├── [IMAGES] ├── goldcoin.png ├── irontrash.png ├── steelcan.png ├── ww2relic.png ├── aincientcoin.png ├── aluminiumcan.png ├── antiquecoin.png ├── brokenknife.png ├── brokenphone.png ├── goldnugget.png ├── metaltrash.png ├── pocketwatch.png ├── treasurekey.png ├── BulletCasings.png ├── brokendetector.png ├── brokengameboy.png ├── metaldetector.png └── burriedtreasure.png ├── stream ├── w_am_digiscanner.ydr ├── w_am_digiscanner.ytd ├── w_am_digiscanner+hi.ytd ├── w_am_metaldetector.ydr ├── w_am_metaldetector.ytd └── gen_w_am_metaldetector.ytyp ├── fxmanifest.lua ├── client ├── cl_target.lua └── cl_main.lua ├── config.lua ├── README.md ├── server └── sv_main.lua └── LICENSE /[IMAGES]/goldcoin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plasmaFPS/qb-metaldetecting/HEAD/[IMAGES]/goldcoin.png -------------------------------------------------------------------------------- /[IMAGES]/irontrash.png: 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/plasmaFPS/qb-metaldetecting/HEAD/stream/w_am_metaldetector.ydr -------------------------------------------------------------------------------- /stream/w_am_metaldetector.ytd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plasmaFPS/qb-metaldetecting/HEAD/stream/w_am_metaldetector.ytd -------------------------------------------------------------------------------- /stream/gen_w_am_metaldetector.ytyp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plasmaFPS/qb-metaldetecting/HEAD/stream/gen_w_am_metaldetector.ytyp -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'cerulean' 2 | game 'gta5' 3 | 4 | author 'plasma#2782 & EU ENVY#9641' 5 | description 'In-Depth & Multi-Feature QB Metal Detecting Script' 6 | repo 'https://github.com/plasmaFPS/qb-metaldetector' 7 | version '1.0' 8 | 9 | file 'gen_w_am_metaldetector.ytyp' 10 | 11 | client_scripts { 12 | 'client/**.lua', 13 | '@PolyZone/client.lua', 14 | '@PolyZone/BoxZone.lua', 15 | '@PolyZone/EntityZone.lua', 16 | '@PolyZone/CircleZone.lua', 17 | '@PolyZone/ComboZone.lua' 18 | } 19 | 20 | server_script 'server/sv_main.lua' 21 | shared_script 'config.lua' 22 | -------------------------------------------------------------------------------- /client/cl_target.lua: -------------------------------------------------------------------------------- 1 | local QBCore = exports['qb-core']:GetCoreObject() 2 | 3 | CreateThread(function() 4 | exports['qb-target']:SpawnPed({ 5 | model = Config.CommonPed, 6 | coords = Config.CommonPedLocation, 7 | minusOne = true, 8 | freeze = true, 9 | invincible = true, 10 | blockevents = true, 11 | scenario = 'WORLD_HUMAN_DRUG_DEALER', 12 | target = { 13 | options = { 14 | { 15 | type="client", 16 | event = "qb-metaldetector:CommonTradingMenu", 17 | icon = "fas fa-user-secret", 18 | label = "Trade your Finds" 19 | } 20 | }, 21 | distance = 2.5, 22 | }, 23 | }) 24 | 25 | exports['qb-target']:SpawnPed({ 26 | model = Config.RarePed, 27 | coords = Config.RarePedLocation, 28 | minusOne = true, 29 | freeze = true, 30 | invincible = true, 31 | blockevents = true, 32 | scenario = 'WORLD_HUMAN_DRUG_DEALER', 33 | target = { 34 | options = { 35 | { 36 | type = "client", 37 | event = "qb-metaldetector:RareTradingMenu", 38 | icon = "fas fa-user-secret", 39 | label = "Trade your Rare Finds" 40 | } 41 | }, 42 | distance = 2.5, 43 | }, 44 | }) 45 | end) 46 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | Config = {} 2 | 3 | -- display polyzones (green boxes) 4 | Config.DebugPoly = false 5 | 6 | -- common trade ped location & ped hash 7 | Config.CommonPedLocation = vector4(-1158.44, -1986.14, 13.16, 322.02) 8 | Config.CommonPed = 'mp_m_forgery_01' 9 | 10 | -- rare trade ped location & ped hash 11 | Config.RarePedLocation = vector4(-2085.17, -1017.98, 12.78, 74.19) 12 | Config.RarePed = 'mp_m_weapexp_01' 13 | 14 | -- the amount of time it takes to detect items. (progressbar) 15 | Config.DetectTime = math.random(6000, 10000) 16 | 17 | -- if doesnt land on common or rare you get nothing. 18 | -- 70% chance of receiving common item. 19 | Config.CommonChance = 70 20 | 21 | -- 5% chance of receiving rare item. 22 | Config.RareChance = 95 23 | 24 | -- The amount of common items received when detected. 25 | Config.CommonAmount = math.random(1,5) 26 | 27 | -- The amount of rare items received when detected. 28 | Config.RareAmount = 1 29 | 30 | -- %6 chance of overheating. 31 | Config.OverheatChance = 6 32 | 33 | -- how long the detecter gets overheated for 34 | Config.OverheatTime = math.random(50000, 60000) 35 | 36 | -- list of common items detectable 37 | Config.CommonItems = { 38 | 'metaltrash', 39 | 'irontrash', 40 | 'bulletcasings', 41 | 'aluminumcan', 42 | 'steeltrash', 43 | 'brokenknife', 44 | 'brokendetector', 45 | 'brokenphone', 46 | 'housekeys', 47 | } 48 | 49 | -- list of rare items detectable 50 | Config.RareItems = { 51 | 'burriedtreasure', 52 | 'treasurekey', 53 | 'antiquecoin', 54 | 'goldennugget', 55 | 'goldcoin', 56 | 'ancientcoin', 57 | 'ww2relic', 58 | 'brokengamboy', 59 | 'pocketwatch', 60 | } 61 | 62 | -- metal detection zones 63 | Config.DetectZones = { 64 | [1] = { 65 | label = "PierBeach", 66 | zones = { 67 | vector2(-1215.8862304688, -1763.9927978516), 68 | vector2(-1261.4217529297, -1830.6840820312), 69 | vector2(-1612.1901855469, -1141.1480712891), 70 | vector2(-1586.1876220703, -1071.6724853516), 71 | vector2(-1422.1868896484, -1110.5142822266), 72 | vector2(-1405.5825195312, -1395.3377685547), 73 | vector2(-1323.0729980469, -1605.9655761719) 74 | }, 75 | }, 76 | [2] = { 77 | label = "PierBeach2", 78 | zones = { 79 | vector2(-1679.6752929688, -981.88470458984), 80 | vector2(-1679.6752929688, -981.88470458984), 81 | vector2(-1717.31640625, -1063.8728027344), 82 | vector2(-2113.6811523438, -554.88806152344), 83 | vector2(-2057.0686035156, -503.62591552734), 84 | vector2(-1848.9615478516, -657.43768310547), 85 | vector2(-1752.3885498047, -741.12536621094), 86 | vector2(-1729.9864501953, -918.60015869141) 87 | }, 88 | }, 89 | [3] = { 90 | label = "Golf Course", 91 | zones = { 92 | vector2(-1075.5496826172, -145.32153320312), 93 | vector2(-1324.7716064453, 23.515180587769), 94 | vector2(-1338.4162597656, 183.1936340332), 95 | vector2(-1109.5949707031, 219.35273742676), 96 | vector2(-975.8134765625, -25.266059875488) 97 | }, 98 | }, 99 | } 100 | 101 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # qb-metaldetecting 2 | An in-depth & multi-feature metal detecting script made for the qbcore framework. 3 | This is my first release, I would appreciate all feedback good or bad. Feel free PR this repository with any improvements you suggest. 4 | Made by plasma#2782 & EU ENVY#9641. 5 | 6 | ## Video Preview 7 | https://www.youtube.com/watch?v=4cd9LtAMNZM 8 | 9 | ## Dependencies 10 | - **qb-core** 11 | - **qb-menu** 12 | - **qb-target** 13 | - **PolyZone** 14 | 15 | ## Features 16 | - Easy to understand config with options for script customization. 17 | - Detector Overheat Chance 18 | - Common & Rare Item Chances 19 | - Peds for Common & Rare Item Trade / Sales (can disable) 20 | - Custom Prop with animations 21 | - Easily configurable detect locations using PolyZones 22 | 23 | ## Future Updates 24 | - Add sell values to config 25 | - Add locales system 26 | 27 | ## Credits 28 | - Inspiration - **fivem-prospecting** & **al-metaldetector** 29 | - Custom Prop made by **Vartanyan** Converted to RAGE by **glitchdetector** (**CC BY-ND 3.0**) 30 | 31 | ## License 32 | **GNU General Public License v3.0** 33 | 34 | ## Inserts (Shops / Items) 35 | 36 | **1.** Insert the images located in the [IMAGES] folder into your inventories html > images directory. 37 | 38 | **2. (Optional)** If you would like the metal detector purchaseable from a shop: 39 | - Insert this line into your qb-shops > config.lua (wherever you want it), ensure you change the array index & slot #'s to match your config. 40 | 41 |
[1] = {
 42 |   name = "metaldetector", 
 43 |   price = 500, 
 44 |   amount = 50, 
 45 |   info = {}, 
 46 |   type = "item", 
 47 |   slot = 1
 48 | },
49 | 50 | **3.** Insert this list of items in your qb-core > shared > items.lua 51 |
-- qb-metaldetecting 
 52 | 
 53 | ["metaldetector"] = {
 54 |     ["name"] = "metaldetector",
 55 |     ["label"] = "Metal Detector",
 56 |     ["weight"] = 200,
 57 |     ["type"] = "item",
 58 |     ["image"] = "metaldetector.png",
 59 |     ["unique"] = false,
 60 |     ["useable"] = true,
 61 |     ["shouldClose"] = true,
 62 |     ["combinable"] = nil,
 63 |     ["description"] = "Detect Metal beep"
 64 | },
 65 | 
 66 | -- common detectable items
 67 | ["metaltrash"] = {
 68 |     ["name"] = "metaltrash",
 69 |     ["label"] = "Metal Trash",
 70 |     ["weight"] = 200,
 71 |     ["type"] = "item",
 72 |     ["image"] = "metaltrash.png",
 73 |     ["unique"] = false,
 74 |     ["useable"] = false,
 75 |     ["shouldClose"] = false,
 76 |     ["combinable"] = nil,
 77 |     ["description"] = "Trashed Metal"
 78 | },
 79 | ["irontrash"] = {
 80 |     ["name"] = "irontrash",
 81 |     ["label"] = "Iron Trash",
 82 |     ["weight"] = 200,
 83 |     ["type"] = "item",
 84 |     ["image"] = "irontrash.png",
 85 |     ["unique"] = false,
 86 |     ["useable"] = false,
 87 |     ["shouldClose"] = false,
 88 |     ["combinable"] = nil,
 89 |     ["description"] = "Trashed Iron"
 90 | },
 91 | ["bulletcasings"] = {
 92 |     ["name"] = "bulletcasings",
 93 |     ["label"] = "Bullet Casings",
 94 |     ["weight"] = 200,
 95 |     ["type"] = "item",
 96 |     ["image"] = "bulletcasings.png",
 97 |     ["unique"] = false,
 98 |     ["useable"] = false,
 99 |     ["shouldClose"] = false,
100 |     ["combinable"] = nil,
101 |     ["description"] = "Bullet Casings"
102 | },
103 | ["aluminumcan"] = {
104 |     ["name"] = "aluminumcan",
105 |     ["label"] = "Aluminium Can",
106 |     ["weight"] = 200,
107 |     ["type"] = "item",
108 |     ["image"] = "aluminiumcan.png",
109 |     ["unique"] = false,
110 |     ["useable"] = false,
111 |     ["shouldClose"] = false,
112 |     ["combinable"] = nil,
113 |     ["description"] = "Alumunim Cans"
114 | },
115 | ["brokenknife"] = {
116 |     ["name"] = "brokenknife",
117 |     ["label"] = "Broken Knife",
118 |     ["weight"] = 200,
119 |     ["type"] = "item",
120 |     ["image"] = "brokenknife.png",
121 |     ["unique"] = false,
122 |     ["useable"] = false,
123 |     ["shouldClose"] = false,
124 |     ["combinable"] = nil,
125 |     ["description"] = "Rusted Knife"
126 | },
127 | ["brokendetector"] = {
128 |     ["name"] = "brokendetector",
129 |     ["label"] = "Broken Detector",
130 |     ["weight"] = 200,
131 |     ["type"] = "item",
132 |     ["image"] = "brokendetector.png",
133 |     ["unique"] = false,
134 |     ["useable"] = false,
135 |     ["shouldClose"] = false,
136 |     ["combinable"] = nil,
137 |     ["description"] = "A broken metal detector"
138 | },
139 | ["brokenphone"] = {
140 |     ["name"] = "brokenphone",
141 |     ["label"] = "Broken Phone",
142 |     ["weight"] = 200,
143 |     ["type"] = "item",
144 |     ["image"] = "brokenphone.png",
145 |     ["unique"] = false,
146 |     ["useable"] = false,
147 |     ["shouldClose"] = false,
148 |     ["combinable"] = nil,
149 |     ["description"] = "Broken Phone"
150 | },
151 | ["housekeys"] = {
152 |     ["name"] = "housekeys",
153 |     ["label"] = "House Keys",
154 |     ["weight"] = 200,
155 |     ["type"] = "item",
156 |     ["image"] = "housekeys.png",
157 |     ["unique"] = false,
158 |     ["useable"] = false,
159 |     ["shouldClose"] = false,
160 |     ["combinable"] = nil,
161 |     ["description"] = "Random House Keys"
162 | },
163 | 
164 | -- rare detectable items
165 | 
166 | ["brokengameboy"] = {
167 |     ["name"] = "brokengameboy",
168 |     ["label"] = "Broken Gameboy",
169 |     ["weight"] = 200,
170 |     ["type"] = "item",
171 |     ["image"] = "brokengameboy.png",
172 |     ["unique"] = false,
173 |     ["useable"] = false,
174 |     ["shouldClose"] = false,
175 |     ["combinable"] = nil,
176 |     ["description"] = "A Broken Gameboy"
177 | },
178 | ["burriedtreasure"] = {
179 |     ["name"] = "burriedtreasure",
180 |     ["label"] = "Burried treasure",
181 |     ["weight"] = 200,
182 |     ["type"] = "item",
183 |     ["image"] = "burriedtreasure.png",
184 |     ["unique"] = false,
185 |     ["useable"] = false,
186 |     ["shouldClose"] = false,
187 |     ["combinable"] = nil,
188 |     ["description"] = "Burried Treasure, woah"
189 | },
190 | ["treasurekey"] = {
191 |     ["name"] = "treasurekey",
192 |     ["label"] = "Treasure key",
193 |     ["weight"] = 200,
194 |     ["type"] = "item",
195 |     ["image"] = "treasurekey.png",
196 |     ["unique"] = false,
197 |     ["useable"] = false,
198 |     ["shouldClose"] = false,
199 |     ["combinable"] = nil,
200 |     ["description"] = "A key? Maybe for treasure"
201 | },
202 | ["antiquecoin"] = {
203 |     ["name"] = "antiquecoin",
204 |     ["label"] = "Antique Coin",
205 |     ["weight"] = 200,
206 |     ["type"] = "item",
207 |     ["image"] = "antiquecoin.png",
208 |     ["unique"] = false,
209 |     ["useable"] = false,
210 |     ["shouldClose"] = false,
211 |     ["combinable"] = nil,
212 |     ["description"] = "This seems old..."
213 | },
214 | ["goldennugget"] = {
215 |     ["name"] = "goldennugget",
216 |     ["label"] = "The Mojave Nugget",
217 |     ["weight"] = 200,
218 |     ["type"] = "item",
219 |     ["image"] = "goldnugget.png",
220 |     ["unique"] = false,
221 |     ["useable"] = false,
222 |     ["shouldClose"] = false,
223 |     ["combinable"] = nil,
224 |     ["description"] = "This seems valuable, hmm"
225 | },
226 | ["goldcoin"] = {
227 |     ["name"] = "goldcoin",
228 |     ["label"] = "Gold coin",
229 |     ["weight"] = 200,
230 |     ["type"] = "item",
231 |     ["image"] = "goldcoin.png",
232 |     ["unique"] = false,
233 |     ["useable"] = false,
234 |     ["shouldClose"] = false,
235 |     ["combinable"] = nil,
236 |     ["description"] = "o.O GOLD!"
237 | },
238 | ["ancientcoin"] = {
239 |     ["name"] = "ancientcoin",
240 |     ["label"] = "Ancient Coin",
241 |     ["weight"] = 200,
242 |     ["type"] = "item",
243 |     ["image"] = "aincientcoin.png",
244 |     ["unique"] = false,
245 |     ["useable"] = false,
246 |     ["shouldClose"] = false,
247 |     ["combinable"] = nil,
248 |     ["description"] = "This seems really old and unique."
249 | },
250 | ["ww2relic"] = {
251 |     ["name"] = "ww2relic",
252 |     ["label"] = "WW2 Relic",
253 |     ["weight"] = 200,
254 |     ["type"] = "item",
255 |     ["image"] = "ww2relic.png",
256 |     ["unique"] = false,
257 |     ["useable"] = false,
258 |     ["shouldClose"] = false,
259 |     ["combinable"] = nil,
260 |     ["description"] = "I rememeber this from history class."
261 | },
262 | ["steeltrash"] = {
263 |     ["name"] = "steeltrash",
264 |     ["label"] = "Steel Trash",
265 |     ["weight"] = 200,
266 |     ["type"] = "item",
267 |     ["image"] = "steelcan.png",
268 |     ["unique"] = false,
269 |     ["useable"] = false,
270 |     ["shouldClose"] = false,
271 |     ["combinable"] = nil,
272 |     ["description"] = "A steel can"
273 | },
274 | ["pocketwatch"] = {
275 |     ["name"] = "pocketwatch",
276 |     ["label"] = "Pocket Watch",
277 |     ["weight"] = 200,
278 |     ["type"] = "item",
279 |     ["image"] = "pocketwatch.png",
280 |     ["unique"] = false,
281 |     ["useable"] = false,
282 |     ["shouldClose"] = true,
283 |     ["combinable"] = nil,
284 |     ["description"] = "A pocket watch"
285 | },
286 | 
287 | -- other items
288 | ["gameboy"] = {
289 |     ["name"] = "gameboy",
290 |     ["label"] = "Gameboy",
291 |     ["weight"] = 200,
292 |     ["type"] = "item",
293 |     ["image"] = "gameboy.png",
294 |     ["unique"] = false,
295 |     ["useable"] = false,
296 |     ["shouldClose"] = true,
297 |     ["combinable"] = nil,
298 |     ["description"] = "A working Gameboy."
299 | }
300 | 
301 | -------------------------------------------------------------------------------- /client/cl_main.lua: -------------------------------------------------------------------------------- 1 | local QBCore = exports['qb-core']:GetCoreObject() 2 | local ent 3 | local pos 4 | local animdict 5 | local anim 6 | local breakchance 7 | local overheated = false 8 | 9 | local boneoffsets = { 10 | ["w_am_digiscanner"] = { 11 | bone = 18905, 12 | offset = vector3(0.15, 0.1, 0.0), 13 | rotation = vector3(270.0, 90.0, 80.0), 14 | }, 15 | } 16 | 17 | local function AttachEntity(ped, model) 18 | if boneoffsets[model] then 19 | QBCore.Functions.LoadModel(model) 20 | pos = GetEntityCoords(PlayerPedId()) 21 | ent = CreateObjectNoOffset(model, pos, 1, 1, 0) 22 | AttachEntityToEntity(ent, ped, GetPedBoneIndex(ped, boneoffsets[model].bone), boneoffsets[model].offset, boneoffsets[model].rotation, 1, 1, 0, 0, 2, 1) 23 | end 24 | end 25 | 26 | RegisterNetEvent('qb-metaldetecting:startdetect', function(data) 27 | if inZone == 1 then 28 | if not overheated then 29 | QBCore.Functions.Progressbar('start_detect', 'Detecting...', Config.DetectTime, false, true, { -- Name | Label | Time | useWhileDead | canCancel 30 | disableMovement = false, 31 | disableCarMovement = true, 32 | disableMouse = false, 33 | disableCombat = true, 34 | }, { 35 | animDict = 'mini@golfai', 36 | anim = 'wood_idle_a', 37 | flags = 49, 38 | }, {}, {}, function() 39 | TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 10, 'metaldetector', 0.2) 40 | Wait(2000) 41 | TriggerServerEvent('qb-metaldetecting:DetectReward') 42 | breakchance = math.random(1,100) 43 | if breakchance <= Config.OverheatChance then 44 | overheated = true 45 | QBCore.Functions.Notify('Your metal detector has overheated! Let it cool down.', 'error', 4000) 46 | Wait(Config.OverheatTime) 47 | overheated = false 48 | QBCore.Functions.Notify('Your metal detector has cooled down.', 'primary', 4000) 49 | end 50 | end, function() 51 | Wait(100) 52 | end) 53 | else 54 | QBCore.Functions.Notify('Your metal detector is still too hot!', 'error', 5000) 55 | end 56 | else 57 | QBCore.Functions.Notify('You cannot detect here. Find a suitable location.', 'error', 5000) 58 | end 59 | end) 60 | 61 | CreateThread(function() 62 | for k, v in pairs(Config.DetectZones) do 63 | local MetalZone = PolyZone:Create(v.zones, { 64 | name = v.label, 65 | debugPoly = Config.DebugPoly 66 | }) 67 | 68 | MetalZone:onPlayerInOut(function(isPointInside) 69 | if isPointInside then 70 | inZone = 1 71 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(HasItem) 72 | if HasItem then 73 | AttachEntity(PlayerPedId(), "w_am_digiscanner") 74 | end 75 | end, 'metaldetector') 76 | else 77 | inZone = 0 78 | DetachEntity(ent, 0, 0) 79 | DeleteEntity(ent) 80 | end 81 | end) 82 | end 83 | end) 84 | 85 | -- Common Trade Menu -- 86 | 87 | RegisterNetEvent('qb-metaldetector:CommonTradingMenu', function(data) 88 | exports['qb-menu']:openMenu({ 89 | { 90 | id = 1, 91 | header = "Common Material Trade", 92 | txt = "" 93 | }, 94 | { 95 | id = 2, 96 | header = "Metal Trash", 97 | txt = "Trade 50 Metal Trash for 30 Metal Scrap!", 98 | params = { 99 | isServer = true, 100 | event = "qb-metaldetector:server:CommonTrade", 101 | args = { 102 | id = 2, 103 | item = 'metaltrash' 104 | } 105 | } 106 | }, 107 | { 108 | id = 3, 109 | header = "Iron Trash", 110 | txt = "Trade 50 Iron Trash for 30 Iron", 111 | params = { 112 | isServer = true, 113 | event = "qb-metaldetector:server:CommonTrade", 114 | args = { 115 | id = 3, 116 | item = 'irontrash' 117 | } 118 | } 119 | }, 120 | { 121 | id = 4, 122 | header = "Bullet Casings", 123 | txt = "Trade 50 Bullet Casings for 30 Copper!", 124 | params = { 125 | isServer = true, 126 | event = "qb-metaldetector:server:CommonTrade", 127 | args = { 128 | id = 4, 129 | item = 'bulletcasings' 130 | } 131 | } 132 | }, 133 | { 134 | id = 5, 135 | header = "Aluminum Cans", 136 | txt = "Trade 50 Aluminum Cans for 30 Aluminium", 137 | params = { 138 | isServer = true, 139 | event = "qb-metaldetector:server:CommonTrade", 140 | args = { 141 | id = 5, 142 | item = 'aluminumcan' 143 | } 144 | } 145 | }, 146 | { 147 | id = 6, 148 | header = "Steel Trash", 149 | txt = "Trade 50 Steel Trash for 25 Steel!", 150 | params = { 151 | isServer = true, 152 | event = "qb-metaldetector:server:CommonTrade", 153 | args = { 154 | id = 6, 155 | item = 'steeltrash' 156 | } 157 | } 158 | }, 159 | { 160 | id = 7, 161 | header = "Broken Knives", 162 | txt = "Trade 5 Broken Knives for a Dagger!", 163 | params = { 164 | isServer = true, 165 | event = "qb-metaldetector:server:CommonTrade", 166 | args = { 167 | id = 7, 168 | item = 'brokenknife' 169 | } 170 | } 171 | }, 172 | { 173 | id = 8, 174 | header = "Broken Metal Detectors", 175 | txt = "Trade 1 Broken Metal Detectors for $30!", 176 | params = { 177 | isServer = true, 178 | event = "qb-metaldetector:server:CommonTrade", 179 | args = { 180 | id = 8, 181 | item = 'brokendetector' 182 | } 183 | } 184 | }, 185 | { 186 | id = 9, 187 | header = "House Keys", 188 | txt = "Trade 50 House Keys for 30 Copper!", 189 | params = { 190 | isServer = true, 191 | event = "qb-metaldetector:server:CommonTrade", 192 | args = { 193 | id = 9, 194 | item = 'housekeys' 195 | } 196 | } 197 | }, 198 | { 199 | id = 10, 200 | header = "Broken Phones", 201 | txt = "Trade 1 Broken Phones for $25!", 202 | params = { 203 | isServer = true, 204 | event = "qb-metaldetector:server:CommonTrade", 205 | args = { 206 | id = 10, 207 | item = 'brokenphone' 208 | } 209 | } 210 | }, 211 | }) 212 | end) 213 | 214 | -- Rare Trade Menu -- 215 | 216 | RegisterNetEvent('qb-metaldetector:RareTradingMenu', function(data) 217 | exports['qb-menu']:openMenu({ 218 | { 219 | id = 1, 220 | header = "Rare Material Trade", 221 | txt = "" 222 | }, 223 | { 224 | id = 2, 225 | header = "Burried Treasure", 226 | txt = "Trade 1 Burried Treasure for $10,000!", 227 | params = { 228 | isServer = true, 229 | event = "qb-metaldetector:server:RareTrade", 230 | args = { 231 | id = 2, 232 | item = 'burriedtreasure' 233 | } 234 | } 235 | }, 236 | { 237 | id = 3, 238 | header = "Treasure Key", 239 | txt = "Trade 1 Treasure Key for $1,500!", 240 | params = { 241 | isServer = true, 242 | event = "qb-metaldetector:server:RareTrade", 243 | args = { 244 | id = 3, 245 | item = 'treasurekey' 246 | } 247 | } 248 | }, 249 | { 250 | id = 4, 251 | header = "Antique Coin", 252 | txt = "Trade 1 Antique Coin for $500!", 253 | params = { 254 | isServer = true, 255 | event = "qb-metaldetector:server:RareTrade", 256 | args = { 257 | id = 4, 258 | item = 'antiquecoin' 259 | } 260 | } 261 | }, 262 | { 263 | id = 5, 264 | header = "Golden Nuggets", 265 | txt = "Trade 1 Golden Nuggets $200!", 266 | params = { 267 | isServer = true, 268 | event = "qb-metaldetector:server:RareTrade", 269 | args = { 270 | id = 5, 271 | item = 'goldennugget' 272 | } 273 | } 274 | }, 275 | { 276 | id = 6, 277 | header = "Gold Coin", 278 | txt = "Trade 1 Gold Coin for $300!", 279 | params = { 280 | isServer = true, 281 | event = "qb-metaldetector:server:RareTrade", 282 | args = { 283 | id = 6, 284 | item = 'goldcoin' 285 | } 286 | } 287 | }, 288 | { 289 | id = 7, 290 | header = "Ancient Coin", 291 | txt = "Trade 1 Ancient Coin for $1000!", 292 | params = { 293 | isServer = true, 294 | event = "qb-metaldetector:server:RareTrade", 295 | args = { 296 | id = 7, 297 | item = 'ancientcoin' 298 | } 299 | } 300 | }, 301 | { 302 | id = 8, 303 | header = "WW2 Relic", 304 | txt = "Trade 1 WW2 Relic for $800!", 305 | params = { 306 | isServer = true, 307 | event = "qb-metaldetector:server:RareTrade", 308 | args = { 309 | id = 8, 310 | item = 'ww2relic' 311 | } 312 | } 313 | }, 314 | { 315 | id = 9, 316 | header = "Broken Gameboys", 317 | txt = "Trade 10 Broken Gameboys for 1 working Gameboy!", 318 | params = { 319 | isServer = true, 320 | event = "qb-metaldetector:server:RareTrade", 321 | args = { 322 | id = 9, 323 | item = 'brokengameboy' 324 | } 325 | } 326 | }, 327 | { 328 | id = 10, 329 | header = "Pocket Watch", 330 | txt = "Trade 1 Pocket watch for $150!", 331 | params = { 332 | isServer = true, 333 | event = "qb-metaldetector:server:RareTrade", 334 | args = { 335 | id = 10, 336 | item = 'pocketwatch' 337 | } 338 | } 339 | }, 340 | }) 341 | end) 342 | -------------------------------------------------------------------------------- /server/sv_main.lua: -------------------------------------------------------------------------------- 1 | local QBCore = exports['qb-core']:GetCoreObject() 2 | 3 | -- Create Usable Item -- 4 | 5 | QBCore.Functions.CreateUseableItem("metaldetector", function(src, item) 6 | TriggerClientEvent('qb-metaldetecting:startdetect', src) 7 | end) 8 | 9 | -- Detecting Reward -- 10 | 11 | RegisterNetEvent('qb-metaldetecting:DetectReward', function() 12 | local src = source 13 | local Player = QBCore.Functions.GetPlayer(src) 14 | local chance = math.random(1,100) 15 | 16 | if chance <= Config.CommonChance then 17 | local item = Config.CommonItems[math.random(1, #Config.CommonItems)] 18 | local amount = Config.CommonAmount 19 | 20 | Player.Functions.AddItem(item, amount) 21 | TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items[item], "add") 22 | TriggerClientEvent('QBCore:Notify', src, 'You found '.. item ..'!', 'success') 23 | elseif chance >= Config.RareChance then 24 | local item = Config.RareItems[math.random(1, #Config.RareItems)] 25 | local amount = Config.RareAmount 26 | 27 | Player.Functions.AddItem(item, amount) 28 | TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items[item], "add") 29 | TriggerClientEvent('QBCore:Notify', src, 'You found '.. item ..'!', 'success') 30 | else 31 | TriggerClientEvent('QBCore:Notify', src, 'You found nothing..', 'error') 32 | end 33 | end) 34 | 35 | -- Common Trade Event -- 36 | 37 | RegisterServerEvent('qb-metaldetector:server:CommonTrade', function(data) 38 | local src = source 39 | local Player = QBCore.Functions.GetPlayer(src) 40 | local item = tostring(data.item) 41 | local check = Player.Functions.GetItemByName(item) 42 | 43 | if data.id == 2 then 44 | if check ~= nil then 45 | if check.amount >= 50 then 46 | Player.Functions.RemoveItem(item, 50) 47 | Player.Functions.AddItem('metalscrap', 30) 48 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 Metal Trash'..' for 30 Metal Scrap.', 'success') 49 | else 50 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Metal Scrap..", 'error') 51 | end 52 | else 53 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Metal Trash.", 'error') 54 | end 55 | elseif data.id == 3 then 56 | if check ~= nil then 57 | if check.amount >= 50 then 58 | Player.Functions.RemoveItem(item, 50) 59 | Player.Functions.AddItem('iron', 30) 60 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 Iron Trash'..' for 30 Iron.', 'success') 61 | else 62 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Iron Scrap..", 'error') 63 | end 64 | else 65 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Iron Trash.", 'error') 66 | end 67 | elseif data.id == 4 then 68 | if check ~= nil then 69 | if check.amount >= 50 then 70 | Player.Functions.RemoveItem(item, 50) 71 | Player.Functions.AddItem('copper', 30) 72 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 Bullet Casings'..' for 30 Bullet Casings.', 'success') 73 | else 74 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Bullet Casings..", 'error') 75 | end 76 | else 77 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Bullet Casings.", 'error') 78 | end 79 | elseif data.id == 5 then 80 | if check ~= nil then 81 | if check.amount >= 50 then 82 | Player.Functions.RemoveItem(item, 50) 83 | Player.Functions.AddItem('aluminum', 30) 84 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 Aluminum Cans'..' for 30 Aluminum.', 'success') 85 | else 86 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Aluminum Cans..", 'error') 87 | end 88 | else 89 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Aluminum Cans.", 'error') 90 | end 91 | elseif data.id == 6 then 92 | if check ~= nil then 93 | if check.amount >= 50 then 94 | Player.Functions.RemoveItem(item, 50) 95 | Player.Functions.AddItem('steel', 25) 96 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 Steel Trash'..' for 25 Steel.', 'success') 97 | else 98 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Steel Trash..", 'error') 99 | end 100 | else 101 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Steel Trash.", 'error') 102 | end 103 | elseif data.id == 7 then 104 | if check ~= nil then 105 | if check.amount >= 5 then 106 | Player.Functions.RemoveItem(item, 5) 107 | Player.Functions.AddItem('weapon_dagger', 1) 108 | TriggerClientEvent('QBCore:Notify', src, 'You traded 5 Broken Knives'..' for 1 Dagger.', 'success') 109 | else 110 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Broken Knives..", 'error') 111 | end 112 | else 113 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Broken Knives.", 'error') 114 | end 115 | elseif data.id == 8 then 116 | if check ~= nil then 117 | if check.amount >= 1 then 118 | Player.Functions.RemoveItem(item, 1) 119 | Player.Functions.AddMoney('cash', 30) 120 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 broken Metal Detector'..' for $30.', 'success') 121 | else 122 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Metal Detectors..", 'error') 123 | end 124 | else 125 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Metal Detectors.", 'error') 126 | end 127 | elseif data.id == 9 then 128 | if check ~= nil then 129 | if check.amount >= 50 then 130 | Player.Functions.RemoveItem(item, 50) 131 | Player.Functions.AddItem('copper', 30) 132 | TriggerClientEvent('QBCore:Notify', src, 'You traded 50 House Keys'..' for 30 Copper.', 'success') 133 | else 134 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough House Keys..", 'error') 135 | end 136 | else 137 | TriggerClientEvent('QBCore:Notify', src, "You do not have any House Keys.", 'error') 138 | end 139 | elseif data.id == 10 then 140 | if check ~= nil then 141 | if check.amount >= 1 then 142 | Player.Functions.RemoveItem(item, 1) 143 | Player.Functions.AddMoney('cash', 30) 144 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Broken Phone'..' for $30.', 'success') 145 | else 146 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Broken Phones..", 'error') 147 | end 148 | else 149 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Broken Phones.", 'error') 150 | end 151 | end 152 | end) 153 | 154 | -- Rare Trade Event -- 155 | 156 | RegisterServerEvent('qb-metaldetector:server:RareTrade', function(data) 157 | local src = source 158 | local Player = QBCore.Functions.GetPlayer(src) 159 | local item = tostring(data.item) 160 | local check = Player.Functions.GetItemByName(item) 161 | 162 | if data.id == 2 then 163 | if check ~= nil then 164 | if check.amount >= 1 then 165 | Player.Functions.RemoveItem(item, 1) 166 | Player.Functions.AddMoney('cash', 10000) 167 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Burried Treasure'..' for $10,000.', 'success') 168 | else 169 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Burried Treasure..", 'error') 170 | end 171 | else 172 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Burried Treasure.", 'error') 173 | end 174 | elseif data.id == 3 then 175 | if check ~= nil then 176 | if check.amount >= 1 then 177 | Player.Functions.RemoveItem(item, 1) 178 | Player.Functions.AddMoney('cash', 1500) 179 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Treasure Key'..' for $1500.', 'success') 180 | else 181 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Treasure Keys..", 'error') 182 | end 183 | else 184 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Treasure Keys.", 'error') 185 | end 186 | elseif data.id == 4 then 187 | if check ~= nil then 188 | if check.amount >= 1 then 189 | Player.Functions.RemoveItem(item, 1) 190 | Player.Functions.AddMoney('cash', 500) 191 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Antique Coin'..' for $500.', 'success') 192 | else 193 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Antique Coins..", 'error') 194 | end 195 | else 196 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Antique Coins.", 'error') 197 | end 198 | elseif data.id == 5 then 199 | if check ~= nil then 200 | if check.amount >= 1 then 201 | Player.Functions.RemoveItem(item, 1) 202 | Player.Functions.AddMoney('cash', 200) 203 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Golden Nugget'..' for $200.', 'success') 204 | else 205 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Golden Nuggets..", 'error') 206 | end 207 | else 208 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Golden Nuggets.", 'error') 209 | end 210 | elseif data.id == 6 then 211 | if check ~= nil then 212 | if check.amount >= 1 then 213 | Player.Functions.RemoveItem(item, 1) 214 | Player.Functions.AddMoney('cash', 300) 215 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Gold Coin'..' for $300.', 'success') 216 | else 217 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Gold Coins..", 'error') 218 | end 219 | else 220 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Gold Coins.", 'error') 221 | end 222 | elseif data.id == 7 then 223 | if check ~= nil then 224 | if check.amount >= 1 then 225 | Player.Functions.RemoveItem(item, 1) 226 | Player.Functions.AddMoney('cash', 1000) 227 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Antique Coin'..' for $1000.', 'success') 228 | else 229 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Antique Coins..", 'error') 230 | end 231 | else 232 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Antique Coins.", 'error') 233 | end 234 | elseif data.id == 8 then 235 | if check ~= nil then 236 | if check.amount >= 1 then 237 | Player.Functions.RemoveItem(item, 1) 238 | Player.Functions.AddMoney('cash', 800) 239 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 WW2 Coin'..' for $800.', 'success') 240 | else 241 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough WW2 Coins..", 'error') 242 | end 243 | else 244 | TriggerClientEvent('QBCore:Notify', src, "You do not have any WW2 Coins.", 'error') 245 | end 246 | elseif data.id == 9 then 247 | if check ~= nil then 248 | if check.amount >= 10 then 249 | Player.Functions.RemoveItem(item, 10) 250 | TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['gameboy'], 'add') 251 | Player.Functions.AddItem('gameboy', 1) 252 | TriggerClientEvent('QBCore:Notify', src, 'You traded 10 Broken Gameboys'..' for 1 working Gameboy.', 'success') 253 | else 254 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Broken Gameboys..", 'error') 255 | end 256 | else 257 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Broken Gameboys.", 'error') 258 | end 259 | elseif data.id == 10 then 260 | if check ~= nil then 261 | if check.amount >= 1 then 262 | Player.Functions.RemoveItem(item, 1) 263 | Player.Functions.AddMoney('cash', 150) 264 | TriggerClientEvent('QBCore:Notify', src, 'You traded 1 Pocket Watch'..' for $150.', 'success') 265 | else 266 | TriggerClientEvent('QBCore:Notify', src, "You don't have enough Pocket Watches..", 'error') 267 | end 268 | else 269 | TriggerClientEvent('QBCore:Notify', src, "You do not have any Pocket Watches.", 'error') 270 | end 271 | end 272 | end) 273 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and 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You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------