├── .gitignore ├── Assets ├── ThirdParty │ ├── LitJsonPolymorphism │ │ ├── obj │ │ │ ├── Debug │ │ │ │ ├── ConsoleApplication1.csproj.CopyComplete │ │ │ │ ├── ConsoleApplication1.csproj.CoreCompileInputs.cache │ │ │ │ ├── LitJsonPolymorphism.csproj.CoreCompileInputs.cache │ │ │ │ ├── ConsoleApplication1.exe │ │ │ │ ├── ConsoleApplication1.pdb │ │ │ │ ├── LitJsonPolymorphism.exe │ │ │ │ ├── LitJsonPolymorphism.pdb │ │ │ │ ├── ConsoleApplication1.csprojAssemblyReference.cache │ │ │ │ ├── ConsoleApplication1.exe.meta │ │ │ │ ├── ConsoleApplication1.pdb.meta │ │ │ │ ├── LitJsonPolymorphism.exe.meta │ │ │ │ ├── LitJsonPolymorphism.pdb.meta │ │ │ │ ├── ConsoleApplication1.csproj.CopyComplete.meta │ │ │ │ ├── ConsoleApplication1.csproj.CoreCompileInputs.cache.meta │ │ │ │ ├── ConsoleApplication1.csproj.FileListAbsolute.txt.meta │ │ │ │ ├── ConsoleApplication1.csprojAssemblyReference.cache.meta │ │ │ │ ├── LitJsonPolymorphism.csproj.CoreCompileInputs.cache.meta │ │ │ │ ├── LitJsonPolymorphism.csproj.FileListAbsolute.txt.meta │ │ │ │ ├── .NETFramework,Version=v4.7.2.AssemblyAttributes.cs │ │ │ │ ├── LitJsonPolymorphism.csproj.FileListAbsolute.txt │ │ │ │ └── ConsoleApplication1.csproj.FileListAbsolute.txt │ │ │ ├── Release │ │ │ │ ├── ConsoleApplication1.csproj.CopyComplete │ │ │ │ ├── LitJsonPolymorphism.csproj.CopyComplete │ │ │ │ ├── ConsoleApplication1.csproj.CoreCompileInputs.cache │ │ │ │ ├── LitJsonPolymorphism.csproj.CoreCompileInputs.cache │ │ │ │ ├── ConsoleApplication1.exe │ │ │ │ ├── ConsoleApplication1.pdb │ │ │ │ ├── LitJsonPolymorphism.exe │ │ │ │ ├── LitJsonPolymorphism.pdb │ │ │ │ ├── ConsoleApplication1.csprojAssemblyReference.cache │ │ │ │ ├── LitJsonPolymorphism.csprojAssemblyReference.cache │ │ │ │ ├── ConsoleApplication1.exe.meta │ │ │ │ ├── ConsoleApplication1.pdb.meta │ │ │ │ ├── LitJsonPolymorphism.exe.meta │ │ │ │ ├── LitJsonPolymorphism.pdb.meta │ │ │ │ ├── ConsoleApplication1.csproj.CopyComplete.meta │ │ │ │ ├── LitJsonPolymorphism.csproj.CopyComplete.meta │ │ │ │ ├── ConsoleApplication1.csproj.CoreCompileInputs.cache.meta │ │ │ │ ├── ConsoleApplication1.csproj.FileListAbsolute.txt.meta │ │ │ │ ├── ConsoleApplication1.csprojAssemblyReference.cache.meta │ │ │ │ ├── LitJsonPolymorphism.csproj.CoreCompileInputs.cache.meta │ │ │ │ ├── LitJsonPolymorphism.csproj.FileListAbsolute.txt.meta │ │ │ │ ├── LitJsonPolymorphism.csprojAssemblyReference.cache.meta │ │ │ │ ├── .NETFramework,Version=v4.7.2.AssemblyAttributes.cs │ │ │ │ ├── ConsoleApplication1.csproj.FileListAbsolute.txt │ │ │ │ └── LitJsonPolymorphism.csproj.FileListAbsolute.txt │ │ │ ├── Debug.meta │ │ │ └── Release.meta │ │ ├── UnityTypeBinding.cs.meta │ │ ├── bin │ │ │ ├── Release │ │ │ │ ├── LitJSON.dll │ │ │ │ ├── LitJsonPolymorphism.exe │ │ │ │ ├── LitJsonPolymorphism.pdb │ │ │ │ ├── LitJsonPolymorphism.exe.meta │ │ │ │ ├── LitJsonPolymorphism.pdb.meta │ │ │ │ └── LitJSON.dll.meta │ │ │ ├── Debug │ │ │ │ ├── LitJsonPolymorphism.exe │ │ │ │ ├── LitJsonPolymorphism.pdb │ │ │ │ ├── LitJsonPolymorphism.exe.meta │ │ │ │ └── LitJsonPolymorphism.pdb.meta │ │ │ ├── Debug.meta │ │ │ └── Release.meta │ │ ├── PolymorphismJsonAttribute.cs │ │ ├── LitJsonPolymorphism.csproj.meta │ │ ├── bin.meta │ │ ├── obj.meta │ │ ├── Properties.meta │ │ ├── JsonData.cs.meta │ │ ├── Lexer.cs.meta │ │ ├── Program.cs.meta │ │ ├── AssemblyInfo.cs.meta │ │ ├── IJsonWrapper.cs.meta │ │ ├── JsonException.cs.meta │ │ ├── JsonMapper.cs.meta │ │ ├── JsonReader.cs.meta │ │ ├── JsonWriter.cs.meta │ │ ├── ParserToken.cs.meta │ │ ├── JsonMockWrapper.cs.meta │ │ ├── Netstandard15Polyfill.cs.meta │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs.meta │ │ │ └── AssemblyInfo.cs │ │ ├── PolymorphismJsonAttribute.cs.meta │ │ ├── AssemblyInfo.cs │ │ ├── Netstandard15Polyfill.cs │ │ ├── ParserToken.cs │ │ ├── IJsonWrapper.cs │ │ ├── JsonException.cs │ │ ├── UnityTypeBinding.cs │ │ ├── Program.cs │ │ ├── LitJsonPolymorphism.csproj │ │ └── JsonMockWrapper.cs │ └── LitJsonPolymorphism.meta ├── Editor │ ├── XNode │ │ ├── Graph │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── DialogGraphEditor.cs.meta │ │ │ │ └── DialogGraphEditor.cs │ │ │ ├── DialogGraph.cs.meta │ │ │ └── DialogGraph.cs │ │ ├── Node │ │ │ ├── EventNode.cs.meta │ │ │ ├── RootNode.cs.meta │ │ │ ├── BranchNode.cs.meta │ │ │ ├── Editor │ │ │ │ ├── BranchNodeEditor.cs.meta │ │ │ │ ├── EventNodeEditor.cs.meta │ │ │ │ ├── RootNodeEditor.cs.meta │ │ │ │ ├── ChatNodeEditor.cs.meta │ │ │ │ ├── RootNodeEditor.cs │ │ │ │ ├── BranchNodeEditor.cs │ │ │ │ ├── ChatNodeEditor.cs │ │ │ │ └── EventNodeEditor.cs │ │ │ ├── Editor.meta │ │ │ ├── ChatNode.cs.meta │ │ │ ├── DialogBaseNode.cs.meta │ │ │ ├── RootNode.cs │ │ │ ├── ChatNode.cs │ │ │ ├── EventNode.cs │ │ │ ├── BranchNode.cs │ │ │ └── DialogBaseNode.cs │ │ ├── Node.meta │ │ ├── Graph.meta │ │ ├── XNodeGraph.meta │ │ └── XNodeGraph │ │ │ ├── 0_0Dialog.asset.meta │ │ │ ├── 0_1Dialog.asset.meta │ │ │ ├── 0_2Dialog.asset.meta │ │ │ ├── 0_3Dialog.asset.meta │ │ │ ├── Ara_Dialog.asset.meta │ │ │ └── Seele_Dialog.asset.meta │ ├── xNode-1.8.0 │ │ ├── Scripts │ │ │ ├── Editor │ │ │ │ ├── Resources │ │ │ │ │ ├── xnode_dot.png │ │ │ │ │ ├── xnode_node.png │ │ │ │ │ ├── xnode_dot_outer.png │ │ │ │ │ ├── xnode_node_workfile.psd │ │ │ │ │ ├── xnode_node_highlight.png │ │ │ │ │ ├── ScriptTemplates │ │ │ │ │ │ ├── xNode_NodeGraphTemplate.cs.txt │ │ │ │ │ │ ├── xNode_NodeTemplate.cs.txt.meta │ │ │ │ │ │ ├── xNode_NodeGraphTemplate.cs.txt.meta │ │ │ │ │ │ └── xNode_NodeTemplate.cs.txt │ │ │ │ │ ├── ScriptTemplates.meta │ │ │ │ │ ├── xnode_node_highlight.png.meta │ │ │ │ │ ├── xnode_dot.png.meta │ │ │ │ │ ├── xnode_node.png.meta │ │ │ │ │ ├── xnode_dot_outer.png.meta │ │ │ │ │ └── xnode_node_workfile.psd.meta │ │ │ │ ├── Internal.meta │ │ │ │ ├── Drawers │ │ │ │ │ ├── Odin.meta │ │ │ │ │ ├── Odin │ │ │ │ │ │ ├── InputAttributeDrawer.cs.meta │ │ │ │ │ │ ├── OutputAttributeDrawer.cs.meta │ │ │ │ │ │ ├── InNodeEditorAttributeProcessor.cs.meta │ │ │ │ │ │ ├── InNodeEditorAttributeProcessor.cs │ │ │ │ │ │ ├── InputAttributeDrawer.cs │ │ │ │ │ │ └── OutputAttributeDrawer.cs │ │ │ │ │ ├── NodeEnumDrawer.cs.meta │ │ │ │ │ └── NodeEnumDrawer.cs │ │ │ │ ├── Resources.meta │ │ │ │ ├── Drawers.meta │ │ │ │ ├── NodeEditorGUI.cs.meta │ │ │ │ ├── GraphAndNodeEditor.cs.meta │ │ │ │ ├── NodeGraphImporter.cs.meta │ │ │ │ ├── SceneGraphEditor.cs.meta │ │ │ │ ├── Internal │ │ │ │ │ ├── RerouteReference.cs.meta │ │ │ │ │ └── RerouteReference.cs │ │ │ │ ├── GraphRenameFixAssetProcessor.cs.meta │ │ │ │ ├── NodeEditor.cs.meta │ │ │ │ ├── NodeGraphEditor.cs.meta │ │ │ │ ├── NodeEditorAction.cs.meta │ │ │ │ ├── NodeEditorGUILayout.cs.meta │ │ │ │ ├── NodeEditorReflection.cs.meta │ │ │ │ ├── NodeEditorResources.cs.meta │ │ │ │ ├── NodeEditorUtilities.cs.meta │ │ │ │ ├── NodeEditorWindow.cs.meta │ │ │ │ ├── NodeEditorPreferences.cs.meta │ │ │ │ ├── NodeEditorAssetModProcessor.cs.meta │ │ │ │ ├── RenamePopup.cs.meta │ │ │ │ ├── NodeEditorBase.cs.meta │ │ │ │ ├── GraphRenameFixAssetProcessor.cs │ │ │ │ ├── NodeGraphImporter.cs │ │ │ │ ├── GraphAndNodeEditor.cs │ │ │ │ ├── SceneGraphEditor.cs │ │ │ │ ├── RenamePopup.cs │ │ │ │ ├── NodeEditorBase.cs │ │ │ │ ├── NodeEditorAssetModProcessor.cs │ │ │ │ └── NodeEditorResources.cs │ │ │ ├── Editor.meta │ │ │ ├── Attributes.meta │ │ │ ├── SceneGraph.cs.meta │ │ │ ├── Node.cs.meta │ │ │ ├── NodeGraph.cs.meta │ │ │ ├── NodePort.cs.meta │ │ │ ├── Attributes │ │ │ │ ├── NodeEnum.cs │ │ │ │ └── NodeEnum.cs.meta │ │ │ ├── NodeDataCache.cs.meta │ │ │ ├── SceneGraph.cs │ │ │ └── NodeGraph.cs │ │ ├── .editorconfig │ │ ├── LICENSE.md.meta │ │ ├── README.md.meta │ │ ├── CONTRIBUTING.md.meta │ │ ├── package.json.meta │ │ ├── Scripts.meta │ │ ├── package.json │ │ ├── .gitignore │ │ ├── .github │ │ │ └── FUNDING.yml │ │ ├── LICENSE.md │ │ ├── CONTRIBUTING.md │ │ └── README.md │ ├── XNode.meta │ └── xNode-1.8.0.meta ├── Script │ ├── Dialog │ │ ├── DialogTree.cs.meta │ │ ├── BaseDialogNode.cs.meta │ │ ├── DialogChatNode.cs.meta │ │ ├── DialogEventNode.cs.meta │ │ ├── DialogBranchNode.cs.meta │ │ ├── DialogBranchNode.cs │ │ ├── DialogChatNode.cs │ │ ├── BaseDialogNode.cs │ │ ├── DialogEventNode.cs │ │ └── DialogTree.cs │ ├── Dialog.meta │ ├── Helper.meta │ └── Helper │ │ ├── JsonHelper.cs.meta │ │ └── JsonHelper.cs ├── Editor.meta ├── Scenes.meta ├── Scenes │ └── SampleScene.unity.meta ├── Script.meta ├── Resources.meta ├── ThirdParty.meta └── Resources │ ├── Dialog.meta │ └── Dialog │ ├── Seele_Dialog.txt.meta │ └── Seele_Dialog.txt ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── EditorSettings.asset ├── PackageManagerSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset └── InputManager.asset ├── obj └── Debug │ ├── Assembly-CSharp.csproj.AssemblyReference.cache │ ├── Assembly-CSharp.csprojAssemblyReference.cache │ ├── Assembly-CSharp-Editor.csprojAssemblyReference.cache │ └── .NETFramework,Version=v4.7.1.AssemblyAttributes.cs ├── README.md ├── UserSettings └── EditorUserSettings.asset ├── DialogXNode.sln └── Packages └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | .idea/ 2 | Temp/ -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Debug/ConsoleApplication1.csproj.CopyComplete: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Release/ConsoleApplication1.csproj.CopyComplete: 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-------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/GraphAndNodeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdd6e443125ccac4dad0665515759637 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeGraphImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a816f2790bf3da48a2d6d0035ebc9a0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/SceneGraphEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aea725adabc311f44b5ea8161360a915 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/Netstandard15Polyfill.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cacdda4609468a143a510e6131be6de3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/Properties/AssemblyInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 101fe17832d41e546ad79ec6a55b238b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Internal/RerouteReference.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 399f3c5fb717b2c458c3e9746f8959a3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Node.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f26231e5ab9368746948d0ea49e8178a 3 | timeCreated: 1505419984 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/PolymorphismJsonAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63d7addcfe28c5449ab67d27b0abbf54 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65da1ff1c50a9984a9c95fd18799e8dd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/NodeGraph.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 093f68ef2455d544fa2d14b80c811322 3 | timeCreated: 1505461376 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/NodePort.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7dd2f76ac25c6f44c9426dff3e7491a3 3 | timeCreated: 1505734054 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Attributes/NodeEnum.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | /// Draw enums correctly within nodes. Without it, enums show up at the wrong positions. 4 | /// Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing 5 | public class NodeEnumAttribute : PropertyAttribute { } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2fd590b2e9ea0bd49b6986a2ca9010ab 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | 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/Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3cf2561fbfea9a041ac81efbbb5b3e0d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa7d4286bf0ad2e4086252f2893d2cf5 3 | timeCreated: 1505426655 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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| defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ce2bf59ec7a25c4ba691cad7819bf38 3 | timeCreated: 1505418450 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorPreferences.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b1f47e387a6f714c9f2ff82a6888c85 3 | timeCreated: 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Attributes/NodeEnum.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10a8338f6c985854697b35459181af0a 3 | timeCreated: 1541633942 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/RenamePopup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ef3ddc25518318469bce838980c64be 3 | timeCreated: 1552067957 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e85122ded59aceb4eb4b1bd9d9202642 3 | timeCreated: 1511353946 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83db81f92abadca439507e25d517cabe 3 | timeCreated: 1541633798 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | *.csproj 8 | *.unityproj 9 | *.sln 10 | *.suo 11 | *.tmp 12 | *.user 13 | *.userprefs 14 | *.pidb 15 | *.booproj 16 | 17 | # Unity3D generated meta files 18 | *.pidb.meta 19 | 20 | # Unity3D Generated File On Crash Reports 21 | sysinfo.txt 22 | 23 | /Examples/ 24 | 25 | .git.meta 26 | .gitignore.meta 27 | .gitattributes.meta 28 | 29 | # OS X only: 30 | .DS_Store -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using XNode; 5 | 6 | public class #SCRIPTNAME# : Node { 7 | 8 | // Use this for initialization 9 | protected override void Init() { 10 | base.Init(); 11 | #NOTRIM# 12 | } 13 | 14 | // Return the correct value of an output port when requested 15 | public override object GetValue(NodePort port) { 16 | return null; // Replace this 17 | } 18 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DialogEditor 2 | Unity,Dialog,XNode 3 | 4 | ## LitJson修改 5 | 6 | 已对LitJson进行修改,支持key为int类型的字典,同时支持多态类。 7 | 8 | LitJson拓展思路参考 9 | 10 | 1. https://blog.csdn.net/qq_38680728/article/details/119672976 11 | 2. ET框架的LitJson部分 12 | 13 | 同时对ET部分的LitJson也进行了多态类的支持,算是把思路整合了一下,有朋友需要的话也可以放出来 14 | 15 | 16 | 17 | ## 基于XNode的DialogEditor对话剧情编辑 18 | 19 | 基于XNode实现,拓展了对应的Graph和结点,支持通过LitJson导出为Json,同时导出/读取类也已经设计完成,后续根据思路拓展即可 20 | 21 | 制作例子: 22 | 23 | ![image-20220421165623549](https://petertan-imgsubmit.oss-cn-guangzhou.aliyuncs.com/img/image-20220421165623549.png) 24 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Debug/LitJsonPolymorphism.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | D:\Develop\Project\LitJsonPolymorphism\LitJsonPolymorphism\bin\Debug\LitJsonPolymorphism.exe 2 | D:\Develop\Project\LitJsonPolymorphism\LitJsonPolymorphism\bin\Debug\LitJsonPolymorphism.pdb 3 | D:\Develop\Project\LitJsonPolymorphism\LitJsonPolymorphism\obj\Debug\LitJsonPolymorphism.csproj.CoreCompileInputs.cache 4 | D:\Develop\Project\LitJsonPolymorphism\LitJsonPolymorphism\obj\Debug\LitJsonPolymorphism.exe 5 | D:\Develop\Project\LitJsonPolymorphism\LitJsonPolymorphism\obj\Debug\LitJsonPolymorphism.pdb 6 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Script/Helper/JsonHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ET 4 | { 5 | public static class JsonHelper 6 | { 7 | 8 | public static string ToJson(object message) 9 | { 10 | return LitJson.JsonMapper.ToJson(message); 11 | } 12 | 13 | public static object FromJson(Type type, string json) 14 | { 15 | return LitJson.JsonMapper.ToObject(type, json); 16 | } 17 | 18 | public static T FromJson(string json) 19 | { 20 | return LitJson.JsonMapper.ToObject(json); 21 | } 22 | 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | using System.Runtime.CompilerServices; 4 | 5 | 6 | [assembly: CLSCompliant (true)] 7 | 8 | [assembly: AssemblyTitle ("LitJson")] 9 | [assembly: AssemblyDescription ("LitJSON library")] 10 | [assembly: AssemblyConfiguration ("")] 11 | [assembly: AssemblyCompany ("")] 12 | [assembly: AssemblyProduct ("LitJSON")] 13 | [assembly: AssemblyCopyright ( 14 | "The authors disclaim copyright to this source code")] 15 | [assembly: AssemblyTrademark ("")] 16 | [assembly: AssemblyCulture ("")] 17 | 18 | [assembly: AssemblyVersion ("0.17.0")] 19 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/Netstandard15Polyfill.cs: -------------------------------------------------------------------------------- 1 | #if NETSTANDARD1_5 2 | using System; 3 | using System.Reflection; 4 | namespace LitJson 5 | { 6 | internal static class Netstandard15Polyfill 7 | { 8 | internal static Type GetInterface(this Type type, string name) 9 | { 10 | return type.GetTypeInfo().GetInterface(name); 11 | } 12 | 13 | internal static bool IsClass(this Type type) 14 | { 15 | return type.GetTypeInfo().IsClass; 16 | } 17 | 18 | internal static bool IsEnum(this Type type) 19 | { 20 | return type.GetTypeInfo().IsEnum; 21 | } 22 | } 23 | } 24 | #endif -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: thorbrigsted 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: thorbrigsted 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 13 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_VCShowFailedCheckout: 1 20 | m_VCOverwriteFailedCheckoutAssets: 1 21 | m_VCProjectOverlayIcons: 1 22 | m_VCHierarchyOverlayIcons: 1 23 | m_VCOtherOverlayIcons: 1 24 | m_VCAllowAsyncUpdate: 1 25 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/SceneGraph.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using XNode; 5 | 6 | namespace XNode { 7 | /// Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. 8 | public class SceneGraph : MonoBehaviour { 9 | public NodeGraph graph; 10 | } 11 | 12 | /// Derive from this class to create a SceneGraph with a specific graph type. 13 | /// 14 | /// 15 | /// public class MySceneGraph : SceneGraph { 16 | /// 17 | /// } 18 | /// 19 | /// 20 | public class SceneGraph : SceneGraph where T : NodeGraph { 21 | public new T graph { get { return base.graph as T; } set { base.graph = value; } } 22 | } 23 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Debug/ConsoleApplication1.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\bin\Debug\ConsoleApplication1.exe 2 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\bin\Debug\ConsoleApplication1.pdb 3 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Debug\ConsoleApplication1.csprojAssemblyReference.cache 4 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Debug\ConsoleApplication1.csproj.CoreCompileInputs.cache 5 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Debug\ConsoleApplication1.exe 6 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Debug\ConsoleApplication1.pdb 7 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Debug\ConsoleApplication1.csproj.CopyComplete 8 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Release/ConsoleApplication1.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\bin\Release\ConsoleApplication1.exe 2 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\bin\Release\ConsoleApplication1.pdb 3 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Release\ConsoleApplication1.csprojAssemblyReference.cache 4 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Release\ConsoleApplication1.csproj.CoreCompileInputs.cache 5 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Release\ConsoleApplication1.csproj.CopyComplete 6 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Release\ConsoleApplication1.exe 7 | C:\Users\YH-10100\RiderProjects\TestDemo\ConsoleApplication1\obj\Release\ConsoleApplication1.pdb 8 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/obj/Release/LitJsonPolymorphism.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\bin\Release\LitJsonPolymorphism.exe 2 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\bin\Release\LitJsonPolymorphism.pdb 3 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\obj\Release\LitJsonPolymorphism.csprojAssemblyReference.cache 4 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\obj\Release\LitJsonPolymorphism.csproj.CoreCompileInputs.cache 5 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\obj\Release\LitJsonPolymorphism.csproj.CopyComplete 6 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\obj\Release\LitJsonPolymorphism.exe 7 | C:\Users\YH-10100\RiderProjects\TestDemo\LitJsonPolymorphism\obj\Release\LitJsonPolymorphism.pdb 8 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/bin/Release/LitJSON.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39b1b5afb4c01f246af87e4e55a5b158 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 1 18 | settings: {} 19 | - first: 20 | Editor: Editor 21 | second: 22 | enabled: 0 23 | settings: 24 | DefaultValueInitialized: true 25 | - first: 26 | Windows Store Apps: WindowsStoreApps 27 | second: 28 | enabled: 0 29 | settings: 30 | CPU: AnyCPU 31 | userData: 32 | assetBundleName: 33 | assetBundleVariant: 34 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Internal/RerouteReference.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace XNodeEditor.Internal { 4 | public struct RerouteReference { 5 | public XNode.NodePort port; 6 | public int connectionIndex; 7 | public int pointIndex; 8 | 9 | public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) { 10 | this.port = port; 11 | this.connectionIndex = connectionIndex; 12 | this.pointIndex = pointIndex; 13 | } 14 | 15 | public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); } 16 | public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; } 17 | public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); } 18 | public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/Editor/RootNodeEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using XNodeEditor; 4 | 5 | namespace ET 6 | { 7 | [NodeEditor.CustomNodeEditorAttribute(typeof(RootNode))] 8 | public class RootNodeEditor:NodeEditor 9 | { 10 | public override void OnHeaderGUI() 11 | { 12 | GUI.color = Color.white; 13 | ChatNode node = target as ChatNode; 14 | 15 | string title = this.target.name; 16 | GUILayout.Label(title,NodeEditorResources.styles.nodeHeader,GUILayout.Height(30)); 17 | } 18 | 19 | public override void OnBodyGUI() 20 | { 21 | this.serializedObject.Update(); 22 | RootNode node = this.target as RootNode; 23 | EditorGUILayout.LabelField("NodeId: ",$"{node.NodeId}"); 24 | 25 | NodeEditorGUILayout.PortField(GUIContent.none,this.target.GetOutputPort("Output"),GUILayout.MinWidth(0)); 26 | 27 | this.serializedObject.ApplyModifiedProperties(); 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity.cn 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/ParserToken.cs: -------------------------------------------------------------------------------- 1 | #region Header 2 | /** 3 | * ParserToken.cs 4 | * Internal representation of the tokens used by the lexer and the parser. 5 | * 6 | * The authors disclaim copyright to this source code. For more details, see 7 | * the COPYING file included with this distribution. 8 | **/ 9 | #endregion 10 | 11 | 12 | namespace LitJson 13 | { 14 | internal enum ParserToken 15 | { 16 | // Lexer tokens (see section A.1.1. of the manual) 17 | None = System.Char.MaxValue + 1, 18 | Number, 19 | True, 20 | False, 21 | Null, 22 | CharSeq, 23 | // Single char 24 | Char, 25 | 26 | // Parser Rules (see section A.2.1 of the manual) 27 | Text, 28 | Object, 29 | ObjectPrime, 30 | Pair, 31 | PairRest, 32 | Array, 33 | ArrayPrime, 34 | Value, 35 | ValueRest, 36 | String, 37 | 38 | // End of input 39 | End, 40 | 41 | // The empty rule 42 | Epsilon 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/RootNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using XNode; 3 | 4 | namespace ET 5 | { 6 | //一张图中只允许出现一个,作为树的根结点使用 7 | [CreateNodeMenu("RootNode")] 8 | public class RootNode:DialogBaseNode 9 | { 10 | protected override void Init() 11 | { 12 | DialogGraph dialogGraph = this.graph as DialogGraph; 13 | dialogGraph.SetRootNode(this); 14 | } 15 | 16 | private void OnDestroy() 17 | { 18 | DialogGraph dialogGraph = this.graph as DialogGraph; 19 | dialogGraph.ClearRootNode(); 20 | } 21 | 22 | public override void Trigger(DialogTree dialogTree) 23 | { 24 | base.Trigger(dialogTree); 25 | NodePort connection = this.GetOutputPort("Output").Connection; 26 | if (connection != null) 27 | { 28 | DialogBaseNode toNode = connection.node as DialogBaseNode; 29 | toNode.Trigger(dialogTree); 30 | //MARKER:设置其为rootNode 31 | dialogTree.SetRootNodeId(toNode.NodeId); 32 | } 33 | 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/Script/Dialog/DialogBranchNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace ET 5 | { 6 | [Serializable] 7 | public class Answer 8 | { 9 | public string text; 10 | public string musicName; 11 | 12 | public long nextNodeId; 13 | } 14 | 15 | [Serializable] 16 | public class DialogBranchNode:BaseDialogNode 17 | { 18 | 19 | public List answers = new List(); 20 | 21 | public void AddAnswer(string _text, string _musicName, long _nextNodeId) 22 | { 23 | Answer answer = new Answer(); 24 | answer.text = _text; 25 | answer.musicName = _musicName; 26 | answer.nextNodeId = _nextNodeId; 27 | 28 | this.answers.Add(answer); 29 | } 30 | 31 | public DialogBranchNode() 32 | { 33 | 34 | } 35 | 36 | public DialogBranchNode(long _nodeId, List _previousNodeIds, long _nextNodeId):base(_nodeId, _previousNodeIds, _nextNodeId) 37 | { 38 | this.type = DialogNodeType.Branch; 39 | } 40 | 41 | } 42 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Thor Brigsted 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.cn 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /Assets/Script/Dialog/DialogChatNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace ET 6 | { 7 | [Serializable] 8 | public class DialogChatNode:BaseDialogNode 9 | { 10 | //MARKER:需要与nodeGraph中的内容一一对应 11 | 12 | /// 13 | /// 当前的对话Id 14 | /// 15 | public int dialogId; 16 | 17 | /// 18 | /// 当前对话的人物名 19 | /// 20 | public string name; 21 | 22 | /// 23 | /// 当前对话的人物头像 24 | /// 25 | //public Sprite avatarSprite; 26 | 27 | /// 28 | /// 当前对话人物头像路径 29 | /// 30 | public string avatarPath; 31 | 32 | /// 33 | /// 当前的对话内容 34 | /// 35 | public string content; 36 | 37 | public DialogChatNode() 38 | { 39 | 40 | } 41 | 42 | public DialogChatNode(long _nodeId, List _previousNodeIds, long _nextNodeId):base(_nodeId, _previousNodeIds, _nextNodeId) 43 | { 44 | this.type = DialogNodeType.Chat; 45 | } 46 | 47 | 48 | 49 | } 50 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Graph/Editor/DialogGraphEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using XNodeEditor; 4 | 5 | namespace ET 6 | { 7 | [NodeGraphEditor.CustomNodeGraphEditorAttribute(typeof(DialogGraph))] 8 | public class DialogGraphEditor:NodeGraphEditor 9 | { 10 | public override void OnGUI() 11 | { 12 | base.OnGUI(); 13 | GUILayout.BeginArea(new Rect(this.window.position.width - 100,0,100,60)); 14 | if(GUILayout.Button("导出",GUILayout.MinHeight(30))) 15 | { 16 | this.OutputTree(); 17 | } 18 | 19 | if (GUILayout.Button("清空", GUILayout.MinHeight(30))) 20 | { 21 | DialogGraph graph = this.target as DialogGraph; 22 | graph.Clear(); 23 | } 24 | GUILayout.EndArea(); 25 | } 26 | 27 | private void OutputTree() 28 | { 29 | DialogGraph graph = this.target as DialogGraph; 30 | DialogTree dialogTree = graph.OutputTree(); 31 | 32 | if (dialogTree != null) 33 | { 34 | //MARKER:存储dialogTree 35 | dialogTree.SaveAsJson(graph.name); 36 | } 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Graph/DialogGraph.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using XNode; 4 | 5 | 6 | namespace ET 7 | { 8 | [Serializable,CreateAssetMenu(fileName = "New DialogGraph",menuName = "xNode Graph/DialogGraph")] 9 | public class DialogGraph:NodeGraph 10 | { 11 | //用于导出DialogTree 12 | public DialogTree m_tree; 13 | 14 | //当前Graph的根结点 15 | private DialogBaseNode rootNode; 16 | 17 | public DialogTree OutputTree() 18 | { 19 | if (this.rootNode == null) 20 | { 21 | Debug.LogWarning("Must Has One RootNode!"); 22 | return null; 23 | } 24 | 25 | this.m_tree = new DialogTree(); 26 | this.rootNode.Trigger(this.m_tree); 27 | return this.m_tree; 28 | } 29 | 30 | public void SetRootNode(DialogBaseNode baseNode) 31 | { 32 | if (this.rootNode != null) 33 | { 34 | Debug.LogWarning("Must Only Has One RootNode!"); 35 | return; 36 | } 37 | this.rootNode = baseNode; 38 | } 39 | 40 | public void ClearRootNode() 41 | { 42 | this.rootNode = null; 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR && ODIN_INSPECTOR 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using Sirenix.OdinInspector.Editor; 6 | using UnityEngine; 7 | using XNode; 8 | 9 | namespace XNodeEditor { 10 | internal class OdinNodeInGraphAttributeProcessor : OdinAttributeProcessor where T : Node { 11 | public override bool CanProcessSelfAttributes(InspectorProperty property) { 12 | return false; 13 | } 14 | 15 | public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) { 16 | if (!NodeEditor.inNodeEditor) 17 | return false; 18 | 19 | if (member.MemberType == MemberTypes.Field) { 20 | switch (member.Name) { 21 | case "graph": 22 | case "position": 23 | case "ports": 24 | return true; 25 | 26 | default: 27 | break; 28 | } 29 | } 30 | 31 | return false; 32 | } 33 | 34 | public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List attributes) { 35 | switch (member.Name) { 36 | case "graph": 37 | case "position": 38 | case "ports": 39 | attributes.Add(new HideInInspector()); 40 | break; 41 | 42 | default: 43 | break; 44 | } 45 | } 46 | } 47 | } 48 | #endif -------------------------------------------------------------------------------- /DialogXNode.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 11.00 3 | # Visual Studio 2010 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{40abebaa-d3d8-3b7a-0a57-a7fc27b6a143}" 5 | EndProject 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{88204e11-93ed-fad0-1b0b-d9764e44c477}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {40abebaa-d3d8-3b7a-0a57-a7fc27b6a143}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {40abebaa-d3d8-3b7a-0a57-a7fc27b6a143}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {40abebaa-d3d8-3b7a-0a57-a7fc27b6a143}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {40abebaa-d3d8-3b7a-0a57-a7fc27b6a143}.Release|Any CPU.Build.0 = Release|Any CPU 18 | {88204e11-93ed-fad0-1b0b-d9764e44c477}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {88204e11-93ed-fad0-1b0b-d9764e44c477}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {88204e11-93ed-fad0-1b0b-d9764e44c477}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {88204e11-93ed-fad0-1b0b-d9764e44c477}.Release|Any CPU.Build.0 = Release|Any CPU 22 | EndGlobalSection 23 | GlobalSection(SolutionProperties) = preSolution 24 | HideSolutionNode = FALSE 25 | EndGlobalSection 26 | EndGlobal 27 | -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/Editor/BranchNodeEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using XNode; 4 | using XNodeEditor; 5 | 6 | namespace ET 7 | { 8 | [CustomNodeEditor(typeof(BranchNode))] 9 | public class BranchNodeEditor:NodeEditor 10 | { 11 | public override void OnHeaderGUI() 12 | { 13 | 14 | GUI.color = Color.white; 15 | 16 | string title = this.target.name; 17 | GUIStyle style = new GUIStyle(NodeEditorResources.styles.nodeHeader); 18 | style.normal.textColor = Color.cyan; 19 | 20 | GUILayout.Label(title,style,GUILayout.Height(30)); 21 | } 22 | 23 | public override void OnBodyGUI() 24 | { 25 | this.serializedObject.Update(); 26 | 27 | BranchNode node = this.target as BranchNode; 28 | 29 | node.NodeId = EditorGUILayout.LongField("NodeId", node.NodeId); 30 | 31 | NodeEditorGUILayout.PortField(GUIContent.none,this.target.GetInputPort("Input")); 32 | 33 | //MARKER:绘制Answers 34 | NodeEditorGUILayout.DynamicPortList("Answers",typeof(DialogBaseNode),this.serializedObject,NodePort.IO.Output,Node.ConnectionType.Override); 35 | 36 | this.serializedObject.ApplyModifiedProperties(); 37 | } 38 | 39 | public override int GetWidth() 40 | { 41 | return 300; 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Script/Dialog/BaseDialogNode.cs: -------------------------------------------------------------------------------- 1 | 2 | using System; 3 | using System.Collections.Generic; 4 | using LitJson; 5 | using UnityEngine; 6 | 7 | namespace ET 8 | { 9 | //等待后续拓展类型 10 | public enum DialogNodeType 11 | { 12 | Chat, //对话 13 | Branch, //分支 14 | Event, //事件 15 | } 16 | 17 | [PolymorphismJson] 18 | [Serializable] 19 | //MARKER:可以有多个输入但只能有一个输出 20 | public class BaseDialogNode 21 | { 22 | public DialogNodeType type; 23 | 24 | public string Type 25 | { 26 | set 27 | { 28 | this.type = (DialogNodeType)System.Enum.Parse(typeof (DialogNodeType), value); 29 | } 30 | } 31 | 32 | /// 33 | /// 结点索引 34 | /// 35 | /// 36 | public long nodeID; 37 | 38 | /// 39 | /// 前驱结点Id 40 | /// 41 | [SerializeField] public List previousNodeIds = new List(); 42 | 43 | /// 44 | /// 后继结点Id 45 | /// 46 | public long nextNodeId; 47 | 48 | public BaseDialogNode() 49 | { 50 | 51 | } 52 | 53 | public BaseDialogNode(long _nodeId, List _previousNodeIds,long _nextNodeId) 54 | { 55 | this.nodeID = _nodeId; 56 | this.previousNodeIds = _previousNodeIds; 57 | this.nextNodeId = _nextNodeId; 58 | } 59 | 60 | } 61 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | // [assembly: AssemblyTitle("LitJsonPolymorphism")] 8 | // [assembly: AssemblyDescription("")] 9 | // [assembly: AssemblyConfiguration("")] 10 | // [assembly: AssemblyCompany("")] 11 | // [assembly: AssemblyProduct("LitJsonPolymorphism")] 12 | // [assembly: AssemblyCopyright("Copyright © 2021")] 13 | // [assembly: AssemblyTrademark("")] 14 | // [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("561794F5-EABC-4539-BA49-7A1E1F677785")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | // [assembly: AssemblyVersion("1.0.0.0")] 35 | // [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/IJsonWrapper.cs: -------------------------------------------------------------------------------- 1 | #region Header 2 | /** 3 | * IJsonWrapper.cs 4 | * Interface that represents a type capable of handling all kinds of JSON 5 | * data. This is mainly used when mapping objects through JsonMapper, and 6 | * it's implemented by JsonData. 7 | * 8 | * The authors disclaim copyright to this source code. For more details, see 9 | * the COPYING file included with this distribution. 10 | **/ 11 | #endregion 12 | 13 | 14 | using System.Collections; 15 | using System.Collections.Specialized; 16 | 17 | 18 | namespace LitJson 19 | { 20 | public enum JsonType 21 | { 22 | None, 23 | 24 | Object, 25 | Array, 26 | String, 27 | Int, 28 | Long, 29 | Double, 30 | Boolean 31 | } 32 | 33 | public interface IJsonWrapper : IList, IOrderedDictionary 34 | { 35 | bool IsArray { get; } 36 | bool IsBoolean { get; } 37 | bool IsDouble { get; } 38 | bool IsInt { get; } 39 | bool IsLong { get; } 40 | bool IsObject { get; } 41 | bool IsString { get; } 42 | 43 | bool GetBoolean (); 44 | double GetDouble (); 45 | int GetInt (); 46 | JsonType GetJsonType (); 47 | long GetLong (); 48 | string GetString (); 49 | 50 | void SetBoolean (bool val); 51 | void SetDouble (double val); 52 | void SetInt (int val); 53 | void SetJsonType (JsonType type); 54 | void SetLong (long val); 55 | void SetString (string val); 56 | 57 | string ToJson (); 58 | void ToJson (JsonWriter writer); 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/JsonException.cs: -------------------------------------------------------------------------------- 1 | #region Header 2 | /** 3 | * JsonException.cs 4 | * Base class throwed by LitJSON when a parsing error occurs. 5 | * 6 | * The authors disclaim copyright to this source code. For more details, see 7 | * the COPYING file included with this distribution. 8 | **/ 9 | #endregion 10 | 11 | 12 | using System; 13 | 14 | 15 | namespace LitJson 16 | { 17 | public class JsonException : 18 | #if NETSTANDARD1_5 19 | Exception 20 | #else 21 | ApplicationException 22 | #endif 23 | { 24 | public JsonException () : base () 25 | { 26 | } 27 | 28 | internal JsonException (ParserToken token) : 29 | base (String.Format ( 30 | "Invalid token '{0}' in input string", token)) 31 | { 32 | } 33 | 34 | internal JsonException (ParserToken token, 35 | Exception inner_exception) : 36 | base (String.Format ( 37 | "Invalid token '{0}' in input string", token), 38 | inner_exception) 39 | { 40 | } 41 | 42 | internal JsonException (int c) : 43 | base (String.Format ( 44 | "Invalid character '{0}' in input string", (char) c)) 45 | { 46 | } 47 | 48 | internal JsonException (int c, Exception inner_exception) : 49 | base (String.Format ( 50 | "Invalid character '{0}' in input string", (char) c), 51 | inner_exception) 52 | { 53 | } 54 | 55 | 56 | public JsonException (string message) : base (message) 57 | { 58 | } 59 | 60 | public JsonException (string message, Exception inner_exception) : 61 | base (message, inner_exception) 62 | { 63 | } 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | ## Contributing to xNode 2 | 💙Thank you for taking the time to contribute💙 3 | 4 | If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)! 5 | 6 | ## Pull Requests 7 | Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs. 8 | These are the main points to follow: 9 | 10 | 1) Use formatting which is consistent with the rest of xNode base (see below) 11 | 2) Keep _one feature_ per PR (see below) 12 | 3) xNode aims to be compatible with C# 4.x, do not use new language features 13 | 4) Avoid including irellevant whitespace or formatting changes 14 | 5) Comment your code 15 | 6) Spell check your code / comments 16 | 7) Use concrete types, not *var* 17 | 8) Use english language 18 | 19 | ## New features 20 | xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings. 21 | 22 | Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible. 23 | 24 | If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel. 25 | 26 | ## Coding conventions 27 | Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly. 28 | * Methods, Types and properties PascalCase 29 | * Variables camelCase 30 | * Public methods XML commented. Params described if not obvious 31 | * Explicit usage of brackets when doing multiple math operations on the same line 32 | 33 | ## Formatting 34 | I use VSCode with the C# FixFormat extension and the following setting overrides: 35 | ```json 36 | "csharpfixformat.style.spaces.beforeParenthesis": false, 37 | "csharpfixformat.style.indent.regionIgnored": true 38 | ``` 39 | * Open braces on same line as condition 40 | * 4 spaces for indentation. 41 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR && ODIN_INSPECTOR 2 | using Sirenix.OdinInspector; 3 | using Sirenix.OdinInspector.Editor; 4 | using Sirenix.Utilities.Editor; 5 | using UnityEngine; 6 | using XNode; 7 | 8 | namespace XNodeEditor { 9 | public class InputAttributeDrawer : OdinAttributeDrawer { 10 | protected override bool CanDrawAttributeProperty(InspectorProperty property) { 11 | Node node = property.Tree.WeakTargets[0] as Node; 12 | return node != null; 13 | } 14 | 15 | protected override void DrawPropertyLayout(GUIContent label) { 16 | Node node = Property.Tree.WeakTargets[0] as Node; 17 | NodePort port = node.GetInputPort(Property.Name); 18 | 19 | if (!NodeEditor.inNodeEditor) { 20 | if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected) 21 | CallNextDrawer(label); 22 | return; 23 | } 24 | 25 | if (Property.Tree.WeakTargets.Count > 1) { 26 | SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected"); 27 | return; 28 | } 29 | 30 | if (port != null) { 31 | var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath); 32 | if (portPropoerty == null) { 33 | SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath); 34 | return; 35 | } else { 36 | var labelWidth = Property.GetAttribute(); 37 | if (labelWidth != null) 38 | GUIHelper.PushLabelWidth(labelWidth.Width); 39 | 40 | NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30)); 41 | 42 | if (labelWidth != null) 43 | GUIHelper.PopLabelWidth(); 44 | } 45 | } 46 | } 47 | } 48 | } 49 | #endif -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.4", 9 | "com.unity.timeline": "1.4.7", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR && ODIN_INSPECTOR 2 | using Sirenix.OdinInspector; 3 | using Sirenix.OdinInspector.Editor; 4 | using Sirenix.Utilities.Editor; 5 | using UnityEngine; 6 | using XNode; 7 | 8 | namespace XNodeEditor { 9 | public class OutputAttributeDrawer : OdinAttributeDrawer { 10 | protected override bool CanDrawAttributeProperty(InspectorProperty property) { 11 | Node node = property.Tree.WeakTargets[0] as Node; 12 | return node != null; 13 | } 14 | 15 | protected override void DrawPropertyLayout(GUIContent label) { 16 | Node node = Property.Tree.WeakTargets[0] as Node; 17 | NodePort port = node.GetOutputPort(Property.Name); 18 | 19 | if (!NodeEditor.inNodeEditor) { 20 | if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected) 21 | CallNextDrawer(label); 22 | return; 23 | } 24 | 25 | if (Property.Tree.WeakTargets.Count > 1) { 26 | SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected"); 27 | return; 28 | } 29 | 30 | if (port != null) { 31 | var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath); 32 | if (portPropoerty == null) { 33 | SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath); 34 | return; 35 | } else { 36 | var labelWidth = Property.GetAttribute(); 37 | if (labelWidth != null) 38 | GUIHelper.PushLabelWidth(labelWidth.Width); 39 | 40 | NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30)); 41 | 42 | if (labelWidth != null) 43 | GUIHelper.PopLabelWidth(); 44 | } 45 | } 46 | } 47 | } 48 | } 49 | #endif -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/UnityTypeBinding.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace LitJson 4 | { 5 | public static class Extensions { 6 | 7 | public static void WriteProperty(this JsonWriter w,string name,long value){ 8 | w.WritePropertyName(name); 9 | w.Write(value); 10 | } 11 | 12 | public static void WriteProperty(this JsonWriter w,string name,string value){ 13 | w.WritePropertyName(name); 14 | w.Write(value); 15 | } 16 | 17 | public static void WriteProperty(this JsonWriter w,string name,bool value){ 18 | w.WritePropertyName(name); 19 | w.Write(value); 20 | } 21 | 22 | public static void WriteProperty(this JsonWriter w,string name,double value){ 23 | w.WritePropertyName(name); 24 | w.Write(value); 25 | } 26 | 27 | } 28 | 29 | public class UnityTypeBindings 30 | { 31 | public static void Register() 32 | { 33 | JsonMapper.RegisterExporter((v, w) => 34 | { 35 | w.WriteObjectStart(); 36 | w.WriteProperty("x", v.x); 37 | w.WriteProperty("y", v.y); 38 | w.WriteObjectEnd(); 39 | }); 40 | 41 | JsonMapper.RegisterExporter((v, w) => 42 | { 43 | w.WriteObjectStart(); 44 | w.WriteProperty("x", v.x); 45 | w.WriteProperty("y", v.y); 46 | w.WriteProperty("z", v.z); 47 | w.WriteObjectEnd(); 48 | }); 49 | 50 | JsonMapper.RegisterExporter((v, w) => 51 | { 52 | w.WriteObjectStart(); 53 | w.WriteProperty("x", v.x); 54 | w.WriteProperty("y", v.y); 55 | w.WriteProperty("z", v.z); 56 | w.WriteProperty("w", v.w); 57 | w.WriteObjectEnd(); 58 | }); 59 | } 60 | } 61 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/GraphRenameFixAssetProcessor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using XNode; 3 | 4 | namespace XNodeEditor { 5 | /// 6 | /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When 7 | /// renaming a asset, it appears that sometimes the v2 AssetDatabase will swap which asset 8 | /// is the main asset (present at top level) between the and one of its 9 | /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it 10 | /// finds a case where a has been made the main asset it will swap it back to being a sub-asset 11 | /// and rename the node to the default name for that node type. 12 | /// 13 | internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor { 14 | private static void OnPostprocessAllAssets( 15 | string[] importedAssets, 16 | string[] deletedAssets, 17 | string[] movedAssets, 18 | string[] movedFromAssetPaths) { 19 | for (int i = 0; i < movedAssets.Length; i++) { 20 | Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node; 21 | 22 | // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its 23 | // main asset, reset the node graph to be the main asset and rename the node asset back to its default 24 | // name. 25 | if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) { 26 | AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]); 27 | AssetDatabase.ImportAsset(movedAssets[i]); 28 | 29 | nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType()); 30 | EditorUtility.SetDirty(nodeAsset); 31 | } 32 | } 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /Assets/Script/Dialog/DialogEventNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace ET 6 | { 7 | public enum DoorType 8 | { 9 | SwitchScene, 10 | EndGame, 11 | EnterGame, 12 | } 13 | 14 | [Serializable] 15 | public class InitPos 16 | { 17 | public string posX; 18 | public string posY; 19 | public string posZ; 20 | 21 | public InitPos() 22 | { 23 | 24 | } 25 | 26 | public InitPos(string _posX, string _posY, string _posZ) 27 | { 28 | this.posX = _posX; 29 | this.posY = _posY; 30 | this.posZ = _posZ; 31 | } 32 | } 33 | 34 | public enum DialogEventType 35 | { 36 | Normal, //通用事件 37 | Init, //在某个坐标点生成物体 38 | } 39 | 40 | public enum InitType 41 | { 42 | Normal, //通用类型 43 | Door, //用于传输场景的门 44 | } 45 | public class DialogEventNode:BaseDialogNode 46 | { 47 | public DialogEventType eventType; 48 | 49 | public string EventType 50 | { 51 | set 52 | { 53 | this.eventType = (DialogEventType)System.Enum.Parse(typeof (DialogEventType), value); 54 | } 55 | } 56 | 57 | //Normal类型 58 | public string eventName; 59 | 60 | //Init类型 61 | //public string gameObject; 62 | public string goPath; 63 | public InitPos initPoint; 64 | public InitType initType; 65 | public DoorType doorType; 66 | public bool cameraChase; 67 | //public bool isEndGame; 68 | public string targetScene; 69 | 70 | public string InitType 71 | { 72 | set 73 | { 74 | this.initType = (InitType)System.Enum.Parse(typeof (InitType), value); 75 | } 76 | } 77 | 78 | 79 | public DialogEventNode() 80 | { 81 | 82 | } 83 | 84 | public DialogEventNode(long _nodeId, List _previousNodeIds, long _nextNodeId): base(_nodeId, _previousNodeIds, 85 | _nextNodeId) 86 | { 87 | this.type = DialogNodeType.Event; 88 | } 89 | 90 | } 91 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/ChatNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text.RegularExpressions; 4 | using LitJson; 5 | using UnityEditor; 6 | using UnityEngine; 7 | using XNode; 8 | 9 | namespace ET 10 | { 11 | [CreateNodeMenu("ChatNode")] 12 | public class ChatNode:DialogBaseNode 13 | { 14 | public int DialogId; //当前的对话Id 15 | public string Name; //当前对话的人物名 16 | public Sprite Sprite;//当前对话的人物头像 17 | 18 | [TextArea] 19 | public string Content; //当前对话内容 20 | 21 | 22 | public override void Trigger(DialogTree dialogTree) 23 | { 24 | // DialogGraph graph = this.graph as DialogGraph; 25 | // 26 | // //生成一个新的DialogChatNode并初始化 27 | // DialogChatNode dialogChatNode = new DialogChatNode(); 28 | // dialogChatNode.dialogId = this.DialogId; 29 | // dialogChatNode.name = this.Name; 30 | // if (this.Texture != null) 31 | // { 32 | // dialogChatNode.avatarSprite = Sprite.Create(this.Texture, new Rect(0, 0, this.Texture.width, this.Texture.height), Vector2.zero); 33 | // } 34 | base.Trigger(dialogTree); 35 | DialogChatNode chatNode = new DialogChatNode(this.NodeId, this.Input, this.Output); 36 | 37 | chatNode.dialogId = this.DialogId; 38 | chatNode.name = this.Name; 39 | if (this.Sprite != null) 40 | { 41 | string path = AssetDatabase.GetAssetPath(this.Sprite); 42 | path = path.Substring(0,path.LastIndexOf('.')); 43 | path = Regex.Replace(path, ".*Resources/", ""); 44 | chatNode.avatarPath = path; 45 | //chatNode.avatarSprite = Sprite.Create(this.Texture, new Rect(0,0,this.Texture.width,this.Texture.height),Vector2.zero); 46 | } 47 | 48 | chatNode.content = this.Content; 49 | 50 | dialogTree.AddNode(chatNode); 51 | 52 | NodePort connection = this.GetOutputPort("Output").Connection; 53 | if (connection != null) 54 | { 55 | (connection.node as DialogBaseNode).Trigger(dialogTree); 56 | } 57 | 58 | } 59 | 60 | 61 | } 62 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeGraphImporter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEditor.Experimental.AssetImporters; 6 | using UnityEngine; 7 | using XNode; 8 | 9 | namespace XNodeEditor { 10 | /// Deals with modified assets 11 | class NodeGraphImporter : AssetPostprocessor { 12 | private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { 13 | foreach (string path in importedAssets) { 14 | // Skip processing anything without the .asset extension 15 | if (Path.GetExtension(path) != ".asset") continue; 16 | 17 | // Get the object that is requested for deletion 18 | NodeGraph graph = AssetDatabase.LoadAssetAtPath(path); 19 | if (graph == null) continue; 20 | 21 | // Get attributes 22 | Type graphType = graph.GetType(); 23 | NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll( 24 | graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute); 25 | 26 | Vector2 position = Vector2.zero; 27 | foreach (NodeGraph.RequireNodeAttribute attrib in attribs) { 28 | if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position); 29 | if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position); 30 | if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position); 31 | } 32 | } 33 | } 34 | 35 | private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) { 36 | if (!graph.nodes.Any(x => x.GetType() == type)) { 37 | XNode.Node node = graph.AddNode(type); 38 | node.position = position; 39 | position.x += 200; 40 | if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); 41 | if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph); 42 | } 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Resources/xnode_node_highlight.png.meta: -------------------------------------------------------------------------------- 1 | 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45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 | spritePixelsToUnits: 100 50 | alphaUsage: 1 51 | alphaIsTransparency: 1 52 | spriteTessellationDetail: -1 53 | textureType: 2 54 | textureShape: 1 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - buildTarget: DefaultTexturePlatform 60 | maxTextureSize: 2048 61 | resizeAlgorithm: 0 62 | textureFormat: -1 63 | textureCompression: 1 64 | compressionQuality: 50 65 | crunchedCompression: 0 66 | allowsAlphaSplitting: 0 67 | overridden: 0 68 | androidETC2FallbackOverride: 0 69 | - buildTarget: Standalone 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 1 74 | compressionQuality: 50 75 | crunchedCompression: 0 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | spriteSheet: 80 | serializedVersion: 2 81 | sprites: [] 82 | 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-------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/Editor/ChatNodeEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using XNode; 4 | using XNodeEditor; 5 | 6 | namespace ET 7 | { 8 | [CustomNodeEditor(typeof(ChatNode))] 9 | public class ChatNodeEditor:NodeEditor 10 | { 11 | public override void OnHeaderGUI() 12 | { 13 | //base.OnHeaderGUI(); 14 | 15 | GUI.color = Color.white; 16 | ChatNode node = target as ChatNode; 17 | 18 | 19 | GUIStyle style = new GUIStyle(NodeEditorResources.styles.nodeHeader); 20 | style.normal.textColor = Color.green; 21 | string title = this.target.name; 22 | GUILayout.Label(title,style,GUILayout.Height(30)); 23 | } 24 | 25 | public override void OnBodyGUI() 26 | { 27 | this.serializedObject.Update(); 28 | ChatNode node = target as ChatNode; 29 | 30 | // GUILayout.BeginVertical(); 31 | // //MARKER:点击传输的enter和exit按钮 32 | // NodeEditorGUILayout.PortField(new GUIContent("enter"),this.target.GetInputPort("enter"),GUILayout.MinWidth(0)); 33 | // NodeEditorGUILayout.PortField(new GUIContent("exit"),this.target.GetOutputPort("exit"),GUILayout.MinWidth(0)); 34 | // GUILayout.EndVertical(); 35 | 36 | 37 | //MARKER:绘制node界面 38 | node.NodeId = EditorGUILayout.LongField("NodeId", node.NodeId); 39 | node.DialogId = EditorGUILayout.IntField("DialogId", node.DialogId); 40 | node.Name = EditorGUILayout.TextField("Name", node.Name); 41 | //MARKER:绘制对应的Object来展示和接收贴图 42 | node.Sprite = EditorGUILayout.ObjectField("贴图",node.Sprite,typeof(Sprite),true) as Sprite; 43 | //MARKER:显示Label和对应content的textArea 44 | EditorGUILayout.LabelField("Content"); 45 | GUILayout.Space(-30); 46 | //MARKER:绘制Input,Output 47 | GUILayout.BeginHorizontal(); 48 | NodeEditorGUILayout.PortField(GUIContent.none,this.target.GetInputPort("Input"),GUILayout.MinWidth(0)); 49 | 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-------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/EventNode.cs: -------------------------------------------------------------------------------- 1 | using System.Text.RegularExpressions; 2 | using UnityEditor; 3 | using UnityEngine; 4 | using XNode; 5 | 6 | namespace ET 7 | { 8 | [CreateNodeMenu("EventNode")] 9 | public class EventNode:DialogBaseNode 10 | { 11 | public DialogEventType EventType; 12 | 13 | [Header("Normal Type")] 14 | public string EventName; //当前需要触发的事件名 15 | 16 | [Header("Init Type")] 17 | public GameObject Prefab; 18 | public Vector3 InitPoint; 19 | public InitType InitType; 20 | public DoorType DoorType; 21 | public bool CameraChase; 22 | //public bool IsEndGame; 23 | public string TargetScene; 24 | 25 | 26 | public override void Trigger(DialogTree dialogTree) 27 | { 28 | base.Trigger(dialogTree); 29 | DialogEventNode eventNode = new DialogEventNode(this.NodeId, this.Input, this.Output); 30 | 31 | 32 | eventNode.eventType = this.EventType; 33 | //eventNode.gameObject = this.Prefab; 34 | 35 | switch (this.EventType) 36 | { 37 | case DialogEventType.Normal: 38 | eventNode.eventName = this.EventName; 39 | break; 40 | case DialogEventType.Init: 41 | if (this.Prefab != null) 42 | { 43 | string goPath = AssetDatabase.GetAssetPath(this.Prefab); 44 | goPath = goPath.Substring(0, goPath.LastIndexOf('.')); 45 | goPath = Regex.Replace(goPath, ".*Resources/", ""); 46 | eventNode.goPath = goPath; 47 | } 48 | eventNode.initPoint = new InitPos(this.InitPoint.x.ToString(),this.InitPoint.y.ToString(),this.InitPoint.z.ToString()); 49 | eventNode.initType = this.InitType; 50 | eventNode.cameraChase = this.CameraChase; 51 | //eventNode.isEndGame = this.IsEndGame; 52 | eventNode.doorType = this.DoorType; 53 | eventNode.targetScene = this.TargetScene; 54 | break; 55 | } 56 | 57 | 58 | 59 | dialogTree.AddNode(eventNode); 60 | 61 | NodePort connection = this.GetOutputPort("Output").Connection; 62 | if 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assetBundleName: 98 | assetBundleVariant: 99 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Resources/xnode_node_workfile.psd.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2267efa6e1e349348ae0b28fb659a6e2 3 | timeCreated: 1507454532 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | sRGBTexture: 0 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapsPreserveCoverage: 0 16 | alphaTestReferenceValue: 0.5 17 | mipMapFadeDistanceStart: 1 18 | mipMapFadeDistanceEnd: 3 19 | bumpmap: 20 | convertToNormalMap: 0 21 | externalNormalMap: 0 22 | heightScale: 0.25 23 | normalMapFilter: 0 24 | isReadable: 0 25 | grayScaleToAlpha: 0 26 | generateCubemap: 6 27 | cubemapConvolution: 0 28 | seamlessCubemap: 0 29 | textureFormat: 1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | serializedVersion: 2 33 | filterMode: -1 34 | aniso: 1 35 | mipBias: -1 36 | wrapU: 1 37 | wrapV: -1 38 | wrapW: -1 39 | nPOTScale: 0 40 | lightmap: 0 41 | compressionQuality: 50 42 | spriteMode: 0 43 | spriteExtrude: 1 44 | spriteMeshType: 1 45 | alignment: 0 46 | spritePivot: {x: 0.5, y: 0.5} 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spritePixelsToUnits: 100 49 | alphaUsage: 1 50 | alphaIsTransparency: 1 51 | spriteTessellationDetail: -1 52 | textureType: 2 53 | textureShape: 1 54 | maxTextureSizeSet: 0 55 | compressionQualitySet: 0 56 | textureFormatSet: 0 57 | platformSettings: 58 | - buildTarget: DefaultTexturePlatform 59 | maxTextureSize: 2048 60 | textureFormat: -1 61 | textureCompression: 1 62 | compressionQuality: 50 63 | crunchedCompression: 0 64 | allowsAlphaSplitting: 0 65 | overridden: 0 66 | - buildTarget: Standalone 67 | maxTextureSize: 2048 68 | textureFormat: -1 69 | textureCompression: 1 70 | compressionQuality: 50 71 | crunchedCompression: 0 72 | allowsAlphaSplitting: 0 73 | overridden: 0 74 | - buildTarget: Android 75 | maxTextureSize: 2048 76 | textureFormat: -1 77 | textureCompression: 1 78 | compressionQuality: 50 79 | crunchedCompression: 0 80 | allowsAlphaSplitting: 0 81 | overridden: 0 82 | - buildTarget: WebGL 83 | maxTextureSize: 2048 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | spriteSheet: 91 | serializedVersion: 2 92 | sprites: [] 93 | outline: [] 94 | physicsShape: [] 95 | spritePackingTag: 96 | userData: 97 | assetBundleName: 98 | assetBundleVariant: 99 | -------------------------------------------------------------------------------- /Assets/Script/Dialog/DialogTree.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using LitJson; 5 | using UnityEngine; 6 | 7 | namespace ET 8 | { 9 | public class DialogTree 10 | { 11 | public long rootNodeId; 12 | 13 | //public List nodeIds = new List(); 14 | //public List nodes = new List(); 15 | 16 | public Dictionary id2Nodes = new Dictionary(); 17 | 18 | /// 19 | /// 设置DialogTree中的根结点Id 20 | /// 21 | /// 22 | public void SetRootNodeId(long _rootNodeId) 23 | { 24 | this.rootNodeId = _rootNodeId; 25 | } 26 | 27 | /// 28 | /// 根据结点Id获取Tree中对应结点 29 | /// 30 | /// 31 | /// 32 | public BaseDialogNode GetNodeById(long _nodeId) 33 | { 34 | BaseDialogNode node = null; 35 | this.id2Nodes.TryGetValue(_nodeId, out node); 36 | return node; 37 | } 38 | 39 | 40 | /// 41 | /// 往DialogTree中添加对应的结点 42 | /// 43 | /// 44 | public void AddNode(BaseDialogNode node) 45 | { 46 | if (!this.id2Nodes.ContainsKey(node.nodeID)) 47 | { 48 | this.id2Nodes.Add(node.nodeID,node); 49 | } 50 | 51 | } 52 | 53 | 54 | /// 55 | /// 删除DialogTree中对应的结点 56 | /// 57 | /// 58 | public void RemoveNode(long nodeId) 59 | { 60 | if (this.id2Nodes.ContainsKey(nodeId)) 61 | { 62 | this.id2Nodes.Remove(nodeId); 63 | } 64 | } 65 | 66 | 67 | public void SaveAsJson(string name) 68 | { 69 | string jsonStr = JsonHelper.ToJson(this); 70 | string path = "Assets/Resources/Dialog/"+$"{name}.txt"; 71 | try 72 | { 73 | StreamWriter sw = new StreamWriter(path); 74 | sw.Write(jsonStr); 75 | sw.Close(); 76 | } 77 | catch(Exception ex) 78 | { 79 | Debug.LogError("Exception:" + ex); 80 | } 81 | 82 | } 83 | 84 | public static DialogTree LoadFromJson(string jsonData) 85 | { 86 | DialogTree dialogTree = JsonHelper.FromJson(jsonData); 87 | return dialogTree; 88 | } 89 | 90 | 91 | } 92 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/Drawers/NodeEnumDrawer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEditor; 5 | using UnityEngine; 6 | using XNode; 7 | using XNodeEditor; 8 | 9 | namespace XNodeEditor { 10 | [CustomPropertyDrawer(typeof(NodeEnumAttribute))] 11 | public class NodeEnumDrawer : PropertyDrawer { 12 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { 13 | EditorGUI.BeginProperty(position, label, property); 14 | 15 | EnumPopup(position, property, label); 16 | 17 | EditorGUI.EndProperty(); 18 | } 19 | 20 | public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) { 21 | // Throw error on wrong type 22 | if (property.propertyType != SerializedPropertyType.Enum) { 23 | throw new ArgumentException("Parameter selected must be of type System.Enum"); 24 | } 25 | 26 | // Add label 27 | position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); 28 | 29 | // Get current enum name 30 | string enumName = ""; 31 | if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex]; 32 | 33 | #if UNITY_2017_1_OR_NEWER 34 | // Display dropdown 35 | if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) { 36 | // Position is all wrong if we show the dropdown during the node draw phase. 37 | // Instead, add it to onLateGUI to display it later. 38 | NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property); 39 | } 40 | #else 41 | // Display dropdown 42 | if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) { 43 | // Position is all wrong if we show the dropdown during the node draw phase. 44 | // Instead, add it to onLateGUI to display it later. 45 | NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property); 46 | } 47 | #endif 48 | } 49 | 50 | public static void ShowContextMenuAtMouse(SerializedProperty property) { 51 | // Initialize menu 52 | GenericMenu menu = new GenericMenu(); 53 | 54 | // Add all enum display names to menu 55 | for (int i = 0; i < property.enumDisplayNames.Length; i++) { 56 | int index = i; 57 | menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index)); 58 | } 59 | 60 | // Display at cursor position 61 | Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0)); 62 | menu.DropDown(r); 63 | } 64 | 65 | private static void SetEnum(SerializedProperty property, int index) { 66 | property.enumValueIndex = index; 67 | property.serializedObject.ApplyModifiedProperties(); 68 | property.serializedObject.Update(); 69 | } 70 | } 71 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/GraphAndNodeEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | #if ODIN_INSPECTOR 4 | using Sirenix.OdinInspector.Editor; 5 | using Sirenix.Utilities; 6 | using Sirenix.Utilities.Editor; 7 | #endif 8 | 9 | namespace XNodeEditor { 10 | /// Override graph inspector to show an 'Open Graph' button at the top 11 | [CustomEditor(typeof(XNode.NodeGraph), true)] 12 | #if ODIN_INSPECTOR 13 | public class GlobalGraphEditor : OdinEditor { 14 | public override void OnInspectorGUI() { 15 | if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { 16 | NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph); 17 | } 18 | base.OnInspectorGUI(); 19 | } 20 | } 21 | #else 22 | public class GlobalGraphEditor : Editor { 23 | public override void OnInspectorGUI() { 24 | serializedObject.Update(); 25 | 26 | if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { 27 | NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph); 28 | } 29 | 30 | GUILayout.Space(EditorGUIUtility.singleLineHeight); 31 | GUILayout.Label("Raw data", "BoldLabel"); 32 | 33 | DrawDefaultInspector(); 34 | 35 | serializedObject.ApplyModifiedProperties(); 36 | } 37 | } 38 | #endif 39 | 40 | [CustomEditor(typeof(XNode.Node), true)] 41 | #if ODIN_INSPECTOR 42 | public class GlobalNodeEditor : OdinEditor { 43 | public override void OnInspectorGUI() { 44 | if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { 45 | SerializedProperty graphProp = serializedObject.FindProperty("graph"); 46 | NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph); 47 | w.Home(); // Focus selected node 48 | } 49 | base.OnInspectorGUI(); 50 | } 51 | } 52 | #else 53 | public class GlobalNodeEditor : Editor { 54 | public override void OnInspectorGUI() { 55 | serializedObject.Update(); 56 | 57 | if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { 58 | SerializedProperty graphProp = serializedObject.FindProperty("graph"); 59 | NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph); 60 | w.Home(); // Focus selected node 61 | } 62 | 63 | GUILayout.Space(EditorGUIUtility.singleLineHeight); 64 | GUILayout.Label("Raw data", "BoldLabel"); 65 | 66 | // Now draw the node itself. 67 | DrawDefaultInspector(); 68 | 69 | serializedObject.ApplyModifiedProperties(); 70 | } 71 | } 72 | #endif 73 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/Editor/EventNodeEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using XNodeEditor; 4 | 5 | namespace ET 6 | { 7 | [NodeEditor.CustomNodeEditorAttribute(typeof(EventNode))] 8 | public class EventNodeEditor:NodeEditor 9 | { 10 | public override void OnHeaderGUI() 11 | { 12 | GUI.color = Color.white; 13 | 14 | string title = this.target.name; 15 | GUIStyle style = new GUIStyle(NodeEditorResources.styles.nodeHeader); 16 | style.normal.textColor = Color.yellow; 17 | 18 | GUILayout.Label(title,style,GUILayout.Height(30)); 19 | 20 | } 21 | 22 | public override void OnBodyGUI() 23 | { 24 | this.serializedObject.Update(); //更新属性 25 | EventNode node = this.target as EventNode; 26 | 27 | node.NodeId = EditorGUILayout.LongField("NodeId", node.NodeId); 28 | 29 | NodeEditorGUILayout.PortField(GUIContent.none, this.target.GetInputPort("Input")); 30 | NodeEditorGUILayout.PortField(GUIContent.none,this.target.GetOutputPort("Output")); 31 | 32 | //事件类型选择 33 | EditorGUILayout.LabelField("EventType"); 34 | EditorGUILayout.PropertyField(this.serializedObject.FindProperty("EventType"), GUIContent.none); 35 | 36 | //根据类型绘制 37 | switch (node.EventType) 38 | { 39 | case DialogEventType.Normal: 40 | node.EventName = EditorGUILayout.TextField("EventName", node.EventName); 41 | break; 42 | case DialogEventType.Init: 43 | node.Prefab = EditorGUILayout.ObjectField("Prefab",node.Prefab,typeof(GameObject),false) as GameObject; 44 | node.InitPoint = EditorGUILayout.Vector3Field("InitPoint", node.InitPoint); 45 | EditorGUILayout.LabelField("InitType"); 46 | EditorGUILayout.PropertyField(this.serializedObject.FindProperty("InitType"), GUIContent.none); 47 | switch (node.InitType) 48 | { 49 | case InitType.Normal: 50 | break; 51 | case InitType.Door: 52 | node.CameraChase = EditorGUILayout.Toggle("CameraChase", node.CameraChase); 53 | //node.IsEndGame = EditorGUILayout.Toggle("IsEndGame", node.IsEndGame); 54 | EditorGUILayout.PropertyField(this.serializedObject.FindProperty("DoorType"), GUIContent.none); 55 | node.TargetScene = EditorGUILayout.TextField("TargetScene", node.TargetScene); 56 | break; 57 | } 58 | 59 | break; 60 | } 61 | 62 | this.serializedObject.ApplyModifiedProperties(); //应用属性更新 63 | } 64 | } 65 | 66 | 67 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/BranchNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using XNode; 5 | 6 | namespace ET 7 | { 8 | //MARKER:对于BranchNode来说Output是无用的 9 | [CreateNodeMenu("BranchNode")] 10 | public class BranchNode:DialogBaseNode 11 | { 12 | [Output(dynamicPortList = true)]public List Answers = new List(); 13 | 14 | [Serializable] 15 | public class Answer 16 | { 17 | public string text; 18 | public string musicName; 19 | } 20 | 21 | 22 | 23 | // public override void OnCreateConnection(NodePort @from, NodePort to) 24 | // { 25 | // DialogBaseNode fromNode = from.node as DialogBaseNode; 26 | // DialogBaseNode toNode = to.node as DialogBaseNode; 27 | // 28 | // //判断是否是从自身延伸出去 29 | // if (fromNode == this) 30 | // { 31 | // if (!toNode.Input.Contains(fromNode.NodeId)) 32 | // { 33 | // toNode.Input.Add(fromNode.NodeId); 34 | // } 35 | // 36 | // //获取到对应的Answer 37 | // int index = from.fieldName.Split(' ')[1].ToInt32(); 38 | // Answer answer = this.Answers[index]; 39 | // 40 | // answer.nextNodeId = toNode.NodeId; 41 | // } 42 | // else 43 | // { 44 | // base.OnCreateConnection(from,to); 45 | // } 46 | // } 47 | // 48 | // public override void OnRemoveConnection(NodePort port) 49 | // { 50 | // //判断是否是自身延伸出去 51 | // if (port.node == this) 52 | // { 53 | // int index = port.fieldName.Split(' ')[1].ToInt32(); 54 | // Answer answer = this.Answers[index]; 55 | // 56 | // answer.nextNodeId = 0; 57 | // } 58 | // else 59 | // { 60 | // base.OnRemoveConnection(port); 61 | // } 62 | // } 63 | 64 | public override void Trigger(DialogTree dialogTree) 65 | { 66 | base.Trigger(dialogTree); 67 | DialogBranchNode branchNode = new DialogBranchNode(this.NodeId,this.Input,this.Output); 68 | 69 | //添加answers 70 | for (int i = 0; i < this.Answers.Count; i++) 71 | { 72 | NodePort connection = this.GetOutputPort($"Answers {i}").Connection; 73 | DialogBaseNode toNode = connection.node as DialogBaseNode; 74 | Answer answer = this.Answers[i]; 75 | branchNode.AddAnswer(answer.text,answer.musicName,toNode.NodeId); 76 | } 77 | dialogTree.AddNode(branchNode); 78 | 79 | //处理每个Answer的Connection 80 | for (int i = 0; i < this.Answers.Count; i++) 81 | { 82 | NodePort connection = this.GetOutputPort($"Answers {i}").Connection; 83 | if(connection == null) continue; 84 | DialogBaseNode toNode = connection.node as DialogBaseNode; 85 | toNode.Trigger(dialogTree); 86 | } 87 | } 88 | } 89 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/SceneGraphEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEditor; 5 | using UnityEngine; 6 | using XNode; 7 | 8 | namespace XNodeEditor { 9 | [CustomEditor(typeof(SceneGraph), true)] 10 | public class SceneGraphEditor : Editor { 11 | private SceneGraph sceneGraph; 12 | private bool removeSafely; 13 | private Type graphType; 14 | 15 | public override void OnInspectorGUI() { 16 | if (sceneGraph.graph == null) { 17 | if (GUILayout.Button("New graph", GUILayout.Height(40))) { 18 | if (graphType == null) { 19 | Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph)); 20 | GenericMenu menu = new GenericMenu(); 21 | for (int i = 0; i < graphTypes.Length; i++) { 22 | Type graphType = graphTypes[i]; 23 | menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType)); 24 | } 25 | menu.ShowAsContext(); 26 | } else { 27 | CreateGraph(graphType); 28 | } 29 | } 30 | } else { 31 | if (GUILayout.Button("Open graph", GUILayout.Height(40))) { 32 | NodeEditorWindow.Open(sceneGraph.graph); 33 | } 34 | if (removeSafely) { 35 | GUILayout.BeginHorizontal(); 36 | GUILayout.Label("Really remove graph?"); 37 | GUI.color = new Color(1, 0.8f, 0.8f); 38 | if (GUILayout.Button("Remove")) { 39 | removeSafely = false; 40 | Undo.RecordObject(sceneGraph, "Removed graph"); 41 | sceneGraph.graph = null; 42 | } 43 | GUI.color = Color.white; 44 | if (GUILayout.Button("Cancel")) { 45 | removeSafely = false; 46 | } 47 | GUILayout.EndHorizontal(); 48 | } else { 49 | GUI.color = new Color(1, 0.8f, 0.8f); 50 | if (GUILayout.Button("Remove graph")) { 51 | removeSafely = true; 52 | } 53 | GUI.color = Color.white; 54 | } 55 | } 56 | } 57 | 58 | private void OnEnable() { 59 | sceneGraph = target as SceneGraph; 60 | Type sceneGraphType = sceneGraph.GetType(); 61 | if (sceneGraphType == typeof(SceneGraph)) { 62 | graphType = null; 63 | } else { 64 | Type baseType = sceneGraphType.BaseType; 65 | if (baseType.IsGenericType) { 66 | graphType = sceneGraphType = baseType.GetGenericArguments() [0]; 67 | } 68 | } 69 | } 70 | 71 | public void CreateGraph(Type type) { 72 | Undo.RecordObject(sceneGraph, "Create graph"); 73 | sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph; 74 | sceneGraph.graph.name = sceneGraph.name + "-graph"; 75 | } 76 | } 77 | } -------------------------------------------------------------------------------- /Assets/Editor/XNode/Node/DialogBaseNode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using XNode; 5 | using Node = XNode.Node; 6 | 7 | namespace ET 8 | { 9 | [Serializable] 10 | public abstract class DialogBaseNode:Node 11 | { 12 | [Header("BaseValue")] 13 | public long NodeId; //结点ID 14 | 15 | //MARKER:可以有多个输入,但是只能有一个输出 16 | [Input(ShowBackingValue.Never)] 17 | [HideInInspector] 18 | public List Input = new List(); 19 | 20 | [Output(ShowBackingValue.Never)] 21 | [HideInInspector] 22 | public long Output; 23 | 24 | 25 | public virtual void Trigger(DialogTree dialogTree) 26 | { 27 | this.LoadAllConnected();// 只在Trigger时获取 28 | } 29 | 30 | protected void LoadAllConnected() 31 | { 32 | this.Input.Clear(); 33 | foreach (var nodeId in this.GetInputValues("Input")) 34 | { 35 | this.Input.Add(nodeId); 36 | } 37 | 38 | NodePort connection = this.GetOutputPort("Output").Connection; 39 | if (connection != null) 40 | { 41 | DialogBaseNode toNode = connection.node as DialogBaseNode; 42 | this.Output = toNode.NodeId; 43 | } 44 | else 45 | { 46 | this.Output = 0; 47 | } 48 | } 49 | 50 | 51 | public override object GetValue(NodePort port) 52 | { 53 | return this.NodeId; 54 | } 55 | 56 | 57 | // public override void OnCreateConnection(NodePort from, NodePort to) 58 | // { 59 | // DialogBaseNode fromNode = from.node as DialogBaseNode; 60 | // DialogBaseNode toNode = to.node as DialogBaseNode; 61 | // 62 | // if (fromNode == this) 63 | // { 64 | // if (fromNode.isConnectedOutput) 65 | // { 66 | // Debug.LogError("Output can only has one connection!"); 67 | // } 68 | // else 69 | // { 70 | // fromNode.Output = toNode.NodeId; 71 | // fromNode.isConnectedOutput = true; 72 | // } 73 | // } 74 | // else if (toNode == this) 75 | // { 76 | // if (!toNode.Input.Contains(fromNode.NodeId)) 77 | // { 78 | // toNode.Input.Add(fromNode.NodeId); 79 | // } 80 | // } 81 | // 82 | // 83 | // 84 | // 85 | // } 86 | // 87 | // public override void OnRemoveConnection(NodePort port) 88 | // { 89 | // if (port.IsInput) 90 | // { 91 | // //直接重新刷新this.Input 92 | // this.Input.Clear(); 93 | // foreach (long nodeId in port.GetInputValues()) 94 | // { 95 | // this.Input.Add(nodeId); 96 | // } 97 | // } 98 | // else if (port.IsOutput) 99 | // { 100 | // this.isConnectedOutput = false; 101 | // } 102 | // } 103 | } 104 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/Program.cs: -------------------------------------------------------------------------------- 1 | using LitJson; 2 | using System; 3 | using System.CodeDom.Compiler; 4 | using System.Collections.Generic; 5 | using System.Reflection; 6 | using Microsoft.CSharp; 7 | 8 | 9 | [LitJson.PolymorphismJson] 10 | public interface IPolymorphismFromJson 11 | { 12 | } 13 | 14 | 15 | [Serializable] 16 | public class ClassBaseA : IPolymorphismFromJson 17 | { 18 | public int a; 19 | } 20 | 21 | [Serializable] 22 | public class ClassExtendB : ClassBaseA 23 | { 24 | public int b; 25 | } 26 | 27 | [Serializable] 28 | public class ClassExtendC : ClassBaseA 29 | { 30 | public int c; 31 | } 32 | 33 | [Serializable] 34 | public class ClassExtendD : ClassExtendB 35 | { 36 | public int d; 37 | } 38 | 39 | [Serializable] 40 | public class SerializeClass 41 | { 42 | public int normalField = 1; 43 | public ClassBaseA specialFiled; 44 | } 45 | 46 | class Program 47 | { 48 | public static int Add(int a, int b) 49 | { 50 | return a * b; 51 | } 52 | 53 | public static int RealAdd(int a, int b) 54 | { 55 | return a + b; 56 | } 57 | 58 | public static void Main(string[] args) 59 | { 60 | var b = new ClassExtendB() {a = 1, b = 2}; 61 | SerializeClass toJsonObject = new SerializeClass() {specialFiled = b}; 62 | 63 | var d = new ClassExtendD() {a = 2, b = 5, d = 8}; 64 | SerializeClass toJsonObject2 = new SerializeClass() {normalField = 2, specialFiled = d}; 65 | 66 | var c = new ClassExtendC() {a = 3, c = 6}; 67 | SerializeClass toJsonObject3 = new SerializeClass() {normalField = 3, specialFiled = c}; 68 | 69 | List lists = new List() {toJsonObject, toJsonObject2, toJsonObject3}; 70 | 71 | // 序列化 72 | var jsonString = LitJson.JsonMapper.ToJson(toJsonObject); 73 | Console.WriteLine(jsonString); 74 | 75 | // 反序列化 76 | SerializeClass fromJsonObject = LitJson.JsonMapper.ToObject(jsonString); 77 | Console.WriteLine(LitJson.JsonMapper.ToJson(fromJsonObject)); 78 | 79 | Console.WriteLine("=================="); 80 | 81 | // 序列化 82 | var jsonString2 = LitJson.JsonMapper.ToJson(toJsonObject2); 83 | Console.WriteLine(jsonString2); 84 | 85 | // 反序列化 86 | SerializeClass fromJsonObject2 = LitJson.JsonMapper.ToObject(jsonString2); 87 | Console.WriteLine(LitJson.JsonMapper.ToJson(fromJsonObject2)); 88 | 89 | Console.WriteLine("=================="); 90 | 91 | // 序列化 92 | var jsonString3 = LitJson.JsonMapper.ToJson(toJsonObject3); 93 | Console.WriteLine(jsonString3); 94 | 95 | // 反序列化 96 | SerializeClass fromJsonObject3 = LitJson.JsonMapper.ToObject(jsonString3); 97 | Console.WriteLine(LitJson.JsonMapper.ToJson(fromJsonObject3)); 98 | 99 | Console.WriteLine("=================="); 100 | 101 | // 序列化 102 | var jsonString4 = LitJson.JsonMapper.ToJson(lists); 103 | Console.WriteLine(jsonString4); 104 | 105 | // 反序列化 106 | var fromJsonObject4 = LitJson.JsonMapper.ToObject>(jsonString4); 107 | Console.WriteLine(LitJson.JsonMapper.ToJson(fromJsonObject4)); 108 | 109 | Console.ReadKey(); 110 | } 111 | } 112 | -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/LitJsonPolymorphism.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {561794F5-EABC-4539-BA49-7A1E1F677785} 8 | Exe 9 | Properties 10 | LitJsonPolymorphism 11 | LitJsonPolymorphism 12 | v4.7.2 13 | 512 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | bin\Debug\LitJSON.dll 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 72 | 73 | 74 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/RenamePopup.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace XNodeEditor { 5 | /// Utility for renaming assets 6 | public class RenamePopup : EditorWindow { 7 | private const string inputControlName = "nameInput"; 8 | 9 | public static RenamePopup current { get; private set; } 10 | public Object target; 11 | public string input; 12 | 13 | private bool firstFrame = true; 14 | 15 | /// Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply. 16 | public static RenamePopup Show(Object target, float width = 200) { 17 | RenamePopup window = EditorWindow.GetWindow(true, "Rename " + target.name, true); 18 | if (current != null) current.Close(); 19 | current = window; 20 | window.target = target; 21 | window.input = target.name; 22 | window.minSize = new Vector2(100, 44); 23 | window.position = new Rect(0, 0, width, 44); 24 | window.UpdatePositionToMouse(); 25 | return window; 26 | } 27 | 28 | private void UpdatePositionToMouse() { 29 | if (Event.current == null) return; 30 | Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition); 31 | Rect pos = position; 32 | pos.x = mousePoint.x - position.width * 0.5f; 33 | pos.y = mousePoint.y - 10; 34 | position = pos; 35 | } 36 | 37 | private void OnLostFocus() { 38 | // Make the popup close on lose focus 39 | Close(); 40 | } 41 | 42 | private void OnGUI() { 43 | if (firstFrame) { 44 | UpdatePositionToMouse(); 45 | firstFrame = false; 46 | } 47 | GUI.SetNextControlName(inputControlName); 48 | input = EditorGUILayout.TextField(input); 49 | EditorGUI.FocusTextInControl(inputControlName); 50 | Event e = Event.current; 51 | // If input is empty, revert name to default instead 52 | if (input == null || input.Trim() == "") { 53 | if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) { 54 | target.name = NodeEditorUtilities.NodeDefaultName(target.GetType()); 55 | NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); 56 | AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); 57 | AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); 58 | Close(); 59 | target.TriggerOnValidate(); 60 | } 61 | } 62 | // Rename asset to input text 63 | else { 64 | if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) { 65 | target.name = input; 66 | NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); 67 | AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); 68 | AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); 69 | Close(); 70 | target.TriggerOnValidate(); 71 | } 72 | } 73 | 74 | if (e.isKey && e.keyCode == KeyCode.Escape) { 75 | Close(); 76 | } 77 | } 78 | 79 | private void OnDestroy() { 80 | EditorGUIUtility.editingTextField = false; 81 | } 82 | } 83 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorBase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using UnityEditor; 6 | using UnityEngine; 7 | #if ODIN_INSPECTOR 8 | using Sirenix.OdinInspector.Editor; 9 | #endif 10 | 11 | namespace XNodeEditor.Internal { 12 | /// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) 13 | /// Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) 14 | /// Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) 15 | /// Runtime Type. The ScriptableObject this can be an editor for (eg. Node) 16 | public abstract class NodeEditorBase where A : Attribute, NodeEditorBase.INodeEditorAttrib where T : NodeEditorBase where K : ScriptableObject { 17 | /// Custom editors defined with [CustomNodeEditor] 18 | private static Dictionary editorTypes; 19 | private static Dictionary editors = new Dictionary(); 20 | public NodeEditorWindow window; 21 | public K target; 22 | public SerializedObject serializedObject; 23 | #if ODIN_INSPECTOR 24 | private PropertyTree _objectTree; 25 | public PropertyTree objectTree { 26 | get { 27 | if (this._objectTree == null) { 28 | try { 29 | bool wasInEditor = NodeEditor.inNodeEditor; 30 | NodeEditor.inNodeEditor = true; 31 | this._objectTree = PropertyTree.Create(this.serializedObject); 32 | NodeEditor.inNodeEditor = wasInEditor; 33 | } catch (ArgumentException ex) { 34 | Debug.Log(ex); 35 | } 36 | } 37 | return this._objectTree; 38 | } 39 | } 40 | #endif 41 | 42 | public static T GetEditor(K target, NodeEditorWindow window) { 43 | if (target == null) return null; 44 | T editor; 45 | if (!editors.TryGetValue(target, out editor)) { 46 | Type type = target.GetType(); 47 | Type editorType = GetEditorType(type); 48 | editor = Activator.CreateInstance(editorType) as T; 49 | editor.target = target; 50 | editor.serializedObject = new SerializedObject(target); 51 | editor.window = window; 52 | editor.OnCreate(); 53 | editors.Add(target, editor); 54 | } 55 | if (editor.target == null) editor.target = target; 56 | if (editor.window != window) editor.window = window; 57 | if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target); 58 | return editor; 59 | } 60 | 61 | private static Type GetEditorType(Type type) { 62 | if (type == null) return null; 63 | if (editorTypes == null) CacheCustomEditors(); 64 | Type result; 65 | if (editorTypes.TryGetValue(type, out result)) return result; 66 | //If type isn't found, try base type 67 | return GetEditorType(type.BaseType); 68 | } 69 | 70 | private static void CacheCustomEditors() { 71 | editorTypes = new Dictionary(); 72 | 73 | //Get all classes deriving from NodeEditor via reflection 74 | Type[] nodeEditors = typeof(T).GetDerivedTypes(); 75 | for (int i = 0; i < nodeEditors.Length; i++) { 76 | if (nodeEditors[i].IsAbstract) continue; 77 | var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false); 78 | if (attribs == null || attribs.Length == 0) continue; 79 | A attrib = attribs[0] as A; 80 | editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]); 81 | } 82 | } 83 | 84 | /// Called on creation, after references have been set 85 | public virtual void OnCreate() { } 86 | 87 | public interface INodeEditorAttrib { 88 | Type GetInspectedType(); 89 | } 90 | } 91 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorAssetModProcessor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using System.IO; 4 | 5 | namespace XNodeEditor { 6 | /// Deals with modified assets 7 | class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor { 8 | 9 | /// Automatically delete Node sub-assets before deleting their script. 10 | /// This is important to do, because you can't delete null sub assets. 11 | /// For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete 12 | private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) { 13 | // Skip processing anything without the .cs extension 14 | if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete; 15 | 16 | // Get the object that is requested for deletion 17 | UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath (path); 18 | 19 | // If we aren't deleting a script, return 20 | if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete; 21 | 22 | // Check script type. Return if deleting a non-node script 23 | UnityEditor.MonoScript script = obj as UnityEditor.MonoScript; 24 | System.Type scriptType = script.GetClass (); 25 | if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete; 26 | 27 | // Find all ScriptableObjects using this script 28 | string[] guids = AssetDatabase.FindAssets ("t:" + scriptType); 29 | for (int i = 0; i < guids.Length; i++) { 30 | string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]); 31 | Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath); 32 | for (int k = 0; k < objs.Length; k++) { 33 | XNode.Node node = objs[k] as XNode.Node; 34 | if (node.GetType () == scriptType) { 35 | if (node != null && node.graph != null) { 36 | // Delete the node and notify the user 37 | Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph); 38 | node.graph.RemoveNode (node); 39 | } 40 | } 41 | } 42 | } 43 | // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure 44 | return AssetDeleteResult.DidNotDelete; 45 | } 46 | 47 | /// Automatically re-add loose node assets to the Graph node list 48 | [InitializeOnLoadMethod] 49 | private static void OnReloadEditor () { 50 | // Find all NodeGraph assets 51 | string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph)); 52 | for (int i = 0; i < guids.Length; i++) { 53 | string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]); 54 | XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph; 55 | graph.nodes.RemoveAll(x => x == null); //Remove null items 56 | Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath); 57 | // Ensure that all sub node assets are present in the graph node list 58 | for (int u = 0; u < objs.Length; u++) { 59 | // Ignore null sub assets 60 | if (objs[u] == null) continue; 61 | if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node); 62 | } 63 | } 64 | } 65 | } 66 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/LitJsonPolymorphism/JsonMockWrapper.cs: -------------------------------------------------------------------------------- 1 | #region Header 2 | /** 3 | * JsonMockWrapper.cs 4 | * Mock object implementing IJsonWrapper, to facilitate actions like 5 | * skipping data more efficiently. 6 | * 7 | * The authors disclaim copyright to this source code. For more details, see 8 | * the COPYING file included with this distribution. 9 | **/ 10 | #endregion 11 | 12 | 13 | using System; 14 | using System.Collections; 15 | using System.Collections.Specialized; 16 | 17 | 18 | namespace LitJson 19 | { 20 | public class JsonMockWrapper : IJsonWrapper 21 | { 22 | public bool IsArray { get { return false; } } 23 | public bool IsBoolean { get { return false; } } 24 | public bool IsDouble { get { return false; } } 25 | public bool IsInt { get { return false; } } 26 | public bool IsLong { get { return false; } } 27 | public bool IsObject { get { return false; } } 28 | public bool IsString { get { return false; } } 29 | 30 | public bool GetBoolean () { return false; } 31 | public double GetDouble () { return 0.0; } 32 | public int GetInt () { return 0; } 33 | public JsonType GetJsonType () { return JsonType.None; } 34 | public long GetLong () { return 0L; } 35 | public string GetString () { return ""; } 36 | 37 | public void SetBoolean (bool val) {} 38 | public void SetDouble (double val) {} 39 | public void SetInt (int val) {} 40 | public void SetJsonType (JsonType type) {} 41 | public void SetLong (long val) {} 42 | public void SetString (string val) {} 43 | 44 | public string ToJson () { return ""; } 45 | public void ToJson (JsonWriter writer) {} 46 | 47 | 48 | bool IList.IsFixedSize { get { return true; } } 49 | bool IList.IsReadOnly { get { return true; } } 50 | 51 | object IList.this[int index] { 52 | get { return null; } 53 | set {} 54 | } 55 | 56 | int IList.Add (object value) { return 0; } 57 | void IList.Clear () {} 58 | bool IList.Contains (object value) { return false; } 59 | int IList.IndexOf (object value) { return -1; } 60 | void IList.Insert (int i, object v) {} 61 | void IList.Remove (object value) {} 62 | void IList.RemoveAt (int index) {} 63 | 64 | 65 | int ICollection.Count { get { return 0; } } 66 | bool ICollection.IsSynchronized { get { return false; } } 67 | object ICollection.SyncRoot { get { return null; } } 68 | 69 | void ICollection.CopyTo (Array array, int index) {} 70 | 71 | 72 | IEnumerator IEnumerable.GetEnumerator () { return null; } 73 | 74 | 75 | bool IDictionary.IsFixedSize { get { return true; } } 76 | bool IDictionary.IsReadOnly { get { return true; } } 77 | 78 | ICollection IDictionary.Keys { get { return null; } } 79 | ICollection IDictionary.Values { get { return null; } } 80 | 81 | object IDictionary.this[object key] { 82 | get { return null; } 83 | set {} 84 | } 85 | 86 | void IDictionary.Add (object k, object v) {} 87 | void IDictionary.Clear () {} 88 | bool IDictionary.Contains (object key) { return false; } 89 | void IDictionary.Remove (object key) {} 90 | 91 | IDictionaryEnumerator IDictionary.GetEnumerator () { return null; } 92 | 93 | 94 | object IOrderedDictionary.this[int idx] { 95 | get { return null; } 96 | set {} 97 | } 98 | 99 | IDictionaryEnumerator IOrderedDictionary.GetEnumerator () { 100 | return null; 101 | } 102 | void IOrderedDictionary.Insert (int i, object k, object v) {} 103 | void IOrderedDictionary.RemoveAt (int i) {} 104 | } 105 | } 106 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/Editor/NodeEditorResources.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace XNodeEditor { 5 | public static class NodeEditorResources { 6 | // Textures 7 | public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load("xnode_dot"); } } 8 | private static Texture2D _dot; 9 | public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load("xnode_dot_outer"); } } 10 | private static Texture2D _dotOuter; 11 | public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load("xnode_node"); } } 12 | private static Texture2D _nodeBody; 13 | public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load("xnode_node_highlight"); } } 14 | private static Texture2D _nodeHighlight; 15 | 16 | // Styles 17 | public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } } 18 | public static Styles _styles = null; 19 | public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } } 20 | public class Styles { 21 | public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight; 22 | 23 | public Styles() { 24 | GUIStyle baseStyle = new GUIStyle("Label"); 25 | baseStyle.fixedHeight = 18; 26 | 27 | inputPort = new GUIStyle(baseStyle); 28 | inputPort.alignment = TextAnchor.UpperLeft; 29 | inputPort.padding.left = 10; 30 | 31 | nodeHeader = new GUIStyle(); 32 | nodeHeader.alignment = TextAnchor.MiddleCenter; 33 | nodeHeader.fontStyle = FontStyle.Bold; 34 | nodeHeader.normal.textColor = Color.white; 35 | 36 | nodeBody = new GUIStyle(); 37 | nodeBody.normal.background = NodeEditorResources.nodeBody; 38 | nodeBody.border = new RectOffset(32, 32, 32, 32); 39 | nodeBody.padding = new RectOffset(16, 16, 4, 16); 40 | 41 | nodeHighlight = new GUIStyle(); 42 | nodeHighlight.normal.background = NodeEditorResources.nodeHighlight; 43 | nodeHighlight.border = new RectOffset(32, 32, 32, 32); 44 | 45 | tooltip = new GUIStyle("helpBox"); 46 | tooltip.alignment = TextAnchor.MiddleCenter; 47 | } 48 | } 49 | 50 | public static Texture2D GenerateGridTexture(Color line, Color bg) { 51 | Texture2D tex = new Texture2D(64, 64); 52 | Color[] cols = new Color[64 * 64]; 53 | for (int y = 0; y < 64; y++) { 54 | for (int x = 0; x < 64; x++) { 55 | Color col = bg; 56 | if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f); 57 | if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f); 58 | cols[(y * 64) + x] = col; 59 | } 60 | } 61 | tex.SetPixels(cols); 62 | tex.wrapMode = TextureWrapMode.Repeat; 63 | tex.filterMode = FilterMode.Bilinear; 64 | tex.name = "Grid"; 65 | tex.Apply(); 66 | return tex; 67 | } 68 | 69 | public static Texture2D GenerateCrossTexture(Color line) { 70 | Texture2D tex = new Texture2D(64, 64); 71 | Color[] cols = new Color[64 * 64]; 72 | for (int y = 0; y < 64; y++) { 73 | for (int x = 0; x < 64; x++) { 74 | Color col = line; 75 | if (y != 31 && x != 31) col.a = 0; 76 | cols[(y * 64) + x] = col; 77 | } 78 | } 79 | tex.SetPixels(cols); 80 | tex.wrapMode = TextureWrapMode.Clamp; 81 | tex.filterMode = FilterMode.Bilinear; 82 | tex.name = "Grid"; 83 | tex.Apply(); 84 | return tex; 85 | } 86 | } 87 | } -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/README.md: -------------------------------------------------------------------------------- 1 | 2 | 3 | [![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4) 4 | [![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues) 5 | [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md) 6 | [![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki) 7 | 8 | [Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki) 9 | 10 | Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted) 11 | 12 | ### xNode 13 | Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. 14 | 15 | xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time. 16 | With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc. 17 | 18 |

19 | 20 |

21 | 22 | ### Key features 23 | * Lightweight in runtime 24 | * Very little boilerplate code 25 | * Strong separation of editor and runtime code 26 | * No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.) 27 | * Does not rely on any 3rd party plugins 28 | * Custom node inspector code is very similar to regular custom inspector code 29 | * Supported from Unity 5.3 and up 30 | 31 | ### Wiki 32 | * [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph 33 | * [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects 34 | 35 | ### Installing with Unity Package Manager 36 | *(Requires Unity version 2018.3.0b7 or above)* 37 | 38 | To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager, 39 | add the following line to your project's `manifest.json`: 40 | 41 | ``` 42 | "com.github.siccity.xnode": "https://github.com/siccity/xNode.git" 43 | ``` 44 | 45 | You will need to have Git installed and available in your system's PATH. 46 | 47 | If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References. 48 | 49 | ### Node example: 50 | ```csharp 51 | // public classes deriving from Node are registered as nodes for use within a graph 52 | public class MathNode : Node { 53 | // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node 54 | [Input] public float a; 55 | [Input] public float b; 56 | // The value of an output node field is not used for anything, but could be used for caching output results 57 | [Output] public float result; 58 | [Output] public float sum; 59 | 60 | // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector 61 | public MathType mathType = MathType.Add; 62 | public enum MathType { Add, Subtract, Multiply, Divide} 63 | 64 | // GetValue should be overridden to return a value for any specified output port 65 | public override object GetValue(NodePort port) { 66 | 67 | // Get new a and b values from input connections. Fallback to field values if input is not connected 68 | float a = GetInputValue("a", this.a); 69 | float b = GetInputValue("b", this.b); 70 | 71 | // After you've gotten your input values, you can perform your calculations and return a value 72 | if (port.fieldName == "result") 73 | switch(mathType) { 74 | case MathType.Add: default: return a + b; 75 | case MathType.Subtract: return a - b; 76 | case MathType.Multiply: return a * b; 77 | case MathType.Divide: return a / b; 78 | } 79 | else if (port.fieldName == "sum") return a + b; 80 | else return 0f; 81 | } 82 | } 83 | ``` 84 | 85 | Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. 86 | Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page. 87 | -------------------------------------------------------------------------------- /Assets/Editor/xNode-1.8.0/Scripts/NodeGraph.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace XNode { 6 | /// Base class for all node graphs 7 | [Serializable] 8 | public abstract class NodeGraph : ScriptableObject { 9 | 10 | /// All nodes in the graph. 11 | /// See: 12 | [SerializeField] public List nodes = new List(); 13 | 14 | /// Add a node to the graph by type (convenience method - will call the System.Type version) 15 | public T AddNode() where T : Node { 16 | return AddNode(typeof(T)) as T; 17 | } 18 | 19 | /// Add a node to the graph by type 20 | public virtual Node AddNode(Type type) { 21 | Node.graphHotfix = this; 22 | Node node = ScriptableObject.CreateInstance(type) as Node; 23 | node.graph = this; 24 | nodes.Add(node); 25 | return node; 26 | } 27 | 28 | /// Creates a copy of the original node in the graph 29 | public virtual Node CopyNode(Node original) { 30 | Node.graphHotfix = this; 31 | Node node = ScriptableObject.Instantiate(original); 32 | node.graph = this; 33 | node.ClearConnections(); 34 | nodes.Add(node); 35 | return node; 36 | } 37 | 38 | /// Safely remove a node and all its connections 39 | /// The node to remove 40 | public virtual void RemoveNode(Node node) { 41 | node.ClearConnections(); 42 | nodes.Remove(node); 43 | if (Application.isPlaying) Destroy(node); 44 | } 45 | 46 | /// Remove all nodes and connections from the graph 47 | public virtual void Clear() { 48 | if (Application.isPlaying) { 49 | for (int i = 0; i < nodes.Count; i++) { 50 | Destroy(nodes[i]); 51 | } 52 | } 53 | nodes.Clear(); 54 | } 55 | 56 | /// Create a new deep copy of this graph 57 | public virtual XNode.NodeGraph Copy() { 58 | // Instantiate a new nodegraph instance 59 | NodeGraph graph = Instantiate(this); 60 | // Instantiate all nodes inside the graph 61 | for (int i = 0; i < nodes.Count; i++) { 62 | if (nodes[i] == null) continue; 63 | Node.graphHotfix = graph; 64 | Node node = Instantiate(nodes[i]) as Node; 65 | node.graph = graph; 66 | graph.nodes[i] = node; 67 | } 68 | 69 | // Redirect all connections 70 | for (int i = 0; i < graph.nodes.Count; i++) { 71 | if (graph.nodes[i] == null) continue; 72 | foreach (NodePort port in graph.nodes[i].Ports) { 73 | port.Redirect(nodes, graph.nodes); 74 | } 75 | } 76 | 77 | return graph; 78 | } 79 | 80 | protected virtual void OnDestroy() { 81 | // Remove all nodes prior to graph destruction 82 | Clear(); 83 | } 84 | 85 | #region Attributes 86 | /// Automatically ensures the existance of a certain node type, and prevents it from being deleted. 87 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] 88 | public class RequireNodeAttribute : Attribute { 89 | public Type type0; 90 | public Type type1; 91 | public Type type2; 92 | 93 | /// Automatically ensures the existance of a certain node type, and prevents it from being deleted 94 | public RequireNodeAttribute(Type type) { 95 | this.type0 = type; 96 | this.type1 = null; 97 | this.type2 = null; 98 | } 99 | 100 | /// Automatically ensures the existance of a certain node type, and prevents it from being deleted 101 | public RequireNodeAttribute(Type type, Type type2) { 102 | this.type0 = type; 103 | this.type1 = type2; 104 | this.type2 = null; 105 | } 106 | 107 | /// Automatically ensures the existance of a certain node type, and prevents it from being deleted 108 | public RequireNodeAttribute(Type type, Type type2, Type type3) { 109 | this.type0 = type; 110 | this.type1 = type2; 111 | this.type2 = type3; 112 | } 113 | 114 | public bool Requires(Type type) { 115 | if (type == null) return false; 116 | if (type == type0) return true; 117 | else if (type == type1) return true; 118 | else if (type == type2) return true; 119 | return false; 120 | } 121 | } 122 | #endregion 123 | } 124 | } -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | --------------------------------------------------------------------------------