├── images
├── 公众号.jpg
├── 个人微信.jpeg
├── 小彭的读者群.png
├── 微信收款码.jpeg
├── 搜一搜公众号.png
├── 签约海报.jpeg
├── 群二维码.jpeg
├── 船底座星云.jpg
├── knowledge.png
├── 请小彭喝杯速溶咖啡.png
├── 搜一搜公众号-文字-白色版.png
├── Android_Banner.png
└── AndroidFamily_2022_09_06.png
├── 关于我.md
├── thoughts
├── career.md
└── extensive_reading.md
├── LICENSE
└── README.md
/images/公众号.jpg:
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/关于我.md:
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1 | ### Hi there 👋
2 |
3 | 简单介绍一下自己:
4 | - Hi,我是小彭,一名活跃在 Android 社区的搬砖师,掘金签约作者,头条 / 简书优秀创作者,阿里云专家博主,全网文章阅读 100W+;
5 | - 95 后,坐标深圳;
6 | - 我们有一个 Android 交流群,寻找志同道合,热爱分享,热爱技术的小伙伴,欢迎进群(群宗旨:开放 · 纯粹 · 脑洞 · 互助);
7 | - 扫描 [微信](https://github.com/pengxurui/Android-NoteBook/raw/master/images/个人微信.jpeg) 或 [公众号](https://github.com/pengxurui/Android-NoteBook/raw/master/images/搜一搜公众号.png) 二维码可以找到我。
8 |
9 | ### 目前专注于输出 [AndroidFamily](https://github.com/pengxurui/AndroidFamily) 体系化文章和 [AndroidPlatforms](https://github.com/pengxurui/AndroidPlatforms) 适配指南,欢迎关注!
10 |
11 | 
12 |
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/thoughts/career.md:
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1 | # 关于职场
2 |
3 |
4 | #### 2021 年第 13 周
5 |
6 | **1、关于工作价值(你认为你的工作能打几分?)**
7 |
8 | 这说的是对自身工作价值的认识。“在其位谋其职”,抛开不合格和卓越两种极端情况,大多数工作的价值评估无非是合格或者优秀两种。那么,合格和优秀的边界在哪里呢?因素很多,既取决于每个领导者内心的评价标准,还取决于公司的大环境和资源分配。继续抛开这些外在因素,如果从你自己的角度评估,如何界定合格与优秀?
9 |
10 | - “我提出了优秀的解决方案,成功解决了 xx 问题” 【高质量】
11 | - “我在完成了预定工作之外,还完成了 xx” 【高效】
12 | - “我的工作成果(自认为)比所有同事的要好” 【横向对比】
13 |
14 | 以上三种自我认识,不能说是主观认识。的的确确都是用事实描绘出了一种(自认为)高质量、高效和拔尖的工作成果,这应该就是优秀的表现了吧?其实,不然!因为这些都是预期内的事情,一个公司招聘一名员工,高质量、高效、拔尖本身就是对工作成功的预期,这是合格的定义。而那些(所谓)不高质、不高效的工作成果的存在,其实是因为处于可以接受的容忍范围内。那么,什么才是优秀的标准?应该更多体现在岗位上的难点工作、公司迫切需要解决的问题、超出岗位预期的工作范畴上。
15 |
16 |
17 | **2、关于计划**
18 |
19 | 经过这 4 周的周计划实践,从结果来看,大体上学习和输出的效率有所提升,对每个周期内自己做了什么比较清楚。但在过程中也发现了一些可以改进的点~
20 |
21 | 比如,我为每周列了一个计划,每天有什么奇思妙想也会往里面加。造成的影响就是每天我盯着这张越来越长越来越长的任务表,我不清楚应该做什么先做什么。另外,我的周计划里只有学习内容,没有工作内容,容易忽略工作安排带来的限制。
22 |
23 | 所以这周做出改进:周计划保持,依旧接收每天的奇思妙想。此外增加一个日计划。日计划里包括工作内容和每天计划学习内容,日计划一般的制定时间在前一天 / 当前早上,的方针是要体现硬性内容(high priority) 和弹性内容(mid priority)。
24 |
25 | **3、如何判断现在做的事情有没有前途?**
26 |
27 | 如何判断现在做的事情有没有前途,以及如何判断这份工作值不值得做?需要从行业 - 公司 - 岗位三个角度思考:
28 |
29 | - 行业的选择:判断是否是正在快速崛起的行业,而不是所谓高薪的行业。如何判断一个行业是正在快速崛起的行业:看巨头们是不是在投入关注。
30 |
31 | - 公司的选择:去到能力范围内最好的公司。在公司体量上,如果一直在小公司,一定要去大公司,在小公司眼光和格局是局限的,你不知道大公司的流程、体系是怎么运转的,优秀的人才标准的定义是怎样的。一直在大公司,可以选择去优质的小公司,很多人会把大公司的平台价值当作自己的价值,不知道自己真正几斤几两,个人能力也难得到全面施展。此外,还要看公司是否有健全的晋升/加薪机制。所要关心的不仅仅在于第一年签约的工资,更要关心在公司内兢兢业业工作几年的前辈们的工资,因为他们的工资很有可能就是你未来的工资。如果存在很多付出与回报不成正比的前辈,那么说明这个公司的晋升/加薪是有问题的。
32 |
33 | - 岗位的选择:除了选择感兴趣、与个人特质契合的岗位,还要选择核心岗位。所谓核心岗位就是老板投入最大关注力的地方。
34 |
35 | **4、拖延症的本质**
36 |
37 | 大脑的运行机制是分不清什么是计划,什么是执行指令的,所以当我们做出计划之后,我们的焦虑情绪就已经得到缓解。一旦我们制定的计划被拖延,长期下来会造成不断自我否定,认为自己不具备持续做一件事的能力。往往计划被拖延的原因,是在计划执行过程中遇到困境,但又不知道如何应对。
38 |
39 | WOOP 思维工具(加布里埃尔·厄廷根)
40 |
41 | W(Wish,愿望):本周、本月或本年需要完成的愿望;
42 | O(Outcome,蓝图):完成计划后最好的结构;
43 | O(Obstacle,可能遇到的障碍 / 困境):提前设想完成计划的过程中可能遇到的问题;
44 | P(Plan,预案):针对可能遇到的障碍做出的预案,采用 “如果......就......” 的句式:如果我遇到...问题,我就采取...的举措。
45 |
46 | 举个例子:
47 |
48 | - Wish:每周输出一篇文章,通过输出来倒逼自己输入,刺激自己不断学习。
49 |
50 | - Outcome:让自己保持思维的敏捷度,保持对新技术的敏感度,同时帮助到其他对技术感兴趣的人,称为更好的自己。
51 |
52 | - Obstacle:
53 | 1、工作 / 家庭太忙, 精力不够
54 | 2、创意枯竭
55 | 3、懈怠
56 |
57 | - Plan:
58 | 1、如果我精力不够,那么我就利用碎片化时间积累灵感和素材;
59 | 2、如果我创意枯竭,那么我通过持续学习,让自己获得更好的灵感;
60 | 3、如果我懈怠,那么我力 Flag,通过白纸黑字激励自己。
61 |
62 | 1、初期不要把战线拉得太强,可以先从每天 / 每周 / 每月开始,不断增强自己的自信心
63 | 2、Obstacle 和 Plan 要尽可能细致 & 具体
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/thoughts/extensive_reading.md:
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1 | # 关于扩展阅读
2 |
3 | #### 2021 年第 10 周
4 |
5 | **[《 “无代码” 与我们的距离》](https://isux.tencent.com/articles/trend-nocode-design.html)** —— ISUX 著
6 |
7 | > “无代码” 指的是无代码开发平台(NCDP,No-Code Development Platform),**本质上是通过图形用户界面这种可视化的形式替代程序员一行行编写代码的传统开发方式**。这意味着研发上游的产品经理和设计师可能比开发人员更需要关注 “无代码” 趋势对未来产品形态带来的影响。
8 | >
9 | > 优点:低门槛、低成本、高效率。
10 | >
11 | > 在面对需要为非专业用户提供无代码平台的设计时,如何简化复杂,把握非专业用户的心智模型而跳出专业开发者和设计师自身的思维习惯,是实践中会遇到的挑战。
12 |
13 | **[《腾讯文档 | 数据化设计》](https://isux.tencent.com/articles/data-awareness-for-ux.html)** —— ISUX 著
14 |
15 | > 数据是什么 / 数据是怎么产生的:**二手资料数据 + 问卷调研数据 + 应用埋点数据**
16 | >
17 | > 应用埋点类型:**曝光埋点 + 操作埋点 + 时长**,基于这三类原始数据,可以计算出点击率、功能渗透率、人均点击次数、人均使用时长等具有对比价值的数据。
18 | > - 曝光埋点:页面或条目展示的次数;
19 | > - 操作埋点:对某一区域(按钮、卡片、提示条等)进行手势操作(点击、双击、长按、滑动等);
20 | > - 时长埋点:标记以上两类埋点的时间差来获得。
21 | >
22 | > 数据分析在 UX 设计中的作用:
23 | > - 1、需求评审:以提升最终业务数据为目标,评估需求的价值贡献和优先级;
24 | > - 2、需求挖掘:数据作为产品健康度的体检指标,为设计圈定问题域;
25 | > - 3、设计决策:借鉴用户行为数据,对方案进行快速决策;
26 | > - 4、设计实验:采用数据实验对设计方案进行择优或改进。
27 |
28 | **[《程序员成长路线》](https://mp.weixin.qq.com/s/nUtUu6e_bXHvb_06Pf_05g)** —— 毕玄 著
29 | > **编程能力成长:**
30 | > - **初级:会用**
31 | > - **中级:会查问题和避免问题**
32 | > - **高级:懂得高级 API 和原理**
33 | >
34 | > **系统设计能力的要点:**
35 | > - **1、子系统职责划分:** 在超大型技术方案中,很容易出现某些部分职责重叠和冲突,如何划分子系统非常重要;
36 | > - **2、控制系统风险** 超大型系统设计一定是多个专业领域的架构师和大架构师共同设计,怎么确保在执行的过程中系统最重要的风险能够被控制住。这个时候需要在设计中考虑和遵守系统设计原则(例如:最基本的原则是接受系统不可用,但也要保证数据一致)。
37 | > - **3、考虑问题全面性:** 超大型系统设计会涉及业务层面、各种基础技术层面、基础设施层面,它的执行节奏也需要综合考虑人力投入、机器成本、基础设施布局述求、稳定性控制等。
38 | >
39 | > **系统设计能力成长的重点:**
40 | >
41 | > - **1、现在一两个技术领域做到专业,然后尽量扩大自己的知识广度;**
42 | > - **2、练习自己做 tradeoff 的能力。**
43 |
44 | **[《Beginner's Mind》](https://mp.weixin.qq.com/s/ZiB8zDXcD9CKqgLhc9XuTA)** —— 孟岩 著
45 | >
46 | > 我们在学习知识的时候,并不是凭空学习新知识,而是根据我们大脑中已有的知识,来解读我们读到的新东西。一方面,这会加快我们理解新知识的过程,也可以帮助我们更好地记忆,构成知识的复利。但是另一方面,如果新知识和旧知识差别过大,也会给我们带来困扰:我们的大脑会本能地抵御这些冲突,选择性的接受大脑认为 “合理” 的知识。
47 | >
48 | > 人们对于新事物的会做出不同的反应:有的人对一切好奇,每天都在进化、迭代甚至推翻昨天的自己;有的人像倒满的茶杯,聊天的时候根本不管你在说什么,只想把自己想说的说出来,对于新知识本能排斥。
49 | >
50 | > Pony马曾经说过,做产品要具备 “一秒变小白” 的能力。如果没有 Beginner's Mind,不能真切地体验到用户的困惑和问题,而是按照自己的理解来臆想功能,产品就会出问题。
51 |
52 | ---
53 | #### 2021 年第 11 周
54 |
55 | **[《怎样的监控,才真正说明系统有问题?》](https://juejin.cn/post/6940122949160550407)** —— 58 沈剑 著
56 | > 单维度易漏报,多维度立体化监控才是监控平台的根本。在设计上,看重通用、非侵入。
57 |
58 | **[《设计师如何从 0 到 1 做出一个好产品》](https://mp.weixin.qq.com/s/FRpzKKKTeh-JUy7XGN4sjA)** —— Luckgg 著
59 |
60 | 
61 |
62 | **[《如何写出高质量的技术文章?》](https://mp.weixin.qq.com/s/s27aEhwgwHZZbtd4wn9MVA)** —— 张建飞(阿里)著
63 | > **为什么要写技术文章?**
64 | >
65 | > “费曼学习法”:写文章是逼迫自己深入理解问题的过程(定义问题、整理思路、清晰表达),是构建知识体系的最佳方法。
66 | >
67 | > **什么是好的技术文章?**
68 | >
69 | > 1、指标因素:浏览量、点赞数、评论数、收藏数
70 | > 2、有价值的内容
71 | > 3、结构清晰、逻辑严密,具备一定的可读性和可理解性
72 | >
73 | > **如何写好技术文章?**
74 | >
75 | > 1、内容有用、大家好奇的点、自己的技术见解和思考、敢说真话。
76 | > 2、结构清晰:《金字塔原理》:结论先行、以上统下、归类分组、逻辑递进。对于一篇文章来说,金字塔的顶点是中心论点(通常是文章标题),围绕中心论点用多个观点去支撑中心论点。如果表达的内容很多,观点还可以进一步细分,形成金字塔结构。
77 | > 
78 | >
79 | > 使用 3W2H 模型来帮助构建文章结构:
80 | > 1. What:什么是抽象;
81 | > 2. Why:抽象为什么重要;
82 | > 3. How:如何进行抽象;
83 | > 4. Where:抽象可以用在什么地方;
84 | > 5. How much:抽象到什么程度。
85 | >
86 | > 3、刻意练习
87 | > 4、迭代优化
88 |
89 | **《幕后产品:打造突破式产品思维》** (第 2 章 · 第 4 节)—— 王诗沐 著
90 |
91 | > 现在中国年轻人的内心深处越来越孤独(这是长期竞争压力大的产物)。人们的物质生活水平在不断提高,但距离生活富足还有很长的路要走;朋友圈中大家都信仰财务自由,但大部人没有明确的目标并为之奋斗;每一年似乎自己的生活与之前的并没有什么两样,大家都不满足,却又不知道这种不满足从何而来。一切似乎都处于焦虑的状态。焦虑和孤独感正式如今快节奏生活下年轻人的写照(尤其是在中国的一二线城市),现实生活中不如人意,让用户越发地渴望获得情感共鸣。
92 | >
93 | > 文字和音乐恰好就是连接共鸣与记忆碎片的好方式,两者都能使人展开想象,而网易云音乐的评论区正是让用户产生共鸣的地方。一首打动人心的歌曲聚集起来产生共鸣的人,其中腹有诗书的佼佼者写下的评论更让广泛的用户群产生了更强烈的情感共鸣。评论带来的价值超出了文字本身,真正发挥了慰藉人心的力量。
94 | >
95 | >一篇好文章,由文字本身和读者透过文字的想象共同组成;一个好的产品,由产品本身和用户使用产品过程中所获得的的感受共同组成。
96 |
97 | 《经济学的思维方式》· 第 4 章 关于价格的其他问题 —— 托马斯·索维尔 著
98 |
99 | > **理解任何事物都需要先对它进行定义,这样才能够在头脑中清楚地知道正在讨论的是这个东西,而不是其他的东西。** 正像人们不会把有关天气的诗意讨论看作气象学,对经济的道德批判或关于经济的政治信条也不能看作经济学。
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/LICENSE:
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1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
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