├── LICENSE
├── README.md
├── chrome
├── background.js
├── chess.js
├── icons
│ ├── anarchy-chess128.png
│ ├── anarchy-chess16.png
│ ├── anarchy-chess32.png
│ └── anarchy-chess48.png
├── manifest.json
├── src
│ ├── popup.css
│ ├── popup.html
│ ├── popup.js
│ └── script.js
└── util.js
└── firefox
├── background.js
├── chess.js
├── icons
├── anarchy-chess128.png
├── anarchy-chess16.png
├── anarchy-chess32.png
└── anarchy-chess48.png
├── manifest.json
├── src
├── popup.css
├── popup.html
├── popup.js
└── script.js
└── util.js
/LICENSE:
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569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
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581 | public statement of acceptance of a version permanently authorizes you
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585 | permissions. However, no additional obligations are imposed on any
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587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
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591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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600 | 16. Limitation of Liability.
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610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # auto-en-passant-extension
2 | A chrome/firefox extension that automatically plays en passant if it's avaliable
3 |
4 | Chrome: https://chrome.google.com/webstore/detail/auto-en-passant/egcfjkjbfiffcoebkejbhdbgohfbgbch
5 |
6 | Firefox: https://addons.mozilla.org/en-US/firefox/addon/auto-en-passant/
7 |
8 | This includes the [chess.js library](https://github.com/jhlywa/chess.js/) by jhlywa because browsers seem to get very angry when you try to run code from an external source via an extension
9 |
10 | This was made for [r/AnarchyChess](https://www.reddit.com/r/AnarchyChess/) via this [post](https://www.reddit.com/r/AnarchyChess/comments/vf7blc/fuck_you_auto_en_passant/?utm_source=share&utm_medium=web2x&context=3)
11 |
--------------------------------------------------------------------------------
/chrome/background.js:
--------------------------------------------------------------------------------
1 | import { hasEnPassant, getCurrentGame } from './util.js'
2 |
3 | let API_KEY = ""
4 | let toggle = false
5 |
6 | chrome.storage.sync.get(['API_KEY'], (result) => {
7 | API_KEY = result.API_KEY
8 | })
9 |
10 | chrome.storage.sync.get(['toggle'], (result) => {
11 | toggle = result.toggle
12 | })
13 |
14 | chrome.storage.onChanged.addListener((changes, areaName) => {
15 | if (changes.API_KEY) {API_KEY = changes.API_KEY.newValue}
16 | if (changes.toggle) {toggle = changes.toggle.newValue}
17 | })
18 |
19 | // Gets the moves from script.js and checks for the funny
20 | chrome.runtime.onMessage.addListener((moves, sender) => {
21 | console.log(toggle)
22 | if (moves !== null && toggle) {
23 | const game = getCurrentGame(moves)
24 | const move = hasEnPassant(game)
25 | if (move !== null) {
26 | fetch('https://lichess.org/api/board/game/' + sender.url.split('/')[3] + '/move/' + move.from + move.to, {
27 | method: "post",
28 | headers: {
29 | "Authorization": "Bearer " + API_KEY
30 | }
31 | })
32 | }
33 | }
34 |
35 | })
36 |
37 | chrome.webNavigation.onCompleted.addListener((details) => {
38 | if (details.frameId == 0) {
39 | chrome.scripting.executeScript({
40 | target: { tabId: details.tabId },
41 | files: ['src/script.js']
42 | })
43 | }
44 | })
45 |
--------------------------------------------------------------------------------
/chrome/chess.js:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2022, Jeff Hlywa (jhlywa@gmail.com)
3 | * All rights reserved.
4 | *
5 | * Redistribution and use in source and binary forms, with or without
6 | * modification, are permitted provided that the following conditions are met:
7 | *
8 | * 1. Redistributions of source code must retain the above copyright notice,
9 | * this list of conditions and the following disclaimer.
10 | * 2. Redistributions in binary form must reproduce the above copyright notice,
11 | * this list of conditions and the following disclaimer in the documentation
12 | * and/or other materials provided with the distribution.
13 | *
14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
18 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
24 | * POSSIBILITY OF SUCH DAMAGE.
25 | *
26 | *----------------------------------------------------------------------------*/
27 |
28 | const SYMBOLS = 'pnbrqkPNBRQK'
29 |
30 | const DEFAULT_POSITION =
31 | 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
32 |
33 | const TERMINATION_MARKERS = ['1-0', '0-1', '1/2-1/2', '*']
34 |
35 | const PAWN_OFFSETS = {
36 | b: [16, 32, 17, 15],
37 | w: [-16, -32, -17, -15],
38 | }
39 |
40 | const PIECE_OFFSETS = {
41 | n: [-18, -33, -31, -14, 18, 33, 31, 14],
42 | b: [-17, -15, 17, 15],
43 | r: [-16, 1, 16, -1],
44 | q: [-17, -16, -15, 1, 17, 16, 15, -1],
45 | k: [-17, -16, -15, 1, 17, 16, 15, -1],
46 | }
47 |
48 | // prettier-ignore
49 | const ATTACKS = [
50 | 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,20, 0,
51 | 0,20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0,20, 0, 0,
52 | 0, 0,20, 0, 0, 0, 0, 24, 0, 0, 0, 0,20, 0, 0, 0,
53 | 0, 0, 0,20, 0, 0, 0, 24, 0, 0, 0,20, 0, 0, 0, 0,
54 | 0, 0, 0, 0,20, 0, 0, 24, 0, 0,20, 0, 0, 0, 0, 0,
55 | 0, 0, 0, 0, 0,20, 2, 24, 2,20, 0, 0, 0, 0, 0, 0,
56 | 0, 0, 0, 0, 0, 2,53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
57 | 24,24,24,24,24,24,56, 0, 56,24,24,24,24,24,24, 0,
58 | 0, 0, 0, 0, 0, 2,53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
59 | 0, 0, 0, 0, 0,20, 2, 24, 2,20, 0, 0, 0, 0, 0, 0,
60 | 0, 0, 0, 0,20, 0, 0, 24, 0, 0,20, 0, 0, 0, 0, 0,
61 | 0, 0, 0,20, 0, 0, 0, 24, 0, 0, 0,20, 0, 0, 0, 0,
62 | 0, 0,20, 0, 0, 0, 0, 24, 0, 0, 0, 0,20, 0, 0, 0,
63 | 0,20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0,20, 0, 0,
64 | 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,20
65 | ];
66 |
67 | // prettier-ignore
68 | const RAYS = [
69 | 17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
70 | 0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
71 | 0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
72 | 0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
73 | 0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
74 | 0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
75 | 0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
76 | 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1,-1, -1, -1, -1, 0,
77 | 0, 0, 0, 0, 0, 0,-15,-16,-17, 0, 0, 0, 0, 0, 0, 0,
78 | 0, 0, 0, 0, 0,-15, 0,-16, 0,-17, 0, 0, 0, 0, 0, 0,
79 | 0, 0, 0, 0,-15, 0, 0,-16, 0, 0,-17, 0, 0, 0, 0, 0,
80 | 0, 0, 0,-15, 0, 0, 0,-16, 0, 0, 0,-17, 0, 0, 0, 0,
81 | 0, 0,-15, 0, 0, 0, 0,-16, 0, 0, 0, 0,-17, 0, 0, 0,
82 | 0,-15, 0, 0, 0, 0, 0,-16, 0, 0, 0, 0, 0,-17, 0, 0,
83 | -15, 0, 0, 0, 0, 0, 0,-16, 0, 0, 0, 0, 0, 0,-17
84 | ];
85 |
86 | const SHIFTS = { p: 0, n: 1, b: 2, r: 3, q: 4, k: 5 }
87 |
88 | const BITS = {
89 | NORMAL: 1,
90 | CAPTURE: 2,
91 | BIG_PAWN: 4,
92 | EP_CAPTURE: 8,
93 | PROMOTION: 16,
94 | KSIDE_CASTLE: 32,
95 | QSIDE_CASTLE: 64,
96 | }
97 |
98 | const RANK_1 = 7
99 | const RANK_2 = 6
100 | const RANK_3 = 5
101 | const RANK_4 = 4
102 | const RANK_5 = 3
103 | const RANK_6 = 2
104 | const RANK_7 = 1
105 | const RANK_8 = 0
106 |
107 | // prettier-ignore
108 | const SQUARE_MAP = {
109 | a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
110 | a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
111 | a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
112 | a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
113 | a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
114 | a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
115 | a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
116 | a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
117 | };
118 |
119 | const ROOKS = {
120 | w: [
121 | { square: SQUARE_MAP.a1, flag: BITS.QSIDE_CASTLE },
122 | { square: SQUARE_MAP.h1, flag: BITS.KSIDE_CASTLE },
123 | ],
124 | b: [
125 | { square: SQUARE_MAP.a8, flag: BITS.QSIDE_CASTLE },
126 | { square: SQUARE_MAP.h8, flag: BITS.KSIDE_CASTLE },
127 | ],
128 | }
129 |
130 | const PARSER_STRICT = 0
131 | const PARSER_SLOPPY = 1
132 |
133 | /* this function is used to uniquely identify ambiguous moves */
134 | function get_disambiguator(move, moves) {
135 | var from = move.from
136 | var to = move.to
137 | var piece = move.piece
138 |
139 | var ambiguities = 0
140 | var same_rank = 0
141 | var same_file = 0
142 |
143 | for (var i = 0, len = moves.length; i < len; i++) {
144 | var ambig_from = moves[i].from
145 | var ambig_to = moves[i].to
146 | var ambig_piece = moves[i].piece
147 |
148 | /* if a move of the same piece type ends on the same to square, we'll
149 | * need to add a disambiguator to the algebraic notation
150 | */
151 | if (piece === ambig_piece && from !== ambig_from && to === ambig_to) {
152 | ambiguities++
153 |
154 | if (rank(from) === rank(ambig_from)) {
155 | same_rank++
156 | }
157 |
158 | if (file(from) === file(ambig_from)) {
159 | same_file++
160 | }
161 | }
162 | }
163 |
164 | if (ambiguities > 0) {
165 | /* if there exists a similar moving piece on the same rank and file as
166 | * the move in question, use the square as the disambiguator
167 | */
168 | if (same_rank > 0 && same_file > 0) {
169 | return algebraic(from)
170 | } else if (same_file > 0) {
171 | /* if the moving piece rests on the same file, use the rank symbol as the
172 | * disambiguator
173 | */
174 | return algebraic(from).charAt(1)
175 | } else {
176 | /* else use the file symbol */
177 | return algebraic(from).charAt(0)
178 | }
179 | }
180 |
181 | return ''
182 | }
183 |
184 | function infer_piece_type(san) {
185 | var piece_type = san.charAt(0)
186 | if (piece_type >= 'a' && piece_type <= 'h') {
187 | var matches = san.match(/[a-h]\d.*[a-h]\d/)
188 | if (matches) {
189 | return undefined
190 | }
191 | return PAWN
192 | }
193 | piece_type = piece_type.toLowerCase()
194 | if (piece_type === 'o') {
195 | return KING
196 | }
197 | return piece_type
198 | }
199 |
200 | // parses all of the decorators out of a SAN string
201 | function stripped_san(move) {
202 | return move.replace(/=/, '').replace(/[+#]?[?!]*$/, '')
203 | }
204 |
205 | /*****************************************************************************
206 | * UTILITY FUNCTIONS
207 | ****************************************************************************/
208 | function rank(i) {
209 | return i >> 4
210 | }
211 |
212 | function file(i) {
213 | return i & 15
214 | }
215 |
216 | function algebraic(i) {
217 | var f = file(i),
218 | r = rank(i)
219 | return 'abcdefgh'.substring(f, f + 1) + '87654321'.substring(r, r + 1)
220 | }
221 |
222 | function swap_color(c) {
223 | return c === WHITE ? BLACK : WHITE
224 | }
225 |
226 | function is_digit(c) {
227 | return '0123456789'.indexOf(c) !== -1
228 | }
229 |
230 | function clone(obj) {
231 | var dupe = obj instanceof Array ? [] : {}
232 |
233 | for (var property in obj) {
234 | if (typeof property === 'object') {
235 | dupe[property] = clone(obj[property])
236 | } else {
237 | dupe[property] = obj[property]
238 | }
239 | }
240 |
241 | return dupe
242 | }
243 |
244 | function trim(str) {
245 | return str.replace(/^\s+|\s+$/g, '')
246 | }
247 |
248 | /***************************************************************************
249 | * PUBLIC CONSTANTS
250 | **************************************************************************/
251 |
252 | export const BLACK = 'b'
253 | export const WHITE = 'w'
254 |
255 | export const EMPTY = -1
256 |
257 | export const PAWN = 'p'
258 | export const KNIGHT = 'n'
259 | export const BISHOP = 'b'
260 | export const ROOK = 'r'
261 | export const QUEEN = 'q'
262 | export const KING = 'k'
263 |
264 | export const SQUARES = (function () {
265 | /* from the ECMA-262 spec (section 12.6.4):
266 | * "The mechanics of enumerating the properties ... is
267 | * implementation dependent"
268 | * so: for (var sq in SQUARES) { keys.push(sq); } might not be
269 | * ordered correctly
270 | */
271 | var keys = []
272 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
273 | if (i & 0x88) {
274 | i += 7
275 | continue
276 | }
277 | keys.push(algebraic(i))
278 | }
279 | return keys
280 | })()
281 |
282 | export const FLAGS = {
283 | NORMAL: 'n',
284 | CAPTURE: 'c',
285 | BIG_PAWN: 'b',
286 | EP_CAPTURE: 'e',
287 | PROMOTION: 'p',
288 | KSIDE_CASTLE: 'k',
289 | QSIDE_CASTLE: 'q',
290 | }
291 |
292 | export const Chess = function (fen) {
293 | var board = new Array(128)
294 | var kings = { w: EMPTY, b: EMPTY }
295 | var turn = WHITE
296 | var castling = { w: 0, b: 0 }
297 | var ep_square = EMPTY
298 | var half_moves = 0
299 | var move_number = 1
300 | var history = []
301 | var header = {}
302 | var comments = {}
303 |
304 | /* if the user passes in a fen string, load it, else default to
305 | * starting position
306 | */
307 | if (typeof fen === 'undefined') {
308 | load(DEFAULT_POSITION)
309 | } else {
310 | load(fen)
311 | }
312 |
313 | function clear(keep_headers) {
314 | if (typeof keep_headers === 'undefined') {
315 | keep_headers = false
316 | }
317 |
318 | board = new Array(128)
319 | kings = { w: EMPTY, b: EMPTY }
320 | turn = WHITE
321 | castling = { w: 0, b: 0 }
322 | ep_square = EMPTY
323 | half_moves = 0
324 | move_number = 1
325 | history = []
326 | if (!keep_headers) header = {}
327 | comments = {}
328 | update_setup(generate_fen())
329 | }
330 |
331 | function prune_comments() {
332 | var reversed_history = []
333 | var current_comments = {}
334 | var copy_comment = function (fen) {
335 | if (fen in comments) {
336 | current_comments[fen] = comments[fen]
337 | }
338 | }
339 | while (history.length > 0) {
340 | reversed_history.push(undo_move())
341 | }
342 | copy_comment(generate_fen())
343 | while (reversed_history.length > 0) {
344 | make_move(reversed_history.pop())
345 | copy_comment(generate_fen())
346 | }
347 | comments = current_comments
348 | }
349 |
350 | function reset() {
351 | load(DEFAULT_POSITION)
352 | }
353 |
354 | function load(fen, keep_headers) {
355 | if (typeof keep_headers === 'undefined') {
356 | keep_headers = false
357 | }
358 |
359 | var tokens = fen.split(/\s+/)
360 | var position = tokens[0]
361 | var square = 0
362 |
363 | if (!validate_fen(fen).valid) {
364 | return false
365 | }
366 |
367 | clear(keep_headers)
368 |
369 | for (var i = 0; i < position.length; i++) {
370 | var piece = position.charAt(i)
371 |
372 | if (piece === '/') {
373 | square += 8
374 | } else if (is_digit(piece)) {
375 | square += parseInt(piece, 10)
376 | } else {
377 | var color = piece < 'a' ? WHITE : BLACK
378 | put({ type: piece.toLowerCase(), color: color }, algebraic(square))
379 | square++
380 | }
381 | }
382 |
383 | turn = tokens[1]
384 |
385 | if (tokens[2].indexOf('K') > -1) {
386 | castling.w |= BITS.KSIDE_CASTLE
387 | }
388 | if (tokens[2].indexOf('Q') > -1) {
389 | castling.w |= BITS.QSIDE_CASTLE
390 | }
391 | if (tokens[2].indexOf('k') > -1) {
392 | castling.b |= BITS.KSIDE_CASTLE
393 | }
394 | if (tokens[2].indexOf('q') > -1) {
395 | castling.b |= BITS.QSIDE_CASTLE
396 | }
397 |
398 | ep_square = tokens[3] === '-' ? EMPTY : SQUARE_MAP[tokens[3]]
399 | half_moves = parseInt(tokens[4], 10)
400 | move_number = parseInt(tokens[5], 10)
401 |
402 | update_setup(generate_fen())
403 |
404 | return true
405 | }
406 |
407 | /* TODO: this function is pretty much crap - it validates structure but
408 | * completely ignores content (e.g. doesn't verify that each side has a king)
409 | * ... we should rewrite this, and ditch the silly error_number field while
410 | * we're at it
411 | */
412 | function validate_fen(fen) {
413 | var errors = {
414 | 0: 'No errors.',
415 | 1: 'FEN string must contain six space-delimited fields.',
416 | 2: '6th field (move number) must be a positive integer.',
417 | 3: '5th field (half move counter) must be a non-negative integer.',
418 | 4: '4th field (en-passant square) is invalid.',
419 | 5: '3rd field (castling availability) is invalid.',
420 | 6: '2nd field (side to move) is invalid.',
421 | 7: "1st field (piece positions) does not contain 8 '/'-delimited rows.",
422 | 8: '1st field (piece positions) is invalid [consecutive numbers].',
423 | 9: '1st field (piece positions) is invalid [invalid piece].',
424 | 10: '1st field (piece positions) is invalid [row too large].',
425 | 11: 'Illegal en-passant square',
426 | }
427 |
428 | /* 1st criterion: 6 space-seperated fields? */
429 | var tokens = fen.split(/\s+/)
430 | if (tokens.length !== 6) {
431 | return { valid: false, error_number: 1, error: errors[1] }
432 | }
433 |
434 | /* 2nd criterion: move number field is a integer value > 0? */
435 | if (isNaN(tokens[5]) || parseInt(tokens[5], 10) <= 0) {
436 | return { valid: false, error_number: 2, error: errors[2] }
437 | }
438 |
439 | /* 3rd criterion: half move counter is an integer >= 0? */
440 | if (isNaN(tokens[4]) || parseInt(tokens[4], 10) < 0) {
441 | return { valid: false, error_number: 3, error: errors[3] }
442 | }
443 |
444 | /* 4th criterion: 4th field is a valid e.p.-string? */
445 | if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
446 | return { valid: false, error_number: 4, error: errors[4] }
447 | }
448 |
449 | /* 5th criterion: 3th field is a valid castle-string? */
450 | if (!/^(KQ?k?q?|Qk?q?|kq?|q|-)$/.test(tokens[2])) {
451 | return { valid: false, error_number: 5, error: errors[5] }
452 | }
453 |
454 | /* 6th criterion: 2nd field is "w" (white) or "b" (black)? */
455 | if (!/^(w|b)$/.test(tokens[1])) {
456 | return { valid: false, error_number: 6, error: errors[6] }
457 | }
458 |
459 | /* 7th criterion: 1st field contains 8 rows? */
460 | var rows = tokens[0].split('/')
461 | if (rows.length !== 8) {
462 | return { valid: false, error_number: 7, error: errors[7] }
463 | }
464 |
465 | /* 8th criterion: every row is valid? */
466 | for (var i = 0; i < rows.length; i++) {
467 | /* check for right sum of fields AND not two numbers in succession */
468 | var sum_fields = 0
469 | var previous_was_number = false
470 |
471 | for (var k = 0; k < rows[i].length; k++) {
472 | if (!isNaN(rows[i][k])) {
473 | if (previous_was_number) {
474 | return { valid: false, error_number: 8, error: errors[8] }
475 | }
476 | sum_fields += parseInt(rows[i][k], 10)
477 | previous_was_number = true
478 | } else {
479 | if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
480 | return { valid: false, error_number: 9, error: errors[9] }
481 | }
482 | sum_fields += 1
483 | previous_was_number = false
484 | }
485 | }
486 | if (sum_fields !== 8) {
487 | return { valid: false, error_number: 10, error: errors[10] }
488 | }
489 | }
490 |
491 | if (
492 | (tokens[3][1] == '3' && tokens[1] == 'w') ||
493 | (tokens[3][1] == '6' && tokens[1] == 'b')
494 | ) {
495 | return { valid: false, error_number: 11, error: errors[11] }
496 | }
497 |
498 | /* everything's okay! */
499 | return { valid: true, error_number: 0, error: errors[0] }
500 | }
501 |
502 | function generate_fen() {
503 | var empty = 0
504 | var fen = ''
505 |
506 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
507 | if (board[i] == null) {
508 | empty++
509 | } else {
510 | if (empty > 0) {
511 | fen += empty
512 | empty = 0
513 | }
514 | var color = board[i].color
515 | var piece = board[i].type
516 |
517 | fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase()
518 | }
519 |
520 | if ((i + 1) & 0x88) {
521 | if (empty > 0) {
522 | fen += empty
523 | }
524 |
525 | if (i !== SQUARE_MAP.h1) {
526 | fen += '/'
527 | }
528 |
529 | empty = 0
530 | i += 8
531 | }
532 | }
533 |
534 | var cflags = ''
535 | if (castling[WHITE] & BITS.KSIDE_CASTLE) {
536 | cflags += 'K'
537 | }
538 | if (castling[WHITE] & BITS.QSIDE_CASTLE) {
539 | cflags += 'Q'
540 | }
541 | if (castling[BLACK] & BITS.KSIDE_CASTLE) {
542 | cflags += 'k'
543 | }
544 | if (castling[BLACK] & BITS.QSIDE_CASTLE) {
545 | cflags += 'q'
546 | }
547 |
548 | /* do we have an empty castling flag? */
549 | cflags = cflags || '-'
550 | var epflags = ep_square === EMPTY ? '-' : algebraic(ep_square)
551 |
552 | return [fen, turn, cflags, epflags, half_moves, move_number].join(' ')
553 | }
554 |
555 | function set_header(args) {
556 | for (var i = 0; i < args.length; i += 2) {
557 | if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') {
558 | header[args[i]] = args[i + 1]
559 | }
560 | }
561 | return header
562 | }
563 |
564 | /* called when the initial board setup is changed with put() or remove().
565 | * modifies the SetUp and FEN properties of the header object. if the FEN is
566 | * equal to the default position, the SetUp and FEN are deleted
567 | * the setup is only updated if history.length is zero, ie moves haven't been
568 | * made.
569 | */
570 | function update_setup(fen) {
571 | if (history.length > 0) return
572 |
573 | if (fen !== DEFAULT_POSITION) {
574 | header['SetUp'] = '1'
575 | header['FEN'] = fen
576 | } else {
577 | delete header['SetUp']
578 | delete header['FEN']
579 | }
580 | }
581 |
582 | function get(square) {
583 | var piece = board[SQUARE_MAP[square]]
584 | return piece ? { type: piece.type, color: piece.color } : null
585 | }
586 |
587 | function put(piece, square) {
588 | /* check for valid piece object */
589 | if (!('type' in piece && 'color' in piece)) {
590 | return false
591 | }
592 |
593 | /* check for piece */
594 | if (SYMBOLS.indexOf(piece.type.toLowerCase()) === -1) {
595 | return false
596 | }
597 |
598 | /* check for valid square */
599 | if (!(square in SQUARE_MAP)) {
600 | return false
601 | }
602 |
603 | var sq = SQUARE_MAP[square]
604 |
605 | /* don't let the user place more than one king */
606 | if (
607 | piece.type == KING &&
608 | !(kings[piece.color] == EMPTY || kings[piece.color] == sq)
609 | ) {
610 | return false
611 | }
612 |
613 | board[sq] = { type: piece.type, color: piece.color }
614 | if (piece.type === KING) {
615 | kings[piece.color] = sq
616 | }
617 |
618 | update_setup(generate_fen())
619 |
620 | return true
621 | }
622 |
623 | function remove(square) {
624 | var piece = get(square)
625 | board[SQUARE_MAP[square]] = null
626 | if (piece && piece.type === KING) {
627 | kings[piece.color] = EMPTY
628 | }
629 |
630 | update_setup(generate_fen())
631 |
632 | return piece
633 | }
634 |
635 | function build_move(board, from, to, flags, promotion) {
636 | var move = {
637 | color: turn,
638 | from: from,
639 | to: to,
640 | flags: flags,
641 | piece: board[from].type,
642 | }
643 |
644 | if (promotion) {
645 | move.flags |= BITS.PROMOTION
646 | move.promotion = promotion
647 | }
648 |
649 | if (board[to]) {
650 | move.captured = board[to].type
651 | } else if (flags & BITS.EP_CAPTURE) {
652 | move.captured = PAWN
653 | }
654 | return move
655 | }
656 |
657 | function generate_moves(options) {
658 | function add_move(board, moves, from, to, flags) {
659 | /* if pawn promotion */
660 | if (
661 | board[from].type === PAWN &&
662 | (rank(to) === RANK_8 || rank(to) === RANK_1)
663 | ) {
664 | var pieces = [QUEEN, ROOK, BISHOP, KNIGHT]
665 | for (var i = 0, len = pieces.length; i < len; i++) {
666 | moves.push(build_move(board, from, to, flags, pieces[i]))
667 | }
668 | } else {
669 | moves.push(build_move(board, from, to, flags))
670 | }
671 | }
672 |
673 | var moves = []
674 | var us = turn
675 | var them = swap_color(us)
676 | var second_rank = { b: RANK_7, w: RANK_2 }
677 |
678 | var first_sq = SQUARE_MAP.a8
679 | var last_sq = SQUARE_MAP.h1
680 | var single_square = false
681 |
682 | /* do we want legal moves? */
683 | var legal =
684 | typeof options !== 'undefined' && 'legal' in options
685 | ? options.legal
686 | : true
687 |
688 | var piece_type =
689 | typeof options !== 'undefined' &&
690 | 'piece' in options &&
691 | typeof options.piece === 'string'
692 | ? options.piece.toLowerCase()
693 | : true
694 |
695 | /* are we generating moves for a single square? */
696 | if (typeof options !== 'undefined' && 'square' in options) {
697 | if (options.square in SQUARE_MAP) {
698 | first_sq = last_sq = SQUARE_MAP[options.square]
699 | single_square = true
700 | } else {
701 | /* invalid square */
702 | return []
703 | }
704 | }
705 |
706 | for (var i = first_sq; i <= last_sq; i++) {
707 | /* did we run off the end of the board */
708 | if (i & 0x88) {
709 | i += 7
710 | continue
711 | }
712 |
713 | var piece = board[i]
714 | if (piece == null || piece.color !== us) {
715 | continue
716 | }
717 |
718 | if (piece.type === PAWN && (piece_type === true || piece_type === PAWN)) {
719 | /* single square, non-capturing */
720 | var square = i + PAWN_OFFSETS[us][0]
721 | if (board[square] == null) {
722 | add_move(board, moves, i, square, BITS.NORMAL)
723 |
724 | /* double square */
725 | var square = i + PAWN_OFFSETS[us][1]
726 | if (second_rank[us] === rank(i) && board[square] == null) {
727 | add_move(board, moves, i, square, BITS.BIG_PAWN)
728 | }
729 | }
730 |
731 | /* pawn captures */
732 | for (j = 2; j < 4; j++) {
733 | var square = i + PAWN_OFFSETS[us][j]
734 | if (square & 0x88) continue
735 |
736 | if (board[square] != null && board[square].color === them) {
737 | add_move(board, moves, i, square, BITS.CAPTURE)
738 | } else if (square === ep_square) {
739 | add_move(board, moves, i, ep_square, BITS.EP_CAPTURE)
740 | }
741 | }
742 | } else if (piece_type === true || piece_type === piece.type) {
743 | for (var j = 0, len = PIECE_OFFSETS[piece.type].length; j < len; j++) {
744 | var offset = PIECE_OFFSETS[piece.type][j]
745 | var square = i
746 |
747 | while (true) {
748 | square += offset
749 | if (square & 0x88) break
750 |
751 | if (board[square] == null) {
752 | add_move(board, moves, i, square, BITS.NORMAL)
753 | } else {
754 | if (board[square].color === us) break
755 | add_move(board, moves, i, square, BITS.CAPTURE)
756 | break
757 | }
758 |
759 | /* break, if knight or king */
760 | if (piece.type === 'n' || piece.type === 'k') break
761 | }
762 | }
763 | }
764 | }
765 |
766 | /* check for castling if: a) we're generating all moves, or b) we're doing
767 | * single square move generation on the king's square
768 | */
769 | if (piece_type === true || piece_type === KING) {
770 | if (!single_square || last_sq === kings[us]) {
771 | /* king-side castling */
772 | if (castling[us] & BITS.KSIDE_CASTLE) {
773 | var castling_from = kings[us]
774 | var castling_to = castling_from + 2
775 |
776 | if (
777 | board[castling_from + 1] == null &&
778 | board[castling_to] == null &&
779 | !attacked(them, kings[us]) &&
780 | !attacked(them, castling_from + 1) &&
781 | !attacked(them, castling_to)
782 | ) {
783 | add_move(board, moves, kings[us], castling_to, BITS.KSIDE_CASTLE)
784 | }
785 | }
786 |
787 | /* queen-side castling */
788 | if (castling[us] & BITS.QSIDE_CASTLE) {
789 | var castling_from = kings[us]
790 | var castling_to = castling_from - 2
791 |
792 | if (
793 | board[castling_from - 1] == null &&
794 | board[castling_from - 2] == null &&
795 | board[castling_from - 3] == null &&
796 | !attacked(them, kings[us]) &&
797 | !attacked(them, castling_from - 1) &&
798 | !attacked(them, castling_to)
799 | ) {
800 | add_move(board, moves, kings[us], castling_to, BITS.QSIDE_CASTLE)
801 | }
802 | }
803 | }
804 | }
805 |
806 | /* return all pseudo-legal moves (this includes moves that allow the king
807 | * to be captured)
808 | */
809 | if (!legal) {
810 | return moves
811 | }
812 |
813 | /* filter out illegal moves */
814 | var legal_moves = []
815 | for (var i = 0, len = moves.length; i < len; i++) {
816 | make_move(moves[i])
817 | if (!king_attacked(us)) {
818 | legal_moves.push(moves[i])
819 | }
820 | undo_move()
821 | }
822 |
823 | return legal_moves
824 | }
825 |
826 | /* convert a move from 0x88 coordinates to Standard Algebraic Notation
827 | * (SAN)
828 | *
829 | * @param {boolean} sloppy Use the sloppy SAN generator to work around over
830 | * disambiguation bugs in Fritz and Chessbase. See below:
831 | *
832 | * r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4
833 | * 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned
834 | * 4. ... Ne7 is technically the valid SAN
835 | */
836 | function move_to_san(move, moves) {
837 | var output = ''
838 |
839 | if (move.flags & BITS.KSIDE_CASTLE) {
840 | output = 'O-O'
841 | } else if (move.flags & BITS.QSIDE_CASTLE) {
842 | output = 'O-O-O'
843 | } else {
844 | if (move.piece !== PAWN) {
845 | var disambiguator = get_disambiguator(move, moves)
846 | output += move.piece.toUpperCase() + disambiguator
847 | }
848 |
849 | if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
850 | if (move.piece === PAWN) {
851 | output += algebraic(move.from)[0]
852 | }
853 | output += 'x'
854 | }
855 |
856 | output += algebraic(move.to)
857 |
858 | if (move.flags & BITS.PROMOTION) {
859 | output += '=' + move.promotion.toUpperCase()
860 | }
861 | }
862 |
863 | make_move(move)
864 | if (in_check()) {
865 | if (in_checkmate()) {
866 | output += '#'
867 | } else {
868 | output += '+'
869 | }
870 | }
871 | undo_move()
872 |
873 | return output
874 | }
875 |
876 | function attacked(color, square) {
877 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
878 | /* did we run off the end of the board */
879 | if (i & 0x88) {
880 | i += 7
881 | continue
882 | }
883 |
884 | /* if empty square or wrong color */
885 | if (board[i] == null || board[i].color !== color) continue
886 |
887 | var piece = board[i]
888 | var difference = i - square
889 | var index = difference + 119
890 |
891 | if (ATTACKS[index] & (1 << SHIFTS[piece.type])) {
892 | if (piece.type === PAWN) {
893 | if (difference > 0) {
894 | if (piece.color === WHITE) return true
895 | } else {
896 | if (piece.color === BLACK) return true
897 | }
898 | continue
899 | }
900 |
901 | /* if the piece is a knight or a king */
902 | if (piece.type === 'n' || piece.type === 'k') return true
903 |
904 | var offset = RAYS[index]
905 | var j = i + offset
906 |
907 | var blocked = false
908 | while (j !== square) {
909 | if (board[j] != null) {
910 | blocked = true
911 | break
912 | }
913 | j += offset
914 | }
915 |
916 | if (!blocked) return true
917 | }
918 | }
919 |
920 | return false
921 | }
922 |
923 | function king_attacked(color) {
924 | return attacked(swap_color(color), kings[color])
925 | }
926 |
927 | function in_check() {
928 | return king_attacked(turn)
929 | }
930 |
931 | function in_checkmate() {
932 | return in_check() && generate_moves().length === 0
933 | }
934 |
935 | function in_stalemate() {
936 | return !in_check() && generate_moves().length === 0
937 | }
938 |
939 | function insufficient_material() {
940 | var pieces = {}
941 | var bishops = []
942 | var num_pieces = 0
943 | var sq_color = 0
944 |
945 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
946 | sq_color = (sq_color + 1) % 2
947 | if (i & 0x88) {
948 | i += 7
949 | continue
950 | }
951 |
952 | var piece = board[i]
953 | if (piece) {
954 | pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1
955 | if (piece.type === BISHOP) {
956 | bishops.push(sq_color)
957 | }
958 | num_pieces++
959 | }
960 | }
961 |
962 | /* k vs. k */
963 | if (num_pieces === 2) {
964 | return true
965 | } else if (
966 | /* k vs. kn .... or .... k vs. kb */
967 | num_pieces === 3 &&
968 | (pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)
969 | ) {
970 | return true
971 | } else if (num_pieces === pieces[BISHOP] + 2) {
972 | /* kb vs. kb where any number of bishops are all on the same color */
973 | var sum = 0
974 | var len = bishops.length
975 | for (var i = 0; i < len; i++) {
976 | sum += bishops[i]
977 | }
978 | if (sum === 0 || sum === len) {
979 | return true
980 | }
981 | }
982 |
983 | return false
984 | }
985 |
986 | function in_threefold_repetition() {
987 | /* TODO: while this function is fine for casual use, a better
988 | * implementation would use a Zobrist key (instead of FEN). the
989 | * Zobrist key would be maintained in the make_move/undo_move functions,
990 | * avoiding the costly that we do below.
991 | */
992 | var moves = []
993 | var positions = {}
994 | var repetition = false
995 |
996 | while (true) {
997 | var move = undo_move()
998 | if (!move) break
999 | moves.push(move)
1000 | }
1001 |
1002 | while (true) {
1003 | /* remove the last two fields in the FEN string, they're not needed
1004 | * when checking for draw by rep */
1005 | var fen = generate_fen().split(' ').slice(0, 4).join(' ')
1006 |
1007 | /* has the position occurred three or move times */
1008 | positions[fen] = fen in positions ? positions[fen] + 1 : 1
1009 | if (positions[fen] >= 3) {
1010 | repetition = true
1011 | }
1012 |
1013 | if (!moves.length) {
1014 | break
1015 | }
1016 | make_move(moves.pop())
1017 | }
1018 |
1019 | return repetition
1020 | }
1021 |
1022 | function push(move) {
1023 | history.push({
1024 | move: move,
1025 | kings: { b: kings.b, w: kings.w },
1026 | turn: turn,
1027 | castling: { b: castling.b, w: castling.w },
1028 | ep_square: ep_square,
1029 | half_moves: half_moves,
1030 | move_number: move_number,
1031 | })
1032 | }
1033 |
1034 | function make_move(move) {
1035 | var us = turn
1036 | var them = swap_color(us)
1037 | push(move)
1038 |
1039 | board[move.to] = board[move.from]
1040 | board[move.from] = null
1041 |
1042 | /* if ep capture, remove the captured pawn */
1043 | if (move.flags & BITS.EP_CAPTURE) {
1044 | if (turn === BLACK) {
1045 | board[move.to - 16] = null
1046 | } else {
1047 | board[move.to + 16] = null
1048 | }
1049 | }
1050 |
1051 | /* if pawn promotion, replace with new piece */
1052 | if (move.flags & BITS.PROMOTION) {
1053 | board[move.to] = { type: move.promotion, color: us }
1054 | }
1055 |
1056 | /* if we moved the king */
1057 | if (board[move.to].type === KING) {
1058 | kings[board[move.to].color] = move.to
1059 |
1060 | /* if we castled, move the rook next to the king */
1061 | if (move.flags & BITS.KSIDE_CASTLE) {
1062 | var castling_to = move.to - 1
1063 | var castling_from = move.to + 1
1064 | board[castling_to] = board[castling_from]
1065 | board[castling_from] = null
1066 | } else if (move.flags & BITS.QSIDE_CASTLE) {
1067 | var castling_to = move.to + 1
1068 | var castling_from = move.to - 2
1069 | board[castling_to] = board[castling_from]
1070 | board[castling_from] = null
1071 | }
1072 |
1073 | /* turn off castling */
1074 | castling[us] = ''
1075 | }
1076 |
1077 | /* turn off castling if we move a rook */
1078 | if (castling[us]) {
1079 | for (var i = 0, len = ROOKS[us].length; i < len; i++) {
1080 | if (
1081 | move.from === ROOKS[us][i].square &&
1082 | castling[us] & ROOKS[us][i].flag
1083 | ) {
1084 | castling[us] ^= ROOKS[us][i].flag
1085 | break
1086 | }
1087 | }
1088 | }
1089 |
1090 | /* turn off castling if we capture a rook */
1091 | if (castling[them]) {
1092 | for (var i = 0, len = ROOKS[them].length; i < len; i++) {
1093 | if (
1094 | move.to === ROOKS[them][i].square &&
1095 | castling[them] & ROOKS[them][i].flag
1096 | ) {
1097 | castling[them] ^= ROOKS[them][i].flag
1098 | break
1099 | }
1100 | }
1101 | }
1102 |
1103 | /* if big pawn move, update the en passant square */
1104 | if (move.flags & BITS.BIG_PAWN) {
1105 | if (turn === 'b') {
1106 | ep_square = move.to - 16
1107 | } else {
1108 | ep_square = move.to + 16
1109 | }
1110 | } else {
1111 | ep_square = EMPTY
1112 | }
1113 |
1114 | /* reset the 50 move counter if a pawn is moved or a piece is captured */
1115 | if (move.piece === PAWN) {
1116 | half_moves = 0
1117 | } else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
1118 | half_moves = 0
1119 | } else {
1120 | half_moves++
1121 | }
1122 |
1123 | if (turn === BLACK) {
1124 | move_number++
1125 | }
1126 | turn = swap_color(turn)
1127 | }
1128 |
1129 | function undo_move() {
1130 | var old = history.pop()
1131 | if (old == null) {
1132 | return null
1133 | }
1134 |
1135 | var move = old.move
1136 | kings = old.kings
1137 | turn = old.turn
1138 | castling = old.castling
1139 | ep_square = old.ep_square
1140 | half_moves = old.half_moves
1141 | move_number = old.move_number
1142 |
1143 | var us = turn
1144 | var them = swap_color(turn)
1145 |
1146 | board[move.from] = board[move.to]
1147 | board[move.from].type = move.piece // to undo any promotions
1148 | board[move.to] = null
1149 |
1150 | if (move.flags & BITS.CAPTURE) {
1151 | board[move.to] = { type: move.captured, color: them }
1152 | } else if (move.flags & BITS.EP_CAPTURE) {
1153 | var index
1154 | if (us === BLACK) {
1155 | index = move.to - 16
1156 | } else {
1157 | index = move.to + 16
1158 | }
1159 | board[index] = { type: PAWN, color: them }
1160 | }
1161 |
1162 | if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
1163 | var castling_to, castling_from
1164 | if (move.flags & BITS.KSIDE_CASTLE) {
1165 | castling_to = move.to + 1
1166 | castling_from = move.to - 1
1167 | } else if (move.flags & BITS.QSIDE_CASTLE) {
1168 | castling_to = move.to - 2
1169 | castling_from = move.to + 1
1170 | }
1171 |
1172 | board[castling_to] = board[castling_from]
1173 | board[castling_from] = null
1174 | }
1175 |
1176 | return move
1177 | }
1178 |
1179 | // convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates
1180 | function move_from_san(move, sloppy) {
1181 | // strip off any move decorations: e.g Nf3+?! becomes Nf3
1182 | var clean_move = stripped_san(move)
1183 |
1184 | // the move parsers is a 2-step state
1185 | for (var parser = 0; parser < 2; parser++) {
1186 | if (parser == PARSER_SLOPPY) {
1187 | // only run the sloppy parse if explicitly requested
1188 | if (!sloppy) {
1189 | return null
1190 | }
1191 |
1192 | // The sloppy parser allows the user to parse non-standard chess
1193 | // notations. This parser is opt-in (by specifying the
1194 | // '{ sloppy: true }' setting) and is only run after the Standard
1195 | // Algebraic Notation (SAN) parser has failed.
1196 | //
1197 | // When running the sloppy parser, we'll run a regex to grab the piece,
1198 | // the to/from square, and an optional promotion piece. This regex will
1199 | // parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7,
1200 | // f7f8q, b1c3
1201 |
1202 | // NOTE: Some positions and moves may be ambiguous when using the
1203 | // sloppy parser. For example, in this position:
1204 | // 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1, the move b1c3 may be interpreted
1205 | // as Nc3 or B1c3 (a disambiguated bishop move). In these cases, the
1206 | // sloppy parser will default to the most most basic interpretation
1207 | // (which is b1c3 parsing to Nc3).
1208 |
1209 | // FIXME: these var's are hoisted into function scope, this will need
1210 | // to change when switching to const/let
1211 |
1212 | var overly_disambiguated = false
1213 |
1214 | var matches = clean_move.match(
1215 | /([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/
1216 | )
1217 | if (matches) {
1218 | var piece = matches[1]
1219 | var from = matches[2]
1220 | var to = matches[3]
1221 | var promotion = matches[4]
1222 |
1223 | if (from.length == 1) {
1224 | overly_disambiguated = true
1225 | }
1226 | } else {
1227 | // The [a-h]?[1-8]? portion of the regex below handles moves that may
1228 | // be overly disambiguated (e.g. Nge7 is unnecessary and non-standard
1229 | // when there is one legal knight move to e7). In this case, the value
1230 | // of 'from' variable will be a rank or file, not a square.
1231 | var matches = clean_move.match(
1232 | /([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/
1233 | )
1234 |
1235 | if (matches) {
1236 | var piece = matches[1]
1237 | var from = matches[2]
1238 | var to = matches[3]
1239 | var promotion = matches[4]
1240 |
1241 | if (from.length == 1) {
1242 | var overly_disambiguated = true
1243 | }
1244 | }
1245 | }
1246 | }
1247 |
1248 | var piece_type = infer_piece_type(clean_move)
1249 | var moves = generate_moves({
1250 | legal: true,
1251 | piece: piece ? piece : piece_type,
1252 | })
1253 |
1254 | for (var i = 0, len = moves.length; i < len; i++) {
1255 | switch (parser) {
1256 | case PARSER_STRICT: {
1257 | if (clean_move === stripped_san(move_to_san(moves[i], moves))) {
1258 | return moves[i]
1259 | }
1260 | break
1261 | }
1262 | case PARSER_SLOPPY: {
1263 | if (matches) {
1264 | // hand-compare move properties with the results from our sloppy
1265 | // regex
1266 | if (
1267 | (!piece || piece.toLowerCase() == moves[i].piece) &&
1268 | SQUARE_MAP[from] == moves[i].from &&
1269 | SQUARE_MAP[to] == moves[i].to &&
1270 | (!promotion || promotion.toLowerCase() == moves[i].promotion)
1271 | ) {
1272 | return moves[i]
1273 | } else if (overly_disambiguated) {
1274 | // SPECIAL CASE: we parsed a move string that may have an
1275 | // unneeded rank/file disambiguator (e.g. Nge7). The 'from'
1276 | // variable will
1277 | var square = algebraic(moves[i].from)
1278 | if (
1279 | (!piece || piece.toLowerCase() == moves[i].piece) &&
1280 | SQUARE_MAP[to] == moves[i].to &&
1281 | (from == square[0] || from == square[1]) &&
1282 | (!promotion || promotion.toLowerCase() == moves[i].promotion)
1283 | ) {
1284 | return moves[i]
1285 | }
1286 | }
1287 | }
1288 | }
1289 | }
1290 | }
1291 | }
1292 |
1293 | return null
1294 | }
1295 |
1296 | /* pretty = external move object */
1297 | function make_pretty(ugly_move) {
1298 | var move = clone(ugly_move)
1299 | move.san = move_to_san(move, generate_moves({ legal: true }))
1300 | move.to = algebraic(move.to)
1301 | move.from = algebraic(move.from)
1302 |
1303 | var flags = ''
1304 |
1305 | for (var flag in BITS) {
1306 | if (BITS[flag] & move.flags) {
1307 | flags += FLAGS[flag]
1308 | }
1309 | }
1310 | move.flags = flags
1311 |
1312 | return move
1313 | }
1314 |
1315 | /*****************************************************************************
1316 | * DEBUGGING UTILITIES
1317 | ****************************************************************************/
1318 | function perft(depth) {
1319 | var moves = generate_moves({ legal: false })
1320 | var nodes = 0
1321 | var color = turn
1322 |
1323 | for (var i = 0, len = moves.length; i < len; i++) {
1324 | make_move(moves[i])
1325 | if (!king_attacked(color)) {
1326 | if (depth - 1 > 0) {
1327 | var child_nodes = perft(depth - 1)
1328 | nodes += child_nodes
1329 | } else {
1330 | nodes++
1331 | }
1332 | }
1333 | undo_move()
1334 | }
1335 |
1336 | return nodes
1337 | }
1338 |
1339 | return {
1340 | /***************************************************************************
1341 | * PUBLIC API
1342 | **************************************************************************/
1343 | load: function (fen) {
1344 | return load(fen)
1345 | },
1346 |
1347 | reset: function () {
1348 | return reset()
1349 | },
1350 |
1351 | moves: function (options) {
1352 | /* The internal representation of a chess move is in 0x88 format, and
1353 | * not meant to be human-readable. The code below converts the 0x88
1354 | * square coordinates to algebraic coordinates. It also prunes an
1355 | * unnecessary move keys resulting from a verbose call.
1356 | */
1357 |
1358 | var ugly_moves = generate_moves(options)
1359 | var moves = []
1360 |
1361 | for (var i = 0, len = ugly_moves.length; i < len; i++) {
1362 | /* does the user want a full move object (most likely not), or just
1363 | * SAN
1364 | */
1365 | if (
1366 | typeof options !== 'undefined' &&
1367 | 'verbose' in options &&
1368 | options.verbose
1369 | ) {
1370 | moves.push(make_pretty(ugly_moves[i]))
1371 | } else {
1372 | moves.push(
1373 | move_to_san(ugly_moves[i], generate_moves({ legal: true }))
1374 | )
1375 | }
1376 | }
1377 |
1378 | return moves
1379 | },
1380 |
1381 | in_check: function () {
1382 | return in_check()
1383 | },
1384 |
1385 | in_checkmate: function () {
1386 | return in_checkmate()
1387 | },
1388 |
1389 | in_stalemate: function () {
1390 | return in_stalemate()
1391 | },
1392 |
1393 | in_draw: function () {
1394 | return (
1395 | half_moves >= 100 ||
1396 | in_stalemate() ||
1397 | insufficient_material() ||
1398 | in_threefold_repetition()
1399 | )
1400 | },
1401 |
1402 | insufficient_material: function () {
1403 | return insufficient_material()
1404 | },
1405 |
1406 | in_threefold_repetition: function () {
1407 | return in_threefold_repetition()
1408 | },
1409 |
1410 | game_over: function () {
1411 | return (
1412 | half_moves >= 100 ||
1413 | in_checkmate() ||
1414 | in_stalemate() ||
1415 | insufficient_material() ||
1416 | in_threefold_repetition()
1417 | )
1418 | },
1419 |
1420 | validate_fen: function (fen) {
1421 | return validate_fen(fen)
1422 | },
1423 |
1424 | fen: function () {
1425 | return generate_fen()
1426 | },
1427 |
1428 | board: function () {
1429 | var output = [],
1430 | row = []
1431 |
1432 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
1433 | if (board[i] == null) {
1434 | row.push(null)
1435 | } else {
1436 | row.push({
1437 | square: algebraic(i),
1438 | type: board[i].type,
1439 | color: board[i].color,
1440 | })
1441 | }
1442 | if ((i + 1) & 0x88) {
1443 | output.push(row)
1444 | row = []
1445 | i += 8
1446 | }
1447 | }
1448 |
1449 | return output
1450 | },
1451 |
1452 | pgn: function (options) {
1453 | /* using the specification from http://www.chessclub.com/help/PGN-spec
1454 | * example for html usage: .pgn({ max_width: 72, newline_char: " " })
1455 | */
1456 | var newline =
1457 | typeof options === 'object' && typeof options.newline_char === 'string'
1458 | ? options.newline_char
1459 | : '\n'
1460 | var max_width =
1461 | typeof options === 'object' && typeof options.max_width === 'number'
1462 | ? options.max_width
1463 | : 0
1464 | var result = []
1465 | var header_exists = false
1466 |
1467 | /* add the PGN header headerrmation */
1468 | for (var i in header) {
1469 | /* TODO: order of enumerated properties in header object is not
1470 | * guaranteed, see ECMA-262 spec (section 12.6.4)
1471 | */
1472 | result.push('[' + i + ' "' + header[i] + '"]' + newline)
1473 | header_exists = true
1474 | }
1475 |
1476 | if (header_exists && history.length) {
1477 | result.push(newline)
1478 | }
1479 |
1480 | var append_comment = function (move_string) {
1481 | var comment = comments[generate_fen()]
1482 | if (typeof comment !== 'undefined') {
1483 | var delimiter = move_string.length > 0 ? ' ' : ''
1484 | move_string = `${move_string}${delimiter}{${comment}}`
1485 | }
1486 | return move_string
1487 | }
1488 |
1489 | /* pop all of history onto reversed_history */
1490 | var reversed_history = []
1491 | while (history.length > 0) {
1492 | reversed_history.push(undo_move())
1493 | }
1494 |
1495 | var moves = []
1496 | var move_string = ''
1497 |
1498 | /* special case of a commented starting position with no moves */
1499 | if (reversed_history.length === 0) {
1500 | moves.push(append_comment(''))
1501 | }
1502 |
1503 | /* build the list of moves. a move_string looks like: "3. e3 e6" */
1504 | while (reversed_history.length > 0) {
1505 | move_string = append_comment(move_string)
1506 | var move = reversed_history.pop()
1507 |
1508 | /* if the position started with black to move, start PGN with 1. ... */
1509 | if (!history.length && move.color === 'b') {
1510 | move_string = move_number + '. ...'
1511 | } else if (move.color === 'w') {
1512 | /* store the previous generated move_string if we have one */
1513 | if (move_string.length) {
1514 | moves.push(move_string)
1515 | }
1516 | move_string = move_number + '.'
1517 | }
1518 |
1519 | move_string =
1520 | move_string + ' ' + move_to_san(move, generate_moves({ legal: true }))
1521 | make_move(move)
1522 | }
1523 |
1524 | /* are there any other leftover moves? */
1525 | if (move_string.length) {
1526 | moves.push(append_comment(move_string))
1527 | }
1528 |
1529 | /* is there a result? */
1530 | if (typeof header.Result !== 'undefined') {
1531 | moves.push(header.Result)
1532 | }
1533 |
1534 | /* history should be back to what it was before we started generating PGN,
1535 | * so join together moves
1536 | */
1537 | if (max_width === 0) {
1538 | return result.join('') + moves.join(' ')
1539 | }
1540 |
1541 | var strip = function () {
1542 | if (result.length > 0 && result[result.length - 1] === ' ') {
1543 | result.pop()
1544 | return true
1545 | }
1546 | return false
1547 | }
1548 |
1549 | /* NB: this does not preserve comment whitespace. */
1550 | var wrap_comment = function (width, move) {
1551 | for (var token of move.split(' ')) {
1552 | if (!token) {
1553 | continue
1554 | }
1555 | if (width + token.length > max_width) {
1556 | while (strip()) {
1557 | width--
1558 | }
1559 | result.push(newline)
1560 | width = 0
1561 | }
1562 | result.push(token)
1563 | width += token.length
1564 | result.push(' ')
1565 | width++
1566 | }
1567 | if (strip()) {
1568 | width--
1569 | }
1570 | return width
1571 | }
1572 |
1573 | /* wrap the PGN output at max_width */
1574 | var current_width = 0
1575 | for (var i = 0; i < moves.length; i++) {
1576 | if (current_width + moves[i].length > max_width) {
1577 | if (moves[i].includes('{')) {
1578 | current_width = wrap_comment(current_width, moves[i])
1579 | continue
1580 | }
1581 | }
1582 | /* if the current move will push past max_width */
1583 | if (current_width + moves[i].length > max_width && i !== 0) {
1584 | /* don't end the line with whitespace */
1585 | if (result[result.length - 1] === ' ') {
1586 | result.pop()
1587 | }
1588 |
1589 | result.push(newline)
1590 | current_width = 0
1591 | } else if (i !== 0) {
1592 | result.push(' ')
1593 | current_width++
1594 | }
1595 | result.push(moves[i])
1596 | current_width += moves[i].length
1597 | }
1598 |
1599 | return result.join('')
1600 | },
1601 |
1602 | load_pgn: function (pgn, options) {
1603 | // allow the user to specify the sloppy move parser to work around over
1604 | // disambiguation bugs in Fritz and Chessbase
1605 | var sloppy =
1606 | typeof options !== 'undefined' && 'sloppy' in options
1607 | ? options.sloppy
1608 | : false
1609 |
1610 | function mask(str) {
1611 | return str.replace(/\\/g, '\\')
1612 | }
1613 |
1614 | function parse_pgn_header(header, options) {
1615 | var newline_char =
1616 | typeof options === 'object' &&
1617 | typeof options.newline_char === 'string'
1618 | ? options.newline_char
1619 | : '\r?\n'
1620 | var header_obj = {}
1621 | var headers = header.split(new RegExp(mask(newline_char)))
1622 | var key = ''
1623 | var value = ''
1624 |
1625 | for (var i = 0; i < headers.length; i++) {
1626 | var regex = /^\s*\[([A-Za-z]+)\s*"(.*)"\s*\]\s*$/
1627 | key = headers[i].replace(regex, '$1')
1628 | value = headers[i].replace(regex, '$2')
1629 | if (trim(key).length > 0) {
1630 | header_obj[key] = value
1631 | }
1632 | }
1633 |
1634 | return header_obj
1635 | }
1636 |
1637 | // strip whitespace from head/tail of PGN block
1638 | pgn = pgn.trim()
1639 |
1640 | var newline_char =
1641 | typeof options === 'object' && typeof options.newline_char === 'string'
1642 | ? options.newline_char
1643 | : '\r?\n'
1644 |
1645 | // RegExp to split header. Takes advantage of the fact that header and movetext
1646 | // will always have a blank line between them (ie, two newline_char's).
1647 | // With default newline_char, will equal: /^(\[((?:\r?\n)|.)*\])(?:\s*\r?\n){2}/
1648 | var header_regex = new RegExp(
1649 | '^(\\[((?:' +
1650 | mask(newline_char) +
1651 | ')|.)*\\])' +
1652 | '(?:\\s*' +
1653 | mask(newline_char) +
1654 | '){2}'
1655 | )
1656 |
1657 | // If no header given, begin with moves.
1658 | var header_string = header_regex.test(pgn)
1659 | ? header_regex.exec(pgn)[1]
1660 | : ''
1661 |
1662 | // Put the board in the starting position
1663 | reset()
1664 |
1665 | /* parse PGN header */
1666 | var headers = parse_pgn_header(header_string, options)
1667 | var fen = ''
1668 |
1669 | for (var key in headers) {
1670 | // check to see user is including fen (possibly with wrong tag case)
1671 | if (key.toLowerCase() === 'fen') {
1672 | fen = headers[key]
1673 | }
1674 | set_header([key, headers[key]])
1675 | }
1676 |
1677 | /* sloppy parser should attempt to load a fen tag, even if it's
1678 | * the wrong case and doesn't include a corresponding [SetUp "1"] tag */
1679 | if (sloppy) {
1680 | if (fen) {
1681 | if (!load(fen, true)) {
1682 | return false
1683 | }
1684 | }
1685 | } else {
1686 | /* strict parser - load the starting position indicated by [Setup '1']
1687 | * and [FEN position] */
1688 | if (headers['SetUp'] === '1') {
1689 | if (!('FEN' in headers && load(headers['FEN'], true))) {
1690 | // second argument to load: don't clear the headers
1691 | return false
1692 | }
1693 | }
1694 | }
1695 |
1696 | /* NB: the regexes below that delete move numbers, recursive
1697 | * annotations, and numeric annotation glyphs may also match
1698 | * text in comments. To prevent this, we transform comments
1699 | * by hex-encoding them in place and decoding them again after
1700 | * the other tokens have been deleted.
1701 | *
1702 | * While the spec states that PGN files should be ASCII encoded,
1703 | * we use {en,de}codeURIComponent here to support arbitrary UTF8
1704 | * as a convenience for modern users */
1705 |
1706 | var to_hex = function (string) {
1707 | return Array.from(string)
1708 | .map(function (c) {
1709 | /* encodeURI doesn't transform most ASCII characters,
1710 | * so we handle these ourselves */
1711 | return c.charCodeAt(0) < 128
1712 | ? c.charCodeAt(0).toString(16)
1713 | : encodeURIComponent(c).replace(/\%/g, '').toLowerCase()
1714 | })
1715 | .join('')
1716 | }
1717 |
1718 | var from_hex = function (string) {
1719 | return string.length == 0
1720 | ? ''
1721 | : decodeURIComponent('%' + string.match(/.{1,2}/g).join('%'))
1722 | }
1723 |
1724 | var encode_comment = function (string) {
1725 | string = string.replace(new RegExp(mask(newline_char), 'g'), ' ')
1726 | return `{${to_hex(string.slice(1, string.length - 1))}}`
1727 | }
1728 |
1729 | var decode_comment = function (string) {
1730 | if (string.startsWith('{') && string.endsWith('}')) {
1731 | return from_hex(string.slice(1, string.length - 1))
1732 | }
1733 | }
1734 |
1735 | /* delete header to get the moves */
1736 | var ms = pgn
1737 | .replace(header_string, '')
1738 | .replace(
1739 | /* encode comments so they don't get deleted below */
1740 | new RegExp(`(\{[^}]*\})+?|;([^${mask(newline_char)}]*)`, 'g'),
1741 | function (match, bracket, semicolon) {
1742 | return bracket !== undefined
1743 | ? encode_comment(bracket)
1744 | : ' ' + encode_comment(`{${semicolon.slice(1)}}`)
1745 | }
1746 | )
1747 | .replace(new RegExp(mask(newline_char), 'g'), ' ')
1748 |
1749 | /* delete recursive annotation variations */
1750 | var rav_regex = /(\([^\(\)]+\))+?/g
1751 | while (rav_regex.test(ms)) {
1752 | ms = ms.replace(rav_regex, '')
1753 | }
1754 |
1755 | /* delete move numbers */
1756 | ms = ms.replace(/\d+\.(\.\.)?/g, '')
1757 |
1758 | /* delete ... indicating black to move */
1759 | ms = ms.replace(/\.\.\./g, '')
1760 |
1761 | /* delete numeric annotation glyphs */
1762 | ms = ms.replace(/\$\d+/g, '')
1763 |
1764 | /* trim and get array of moves */
1765 | var moves = trim(ms).split(new RegExp(/\s+/))
1766 |
1767 | /* delete empty entries */
1768 | moves = moves.join(',').replace(/,,+/g, ',').split(',')
1769 | var move = ''
1770 |
1771 | var result = ''
1772 |
1773 | for (var half_move = 0; half_move < moves.length; half_move++) {
1774 | var comment = decode_comment(moves[half_move])
1775 | if (comment !== undefined) {
1776 | comments[generate_fen()] = comment
1777 | continue
1778 | }
1779 |
1780 | move = move_from_san(moves[half_move], sloppy)
1781 |
1782 | /* invalid move */
1783 | if (move == null) {
1784 | /* was the move an end of game marker */
1785 | if (TERMINATION_MARKERS.indexOf(moves[half_move]) > -1) {
1786 | result = moves[half_move]
1787 | } else {
1788 | return false
1789 | }
1790 | } else {
1791 | /* reset the end of game marker if making a valid move */
1792 | result = ''
1793 | make_move(move)
1794 | }
1795 | }
1796 |
1797 | /* Per section 8.2.6 of the PGN spec, the Result tag pair must match
1798 | * match the termination marker. Only do this when headers are present,
1799 | * but the result tag is missing
1800 | */
1801 | if (result && Object.keys(header).length && !header['Result']) {
1802 | set_header(['Result', result])
1803 | }
1804 |
1805 | return true
1806 | },
1807 |
1808 | header: function () {
1809 | return set_header(arguments)
1810 | },
1811 |
1812 | turn: function () {
1813 | return turn
1814 | },
1815 |
1816 | move: function (move, options) {
1817 | /* The move function can be called with in the following parameters:
1818 | *
1819 | * .move('Nxb7') <- where 'move' is a case-sensitive SAN string
1820 | *
1821 | * .move({ from: 'h7', <- where the 'move' is a move object (additional
1822 | * to :'h8', fields are ignored)
1823 | * promotion: 'q',
1824 | * })
1825 | */
1826 |
1827 | // allow the user to specify the sloppy move parser to work around over
1828 | // disambiguation bugs in Fritz and Chessbase
1829 | var sloppy =
1830 | typeof options !== 'undefined' && 'sloppy' in options
1831 | ? options.sloppy
1832 | : false
1833 |
1834 | var move_obj = null
1835 |
1836 | if (typeof move === 'string') {
1837 | move_obj = move_from_san(move, sloppy)
1838 | } else if (typeof move === 'object') {
1839 | var moves = generate_moves()
1840 |
1841 | /* convert the pretty move object to an ugly move object */
1842 | for (var i = 0, len = moves.length; i < len; i++) {
1843 | if (
1844 | move.from === algebraic(moves[i].from) &&
1845 | move.to === algebraic(moves[i].to) &&
1846 | (!('promotion' in moves[i]) ||
1847 | move.promotion === moves[i].promotion)
1848 | ) {
1849 | move_obj = moves[i]
1850 | break
1851 | }
1852 | }
1853 | }
1854 |
1855 | /* failed to find move */
1856 | if (!move_obj) {
1857 | return null
1858 | }
1859 |
1860 | /* need to make a copy of move because we can't generate SAN after the
1861 | * move is made
1862 | */
1863 | var pretty_move = make_pretty(move_obj)
1864 |
1865 | make_move(move_obj)
1866 |
1867 | return pretty_move
1868 | },
1869 |
1870 | undo: function () {
1871 | var move = undo_move()
1872 | return move ? make_pretty(move) : null
1873 | },
1874 |
1875 | clear: function () {
1876 | return clear()
1877 | },
1878 |
1879 | put: function (piece, square) {
1880 | return put(piece, square)
1881 | },
1882 |
1883 | get: function (square) {
1884 | return get(square)
1885 | },
1886 |
1887 | ascii() {
1888 | var s = ' +------------------------+\n'
1889 | for (var i = SQUARE_MAP.a8; i <= SQUARE_MAP.h1; i++) {
1890 | /* display the rank */
1891 | if (file(i) === 0) {
1892 | s += ' ' + '87654321'[rank(i)] + ' |'
1893 | }
1894 |
1895 | /* empty piece */
1896 | if (board[i] == null) {
1897 | s += ' . '
1898 | } else {
1899 | var piece = board[i].type
1900 | var color = board[i].color
1901 | var symbol =
1902 | color === WHITE ? piece.toUpperCase() : piece.toLowerCase()
1903 | s += ' ' + symbol + ' '
1904 | }
1905 |
1906 | if ((i + 1) & 0x88) {
1907 | s += '|\n'
1908 | i += 8
1909 | }
1910 | }
1911 | s += ' +------------------------+\n'
1912 | s += ' a b c d e f g h'
1913 |
1914 | return s
1915 | },
1916 |
1917 | remove: function (square) {
1918 | return remove(square)
1919 | },
1920 |
1921 | perft: function (depth) {
1922 | return perft(depth)
1923 | },
1924 |
1925 | square_color: function (square) {
1926 | if (square in SQUARE_MAP) {
1927 | var sq_0x88 = SQUARE_MAP[square]
1928 | return (rank(sq_0x88) + file(sq_0x88)) % 2 === 0 ? 'light' : 'dark'
1929 | }
1930 |
1931 | return null
1932 | },
1933 |
1934 | history: function (options) {
1935 | var reversed_history = []
1936 | var move_history = []
1937 | var verbose =
1938 | typeof options !== 'undefined' &&
1939 | 'verbose' in options &&
1940 | options.verbose
1941 |
1942 | while (history.length > 0) {
1943 | reversed_history.push(undo_move())
1944 | }
1945 |
1946 | while (reversed_history.length > 0) {
1947 | var move = reversed_history.pop()
1948 | if (verbose) {
1949 | move_history.push(make_pretty(move))
1950 | } else {
1951 | move_history.push(move_to_san(move, generate_moves({ legal: true })))
1952 | }
1953 | make_move(move)
1954 | }
1955 |
1956 | return move_history
1957 | },
1958 |
1959 | get_comment: function () {
1960 | return comments[generate_fen()]
1961 | },
1962 |
1963 | set_comment: function (comment) {
1964 | comments[generate_fen()] = comment.replace('{', '[').replace('}', ']')
1965 | },
1966 |
1967 | delete_comment: function () {
1968 | var comment = comments[generate_fen()]
1969 | delete comments[generate_fen()]
1970 | return comment
1971 | },
1972 |
1973 | get_comments: function () {
1974 | prune_comments()
1975 | return Object.keys(comments).map(function (fen) {
1976 | return { fen: fen, comment: comments[fen] }
1977 | })
1978 | },
1979 |
1980 | delete_comments: function () {
1981 | prune_comments()
1982 | return Object.keys(comments).map(function (fen) {
1983 | var comment = comments[fen]
1984 | delete comments[fen]
1985 | return { fen: fen, comment: comment }
1986 | })
1987 | },
1988 | }
1989 | }
1990 |
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/chrome/icons/anarchy-chess128.png:
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https://raw.githubusercontent.com/phazejeff/auto-en-passant-extension/0fefcaf8ab83869e9135b16c415d08fba3b21822/chrome/icons/anarchy-chess128.png
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/chrome/icons/anarchy-chess16.png:
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https://raw.githubusercontent.com/phazejeff/auto-en-passant-extension/0fefcaf8ab83869e9135b16c415d08fba3b21822/chrome/icons/anarchy-chess16.png
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/chrome/icons/anarchy-chess32.png:
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https://raw.githubusercontent.com/phazejeff/auto-en-passant-extension/0fefcaf8ab83869e9135b16c415d08fba3b21822/chrome/icons/anarchy-chess32.png
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/chrome/icons/anarchy-chess48.png:
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https://raw.githubusercontent.com/phazejeff/auto-en-passant-extension/0fefcaf8ab83869e9135b16c415d08fba3b21822/chrome/icons/anarchy-chess48.png
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/chrome/manifest.json:
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1 | {
2 | "manifest_version": 3,
3 | "name": "Auto En Passant",
4 | "version": "0.1",
5 | "description": "anti brick",
6 | "background": {
7 | "service_worker": "background.js",
8 | "type": "module"
9 | },
10 | "permissions": ["storage", "scripting", "webNavigation"],
11 | "host_permissions": ["https://*.lichess.org/"],
12 | "action": {
13 | "default_popup": "src/popup.html",
14 | "default_icon": {
15 | "16": "/icons/anarchy-chess16.png",
16 | "32": "/icons/anarchy-chess32.png",
17 | "48": "/icons/anarchy-chess48.png",
18 | "128": "/icons/anarchy-chess128.png"
19 | }
20 | },
21 | "icons": {
22 | "16": "/icons/anarchy-chess16.png",
23 | "32": "/icons/anarchy-chess32.png",
24 | "48": "/icons/anarchy-chess48.png",
25 | "128": "/icons/anarchy-chess128.png"
26 | }
27 | }
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/chrome/src/popup.css:
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1 | body {
2 | background-color: #262421;
3 | text-align: center;
4 | }
5 |
6 | #piss {
7 | color: #bababa;
8 | font-family: 'Noto Sans', Sans-Serif;
9 | font-size: calc( 20px + 2 * ((100vw - 320px) / 880));
10 | text-align: center;
11 | }
12 |
13 | .api-key {
14 | color: #3692E7;
15 | font-family: 'Noto Sans', Sans-Serif;
16 | font-size: calc( 12px + 2 * ((100vw - 320px) / 880));
17 | text-align: center;
18 | text-decoration: none;
19 | }
20 |
21 | .api-key-box {
22 | color: #bababa;
23 | background-color: #404040;
24 | font-family: 'Noto Sans', Sans-Serif;
25 | text-align: center;
26 | border: none;
27 | }
28 |
29 | /* The switch - the box around the slider */
30 | .switch {
31 | position: relative;
32 | display: inline-block;
33 | width: 60px;
34 | height: 34px;
35 | }
36 |
37 | /* Hide default HTML checkbox */
38 | .switch input {
39 | opacity: 0;
40 | width: 0;
41 | height: 0;
42 | }
43 |
44 | /* The slider */
45 | .slider {
46 | position: absolute;
47 | cursor: pointer;
48 | top: 0;
49 | left: 0;
50 | right: 0;
51 | bottom: 0;
52 | background-color: #999;
53 | -webkit-transition: .4s;
54 | transition: .4s;
55 | }
56 |
57 | .slider:before {
58 | position: absolute;
59 | content: "";
60 | height: 26px;
61 | width: 26px;
62 | left: 4px;
63 | bottom: 4px;
64 | background-color: #404040;
65 | -webkit-transition: .4s;
66 | transition: .4s;
67 | }
68 |
69 | input:checked + .slider {
70 | background-color: #629924;
71 | }
72 |
73 | input:focus + .slider {
74 | box-shadow: 0 0 1px #629924;
75 | }
76 |
77 | input:checked + .slider:before {
78 | -webkit-transform: translateX(26px);
79 | -ms-transform: translateX(26px);
80 | transform: translateX(26px);
81 | }
82 |
83 | /* Rounded sliders */
84 | .slider.round {
85 | border-radius: 34px;
86 | }
87 |
88 | .slider.round:before {
89 | border-radius: 50%;
90 | }
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/chrome/src/popup.html:
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1 |
2 |
3 |
4 | Auto En Passant
5 |
6 |
7 |