├── BlackFlash ├── App.config ├── packages.config ├── Properties │ ├── Settings.settings │ ├── Settings.Designer.cs │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Program.cs ├── MainForm.cs ├── BlackFlash.csproj ├── MainForm.resx └── MainForm.Designer.cs ├── BlackFlash.sln ├── LICENSE ├── README.md ├── .gitattributes └── .gitignore /BlackFlash/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /BlackFlash/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /BlackFlash/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /BlackFlash/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Windows.Forms; 3 | 4 | namespace BlackFlash 5 | { 6 | static class Program 7 | { 8 | /// 9 | /// Der Haupteinstiegspunkt für die Anwendung. 10 | /// 11 | [STAThread] 12 | static void Main() 13 | { 14 | Application.EnableVisualStyles(); 15 | Application.SetCompatibleTextRenderingDefault(false); 16 | Application.Run(new MainForm()); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /BlackFlash.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26730.12 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackFlash", "BlackFlash\BlackFlash.csproj", "{8FAFB06D-C5A9-4D35-95D3-167034D683EB}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {8FAFB06D-C5A9-4D35-95D3-167034D683EB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {8FAFB06D-C5A9-4D35-95D3-167034D683EB}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {8FAFB06D-C5A9-4D35-95D3-167034D683EB}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {8FAFB06D-C5A9-4D35-95D3-167034D683EB}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {9498A4AE-1103-4D4C-944A-FD00685A549E} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /BlackFlash/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace BlackFlash.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Black-Flash 2 | 3 | Inverts Screen to make the Flashbang effect in CS:GO black. That helps people who are very photosensitive. 4 | 5 | # What is this? 6 | 7 | Video for Demonstration and History of this little Project. 8 | 9 | There is another Program that was made after mine. Its better in most ways so I recommend using this: 10 | csgo_dont_blind_me 11 | 12 | # Installation for people who can not build from source: 13 | 14 | Donwload the latest Installer from https://palone.top/blackflash/bf.exe and execute it. 15 | 16 | You now will have the shortcuts for the BlackFlash.exe and the NegativeScreen.exe on your Desktop. You also will have a shortcut for the gamestate_integration_pl.cfg on there as well. 17 | 18 | You have to put the .cfg in (your steam directory)\steamapps\common\Counter-Strike Global Offensive\csgo\cfg 19 | 20 | Then start the NegativeScreen.exe and after that the BlackFlash.exe. 21 | 22 | (When you start NegativeScreen it will make the Screen Negative once. Click on your system tray and right click on the NegativScreen -> Toggle Inversion) 23 | 24 | This program only works on windowed or Fullscreen windowed mode. 25 | 26 | NegativeScreen requires a 64-bit OS. 27 | 28 | # Licenses 29 | 30 | This program uses https://github.com/mlaily/NegativeScreen to function properly. Credits go to https://github.com/mlaily/ 31 | -------------------------------------------------------------------------------- /BlackFlash/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Allgemeine Informationen über eine Assembly werden über die folgenden 6 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, 7 | // die einer Assembly zugeordnet sind. 8 | [assembly: AssemblyTitle("BlackFlash")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("BlackFlash")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly 18 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von 19 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. 20 | [assembly: ComVisible(false)] 21 | 22 | // Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird 23 | [assembly: Guid("8fafb06d-c5a9-4d35-95d3-167034d683eb")] 24 | 25 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: 26 | // 27 | // Hauptversion 28 | // Nebenversion 29 | // Buildnummer 30 | // Revision 31 | // 32 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, 33 | // übernehmen, indem Sie "*" eingeben: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /BlackFlash/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // Dieser Code wurde von einem Tool generiert. 4 | // Laufzeitversion: 4.0.30319.42000 5 | // 6 | // Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn 7 | // der Code neu generiert wird. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace BlackFlash.Properties 12 | { 13 | 14 | 15 | /// 16 | /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. 17 | /// 18 | // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse 19 | // über ein Tool wie ResGen oder Visual Studio automatisch generiert. 20 | // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen 21 | // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BlackFlash.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle 56 | /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /BlackFlash/MainForm.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using System.Text; 4 | using System.Windows.Forms; 5 | 6 | //Gamestate Integration 7 | using CSGSI; 8 | 9 | //Http stuff to make post request to NegativeScreen 10 | using System.Net; 11 | using System.Runtime.CompilerServices; 12 | 13 | namespace BlackFlash 14 | { 15 | public partial class MainForm : Form 16 | { 17 | //Global Vars 18 | private bool _isFlashed; 19 | private readonly WebClient _web = new WebClient(); 20 | 21 | //POST requests 22 | private readonly byte[] _enable = Encoding.UTF8.GetBytes("ENABLE"); 23 | private readonly byte[] _disable = Encoding.UTF8.GetBytes("DISABLE"); 24 | 25 | //model 26 | private readonly Model _model; 27 | 28 | public MainForm() 29 | { 30 | InitializeComponent(); 31 | 32 | _model = new Model {ToggleSetting = 150}; 33 | 34 | txtToggleValue.Text = _model.ToggleSetting.ToString(); 35 | 36 | // register data binding for current value label 37 | lblCurrentValue.DataBindings.Add("Text", _model, "ToggleSetting"); 38 | 39 | // register data binding for flashed value label 40 | lblFlashState.DataBindings.Add("Text", _model, "Flashed"); 41 | } 42 | 43 | private void MainForm_Load(object sender, EventArgs e) 44 | { 45 | GameStateListener gsl = new GameStateListener(3000); 46 | gsl.NewGameState += OnNewGameState; 47 | if (!gsl.Start()) 48 | { 49 | MessageBox.Show("Failed to start GameStateListener", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); 50 | Environment.Exit(0); 51 | } 52 | } 53 | 54 | private void OnNewGameState(GameState gs) 55 | { 56 | _model.Flashed = gs.Player.State.Flashed; 57 | 58 | if (!_isFlashed && _model.Flashed >= _model.ToggleSetting) 59 | { 60 | _web.UploadData("http://localhost:8990", "POST", _enable); 61 | _isFlashed = true; 62 | } 63 | else if (_isFlashed && _model.Flashed <= _model.ToggleSetting) 64 | { 65 | _web.UploadData("http://localhost:8990", "POST", _disable); 66 | _isFlashed = false; 67 | } 68 | } 69 | 70 | private void btnSet_Click(object sender, EventArgs e) 71 | { 72 | if (int.TryParse(txtToggleValue.Text, out int value)) 73 | { 74 | if (value > 255 || value < 0) 75 | { 76 | MessageBox.Show("Value should be between 0 and 255"); 77 | } 78 | else 79 | { 80 | _model.ToggleSetting = value; 81 | } 82 | } 83 | else 84 | { 85 | MessageBox.Show("Not a number!"); 86 | } 87 | } 88 | 89 | private class Model : INotifyPropertyChanged 90 | { 91 | private int _flashed; 92 | public int Flashed 93 | { 94 | get => _flashed; 95 | set 96 | { 97 | _flashed = value; 98 | OnPropertyChanged(); 99 | } 100 | } 101 | 102 | private int _toggleSetting; 103 | public int ToggleSetting 104 | { 105 | get => _toggleSetting; 106 | set 107 | { 108 | _toggleSetting = value; 109 | OnPropertyChanged(); 110 | } 111 | } 112 | 113 | public event PropertyChangedEventHandler PropertyChanged; 114 | 115 | private void OnPropertyChanged([CallerMemberName] string propertyName = null) 116 | { 117 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 118 | } 119 | } 120 | } 121 | } 122 | -------------------------------------------------------------------------------- /BlackFlash/BlackFlash.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {8FAFB06D-C5A9-4D35-95D3-167034D683EB} 8 | WinExe 9 | BlackFlash 10 | BlackFlash 11 | v4.6.1 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | ..\packages\CSGSI.1.2.0\lib\CSGSI.dll 37 | 38 | 39 | ..\packages\CSGSI.1.2.0\lib\Newtonsoft.Json.dll 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | Form 56 | 57 | 58 | MainForm.cs 59 | 60 | 61 | 62 | 63 | MainForm.cs 64 | 65 | 66 | ResXFileCodeGenerator 67 | Resources.Designer.cs 68 | Designer 69 | 70 | 71 | True 72 | Resources.resx 73 | 74 | 75 | 76 | SettingsSingleFileGenerator 77 | Settings.Designer.cs 78 | 79 | 80 | True 81 | Settings.settings 82 | True 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | 31 | 32 | # MSTest test Results 33 | [Tt]est[Rr]esult*/ 34 | [Bb]uild[Ll]og.* 35 | 36 | # NUNIT 37 | *.VisualState.xml 38 | TestResult.xml 39 | 40 | # Build Results of an ATL Project 41 | [Dd]ebugPS/ 42 | [Rr]eleasePS/ 43 | dlldata.c 44 | 45 | # DNX 46 | project.lock.json 47 | project.fragment.lock.json 48 | artifacts/ 49 | 50 | *_i.c 51 | *_p.c 52 | *_i.h 53 | *.ilk 54 | *.meta 55 | *.obj 56 | *.pch 57 | *.pdb 58 | *.pgc 59 | *.pgd 60 | *.rsp 61 | *.sbr 62 | *.tlb 63 | *.tli 64 | *.tlh 65 | *.tmp 66 | *.tmp_proj 67 | *.log 68 | *.vspscc 69 | *.vssscc 70 | .builds 71 | *.pidb 72 | *.svclog 73 | *.scc 74 | 75 | # Chutzpah Test files 76 | _Chutzpah* 77 | 78 | # Visual C++ cache files 79 | ipch/ 80 | *.aps 81 | *.ncb 82 | *.opendb 83 | *.opensdf 84 | *.sdf 85 | *.cachefile 86 | *.VC.db 87 | *.VC.VC.opendb 88 | 89 | # Visual Studio profiler 90 | *.psess 91 | *.vsp 92 | *.vspx 93 | *.sap 94 | 95 | # TFS 2012 Local Workspace 96 | $tf/ 97 | 98 | # Guidance Automation Toolkit 99 | *.gpState 100 | 101 | # ReSharper is a .NET coding add-in 102 | _ReSharper*/ 103 | *.[Rr]e[Ss]harper 104 | *.DotSettings.user 105 | 106 | # JustCode is a .NET coding add-in 107 | .JustCode 108 | 109 | # TeamCity is a build add-in 110 | _TeamCity* 111 | 112 | # DotCover is a Code Coverage Tool 113 | *.dotCover 114 | 115 | # NCrunch 116 | _NCrunch_* 117 | .*crunch*.local.xml 118 | nCrunchTemp_* 119 | 120 | # MightyMoose 121 | *.mm.* 122 | AutoTest.Net/ 123 | 124 | # Web workbench (sass) 125 | .sass-cache/ 126 | 127 | # Installshield output folder 128 | [Ee]xpress/ 129 | 130 | # DocProject is a documentation generator add-in 131 | DocProject/buildhelp/ 132 | DocProject/Help/*.HxT 133 | DocProject/Help/*.HxC 134 | DocProject/Help/*.hhc 135 | DocProject/Help/*.hhk 136 | DocProject/Help/*.hhp 137 | DocProject/Help/Html2 138 | DocProject/Help/html 139 | 140 | # Click-Once directory 141 | publish/ 142 | 143 | # Publish Web Output 144 | *.[Pp]ublish.xml 145 | *.azurePubxml 146 | # TODO: Comment the next line if you want to checkin your web deploy settings 147 | # but database connection strings (with potential passwords) will be unencrypted 148 | #*.pubxml 149 | *.publishproj 150 | 151 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 152 | # checkin your Azure Web App publish settings, but sensitive information contained 153 | # in these scripts will be unencrypted 154 | PublishScripts/ 155 | 156 | # NuGet Packages 157 | *.nupkg 158 | # The packages folder can be ignored because of Package Restore 159 | **/packages/* 160 | # except build/, which is used as an MSBuild target. 161 | !**/packages/build/ 162 | # Uncomment if necessary however generally it will be regenerated when needed 163 | #!**/packages/repositories.config 164 | # NuGet v3's project.json files produces more ignoreable files 165 | *.nuget.props 166 | *.nuget.targets 167 | 168 | # Microsoft Azure Build Output 169 | csx/ 170 | *.build.csdef 171 | 172 | # Microsoft Azure Emulator 173 | ecf/ 174 | rcf/ 175 | 176 | # Windows Store app package directories and files 177 | AppPackages/ 178 | BundleArtifacts/ 179 | Package.StoreAssociation.xml 180 | _pkginfo.txt 181 | 182 | # Visual Studio cache files 183 | # files ending in .cache can be ignored 184 | *.[Cc]ache 185 | # but keep track of directories ending in .cache 186 | !*.[Cc]ache/ 187 | 188 | # Others 189 | ClientBin/ 190 | ~$* 191 | *~ 192 | *.dbmdl 193 | *.dbproj.schemaview 194 | *.jfm 195 | *.pfx 196 | *.publishsettings 197 | node_modules/ 198 | orleans.codegen.cs 199 | 200 | # Since there are multiple workflows, uncomment next line to ignore bower_components 201 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 202 | #bower_components/ 203 | 204 | # RIA/Silverlight projects 205 | Generated_Code/ 206 | 207 | # Backup & report files from converting an old project file 208 | # to a newer Visual Studio version. Backup files are not needed, 209 | # because we have git ;-) 210 | _UpgradeReport_Files/ 211 | Backup*/ 212 | UpgradeLog*.XML 213 | UpgradeLog*.htm 214 | 215 | # SQL Server files 216 | *.mdf 217 | *.ldf 218 | 219 | # Business Intelligence projects 220 | *.rdl.data 221 | *.bim.layout 222 | *.bim_*.settings 223 | 224 | # Microsoft Fakes 225 | FakesAssemblies/ 226 | 227 | # GhostDoc plugin setting file 228 | *.GhostDoc.xml 229 | 230 | # Node.js Tools for Visual Studio 231 | .ntvs_analysis.dat 232 | 233 | # Visual Studio 6 build log 234 | *.plg 235 | 236 | # Visual Studio 6 workspace options file 237 | *.opt 238 | 239 | # Visual Studio LightSwitch build output 240 | **/*.HTMLClient/GeneratedArtifacts 241 | **/*.DesktopClient/GeneratedArtifacts 242 | **/*.DesktopClient/ModelManifest.xml 243 | **/*.Server/GeneratedArtifacts 244 | **/*.Server/ModelManifest.xml 245 | _Pvt_Extensions 246 | 247 | # Paket dependency manager 248 | .paket/paket.exe 249 | paket-files/ 250 | 251 | # FAKE - F# Make 252 | .fake/ 253 | 254 | # JetBrains Rider 255 | .idea/ 256 | *.sln.iml 257 | 258 | # CodeRush 259 | .cr/ 260 | 261 | # Python Tools for Visual Studio (PTVS) 262 | __pycache__/ 263 | *.pyc -------------------------------------------------------------------------------- /BlackFlash/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /BlackFlash/MainForm.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | At first, start NegativeScreen.exe. 122 | 123 | Set a Value between 0 and 255. 124 | 255 is fullblind 0 is normal. 125 | The program will revert the screen colors when the 126 | player is flashed more than the given amount and 127 | revert back when it is smaller. 128 | 129 | ONLY WORKS IN (FULLSCREEN) WINDOWED MODE! 130 | 131 | -------------------------------------------------------------------------------- /BlackFlash/MainForm.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace BlackFlash 2 | { 3 | partial class MainForm 4 | { 5 | /// 6 | /// Erforderliche Designervariable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Verwendete Ressourcen bereinigen. 12 | /// 13 | /// True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Vom Windows Form-Designer generierter Code 24 | 25 | /// 26 | /// Erforderliche Methode für die Designerunterstützung. 27 | /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm)); 32 | this.lblFlashed = new System.Windows.Forms.Label(); 33 | this.lblFlashState = new System.Windows.Forms.Label(); 34 | this.txtToggleValue = new System.Windows.Forms.TextBox(); 35 | this.lblInstructions = new System.Windows.Forms.Label(); 36 | this.lblSetValue = new System.Windows.Forms.Label(); 37 | this.btnSet = new System.Windows.Forms.Button(); 38 | this.lblCurrentValue = new System.Windows.Forms.Label(); 39 | this.lblCurrentValueText = new System.Windows.Forms.Label(); 40 | this.SuspendLayout(); 41 | // 42 | // lblFlashed 43 | // 44 | this.lblFlashed.AutoSize = true; 45 | this.lblFlashed.Location = new System.Drawing.Point(12, 184); 46 | this.lblFlashed.Name = "lblFlashed"; 47 | this.lblFlashed.Size = new System.Drawing.Size(50, 13); 48 | this.lblFlashed.TabIndex = 0; 49 | this.lblFlashed.Text = "Flashed: "; 50 | // 51 | // lblFlashState 52 | // 53 | this.lblFlashState.AutoSize = true; 54 | this.lblFlashState.Location = new System.Drawing.Point(62, 184); 55 | this.lblFlashState.Name = "lblFlashState"; 56 | this.lblFlashState.Size = new System.Drawing.Size(0, 13); 57 | this.lblFlashState.TabIndex = 1; 58 | // 59 | // txtToggleValue 60 | // 61 | this.txtToggleValue.Location = new System.Drawing.Point(96, 143); 62 | this.txtToggleValue.Name = "txtToggleValue"; 63 | this.txtToggleValue.Size = new System.Drawing.Size(131, 20); 64 | this.txtToggleValue.TabIndex = 2; 65 | // 66 | // lblInstructions 67 | // 68 | this.lblInstructions.AutoSize = true; 69 | this.lblInstructions.Location = new System.Drawing.Point(12, 9); 70 | this.lblInstructions.Name = "lblInstructions"; 71 | this.lblInstructions.Size = new System.Drawing.Size(278, 117); 72 | this.lblInstructions.TabIndex = 3; 73 | this.lblInstructions.Text = resources.GetString("lblInstructions.Text"); 74 | // 75 | // lblSetValue 76 | // 77 | this.lblSetValue.AutoSize = true; 78 | this.lblSetValue.Location = new System.Drawing.Point(12, 147); 79 | this.lblSetValue.Name = "lblSetValue"; 80 | this.lblSetValue.Size = new System.Drawing.Size(79, 13); 81 | this.lblSetValue.TabIndex = 4; 82 | this.lblSetValue.Text = "Set value here:"; 83 | // 84 | // btnSet 85 | // 86 | this.btnSet.Location = new System.Drawing.Point(233, 143); 87 | this.btnSet.Name = "btnSet"; 88 | this.btnSet.Size = new System.Drawing.Size(64, 20); 89 | this.btnSet.TabIndex = 5; 90 | this.btnSet.Text = "SET"; 91 | this.btnSet.UseVisualStyleBackColor = true; 92 | this.btnSet.Click += new System.EventHandler(this.btnSet_Click); 93 | // 94 | // lblCurrentValue 95 | // 96 | this.lblCurrentValue.AutoSize = true; 97 | this.lblCurrentValue.Location = new System.Drawing.Point(93, 166); 98 | this.lblCurrentValue.Name = "lblCurrentValue"; 99 | this.lblCurrentValue.Size = new System.Drawing.Size(0, 13); 100 | this.lblCurrentValue.TabIndex = 6; 101 | // 102 | // lblCurrentValueText 103 | // 104 | this.lblCurrentValueText.AutoSize = true; 105 | this.lblCurrentValueText.Location = new System.Drawing.Point(12, 166); 106 | this.lblCurrentValueText.Name = "lblCurrentValueText"; 107 | this.lblCurrentValueText.Size = new System.Drawing.Size(73, 13); 108 | this.lblCurrentValueText.TabIndex = 7; 109 | this.lblCurrentValueText.Text = "Current value:"; 110 | // 111 | // MainForm 112 | // 113 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 114 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 115 | this.ClientSize = new System.Drawing.Size(309, 206); 116 | this.Controls.Add(this.lblCurrentValueText); 117 | this.Controls.Add(this.lblCurrentValue); 118 | this.Controls.Add(this.btnSet); 119 | this.Controls.Add(this.lblSetValue); 120 | this.Controls.Add(this.lblInstructions); 121 | this.Controls.Add(this.txtToggleValue); 122 | this.Controls.Add(this.lblFlashState); 123 | this.Controls.Add(this.lblFlashed); 124 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; 125 | this.Name = "MainForm"; 126 | this.Text = "BlackFlash"; 127 | this.Load += new System.EventHandler(this.MainForm_Load); 128 | this.ResumeLayout(false); 129 | this.PerformLayout(); 130 | 131 | } 132 | 133 | #endregion 134 | 135 | private System.Windows.Forms.Label lblFlashed; 136 | private System.Windows.Forms.Label lblFlashState; 137 | private System.Windows.Forms.TextBox txtToggleValue; 138 | private System.Windows.Forms.Label lblInstructions; 139 | private System.Windows.Forms.Label lblSetValue; 140 | private System.Windows.Forms.Button btnSet; 141 | private System.Windows.Forms.Label lblCurrentValue; 142 | private System.Windows.Forms.Label lblCurrentValueText; 143 | } 144 | } 145 | 146 | --------------------------------------------------------------------------------