├── Packages └── manifest.json ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── escape route GIF.gif ├── Scenes │ ├── Main │ │ ├── LightingData.asset │ │ ├── ReflectionProbe-0.exr │ │ ├── LightingData.asset.meta │ │ └── ReflectionProbe-0.exr.meta │ ├── Main.unity.meta │ └── Main.meta ├── Prefabs.meta ├── Scripts.meta ├── Animations.meta ├── Materials.meta ├── External assets.meta ├── Scenes.meta ├── Materials │ ├── Borders.mat.meta │ ├── Dirt.mat.meta │ ├── Water.mat.meta │ ├── lineMaterial.mat.meta │ ├── Tree leafs.mat.meta │ ├── Borders.mat │ ├── Dirt.mat │ ├── Tree leafs.mat │ ├── lineMaterial.mat │ └── Water.mat ├── Animations │ ├── Chopper.anim.meta │ ├── ChopperFan.anim.meta │ ├── Coin.controller.meta │ ├── ArrowAnimation.anim.meta │ ├── Coin Animation.anim.meta │ ├── Image.controller.meta │ ├── default.controller.meta │ ├── Camera Animation.anim.meta │ ├── Lose Panel Animation.anim.meta │ ├── Lose panel.controller.meta │ ├── Main Camera.controller.meta │ ├── Hellicopter holder.controller.meta │ ├── Coin.controller │ ├── Image.controller │ ├── default.controller │ ├── Lose panel.controller │ ├── Main Camera.controller │ ├── Hellicopter holder.controller │ ├── Lose Panel Animation.anim │ ├── ArrowAnimation.anim │ ├── ChopperFan.anim │ ├── Camera Animation.anim │ ├── Chopper.anim │ └── Coin Animation.anim ├── Color correction.asset.meta ├── Prefabs │ ├── Coin holder.prefab.meta │ ├── Plane Empty.prefab.meta │ ├── Plane type (1).prefab.meta │ ├── Plane type (2).prefab.meta │ ├── Plane type (3).prefab.meta │ ├── Tree type 1.prefab.meta │ ├── Tree type 2.prefab.meta │ ├── chopper bottom.prefab.meta │ ├── FX_Explosion_Rubble.prefab.meta │ ├── Plane Empty with coins.prefab.meta │ ├── Coin holder.prefab │ ├── Tree type 1.prefab │ ├── Tree type 2.prefab │ ├── Plane Empty.prefab │ └── Plane Empty with coins.prefab ├── Scripts │ ├── GameManager.cs.meta │ ├── CameraBehaviour.cs.meta │ ├── PlaneBeheaviour.cs.meta │ ├── HelicopterBehaviour.cs.meta │ ├── CameraBehaviour.cs │ ├── GameManager.cs │ ├── PlaneBeheaviour.cs │ └── HelicopterBehaviour.cs └── Color correction.asset ├── README.md └── LICENSE /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.3f1 2 | -------------------------------------------------------------------------------- /Assets/escape route GIF.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/EscapeRoute_Unity3D/HEAD/Assets/escape route GIF.gif -------------------------------------------------------------------------------- /Assets/Scenes/Main/LightingData.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/EscapeRoute_Unity3D/HEAD/Assets/Scenes/Main/LightingData.asset -------------------------------------------------------------------------------- /Assets/Scenes/Main/ReflectionProbe-0.exr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/EscapeRoute_Unity3D/HEAD/Assets/Scenes/Main/ReflectionProbe-0.exr 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 599805ed7b268d8408e7af838cce0541 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c20516ed20c71c64e9d8d923daefb04d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c24fbfc1455b06241810e292ce194122 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlaneBeheaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3772b6aa96cdeee419041b326a6cb935 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/HelicopterBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b95079c00cf52f4789f9b36ba05fb4c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraBehaviour : MonoBehaviour { 6 | 7 | public Transform target; 8 | public Vector3 offSet; 9 | public float speed = 3f; 10 | public bool gameStarted = false; 11 | 12 | // Update is called once per frame 13 | void LateUpdate () { 14 | if(gameStarted) transform.position = Vector3.Lerp(transform.position, target.position + offSet, speed * Time.deltaTime); 15 | } 16 | 17 | public void calculateOffset(){ 18 | offSet = transform.position - target.position; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - rock 8 | - coin 9 | layers: 10 | - Default 11 | - TransparentFX 12 | - Ignore Raycast 13 | - 14 | - Water 15 | - UI 16 | - 17 | - 18 | - PostProcessing 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | - 42 | m_SortingLayers: 43 | - name: Default 44 | uniqueID: 0 45 | locked: 0 46 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # EscapeRoute_Unity3D 2 | 3 | ![GitHub license](https://img.shields.io/github/license/oussamabonnor1/SimpleCalculator-WPF.svg) 4 | ![Jetlight studio](https://img.shields.io/badge/Made%20by-Jetlight%20studio-blue.svg?color=082544) 5 | 6 | Escape route is a 3D game where you control a helicoptter, avoid obstacles and collect coins! 7 | 8 | ## Screenshot: 9 | 10 | 11 | ## Game logic: 12 | Fly the hellicopter using arrow keys and avoid bolders, beat your best score and last longer! 13 | 14 | ## Tools used: 15 | * Visual studio (IDE) 16 | * C# (logic) 17 | * Unity (game engine) 18 | * Paint.Net (Image editting) 19 | 20 | ## Contribution: 21 | Feel free to `fork` this project and add whatever you like. If you have any suggestions or any comments please feel free to contact me or to open an issue, use free license art assets please. 22 | 23 | ## Team: 24 | [Jetlighters](https://github.com/JetLightStudio) having fun. 25 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using UnityEngine.SceneManagement; 6 | 7 | public class GameManager : MonoBehaviour { 8 | 9 | public GameObject[] planePrefab; 10 | public int planesCount = 50; 11 | Vector3 spawnPosition; 12 | 13 | // Use this for initialization 14 | void Start () { 15 | spawnPosition = new Vector3(0f,planePrefab[0].transform.position.y,planePrefab[0].transform.position.z); 16 | makePlanes(); 17 | } 18 | 19 | // Update is called once per frame 20 | void Update () { 21 | 22 | } 23 | 24 | void makePlanes(){ 25 | for(int i = 0; i< planesCount; i++){ 26 | int index = Random.Range(0,planePrefab.Length); 27 | Instantiate(planePrefab[index], spawnPosition, planePrefab[index].transform.rotation); 28 | spawnPosition = new Vector3(spawnPosition.x + 10,spawnPosition.y,spawnPosition.z); 29 | } 30 | } 31 | 32 | public void restart(){ 33 | SceneManager.LoadScene("Main"); 34 | } 35 | public void quit(){ 36 | Application.Quit(); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Oussama Bonnor 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Assets/Scripts/PlaneBeheaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlaneBeheaviour : MonoBehaviour { 6 | 7 | public Transform[] treePositions; 8 | public GameObject[] treePrefabs; 9 | public Transform[] coinPositions; 10 | public GameObject coinPrefab; 11 | public bool emptyPlane; 12 | public bool willSpawnCoins; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | spawnTrees(); 17 | if(willSpawnCoins) spawnCoins(); 18 | } 19 | 20 | void spawnTrees(){ 21 | for(int i =0; i < treePositions.Length; i++){ 22 | if(Random.Range(0,2) == 0) { 23 | int k =Random.Range(0,treePrefabs.Length); 24 | GameObject tempTree = Instantiate(treePrefabs[k], treePositions[i].position,treePrefabs[k].transform.rotation); 25 | tempTree.transform.SetParent(transform); 26 | } 27 | } 28 | } 29 | 30 | void spawnCoins(){ 31 | for(int i =0; i < coinPositions.Length; i++){ 32 | if(emptyPlane){ 33 | spawnCoin(i); 34 | } 35 | else{ 36 | if(Random.Range(0,2) == 0) { 37 | spawnCoin(i); 38 | } 39 | } 40 | } 41 | } 42 | 43 | void spawnCoin(int i){ 44 | GameObject tempCoin = Instantiate(coinPrefab, 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7 | public class HelicopterBehaviour : MonoBehaviour { 8 | 9 | public Transform transformToRotate; 10 | public Animator chopperAnimator, fanAnimator, leftArrow, rightArrow; 11 | public GameObject explosionPrefab; 12 | public GameObject fire; 13 | public Text scoreText; 14 | public Text loseText; 15 | public GameObject losePanel; 16 | public float speed =4f; 17 | public float movingSpeed = 4f; 18 | int score; 19 | public bool gameOver; 20 | public bool gameStarted; 21 | float screenWidth; 22 | float zAxisTranslate, xAxisRotation, yAxisRotation; 23 | Quaternion rotationTarget; 24 | 25 | // Use this for initialization 26 | void Start () { 27 | screenWidth = Screen.width/2; 28 | 29 | } 30 | 31 | // Update is called once per frame 32 | void Update () { 33 | if(!gameStarted){ 34 | if(Input.GetMouseButtonDown(0)) { 35 | gameStarted = true; 36 | Camera.main.gameObject.GetComponent().enabled = false; 37 | Camera.main.gameObject.GetComponent().calculateOffset(); 38 | Camera.main.gameObject.GetComponent().gameStarted = true; 39 | leftArrow.enabled = rightArrow.enabled = true; 40 | } 41 | } 42 | if(!gameOver && gameStarted){ 43 | movingSpeed += Time.deltaTime / 10; 44 | speed += Time.deltaTime /15; 45 | zAxisTranslate = 0; 46 | xAxisRotation = yAxisRotation = 0f; 47 | if(Input.GetMouseButton(0)){ 48 | if(Input.mousePosition.x <= screenWidth){ 49 | zAxisTranslate = Time.deltaTime; 50 | xAxisRotation = 15f; 51 | yAxisRotation = -5f; 52 | }else { 53 | zAxisTranslate = -Time.deltaTime; 54 | xAxisRotation = -15f; 55 | yAxisRotation = 5f; 56 | } 57 | } 58 | //Handling the rotation 59 | rotationTarget = Quaternion.Euler(xAxisRotation, yAxisRotation, -20f); 60 | transformToRotate.rotation = Quaternion.Slerp(transformToRotate.rotation, rotationTarget, 10* Time.deltaTime); 61 | 62 | //Handling the moves 63 | transform.Translate(new Vector3(movingSpeed * Time.deltaTime,0f,speed * zAxisTranslate)); 64 | transform.position = new 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