├── LICENSE.md ├── README.md ├── client ├── carmenu.lua └── main.lua ├── config.lua ├── fxmanifest.lua ├── locales ├── en.json ├── et.json ├── fr.json ├── hu.json └── pl.json ├── server.lua └── vendor └── freecam ├── INFO.txt ├── LICENSE.txt ├── camera.lua ├── config.lua ├── main.lua └── utils.lua /LICENSE.md: -------------------------------------------------------------------------------- 1 | 2 | GNU GENERAL PUBLIC LICENSE 3 | Version 3, 29 June 2007 4 | 5 | Copyright (C) 2007 Free Software Foundation, Inc. 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The GNU General Public License is a free, copyleft license for 12 | software and other kinds of works. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 614 | 615 | If the disclaimer of warranty and limitation of liability provided 616 | above cannot be given local legal effect according to their terms, 617 | reviewing courts shall apply local law that most closely approximates 618 | an absolute waiver of all civil liability in connection with the 619 | Program, unless a warranty or assumption of liability accompanies a 620 | copy of the Program in return for a fee. 621 | 622 | END OF TERMS AND CONDITIONS 623 | 624 | How to Apply These Terms to Your New Programs 625 | 626 | If you develop a new program, and you want it to be of the greatest 627 | possible use to the public, the best way to achieve this is to make it 628 | free software which everyone can redistribute and change under these terms. 629 | 630 | To do so, attach the following notices to the program. It is safest 631 | to attach them to the start of each source file to most effectively 632 | state the exclusion of warranty; and each file should have at least 633 | the "copyright" line and a pointer to where the full notice is found. 634 | 635 | 636 | Copyright (C) 637 | 638 | This program is free software: you can redistribute it and/or modify 639 | it under the terms of the GNU General Public License as published by 640 | the Free Software Foundation, either version 3 of the License, or 641 | (at your option) any later version. 642 | 643 | This program is distributed in the hope that it will be useful, 644 | but WITHOUT ANY WARRANTY; without even the implied warranty of 645 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 646 | GNU General Public License for more details. 647 | 648 | You should have received a copy of the GNU General Public License 649 | along with this program. If not, see . 650 | 651 | Also add information on how to contact you by electronic and paper mail. 652 | 653 | If the program does terminal interaction, make it output a short 654 | notice like this when it starts in an interactive mode: 655 | 656 | {project} Copyright (C) {year} {fullname} 657 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 658 | This is free software, and you are welcome to redistribute it 659 | under certain conditions; type `show c' for details. 660 | 661 | The hypothetical commands `show w' and `show c' should show the appropriate 662 | parts of the General Public License. Of course, your program's commands 663 | might be different; for a GUI interface, you would use an "about box". 664 | 665 | You should also get your employer (if you work as a programmer) or school, 666 | if any, to sign a "copyright disclaimer" for the program, if necessary. 667 | For more information on this, and how to apply and follow the GNU GPL, see 668 | . 669 | 670 | The GNU General Public License does not permit incorporating your program 671 | into proprietary programs. If your program is a subroutine library, you 672 | may consider it more useful to permit linking proprietary applications with 673 | the library. If this is what you want to do, use the GNU Lesser General 674 | Public License instead of this License. But first, please read 675 | . 676 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ox_commands 2 | -------------------------------------------------------------------------------- /client/carmenu.lua: -------------------------------------------------------------------------------- 1 | local lastVehicle 2 | local modLivery 3 | local menu = { 4 | id = 'ox_commands:carMenu', 5 | title = 'Vehicle Mods', 6 | options = {} 7 | } 8 | 9 | function menu.onSideScroll(selected, scrollIndex) 10 | local option = menu.options[selected] 11 | 12 | if scrollIndex ~= option.defaultIndex then 13 | print('onSideScroll', selected, scrollIndex, option.modIndex) 14 | option.defaultIndex = scrollIndex 15 | lib.setMenuOptions(menu.id, option, selected) 16 | 17 | if option.modIndex == 48 and not modLivery then 18 | return SetVehicleLivery(lastVehicle, scrollIndex - 2) 19 | end 20 | 21 | SetVehicleMod(lastVehicle, option.modIndex, scrollIndex - 2, false) 22 | end 23 | end 24 | 25 | -- https://docs.fivem.net/natives/?_0x6AF0636DDEDCB6DD 26 | local vehicleModType = { 27 | VMT_SPOILER = 0, 28 | VMT_BUMPER_F = 1, 29 | VMT_BUMPER_R = 2, 30 | VMT_SKIRT = 3, 31 | VMT_EXHAUST = 4, 32 | VMT_CHASSIS = 5, 33 | VMT_GRILL = 6, 34 | VMT_BONNET = 7, 35 | VMT_WING_L = 8, 36 | VMT_WING_R = 9, 37 | VMT_ROOF = 10, 38 | VMT_ENGINE = 11, 39 | VMT_BRAKES = 12, 40 | VMT_GEARBOX = 13, 41 | VMT_HORN = 14, 42 | VMT_SUSPENSION = 15, 43 | VMT_ARMOUR = 16, 44 | VMT_NITROUS = 17, 45 | VMT_TURBO = 18, 46 | VMT_SUBWOOFER = 19, 47 | VMT_TYRE_SMOKE = 20, 48 | VMT_HYDRAULICS = 21, 49 | VMT_XENON_LIGHTS = 22, 50 | VMT_WHEELS = 23, 51 | VMT_WHEELS_REAR_OR_HYDRAULICS = 24, 52 | VMT_PLTHOLDER = 25, 53 | VMT_PLTVANITY = 26, 54 | VMT_INTERIOR1 = 27, 55 | VMT_INTERIOR2 = 28, 56 | VMT_INTERIOR3 = 29, 57 | VMT_INTERIOR4 = 30, 58 | VMT_INTERIOR5 = 31, 59 | VMT_SEATS = 32, 60 | VMT_STEERING = 33, 61 | VMT_KNOB = 34, 62 | VMT_PLAQUE = 35, 63 | VMT_ICE = 36, 64 | VMT_TRUNK = 37, 65 | VMT_HYDRO = 38, 66 | VMT_ENGINEBAY1 = 39, 67 | VMT_ENGINEBAY2 = 40, 68 | VMT_ENGINEBAY3 = 41, 69 | VMT_CHASSIS2 = 42, 70 | VMT_CHASSIS3 = 43, 71 | VMT_CHASSIS4 = 44, 72 | VMT_CHASSIS5 = 45, 73 | VMT_DOOR_L = 46, 74 | VMT_DOOR_R = 47, 75 | VMT_LIVERY_MOD = 48, 76 | VMT_LIGHTBAR = 49, 77 | } 78 | 79 | do 80 | local arr = {} 81 | 82 | for k, v in pairs(vehicleModType) do 83 | arr[v] = k 84 | end 85 | 86 | vehicleModType = arr 87 | end 88 | 89 | local GetLiveryName = GetLiveryName 90 | local GetModTextLabel = GetModTextLabel 91 | local GetLabelText = GetLabelText 92 | 93 | local function createModEntry(index, vehicle, modCount) 94 | local entries = table.create(modCount, 0) 95 | 96 | for j = -1, modCount - 1 do 97 | local label = (index == 48 and not modLivery) and GetLiveryName(vehicle, j) or GetModTextLabel(vehicle, index, j) 98 | local j2 = j + 2 99 | entries[j2] = label and GetLabelText(label) or (j == -1 and 'Stock') or j2 100 | end 101 | 102 | local modType = vehicleModType[index] 103 | 104 | return { label = modType, description = ('Change the current %s'):format(modType), values = entries, modIndex = index, defaultIndex = GetVehicleMod(vehicle, index) + 1 } 105 | end 106 | 107 | local SetVehicleModKit = SetVehicleModKit 108 | local GetNumVehicleMods = GetNumVehicleMods 109 | local GetVehicleLiveryCount = GetVehicleLiveryCount 110 | 111 | local function setupVehicleMods(vehicle) 112 | if vehicle == lastVehicle then return menu end 113 | SetVehicleModKit(vehicle, 0) 114 | 115 | modLivery = true 116 | local options = {} 117 | local count = 0 118 | 119 | for i = 0, 49 do 120 | local modCount = GetNumVehicleMods(vehicle, i) 121 | 122 | if i == 48 and modCount == 0 then 123 | modCount = GetVehicleLiveryCount(vehicle) 124 | 125 | if modCount ~= 0 then 126 | modLivery = false 127 | end 128 | end 129 | 130 | if modCount > 0 then 131 | count += 1 132 | options[count] = createModEntry(i, vehicle, modCount) 133 | end 134 | end 135 | 136 | menu.options = options 137 | lib.registerMenu(menu) 138 | lastVehicle = vehicle 139 | 140 | return true 141 | end 142 | 143 | RegisterCommand('carmenu', function() 144 | if not cache.vehicle then return end 145 | 146 | if setupVehicleMods(cache.vehicle) then 147 | lib.showMenu('ox_commands:carMenu') 148 | end 149 | end) 150 | -------------------------------------------------------------------------------- /client/main.lua: -------------------------------------------------------------------------------- 1 | lib.locale() 2 | 3 | local _registerCommand = RegisterCommand 4 | 5 | ---@param commandName string 6 | ---@param callback fun(source, args, raw) 7 | ---@param restricted boolean? 8 | function RegisterCommand(commandName, callback, restricted) 9 | _registerCommand(commandName, function(_, args, raw) 10 | CreateThread(function() 11 | if not restricted or lib.callback.await('ox_lib:checkPlayerAce', 100, ('command.%s'):format(commandName)) then 12 | lib.notify({ type = 'success', description = locale('success') }) 13 | return callback(args, raw) 14 | end 15 | 16 | lib.notify({ type = 'error', description = locale('no_permission') }) 17 | end) 18 | end) 19 | end 20 | 21 | local function freezePlayer(state, vehicle) 22 | local playerId, ped = cache.playerId, cache.ped 23 | vehicle = vehicle and cache.vehicle 24 | 25 | SetPlayerInvincible(playerId, state) 26 | FreezeEntityPosition(ped, state) 27 | SetEntityCollision(ped, not state, true) 28 | 29 | if vehicle then 30 | if not state then 31 | SetVehicleOnGroundProperly(vehicle) 32 | end 33 | 34 | FreezeEntityPosition(vehicle, state) 35 | SetEntityCollision(vehicle, not state, true) 36 | end 37 | end 38 | 39 | RegisterNetEvent('ox_commands:freeze', freezePlayer) 40 | 41 | local function teleport(vehicle, x, y, z) 42 | if vehicle then 43 | return SetPedCoordsKeepVehicle(cache.ped, x, y, z) 44 | end 45 | 46 | SetEntityCoords(cache.ped, x, y, z, false, false, false, false) 47 | end 48 | 49 | local lastCoords 50 | 51 | RegisterCommand('goback', function() 52 | if lastCoords then 53 | local currentCoords = GetEntityCoords(cache.ped) 54 | teleport(cache.vehicle, lastCoords.x, lastCoords.y, lastCoords.z) 55 | lastCoords = currentCoords 56 | end 57 | end, true) 58 | 59 | RegisterCommand('tpm', function() 60 | local marker = GetFirstBlipInfoId(8) 61 | 62 | if marker ~= 0 then 63 | local coords = GetBlipInfoIdCoord(marker) 64 | 65 | DoScreenFadeOut(100) 66 | Wait(100) 67 | 68 | local vehicle = cache.seat == -1 and cache.vehicle 69 | lastCoords = GetEntityCoords(cache.ped) 70 | 71 | freezePlayer(true, vehicle) 72 | 73 | local z = GetHeightmapBottomZForPosition(coords.x, coords.y) 74 | local inc = Config.TeleportIncrement + 0.0 75 | 76 | while z < 800.0 do 77 | local found, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, z, true) 78 | local int = GetInteriorAtCoords(coords.x, coords.y, z) 79 | 80 | if found or int ~= 0 then 81 | if int ~= 0 then 82 | local _, _, z = GetInteriorPosition(int) 83 | groundZ = z 84 | end 85 | 86 | teleport(vehicle, coords.x, coords.y, groundZ) 87 | break 88 | end 89 | 90 | teleport(vehicle, coords.x, coords.y, z) 91 | Wait(0) 92 | 93 | z += inc 94 | end 95 | 96 | SetGameplayCamRelativeHeading(0) 97 | Wait(500) 98 | freezePlayer(false, vehicle) 99 | DoScreenFadeIn(750) 100 | end 101 | end, true) 102 | 103 | local function stringToCoords(input) 104 | local arr, num = {}, 0 105 | 106 | for n in string.gmatch(input:gsub('vec.-%d?%(', ''), '(-?[%d.%d]+)') do 107 | num += 1 108 | arr[num] = tonumber(n) 109 | end 110 | 111 | return table.unpack(arr) 112 | end 113 | 114 | RegisterCommand('setcoords', function(_, raw) 115 | local x, y, z, w = stringToCoords(raw) 116 | 117 | if x then 118 | DoScreenFadeOut(100) 119 | Wait(100) 120 | 121 | local vehicle = cache.seat == -1 and cache.vehicle 122 | lastCoords = GetEntityCoords(cache.ped) 123 | 124 | teleport(vehicle, x, y, z) 125 | 126 | if w then 127 | SetEntityHeading(cache.ped, w) 128 | end 129 | 130 | SetGameplayCamRelativeHeading(0) 131 | DoScreenFadeIn(750) 132 | end 133 | end, true) 134 | 135 | RegisterCommand('coords', function(args) 136 | local coords = GetEntityCoords(cache.ped) 137 | local str = args[1] and 'vec4(%.3f, %.3f, %.3f, %.3f)' or 'vec3(%.3f, %.3f, %.3f)' 138 | str = str:format(coords.x, coords.y, coords.z, args[1] and GetEntityHeading(cache.ped) or nil) 139 | 140 | print(str) 141 | lib.setClipboard(str) 142 | end, false) 143 | 144 | SetTimeout(1000, function() 145 | TriggerEvent('chat:addSuggestion', '/coords', 'Saves current coordinates to the clipboard.', { 146 | { name = 'heading', help = 'Save your current heading.' }, 147 | }) 148 | end) 149 | 150 | local noClip = false 151 | 152 | -- https://github.com/Deltanic/fivem-freecam/ 153 | -- https://github.com/tabarra/txAdmin/tree/master/scripts/menu/vendor/freecam 154 | RegisterCommand('noclip', function() 155 | noClip = not noClip 156 | SetFreecamActive(noClip) 157 | end, true) 158 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | Config = {} 2 | 3 | -- Distance to increment Z when calling GetGroundZFor_3dCoord when teleporting to marker 4 | Config.TeleportIncrement = 10.0 -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | --[[ FX Information ]]-- 2 | fx_version 'cerulean' 3 | use_experimental_fxv2_oal 'yes' 4 | lua54 'yes' 5 | game 'gta5' 6 | 7 | --[[ Resource Information ]]-- 8 | name 'ox_commands' 9 | version '0.0.0' 10 | license 'GPL-3.0-or-later' 11 | author 'overextended' 12 | repository 'https://github.com/overextended/ox_commands' 13 | 14 | --[[ Manifest ]]-- 15 | shared_script '@ox_lib/init.lua' 16 | server_script 'server.lua' 17 | 18 | client_scripts { 19 | 'config.lua', 20 | 'vendor/freecam/utils.lua', 21 | 'vendor/freecam/config.lua', 22 | 'vendor/freecam/main.lua', 23 | 'vendor/freecam/camera.lua', 24 | 'client/main.lua', 25 | 'client/carmenu.lua', 26 | } 27 | 28 | files { 29 | 'locales/*.json' 30 | } -------------------------------------------------------------------------------- /locales/en.json: -------------------------------------------------------------------------------- 1 | { 2 | "no_permission": "Unauthorised to use command", 3 | "invalid_target": "Target does not exist", 4 | "success": "Command successful" 5 | } 6 | -------------------------------------------------------------------------------- /locales/et.json: -------------------------------------------------------------------------------- 1 | { 2 | "no_permission": "Volitamata käsu kasutada", 3 | "invalid_target": "Sihtmärk ei eksisteeri", 4 | "success": "Käsklus õnnestus" 5 | } 6 | -------------------------------------------------------------------------------- /locales/fr.json: -------------------------------------------------------------------------------- 1 | { 2 | "no_permission": "Commande non autoriser", 3 | "invalid_target": "La cible n'existe pas", 4 | "success": "Commande effectuée" 5 | } 6 | -------------------------------------------------------------------------------- /locales/hu.json: -------------------------------------------------------------------------------- 1 | { 2 | "no_permission": "Nincs jogod a parancsot használni", 3 | "invalid_target": "A célpont nem létezik", 4 | "success": "A parancs sikeresen végrehajtva" 5 | } 6 | -------------------------------------------------------------------------------- /locales/pl.json: -------------------------------------------------------------------------------- 1 | { 2 | "no_permission": "Nie posiadasz dostępu do tej komendy", 3 | "invalid_target": "Wskazany cel nie istnieje", 4 | "success": "Zakończone pomyślnie" 5 | } 6 | -------------------------------------------------------------------------------- /server.lua: -------------------------------------------------------------------------------- 1 | lib.addCommand('freeze', { 2 | help = 'Freeze the player', 3 | params = { 4 | { 5 | name = 'target', 6 | type = 'playerId', 7 | help = 'Target player\'s server id', 8 | }, 9 | }, 10 | restricted = 'group.admin' 11 | }, function(source, args, raw) 12 | local entity = GetPlayerPed(args.target) 13 | 14 | if entity ~= 0 then 15 | TriggerClientEvent('ox_commands:freeze', args.target, true, true) 16 | return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' }) 17 | end 18 | 19 | lib.notify(source, { type = 'error', description = 'invalid_target' }) 20 | end) 21 | 22 | lib.addCommand('thaw', { 23 | help = 'Unfreeze the player', 24 | params = { 25 | { 26 | name = 'target', 27 | type = 'playerId', 28 | help = 'Target player\'s server id', 29 | }, 30 | }, 31 | restricted = 'group.admin' 32 | }, function(source, args, raw) 33 | local entity = GetPlayerPed(args.target) 34 | 35 | if entity ~= 0 then 36 | TriggerClientEvent('ox_commands:freeze', args.target, false, true) 37 | return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' }) 38 | end 39 | 40 | lib.notify(source, { type = 'error', description = 'invalid_target' }) 41 | end) 42 | -------------------------------------------------------------------------------- /vendor/freecam/INFO.txt: -------------------------------------------------------------------------------- 1 | The original source code for freecam by Deltanic is available at this repository: 2 | https://github.com/Deltanic/fivem-freecam/ 3 | 4 | This code contains modifications and performance improvements, and is re-released under the MIT license. 5 | https://github.com/tabarra/txAdmin/tree/8f8cfe909810533e459ad55ca8be2eb44ef3cd21/scripts/menu/vendor/freecam 6 | -------------------------------------------------------------------------------- /vendor/freecam/LICENSE.txt: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Deltanic 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /vendor/freecam/camera.lua: -------------------------------------------------------------------------------- 1 | local floor = math.floor 2 | local vector3 = vector3 3 | local SetCamRot = SetCamRot 4 | local IsCamActive = IsCamActive 5 | local SetCamCoord = SetCamCoord 6 | -- local PinInteriorInMemory = PinInteriorInMemory 7 | local SetFocusPosAndVel = SetFocusPosAndVel 8 | local LockMinimapAngle = LockMinimapAngle 9 | -- local GetInteriorAtCoords = GetInteriorAtCoords 10 | local LockMinimapPosition = LockMinimapPosition 11 | 12 | local _internal_camera = nil 13 | local _internal_isFrozen = false 14 | 15 | local _internal_pos = nil 16 | local _internal_rot = nil 17 | local _internal_vecX = nil 18 | local _internal_vecY = nil 19 | local _internal_vecZ = nil 20 | 21 | -------------------------------------------------------------------------------- 22 | 23 | local function GetInitialCameraPosition() 24 | if _G.CAMERA_SETTINGS.KEEP_POSITION and _internal_pos then 25 | return _internal_pos 26 | end 27 | 28 | return GetGameplayCamCoord() 29 | end 30 | 31 | local function GetInitialCameraRotation() 32 | if _G.CAMERA_SETTINGS.KEEP_ROTATION and _internal_rot then 33 | return _internal_rot 34 | end 35 | 36 | local rot = GetGameplayCamRot(0) 37 | return vector3(rot.x, 0.0, rot.z) 38 | end 39 | 40 | -------------------------------------------------------------------------------- 41 | 42 | function IsFreecamFrozen() 43 | return _internal_isFrozen 44 | end 45 | 46 | -------------------------------------------------------------------------------- 47 | 48 | function GetFreecamPosition() 49 | return _internal_pos 50 | end 51 | 52 | function SetFreecamPosition(pos) 53 | -- local int = GetInteriorAtCoords(pos.x, pos.y, pos.z) 54 | 55 | -- if int ~= 0 then 56 | -- PinInteriorInMemory(int) 57 | -- end 58 | 59 | SetFocusPosAndVel(pos.x, pos.y, pos.z, 0.0, 0.0, 0.0) 60 | LockMinimapPosition(pos.x, pos.y) 61 | SetCamCoord(_internal_camera, pos.x, pos.y, pos.z) 62 | 63 | _internal_pos = pos 64 | end 65 | 66 | -------------------------------------------------------------------------------- 67 | 68 | function GetFreecamRotation() 69 | return _internal_rot 70 | end 71 | 72 | function SetFreecamRotation(rot) 73 | rot = vector3(Clamp(rot.x, -90.0, 90.0), rot.y % 360, rot.z % 360) 74 | 75 | if _internal_rot ~= rot then 76 | local vecX, vecY, vecZ = EulerToMatrix(rot.x, rot.y, rot.z) 77 | 78 | LockMinimapAngle(floor(rot.z)) 79 | SetCamRot(_internal_camera, rot.x, rot.y, rot.z, 2) 80 | 81 | _internal_rot = rot 82 | _internal_vecX = vecX 83 | _internal_vecY = vecY 84 | _internal_vecZ = vecZ 85 | end 86 | end 87 | 88 | -------------------------------------------------------------------------------- 89 | 90 | local function SetFreecamFov(fov) 91 | fov = Clamp(fov, 0.0, 90.0) 92 | SetCamFov(_internal_camera, fov) 93 | end 94 | 95 | -------------------------------------------------------------------------------- 96 | 97 | function GetFreecamMatrix() 98 | return _internal_vecX, 99 | _internal_vecY, 100 | _internal_vecZ, 101 | _internal_pos 102 | end 103 | 104 | -------------------------------------------------------------------------------- 105 | 106 | function IsFreecamActive() 107 | return IsCamActive(_internal_camera) 108 | end 109 | 110 | function SetFreecamActive(active) 111 | if active == IsFreecamActive() then 112 | return 113 | end 114 | 115 | local ped = cache.ped 116 | 117 | SetEntityVisible(ped, not active, false) 118 | SetEntityCollision(ped, not active, not active) 119 | SetEntityInvincible(ped, active) 120 | 121 | local enableEasing = _G.CAMERA_SETTINGS.ENABLE_EASING 122 | local easingDuration = _G.CAMERA_SETTINGS.EASING_DURATION 123 | 124 | if active then 125 | if cache.vehicle then 126 | TaskLeaveVehicle(ped, cache.vehicle, 16) 127 | end 128 | 129 | _internal_camera = CreateCam('DEFAULT_SCRIPTED_CAMERA', true) 130 | 131 | SetFreecamFov(_G.CAMERA_SETTINGS.FOV) 132 | SetFreecamPosition(GetInitialCameraPosition()) 133 | SetFreecamRotation(GetInitialCameraRotation()) 134 | TriggerEvent('freecam:onEnter') 135 | StartFreecamThread() 136 | else 137 | DestroyCam(_internal_camera, false) 138 | ClearFocus() 139 | UnlockMinimapPosition() 140 | UnlockMinimapAngle() 141 | TriggerEvent('freecam:onExit') 142 | SetGameplayCamRelativeHeading(0) 143 | end 144 | 145 | RenderScriptCams(active, enableEasing, easingDuration, true, true) 146 | end 147 | -------------------------------------------------------------------------------- /vendor/freecam/config.lua: -------------------------------------------------------------------------------- 1 | local INPUT_LOOK_LR = 1 2 | local INPUT_LOOK_UD = 2 3 | local INPUT_CHARACTER_WHEEL = 19 4 | local INPUT_SPRINT = 21 5 | local INPUT_MOVE_UD = 31 6 | local INPUT_MOVE_LR = 30 7 | local INPUT_VEH_ACCELERATE = 71 8 | local INPUT_VEH_BRAKE = 72 9 | local INPUT_PARACHUTE_BRAKE_LEFT = 152 10 | local INPUT_PARACHUTE_BRAKE_RIGHT = 153 11 | 12 | -------------------------------------------------------------------------------- 13 | 14 | local BASE_CONTROL_MAPPING = { 15 | -- Rotation 16 | LOOK_X = INPUT_LOOK_LR, 17 | LOOK_Y = INPUT_LOOK_UD, 18 | 19 | -- Position 20 | MOVE_X = INPUT_MOVE_LR, 21 | MOVE_Y = INPUT_MOVE_UD, 22 | MOVE_Z = { INPUT_PARACHUTE_BRAKE_LEFT, INPUT_PARACHUTE_BRAKE_RIGHT }, 23 | 24 | -- Multiplier 25 | MOVE_FAST = INPUT_SPRINT, 26 | MOVE_SLOW = INPUT_CHARACTER_WHEEL 27 | } 28 | 29 | -------------------------------------------------------------------------------- 30 | 31 | local BASE_CONTROL_SETTINGS = { 32 | -- Rotation 33 | LOOK_SENSITIVITY_X = 5, 34 | LOOK_SENSITIVITY_Y = 5, 35 | 36 | -- Position 37 | BASE_MOVE_MULTIPLIER = 0.85, 38 | FAST_MOVE_MULTIPLIER = 6, 39 | SLOW_MOVE_MULTIPLIER = 6, 40 | } 41 | 42 | -------------------------------------------------------------------------------- 43 | 44 | local BASE_CAMERA_SETTINGS = { 45 | --Camera 46 | FOV = 50.0, 47 | 48 | -- On enable/disable 49 | ENABLE_EASING = true, 50 | EASING_DURATION = 250, 51 | 52 | -- Keep position/rotation 53 | KEEP_POSITION = false, 54 | KEEP_ROTATION = false 55 | } 56 | 57 | -------------------------------------------------------------------------------- 58 | 59 | _G.KEYBOARD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING) 60 | _G.GAMEPAD_CONTROL_MAPPING = table.copy(BASE_CONTROL_MAPPING) 61 | 62 | -- Swap up/down movement (LB for down, RB for up) 63 | _G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[1] = INPUT_PARACHUTE_BRAKE_LEFT 64 | _G.GAMEPAD_CONTROL_MAPPING.MOVE_Z[2] = INPUT_PARACHUTE_BRAKE_RIGHT 65 | 66 | -- Use LT and RT for speed 67 | _G.GAMEPAD_CONTROL_MAPPING.MOVE_FAST = INPUT_VEH_ACCELERATE 68 | _G.GAMEPAD_CONTROL_MAPPING.MOVE_SLOW = INPUT_VEH_BRAKE 69 | 70 | -------------------------------------------------------------------------------- 71 | 72 | _G.KEYBOARD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS) 73 | _G.GAMEPAD_CONTROL_SETTINGS = table.copy(BASE_CONTROL_SETTINGS) 74 | 75 | -- Gamepad sensitivity can be reduced by BASE. 76 | _G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_X = 2 77 | _G.GAMEPAD_CONTROL_SETTINGS.LOOK_SENSITIVITY_Y = 2 78 | 79 | -------------------------------------------------------------------------------- 80 | 81 | _G.CAMERA_SETTINGS = table.copy(BASE_CAMERA_SETTINGS) 82 | 83 | -------------------------------------------------------------------------------- 84 | 85 | -- Create some convenient variables. 86 | -- Allows us to access controls and config without a gamepad switch. 87 | _G.CONTROL_MAPPING = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_MAPPING, _G.GAMEPAD_CONTROL_MAPPING) 88 | _G.CONTROL_SETTINGS = CreateGamepadMetatable(_G.KEYBOARD_CONTROL_SETTINGS, _G.GAMEPAD_CONTROL_SETTINGS) 89 | -------------------------------------------------------------------------------- /vendor/freecam/main.lua: -------------------------------------------------------------------------------- 1 | local Wait = Citizen.Wait 2 | local vector3 = vector3 3 | local IsPauseMenuActive = IsPauseMenuActive 4 | local GetSmartControlNormal = GetSmartControlNormal 5 | 6 | local SETTINGS = _G.CONTROL_SETTINGS 7 | local CONTROLS = _G.CONTROL_MAPPING 8 | 9 | ------------------------------------------------------------------------------- 10 | local function GetSpeedMultiplier() 11 | local fastNormal = GetSmartControlNormal(CONTROLS.MOVE_FAST) 12 | local slowNormal = GetSmartControlNormal(CONTROLS.MOVE_SLOW) 13 | 14 | local baseSpeed = SETTINGS.BASE_MOVE_MULTIPLIER 15 | local fastSpeed = 1 + ((SETTINGS.FAST_MOVE_MULTIPLIER - 1) * fastNormal) 16 | local slowSpeed = 1 + ((SETTINGS.SLOW_MOVE_MULTIPLIER - 1) * slowNormal) 17 | 18 | local frameMultiplier = GetFrameTime() * 60 19 | local speedMultiplier = baseSpeed * fastSpeed / slowSpeed 20 | 21 | return speedMultiplier * frameMultiplier 22 | end 23 | 24 | local function UpdateCamera() 25 | if not IsFreecamActive() or IsPauseMenuActive() then 26 | return 27 | end 28 | 29 | if not IsFreecamFrozen() then 30 | local vecX, vecY = GetFreecamMatrix() 31 | local vecZ = vector3(0, 0, 1) 32 | 33 | local pos = GetFreecamPosition() 34 | local rot = GetFreecamRotation() 35 | 36 | -- Get speed multiplier for movement 37 | local speedMultiplier = GetSpeedMultiplier() 38 | 39 | -- Get rotation input 40 | local lookX = GetSmartControlNormal(CONTROLS.LOOK_X) 41 | local lookY = GetSmartControlNormal(CONTROLS.LOOK_Y) 42 | 43 | -- Get position input 44 | local moveX = GetSmartControlNormal(CONTROLS.MOVE_X) 45 | local moveY = GetSmartControlNormal(CONTROLS.MOVE_Y) 46 | local moveZ = GetSmartControlNormal(CONTROLS.MOVE_Z) 47 | 48 | -- Calculate new rotation. 49 | local rotX = rot.x + (-lookY * SETTINGS.LOOK_SENSITIVITY_X) 50 | local rotZ = rot.z + (-lookX * SETTINGS.LOOK_SENSITIVITY_Y) 51 | local rotY = rot.y 52 | 53 | -- Adjust position relative to camera rotation. 54 | pos = pos + (vecX * moveX * speedMultiplier) 55 | pos = pos + (vecY * -moveY * speedMultiplier) 56 | pos = pos + (vecZ * moveZ * speedMultiplier) 57 | 58 | -- Adjust new rotation 59 | rot = vector3(rotX, rotY, rotZ) 60 | 61 | -- Update camera 62 | 63 | if pos ~= GetFreecamPosition() then 64 | SetFreecamPosition(pos) 65 | end 66 | 67 | SetFreecamRotation(rot) 68 | 69 | return pos, rotZ 70 | end 71 | 72 | -- Trigger a tick event. Resources depending on the freecam position can 73 | -- make use of this event. 74 | -- TriggerEvent('freecam:onTick') 75 | end 76 | 77 | ------------------------------------------------------------------------------- 78 | function StartFreecamThread() 79 | -- Camera/Pos updating thread 80 | Citizen.CreateThread(function() 81 | local ped = cache.ped 82 | SetFreecamPosition(GetEntityCoords(ped)) 83 | 84 | local function updatePos(pos, rotZ) 85 | -- Update ped 86 | SetEntityCoords(ped, pos.x, pos.y, pos.z, true, false, false, false) 87 | 88 | -- Update veh 89 | local veh = cache.seat == -1 and cache.vehicle 90 | 91 | if veh then 92 | SetEntityCoords(veh, pos.x, pos.y, pos.z, true, false, false, false) 93 | end 94 | 95 | SetEntityHeading(ped, rotZ) 96 | end 97 | 98 | local frameCounter = 0 99 | local loopPos, loopRotZ 100 | while IsFreecamActive() do 101 | loopPos, loopRotZ = UpdateCamera() 102 | frameCounter += 1 103 | if frameCounter > 100 then 104 | frameCounter = 0 105 | if loopPos then 106 | updatePos(loopPos, loopRotZ) 107 | end 108 | end 109 | Wait(0) 110 | end 111 | 112 | -- One last time due to the optimization 113 | updatePos(loopPos, loopRotZ) 114 | end) 115 | 116 | local function InstructionalButton(controlButton, text) 117 | ScaleformMovieMethodAddParamPlayerNameString(controlButton) 118 | BeginTextCommandScaleformString("STRING") 119 | AddTextComponentSubstringKeyboardDisplay(text) 120 | EndTextCommandScaleformString() 121 | end 122 | 123 | --Scaleform drawing thread 124 | Citizen.CreateThread(function() 125 | local scaleform = RequestScaleformMovie("instructional_buttons") 126 | while not HasScaleformMovieLoaded(scaleform) do 127 | Wait(1) 128 | end 129 | BeginScaleformMovieMethod(scaleform, "CLEAR_ALL") 130 | EndScaleformMovieMethod() 131 | 132 | BeginScaleformMovieMethod(scaleform, "SET_CLEAR_SPACE") 133 | ScaleformMovieMethodAddParamInt(200) 134 | EndScaleformMovieMethod() 135 | 136 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 137 | ScaleformMovieMethodAddParamInt(0) 138 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_FAST, true), "Faster") 139 | EndScaleformMovieMethod() 140 | 141 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 142 | ScaleformMovieMethodAddParamInt(1) 143 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_SLOW, true), "Slower") 144 | EndScaleformMovieMethod() 145 | 146 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 147 | ScaleformMovieMethodAddParamInt(2) 148 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Y, true), "Fwd/Back") 149 | EndScaleformMovieMethod() 150 | 151 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 152 | ScaleformMovieMethodAddParamInt(3) 153 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_X, true), "Left/Right") 154 | EndScaleformMovieMethod() 155 | 156 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 157 | ScaleformMovieMethodAddParamInt(4) 158 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[2], true), "Down") 159 | EndScaleformMovieMethod() 160 | 161 | BeginScaleformMovieMethod(scaleform, "SET_DATA_SLOT") 162 | ScaleformMovieMethodAddParamInt(5) 163 | InstructionalButton(GetControlInstructionalButton(0, CONTROLS.MOVE_Z[1], true), "Up") 164 | EndScaleformMovieMethod() 165 | 166 | BeginScaleformMovieMethod(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS") 167 | EndScaleformMovieMethod() 168 | 169 | BeginScaleformMovieMethod(scaleform, "SET_BACKGROUND_COLOUR") 170 | ScaleformMovieMethodAddParamInt(0) 171 | ScaleformMovieMethodAddParamInt(0) 172 | ScaleformMovieMethodAddParamInt(0) 173 | ScaleformMovieMethodAddParamInt(80) 174 | EndScaleformMovieMethod() 175 | 176 | while IsFreecamActive() do 177 | DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0) 178 | Wait(0) 179 | end 180 | 181 | SetScaleformMovieAsNoLongerNeeded(scaleform) 182 | end) 183 | end 184 | 185 | -------------------------------------------------------------------------------- 186 | 187 | -- When the resource is stopped, make sure to return the camera to the player. 188 | AddEventHandler('onResourceStop', function(resourceName) 189 | if resourceName == GetCurrentResourceName() then 190 | SetFreecamActive(false) 191 | end 192 | end) 193 | -------------------------------------------------------------------------------- /vendor/freecam/utils.lua: -------------------------------------------------------------------------------- 1 | local rad = math.rad 2 | local sin = math.sin 3 | local cos = math.cos 4 | local min = math.min 5 | local max = math.max 6 | local type = type 7 | 8 | function table.copy(x) 9 | x = table.clone(x) 10 | for k, v in pairs(x) do 11 | if type(v) == 'table' then 12 | x[k] = table.copy(v) 13 | end 14 | end 15 | return x 16 | end 17 | 18 | function protect(t) 19 | local fn = function(_, k) 20 | error('Key `' .. tostring(k) .. '` is not supported.') 21 | end 22 | 23 | return setmetatable(t, { 24 | __index = fn, 25 | __newindex = fn 26 | }) 27 | end 28 | 29 | function CreateGamepadMetatable(keyboard, gamepad) 30 | return setmetatable({}, { 31 | __index = function(t, k) 32 | local src = IsGamepadControl() and gamepad or keyboard 33 | return src[k] 34 | end 35 | }) 36 | end 37 | 38 | function Clamp(x, _min, _max) 39 | return min(max(x, _min), _max) 40 | end 41 | 42 | function IsGamepadControl() 43 | return not IsUsingKeyboard(2) 44 | end 45 | 46 | function GetSmartControlNormal(control) 47 | if type(control) == 'table' then 48 | local normal1 = GetDisabledControlNormal(0, control[1]) 49 | local normal2 = GetDisabledControlNormal(0, control[2]) 50 | return normal1 - normal2 51 | end 52 | 53 | return GetDisabledControlNormal(0, control) 54 | end 55 | 56 | function EulerToMatrix(rotX, rotY, rotZ) 57 | local radX = rad(rotX) 58 | local radY = rad(rotY) 59 | local radZ = rad(rotZ) 60 | 61 | local sinX = sin(radX) 62 | local sinY = sin(radY) 63 | local sinZ = sin(radZ) 64 | local cosX = cos(radX) 65 | local cosY = cos(radY) 66 | local cosZ = cos(radZ) 67 | 68 | local vecX = vector3( 69 | cosY * cosZ, 70 | cosY * sinZ, 71 | -sinY 72 | ) 73 | 74 | local vecY = vector3( 75 | cosZ * sinX * sinY - cosX * sinZ, 76 | cosX * cosZ - sinX * sinY * sinZ, 77 | cosY * sinX 78 | ) 79 | 80 | local vecZ = vector3( 81 | -cosX * cosZ * sinY + sinX * sinZ, 82 | -cosZ * sinX + cosX * sinY * sinZ, 83 | cosX * cosY 84 | ) 85 | 86 | return vecX, vecY, vecZ 87 | end 88 | --------------------------------------------------------------------------------