├── .github └── ISSUE_TEMPLATE │ └── bug_report.yml ├── .gitignore ├── Build └── Android │ └── assets │ └── vr_splash.png ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini ├── DefaultInput.ini └── HoloLens │ └── HoloLensEngine.ini ├── Content ├── Blueprints │ ├── BlueprintUtils.uasset │ ├── NewGameMode.uasset │ └── VRCharacter.uasset ├── ControllerHandSample.umap ├── Controllers │ ├── Animations │ │ ├── LeftControllerStick.uasset │ │ ├── RightControllerStick.uasset │ │ ├── l_controller_button01_anim.fbx │ │ ├── l_controller_button01_anim.uasset │ │ ├── l_controller_button02_anim.fbx │ │ ├── l_controller_button02_anim.uasset │ │ ├── l_controller_button03_anim.fbx │ │ ├── l_controller_button03_anim.uasset │ │ ├── l_controller_grip_button_anim.fbx │ │ ├── l_controller_grip_button_anim.uasset │ │ ├── l_controller_grip_pull.uasset │ │ ├── l_controller_joy_E_anim.fbx │ │ ├── l_controller_joy_E_anim.uasset │ │ ├── l_controller_joy_NE_anim.fbx │ │ ├── l_controller_joy_NE_anim.uasset │ │ ├── l_controller_joy_NW_anim.fbx │ │ ├── l_controller_joy_NW_anim.uasset │ │ ├── l_controller_joy_N_anim.fbx │ │ ├── l_controller_joy_N_anim.uasset │ │ ├── l_controller_joy_SE_anim.fbx │ │ ├── l_controller_joy_SE_anim.uasset │ │ ├── l_controller_joy_SW_anim.fbx │ │ ├── l_controller_joy_SW_anim.uasset │ │ ├── l_controller_joy_S_anim.fbx │ │ ├── l_controller_joy_S_anim.uasset │ │ ├── l_controller_joy_W_anim.fbx │ │ ├── l_controller_joy_W_anim.uasset │ │ ├── l_controller_neutral_anim.fbx │ │ ├── l_controller_neutral_anim.uasset │ │ ├── l_controller_neutral_button01_mask_anim.fbx │ │ ├── l_controller_neutral_button01_mask_anim.uasset │ │ ├── l_controller_neutral_button02_mask_anim.fbx │ │ ├── l_controller_neutral_button02_mask_anim.uasset │ │ ├── l_controller_neutral_button03_mask_anim.fbx │ │ ├── l_controller_neutral_button03_mask_anim.uasset │ │ ├── l_controller_neutral_grip_button_mask_anim.fbx │ │ ├── l_controller_neutral_grip_button_mask_anim.uasset │ │ ├── l_controller_neutral_trigger_pull_mask_anim.fbx │ │ ├── l_controller_neutral_trigger_pull_mask_anim.uasset │ │ ├── l_controller_press_B1.uasset │ │ ├── l_controller_press_B2.uasset │ │ ├── l_controller_trigger_pull.uasset │ │ ├── l_controller_trigger_pull_anim.fbx │ │ ├── l_controller_trigger_pull_anim.uasset │ │ ├── r_controller_button01_anim.fbx │ │ ├── r_controller_button01_anim.uasset │ │ ├── r_controller_button02_anim.fbx │ │ ├── r_controller_button02_anim.uasset │ │ ├── r_controller_button03_anim.fbx │ │ ├── r_controller_button03_anim.uasset │ │ ├── r_controller_grip_button_anim.fbx │ │ ├── r_controller_grip_button_anim.uasset │ │ ├── r_controller_grip_pull.uasset │ │ ├── r_controller_joy_E_anim.fbx │ │ ├── r_controller_joy_E_anim.uasset │ │ ├── r_controller_joy_NE_anim.fbx │ │ ├── r_controller_joy_NE_anim.uasset │ │ ├── r_controller_joy_NW_anim.fbx │ │ ├── r_controller_joy_NW_anim.uasset │ │ ├── r_controller_joy_N_anim.fbx │ │ ├── r_controller_joy_N_anim.uasset │ │ ├── r_controller_joy_SE_anim.fbx │ │ ├── r_controller_joy_SE_anim.uasset │ │ ├── r_controller_joy_SW_anim.fbx │ │ ├── r_controller_joy_SW_anim.uasset │ │ ├── r_controller_joy_S_anim.fbx │ │ ├── r_controller_joy_S_anim.uasset │ │ ├── r_controller_joy_W_anim.fbx │ │ ├── r_controller_joy_W_anim.uasset │ │ ├── r_controller_neutral_anim.fbx │ │ ├── r_controller_neutral_anim.uasset │ │ ├── r_controller_neutral_button01_mask_anim.fbx │ │ ├── r_controller_neutral_button01_mask_anim.uasset │ │ ├── r_controller_neutral_button02_mask_anim.fbx │ │ ├── r_controller_neutral_button02_mask_anim.uasset │ │ ├── r_controller_neutral_button03_mask_anim.fbx │ │ ├── r_controller_neutral_button03_mask_anim.uasset │ │ ├── r_controller_neutral_grip_button_mask_anim.fbx │ │ ├── r_controller_neutral_grip_button_mask_anim.uasset │ │ ├── r_controller_neutral_trigger_mask_anim.fbx │ │ ├── r_controller_neutral_trigger_mask_anim.uasset │ │ ├── r_controller_neutral_trigger_pull_mask_anim.fbx │ │ ├── r_controller_neutral_trigger_pull_mask_anim.uasset │ │ ├── r_controller_press_B1.uasset │ │ ├── r_controller_press_B2.uasset │ │ ├── r_controller_trigger_pull.uasset │ │ ├── r_controller_trigger_pull_anim.fbx │ │ └── r_controller_trigger_pull_anim.uasset │ ├── LeftController.uasset │ ├── LeftControllerAnimBP.uasset │ ├── Models │ │ ├── l_controller_mat.uasset │ │ ├── left_touch_controller_model_skel.fbx │ │ ├── left_touch_controller_model_skel.uasset │ │ ├── left_touch_controller_model_skel_Anim.uasset │ │ ├── left_touch_controller_model_skel_PhysicsAsset.uasset │ │ ├── left_touch_controller_model_skel_Skeleton.uasset │ │ ├── r_controller_mat.uasset │ │ ├── right_touch_controller_model_skel.fbx │ │ ├── right_touch_controller_model_skel.uasset │ │ ├── right_touch_controller_model_skel_Anim.uasset │ │ ├── right_touch_controller_model_skel_PhysicsAsset.uasset │ │ ├── right_touch_controller_model_skel_Skeleton.uasset │ │ ├── touchController_albedo.png │ │ ├── touchController_albedo.uasset │ │ ├── touchController_controlmap.tga │ │ ├── touchController_controlmap.uasset │ │ └── touchController_mat.uasset │ ├── RightController.uasset │ └── RightControllerAnimBP.uasset ├── HandTrackingCustomSample.umap ├── HandTrackingSample.umap ├── Hands │ ├── Animations │ │ ├── l_hand_cap_touch_anim.fbx │ │ ├── l_hand_cap_touch_anim.uasset │ │ ├── l_hand_cap_touch_index_mask_anim.fbx │ │ ├── l_hand_cap_touch_index_mask_anim.uasset │ │ ├── l_hand_cap_touch_thumb_mask_anim.fbx │ │ ├── l_hand_cap_touch_thumb_mask_anim.uasset │ │ ├── l_hand_default_anim.fbx │ │ ├── l_hand_default_anim.uasset │ │ ├── l_hand_fist_anim.fbx │ │ ├── l_hand_fist_anim.uasset │ │ ├── l_hand_hold_generic_anim.fbx │ │ ├── l_hand_hold_generic_anim.uasset │ │ ├── l_hand_hold_l_controller_anim.fbx │ │ ├── l_hand_hold_l_controller_anim.uasset │ │ ├── l_hand_hold_ping_pong_ball_anim.fbx │ │ ├── l_hand_hold_ping_pong_ball_anim.uasset │ │ ├── l_hand_pinch_anim.fbx │ │ ├── l_hand_pinch_anim.uasset │ │ ├── l_hand_point_anim.fbx │ │ ├── l_hand_point_anim.uasset │ │ ├── l_hand_relax_3qtr_fist_anim.fbx │ │ ├── l_hand_relax_3qtr_fist_anim.uasset │ │ ├── l_hand_relax_mid_fist_anim.fbx │ │ ├── l_hand_relax_mid_fist_anim.uasset │ │ ├── l_hand_thumbs_up_anim.fbx │ │ ├── l_hand_thumbs_up_anim.uasset │ │ ├── r_hand_cap_touch_anim.fbx │ │ ├── r_hand_cap_touch_anim.uasset │ │ ├── r_hand_cap_touch_index_mask_anim.fbx │ │ ├── r_hand_cap_touch_index_mask_anim.uasset │ │ ├── r_hand_cap_touch_thumb_mask_anim.fbx │ │ ├── r_hand_cap_touch_thumb_mask_anim.uasset │ │ ├── r_hand_default_anim.fbx │ │ ├── r_hand_default_anim.uasset │ │ ├── r_hand_fist_anim.fbx │ │ ├── r_hand_fist_anim.uasset │ │ ├── r_hand_hold_generic_anim.fbx │ │ ├── r_hand_hold_generic_anim.uasset │ │ └── r_hand_relax_fist.uasset │ ├── LeftHand.uasset │ ├── LeftHandAnimBP.uasset │ ├── Models │ │ ├── HandMat.uasset │ │ ├── OculusHand_L.uasset │ │ ├── OculusHand_L_Skeleton.uasset │ │ ├── OculusHand_R.uasset │ │ ├── OculusHand_R_Skeleton.uasset │ │ ├── l_hand_skeletal_lowres.uasset │ │ ├── l_hand_skeletal_lowres_Anim.uasset │ │ ├── l_hand_skeletal_lowres_PhysicsAsset.uasset │ │ ├── l_hand_skeletal_lowres_Skeleton.uasset │ │ ├── r_hand_skeletal_lowres.uasset │ │ ├── r_hand_skeletal_lowres_Anim.uasset │ │ ├── r_hand_skeletal_lowres_PhysicsAsset.uasset │ │ └── r_hand_skeletal_lowres_Skeleton.uasset │ ├── RightHand.uasset │ └── RightHandAnimBP.uasset ├── Input │ ├── Actions │ │ ├── Left_FaceButton1.uasset │ │ ├── Left_FaceButton2.uasset │ │ ├── Left_GripAxis.uasset │ │ ├── Left_Pointing_CapTouch.uasset │ │ ├── Left_ThumbUp_CapTouch.uasset │ │ ├── Left_Thumbstick_X.uasset │ │ ├── Left_Thumbstick_Y.uasset │ │ ├── Left_TriggerAxis.uasset │ │ ├── MenuSelect.uasset │ │ ├── Right_FaceButton1.uasset │ │ ├── Right_FaceButton2.uasset │ │ ├── Right_GripAxis.uasset │ │ ├── Right_Pointing_CapTouch.uasset │ │ ├── Right_ThumbUp_CapTouch.uasset │ │ ├── Right_Thumbstick_X.uasset │ │ ├── Right_Thumbstick_Y.uasset │ │ ├── Right_TriggerAxis.uasset │ │ └── Swap.uasset │ └── InputMappingContext.uasset ├── Materials │ └── UIMarker.uasset └── UI │ ├── ControllerHandTooltip.uasset │ ├── ControllerHandTooltipActor.uasset │ ├── CustomHandTrackingTooltip.uasset │ ├── CustomHandTrackingTooltipActor.uasset │ ├── HandTrackingTooltip.uasset │ ├── HandTrackingTooltipActor.uasset │ ├── MapSwitcher.uasset │ └── MapSwitcherActor.uasset ├── HandSample.uproject ├── LICENSE ├── Media └── banner.jpg └── README.md /.github/ISSUE_TEMPLATE/bug_report.yml: -------------------------------------------------------------------------------- 1 | name: 🐛 Bug Report 2 | description: Report a reproducible bug or regression. 3 | title: '[BUG] ' 4 | body: 5 | - type: markdown 6 | attributes: 7 | value: Thank you for taking the time to report an issue! 8 | - type: input 9 | id: version 10 | attributes: 11 | label: Unreal Engine version 12 | placeholder: 5.5.0 13 | validations: 14 | required: true 15 | - type: dropdown 16 | id: meta-fork-unreal 17 | attributes: 18 | label: Using the Meta fork of Unreal Engine? 19 | options: 20 | - Yes, using the Meta fork 21 | - No, using the standard Epic build 22 | validations: 23 | required: true 24 | - type: input 25 | id: plugin-version 26 | attributes: 27 | label: Meta XR Plugin version 28 | placeholder: "1.99.0" 29 | description: Found in the "Plugins" window in the Unreal Editor. 30 | validations: 31 | required: true 32 | - type: checkboxes 33 | id: where 34 | attributes: 35 | label: Where does the issue occur? 36 | options: 37 | - label: In Unreal Editor 38 | required: false 39 | - label: In Quest builds 40 | required: false 41 | - type: textarea 42 | id: description 43 | attributes: 44 | label: Description 45 | description: A clear and concise description of what the bug is. 46 | validations: 47 | required: true 48 | - type: textarea 49 | id: reproduction 50 | attributes: 51 | label: Steps to reproduce 52 | description: The list of steps that reproduce the issue. 53 | validations: 54 | required: true 55 | - type: textarea 56 | id: logs 57 | attributes: 58 | label: Logs 59 | description: | 60 | For in-editor bugs, paste the logs from the "Output Log" window in the Unreal Editor. 61 | For on-device Quest bugs, paste the output of `adb logcat -s "UE"` 62 | render: text 63 | validations: 64 | required: true 65 | - type: textarea 66 | id: extra 67 | attributes: 68 | label: Additional info 69 | description: Please provide screenshots, a video, or any other relevant information. 70 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio 2015 user specific files 2 | .vs/ 3 | .vsconfig 4 | 5 | # Compiled Object files 6 | *.slo 7 | *.lo 8 | *.o 9 | *.obj 10 | 11 | # Precompiled Headers 12 | *.gch 13 | *.pch 14 | 15 | # Fortran module files 16 | *.mod 17 | 18 | # Executables 19 | *.exe 20 | *.out 21 | *.app 22 | *.ipa 23 | 24 | # These project files can be generated by the engine 25 | *.xcodeproj 26 | *.xcworkspace 27 | *.sln 28 | *.suo 29 | *.opensdf 30 | *.sdf 31 | *.VC.db 32 | *.VC.opendb 33 | 34 | # Precompiled Assets 35 | SourceArt/**/*.png 36 | SourceArt/**/*.tga 37 | 38 | # Binary Files 39 | Binaries/* 40 | Plugins/*/Binaries/* 41 | 42 | # Builds 43 | Build/* 44 | 45 | # Whitelist PakBlacklist-.txt files 46 | !Build/*/ 47 | Build/*/** 48 | !Build/*/PakBlacklist*.txt 49 | 50 | # Don't ignore icon files in Build 51 | !Build/*/**/ 52 | !Build/**/*.ico 53 | !Build/**/*.png 54 | 55 | # Built data for maps 56 | *_BuiltData.uasset 57 | 58 | # Configuration files generated by the Editor 59 | Saved/* 60 | 61 | # Compiled source files for the engine to use 62 | Intermediate/* 63 | Plugins/*/Intermediate/* 64 | 65 | # Cache files for the editor to use 66 | DerivedDataCache/* 67 | 68 | StoreAssets/ 69 | -------------------------------------------------------------------------------- /Build/Android/assets/vr_splash.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oculus-samples/Unreal-HandSample/5cf79c6473f792002048bebd91621349acea43f8/Build/Android/assets/vr_splash.png -------------------------------------------------------------------------------- /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to make participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, sex characteristics, gender identity and expression, 9 | level of experience, education, socio-economic status, nationality, personal 10 | appearance, race, religion, or sexual identity and orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies within all project spaces, and it also applies when 49 | an individual is representing the project or its community in public spaces. 50 | Examples of representing a project or community include using an official 51 | project e-mail address, posting via an official social media account, or acting 52 | as an appointed representative at an online or offline event. Representation of 53 | a project may be further defined and clarified by project maintainers. 54 | 55 | This Code of Conduct also applies outside the project spaces when there is a 56 | reasonable belief that an individual's behavior may have a negative impact on 57 | the project or its community. 58 | 59 | ## Enforcement 60 | 61 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 62 | reported by contacting the project team at . All 63 | complaints will be reviewed and investigated and will result in a response that 64 | is deemed necessary and appropriate to the circumstances. The project team is 65 | obligated to maintain confidentiality with regard to the reporter of an incident. 66 | Further details of specific enforcement policies may be posted separately. 67 | 68 | Project maintainers who do not follow or enforce the Code of Conduct in good 69 | faith may face temporary or permanent repercussions as determined by other 70 | members of the project's leadership. 71 | 72 | ## Attribution 73 | 74 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 75 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html 76 | 77 | [homepage]: https://www.contributor-covenant.org 78 | 79 | For answers to common questions about this code of conduct, see 80 | https://www.contributor-covenant.org/faq 81 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contributing to HandSample 2 | We want to make contributing to this project as easy and transparent as 3 | possible. 4 | 5 | ## Our Development Process 6 | ... (in particular how this is synced with internal changes to the project) 7 | 8 | ## Pull Requests 9 | We actively welcome your pull requests. 10 | 11 | 1. Fork the repo and create your branch from `main`. 12 | 2. If you've added code that should be tested, add tests. 13 | 3. If you've changed APIs, update the documentation. 14 | 4. Ensure the test suite passes. 15 | 5. Make sure your code lints. 16 | 6. If you haven't already, complete the Contributor License Agreement ("CLA"). 17 | 18 | ## Contributor License Agreement ("CLA") 19 | In order to accept your pull request, we need you to submit a CLA. You only need 20 | to do this once to work on any of Meta's open source projects. 21 | 22 | Complete your CLA here: 23 | 24 | ## Issues 25 | We use GitHub issues to track public bugs. Please ensure your description is 26 | clear and has sufficient instructions to be able to reproduce the issue. 27 | 28 | Meta has a [bounty program](https://www.facebook.com/whitehat/) for the safe 29 | disclosure of security bugs. In those cases, please go through the process 30 | outlined on that page and do not file a public issue. 31 | 32 | ## License 33 | By contributing to HandSample, you agree that your contributions will be licensed 34 | under the LICENSE file in the root directory of this source tree. 35 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | [EditoronlyBP] 2 | bAllowClassAndBlueprintPinMatching=true 3 | bReplaceBlueprintWithClass=true 4 | bDontLoadBlueprintOutsideEditor=true 5 | bBlueprintIsNotBlueprintType=true 6 | 7 | [/Script/UnrealEd.AssetViewerSettings] 8 | 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9 | 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10 | 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ewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000)) 11 | +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionShadowsMax=0.090000,ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=0.180000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=1.000000,BloomThreshold=1.000000,BloomSizeScale=4.000000,Bloom1Size=1.000000,Bloom2Size=4.000000,Bloom3Size=16.000000,Bloom4Size=32.000000,Bloom5Size=64.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom2Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom3Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom4Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom5Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),Bloom6Tint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMaskIntensity=1.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999985,Yaw=-67.500015,Roll=0.000000)) 12 | 13 | 14 | -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | [URL] 2 | 3 | [Core.System] 4 | ZeroEngineVersionWarning=False 5 | 6 | [/Script/HardwareTargeting.HardwareTargetingSettings] 7 | TargetedHardwareClass=Desktop 8 | AppliedTargetedHardwareClass=Desktop 9 | DefaultGraphicsPerformance=Maximum 10 | AppliedDefaultGraphicsPerformance=Maximum 11 | 12 | [/Script/EngineSettings.GameMapsSettings] 13 | EditorStartupMap=/Game/HandTrackingSample.HandTrackingSample 14 | LocalMapOptions= 15 | TransitionMap=None 16 | bUseSplitscreen=True 17 | TwoPlayerSplitscreenLayout=Horizontal 18 | ThreePlayerSplitscreenLayout=FavorTop 19 | bOffsetPlayerGamepadIds=False 20 | GameInstanceClass=/Script/Engine.GameInstance 21 | GameDefaultMap=/Game/HandTrackingSample.HandTrackingSample 22 | ServerDefaultMap=/Engine/Maps/Entry.Entry 23 | GlobalDefaultGameMode=/Game/Blueprints/NewGameMode.NewGameMode_C 24 | GlobalDefaultServerGameMode=None 25 | 26 | [/Script/Engine.PhysicsSettings] 27 | DefaultGravityZ=-980.000000 28 | DefaultTerminalVelocity=4000.000000 29 | DefaultFluidFriction=0.300000 30 | SimulateScratchMemorySize=262144 31 | RagdollAggregateThreshold=4 32 | TriangleMeshTriangleMinAreaThreshold=5.000000 33 | bEnableAsyncScene=False 34 | bEnableShapeSharing=False 35 | bEnablePCM=False 36 | bWarnMissingLocks=True 37 | bEnable2DPhysics=False 38 | LockedAxis=Invalid 39 | DefaultDegreesOfFreedom=Full3D 40 | BounceThresholdVelocity=200.000000 41 | FrictionCombineMode=Average 42 | RestitutionCombineMode=Average 43 | MaxAngularVelocity=3600.000000 44 | MaxDepenetrationVelocity=0.000000 45 | ContactOffsetMultiplier=0.010000 46 | MinContactOffset=0.000100 47 | MaxContactOffset=1.000000 48 | bSimulateSkeletalMeshOnDedicatedServer=True 49 | DefaultShapeComplexity=CTF_UseSimpleAndComplex 50 | bDefaultHasComplexCollision=True 51 | bSuppressFaceRemapTable=False 52 | bSupportUVFromHitResults=False 53 | bDisableActiveActors=False 54 | bDisableCCD=False 55 | MaxPhysicsDeltaTime=0.033333 56 | bSubstepping=False 57 | bSubsteppingAsync=False 58 | MaxSubstepDeltaTime=0.016667 59 | MaxSubsteps=6 60 | SyncSceneSmoothingFactor=0.000000 61 | AsyncSceneSmoothingFactor=0.990000 62 | InitialAverageFrameRate=0.016667 63 | 64 | [/Script/Engine.RendererSettings] 65 | r.Mobile.UseHWsRGBEncoding=True 66 | vr.MobileMultiView=True 67 | r.MobileMSAA=4 68 | r.MobileHDR=False 69 | r.Mobile.AntiAliasing=3 70 | r.MSAACount=4 71 | r.Mobile.EnableStaticAndCSMShadowReceivers=False 72 | r.Mobile.AllowDistanceFieldShadows=False 73 | 74 | [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] 75 | PackageName=com.YourCompany.[PROJECT] 76 | StoreVersion=1 77 | StoreVersionOffsetArm64=0 78 | StoreVersionOffsetX8664=0 79 | ApplicationDisplayName= 80 | VersionDisplayName=1.0 81 | MinSDKVersion=32 82 | TargetSDKVersion=32 83 | InstallLocation=InternalOnly 84 | bEnableLint=False 85 | bPackageDataInsideApk=True 86 | bCreateAllPlatformsInstall=False 87 | bDisableVerifyOBBOnStartUp=False 88 | bForceSmallOBBFiles=False 89 | bAllowLargeOBBFiles=False 90 | bAllowPatchOBBFile=False 91 | bAllowOverflowOBBFiles=False 92 | bUseExternalFilesDir=False 93 | bPublicLogFiles=True 94 | Orientation=Landscape 95 | MaxAspectRatio=2.100000 96 | bUseDisplayCutout=False 97 | bAllowResizing=False 98 | bSupportSizeChanges=False 99 | bRestoreNotificationsOnReboot=False 100 | bFullScreen=True 101 | bEnableNewKeyboard=True 102 | DepthBufferPreference=Default 103 | bValidateTextureFormats=True 104 | bForceCompressNativeLibs=False 105 | bEnableAdvancedBinaryCompression=True 106 | bEnableBundle=False 107 | bEnableUniversalAPK=True 108 | bBundleABISplit=True 109 | bBundleLanguageSplit=True 110 | bBundleDensitySplit=True 111 | ExtraApplicationSettings= 112 | ExtraActivitySettings= 113 | bAndroidVoiceEnabled=False 114 | bEnableMulticastSupport=False 115 | bPackageForMetaQuest=True 116 | bRemoveOSIG=False 117 | KeyStore= 118 | KeyAlias= 119 | KeyStorePassword= 120 | KeyPassword= 121 | bBuildForArm64=True 122 | bBuildForX8664=False 123 | bBuildForES31=False 124 | bSupportsVulkan=True 125 | bSupportsVulkanSM5=False 126 | DebugVulkanLayerDirectory=(Path="") 127 | bAndroidOpenGLSupportsBackbufferSampling=False 128 | bDetectVulkanByDefault=True 129 | bBuildWithHiddenSymbolVisibility=False 130 | bDisableStackProtector=False 131 | bDisableLibCppSharedDependencyValidation=False 132 | bSaveSymbols=False 133 | bStripShaderReflection=True 134 | bStripReflectOfAndroidShader=False 135 | bEnableGooglePlaySupport=False 136 | bUseGetAccounts=False 137 | GamesAppID= 138 | bEnableSnapshots=False 139 | bSupportAdMob=True 140 | AdMobAppID= 141 | TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED 142 | TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED 143 | MaxAdContentRating=MAX_AD_CONTENT_RATING_G 144 | AdMobAdUnitID= 145 | GooglePlayLicenseKey= 146 | GCMClientSenderID= 147 | bShowLaunchImage=True 148 | bAllowIMU=True 149 | bAllowControllers=True 150 | bBlockAndroidKeysOnControllers=False 151 | bControllersBlockDeviceFeedback=False 152 | AndroidAudio=Default 153 | AudioSampleRate=44100 154 | AudioCallbackBufferFrameSize=1024 155 | AudioNumBuffersToEnqueue=4 156 | AudioMaxChannels=0 157 | AudioNumSourceWorkers=0 158 | SpatializationPlugin= 159 | SourceDataOverridePlugin= 160 | ReverbPlugin= 161 | OcclusionPlugin= 162 | CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) 163 | CacheSizeKB=0 164 | MaxChunkSizeOverrideKB=0 165 | bResampleForDevice=False 166 | SoundCueCookQualityIndex=-1 167 | MaxSampleRate=0.000000 168 | HighSampleRate=0.000000 169 | MedSampleRate=0.000000 170 | LowSampleRate=0.000000 171 | MinSampleRate=0.000000 172 | CompressionQualityModifier=0.000000 173 | AutoStreamingThreshold=0.000000 174 | AndroidGraphicsDebugger=None 175 | MaliGraphicsDebuggerPath=(Path="") 176 | bEnableMaliPerfCounters=False 177 | bMultiTargetFormat_ETC2=True 178 | bMultiTargetFormat_DXT=True 179 | bMultiTargetFormat_ASTC=True 180 | TextureFormatPriority_ETC2=0.200000 181 | TextureFormatPriority_DXT=0.600000 182 | TextureFormatPriority_ASTC=0.900000 183 | SDKAPILevelOverride= 184 | NDKAPILevelOverride= 185 | BuildToolsOverride= 186 | bStreamLandscapeMeshLODs=False 187 | bEnableDomStorage=False 188 | 189 | [/Script/OculusXRHMD.OculusXRHMDRuntimeSettings] 190 | HandTrackingSupport=ControllersAndHands 191 | XrApi=OVRPluginOpenXR 192 | HandTrackingFrequency=HIGH 193 | 194 | [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] 195 | bEnablePlugin=True 196 | bAllowNetworkConnection=True 197 | SecurityToken=BE3411B34DF709FEC094C58BAE005405 198 | bIncludeInShipping=False 199 | bAllowExternalStartInShipping=False 200 | bCompileAFSProject=False 201 | bUseCompression=False 202 | bLogFiles=False 203 | bReportStats=False 204 | ConnectionType=USBOnly 205 | bUseManualIPAddress=False 206 | ManualIPAddress= 207 | 208 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=CE85EDEF40804521016F21B0430E5860 3 | bStartInVR=True 4 | 5 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/Engine.InputSettings] 4 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 7 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 8 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 10 | -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 11 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 31 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 32 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 33 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 34 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 35 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 36 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 37 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 38 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 39 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 40 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 41 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 42 | +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 43 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 44 | +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 45 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 46 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 47 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 48 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 49 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 50 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 51 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 52 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 53 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 54 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 55 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 56 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 57 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 58 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 59 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 60 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 61 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 62 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 63 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 64 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 65 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 66 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 67 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 68 | bAltEnterTogglesFullscreen=True 69 | bF11TogglesFullscreen=True 70 | bUseMouseForTouch=False 71 | bEnableMouseSmoothing=True 72 | bEnableFOVScaling=True 73 | bCaptureMouseOnLaunch=True 74 | bEnableLegacyInputScales=True 75 | bEnableMotionControls=True 76 | bFilterInputByPlatformUser=False 77 | bEnableInputDeviceSubsystem=True 78 | bShouldFlushPressedKeysOnViewportFocusLost=True 79 | bEnableDynamicComponentInputBinding=True 80 | bAlwaysShowTouchInterface=False 81 | bShowConsoleOnFourFingerTap=True 82 | bEnableGestureRecognizer=False 83 | bUseAutocorrect=False 84 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 85 | DefaultViewportMouseLockMode=LockOnCapture 86 | FOVScale=0.011110 87 | DoubleClickTime=0.200000 88 | +ActionMappings=(ActionName="Swap",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Menu_Click) 89 | +ActionMappings=(ActionName="Left_FaceButton1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_X_Click) 90 | +ActionMappings=(ActionName="Left_FaceButton2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Y_Click) 91 | +ActionMappings=(ActionName="Right_FaceButton1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_A_Click) 92 | +ActionMappings=(ActionName="Right_FaceButton2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_B_Click) 93 | +AxisMappings=(AxisName="Left_Thumbstick_X",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) 94 | +AxisMappings=(AxisName="Left_Thumbstick_Y",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y) 95 | +AxisMappings=(AxisName="Left_TriggerAxis",Scale=1.000000,Key=OculusTouch_Left_Trigger_Axis) 96 | +AxisMappings=(AxisName="Left_GripAxis",Scale=1.000000,Key=OculusTouch_Left_Grip_Axis) 97 | +AxisMappings=(AxisName="Right_Thumbstick_X",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X) 98 | +AxisMappings=(AxisName="Right_Thumbstick_Y",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_Y) 99 | +AxisMappings=(AxisName="Right_TriggerAxis",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis) 100 | +AxisMappings=(AxisName="Right_GripAxis",Scale=1.000000,Key=OculusTouch_Right_Grip_Axis) 101 | +AxisMappings=(AxisName="Left_ThumbUp_CapTouch",Scale=1.000000,Key=OculusTouch_Left_ThumbUp) 102 | +AxisMappings=(AxisName="Left_Pointing_CapTouch",Scale=1.000000,Key=OculusTouch_Left_IndexPointing) 103 | +AxisMappings=(AxisName="Right_ThumbUp_CapTouch",Scale=1.000000,Key=OculusTouch_Right_ThumbUp) 104 | +AxisMappings=(AxisName="Right_Pointing_CapTouch",Scale=1.000000,Key=OculusTouch_Right_IndexPointing) 105 | DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput 106 | DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent 107 | DefaultTouchInterface=None 108 | -ConsoleKeys=Tilde 109 | +ConsoleKeys=Tilde 110 | 111 | -------------------------------------------------------------------------------- /Config/HoloLens/HoloLensEngine.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/HoloLensPlatformEditor.HoloLensTargetSettings] 4 | bBuildForEmulation=False 5 | bBuildForDevice=True 6 | bUseNameForLogo=True 7 | bBuildForRetailWindowsStore=False 8 | bAutoIncrementVersion=False 9 | bShouldCreateAppInstaller=False 10 | AppInstallerInstallationURL= 11 | HoursBetweenUpdateChecks=0 12 | bEnablePIXProfiling=False 13 | TileBackgroundColor=(B=64,G=0,R=0,A=255) 14 | SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255) 15 | +PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=()) 16 | TargetDeviceFamily=Windows.Holographic 17 | MinimumPlatformVersion= 18 | MaximumPlatformVersionTested=10.0.20348.0 19 | MaxTrianglesPerCubicMeter=500.000000 20 | SpatialMeshingVolumeSize=20.000000 21 | CompilerVersion=Default 22 | Windows10SDKVersion=10.0.18362.0 23 | +CapabilityList=internetClientServer 24 | +CapabilityList=privateNetworkClientServer 25 | +Uap2CapabilityList=spatialPerception 26 | bSetDefaultCapabilities=False 27 | SpatializationPlugin= 28 | ReverbPlugin= 29 | OcclusionPlugin= 30 | SoundCueCookQualityIndex=-1 31 | 32 | -------------------------------------------------------------------------------- /Content/Blueprints/BlueprintUtils.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oculus-samples/Unreal-HandSample/5cf79c6473f792002048bebd91621349acea43f8/Content/Blueprints/BlueprintUtils.uasset -------------------------------------------------------------------------------- /Content/Blueprints/NewGameMode.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oculus-samples/Unreal-HandSample/5cf79c6473f792002048bebd91621349acea43f8/Content/Blueprints/NewGameMode.uasset -------------------------------------------------------------------------------- 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"OculusXR", 9 | "Enabled": true, 10 | "SupportedTargetPlatforms": [ 11 | "Win64", 12 | "Android" 13 | ] 14 | }, 15 | { 16 | "Name": "OpenXRHandTracking", 17 | "Enabled": true, 18 | "SupportedTargetPlatforms": [ 19 | "Win64", 20 | "Linux", 21 | "Android" 22 | ] 23 | } 24 | ] 25 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Copyright (c) Meta Platforms, Inc. and affiliates. 2 | All rights reserved. 3 | 4 | Licensed under the Oculus SDK License Agreement (the "License"); 5 | you may not use the Oculus SDK except in compliance with the License, 6 | which is provided at the time of installation or download, or which 7 | otherwise accompanies this software in either electronic or hard copy form. 8 | 9 | You may obtain a copy of the License at 10 | 11 | https://developer.oculus.com/licenses/oculussdk/ 12 | 13 | Unless required by applicable law or agreed to in writing, the Oculus SDK 14 | distributed under the License is distributed on an "AS IS" BASIS, 15 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 | See the License for the specific language governing permissions and 17 | limitations under the License. 18 | -------------------------------------------------------------------------------- /Media/banner.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oculus-samples/Unreal-HandSample/5cf79c6473f792002048bebd91621349acea43f8/Media/banner.jpg -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![HandSample Banner](./Media/banner.jpg "HandSample") 2 | 3 | # Hand Sample 4 | 5 | This sample illustrates the Oculus hand tracking feature in Unreal Engine. 6 | 7 | ## How to Use 8 | 9 | ### Load the project 10 | 11 | First, ensure you have Git LFS installed by running this command: 12 | ```sh 13 | git lfs install 14 | ``` 15 | 16 | Then, clone this repo using the "Code" button above, or this command: 17 | ```sh 18 | git clone https://github.com/oculus-samples/Unreal-HandSample 19 | ``` 20 | 21 | ### Launch the project in the Unreal Editor using one of the following options. 22 | 23 | #### Epic Games Launcher with MetaXR plugin 24 | 25 | The easiest way to get started is to use the prebuilt Unreal Engine from the Epic Games Launcher, with MetaXR plugin. 26 | 27 | 1. Install the [Epic Games Launcher](https://www.epicgames.com/store/en-US/download) 28 | 2. In the launcher, install UE5 (recommended). 29 | 3. Download and install the MetaXR plugin from the [Unreal Engine 5 Integration download page](https://developer.oculus.com/downloads/package/unreal-engine-5-integration). 30 | 4. Launch the Unreal Editor 31 | 5. From "Recent Projects", click "Browse" and select `HandSample.uproject` 32 | 33 | #### Meta fork of Epic’s Unreal Engine 34 | 35 | The Meta fork of Epic’s Unreal Engine will give you the most up to date integration of Oculus features. However, you must build the editor from its source. 36 | 37 | Follow the instructions on [Accessing Unreal Engine source code on GitHub](https://www.unrealengine.com/en-US/ue-on-github) to obtain: 38 | - an Epic account 39 | - a GitHub account 40 | - authorization to access the Unreal Engine source repository 41 | Disregard instructions on downloading Epic’s Unreal Engine source code as you will be building the Meta fork of Epic’s Unreal Engine source. 42 | 43 | Make sure you have Visual Studio installed properly: 44 | - Launch the Visual Studio Installer and click Modify for the Visual Studio version you want to use. 45 | - Under the Workloads tab, click Game development with C++ if it isn’t checked and then click Modify. 46 | 47 | 1. Download the source code from the [Meta fork of Epic’s Unreal Engine on GitHub](https://github.com/Oculus-VR/UnrealEngine). 48 | 2. Follow Epic’s instructions on [Building Unreal Engine from Source](https://dev.epicgames.com/documentation/en-us/unreal-engine/building-unreal-engine-from-source/) to complete the process. 49 | 3. Launch the Unreal Editor 50 | 4. From "Recent Projects", click "Browse" and select `HandSample.uproject` 51 | 52 | Depending on your machine, the build may take awhile to complete. 53 | 54 | # Licenses 55 | The Meta License applies to the SDK and supporting material. The MIT License applies to only certain, clearly marked documents. If an individual file does not indicate which license it is subject to, then the Meta License applies. 56 | --------------------------------------------------------------------------------