├── .gitignore ├── Assets ├── Metaball.meta └── Metaball │ ├── Materials.meta │ ├── Materials │ ├── Black.mat │ ├── Black.mat.meta │ ├── Floor.mat │ ├── Floor.mat.meta │ ├── Metaball.meta │ ├── Metaball │ │ ├── MetaballParticles.mat │ │ ├── MetaballParticles.mat.meta │ │ ├── MetaballPostProcessing.mat │ │ └── MetaballPostProcessing.mat.meta │ ├── White.mat │ └── White.mat.meta │ ├── Metaball.unity │ ├── Metaball.unity.meta │ ├── Models.meta │ ├── Models │ ├── Animator Controller Run.controller │ ├── Animator Controller Run.controller.meta │ ├── BetaRun.fbx │ └── BetaRun.fbx.meta │ ├── Post-Processing Profile.asset │ ├── Post-Processing Profile.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── BetaRun.prefab │ ├── BetaRun.prefab.meta │ ├── MetaballCamera.prefab │ ├── MetaballCamera.prefab.meta │ ├── MetaballParticles.prefab │ └── MetaballParticles.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── MetaballController.cs │ ├── MetaballController.cs.meta │ ├── MetaballPostProcessing.cs │ └── MetaballPostProcessing.cs.meta │ ├── Shaders.meta │ ├── Shaders │ ├── AddHDR.shader │ ├── AddHDR.shader.meta │ ├── Metaball.shader │ └── Metaball.shader.meta │ ├── Textures.meta │ └── Textures │ ├── Floor.png │ └── Floor.png.meta ├── LICENSE ├── Preview.gif ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Metaball.Scripts 4 | { 5 | internal sealed class MetaballController : MonoBehaviour 6 | { 7 | public GameObject MetaballParticles; 8 | public GameObject MetaballCamera; 9 | public Material MetaballCameraMaterial; 10 | 11 | private Camera _metaballCamera; 12 | private GameObject _instMetaballParticles; 13 | 14 | private GameObject _mainCamera; 15 | private MetaballPostProcessing _metaballPostProcessingComponent; 16 | 17 | private void Start() 18 | { 19 | _mainCamera = Camera.main.gameObject; 20 | 21 | var trMainCamera = _mainCamera.transform; 22 | 23 | InstantiateCamera(trMainCamera); 24 | 25 | SetupPostProcessing(); 26 | 27 | InstantiateParticles(); 28 | } 29 | 30 | private void InstantiateCamera(Transform trMainCamera) 31 | { 32 | _metaballCamera = Instantiate(MetaballCamera).GetComponent(); 33 | _metaballCamera.transform.position = trMainCamera.position; 34 | _metaballCamera.transform.rotation = trMainCamera.rotation; 35 | _metaballCamera.transform.parent = trMainCamera; 36 | } 37 | 38 | private void SetupPostProcessing() 39 | { 40 | _metaballPostProcessingComponent = _mainCamera.GetComponent(); 41 | _metaballPostProcessingComponent.Init(_metaballCamera, MetaballCameraMaterial); 42 | _metaballPostProcessingComponent.enabled = true; 43 | } 44 | 45 | private void InstantiateParticles() 46 | { 47 | _instMetaballParticles = Instantiate(MetaballParticles); 48 | _instMetaballParticles.SetActive(true); 49 | _instMetaballParticles.transform.parent = transform; 50 | _instMetaballParticles.transform.position = transform.position; 51 | } 52 | 53 | private void OnDestroy() 54 | { 55 | _metaballPostProcessingComponent.enabled = false; 56 | 57 | if (_metaballCamera != null) 58 | Destroy(_metaballCamera.gameObject); 59 | } 60 | } 61 | } -------------------------------------------------------------------------------- /Assets/Metaball/Scripts/MetaballController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9deb1e7b6b54b0a49beb81b29f5994cd 3 | timeCreated: 1501340381 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Metaball/Scripts/MetaballPostProcessing.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Metaball.Scripts 4 | { 5 | internal sealed class MetaballPostProcessing : MonoBehaviour 6 | { 7 | private Material _material; 8 | 9 | private Camera _camera; 10 | 11 | private RenderTexture _renderTexture; 12 | 13 | public void Init(Camera camera, Material material) 14 | { 15 | _camera = camera; 16 | _material = material; 17 | 18 | _renderTexture = new RenderTexture(Screen.width, Screen.height, 24); 19 | _camera.enabled = false; 20 | _camera.targetTexture = _renderTexture; 21 | } 22 | 23 | private void OnRenderImage(RenderTexture src, RenderTexture dest) 24 | { 25 | _camera.Render(); 26 | Graphics.Blit(_renderTexture, src, _material); 27 | Graphics.Blit(src, dest); 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/Metaball/Scripts/MetaballPostProcessing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9d535ca5131777468ebc013bdcfdd93 3 | timeCreated: 1501340322 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Metaball/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6782fd3305f1df4d9983509f3fe3f35 3 | folderAsset: yes 4 | timeCreated: 1502033989 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Metaball/Shaders/AddHDR.shader: -------------------------------------------------------------------------------- 1 | Shader "Metaball/AddHDR" { 2 | Properties{ 3 | [HDR]_Color("Color", Color) = (0.5,0.5,0.5,0.5) 4 | _MainTex("Particle Texture", 2D) = "white" {} 5 | } 6 | Category{ 7 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 8 | Blend SrcAlpha One 9 | Cull Off Lighting Off ZWrite Off 10 | 11 | SubShader { 12 | Pass { 13 | 14 | CGPROGRAM 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | fixed4 _Color; 21 | sampler2D _MainTex; 22 | 23 | struct appdata_t { 24 | float4 position : POSITION; 25 | fixed4 color : COLOR; 26 | float2 texcoord : TEXCOORD0; 27 | }; 28 | 29 | struct v2f { 30 | float4 position : SV_POSITION; 31 | fixed4 color : COLOR; 32 | float2 texcoord : TEXCOORD0; 33 | }; 34 | 35 | float4 _MainTex_ST; 36 | 37 | v2f vert(appdata_t v) 38 | { 39 | v2f o; 40 | o.position = mul(UNITY_MATRIX_MVP, v.position); 41 | o.color = v.color; 42 | o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); 43 | return o; 44 | } 45 | 46 | float4 frag(v2f i) : SV_Target 47 | { 48 | float4 mainTex = tex2D(_MainTex, i.texcoord); 49 | float4 color = i.color * mainTex * _Color; 50 | color.a = saturate(color.a); 51 | return color; 52 | } 53 | ENDCG 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/Metaball/Shaders/AddHDR.shader.meta: -------------------------------------------------------------------------------- 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_OutlineColor; 22 | sampler2D _MainTex; 23 | float _Saturation, _OutlineWidth; 24 | 25 | float4 _MainTex_ST; 26 | 27 | struct v2f { 28 | float4 pos : SV_POSITION; 29 | float2 uv : TEXCOORD0; 30 | }; 31 | 32 | v2f vert(appdata_base v) { 33 | v2f o; 34 | o.pos = UnityObjectToClipPos(v.vertex); 35 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 36 | return o; 37 | } 38 | 39 | half4 frag (v2f i) : COLOR { 40 | float4 texcol = tex2D (_MainTex, i.uv); 41 | float4 finalColor=float4(texcol.r,texcol.g,texcol.b,texcol.a); 42 | 43 | if(texcol.a>_OutlineWidth){ 44 | finalColor.a=_Saturation; 45 | finalColor.b=floor((finalColor/0.2)*0.5); 46 | } 47 | 48 | if (texcol.a < _OutlineWidth && texcol.a > 0) 49 | return _OutlineColor; 50 | 51 | return finalColor * _Color; 52 | } 53 | ENDCG 54 | } 55 | } 56 | } -------------------------------------------------------------------------------- /Assets/Metaball/Shaders/Metaball.shader.meta: 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Maxim Maslennikov 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Preview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-metaball/313f3d12197cee6f77f824400545fa894b5b97ba/Preview.gif -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-metaball/313f3d12197cee6f77f824400545fa894b5b97ba/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-metaball/313f3d12197cee6f77f824400545fa894b5b97ba/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # unity-metaball 2 | 3 | ![Preview](Preview.gif?raw=true) --------------------------------------------------------------------------------