├── petabridge_logo.png
├── AkkaHelpers
├── packages.config
├── ActorPaths.cs
├── ActorMetaData.cs
├── Properties
│ └── AssemblyInfo.cs
└── AkkaHelpers.csproj
├── AkkaHelpers.Tests
├── packages.config
├── Properties
│ └── AssemblyInfo.cs
├── ActorMetadataTests.cs
└── AkkaHelpers.Tests.csproj
├── AkkaHelpers.sln
├── .gitignore
├── README.md
└── LICENSE
/petabridge_logo.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/petabridge/akkadotnet-helpers/HEAD/petabridge_logo.png
--------------------------------------------------------------------------------
/AkkaHelpers/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/AkkaHelpers.Tests/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/AkkaHelpers/ActorPaths.cs:
--------------------------------------------------------------------------------
1 | using Akka.Actor;
2 |
3 | namespace AkkaHelpers
4 | {
5 | ///
6 | /// Static helper class used to define paths to fixed-name actors
7 | /// (helps eliminate errors when using )
8 | ///
9 | public static class ActorPaths
10 | {
11 | public static readonly ActorMetaData AuthenticatorActor = new ActorMetaData("authenticator");
12 | public static readonly ActorMetaData FormActor = new ActorMetaData("mainform");
13 | public static readonly ActorMetaData ValidatorActor = new ActorMetaData("validator", AuthenticatorActor);
14 | public static readonly ActorMetaData NestedValidatorActor = new ActorMetaData("childValidator", ValidatorActor);
15 |
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/AkkaHelpers/ActorMetaData.cs:
--------------------------------------------------------------------------------
1 | using Akka.Actor;
2 |
3 | namespace AkkaHelpers
4 | {
5 | ///
6 | /// Meta-data class. Nested/child actors can build path
7 | /// based on their parent(s) / position in hierarchy.
8 | ///
9 | public class ActorMetaData
10 | {
11 | public ActorMetaData(string name, ActorMetaData parent = null)
12 | {
13 | Name = name;
14 | Parent = parent;
15 | // if no parent, we assume a top-level actor
16 | var parentPath = parent != null ? parent.Path : "/user";
17 | Path = string.Format("{0}/{1}", parentPath, Name);
18 | }
19 |
20 | public string Name { get; private set; }
21 |
22 | public ActorMetaData Parent { get; set; }
23 |
24 | public string Path { get; private set; }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/AkkaHelpers/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("Helpers")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("Helpers")]
12 | [assembly: AssemblyCopyright("Copyright © 2015")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("9da0d3f6-de56-418b-a12d-28c3f5e6dfea")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
36 |
--------------------------------------------------------------------------------
/AkkaHelpers.Tests/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("AkkaHelpers.Tests")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("AkkaHelpers.Tests")]
12 | [assembly: AssemblyCopyright("Copyright © 2015")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("eddde24b-c158-4c54-b060-199d3911e14a")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
36 |
--------------------------------------------------------------------------------
/AkkaHelpers.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2013
4 | VisualStudioVersion = 12.0.31101.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AkkaHelpers.Tests", "AkkaHelpers.Tests\AkkaHelpers.Tests.csproj", "{259774BB-557E-4224-B5B6-FDB8C2629C95}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AkkaHelpers", "AkkaHelpers\AkkaHelpers.csproj", "{637C585F-8EA3-4C8C-BB83-F0E5C9855D05}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {259774BB-557E-4224-B5B6-FDB8C2629C95}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {259774BB-557E-4224-B5B6-FDB8C2629C95}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {259774BB-557E-4224-B5B6-FDB8C2629C95}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {259774BB-557E-4224-B5B6-FDB8C2629C95}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | EndGlobal
29 |
--------------------------------------------------------------------------------
/AkkaHelpers.Tests/ActorMetadataTests.cs:
--------------------------------------------------------------------------------
1 | using NUnit.Framework;
2 |
3 | namespace AkkaHelpers.Tests
4 | {
5 | [TestFixture]
6 | public class ActorMetadataTests
7 | {
8 | [Test]
9 | public void ActorMetadata_should_return_name()
10 | {
11 | var actor = ActorPaths.AuthenticatorActor;
12 | var expectedName = "authenticator";
13 | Assert.AreEqual(actor.Name, expectedName);
14 | }
15 |
16 | [Test]
17 | public void ActorMetadata_top_level_actor_should_return_top_level_actor_path()
18 | {
19 | var actor = ActorPaths.FormActor; // top-level actor
20 | var expectedPath = "/user/mainform";
21 | Assert.AreEqual(actor.Path, expectedPath);
22 | }
23 |
24 | [Test]
25 | public void ActorMetadata_nested_actor_should_return_nested_actor_path()
26 | {
27 | var actor = ActorPaths.ValidatorActor;
28 | var expectedPath = "/user/authenticator/validator";
29 | Assert.AreEqual(actor.Path, expectedPath);
30 |
31 | var nestedActor = ActorPaths.NestedValidatorActor;
32 | var expectedPath2 = "/user/authenticator/validator/childValidator";
33 | Assert.AreEqual(nestedActor.Path, expectedPath2);
34 | }
35 |
36 | [Test]
37 | public void ActorMetadata_child_actor_should_know_parent()
38 | {
39 | var actor = ActorPaths.ValidatorActor;
40 | var parent = ActorPaths.AuthenticatorActor;
41 | Assert.AreEqual(actor.Parent, parent);
42 | }
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/AkkaHelpers/AkkaHelpers.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}
8 | Library
9 | Properties
10 | AkkaHelpers
11 | AkkaHelpers
12 | v4.5
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 |
24 |
25 | pdbonly
26 | true
27 | bin\Release\
28 | TRACE
29 | prompt
30 | 4
31 |
32 |
33 |
34 | ..\packages\Akka.1.0.1\lib\net45\Akka.dll
35 |
36 |
37 | False
38 | ..\packages\Newtonsoft.Json.6.0.8\lib\net45\Newtonsoft.Json.dll
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
64 |
--------------------------------------------------------------------------------
/AkkaHelpers.Tests/AkkaHelpers.Tests.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {259774BB-557E-4224-B5B6-FDB8C2629C95}
8 | Library
9 | Properties
10 | AkkaHelpers.Tests
11 | AkkaHelpers.Tests
12 | v4.5
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 |
24 |
25 | pdbonly
26 | true
27 | bin\Release\
28 | TRACE
29 | prompt
30 | 4
31 |
32 |
33 |
34 | ..\packages\Akka.1.0.1\lib\net45\Akka.dll
35 |
36 |
37 | False
38 | ..\packages\Newtonsoft.Json.6.0.8\lib\net45\Newtonsoft.Json.dll
39 |
40 |
41 | ..\packages\NUnit.2.6.4\lib\nunit.framework.dll
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 | {637C585F-8EA3-4C8C-BB83-F0E5C9855D05}
61 | AkkaHelpers
62 |
63 |
64 |
65 |
72 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | build/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studo 2015 cache/options directory
26 | .vs/
27 |
28 | # MSTest test Results
29 | [Tt]est[Rr]esult*/
30 | [Bb]uild[Ll]og.*
31 |
32 | # NUNIT
33 | *.VisualState.xml
34 | TestResult.xml
35 |
36 | # Build Results of an ATL Project
37 | [Dd]ebugPS/
38 | [Rr]eleasePS/
39 | dlldata.c
40 |
41 | *_i.c
42 | *_p.c
43 | *_i.h
44 | *.ilk
45 | *.meta
46 | *.obj
47 | *.pch
48 | *.pdb
49 | *.pgc
50 | *.pgd
51 | *.rsp
52 | *.sbr
53 | *.tlb
54 | *.tli
55 | *.tlh
56 | *.tmp
57 | *.tmp_proj
58 | *.log
59 | *.vspscc
60 | *.vssscc
61 | .builds
62 | *.pidb
63 | *.svclog
64 | *.scc
65 |
66 | # Chutzpah Test files
67 | _Chutzpah*
68 |
69 | # Visual C++ cache files
70 | ipch/
71 | *.aps
72 | *.ncb
73 | *.opensdf
74 | *.sdf
75 | *.cachefile
76 |
77 | # Visual Studio profiler
78 | *.psess
79 | *.vsp
80 | *.vspx
81 |
82 | # TFS 2012 Local Workspace
83 | $tf/
84 |
85 | # Guidance Automation Toolkit
86 | *.gpState
87 |
88 | # ReSharper is a .NET coding add-in
89 | _ReSharper*/
90 | *.[Rr]e[Ss]harper
91 | *.DotSettings.user
92 |
93 | # JustCode is a .NET coding addin-in
94 | .JustCode
95 |
96 | # TeamCity is a build add-in
97 | _TeamCity*
98 |
99 | # DotCover is a Code Coverage Tool
100 | *.dotCover
101 |
102 | # NCrunch
103 | _NCrunch_*
104 | .*crunch*.local.xml
105 |
106 | # MightyMoose
107 | *.mm.*
108 | AutoTest.Net/
109 |
110 | # Web workbench (sass)
111 | .sass-cache/
112 |
113 | # Installshield output folder
114 | [Ee]xpress/
115 |
116 | # DocProject is a documentation generator add-in
117 | DocProject/buildhelp/
118 | DocProject/Help/*.HxT
119 | DocProject/Help/*.HxC
120 | DocProject/Help/*.hhc
121 | DocProject/Help/*.hhk
122 | DocProject/Help/*.hhp
123 | DocProject/Help/Html2
124 | DocProject/Help/html
125 |
126 | # Click-Once directory
127 | publish/
128 |
129 | # Publish Web Output
130 | *.[Pp]ublish.xml
131 | *.azurePubxml
132 | # TODO: Comment the next line if you want to checkin your web deploy settings
133 | # but database connection strings (with potential passwords) will be unencrypted
134 | *.pubxml
135 | *.publishproj
136 |
137 | # NuGet Packages
138 | *.nupkg
139 | # The packages folder can be ignored because of Package Restore
140 | **/packages/*
141 | # except build/, which is used as an MSBuild target.
142 | !**/packages/build/
143 | # Uncomment if necessary however generally it will be regenerated when needed
144 | #!**/packages/repositories.config
145 |
146 | # Windows Azure Build Output
147 | csx/
148 | *.build.csdef
149 |
150 | # Windows Store app package directory
151 | AppPackages/
152 |
153 | # Others
154 | *.[Cc]ache
155 | ClientBin/
156 | [Ss]tyle[Cc]op.*
157 | ~$*
158 | *~
159 | *.dbmdl
160 | *.dbproj.schemaview
161 | *.pfx
162 | *.publishsettings
163 | node_modules/
164 | bower_components/
165 |
166 | # RIA/Silverlight projects
167 | Generated_Code/
168 |
169 | # Backup & report files from converting an old project file
170 | # to a newer Visual Studio version. Backup files are not needed,
171 | # because we have git ;-)
172 | _UpgradeReport_Files/
173 | Backup*/
174 | UpgradeLog*.XML
175 | UpgradeLog*.htm
176 |
177 | # SQL Server files
178 | *.mdf
179 | *.ldf
180 |
181 | # Business Intelligence projects
182 | *.rdl.data
183 | *.bim.layout
184 | *.bim_*.settings
185 |
186 | # Microsoft Fakes
187 | FakesAssemblies/
188 |
189 | # Node.js Tools for Visual Studio
190 | .ntvs_analysis.dat
191 |
192 | # Visual Studio 6 build log
193 | *.plg
194 |
195 | # Visual Studio 6 workspace options file
196 | *.opt
197 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Akka.NET Helpers
2 | This repo is a library of Akka.NET helper classes and design patterns to assist with common production needs.
3 |
4 | ## Helpers & Patterns
5 | ### Shared ActorPaths
6 | The "Shared ActorPaths" pattern is a simple way to reduce errors with `ActorSelection`s, usually due to fat-fingering `ActorPath`s.
7 |
8 | > *Read the full context about how and why to use this pattern—and `ActorSelection`s—in [this blog post: "When should I use an ActorSelection?"](https://petabridge.com/blog/when-should-I-use-actor-selection/)*
9 |
10 | Best practice is to store the `ActorPath`s in this public static class so that other parts of your code can reference it easily, and you don't have dangling references and hard-to-track down errors when you change an `ActorPath`. Or hardcode one in wrong.
11 |
12 | For example, we can define the `ActorPath`s that we need to reference in one place and then use them without having to fat-finger the addresses in. This leads to **fewer errors and easier changes**:
13 |
14 | ```csharp
15 | using Akka.Actor;
16 |
17 | namespace AkkaHelpers
18 | {
19 | ///
20 | /// Static helper class used to define paths to fixed-name actors
21 | /// (helps eliminate errors when using )
22 | ///
23 | public static class ActorPaths
24 | {
25 | public static readonly ActorMetaData AuthenticatorActor = new ActorMetaData("authenticator");
26 | public static readonly ActorMetaData FormActor = new ActorMetaData("mainform");
27 | public static readonly ActorMetaData ValidatorActor = new ActorMetaData("validator", AuthenticatorActor);
28 | public static readonly ActorMetaData NestedValidatorActor = new ActorMetaData("childValidator", ValidatorActor);
29 | }
30 | }
31 | ```
32 |
33 | ...and we can then get access to the `ActorPath` we need for an `ActorSelection` like so:
34 |
35 | ```csharp
36 | Context.ActorSelection(ActorPaths.AuthenticatorActor.Path).Tell(message);
37 | ```
38 |
39 | #### ***This pattern should be used in conjunction with the following "Actor MetaData" pattern.***
40 |
41 | [See the "Shared ActorPaths" example code here.](/AkkaHelpers/ActorPaths.cs)
42 |
43 | ### Actor MetaData
44 | The "Actor MetaData" pattern is a simple way to add extra information which makes the "Shared ActorPaths" pattern much more useful. This enables you to store metadata about an actor path, letting you easily retrieve the actors name, `ActorPath`, and parent, even when you don't have a handle to an actor (e.g. don't have an `IActorRef`).
45 |
46 | > *Read the full context about how and why to use this pattern—and `ActorSelection`s—in [this blog post: "When should I use an ActorSelection?"](https://petabridge.com/blog/when-should-I-use-actor-selection/)*
47 |
48 | For example:
49 |
50 | ```csharp
51 | using Akka.Actor;
52 |
53 | namespace AkkaHelpers
54 | {
55 | ///
56 | /// Meta-data class. Nested/child actors can build path
57 | /// based on their parent(s) / position in hierarchy.
58 | ///
59 | public class ActorMetaData
60 | {
61 | public ActorMetaData(string name, ActorMetaData parent = null)
62 | {
63 | Name = name;
64 | Parent = parent;
65 | // if no parent, we assume a top-level actor
66 | var parentPath = parent != null ? parent.Path : "/user";
67 | Path = string.Format("{0}/{1}", parentPath, Name);
68 | }
69 |
70 | public string Name { get; private set; }
71 |
72 | public ActorMetaData Parent { get; set; }
73 |
74 | public string Path { get; private set; }
75 | }
76 | }
77 | ```
78 |
79 | [See the "Actor MetaData" example code here.](/AkkaHelpers/ActorMetaData.cs)
80 |
81 |
82 |
83 | ## About Petabridge
84 |
85 | 
86 |
87 | [Petabridge](https://petabridge.com/) is a company dedicated to making it easier for .NET developers to build distributed applications.
88 |
89 | Petabridge provides Akka.NET consulting and training, including advanced training in [Akka.Remote](https://petabridge.com/training/akka-remoting/), [Akka.Cluster](https://petabridge.com/training/akka-clustering/), and [Akka.NET Design Patterns](https://petabridge.com/training/akka-design-patterns/)!
90 |
91 | ---
92 | Copyright 2015 Petabridge, LLC
93 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "{}"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright {yyyy} {name of copyright owner}
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
203 |
--------------------------------------------------------------------------------