├── .gitattributes ├── .gitignore ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Animations │ └── FoxAndMoose │ │ ├── ButterflyFlying_Anim.uasset │ │ ├── ButterflyIdle_Anim.uasset │ │ ├── FoxAnim.uasset │ │ ├── SeagulFlying_Anim.uasset │ │ ├── bunny_idle.uasset │ │ ├── cardinal_anim.uasset │ │ ├── fox_idle.uasset │ │ ├── moose_idle.uasset │ │ ├── salmon_circle_anim.uasset │ │ ├── salmon_jump01_anim.uasset │ │ ├── salmon_jump02_anim.uasset │ │ ├── salmon_popup_anim.uasset │ │ └── salmon_swim_anim.uasset ├── Audio │ ├── Play_birds.uasset │ ├── Play_birds_01.uasset │ ├── Play_birds_02.uasset │ ├── Play_campfire_01.uasset │ ├── Play_campfire_01a.uasset │ ├── Play_for_moose_01.uasset │ ├── Play_for_moose_02.uasset │ ├── Play_for_moose_03.uasset │ ├── Play_for_moose_04.uasset │ ├── Play_for_moose_05.uasset │ ├── Play_for_moose_flap_01.uasset │ ├── Play_for_rabbit_thump_01.uasset │ ├── Play_for_rabbit_thump_02.uasset │ ├── Play_for_rabbit_thump_03.uasset │ ├── Play_for_rabbit_thump_04.uasset │ ├── Play_for_rabbit_thump_05.uasset │ ├── Play_for_rabbit_thump_06.uasset │ ├── Play_for_scuff_01.uasset │ ├── Play_for_scuff_02.uasset │ ├── Play_for_scuff_03.uasset │ ├── Play_for_scuff_04.uasset │ ├── Play_for_scuff_05.uasset │ ├── Play_for_scuff_06.uasset │ ├── Play_for_splash.uasset │ ├── Play_for_splash_far.uasset │ ├── Play_for_splash_lrg.uasset │ ├── Play_fox_scuff.uasset │ ├── Play_fox_step.uasset │ ├── Play_wind01_lp_01.uasset │ ├── Play_wind02_lp_01.uasset │ ├── Play_wind03_lp_01.uasset │ ├── Stop_birds_01.uasset │ ├── Stop_birds_02.uasset │ └── Stop_forest.uasset ├── Blueprints │ └── FoxAndMoose │ │ ├── PineTreeTop1_Mesh.uasset │ │ └── Vegitation1.uasset ├── Cinematics │ └── LevelSequence.uasset ├── Geometry │ └── Meshes │ │ ├── 1M_Cube.uasset │ │ ├── 1M_Cube_Chamfer.uasset │ │ ├── CubeMaterial.uasset │ │ └── TemplateFloor.uasset ├── LUTs │ ├── LUT_Greenish.jpg │ ├── LUT_Greenish.uasset │ ├── LUT_Reddish.jpg │ ├── LUT_Reddish.uasset │ ├── LUT_Sepia.jpg │ ├── LUT_Sepia.uasset │ ├── RGBTable16x1.jpg │ ├── RGBTable16x1.uasset │ ├── ue4-vrdemo-lut.png │ └── ue4-vrdemo-lut.uasset ├── Maps │ └── FoxAndMoose │ │ ├── FoxAndMoose.umap │ │ ├── FoxAndMoose_Audio.umap │ │ ├── FoxAndMoose_Audio_BuiltData.uasset │ │ └── FoxAndMoose_BuiltData.uasset ├── Materials │ └── FoxAndMoose │ │ ├── Bark.uasset │ │ ├── Bush_Material.uasset │ │ ├── CampfireLogs.uasset │ │ ├── Char_Mat.uasset │ │ ├── Cloud_Material.uasset │ │ ├── Deer.uasset │ │ ├── Dust_Mat.uasset │ │ ├── FallingLeaves_Mat.uasset │ │ ├── Fire_Mat.uasset │ │ ├── Fox_Material.uasset │ │ ├── Grass.uasset │ │ ├── NewMaterial.uasset │ │ ├── Rocks.uasset │ │ ├── Terrain.uasset │ │ ├── TreeBranches.uasset │ │ ├── UnlitSky.uasset │ │ ├── VertexOffsetProtoType.uasset │ │ └── WaterFlow_Mat.uasset ├── Meshes │ ├── CP_skydome.uasset │ └── FoxAndMoose │ │ ├── BGTerrain.uasset │ │ ├── BirdNest.uasset │ │ ├── Birdy.uasset │ │ ├── Bunny_Mesh.uasset │ │ ├── Bush1_Mesh.uasset │ │ ├── Butterfly.uasset │ │ ├── Butterfly_SkeletalMesh.uasset │ │ ├── Butterfly_SkeletalMesh_PhysicsAsset.uasset │ │ ├── Butterfly_SkeletalMesh_Skeleton.uasset │ │ ├── Cloud1_Mesh.uasset │ │ ├── DeerTest.uasset │ │ ├── Fox1_Mesh.uasset │ │ ├── FoxSkeletal.uasset │ │ ├── FoxSkeletal_PhysicsAsset.uasset │ │ ├── FoxSkeletal_Skeleton.uasset │ │ ├── Grass1_Mesh.uasset │ │ ├── Moose1_Mesh.uasset │ │ ├── PineTreeBase1_Mesh.uasset │ │ ├── PineTreeTop1_Mesh.uasset │ │ ├── Rock1_Mesh.uasset │ │ ├── Rock2_Mesh.uasset │ │ ├── Rock3_Mesh.uasset │ │ ├── Salmon.uasset │ │ ├── Seagul.uasset │ │ ├── Seagul_SkeletalMesh.uasset │ │ ├── Seagul_SkeletalMesh_PhysicsAsset.uasset │ │ ├── Seagul_SkeletalMesh_Skeleton.uasset │ │ ├── StreamTest.uasset │ │ ├── Terrain.uasset │ │ ├── Terrain2.uasset │ │ ├── TerrainShadowCaster.uasset │ │ ├── Terrain_Mesh.uasset │ │ ├── Triangle.uasset │ │ ├── bunny.uasset │ │ ├── bunny_PhysicsAsset.uasset │ │ ├── bunny_Skeleton.uasset │ │ ├── cardinal_mesh.uasset │ │ ├── cardinal_mesh_PhysicsAsset.uasset │ │ ├── cardinal_mesh_Skeleton.uasset │ │ ├── fox.uasset │ │ ├── fox_PhysicsAsset.uasset │ │ ├── fox_Skeleton.uasset │ │ ├── moose.uasset │ │ ├── moose_PhysicsAsset.uasset │ │ ├── moose_Skeleton.uasset │ │ ├── salmon_mesh.uasset │ │ ├── salmon_mesh_PhysicsAsset.uasset │ │ └── salmon_mesh_Skeleton.uasset ├── Particles │ └── FoxAndMoose │ │ ├── Dust_Particle.uasset │ │ ├── Dust_Particle2.uasset │ │ ├── FallingLeaves_Particle.uasset │ │ ├── Fire_Particle.uasset │ │ ├── Splash.uasset │ │ ├── Stream1.uasset │ │ ├── Stream2.uasset │ │ ├── StreamFoam.uasset │ │ └── Waterfall2.uasset ├── oculus_samples.png └── oculus_samples.uasset ├── GraphicsShowcase.uproject ├── LICENSE ├── README.md ├── Source ├── GraphicsShowcase.Target.cs ├── GraphicsShowcase │ ├── GraphicsShowcase.Build.cs │ ├── GraphicsShowcase.cpp │ └── GraphicsShowcase.h └── GraphicsShowcaseEditor.Target.cs └── graphicsShowcase.png /.gitattributes: -------------------------------------------------------------------------------- 1 | *.uasset filter=lfs diff=lfs merge=lfs -text 2 | *.umap filter=lfs diff=lfs merge=lfs -text 3 | *.png filter=lfs diff=lfs merge=lfs -text 4 | *.jpg filter=lfs diff=lfs merge=lfs -text 5 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio 2015 user specific files 2 | .vs/ 3 | 4 | # Compiled Object files 5 | *.slo 6 | *.lo 7 | *.o 8 | *.obj 9 | 10 | # Precompiled Headers 11 | *.gch 12 | *.pch 13 | 14 | # Compiled Dynamic libraries 15 | *.so 16 | *.dylib 17 | *.dll 18 | 19 | # Fortran module files 20 | *.mod 21 | 22 | # Compiled Static libraries 23 | *.lai 24 | *.la 25 | *.a 26 | *.lib 27 | 28 | # Executables 29 | *.exe 30 | *.out 31 | *.app 32 | *.ipa 33 | 34 | # These project files can be generated by the engine 35 | *.xcodeproj 36 | *.xcworkspace 37 | *.sln 38 | *.suo 39 | *.opensdf 40 | *.sdf 41 | *.VC.db 42 | *.VC.opendb 43 | 44 | # Precompiled Assets 45 | SourceArt/**/*.png 46 | SourceArt/**/*.tga 47 | 48 | # Binary Files 49 | Binaries/* 50 | Plugins/*/Binaries/* 51 | 52 | # Builds 53 | Build/* 54 | Packages/* 55 | 56 | # Whitelist PakBlacklist-.txt files 57 | !Build/*/ 58 | Build/*/** 59 | !Build/*/PakBlacklist*.txt 60 | 61 | # Don't ignore icon files in Build 62 | !Build/**/*.ico 63 | 64 | # Built data for maps 65 | *_BuiltData.uasset 66 | 67 | # Configuration files generated by the Editor 68 | Saved/* 69 | 70 | # Compiled source files for the engine to use 71 | Intermediate/* 72 | Plugins/*/Intermediate/* 73 | 74 | # Cache files for the editor to use 75 | DerivedDataCache/* 76 | -------------------------------------------------------------------------------- /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to make participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, sex characteristics, gender identity and expression, 9 | level of experience, education, socio-economic status, nationality, personal 10 | appearance, race, religion, or sexual identity and orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies within all project spaces, and it also applies when 49 | an individual is representing the project or its community in public spaces. 50 | Examples of representing a project or community include using an official 51 | project e-mail address, posting via an official social media account, or acting 52 | as an appointed representative at an online or offline event. Representation of 53 | a project may be further defined and clarified by project maintainers. 54 | 55 | This Code of Conduct also applies outside the project spaces when there is a 56 | reasonable belief that an individual's behavior may have a negative impact on 57 | the project or its community. 58 | 59 | ## Enforcement 60 | 61 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 62 | reported by contacting the project team at . All 63 | complaints will be reviewed and investigated and will result in a response that 64 | is deemed necessary and appropriate to the circumstances. The project team is 65 | obligated to maintain confidentiality with regard to the reporter of an incident. 66 | Further details of specific enforcement policies may be posted separately. 67 | 68 | Project maintainers who do not follow or enforce the Code of Conduct in good 69 | faith may face temporary or permanent repercussions as determined by other 70 | members of the project's leadership. 71 | 72 | ## Attribution 73 | 74 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 75 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html 76 | 77 | [homepage]: https://www.contributor-covenant.org 78 | 79 | For answers to common questions about this code of conduct, see 80 | https://www.contributor-covenant.org/faq 81 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contributing to Unreal-GraphicsShowcase 2 | We want to make contributing to this project as easy and transparent as possible. 3 | 4 | ## Pull Requests 5 | We actively welcome your pull requests. 6 | 7 | 1. Fork the repo and create your branch from `main`. 8 | 2. If you've added code that should be tested, add tests. 9 | 3. If you've changed APIs, update the documentation. 10 | 4. Ensure the test suite passes. 11 | 5. Make sure your code lints. 12 | 6. If you haven't already, complete the Contributor License Agreement ("CLA"). 13 | 14 | ## Contributor License Agreement ("CLA") 15 | In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects. 16 | 17 | Complete your CLA here: 18 | 19 | ## Issues 20 | We use GitHub issues to track public bugs. Please ensure your description is clear and has sufficient instructions to be able to reproduce the issue. 21 | 22 | Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue. 23 | 24 | ## License 25 | By contributing, you agree that your contributions will be licensed under the LICENSE file in the root directory of this source tree. 26 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oculus-samples/Unreal-GraphicsShowcase/ad7ef0ca4b163047595195dbe2f08a5333a01b9c/Config/DefaultEditor.ini -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/HardwareTargeting.HardwareTargetingSettings] 4 | TargetedHardwareClass=Mobile 5 | AppliedTargetedHardwareClass=Mobile 6 | DefaultGraphicsPerformance=Scalable 7 | AppliedDefaultGraphicsPerformance=Scalable 8 | 9 | [/Script/Engine.Engine] 10 | +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/GraphicsShowcase") 11 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/GraphicsShowcase") 12 | 13 | [/Script/Engine.RendererSettings] 14 | r.Mobile.TonemapSubpass=1 15 | r.Mobile.DisableTransluencySubpass=0 16 | r.Mobile.Tonemapperfilm=0 17 | r.Vulkan.EnableValidation=0 18 | r.Mobile.DisableVertexFog=True 19 | r.Shadow.CSM.MaxMobileCascades=2 20 | r.MSAACount=2 21 | r.Mobile.AllowDitheredLODTransition=False 22 | r.Mobile.AllowSoftwareOcclusion=False 23 | r.Mobile.VirtualTextures=False 24 | r.DiscardUnusedQuality=False 25 | r.AllowOcclusionQueries=True 26 | r.MinScreenRadiusForLights=0.030000 27 | r.MinScreenRadiusForDepthPrepass=0.030000 28 | r.MinScreenRadiusForCSMDepth=0.010000 29 | r.PrecomputedVisibilityWarning=False 30 | r.TextureStreaming=True 31 | Compat.UseDXT5NormalMaps=False 32 | r.VirtualTextures=False 33 | r.VirtualTexturedLightmaps=False 34 | r.VT.TileSize=128 35 | r.VT.TileBorderSize=4 36 | r.vt.FeedbackFactor=16 37 | r.VT.EnableCompressZlib=True 38 | r.VT.EnableCompressCrunch=False 39 | r.ClearCoatNormal=False 40 | r.ReflectionCaptureResolution=128 41 | r.Mobile.ReflectionCaptureCompression=False 42 | r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True 43 | r.ForwardShading=False 44 | r.VertexFoggingForOpaque=True 45 | r.AllowStaticLighting=True 46 | r.NormalMapsForStaticLighting=False 47 | r.GenerateMeshDistanceFields=False 48 | r.DistanceFieldBuild.EightBit=False 49 | r.GenerateLandscapeGIData=False 50 | r.DistanceFieldBuild.Compress=False 51 | r.TessellationAdaptivePixelsPerTriangle=48.000000 52 | r.SeparateTranslucency=False 53 | r.TranslucentSortPolicy=0 54 | TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) 55 | r.CustomDepth=1 56 | r.CustomDepthTemporalAAJitter=True 57 | r.PostProcessing.PropagateAlpha=0 58 | r.DefaultFeature.Bloom=False 59 | r.DefaultFeature.AmbientOcclusion=False 60 | r.DefaultFeature.AmbientOcclusionStaticFraction=True 61 | r.DefaultFeature.AutoExposure=False 62 | r.DefaultFeature.AutoExposure.Method=0 63 | r.DefaultFeature.AutoExposure.Bias=1.000000 64 | r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False 65 | r.UsePreExposure=True 66 | r.EyeAdaptation.EditorOnly=False 67 | r.DefaultFeature.MotionBlur=False 68 | r.DefaultFeature.LensFlare=False 69 | r.TemporalAA.Upsampling=False 70 | r.SSGI.Enable=False 71 | r.DefaultFeature.AntiAliasing=0 72 | r.DefaultFeature.LightUnits=1 73 | r.DefaultBackBufferPixelFormat=4 74 | r.Shadow.UnbuiltPreviewInGame=True 75 | r.StencilForLODDither=False 76 | r.EarlyZPass=3 77 | r.EarlyZPassOnlyMaterialMasking=False 78 | r.DBuffer=True 79 | r.ClearSceneMethod=1 80 | r.BasePassOutputsVelocity=False 81 | r.VertexDeformationOutputsVelocity=False 82 | r.SelectiveBasePassOutputs=False 83 | bDefaultParticleCutouts=False 84 | fx.GPUSimulationTextureSizeX=1024 85 | fx.GPUSimulationTextureSizeY=1024 86 | r.AllowGlobalClipPlane=False 87 | r.GBufferFormat=0 88 | r.MorphTarget.Mode=True 89 | r.GPUCrashDebugging=False 90 | vr.InstancedStereo=False 91 | r.MobileHDR=False 92 | vr.MobileMultiView=True 93 | r.Mobile.UseHWsRGBEncoding=True 94 | vr.RoundRobinOcclusion=False 95 | vr.ODSCapture=False 96 | r.MeshStreaming=False 97 | r.WireframeCullThreshold=5.000000 98 | r.RayTracing=False 99 | r.RayTracing.UseTextureLod=False 100 | r.SupportStationarySkylight=True 101 | r.SupportLowQualityLightmaps=True 102 | r.SupportPointLightWholeSceneShadows=True 103 | r.SupportAtmosphericFog=True 104 | r.SupportSkyAtmosphere=True 105 | r.SupportSkyAtmosphereAffectsHeightFog=False 106 | r.SkinCache.CompileShaders=False 107 | r.SkinCache.DefaultBehavior=1 108 | r.SkinCache.SceneMemoryLimitInMB=128.000000 109 | r.Mobile.EnableStaticAndCSMShadowReceivers=True 110 | r.Mobile.EnableMovableLightCSMShaderCulling=True 111 | r.Mobile.AllowDistanceFieldShadows=True 112 | r.Mobile.AllowMovableDirectionalLights=True 113 | r.MobileNumDynamicPointLights=4 114 | r.MobileDynamicPointLightsUseStaticBranch=True 115 | r.Mobile.EnableMovableSpotlights=False 116 | r.Mobile.EnableMovableSpotlightsShadow=False 117 | r.GPUSkin.Support16BitBoneIndex=False 118 | r.GPUSkin.Limit2BoneInfluences=False 119 | r.SupportDepthOnlyIndexBuffers=True 120 | r.SupportReversedIndexBuffers=True 121 | r.LightPropagationVolume=False 122 | r.Mobile.AmbientOcclusion=False 123 | r.Mobile.PlanarReflectionMode=0 124 | bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) 125 | bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) 126 | VisualizeCalibrationColorMaterialPath=None 127 | VisualizeCalibrationCustomMaterialPath=None 128 | VisualizeCalibrationGrayscaleMaterialPath=None 129 | r.Mobile.AntiAliasing=3 130 | 131 | [/Script/EngineSettings.GameMapsSettings] 132 | EditorStartupMap=/Game/Maps/FoxAndMoose/FoxAndMoose.FoxAndMoose 133 | LocalMapOptions= 134 | TransitionMap=None 135 | bUseSplitscreen=False 136 | TwoPlayerSplitscreenLayout=Horizontal 137 | ThreePlayerSplitscreenLayout=FavorTop 138 | FourPlayerSplitscreenLayout=Grid 139 | bOffsetPlayerGamepadIds=False 140 | GameInstanceClass=/Script/Engine.GameInstance 141 | GameDefaultMap=/Game/Maps/FoxAndMoose/FoxAndMoose.FoxAndMoose 142 | ServerDefaultMap=/Engine/Maps/Entry.Entry 143 | GlobalDefaultGameMode=/Script/Engine.GameModeBase 144 | GlobalDefaultServerGameMode=None 145 | 146 | [/Script/Slate.SlateSettings] 147 | bExplicitCanvasChildZOrder=True 148 | 149 | [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] 150 | PackageName=com.samples.GraphicsShowcase 151 | StoreVersion=1 152 | StoreVersionOffsetArm64=0 153 | StoreVersionOffsetX8664=0 154 | ApplicationDisplayName= 155 | VersionDisplayName=1.0 156 | MinSDKVersion=32 157 | TargetSDKVersion=32 158 | InstallLocation=Auto 159 | bEnableLint=False 160 | bPackageDataInsideApk=True 161 | bCreateAllPlatformsInstall=False 162 | bDisableVerifyOBBOnStartUp=False 163 | bForceSmallOBBFiles=False 164 | bAllowLargeOBBFiles=False 165 | bAllowPatchOBBFile=False 166 | bAllowOverflowOBBFiles=False 167 | bUseExternalFilesDir=False 168 | bPublicLogFiles=True 169 | Orientation=Landscape 170 | MaxAspectRatio=2.100000 171 | bUseDisplayCutout=False 172 | bAllowResizing=False 173 | bSupportSizeChanges=False 174 | bRestoreNotificationsOnReboot=False 175 | bFullScreen=True 176 | bEnableNewKeyboard=True 177 | DepthBufferPreference=Default 178 | bValidateTextureFormats=True 179 | bForceCompressNativeLibs=False 180 | bEnableAdvancedBinaryCompression=False 181 | bEnableBundle=False 182 | bEnableUniversalAPK=True 183 | bBundleABISplit=True 184 | bBundleLanguageSplit=True 185 | bBundleDensitySplit=True 186 | ExtraApplicationSettings= 187 | ExtraActivitySettings= 188 | bAndroidVoiceEnabled=False 189 | bEnableMulticastSupport=False 190 | bPackageForMetaQuest=True 191 | bRemoveOSIG=False 192 | KeyStore= 193 | KeyAlias= 194 | KeyStorePassword= 195 | KeyPassword= 196 | bBuildForArm64=True 197 | bBuildForX8664=False 198 | bBuildForES31=False 199 | bSupportsVulkan=True 200 | bSupportsVulkanSM5=False 201 | DebugVulkanLayerDirectory=(Path="") 202 | bAndroidOpenGLSupportsBackbufferSampling=False 203 | bDetectVulkanByDefault=True 204 | bBuildWithHiddenSymbolVisibility=False 205 | bDisableStackProtector=False 206 | bDisableLibCppSharedDependencyValidation=False 207 | bSaveSymbols=False 208 | bStripShaderReflection=True 209 | bStripReflectOfAndroidShader=False 210 | bEnableGooglePlaySupport=False 211 | bUseGetAccounts=False 212 | GamesAppID= 213 | bEnableSnapshots=False 214 | bSupportAdMob=True 215 | AdMobAppID= 216 | TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED 217 | TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED 218 | MaxAdContentRating=MAX_AD_CONTENT_RATING_G 219 | AdMobAdUnitID= 220 | GooglePlayLicenseKey= 221 | GCMClientSenderID= 222 | bShowLaunchImage=True 223 | bAllowIMU=True 224 | bAllowControllers=True 225 | bBlockAndroidKeysOnControllers=False 226 | bControllersBlockDeviceFeedback=False 227 | AndroidAudio=Default 228 | AudioSampleRate=44100 229 | AudioCallbackBufferFrameSize=1024 230 | AudioNumBuffersToEnqueue=4 231 | AudioMaxChannels=0 232 | AudioNumSourceWorkers=0 233 | SpatializationPlugin= 234 | SourceDataOverridePlugin= 235 | ReverbPlugin= 236 | OcclusionPlugin= 237 | CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) 238 | CacheSizeKB=0 239 | MaxChunkSizeOverrideKB=0 240 | bResampleForDevice=False 241 | SoundCueCookQualityIndex=-1 242 | MaxSampleRate=0.000000 243 | HighSampleRate=0.000000 244 | MedSampleRate=0.000000 245 | LowSampleRate=0.000000 246 | MinSampleRate=0.000000 247 | CompressionQualityModifier=0.000000 248 | AutoStreamingThreshold=0.000000 249 | AndroidGraphicsDebugger=None 250 | MaliGraphicsDebuggerPath=(Path="") 251 | bEnableMaliPerfCounters=False 252 | bMultiTargetFormat_ETC2=True 253 | bMultiTargetFormat_DXT=True 254 | bMultiTargetFormat_ASTC=True 255 | TextureFormatPriority_ETC2=0.200000 256 | TextureFormatPriority_DXT=0.600000 257 | TextureFormatPriority_ASTC=0.900000 258 | SDKAPILevelOverride= 259 | NDKAPILevelOverride= 260 | BuildToolsOverride= 261 | bStreamLandscapeMeshLODs=False 262 | bEnableDomStorage=False 263 | 264 | [/Script/OculusHMD.OculusHMDRuntimeSettings] 265 | FFRLevel=FFR_High 266 | ColorSpace=Quest 267 | HandTrackingSupport=ControllersAndHands 268 | FFRDynamic=False 269 | 270 | [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] 271 | bEnablePlugin=True 272 | bAllowNetworkConnection=True 273 | SecurityToken=4B30FB324D9FA4F2AB171082D391CD62 274 | bIncludeInShipping=False 275 | bAllowExternalStartInShipping=False 276 | bCompileAFSProject=False 277 | bUseCompression=False 278 | bLogFiles=False 279 | bReportStats=False 280 | ConnectionType=USBOnly 281 | bUseManualIPAddress=False 282 | ManualIPAddress= 283 | 284 | [/Script/OculusXRHMD.OculusXRHMDRuntimeSettings] 285 | bAutoEnabled=True 286 | +SplashDescs=(TexturePath="/Game/oculus_samples.oculus_samples",TransformInMeters=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=4.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),QuadSizeInMeters=(X=3.000000,Y=3.000000),DeltaRotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),TextureOffset=(X=0.000000,Y=0.000000),TextureScale=(X=1.000000,Y=1.000000),bNoAlphaChannel=False) 287 | XrApi=OVRPluginOpenXR 288 | ColorSpace=Rift_CV1 289 | bSupportsDash=True 290 | bCompositesDepth=True 291 | bHQDistortion=False 292 | PixelDensityMin=0.500000 293 | PixelDensityMax=1.000000 294 | SuggestedCpuPerfLevel=SustainedLow 295 | SuggestedGpuPerfLevel=SustainedHigh 296 | FoveatedRenderingMethod=FixedFoveatedRendering 297 | FoveatedRenderingLevel=High 298 | bDynamicFoveatedRendering=False 299 | bSupportEyeTrackedFoveatedRendering=False 300 | bFocusAware=True 301 | bLateLatching=False 302 | bRequiresSystemKeyboard=False 303 | HandTrackingSupport=ControllersOnly 304 | HandTrackingFrequency=LOW 305 | bInsightPassthroughEnabled=False 306 | bAnchorSupportEnabled=False 307 | bDeploySoToDevice=False 308 | bSupportExperimentalFeatures=False 309 | 310 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/EngineSettings.GeneralProjectSettings] 4 | ProjectID=10FF6FD94899839405AA77A5B2DA143D 5 | CopyrightNotice=Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 6 | bStartInVR=True 7 | 8 | [/Script/UnrealEd.ProjectPackagingSettings] 9 | ForDistribution=False 10 | IncludeDebugFiles=False 11 | 12 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/Engine.InputSettings] 4 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 7 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 8 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 10 | -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 11 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 31 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 32 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 33 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 34 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 35 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 36 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 37 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 38 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 39 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 40 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 41 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 42 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 43 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 44 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 45 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 46 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 47 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 48 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 49 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 50 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 51 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 52 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 53 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 54 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 55 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 56 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 57 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 58 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 59 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 60 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 61 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 62 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 63 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 64 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 65 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 66 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 67 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 68 | +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 69 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 70 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 71 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 72 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 73 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 74 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 75 | +AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 76 | +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 77 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 78 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 79 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 80 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 81 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 82 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 83 | +AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 84 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 85 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 86 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 87 | +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 88 | +AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 89 | +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 90 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 91 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 92 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 93 | +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 94 | +AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 95 | +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 96 | +AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 97 | +AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 98 | +AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 99 | +AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 100 | +AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 101 | +AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 102 | +AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 103 | +AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 104 | +AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 105 | +AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 106 | +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 107 | +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 108 | bAltEnterTogglesFullscreen=True 109 | bF11TogglesFullscreen=True 110 | bUseMouseForTouch=False 111 | bEnableMouseSmoothing=True 112 | bEnableFOVScaling=True 113 | bCaptureMouseOnLaunch=True 114 | bEnableLegacyInputScales=True 115 | bEnableMotionControls=True 116 | bFilterInputByPlatformUser=False 117 | bEnableInputDeviceSubsystem=True 118 | bShouldFlushPressedKeysOnViewportFocusLost=True 119 | bEnableDynamicComponentInputBinding=True 120 | bAlwaysShowTouchInterface=False 121 | bShowConsoleOnFourFingerTap=True 122 | bEnableGestureRecognizer=False 123 | bUseAutocorrect=False 124 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 125 | DefaultViewportMouseLockMode=LockOnCapture 126 | FOVScale=0.011110 127 | DoubleClickTime=0.200000 128 | +ActionMappings=(ActionName="R_AButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_A_Click) 129 | +ActionMappings=(ActionName="R_BButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_B_Click) 130 | +ActionMappings=(ActionName="R_Grip",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click) 131 | 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sha256:807d37c68be81eee364545128b675656f140b02384baceb97a4559931380ff30 3 | size 46974 4 | -------------------------------------------------------------------------------- /Content/oculus_samples.uasset: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:215d7780facd32f69cd4c6868a4558a69b6b122f339058b7b75191457dbe42ee 3 | size 39077 4 | -------------------------------------------------------------------------------- /GraphicsShowcase.uproject: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "EngineAssociation": "", 4 | "Category": "", 5 | "Description": "", 6 | "Modules": [ 7 | { 8 | "Name": "GraphicsShowcase", 9 | "Type": "Runtime", 10 | "LoadingPhase": "Default" 11 | } 12 | ], 13 | "Plugins": [ 14 | { 15 | "Name": "OculusXR", 16 | "Enabled": true, 17 | "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/8313d8d7e7cf4e03a33e79eb757bccba", 18 | "SupportedTargetPlatforms": [ 19 | "Win64", 20 | "Android" 21 | ] 22 | }, 23 | { 24 | "Name": "GooglePAD", 25 | "Enabled": false 26 | } 27 | ], 28 | "TargetPlatforms": [ 29 | "Android" 30 | ] 31 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Copyright (c) Meta Platforms, Inc. and affiliates. 2 | All rights reserved. 3 | 4 | Licensed under the Oculus SDK License Agreement (the "License"); 5 | you may not use the Oculus SDK except in compliance with the License, 6 | which is provided at the time of installation or download, or which 7 | otherwise accompanies this software in either electronic or hard copy form. 8 | 9 | You may obtain a copy of the License at 10 | 11 | https://developer.oculus.com/licenses/oculussdk/ 12 | 13 | Unless required by applicable law or agreed to in writing, the Oculus SDK 14 | distributed under the License is distributed on an "AS IS" BASIS, 15 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 | See the License for the specific language governing permissions and 17 | limitations under the License. 18 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unreal Graphics Showcase for Meta Quest 2 | 3 | 4 | 5 | Tone mapping is an important artistic tool for developers. Graphics Showcase features a Vulkan subpass-based tone mapping solution that is much more performant than traditional techniques. 6 | 7 | Graphics Showcase is also available on [Horizon Store](https://www.meta.com/experiences/5543894545665788/) as a playable apk. 8 | 9 | ## Engine 10 | This project depends on the [Oculus fork of UE5](https://github.com/Oculus-VR/UnrealEngine/tree/oculus-5.3) as it requires engine changes not yet upstreamed to Epic. Follow [Epic's instructions](https://www.unrealengine.com/en-US/ue-on-github 11 | ) to get access to the engine repo. 12 | 13 | ## Clone the Project 14 | 15 | Before you can clone the project, you must install Git Large File Support (LFS). This project uses Git LFS to handle all large assets required locally. 16 | Refer to [Git LFS installation options](https://github.com/git-lfs/git-lfs/wiki/Installation) for instructions. 17 | 18 | ```sh 19 | git lfs install 20 | ``` 21 | **Please note that direct download of the project is not currently supported for this repository.** 22 | 23 | ## Setup 24 | - Clone the UE5 branch of Oculus fork linked above. 25 | - Clone this repo. 26 | - Open command prompt and navigate to your UE5 directory. 27 | - Run: "GenerateProjectFiles.bat \ -Game" 28 | - For example: "GenerateProjectFiles.bat D:\Unreal-GraphicsShowcase\GraphicsShowcase.uproject -Game" 29 | - Open GraphicsShowcase.sln in the project directory. 30 | - You should see GraphicsShowcase listed in the solution explorer as the startup project (in bold). If not, Right click and set it as your startup project. 31 | 32 | 33 | ## Controls 34 | - B - Cycle through effects (Day / Night cycle, Sepia LUT, Reddish LUT) 35 | - A - Toggle tonemap subpass (off / on) 36 | - Right Trigger - Toggle FFR (off / high) 37 | - Right Grip - Toggle MSAA (1/2/4) 38 | - Right Stick Click - Toggle headlock mode on/off for profiling 39 | 40 | 41 | # Updates 42 | ## 20 December 2023 Update 43 | 44 | We updated the project to UE5.3. 45 | 46 | # Misc 47 | 48 | **License**
49 | The Meta SDK License applies to this project and supporting material. 50 | 51 | **More Info**
52 | Original blog post when this project was released for UE4.
53 | [Vulkan Subpasses in UE4 for Performant Tone Mapping on Quest]( 54 | https://developer.oculus.com/blog/graphics-showcase-using-vulkan-subpasses-in-ue4-for-performant-tone-mapping-on-quest/) 55 | -------------------------------------------------------------------------------- /Source/GraphicsShowcase.Target.cs: -------------------------------------------------------------------------------- 1 | // Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 2 | 3 | using UnrealBuildTool; 4 | using System.Collections.Generic; 5 | 6 | public class GraphicsShowcaseTarget : TargetRules 7 | { 8 | public GraphicsShowcaseTarget(TargetInfo Target) : base(Target) 9 | { 10 | Type = TargetType.Game; 11 | DefaultBuildSettings = BuildSettingsVersion.V4; 12 | IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; 13 | 14 | ExtraModuleNames.AddRange( new string[] { "GraphicsShowcase" } ); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Source/GraphicsShowcase/GraphicsShowcase.Build.cs: -------------------------------------------------------------------------------- 1 | // Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 2 | 3 | using UnrealBuildTool; 4 | 5 | public class GraphicsShowcase : ModuleRules 6 | { 7 | public GraphicsShowcase(ReadOnlyTargetRules Target) : base(Target) 8 | { 9 | PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; 10 | 11 | PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); 12 | 13 | PrivateDependencyModuleNames.AddRange(new string[] { }); 14 | 15 | // Uncomment if you are using Slate UI 16 | // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); 17 | 18 | // Uncomment if you are using online features 19 | // PrivateDependencyModuleNames.Add("OnlineSubsystem"); 20 | 21 | // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Source/GraphicsShowcase/GraphicsShowcase.cpp: -------------------------------------------------------------------------------- 1 | // Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 2 | 3 | #include "GraphicsShowcase.h" 4 | #include "Modules/ModuleManager.h" 5 | 6 | IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, GraphicsShowcase, "GraphicsShowcase" ); 7 | -------------------------------------------------------------------------------- /Source/GraphicsShowcase/GraphicsShowcase.h: -------------------------------------------------------------------------------- 1 | // Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | 7 | -------------------------------------------------------------------------------- /Source/GraphicsShowcaseEditor.Target.cs: -------------------------------------------------------------------------------- 1 | // Copyright (c) Meta Platforms, Inc. and affiliates.All rights reserved. 2 | 3 | using UnrealBuildTool; 4 | using System.Collections.Generic; 5 | 6 | public class GraphicsShowcaseEditorTarget : TargetRules 7 | { 8 | public GraphicsShowcaseEditorTarget(TargetInfo Target) : base(Target) 9 | { 10 | Type = TargetType.Editor; 11 | DefaultBuildSettings = BuildSettingsVersion.V4; 12 | IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; 13 | 14 | ExtraModuleNames.AddRange( new string[] { "GraphicsShowcase" } ); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /graphicsShowcase.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:e7260a7fd2dd0c774f73c14c0d53e0724d015b4b00c39b554ca6dff37279245a 3 | size 323018 4 | --------------------------------------------------------------------------------