├── .gitignore ├── FX-BMP ├── FX_Backup_Mem_Format.md ├── FX_Backup_Mem_Use.md ├── FX_Cart_Electrical.md ├── README.md └── datasheets │ ├── CMOS-6_Gate_Arrays.pdf │ └── uPD431000A.pdf ├── FX-BMP_Upgrade.md ├── FX-SCSI └── datasheets │ ├── 27c4100_1023546.pdf │ ├── GAL16v8.pdf │ ├── TX15-100_connector.pdf │ └── uPD72611_SCSI-2_Controller_Data_Sheet_Feb91.pdf ├── FX_Capacitor_chart.md ├── FX_Controllers ├── README.md ├── Special_Controller_Use.md └── images │ ├── Inbound_data_logic_trace.png │ ├── Outbound_data_logic_trace.png │ ├── console_port.jpg │ └── joypad_connector.jpg ├── Internal_FRAM_Upgrade.md ├── LICENSE ├── PC-FX ├── datasheets │ ├── DaughterBoard │ │ ├── 27C256.PDF │ │ ├── BA4510_Rohm.pdf │ │ ├── BA6398FP.PDF │ │ ├── BA7082F.PDF │ │ ├── BR6265.PDF │ │ ├── CXA1372BQ.PDF │ │ ├── CXA1610M.pdf │ │ ├── CXD2500BQ.pdf │ │ ├── Connectors │ │ │ └── TE_Conn_84534_E2.pdf │ │ ├── PCM1710_DS.pdf │ │ ├── TC514256AP.PDF │ │ ├── UPD78C10A.PDF │ │ ├── UPD78C18_including_78C10.PDF │ │ └── related │ │ │ ├── REN_U10199EJ5V0UM00_MAH_19950801_2.pdf │ │ │ ├── cdp791_similar_design.pdf │ │ │ └── dcd860_similar_design.pdf │ ├── MainBoard │ │ ├── CMOS-6_Gate_Arrays.pdf │ │ ├── Connectors │ │ │ ├── Alternate │ │ │ │ └── TE_Conn_84533_E1.pdf │ │ │ └── Molex_52044-4045_datasheet.pdf │ │ ├── HuC6270-Pinout.png │ │ ├── MSM538022C.pdf │ │ ├── SRM20116_hierarchy.pdf │ │ ├── SRM20512.pdf │ │ ├── SRM2264LM_ETC.pdf │ │ ├── TG16_svc_manual.pdf │ │ ├── UPD43256B.PDF │ │ ├── UPD70732_V810_Datasheet.pdf │ │ ├── uPD424260.pdf │ │ ├── uPD424800.pdf │ │ └── uPD424800_rev.pdf │ └── bak │ │ └── uPD78c10A_Datasheet.pdf └── schematics │ └── CD_board │ ├── CD_board.kicad_pcb │ ├── CD_board.kicad_prl │ ├── CD_board.kicad_pro │ ├── CD_board.kicad_sch │ ├── LICENSE │ ├── Libs │ ├── CD_board.bak │ ├── CD_board.pretty │ │ ├── DIP254P1524X572-28.kicad_mod │ │ └── M27C256B-12F1.STEP │ ├── M27C256B-12F1.kicad_sym │ └── PC-FX.kicad_sym │ ├── Output │ └── Schematics │ │ └── 0.1 │ │ └── CD_board.pdf │ ├── dsp.kicad_sch │ ├── fp-info-cache │ ├── fp-lib-table │ ├── mcu.kicad_sch │ ├── pcm.kicad_sch │ ├── power.kicad_sch │ ├── rfamp.kicad_sch │ ├── scsi1.kicad_sch │ ├── servo.kicad_sch │ └── sym-lib-table ├── PC-FXGA └── datasheets │ ├── 800px-ISA_Bus_pins.svg.png │ ├── CMOS-6_Gate_Arrays.pdf │ ├── HM511665.pdf │ ├── HM514900.pdf │ ├── HM514900A.pdf │ ├── HuC20116LF_partial_pinout.txt │ ├── HuC6270-Pinout.png │ ├── LH5496_datasheet.pdf │ ├── MSM511664C.pdf │ ├── MSM538022C.pdf │ ├── SRM20116_hierarchy.pdf │ ├── SRM20256L.pdf │ ├── SRM20512.pdf │ ├── SRM2264LM_ETC.pdf │ ├── TC511664B.pdf │ ├── TG16_svc_manual.pdf │ ├── UPD70732_V810_Datasheet.pdf │ ├── uPD424260.pdf │ ├── uPD424800.pdf │ └── uPD424800_rev.pdf ├── README.md └── images ├── BMP_cart_read.png ├── BMP_cart_write.png ├── FRAM_upgrade_SRAM_removed.jpg ├── FRAM_upgrade_after_closeup.jpg ├── FRAM_upgrade_before_closeup.jpg ├── FX-BMP.jpg ├── FXGA_DOSV_board.jpg ├── FXGA_DOSV_board_Memory.jpg ├── NEC-PC-FX-Daughterboard-Capacitors.jpg ├── NEC-PC-FX-Motherboard_SRAM_chip.jpg └── fxbmp_upgrade.jpg /.gitignore: -------------------------------------------------------------------------------- 1 | *~ 2 | *.swp 3 | -------------------------------------------------------------------------------- /FX-BMP/FX_Backup_Mem_Format.md: -------------------------------------------------------------------------------- 1 | # FX_Backup_Mem_Format 2 | 3 | An overview of the internal format of the backup memory storage areas on the PC-FX. 4 | 5 | ## Overview 6 | 7 | The overall storage format of the backup memory area is FAT. There are many variations of this 8 | format, so in the following sections, this will be specified in more detail. 9 | 10 | Notably, FAT-12 is in use for storage areas of 512KB and smaller, whereas FAT-16 is in use for 11 | storage areas of 1MB or larger. 12 | 13 | The high-level breakdown of the FAT filesystem includes the following elements: 14 | 1. The Boot Sector (or reserved sectors), which includes an area called the BPB (BIOS Parameter Block), 15 | which provides some specifics about the sizes and locations of other features in the filesystem. 16 | 2. The FAT Region, which provides information on which allocation units (groups of sectors) are free, 17 | which units are marked as unusable, and which are parts of files. 18 | 3. The Root Directory Region, which is a fixed-size area containing entries for files and 19 | subdirectories. While the root directory has a limit to the number of entries available, 20 | subdirectories are not limited int eh same way, and are managed as files are - extensible chains of 21 | allocation units. 22 | 4. The Data Region, which is broken down into allocation units (groups of sectors), which 23 | may be used for arbitrary storage by the game (when allocated and assembled into chains to create 24 | files). 25 | 26 | As for the actual save game entries on PC-FX, each game will create an entry in the root directory 27 | with a characteristic name; this entry may refer to a single file storing the key information about 28 | the game, or it may be a subdirectory which in turn may hold multiple files, each with its own stored 29 | information about saved games. Most games which allow for multiple different save games will save 30 | these as different files within the same game-specific folder. 31 | 32 | ### Re-Formatting 33 | 34 | Note that the boot sector below has specific values which indicate overall size of the FX-BMP unit; 35 | although the format process normally detects the size of the module, it will NOT resize on a reformat, 36 | so be careful in certain situations ! 37 | 38 | For example, if you restore a 128KB image onto a 512KB-capable BMP device and later try to reformat it, 39 | the original boot sector entries will remain, and the unit will continue to appear to be a 128KB device. 40 | In such a case, you will need to erase the boot sector (i.e. load 0x00's or seomthing similar) into the 41 | boot sector, and then erase it. 42 | 43 | 44 | ### Layout Overview for Different Size Memories 45 | 46 | | Type | Values: 32KB (Internal) | FX-BMP: 128KB | 256KB | 512KB | 1MB | 2MB | 4MB | 8MB | 47 | |-----------|-------------:|--------:|--------:|-------:|------:|------:|------:|------:| 48 | | FAT Offset | 0x0080 | 0x0080 | 0x0080 | 0x0080 | 0x0080 | 0x0080 | 0x0080 | 0x0080 | 49 | | FAT Type | FAT-12 | FAT-12 | FAT-12 | FAT-12 | FAT-16 | FAT-16 | FAT-16 | FAT-16 | 50 | | FAT Table Entries | 236 | 948 | 1960 | 3984 | 8000 | 8096 | 8144 | 8168 | 51 | | Root DIR Offset | 0x0200 | 0x0680 | 0x0C80 | 0x1800 | 0x3F80 | 0x4000 | 0x4080 | 0x4080 | 52 | | Root DIR Entries | 64 | 252 | 256 | 256 | 260 | 256 | 252 | 252 | 53 | | Data Offset | 0x0A00 | 0x2600 | 0x2C00 | 0x3800 | 0x6000 | 0x6000 | 0x6000 | 0x6000 | 54 | | Total Size | 0x8000 | 0x20000 | 0x40000 | 0x80000 | 0x100000 | 0x200000 | 0x400000 | 0x800000 | 55 | 56 | 57 | ## FAT Internals 58 | 59 | In this section, the FAT filesystem's specifcs - as implemented on the PC-FX - will be explained. 60 | As there are many possible (theoretical) sizes of FX-BMP cartridge, actual values for each will 61 | be shown in the tables below. 62 | 63 | ### Boot Sector and BIOS Parameter Block 64 | 65 | There is only one Boot Sector in a PC-FX save area. 66 | The BIOS Parameter Block starts at offset 0x0B in the Boot Sector. 67 | 68 | | Byte Offset | Use | Size (Bytes) | Values: 32KB (Internal) | FX-BMP: 128KB | 256KB | 512KB | 1MB | 2MB | 4MB | 8MB | 69 | |-----------|-------|-------------:|------:|--------:|--------:|-------:|------:|------:|------:|------:| 70 | | 0x0000 | ??? | 3 | 0x24 0x8A 0xDF | Same | Same | Same | Same | Same | Same | Same | 71 | | 0x0003 | OEM Name | 8 | 'PCFXSram' | 'PCFXCard' | 'PCFXCard' | 'PCFXCard' | 'PCFXCard' | 'PCFXCard' | 'PCFXCard' | 'PCFXCard' | 72 | | 0x000B | Bytes per sector | 2 | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 0x0080 (128) | 73 | | 0x000D | Sectors per cluster | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 4 | 8 | 74 | | 0x000E | Number of Reserved Sectors | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 75 | | 0x0010 | Number of File Allocation Tables | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 76 | | 0x0011 | Maximum number of Root Directory entries | 2 | 0x40 (64) | 0xFC (252) | 0x100 (256) | 0x100 (256) | 0x104 (260) | 0x100 (256) | 0xFC (252) | 0xFC (252) | 77 | | 0x0013 | Total number of Sectors | 2 | 0x100 (256) | 0x400 (1024) | 0x800 (2048) | 0x1000 (4096) | 0x2000 (8192) | 0x4000 (16384) | 0x8000 (32768) | 0x10000 (65536) | 78 | | 0x0015 | Media Descriptor | 1 | 0xF9 | 0xF9 | 0xF9 | 0xF9 | 0xF9 | 0xF9 | 0xF9 | 0xF9 | 79 | | 0x0016 | Sectors per File Allocation Table | 2 | 0x03 (3) | 0x0C (12) | 0x17 (23) | 0x2F (47) | 0x7E (126) | 0x7F (127) | 0x80 (128) | 0x80 (128) | 80 | | 0x0018 | "Sectors per Track"(*1) | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 81 | | 0x001A | "Number of Heads"(*1) | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 82 | | 0x001C | "Number of Hidden Sectors Preceding this FAT Volume"(*1) | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 83 | | 0x0020 | "Total Logical Sectors"(*1) | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 84 | | 0x0024 - 0x0027 | Appears to be unused | 4 | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | 85 | | 0x0028 - 0x003F | Boot information | 0x18 | (not eligible) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | 86 | | 0x0040 - 0x007F | Appears to be unused | 0x40 | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | (uninitialized) | 87 | 88 | **NOTE:**\ 89 | (*1) - These are the descriptions as per DOS 3.31 BPB - but it is not clear whether they have any such purpose here. 90 | 91 | ### FAT Region 92 | 93 | As this is a FAT-12 filesystem, each block (sector, in most cases) is represented by 12 bits, or one-and-a-half bytes, meaning that two FAT entries 94 | consumes 3 consecutive bytes; entries are aligned as such within the block. 95 | 96 | As such, a 3-byte FAT sequence with nybbles as so:\ 97 | ```01 23 45```\ 98 | Will mean that the first block's FAT value will be 0x301, and the second one's value will be 0x452 99 | 100 | **Actual Values of FAT entries** 101 | 102 | | Value | Description | 103 | |-------|-------------| 104 | | 0x000 | Free cluster - empty or available | 105 | | 0x002 - 0xFEF | Data cluster - points to the next cluster in the sequence | 106 | | 0xFF0 - 0xFFF | Treat as end-of-chain / end-of-file, or marked as unavailable for other reasons | 107 | 108 | **NOTE:**\ 109 | The first 2 FAT entries are reserved, and contain special values: 0xFF9, and 0xFFF. The first value after these refers to the first block in 110 | the Data Area. 111 | 112 | 113 | ### Root Directory Region 114 | 115 | Each directory entry is a fixed-size 0x20 (32) bytes in length, and filename are based on MS-DOS type 8.3 filenames (filename + extension).\ 116 | However, the PC-FX allows the use of SJIS and longer filenames (up to 16 characters) by repurposing part of the directory entry data (see below). 117 | 118 | | Byte Offset | Use | Size (Bytes) | Values | 119 | |-----------|-------|-------------:|------| 120 | | 0x00 | First 8 characters of filename (*1); Space-padded if short | 8 | | 121 | | 0x08 | File Extension | 3 | Appears to be a code based on developer company | 122 | | 0x0B | File attribute | 1 | 0x10 if subdirectory | 123 | | 0x0C | Final (up to) 9 characters of filename; Zero-terminated if short | 9 | | 124 | | 0x15 | Zero-terminator | 1 | 0x00 | 125 | | 0x16 | "Last Modified Time" (*2) | 2 | | 126 | | 0x18 | "Last Modified Date" (*2) | 2 | | 127 | | 0x1A | First used cluster number | 2 | | 128 | | 0x1C | "File Size in Bytes" (*3) | 4 | 0x00 | 129 | 130 | **NOTE:**\ 131 | (*1) - If the first character is 0xE5, the entry has been deleted and is no longer relevant. Entries may exist for '.' and '..' (directory pointers). If the first character ix 0x00, it marks the end of the list.\ 132 | (*2) - These are the descriptions as per DOS 3.31 FAT - but it is not clear whether they have any such purpose here. These are mostly unused, but are used by "J.B Harold Blue Chicago Blues"\ 133 | (*3) - This is the descriptions as per DOS 3.31 FAT - but it appears to be unused here, appearing as zeroes in all reviewed cases. 134 | 135 | 136 | ## Bootable Carts 137 | 138 | For a cart to be bootable, the PC-FX checks for a key word, and if found, it copies data from the cartridge into main memory, and 139 | executes it. Code will not run directly from the FX-BMP due to the addressing arrangements/bus width. 140 | 141 | Internal memory cannot be booted from, and the PC-FXGA doesn't support booting from backup. 142 | 143 | When auto-boot is in place, the PC-FX boot cycle displays the splash screen, and goes directly into the cartridge boot code instead 144 | of entering the menu screen. This eliminates any sort of boot choices. 145 | 146 | Note that cartridge offset address is relative to the start of the FX-BMP's chip memory. So, a value of 0x1000 is chip-memory 147 | address offset of 0x1000, and will be at 0xE8002000 in system memory.\ 148 | All numeric values are expressed as 'word' values. 149 | 150 | | Byte Offset | Use | Size (Bytes) | 151 | |-----------|-------|-------------:| 152 | | 0x28 | Key string for boot: "PCFXBoot" | 8 | 153 | | 0x30 | Program start location on card (byte offset) | 4 | 154 | | 0x34 | System memory target address (usually 0x8000) | 4 | 155 | | 0x38 | Transfer size (counted in bytes) | 4 | 156 | | 0x3C | Execution address after transfer (usually 0x8000) | 4 | 157 | 158 | 159 | ## Sample Format Information for different-sized carts 160 | 161 | Format at 0x00 offset for 32KB cart (original default for Mednafen): 162 | ``` 163 | 0x24, 0x8A, 0xDF, 0x50, 0x43, 0x46, 0x58, 0x43, 0x61, 0x72, 0x64, 0x80, 0x00, 0x01, 0x01, 0x00, 164 | 0x01, 0x40, 0x00, 0x00, 0x01, 0xF9, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 165 | ``` 166 | (the 4th through 11th characters show the text, "PCFXCard") 167 | 168 | Format at 0x00 offset for 128KB cart (standard cartridge): 169 | ``` 170 | 0x24, 0x8A, 0xDF, 0x50, 0x43, 0x46, 0x58, 0x43, 0x61, 0x72, 0x64, 0x80, 0x00, 0x01, 0x01, 0x00, 171 | 0x01, 0xFC, 0x00, 0x00, 0x04, 0xF9, 0x0C, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 172 | ``` 173 | 174 | Format at 0x00 offset for 512KB cart (modified cartridge - see 'FX-BMP_Upgrade' in this repository): 175 | ``` 176 | 0x24, 0x8A, 0xDF, 0x50, 0x43, 0x46, 0x58, 0x43, 0x61, 0x72, 0x64, 0x80, 0x00, 0x01, 0x01, 0x00, 177 | 0x01, 0x00, 0x01, 0x00, 0x10, 0xF9, 0x2F, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 178 | ``` 179 | 180 | also at 0x80 offset (in all three cases): 181 | ``` 182 | 0xF9, 0xFF, 0xFF 183 | ``` 184 | 185 | Format at 0x00 offset for 2MB cart (cartridge using a much larger chip - see 'PC-FX-NVBMP' repository): 186 | ``` 187 | 0x00, 0x80, 0xDF, 0x50, 0x43, 0x46, 0x58, 0x43, 0x61, 0x72, 0x64, 0x80, 0x00, 0x02, 0x01, 0x00, 188 | 0x01, 0x00, 0x01, 0x00, 0x40, 0xF9, 0x7F, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 189 | ``` 190 | 191 | also at 0x80 offset: 192 | ``` 193 | 0xF9, 0xFF, 0xFF, 0xFF 194 | ``` 195 | 196 | -------------------------------------------------------------------------------- /FX-BMP/FX_Backup_Mem_Use.md: -------------------------------------------------------------------------------- 1 | # FX_Backup_Mem_Use 2 | 3 | A table of how much backup memory is reportedly in use for various PC-FX games 4 | 5 | Not all of these games have been played very deeply; the numbers below represent a 'minimum' 6 | or 'normal' save for a game where possible. Games which allow for multiple save slots may 7 | require more memory if multiple slots are used (only one slot has been put to use in each 8 | of the examples below). 9 | 10 | 11 | ### Table of values 12 | 13 | | Game Name | Filename on Cart | Reported Size | 14 | |-----------|------------------|--------------:| 15 | | Aa! Megami-sama! | AH!_MY_GODDESS | 1280 | 16 | | Akazukin Cha-Cha | (none ?) | | 17 | | All Japan Female Pro Wrestle - Queen of Queens | QueenOfQueens | 768 | 18 | | Angelique Special | ANGELIQUE_SPECIAL | 5248 | 19 | | Angelique Special 2 | ANGELIQUE_2 | 15616 | 20 | | Angelique Tenkuu no Requiem | ANGELIQUE_REQUIEM | 7936 | 21 | | Anime Freak FX: Vol. 1 | (none) | | 22 | | Anime Freak FX: Vol. 2 | (none) | | 23 | | Anime Freak FX: Vol. 3 | (none) | | 24 | | Anime Freak FX: Vol. 4 | (none) | | 25 | | Anime Freak FX: Vol. 5 | (none) | | 26 | | Anime Freak FX: Vol. 6 | (none) | | 27 | | Arubarea no Otome | アルハ"レア | 128 | 28 | | Battle Heat | (none ?) | | 29 | | Blue Breaker | BLUE_BREAKER | 128 | 30 | | Blue Chicago Blues | BCBFX | 128 | 31 | | Boundary Gate | B-Gate | 2176 | 32 | | Can Can Bunny Extra DX | CANCAN_BUNNY_DX | 1792 | 33 | | Chip Chan Kick | chipちゃんkick! | 640 | 34 | | Comic Road | COMIC_RD | 128 | 35 | | Cutey Honey FX | CUTEY_HONEY | 1280 | 36 | | Deep Blue Fleet | 紺碧の艦隊 | 3840 | 37 | | Der Langrisser FX | LANGFX | 7424 | 38 | | Doukyusei 2 | 同級生2 | 128 | 39 | | Dragon Knight 4 | DragonKnight4 | 12416 | 40 | | Farland Story FX | FARLAND_STORY_FX | 5632 | 41 | | Fire Woman Matoi-gumi | ファイアーウーマン纏組 | 512 | 42 | | First Kiss Monogatari | ファーストKiss✰ | 1536 | 43 | | Fushigi no Kuni no Angelique | WONDER_ANGELIQUE | 1536 | 44 | | Ginga Ojousama Densetsu Yuna FX | YUNAFX | 128 | 45 | | Ginga Ojousama Densetsu Yuna FX Special | (none) | | 46 | | Gokuraku Arena | (none) | | 47 | | Graduation Real | 卒業RFX | 2176 | 48 | | Kishin Doujin Zenki | 鬼神童子ZENKI | 256 | 49 | | Kokuu Hyouryuu Nirgends | ニルゲンツ | 1280 | 50 | | Last Imperial Prince | LIP | 4352 | 51 | | Lunatic Dawn FX | LUNAFX | 13952 | 52 | | Mahjong Goku Tenjiku | 麻雀悟空 天籢 | 4352 | 53 | | Makeruna! Makendou Z | まけんどZ | 6912 | 54 | | Megami Paradise II | 女神天国Ⅱ | 8576 | 55 | | Minimum Nanonic | みにまむ | 256 | 56 | | Miraculum - The Last Revelation | MIRACULUM | 1920 | 57 | | Neo Generation II FX | SEIKA2FX | 2688 | 58 | | Ojousama Sousamou | OJO_FX | 384 | 59 | | Pachiokun FX | PACHIO_01 | 128 | 60 | | PCE Fan Special CD-ROM Vol. 2 | (none) | | 61 | | PCE Fan Special CD-ROM Vol. 3 | (none) | | 62 | | Pia Carrot He Youkosou | Piaキャロット | 1280 | 63 | | Power Dolls FX | POWER_DoLLS_FX | 3584 | 64 | | Return to Zork | RETURN_TO_ZORK | 1280 | 65 | | Ruruli Ra Rura | (none ?) | | 66 | | Shanghai - The Great Wall | (none ?) | | 67 | | Sparkling Feather | SPF | 1280 | 68 | | Super PCE Fan Deluxe Special CD-ROM Vol 1 | (none) | | 69 | | Super PCE Fan Deluxe Special CD-ROM Vol 2 | (none) | | 70 | | Super Power League FX | S_POWER_LEAGUE_FX | 128 | 71 | | Super Real Mahjong P V FX | S_REAL_MAHJONG_P5 | 256 | 72 | | Team Innocent | TEAM_INNOCENT | 5760 | 73 | | Tekipaki Working Love | TKPK_FX | 1024 | 74 | | Tenchi Muyo FX | 天地無用・白亜 | 7168 | 75 | | Tengai Makyou Karakuri Kakutouden | (none ?) | | 76 | | Tokimeki Card Paradise | (none ?) | | 77 | | Tonari no Princess no Rolfee | Rolfee | 512 | 78 | | Tyoushin Keiki Zeroigar | Zeroigar | 384 | 79 | | Voice Paradise | VOICE_PARADISE | 1664 | 80 | | Wakusei-koukitai Little Cats | LC | 7552 | 81 | | Zoku Hatsukoi Monogatari | HATSUKOI | 768 | 82 | 83 | -------------------------------------------------------------------------------- /FX-BMP/FX_Cart_Electrical.md: -------------------------------------------------------------------------------- 1 | # FX-BMP Port Electrical Information 2 | Technical Information about the PC-FX FX-BMP Memory Card Port 3 | 4 | ## Card-Edge 5 | 6 | ### Physical Dimensions 7 | 8 | The FX-BMP Cartridge has a double-sided card-edge connector consisting of 50 pins 9 | 10 | The card-edge dimensions are: 11 | - PC Board thickness = 0.0625" (1.6mm) 12 | - Width of board = 1.325" (33.65mm) 13 | - Pin spacing is 0.05" (1.27mm) 14 | 15 | A near-match card edge connector is made by TE Connectivity, part 5650719-1 ... but the slot is a bit too short; 16 | a dremel tool with the right bit can extend the slot by the needed amount (its slot is 1.310"; this would need to 17 | be extended by about 0.01" on each side, or 0.25mm on each side). 18 | 19 | ### FX-BMP Card-Edge pinout (on the FX-BMP cartridge) 20 | 21 | Orientation: 22 | When looking at the FX-BMP cartridge, the side which looks like the "top" (has the 23 | branding identification) is rotated to face left for insertion into the PC-FX. 24 | The "underside" (which faces right when inserted into the machine) is actually the 25 | side of the PC Board on which the parts are mounted. 26 | 27 | This right-facing "underside" also has silkscreen printing identifying a pin 28 | numbering system. The pin numbered "1" is at the lower-right when inserted into 29 | the PC-FX, and the pin numbered "25" is on the same face, opposite side (upper-right 30 | when inserted into PC-FX). While there is no printing identifying pins 26 through 31 | 50, I will refer to them as numbered in the same way - the reverse-side of the board 32 | from "pin 1" will be "pin 26", and the reverse of "pin 25" will be "pin 50". 33 | 34 | 35 | ### Electrical Signals 36 | 37 | Since a relatively common static RAM was used on the board, many of the electrical 38 | signals were possible to be decoded. However, a CPLD was mounted on the board, 39 | governing many control signals. As the FX-BMP is battery-backed, the PC-FX can also 40 | detect when the battery level is low, as there is an analog comparator circuit on board, 41 | which gives the CPLD a "good" or "bad" level, which is delivers back to the host system. 42 | 43 | 5V logic is used for the SRAM and other signals, however the power supply may fall short of the 44 | 5V threshold (i.e. 4.5V). 45 | 46 | 47 | | Description | Pin | Pin | Description | 48 | |-------------|-----|-----|-------------| 49 | | **A26**
(to CPLD, pin 12) | **Pin 50** | **Pin 25** | GND| 50 | | **/CartSel**
Low if top 5 bits are '11101'/ Hex '0xE8'
(to CPLD, pin 10) | **Pin 49** | **Pin 24** | **A18**
(to CPLD, pin 11) | 51 | | No Connection | **Pin 48** | **Pin 23** | **A17** | 52 | | **/WE** | **Pin 47** | **Pin 22** | **A16** | 53 | | GND | **Pin 46** | **Pin 21** | Vdd | 54 | | **/OE**
(to CPLD, pin 4) | **Pin 45** | **Pin 20** | Vdd | 55 | | GND | **Pin 44** | **Pin 19** | No Connection | 56 | | GND | **Pin 43** | **Pin 18** | **A15** | 57 | | **A25**
(to CPLD, pin 3) | **Pin 42** | **Pin 17** | **A14** | 58 | | **A23**
(No Connection inside cart) | **Pin 41** | **Pin 16** | **A13** | 59 | | **A22**
(No Connection inside cart) | **Pin 40** | **Pin 15** | **A12** | 60 | | GND | **Pin 39** | **Pin 14** | **A11** | 61 | | **A21**
(No Connection inside cart) | **Pin 38** | **Pin 13** | **A10** | 62 | | **A20**
(No Connection inside cart) | **Pin 37** | **Pin 12** | **A9** | 63 | | **A19**
(to CPLD, pin 2) | **Pin 36** | **Pin 11** | Vdd | 64 | | GND | **Pin 35** | **Pin 10** | Vdd | 65 | | **D7** | **Pin 34** | **Pin 9** | **A8** | 66 | | **D6** | **Pin 33** | **Pin 8** | **A7** | 67 | | **D5** | **Pin 32** | **Pin 7** | **A6** | 68 | | **D4** | **Pin 31** | **Pin 6** | **A5** | 69 | | **D3** | **Pin 30** | **Pin 5** | **A4** | 70 | | **D2** | **Pin 29** | **Pin 4** | **A3** | 71 | | **D1** | **Pin 28** | **Pin 3** | **A2** | 72 | | **D0**
(to CPLD pin 1) | **Pin 27** | **Pin 2** | **A1**
(no A0; data is every second address) | 73 | | GND | **Pin 26** | **Pin 1** | GND | 74 | 75 | Note: While GND at pins #1, 25, 26 appear to be ground plane, the other grounds may 76 | be signals fed back to the PC-FX (such as "cart inserted"). 77 | 78 | Also note that /OE and /WE signals are identifiable for their distinctly shorter durations as compared to 79 | the regular address lines: 80 | - On a write cycle, /WE is ~150ns, whereas address lines are in place for ~270ns 81 | - On a read cycle, /OE is ~190ns, and regular address lines are in place for ~410ns 82 | 83 | ## Signal Timing 84 | 85 | The FX-BMP Port is essentially a memory-access port for external memory and memory-mapped devices. 86 | The /CARTSEL signal is triggered when memory accesses in the range 0xE8000000-0xEFFFFFFF are accessed. 87 | Based on signal captures, accesses to this port are slowed down to half of the regular clock speed; additionally, 88 | access to this port is intended to be byte-width (address line A0 is not presented to the bus). 89 | 90 | While the FX-BMP uses 70ns static RAM, the signal capture implies that the memory could be substantially slower 91 | than that, and still be effective. 92 | 93 | ### Data Read Capture 94 | 95 | ![Data Read Capture](../images/BMP_cart_read.png) 96 | 97 | 98 | ### Data Write Capture 99 | 100 | ![Data Write Capture](../images/BMP_cart_write.png) 101 | 102 | 103 | ## CPLD on the FX-BMP cart: 104 | 105 | ### Functionality 106 | 107 | This chip does some address-decode duties, as well as presents "low battery" information onto the bus. 108 | 109 | **For address-decode:**\ 110 | 0xE8000000 - 0xE9FFFFFF is used for RAM (decode /CartSel, A26, A25 as '0'; only bring /OE low if all are low)\ 111 | 0xEA000000 - 0xEBFFFFFF is used for battery status reporting 112 | 113 | **For battery-status reporting:**\ 114 | If the battery voltage dips below a specific threshold level, a '0' will be output on data line 0 (D0) in the 115 | battery status reporting range. In other words, reading memory location 0xEA000000 should provide a 0xFE for 116 | low/bad battery; and 0xFF if the battery is OK. 117 | 118 | 119 | ### Chip Information 120 | 121 | Markings on CPLD (QFP-52 package): 122 | NEC JAPAN 123 | D65612GC114 124 | 9621EP002 125 | 126 | Appears to be 1.2K-gate (~800 usable gates) CPLD from NEC's CMOS-6X 1.0-micron Gate Array family 127 | 128 | ### Bus connections: 129 | 130 | | Pin | Description | 131 | |-----|-------------| 132 | | Pin 1 | Bus Pin 27 (D0) | 133 | | Pin 2 | Bus Pin 36 (A19) | 134 | | Pin 3 | Bus Pin 42 (A25) | 135 | | Pin 4 | Bus Pin 45 (/OE) | 136 | | Pin 5 | | 137 | | Pin 6 | Vdd | 138 | | Pin 7 | GND | 139 | | Pin 8 | | 140 | | Pin 9 | GND | 141 | | Pin 10 | Bus Pin 49 (/CartSel) | 142 | | Pin 11 | Bus Pin 24 (A18) | 143 | | Pin 12 | Bus Pin 50 (A26) | 144 | | Pin 13 | | 145 | | Pin 14 | | 146 | | Pin 15 | To SRAM pin 24 /OE | 147 | | Pin 16 | | 148 | | Pin 17 | GND | 149 | | Pin 18 | | 150 | | Pin 19 | GND | 151 | | Pin 20 | | 152 | | Pin 21 | GND | 153 | | Pin 22 | Vdd | 154 | | Pin 23 | (voltage sense ?) | 155 | | Pin 24 | | 156 | | Pin 25 | | 157 | | Pin 26 | | 158 | | Pin 27 | | 159 | | Pin 28 | | 160 | | Pin 29 | | 161 | | Pin 30 | | 162 | | Pin 31 | GND | 163 | | Pin 32 | | 164 | | Pin 33 | GND | 165 | | Pin 34 | Vdd | 166 | | Pin 35 | appears to be NC | 167 | | Pin 36 | appears to be NC | 168 | | Pin 37 | appears to be NC | 169 | | Pin 38 | appears to be NC | 170 | | Pin 39 | appears to be NC | 171 | | Pin 40 | appears to be NC | 172 | | Pin 41 | appears to be NC | 173 | | Pin 42 | appears to be NC | 174 | | Pin 43 | appears to be NC | 175 | | Pin 44 | appears to be NC | 176 | | Pin 45 | Vdd | 177 | | Pin 46 | appears to be NC | 178 | | Pin 47 | appears to be NC | 179 | | Pin 48 | GND | 180 | | Pin 49 | appears to be NC | 181 | | Pin 50 | appears to be NC | 182 | | Pin 51 | appears to be NC | 183 | | Pin 52 | appears to be NC | 184 | 185 | I/O pins from pin 35 to 52 appear not to be used... (only power) 186 | 187 | ### Notes on Internal Configuration 188 | 189 | 1. The key output from the CPLD (other than the bettery-sense), is the /OE signal. The /OE signal is triggered 190 | through the range 0xE8000000 - 0xE9FFFFFF uniformaly. This is derived by: 191 | - Default value of /OE is high, except if all of the following are true: 192 | - /CartSel is low 193 | - A26 is low 194 | - A25 is low 195 | - /OE is low 196 | 197 | 2. The CPLD is already programmed to deal with larger-size FX-BMP cartridges, as the CPLD also takes A18 and A19 198 | as input, and the fact there are jumpers on the FX-BMP circuit board. Instructions on how to upgrade a FX-BMP 199 | cartridge to 512KB can be found here: 200 | [Upgrade Instructions](../FX-BMP_Upgrade.md) 201 | 202 | -------------------------------------------------------------------------------- /FX-BMP/README.md: -------------------------------------------------------------------------------- 1 | # FX-BMP Information 2 | Technical Information about the PC-FX FX-BMP Memory Card 3 | 4 | ## Cartridge 5 | 6 | ![FX-BMP Cartridge](../images/FX-BMP.jpg) 7 | 8 | The PC-FX had both 32KB of game memory storage available internal to the console, as well as an expansion port for FX-BMP 9 | external memory cards for expandable storage. Some games can directly support the FX-BMP memory, but most don't support this. 10 | However, the system firmware contains a memory-management subsystem for copying/moving between these. 11 | 12 | The FX-BMP cartridges sold during the system's lifetime were built to hold 128KB of data, but the system was designed to allow 13 | for cartridges up to 2MB in size. The developer documentation makes specific reference to these sizes, but after the cartridge port 14 | was mapped out and FX-BMP behaviour was understood, a 2MB test cartridge was built to verify that the BIOS formatted the cartridge 15 | correctly for memory of this size. 16 | 17 | Both the internal memory and the FX-BMP are formatted by the system firmware to contain a filesystem based on FAT12 (or FAT16 for 18 | 1MB and 2MB carts). The system can also boot software from the FX-BMP port, if it contains the correct boot information. 19 | 20 | More information regarding the internal format can be found in the [FX_Backup_Mem_Format.md](FX_Backup_Mem_Format.md) file in this repository. 21 | 22 | 23 | ## Memory Usage by Game 24 | 25 | Notes on the amount of memory used by each game can be found in the [FX_Backup_Mem_Use.md](FX_Backup_Mem_Use.md) file in this repository. 26 | 27 | 28 | ## Physical and Electrical Characteristics 29 | 30 | Detailed notes on the physical and electircal characteristics can be found in the [FX_Cart_Electrical.md](FX_Cart_Electrical.md) file in this repository. 31 | 32 | 33 | ## Upgrading a FX-BMP from 128KB to 512KB 34 | 35 | Instructions on how to upgrade a FX-BMP cartridge to 512KB can be found here: 36 | [Upgrade Instructions](../FX-BMP_Upgrade.md) 37 | 38 | -------------------------------------------------------------------------------- /FX-BMP/datasheets/CMOS-6_Gate_Arrays.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-BMP/datasheets/CMOS-6_Gate_Arrays.pdf -------------------------------------------------------------------------------- /FX-BMP/datasheets/uPD431000A.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-BMP/datasheets/uPD431000A.pdf -------------------------------------------------------------------------------- /FX-BMP_Upgrade.md: -------------------------------------------------------------------------------- 1 | # FX-BMP_Upgrade 2 | 3 | How to upgrade an FX-BMP from 128KB to 512KB 4 | 5 | 6 | ### Background 7 | 8 | The FX-BMP was only sold in a 128KB configuration during the system's lifetime, but examination 9 | of the PC-FXGA developer documents indicate that they had planned for the capability of the following 10 | additional sizes: 11 | - 256KB 12 | - 512KB 13 | - 1MB 14 | - 2MB 15 | - 4MB 16 | - 8MB 17 | 18 | This section will describe how to upgrade a normal 128KB FX-BMP cartridge to 512KB. 19 | 20 | ### Integrated Circuit Chips 21 | 22 | The FX-BMP has several chips in it, but the key chip for storage is the UPD431000AGW-70L chip, which 23 | is a 5V Static RAM with 70ns access time, in a SOP-32 package. 24 | 25 | As time goes by, it is getting more difficult to obtain 5V chips, but access speeds and memory sizes 26 | have improved - faster/larger chips have come down in price and become 'standard'. For this reason, 27 | there isn't much difference in price between a 128KB and 512KB 5V SRAM chip, and 55ns access time 28 | is more common than 70ns these days. 29 | 30 | Standard 128KB and 512KB SRAM chips in the SOP-32 package have very similar pinouts, with 2 extra 31 | address lines on the 512KB SRAM. 32 | 33 | One more important consideration in choosing a replacement SRAM chip is the standby mode power 34 | consumption, because the module is battery-backed, and is expected to retain its memory for a long 35 | time on a single set of batteries. 36 | 37 | The UPD431000AGW-70L chip has a standby power consumption of 13uA, but only 3uA in "data retention mode". 38 | 39 | With all these factors in mind, the AS6C4008-55SIN by Alliance is a suitable replacement. 40 | This chip is 512KB, is also a 5V chip, has access time of 55ns, and has standby current consumption of 41 | 4uA and data retention power consumption of 2uA (typical). 42 | 43 | ### Details on the Upgrade Itself 44 | 45 | Only 3 parts are required for the upgrade: 46 | - 1 Static RAM chip AS6C4008-55SIN (This can be bought at Mouser Electronics, as part number 47 | 913-AS6C4008-55SIN for roughly $6US) 48 | - 2 jumpers - these are ideally 0603-size 0-ohm surface-mount resistors (0805 can also work) 49 | 50 | The picture below illustrates where these components are on the PC board. 51 | (I won't go into details about how soldering techniques for surface-mount electronics; there should 52 | be sufficient advice on the subject elsewhere on the internet.) 53 | 54 | **STEP 1: Open Case** 55 | - Open the FX-BMP case by removing the screws. 56 | - Remove batteries and the battery holder lid. 57 | - Carefully open the plastic case to expose the circuit board, keeping the side with mounted parts facing up 58 | 59 | **STEP 2: Remove Old SRAM** 60 | - Desolder the Static RAM. If you are using a hot air gun for this, separate the PC board from the plastic 61 | case, to keep it from melting, and cover the other parts with kapton tape to keep them from being dislodged. 62 | I used a soldering iron, and bent pins one by one. 63 | 64 | **STEP 3: Clean Pads** 65 | - Use a solder wick to remove excess solder from the pads - from both the SRAM chip, as well as the jumper 66 | locations. 67 | - Clean the areas to be soldered with flux cleaner or isopropyl alcohol 68 | 69 | **STEP 4: Mount Jumpers** 70 | - These should be mounted before the SRAM chip, as there is better access to these tight areas when the 71 | SRAM chip is not here. 72 | - Use flux to ensure soldering is easier and creates better joints. 73 | 74 | **STEP 5: Mount SRAM** 75 | - Check that the chip is oriented in the correct direction before soldering. 76 | - Use flux to ensure good joints 77 | - Check for good contacts, and ensure there are no shorts between pins. 78 | 79 | **STEP 6: Test** 80 | - When you are ready to test, close the case (perhaps tape it shut in case you need to go back inside to fix 81 | something). The tes is best-executed with good batteries loaded into the cart, and the lid closed. 82 | - Insert it into the PC-FX, and power the machine on 83 | - Go to the backup Memory Management screen (bottom left), select "cart", and then "format". 84 | - Power the machine off. You may wish to remove the FX-BMP cartridge from the machine and wait a few minutes, 85 | to test retention. 86 | - With the cart in the machine, power on and go back to the backup memory management screen, slecting "cart". 87 | - The data is retained if, beside the format option, there is another available icon (looks like a notebook). 88 | - The FX-BMP is now ready for use... but 512KB is a lot of space, so you may never fill it up completely... 89 | 90 | Diagram below, indicating location of the SRAM chip and the jumpers: 91 | 92 | ![FX-BMP PC board](images/fxbmp_upgrade.jpg) 93 | 94 | -------------------------------------------------------------------------------- /FX-SCSI/datasheets/27c4100_1023546.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-SCSI/datasheets/27c4100_1023546.pdf -------------------------------------------------------------------------------- /FX-SCSI/datasheets/GAL16v8.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-SCSI/datasheets/GAL16v8.pdf -------------------------------------------------------------------------------- /FX-SCSI/datasheets/TX15-100_connector.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-SCSI/datasheets/TX15-100_connector.pdf -------------------------------------------------------------------------------- /FX-SCSI/datasheets/uPD72611_SCSI-2_Controller_Data_Sheet_Feb91.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX-SCSI/datasheets/uPD72611_SCSI-2_Controller_Data_Sheet_Feb91.pdf -------------------------------------------------------------------------------- /FX_Capacitor_chart.md: -------------------------------------------------------------------------------- 1 | # PC-FX_Capacitor Chart 2 | Capacitor Charts for the PC-FX 3 | 4 | 5 | ## Daughterboard 6 | 7 | The daughterboard is involved in the control of the CDROM device, the transfer of data from that device, and 8 | the production of audio based on the output from the CDROM. The capacitors on this board can be very important 9 | for these reasons. 10 | 11 | I understand that there may be multiple versions of this daughterboard; however, the image at 12 | Wikimedia commons matched my own board, so I annotated that image. 13 | 14 | The original image for the daughterboard was taken from Wikimedia Commons, here: 15 | [Wikimedia Image](https://commons.wikimedia.org/wiki/File:NEC-PC-FX-Daughterboard-Flat.jpg) 16 | 17 | 18 | ![PC-FX Daughterboard](images/NEC-PC-FX-Daughterboard-Capacitors.jpg) 19 | 20 | 21 | ### Capacitors 22 | 23 | | Identifier in diagram | Value and Rating | Example Part Number (NOT YET VERIFIED !) 24 | |-----|-------------|--------------| 25 | | O | 0.47uF, 50V | Kemet ESL474M063AC3AA | 26 | | D | 1uF, 50V | Rubycon 400LLE1MEFC6.3X11 | 27 | | C | 3.3uF, 50V | Rubycon 200LLE3R3MEFC6.3X11 | 28 | | Q | 4.7uF, 50V | Rubycon 200LLE4R7MEFC6.3X11 | 29 | | A, J, K, T, U | 10uF, 50V | Rubycon 100YXM10MEFR6.3X11 | 30 | | B, E | 22uF, 25V | Rubycon 50YXM22MEFR5X11 | 31 | | H, P, R, V, W | 47uF, 25V | Rubycon 63YXJ47M6.3X11 | 32 | | F, G, I, M, S | 100uF, 10V | Rubycon 25YXM100MEFR6.3X11 | 33 | | N | 470uF, 6.3V | Rubycon 25YXJ470M10X12.5 | 34 | | L | 470uF, 16V | Rubycon 25YXJ470M10X12.5 | 35 | -------------------------------------------------------------------------------- /FX_Controllers/README.md: -------------------------------------------------------------------------------- 1 | # FX_Controllers 2 | 3 | Information about the PC-FX controllers 4 | 5 | ## Contents 6 | 7 | 1. [Overview](#overview) 8 | 2. [Types of Devices](#types-of-devices) 9 | 1. [Joypad](#joypad) 10 | 2. [Mouse](#mouse) 11 | 3. [Multitap](#multitap) 12 | 3. [Controller Pinouts](#controller-pinouts) 13 | 4. [Hardware Signalling](#hardware-signalling) 14 | 1. [Logic Traces](#logic-traces) 15 | 5. [Reading and Writing in Software](#reading-and-writing-in-software) 16 | 1. [I/O Port Addresses](#io-port-addresses) 17 | 2. [Control Port (When Written)](#control-port-when-written) 18 | 3. [Status Port (When Read)](#status-port-when-read) 19 | 6. [Bugs and Memoranda](#bugs-and-memoranda) 20 | 21 | 22 | ## Overview 23 | 24 | The PC-FX has two controller ports, and communicates via a serial protocol which sends 32 25 | bits in a "scan". Scans are hardware-driven; no need to "bit-bang" the controllers. 26 | 27 | Data can travel both inbound and outbound via these ports. 28 | 29 | Internal bit representation of the data is inverted from external representation. That is to say, 30 | if a button on a controller is not pressed, a pull-up resistor ensures that the value is electrically 31 | 'high' (logical '1'), but when the value is read via the port, it is reported as '0'. Likewise, a button 32 | which is pressed is electrically 'low' (logical '0'), but reported to the program as a '1'. 33 | 34 | 35 | ## Types of Devices 36 | 37 | Within the 32-bit protocol, there is a 4-bit section (most-significant 4 bits) which 38 | identifies the type of controller. This can be used by the program to determine how to 39 | interpret the remainder of the data sent via the port. 40 | 41 | ### Joypad 42 | 43 | The joypad is a fairly standard 6-button joypad from the time, but with a unique feature: 44 | Two slide switches ('MODE 1' and 'MODE 2') whose position can be read by the host machine. 45 | 46 | The joypad is identified by code 15 (0xF) in the top four bits of the data word returned at the data port. 47 | Electrically, this is bit pattern ``0000``, but internally at the data port, the bit pattern is ``1111``. 48 | 49 | The description of all of the bits is as follows: 50 | 51 | | Bit # | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 52 | |:-----:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:| 53 | | | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | 54 | | **Bit #** | **15** | **14** | **13** | **12** | **11** | **10** | **9** | **8** | **7** | **6** | **5** | **4** | **3** | **2** | **1** | **0** | 55 | | | 0 | SW2 | 0 | SW1 | Lft | Dn | Rt | Up | Run | Sel | VI | V | IV | III | II | I | 56 | 57 | 58 | ### Mouse 59 | 60 | The mouse is a fairly-standard (for 1994) 2-button mouse with a cord and a ball which needs periodic cleaning. 61 | 62 | The mouse is identified by code 13 (0xD) in the top four bits of the data word returned at the data port. 63 | Electrically, this is bit pattern ``0010``, but internally at the data port, the bit pattern is ``1101``. 64 | 65 | The X and Y values are repesneted as 8-bit signed numbers: 66 | - Values -127 though -1 are represented by 0x81 through 0xFF. 67 | - Values 1 through 127 are represented by 0x01 through 0x7F 68 | - 0x00 is used for no movement 69 | - 0x80 is undefined 70 | 71 | **Horizontally:**\ 72 | Left is negative\ 73 | Right is positive. 74 | 75 | **Vertically:**\ 76 | Up is negative\ 77 | Down is positive. 78 | 79 | 80 | | Bit # | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 81 | |:-----:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:| 82 | | | 1 | 1 | 0 | 1 | - | - | - | - | - | - | - | - | - | - | L Btn | R Btn | 83 | | **Bit #** | **15** | **14** | **13** | **12** | **11** | **10** | **9** | **8** | **7** | **6** | **5** | **4** | **3** | **2** | **1** | **0** | 84 | | | X7 | X6 | X5 | X4 | X3 | X2 | X1 | X0 | Y7 | Y6 | Y5 | Y4 | Y3 | Y2 | Y1 | Y0 | 85 | 86 | 87 | ### Multitap 88 | 89 | The multitap was a peripheral which was never sold at retail, despite having been designed, and having clear 90 | specifications in the developers manuals. 91 | 92 | In the event that a multi-tap is present, a sequence of 5 joyport scans should have the multi-tap 93 | identify itself as the last possible device in the list. For example, if the multi-tap could only 94 | support 2 devices, those two devices would appear at scans #1 and #2, with the multi-tap self-identifying 95 | on the third scan. The multi-tap was defined as supporting up to 4 devices, which means the maximum-sized 96 | multi-tap would self-identify on scan #5. 97 | 98 | The multitap is identified by code 14 (0xE) in the top four bits of the data word returned at the data port. 99 | Electrically, this is bit pattern ``0001``, but internally at the data port, the bit pattern is ``1110``. 100 | 101 | | Bit # | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 102 | |:-----:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:| 103 | | | 1 | 1 | 1 | 0 | - | - | - | - | - | - | - | - | - | - | - | - | 104 | | **Bit #** | **15** | **14** | **13** | **12** | **11** | **10** | **9** | **8** | **7** | **6** | **5** | **4** | **3** | **2** | **1** | **0** | 105 | | | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 106 | 107 | 108 | ## Controller Pinouts 109 | 110 | The electrical signals available at the ports are as follows: 111 | (Both console-side and controller-cable are shown to prevent ambiguity) 112 | 113 | 114 | 115 | 116 | 117 | ## Hardware Signalling 118 | 119 | The signalling protocol on the PC-FX is serial, somewhat resembling SPI, with the PC-FX driving the CLK and other control lines. 120 | Although the general use of a joyport is to accept data from the outside world (such as from a joypad), the joyports on the PC-FX 121 | are capable of bidirectional data transfer, with the direction controlled by the R/W line. 122 | 123 | When a 'scan' (data transfer) takes place, the following sequence occurs: 124 | 1. The R/W line is set to indicate data direction: 125 | - LOW = "Read" (data is outbound from peripheral, and inbound to PC-FX) 126 | - HIGH = "Write" (data is outbound from PC-FX, and inbound to peripheral) 127 | 2. The LATCH line descends from it normal HIGH level to LOW for roughly 3 microseconds, returning to HIGH, to indicate "start of scan". 128 | - If CLK transitions for a cycle while LATCH is low, this indicates that the multitap joypad counter is to be reset, and the first 129 | joypad is to return its data in this scan. 130 | - Otherwise, the LATCH signal should cause the multi-tap to transition to the next joypad device in the chain for the scan - or 131 | to identify itself if the maximum number of controllers has been reached. 132 | - In the event that there is no multi-tap (all real-world cases, as the multi-tap was never commercially available), the LATCH 133 | signal is only a signal for the joypad to sample and present its data, which will be repeated for all scans in a given scanning sequence. 134 | - Actual data is only transferred when LATCH has returned to HIGH. 135 | 3. Following LATCH returning HIGH, the CLK signal cycles for 32 cycles at roughly 3 microseconds per cycle, sending/requesting data 136 | synchronously with the CLK signal. 137 | - inbound data from peripheral should be set when the CLK signal is HIGH - including immediately as LATCH returns to HIGH - to be 138 | read by the PC-FX on transition to LOW. 139 | - outbound data from PC-FX is also set when the CLK signal is HIGH - including immediately as LATCH returns to HIGH - to be read 140 | by the peripheral on transition to LOW. 141 | 142 | Data sequence is least-significant bit first, and most-significant bit last, with the controller-specific bit-fields above describing 143 | the meanings of the various bits. Keep in mind that electrical data values are inverted as compared with their internal representation 144 | at the software ports. For example, an internal '0' would be represented externally on the joyport as a '1'. 145 | 146 | ### Logic Traces 147 | 148 | #### Inbound Data 149 | 150 | 151 | 152 | #### Outbound Data 153 | 154 | 155 | 156 | 157 | ## Reading and Writing in Software 158 | 159 | For each of the two joyports, there are separate control and data ports to handle I/O. 160 | 161 | The status port is read in order to determine scanning status.\ 162 | The control port (same address as the status port) is written to, in order to trigger a scan. 163 | 164 | As the joyport can perform bidirectional I/O, the data port is also read/write. 165 | 166 | ### I/O Port Addresses 167 | 168 | | Port | Port Address | Memory Address | 169 | |:----:|:------------:|:--------------:| 170 | | Port 0 Control (write) | 0x00000000 | 0x80000000 | 171 | | Port 0 Status (read) | 0x00000000 | 0x80000000 | 172 | | Port 0 Data (Low) | 0x00000040 | 0x80000040 | 173 | | Port 0 Data (High) | 0x00000042 | 0x80000042 | 174 | | Port 1 Control (write) | 0x00000080 | 0x80000080 | 175 | | Port 1 Status (read) | 0x00000080 | 0x80000080 | 176 | | Port 1 Data (Low) | 0x000000C0 | 0x800000C0 | 177 | | Port 1 Data (High) | 0x000000C2 | 0x800000C2 | 178 | 179 | ### Control Port (When Written) 180 | 181 | | Bit # | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 182 | |:-----:|:--:|:--:|:--:|:--:|:--:|:--:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:| 183 | | Purpose | - | - | - | - | - | - | - | - | - | - | - | - | - | KOIOS | KOMOD | KOTRG | 184 | | Initial Value | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 0 | 185 | 186 | **KOIOS** - I/O Setting (Direction of transfer):\ 187 | 1: Input\ 188 | 0: Output 189 | 190 | **KOMOD** - Mode Setting:\ 191 | 1: Multi-tap Clear (First Scan of any read cycle should set this)\ 192 | 0: No Multi-tap Clear 193 | 194 | **KOTRG** - Transfer Start:\ 195 | 1: Initiate Transfer\ 196 | 0: Do Not Start Transfer (Do Not Use) 197 | 198 | ### Status Port (When Read) 199 | 200 | | Bit # | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 201 | |:-----:|:--:|:--:|:--:|:--:|:--:|:--:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:| 202 | | Purpose | - | - | - | - | - | - | - | - | - | - | - | - | KOEND | KOIOS | KOMOD | KOTRG | 203 | | Initial Value | - | - | - | - | - | - | - | - | - | - | - | - | 0 | 1 | 1 | 0 | 204 | 205 | **KOEND** - Transfer End State\ 206 | 1: Transfer complete (if interrupt not masked, generate interrupt; read will reset port)\ 207 | 0: Not Complete, or ready for next transfer 208 | 209 | **KOIOS** - I/O Setting (Direction of transfer):\ 210 | 1: Input\ 211 | 0: Output 212 | 213 | **KOMOD** - Mode Setting:\ 214 | 1: Multi-tap Clear (i.e. First Scan of a scan cycle)\ 215 | 0: No Multi-tap Clear 216 | 217 | **KOTRG** - Transfer Start:\ 218 | 1: Transfer in Progress\ 219 | 0: Transfer Complete - Note that KOEND should be read in order to reset 220 | 221 | 222 | ### Data Port 223 | 224 | The data port (low) and data port (high) are described by the developer documents as being two separate 16-bit ports. 225 | While it may be possible to combine them into a single 32-bit read or write, this appears to be unsupported, and may 226 | also have different timing characteristics than expected due to wait states which may be required by the I/O controller. 227 | 228 | 229 | ## Bugs and Memoranda 230 | 231 | In testing the fxuploader, there were two behaviours which could be called "errata": 232 | 233 | 1. When the direction of data changes from inbound (the PC-FX receives data) to 234 | outbound (the PC-FX sends data), occasionally the lower halfword of the outbound data 235 | is incorrect. In fact, it repeats the last inbound lower halfword. 236 | - We did not find any way to detect or prevent this issue, so the approach taken 237 | was for the first word sent to be dummy data, to be ignored by the receiver. 238 | 239 | 2. On older hardware, inbound data scans (PC-FX receives data, such as from a joypad) 240 | may actually not trigger a scan. In such cases, reading the status register for transition 241 | to "scan complete" will never succeed. 242 | - In fxloader, this showed as a 'hang'. The solution was to time out of the check 243 | status loop, and re-trigger a scan. 244 | - This appears to be specific to some older hardware, as it was not reproducible on 245 | a newer-manufactured system. It is not clear when during the system's lifetime this 246 | issue was fixed. 247 | 248 | 249 | ## Special Thanks 250 | 251 | Special Thanks to the following people for their contributions to this knowledgebase: 252 | 253 | - Jacques Gagnon for 254 | [his initial breakdown of signalling](https://hackaday.io/project/170365-blueretro/log/191237-pc-fx-interface) 255 | for the BlueRetro project 256 | - Martin Wendt for the groundwork on the [pcfx_uploader](https://github.com/enthusi/pcfx_uploader) 257 | - Alex Marshall (trap15) for the initial version of liberis 258 | - John Brandwood for his work maintaining the 259 | [V810 gcc cross-compiler](https://github.com/jbrandwood/v810-gcc) and 260 | [tools](https://github.com/jbrandwood/pcfxtools) to make all of this possible. 261 | - Retrostuff/rosewood for significant help in testing on different machines 262 | -------------------------------------------------------------------------------- /FX_Controllers/Special_Controller_Use.md: -------------------------------------------------------------------------------- 1 | # Controller_Use 2 | 3 | A table of which games use the Mouse or the Mode Switches on the Joypad 4 | 5 | This table is a complete list of games, but not all information is filled in yet; updates 6 | will take place from time to time. 7 | 8 | Information listed below is taken from the games' manuals; it is possible that 9 | undocumented features may exist. 10 | 11 | If you find differences between the below information and real gameplay, plese let me know. 12 | 13 | 14 | ### Table of values 15 | 16 | | Game Name | Mouse Support | Mode 1 Switch
Function | Mode 2 Switch
Function | 17 | |-----------|-----------------|------------------------|------------------------| 18 | | Aa! Megami-sama! | **YES** | Unused | Unused | 19 | | Akazukin Cha-Cha | No
(Not in manual) | Unused | Unused | 20 | | All Japan Female Pro Wrestle - Queen of Queens | No
(Not in manual) | Unused | Unused | 21 | | Angelique Special | No
(Not in manual) | Unused | Unused | 22 | | Angelique Special 2 | No
(Not in manual) | Unused | Unused | 23 | | Angelique Tenkuu no Requiem | No
(Not in manual) | Unused | Unused | 24 | | Anime Freak FX: Vol. 1 | No | Unused | Unused | 25 | | Anime Freak FX: Vol. 2 | **YES** | Unused | Unused | 26 | | Anime Freak FX: Vol. 3 | **YES** | Unused | Unused | 27 | | Anime Freak FX: Vol. 4 | **YES** | Unused | Unused | 28 | | Anime Freak FX: Vol. 5 | **YES** | Unused | Unused | 29 | | Anime Freak FX: Vol. 6 | **YES** | Unused | Unused | 30 | | Arubarea no Otome | No
(Not in manual) | Unused | Unused | 31 | | Battle Heat | No
(Not in manual) | Unused | Unused | 32 | | Blue Breaker | No
(Not in manual) | Unused | Unused | 33 | | Blue Chicago Blues | No
(Not in manual) | Unused | Unused | 34 | | Boundary Gate | No
(Not in manual) | Unused | Unused | 35 | | Can Can Bunny Extra DX | No
(Not in manual) | Unused | Unused | 36 | | Chip Chan Kick | No
(Not in manual) | Unused | Unused | 37 | | Comic Road | No
(Not in manual) | Unused | Unused | 38 | | Cutey Honey FX | No
(Not in manual) | Unused | Unused | 39 | | Deep Blue Fleet | No
(Not in manual) | Unused | Unused | 40 | | Der Langrisser FX | No
(Not in manual) | Unused | Unused | 41 | | Doukyusei 2 | **YES** | Unused | Unused | 42 | | Dragon Knight 4 | No
(Not in manual) | Unused | Unused | 43 | | Farland Story FX | **YES** | Unused | Unused | 44 | | Fire Woman Matoi-gumi | No
(Not in manual) | Unused | Unused | 45 | | First Kiss Monogatari | **YES** | **A: Normal Mode
B: High-Speed Skip Mode** | Unused | 46 | | Fushigi no Kuni no Angelique | No
(Not in manual) | Unused | Unused | 47 | | Ginga Ojousama Densetsu Yuna FX | No
(Not in manual) | Unused | Unused | 48 | | Ginga Ojousama Densetsu Yuna FX Special | No
(Not in manual) | Unused | Unused | 49 | | Gokuraku Arena | TBD | TBD | TBD | 50 | | Graduation Real | No | Unused | Unused | 51 | | Kishin Doujin Zenki | No
(Not in manual) | **A: Normal
B: Enables special moves on IV,V,VI**
Manual states it is "not used" | Unused | 52 | | Kokuu Hyouryuu Nirgends | No
(Not in manual) | Unused | Unused | 53 | | Last Imperial Prince | No
(Not in manual) | Unused | Unused | 54 | | Lunatic Dawn FX | No
(Not in manual) | Unused | Unused | 55 | | Mahjong Goku Tenjiku | No
(Not in manual) | Unused | Unused | 56 | | Makeruna! Makendou Z | No
(Not in manual) | Unused | Unused | 57 | | Megami Paradise II | No
(Not in manual) | Unused | Unused | 58 | | Minimum Nanonic | No
(Not in manual) | Unused | Unused | 59 | | Miraculum - The Last Revelation | No
(Not in manual) | Unused | Unused | 60 | | Neo Generation II FX | No
(Not in manual) | Unused | Unused | 61 | | Ojousama Sousamou | No
(Not in manual) | Unused | Unused | 62 | | Pachiokun FX | No
(Not in manual) | Unused | Unused | 63 | | PCE Fan Special CD-ROM Vol. 2 | TBD | TBD | TBD | 64 | | PCE Fan Special CD-ROM Vol. 3 | TBD | TBD | TBD | 65 | | Pia Carrot He Youkosou | **YES**
(Not in manual) | **A: Normal Mode
B: High-Speed Skip Mode**
(Not in manual) | Unused | 66 | | Power Dolls FX | **YES** | Unused | Unused | 67 | | Return to Zork | No
(Not in manual) | Unused | Unused | 68 | | Ruruli Ra Rura | No
(Not in manual) | Unused | Unused | 69 | | Shanghai - The Great Wall | **YES** | Unused | Unused | 70 | | Sparkling Feather | No
(Not in manual) | Unused | Unused | 71 | | Super PCE Fan Deluxe Special CD-ROM Vol 1 | TBD | TBD | TBD | 72 | | Super PCE Fan Deluxe Special CD-ROM Vol 2 | TBD | TBD | TBD | 73 | | Super Power League FX | No
(Not in manual) | Unused | Unused | 74 | | Super Real Mahjong P V FX | **YES** | Unused | Unused | 75 | | Team Innocent | No
(Not in manual) | Unused | Unused | 76 | | Tekipaki Working Love | No
(Not in manual) | Unused | Unused | 77 | | Tenchi Muyo FX | No
(Not in manual) | Unused | Unused | 78 | | Tengai Makyou Karakuri Kakutouden | No
(Not in manual) | Unused | Unused | 79 | | Tokimeki Card Paradise | **YES** | Unused | Unused | 80 | | Tonari no Princess no Rolfee | No
(Not in manual) | **A: Normal
B: Stop the backdrop ("Rolfee!") from scrolling**
(Not in manual) | Unused | 81 | | Tyoushin Keiki Zeroigar | No
(Not in manual) | **A: Rapid-Fire OFF,
B: Rapid-Fire ON** | Unused | 82 | | Voice Paradise | **YES** | Unused | Unused | 83 | | Wakusei-koukitai Little Cats | **YES** | Unused | Unused | 84 | | Zoku Hatsukoi Monogatari | No
(Not in manual) | Unused | Unused | 85 | 86 | -------------------------------------------------------------------------------- /FX_Controllers/images/Inbound_data_logic_trace.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX_Controllers/images/Inbound_data_logic_trace.png -------------------------------------------------------------------------------- /FX_Controllers/images/Outbound_data_logic_trace.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX_Controllers/images/Outbound_data_logic_trace.png -------------------------------------------------------------------------------- /FX_Controllers/images/console_port.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX_Controllers/images/console_port.jpg -------------------------------------------------------------------------------- /FX_Controllers/images/joypad_connector.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pcfx-devel/PC-FX_Info/400773dcc6d7c02f46cd041ff62673f0a154ca61/FX_Controllers/images/joypad_connector.jpg -------------------------------------------------------------------------------- /Internal_FRAM_Upgrade.md: -------------------------------------------------------------------------------- 1 | # Internal_FRAM_Upgrade 2 | 3 | How to upgrade the internal save game memory of a PC-FX from SRAM (backed by supercapacitor) to non-volatile FRAM. 4 | 5 | 6 | ### Background 7 | 8 | The PC-FX contained 32KB of internal backup memory for game saves. This was backed by supercapacitor, but if the 9 | system was turned off for extended periods, the internal memory could lose its contents. 10 | 11 | It's unclear as to whether keeping it plugged in (but staying off) makes any difference - the power supply is 12 | complex enough that it might have some circuitry to trickle electricity into the SRAM chip to keep the contents 13 | fresh, I don't know... but I've personally always unplugged the machine for periods, and come back to find 14 | unformatted internal memory. 15 | 16 | This section will describe how to upgrade a normal 32KB SRAM PC-FX to non-volatile FRAM. 17 | 18 | ### Integrated Circuit Chips 19 | 20 | The PC-FX has many chips in it; the key chip for game saves is the UPD43256-70L chip, which is a 5V, 21 | 32Kx8 Static RAM in a SOP-28 package. 22 | 23 | The replacement chip is a 5V, 32Kx8 FRAM (Ferro-electric RAM, which is non-volatile), which comes in 24 | the same SOP-28 package, and is even pin-compatible - so there are no additional wires to solder, only 25 | a chip-for-chip replacement ! 26 | 27 | 28 | ### Details on the Upgrade Itself 29 | 30 | First, familiarize yourself with the teardown instructions on iFixit, here: 31 | [iFixit Teardown instructions](https://www.ifixit.com/Teardown/NEC+PC-FX+Teardown/148628) 32 | 33 | This system is complicated to disassemble and reassemble, so don't start unless you're very confident 34 | that you can finish the job. 35 | 36 | Only 1 part is required for the upgrade: 37 | - 1 FRAM chip FM18W08-SG (or -SGTR) (This can be bought at Mouser Electronics, as part number 877-FM18W08-SG for roughly $13US) 38 | 39 | **STEP 1: Backup Contents** 40 | 41 | Since this process will remove the actual chip holding any of your savegames, you should backup any 42 | important information before you start. You can copy game saves from the internal storage to a FX-BMP 43 | in order to preserve them. 44 | 45 | Or, if you don't care about any files on your system (perhaps you were motivated to do this modification because 46 | you just lost your important savegames...), you can just proceed with the modification. 47 | 48 | **STEP 2: Open Case and Get Motherboard** 49 | 50 | I'm not going to explain the whole disassembly process; simply follow the directions in the iFixit Teardown 51 | document until you have the motherboard removed, and continue following the directions below. 52 | 53 | The picture below illustrates where these components are on the PC board. 54 | (I won't go into details about how soldering techniques for surface-mount electronics; there should 55 | be sufficient advice on the subject elsewhere on the internet.) 56 | 57 | **STEP 3: Remove Old SRAM** 58 | - First, you may need to move a couple of wires away from the chip; there are a couple of wires which were 59 | installed at the factory, which are taped to the motherboard in the vicinity of the SRAM. If they are too 60 | close, gently lift the tape, shift the wires to a better location, and re-tape them to the motherboard there. 61 | - Desolder the Static RAM. If you are using a hot air gun for this, be VERY careful, as there are a lot 62 | of other parts in the area, including pastic sockets. 63 | 64 | I used a soldering iron and solder wick, and eventually bent pins one by one.\ 65 | On my board, the SRAM chip was not epoxied to the board - although some surface-mount factories in this era 66 | did use epoxy (notably on Sega Saturns). If the chip is epoxied to the board, it is more difficult to remove 67 | once the pins are desoldered (but that shouldn't be the case for the PC-FX). 68 | 69 | **STEP 4: Clean Pads** 70 | - Use a solder wick to remove excess solder from the pads which were under the SRAM chip 71 | - Clean the areas to be soldered with flux cleaner or isopropyl alcohol 72 | 73 | **STEP 5: Mount FRAM** 74 | - Check that the chip is oriented in the correct direction before soldering. 75 | - Use flux to ensure good joints 76 | - Check for good contacts, and ensure there are no shorts between pins. 77 | 78 | **STEP 6: Test** 79 | - When you are ready to test, reassemble the system (referencing the iFixit guide). 80 | - Power the machine on 81 | - Go to the backup Memory Management screen (bottom left), select "system", and then "format". 82 | - Power the machine off and wait a few minutes, to test retention. 83 | - Power on and go back to the backup memory management screen. 84 | - The data is retained if, beside the format option, there is another available icon (looks like a notebook). 85 | 86 | Diagram below, indicating location of the SRAM chip: 87 | 88 | ![PC-FX Motherboard](images/NEC-PC-FX-Motherboard_SRAM_chip.jpg) 89 | 90 | 91 | Close-up of area before upgrade: 92 | 93 | ![SRAM Chip Before Upgrade](images/FRAM_upgrade_before_closeup.jpg) 94 | 95 | 96 | Close-up of area after SRAM chip removed: 97 | 98 | ![SRAM Chip Removed](images/FRAM_upgrade_SRAM_removed.jpg) 99 | 100 | 101 | Close-up of area after upgrade: 102 | 103 | ![FRAM Chip After Upgrade](images/FRAM_upgrade_after_closeup.jpg) 104 | 105 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021,2 David Shadoff 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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"28d2c364-a4dd-4270-9fde-bb67593159d8", 517 | "Root" 518 | ], 519 | [ 520 | "c97e1432-7b04-4f5e-85c1-ad01cd7c5862", 521 | "SCSI" 522 | ], 523 | [ 524 | "a0eaaab6-d1f2-4662-b9ea-27212b96ad7f", 525 | "MCU" 526 | ], 527 | [ 528 | "fc9fa708-cb21-432f-a075-100f50065172", 529 | "DSP" 530 | ], 531 | [ 532 | "5d1c0231-9250-409c-9705-ac57958bef37", 533 | "PCM" 534 | ], 535 | [ 536 | "ad386c04-69f5-4b92-a752-4a5606d17ec5", 537 | "RF Amplifer" 538 | ], 539 | [ 540 | "ebb3f727-b892-4f06-bc76-9637dbfdc33d", 541 | "SERVO" 542 | ], 543 | [ 544 | "5a0dd6dd-a708-4dff-86d4-f0f456a5825a", 545 | "POWER" 546 | ] 547 | ], 548 | "text_variables": {} 549 | } 550 | -------------------------------------------------------------------------------- /PC-FX/schematics/CD_board/LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /PC-FX/schematics/CD_board/Libs/CD_board.pretty/DIP254P1524X572-28.kicad_mod: -------------------------------------------------------------------------------- 1 | 2 | (footprint DIP254P1524X572-28 (layer F.Cu) (tedit 668FAE85) 3 | (descr "") 4 | (fp_text reference REF** (at -7.454 5.16441 0) (layer F.SilkS) 5 | (effects (font (size 1.64261417323 1.64261417323) (thickness 0.15))) 6 | ) 7 | (fp_text value DIP254P1524X572-28 (at 7.81091 -37.298845 0) (layer F.Fab) 8 | (effects (font (size 1.6427480315 1.6427480315) (thickness 0.15))) 9 | ) 10 | (pad 1 thru_hole rect (at -14.986 -33.02) (size 1.6764 1.6764) (drill 1.1176) (layers *.Cu *.Mask) (solder_mask_margin 0.102)) 11 | (pad 2 thru_hole circle (at -14.986 -30.48) (size 1.6764 1.6764) (drill 1.1176) (layers *.Cu *.Mask) (solder_mask_margin 0.102)) 12 | (pad 3 thru_hole circle (at -14.986 -27.94) (size 1.6764 1.6764) 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-------------------------------------------------------------------------------- 1 | Pin Func 2 | --- ---- 3 | 1 NC ? 4 | 2 D10 5 | 3 D9 6 | 4 D8 7 | 5 +5V 8 | 6 +5V 9 | 7 10 | 8 11 | 9 12 | 10 13 | 11 14 | 12 15 | 13 16 | 14 17 | 15 18 | 16 19 | 17 20 | 18 21 | 19 +5V 22 | 20 +5V 23 | 21 Gnd 24 | 22 D7 25 | 23 D6 26 | 24 NC ? 27 | 25 D5 28 | 26 D4 29 | 27 D3 30 | 28 D2 31 | 29 D1 32 | 30 D0 33 | 31 MRD 34 | 32 35 | 33 +5V 36 | 34 A0 37 | 35 A1 38 | 36 A2 39 | 37 A3 40 | 38 A4 41 | 39 A5 42 | 40 A6 43 | 41 44 | 42 A7 45 | 43 A8 46 | 44 Gnd 47 | 45 +5V 48 | 46 +5V 49 | 47 50 | 48 51 | 49 52 | 50 53 | 51 54 | 52 55 | 53 56 | 54 57 | 55 58 | 56 59 | 57 60 | 58 61 | 59 +5V 62 | 60 +5V 63 | 61 A9 64 | 62 A10 65 | 63 A11 66 | 64 67 | 65 A12 68 | 66 A13 69 | 67 A14 70 | 68 Gnd 71 | 69 Gnd 72 | 70 MWR 73 | 71 +5V 74 | 72 +5V 75 | 73 A15 76 | 74 Gnd 77 | 75 D15 78 | 76 D14 79 | 77 D13 80 | 78 D12 81 | 79 D11 82 | 80 83 | 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-------------------------------------------------------------------------------- 1 | # PC-FX_Info 2 | Technical Information about the PC-FX 3 | 4 | 5 | ## About this Repository 6 | 7 | This is a collection of information about the PC-FX machine and its peripherals. 8 | Each peripheral has its own section where many of the technical details are contained. 9 | 10 | There is also a folder for each of the peripherals for holding datasheets, in order to 11 | understand the capabilities of each of the constituent parts. 12 | 13 | Where possible, schematics, photographs, protocol and storage format information will be 14 | collected here and made available, as well as information on repairs and/or possible upgrades 15 | to the hardware and software. 16 | 17 | 18 | ## Hardware Information 19 | 20 | 21 | ### Information about FX Controllers 22 | 23 | [Controllers](FX_Controllers/README.md) 24 | 25 | [Special Controller Use by Games](FX_Controllers/Special_Controller_Use.md) 26 | 27 | 28 | ### Information about FX-BMP 29 | 30 | [FX-BMP](FX-BMP/README.md) 31 | 32 | [Memory Use by Games](FX-BMP/FX_Backup_Mem_Use.md) 33 | 34 | 35 | ## Hardware Upgrades/Modifications 36 | 37 | 38 | ### PC-FX Capacitor Replacement Charts 39 | 40 | [Capacitor Replacement Chart](FX_Capacitor_chart.md) 41 | 42 | 43 | ### PC-FX Internal FRAM upgrade 44 | 45 | Instructions on how to upgrade a PC-FX's internal save game memory from 46 | SRAM (backed by supercapacitor) to FRAM (non-volatile): 47 | [Upgrade Instructions](Internal_FRAM_Upgrade.md) 48 | 49 | 50 | ### Upgrading a FX-BMP from 128KB to 512KB 51 | 52 | Instructions on how to upgrade a FX-BMP cartridge to 512KB can be found here: 53 | [Upgrade Instructions](FX-BMP_Upgrade.md) 54 | 55 | -------------------------------------------------------------------------------- /images/BMP_cart_read.png: -------------------------------------------------------------------------------- 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