├── .eslintrc.yml ├── .gitignore ├── .gitmodules ├── LICENSE ├── README.md ├── apps ├── dynamic-camera.js ├── index.js ├── my-gui.js └── scenes │ ├── avatar.js │ ├── boxy.js │ ├── cornell-box.js │ ├── disco.js │ ├── example.js │ ├── julia-set.js │ ├── stair-spiral.js │ └── window.js ├── folder_tree_to_js_requires.py ├── glsl ├── camera │ ├── fisheye.glsl │ ├── orthographic.glsl │ ├── pinhole.glsl │ └── thin_lens.glsl ├── mains │ ├── monte_carlo.glsl │ └── single_pass.glsl ├── rand │ ├── fixed_vecs.glsl │ ├── none.glsl │ └── textures.glsl ├── rec_filter │ ├── gaussian.glsl │ ├── none.glsl │ └── tent.glsl ├── renderer │ ├── bidirectional_tracer_1_light_vertex.glsl │ ├── direct_light_diffuse_shader.glsl │ ├── flat_color_shader.glsl │ ├── pathtracer.glsl │ └── random_flat_color_shader.glsl ├── shading │ ├── ggx.glsl │ ├── scattering.glsl │ └── simple.glsl ├── space_distortion │ ├── black_hole.glsl │ └── none.glsl ├── surfaces │ ├── box.glsl │ ├── box_interior.glsl │ ├── distance_field.glsl.mustache │ ├── dome.glsl │ ├── half_space.glsl │ ├── julia_set_distance_field.glsl.mustache │ ├── plane.glsl │ ├── samplers │ │ ├── box.glsl │ │ └── sphere.glsl │ └── sphere.glsl ├── templates │ ├── fixed_camera.glsl.mustache │ ├── geometry.glsl.mustache │ ├── if_else_materials.glsl.mustache │ ├── image_and_procedural_textures.glsl.mustache │ ├── motion_blur_camera.glsl.mustache │ ├── select_light.glsl.mustache │ ├── texture_geometry.glsl.mustache │ ├── texture_materials.glsl.mustache │ └── uniform_camera.glsl.mustache └── util │ ├── camera_helpers.glsl │ ├── math.glsl │ └── random_helpers.glsl ├── index.html ├── package.json └── src ├── auto_tracer_name.js ├── material_helpers.js ├── preprocess_file.js ├── preprocess_helpers.js ├── rand_helpers.js ├── scene_builder.js └── surfaces ├── box.js ├── box_interior.js ├── distance_field.js ├── dome.js ├── half_space.js ├── julia_set.js ├── plane.js └── sphere.js /.eslintrc.yml: 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