├── .gitignore ├── FFT3dGPU ├── Copying.txt ├── Dxinput.cpp ├── Dxinput.h ├── FFT.cpp ├── FFT.h ├── FFT3dGPU.cpp ├── FFT3dGPU.h ├── FFT3dGPU.sln ├── FFT3dGPU.vcproj ├── FFT3dGPU.vcxproj ├── FFT3dGPU.vcxproj.filters ├── FFTps.cpp ├── FFTps.h ├── GPUCache.cpp ├── GPUCache.h ├── TexturePool.cpp ├── TexturePool.h ├── avisynth.h ├── avs │ ├── alignment.h │ ├── capi.h │ ├── config.h │ ├── cpuid.h │ ├── filesystem.h │ ├── minmax.h │ ├── posix.h │ ├── types.h │ └── win.h ├── core │ ├── Debug class.cpp │ ├── Debug class.h │ ├── ManageDirect3DWindow.cpp │ ├── ManageDirect3DWindow.h │ ├── getdxver.cpp │ ├── pixelshader.cpp │ ├── pixelshader.h │ ├── shader.cpp │ ├── shader.h │ ├── texture.cpp │ ├── texture.h │ ├── vertexbuffer.cpp │ ├── vertexbuffer.h │ ├── vertexshader.cpp │ └── vertexshader.h ├── documentation │ └── fft3dgpu.htm ├── fft2.cpp ├── fft2.h ├── fft2ps.cpp ├── fft2ps.h ├── fft3dgpu.hlsl ├── fft3dgpu.nsi ├── fft3dgpu.rc ├── filters.cpp ├── filters.h ├── filtersps.cpp ├── filtersps.h 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