├── Packages └── manifest.json ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── PresetManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Sprites │ ├── ship.png │ ├── recharge pad.png │ ├── stars background.png │ ├── super recharge pad.png │ ├── ship.png.meta │ ├── recharge pad.png.meta │ ├── stars background.png.meta │ └── super recharge pad.png.meta ├── rocket ride GIF.gif ├── Prefabs.meta ├── Scenes │ ├── Main.unity.meta │ └── Main.unity ├── Scripts.meta ├── Sprites.meta ├── Scenes.meta ├── Prefabs │ ├── ship.prefab.meta │ ├── recharge pad.prefab.meta │ ├── super recharge pad.prefab.meta │ ├── recharge pad.prefab │ ├── super recharge pad.prefab │ └── ship.prefab └── Scripts │ ├── GameManager.cs.meta │ ├── CameraBehaviour.cs.meta │ ├── PadBehaviour.cs.meta │ ├── PlayerBehaviour.cs.meta │ ├── PadBehaviour.cs │ ├── PlayerBehaviour.cs │ ├── CameraBehaviour.cs │ └── GameManager.cs ├── LICENSE └── README.md /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.3f1 2 | -------------------------------------------------------------------------------- /Assets/Sprites/ship.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/Rocket_Ride_Unity2D/HEAD/Assets/Sprites/ship.png -------------------------------------------------------------------------------- /Assets/rocket ride GIF.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/Rocket_Ride_Unity2D/HEAD/Assets/rocket ride GIF.gif -------------------------------------------------------------------------------- /Assets/Sprites/recharge pad.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/Rocket_Ride_Unity2D/HEAD/Assets/Sprites/recharge pad.png -------------------------------------------------------------------------------- /Assets/Sprites/stars background.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/Rocket_Ride_Unity2D/HEAD/Assets/Sprites/stars background.png -------------------------------------------------------------------------------- /Assets/Sprites/super recharge pad.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/oussamabonnor1/Rocket_Ride_Unity2D/HEAD/Assets/Sprites/super recharge pad.png -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de5c66a109e2da94a8c6df7c1fbaef19 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23f04a3496e062046ad28689c72b804a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5108d745faa7321408fb563d7e0897b4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/ship.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65bf040a5421adb4f91417bc10ffb5f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/recharge pad.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d02d945c9abecb4abf4aa133b04e222 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/super recharge pad.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 574196957f3e3b94ca07590b68b2e34b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c135f12f9c0353e40b70068ba6fd8c56 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22677c523cdcd3d469eef92f992d5600 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PadBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ff4a8ddff3fcba4b83b592dee288072 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0989758770387e41947b0ed22b47200 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 2cda990e2423bbf4892e6590ba056729 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 20 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, 13 | type: 2} 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Scripts/PadBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PadBehaviour : MonoBehaviour { 6 | 7 | public float jumpForce = 10f; 8 | 9 | void OnCollisionEnter2D(Collision2D other){ 10 | if(other.relativeVelocity.y <= 0){ 11 | Rigidbody2D rb = other.collider.GetComponent(); 12 | if( rb != null) { 13 | rb.velocity = new Vector2(0,jumpForce); 14 | } 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(Rigidbody2D))] 6 | public class PlayerBehaviour : MonoBehaviour { 7 | 8 | Rigidbody2D rb; 9 | float movement = 0f; 10 | public float movementSpeed = 10f; 11 | 12 | // Use this for initialization 13 | void Start () { 14 | rb = GetComponent(); 15 | } 16 | 17 | // Update is called once per frame 18 | void Update () { 19 | movement = Input.GetAxis("Horizontal") * movementSpeed; 20 | } 21 | 22 | void FixedUpdate(){ 23 | rb.velocity = new Vector2(movement, rb.velocity.y); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_SpritePackerMode: 4 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Oussama Bonnor 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using UnityEngine.UI; 6 | 7 | public class CameraBehaviour : MonoBehaviour { 8 | 9 | public Text scoreText; 10 | public Text loseText; 11 | public float score = 0f; 12 | public GameObject losePanel; 13 | public Transform target; 14 | public float cameraSpeed = 5f; 15 | bool lostGame = false; 16 | 17 | 18 | // Update is called once per frame 19 | void LateUpdate () { 20 | if(!lostGame){ 21 | if(target.transform.position.y > transform.position.y){ 22 | transform.position = Vector3.Lerp(transform.position, 23 | new Vector3(transform.position.x,target.transform.position.y,transform.position.z), cameraSpeed * Time.deltaTime); 24 | score += Time.deltaTime * 15f; 25 | scoreText.text = "Score: "+ (int) score; 26 | } 27 | } 28 | 29 | } 30 | 31 | void OnCollisionEnter2D(Collision2D other){ 32 | if(other.gameObject.tag.Equals("Player")){ 33 | lostGame = true; 34 | if(score > PlayerPrefs.GetInt("bestScore")) PlayerPrefs.SetInt("bestScore",(int) score); 35 | loseGame(); 36 | } 37 | } 38 | 39 | void loseGame(){ 40 | losePanel.SetActive(true); 41 | loseText.text = "Game over!\n Score: "+(int) score+ "\nBest score: "+PlayerPrefs.GetInt("bestScore"); 42 | Destroy(target.gameObject); 43 | } 44 | 45 | public void quit(){ 46 | Application.Quit(); 47 | } 48 | public void startAgain(){ 49 | SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -15} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_AutoSyncTransforms: 1 46 | m_AlwaysShowColliders: 0 47 | m_ShowColliderSleep: 1 48 | m_ShowColliderContacts: 0 49 | m_ShowColliderAABB: 0 50 | m_ContactArrowScale: 0.2 51 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 52 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 53 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 54 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 55 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 56 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Rocket_Ride_Unity3D 2 | 3 | ![GitHub license](https://img.shields.io/github/license/oussamabonnor1/SimpleCalculator-WPF.svg) 4 | ![Jetlight studio](https://img.shields.io/badge/Made%20by-Jetlight%20studio-blue.svg?color=082544) 5 | 6 | A doodle jump like game, made from scratch using unity3D. Feel free to use it however you want, a little mention would help a lot! 7 | 8 | 9 | ## Screenshots and GIFs: 10 | 11 | 12 | ## Project logic: 13 | The use of vertices specified from the cursor's coordinates clicks to dynamically generate and configure a mesh, rigidbody2D, color, and 2D collider. 14 | 15 | ## Project Overview 16 | Requires Unity3D (tested with 2018.x, but should also work with 2017.x & 5.x) 17 | 18 | ``` 19 | . 20 | ├── Prefabs 21 | | └── rechagePad.prefab - The predefined game object of the recharge pad. 22 | | └── superRechagePad.prefab - The predefined game object of the recharge pad that gives extra boost. 23 | | └── ship.prefab - The predefined game object of the playable ship. 24 | ├── Scenes 25 | | └── Main.unity - The project's main scene. 26 | ├── Sprites - Simply contains graphical game assets. 27 | └── Scripts - Contains logic code of the game 28 | ├── GameManager.cs - The main code of creation and interaction. 29 | ├── PadBehaviour.cs - Handles the pad's boost and collisions. 30 | ├── PlayerBehaviour.cs - Handles the horizental moves of ship. 31 | └── CameraBehaviour.cs - Movement of the camera and score count is covered here. 32 | ``` 33 | 34 | ## Running the Project 35 | To run the project, open _Scenes/Main.unity and click on the play button. 36 | 37 | ## Game logic 38 | Use the left and right arrows to move the rocket, land on the platforms and indrease your score! 39 | 40 | ## Tools used: 41 | * Visual studio (IDE) 42 | * C# (logic) 43 | * Unity (game engine) 44 | * Paint.Net (Image editting) 45 | 46 | ## Contribution: 47 | Feel free to `fork` this project and add whatever you like. If you have any suggestions or any comments please feel free to contact me or to open an issue, use free license art assets please. 48 | 49 | ## Stargazers over time 50 | 51 | [![Stargazers over time](https://starchart.cc/oussamabonnor1/Rocket_Ride_Unity2D.svg)](https://starchart.cc/oussamabonnor1/Rocket_Ride_Unity2D/starcharts) 52 | 53 | ## Team: 54 | [Jetlighters](https://github.com/JetLightStudio) having fun. 55 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GameManager : MonoBehaviour { 6 | 7 | public GameObject padPrefab; 8 | public GameObject superPadPrefab; 9 | public int numPadsToMake = 10; 10 | int indexToCheck = 5; 11 | int indexToTanslate = 0; 12 | private float levelWidth; 13 | public float minVerticalDistance, maxVerticalDistance; 14 | List pads = new List(); 15 | Vector2 spawnPosition; 16 | bool superCharge = false; 17 | 18 | // Use this for initialization 19 | void Start () { 20 | spawnPosition = transform.position; 21 | levelWidth = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width,Screen.height)).x - padPrefab.GetComponent().bounds.extents.x / 2f; 22 | makePads(); 23 | } 24 | 25 | void Update(){ 26 | if(indexToCheck < pads.Count){ 27 | if(transform.position.y >= pads[indexToCheck].transform.position.y){ 28 | translatePad(indexToTanslate); 29 | } 30 | } 31 | } 32 | 33 | 34 | void makePads(){ 35 | for(int i=0; i< numPadsToMake; i++){ 36 | makePad(); 37 | } 38 | } 39 | 40 | void makePad(){ 41 | spawnPosition = new Vector2(0f,spawnPosition.y); 42 | spawnPosition += new Vector2(Random.Range(-levelWidth,levelWidth), Random.Range(minVerticalDistance,maxVerticalDistance)); 43 | GameObject padTemp = null; 44 | if(!superCharge){ 45 | if(Random.Range(0,3) == 0){ 46 | superCharge = true; 47 | padTemp = Instantiate(superPadPrefab, spawnPosition , Quaternion.identity); 48 | }else padTemp = Instantiate(padPrefab, spawnPosition , Quaternion.identity); 49 | }else{ 50 | padTemp = Instantiate(padPrefab, spawnPosition , Quaternion.identity); 51 | } 52 | print(padTemp); 53 | pads.Add(padTemp); 54 | } 55 | 56 | void translatePad(int padIndex){ 57 | pads[padIndex].transform.position = new Vector2(0f,pads[padIndex].transform.position.y); 58 | spawnPosition = new Vector2(0f,spawnPosition.y); 59 | spawnPosition += new Vector2(Random.Range(-levelWidth,levelWidth), Random.Range(minVerticalDistance,maxVerticalDistance)); 60 | pads[padIndex].transform.position = spawnPosition; 61 | StartCoroutine(growPad(pads[padIndex])); 62 | if(indexToTanslate < pads.Count - 1) indexToTanslate++; 63 | else indexToTanslate = 0; 64 | indexToCheck = (indexToTanslate+5) % (pads.Count-1); 65 | } 66 | 67 | IEnumerator growPad(GameObject obj){ 68 | for(int i=0; i <=10; i++){ 69 | float k = (float) i /10; 70 | 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