├── .gitignore ├── .vscode └── tasks.json ├── README.md ├── Shader ├── compile_for_maya.bat ├── maxUtilities.fxh ├── mayaUtilities.fxh ├── pbr_shader_ui.fxh ├── propertyNames.fxh ├── samplers.fxh ├── simplePBR.fx ├── simplePBRMax.fx ├── simplePBRMaya.fx ├── simplePBRMaya.fxo └── toneMapping.fxh ├── images └── first_preview.PNG └── testFiles └── Assets └── Models └── stub /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/.gitignore -------------------------------------------------------------------------------- /.vscode/tasks.json: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/.vscode/tasks.json -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/README.md -------------------------------------------------------------------------------- /Shader/compile_for_maya.bat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/compile_for_maya.bat -------------------------------------------------------------------------------- /Shader/maxUtilities.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/maxUtilities.fxh -------------------------------------------------------------------------------- /Shader/mayaUtilities.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/mayaUtilities.fxh -------------------------------------------------------------------------------- /Shader/pbr_shader_ui.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/pbr_shader_ui.fxh -------------------------------------------------------------------------------- /Shader/propertyNames.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/propertyNames.fxh -------------------------------------------------------------------------------- /Shader/samplers.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/samplers.fxh -------------------------------------------------------------------------------- /Shader/simplePBR.fx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/simplePBR.fx -------------------------------------------------------------------------------- /Shader/simplePBRMax.fx: -------------------------------------------------------------------------------- 1 | #define _3DSMAX_ 1 2 | #include "simplePBR.fx" 3 | -------------------------------------------------------------------------------- /Shader/simplePBRMaya.fx: -------------------------------------------------------------------------------- 1 | #define _MAYA_ 1 2 | #include "simplePBR.fx" -------------------------------------------------------------------------------- /Shader/simplePBRMaya.fxo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/simplePBRMaya.fxo -------------------------------------------------------------------------------- /Shader/toneMapping.fxh: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/Shader/toneMapping.fxh -------------------------------------------------------------------------------- /images/first_preview.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/p4vv37/DirectX-HLSL-PBR-shader-for-Max-and-Maya/HEAD/images/first_preview.PNG -------------------------------------------------------------------------------- /testFiles/Assets/Models/stub: -------------------------------------------------------------------------------- 1 | --------------------------------------------------------------------------------