├── .gitattributes ├── .gitignore ├── .vsconfig ├── LICENSE.txt ├── NuGet.config ├── README.md ├── UnoTetris.sln └── UnoTetris ├── UnoTetris.Base ├── AppHead.xaml ├── AppHead.xaml.cs └── base.props ├── UnoTetris.Mobile ├── Android │ ├── AndroidManifest.xml │ ├── Assets │ │ └── AboutAssets.txt │ ├── Main.Android.cs │ ├── MainActivity.Android.cs │ ├── Resources │ │ ├── AboutResources.txt │ │ ├── mipmap-hdpi │ │ │ └── icon.png │ │ ├── mipmap-ldpi │ │ │ └── icon.png │ │ ├── mipmap-mdpi │ │ │ └── icon.png │ │ ├── mipmap-tvdpi │ │ │ └── icon.png │ │ ├── mipmap-xhdpi │ │ │ └── icon.png │ │ ├── mipmap-xxhdpi │ │ │ └── icon.png │ │ ├── mipmap-xxxhdpi │ │ │ └── icon.png │ │ └── values │ │ │ ├── Strings.xml │ │ │ └── Styles.xml │ └── environment.conf ├── MacCatalyst │ ├── Entitlements.plist │ ├── Info.plist │ ├── LaunchScreen.storyboard │ ├── Main.maccatalyst.cs │ ├── Media.xcassets │ │ └── AppIcons.appiconset │ │ │ ├── Contents.json │ │ │ ├── Icon1024.png │ │ │ ├── Icon120.png │ │ │ ├── Icon152.png │ │ │ ├── Icon167.png │ │ │ ├── Icon180.png │ │ │ ├── Icon20.png │ │ │ ├── Icon29.png │ │ │ ├── Icon40.png │ │ │ ├── Icon58.png │ │ │ ├── Icon60.png │ │ │ ├── Icon76.png │ │ │ ├── Icon80.png │ │ │ └── Icon87.png │ └── Resources │ │ ├── Default-568h@2x.png │ │ ├── Fonts │ │ └── uno-fluentui-assets.ttf │ │ ├── SplashScreen@2x.png │ │ └── SplashScreen@3x.png ├── MacOS │ ├── Assets.xcassets │ │ ├── AppIcon.appiconset │ │ │ ├── AppIcon-128.png │ │ │ ├── AppIcon-128@2x.png │ │ │ ├── AppIcon-16.png │ │ │ ├── AppIcon-16@2x.png │ │ │ ├── AppIcon-256.png │ │ │ ├── AppIcon-256@2x.png │ │ │ ├── AppIcon-32.png │ │ │ ├── AppIcon-32@2x.png │ │ │ ├── AppIcon-512.png │ │ │ ├── AppIcon-512@2x.png │ │ │ └── Contents.json │ │ ├── Contents.json │ │ └── unologo.imageset │ │ │ ├── Contents.json │ │ │ └── unoplatform.jpg │ ├── Entitlements.plist │ ├── Info.plist │ ├── Main.macOS.cs │ └── Resources │ │ └── Fonts │ │ └── uno-fluentui-assets.ttf ├── UnoTetris.Mobile.csproj └── iOS │ ├── Entitlements.plist │ ├── Info.plist │ ├── LaunchScreen.storyboard │ ├── Main.iOS.cs │ ├── Media.xcassets │ ├── AppIcons.appiconset │ │ ├── Contents.json │ │ ├── Icon1024.png │ │ ├── Icon120.png │ │ ├── Icon152.png │ │ ├── Icon167.png │ │ ├── Icon180.png │ │ ├── Icon20.png │ │ ├── Icon29.png │ │ ├── Icon40.png │ │ ├── Icon58.png │ │ ├── Icon60.png │ │ ├── Icon76.png │ │ ├── Icon80.png │ │ └── Icon87.png │ └── LaunchImages.launchimage │ │ └── Contents.json │ └── Resources │ ├── Default-568h@2x.png │ ├── Fonts │ └── uno-fluentui-assets.ttf │ ├── SplashScreen@2x.png │ └── SplashScreen@3x.png ├── UnoTetris.Skia.Gtk ├── Program.cs └── UnoTetris.Skia.Gtk.csproj ├── UnoTetris.Skia.Wpf ├── UnoTetris.Skia.Wpf.csproj └── Wpf │ ├── App.xaml │ ├── App.xaml.cs │ ├── MainWindow.xaml │ └── MainWindow.xaml.cs ├── UnoTetris.Wasm ├── Assets │ ├── AppIcon-128.png │ ├── AppIcon-16.png │ ├── AppIcon-256.png │ ├── AppIcon-32.png │ ├── AppIcon-512.png │ └── SplashScreen.png ├── InputService.cs ├── LinkerConfig.xml ├── Program.cs ├── Properties │ └── launchSettings.json ├── UnoTetris.Wasm.csproj ├── WasmCSS │ └── Fonts.css ├── WasmScripts │ └── AppManifest.js └── wwwroot │ └── web.config ├── UnoTetris.Windows ├── Images │ ├── LockScreenLogo.scale-200.png │ ├── SplashScreen.scale-200.png │ ├── Square150x150Logo.scale-200.png │ ├── Square44x44Logo.scale-200.png │ ├── Square44x44Logo.targetsize-24_altform-unplated.png │ ├── StoreLogo.png │ └── Wide310x150Logo.scale-200.png ├── InputService.cs ├── Package.appxmanifest ├── Properties │ └── launchSettings.json ├── UnoTetris.Windows.csproj └── app.manifest └── UnoTetris ├── App.cs ├── AppResources.xaml ├── Assets ├── Background.png ├── Block-Empty.png ├── Block-I.png ├── Block-J.png ├── Block-L.png ├── Block-O.png ├── Block-S.png ├── Block-T.png ├── Block-Z.png ├── TileBlue.png ├── TileCyan.png ├── TileEmpty.png ├── TileGreen.png ├── TileOrange.png ├── TilePurple.png ├── TileRed.png └── TileYellow.png ├── Block.cs ├── BlockQueue.cs ├── Clip.cs ├── GameGrid.cs ├── GameState.cs ├── MainPage.xaml ├── MainPage.xaml.cs ├── Models ├── BlockI.cs ├── BlockJ.cs ├── BlockL.cs ├── BlockO.cs ├── BlockS.cs ├── BlockT.cs ├── BlockZ.cs ├── Position.cs └── Records.cs ├── Platforms └── Windows │ └── WinAPI.cs ├── Services ├── IInputService.cs └── SillyDependencyService.cs ├── Strings └── en │ └── Resources.resw └── UnoTetris.csproj /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Component.CoreEditor", 5 | "Microsoft.VisualStudio.Workload.CoreEditor", 6 | "Microsoft.NetCore.Component.SDK", 7 | "Microsoft.NetCore.Component.DevelopmentTools", 8 | "Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions", 9 | "Microsoft.NetCore.Component.Web", 10 | "Microsoft.Net.ComponentGroup.DevelopmentPrerequisites", 11 | "Microsoft.VisualStudio.Component.TextTemplating", 12 | "Microsoft.VisualStudio.Component.IISExpress", 13 | "Component.Microsoft.Web.LibraryManager", 14 | "Microsoft.VisualStudio.ComponentGroup.Web", 15 | "Microsoft.VisualStudio.Component.Web", 16 | "Microsoft.VisualStudio.ComponentGroup.Web.Client", 17 | "Microsoft.VisualStudio.Workload.NetWeb", 18 | "Microsoft.VisualStudio.ComponentGroup.Azure.Prerequisites", 19 | "Microsoft.VisualStudio.Workload.Azure", 20 | "Microsoft.VisualStudio.Component.Windows10SDK.19041", 21 | "Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites", 22 | "Microsoft.VisualStudio.Component.Debugger.JustInTime", 23 | "Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging", 24 | "Microsoft.VisualStudio.Workload.ManagedDesktop", 25 | "Microsoft.Component.NetFX.Native", 26 | "Microsoft.VisualStudio.Component.Graphics", 27 | "Component.OpenJDK", 28 | "Microsoft.VisualStudio.Component.MonoDebugger", 29 | "Microsoft.VisualStudio.Component.Merq", 30 | "Component.Xamarin.RemotedSimulator", 31 | "Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.TemplateEngine", 32 | "Component.Xamarin", 33 | "Component.Android.SDK32", 34 | "Microsoft.VisualStudio.Workload.NetCrossPlat", 35 | "Microsoft.VisualStudio.Workload.NetCoreTools", 36 | "Microsoft.VisualStudio.ComponentGroup.Maui.All" 37 | ] 38 | } 39 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) [year] [fullname] 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /NuGet.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnoTetris 2 | 3 | This project is a port from [this Tetris game made for WPF](https://github.com/OttoBotCode/Tetris-Game). 4 | 5 | Right now just the desktop targets are working. 6 | 7 | 8 | 9 | https://user-images.githubusercontent.com/20712372/221010527-552d323e-aa3a-4cad-9bdb-362a47dab21d.mp4 10 | 11 | ## Controls 12 | 13 | - Arrow down: Speed up the block drop 14 | - Arrow Left/Right: Moves the block 15 | - Arrow up: Rotates the block ClockWise 16 | - Z: Rotates the block CounterClockWise 17 | - Space: Hard drop the block 18 | - C: Hold the block 19 | -------------------------------------------------------------------------------- /UnoTetris.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.5.33414.496 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{BC0C61F2-9DC1-4455-AE0B-8494091D07FE}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris", "UnoTetris\UnoTetris\UnoTetris.csproj", "{F3E3C481-0EC0-47DD-8242-3825B0889073}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris.Wasm", "UnoTetris\UnoTetris.Wasm\UnoTetris.Wasm.csproj", "{BAC111C7-27DD-41AA-9881-9E4A7B38B25E}" 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris.Mobile", "UnoTetris\UnoTetris.Mobile\UnoTetris.Mobile.csproj", "{1B2DAE91-0C82-406D-A4AA-495682396577}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris.Skia.Gtk", "UnoTetris\UnoTetris.Skia.Gtk\UnoTetris.Skia.Gtk.csproj", "{8768422E-6B74-44C9-92AE-1F0043EAF6E2}" 15 | EndProject 16 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris.Windows", "UnoTetris\UnoTetris.Windows\UnoTetris.Windows.csproj", "{E512F60A-EE5F-441A-A07C-47288FC1DC70}" 17 | EndProject 18 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnoTetris.Skia.Wpf", "UnoTetris\UnoTetris.Skia.Wpf\UnoTetris.Skia.Wpf.csproj", "{E617142B-8347-4198-9E9F-323A23586552}" 19 | EndProject 20 | Global 21 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 22 | Debug|Any CPU = Debug|Any CPU 23 | 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{BC0C61F2-9DC1-4455-AE0B-8494091D07FE} 151 | {8768422E-6B74-44C9-92AE-1F0043EAF6E2} = {BC0C61F2-9DC1-4455-AE0B-8494091D07FE} 152 | {E512F60A-EE5F-441A-A07C-47288FC1DC70} = {BC0C61F2-9DC1-4455-AE0B-8494091D07FE} 153 | {E617142B-8347-4198-9E9F-323A23586552} = {BC0C61F2-9DC1-4455-AE0B-8494091D07FE} 154 | EndGlobalSection 155 | GlobalSection(ExtensibilityGlobals) = postSolution 156 | SolutionGuid = {57046535-A48E-4D62-8505-93364A7DC222} 157 | EndGlobalSection 158 | EndGlobal 159 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Base/AppHead.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Base/AppHead.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Extensions.Logging; 2 | using Microsoft.UI.Xaml; 3 | using Microsoft.UI.Xaml.Controls; 4 | using Microsoft.UI.Xaml.Navigation; 5 | using System; 6 | using UnoTetris.Services; 7 | using Windows.ApplicationModel; 8 | using Windows.ApplicationModel.Activation; 9 | 10 | namespace UnoTetris; 11 | /// 12 | /// Provides application-specific behavior to supplement the default Application class. 13 | /// 14 | /// Your own code may be placed in the UnoTetris/AppBase.cs class. 15 | /// 16 | public sealed partial class AppHead : App 17 | { 18 | static AppHead() 19 | => InitializeLogging(); 20 | 21 | /// 22 | /// Initializes the singleton application object. This is the first line of authored code 23 | /// executed, and as such is the logical equivalent of main() or WinMain(). 24 | /// 25 | public AppHead() 26 | => this.InitializeComponent(); 27 | 28 | /// 29 | /// Configures global Uno Platform logging 30 | /// 31 | private static void InitializeLogging() 32 | { 33 | #if !__MOBILE__ 34 | SillyDependencyService.RegisterSingleton(new InputService()); 35 | #endif 36 | #if DEBUG 37 | // Logging is disabled by default for release builds, as it incurs a significant 38 | // initialization cost from Microsoft.Extensions.Logging setup. If startup performance 39 | // is a concern for your application, keep this disabled. If you're running on the web or 40 | // desktop targets, you can use URL or command line parameters to enable it. 41 | // 42 | // For more performance documentation: https://platform.uno/docs/articles/Uno-UI-Performance.html 43 | 44 | var factory = LoggerFactory.Create(builder => 45 | { 46 | #if __WASM__ 47 | builder.AddProvider(new global::Uno.Extensions.Logging.WebAssembly.WebAssemblyConsoleLoggerProvider()); 48 | #elif __IOS__ && !__MACCATALYST__ 49 | builder.AddProvider(new global::Uno.Extensions.Logging.OSLogLoggerProvider()); 50 | #elif NETFX_CORE 51 | builder.AddDebug(); 52 | #else 53 | builder.AddConsole(); 54 | #endif 55 | 56 | // Exclude logs below this level 57 | builder.SetMinimumLevel(LogLevel.Information); 58 | 59 | // Default filters for Uno Platform namespaces 60 | builder.AddFilter("Uno", LogLevel.Warning); 61 | builder.AddFilter("Windows", LogLevel.Warning); 62 | builder.AddFilter("Microsoft", LogLevel.Warning); 63 | 64 | // Generic Xaml events 65 | // builder.AddFilter("Windows.UI.Xaml", LogLevel.Debug ); 66 | // builder.AddFilter("Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug ); 67 | // builder.AddFilter("Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug ); 68 | // builder.AddFilter("Windows.UI.Xaml.UIElement", LogLevel.Debug ); 69 | // builder.AddFilter("Windows.UI.Xaml.FrameworkElement", LogLevel.Trace ); 70 | 71 | // Layouter specific messages 72 | // builder.AddFilter("Windows.UI.Xaml.Controls", LogLevel.Debug ); 73 | // builder.AddFilter("Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug ); 74 | // builder.AddFilter("Windows.UI.Xaml.Controls.Panel", LogLevel.Debug ); 75 | 76 | // builder.AddFilter("Windows.Storage", LogLevel.Debug ); 77 | 78 | // Binding related messages 79 | // builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug ); 80 | // builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug ); 81 | 82 | // Binder memory references tracking 83 | // builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug ); 84 | 85 | // RemoteControl and HotReload related 86 | // builder.AddFilter("Uno.UI.RemoteControl", LogLevel.Information); 87 | 88 | // Debug JS interop 89 | // builder.AddFilter("Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug ); 90 | }); 91 | 92 | global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory = factory; 93 | 94 | #if HAS_UNO 95 | global::Uno.UI.Adapter.Microsoft.Extensions.Logging.LoggingAdapter.Initialize(); 96 | #endif 97 | #endif 98 | } 99 | } 100 | 101 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Base/base.props: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 11 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | To add cross-platform image assets for your Uno Platform app, use the Assets folder 2 | in the shared project instead. Assets in this folder are Android-only assets. 3 | 4 | Any raw assets you want to be deployed with your application can be placed in 5 | this directory (and child directories) and given a Build Action of "AndroidAsset". 6 | 7 | These files will be deployed with you package and will be accessible using Android's 8 | AssetManager, like this: 9 | 10 | public class ReadAsset : Activity 11 | { 12 | protected override void OnCreate (Bundle bundle) 13 | { 14 | base.OnCreate (bundle); 15 | 16 | InputStream input = Assets.Open ("my_asset.txt"); 17 | } 18 | } 19 | 20 | Additionally, some Android functions will automatically load asset files: 21 | 22 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 23 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/Main.Android.cs: -------------------------------------------------------------------------------- 1 | using Android.App; 2 | using Android.Content; 3 | using Android.OS; 4 | using Android.Runtime; 5 | using Android.Views; 6 | using Android.Widget; 7 | using Com.Nostra13.Universalimageloader.Core; 8 | using Microsoft.UI.Xaml.Media; 9 | using System; 10 | using System.Collections.Generic; 11 | using System.Linq; 12 | using System.Text; 13 | 14 | namespace UnoTetris.Droid; 15 | [global::Android.App.ApplicationAttribute( 16 | Label = "@string/ApplicationName", 17 | Icon = "@mipmap/icon", 18 | LargeHeap = true, 19 | HardwareAccelerated = true, 20 | Theme = "@style/AppTheme" 21 | )] 22 | public class Application : Microsoft.UI.Xaml.NativeApplication 23 | { 24 | public Application(IntPtr javaReference, JniHandleOwnership transfer) 25 | : base(() => new AppHead(), javaReference, transfer) 26 | { 27 | ConfigureUniversalImageLoader(); 28 | } 29 | 30 | private static void ConfigureUniversalImageLoader() 31 | { 32 | // Create global configuration and initialize ImageLoader with this config 33 | ImageLoaderConfiguration config = new ImageLoaderConfiguration 34 | .Builder(Context) 35 | .Build(); 36 | 37 | ImageLoader.Instance.Init(config); 38 | 39 | ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync; 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/MainActivity.Android.cs: -------------------------------------------------------------------------------- 1 | using Android.App; 2 | using Android.Content.PM; 3 | using Android.OS; 4 | using Android.Views; 5 | using Android.Widget; 6 | 7 | namespace UnoTetris; 8 | [Activity( 9 | MainLauncher = true, 10 | ConfigurationChanges = global::Uno.UI.ActivityHelper.AllConfigChanges, 11 | WindowSoftInputMode = SoftInput.AdjustPan | SoftInput.StateHidden 12 | )] 13 | public class MainActivity : Microsoft.UI.Xaml.ApplicationActivity 14 | { 15 | } 16 | 17 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | To add cross-platform image assets for your Uno Platform app, use the Assets folder 2 | in the shared project instead. Resources in this folder are Android-only. 3 | 4 | Images, layout descriptions, binary blobs and string dictionaries can be included 5 | in your application as resource files. Various Android APIs are designed to 6 | operate on the resource IDs instead of dealing with images, strings or binary blobs 7 | directly. 8 | 9 | For example, a sample Android app that contains a user interface layout (main.axml), 10 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 11 | would keep its resources in the "Resources" directory of the application: 12 | 13 | Resources/ 14 | drawable/ 15 | icon.png 16 | 17 | layout/ 18 | main.axml 19 | 20 | values/ 21 | strings.xml 22 | 23 | In order to get the build system to recognize Android resources, set the build action to 24 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 25 | instead operate on resource IDs. When you compile an Android application that uses resources, 26 | the build system will package the resources for distribution and generate a class called "R" 27 | (this is an Android convention) that contains the tokens for each one of the resources 28 | included. For example, for the above Resources layout, this is what the R class would expose: 29 | 30 | public class R { 31 | public class drawable { 32 | public const int icon = 0x123; 33 | } 34 | 35 | public class layout { 36 | public const int main = 0x456; 37 | } 38 | 39 | public class strings { 40 | public const int first_string = 0xabc; 41 | public const int second_string = 0xbcd; 42 | } 43 | } 44 | 45 | You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main 46 | to reference the layout/main.axml file, or R.strings.first_string to reference the first 47 | string in the dictionary file values/strings.xml. 48 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/Resources/mipmap-hdpi/icon.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/Resources/values/Styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 12 | 16 | 17 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/Android/environment.conf: -------------------------------------------------------------------------------- 1 | # See this for more details: http://developer.xamarin.com/guides/android/advanced_topics/garbage_collection/ 2 | MONO_GC_PARAMS=bridge-implementation=tarjan,nursery-size=32m,soft-heap-limit=256m -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Entitlements.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Info.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 2 8 | 9 | LSApplicationCategoryType 10 | public.app-category.utilities 11 | UILaunchStoryboardName 12 | LaunchScreen 13 | UISupportedInterfaceOrientations 14 | 15 | UIInterfaceOrientationPortrait 16 | UIInterfaceOrientationLandscapeLeft 17 | UIInterfaceOrientationLandscapeRight 18 | 19 | XSAppIconAssets 20 | Media.xcassets/AppIcon.appiconset 21 | UIAppFonts 22 | 23 | Fonts/uno-fluentui-assets.ttf 24 | 25 | 26 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Main.maccatalyst.cs: -------------------------------------------------------------------------------- 1 | using UIKit; 2 | 3 | namespace UnoTetris; 4 | public class EntryPoint 5 | { 6 | // This is the main entry point of the application. 7 | static void Main(string[] args) 8 | { 9 | // if you want to use a different Application Delegate class from "AppDelegate" 10 | // you can specify it here. 11 | UIApplication.Main(args, null, typeof(AppHead)); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Media.xcassets/AppIcons.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "29x29", 6 | "idiom": "iphone", 7 | "filename": "Icon58.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "29x29", 12 | "idiom": "iphone", 13 | "filename": "Icon87.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "40x40", 18 | "idiom": "iphone", 19 | "filename": "Icon80.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "60x60", 24 | "idiom": "iphone", 25 | "filename": "Icon180.png" 26 | }, 27 | { 28 | "scale": "1x", 29 | "size": "20x20", 30 | "idiom": "ipad", 31 | "filename": "Icon20.png" 32 | }, 33 | { 34 | "scale": "2x", 35 | "size": "20x20", 36 | "idiom": "ipad", 37 | "filename": "Icon40.png" 38 | }, 39 | { 40 | "scale": "1x", 41 | "size": "29x29", 42 | "idiom": "ipad", 43 | "filename": "Icon29.png" 44 | }, 45 | { 46 | "scale": "2x", 47 | "size": "29x29", 48 | "idiom": "ipad", 49 | "filename": "Icon58.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "40x40", 54 | "idiom": "ipad", 55 | "filename": "Icon40.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "40x40", 60 | "idiom": "ipad", 61 | "filename": "Icon80.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "76x76", 66 | "idiom": "ipad", 67 | "filename": "Icon76.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "20x20", 72 | "idiom": "iphone", 73 | "filename": "Icon40.png" 74 | }, 75 | { 76 | "scale": "3x", 77 | "size": "20x20", 78 | "idiom": "iphone", 79 | "filename": "Icon60.png" 80 | }, 81 | { 82 | "scale": "3x", 83 | "size": "40x40", 84 | "idiom": "iphone", 85 | "filename": "Icon120.png" 86 | }, 87 | { 88 | "scale": "2x", 89 | "size": "60x60", 90 | "idiom": "iphone", 91 | "filename": "Icon120.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } 118 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Media.xcassets/AppIcons.appiconset/Icon1024.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/MacCatalyst/Media.xcassets/AppIcons.appiconset/Icon1024.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacCatalyst/Media.xcassets/AppIcons.appiconset/Icon120.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/MacCatalyst/Media.xcassets/AppIcons.appiconset/Icon120.png 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"filename": "AppIcon-16@2x.png", 11 | "size": "16x16", 12 | "scale": "2x", 13 | "idiom": "mac" 14 | }, 15 | { 16 | "filename": "AppIcon-32.png", 17 | "size": "32x32", 18 | "scale": "1x", 19 | "idiom": "mac" 20 | }, 21 | { 22 | "filename": "AppIcon-32@2x.png", 23 | "size": "32x32", 24 | "scale": "2x", 25 | "idiom": "mac" 26 | }, 27 | { 28 | "filename": "AppIcon-128.png", 29 | "size": "128x128", 30 | "scale": "1x", 31 | "idiom": "mac" 32 | }, 33 | { 34 | "filename": "AppIcon-128@2x.png", 35 | "size": "128x128", 36 | "scale": "2x", 37 | "idiom": "mac" 38 | }, 39 | { 40 | "filename": "AppIcon-256.png", 41 | "size": "256x256", 42 | "scale": "1x", 43 | "idiom": "mac" 44 | }, 45 | { 46 | "filename": "AppIcon-256@2x.png", 47 | "size": "256x256", 48 | "scale": "2x", 49 | "idiom": "mac" 50 | }, 51 | { 52 | "filename": "AppIcon-512.png", 53 | "size": "512x512", 54 | "scale": "1x", 55 | "idiom": "mac" 56 | }, 57 | { 58 | "filename": "AppIcon-512@2x.png", 59 | "size": "512x512", 60 | "scale": "2x", 61 | "idiom": "mac" 62 | } 63 | ], 64 | "info": { 65 | "version": 1, 66 | "author": "xcode" 67 | } 68 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Assets.xcassets/unologo.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "idiom": "universal" 5 | }, 6 | { 7 | "scale": "1x", 8 | "idiom": "universal" 9 | }, 10 | { 11 | "filename": "unoplatform.jpg", 12 | "scale": "2x", 13 | "idiom": "universal" 14 | }, 15 | { 16 | "scale": "3x", 17 | "idiom": "universal" 18 | }, 19 | { 20 | "idiom": "iphone" 21 | }, 22 | { 23 | "scale": "1x", 24 | "idiom": "iphone" 25 | }, 26 | { 27 | "scale": "2x", 28 | "idiom": "iphone" 29 | }, 30 | { 31 | "subtype": "retina4", 32 | "scale": "2x", 33 | "idiom": "iphone" 34 | }, 35 | { 36 | "scale": "3x", 37 | "idiom": "iphone" 38 | }, 39 | { 40 | "idiom": "ipad" 41 | }, 42 | { 43 | "scale": "1x", 44 | "idiom": "ipad" 45 | }, 46 | { 47 | "scale": "2x", 48 | "idiom": "ipad" 49 | }, 50 | { 51 | "idiom": "watch" 52 | }, 53 | { 54 | "scale": "2x", 55 | "idiom": "watch" 56 | }, 57 | { 58 | "screenWidth": "{130,145}", 59 | "scale": "2x", 60 | "idiom": "watch" 61 | }, 62 | { 63 | "screenWidth": "{146,165}", 64 | "scale": "2x", 65 | "idiom": "watch" 66 | }, 67 | { 68 | "idiom": "mac" 69 | }, 70 | { 71 | "scale": "1x", 72 | "idiom": "mac" 73 | }, 74 | { 75 | "scale": "2x", 76 | "idiom": "mac" 77 | }, 78 | { 79 | "idiom": "car" 80 | }, 81 | { 82 | "scale": "2x", 83 | "idiom": "car" 84 | }, 85 | { 86 | "scale": "3x", 87 | "idiom": "car" 88 | }, 89 | { 90 | "appearances": [ 91 | { 92 | "appearance": "luminosity", 93 | "value": "dark" 94 | } 95 | ], 96 | "idiom": "universal" 97 | }, 98 | { 99 | "appearances": [ 100 | { 101 | "appearance": "luminosity", 102 | "value": "dark" 103 | } 104 | ], 105 | "scale": "1x", 106 | "idiom": "universal" 107 | }, 108 | { 109 | "appearances": [ 110 | { 111 | "appearance": "luminosity", 112 | "value": "dark" 113 | } 114 | ], 115 | "scale": "2x", 116 | "idiom": "universal" 117 | }, 118 | { 119 | "appearances": [ 120 | { 121 | "appearance": "luminosity", 122 | "value": "dark" 123 | } 124 | ], 125 | "scale": "3x", 126 | "idiom": "universal" 127 | }, 128 | { 129 | "appearances": [ 130 | { 131 | "appearance": "luminosity", 132 | "value": "dark" 133 | } 134 | ], 135 | "idiom": "iphone" 136 | }, 137 | { 138 | "appearances": [ 139 | { 140 | "appearance": "luminosity", 141 | "value": "dark" 142 | } 143 | ], 144 | "scale": "1x", 145 | "idiom": "iphone" 146 | }, 147 | { 148 | "appearances": [ 149 | { 150 | "appearance": "luminosity", 151 | "value": "dark" 152 | } 153 | ], 154 | "scale": "2x", 155 | "idiom": "iphone" 156 | }, 157 | { 158 | "subtype": "retina4", 159 | "appearances": [ 160 | { 161 | "appearance": "luminosity", 162 | "value": "dark" 163 | } 164 | ], 165 | "scale": "2x", 166 | "idiom": "iphone" 167 | }, 168 | { 169 | "appearances": [ 170 | { 171 | "appearance": "luminosity", 172 | "value": "dark" 173 | } 174 | ], 175 | "scale": "3x", 176 | "idiom": "iphone" 177 | }, 178 | { 179 | "appearances": [ 180 | { 181 | "appearance": "luminosity", 182 | "value": "dark" 183 | } 184 | ], 185 | "idiom": "ipad" 186 | }, 187 | { 188 | "appearances": [ 189 | { 190 | "appearance": "luminosity", 191 | "value": "dark" 192 | } 193 | ], 194 | "scale": "1x", 195 | "idiom": "ipad" 196 | }, 197 | { 198 | "appearances": [ 199 | { 200 | "appearance": "luminosity", 201 | "value": "dark" 202 | } 203 | ], 204 | "scale": "2x", 205 | "idiom": "ipad" 206 | }, 207 | { 208 | "appearances": [ 209 | { 210 | "appearance": "luminosity", 211 | "value": "dark" 212 | } 213 | ], 214 | "idiom": "watch" 215 | }, 216 | { 217 | "appearances": [ 218 | { 219 | "appearance": "luminosity", 220 | "value": "dark" 221 | } 222 | ], 223 | "scale": "2x", 224 | "idiom": "watch" 225 | }, 226 | { 227 | "screenWidth": "{130,145}", 228 | "appearances": [ 229 | { 230 | "appearance": "luminosity", 231 | "value": "dark" 232 | } 233 | ], 234 | "scale": "2x", 235 | "idiom": "watch" 236 | }, 237 | { 238 | "screenWidth": "{146,165}", 239 | "appearances": [ 240 | { 241 | "appearance": "luminosity", 242 | "value": "dark" 243 | } 244 | ], 245 | "scale": "2x", 246 | "idiom": "watch" 247 | }, 248 | { 249 | "appearances": [ 250 | { 251 | "appearance": "luminosity", 252 | "value": "dark" 253 | } 254 | ], 255 | "idiom": "mac" 256 | }, 257 | { 258 | "appearances": [ 259 | { 260 | "appearance": "luminosity", 261 | "value": "dark" 262 | } 263 | ], 264 | "scale": "1x", 265 | "idiom": "mac" 266 | }, 267 | { 268 | "appearances": [ 269 | { 270 | "appearance": "luminosity", 271 | "value": "dark" 272 | } 273 | ], 274 | "scale": "2x", 275 | "idiom": "mac" 276 | }, 277 | { 278 | "appearances": [ 279 | { 280 | "appearance": "luminosity", 281 | "value": "dark" 282 | } 283 | ], 284 | "idiom": "car" 285 | }, 286 | { 287 | "appearances": [ 288 | { 289 | "appearance": "luminosity", 290 | "value": "dark" 291 | } 292 | ], 293 | "scale": "2x", 294 | "idiom": "car" 295 | }, 296 | { 297 | "appearances": [ 298 | { 299 | "appearance": "luminosity", 300 | "value": "dark" 301 | } 302 | ], 303 | "scale": "3x", 304 | "idiom": "car" 305 | }, 306 | { 307 | "appearances": [ 308 | { 309 | "appearance": "luminosity", 310 | "value": "light" 311 | } 312 | ], 313 | "idiom": "universal" 314 | }, 315 | { 316 | "appearances": [ 317 | { 318 | "appearance": "luminosity", 319 | "value": "light" 320 | } 321 | ], 322 | "scale": "1x", 323 | "idiom": "universal" 324 | }, 325 | { 326 | "appearances": [ 327 | { 328 | "appearance": "luminosity", 329 | "value": "light" 330 | } 331 | ], 332 | "scale": "2x", 333 | "idiom": "universal" 334 | }, 335 | { 336 | "appearances": [ 337 | { 338 | "appearance": "luminosity", 339 | "value": "light" 340 | } 341 | ], 342 | "scale": "3x", 343 | "idiom": "universal" 344 | }, 345 | { 346 | "appearances": [ 347 | { 348 | "appearance": "luminosity", 349 | "value": "light" 350 | } 351 | ], 352 | "idiom": "iphone" 353 | }, 354 | { 355 | "appearances": [ 356 | { 357 | "appearance": "luminosity", 358 | "value": "light" 359 | } 360 | ], 361 | "scale": "1x", 362 | "idiom": "iphone" 363 | }, 364 | { 365 | "appearances": [ 366 | { 367 | "appearance": "luminosity", 368 | "value": "light" 369 | } 370 | ], 371 | "scale": "2x", 372 | "idiom": "iphone" 373 | }, 374 | { 375 | "subtype": "retina4", 376 | "appearances": [ 377 | { 378 | "appearance": "luminosity", 379 | "value": "light" 380 | } 381 | ], 382 | "scale": "2x", 383 | "idiom": "iphone" 384 | }, 385 | { 386 | "appearances": [ 387 | { 388 | "appearance": "luminosity", 389 | "value": "light" 390 | } 391 | ], 392 | "scale": "3x", 393 | "idiom": "iphone" 394 | }, 395 | { 396 | "appearances": [ 397 | { 398 | "appearance": "luminosity", 399 | "value": "light" 400 | } 401 | ], 402 | "idiom": "ipad" 403 | }, 404 | { 405 | "appearances": [ 406 | { 407 | "appearance": "luminosity", 408 | "value": "light" 409 | } 410 | ], 411 | "scale": "1x", 412 | "idiom": "ipad" 413 | }, 414 | { 415 | "appearances": [ 416 | { 417 | "appearance": "luminosity", 418 | "value": "light" 419 | } 420 | ], 421 | "scale": "2x", 422 | "idiom": "ipad" 423 | }, 424 | { 425 | "appearances": [ 426 | { 427 | "appearance": "luminosity", 428 | "value": "light" 429 | } 430 | ], 431 | "idiom": "watch" 432 | }, 433 | { 434 | "appearances": [ 435 | { 436 | "appearance": "luminosity", 437 | "value": "light" 438 | } 439 | ], 440 | "scale": "2x", 441 | "idiom": "watch" 442 | }, 443 | { 444 | "screenWidth": "{130,145}", 445 | "appearances": [ 446 | { 447 | "appearance": "luminosity", 448 | "value": "light" 449 | } 450 | ], 451 | "scale": "2x", 452 | "idiom": "watch" 453 | }, 454 | { 455 | "screenWidth": "{146,165}", 456 | "appearances": [ 457 | { 458 | "appearance": "luminosity", 459 | "value": "light" 460 | } 461 | ], 462 | "scale": "2x", 463 | "idiom": "watch" 464 | }, 465 | { 466 | "appearances": [ 467 | { 468 | "appearance": "luminosity", 469 | "value": "light" 470 | } 471 | ], 472 | "idiom": "mac" 473 | }, 474 | { 475 | "appearances": [ 476 | { 477 | "appearance": "luminosity", 478 | "value": "light" 479 | } 480 | ], 481 | "scale": "1x", 482 | "idiom": "mac" 483 | }, 484 | { 485 | "appearances": [ 486 | { 487 | "appearance": "luminosity", 488 | "value": "light" 489 | } 490 | ], 491 | "scale": "2x", 492 | "idiom": "mac" 493 | }, 494 | { 495 | "appearances": [ 496 | { 497 | "appearance": "luminosity", 498 | "value": "light" 499 | } 500 | ], 501 | "idiom": "car" 502 | }, 503 | { 504 | "appearances": [ 505 | { 506 | "appearance": "luminosity", 507 | "value": "light" 508 | } 509 | ], 510 | "scale": "2x", 511 | "idiom": "car" 512 | }, 513 | { 514 | "appearances": [ 515 | { 516 | "appearance": "luminosity", 517 | "value": "light" 518 | } 519 | ], 520 | "scale": "3x", 521 | "idiom": "car" 522 | } 523 | ], 524 | "info": { 525 | "version": 1, 526 | "author": "xcode" 527 | } 528 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Assets.xcassets/unologo.imageset/unoplatform.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/MacOS/Assets.xcassets/unologo.imageset/unoplatform.jpg -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleInfoDictionaryVersion 8 | 6.0 9 | CFBundlePackageType 10 | APPL 11 | CFBundleSignature 12 | ???? 13 | LSApplicationCategoryType 14 | public.app-category.utilities 15 | NSHumanReadableCopyright 16 | ${AuthorCopyright:HtmlEncode} 17 | NSPrincipalClass 18 | NSApplication 19 | XSAppIconAssets 20 | Assets.xcassets/AppIcons.appiconset 21 | ATSApplicationFontsPath 22 | Fonts/uno-fluentui-assets.ttf 23 | 24 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Main.macOS.cs: -------------------------------------------------------------------------------- 1 | using AppKit; 2 | 3 | namespace UnoTetris; 4 | // This is the main entry point of the application. 5 | public class EntryPoint 6 | { 7 | static void Main(string[] args) 8 | { 9 | NSApplication.Init(); 10 | NSApplication.SharedApplication.Delegate = new AppHead(); 11 | NSApplication.Main(args); 12 | } 13 | } 14 | 15 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/MacOS/Resources/Fonts/uno-fluentui-assets.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/MacOS/Resources/Fonts/uno-fluentui-assets.ttf -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/UnoTetris.Mobile.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | net7.0-android 4 | $(TargetFrameworks);net7.0-ios 5 | $(TargetFrameworks);net7.0-maccatalyst 6 | 7 | 8 | 9 | 10 | 11 | true 12 | Exe 13 | 14 | UnoTetris 15 | 16 | com.companyname.UnoTetris 17 | b9692145-73e5-47aa-acbe-34dbb835c35a 18 | 19 | 1.0 20 | 1 21 | true 22 | 14.2 23 | 14.0 24 | 21.0 25 | 10.14 26 | 27 | 28 | 29 | iossimulator-x64 30 | maccatalyst-x64 31 | osx-x64 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | android-arm64 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | $(MtouchExtraArgs) --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep 57 | 58 | $(MtouchExtraArgs) --registrar:static 59 | 60 | $(MtouchExtraArgs) --marshal-objectivec-exceptions:disable 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | $(MtouchExtraArgs) --setenv=MONO_GC_PARAMS=soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep,concurrent-sweep 70 | 71 | $(MtouchExtraArgs) --registrar:static 72 | 73 | $(MtouchExtraArgs) --marshal-objectivec-exceptions:disable 74 | 75 | false 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Info.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | LSRequiresIPhoneOS 6 | 7 | UIDeviceFamily 8 | 9 | 1 10 | 2 11 | 12 | UILaunchStoryboardName 13 | LaunchScreen 14 | UIRequiredDeviceCapabilities 15 | 16 | armv7 17 | arm64 18 | 19 | UISupportedInterfaceOrientations 20 | 21 | UIInterfaceOrientationPortrait 22 | UIInterfaceOrientationLandscapeLeft 23 | UIInterfaceOrientationLandscapeRight 24 | 25 | UISupportedInterfaceOrientations~ipad 26 | 27 | UIInterfaceOrientationPortrait 28 | UIInterfaceOrientationPortraitUpsideDown 29 | UIInterfaceOrientationLandscapeLeft 30 | UIInterfaceOrientationLandscapeRight 31 | 32 | UIAppFonts 33 | 34 | Fonts/uno-fluentui-assets.ttf 35 | 36 | UIViewControllerBasedStatusBarAppearance 37 | 38 | UILaunchImageMinimumOSVersion 39 | 9.0 40 | UILaunchImageOrientation 41 | Portrait 42 | UILaunchImageSize 43 | {320, 568} 44 | XSAppIconAssets 45 | Media.xcassets/AppIcons.appiconset 46 | UIApplicationSupportsIndirectInputEvents 47 | 48 | 49 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Main.iOS.cs: -------------------------------------------------------------------------------- 1 | using UIKit; 2 | 3 | namespace UnoTetris; 4 | public class EntryPoint 5 | { 6 | // This is the main entry point of the application. 7 | static void Main(string[] args) 8 | { 9 | // if you want to use a different Application Delegate class from "AppDelegate" 10 | // you can specify it here. 11 | UIApplication.Main(args, null, typeof(AppHead)); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Media.xcassets/AppIcons.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "29x29", 6 | "idiom": "iphone", 7 | "filename": "Icon58.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "29x29", 12 | "idiom": "iphone", 13 | "filename": "Icon87.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "40x40", 18 | "idiom": "iphone", 19 | "filename": "Icon80.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "60x60", 24 | "idiom": "iphone", 25 | "filename": "Icon180.png" 26 | }, 27 | { 28 | "scale": "1x", 29 | "size": "20x20", 30 | "idiom": "ipad", 31 | "filename": "Icon20.png" 32 | }, 33 | { 34 | "scale": "2x", 35 | "size": "20x20", 36 | "idiom": "ipad", 37 | "filename": "Icon40.png" 38 | }, 39 | { 40 | "scale": "1x", 41 | "size": "29x29", 42 | "idiom": "ipad", 43 | "filename": "Icon29.png" 44 | }, 45 | { 46 | "scale": "2x", 47 | "size": "29x29", 48 | "idiom": "ipad", 49 | "filename": "Icon58.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "40x40", 54 | "idiom": "ipad", 55 | "filename": "Icon40.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "40x40", 60 | "idiom": "ipad", 61 | "filename": "Icon80.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "76x76", 66 | "idiom": "ipad", 67 | "filename": "Icon76.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "20x20", 72 | "idiom": "iphone", 73 | "filename": "Icon40.png" 74 | }, 75 | { 76 | "scale": "3x", 77 | "size": "20x20", 78 | "idiom": "iphone", 79 | "filename": "Icon60.png" 80 | }, 81 | { 82 | "scale": "3x", 83 | "size": "40x40", 84 | "idiom": "iphone", 85 | "filename": "Icon120.png" 86 | }, 87 | { 88 | "scale": "2x", 89 | "size": "60x60", 90 | "idiom": "iphone", 91 | "filename": "Icon120.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } 118 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Media.xcassets/AppIcons.appiconset/Icon87.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/iOS/Media.xcassets/AppIcons.appiconset/Icon87.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Media.xcassets/LaunchImages.launchimage/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "orientation": "portrait", 5 | "extent": "full-screen", 6 | "minimum-system-version": "7.0", 7 | "scale": "2x", 8 | "size": "640x960", 9 | "idiom": "iphone" 10 | }, 11 | { 12 | "orientation": "portrait", 13 | "extent": "full-screen", 14 | "minimum-system-version": "7.0", 15 | "subtype": "retina4", 16 | "scale": "2x", 17 | "size": "640x1136", 18 | "idiom": "iphone" 19 | }, 20 | { 21 | "orientation": "portrait", 22 | "extent": "full-screen", 23 | "minimum-system-version": "7.0", 24 | "scale": "1x", 25 | "size": "768x1024", 26 | "idiom": "ipad" 27 | }, 28 | { 29 | "orientation": "landscape", 30 | "extent": "full-screen", 31 | "minimum-system-version": "7.0", 32 | "scale": "1x", 33 | "size": "1024x768", 34 | "idiom": "ipad" 35 | }, 36 | { 37 | "orientation": "portrait", 38 | "extent": "full-screen", 39 | "minimum-system-version": "7.0", 40 | "scale": "2x", 41 | "size": "1536x2048", 42 | "idiom": "ipad" 43 | }, 44 | { 45 | "orientation": "landscape", 46 | "extent": "full-screen", 47 | "minimum-system-version": "7.0", 48 | "scale": "2x", 49 | "size": "2048x1536", 50 | "idiom": "ipad" 51 | } 52 | ], 53 | "properties": {}, 54 | "info": { 55 | "version": 1, 56 | "author": "" 57 | } 58 | } -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/iOS/Resources/SplashScreen@2x.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Mobile/iOS/Resources/SplashScreen@3x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Mobile/iOS/Resources/SplashScreen@3x.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Gtk/Program.cs: -------------------------------------------------------------------------------- 1 | using GLib; 2 | using System; 3 | using Uno.UI.Runtime.Skia; 4 | 5 | namespace UnoTetris.Skia.Gtk; 6 | public sealed class Program 7 | { 8 | static void Main(string[] args) 9 | { 10 | ExceptionManager.UnhandledException += delegate (UnhandledExceptionArgs expArgs) 11 | { 12 | Console.WriteLine("GLIB UNHANDLED EXCEPTION" + expArgs.ExceptionObject.ToString()); 13 | expArgs.ExitApplication = true; 14 | }; 15 | 16 | var host = new GtkHost(() => new AppHead()); 17 | 18 | host.Run(); 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Gtk/UnoTetris.Skia.Gtk.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | WinExe 4 | Exe 5 | net7.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Wpf/UnoTetris.Skia.Wpf.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | WinExe 4 | Exe 5 | net7.0-windows 6 | true 7 | 8 | 9 | 10 | <_Parameter1>false 11 | 12 | 13 | <_Parameter1>System.Windows.ResourceDictionaryLocation.None 14 | <_Parameter1_IsLiteral>true 15 | <_Parameter2>System.Windows.ResourceDictionaryLocation.SourceAssembly 16 | <_Parameter2_IsLiteral>true 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Wpf/Wpf/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Wpf/Wpf/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace UnoTetris.WPF; 10 | /// 11 | /// Interaction logic for App.xaml 12 | /// 13 | public partial class App : Application 14 | { 15 | } 16 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Wpf/Wpf/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Skia.Wpf/Wpf/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | 16 | namespace UnoTetris.WPF; 17 | /// 18 | /// Interaction logic for MainWindow.xaml 19 | /// 20 | public partial class MainWindow : Window 21 | { 22 | public MainWindow() 23 | { 24 | InitializeComponent(); 25 | 26 | root.Content = new global::Uno.UI.Skia.Platform.WpfHost(Dispatcher, () => new UnoTetris.AppHead()); 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/Assets/AppIcon-128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Wasm/Assets/AppIcon-128.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/Assets/AppIcon-16.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Wasm/Assets/AppIcon-16.png 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-------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/LinkerConfig.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 11 | 12 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/Program.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.UI.Xaml; 2 | using System; 3 | 4 | namespace UnoTetris.Wasm; 5 | public sealed class Program 6 | { 7 | private static App _app; 8 | 9 | static int Main(string[] args) 10 | { 11 | Microsoft.UI.Xaml.Application.Start(_ => _app = new AppHead()); 12 | 13 | return 0; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "iisSettings": { 3 | "windowsAuthentication": false, 4 | "anonymousAuthentication": true, 5 | "iisExpress": { 6 | "applicationUrl": "http://localhost:8080", 7 | "sslPort": 0 8 | } 9 | }, 10 | "profiles": { 11 | "UnoTetris.Wasm": { 12 | "commandName": "Project", 13 | "dotnetRunMessages": true, 14 | "launchBrowser": true, 15 | "applicationUrl": "http://localhost:5000", 16 | "inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}", 17 | "environmentVariables": { 18 | "ASPNETCORE_ENVIRONMENT": "Development" 19 | } 20 | }, 21 | "IIS Express": { 22 | "commandName": "IISExpress", 23 | "launchBrowser": true, 24 | "inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}", 25 | "environmentVariables": { 26 | "ASPNETCORE_ENVIRONMENT": "Development" 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/UnoTetris.Wasm.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | Exe 4 | net7.0 5 | NU1701 6 | 7 | 8 | 9 | true 10 | $(DefineConstants);TRACE;DEBUG 11 | portable 12 | true 13 | 17 | false 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/WasmCSS/Fonts.css: -------------------------------------------------------------------------------- 1 | /** 2 | When adding fonts here, make sure to add them using a base64 data uri, otherwise 3 | fonts loading are delayed, and text may get displayed incorrectly. 4 | */ 5 | 6 | /* https://github.com/unoplatform/uno/issues/3954 */ 7 | @font-face { 8 | font-family: 'Segoe UI'; 9 | src: local('system-ui'), local('Segoe UI'), local('-apple-system'), local('BlinkMacSystemFont'), local('Inter'), local('Cantarell'), local('Ubuntu'), local('Roboto'), local('Open Sans'), local('Noto Sans'), local('Helvetica Neue'), local('sans-serif'); 10 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/WasmScripts/AppManifest.js: -------------------------------------------------------------------------------- 1 | var UnoAppManifest = { 2 | 3 | splashScreenImage: "Assets/SplashScreen.png", 4 | splashScreenColor: "transparent", 5 | displayName: "UnoTetris" 6 | 7 | } 8 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Wasm/wwwroot/web.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/Images/LockScreenLogo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Windows/Images/LockScreenLogo.scale-200.png -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/Images/SplashScreen.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pictos/UnoTetris/83245f2df93c0d951ab663a9b616ba2da10cef48/UnoTetris/UnoTetris.Windows/Images/SplashScreen.scale-200.png 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-------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/InputService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UnoTetris.Services; 7 | using Windows.System; 8 | using static UnoTetrisOld.Platforms.Windows.WinAPI; 9 | 10 | namespace UnoTetris; 11 | public sealed class InputService : IInputService 12 | { 13 | static int m_hHook = 0; 14 | HookProc m_HookProcedure; 15 | 16 | public void ProcessKeyDown(MainPage page, Action action) 17 | { 18 | page.Loaded += OnPageLoaded; 19 | 20 | 21 | void OnPageLoaded(object sender, Microsoft.UI.Xaml.RoutedEventArgs e) 22 | { 23 | m_HookProcedure = new HookProc(HookProcedure); 24 | m_hHook = SetWindowsHookEx(WH_KEYBOARD, m_HookProcedure, (IntPtr)0, (int)GetCurrentThreadId()); 25 | 26 | 27 | void HookProcedure(int nCode, IntPtr wParam, IntPtr lParam) 28 | { 29 | if (nCode < 0) return; 30 | 31 | bool shift = (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Down).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)); 32 | 33 | action(GetVirtualKey()); 34 | 35 | static VirtualKey GetVirtualKey() 36 | { 37 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Down).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 38 | return VirtualKey.Down; 39 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Up).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 40 | return VirtualKey.Up; 41 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Left).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 42 | return VirtualKey.Left; 43 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Right).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 44 | return VirtualKey.Right; 45 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Z).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 46 | return VirtualKey.Z; 47 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.C).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 48 | return VirtualKey.C; 49 | if (Microsoft.UI.Input.InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Space).HasFlag(Windows.UI.Core.CoreVirtualKeyStates.Down)) 50 | return VirtualKey.Space; 51 | return VirtualKey.None; 52 | } 53 | } 54 | } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 8 | 9 | 13 | 14 | 15 | UnoTetris 16 | UnoTetris 17 | Images\StoreLogo.png 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 33 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "UnoTetris.Windows": { 4 | "commandName": "MsixPackage" 5 | } 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/UnoTetris.Windows.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | WinExe 4 | net7.0-windows10.0.19041.0 5 | 10.0.18362.0 6 | UnoTetris 7 | x86;x64;arm64 8 | win10-x86;win10-x64;win10-arm64 9 | win10-$(Platform).pubxml 10 | en 11 | true 12 | true 13 | MSIX 14 | true 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris.Windows/app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 11 | true/PM 12 | PerMonitorV2, PerMonitor 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/App.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Extensions.Logging; 2 | using Microsoft.UI.Xaml; 3 | using Microsoft.UI.Xaml.Controls; 4 | using Microsoft.UI.Xaml.Navigation; 5 | using System; 6 | using Windows.ApplicationModel; 7 | using Windows.ApplicationModel.Activation; 8 | 9 | namespace UnoTetris; 10 | /// 11 | /// Provides application-specific behavior to supplement the default Application class. 12 | /// 13 | public partial class App : Application 14 | { 15 | /// 16 | /// Initializes the singleton application object. This is the first line of authored code 17 | /// executed, and as such is the logical equivalent of main() or WinMain(). 18 | /// 19 | /// 20 | /// If you're looking for App.xaml.cs, the file is present in each platform head 21 | /// of the solution. 22 | /// 23 | public App() 24 | { 25 | } 26 | 27 | /// 28 | /// Gets the main window of the app. 29 | /// 30 | internal static Window MainWindow { get; private set; } 31 | 32 | /// 33 | /// Invoked when the application is launched normally by the end user. Other entry points 34 | /// will be used such as when the application is launched to open a specific file. 35 | /// 36 | /// Details about the launch request and process. 37 | protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args) 38 | { 39 | #if DEBUG 40 | if (System.Diagnostics.Debugger.IsAttached) 41 | { 42 | // this.DebugSettings.EnableFrameRateCounter = true; 43 | } 44 | #endif 45 | 46 | #if NET6_0_OR_GREATER && WINDOWS && !HAS_UNO 47 | MainWindow = new Window(); 48 | MainWindow.Activate(); 49 | MainWindow.Title = "UnoTetris"; 50 | #else 51 | MainWindow = Microsoft.UI.Xaml.Window.Current; 52 | #endif 53 | // Do not repeat app initialization when the Window already has content, 54 | // just ensure that the window is active 55 | if (MainWindow.Content is not Frame rootFrame) 56 | { 57 | // Create a Frame to act as the navigation context and navigate to the first page 58 | rootFrame = new Frame(); 59 | 60 | rootFrame.NavigationFailed += OnNavigationFailed; 61 | 62 | if (args.UWPLaunchActivatedEventArgs.PreviousExecutionState == ApplicationExecutionState.Terminated) 63 | { 64 | // TODO: Load state from previously suspended application 65 | } 66 | 67 | // Place the frame in the current Window 68 | MainWindow.Content = rootFrame; 69 | } 70 | 71 | #if !(NET6_0_OR_GREATER && WINDOWS) 72 | if (args.UWPLaunchActivatedEventArgs.PrelaunchActivated == false) 73 | #endif 74 | { 75 | if (rootFrame.Content == null) 76 | { 77 | // When the navigation stack isn't restored navigate to the first page, 78 | // configuring the new page by passing required information as a navigation 79 | // parameter 80 | rootFrame.Navigate(typeof(MainPage), args.Arguments); 81 | } 82 | // Ensure the current window is active 83 | MainWindow.Activate(); 84 | } 85 | } 86 | 87 | /// 88 | /// Invoked when Navigation to a certain page fails 89 | /// 90 | /// The Frame which failed navigation 91 | /// Details about the navigation failure 92 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e) 93 | { 94 | throw new InvalidOperationException($"Failed to load {e.SourcePageType.FullName}: {e.Exception}"); 95 | } 96 | 97 | /// 98 | /// Invoked when application execution is being suspended. Application state is saved 99 | /// without knowing whether the application will be terminated or resumed with the contents 100 | /// of memory still intact. 101 | /// 102 | /// The source of the suspend request. 103 | /// Details about the suspend request. 104 | private void OnSuspending(object sender, SuspendingEventArgs e) 105 | { 106 | var deferral = e.SuspendingOperation.GetDeferral(); 107 | //TODO: Save the application state and stop any background activity 108 | deferral.Complete(); 109 | } 110 | } 111 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/AppResources.xaml: -------------------------------------------------------------------------------- 1 |  3 | 4 | 5 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/Assets/Background.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UnoTetris.Model; 7 | 8 | namespace UnoTetris; 9 | public abstract class Block 10 | { 11 | protected abstract Position[][] Tiles { get; } 12 | protected abstract Position StartOffset { get; } 13 | public abstract int Id { get; } 14 | 15 | int rotationState; 16 | Position offset; 17 | 18 | public Block() 19 | { 20 | offset = new (StartOffset.Row, StartOffset.Column); 21 | } 22 | 23 | public IEnumerable TilePositions() 24 | { 25 | foreach (var p in Tiles[rotationState]) 26 | yield return new(p.Row + offset.Row, p.Column + offset.Column); 27 | } 28 | 29 | public void RotateCW() => 30 | rotationState = (rotationState + 1) % Tiles.Length; 31 | 32 | public void RotateCCW() 33 | { 34 | if (rotationState is 0) 35 | { 36 | rotationState = Tiles.Length - 1; 37 | } 38 | else 39 | { 40 | rotationState--; 41 | } 42 | } 43 | 44 | public void Move(int rows, int columns) 45 | { 46 | offset.Row += rows; 47 | offset.Column += columns; 48 | } 49 | 50 | public void Reset() 51 | { 52 | rotationState = 0; 53 | offset.Row = StartOffset.Row; 54 | offset.Column = StartOffset.Column; 55 | } 56 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/BlockQueue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using UnoTetris.Model; 7 | 8 | namespace UnoTetris; 9 | sealed class BlockQueue 10 | { 11 | private readonly Random random = Random.Shared; 12 | 13 | public Block NextBlock { get; private set; } 14 | public BlockQueue() 15 | { 16 | NextBlock = GetRandomBlock(); 17 | } 18 | 19 | public Block GetAndUpdate() 20 | { 21 | var block = NextBlock; 22 | 23 | do 24 | { 25 | NextBlock = GetRandomBlock(); 26 | } 27 | while (block.Id == NextBlock.Id); 28 | 29 | return block; 30 | } 31 | 32 | Block GetRandomBlock() 33 | { 34 | return random.Next(0, 7) switch 35 | { 36 | 0 => new BlockI(), 37 | 1 => new BlockJ(), 38 | 2 => new BlockL(), 39 | 3 => new BlockO(), 40 | 4 => new BlockS(), 41 | 5 => new BlockT(), 42 | 6 => new BlockZ(), 43 | _ => throw new InvalidOperationException(), 44 | }; 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/Clip.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.UI.Xaml; 2 | using Microsoft.UI.Xaml.Media; 3 | using Windows.Foundation; 4 | 5 | namespace UnoTetris; 6 | // https://stackoverflow.com/questions/13668236/cliptobounds-property-in-winrt 7 | public class Clip 8 | { 9 | public static bool GetToBounds(DependencyObject depObj) 10 | { 11 | return (bool)depObj.GetValue(ToBoundsProperty); 12 | } 13 | 14 | public static void SetToBounds(DependencyObject depObj, bool clipToBounds) 15 | { 16 | depObj.SetValue(ToBoundsProperty, clipToBounds); 17 | } 18 | 19 | /// 20 | /// Identifies the ToBounds Dependency Property. 21 | /// 22 | public static readonly DependencyProperty ToBoundsProperty = 23 | DependencyProperty.RegisterAttached("ToBounds", typeof(bool), 24 | typeof(Clip), new PropertyMetadata(false, OnToBoundsPropertyChanged)); 25 | 26 | private static void OnToBoundsPropertyChanged(DependencyObject d, 27 | DependencyPropertyChangedEventArgs e) 28 | { 29 | if (d is FrameworkElement fe) 30 | { 31 | ClipToBounds(fe); 32 | 33 | // whenever the element which this property is attached to is loaded 34 | // or re-sizes, we need to update its clipping geometry 35 | fe.Loaded += new RoutedEventHandler(fe_Loaded); 36 | fe.SizeChanged += new SizeChangedEventHandler(fe_SizeChanged); 37 | } 38 | } 39 | 40 | /// 41 | /// Creates a rectangular clipping geometry which matches the geometry of the 42 | /// passed element 43 | /// 44 | private static void ClipToBounds(FrameworkElement fe) 45 | { 46 | if (GetToBounds(fe)) 47 | { 48 | fe.Clip = new RectangleGeometry() 49 | { 50 | Rect = new Rect(0, 0, fe.ActualWidth, fe.ActualHeight) 51 | }; 52 | } 53 | else 54 | { 55 | fe.Clip = null; 56 | } 57 | } 58 | 59 | static void fe_SizeChanged(object sender, SizeChangedEventArgs e) 60 | { 61 | ClipToBounds((sender as FrameworkElement)!); 62 | } 63 | 64 | static void fe_Loaded(object sender, RoutedEventArgs e) 65 | { 66 | ClipToBounds((sender as FrameworkElement)!); 67 | } 68 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/GameGrid.cs: -------------------------------------------------------------------------------- 1 | namespace UnoTetris; 2 | 3 | sealed class GameGrid 4 | { 5 | readonly int[,] grid; 6 | 7 | public int Rows { get; } 8 | public int Columns { get; } 9 | 10 | public int this[int r, int c] 11 | { 12 | get => grid[r, c]; 13 | set => grid[r, c] = value; 14 | } 15 | 16 | public GameGrid(int rows, int columns) 17 | { 18 | Rows = rows; 19 | Columns = columns; 20 | grid = new int[rows, columns]; 21 | } 22 | 23 | public bool IsInside(int r, int c) => 24 | r > 0 && r < Rows && c >= 0 && c < Columns; 25 | 26 | public bool IsEmpty(int r, int c) => 27 | IsInside(r, c) && grid[r, c] == 0; 28 | 29 | public bool IsRowFull(int r) 30 | { 31 | for (var c = 0; c < Columns; c++) 32 | { 33 | if (grid[r, c] == 0) 34 | return false; 35 | } 36 | 37 | return true; 38 | } 39 | 40 | public bool IsRowEmpty(int r) 41 | { 42 | for (int c = 0; c < Columns; c++) 43 | { 44 | if (grid[r, c] != 0) 45 | { 46 | return false; 47 | } 48 | } 49 | 50 | return true; 51 | } 52 | 53 | public bool IsColumnFull(int c) 54 | { 55 | for (var r = 0; r < Rows; r++) 56 | { 57 | if (grid[r, c] == 0) 58 | return false; 59 | } 60 | 61 | return true; 62 | } 63 | 64 | void ClearRow(int r) 65 | { 66 | for (var i = 0; i < Columns; i++) 67 | grid[r, i] = 0; 68 | } 69 | 70 | void MoveRowDown(int r, int numRows) 71 | { 72 | for (int c = 0; c < Columns; c++) 73 | { 74 | grid[r + numRows, c] = grid[r, c]; 75 | grid[r, c] = 0; 76 | } 77 | } 78 | 79 | public int ClearFullRows() 80 | { 81 | var cleared = 0; 82 | 83 | for (int r = Rows - 1; r >= 0; r--) 84 | { 85 | if (IsRowFull(r)) 86 | { 87 | ClearRow(r); 88 | cleared++; 89 | } 90 | else if (cleared > 0) 91 | { 92 | MoveRowDown(r, cleared); 93 | } 94 | } 95 | 96 | return cleared; 97 | } 98 | 99 | public void Deconstruct(out int rows, out int columns) 100 | { 101 | rows = Rows; 102 | columns = Columns; 103 | } 104 | } -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/GameState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnoTetris.Model; 3 | 4 | namespace UnoTetris; 5 | sealed class GameState 6 | { 7 | Block currentBlock; 8 | 9 | public Block CurrentBlock 10 | { 11 | get => currentBlock; 12 | private set 13 | { 14 | currentBlock = value; 15 | currentBlock.Reset(); 16 | 17 | for (var i = 0; i < 2; i++) 18 | { 19 | currentBlock.Move(1, 0); 20 | if (!BlockFits()) 21 | { 22 | currentBlock.Move(-1, 0); 23 | } 24 | } 25 | } 26 | } 27 | 28 | public GameGrid GameGrid { get; } = new(22, 10); 29 | 30 | public BlockQueue BlockQueue { get; } = new(); 31 | 32 | public bool GameOver { get; private set; } 33 | 34 | public int Score { get; private set; } 35 | 36 | public Block? HeldBlock { get; private set; } 37 | 38 | public bool CanHold { get; private set; } = true; 39 | 40 | public GameState() 41 | { 42 | currentBlock = BlockQueue.GetAndUpdate(); 43 | } 44 | 45 | public void HoldBlock() 46 | { 47 | if (!CanHold) 48 | return; 49 | 50 | if (HeldBlock is null) 51 | { 52 | HeldBlock = CurrentBlock; 53 | CurrentBlock = BlockQueue.GetAndUpdate(); 54 | } 55 | else 56 | { 57 | (CurrentBlock, HeldBlock) = (HeldBlock, CurrentBlock); 58 | } 59 | 60 | CanHold = false; 61 | } 62 | 63 | bool BlockFits() 64 | { 65 | foreach (var p in CurrentBlock.TilePositions()) 66 | { 67 | if (!GameGrid.IsEmpty(p.Row, p.Column)) 68 | return false; 69 | } 70 | 71 | return true; 72 | } 73 | 74 | public void RotateBlockCW() 75 | { 76 | CurrentBlock.RotateCW(); 77 | 78 | if (!BlockFits()) 79 | { 80 | CurrentBlock.RotateCCW(); 81 | } 82 | } 83 | 84 | public void RotateBlockCCW() 85 | { 86 | CurrentBlock.RotateCCW(); 87 | 88 | if (!BlockFits()) 89 | { 90 | CurrentBlock.RotateCW(); 91 | } 92 | } 93 | 94 | public void MoveBlockLeft() 95 | { 96 | CurrentBlock.Move(0, -1); 97 | if (!BlockFits()) 98 | { 99 | CurrentBlock.Move(0, 1); 100 | } 101 | } 102 | 103 | public void MoveBlockRight() 104 | { 105 | CurrentBlock.Move(0, 1); 106 | if (!BlockFits()) 107 | { 108 | CurrentBlock.Move(0, -1); 109 | } 110 | } 111 | 112 | bool IsGameOver() 113 | { 114 | return !(GameGrid.IsRowEmpty(0) && GameGrid.IsRowEmpty(1)); 115 | } 116 | 117 | void PlaceBlock() 118 | { 119 | foreach (var p in CurrentBlock.TilePositions()) 120 | { 121 | GameGrid[p.Row, p.Column] = CurrentBlock.Id; 122 | } 123 | 124 | Score += GameGrid.ClearFullRows(); 125 | 126 | if (IsGameOver()) 127 | { 128 | GameOver = true; 129 | } 130 | else 131 | { 132 | CurrentBlock = BlockQueue.GetAndUpdate(); 133 | CanHold = true; 134 | } 135 | } 136 | 137 | public void MoveBlockDown() 138 | { 139 | CurrentBlock.Move(1, 0); 140 | 141 | if (!BlockFits()) 142 | { 143 | CurrentBlock.Move(-1, 0); 144 | PlaceBlock(); 145 | } 146 | } 147 | 148 | int TileDropDistance(Position p) 149 | { 150 | var drop = 0; 151 | 152 | while(GameGrid.IsEmpty(p.Row + drop +1, p.Column)) 153 | { 154 | drop++; 155 | } 156 | 157 | return drop; 158 | } 159 | 160 | public int BlockDropDistance() 161 | { 162 | var drop = GameGrid.Rows; 163 | 164 | foreach (var p in CurrentBlock.TilePositions()) 165 | { 166 | drop = Math.Min(drop,TileDropDistance(p)); 167 | } 168 | 169 | return drop; 170 | } 171 | 172 | public void DropBlock() 173 | { 174 | CurrentBlock.Move(BlockDropDistance(), 0); 175 | PlaceBlock(); 176 | } 177 | } 178 | -------------------------------------------------------------------------------- /UnoTetris/UnoTetris/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 31 | 38 | 39 | 40 | 46 | 47 | 51 | 52 | 53 | 57 | 58 | 59 | 64 | 65 | 66 | 70 | 71 | 72 | 78 | 79 | 83 | 84 | 89 | 90 |