├── .gitattributes ├── .gitignore ├── Assets ├── MoveableLineRenderer.meta └── MoveableLineRenderer │ ├── Materials.meta │ ├── Materials │ ├── Beta_Black.mat │ ├── Beta_Black.mat.meta │ ├── Beta_White.mat │ ├── Beta_White.mat.meta │ ├── ColorizedLineRenderer1.mat │ ├── ColorizedLineRenderer1.mat.meta │ ├── ColorizedLineRenderer2.mat │ ├── ColorizedLineRenderer2.mat.meta │ ├── Floor.mat │ └── Floor.mat.meta │ ├── Meshes.meta │ ├── Meshes │ ├── Animator Controller Run.controller │ ├── Animator Controller Run.controller.meta │ ├── BetaRun.fbx │ ├── BetaRun.fbx.meta │ ├── Materials.meta │ └── Materials │ │ ├── Beta_Body_MAT.mat │ │ ├── Beta_Body_MAT.mat.meta │ │ ├── Beta_Joints_MAT.mat │ │ └── Beta_Joints_MAT.mat.meta │ ├── MoveableLineRenderer.unity │ ├── MoveableLineRenderer.unity.meta │ ├── Post-Processing Profile.asset │ ├── Post-Processing Profile.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── Beta_Run.prefab │ ├── Beta_Run.prefab.meta │ ├── ColorizedLineRenderer_Hand.prefab │ ├── ColorizedLineRenderer_Hand.prefab.meta │ ├── ColorizedLineRenderer_Neck.prefab │ ├── ColorizedLineRenderer_Neck.prefab.meta │ ├── MoveableLineRenderer_Hand.prefab │ ├── MoveableLineRenderer_Hand.prefab.meta │ ├── MoveableLineRenderer_Neck.prefab │ └── MoveableLineRenderer_Neck.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ ├── MoveableLineRenderer.cs │ ├── MoveableLineRenderer.cs.meta │ ├── Point.cs │ ├── Point.cs.meta │ ├── TurbulenceUtil.cs │ └── TurbulenceUtil.cs.meta │ ├── Shaders.meta │ ├── Shaders │ ├── AddHDR.shader │ └── AddHDR.shader.meta │ ├── Textures.meta │ └── Textures │ ├── Floor.png │ └── Floor.png.meta ├── LICENSE ├── MoveableLineRenderer.unitypackage ├── Preview.gif ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | 32 | # ========================= 33 | # Operating System Files 34 | # ========================= 35 | 36 | # OSX 37 | # ========================= 38 | 39 | .DS_Store 40 | .AppleDouble 41 | .LSOverride 42 | 43 | # Thumbnails 44 | ._* 45 | 46 | # Files that might appear in the root of a volume 47 | .DocumentRevisions-V100 48 | .fseventsd 49 | .Spotlight-V100 50 | .TemporaryItems 51 | .Trashes 52 | .VolumeIcon.icns 53 | 54 | # Directories potentially created on remote AFP share 55 | .AppleDB 56 | .AppleDesktop 57 | Network Trash Folder 58 | Temporary Items 59 | .apdisk 60 | 61 | # Windows 62 | # ========================= 63 | 64 | # Windows 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| -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Scripts/MoveableLineRenderer.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEngine; 3 | 4 | namespace Assets.MoveableLineRenderer.Scripts 5 | { 6 | internal sealed class MoveableLineRenderer : MonoBehaviour 7 | { 8 | public GameObject LineRendererPrefab; 9 | public float MinVertexDistance = 1f; 10 | public float LifeTime = 0.3f; 11 | public float Scale = 1.0f; 12 | public float Speed = 1f; 13 | public float Height = 1f; 14 | public float Gravity; 15 | 16 | private LineRenderer _lineRenderer; 17 | private Point[] _points; 18 | private int _pointsCount; 19 | 20 | private void Start() 21 | { 22 | _lineRenderer = Instantiate(LineRendererPrefab).GetComponent(); 23 | _lineRenderer.enabled = true; 24 | _lineRenderer.transform.parent = transform; 25 | 26 | _points = new Point[100]; 27 | } 28 | 29 | private void Update() 30 | { 31 | RemoveOutdatedPoints(); 32 | 33 | if (_pointsCount == 0) 34 | { 35 | _points[_pointsCount++] = new Point(transform.position); 36 | _points[_pointsCount++] = new Point(transform.position); 37 | } 38 | 39 | bool needAdd = false; 40 | 41 | var sqrDistance = (_points[1].Position - transform.position).sqrMagnitude; 42 | if (sqrDistance > MinVertexDistance * MinVertexDistance) 43 | { 44 | if (sqrDistance > MinVertexDistance * MinVertexDistance) 45 | needAdd = true; 46 | } 47 | 48 | if (needAdd) 49 | { 50 | if (_pointsCount == _points.Length) 51 | System.Array.Resize(ref _points, _points.Length + 50); 52 | 53 | InsertPoint(); 54 | } 55 | 56 | ApplyTurbulence(); 57 | 58 | _lineRenderer.numPositions = _pointsCount; 59 | 60 | //todo 61 | _lineRenderer.SetPositions(_points.Where(t => t != null).Select(t => t.Position).ToArray()); 62 | } 63 | 64 | private void InsertPoint() 65 | { 66 | for (int i = _pointsCount; i > 0; i--) 67 | _points[i] = _points[i - 1]; 68 | 69 | _points[0] = new Point(transform.position); 70 | 71 | _pointsCount++; 72 | } 73 | 74 | private void RemoveOutdatedPoints() 75 | { 76 | if (_pointsCount == 0) 77 | return; 78 | 79 | for (int i = _pointsCount - 1; i >= 0; i--) 80 | { 81 | var point = _points[i]; 82 | if (point == null || point.TimeAlive >= LifeTime) 83 | { 84 | _points[i] = null; 85 | _pointsCount--; 86 | } 87 | } 88 | } 89 | 90 | private void ApplyTurbulence() 91 | { 92 | for (int i = _pointsCount - 1; i >= 0; i--) 93 | { 94 | if (_points[i] == null) 95 | continue; 96 | 97 | var pointPosition = _points[i].Position; 98 | 99 | _points[i].Position = TurbulenceUtil.Calc(pointPosition, Speed, Scale, Height, Gravity); 100 | } 101 | } 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Scripts/MoveableLineRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e72c6b7bfb8dfe4a801d6dc2eff8a8a 3 | timeCreated: 1497604732 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Scripts/Point.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Assets.MoveableLineRenderer.Scripts 4 | { 5 | internal sealed class Point 6 | { 7 | public Vector3 Position; 8 | private readonly float _timeCreated; 9 | 10 | public Point(Vector3 position) 11 | { 12 | Position = position; 13 | _timeCreated = Time.time; 14 | } 15 | 16 | public float TimeAlive 17 | { 18 | get { return Time.time - _timeCreated; } 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Scripts/Point.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe1075647a49def42b1b080b474500cf 3 | timeCreated: 1497629757 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Scripts/TurbulenceUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Assets.MoveableLineRenderer.Scripts 5 | { 6 | internal static class TurbulenceUtil 7 | { 8 | public static Vector3 Calc(Vector3 position, float speed, float scale, float height, float gravity) 9 | { 10 | var sTime = Time.timeSinceLevelLoad * speed; 11 | 12 | float xCoord = position.x * 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frag 17 | 18 | #include "UnityCG.cginc" 19 | 20 | fixed4 _Color; 21 | sampler2D _MainTex; 22 | 23 | struct appdata_t { 24 | float4 position : POSITION; 25 | fixed4 color : COLOR; 26 | float2 texcoord : TEXCOORD0; 27 | }; 28 | 29 | struct v2f { 30 | float4 position : SV_POSITION; 31 | fixed4 color : COLOR; 32 | float2 texcoord : TEXCOORD0; 33 | }; 34 | 35 | float4 _MainTex_ST; 36 | 37 | v2f vert(appdata_t v) 38 | { 39 | v2f o; 40 | o.position = mul(UNITY_MATRIX_MVP, v.position); 41 | o.color = v.color; 42 | o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); 43 | return o; 44 | } 45 | 46 | float4 frag(v2f i) : SV_Target 47 | { 48 | float4 mainTex = tex2D(_MainTex, i.texcoord); 49 | float4 color = 2.0f * i.color * mainTex * _Color; 50 | color.a = saturate(color.a); 51 | return color; 52 | } 53 | ENDCG 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/MoveableLineRenderer/Shaders/AddHDR.shader.meta: 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69 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Maxim Maslennikov 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /MoveableLineRenderer.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-moveable-linerenderer/f5659be30a5d4c4f9fa4e48a3bcadce502e69662/MoveableLineRenderer.unitypackage -------------------------------------------------------------------------------- /Preview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pelengami/unity-moveable-linerenderer/f5659be30a5d4c4f9fa4e48a3bcadce502e69662/Preview.gif 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https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | m_CaptureEditorExceptions: 1 14 | UnityPurchasingSettings: 15 | m_Enabled: 0 16 | m_TestMode: 0 17 | UnityAnalyticsSettings: 18 | m_Enabled: 0 19 | m_InitializeOnStartup: 1 20 | m_TestMode: 0 21 | m_TestEventUrl: 22 | m_TestConfigUrl: 23 | UnityAdsSettings: 24 | m_Enabled: 0 25 | m_InitializeOnStartup: 1 26 | m_TestMode: 0 27 | m_EnabledPlatforms: 4294967295 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity MoveableLineRenderer 2 | 3 | ![Preview](Preview.gif?raw=true) 4 | --------------------------------------------------------------------------------