├── .gitignore ├── AbstractWiresEffect.unitypackage ├── Assets ├── AbstractWiresEffect.meta └── AbstractWiresEffect │ ├── AbstractWiresScene.unity │ ├── AbstractWiresScene.unity.meta │ ├── Materials.meta │ ├── Materials │ ├── Black.mat │ ├── Black.mat.meta │ ├── BlueLineRendererMedium.mat │ ├── BlueLineRendererMedium.mat.meta │ ├── BlueLineRendererSmall.mat │ ├── BlueLineRendererSmall.mat.meta │ ├── CollisionEffect.mat │ ├── CollisionEffect.mat.meta │ ├── Floor.mat │ ├── Floor.mat.meta │ ├── ParticleWire.mat │ ├── ParticleWire.mat.meta │ ├── White.mat │ └── White.mat.meta │ ├── Models.meta │ ├── Models │ ├── Animator Controller.controller │ ├── Animator Controller.controller.meta │ ├── MixamoCharacter.fbx │ ├── MixamoCharacter.fbx.meta │ ├── back_flip_to_uppercut.fbx │ └── back_flip_to_uppercut.fbx.meta │ ├── Post-Processing Profile.asset │ ├── Post-Processing Profile.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── BlueLineRendererMedium.prefab │ ├── BlueLineRendererMedium.prefab.meta │ ├── BlueLineRendererSmall.prefab │ ├── BlueLineRendererSmall.prefab.meta │ ├── Character1.prefab │ ├── Character1.prefab.meta │ ├── Character2.prefab │ ├── Character2.prefab.meta │ ├── CollisionEffectSpawnerMedium.prefab │ ├── CollisionEffectSpawnerMedium.prefab.meta │ ├── CollisionEffectSpawnerSmall.prefab │ ├── CollisionEffectSpawnerSmall.prefab.meta │ ├── ParticlesCharacterEffect.prefab │ ├── ParticlesCharacterEffect.prefab.meta │ ├── ParticlesCollisionEffect.prefab │ ├── ParticlesCollisionEffect.prefab.meta │ ├── WiresConnectorMedium.prefab │ ├── WiresConnectorMedium.prefab.meta │ ├── WiresConnectorSmall.prefab │ ├── WiresConnectorSmall.prefab.meta │ ├── WiresEffectMedium.prefab │ ├── WiresEffectMedium.prefab.meta │ ├── WiresEffectSmall.prefab │ └── WiresEffectSmall.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── CollisionDetector.cs │ ├── CollisionDetector.cs.meta │ ├── CollisionSpawner.cs │ ├── CollisionSpawner.cs.meta │ ├── WiresConnector.cs │ └── WiresConnector.cs.meta │ ├── Shaders.meta │ ├── Shaders │ ├── ParticleAddHDR.shader │ └── ParticleAddHDR.shader.meta │ ├── Textures.meta │ └── Textures │ ├── Floor.png │ ├── Floor.png.meta │ ├── Line.png │ └── Line.png.meta ├── LICENSE ├── Preview.gif ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated 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/Assets/AbstractWiresEffect/Scripts/CollisionDetector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Assets.AbstractWiresEffect.Scripts 5 | { 6 | internal sealed class CollisionDetector : MonoBehaviour 7 | { 8 | public float CollisionDistance; 9 | 10 | private Transform _transform; 11 | 12 | public event Action CollisionDetected; 13 | 14 | private void Start() 15 | { 16 | _transform = transform; 17 | } 18 | 19 | private void FixedUpdate() 20 | { 21 | RaycastHit hit; 22 | if (!Physics.Raycast(_transform.position, -transform.up, out hit, CollisionDistance)) 23 | return; 24 | 25 | var distance = Vector3.Distance(_transform.position, hit.point); 26 | 27 | if (distance > CollisionDistance) 28 | return; 29 | 30 | if (CollisionDetected != null) 31 | CollisionDetected.Invoke(hit.point); 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/AbstractWiresEffect/Scripts/CollisionDetector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89af8e8c11b710841957296475354a38 3 | timeCreated: 1497378512 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/AbstractWiresEffect/Scripts/CollisionSpawner.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Assets.AbstractWiresEffect.Scripts 4 | { 5 | [RequireComponent(typeof(CollisionDetector))] 6 | internal sealed class CollisionSpawner : MonoBehaviour 7 | { 8 | public GameObject CollisionEffect; 9 | public float LifeTime = 1f; 10 | 11 | private bool _isAlreadySpawned; 12 | private CollisionDetector _collisionDetector; 13 | 14 | private void Start() 15 | { 16 | _collisionDetector = GetComponent(); 17 | _collisionDetector.CollisionDetected += OnCollisionDetected; 18 | } 19 | 20 | private void OnCollisionDetected(Vector3 hit) 21 | { 22 | if (_isAlreadySpawned) 23 | return; 24 | 25 | InstantiateImpactEffect(hit); 26 | 27 | ////todo add decal 28 | ////InstantiateDecal(); 29 | } 30 | 31 | private void InstantiateImpactEffect(Vector3 pos) 32 | { 33 | var impactEffect = Instantiate(CollisionEffect, pos, CollisionEffect.transform.rotation); 34 | impactEffect.transform.position = pos; 35 | 36 | //todo add ivoke with delay and params 37 | Destroy(impactEffect, LifeTime); 38 | Invoke("Reset", LifeTime); 39 | 40 | _isAlreadySpawned = true; 41 | } 42 | 43 | private void Reset() 44 | { 45 | _isAlreadySpawned = false; 46 | } 47 | 48 | private void OnDestroy() 49 | { 50 | _collisionDetector.CollisionDetected -= OnCollisionDetected; 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/AbstractWiresEffect/Scripts/CollisionSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f1188527b3754cc40b3c05ec3089423a 3 | timeCreated: 1497378515 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/AbstractWiresEffect/Scripts/WiresConnector.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Assets.AbstractWiresEffect.Scripts 4 | { 5 | internal sealed class WiresConnector : MonoBehaviour 6 | { 7 | public GameObject WiresParticles; 8 | public GameObject LineRendererPrefab; 9 | public bool UseSkinnedMeshRenderer; 10 | public SkinnedMeshRenderer TargetSkinnedMeshRenderer; 11 | public float MaxDistance; 12 | public int MaxConnections; 13 | public int MaxLineRenderers; 14 | 15 | private ParticleSystem _particleSystem; 16 | private ParticleSystem.MainModule _particleSystemMainModule; 17 | private ParticleSystem.Particle[] _particles; 18 | private LineRenderer[] _lineRenderers; 19 | private Transform _psTransform; 20 | 21 | private void Start() 22 | { 23 | _lineRenderers = new LineRenderer[MaxLineRenderers]; 24 | 25 | var go = Instantiate(WiresParticles, transform.position, WiresParticles.transform.rotation); 26 | go.transform.parent = transform; 27 | 28 | _particleSystem = go.GetComponent(); 29 | var sh = _particleSystem.shape; 30 | 31 | if (UseSkinnedMeshRenderer) 32 | sh.skinnedMeshRenderer = TargetSkinnedMeshRenderer; 33 | 34 | _particleSystemMainModule = _particleSystem.main; 35 | _psTransform = _particleSystem.GetComponent(); 36 | 37 | int maxParticles = _particleSystemMainModule.maxParticles; 38 | _particles = new ParticleSystem.Particle[maxParticles]; 39 | } 40 | 41 | private void LateUpdate() 42 | { 43 | var liveParticles = _particleSystem.GetParticles(_particles); 44 | var lineRenderersCount = _lineRenderers.Length; 45 | 46 | var lrIndex = 0; 47 | for (int i = 0; i < liveParticles; i++) 48 | { 49 | var p1Pos = _particles[i].position; 50 | 51 | var particleConnections = 0; 52 | 53 | for (int j = i + 1; j < liveParticles; j++) 54 | { 55 | if (particleConnections == MaxConnections || lrIndex == MaxLineRenderers) 56 | break; 57 | 58 | var p2Pos = _particles[j].position; 59 | 60 | float distance = Vector3.Distance(p2Pos, p1Pos); 61 | if (distance > MaxDistance) 62 | continue; 63 | 64 | LineRenderer lineRenderer; 65 | 66 | if (_lineRenderers[lrIndex] == null) 67 | { 68 | var go = Instantiate(LineRendererPrefab, _psTransform.position, _psTransform.rotation); 69 | lineRenderer = go.GetComponent(); 70 | lineRenderer.transform.parent = _psTransform.transform; 71 | _lineRenderers[lrIndex] = lineRenderer; 72 | } 73 | 74 | lineRenderer = _lineRenderers[lrIndex]; 75 | 76 | lineRenderer.enabled = true; 77 | lineRenderer.SetPosition(0, p1Pos); 78 | lineRenderer.SetPosition(1, p2Pos); 79 | 80 | lrIndex++; 81 | particleConnections++; 82 | } 83 | } 84 | 85 | var outdatedLineRenderers = lineRenderersCount - lrIndex; 86 | 87 | for (int i = lrIndex; i < outdatedLineRenderers; i++) 88 | { 89 | if (_lineRenderers[i] != null) 90 | _lineRenderers[i].enabled = false; 91 | } 92 | } 93 | 94 | private void Stop() 95 | { 96 | DestroyAllLines(); 97 | } 98 | 99 | private void OnDestroy() 100 | { 101 | DestroyAllLines(); 102 | } 103 | 104 | private void DestroyAllLines() 105 | { 106 | if (_lineRenderers == null) 107 | return; 108 | 109 | foreach (var lineRenderer in _lineRenderers) 110 | if (lineRenderer != null) 111 | Destroy(lineRenderer); 112 | } 113 | } 114 | } 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-------------------------------------------------------------------------------- /Assets/AbstractWiresEffect/Shaders/ParticleAddHDR.shader: -------------------------------------------------------------------------------- 1 | Shader "AbstractWireEffect/AddHDR" { 2 | Properties{ 3 | [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) 4 | _MainTex("Particle Texture", 2D) = "white" {} 5 | } 6 | Category{ 7 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 8 | Blend SrcAlpha One 9 | Cull Off Lighting Off ZWrite Off 10 | 11 | SubShader { 12 | Pass { 13 | 14 | CGPROGRAM 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | fixed4 _Color; 21 | sampler2D _MainTex; 22 | 23 | struct appdata_t { 24 | float4 position : POSITION; 25 | fixed4 color : COLOR; 26 | float2 texcoord : TEXCOORD0; 27 | }; 28 | 29 | struct v2f { 30 | float4 position : SV_POSITION; 31 | fixed4 color : COLOR; 32 | float2 texcoord : TEXCOORD0; 33 | 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69 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Maxim Maslennikov 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Preview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-abstract-wire/42dcbbb22ba04ae921b281733e2d17edfcc4b281/Preview.gif -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | 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