├── .DS_Store
├── Warcraft
├── .DS_Store
├── Icon.ico
├── Icon.png
├── Util
│ ├── .DS_Store
│ ├── Units.cs
│ ├── Buildings.cs
│ ├── Sprite.cs
│ ├── Base.cs
│ ├── PathNode.cs
│ ├── Information.cs
│ └── Frame.cs
├── x64
│ ├── SDL2.dll
│ ├── soft_oal.dll
│ ├── libopenal.so.1
│ └── libSDL2-2.0.so.0
├── x86
│ ├── SDL2.dll
│ ├── soft_oal.dll
│ ├── libopenal.so.1
│ └── libSDL2-2.0.so.0
├── Content
│ ├── Exit.png
│ ├── Exit.xnb
│ ├── Font.xnb
│ ├── Mage.png
│ ├── Mage.xnb
│ ├── Play.png
│ ├── Play.xnb
│ ├── axe.png
│ ├── axe.xnb
│ ├── .DS_Store
│ ├── Corpses.png
│ ├── Cursor.png
│ ├── Cursor.xnb
│ ├── Daemon.png
│ ├── Dwarven.png
│ ├── Dwarven.xnb
│ ├── Footman.png
│ ├── Footman.xnb
│ ├── Grunt.png
│ ├── Grunt.xnb
│ ├── Icons.png
│ ├── Icons.xnb
│ ├── Knight.png
│ ├── Knight.xnb
│ ├── Misc..png
│ ├── Risland.png
│ ├── Risland.xnb
│ ├── arrow.png
│ ├── arrow.xnb
│ ├── sidebar.png
│ ├── sidebar.xnb
│ ├── Ballista.png
│ ├── Ballista.xnb
│ ├── Critters.png
│ ├── Orcs
│ │ ├── Ogre.png
│ │ ├── Peon.png
│ │ ├── Dragon.png
│ │ ├── Grunt.png
│ │ ├── Catapult.png
│ │ ├── Death Knight.png
│ │ ├── Giant Turtle.png
│ │ ├── Goblin Sappers.png
│ │ ├── Orc Oil Tanker.png
│ │ ├── Orc Transport.png
│ │ ├── Goblin Zeppelin.png
│ │ ├── Ogre Juggernaut.png
│ │ ├── Troll Axethrower.png
│ │ ├── Troll Destroyer.png
│ │ ├── Orc Buildings (Summer).png
│ │ └── Orc Buildings (Winter).png
│ ├── Peon_gold.png
│ ├── Peon_gold.xnb
│ ├── Skeleton.png
│ ├── Skeleton.xnb
│ ├── bin
│ │ ├── .DS_Store
│ │ ├── DesktopGL
│ │ │ ├── axe.xnb
│ │ │ ├── .DS_Store
│ │ │ ├── Font.xnb
│ │ │ ├── Grunt.xnb
│ │ │ ├── Icons.xnb
│ │ │ ├── Mage.xnb
│ │ │ ├── Misc..xnb
│ │ │ ├── arrow.xnb
│ │ │ ├── Corpses.xnb
│ │ │ ├── Critters.xnb
│ │ │ ├── Cursor.xnb
│ │ │ ├── Daemon.xnb
│ │ │ ├── Dwarven.xnb
│ │ │ ├── Footman.xnb
│ │ │ ├── Knight.xnb
│ │ │ ├── Skeleton.xnb
│ │ │ ├── Orcs
│ │ │ │ ├── Grunt.xnb
│ │ │ │ ├── Ogre.xnb
│ │ │ │ ├── Peon.xnb
│ │ │ │ ├── Catapult.xnb
│ │ │ │ ├── Dragon.xnb
│ │ │ │ ├── Death Knight.xnb
│ │ │ │ ├── Giant Turtle.xnb
│ │ │ │ ├── Orc Transport.xnb
│ │ │ │ ├── Goblin Sappers.xnb
│ │ │ │ ├── Goblin Zeppelin.xnb
│ │ │ │ ├── Ogre Juggernaut.xnb
│ │ │ │ ├── Orc Oil Tanker.xnb
│ │ │ │ ├── Troll Destroyer.xnb
│ │ │ │ ├── Troll Axethrower.xnb
│ │ │ │ ├── Orc Buildings (Summer).xnb
│ │ │ │ └── Orc Buildings (Winter).xnb
│ │ │ ├── Peon_dying.xnb
│ │ │ ├── Peon_gold.xnb
│ │ │ ├── Army Colors.xnb
│ │ │ ├── Elven Archer.xnb
│ │ │ ├── Humans
│ │ │ │ ├── Knight.xnb
│ │ │ │ ├── Mage.xnb
│ │ │ │ ├── Ballista.xnb
│ │ │ │ ├── Footman.xnb
│ │ │ │ ├── Peasant.xnb
│ │ │ │ ├── Battleship.xnb
│ │ │ │ ├── Elven Archer.xnb
│ │ │ │ ├── Gryphon Rider.xnb
│ │ │ │ ├── Elven Destroyer.xnb
│ │ │ │ ├── Human Oil Tanker.xnb
│ │ │ │ ├── Human Transport.xnb
│ │ │ │ ├── Gnomish Submarine.xnb
│ │ │ │ ├── Gnomish Flying Machine.xnb
│ │ │ │ ├── Dwarven Demolition Squad.xnb
│ │ │ │ ├── Human Buildings (Summer).xnb
│ │ │ │ └── Human Buildings (Winter).xnb
│ │ │ ├── Peasant_dying.xnb
│ │ │ ├── Peasant_gold.xnb
│ │ │ ├── Peon_walking.xnb
│ │ │ ├── Summer Tiles.xnb
│ │ │ ├── Winter Tiles.xnb
│ │ │ ├── Peasant_walking.xnb
│ │ │ ├── Wasteland Tiles.xnb
│ │ │ ├── Magic and Missiles.xnb
│ │ │ ├── Troll Axethrower.xnb
│ │ │ ├── Orc Buildings (Summer) .xnb
│ │ │ └── Human Buildings (Summer).xnb
│ │ └── Windows
│ │ │ ├── Font.xnb
│ │ │ ├── Grunt.xnb
│ │ │ ├── Icons.xnb
│ │ │ ├── Mage.xnb
│ │ │ ├── arrow.xnb
│ │ │ ├── axe.xnb
│ │ │ ├── Cursor.xnb
│ │ │ ├── Dwarven.xnb
│ │ │ ├── Footman.xnb
│ │ │ ├── Knight.xnb
│ │ │ ├── Elven Archer.xnb
│ │ │ ├── Peasant_gold.xnb
│ │ │ ├── Summer Tiles.xnb
│ │ │ ├── Peasant_dying.xnb
│ │ │ ├── Peasant_walking.xnb
│ │ │ ├── Troll Axethrower.xnb
│ │ │ └── Human Buildings (Summer).xnb
│ ├── obj
│ │ ├── .DS_Store
│ │ ├── DesktopGL
│ │ │ ├── .DS_Store
│ │ │ ├── Font.mgcontent
│ │ │ ├── axe.mgcontent
│ │ │ ├── Grunt.mgcontent
│ │ │ ├── Icons.mgcontent
│ │ │ ├── Mage.mgcontent
│ │ │ ├── arrow.mgcontent
│ │ │ ├── Cursor.mgcontent
│ │ │ ├── Dwarven.mgcontent
│ │ │ ├── Footman.mgcontent
│ │ │ ├── Knight.mgcontent
│ │ │ ├── Skeleton.mgcontent
│ │ │ ├── Peon_dying.mgcontent
│ │ │ ├── Peon_gold.mgcontent
│ │ │ ├── Elven Archer.mgcontent
│ │ │ ├── Peasant_gold.mgcontent
│ │ │ ├── Peon_walking.mgcontent
│ │ │ ├── Summer Tiles.mgcontent
│ │ │ ├── Peasant_dying.mgcontent
│ │ │ ├── Peasant_walking.mgcontent
│ │ │ ├── Troll Axethrower.mgcontent
│ │ │ ├── Orc Buildings (Summer) .mgcontent
│ │ │ ├── Human Buildings (Summer).mgcontent
│ │ │ ├── Daemon.mgcontent
│ │ │ ├── Misc..mgcontent
│ │ │ ├── Corpses.mgcontent
│ │ │ ├── Critters.mgcontent
│ │ │ ├── Orcs
│ │ │ │ ├── Ogre.mgcontent
│ │ │ │ ├── Peon.mgcontent
│ │ │ │ ├── Dragon.mgcontent
│ │ │ │ ├── Grunt.mgcontent
│ │ │ │ ├── Catapult.mgcontent
│ │ │ │ ├── Death Knight.mgcontent
│ │ │ │ ├── Giant Turtle.mgcontent
│ │ │ │ ├── Goblin Sappers.mgcontent
│ │ │ │ ├── Orc Oil Tanker.mgcontent
│ │ │ │ ├── Orc Transport.mgcontent
│ │ │ │ ├── Goblin Zeppelin.mgcontent
│ │ │ │ ├── Ogre Juggernaut.mgcontent
│ │ │ │ ├── Troll Axethrower.mgcontent
│ │ │ │ └── Troll Destroyer.mgcontent
│ │ │ ├── Army Colors.mgcontent
│ │ │ ├── Humans
│ │ │ │ ├── Mage.mgcontent
│ │ │ │ ├── Footman.mgcontent
│ │ │ │ ├── Knight.mgcontent
│ │ │ │ ├── Peasant.mgcontent
│ │ │ │ ├── Ballista.mgcontent
│ │ │ │ ├── Battleship.mgcontent
│ │ │ │ ├── Elven Archer.mgcontent
│ │ │ │ ├── Gryphon Rider.mgcontent
│ │ │ │ ├── Elven Destroyer.mgcontent
│ │ │ │ └── Human Transport.mgcontent
│ │ │ ├── Winter Tiles.mgcontent
│ │ │ ├── Wasteland Tiles.mgcontent
│ │ │ └── Magic and Missiles.mgcontent
│ │ └── Windows
│ │ │ ├── Font.mgcontent
│ │ │ ├── Mage.mgcontent
│ │ │ ├── axe.mgcontent
│ │ │ ├── Grunt.mgcontent
│ │ │ ├── Icons.mgcontent
│ │ │ ├── arrow.mgcontent
│ │ │ ├── Cursor.mgcontent
│ │ │ ├── Dwarven.mgcontent
│ │ │ ├── Footman.mgcontent
│ │ │ ├── Knight.mgcontent
│ │ │ ├── Elven Archer.mgcontent
│ │ │ ├── Peasant_gold.mgcontent
│ │ │ ├── Summer Tiles.mgcontent
│ │ │ ├── Peasant_dying.mgcontent
│ │ │ ├── Peasant_walking.mgcontent
│ │ │ ├── Troll Axethrower.mgcontent
│ │ │ └── Human Buildings (Summer).mgcontent
│ ├── Army Colors.png
│ ├── Battleship.png
│ ├── Battleship.xnb
│ ├── Elven Archer.png
│ ├── Elven Archer.xnb
│ ├── Humans
│ │ ├── Mage.png
│ │ ├── Footman.png
│ │ ├── Knight.png
│ │ ├── Peasant.png
│ │ ├── Ballista.png
│ │ ├── Battleship.png
│ │ ├── Elven Archer.png
│ │ ├── Elven Destroyer.png
│ │ ├── Gryphon Rider.png
│ │ ├── Human Transport.png
│ │ ├── Gnomish Submarine.png
│ │ ├── Human Oil Tanker.png
│ │ ├── Gnomish Flying Machine.png
│ │ ├── Dwarven Demolition Squad.png
│ │ ├── Human Buildings (Summer).png
│ │ └── Human Buildings (Winter).png
│ ├── Peasant_gold.png
│ ├── Peasant_gold.xnb
│ ├── Peon_dying.png
│ ├── Peon_dying.xnb
│ ├── Peon_walking.png
│ ├── Peon_walking.xnb
│ ├── Summer Tiles.png
│ ├── Summer Tiles.xnb
│ ├── Winter Tiles.png
│ ├── Peasant_dying.png
│ ├── Peasant_dying.xnb
│ ├── Peasant_walking.png
│ ├── Peasant_walking.xnb
│ ├── Troll Axethrower.png
│ ├── Troll Axethrower.xnb
│ ├── Wasteland Tiles.png
│ ├── Magic and Missiles.png
│ ├── Human Buildings (Summer).png
│ ├── Human Buildings (Summer).xnb
│ ├── Orc Buildings (Summer) .png
│ └── Orc Buildings (Summer) .xnb
├── obj
│ └── x86
│ │ └── Debug
│ │ ├── Warcraft.csproj.CoreCompileInputs.cache
│ │ ├── Warcraft.exe
│ │ ├── Warcraft.pdb
│ │ └── Warcraft.csprojResolveAssemblyReference.cache
├── Buildings
│ ├── .DS_Store
│ ├── Neutral
│ │ ├── Farm.cs
│ │ ├── CityHall.cs
│ │ └── Barracks.cs
│ ├── InformationBuilding.cs
│ ├── Orcs
│ │ ├── DarkPortal.cs
│ │ ├── PigFarm.cs
│ │ └── AltarOfStorms.cs
│ └── Humans
│ │ ├── Church.cs
│ │ └── ChickenFarm.cs
├── libSDL2-2.0.0.dylib
├── libopenal.1.dylib
├── Units
│ ├── Orcs
│ │ ├── .DS_Store
│ │ └── Actions.cs
│ └── InformationUnit.cs
├── bin
│ └── Debug
│ │ ├── Warcraft.exe
│ │ ├── Warcraft.pdb
│ │ ├── x64
│ │ ├── SDL2.dll
│ │ ├── soft_oal.dll
│ │ ├── libopenal.so.1
│ │ └── libSDL2-2.0.so.0
│ │ ├── x86
│ │ ├── SDL2.dll
│ │ ├── soft_oal.dll
│ │ ├── libopenal.so.1
│ │ └── libSDL2-2.0.so.0
│ │ ├── Content
│ │ ├── Font.xnb
│ │ ├── Mage.xnb
│ │ ├── axe.xnb
│ │ ├── Cursor.xnb
│ │ ├── Dwarven.xnb
│ │ ├── Footman.xnb
│ │ ├── Grunt.xnb
│ │ ├── Icons.xnb
│ │ ├── Knight.xnb
│ │ ├── arrow.xnb
│ │ ├── Elven Archer.xnb
│ │ ├── Peasant_gold.xnb
│ │ ├── Summer Tiles.xnb
│ │ ├── Peasant_dying.xnb
│ │ ├── Peasant_walking.xnb
│ │ ├── Troll Axethrower.xnb
│ │ ├── Human Buildings (Summer).xnb
│ │ └── Orc Buildings (Summer) .xnb
│ │ ├── libSDL2-2.0.0.dylib
│ │ ├── libopenal.1.dylib
│ │ ├── MonoGame.Framework.dll
│ │ └── MonoGame.Framework.dll.config
├── Commands
│ └── ICommand.cs
├── EA
│ ├── ActionType.cs
│ ├── GeneUnit.cs
│ ├── GeneticUtil.cs
│ ├── Gene.cs
│ └── CityHallController.cs
├── Events
│ ├── MouseEventArgs.cs
│ └── MouseClickEventArgs.cs
├── Managers
│ ├── ManagerPlayerBuildings.cs
│ ├── ManagerUI.cs
│ ├── ManagerBotsBuildings.cs
│ └── ManagerResources.cs
├── Scenes
│ └── Scene.cs
├── Map
│ ├── Room.cs
│ └── GenerateRooms.cs
├── MonoGame.Framework.dll.config
├── UI
│ ├── Buildings
│ │ ├── Church.cs
│ │ └── AltarOfStorms.cs
│ ├── UI.cs
│ └── Button.cs
├── Properties
│ └── AssemblyInfo.cs
└── app.manifest
├── README.md
├── Warcraft.sln
└── Warcraft.userprefs
/.DS_Store:
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/Warcraft/Units/Orcs/Actions.cs:
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1 | using System;
2 | namespace Warcraft.Units.Orcs
3 | {
4 | public class Actions
5 | {
6 | public Actions()
7 | {
8 | }
9 | }
10 | }
11 |
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/Warcraft/EA/ActionType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | namespace Warcraft.EA
3 | {
4 | enum ActionType
5 | {
6 | BUILDING,
7 | MINING,
8 | TOWN_HALL,
9 | BARRACKS
10 | }
11 | }
12 |
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/Warcraft/EA/GeneUnit.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | namespace Warcraft.EA
3 | {
4 | class GeneUnit : Gene
5 | {
6 | public Util.Buildings building;
7 |
8 | public GeneUnit(Util.Buildings building, int action)
9 | : base(action)
10 | {
11 | this.building = building;
12 | }
13 | }
14 | }
15 |
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/README.md:
--------------------------------------------------------------------------------
1 | # Warcraft 2 Remake
2 |
3 | Warcraft 2 clone development at UFRPE.
4 | A* for pathfinding.
5 |
6 | 
7 | 
8 | 
9 | 
10 | 
11 |
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/Warcraft/Util/Units.cs:
--------------------------------------------------------------------------------
1 | namespace Warcraft.Util
2 | {
3 | enum Units
4 | {
5 | PEASANT,
6 | FOOTMAN,
7 | ELVEN_ARCHER,
8 | NONE,
9 | GRUNT,
10 | TROLL_AXETHROWER,
11 | PEON,
12 | SKELETON,
13 | BALLISTA,
14 | KNIGHT,
15 | BATTLESHIP,
16 | DAEMON
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Warcraft/Util/Buildings.cs:
--------------------------------------------------------------------------------
1 | namespace Warcraft.Util
2 | {
3 | enum Buildings
4 | {
5 | TOWN_HALL,
6 | BARRACKS,
7 | CHICKEN_FARM,
8 | GOLD_MINE,
9 | NONE,
10 | GREAT_HALL,
11 | PIG_FARM,
12 | ORC_BARRACKS,
13 | DARK_PORTAL,
14 | CHURCH,
15 | ALTAR_OF_STORMS
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Warcraft/Util/Sprite.cs:
--------------------------------------------------------------------------------
1 | namespace Warcraft.Util
2 | {
3 | struct Sprite
4 | {
5 | public int x;
6 | public int y;
7 | public int width;
8 | public int height;
9 |
10 | public Sprite(int x, int y, int width, int height)
11 | {
12 | this.x = x;
13 | this.y = y;
14 | this.width = width;
15 | this.height = height;
16 | }
17 | }
18 | }
19 |
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/Warcraft/Events/MouseEventArgs.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework;
2 | using System;
3 |
4 | namespace Warcraft.Events
5 | {
6 | class MouseEventArgs : EventArgs
7 | {
8 | public Rectangle SelectRectangle;
9 | public bool UI;
10 |
11 | public MouseEventArgs(bool ui, Rectangle selectRectangle)
12 | {
13 | UI = ui;
14 | SelectRectangle = selectRectangle;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Warcraft/Managers/ManagerPlayerBuildings.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Warcraft.Buildings;
4 | using Warcraft.Buildings.Neutral;
5 |
6 | namespace Warcraft.Managers
7 | {
8 | class ManagerPlayerBuildings : ManagerBuildings
9 | {
10 | public ManagerPlayerBuildings(ManagerMouse managerMouse, ManagerMap managerMap)
11 | : base(managerMouse, managerMap)
12 | {
13 |
14 | }
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/Warcraft/Util/Base.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 |
4 | namespace Warcraft.Util
5 | {
6 | abstract class Base
7 | {
8 | public Animation animations;
9 |
10 | public Vector2 position;
11 | public Vector2 Position
12 | {
13 | get; set;
14 | }
15 |
16 |
17 | public Information information;
18 | public static Information Information;
19 |
20 | public Base()
21 | {
22 | }
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Neutral/Farm.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Warcraft.Managers;
3 |
4 | namespace Warcraft.Buildings.Neutral
5 | {
6 | class Farm : Building
7 | {
8 | public Farm(int tileX, int tileY, int width, int height, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits)
9 | : base(tileX, tileY, width, height, managerMouse, managerMap, managerUnits)
10 | {
11 | ui = new UI.Buildings.Farm(managerMouse, this);
12 | }
13 | }
14 | }
15 |
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/Warcraft/Events/MouseClickEventArgs.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework;
2 | using System;
3 |
4 | namespace Warcraft.Events
5 | {
6 | class MouseClickEventArgs : EventArgs
7 | {
8 | public Vector2 Position;
9 |
10 | public int XTile { get { return (int)Position.X / 32; } }
11 | public int YTile { get { return (int)Position.Y / 32; } }
12 |
13 | public MouseClickEventArgs(Vector2 position)
14 | {
15 | Position = position;
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Warcraft/Scenes/Scene.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework.Content;
3 | using Microsoft.Xna.Framework.Graphics;
4 |
5 | namespace Warcraft.Scenes
6 | {
7 | abstract class Scene
8 | {
9 | public Scene()
10 | {
11 | }
12 |
13 | public abstract void Initializer();
14 |
15 | public abstract void LoadContent(ContentManager Content);
16 |
17 | public abstract void Update();
18 |
19 | public abstract void Draw(SpriteBatch spriteBatch);
20 | }
21 | }
22 |
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/Warcraft/EA/GeneticUtil.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | namespace Warcraft.EA
3 | {
4 | class GeneticUtil
5 | {
6 | public static String IntToBinary(int value)
7 | {
8 | return Convert.ToString(value, 2);
9 | }
10 |
11 | public static String IntToBinary(int value, int size)
12 | {
13 | return Convert.ToString(value, 2).PadLeft(size, '0'); // 0011
14 | }
15 |
16 | public static int BinaryToInt(string value)
17 | {
18 | return Convert.ToInt32(value, 2);
19 | }
20 | }
21 | }
22 |
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/Warcraft/Map/Room.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Microsoft.Xna.Framework.Graphics;
4 | using Warcraft.UI;
5 |
6 | namespace Warcraft.Map
7 | {
8 | public class Room
9 | {
10 | public Rectangle rectangle;
11 |
12 | public Room(int x, int y, int w, int h)
13 | {
14 | this.rectangle = new Rectangle(x, y, w, h);
15 | }
16 |
17 | public void Draw(SpriteBatch spriteBatch)
18 | {
19 | SelectRectangle.DrawFilled(spriteBatch, rectangle);
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Warcraft/Util/PathNode.cs:
--------------------------------------------------------------------------------
1 | namespace Warcraft.Util
2 | {
3 | class PathNode
4 | {
5 | public int x;
6 | public int y;
7 |
8 | public int F;
9 | public int G;
10 | public int H;
11 |
12 | public PathNode parent;
13 |
14 | public PathNode(int x, int y, int g, int h, PathNode parent)
15 | {
16 | this.x = x;
17 | this.y = y;
18 |
19 | this.F = g + h;
20 | this.G = g;
21 | this.H = h;
22 |
23 | this.parent = parent;
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Warcraft/MonoGame.Framework.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/Warcraft/bin/Debug/MonoGame.Framework.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/Warcraft/Util/Information.cs:
--------------------------------------------------------------------------------
1 | namespace Warcraft.Util
2 | {
3 | enum Race
4 | {
5 | NEUTRAL,
6 | HUMAN,
7 | ORC,
8 | HIGH_ELF,
9 | FOREST_TROLL
10 | }
11 |
12 | enum Faction
13 | {
14 | NEUTRAL,
15 | ALLIANCE,
16 | HORDE
17 | }
18 |
19 | class Information
20 | {
21 | public string Name;
22 |
23 | public float HitPoints;
24 | public float HitPointsTotal;
25 |
26 | public int CostGold;
27 | public int CostFood;
28 | public int CostWood;
29 | public int BuildTime;
30 | }
31 | }
32 |
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/Warcraft/EA/Gene.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | namespace Warcraft.EA
3 | {
4 | class Gene
5 | {
6 | public String[] peasantTownhall, peasantBarracks, peasantFarms, peasantMiner;
7 | public String[] townHall;
8 | public String[] barracksWarriors, barracksArchers;
9 |
10 | public float fitness;
11 |
12 | public Gene(String[][] genes)
13 | {
14 | peasantTownhall = genes[0];
15 | peasantBarracks = genes[1];
16 | peasantFarms = genes[2];
17 | peasantMiner = genes[3];
18 |
19 | townHall = genes[4];
20 | barracksWarriors = genes[5];
21 | barracksArchers = genes[6];
22 | }
23 | }
24 | }
25 |
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/Warcraft/Buildings/InformationBuilding.cs:
--------------------------------------------------------------------------------
1 | using Warcraft.Util;
2 |
3 | namespace Warcraft.Buildings
4 | {
5 | class InformationBuilding : Information
6 | {
7 | public Util.Buildings Type;
8 | public Util.Units Creates;
9 |
10 | public InformationBuilding(string name, int hitPoints, int costGold, int costFood, Util.Units creates, int buildTime, Util.Buildings type)
11 | {
12 | Name = name;
13 |
14 | HitPoints = hitPoints;
15 | HitPointsTotal = hitPoints;
16 |
17 | CostGold = costGold;
18 | CostFood = costFood;
19 | Creates = creates;
20 | BuildTime = buildTime;
21 |
22 | Type = type;
23 | }
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Warcraft.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2012
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Warcraft", "Warcraft\Warcraft.csproj", "{13F82A3A-108E-4ECC-80BB-B2E7274ECB9C}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x86 = Debug|x86
9 | Release|x86 = Release|x86
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {13F82A3A-108E-4ECC-80BB-B2E7274ECB9C}.Debug|x86.ActiveCfg = Debug|x86
13 | {13F82A3A-108E-4ECC-80BB-B2E7274ECB9C}.Debug|x86.Build.0 = Debug|x86
14 | {13F82A3A-108E-4ECC-80BB-B2E7274ECB9C}.Release|x86.ActiveCfg = Release|x86
15 | {13F82A3A-108E-4ECC-80BB-B2E7274ECB9C}.Release|x86.Build.0 = Release|x86
16 | EndGlobalSection
17 | EndGlobal
18 |
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/Warcraft/UI/Buildings/Church.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework;
2 | using Microsoft.Xna.Framework.Content;
3 | using Microsoft.Xna.Framework.Graphics;
4 |
5 | namespace Warcraft.UI.Buildings
6 | {
7 | class Church : UI
8 | {
9 | private global::Warcraft.Buildings.Humans.Church church;
10 |
11 | public Church(global::Warcraft.Buildings.Humans.Church church)
12 | {
13 | buttonPortrait = new Button(2, 6);
14 |
15 | this.church = church;
16 | }
17 |
18 | public override void LoadContent(ContentManager content)
19 | {
20 | base.LoadContent(content);
21 | buttonPortrait.LoadContent(content);
22 | }
23 |
24 | public override void Draw(SpriteBatch spriteBatch)
25 | {
26 | if (DrawIndividual)
27 | {
28 | buttonPortrait.Draw(spriteBatch);
29 |
30 | spriteBatch.DrawString(font, church.information.Name, new Vector2(minX + 50, 100), Color.Black);
31 | }
32 | }
33 | }
34 | }
35 |
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/Warcraft/UI/Buildings/AltarOfStorms.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Microsoft.Xna.Framework.Content;
4 | using Microsoft.Xna.Framework.Graphics;
5 |
6 | namespace Warcraft.UI.Buildings
7 | {
8 | class AltarOfStorms : UI
9 | {
10 | private global::Warcraft.Buildings.Orcs.AltarOfStorms church;
11 |
12 | public AltarOfStorms(global::Warcraft.Buildings.Orcs.AltarOfStorms church)
13 | {
14 | buttonPortrait = new Button(2, 7);
15 |
16 | this.church = church;
17 | }
18 |
19 | public override void LoadContent(ContentManager content)
20 | {
21 | base.LoadContent(content);
22 | buttonPortrait.LoadContent(content);
23 | }
24 |
25 | public override void Draw(SpriteBatch spriteBatch)
26 | {
27 | if (DrawIndividual)
28 | {
29 | buttonPortrait.Draw(spriteBatch);
30 |
31 | spriteBatch.DrawString(font, church.information.Name, new Vector2(minX + 50, 100), Color.Black);
32 | }
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Content/obj/Windows/Font.mgcontent:
--------------------------------------------------------------------------------
1 |
2 |
3 | /Users/paulomenezes/Documents/repositories/warcraft-monogame/Warcraft/Content/Font.spritefont
4 | 2017-05-07T18:47:23-03:00
5 | /Users/paulomenezes/Documents/repositories/warcraft-monogame/Warcraft/Content/bin/Windows/Font.xnb
6 | 2017-05-13T18:41:44-03:00
7 | FontDescriptionImporter
8 | 2017-03-01T12:06:24-03:00
9 | FontDescriptionProcessor
10 | 2017-03-01T12:06:24-03:00
11 |
12 | TextureFormat
13 | Compressed
14 |
15 |
16 |
17 |
18 |
--------------------------------------------------------------------------------
/Warcraft/UI/UI.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework.Content;
2 | using Microsoft.Xna.Framework.Graphics;
3 |
4 | namespace Warcraft.UI
5 | {
6 | class UI
7 | {
8 | public static SpriteFont font;
9 | public static Texture2D portraits;
10 | protected int minX = Warcraft.WINDOWS_WIDTH + 30;
11 |
12 | public Button buttonPortrait;
13 |
14 | public static bool DrawIndividual = true;
15 |
16 | public UI()
17 | {
18 |
19 | }
20 |
21 | public virtual void LoadContent(ContentManager content)
22 | {
23 | if (portraits == null || font == null)
24 | {
25 | font = content.Load("Font");
26 | portraits = content.Load("Icons");
27 | }
28 | }
29 |
30 | public virtual void Update()
31 | {
32 |
33 | }
34 |
35 | public virtual void Draw(SpriteBatch spriteBatch)
36 | {
37 |
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/Warcraft/Content/obj/DesktopGL/Font.mgcontent:
--------------------------------------------------------------------------------
1 |
2 |
3 | /Users/paulomenezes/Documents/repositories/warcraft/Warcraft/Content/Font.spritefont
4 | 2017-05-07T18:47:23-03:00
5 | /Users/paulomenezes/Documents/repositories/warcraft/Warcraft/Content/bin/DesktopGL/Font.xnb
6 | 2017-08-23T17:47:30-03:00
7 | FontDescriptionImporter
8 | 2017-03-01T12:06:24-03:00
9 | FontDescriptionProcessor
10 | 2017-03-01T12:06:24-03:00
11 |
12 | PremultiplyAlpha
13 | True
14 |
15 |
16 | TextureFormat
17 | Compressed
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/Warcraft/Managers/ManagerUI.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Microsoft.Xna.Framework.Content;
3 | using Microsoft.Xna.Framework.Graphics;
4 | using Warcraft.UI;
5 |
6 | namespace Warcraft.Managers
7 | {
8 | class ManagerUI
9 | {
10 | UI.UI ui;
11 |
12 | public ManagerUI(ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits, List managerEnemies)
13 | {
14 | ui = new Main(managerUnits, managerBuildings, managerMouse, managerEnemies);
15 | }
16 |
17 | public void LoadContent(ContentManager content)
18 | {
19 | ui.LoadContent(content);
20 | }
21 |
22 | public void Update()
23 | {
24 | ui.Update();
25 | }
26 |
27 | public void DrawBack(SpriteBatch spriteBatch)
28 | {
29 | (ui as Main).DrawBack(spriteBatch);
30 | }
31 |
32 | public void Draw(SpriteBatch spriteBatch)
33 | {
34 | ui.Draw(spriteBatch);
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Neutral/CityHall.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Warcraft.Commands;
4 | using Warcraft.Managers;
5 |
6 | namespace Warcraft.Buildings.Neutral
7 | {
8 | class CityHall : Building
9 | {
10 | public CityHall(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) :
11 | base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits)
12 | {
13 | ui = new UI.Buildings.CityHall(managerMouse, this);
14 | }
15 |
16 | public override void Update()
17 | {
18 | base.Update();
19 |
20 | for (int i = 0; i < commands.Count; i++)
21 | {
22 | var c = (commands[i] as BuilderUnits);
23 | c.Update();
24 |
25 | if (c.completed)
26 | {
27 | var p = new Point(((int)Position.X / 32) + ((width / Warcraft.TILE_SIZE) / 2), ((int)Position.Y / 32) + ((height / Warcraft.TILE_SIZE)));
28 | managerUnits.Factory(c.type, p.X, p.Y, unitDestination.X, unitDestination.Y);
29 | c.completed = false;
30 | c.remove = true;
31 | }
32 | }
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Managers/ManagerBotsBuildings.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Microsoft.Xna.Framework;
4 | using Warcraft.Buildings;
5 | using Warcraft.Buildings.Neutral;
6 | using Warcraft.Buildings.Orcs;
7 | using Warcraft.Map;
8 | using Warcraft.Util;
9 |
10 | namespace Warcraft.Managers
11 | {
12 | class ManagerBotsBuildings : ManagerBuildings
13 | {
14 | public ManagerBotsBuildings(ManagerMouse managerMouse, ManagerMap managerMap, int index)
15 | : base(managerMouse, managerMap)
16 | {
17 | this.index = index;
18 |
19 | int minX = 999, minY = 999;
20 | for (int i = 0; i < managerMap.FULL_MAP.Count; i++)
21 | {
22 | for (int j = 0; j < managerMap.FULL_MAP[i].Count; j++)
23 | {
24 | if (managerMap.FULL_MAP[i][j].tileType != TileType.WATER && !managerMap.FULL_MAP[i][j].isWall && !managerMap.FULL_MAP[i][j].isWater && j < minY)
25 | {
26 | minX = i;
27 | minY = j;
28 | }
29 | }
30 | }
31 |
32 | this.buildings.Add(new DarkPortal(minX, minY, managerMouse, managerMap, null));
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | #if __ANDROID__
4 | using Android.App;
5 | #endif
6 |
7 | // Information about this assembly is defined by the following attributes.
8 | // Change them to the values specific to your project.
9 |
10 | [assembly: AssemblyTitle("Warcraft")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("")]
15 | [assembly: AssemblyCopyright("${AuthorCopyright}")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
20 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
21 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
22 |
23 | [assembly: AssemblyVersion("1.0.0")]
24 |
25 | // The following attributes are used to specify the signing key for the assembly,
26 | // if desired. See the Mono documentation for more information about signing.
27 |
28 | //[assembly: AssemblyDelaySign(false)]
29 | //[assembly: AssemblyKeyFile("")]
30 |
--------------------------------------------------------------------------------
/Warcraft.userprefs:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/Warcraft/Util/Frame.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 |
4 | namespace Warcraft.Util
5 | {
6 | struct Frame
7 | {
8 | public int[] sequence;
9 | public Dictionary startIndex;
10 | public bool flipX;
11 | public bool flipY;
12 |
13 | public Frame(Dictionary start)
14 | {
15 | sequence = null;
16 | startIndex = start;
17 | flipX = false;
18 | flipY = false;
19 | }
20 |
21 | public Frame(int start, int count)
22 | {
23 | startIndex = null;
24 | sequence = Enumerable.Range(start, count).ToArray();
25 | flipX = false;
26 | flipY = false;
27 | }
28 |
29 | public Frame(Dictionary start, bool flipX) : this(start)
30 | {
31 | this.flipX = flipX;
32 | }
33 |
34 | public Frame(int start, int count, bool flipX) : this(start, count)
35 | {
36 | this.flipX = flipX;
37 | }
38 |
39 | public Frame(Dictionary start, bool flipX, bool flipY) : this(start, flipX)
40 | {
41 | this.flipY = flipY;
42 | }
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/Warcraft/EA/CityHallController.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Warcraft.Managers;
3 |
4 | namespace Warcraft.EA
5 | {
6 | class CityHallController
7 | {
8 | public int GOLD;
9 | public int FOOD;
10 | public int MINING;
11 |
12 | private int index;
13 | private ManagerMap managerMap;
14 | public ManagerUnits managerUnits;
15 |
16 | public CityHallController(int gold, int food, int mining, int index, ManagerMap managerMap)
17 | {
18 | GOLD = gold;
19 | FOOD = food;
20 | MINING = mining;
21 |
22 | this.index = index;
23 | this.managerMap = managerMap;
24 | }
25 |
26 | public String[][] GetGenes()
27 | {
28 | String[][] genes = new String[1][];
29 |
30 | genes[0] = new String[3];
31 | genes[0][0] = GeneticUtil.IntToBinary(GOLD, 12);
32 | genes[0][1] = GeneticUtil.IntToBinary(FOOD, 4);
33 | genes[0][2] = GeneticUtil.IntToBinary(MINING, 7);
34 |
35 | return genes;
36 | }
37 |
38 | public bool BuildPeon()
39 | {
40 | return (ManagerResources.BOT_GOLD[index] >= GOLD/* && ManagerResources.BOT_FOOD[index] >= FOOD && PeonMining() >= MINING*/);
41 | }
42 |
43 | private int PeonMining()
44 | {
45 | return managerUnits.units.FindAll(p => p.information.Type == Util.Units.PEON && p.workState == Units.WorkigState.NOTHING).Count;
46 | }
47 |
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Orcs/DarkPortal.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Warcraft.Managers;
4 | using Warcraft.Util;
5 |
6 | namespace Warcraft.Buildings.Orcs
7 | {
8 | class DarkPortal : Building
9 | {
10 | public DarkPortal(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits)
11 | : base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits)
12 | {
13 | information = new InformationBuilding("Dark Portal", 1000, 0, 0, Util.Units.NONE, 0, Util.Buildings.DARK_PORTAL);
14 |
15 | Dictionary> sprites = new Dictionary>();
16 | List spriteBuilding = new List();
17 | // NORMAL
18 | spriteBuilding.Add(new Sprite(325, 658, 128, 128));
19 |
20 | sprites.Add(AnimationType.WALKING, spriteBuilding);
21 |
22 | Dictionary animations = new Dictionary();
23 | animations.Add("normal", new Frame(0, 1));
24 |
25 | this.animations = new Animation(sprites, animations, "normal", width, height, false, 0);
26 |
27 | textureName = "Human Buildings (Summer)";
28 |
29 | isBuilding = false;
30 | isPlaceSelected = false;
31 | isStartBuilding = false;
32 |
33 | isWorking = true;
34 |
35 | managerMap.AddWalls(Position, width / 32, height / 32);
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/Warcraft/UI/Button.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework;
2 | using Microsoft.Xna.Framework.Graphics;
3 |
4 | namespace Warcraft.UI
5 | {
6 | class Button : UI
7 | {
8 | private Vector2 position;
9 | public int TextureX;
10 | public int TextureY;
11 |
12 | public Rectangle rectangle;
13 |
14 | public Button(int textureX, int textureY)
15 | : this(0, 100, textureX, textureY)
16 | {
17 |
18 | }
19 |
20 | public Button(int posX, int posY, int textureX, int textureY)
21 | : this(posX, posY, textureX * 49, textureY * 41, false)
22 | {
23 |
24 | }
25 |
26 | public Button(int posX, int posY, int textureX, int textureY, bool absolute)
27 | {
28 | position = new Vector2(minX + posX, posY);
29 | TextureX = textureX;
30 | TextureY = textureY;
31 |
32 | rectangle = new Rectangle((int)position.X, (int)position.Y, 48, 36);
33 | }
34 |
35 | public override void Draw(SpriteBatch spriteBatch)
36 | {
37 | spriteBatch.Draw(portraits, position, new Rectangle(TextureX, TextureY, 48, 36), Color.White);
38 | }
39 |
40 | public void Draw(SpriteBatch spriteBatch, Vector2 newPosition)
41 | {
42 | spriteBatch.Draw(portraits, newPosition, new Rectangle(TextureX, TextureY, 48, 36), Color.White);
43 | }
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Orcs/PigFarm.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Warcraft.Buildings.Neutral;
3 | using Warcraft.Managers;
4 | using Warcraft.Util;
5 |
6 | namespace Warcraft.Buildings.Orcs
7 | {
8 | class PigFarm : Farm
9 | {
10 | public PigFarm(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) :
11 | base(tileX, tileY, 64, 64, managerMouse, managerMap, managerUnits)
12 | {
13 | information = new InformationBuilding("Pig Farm", 400, 500, 250, Util.Units.PEON, 100 * Warcraft.FPS, Util.Buildings.PIG_FARM);
14 |
15 | Dictionary> sprites = new Dictionary>();
16 | List spriteBuilding = new List();
17 | // BUILDING
18 | spriteBuilding.Add(new Sprite(560, 737, 48, 39));
19 | spriteBuilding.Add(new Sprite(556, 865, 61, 52));
20 | spriteBuilding.Add(new Sprite(272, 603, 63, 64));
21 | spriteBuilding.Add(new Sprite(337, 603, 64, 64));
22 |
23 | sprites.Add(AnimationType.WALKING, spriteBuilding);
24 |
25 | Dictionary animations = new Dictionary();
26 | animations.Add("building", new Frame(0, 4));
27 |
28 | this.animations = new Animation(sprites, animations, "building", width, height, false, information.BuildTime / spriteBuilding.Count);
29 |
30 | textureName = "Orc Buildings (Summer) ";
31 |
32 | unselected = true;
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Humans/Church.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Warcraft.Managers;
4 | using Warcraft.Util;
5 |
6 | namespace Warcraft.Buildings.Humans
7 | {
8 | class Church : Neutral.Church
9 | {
10 | public Church(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) :
11 | base(tileX, tileY, managerMouse, managerMap, managerUnits)
12 | {
13 | information = new InformationBuilding("Church", 700, 900, 500, Util.Units.PEASANT, 175 * Warcraft.FPS, Util.Buildings.CHURCH);
14 |
15 | Dictionary> sprites = new Dictionary>();
16 | List spriteBuilding = new List();
17 | // BUILDING
18 | spriteBuilding.Add(new Sprite(576, 708, 48, 39));
19 | spriteBuilding.Add(new Sprite(572, 836, 61, 52));
20 | spriteBuilding.Add(new Sprite(308, 365, 87, 91));
21 | spriteBuilding.Add(new Sprite(308, 264, 94, 96));
22 |
23 | sprites.Add(AnimationType.WALKING, spriteBuilding);
24 |
25 | Dictionary animations = new Dictionary();
26 | animations.Add("building", new Frame(0, 4));
27 |
28 | this.animations = new Animation(sprites, animations, "building", width, height, false, information.BuildTime / spriteBuilding.Count);
29 |
30 | textureName = "Human Buildings (Summer)";
31 |
32 | ui = new UI.Buildings.Church(this);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Neutral/Barracks.cs:
--------------------------------------------------------------------------------
1 | using Microsoft.Xna.Framework;
2 | using System.Collections.Generic;
3 | using Warcraft.Commands;
4 | using Warcraft.Managers;
5 | using Warcraft.Units.Humans;
6 | using Warcraft.Util;
7 |
8 | namespace Warcraft.Buildings.Neutral
9 | {
10 | class Barracks : Building
11 | {
12 | public Barracks(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits)
13 | : base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits)
14 | {
15 | ui = new UI.Buildings.Barracks(managerMouse, this);
16 | }
17 |
18 | public Barracks(int tileX, int tileY, int width, int height, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits)
19 | : base(tileX, tileY, width, height, managerMouse, managerMap, managerUnits)
20 | {
21 | ui = new UI.Buildings.Barracks(managerMouse, this);
22 | }
23 |
24 | public override void Update()
25 | {
26 | base.Update();
27 |
28 | for (int i = 0; i < commands.Count; i++)
29 | {
30 | var c = (commands[i] as BuilderUnits);
31 | c.Update();
32 |
33 | if (c.completed)
34 | {
35 | var p = new Point(((int)Position.X / 32) + ((width / Warcraft.TILE_SIZE) / 2), ((int)Position.Y / 32) + ((height / Warcraft.TILE_SIZE)));
36 | managerUnits.Factory(c.type, p.X, p.Y, unitDestination.X, unitDestination.Y);
37 | c.completed = false;
38 | c.remove = true;
39 | }
40 | }
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/Warcraft/Buildings/Orcs/AltarOfStorms.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Warcraft.Managers;
4 | using Warcraft.Util;
5 |
6 | namespace Warcraft.Buildings.Orcs
7 | {
8 | class AltarOfStorms : Neutral.Church
9 | {
10 | public AltarOfStorms(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) :
11 | base(tileX, tileY, managerMouse, managerMap, managerUnits)
12 | {
13 | information = new InformationBuilding("Altar of Storms", 700, 900, 500, Util.Units.PEON, 175 * Warcraft.FPS, Util.Buildings.ALTAR_OF_STORMS);
14 |
15 | Dictionary> sprites = new Dictionary>();
16 | List spriteBuilding = new List();
17 | // BUILDING
18 | spriteBuilding.Add(new Sprite(576, 708, 48, 39));
19 | spriteBuilding.Add(new Sprite(572, 836, 61, 52));
20 | spriteBuilding.Add(new Sprite(217, 252, 91, 86));
21 | spriteBuilding.Add(new Sprite(308, 242, 96, 96));
22 |
23 | sprites.Add(AnimationType.WALKING, spriteBuilding);
24 |
25 | Dictionary animations = new Dictionary();
26 | animations.Add("building", new Frame(0, 4));
27 |
28 | this.animations = new Animation(sprites, animations, "building", width, height, false, information.BuildTime / spriteBuilding.Count);
29 |
30 | textureName = "Orc Buildings (Summer) ";
31 |
32 | ui = new UI.Buildings.AltarOfStorms(this);
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Warcraft/Map/GenerateRooms.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Microsoft.Xna.Framework;
4 | using Microsoft.Xna.Framework.Graphics;
5 | using Warcraft.UI;
6 | using Warcraft.Util;
7 |
8 | namespace Warcraft.Map
9 | {
10 | public class GenerateRooms
11 | {
12 | public List Rooms = new List();
13 |
14 | public GenerateRooms()
15 | {
16 | Random rng = new Random();
17 |
18 | int w = rng.Next(32 * 100, 32 * 128);
19 | Rooms.Add(new Room(0, 0, w, w));
20 |
21 | // while (Rooms.Count < 1)
22 | // {
23 | // w = rng.Next(32 * 80, 32 * 100);
24 |
25 | // int x = rng.Next(0, (Warcraft.WINDOWS_WIDTH * 20) - w);
26 | // int y = rng.Next(0, (Warcraft.WINDOWS_HEIGHT * 20) - w);
27 |
28 | // x = Functions.Normalize(x);
29 | // y = Functions.Normalize(y);
30 |
31 | // Room room = new Room(x, y, w, w);
32 |
33 | // bool intersect = false;
34 | // for (int j = 0; j < Rooms.Count; j++)
35 | // {
36 | // if (Rooms[j].rectangle.Intersects(room.rectangle)) {
37 | // intersect = true;
38 | // break;
39 | // }
40 | // }
41 |
42 | // if (!intersect)
43 | // {
44 | // Rooms.Add(room);
45 | // }
46 | //}
47 | }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Warcraft/Managers/ManagerResources.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Warcraft.Units;
4 | using Warcraft.Units.Humans;
5 |
6 | namespace Warcraft.Managers
7 | {
8 | class ManagerResources
9 | {
10 | public static int PLAYER_GOLD = 5000;
11 | public static int PLAYER_WOOD = 99999;
12 | public static int PLAYER_FOOD = 5;
13 | public static int PLAYER_OIL = 99999;
14 |
15 | public static List BOT_GOLD = new List();
16 | public static List BOT_WOOD = new List();
17 | public static List BOT_FOOD = new List();
18 | public static List BOT_OIL = new List();
19 |
20 | public static bool CompareGold(int index, int quantity)
21 | {
22 | return ((index == -1 && PLAYER_GOLD >= quantity) || (index > -1 && BOT_GOLD[index] >= quantity));
23 | }
24 |
25 | public static bool CompareFood(int index, int quantity)
26 | {
27 | return ((index == -1 && PLAYER_FOOD >= quantity) || (index > -1 && BOT_FOOD[index] >= quantity));
28 | }
29 |
30 | public static void ReduceGold(int index, int quantity)
31 | {
32 | if (index == -1)
33 | PLAYER_GOLD -= quantity;
34 |
35 | if (index > -1)
36 | BOT_GOLD[index] -= quantity;
37 | }
38 |
39 | public static void ReduceFood(int index, int quantity)
40 | {
41 | if (index == -1)
42 | PLAYER_FOOD -= quantity;
43 |
44 | if (index > -1)
45 | BOT_FOOD[index] -= quantity;
46 | }
47 | }
48 | }
49 |
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/Warcraft/Content/obj/DesktopGL/axe.mgcontent:
--------------------------------------------------------------------------------
1 |
2 |
3 | /Users/paulomenezes/Documents/repositories/warcraft/Warcraft/Content/axe.png
4 | 2017-05-07T18:47:23-03:00
5 | /Users/paulomenezes/Documents/repositories/warcraft/Warcraft/Content/bin/DesktopGL/axe.xnb
6 | 2017-08-23T17:47:29-03:00
7 | TextureImporter
8 | 2017-03-01T12:06:24-03:00
9 | TextureProcessor
10 | 2017-03-01T12:06:24-03:00
11 |
12 | ColorKeyColor
13 | 255,0,255,255
14 |
15 |
16 | ColorKeyEnabled
17 | True
18 |
19 |
20 | GenerateMipmaps
21 | False
22 |
23 |
24 | PremultiplyAlpha
25 | True
26 |
27 |
28 | ResizeToPowerOfTwo
29 | False
30 |
31 |
32 | MakeSquare
33 | False
34 |
35 |
36 | TextureFormat
37 | Color
38 |
39 |
40 |
41 |
42 |
--------------------------------------------------------------------------------
/Warcraft/Content/obj/DesktopGL/Grunt.mgcontent:
--------------------------------------------------------------------------------
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/Warcraft/Buildings/Humans/ChickenFarm.cs:
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1 | using System.Collections.Generic;
2 | using Warcraft.Buildings.Neutral;
3 | using Warcraft.Managers;
4 | using Warcraft.Util;
5 |
6 | namespace Warcraft.Buildings.Humans
7 | {
8 | class ChickenFarm : Farm
9 | {
10 | public ChickenFarm(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) :
11 | base(tileX, tileY, 64, 64, managerMouse, managerMap, managerUnits)
12 | {
13 | information = new InformationBuilding("Chicken Farm", 400, 500, 450, Util.Units.PEASANT, 100 * Warcraft.FPS, Util.Buildings.CHICKEN_FARM);
14 |
15 | Dictionary> sprites = new Dictionary>();
16 | List spriteBuilding = new List();
17 | // BUILDING
18 | spriteBuilding.Add(new Sprite(576, 708, 48, 39));
19 | spriteBuilding.Add(new Sprite(572, 836, 61, 52));
20 | spriteBuilding.Add(new Sprite(398, 73, 63, 59));
21 | spriteBuilding.Add(new Sprite(398, 4, 64, 64));
22 |
23 | sprites.Add(AnimationType.WALKING, spriteBuilding);
24 |
25 | Dictionary animations = new Dictionary();
26 | animations.Add("building", new Frame(0, 4));
27 |
28 | this.animations = new Animation(sprites, animations, "building", width, height, false, information.BuildTime / spriteBuilding.Count);
29 |
30 | textureName = "Human Buildings (Summer)";
31 |
32 | unselected = true;
33 | }
34 | }
35 | }
36 |
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/Warcraft/Units/InformationUnit.cs:
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1 | using System;
2 | using Warcraft.Util;
3 |
4 | namespace Warcraft.Units
5 | {
6 | class InformationUnit : Information
7 | {
8 | public Util.Buildings ProduceAt;
9 |
10 | public Race Race;
11 | public Faction Faction;
12 |
13 | public int Damage;
14 | public int Piercing;
15 |
16 | public int Armor;
17 | public int Sight;
18 | public int MovementSpeed;
19 |
20 | public int Range;
21 | public Util.Units Type;
22 |
23 | public InformationUnit(string name, Race race, Faction faction, float hitPoints, int armor, int sight, int movementSpeed,
24 | int costGold, int costFood, Util.Buildings produceAt, int buildTime, int damage, int range, Util.Units type, int piercing)
25 | {
26 | Name = name;
27 |
28 | Race = race;
29 | Faction = faction;
30 |
31 | HitPoints = hitPoints;
32 | HitPointsTotal = HitPoints;
33 | Armor = armor;
34 | Sight = sight;
35 | MovementSpeed = movementSpeed;
36 | Range = range;
37 |
38 | CostGold = costGold;
39 | CostFood = costFood;
40 | ProduceAt = produceAt;
41 | BuildTime = buildTime;
42 |
43 | Damage = damage;
44 | Piercing = piercing;
45 |
46 | Type = type;
47 | }
48 |
49 | public override string ToString()
50 | {
51 | return Type + "," + HitPointsTotal + "," + Armor + "," + Sight + "," + Damage + "\n";
52 | }
53 | }
54 | }
55 |
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21 | False
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