├── image ├── 1.png ├── 2.png ├── 3.png ├── 4.png └── 5.png ├── unity_hud_instance ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── ClusterInputManager.asset │ ├── PresetManager.asset │ ├── EditorBuildSettings.asset │ ├── XRSettings.asset │ ├── VersionControlSettings.asset │ ├── TimeManager.asset │ ├── VFXManager.asset │ ├── AutoStreamingSettings.asset │ ├── AudioManager.asset │ ├── TagManager.asset │ ├── EditorSettings.asset │ ├── UnityConnectSettings.asset │ ├── PackageManagerSettings.asset │ ├── DynamicsManager.asset │ ├── NavMeshAreas.asset │ ├── Physics2DSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── QualitySettings.asset │ └── ProjectSettings.asset ├── Assets │ ├── Scenes │ │ ├── HUDInstance.unity.meta │ │ └── HUDInstance.unity │ ├── Scenes.meta │ ├── Script.meta │ ├── Resources.meta │ ├── Resources │ │ ├── HUDInstanceShader.shader.meta │ │ ├── HUDInstanceMaterial.mat.meta │ │ ├── HUDInstanceShader.shader │ │ └── HUDInstanceMaterial.mat │ └── Script │ │ ├── ActorManager.cs.meta │ │ ├── HUDInstanced.cs.meta │ │ ├── HUDMeshBuild.cs.meta │ │ ├── FontRender2Texture.cs.meta │ │ ├── DrawInstanceManager.cs.meta │ │ ├── ActorManager.cs │ │ ├── FontRender2Texture.cs │ │ ├── HUDInstanced.cs │ │ ├── HUDMeshBuild.cs │ │ └── DrawInstanceManager.cs └── Packages │ ├── manifest.json │ └── packages-lock.json └── README.md /image/1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oayx/unity_hud_gpu_instance/HEAD/image/1.png -------------------------------------------------------------------------------- /image/2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oayx/unity_hud_gpu_instance/HEAD/image/2.png -------------------------------------------------------------------------------- /image/3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oayx/unity_hud_gpu_instance/HEAD/image/3.png -------------------------------------------------------------------------------- /image/4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oayx/unity_hud_gpu_instance/HEAD/image/4.png -------------------------------------------------------------------------------- /image/5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oayx/unity_hud_gpu_instance/HEAD/image/5.png -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.3.21f1c1 2 | m_EditorVersionWithRevision: 2020.3.21f1c1 (ae728190a658) 3 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Scenes/HUDInstance.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ad98e50cfbee40439644f7c8da21921 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cc79aaa91df1594e92c18a1227db0e9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6557d13426c6eb94da2bceadf2b404c7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bb6b6a29787ad045b26e62ea762dec9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Resources/HUDInstanceShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4243fe12b8cfa3842b21aac520ac8e3b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Resources/HUDInstanceMaterial.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02bc6a7ac6ba164ba3305a8c05668cb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/ActorManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb58029a9b8c8d840a165dc404d3e88a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/HUDInstanced.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09c5c2ca166ec124db7d1b2dbc46a75e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/HUDMeshBuild.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e113b82c0c597b4ea5555d7afd23734 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/FontRender2Texture.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 763e4f493538c5a4e9dc11f599123e53 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/DrawInstanceManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d5fc174eb09f0748ae45c3389d6b94b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/AutoStreamingSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1200 &1 4 | AutoStreamingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | mSearchMode: 15 8 | mCustomSearchFile: 9 | mTextureSearchString: 10 | mMeshSearchString: 11 | mTextures: [] 12 | mAudios: [] 13 | mMeshes: [] 14 | mScenes: [] 15 | mConfigCCD: 16 | useCCD: 0 17 | cosKey: 18 | projectGuid: 19 | bucketUuid: 20 | bucketName: 21 | badgeName: 22 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - RTT 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | ## 主要功能 3 | 4 | 5 | 主要用于游戏中的HUD合批,实现了一个批次渲染所有HUD 6 | 7 | 8 | ## 技术介绍 9 | 10 | 1.使用了Text渲染到纹理Array,参考FontRender2Texture 11 | 12 | 2.构建Instance需要的Mesh,参考HUDMeshBuild 13 | 14 | 3.DrawInstanceManager使用Graphics.DrawMeshInstanced绘制;从ActorManager收集每个对象的坐标及进度条信息 15 | 16 | 17 | ## 效果演示 18 |

19 | 20 | 21 | ## 与普通UGUI方式比较(渲染1000个HUD,进度条每帧更新) 22 | 23 | 1.以下是直接使用UGUI渲染,一个Image+一个Text 24 |

25 |

26 | 2.以下是使用GPU Instance的版本 27 |

28 |

29 | 3.相对直接使用UGUI,在DrawCall和CPU耗时上,有很大优势 30 | 31 | 4.UGUI测试时,没有世界坐标->UI坐标转换,如果加上这部分的耗时,优势会更加明显 32 | 33 | 34 | ## 其他注意 35 | 36 | 1.一次可以提交511个HUD,如果超过511,会强行分批次渲染 37 | 38 | 2.DrawMeshInstanced在显卡上的耗时,比普通的DrawIndex,多了10倍以上。实际使用中需要测试GPU本身是不是瓶颈再决定用哪种方式 39 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | 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https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events 14 | m_CNConfigUrl: https://cdp.cloud.unity.cn/config 15 | m_TestInitMode: 0 16 | CrashReportingSettings: 17 | m_EventUrl: https://perf-events.cloud.unity.cn 18 | m_Enabled: 0 19 | m_LogBufferSize: 10 20 | m_CaptureEditorExceptions: 1 21 | UnityPurchasingSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | UnityAnalyticsSettings: 25 | m_Enabled: 1 26 | m_TestMode: 0 27 | m_InitializeOnStartup: 1 28 | UnityAdsSettings: 29 | m_Enabled: 0 30 | m_InitializeOnStartup: 1 31 | m_TestMode: 0 32 | m_IosGameId: 33 | m_AndroidGameId: 34 | m_GameIds: {} 35 | m_GameId: 36 | PerformanceReportingSettings: 37 | m_Enabled: 0 38 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.cn 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/ActorManager.cs: -------------------------------------------------------------------------------- 1 | 2 | //======================================================= 3 | // 作者:hannibal 4 | // 描述:模拟actor的移动和hp改变 5 | //======================================================= 6 | using System.Collections.Generic; 7 | using UnityEngine; 8 | 9 | namespace YX 10 | { 11 | public class ActorManager : MonoBehaviour 12 | { 13 | public int Count = 500; 14 | 15 | public List AllActors { get; private set; } = new List(); 16 | 17 | public static ActorManager Instance; 18 | private void Awake() 19 | { 20 | Instance = this; 21 | } 22 | private void Start() 23 | { 24 | AllActors.Capacity = Count; 25 | for (int i = 0; i < Count; i++) 26 | { 27 | Actor actor = new Actor(); 28 | actor.Matrix = Matrix4x4.TRS(new Vector3(Random.Range(-10f, 10f), Random.Range(-10f, 10f), 0), Quaternion.identity, Vector3.one); 29 | actor.NameIndex = i; 30 | actor.Progress = Random.Range(0.0f, 1.0f); 31 | AllActors.Add(actor); 32 | } 33 | } 34 | private void Update() 35 | { 36 | foreach (var actor in AllActors) 37 | { 38 | actor.Update(); 39 | } 40 | } 41 | } 42 | public class Actor 43 | { 44 | public Matrix4x4 Matrix; 45 | public int NameIndex = 0; 46 | public float Progress = 1.0f; 47 | 48 | public void Update() 49 | { 50 | Matrix = Matrix4x4.TRS(new Vector3(Random.Range(-10f, 10f), Random.Range(-10f, 10f), 0), Quaternion.identity, Vector3.one); 51 | Progress = Random.Range(0.0f, 1.0f); 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Resources/HUDInstanceShader.shader: -------------------------------------------------------------------------------- 1 | Shader "HUD/Instance" 2 | { 3 | Properties 4 | { 5 | _FontTex("FontTexture", 2DArray) = "white" {} 6 | _Color("Color", Color) = (1, 1, 1, 1) 7 | } 8 | 9 | SubShader 10 | { 11 | Tags { "RenderType" = "Transparent" } 12 | LOD 100 13 | Blend SrcAlpha OneMinusSrcAlpha 14 | 15 | Pass 16 | { 17 | CGPROGRAM 18 | #pragma vertex vert 19 | #pragma fragment frag 20 | #pragma multi_compile_instancing //激活Instance 21 | #pragma enable_d3d11_debug_symbols //开启调试 22 | #pragma require 2darray //需要2d array 23 | #include "UnityCG.cginc" 24 | 25 | struct appdata 26 | { 27 | float4 vertex : POSITION; 28 | fixed4 color : COLOR; 29 | float2 uv : TEXCOORD0; 30 | UNITY_VERTEX_INPUT_INSTANCE_ID 31 | }; 32 | 33 | struct v2f 34 | { 35 | float4 vertex : SV_POSITION; 36 | float4 color : COLOR; 37 | float2 uv : TEXCOORD0; 38 | float4 parm : TEXCOORD1; 39 | }; 40 | 41 | UNITY_DECLARE_TEX2DARRAY(_FontTex); 42 | float4 _FontTex_ST; 43 | float4 _Parms[511]; 44 | 45 | v2f vert(appdata v, uint instanceID : SV_InstanceID) 46 | { 47 | v2f o; 48 | 49 | UNITY_SETUP_INSTANCE_ID(v); 50 | 51 | o.vertex = UnityObjectToClipPos(v.vertex); 52 | o.uv = TRANSFORM_TEX(v.uv, _FontTex); 53 | o.color = v.color; 54 | o.parm = _Parms[instanceID]; 55 | 56 | return o; 57 | } 58 | 59 | fixed4 frag(v2f i) : SV_Target 60 | { 61 | fixed4 color = fixed4(0,0,0,0); 62 | if (i.color.a > 1.0) 63 | { 64 | clip(i.parm.x - i.uv.x);//通过uv计算进度,uv从0-1 65 | color = i.color; 66 | } 67 | else 68 | { 69 | float3 uv = float3(i.uv.xy, i.parm.y); 70 | color = UNITY_SAMPLE_TEX2DARRAY(_FontTex, uv); 71 | } 72 | return color; 73 | } 74 | ENDCG 75 | } 76 | } 77 | } -------------------------------------------------------------------------------- /unity_hud_instance/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.13.5", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.11", 6 | "com.unity.ide.vscode": "1.2.4", 7 | "com.unity.test-framework": "1.1.29", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.4.8", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.autostreaming": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 37 | "com.unity.modules.unitywebrequestwww": "1.0.0", 38 | "com.unity.modules.vehicles": "1.0.0", 39 | "com.unity.modules.video": "1.0.0", 40 | "com.unity.modules.vr": "1.0.0", 41 | "com.unity.modules.wind": "1.0.0", 42 | "com.unity.modules.xr": "1.0.0" 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/FontRender2Texture.cs: -------------------------------------------------------------------------------- 1 | 2 | //======================================================= 3 | // 作者:hannibal 4 | // 描述:文字渲染到贴图 5 | //======================================================= 6 | using UnityEngine; 7 | using UnityEngine.Experimental.Rendering; 8 | using UnityEngine.UI; 9 | 10 | namespace YX 11 | { 12 | [RequireComponent(typeof(Text))] 13 | public class FontRender2Texture : MonoBehaviour 14 | { 15 | [SerializeField] 16 | private Camera _uiCamera; 17 | [SerializeField] 18 | private int _cellWidth = 100; 19 | [SerializeField] 20 | private int _cellHeight = 50; 21 | 22 | private int _slice = 0; 23 | [SerializeField] 24 | private int _textureDepth = 100; 25 | public Texture2DArray TextureArray { get; private set; } 26 | 27 | private Text _text; 28 | private RenderTexture _renderTexture; 29 | 30 | private void Awake() 31 | { 32 | _text = GetComponent(); 33 | 34 | TextureArray = new Texture2DArray(_cellWidth, _cellHeight, _textureDepth, GraphicsFormat.R8G8B8A8_UNorm, TextureCreationFlags.None); 35 | TextureArray.name = "FontTextureArray"; 36 | 37 | _renderTexture = new RenderTexture(_cellWidth, _cellHeight, 0, GraphicsFormat.R8G8B8A8_UNorm); 38 | _renderTexture.name = "FontRenderTexture"; 39 | _renderTexture.useMipMap = false; 40 | 41 | _uiCamera.enabled = false; 42 | _uiCamera.targetTexture = _renderTexture; 43 | } 44 | 45 | public int Draw(string txt) 46 | { 47 | _text.text = txt; 48 | 49 | _uiCamera.enabled = true; 50 | { 51 | RenderTexture.active = _renderTexture; 52 | _uiCamera.Render(); 53 | RenderTexture.active = null; 54 | } 55 | _uiCamera.enabled = false; 56 | 57 | Graphics.CopyTexture(_renderTexture, 0, 0, 0, 0, _cellWidth, _cellHeight, TextureArray, _slice, 0, 0, 0); 58 | _slice++; 59 | return _slice - 1; 60 | } 61 | 62 | public void Reset() 63 | { 64 | _slice = 0; 65 | } 66 | } 67 | } -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 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0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/HUDInstanced.cs: -------------------------------------------------------------------------------- 1 | 2 | //======================================================= 3 | // 作者:hannibal 4 | // 描述:hud instance 5 | //======================================================= 6 | using System.Collections.Generic; 7 | using UnityEngine; 8 | 9 | namespace YX 10 | { 11 | /// 12 | /// 使用Instanced批量渲染对象 13 | /// 14 | [RequireComponent(typeof(HUDMeshBuild))] 15 | public class HUDInstanced : MonoBehaviour 16 | { 17 | [SerializeField] 18 | private Material _instanceMat; 19 | [SerializeField] 20 | private FontRender2Texture _font2Texture; 21 | 22 | private HUDMeshBuild _meshBuild; 23 | private Mesh _instanceMesh; 24 | 25 | private Matrix4x4[] _matrices; 26 | private MaterialPropertyBlock _block; 27 | 28 | private void Awake() 29 | { 30 | _meshBuild = GetComponent(); 31 | } 32 | 33 | private void Start() 34 | { 35 | System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); 36 | stopwatch.Start(); 37 | { 38 | _instanceMesh = _meshBuild.BuildMesh(); 39 | for (int i = 0; i < 500; ++i) 40 | { 41 | _font2Texture.Draw("Test:" + i); 42 | } 43 | } 44 | stopwatch.Stop(); 45 | Debug.LogFormat("初始化字体耗时:{0}ms", stopwatch.ElapsedMilliseconds); 46 | 47 | _instanceMat.SetTexture("_FontTex", _font2Texture.TextureArray); 48 | 49 | BuildMatrixAndBlock(); 50 | } 51 | void BuildMatrixAndBlock() 52 | { 53 | _block = new MaterialPropertyBlock(); 54 | _matrices = new Matrix4x4[500]; 55 | Vector4[] parms = new Vector4[500]; 56 | for (var i = 0; i < 32; i++) 57 | { 58 | for (var j = 0; j < 32; j++) 59 | { 60 | var ind = i * 32 + j; 61 | if(ind >= 500) break; 62 | _matrices[ind] = Matrix4x4.TRS(new Vector3((i - 8) * 2, j - 16, 0), Quaternion.identity, Vector3.one); 63 | parms[ind].x = ind / 500f; 64 | parms[ind].y = ind; 65 | } 66 | } 67 | _block.SetVectorArray("_Parms", parms); 68 | } 69 | void Update() 70 | { 71 | Graphics.DrawMeshInstanced(_instanceMesh, 0, _instanceMat, _matrices, 500, _block, UnityEngine.Rendering.ShadowCastingMode.Off, false); 72 | } 73 | } 74 | } 75 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Resources/HUDInstanceMaterial.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: HUDInstanceMaterial 11 | m_Shader: {fileID: 4800000, guid: 4243fe12b8cfa3842b21aac520ac8e3b, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 1 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _FontTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MainTex: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _MetallicGlossMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _OcclusionMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _ParallaxMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | m_Floats: 63 | - _BumpScale: 1 64 | - _Cutoff: 0.5 65 | - _DetailNormalMapScale: 1 66 | - _DstBlend: 0 67 | - _GlossMapScale: 1 68 | - _Glossiness: 0.5 69 | - _GlossyReflections: 1 70 | - _Metallic: 0 71 | - _Mode: 0 72 | - _OcclusionStrength: 1 73 | - _Parallax: 0.02 74 | - _SmoothnessTextureChannel: 0 75 | - _SpecularHighlights: 1 76 | - _SrcBlend: 1 77 | - _UVSec: 0 78 | - _ZWrite: 1 79 | m_Colors: 80 | - _Color: {r: 1, g: 0, b: 0, a: 1} 81 | - _Color2: {r: 0.15792602, g: 0.29170147, b: 0.9338235, a: 1} 82 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 83 | m_BuildTextureStacks: [] 84 | -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/HUDMeshBuild.cs: -------------------------------------------------------------------------------- 1 | 2 | //======================================================= 3 | // 作者:hannibal 4 | // 描述:合并mesh 5 | //======================================================= 6 | using System.Collections.Generic; 7 | using UnityEngine; 8 | 9 | namespace YX 10 | { 11 | public class HUDMeshBuild : MonoBehaviour 12 | { 13 | [Header("名称")] 14 | public float NameWidth = 1f; 15 | public float NameHeight = 0.5f; 16 | public float NameYOffset = 0f; 17 | 18 | [Header("进度条")] 19 | public float ProgressWidth = 1f; 20 | public float ProgressHeight = 0.5f; 21 | public float ProgressYOffset = 1f; 22 | 23 | private List _vertices = new List(); 24 | private List _colors = new List(); 25 | private List _uvs = new List(); 26 | private List _triangles = new List(); 27 | 28 | public Mesh BuildMesh() 29 | { 30 | _vertices.Clear(); 31 | _colors.Clear(); 32 | _uvs.Clear(); 33 | _triangles.Clear(); 34 | { 35 | InitProgress(); 36 | InitName(); 37 | } 38 | Mesh mesh = new Mesh(); 39 | mesh.vertices = _vertices.ToArray(); 40 | mesh.colors = _colors.ToArray(); 41 | mesh.uv = _uvs.ToArray(); 42 | mesh.SetTriangles(_triangles, 0); 43 | return mesh; 44 | } 45 | private void InitProgress() 46 | { 47 | int indexOffset = _vertices.Count; 48 | Vector3 pos = Vector3.up * ProgressYOffset; 49 | 50 | _vertices.Add(pos + new Vector3(0, -ProgressHeight * 0.5f, 0)); 51 | _vertices.Add(pos + new Vector3(ProgressWidth * 0.5f, -ProgressHeight * 0.5f, 0)); 52 | _vertices.Add(pos + new Vector3(0, ProgressHeight * 0.5f, 0)); 53 | _vertices.Add(pos + new Vector3(ProgressWidth * 0.5f, ProgressHeight * 0.5f, 0)); 54 | 55 | _uvs.Add(new Vector2(0f, 0f)); 56 | _uvs.Add(new Vector2(1f, 0f)); 57 | _uvs.Add(new Vector2(0f, 1f)); 58 | _uvs.Add(new Vector2(1f, 1f)); 59 | 60 | //通过顶点颜色的alpha识别是进度条还是文字 61 | _colors.Add(Color.red + new Color(0, 0, 0, 0.1f)); 62 | _colors.Add(Color.red + new Color(0, 0, 0, 0.1f)); 63 | _colors.Add(Color.red + new Color(0, 0, 0, 0.1f)); 64 | _colors.Add(Color.red + new Color(0, 0, 0, 0.1f)); 65 | 66 | { 67 | _triangles.Add(indexOffset); 68 | _triangles.Add(indexOffset + 2); 69 | _triangles.Add(indexOffset + 1); 70 | 71 | _triangles.Add(indexOffset + 1); 72 | _triangles.Add(indexOffset + 2); 73 | _triangles.Add(indexOffset + 3); 74 | } 75 | } 76 | 77 | private void InitName() 78 | { 79 | int indexOffset = _vertices.Count; 80 | Vector3 pos = Vector3.up * NameYOffset; 81 | 82 | _vertices.Add(pos + new Vector3(0, -NameHeight * 0.5f, 0)); 83 | _vertices.Add(pos + new Vector3(NameWidth * 0.5f, -NameHeight * 0.5f, 0)); 84 | _vertices.Add(pos + new Vector3(0, NameHeight * 0.5f, 0)); 85 | _vertices.Add(pos + new Vector3(NameWidth * 0.5f, NameHeight * 0.5f, 0)); 86 | 87 | _uvs.Add(new Vector2(0f, 0f)); 88 | _uvs.Add(new Vector2(1f, 0f)); 89 | _uvs.Add(new Vector2(0f, 1f)); 90 | _uvs.Add(new Vector2(1f, 1f)); 91 | 92 | _colors.Add(Color.blue); 93 | _colors.Add(Color.blue); 94 | _colors.Add(Color.blue); 95 | _colors.Add(Color.blue); 96 | 97 | { 98 | _triangles.Add(indexOffset); 99 | _triangles.Add(indexOffset + 2); 100 | _triangles.Add(indexOffset + 1); 101 | 102 | _triangles.Add(indexOffset + 1); 103 | _triangles.Add(indexOffset + 2); 104 | _triangles.Add(indexOffset + 3); 105 | } 106 | } 107 | } 108 | } -------------------------------------------------------------------------------- /unity_hud_instance/Assets/Script/DrawInstanceManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | namespace YX 5 | { 6 | public class InstanceInfo 7 | { 8 | public int ValidCount = 0; 9 | public Matrix4x4[] Matrices = new Matrix4x4[1023]; 10 | public MaterialPropertyBlock Blocks = new MaterialPropertyBlock(); 11 | 12 | public void Reset() 13 | { 14 | ValidCount = 0; 15 | Blocks.Clear(); 16 | } 17 | } 18 | 19 | public class DrawInstanceManager : MonoBehaviour 20 | { 21 | [SerializeField] 22 | private DrawInstance[] _drawInstances; 23 | 24 | [SerializeField] 25 | private Material _instanceMat; 26 | [SerializeField] 27 | private FontRender2Texture _font2Texture; 28 | 29 | private HUDMeshBuild _meshBuild; 30 | private Mesh _instanceMesh; 31 | 32 | /// 33 | /// 多线程更新耗时 34 | /// 35 | private System.Diagnostics.Stopwatch _updateStopwatch = new System.Diagnostics.Stopwatch(); 36 | public long UpdateTimeConsume { get; private set; } = 0; 37 | 38 | public static DrawInstanceManager Instance; 39 | private void Awake() 40 | { 41 | Instance = this; 42 | } 43 | 44 | private void Start() 45 | { 46 | _meshBuild = GetComponent(); 47 | for (int i = 0; i < _drawInstances.Length; ++i) 48 | _drawInstances[i].Startup(); 49 | 50 | System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); 51 | stopwatch.Start(); 52 | { 53 | _instanceMesh = _meshBuild.BuildMesh(); 54 | for (int i = 0; i < 500; ++i) 55 | { 56 | _font2Texture.Draw("Test:" + i); 57 | } 58 | } 59 | stopwatch.Stop(); 60 | Debug.LogFormat("初始化字体耗时:{0}ms", stopwatch.ElapsedMilliseconds); 61 | _instanceMat.SetTexture("_FontTex", _font2Texture.TextureArray); 62 | 63 | } 64 | private void LateUpdate() 65 | { 66 | _updateStopwatch.Restart(); 67 | { 68 | for (int i = 0; i < _drawInstances.Length; ++i) 69 | _drawInstances[i].Update(); 70 | for (int i = 0; i < _drawInstances.Length; ++i) 71 | _drawInstances[i].Draw(_instanceMesh, _instanceMat); 72 | } 73 | _updateStopwatch.Stop(); 74 | UpdateTimeConsume = _updateStopwatch.ElapsedMilliseconds; 75 | } 76 | } 77 | 78 | [System.Serializable] 79 | public class DrawInstance 80 | { 81 | /// 82 | /// 容量,1可以容纳511个单位 83 | /// 84 | public int Capacity = 1; 85 | 86 | /// 87 | /// 绘制信息 88 | /// 89 | private int _currBatchIndex = 0; 90 | /// 91 | /// 收集到的实例信息 92 | /// 93 | private List _instanceInfo = null; 94 | 95 | public void Startup() 96 | { 97 | _instanceInfo = new List(Capacity); 98 | for (int i = 0; i < _instanceInfo.Capacity; ++i) 99 | { 100 | InstanceInfo drawMesh = new InstanceInfo(); 101 | _instanceInfo.Add(drawMesh); 102 | } 103 | } 104 | 105 | private int _tmpIndexMesh = 0;//临时变量 106 | private InstanceInfo _tmpInsInfo;//临时变量 107 | private Vector4[] _parms = new Vector4[511]; 108 | private void PreUpdate() 109 | { 110 | _tmpIndexMesh = 0; 111 | _currBatchIndex = 0; 112 | _tmpInsInfo = _instanceInfo[_currBatchIndex]; 113 | _tmpInsInfo.Reset(); 114 | 115 | } 116 | public void Update() 117 | { 118 | PreUpdate(); 119 | var actors = ActorManager.Instance.AllActors; 120 | foreach (var actor in actors) 121 | { 122 | if (_tmpIndexMesh >= 511) 123 | { 124 | _tmpInsInfo.Blocks.SetVectorArray("_Parms", _parms); 125 | 126 | //以下还原 127 | ++_currBatchIndex; 128 | _tmpInsInfo = _instanceInfo[_currBatchIndex]; 129 | _tmpInsInfo.Reset(); 130 | 131 | _tmpIndexMesh = 0; 132 | } 133 | _tmpInsInfo.ValidCount++; 134 | _tmpInsInfo.Matrices[_tmpIndexMesh] = actor.Matrix; 135 | _parms[_tmpIndexMesh].x = actor.Progress; 136 | _parms[_tmpIndexMesh].y = actor.NameIndex; 137 | _tmpIndexMesh++; 138 | } 139 | EndUpdate(); 140 | } 141 | private void EndUpdate() 142 | { 143 | if (_tmpIndexMesh > 0) 144 | { 145 | ++_currBatchIndex; 146 | _tmpInsInfo.Blocks.Clear(); 147 | _tmpInsInfo.Blocks.SetVectorArray("_Parms", _parms); 148 | } 149 | } 150 | public void Draw(Mesh mesh, Material material) 151 | { 152 | for (int i = 0; i < _currBatchIndex; ++i) 153 | { 154 | InstanceInfo instanceInfo = _instanceInfo[i]; 155 | Graphics.DrawMeshInstanced(mesh, 0, material, instanceInfo.Matrices, instanceInfo.ValidCount, instanceInfo.Blocks, UnityEngine.Rendering.ShadowCastingMode.Off, false); 156 | } 157 | } 158 | } 159 | } -------------------------------------------------------------------------------- /unity_hud_instance/ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | 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