetworkManager.asset: 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-------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click1.wav.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc5a659a793d5431b82cbc8a4c9d5f14 3 | timeCreated: 1469343683 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/click2.wav.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03412a8f229a9415caafabb2faccc4f3 3 | timeCreated: 1469343469 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Examples/money.mp3.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3f518d7c226641da86630eb8a52b3b1 3 | timeCreated: 1469343469 4 | licenseType: Free 5 | AudioImporter: 6 | serializedVersion: 6 7 | defaultSettings: 8 | loadType: 0 9 | sampleRateSetting: 0 10 | sampleRateOverride: 44100 11 | compressionFormat: 1 12 | quality: 1 13 | conversionMode: 0 14 | platformSettingOverrides: {} 15 | forceToMono: 0 16 | normalize: 1 17 | preloadAudioData: 1 18 | loadInBackground: 0 19 | 3D: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/ButtonClickSound.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | 4 | namespace Assets.Plugins.ButtonSoundsEditor 5 | { 6 | public class ButtonClickSound : MonoBehaviour, IPointerClickHandler 7 | { 8 | public AudioSource AudioSource; 9 | public AudioClip ClickSound; 10 | 11 | public void OnPointerClick(PointerEventData eventData) 12 | { 13 | PlayClickSound(); 14 | } 15 | 16 | private void PlayClickSound() 17 | { 18 | AudioSource.PlayOneShot(ClickSound); 19 | } 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: paypal.me/nubick 13 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | m_CaptureEditorExceptions: 1 14 | UnityPurchasingSettings: 15 | m_Enabled: 0 16 | m_TestMode: 0 17 | UnityAnalyticsSettings: 18 | m_Enabled: 0 19 | m_InitializeOnStartup: 1 20 | m_TestMode: 0 21 | m_TestEventUrl: 22 | m_TestConfigUrl: 23 | UnityAdsSettings: 24 | m_Enabled: 0 25 | m_InitializeOnStartup: 1 26 | m_TestMode: 0 27 | m_EnabledPlatforms: 4294967295 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_MinPenetrationForPenalty: 0.01 17 | m_BaumgarteScale: 0.2 18 | m_BaumgarteTimeOfImpactScale: 0.75 19 | m_TimeToSleep: 0.5 20 | m_LinearSleepTolerance: 0.01 21 | m_AngularSleepTolerance: 2 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 26 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Button sounds editor 2 | -------------------- 3 | Editor extension for 4 | [Unity](http://unity3d.com/) 5 | engine. 6 | 7 | Editor helps to assign click sound to all buttons in the current scene. It lists all buttons in one window, and it allows to edit sounds of those buttons. 8 | 9 | Version 1.2:
10 | Possibility to add click sound to Toggle UI components.
11 | Several filters for editor which will help to organize sounds when you have many buttons in the scene. 12 | 13 | Version 1.1:
14 | Possibility to add click sound for any game object which has EventTrigger with PointerClick event. 15 | 16 | Downloads 17 | ---------- 18 | Please check out 19 | [releases](//github.com/nubick/unity-button-sounds-editor/releases) 20 | for the latest version of the editor. 21 | 22 | Documentation 23 | ------------- 24 | Please check out following page for documentation: 25 | [Button Sounds Editor for Unity.](http://nubick.ru/button-sounds-editor-for-unity/) 26 | 27 | Preview 28 | ------- 29 | How editor looks. 30 | 31 | ![Editor example](http://nubick.github.com/readme/button-sounds-editor.png) 32 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Oleg Andrushko 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 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joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ButtonSoundsEditor/Assets/Plugins/ButtonSoundsEditor/Editor/ButtonSoundsEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEditor.SceneManagement; 6 | using UnityEngine; 7 | using UnityEngine.EventSystems; 8 | using UnityEngine.SceneManagement; 9 | using UnityEngine.UI; 10 | 11 | namespace Assets.Plugins.ButtonSoundsEditor.Editor 12 | { 13 | public class ButtonSoundsEditor : EditorWindow, IComparer 14 | { 15 | private const string AllClickSoundFilter = "All"; 16 | private const string NotAssignedClickSoundFilter = "Not Assigned"; 17 | 18 | private Dictionary> _candidates; 19 | private GameObject _selectedCandidate; 20 | private CandidatesTypeFilter _candidatesTypeFilter; 21 | private string _selectedClickSoundFilter = AllClickSoundFilter; 22 | 23 | private AudioSource _audioSource; 24 | private AudioClip _clickSound; 25 | private Vector2 _scrollPosition; 26 | 27 | private List All { get { return _candidates[CandidatesTypeFilter.All]; } } 28 | 29 | #region Initialization 30 | 31 | public ButtonSoundsEditor() 32 | { 33 | _candidates = new Dictionary>(); 34 | _candidates.Add(CandidatesTypeFilter.All, new List()); 35 | _candidates.Add(CandidatesTypeFilter.Buttons, new List()); 36 | _candidates.Add(CandidatesTypeFilter.Toggles, new List()); 37 | _candidates.Add(CandidatesTypeFilter.EventTriggers, new List()); 38 | } 39 | 40 | [MenuItem("Window/Utils/Button sounds editor")] 41 | public static void OpenEditor() 42 | { 43 | ButtonSoundsEditor window = GetWindow(); 44 | window.titleContent = new GUIContent("Button sounds editor"); 45 | window.Initialize(); 46 | window.Show(); 47 | } 48 | 49 | private void Initialize() 50 | { 51 | RefreshCandidates(); 52 | ButtonClickSound[] clickSounds = GetAllSoundComponents(All); 53 | _audioSource = GetFirstAudioSource(clickSounds); 54 | _clickSound = GetFirstClickSound(clickSounds); 55 | } 56 | 57 | private ButtonClickSound[] GetAllSoundComponents(List candidates) 58 | { 59 | return candidates.Select(_ => _.GetComponent()).Where(_ => _ != null).ToArray(); 60 | } 61 | 62 | private AudioSource GetFirstAudioSource(ButtonClickSound[] clickSounds) 63 | { 64 | ButtonClickSound buttonClickSound = clickSounds.FirstOrDefault(_ => _.AudioSource != null); 65 | return buttonClickSound == null ? null : buttonClickSound.AudioSource; 66 | } 67 | 68 | private AudioClip GetFirstClickSound(ButtonClickSound[] clickSounds) 69 | { 70 | ButtonClickSound buttonClickSound = clickSounds.FirstOrDefault(_ => _.ClickSound != null); 71 | return buttonClickSound == null ? null : buttonClickSound.ClickSound; 72 | } 73 | 74 | #endregion 75 | 76 | private void RefreshCandidates() 77 | { 78 | _candidates.Values.ToList().ForEach(_ => _.Clear()); 79 | 80 | var buttons = Resources.FindObjectsOfTypeAll