├── LISEZMOI.md ├── README.md ├── arduinoDcc1.3.brd ├── arduinoDcc1.3.sch ├── arduinoSource └── dccduino │ ├── DCC_Decoder.cpp │ ├── DCC_Decoder.h │ └── dccduino.ino ├── arduinov1.2.zip ├── arduinov1.3.zip ├── doc ├── README.md ├── arduinodcc.JPG ├── arduinodcc.xcf ├── arduinodccExplanation.JPG ├── arduinodccExplanation2.JPG ├── schemaEagle.png └── schemaEagle2.png ├── docs ├── Makefile ├── arduinodcc.JPG ├── arduinodccExplanation.JPG ├── arduinodccExplanation2.JPG ├── basics.rst ├── conf.py ├── index.md ├── index.rst ├── make.bat ├── schemaEagle.png └── schemaEagle2.png └── gpl-2.0.txt /LISEZMOI.md: -------------------------------------------------------------------------------- 1 | Un decodeur d'accessoire DCC versatile basé sur Arduino 2 | ======================================================= 3 | 4 | ![arduino dcc](doc/arduinodcc.JPG "Arduino DCC") 5 | 6 | Quand j'ai commencé à construire mon réseau à l'échelle N, j'ai regardé pour piloter des lumières (SMD 0402, ou des led standards), mais j'avais soit de la difficulté à les programmer simplement (CV & co), ou je suis tombé sur des décodeurs à fabriquer soi-meme que je n'ai pas réussi à faire fonctionner. Du coup j'ai décidé de construire le mien en partant d'un Arduino nano, qui soit facile à reprogrammer. 7 | 8 | Ce décodeur est assez simple. On peut 9 | * lui assigner une adresse DCC (via un bouton d'apprentissage) 10 | * le connecter à des lampes LED ou utiliser comme relai 11 | * pour les lampes LED, on peut choisir différents modes, via un bouton poussoir. On peut avoir une lumière constante, une lumière qui grésille, ou avoir les 3 sorties en mode chenillard pour représenter par exemple des feux de travaux. 12 | 13 | Ce décodeur a été concu pour etre alimenté par du 16V alternatif, mais on peut aussi l'alimenter via le DCC directement (15v ou 18v) ou via un un signal 16V continu 14 | 15 | 16 | L'utiliser 17 | ========== 18 | 19 | ![arduino dcc usage](doc/arduinodccExplanation.JPG "Arduino DCC Usage") 20 | 21 | L'alimenter 22 | ----------- 23 | Ce decodeur a été concu pour etre alimenté par une source 16V alternatif. Il est possible de l'alimenter directement par le signal DCC, mais le circuit n'est pas le le plus efficace en terme de consommation électrique (on alimente un Arduino, des lampes, et éventuellement un relai. Ca fait beaucoup), et dans la plupart des cas, on voudra surement éviter de bouffer tout le courant du signal DCC au détriment des locomotives... 24 | 25 | 26 | C'est pour cela qu'il y a 2 jeux de cables: 27 | * un pour l'alimentation 16V alternatif 28 | * un pour le signal DCC 29 | 30 | Assigner une adresse DCC 31 | ------------------------ 32 | 33 | Pour assigner une adresse DCC, il suffit de mettre le bouton d'apprentissage à l'opposé de l'arduino. 34 | Dans cette position, chaque fois que le décodeur voit une commande passer, il va stocker l'adresse utilisée comme étant son adresse (et va le confirmer en faisant clignoter sa led de status). 35 | Donc pour assiger une adresse dcc il suffit de : 36 | * pousser le bouton d'apprentissage à l'opposé de l'arduino 37 | * envoyé une commande DCC avec l'adresse souhaitée 38 | * la led de statut va clignoter pour signifier qu'elle a bien vu et appris l'adresse 39 | * remettre le bouton d'apprentissage vers l'arduino 40 | 41 | 42 | Connecter des LED 43 | ----------------- 44 | 45 | Dans le bas de la carte, il y a 3 slots pour leds. Le + est a gauche. Des resistances sont déjà prévues pour éviter de claquer les leds. Normalement vous connecter une led par slot seulement (du au fait que chaque led a une tension nominale qui varie d'une led a une autre) 46 | 47 | Ensuite, si vous utilisez le bouton poussoir, vous allez boucler entre 3 modes: 48 | * lumière constante (que ce soit alumé ou eteint) 49 | * grésillement/vacillement aléatoire (pour faire vieux néon d'entrepot) 50 | * feux de travaux sous forme de chenillard à 3 canaux (la première lampe va s'allumer, puis ca va etre la 2eme, puis la 3eme, puis de nouveau la 1ere) 51 | 52 | Il y a juste à appuyer sur le bouton poussoir pour boucler entre les 3 modes. La led de statut va vous dire dans quel mode vous etes. 53 | 54 | 55 | Connecter au relay 56 | ------------------ 57 | 58 | Juste a coté des slots pour LED, il y a un slot avec 3 IO. Il s'agit du relai. Les 3 IO sont: sortie A, entree, sortie B 59 | Donc l'IO du milieu etre votre entrée (quelque soit le type "d'entrée" que vous avez), et le relai va connecter cette entrée soit sur l'IO de gauche, soit l'IO de droite. 60 | 61 | Connecter les autres IO 62 | ======================= 63 | 64 | ![arduino dcc usage](doc/arduinodccExplanation2.JPG "Arduino DCC Usage") 65 | 66 | En plus des led et du relai il y a des IO generiques, qui mettent à disposition: 67 | * le 5v et la masse de l'arduino 68 | * les sorties analogiques 6 et 7 de l'arduino 69 | * etles sorties numériques 6 et 7 de l'arduino 70 | 71 | Vous pouvez les utiliser à votre avantage, mais il faudra faire un peu de programmation: je n'ai rien codé pour sortir un quelconque signal par ces sorties, dans le programme fourni par défaut 72 | 73 | Assember 74 | ======== 75 | 76 | Si vous voulez un décodeur tout fait, vous pouvez me contacter et je peux en fournir un: nicolas.zin@gmail.com 77 | 78 | Dans le cas contraire, vous pouvez l'assemblez vous meme. vous aurez juste besoin du circuit imprimé, et bien entendu des composants. 79 | Les fichiers gerber pour le cicruit imprimé sont disponible ici: [arduinov1.3.zip](arduinov1.3.zip) (pour le code source eagle, voir plus bas) 80 | 81 | Pour l'assemblage complet, voici le "Bill Of Material": 82 | 83 | 84 | Composant |nombre |ref 85 | ------------------------|---------|------------------------------------ 86 | arduino nano |1 |aliexpress 87 | bridge rectifier |1 |mouser 625-B40C800G-E4 88 | capa 330uF |1 |mouser 667-EEU-FM1C331 89 | capa 10uF |1 |mouser 581-TAP106K025SCS 90 | DC-DC converter (9VDC) |1 |mouser 490-V7809-1000 (ou moins cher: voltage regulator mouser 511-L7809CV mais il est recommandé d'acheter un radiateur) 91 | R 50 ohm |1 |mouser 71-CPF150R000FEE14 92 | relay |1 |sparkfun COM-00100 93 | diode 4004 |1 |mouser 512-1N4004 94 | transistor 2n2222 |1 |mouser 610-2N2222 95 | R 10k ohm |5 |mouser 71-CCF50-10K 96 | R 1k ohm |1 |mouser 603-CFR-12JR-521K 97 | diode 4148 |1 |mouser 512-1N4148 98 | toggle button |1 |sparkfun COM-00102 (maybe mouser 633-SS12SDP2) 99 | push button |1 |SPARKUN COM-00097 (ou mouser 693-1301.9308) 100 | led |1 |mouser 941-C4SMFRJSCT0W0BB2 (or mouser 630-HLMP-1301) 101 | terminal block 2 pos |8 |mouser 845-30.702 (ou mouser 651-1729128) 102 | terminal block 3 pos |1 |mouser 845-30.703 (ou mouser 651-1729131) 103 | headers |2 |mouser 855-M20-7821546 104 | high speed optocoupler |1 |mouser 630-6N137-000E 105 | R 200 ohm |4 |mouser 71-CCF50-200 106 | diode shottky |1 |mouser 833-SR108-TP 107 | 108 | 109 | 110 | ![logical schema](doc/schemaEagle2.png "Eagle physical schema") 111 | 112 | Le reprogrammer 113 | =============== 114 | 115 | Si vous etes familier avec la programmation d'un Arduino, vous pouvez le reprogrammer pour faire ce que bon vous semble. Et c'est toute la beauté de la chose! Voici les sources que j'utilise: [dccduino.ino](arduinoSource/dccduino/dccduino.ino) 116 | 117 | C'est basé sur la librairie dc de Minabay, Et donc vous allez devoir installer: https://github.com/MynaBay/DCC_Decoder 118 | 119 | 120 | 121 | L'etendre 122 | ========= 123 | 124 | Si vous souhaitez developper votre propre decodeur dcc, je fournis aussi les sources Eagle: [arduinoDcc1.3.sch](arduinoDcc1.3.sch) et [arduinoDcc1.3.brd](arduinoDcc1.3.brd) 125 | 126 | Adaptez comme bon vous semble ces sources, pour coller à vos besoins. Mais je les fournis "as is", je peux repondre à quelques questions, mais si vous commencez à changer le layout, vous devez normalement savoir ce que vous faites, je ne pourrais surement pas vous aider à debugger si ca ne marche pas. 127 | 128 | ![logical schema](doc/schemaEagle.png "Eagle logical schema") 129 | 130 | Licence 131 | ======= 132 | Le code arduino et les schemas Eagle sont sous licence [GPL v2](gpl-2.0.txt) 133 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | View this project on [CADLAB.io](https://cadlab.io/node/817). 2 | 3 | A versatile Arduino stationary dcc decoder 4 | ========================================== 5 | 6 | ![arduino dcc](doc/arduinodcc.JPG "Arduino DCC") 7 | 8 | When constructing my dcc based train model, I looked for dcc decoder to pilot light (SMD 0402, or standard led), but had difficulty to program them for custom scenario (blinking, road works style, …). There are also some DIY dcc decoder (opendcc decoder) but didn’t manage to make them working. So I decided to create my own stationary dcc decoder based on Arduino (nano), to be able to reprogram it at wish. 9 | 10 | This decoder is pretty simple, you can 11 | * assign it a dcc address (via a learning switch button) 12 | * connect LED lights, or a relay 13 | * choose the light mode if you connected lights. There are 3 different modes you can choose via a push button: constant light (on or off), flicker mode, or 3 way road work lights mode 14 | 15 | It has been designed to be powered by a 16V AC, but can be as well be powered via DCC signal (15v or 18v), or a DC signal. 16 | 17 | Using it 18 | ======== 19 | 20 | ![arduino dcc usage](doc/arduinodccExplanation.JPG "Arduino DCC Usage") 21 | 22 | Powering 23 | -------- 24 | This decoder is designed to be powered by a 16V AC power source. It is possible to power it with the dcc signal, but my circuit is not the most power efficient stationary decoder (due to the fact that it power lights, an arduino and eventually a relay), so you don’t want that, except in rare situation. 25 | 26 | This is why there are 2 set of cables: 27 | * one for the 16V AC 28 | * one for the DCC signal 29 | 30 | Assign a dcc address 31 | -------------------- 32 | 33 | To assign a dcc address, you have to use the learning switch opposite to the Arduino. 34 | In that position, each time it see a stationary decoder command coming on, it will store it as its new address (and will acknowledge that by blinking the status led). 35 | So to assign a dcc address you just have to 36 | * push the learning switch opposite to the Arduino. 37 | * send a command with the wished address 38 | * you will see the status led blinking, stating that it saw the address and learned it 39 | * push back the learning switch towards the Arduino 40 | 41 | 42 | Connect light 43 | ------------- 44 | 45 | On the bottom of the card, you have 3 slots for leds. The + of the led must be on the left. Normaly you can connect only one led per slot (due to the nominal tension that each led has, 2 different led don't have the exact same nominal tension). 46 | 47 | If you use the push button, you will circle between 3 modes: 48 | * constantly on (or off) 49 | * flickering seldomly 50 | * 3 way road work lights (it will switch on the first light, then the second light, then the 3rd light, and cycle again to the first light) 51 | 52 | You just has to use the push button to cycle between the 3 modes. The little status led, will tell you in which mode you are. 53 | 54 | 55 | Connect relay 56 | ------------- 57 | 58 | Close to the lights there is a block of 3 pins for the relay (if you decide to build it), which are in this order: low ouput, input, high output. 59 | So the one on the middle is your input (whatever your input is), and the relay will connect it either to the left pin or to the right pin. 60 | 61 | Connect to the other IO 62 | ======================= 63 | 64 | ![arduino dcc usage](doc/arduinodccExplanation2.JPG "Arduino DCC Usage") 65 | 66 | There are some generic IO available, that expose 67 | * 5v and ground 68 | * analog pins 6 and 7 69 | * and digital pins 6 and 7 70 | 71 | You can use them at your own advantage, but you will need to reprogram the Arduino to you own purpose: I didn’t program anything on them. 72 | 73 | Assemble it 74 | =========== 75 | 76 | If you don’t want to assemble, or just want the PCB already fabricated, contact me, and I can provide it for you: nicolas.zin@gmail.com 77 | 78 | If you prefer to fully assemble it, you will need to get the PCB, and of course the components. 79 | The PCB gerber files are here: https://github.com/nzin/arduinodcc/blob/master/arduinov1.3.zip (for the eagle source check below) 80 | 81 | To fully assemble it, the full Bill Of Material is: 82 | 83 | 84 | item |how many |ref 85 | ------------------------|---------|------------------------------------ 86 | arduino nano |1 |aliexpress 87 | bridge rectifier |1 |mouser 625-B40C800G-E4 (or 625-B380C800G-E4) 88 | capa 330uF |1 |mouser 667-EEU-FM1C331 89 | capa 10uF |1 |mouser 581-TAP106K025SCS 90 | DC-DC converter (9VDC) |1 |mouser 490-V7809-1000 (or cheaper: voltage regulator mouser 511-L7809CV but buy also a heatsink!!) 91 | R 50 ohm |1 |mouser 71-CPF150R000FEE14 92 | relay |1 |sparkfun COM-00100 93 | diode 4004 |1 |mouser 512-1N4004 (or 625-1N4004-E3/54) 94 | transistor 2n2222 |1 |mouser 610-2N2222 95 | R 10k ohm |5 |mouser 71-CCF50-10K 96 | R 1k ohm |1 |mouser 603-CFR-12JR-521K 97 | diode 4148 |1 |mouser 512-1N4148 98 | toggle button |1 |sparkfun COM-00102 (maybe mouser 633-SS12SDP2) 99 | push button |1 |SPARKUN COM-00097 (ou mouser 693-1301.9308) 100 | led |1 |mouser 941-C4SMFRJSCT0W0BB2 (or mouser 630-HLMP-1301) 101 | terminal block 2 pos |8 |mouser 651-1729128 102 | terminal block 3 pos |1 |mouser 651-1729131 103 | headers |2 |mouser 855-M20-7821546 104 | high speed optocoupler |1 |mouser 630-6N137-000E 105 | R 200 ohm |4 |mouser 71-CCF50-200 106 | shottky diode |1 |mouser 833-SR108-TP 107 | 108 | 109 | ![logical schema](doc/schemaEagle2.png "Eagle physical schema") 110 | 111 | Reprogram it 112 | ============ 113 | 114 | If you are familiar with Arduino programming, you can re-program it to whatever needs you have. That the beauty of it. Here are the arduino sources: https://github.com/nzin/arduinodcc/blob/master/arduinoSource/dccduino.ino 115 | 116 | It is based on the dcc decoder library from Minabay: https://github.com/MynaBay/DCC_Decoder (included in the arduinoSource/dccduino directory) 117 | 118 | 119 | 120 | Extend it 121 | ========= 122 | 123 | If you want to develop your own dcc decoder, I provide you the eagle source: https://github.com/nzin/arduinodcc/blob/master/arduinoDcc1.3.sch and https://github.com/nzin/arduinodcc/blob/master/arduinoDcc1.3.brd 124 | 125 | Feel free to adapt it to your needs, but I provide it as is, i.e. I can answer some question but if you decide to change the layout, you are on your own 126 | 127 | ![logical schema](doc/schemaEagle.png "Eagle logical schema") 128 | 129 | Licence 130 | ======= 131 | The Arduino code and the Eagle schema are under the [GPL v2](https://github.com/nzin/arduinodcc/blob/master/gpl-2.0.txt) 132 | -------------------------------------------------------------------------------- /arduinoDcc1.3.brd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | dccarduino v1.3 133 | nicolas.zin@gmail.com 134 | 16VAC 135 | DCC 136 | 5V 137 | 0V 138 | A7 A6 139 | D7 D6 140 | LightD11 141 | - + 142 | LightD10 143 | - + 144 | LightD9 145 | - + 146 | Relai 147 | 148 | 149 | 150 | <b>Opto Couplers</b><p> 151 | Siemens, Hewlett-Packard, Texas Instuments, Sharp, Motorola<p> 152 | <author>Created by librarian@cadsoft.de</author> 153 | 154 | 155 | <b>Dual In Line Package</b> 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | >NAME 171 | >VALUE 172 | 173 | 174 | 175 | 176 | Default symbols for import LTspice schematics<p> 177 | 2012-10-29 alf@cadsoft.de<br> 178 | 179 | 180 | <b>RESISTOR</b><p> 181 | type 0207, grid 10 mm 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | >NAME 205 | >VALUE 206 | 207 | 208 | <b>RESISTOR</b><p> 209 | type 0204, grid 7.5 mm 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | >NAME 233 | >VALUE 234 | 235 | 236 | 237 | 238 | <b>Diodes</b><p> 239 | Based on the following sources: 240 | <ul> 241 | <li>Motorola : www.onsemi.com 242 | <li>Fairchild : www.fairchildsemi.com 243 | <li>Philips : www.semiconductors.com 244 | <li>Vishay : www.vishay.de 245 | </ul> 246 | <author>Created by librarian@cadsoft.de</author> 247 | 248 | 249 | <B>DIODE</B><p> 250 | diameter 2 mm, horizontal, grid 7.62 mm 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | >NAME 271 | >VALUE 272 | 273 | 274 | 275 | 276 | 277 | <B>DIODE</B><p> 278 | diameter 2.54 mm, horizontal, grid 10.16 mm 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | >NAME 295 | >VALUE 296 | 297 | 298 | 299 | 300 | 301 | <b>DO41</b> 7.6mm x 2mm<p> 302 | Source: http://www.diodes.com/datasheets/ds23001.pdf 303 | 304 | 305 | 306 | 307 | 308 | 309 | 310 | 311 | 312 | 313 | 314 | 315 | 316 | 317 | 318 | >NAME 319 | >VALUE 320 | 321 | 322 | 323 | 324 | 325 | 326 | 327 | 328 | 329 | 330 | 331 | 332 | 333 | 334 | 335 | 336 | 337 | 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | 346 | 347 | 348 | 349 | 350 | 351 | 352 | 353 | 354 | 355 | 356 | 357 | 358 | 359 | 360 | 361 | 362 | 363 | 364 | 365 | 366 | 367 | >NAME 368 | >VALUE 369 | 370 | 371 | 372 | 373 | <h3>SparkFun Electronics' preferred foot prints</h3> 374 | In this library you'll find anything that moves- switches, relays, buttons, potentiometers. Also, anything that goes on a board but isn't electrical in nature- screws, standoffs, etc.<br><br> 375 | We've spent an enormous amount of time creating and checking these footprints and parts, but it is the end user's responsibility to ensure correctness and suitablity for a given componet or application. If you enjoy using this library, please buy one of our products at www.sparkfun.com. 376 | <br><br> 377 | <b>Licensing:</b> Creative Commons ShareAlike 4.0 International - https://creativecommons.org/licenses/by-sa/4.0/ 378 | <br><br> 379 | You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage. 380 | 381 | 382 | 383 | 384 | 385 | 386 | 387 | 388 | 389 | 390 | 391 | >Name 392 | >Value 393 | 394 | 395 | <b>OMRON SWITCH</b> 396 | 397 | 398 | 399 | 400 | 401 | 402 | 403 | 404 | 405 | 406 | 407 | 408 | 409 | 410 | 411 | 412 | 413 | 414 | 415 | 416 | 417 | 418 | 419 | 420 | >NAME 421 | 422 | 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 | >NAME 431 | >VALUE 432 | 433 | 434 | 435 | 436 | <b>Transistors</b><p> 437 | <author>Created by librarian@cadsoft.de</author> 438 | 439 | 440 | <b>TO 18</b> 441 | 442 | 443 | 444 | 445 | 446 | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | >NAME 455 | >VALUE 456 | 1 457 | 2 458 | 3 459 | 460 | 461 | 462 | 463 | <b>Mounting Holes and Pads</b><p> 464 | <author>Created by librarian@cadsoft.de</author> 465 | 466 | 467 | <b>MOUNTING HOLE</b> 4.1 mm with drill center 468 | 469 | 470 | 471 | 472 | 473 | 474 | 475 | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | <b>Rectifiers</b><p> 484 | General Instrument, Semikron, Diotec, Fagor<p> 485 | <author>Created by librarian@cadsoft.de</author> 486 | 487 | 488 | <b>RECTIFIER</b><p> 489 | 1 A 490 | 491 | 492 | 493 | 494 | 495 | 496 | 497 | 498 | 499 | 500 | 501 | 502 | 503 | >NAME 504 | >VALUE 505 | 506 | 507 | 508 | 509 | 510 | <h3>SparkFun Electronics' preferred foot prints</h3> 511 | In this library you'll find resistors, capacitors, inductors, test points, jumper pads, etc.<br><br> 512 | We've spent an enormous amount of time creating and checking these footprints and parts, but it is the end user's responsibility to ensure correctness and suitablity for a given componet or application. If you enjoy using this library, please buy one of our products at www.sparkfun.com. 513 | <br><br> 514 | <b>Licensing:</b> Creative Commons ShareAlike 4.0 International - https://creativecommons.org/licenses/by-sa/4.0/ 515 | <br><br> 516 | You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage. 517 | 518 | 519 | 520 | 521 | 522 | 523 | >Value 524 | >Name 525 | 526 | 527 | 528 | 529 | <h3>SparkFun Electronics' preferred foot prints</h3> 530 | In this library you'll find discrete LEDs for illumination or indication, but no displays.<br><br> 531 | We've spent an enormous amount of time creating and checking these footprints and parts, but it is the end user's responsibility to ensure correctness and suitablity for a given componet or application. If you enjoy using this library, please buy one of our products at www.sparkfun.com. 532 | <br><br> 533 | <b>Licensing:</b> Creative Commons ShareAlike 4.0 International - https://creativecommons.org/licenses/by-sa/4.0/ 534 | <br><br> 535 | You are welcome to use this library for commercial purposes. For attribution, we ask that when you begin to sell your device using our footprint, you email us with a link to the product being sold. We want bragging rights that we helped (in a very small part) to create your 8th world wonder. We would like the opportunity to feature your device on our homepage. 536 | 537 | 538 | <B>LED</B><p> 539 | 3 mm, round 540 | 541 | 542 | 543 | 544 | 545 | 546 | 547 | 548 | 549 | 550 | 551 | >NAME 552 | >VALUE 553 | 554 | 555 | 556 | 557 | <b>Phoenix Connectors</b><p> 558 | Grid 5.08 mm<p> 559 | Based on the previous libraries: 560 | <ul> 561 | <li>pho508a.lbr 562 | <li>pho508b.lbr 563 | <li>pho508c.lbr 564 | <li>pho508d.lbr 565 | <li>pho508e.lbr 566 | </ul> 567 | <author>Created by librarian@cadsoft.de</author> 568 | 569 | 570 | <b>MKDSN 1,5/ 3-5,08</b> Printklemme<p> 571 | Nennstrom: 13,5 A<br> 572 | Nennspannung: 250 V<br> 573 | Rastermaß: 5,08 mm<br> 574 | Polzahl: 3<br> 575 | Anschlussart: Schraubanschluss<br> 576 | Montage: Löten<br> 577 | Anschlussrichtung Leiter/Platine: 0 °<br> 578 | Artikelnummer: 1729131<br> 579 | Source: http://eshop.phoenixcontact.com .. 1729131.pdf 580 | 581 | 582 | 583 | 584 | 585 | 586 | 587 | 588 | 589 | 590 | 591 | 592 | 593 | 594 | 595 | 596 | 597 | 598 | 599 | 600 | 601 | 602 | 603 | 604 | 605 | 606 | 607 | 608 | 609 | 610 | 611 | 612 | 613 | 614 | 615 | 616 | 617 | 618 | 619 | 620 | 621 | 622 | 623 | 624 | 625 | 626 | 627 | 628 | 629 | 630 | 631 | 632 | 633 | 634 | 635 | 636 | 637 | 638 | 639 | 640 | 641 | 642 | 643 | 644 | 645 | >NAME 646 | >VALUE 647 | 648 | 649 | <b>MKDSN 1,5/ 2-5,08</b> Printklemme<p> 650 | Nennstrom: 13,5 A<br> 651 | Nennspannung: 250 V<br> 652 | Rastermaß: 5,08 mm<br> 653 | Polzahl: 2<br> 654 | Anschlussart: Schraubanschluss<br> 655 | Montage: Löten<br> 656 | Anschlussrichtung Leiter/Platine: 0 °<br> 657 | Artikelnummer: 1729128<br> 658 | Source: http://eshop.phoenixcontact.com .. 1729128.pdf 659 | 660 | 661 | 662 | 663 | 664 | 665 | 666 | 667 | 668 | 669 | 670 | 671 | 672 | 673 | 674 | 675 | 676 | 677 | 678 | 679 | 680 | 681 | 682 | 683 | 684 | 685 | 686 | 687 | 688 | 689 | 690 | 691 | 692 | 693 | 694 | 695 | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 | 705 | 706 | 707 | 708 | 709 | 710 | 711 | 712 | >NAME 713 | >VALUE 714 | 715 | 716 | 717 | 718 | <b>Linear Devices</b><p> 719 | Operational amplifiers, comparators, voltage regulators, ADCs, DACs, etc.<p> 720 | <author>Created by librarian@cadsoft.de</author> 721 | 722 | 723 | <b>TO 200 vertical</b> 724 | 725 | 726 | 727 | 728 | 729 | 730 | 731 | 732 | 733 | >NAME 734 | >VALUE 735 | 1 736 | 2 737 | 3 738 | 739 | 740 | 741 | 742 | 743 | 744 | 745 | 746 | 747 | 748 | 749 | 750 | 751 | 752 | 753 | 754 | 755 | 756 | 757 | 758 | 759 | <b>EAGLE Design Rules</b> 760 | <p> 761 | Die Standard-Design-Rules sind so gewählt, dass sie für 762 | die meisten Anwendungen passen. Sollte ihre Platine 763 | besondere Anforderungen haben, treffen Sie die erforderlichen 764 | Einstellungen hier und speichern die Design Rules unter 765 | einem neuen Namen ab. 766 | <b>EAGLE Design Rules</b> 767 | <p> 768 | The default Design Rules have been set to cover 769 | a wide range of applications. Your particular design 770 | may have different requirements, so please make the 771 | necessary adjustments and save your customized 772 | design rules under a new name. 773 | 774 | 775 | 776 | 777 | 778 | 779 | 780 | 781 | 782 | 783 | 784 | 785 | 786 | 787 | 788 | 789 | 790 | 791 | 792 | 793 | 794 | 795 | 796 | 797 | 798 | 799 | 800 | 801 | 802 | 803 | 804 | 805 | 806 | 807 | 808 | 809 | 810 | 811 | 812 | 813 | 814 | 815 | 816 | 817 | 818 | 819 | 820 | 821 | 822 | 823 | 824 | 825 | 826 | 827 | 828 | 829 | 830 | 831 | 832 | 833 | 834 | 835 | 836 | 837 | 838 | 839 | 840 | 841 | 842 | 843 | 844 | 845 | 846 | 847 | 848 | 849 | 850 | 851 | 852 | 853 | 854 | 855 | 856 | 857 | 858 | 859 | 860 | 861 | 862 | 863 | 864 | 865 | 866 | 867 | 868 | 869 | 870 | 871 | 872 | 873 | 874 | 875 | 876 | 877 | 878 | 879 | 880 | 881 | 882 | 883 | 884 | 885 | 886 | 887 | 888 | 889 | 890 | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 | 902 | 903 | 904 | 905 | 906 | 907 | 908 | 909 | 910 | 911 | 912 | 913 | 914 | 915 | 916 | 917 | 918 | 919 | 920 | 921 | 922 | 923 | 924 | 925 | 926 | 927 | 928 | 929 | 930 | 931 | 932 | 933 | 934 | 935 | 936 | 937 | 938 | 939 | 940 | 941 | 942 | 943 | 944 | 945 | 946 | 947 | 948 | 949 | 950 | 951 | 952 | 953 | 954 | 955 | 956 | 957 | 958 | 959 | 960 | 961 | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | 970 | 971 | 972 | 973 | 974 | 975 | 976 | 977 | 978 | 979 | 980 | 981 | 982 | 983 | 984 | 985 | 986 | 987 | 988 | 989 | 990 | 991 | 992 | 993 | 994 | 995 | 996 | 997 | 998 | 999 | 1000 | 1001 | 1002 | 1003 | 1004 | 1005 | 1006 | 1007 | 1008 | 1009 | 1010 | 1011 | 1012 | 1013 | 1014 | 1015 | 1016 | 1017 | 1018 | 1019 | 1020 | 1021 | 1022 | 1023 | 1024 | 1025 | 1026 | 1027 | 1028 | 1029 | 1030 | 1031 | 1032 | 1033 | 1034 | 1035 | 1036 | 1037 | 1038 | 1039 | 1040 | 1041 | 1042 | 1043 | 1044 | 1045 | 1046 | 1047 | 1048 | 1049 | 1050 | 1051 | 1052 | 1053 | 1054 | 1055 | 1056 | 1057 | 1058 | 1059 | 1060 | 1061 | 1062 | 1063 | 1064 | 1065 | 1066 | 1067 | 1068 | 1069 | 1070 | 1071 | 1072 | 1073 | 1074 | 1075 | 1076 | 1077 | 1078 | 1079 | 1080 | 1081 | 1082 | 1083 | 1084 | 1085 | 1086 | 1087 | 1088 | 1089 | 1090 | 1091 | 1092 | 1093 | 1094 | 1095 | 1096 | 1097 | 1098 | 1099 | 1100 | 1101 | 1102 | 1103 | 1104 | 1105 | 1106 | 1107 | 1108 | 1109 | 1110 | 1111 | 1112 | 1113 | 1114 | 1115 | 1116 | 1117 | 1118 | 1119 | 1120 | 1121 | 1122 | 1123 | 1124 | 1125 | 1126 | 1127 | 1128 | 1129 | 1130 | 1131 | 1132 | 1133 | 1134 | 1135 | 1136 | 1137 | 1138 | 1139 | 1140 | 1141 | 1142 | 1143 | 1144 | 1145 | 1146 | 1147 | 1148 | 1149 | 1150 | 1151 | 1152 | 1153 | 1154 | 1155 | 1156 | 1157 | 1158 | 1159 | 1160 | 1161 | 1162 | 1163 | 1164 | 1165 | 1166 | 1167 | 1168 | 1169 | 1170 | 1171 | 1172 | 1173 | 1174 | 1175 | 1176 | 1177 | 1178 | 1179 | 1180 | 1181 | 1182 | 1183 | 1184 | 1185 | 1186 | 1187 | 1188 | 1189 | 1190 | 1191 | 1192 | 1193 | 1194 | 1195 | 1196 | 1197 | 1198 | 1199 | 1200 | 1201 | 1202 | 1203 | 1204 | 1205 | 1206 | 1207 | 1208 | 1209 | 1210 | 1211 | 1212 | 1213 | 1214 | 1215 | 1216 | 1217 | 1218 | 1219 | 1220 | 1221 | 1222 | 1223 | 1224 | 1225 | 1226 | 1227 | 1228 | 1229 | 1230 | 1231 | 1232 | 1233 | 1234 | 1235 | 1236 | 1237 | 1238 | 1239 | 1240 | 1241 | 1242 | 1243 | 1244 | 1245 | 1246 | 1247 | 1248 | 1249 | 1250 | 1251 | 1252 | 1253 | 1254 | 1255 | 1256 | 1257 | 1258 | 1259 | 1260 | 1261 | 1262 | 1263 | 1264 | 1265 | 1266 | 1267 | 1268 | 1269 | 1270 | 1271 | 1272 | 1273 | 1274 | 1275 | 1276 | 1277 | 1278 | 1279 | 1280 | 1281 | 1282 | 1283 | 1284 | 1285 | 1286 | 1287 | 1288 | 1289 | 1290 | 1291 | 1292 | 1293 | 1294 | 1295 | 1296 | 1297 | 1298 | 1299 | 1300 | 1301 | 1302 | 1303 | 1304 | 1305 | 1306 | 1307 | 1308 | 1309 | 1310 | 1311 | 1312 | 1313 | 1314 | 1315 | 1316 | 1317 | 1318 | 1319 | 1320 | 1321 | 1322 | 1323 | 1324 | 1325 | 1326 | 1327 | 1328 | 1329 | 1330 | 1331 | 1332 | 1333 | 1334 | 1335 | 1336 | 1337 | 1338 | 1339 | 1340 | 1341 | 1342 | 1343 | 1344 | 1345 | 1346 | 1347 | 1348 | 1349 | 1350 | 1351 | 1352 | 1353 | 1354 | 1355 | 1356 | 1357 | 1358 | 1359 | 1360 | 1361 | 1362 | 1363 | 1364 | 1365 | 1366 | 1367 | 1368 | 1369 | 1370 | 1371 | 1372 | 1373 | 1374 | 1375 | 1376 | 1377 | 1378 | 1379 | 1380 | 1381 | 1382 | 1383 | 1384 | 1385 | 1386 | 1387 | 1388 | 1389 | 1390 | 1391 | 1392 | 1393 | 1394 | 1395 | 1396 | 1397 | 1398 | 1399 | 1400 | 1401 | 1402 | 1403 | 1404 | 1405 | 1406 | 1407 | 1408 | 1409 | 1410 | 1411 | 1412 | 1413 | 1414 | 1415 | 1416 | 1417 | 1418 | 1419 | 1420 | 1421 | 1422 | 1423 | 1424 | 1425 | 1426 | 1427 | Since Version 6.2.2 text objects can contain more than one line, 1428 | which will not be processed correctly with this version. 1429 | 1430 | 1431 | 1432 | -------------------------------------------------------------------------------- /arduinoSource/dccduino/DCC_Decoder.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // DCC_Decoder.cpp - Arduino library for NMRA DCC Decoding. 3 | // Written by Kevin Snow, MynaBay.com, November, 2011. 4 | // Questions: dcc@mynabay.com 5 | // Released into the public domain. 6 | // 7 | 8 | #include "Arduino.h" 9 | #include "DCC_Decoder.h" 10 | 11 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 12 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 13 | // 14 | // Global Decoder object 15 | // 16 | 17 | DCC_Decoder DCC; 18 | 19 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 20 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 21 | // 22 | // NMRA DCC Definitions 23 | // 24 | // Microsecond 0 & 1 timings 25 | #define kONE_Min 52 26 | #define kONE_Max 64 27 | 28 | #define kZERO_Min 90 29 | #define kZERO_Max 10000 30 | 31 | // Minimum preamble length 32 | #define kPREAMBLE_MIN 10 33 | 34 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 35 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 36 | // 37 | // Interrupt handling 38 | // 39 | unsigned long DCC_Decoder::gInterruptMicros = 0; 40 | byte DCC_Decoder::gInterruptTimeIndex = 0; 41 | volatile unsigned int DCC_Decoder::gInterruptTime[2]; 42 | volatile unsigned int DCC_Decoder::gInterruptChaos; 43 | 44 | /////////////////////////////////////////////////// 45 | 46 | void DCC_Decoder::DCC_Interrupt() 47 | { 48 | unsigned long ms = micros(); 49 | gInterruptTime[gInterruptTimeIndex] = ms - gInterruptMicros; 50 | gInterruptMicros = ms; 51 | gInterruptChaos += gInterruptTimeIndex; 52 | gInterruptTimeIndex ^= 0x01; 53 | } 54 | 55 | /////////////////////////////////////////////////// 56 | 57 | void DCC_Decoder::ShiftInterruptAlignment() 58 | { 59 | noInterrupts(); 60 | gInterruptTime[0] = gInterruptTime[1]; 61 | gInterruptTimeIndex = 1; 62 | interrupts(); 63 | } 64 | 65 | /////////////////////////////////////////////////// 66 | 67 | void DCC_Decoder::StartInterrupt(byte interrupt) 68 | { 69 | gInterruptTimeIndex = 0; 70 | gInterruptTime[0] = gInterruptTime[1] = 0; 71 | gInterruptChaos = 0; 72 | gInterruptMicros = micros(); 73 | 74 | attachInterrupt( interrupt, DCC_Interrupt, CHANGE ); 75 | } 76 | 77 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 78 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 79 | // 80 | // Globals 81 | // 82 | typedef void(*StateFunc)(); 83 | 84 | // Current state function pointer 85 | StateFunc DCC_Decoder::gState; // Current state function pointer 86 | 87 | // Timing data from last interrupt 88 | unsigned int DCC_Decoder::gLastChaos; // Interrupt chaos count we processed 89 | 90 | // Preamble bit count 91 | int DCC_Decoder::gPreambleCount; // Bit count for reading preamble 92 | 93 | // Reset reason 94 | byte DCC_Decoder::gResetReason; // Result code of last reason decoder was reset 95 | boolean DCC_Decoder::gHandledAsRawPacket; 96 | 97 | // Packet data 98 | byte DCC_Decoder::gPacket[kPACKET_LEN_MAX]; // The packet data. 99 | byte DCC_Decoder::gPacketIndex; // Byte index to write to. 100 | byte DCC_Decoder::gPacketMask; // Bit index to write to. 0x80,0x40,0x20,...0x01 101 | boolean DCC_Decoder::gPacketEndedWith1; // Set true if packet ended on 1. Spec requires that the 102 | // packet end bit can count as a bit in next preamble. 103 | // CV Storage 104 | byte DCC_Decoder::gCV[kCV_MAX]; // CV Storage (TODO - Move to PROGMEM) 105 | 106 | // Packet arrival timing 107 | unsigned long DCC_Decoder::gThisPacketMS; // Milliseconds of this packet being parsed 108 | boolean DCC_Decoder::gLastPacketToThisAddress; // Was last pack processed to this decoder's address? 109 | 110 | unsigned long DCC_Decoder::gLastValidPacketMS; // Milliseconds of last valid packet 111 | unsigned long DCC_Decoder::gLastValidPacketToAddressMS; // Milliseconds of last valid packet to this decoder 112 | unsigned long DCC_Decoder::gLastValidIdlePacketMS; // Milliseconds of last valid idle packet 113 | unsigned long DCC_Decoder::gLastValidResetPacketMS; // Milliseconds of last valid reset packet 114 | 115 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117 | // 118 | // Packet Timing Support 119 | // 120 | unsigned long DCC_Decoder::MillisecondsSinceLastValidPacket() 121 | { 122 | return millis() - gLastValidPacketMS; 123 | } 124 | 125 | unsigned long DCC_Decoder::MillisecondsSinceLastPacketToThisDecoder() 126 | { 127 | return millis() - gLastValidPacketToAddressMS; 128 | } 129 | 130 | unsigned long DCC_Decoder::MillisecondsSinceLastIdlePacket() 131 | { 132 | return millis() - gLastValidIdlePacketMS; 133 | } 134 | 135 | unsigned long DCC_Decoder::MillisecondsSinceLastResetPacket() 136 | { 137 | return millis() - gLastValidResetPacketMS; 138 | } 139 | 140 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 141 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142 | // 143 | // CV Support 144 | // 145 | byte DCC_Decoder::ReadCV(int cv) 146 | { 147 | if( cv>=kCV_PrimaryAddress && cv=kCV_PrimaryAddress && cv 3 ) errorDectection ^= gPacket[2]; 278 | if( gPacketIndex > 4 ) errorDectection ^= gPacket[3]; 279 | if( gPacketIndex > 5 ) errorDectection ^= gPacket[4]; 280 | if( errorDectection != gPacket[gPacketIndex-1] ) 281 | { 282 | GOTO_DecoderReset( kDCC_ERR_DETECTION_FAILED ); 283 | } 284 | 285 | // Save off milliseconds of this valid packet 286 | gThisPacketMS = millis(); 287 | gLastPacketToThisAddress = false; 288 | 289 | /////////////////////////////////////////////////////////// 290 | // Dispatch to RawPacketHandler - All packets go to raw (except idle and reset above) 291 | // 292 | // gHandledAsRawPacket cleared in Reset. If packet is handled here this flag avoids 293 | // sending to another dispatch routine. We don't just return here because we need to 294 | // figure out packet type and update time fields. 295 | if( func_RawPacket ) 296 | { 297 | gHandledAsRawPacket = (func_RawPacket)(gPacketIndex,gPacket); 298 | } 299 | 300 | /////////////////////////////////////////////////////////// 301 | /////////////////////////////////////////////////////////// 302 | // Handle 3 byte packets 303 | if( gPacketIndex == 3 ) 304 | { 305 | /////////////////////////////////////////////////////////// 306 | // Decoder idle & reset packets as defined in 9.2. 307 | if( gPacket[1]==0x00 ) 308 | { 309 | // Broadcast idle packet 310 | if( gPacket[0]==0xFF ) 311 | { 312 | if( !gHandledAsRawPacket && func_IdlePacket ) 313 | { 314 | (func_IdlePacket)(gPacketIndex,gPacket); 315 | } 316 | GOTO_DecoderReset( kDCC_OK_IDLE ); 317 | }else{ 318 | // Broadcast reset packet 319 | if( gPacket[0]==0x00 ) 320 | { 321 | if( !gHandledAsRawPacket && func_ResetPacket ) 322 | { 323 | (func_ResetPacket)(gPacketIndex,gPacket); 324 | } 325 | GOTO_DecoderReset( kDCC_OK_RESET ); 326 | } 327 | } 328 | } 329 | 330 | /////////////////////////////////////////////////////////// 331 | // Handle as a basic accessory decoder packet 332 | if( ((gPacket[0] & 0xC0) == 0x80) && ((gPacket[1] & 0x80) == 0x80) ) 333 | { 334 | address = ~gPacket[1] & 0x70; 335 | address = (address<<2) + (gPacket[0] & 0x3F); 336 | gLastPacketToThisAddress = (address==DCC.Address()); 337 | if( gLastPacketToThisAddress || address == 0x003F || func_BasicAccPacket_All_Packets ) // 0x003F is broadcast packet 338 | { 339 | if( !gHandledAsRawPacket && func_BasicAccPacket ) 340 | { 341 | // Call BasicAccHandler Activate bit data bits 342 | (func_BasicAccPacket)( address, ((gPacket[1] & 0x08) ? true : false), (gPacket[1] & 0x07)); 343 | } 344 | } 345 | GOTO_DecoderReset( kDCC_OK_BASIC_ACCESSORY ); 346 | } 347 | 348 | /////////////////////////////////////////////////////////// 349 | // Handle as a baseline packet 350 | 351 | // What decoder is this addressed to? 352 | if( gPacket[0] & 0x80 ) 353 | { 354 | GOTO_DecoderReset( kDCC_ERR_BASELINE_ADDR ); 355 | } 356 | 357 | // Baseline instruction packet? 358 | if( (gPacket[1] & 0xC0) != 0x40 ) 359 | { 360 | GOTO_DecoderReset( kDCC_ERR_BASELINE_INSTR ); 361 | } 362 | 363 | // bits as defined in 9.2 364 | byte addressByte = gPacket[0] & 0x7F; 365 | byte directionBit = gPacket[1] & 0x20; 366 | byte cBit = gPacket[1] & 0x10; 367 | byte speedBits = gPacket[1] & 0x0F; 368 | 369 | // Stop or estop?? 370 | if( speedBits==0 ) 371 | { 372 | speedBits = kDCC_STOP_SPEED; 373 | }else{ 374 | if( speedBits== 1 ) 375 | { 376 | speedBits = kDCC_ESTOP_SPEED; 377 | }else{ 378 | if( gCV[kCV_ConfigurationData1] & 0x02 ) // Bit 1 of CV29: 0=14speeds, 1=28Speeds 379 | { 380 | speedBits = ((speedBits << 1 ) & (cBit ? 1 : 0)) - 3; // speedBits = 1..28 381 | }else{ 382 | speedBits -= 1; // speedBits = 1..14 383 | } 384 | } 385 | } 386 | 387 | // Make callback 388 | gLastPacketToThisAddress = (addressByte==DCC.ReadCV(kCV_PrimaryAddress)); 389 | if( func_BaselineControlPacket_All_Packets || gLastPacketToThisAddress ) 390 | { 391 | if( !gHandledAsRawPacket && func_BaselineControlPacket ) 392 | { 393 | (*func_BaselineControlPacket)(addressByte,speedBits,directionBit); 394 | } 395 | } 396 | GOTO_DecoderReset( kDCC_OK_BASELINE ); 397 | } 398 | 399 | /////////////////////////////////////////////////////////// 400 | /////////////////////////////////////////////////////////// 401 | // Handle 4 byte packets 402 | if( gPacketIndex == 4 ) 403 | { 404 | /////////////////////////////////////////////////////////// 405 | // Handle as a extd accessory decoder packet (4 bytes) 406 | if( ((gPacket[0] & 0xC0) == 0x80) && ((gPacket[1] & 0x85) == 0x01) ) 407 | { 408 | int msb = (gPacket[1] & 0x06); 409 | address = (gPacket[1] & 0x70); 410 | address = (msb<<8) + (address<<2) + (gPacket[0] & 0x3F); 411 | gLastPacketToThisAddress = (address==DCC.Address()); 412 | if( gLastPacketToThisAddress || address == 0x033F || func_ExtdAccPacket_All_Packets ) // 0x033F is broadcast packet 413 | { 414 | if( !gHandledAsRawPacket && func_ExtdAccPacket ) 415 | { 416 | // Call ExtAccHandler data bits 417 | (*func_ExtdAccPacket)( address, gPacket[2] & 0x1F); 418 | } 419 | } 420 | GOTO_DecoderReset( kDCC_OK_EXTENDED_ACCESSORY ); 421 | } 422 | } 423 | 424 | /////////////////////////////////////////////////////////// 425 | /////////////////////////////////////////////////////////// 426 | // Handle 5 byte packets 427 | if( gPacketIndex == 5 ) 428 | { 429 | // TODO - Implement 430 | } 431 | 432 | /////////////////////////////////////////////////////////// 433 | /////////////////////////////////////////////////////////// 434 | // Handle 6 byte packets 435 | if( gPacketIndex == 6 ) 436 | { 437 | // TODO - Implement 438 | } 439 | 440 | /////////////////////////////////////////////////////////// 441 | // Done! 442 | GOTO_DecoderReset( kDCC_OK ); 443 | } 444 | 445 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 446 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 447 | // 448 | // Standard interrupt reader - If a complete bit has been read it places timing in periodA & periodB and flows out bottom. 449 | // 450 | #define StandardInterruptHeader(behalfOf) \ 451 | noInterrupts(); \ 452 | if( gInterruptChaos == gLastChaos ) \ 453 | { \ 454 | interrupts(); \ 455 | return; \ 456 | } \ 457 | if( gInterruptChaos-gLastChaos > 1 ) \ 458 | { \ 459 | interrupts(); \ 460 | GOTO_DecoderReset( kDCC_ERR_MISSED_BITS ); \ 461 | } \ 462 | unsigned int periodA = gInterruptTime[0]; \ 463 | unsigned int periodB = gInterruptTime[1]; \ 464 | gLastChaos = gInterruptChaos; \ 465 | interrupts(); \ 466 | boolean aIs1 = ( periodA >= kONE_Min && periodA <= kONE_Max ); \ 467 | if( !aIs1 && (periodA < kZERO_Min || periodA > kZERO_Max) ) \ 468 | { \ 469 | GOTO_DecoderReset( kDCC_ERR_NOT_0_OR_1 ); \ 470 | } \ 471 | boolean bIs1 = ( periodB >= kONE_Min && periodB <= kONE_Max ); \ 472 | if( !bIs1 && (periodB < kZERO_Min || periodB > kZERO_Max) ) \ 473 | { \ 474 | GOTO_DecoderReset( kDCC_ERR_NOT_0_OR_1 ); \ 475 | } \ 476 | 477 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 478 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 479 | // 480 | // Read packet bytes 481 | // 482 | void DCC_Decoder::State_ReadPacket() 483 | { 484 | // Interrupt header 485 | StandardInterruptHeader(); 486 | 487 | // Normally the two halves match. If not, reset 488 | if( aIs1 == bIs1 ) 489 | { 490 | // 8 out of 9 times through we'll have a mask and be writing bits 491 | if( gPacketMask ) 492 | { 493 | // Write the bit. 494 | if( aIs1 ) 495 | { 496 | gPacket[gPacketIndex] |= gPacketMask; 497 | } 498 | // advance the bit mask 499 | gPacketMask = gPacketMask >> 1; 500 | 501 | }else{ 502 | // Getting here is the 9th time and the it's the data start bit between bytes. 503 | // Zero indicates more data, 1 indicates end of packet 504 | 505 | // Advance index and reset mask 506 | gPacketIndex++; 507 | gPacketMask = 0x80; 508 | 509 | // Data start bit is a 1, that's the end of packet! Execute. 510 | if( aIs1 ) 511 | { 512 | gPacketEndedWith1 = true; 513 | if( gPacketIndex>=kPACKET_LEN_MIN && gPacketIndex<=kPACKET_LEN_MAX ) 514 | { 515 | GOTO_ExecutePacket(); 516 | } 517 | GOTO_DecoderReset( kDCC_ERR_INVALID_LENGTH ); 518 | }else{ 519 | // Data start bit is a 0. Do we have room for more data? 520 | if( gPacketIndex >= kPACKET_LEN_MAX ) 521 | { 522 | GOTO_DecoderReset( kDCC_ERR_MISSING_END_BIT ); 523 | } 524 | } 525 | } 526 | }else{ 527 | GOTO_DecoderReset( kDCC_ERR_NOT_0_OR_1 ); 528 | } 529 | } 530 | 531 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 532 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 533 | // 534 | // Watch for Preamble 535 | // 536 | void DCC_Decoder::State_ReadPreamble() 537 | { 538 | // Interrupt header 539 | StandardInterruptHeader(); 540 | 541 | // If we get here, booleans aIs1 and bIs1 are set to the two halves of the next bit. 542 | 543 | // If both are 1, it's a 1 bit. 544 | if( aIs1 && bIs1 ) 545 | { 546 | // Increment preamble bit count 547 | ++gPreambleCount; 548 | }else{ 549 | // If they equal it's a 0. 550 | if( aIs1 == bIs1 ) 551 | { 552 | if( gPreambleCount >= kPREAMBLE_MIN ) 553 | { 554 | // BANG! Read preamble plus trailing 0. Go read the packet. 555 | GOTO_ReadPacketState(); 556 | } 557 | }else{ 558 | // One is 0 the other 1. Shift alignment. 559 | ShiftInterruptAlignment(); 560 | } 561 | // Not enough bits in preamble or shifted alignment. Start over at zero preamble. 562 | gPreambleCount = 0; 563 | } 564 | } 565 | 566 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 567 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 568 | // 569 | // Reset handling (Part 2) 570 | // 571 | void DCC_Decoder::State_Reset() 572 | { 573 | // EngineReset Handler (Debugging) 574 | if( func_DecodingEngineCompletion ) 575 | { 576 | (func_DecodingEngineCompletion)(gHandledAsRawPacket ? kDCC_OK_MAX : gResetReason); 577 | } 578 | gHandledAsRawPacket = false; 579 | 580 | // If reset with an OK code, this was a valid packet. Save off times 581 | if( gResetReason < kDCC_OK_MAX ) 582 | { 583 | // Save MS of last valid packet 584 | gLastValidPacketMS = gThisPacketMS; 585 | 586 | // Save off other times 587 | switch( gResetReason ) 588 | { 589 | case kDCC_OK_IDLE: 590 | gLastValidIdlePacketMS = gThisPacketMS; 591 | break; 592 | case kDCC_OK_RESET: 593 | gLastValidResetPacketMS = gThisPacketMS; 594 | break; 595 | case kDCC_OK_BASELINE: 596 | case kDCC_OK_BASIC_ACCESSORY: 597 | case kDCC_OK_EXTENDED_ACCESSORY: 598 | if(gLastPacketToThisAddress) 599 | { 600 | gLastValidPacketToAddressMS = gThisPacketMS; 601 | } 602 | break; 603 | default: 604 | break; 605 | } 606 | } 607 | 608 | // Reset packet data 609 | gPacket[0] = gPacket[1] = gPacket[2] = gPacket[3] = gPacket[4] = gPacket[5] = 0; 610 | gPacketIndex = 0; 611 | gPacketMask = 0x80; 612 | 613 | // Copy last time and reset chaos 614 | noInterrupts(); 615 | gPreambleCount = (gPacketEndedWith1 && gLastChaos==gInterruptChaos) ? 1 : 0; 616 | gLastChaos = gInterruptChaos = 0; 617 | interrupts(); 618 | 619 | // Clear packet ended 1 flag 620 | gPacketEndedWith1 = false; 621 | 622 | // Go find preamble 623 | GOTO_PreambleState(); 624 | } 625 | 626 | void DCC_Decoder::State_Boot() 627 | { 628 | } 629 | 630 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 631 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 632 | // 633 | // SetupDecoder 634 | // 635 | void DCC_Decoder::SetupDecoder(byte mfgID, byte mfgVers, byte interrupt) 636 | { 637 | if( gInterruptMicros == 0 ) 638 | { 639 | // Save mfg info 640 | gCV[kCV_ManufacturerVersionNo] = mfgID; 641 | gCV[kCV_ManufacturedID] = mfgVers; 642 | 643 | // Attach the DCC interrupt 644 | StartInterrupt(interrupt); 645 | 646 | // Start decoder in reset state 647 | GOTO_DecoderReset( kDCC_OK_BOOT ); 648 | } 649 | } 650 | 651 | void DCC_Decoder::SetupMonitor(byte interrupt) 652 | { 653 | if( gInterruptMicros == 0 ) 654 | { 655 | // Attach the DCC interrupt 656 | StartInterrupt(interrupt); 657 | 658 | // Start decoder in reset state 659 | GOTO_DecoderReset( kDCC_OK_BOOT ); 660 | } 661 | } 662 | 663 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 664 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 665 | // 666 | // Hearbeat function. Dispatch the dcc_decoder library state machine. 667 | // 668 | void DCC_Decoder::loop() 669 | { 670 | (gState)(); 671 | } 672 | 673 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 674 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 675 | // 676 | // Constructor (Not really). 677 | // 678 | DCC_Decoder::DCC_Decoder() 679 | { 680 | gState = DCC_Decoder::State_Boot; 681 | } 682 | 683 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 684 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 685 | // 686 | // Human readable error strings 687 | // 688 | 689 | const char PROGMEM* 690 | DCC_Decoder::ResultString(byte resultCode) 691 | { 692 | static const char PROGMEM* const gResults[] = 693 | { 694 | "OK", 695 | "OK - Unhandled", 696 | "OK - Boot", 697 | "OK - Idle packet", 698 | "OK - Reset packet", 699 | "OK - Handled raw", 700 | "OK - Handled baseline", 701 | "OK - Handled basic accessory", 702 | "OK - Handled extended accessory", 703 | }; 704 | 705 | static const char PROGMEM* const gErrors[] = 706 | { 707 | "ERROR - Detection failed", 708 | "ERROR - Baseline address", 709 | "ERROR - Baseline instruction", 710 | "ERROR - Missed bits", 711 | "ERROR - Not 0 or 1", 712 | "ERROR - Invalid packet length", 713 | "ERROR - Missing packet end bits", 714 | }; 715 | 716 | static const char PROGMEM* const gErrorsBadCode = "ERROR - Bad result code"; 717 | 718 | if( resultCode>=0 && resultCode<(sizeof(gResults)/sizeof(gResults[0])) ) 719 | { 720 | return gResults[resultCode]; 721 | } 722 | if( resultCode>=100 && (resultCode-100)<(byte)(sizeof(gErrors)/sizeof(gErrors[0])) ) 723 | { 724 | return gErrors[resultCode-100]; 725 | } 726 | return gErrorsBadCode; 727 | } 728 | 729 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 730 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 731 | // 732 | // Helper to make packet strings 733 | // 734 | char* DCC_Decoder::MakePacketString(char* buffer60Bytes, byte byteCount, byte* packet) 735 | { 736 | buffer60Bytes[0] = 0; 737 | if( byteCount>=kPACKET_LEN_MIN && byteCount<=kPACKET_LEN_MAX ) 738 | { 739 | int i = 0; 740 | for(byte byt=0; byt>1; 747 | } 748 | buffer60Bytes[i++] = ' '; 749 | } 750 | buffer60Bytes[--i] = 0; 751 | } 752 | return buffer60Bytes; 753 | } 754 | 755 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 756 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 757 | // 758 | // Helper to return preamble length 759 | // 760 | int DCC_Decoder::LastPreambleBitCount() 761 | { 762 | return gPreambleCount; 763 | } 764 | 765 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 766 | ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 767 | -------------------------------------------------------------------------------- /arduinoSource/dccduino/DCC_Decoder.h: -------------------------------------------------------------------------------- 1 | // 2 | // DCC_Decoder.h - Arduino library for NMRA DCC Decoding. 3 | // Written by Kevin Snow, MynaBay.com, November, 2011. 4 | // Questions: dcc@mynabay.com 5 | // Released into the public domain. 6 | // 7 | 8 | #ifndef __DCC_DECODER_H__ 9 | #define __DCC_DECODER_H__ 10 | 11 | #include "Arduino.h" 12 | 13 | /////////////////////////////////////////////////////////////////////////////////////// 14 | 15 | #define kDCC_STOP_SPEED 0xFE 16 | #define kDCC_ESTOP_SPEED 0xFF 17 | 18 | // Multifunction Decoders 19 | #define kCV_PrimaryAddress 1 20 | #define kCV_Vstart 2 21 | #define kCV_AccelerationRate 3 22 | #define kCV_Deceleration Rate 4 23 | #define kCV_ManufacturerVersionNo 7 24 | #define kCV_ManufacturedID 8 25 | #define kCV_ExtendedAddress1 17 26 | #define kCV_ExtendedAddress2 18 27 | #define kCV_ConfigurationData1 29 28 | 29 | // Accessory Decoders 30 | #define kCV_AddressLSB 1 31 | #define kCV_AddressMSB 9 32 | 33 | 34 | // DCC_Decoder results/errors 35 | #define kDCC_OK 0 36 | #define kDCC_OK_UNHANDLED 1 37 | #define kDCC_OK_BOOT 2 38 | #define kDCC_OK_IDLE 3 39 | #define kDCC_OK_RESET 4 40 | #define kDCC_OK_RAW 5 41 | #define kDCC_OK_BASELINE 6 42 | #define kDCC_OK_BASIC_ACCESSORY 7 43 | #define kDCC_OK_EXTENDED_ACCESSORY 8 44 | #define kDCC_OK_MAX 99 45 | 46 | #define kDCC_ERR_DETECTION_FAILED 100 47 | #define kDCC_ERR_BASELINE_ADDR 101 48 | #define kDCC_ERR_BASELINE_INSTR 102 // Baseline packet instruction isn't 0x01DCSSSS 49 | #define kDCC_ERR_MISSED_BITS 103 50 | #define kDCC_ERR_NOT_0_OR_1 104 51 | #define kDCC_ERR_INVALID_LENGTH 105 52 | #define kDCC_ERR_MISSING_END_BIT 106 53 | 54 | // Min and max valid packet lengths 55 | #define kPACKET_LEN_MIN 3 56 | #define kPACKET_LEN_MAX 6 57 | 58 | // CV 1..256 are supported 59 | #define kCV_MAX 257 60 | 61 | /////////////////////////////////////////////////////////////////////////////////////// 62 | 63 | typedef boolean (*RawPacket)(byte byteCount, byte* packetBytes); 64 | 65 | typedef void (*IdleResetPacket)(byte byteCount, byte* packetBytes); 66 | 67 | typedef void (*BaselineControlPacket)(int address, int speed, int direction); 68 | 69 | typedef void (*BasicAccDecoderPacket)(int address, boolean activate, byte data); 70 | typedef void (*ExtendedAccDecoderPacket)(int address, byte data); 71 | 72 | typedef void (*DecodingEngineCompletion)(byte resultOfLastPacket); 73 | 74 | /////////////////////////////////////////////////////////////////////////////////////// 75 | 76 | typedef void(*StateFunc)(); 77 | 78 | /////////////////////////////////////////////////////////////////////////////////////// 79 | 80 | class DCC_Decoder 81 | { 82 | public: 83 | DCC_Decoder(); 84 | 85 | // Called from setup in Arduino Sketch. Set mfgID, mfgVers and interrupt. Call one SetupXXX 86 | void SetupDecoder(byte mfgID, byte mfgVers, byte interrupt); // Used for Decoder 87 | void SetupMonitor(byte interrupt); // Used when building a monitor 88 | 89 | // All packets are sent to RawPacketHandler. Return true to stop dispatching to other handlers. 90 | void SetRawPacketHandler(RawPacket func); 91 | 92 | // S 9.2 defines two special packets. Idle and reset. 93 | void SetIdlePacketHandler(IdleResetPacket func); 94 | void SetResetPacketHandler(IdleResetPacket func); 95 | 96 | // Handler for S 9.2 baseline packets. Speed value will be 1-14, 1-28, kDCC_STOP_SPEED or kDCC_ESTOP_SPEED 97 | void SetBaselineControlPacketHandler(BaselineControlPacket func, boolean allPackets); 98 | 99 | // Handler for RP 9.2.1 Accessory Decoders. 100 | void SetBasicAccessoryDecoderPacketHandler(BasicAccDecoderPacket func, boolean allPackets); 101 | void SetExtendedAccessoryDecoderPacketHandler(ExtendedAccDecoderPacket func, boolean allPackets); 102 | 103 | // Read/Write CVs 104 | byte ReadCV(int cv); 105 | void WriteCV(int cv, byte data); 106 | 107 | // Helper function to read decoder address 108 | int Address(); 109 | 110 | // Call at least once from mainloop. Not calling frequently enough and library will miss data bits! 111 | void loop(); 112 | 113 | // Returns the packet data in string form. 114 | char* MakePacketString(char* buffer60Bytes, byte packetByteCount, byte* packet); 115 | 116 | // Returns the number of bits in last preamble 117 | int LastPreambleBitCount(); 118 | 119 | // Timing functions. These return MS since various packets 120 | unsigned long MillisecondsSinceLastValidPacket(); 121 | unsigned long MillisecondsSinceLastPacketToThisDecoder(); 122 | unsigned long MillisecondsSinceLastIdlePacket(); 123 | unsigned long MillisecondsSinceLastResetPacket(); 124 | 125 | 126 | //======================= Debugging =======================// 127 | // Everytime the DCC Decoder engine starts looking for preamble bits this will be 128 | // called with result of last packet. (Debugging) 129 | void SetDecodingEngineCompletionStatusHandler(DecodingEngineCompletion func); 130 | // Converts code passed into completionStatusHandler to human readable string. 131 | const char PROGMEM* ResultString(byte resultCode); 132 | 133 | //======================= Library Internals =======================// 134 | private: 135 | // State machine functions 136 | static void State_Boot(); 137 | static void State_ReadPreamble(); 138 | static void State_ReadPacket(); 139 | static void State_Execute(); 140 | static void State_Reset(); 141 | 142 | // Function pointers for the library callbacks 143 | static RawPacket func_RawPacket; 144 | static IdleResetPacket func_IdlePacket; 145 | static IdleResetPacket func_ResetPacket; 146 | 147 | static BasicAccDecoderPacket func_BasicAccPacket; 148 | static boolean func_BasicAccPacket_All_Packets; 149 | static ExtendedAccDecoderPacket func_ExtdAccPacket; 150 | static boolean func_ExtdAccPacket_All_Packets; 151 | 152 | static BaselineControlPacket func_BaselineControlPacket; 153 | static boolean func_BaselineControlPacket_All_Packets; 154 | 155 | static DecodingEngineCompletion func_DecodingEngineCompletion; 156 | 157 | // Current state function pointer 158 | static StateFunc gState; // Current state function pointer 159 | 160 | // Timing data from last interrupt 161 | static unsigned int gLastChaos; // Interrupt chaos count we processed 162 | 163 | // Preamble bit count 164 | static int gPreambleCount; // Bit count for reading preamble 165 | 166 | // Reset reason 167 | static byte gResetReason; // Result code of last reason decoder was reset 168 | static boolean gHandledAsRawPacket; 169 | 170 | // Packet data 171 | static byte gPacket[kPACKET_LEN_MAX]; // The packet data. 172 | static byte gPacketIndex; // Byte index to write to. 173 | static byte gPacketMask; // Bit index to write to. 0x80,0x40,0x20,...0x01 174 | static boolean gPacketEndedWith1; // Set true if packet ended on 1. Spec requires that the 175 | // packet end bit can count as a bit in next preamble. 176 | // CV Storage 177 | static byte gCV[kCV_MAX]; // CV Storage (TODO - Storage in PROGMEM) 178 | 179 | // Packet arrival timing 180 | static unsigned long gThisPacketMS; // Milliseconds of this packet being parsed 181 | static boolean gLastPacketToThisAddress; // Was last pack processed to this decoder's address? 182 | 183 | static unsigned long gLastValidPacketMS; // Milliseconds of last valid packet 184 | static unsigned long gLastValidPacketToAddressMS; // Milliseconds of last valid packet to this decoder 185 | static unsigned long gLastValidIdlePacketMS; // Milliseconds of last valid idle packet 186 | static unsigned long gLastValidResetPacketMS; // Milliseconds of last valid reset packet 187 | 188 | ////////////////////////////////////////////////////// 189 | // Interrupt Support 190 | static void StartInterrupt(byte interrupt); 191 | static void DCC_Interrupt(); 192 | static void ShiftInterruptAlignment(); 193 | 194 | static unsigned long gInterruptMicros; 195 | static byte gInterruptTimeIndex; 196 | static volatile unsigned int gInterruptTime[2]; 197 | static volatile unsigned int gInterruptChaos; 198 | }; 199 | 200 | /////////////////////////////////////////////////////////////////////////////////////// 201 | 202 | extern DCC_Decoder DCC; 203 | 204 | /////////////////////////////////////////////////////////////////////////////////////// 205 | 206 | #endif 207 | -------------------------------------------------------------------------------- /arduinoSource/dccduino/dccduino.ino: -------------------------------------------------------------------------------- 1 | #include "DCC_Decoder.h" 2 | #define kDCC_INTERRUPT 0 3 | 4 | 5 | #include 6 | #define EEPROM_LIGHTMODE 0 // we store the last "light mode" selected by the user (via the push button) 7 | #define EEPROM_SWITCHSTATUS 1 // we store the last switch status (send via dcc) 8 | #define EEPROM_ADDRESS 2 // we store our dcc address 9 | 10 | #define LIGHT0 9 11 | #define LIGHT1 10 12 | #define LIGHT2 11 13 | #define LEDCONTROL 12 14 | #define PUSHBUTTON 5 15 | #define LEARNINGBUTTON 3 16 | #define RELAY 4 17 | 18 | #define MAXLIGHTMODE 2 // mode0=continuous, mode1=flicketing, mode2=roundrobin 19 | int lightMode=0; 20 | int switchStatus=HIGH; 21 | int learningMode=LOW; 22 | 23 | 24 | 25 | /** 26 | * this is just a function to show via the onboard PCB led, the state of the decoder 27 | */ 28 | void showAcknowledge(int nb) { 29 | for (int i=0;i0) valLight[i]-=5; 61 | } 62 | break; 63 | /* 64 | * mode 1: 65 | * - switch status = HIGH: we switch on the light in a fading in way. 66 | * - switch status = LOW: we switch off the light in a fading off way. 67 | * BUT randomly (1% of the time), we switch off a light and switch on it just after, to flicker it 68 | */ 69 | case 1: 70 | if (switchStatus==HIGH) { 71 | for (int i=0;i<3;i++) if (valLight[i]<255) valLight[i]+=5; 72 | } else { 73 | for (int i=0;i<3;i++) if (valLight[i]>0) valLight[i]-=5; 74 | } 75 | 76 | /* 1% chance to flicker 1 of the 3 lights */ 77 | if ((blink=random(100))<3) { 78 | tmp=valLight[blink]; 79 | valLight[blink]=0; 80 | analogWrite(LIGHT0,valLight[0]); 81 | analogWrite(LIGHT1,valLight[1]); 82 | analogWrite(LIGHT2,valLight[2]); 83 | delay(50); 84 | valLight[blink]=tmp; 85 | } 86 | break; 87 | /* 88 | * mode 2: we switch on the first light, then the second light, then the 3rd light 89 | */ 90 | case 2: 91 | chain++; 92 | if (chain==20) { 93 | valLight[0]=0; 94 | valLight[1]=255; 95 | } else if (chain==40) { 96 | valLight[1]=0; 97 | valLight[2]=255; 98 | } else if (chain==60) { 99 | valLight[2]=0; 100 | valLight[0]=255; 101 | chain=0; 102 | } 103 | break; 104 | } 105 | analogWrite(LIGHT0,valLight[0]); 106 | analogWrite(LIGHT1,valLight[1]); 107 | analogWrite(LIGHT2,valLight[2]); 108 | } 109 | 110 | 111 | 112 | /** 113 | * when a DCC packet is received, this function is called 114 | * for our needs, we decode the address: 115 | * - if we are in learning mode, we store this address as our new address 116 | * - if we are in normal mode, we switch on, or off light and relay, depending on the "enable" state command 117 | */ 118 | void BasicAccDecoderPacket_Handler(int address, boolean activate, byte data) 119 | { 120 | // Convert NMRA packet address format to human address 121 | address -= 1; 122 | address *= 4; 123 | address += 1; 124 | address += (data & 0x06) >> 1; 125 | 126 | int enable = (data & 0x01) ? HIGH : LOW; 127 | 128 | // if we are in learning mode, we store our dcc address 129 | if (learningMode==HIGH) { 130 | EEPROM.write(EEPROM_ADDRESS,address%256); 131 | EEPROM.write(EEPROM_ADDRESS+1,address/256); 132 | showAcknowledge(3); 133 | } else { 134 | // if we are in normal mode, then... we act accordingly 135 | int myaddress=EEPROM.read(EEPROM_ADDRESS)+(EEPROM.read(EEPROM_ADDRESS+1)*256); 136 | if (myaddress==address) { 137 | switchStatus=enable; 138 | EEPROM.write(EEPROM_SWITCHSTATUS,switchStatus); 139 | digitalWrite(RELAY,switchStatus); 140 | } 141 | } 142 | } 143 | 144 | 145 | 146 | /* 147 | * standard arduino initialisation function 148 | * we initialize lights, button, and relay pins 149 | */ 150 | void setup() { 151 | // put your setup code here, to run once: 152 | pinMode(LIGHT0, OUTPUT); 153 | pinMode(LIGHT1, OUTPUT); 154 | pinMode(LIGHT2, OUTPUT); 155 | pinMode(LEDCONTROL, OUTPUT); 156 | pinMode(PUSHBUTTON, INPUT); 157 | pinMode(LEARNINGBUTTON,INPUT); 158 | pinMode(RELAY,OUTPUT); 159 | 160 | lightMode=EEPROM.read(EEPROM_LIGHTMODE); 161 | if (lightMode>MAXLIGHTMODE) lightMode=0; 162 | switchStatus=EEPROM.read(EEPROM_SWITCHSTATUS); 163 | if (switchStatus!=HIGH && switchStatus!=LOW) switchStatus=HIGH; 164 | digitalWrite(RELAY,switchStatus); 165 | 166 | showAcknowledge(lightMode+1); 167 | randomSeed(analogRead(A3)); 168 | 169 | DCC.SetBasicAccessoryDecoderPacketHandler(BasicAccDecoderPacket_Handler, true); 170 | // ConfigureDecoder(); 171 | DCC.SetupDecoder( 0x00, 0x00, kDCC_INTERRUPT ); 172 | } 173 | 174 | 175 | 176 | void loop() { 177 | static int pushbuttonOldval=0,pushbuttonVal=0; 178 | static int learningbuttonOldval=0,learningbuttonVal=0; 179 | static unsigned long timer=0; 180 | 181 | //////////////////////////////////////////////////////////////// 182 | // Loop DCC library 183 | DCC.loop(); 184 | 185 | //////////////////////////////////////////////////////////////// 186 | // check if the push button has been pressed 187 | pushbuttonVal=digitalRead(PUSHBUTTON); 188 | if (pushbuttonVal==LOW && pushbuttonOldval!=pushbuttonVal) { 189 | lightMode++; 190 | if (lightMode>MAXLIGHTMODE) lightMode=0; 191 | EEPROM.write(EEPROM_LIGHTMODE,lightMode); 192 | showAcknowledge(lightMode+1); 193 | } 194 | pushbuttonOldval=pushbuttonVal; 195 | 196 | //////////////////////////////////////////////////////////////// 197 | // check if the learning button has been enabled 198 | learningbuttonVal=digitalRead(LEARNINGBUTTON); 199 | if (learningbuttonOldval!=learningbuttonVal) { 200 | learningMode=learningbuttonVal; 201 | if (learningMode==HIGH) showAcknowledge(3); 202 | } 203 | learningbuttonOldval=learningbuttonVal; 204 | 205 | //////////////////////////////////////////////////////////////// 206 | // check if we have light to change from state 207 | if (millis()-timer>50) { 208 | treatLight(switchStatus,lightMode); 209 | timer=millis(); 210 | } 211 | } 212 | 213 | -------------------------------------------------------------------------------- /arduinov1.2.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/arduinov1.2.zip -------------------------------------------------------------------------------- /arduinov1.3.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/arduinov1.3.zip -------------------------------------------------------------------------------- /doc/README.md: -------------------------------------------------------------------------------- 1 | A versatile Arduino stationary dcc decoder 2 | ========================================== 3 | 4 | test 5 | 6 | ![arduino dcc](arduinodcc.JPG "Arduino DCC") 7 | 8 | When constructing my dcc based train model, I looked for dcc decoder to pilot light (SMD 0402, or standard led), but had difficulty to program them for custom scenario (blinking, road works style, …). There are also some DIY dcc decoder (opendcc decoder) but didn’t manage to make them working. So I decided to create my own stationary dcc decoder based on Arduino, to be able to reprogram it at wish. 9 | 10 | This decoder is pretty simple, you can 11 | * assign it a dcc address (via a learning switch button) 12 | * connect LED lights, or a relay 13 | * choose the light mode if you connected lights. There are 3 different modes you can choose via a push button: constant light (on or off), flicker mode, or 3 way road work lights mode 14 | 15 | It has been designed to be powered by a 16V AC, but can be as well be powered via DCC signal (15v or 18v), or a DC signal. 16 | 17 | Using it 18 | ======== 19 | 20 | ![arduino dcc usage](arduinodccExplanation.JPG "Arduino DCC Usage") 21 | 22 | Powering 23 | -------- 24 | This decoder is designed to be powered by a 16V AC power source. It is possible to power it with the dcc signal, but my circuit is not the most power efficient stationary decoder (due to the fact that it power lights, an arduino and eventually a relay), so you don’t want that, except in rare situation. 25 | 26 | This is why there are 2 set of cables: 27 | * one for the 16V AC 28 | * one for the DCC signal 29 | 30 | Assign a dcc address 31 | -------------------- 32 | 33 | To assign a dcc address, you have to use the learning switch opposite to the Arduino. 34 | In that position, each time it see a stationary decoder command coming on, it will store it as its new address (and will acknowledge that by blinking the status led). 35 | So to assign a dcc address you just have to 36 | * push the learning switch opposite to the Arduino. 37 | * send a command with the wished address 38 | * you will see the status led blinking, stating that it saw the address and learned it 39 | * push back the learning switch towards the Arduino 40 | 41 | 42 | Connect light 43 | ------------- 44 | 45 | On the bottom of the card, you have 3 slots for leds. The + of the led must be on the left. Normaly you can connect only one led per slot (due to the nominal tension that each led has, 2 different led don't have the exact same nominal tension). 46 | 47 | If you use the push button, you will circle between 3 modes: 48 | * constantly on (or off) 49 | * flickering seldomly 50 | * 3 way road work lights (it will switch on the first light, then the second light, then the 3rd light, and cycle again to the first light) 51 | 52 | You just has to use the push button to cycle between the 3 modes. The little status led, will tell you in which mode you are. 53 | 54 | 55 | Connect relay 56 | ------------- 57 | 58 | TBD 59 | 60 | Connect to the other IO 61 | ======================= 62 | 63 | ![arduino dcc usage](arduinodccExplanation2.JPG "Arduino DCC Usage") 64 | 65 | There are some generic IO available, that expose 66 | * 5v and ground 67 | * analog pins 6 and 7 68 | * and digital pins 6 and 7 69 | 70 | You can use them at your own advantage, but you will need to reprogram the Arduino to you own purpose: I didn’t program anything on them. 71 | 72 | Assemble it 73 | =========== 74 | 75 | If you don’t want to assemble, or just want the PCB already fabricated, contact me, and I can provide it for you: nicolas.zin@gmail.com 76 | 77 | If you prefer to fully assemble it, you will need to get the PCB, and of course the components. 78 | The PCB gerber files are here: [arduinov1.3.zip](arduinov1.3.zip) (for the eagle source check below) 79 | 80 | To fully assemble it, the full Bill Of Material is: 81 | 82 | 83 | item |how many |ref 84 | ------------------------|---------|------------------------------------ 85 | arduino nano |1 |aliexpress 86 | bridge rectifier |1 |mouser 625-B40C800G-E4 87 | capa 330uF |1 |mouser 667-EEU-FM1C331 88 | capa 10uF |1 |mouser 581-TAP106K025SCS 89 | voltage regulator 7807TV|1 |mouser 511-L7809CV 90 | R 50 ohm |1 |mouser 71-CPF150R000FEE14 91 | relay |1 |sparkfun COM-00100 92 | diode 4004 |1 |mouser 512-1N4004 93 | transistor 2n2222 |1 |mouser 610-2N2222 94 | R 10k ohm |5 |mouser 71-CCF50-10K 95 | R 1k ohm |1 |mouser 603-CFR-12JR-521K 96 | diode 4148 |1 |mouser 512-1N4148 97 | toggle button |1 |sparkfun COM-00102 98 | push button |1 |SPARKUN COM-00097 99 | led |1 |mouser 941-C4SMFRJSCT0W0BB2 100 | R 400 ohm |3 |mouser 660-MF1/2LCT52R391J 101 | terminal block 2 pos |8 |mouser 845-30.702 102 | terminal block 3 pos |1 |mouser 845-30.703 103 | headers |2 |mouser 855-M20-7821546 104 | high speed optocoupler |1 |mouser 630-6N137 105 | 106 | 107 | ![logical schema](schemaEagle2.png "Eagle physical schema") 108 | 109 | Reprogram it 110 | ============ 111 | 112 | If you are familiar with Arduino programming, you can re-program it to whatever needs you have. That the beauty of it. Here are the arduino sources: [dccduino.ino](arduinoSource/dccduino.ino) 113 | 114 | It is based on the dcc decoder library from Minabay: https://github.com/MynaBay/DCC_Decoder (included in the arduinoSource/dccduino directory) 115 | 116 | 117 | Extend it 118 | ========= 119 | 120 | If you want to develop your own dcc decoder, I provide you the eagle source: [arduinoDcc1.3.sch](arduinoDcc1.3.sch) and [arduinoDcc1.3.brd](arduinoDcc1.3.brd) 121 | 122 | Feel free to adapt it to your needs, but I provide it as is, i.e. I can answer some question but if you decide to change the layout, you are on your own 123 | 124 | ![logical schema](schemaEagle.png "Eagle logical schema") 125 | 126 | Licence 127 | ======= 128 | The Arduino code and the Eagle schema are under the [GPL v2](gpl-2.0.txt) 129 | -------------------------------------------------------------------------------- /doc/arduinodcc.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/arduinodcc.JPG -------------------------------------------------------------------------------- /doc/arduinodcc.xcf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/arduinodcc.xcf -------------------------------------------------------------------------------- /doc/arduinodccExplanation.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/arduinodccExplanation.JPG -------------------------------------------------------------------------------- /doc/arduinodccExplanation2.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/arduinodccExplanation2.JPG -------------------------------------------------------------------------------- /doc/schemaEagle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/schemaEagle.png -------------------------------------------------------------------------------- /doc/schemaEagle2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/doc/schemaEagle2.png -------------------------------------------------------------------------------- /docs/Makefile: -------------------------------------------------------------------------------- 1 | # Makefile for Sphinx documentation 2 | # 3 | 4 | # You can set these variables from the command line. 5 | SPHINXOPTS = 6 | SPHINXBUILD = sphinx-build 7 | PAPER = 8 | BUILDDIR = _build 9 | 10 | # Internal variables. 11 | PAPEROPT_a4 = -D latex_paper_size=a4 12 | PAPEROPT_letter = -D latex_paper_size=letter 13 | ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) . 14 | # the i18n builder cannot share the environment and doctrees with the others 15 | I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) . 16 | 17 | .PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext 18 | 19 | help: 20 | @echo "Please use \`make ' where is one of" 21 | @echo " html to make standalone HTML files" 22 | @echo " dirhtml to make HTML files named index.html in directories" 23 | @echo " singlehtml to make a single large HTML file" 24 | @echo " pickle to make pickle files" 25 | @echo " json to make JSON files" 26 | @echo " htmlhelp to make HTML files and a HTML help project" 27 | @echo " qthelp to make HTML files and a qthelp project" 28 | @echo " devhelp to make HTML files and a Devhelp project" 29 | @echo " epub to make an epub" 30 | @echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter" 31 | @echo " latexpdf to make LaTeX files and run them through pdflatex" 32 | @echo " text to make text files" 33 | @echo " man to make manual pages" 34 | @echo " texinfo to make Texinfo files" 35 | @echo " info to make Texinfo files and run them through makeinfo" 36 | @echo " gettext to make PO message catalogs" 37 | @echo " changes to make an overview of all changed/added/deprecated items" 38 | @echo " linkcheck to check all external links for integrity" 39 | @echo " doctest to run all doctests embedded in the documentation (if enabled)" 40 | 41 | clean: 42 | -rm -rf $(BUILDDIR)/* 43 | 44 | html: 45 | $(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html 46 | @echo 47 | @echo "Build finished. The HTML pages are in $(BUILDDIR)/html." 48 | 49 | dirhtml: 50 | $(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml 51 | @echo 52 | @echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml." 53 | 54 | singlehtml: 55 | $(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml 56 | @echo 57 | @echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml." 58 | 59 | pickle: 60 | $(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle 61 | @echo 62 | @echo "Build finished; now you can process the pickle files." 63 | 64 | json: 65 | $(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json 66 | @echo 67 | @echo "Build finished; now you can process the JSON files." 68 | 69 | htmlhelp: 70 | $(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp 71 | @echo 72 | @echo "Build finished; now you can run HTML Help Workshop with the" \ 73 | ".hhp project file in $(BUILDDIR)/htmlhelp." 74 | 75 | qthelp: 76 | $(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp 77 | @echo 78 | @echo "Build finished; now you can run "qcollectiongenerator" with the" \ 79 | ".qhcp project file in $(BUILDDIR)/qthelp, like this:" 80 | @echo "# qcollectiongenerator $(BUILDDIR)/qthelp/markdown-guide.qhcp" 81 | @echo "To view the help file:" 82 | @echo "# assistant -collectionFile $(BUILDDIR)/qthelp/markdown-guide.qhc" 83 | 84 | devhelp: 85 | $(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp 86 | @echo 87 | @echo "Build finished." 88 | @echo "To view the help file:" 89 | @echo "# mkdir -p $$HOME/.local/share/devhelp/markdown-guide" 90 | @echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/markdown-guide" 91 | @echo "# devhelp" 92 | 93 | epub: 94 | $(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub 95 | @echo 96 | @echo "Build finished. The epub file is in $(BUILDDIR)/epub." 97 | 98 | latex: 99 | $(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex 100 | @echo 101 | @echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex." 102 | @echo "Run \`make' in that directory to run these through (pdf)latex" \ 103 | "(use \`make latexpdf' here to do that automatically)." 104 | 105 | latexpdf: 106 | $(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex 107 | @echo "Running LaTeX files through pdflatex..." 108 | $(MAKE) -C $(BUILDDIR)/latex all-pdf 109 | @echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex." 110 | 111 | text: 112 | $(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text 113 | @echo 114 | @echo "Build finished. The text files are in $(BUILDDIR)/text." 115 | 116 | man: 117 | $(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man 118 | @echo 119 | @echo "Build finished. The manual pages are in $(BUILDDIR)/man." 120 | 121 | texinfo: 122 | $(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo 123 | @echo 124 | @echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo." 125 | @echo "Run \`make' in that directory to run these through makeinfo" \ 126 | "(use \`make info' here to do that automatically)." 127 | 128 | info: 129 | $(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo 130 | @echo "Running Texinfo files through makeinfo..." 131 | make -C $(BUILDDIR)/texinfo info 132 | @echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo." 133 | 134 | gettext: 135 | $(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale 136 | @echo 137 | @echo "Build finished. The message catalogs are in $(BUILDDIR)/locale." 138 | 139 | changes: 140 | $(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes 141 | @echo 142 | @echo "The overview file is in $(BUILDDIR)/changes." 143 | 144 | linkcheck: 145 | $(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck 146 | @echo 147 | @echo "Link check complete; look for any errors in the above output " \ 148 | "or in $(BUILDDIR)/linkcheck/output.txt." 149 | 150 | doctest: 151 | $(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest 152 | @echo "Testing of doctests in the sources finished, look at the " \ 153 | "results in $(BUILDDIR)/doctest/output.txt." 154 | -------------------------------------------------------------------------------- /docs/arduinodcc.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/docs/arduinodcc.JPG -------------------------------------------------------------------------------- /docs/arduinodccExplanation.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/docs/arduinodccExplanation.JPG -------------------------------------------------------------------------------- /docs/arduinodccExplanation2.JPG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/docs/arduinodccExplanation2.JPG -------------------------------------------------------------------------------- /docs/basics.rst: -------------------------------------------------------------------------------- 1 | ================ 2 | Markdown Basics 3 | ================ 4 | 5 | This should cover 99% of your Markdown needs. 6 | 7 | Blockquotes 8 | ============ 9 | 10 | To enclose a segment of text in blockquotes, one must prefix each written line 11 | with a greater-than sign. 12 | 13 | Markdown:: 14 | 15 | > ## Blockquoted header 16 | > 17 | > This is blockquoted text. 18 | > 19 | > This is a second paragraph within the blockquoted text. 20 | 21 | Output: 22 | 23 | .. code-block:: html 24 | 25 |
26 |

Blockquoted header

27 | 28 |

This is blockquoted text.

29 | 30 |

This is a second paragraph within the blockquoted text.

31 | 32 |
33 | 34 | Code: Block 35 | ============= 36 | 37 | To specify an entire block of pre-formatted code, indent every line of the block by 1 tab or 4 spaces. Ampersands and angle brackets will automatically be translated into HTML entities. 38 | 39 | Markdown:: 40 | 41 | If you want to mark something as code, indent it by 4 spaces. 42 | 43 |

This has been indented 4 spaces.

44 | 45 | .. code-block:: html 46 | 47 |

If you want to mark something as code, indent it by 4 spaces.

48 | 49 | <p>This has been indented 4 spaces.</p> 50 | 51 | Code: Inline 52 | =============== 53 | 54 | Inline code descriptions can be done via the use of the backtick quotes. Any ampersands and angle brackets will automatically be translated into HTML entities. 55 | 56 | Markdown:: 57 | 58 | Markdown is a `text-to-html` conversion tool for writers. 59 | 60 | Output: 61 | 62 | .. code-block:: html 63 | 64 |

Markdown is a `<em>text-to-html</em>` conversion tool for writers.

65 | 66 | 67 | Emphasis: Italics 68 | ================== 69 | 70 | To emphasize text wrap it with either a asterisk or underscore. 71 | 72 | Markdown:: 73 | 74 | This is *emphasized* _text_. 75 | 76 | Output: 77 | 78 | .. code-block:: html 79 | 80 |

This is emphasized text.

81 | 82 | Emphasis: Strong 83 | ================ 84 | 85 | To boldly emphasize text, wrap it with either double asterisks or double underscores. 86 | 87 | Markdown:: 88 | 89 | This is very heavily **emphasized** __text__. 90 | 91 | Output: 92 | 93 | .. code-block:: html 94 | 95 |

This is very heavily emphasized text.

96 | 97 | 98 | Headers 99 | ======== 100 | 101 | HTML headings are produced by placing a number of hashes before the header 102 | text corresponding to the level of heading desired (HTML offers six levels of 103 | headings). 104 | 105 | Markdown:: 106 | 107 | # First-level heading 108 | 109 | #### Fourth-level heading 110 | 111 | Output: 112 | 113 | .. code-block:: html 114 | 115 |

First-level heading

116 | 117 |

Fourth-level heading

118 | 119 | 120 | Horizontal rules 121 | ================= 122 | 123 | You can create a horizontal rule (``
``) by placing 3 or more phens, asterisks, or underscores on a single line. You can also place spaces between them. 124 | 125 | Markdown:: 126 | 127 | * * * 128 | 129 | *** 130 | 131 | ***** 132 | 133 | - - - 134 | 135 | --------------------------------------- 136 | 137 | Output: 138 | 139 | .. code-block:: html 140 | 141 |
142 | 143 |
144 | 145 |
146 | 147 |
148 | 149 |
150 | 151 | Images: Inline 152 | =============== 153 | 154 | Image syntax is very similar to Link syntax, but prefixed with an exclamation point. 155 | 156 | Markdown:: 157 | 158 | ![alt text](http://path/to/img.jpg "Title") 159 | 160 | Output: 161 | 162 | .. code-block:: html 163 | 164 | alt text 165 | 166 | Line Return 167 | ============ 168 | 169 | To force a line return, place two empty spaces at the end of a line. 170 | 171 | Markdown:: 172 | 173 | Forcing a line-break\s\s 174 | Next line in the list 175 | 176 | Output: 177 | 178 | .. code-block:: html 179 | 180 | Forcing a line-break
181 | Next line in the list 182 | 183 | Links: Inline 184 | =============== 185 | 186 | Inline-style links use parentheses immediately after the link text. 187 | 188 | Markdown:: 189 | 190 | This is an [example link](http://example.com/). 191 | 192 | Output: 193 | 194 | .. code-block:: html 195 | 196 |

This is an example link.

197 | 198 | Links: Inline with title 199 | ======================== 200 | 201 | Markdown:: 202 | 203 | This is an [example link](http://example.com/ "With a Title"). 204 | 205 | Output: 206 | 207 | .. code-block:: html 208 | 209 |

This is an example link.

211 | 212 | Links: Reference 213 | ================ 214 | 215 | Reference-style links allow you to refer to your links by names, which you define elsewhere. 216 | 217 | Markdown:: 218 | 219 | This is a guide on Markdown [Markdown][1]. 220 | 221 | [1]: http://en.wikipedia.org/wiki/Markdown "Markdown" 222 | 223 | Output: 224 | 225 | .. code-block:: html 226 | 227 |

This is a guide on Markdown.

228 | 229 | Lists: Simple 230 | ============= 231 | 232 | Creating simple links is done by using plus, hyphens or asterisks as list markers. These list markers are interchangeable. 233 | 234 | Markdown:: 235 | 236 | + One 237 | - Two 238 | * Three 239 | 240 | Output: 241 | 242 | .. code-block:: html 243 | 244 |
    245 |
  • One
  • 246 |
  • Two
  • 247 |
  • Three
  • 248 |
249 | 250 | Lists: Nested 251 | ============= 252 | 253 | Nest a list requires you to indent by **exactly** four spaces. 254 | 255 | Markdown:: 256 | 257 | + One 258 | + Two 259 | + Three 260 | - Nested One 261 | - Nested Two 262 | 263 | Output: 264 | 265 | .. code-block:: html 266 | 267 |
    268 |
  • One
  • 269 |
  • Two
  • 270 |
  • Three 271 |
      272 |
    • Nested One
    • 273 |
    • Nested Two
    • 274 |
    275 |
  • 276 |
277 | 278 | 279 | Paragraphs 280 | =========== 281 | 282 | A paragraph is one or more consecutive lines of text separated by one or more 283 | blank lines. Normal paragraphs should not be indented with spaces or tabs. 284 | 285 | Markdown:: 286 | 287 | This is a paragraph. It has two sentences. 288 | 289 | This is another paragraph. It also has two sentences. 290 | 291 | Output: 292 | 293 | .. code-block:: html 294 | 295 |

This is a paragraph. It has two sentences.

296 | 297 |

This is another paragraph. It also has two sentences.

298 | 299 | ---- 300 | 301 | 302 | Images: Reference 303 | ================= 304 | 305 | TODO -------------------------------------------------------------------------------- /docs/conf.py: -------------------------------------------------------------------------------- 1 | # -*- coding: utf-8 -*- 2 | # 3 | # markdown-guide documentation build configuration file, created by 4 | # sphinx-quickstart on Wed Aug 15 10:20:33 2012. 5 | # 6 | # This file is execfile()d with the current directory set to its containing dir. 7 | # 8 | # Note that not all possible configuration values are present in this 9 | # autogenerated file. 10 | # 11 | # All configuration values have a default; values that are commented out 12 | # serve to show the default. 13 | 14 | import sys, os 15 | 16 | # If extensions (or modules to document with autodoc) are in another directory, 17 | # add these directories to sys.path here. If the directory is relative to the 18 | # documentation root, use os.path.abspath to make it absolute, like shown here. 19 | #sys.path.insert(0, os.path.abspath('.')) 20 | 21 | # -- General configuration ----------------------------------------------------- 22 | 23 | # If your documentation needs a minimal Sphinx version, state it here. 24 | #needs_sphinx = '1.0' 25 | 26 | # Add any Sphinx extension module names here, as strings. They can be extensions 27 | # coming with Sphinx (named 'sphinx.ext.*') or your custom ones. 28 | extensions = [] 29 | 30 | # Add any paths that contain templates here, relative to this directory. 31 | templates_path = ['_templates'] 32 | 33 | # The suffix of source filenames. 34 | source_suffix = '.rst' 35 | 36 | # The encoding of source files. 37 | #source_encoding = 'utf-8-sig' 38 | 39 | # The master toctree document. 40 | master_doc = 'index' 41 | 42 | # General information about the project. 43 | project = u'markdown-guide' 44 | copyright = u'2012, Daniel Greenfeld' 45 | 46 | # The version info for the project you're documenting, acts as replacement for 47 | # |version| and |release|, also used in various other places throughout the 48 | # built documents. 49 | # 50 | # The short X.Y version. 51 | version = '0.1' 52 | # The full version, including alpha/beta/rc tags. 53 | release = '0.1' 54 | 55 | # The language for content autogenerated by Sphinx. Refer to documentation 56 | # for a list of supported languages. 57 | #language = None 58 | 59 | # There are two options for replacing |today|: either, you set today to some 60 | # non-false value, then it is used: 61 | #today = '' 62 | # Else, today_fmt is used as the format for a strftime call. 63 | #today_fmt = '%B %d, %Y' 64 | 65 | # List of patterns, relative to source directory, that match files and 66 | # directories to ignore when looking for source files. 67 | exclude_patterns = ['_build'] 68 | 69 | # The reST default role (used for this markup: `text`) to use for all documents. 70 | #default_role = None 71 | 72 | # If true, '()' will be appended to :func: etc. cross-reference text. 73 | #add_function_parentheses = True 74 | 75 | # If true, the current module name will be prepended to all description 76 | # unit titles (such as .. function::). 77 | #add_module_names = True 78 | 79 | # If true, sectionauthor and moduleauthor directives will be shown in the 80 | # output. They are ignored by default. 81 | #show_authors = False 82 | 83 | # The name of the Pygments (syntax highlighting) style to use. 84 | pygments_style = 'sphinx' 85 | 86 | # A list of ignored prefixes for module index sorting. 87 | #modindex_common_prefix = [] 88 | 89 | 90 | # -- Options for HTML output --------------------------------------------------- 91 | 92 | # The theme to use for HTML and HTML Help pages. See the documentation for 93 | # a list of builtin themes. 94 | html_theme = 'default' 95 | 96 | # Theme options are theme-specific and customize the look and feel of a theme 97 | # further. For a list of options available for each theme, see the 98 | # documentation. 99 | #html_theme_options = {} 100 | 101 | # Add any paths that contain custom themes here, relative to this directory. 102 | #html_theme_path = [] 103 | 104 | # The name for this set of Sphinx documents. If None, it defaults to 105 | # " v documentation". 106 | #html_title = None 107 | 108 | # A shorter title for the navigation bar. Default is the same as html_title. 109 | #html_short_title = None 110 | 111 | # The name of an image file (relative to this directory) to place at the top 112 | # of the sidebar. 113 | #html_logo = None 114 | 115 | # The name of an image file (within the static path) to use as favicon of the 116 | # docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 117 | # pixels large. 118 | #html_favicon = None 119 | 120 | # Add any paths that contain custom static files (such as style sheets) here, 121 | # relative to this directory. They are copied after the builtin static files, 122 | # so a file named "default.css" will overwrite the builtin "default.css". 123 | html_static_path = ['_static'] 124 | 125 | # If not '', a 'Last updated on:' timestamp is inserted at every page bottom, 126 | # using the given strftime format. 127 | #html_last_updated_fmt = '%b %d, %Y' 128 | 129 | # If true, SmartyPants will be used to convert quotes and dashes to 130 | # typographically correct entities. 131 | #html_use_smartypants = True 132 | 133 | # Custom sidebar templates, maps document names to template names. 134 | #html_sidebars = {} 135 | 136 | # Additional templates that should be rendered to pages, maps page names to 137 | # template names. 138 | #html_additional_pages = {} 139 | 140 | # If false, no module index is generated. 141 | #html_domain_indices = True 142 | 143 | # If false, no index is generated. 144 | #html_use_index = True 145 | 146 | # If true, the index is split into individual pages for each letter. 147 | #html_split_index = False 148 | 149 | # If true, links to the reST sources are added to the pages. 150 | #html_show_sourcelink = True 151 | 152 | # If true, "Created using Sphinx" is shown in the HTML footer. Default is True. 153 | #html_show_sphinx = True 154 | 155 | # If true, "(C) Copyright ..." is shown in the HTML footer. Default is True. 156 | #html_show_copyright = True 157 | 158 | # If true, an OpenSearch description file will be output, and all pages will 159 | # contain a tag referring to it. The value of this option must be the 160 | # base URL from which the finished HTML is served. 161 | #html_use_opensearch = '' 162 | 163 | # This is the file name suffix for HTML files (e.g. ".xhtml"). 164 | #html_file_suffix = None 165 | 166 | # Output file base name for HTML help builder. 167 | htmlhelp_basename = 'markdown-guidedoc' 168 | 169 | 170 | # -- Options for LaTeX output -------------------------------------------------- 171 | 172 | latex_elements = { 173 | # The paper size ('letterpaper' or 'a4paper'). 174 | #'papersize': 'letterpaper', 175 | 176 | # The font size ('10pt', '11pt' or '12pt'). 177 | #'pointsize': '10pt', 178 | 179 | # Additional stuff for the LaTeX preamble. 180 | #'preamble': '', 181 | } 182 | 183 | # Grouping the document tree into LaTeX files. List of tuples 184 | # (source start file, target name, title, author, documentclass [howto/manual]). 185 | latex_documents = [ 186 | ('index', 'markdown-guide.tex', u'markdown-guide Documentation', 187 | u'Daniel Greenfeld', 'manual'), 188 | ] 189 | 190 | # The name of an image file (relative to this directory) to place at the top of 191 | # the title page. 192 | #latex_logo = None 193 | 194 | # For "manual" documents, if this is true, then toplevel headings are parts, 195 | # not chapters. 196 | #latex_use_parts = False 197 | 198 | # If true, show page references after internal links. 199 | #latex_show_pagerefs = False 200 | 201 | # If true, show URL addresses after external links. 202 | #latex_show_urls = False 203 | 204 | # Documents to append as an appendix to all manuals. 205 | #latex_appendices = [] 206 | 207 | # If false, no module index is generated. 208 | #latex_domain_indices = True 209 | 210 | 211 | # -- Options for manual page output -------------------------------------------- 212 | 213 | # One entry per manual page. List of tuples 214 | # (source start file, name, description, authors, manual section). 215 | man_pages = [ 216 | ('index', 'markdown-guide', u'markdown-guide Documentation', 217 | [u'Daniel Greenfeld'], 1) 218 | ] 219 | 220 | # If true, show URL addresses after external links. 221 | #man_show_urls = False 222 | 223 | 224 | # -- Options for Texinfo output ------------------------------------------------ 225 | 226 | # Grouping the document tree into Texinfo files. List of tuples 227 | # (source start file, target name, title, author, 228 | # dir menu entry, description, category) 229 | texinfo_documents = [ 230 | ('index', 'markdown-guide', u'markdown-guide Documentation', 231 | u'Daniel Greenfeld', 'markdown-guide', 'One line description of project.', 232 | 'Miscellaneous'), 233 | ] 234 | 235 | # Documents to append as an appendix to all manuals. 236 | #texinfo_appendices = [] 237 | 238 | # If false, no module index is generated. 239 | #texinfo_domain_indices = True 240 | 241 | # How to display URL addresses: 'footnote', 'no', or 'inline'. 242 | #texinfo_show_urls = 'footnote' 243 | -------------------------------------------------------------------------------- /docs/index.md: -------------------------------------------------------------------------------- 1 | Github project 2 | ============== 3 | You can find the whole project source on github: [https://github.com/nzin/arduinodcc](https://github.com/nzin/arduinodcc) 4 | 5 | A versatile Arduino stationary dcc decoder 6 | ========================================== 7 | 8 | ![arduino dcc](arduinodcc.JPG "Arduino DCC") 9 | 10 | When constructing my dcc based train model, I looked for dcc decoder to pilot light (SMD 0402, or standard led), but had difficulty to program them for custom scenario (blinking, road works style, …). There are also some DIY dcc decoder (opendcc decoder) but didn’t manage to make them working. So I decided to create my own stationary dcc decoder based on Arduino (nano), to be able to reprogram it at wish. 11 | 12 | This decoder is pretty simple, you can 13 | 14 | - assign it a dcc address (via a learning switch button) 15 | - connect LED lights, or a relay 16 | - choose the light mode if you connected lights. There are 3 different modes you can choose via a push button: constant light (on or off), flicker mode, or 3 way road work lights mode 17 | 18 | It has been designed to be powered by a 16V AC, but can be as well be powered via DCC signal (15v or 18v), or a DC signal. 19 | 20 | Using it 21 | ======== 22 | 23 | ![arduino dcc usage](arduinodccExplanation.JPG "Arduino DCC Usage") 24 | 25 | Powering 26 | -------- 27 | This decoder is designed to be powered by a 16V AC power source. It is possible to power it with the dcc signal, but my circuit is not the most power efficient stationary decoder (due to the fact that it power lights, an arduino and eventually a relay), so you don’t want that, except in rare situation. 28 | 29 | This is why there are 2 set of cables: 30 | 31 | - one for the 16V AC 32 | - one for the DCC signal 33 | 34 | Assign a dcc address 35 | -------------------- 36 | 37 | To assign a dcc address, you have to use the learning switch opposite to the Arduino. 38 | In that position, each time it see a stationary decoder command coming on, it will store it as its new address (and will acknowledge that by blinking the status led). 39 | So to assign a dcc address you just have to 40 | 41 | - push the learning switch opposite to the Arduino. 42 | - send a command with the wished address 43 | - you will see the status led blinking, stating that it saw the address and learned it 44 | - push back the learning switch towards the Arduino 45 | 46 | 47 | Connect light 48 | ------------- 49 | 50 | On the bottom of the card, you have 3 slots for leds. The + of the led must be on the left. Normaly you can connect only one led per slot (due to the nominal tension that each led has, 2 different led don't have the exact same nominal tension). 51 | 52 | If you use the push button, you will circle between 3 modes: 53 | 54 | - constantly on (or off) 55 | - flickering seldomly 56 | - 3 way road work lights (it will switch on the first light, then the second light, then the 3rd light, and cycle again to the first light) 57 | 58 | You just has to use the push button to cycle between the 3 modes. The little status led, will tell you in which mode you are. 59 | 60 | 61 | Connect relay 62 | ------------- 63 | 64 | Close to the lights there is a block of 3 pins for the relay (if you decide to build it), which are in this order: low ouput, input, high output. 65 | So the one on the middle is your input (whatever your input is), and the relay will connect it either to the left pin or to the right pin. 66 | 67 | Connect to the other IO 68 | ======================= 69 | 70 | ![arduino dcc usage](arduinodccExplanation2.JPG "Arduino DCC Usage") 71 | 72 | There are some generic IO available, that expose 73 | 74 | - 5v and ground 75 | - analog pins 6 and 7 76 | - and digital pins 6 and 7 77 | 78 | You can use them at your own advantage, but you will need to reprogram the Arduino to you own purpose: I didn’t program anything on them. 79 | 80 | Assemble it 81 | =========== 82 | 83 | If you don’t want to assemble, or just want the PCB already fabricated, contact me, and I can provide it for you: nicolas.zin@gmail.com 84 | 85 | If you prefer to fully assemble it, you will need to get the PCB, and of course the components. 86 | The PCB gerber files are here: [arduinov1.3.zip](https://github.com/nzin/arduinodcc/raw/master/arduinov1.3.zip) (for the eagle source check below) 87 | 88 | To fully assemble it, the full Bill Of Material is: 89 | 90 | 91 | item |how many |ref 92 | ------------------------|---------|------------------------------------ 93 | arduino nano |1 |aliexpress 94 | bridge rectifier |1 |mouser 625-B40C800G-E4 (or 625-B380C800G-E4) 95 | capa 330uF |1 |mouser 667-EEU-FM1C331 96 | capa 10uF |1 |mouser 581-TAP106K025SCS 97 | DC-DC converter (9VDC) |1 |mouser 490-V7809-1000 (or cheaper: voltage regulator mouser 511-L7809CV but buy also a heatsink!!) 98 | R 50 ohm |1 |mouser 71-CPF150R000FEE14 99 | relay |1 |sparkfun COM-00100 100 | diode 4004 |1 |mouser 512-1N4004 (or 625-1N4004-E3/54) 101 | transistor 2n2222 |1 |mouser 610-2N2222 102 | R 10k ohm |5 |mouser 71-CCF50-10K 103 | R 1k ohm |1 |mouser 603-CFR-12JR-521K 104 | diode 4148 |1 |mouser 512-1N4148 105 | toggle button |1 |sparkfun COM-00102 (maybe mouser 633-SS12SDP2) 106 | push button |1 |SPARKUN COM-00097 (ou mouser 693-1301.9308) 107 | led |1 |mouser 941-C4SMFRJSCT0W0BB2 (or mouser 630-HLMP-1301) 108 | terminal block 2 pos |8 |mouser 651-1729128 109 | terminal block 3 pos |1 |mouser 651-1729131 110 | headers |2 |mouser 855-M20-7821546 111 | high speed optocoupler |1 |mouser 630-6N137-000E 112 | R 200 ohm |4 |mouser 71-CCF50-200 113 | shottky diode |1 |mouser 833-SR108-TP 114 | 115 | 116 | ![logical schema](schemaEagle2.png "Eagle physical schema") 117 | 118 | Reprogram it 119 | ============ 120 | 121 | If you are familiar with Arduino programming, you can re-program it to whatever needs you have. That the beauty of it. Here are the arduino sources: [dccduino.ino](https://github.com/nzin/arduinodcc/blob/master/arduinoSource/dccduino) 122 | 123 | It is based on the dcc decoder library from Minabay: https://github.com/MynaBay/DCC_Decoder (included in the arduinoSource/dccduino directory) 124 | 125 | 126 | Extend it 127 | ========= 128 | 129 | If you want to develop your own dcc decoder, I provide you the eagle source: [arduinoDcc1.3.sch](https://github.com/nzin/arduinodcc/raw/master/arduinoDcc1.3.sch) and [arduinoDcc1.3.brd](https://github.com/nzin/arduinodcc/raw/master/arduinoDcc1.3.brd) 130 | 131 | Feel free to adapt it to your needs, but I provide it as is, i.e. I can answer some question but if you decide to change the layout, you are on your own 132 | 133 | ![logical schema](schemaEagle.png "Eagle logical schema") 134 | 135 | Licence 136 | ======= 137 | The Arduino code and the Eagle schema are under the [GPL v2](https://github.com/nzin/arduinodcc/blob/master/gpl-2.0.txt) 138 | -------------------------------------------------------------------------------- /docs/index.rst: -------------------------------------------------------------------------------- 1 | .. markdown-guide documentation master file, created by 2 | sphinx-quickstart on Wed Aug 15 10:20:33 2012. 3 | You can adapt this file completely to your liking, but it should at least 4 | contain the root `toctree` directive. 5 | 6 | Welcome to markdown-guide's documentation! 7 | ========================================== 8 | 9 | .. pull-quote:: 10 | 11 | Markdown is a lightweight markup language, originally created by John Gruber and Aaron Swartz allowing 12 | people "to write using an easy-to-read, easy-to-write plain text format, then convert it to structurally 13 | valid XHTML (or HTML). 14 | 15 | Source: http://en.wikipedia.org/wiki/Markdown 16 | 17 | This is a syntax guide designed to provide very clear, understandable examples of Markdown usage. It borrows from several 18 | sources including: 19 | 20 | * http://en.wikipedia.org/wiki/Markdown 21 | * http://daringfireball.net/projects/markdown/ 22 | 23 | Contents: 24 | 25 | .. toctree:: 26 | :maxdepth: 2 27 | 28 | basics 29 | 30 | 31 | Indices and tables 32 | ================== 33 | 34 | * :ref:`genindex` 35 | * :ref:`modindex` 36 | * :ref:`search` 37 | 38 | -------------------------------------------------------------------------------- /docs/make.bat: -------------------------------------------------------------------------------- 1 | @ECHO OFF 2 | 3 | REM Command file for Sphinx documentation 4 | 5 | if "%SPHINXBUILD%" == "" ( 6 | set SPHINXBUILD=sphinx-build 7 | ) 8 | set BUILDDIR=_build 9 | set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% . 10 | set I18NSPHINXOPTS=%SPHINXOPTS% . 11 | if NOT "%PAPER%" == "" ( 12 | set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS% 13 | set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS% 14 | ) 15 | 16 | if "%1" == "" goto help 17 | 18 | if "%1" == "help" ( 19 | :help 20 | echo.Please use `make ^` where ^ is one of 21 | echo. html to make standalone HTML files 22 | echo. dirhtml to make HTML files named index.html in directories 23 | echo. singlehtml to make a single large HTML file 24 | echo. pickle to make pickle files 25 | echo. json to make JSON files 26 | echo. htmlhelp to make HTML files and a HTML help project 27 | echo. qthelp to make HTML files and a qthelp project 28 | echo. devhelp to make HTML files and a Devhelp project 29 | echo. epub to make an epub 30 | echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter 31 | echo. text to make text files 32 | echo. man to make manual pages 33 | echo. texinfo to make Texinfo files 34 | echo. gettext to make PO message catalogs 35 | echo. changes to make an overview over all changed/added/deprecated items 36 | echo. linkcheck to check all external links for integrity 37 | echo. doctest to run all doctests embedded in the documentation if enabled 38 | goto end 39 | ) 40 | 41 | if "%1" == "clean" ( 42 | for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i 43 | del /q /s %BUILDDIR%\* 44 | goto end 45 | ) 46 | 47 | if "%1" == "html" ( 48 | %SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html 49 | if errorlevel 1 exit /b 1 50 | echo. 51 | echo.Build finished. The HTML pages are in %BUILDDIR%/html. 52 | goto end 53 | ) 54 | 55 | if "%1" == "dirhtml" ( 56 | %SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml 57 | if errorlevel 1 exit /b 1 58 | echo. 59 | echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml. 60 | goto end 61 | ) 62 | 63 | if "%1" == "singlehtml" ( 64 | %SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml 65 | if errorlevel 1 exit /b 1 66 | echo. 67 | echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml. 68 | goto end 69 | ) 70 | 71 | if "%1" == "pickle" ( 72 | %SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle 73 | if errorlevel 1 exit /b 1 74 | echo. 75 | echo.Build finished; now you can process the pickle files. 76 | goto end 77 | ) 78 | 79 | if "%1" == "json" ( 80 | %SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json 81 | if errorlevel 1 exit /b 1 82 | echo. 83 | echo.Build finished; now you can process the JSON files. 84 | goto end 85 | ) 86 | 87 | if "%1" == "htmlhelp" ( 88 | %SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp 89 | if errorlevel 1 exit /b 1 90 | echo. 91 | echo.Build finished; now you can run HTML Help Workshop with the ^ 92 | .hhp project file in %BUILDDIR%/htmlhelp. 93 | goto end 94 | ) 95 | 96 | if "%1" == "qthelp" ( 97 | %SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp 98 | if errorlevel 1 exit /b 1 99 | echo. 100 | echo.Build finished; now you can run "qcollectiongenerator" with the ^ 101 | .qhcp project file in %BUILDDIR%/qthelp, like this: 102 | echo.^> qcollectiongenerator %BUILDDIR%\qthelp\markdown-guide.qhcp 103 | echo.To view the help file: 104 | echo.^> assistant -collectionFile %BUILDDIR%\qthelp\markdown-guide.ghc 105 | goto end 106 | ) 107 | 108 | if "%1" == "devhelp" ( 109 | %SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp 110 | if errorlevel 1 exit /b 1 111 | echo. 112 | echo.Build finished. 113 | goto end 114 | ) 115 | 116 | if "%1" == "epub" ( 117 | %SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub 118 | if errorlevel 1 exit /b 1 119 | echo. 120 | echo.Build finished. The epub file is in %BUILDDIR%/epub. 121 | goto end 122 | ) 123 | 124 | if "%1" == "latex" ( 125 | %SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex 126 | if errorlevel 1 exit /b 1 127 | echo. 128 | echo.Build finished; the LaTeX files are in %BUILDDIR%/latex. 129 | goto end 130 | ) 131 | 132 | if "%1" == "text" ( 133 | %SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text 134 | if errorlevel 1 exit /b 1 135 | echo. 136 | echo.Build finished. The text files are in %BUILDDIR%/text. 137 | goto end 138 | ) 139 | 140 | if "%1" == "man" ( 141 | %SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man 142 | if errorlevel 1 exit /b 1 143 | echo. 144 | echo.Build finished. The manual pages are in %BUILDDIR%/man. 145 | goto end 146 | ) 147 | 148 | if "%1" == "texinfo" ( 149 | %SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo 150 | if errorlevel 1 exit /b 1 151 | echo. 152 | echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo. 153 | goto end 154 | ) 155 | 156 | if "%1" == "gettext" ( 157 | %SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale 158 | if errorlevel 1 exit /b 1 159 | echo. 160 | echo.Build finished. The message catalogs are in %BUILDDIR%/locale. 161 | goto end 162 | ) 163 | 164 | if "%1" == "changes" ( 165 | %SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes 166 | if errorlevel 1 exit /b 1 167 | echo. 168 | echo.The overview file is in %BUILDDIR%/changes. 169 | goto end 170 | ) 171 | 172 | if "%1" == "linkcheck" ( 173 | %SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck 174 | if errorlevel 1 exit /b 1 175 | echo. 176 | echo.Link check complete; look for any errors in the above output ^ 177 | or in %BUILDDIR%/linkcheck/output.txt. 178 | goto end 179 | ) 180 | 181 | if "%1" == "doctest" ( 182 | %SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest 183 | if errorlevel 1 exit /b 1 184 | echo. 185 | echo.Testing of doctests in the sources finished, look at the ^ 186 | results in %BUILDDIR%/doctest/output.txt. 187 | goto end 188 | ) 189 | 190 | :end 191 | -------------------------------------------------------------------------------- /docs/schemaEagle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/docs/schemaEagle.png -------------------------------------------------------------------------------- /docs/schemaEagle2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/nzin/arduinodcc/cf1c27303ab94856d5b93d22b930092144a3eb54/docs/schemaEagle2.png -------------------------------------------------------------------------------- /gpl-2.0.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. 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Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | 294 | Copyright (C) 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | , 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | --------------------------------------------------------------------------------