├── Assets ├── Pallab │ ├── Scripts │ │ ├── 画面の状態.cs.meta │ │ ├── 01_Vanilla │ │ │ ├── トップ画面.cs.meta │ │ │ ├── オプション画面.cs.meta │ │ │ ├── ステージセレクト画面.cs.meta │ │ │ ├── ライセンス画面.cs.meta │ │ │ ├── トップ画面.cs │ │ │ ├── オプション画面.cs │ │ │ ├── ライセンス画面.cs │ │ │ └── ステージセレクト画面.cs │ │ ├── 02_WithUniRx │ │ │ ├── オプション画面.cs.meta │ │ │ ├── トップ画面.cs.meta │ │ │ ├── ライセンス画面.cs.meta │ │ │ ├── ステージセレクト画面.cs.meta │ │ │ ├── オプション画面.cs │ │ │ ├── ライセンス画面.cs │ │ │ ├── ステージセレクト画面.cs │ │ │ └── トップ画面.cs │ │ ├── 03_WithVContainer │ │ │ ├── オプション画面.cs.meta │ │ │ ├── トップ画面.cs.meta │ │ │ ├── ライセンス画面.cs.meta │ │ │ ├── ステージセレクト画面.cs.meta │ │ │ ├── メニューLifetimeScope.cs.meta │ │ │ ├── メニューLifetimeScope.cs │ │ │ ├── オプション画面.cs │ │ │ ├── ライセンス画面.cs │ │ │ ├── ステージセレクト画面.cs │ │ │ └── トップ画面.cs │ │ ├── 01_Vanilla.meta │ │ ├── 02_WithUniRx.meta │ │ ├── 03_WithVContainer.meta │ │ └── 画面の状態.cs │ ├── Prefabs │ │ ├── Lisence.prefab.meta │ │ ├── TopMenu.prefab.meta │ │ ├── OptionMenu.prefab.meta │ │ ├── StageSelect.prefab.meta │ │ ├── OptionMenu.prefab │ │ ├── StageSelect.prefab │ │ ├── Lisence.prefab │ │ └── TopMenu.prefab │ ├── Scenes │ │ ├── 01_Vanilla.unity.meta │ │ ├── 02_WithUniRx.unity.meta │ │ ├── 03_WithVContainer.unity.meta │ │ └── 02_WithUniRx.unity │ ├── Prefabs.meta │ ├── Scenes.meta │ └── Scripts.meta └── Pallab.meta ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── README.md ├── LICENSE ├── UserSettings └── EditorUserSettings.asset ├── .gitignore └── Packages ├── manifest.json └── packages-lock.json /Assets/Pallab/Scripts/画面の状態.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0d8267df7b04cf19ddb4c1433cbd5bc 3 | timeCreated: 1680797373 -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.2.11f1 2 | m_EditorVersionWithRevision: 2022.2.11f1 (621cd60d08fd) 3 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/トップ画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19ef4ed72ff96bb45b320de1cd794a65 3 | timeCreated: 1680797379 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/オプション画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 544d52276cd53e24c881b823ba53d21a 3 | timeCreated: 1680797365 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/ステージセレクト画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f8839ec3d2102547afbc469463bb903 3 | timeCreated: 1680797359 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/ライセンス画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d756b5d7360e774ba3a3546a2c69fd6 3 | timeCreated: 1680797370 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/オプション画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aca907a7d32a9e642ad2da9f2cc1ae9e 3 | timeCreated: 1680797365 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/トップ画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1da2f7b8dcf2ef4a9fbef8b14415041 3 | timeCreated: 1680797379 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/ライセンス画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc28c54830784b94f881b3a4b00c1a87 3 | timeCreated: 1680797370 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/ステージセレクト画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d50edf0a235c2eb47a8a589a09fbb47e 3 | timeCreated: 1680797359 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/オプション画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf8c4b1e33354116aa6e450567060ba4 3 | timeCreated: 1680797365 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/トップ画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b4036f341174872b0658c6ae11f8ccd 3 | timeCreated: 1680797379 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/ライセンス画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7bb55a5e8189426fa9e92705a6db11bc 3 | timeCreated: 1680797370 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/ステージセレクト画面.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 734e4abab32740fa9fa1665918cddae7 3 | timeCreated: 1680797359 -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/メニューLifetimeScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d8faed02ba349cc80387de275b03dd6 3 | timeCreated: 1680797376 -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/Pallab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0a29016b7801ea4fa0a0667041de0e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Prefabs/Lisence.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2dceffc6e84e3134e9577ccf56a2fec3 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Prefabs/TopMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4de6e8145aab243479baedaca70ef7a6 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Prefabs/OptionMenu.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a65a2d07c9355b4438155c6f315ccd8f 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Prefabs/StageSelect.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea9856cce12adb24e92ae0069e2c1d61 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Scenes/01_Vanilla.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Scenes/02_WithUniRx.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc0c716d37a9d5747a2835b0ddd67025 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d11bac2f57d75b14eb76194e2a49dc5d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97c2c58d79366f04686f32932771a2b4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Scenes/03_WithVContainer.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02a5e79d598d8ed42ada37ddedc6e749 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4077081d07b1e74ea1bd7775b34ecd7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0623f462f90f8cf48afbc90db4dd5686 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1203ade3e833be84798c67ba91300c1d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b038f170620433429ace7b77e51fc5e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/トップ画面.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pallab.Vanilla 4 | { 5 | class トップ画面 : MonoBehaviour 6 | { 7 | public void 表示() => gameObject.SetActive(true); 8 | public void 非表示() => gameObject.SetActive(false); 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/オプション画面.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pallab.Vanilla 4 | { 5 | class オプション画面 : MonoBehaviour 6 | { 7 | public void 表示() => gameObject.SetActive(true); 8 | public void 非表示() => gameObject.SetActive(false); 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/ライセンス画面.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pallab.Vanilla 4 | { 5 | class ライセンス画面 : MonoBehaviour 6 | { 7 | public void 表示() => gameObject.SetActive(true); 8 | public void 非表示() => gameObject.SetActive(false); 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/01_Vanilla/ステージセレクト画面.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Pallab.Vanilla 4 | { 5 | class ステージセレクト画面 : MonoBehaviour 6 | { 7 | public void 表示() => gameObject.SetActive(true); 8 | public void 非表示() => gameObject.SetActive(false); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UISample_u1w202303 2 | 3 | ## なにこれ 4 | unity1week online共有会 #11 で紹介したUniRx x VContainerでUIを作ってみようのサンプルプロジェクトです 5 | 6 | ## シーンの説明 7 | * 01_Vanilla 8 | * Unity標準機能(ボタンのOnClickイベント)を使ったサンプルシーンです 9 | * 02_WithUniRx 10 | * UniRx(OnClickAsObservable、ReactiveProperty)を利用したサンプルシーンです 11 | * 03_WithVContainer 12 | * VContainerを利用したサンプルシーンです 13 | 14 | ## Dependencies 15 | * UniRx 16 | * VContainer 17 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/メニューLifetimeScope.cs: -------------------------------------------------------------------------------- 1 | using VContainer; 2 | using VContainer.Unity; 3 | 4 | namespace Pallab.WithVContainer 5 | { 6 | class メニューLifetimeScope : LifetimeScope 7 | { 8 | protected override void Configure(IContainerBuilder builder) 9 | { 10 | // インスタンスを作ってもらう 11 | builder.Register<画面の状態>(Lifetime.Singleton); 12 | } 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/画面の状態.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | 3 | namespace Pallab 4 | { 5 | public class 画面の状態 6 | { 7 | public enum 画面 8 | { 9 | トップ, 10 | ステージセレクト, 11 | オプション, 12 | ライセンス, 13 | }; 14 | 15 | ReactiveProperty<画面> 今の画面の実態 = new(); 16 | public IReadOnlyReactiveProperty<画面> 今の画面 => 今の画面の実態; 17 | 18 | public void 画面を変更(画面 遷移先の画面) 19 | { 20 | 今の画面の実態.Value = 遷移先の画面; 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | 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-------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 31 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 RDAG 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedSceneGuid-0: 9 | value: 0152040552045f5f5e590d7b1476084441164a727f7d2460292d1965b5b0666d 10 | flags: 0 11 | RecentlyUsedSceneGuid-1: 12 | value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a 13 | flags: 0 14 | RecentlyUsedSceneGuid-2: 15 | value: 530355530002505f5857542648265b4444161c2b7f7f2234282d1e65e7b76061 16 | flags: 0 17 | vcSharedLogLevel: 18 | value: 0d5e400f0650 19 | flags: 0 20 | m_VCAutomaticAdd: 1 21 | m_VCDebugCom: 0 22 | m_VCDebugCmd: 0 23 | m_VCDebugOut: 0 24 | m_SemanticMergeMode: 2 25 | m_DesiredImportWorkerCount: 3 26 | m_StandbyImportWorkerCount: 2 27 | m_IdleImportWorkerShutdownDelay: 60000 28 | m_VCShowFailedCheckout: 1 29 | m_VCOverwriteFailedCheckoutAssets: 1 30 | m_VCProjectOverlayIcons: 1 31 | m_VCHierarchyOverlayIcons: 1 32 | m_VCOtherOverlayIcons: 1 33 | m_VCAllowAsyncUpdate: 1 34 | m_ArtifactGarbageCollection: 1 35 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/オプション画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Pallab.WithUniRx 6 | { 7 | class オプション画面 : MonoBehaviour 8 | { 9 | [SerializeField] private Button 戻るボタン; 10 | 11 | private 画面の状態 画面の状態インスタンス; 12 | 13 | public void これみて(画面の状態 画面の状態インスタンス) 14 | { 15 | this.画面の状態インスタンス = 画面の状態インスタンス; 16 | セットアップ(); 17 | } 18 | 19 | private void セットアップ() 20 | { 21 | 画面の状態インスタンス.今の画面 22 | .Subscribe(type => 23 | { 24 | if (type == 画面の状態.画面.オプション) 25 | { 26 | 表示(); 27 | } 28 | else 29 | { 30 | 非表示(); 31 | } 32 | }) 33 | .AddTo(gameObject); 34 | 35 | 戻るボタン.OnClickAsObservable() 36 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 37 | .AddTo(gameObject); 38 | } 39 | 40 | private void 表示() => gameObject.SetActive(true); 41 | private void 非表示() => gameObject.SetActive(false); 42 | } 43 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/ライセンス画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Pallab.WithUniRx 6 | { 7 | class ライセンス画面 : MonoBehaviour 8 | { 9 | [SerializeField] private Button 戻るボタン; 10 | 11 | private 画面の状態 画面の状態インスタンス; 12 | 13 | public void これみて(画面の状態 画面の状態インスタンス) 14 | { 15 | this.画面の状態インスタンス = 画面の状態インスタンス; 16 | セットアップ(); 17 | } 18 | 19 | private void セットアップ() 20 | { 21 | 画面の状態インスタンス.今の画面 22 | .Subscribe(type => 23 | { 24 | if (type == 画面の状態.画面.ライセンス) 25 | { 26 | 表示(); 27 | } 28 | else 29 | { 30 | 非表示(); 31 | } 32 | }) 33 | .AddTo(gameObject); 34 | 35 | 戻るボタン.OnClickAsObservable() 36 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 37 | .AddTo(gameObject); 38 | } 39 | 40 | private void 表示() => gameObject.SetActive(true); 41 | private void 非表示() => gameObject.SetActive(false); 42 | } 43 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/ステージセレクト画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Pallab.WithUniRx 6 | { 7 | class ステージセレクト画面 : MonoBehaviour 8 | { 9 | [SerializeField] private Button 戻るボタン; 10 | 11 | private 画面の状態 画面の状態インスタンス; 12 | 13 | public void これみて(画面の状態 画面の状態インスタンス) 14 | { 15 | this.画面の状態インスタンス = 画面の状態インスタンス; 16 | セットアップ(); 17 | } 18 | 19 | private void セットアップ() 20 | { 21 | 画面の状態インスタンス.今の画面 22 | .Subscribe(type => 23 | { 24 | if (type == 画面の状態.画面.ステージセレクト) 25 | { 26 | 表示(); 27 | } 28 | else 29 | { 30 | 非表示(); 31 | } 32 | }) 33 | .AddTo(gameObject); 34 | 35 | 戻るボタン.OnClickAsObservable() 36 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 37 | .AddTo(gameObject); 38 | } 39 | 40 | private void 表示() => gameObject.SetActive(true); 41 | private void 非表示() => gameObject.SetActive(false); 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/オプション画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using VContainer; 5 | 6 | namespace Pallab.WithVContainer 7 | { 8 | class オプション画面 : MonoBehaviour 9 | { 10 | [SerializeField] private Button 戻るボタン; 11 | 12 | private 画面の状態 画面の状態インスタンス; 13 | 14 | [Inject] 15 | public void 注入(画面の状態 画面の状態インスタンス) 16 | { 17 | this.画面の状態インスタンス = 画面の状態インスタンス; 18 | } 19 | 20 | private void Start() 21 | { 22 | 画面の状態インスタンス.今の画面 23 | .Subscribe(type => 24 | { 25 | if (type == 画面の状態.画面.オプション) 26 | { 27 | 表示(); 28 | } 29 | else 30 | { 31 | 非表示(); 32 | } 33 | }) 34 | .AddTo(gameObject); 35 | 36 | 戻るボタン.OnClickAsObservable() 37 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 38 | .AddTo(gameObject); 39 | } 40 | 41 | private void 表示() => gameObject.SetActive(true); 42 | private void 非表示() => gameObject.SetActive(false); 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/ライセンス画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using VContainer; 5 | 6 | namespace Pallab.WithVContainer 7 | { 8 | class ライセンス画面 : MonoBehaviour 9 | { 10 | [SerializeField] private Button 戻るボタン; 11 | 12 | private 画面の状態 画面の状態インスタンス; 13 | 14 | [Inject] 15 | public void 注入(画面の状態 画面の状態インスタンス) 16 | { 17 | this.画面の状態インスタンス = 画面の状態インスタンス; 18 | } 19 | 20 | private void Start() 21 | { 22 | 画面の状態インスタンス.今の画面 23 | .Subscribe(type => 24 | { 25 | if (type == 画面の状態.画面.ライセンス) 26 | { 27 | 表示(); 28 | } 29 | else 30 | { 31 | 非表示(); 32 | } 33 | }) 34 | .AddTo(gameObject); 35 | 36 | 戻るボタン.OnClickAsObservable() 37 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 38 | .AddTo(gameObject); 39 | } 40 | 41 | private void 表示() => gameObject.SetActive(true); 42 | private void 非表示() => gameObject.SetActive(false); 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/ステージセレクト画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using VContainer; 5 | 6 | namespace Pallab.WithVContainer 7 | { 8 | class ステージセレクト画面 : MonoBehaviour 9 | { 10 | [SerializeField] private Button 戻るボタン; 11 | 12 | private 画面の状態 画面の状態インスタンス; 13 | 14 | [Inject] 15 | public void 注入(画面の状態 画面の状態インスタンス) 16 | { 17 | this.画面の状態インスタンス = 画面の状態インスタンス; 18 | } 19 | 20 | private void Start() 21 | { 22 | 画面の状態インスタンス.今の画面 23 | .Subscribe(type => 24 | { 25 | if (type == 画面の状態.画面.ステージセレクト) 26 | { 27 | 表示(); 28 | } 29 | else 30 | { 31 | 非表示(); 32 | } 33 | }) 34 | .AddTo(gameObject); 35 | 36 | 戻るボタン.OnClickAsObservable() 37 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.トップ)) 38 | .AddTo(gameObject); 39 | } 40 | 41 | private void 表示() => gameObject.SetActive(true); 42 | private void 非表示() => gameObject.SetActive(false); 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/03_WithVContainer/トップ画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using VContainer; 5 | 6 | namespace Pallab.WithVContainer 7 | { 8 | class トップ画面 : MonoBehaviour 9 | { 10 | [SerializeField] Button ステージセレクトボタン; 11 | [SerializeField] Button オプションボタン; 12 | [SerializeField] Button ライセンスボタン; 13 | 14 | 画面の状態 画面の状態インスタンス; 15 | 16 | [Inject] 17 | public void 注入(画面の状態 画面の状態インスタンス) 18 | { 19 | this.画面の状態インスタンス = 画面の状態インスタンス; 20 | } 21 | 22 | void Start() 23 | { 24 | // ボタンを押して状態を更新 25 | ステージセレクトボタン.OnClickAsObservable() 26 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.ステージセレクト)) 27 | .AddTo(gameObject); 28 | オプションボタン.OnClickAsObservable() 29 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.オプション)) 30 | .AddTo(gameObject); 31 | ライセンスボタン.OnClickAsObservable() 32 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.ライセンス)) 33 | .AddTo(gameObject); 34 | 35 | // 画面の状態を監視して画面を表示・非表示 36 | 画面の状態インスタンス.今の画面 37 | .Subscribe(画面 => 38 | { 39 | if (画面 == 画面の状態.画面.トップ) 40 | { 41 | 表示(); 42 | } 43 | else 44 | { 45 | 非表示(); 46 | } 47 | }) 48 | .AddTo(gameObject); 49 | } 50 | 51 | private void 表示() => gameObject.SetActive(true); 52 | private void 非表示() => gameObject.SetActive(false); 53 | } 54 | } -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/Pallab/Scripts/02_WithUniRx/トップ画面.cs: -------------------------------------------------------------------------------- 1 | using UniRx; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Pallab.WithUniRx 6 | { 7 | class トップ画面 : MonoBehaviour 8 | { 9 | [SerializeField] Button ステージセレクトボタン; 10 | [SerializeField] Button オプションボタン; 11 | [SerializeField] Button ライセンスボタン; 12 | 13 | [SerializeField] ステージセレクト画面 ステージセレクト; 14 | [SerializeField] オプション画面 オプション; 15 | [SerializeField] ライセンス画面 ライセンス; 16 | 17 | 画面の状態 画面の状態インスタンス = new 画面の状態(); 18 | 19 | void Start() 20 | { 21 | // 状態を渡す 22 | ステージセレクト.これみて(画面の状態インスタンス); 23 | オプション.これみて(画面の状態インスタンス); 24 | ライセンス.これみて(画面の状態インスタンス); 25 | 26 | // ボタンを押して状態を更新 27 | ステージセレクトボタン.OnClickAsObservable() 28 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.ステージセレクト)) 29 | .AddTo(gameObject); 30 | オプションボタン.OnClickAsObservable() 31 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.オプション)) 32 | .AddTo(gameObject); 33 | ライセンスボタン.OnClickAsObservable() 34 | .Subscribe(_ => 画面の状態インスタンス.画面を変更(画面の状態.画面.ライセンス)) 35 | .AddTo(gameObject); 36 | 37 | // 画面の状態を監視して画面を表示・非表示 38 | 画面の状態インスタンス.今の画面 39 | .Subscribe(画面 => 40 | { 41 | if (画面 == 画面の状態.画面.トップ) 42 | { 43 | 表示(); 44 | } 45 | else 46 | { 47 | 非表示(); 48 | } 49 | }) 50 | .AddTo(gameObject); 51 | } 52 | 53 | private void 表示() => gameObject.SetActive(true); 54 | private void 非表示() => gameObject.SetActive(false); 55 | } 56 | } -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.neuecc.unirx": "https://github.com/neuecc/UniRx.git?path=Assets/Plugins/UniRx/Scripts", 4 | "com.unity.ide.rider": "3.0.18", 5 | "com.unity.ide.visualstudio": "2.0.17", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.ugui": "1.0.0", 8 | "jp.hadashikick.vcontainer": "https://github.com/hadashiA/VContainer.git?path=VContainer/Assets/VContainer#1.13.1", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.androidjni": "1.0.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.assetbundle": "1.0.0", 13 | "com.unity.modules.audio": "1.0.0", 14 | "com.unity.modules.cloth": "1.0.0", 15 | "com.unity.modules.director": "1.0.0", 16 | "com.unity.modules.imageconversion": "1.0.0", 17 | "com.unity.modules.imgui": "1.0.0", 18 | "com.unity.modules.jsonserialize": "1.0.0", 19 | "com.unity.modules.particlesystem": "1.0.0", 20 | "com.unity.modules.physics": "1.0.0", 21 | "com.unity.modules.physics2d": "1.0.0", 22 | "com.unity.modules.screencapture": "1.0.0", 23 | "com.unity.modules.terrain": "1.0.0", 24 | "com.unity.modules.terrainphysics": "1.0.0", 25 | "com.unity.modules.tilemap": "1.0.0", 26 | "com.unity.modules.ui": "1.0.0", 27 | "com.unity.modules.uielements": "1.0.0", 28 | "com.unity.modules.umbra": "1.0.0", 29 | "com.unity.modules.unityanalytics": "1.0.0", 30 | "com.unity.modules.unitywebrequest": "1.0.0", 31 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 32 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 33 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 34 | "com.unity.modules.unitywebrequestwww": "1.0.0", 35 | "com.unity.modules.vehicles": "1.0.0", 36 | "com.unity.modules.video": "1.0.0", 37 | "com.unity.modules.vr": "1.0.0", 38 | "com.unity.modules.wind": "1.0.0", 39 | "com.unity.modules.xr": "1.0.0" 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: 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