├── Keynote └── 20151212yidev.key ├── AudioUnitV3Sample ├── AudioUnitV3Sample │ ├── EffectSampleBeat.m4a │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── Info.plist │ ├── Base.lproj │ │ └── LaunchScreen.storyboard │ ├── AudioUnitSampleCommon.swift │ ├── AppDelegate.swift │ ├── GeneratorViewController.swift │ ├── AudioUnitGeneratorSample.swift │ ├── EffectViewController.swift │ ├── AudioUnitEffectSample.swift │ └── Main.storyboard ├── AudioUnitV3Sample.xcodeproj │ ├── project.xcworkspace │ │ └── contents.xcworkspacedata │ └── project.pbxproj ├── AudioUnitV3SampleTests │ ├── Info.plist │ └── AudioUnitV3SampleTests.swift └── AudioUnitV3SampleUITests │ ├── Info.plist │ └── AudioUnitV3SampleUITests.swift ├── .gitignore └── LICENSE /Keynote/20151212yidev.key: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/objective-audio/au_v3_sample/HEAD/Keynote/20151212yidev.key -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/EffectSampleBeat.m4a: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/objective-audio/au_v3_sample/HEAD/AudioUnitV3Sample/AudioUnitV3Sample/EffectSampleBeat.m4a -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | build/ 4 | *.pbxuser 5 | !default.pbxuser 6 | *.mode1v3 7 | !default.mode1v3 8 | *.mode2v3 9 | !default.mode2v3 10 | *.perspectivev3 11 | !default.perspectivev3 12 | xcuserdata 13 | *.xccheckout 14 | *.moved-aside 15 | DerivedData 16 | *.hmap 17 | *.ipa 18 | *.xcuserstate 19 | 20 | # CocoaPods 21 | # 22 | # We recommend against adding the Pods directory to your .gitignore. However 23 | # you should judge for yourself, the pros and cons are mentioned at: 24 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control 25 | # 26 | # Pods/ 27 | 28 | # Carthage 29 | # 30 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 31 | # Carthage/Checkouts 32 | 33 | Carthage/Build 34 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3SampleTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3SampleUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 Yuki Yasoshima 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3SampleTests/AudioUnitV3SampleTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AudioUnitV3SampleTests.swift 3 | // AudioUnitV3SampleTests 4 | // 5 | // Created by 八十嶋祐樹 on 2015/12/04. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | @testable import AudioUnitV3Sample 11 | 12 | class AudioUnitV3SampleTests: XCTestCase { 13 | 14 | override func setUp() { 15 | super.setUp() 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | } 18 | 19 | override func tearDown() { 20 | // Put teardown code here. This method is called after the invocation of each test method in the class. 21 | super.tearDown() 22 | } 23 | 24 | func testExample() { 25 | // This is an example of a functional test case. 26 | // Use XCTAssert and related functions to verify your tests produce the correct results. 27 | } 28 | 29 | func testPerformanceExample() { 30 | // This is an example of a performance test case. 31 | self.measureBlock { 32 | // Put the code you want to measure the time of here. 33 | } 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "ipad", 35 | "size" : "29x29", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "ipad", 40 | "size" : "29x29", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "40x40", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "40x40", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "76x76", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "76x76", 61 | "scale" : "2x" 62 | } 63 | ], 64 | "info" : { 65 | "version" : 1, 66 | "author" : "xcode" 67 | } 68 | } -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3SampleUITests/AudioUnitV3SampleUITests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AudioUnitV3SampleUITests.swift 3 | // AudioUnitV3SampleUITests 4 | // 5 | // Created by 八十嶋祐樹 on 2015/12/04. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | 11 | class AudioUnitV3SampleUITests: XCTestCase { 12 | 13 | override func setUp() { 14 | super.setUp() 15 | 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | 18 | // In UI tests it is usually best to stop immediately when a failure occurs. 19 | continueAfterFailure = false 20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 21 | XCUIApplication().launch() 22 | 23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 24 | } 25 | 26 | override func tearDown() { 27 | // Put teardown code here. This method is called after the invocation of each test method in the class. 28 | super.tearDown() 29 | } 30 | 31 | func testExample() { 32 | // Use recording to get started writing UI tests. 33 | // Use XCTAssert and related functions to verify your tests produce the correct results. 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | UIInterfaceOrientationLandscapeLeft 37 | UIInterfaceOrientationLandscapeRight 38 | 39 | UISupportedInterfaceOrientations~ipad 40 | 41 | UIInterfaceOrientationPortrait 42 | UIInterfaceOrientationPortraitUpsideDown 43 | UIInterfaceOrientationLandscapeLeft 44 | UIInterfaceOrientationLandscapeRight 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/AudioUnitSampleCommon.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AudioUnitSampleCommon.swift 3 | // AudioUnitV3Sample 4 | // 5 | // Created by 八十嶋祐樹 on 2015/11/29. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import AVFoundation 10 | import Accelerate 11 | 12 | func hfsTypeCode(_ fileTypeString: String) -> OSType 13 | { 14 | var result: OSType = 0 15 | var i: UInt32 = 0 16 | 17 | for uc in fileTypeString.unicodeScalars { 18 | result |= OSType(uc) << ((3 - i) * 8) 19 | i += 1 20 | } 21 | 22 | return result; 23 | } 24 | 25 | func fillSine(_ out_data: UnsafeMutablePointer, length: AVAudioFrameCount, startPhase: Float64, phasePerFrame: Float64) -> Float64 26 | { 27 | if (length == 0) { 28 | return startPhase; 29 | } 30 | 31 | var phase: Float64 = startPhase; 32 | 33 | for i in 0.. Void 45 | 46 | class Atomic { 47 | init(val: T) { 48 | self._value = val 49 | } 50 | 51 | var value: T { 52 | get { 53 | objc_sync_enter(self) 54 | let result = _value 55 | objc_sync_exit(self) 56 | return result 57 | } 58 | set { 59 | objc_sync_enter(self) 60 | _value = newValue 61 | objc_sync_exit(self) 62 | } 63 | } 64 | 65 | private var _value: T 66 | } 67 | 68 | class AudioUnitSampleKernel { 69 | var buffer = Atomic(val: nil) 70 | var renderBlock = Atomic(val: nil) 71 | } 72 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // AudioUnitV3Sample 4 | // 5 | // Created by 八十嶋祐樹 on 2015/12/04. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | private func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { 18 | return true 19 | } 20 | 21 | func applicationWillResignActive(_ application: UIApplication) { 22 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 23 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 24 | } 25 | 26 | func applicationDidEnterBackground(_ application: UIApplication) { 27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 28 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 29 | } 30 | 31 | func applicationWillEnterForeground(_ application: UIApplication) { 32 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 33 | } 34 | 35 | func applicationDidBecomeActive(_ application: UIApplication) { 36 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 37 | } 38 | 39 | func applicationWillTerminate(_ application: UIApplication) { 40 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 41 | } 42 | 43 | 44 | } 45 | 46 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/GeneratorViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // AudioUnitV3Sample 4 | // 5 | // Created by 八十嶋祐樹 on 2015/11/23. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import AVFoundation 11 | 12 | class GeneratorViewController: UIViewController { 13 | var audioEngine: AVAudioEngine? 14 | 15 | override func viewDidLoad() { 16 | super.viewDidLoad() 17 | 18 | setupGeneratorAudioUnit() 19 | } 20 | 21 | func setupGeneratorAudioUnit() { 22 | do { 23 | try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback) 24 | } catch { 25 | print(error) 26 | return 27 | } 28 | 29 | // エンジンの生成 30 | let engine = AVAudioEngine() 31 | self.audioEngine = engine 32 | 33 | AudioUnitGeneratorSample.registerSubclassOnce 34 | 35 | // AVAudioUnitをインスタンス化する。生成処理が終わるとcompletionHandlerが呼ばれる 36 | AVAudioUnit.instantiate(with: AudioUnitGeneratorSample.audioComponentDescription, options: AudioComponentInstantiationOptions(rawValue: 0)) { (audioUnitNode: AVAudioUnit?, err: Error?) -> Void in 37 | guard let audioUnitNode = audioUnitNode else { 38 | if let err = err { 39 | print(err) 40 | } 41 | return 42 | } 43 | 44 | // Generatorの処理。サイン波を鳴らす 45 | let generatorUnit = audioUnitNode.auAudioUnit as! AudioUnitGeneratorSample 46 | 47 | var phase: Float64 = 0.0 48 | 49 | generatorUnit.kernelRenderBlock = { buffer in 50 | // このブロックの中はオーディオのスレッドから呼ばれる 51 | let format = buffer.format 52 | let currentPhase: Float64 = phase 53 | let phasePerFrame: Float64 = 1000.0 / format.sampleRate * 2.0 * Double.pi; 54 | for ch in 0.. Bool { 109 | // バスが接続されると呼ばれる。対応不可能なフォーマットならfalseを返す 110 | return true 111 | } 112 | 113 | override func allocateRenderResources() throws { 114 | do { 115 | // super呼び出し必須 116 | try super.allocateRenderResources() 117 | } catch { 118 | throw error 119 | } 120 | 121 | // バスのフォーマットに応じてKernelにバッファを作成する 122 | let bus = self.outputBusses[0] 123 | _kernel.buffer.value = AVAudioPCMBuffer(pcmFormat: bus.format, frameCapacity: self.maximumFramesToRender) 124 | } 125 | 126 | override func deallocateRenderResources() { 127 | // Kernelからバッファを解放 128 | _kernel.buffer.value = nil 129 | } 130 | 131 | // MARK: - Accessor 132 | 133 | var kernelRenderBlock: KernelRenderBlock? { 134 | get { 135 | return _kernel.renderBlock.value 136 | } 137 | set { 138 | _kernel.renderBlock.value = newValue 139 | } 140 | } 141 | } 142 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/EffectViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // EffectViewController.swift 3 | // AudioUnitV3Sample 4 | // 5 | // Created by 八十嶋祐樹 on 2015/11/29. 6 | // Copyright © 2015年 Yuki Yasoshima. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import AVFoundation 11 | import Accelerate 12 | 13 | class EffectViewController: UIViewController { 14 | @IBOutlet weak var slider: UISlider! 15 | 16 | var audioEngine: AVAudioEngine? 17 | var delayLevel = Atomic(val: 0.0) 18 | 19 | override func viewDidLoad() { 20 | super.viewDidLoad() 21 | 22 | setupEffectAudioUnit() 23 | } 24 | 25 | @IBAction func sliderValueChanged(_ sender: UISlider) { 26 | delayLevel.value = sender.value 27 | } 28 | 29 | func setupEffectAudioUnit() { 30 | do { 31 | try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord) 32 | } catch { 33 | print(error) 34 | return 35 | } 36 | 37 | // エンジンの生成 38 | let engine = AVAudioEngine() 39 | self.audioEngine = engine 40 | 41 | let delayLevel = self.delayLevel 42 | self.slider.value = delayLevel.value 43 | 44 | AudioUnitEffectSample.registerSubclassOnce 45 | 46 | // AVAudioUnitをインスタンス化する。生成処理が終わるとcompletionHandlerが呼ばれる 47 | AVAudioUnit.instantiate(with: AudioUnitEffectSample.audioComponentDescription, options: AudioComponentInstantiationOptions(rawValue: 0)) { (audioUnitNode: AVAudioUnit?, err: Error?) in 48 | guard let audioUnitNode = audioUnitNode else { 49 | if let err = err { 50 | print(err) 51 | } 52 | return 53 | } 54 | 55 | // ノードを追加 56 | engine.attach(audioUnitNode) 57 | 58 | let sampleRate = AVAudioSession.sharedInstance().sampleRate 59 | guard let format = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 2) else { 60 | abort() 61 | } 62 | 63 | guard let url = Bundle.main.url(forAuxiliaryExecutable: "EffectSampleBeat.m4a") else { 64 | print("'EffectSampleBeat.m4a' not found.") 65 | return 66 | } 67 | 68 | let playerNode = AVAudioPlayerNode() 69 | engine.attach(playerNode) 70 | 71 | // 接続 72 | engine.connect(audioUnitNode, to: engine.mainMixerNode, format: format) 73 | engine.connect(playerNode, to: audioUnitNode, format: format) 74 | 75 | // エフェクトの処理(ディレイ) 76 | guard let delayBuffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: AVAudioFrameCount(format.sampleRate) / 4) else { 77 | abort() 78 | } 79 | delayBuffer.frameLength = delayBuffer.frameCapacity 80 | var delayFrame: AVAudioFrameCount = 0 81 | 82 | let effectUnit = audioUnitNode.auAudioUnit as! AudioUnitEffectSample 83 | 84 | effectUnit.kernelRenderBlock = { buffer in 85 | // このブロックの中はオーディオのスレッドから呼ばれる 86 | let delayLevel = [delayLevel.value] 87 | let format = buffer.format 88 | var bufferFrame: AVAudioFrameCount = 0 89 | 90 | while bufferFrame < buffer.frameLength { 91 | let copyFrame = min(delayBuffer.frameLength - delayFrame, buffer.frameLength - bufferFrame) 92 | 93 | for ch in 0.. Bool { 123 | // バスが接続されると呼ばれる。対応不可能なフォーマットならfalseを返す 124 | return true 125 | } 126 | 127 | override func allocateRenderResources() throws { 128 | do { 129 | // super呼び出し必須 130 | try super.allocateRenderResources() 131 | } catch { 132 | throw error 133 | } 134 | 135 | // バスのフォーマットに応じてKernelにバッファを作成する 136 | let outputBus = self.outputBusses[0] 137 | let inputBus = self.inputBusses[0] 138 | 139 | if outputBus.format == inputBus.format { 140 | _kernel.buffer.value = AVAudioPCMBuffer(pcmFormat: outputBus.format, frameCapacity: self.maximumFramesToRender) 141 | } 142 | } 143 | 144 | override func deallocateRenderResources() { 145 | // Kernelからバッファを解放 146 | _kernel.buffer.value = nil 147 | } 148 | 149 | // MARK: - Accessor 150 | 151 | var kernelRenderBlock: KernelRenderBlock? { 152 | get { 153 | return _kernel.renderBlock.value 154 | } 155 | set { 156 | _kernel.renderBlock.value = newValue 157 | } 158 | } 159 | } 160 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | TrebuchetMS 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | -------------------------------------------------------------------------------- /AudioUnitV3Sample/AudioUnitV3Sample.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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