├── .gitignore
├── README.md
├── android-snippets.iml
├── app
├── .gitignore
├── app.iml
├── build.gradle
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── java
│ └── com
│ │ └── google
│ │ └── example
│ │ └── games
│ │ └── snippets
│ │ └── SavedGamesActivity.java
│ └── res
│ ├── drawable-hdpi
│ └── ic_launcher.png
│ ├── drawable-mdpi
│ └── ic_launcher.png
│ ├── drawable-xhdpi
│ └── ic_launcher.png
│ ├── drawable-xxhdpi
│ └── ic_launcher.png
│ ├── values-v21
│ └── styles.xml
│ └── values
│ ├── strings.xml
│ └── styles.xml
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | .gradle
2 | /local.properties
3 | /.idea/workspace.xml
4 | /.idea/libraries
5 | .DS_Store
6 | /build
7 | .idea
8 |
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/README.md:
--------------------------------------------------------------------------------
1 | # android-snippets
2 |
3 | This repository is the home for small code snippets which are displayed on https://developers.google.com/games/services/android/. This is not a functioning Android application; the code will compile but it will not do anything useful or interesting if run.
4 |
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/android-snippets.iml:
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/app/.gitignore:
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/app/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 21
5 | buildToolsVersion "23.0.1"
6 |
7 | defaultConfig {
8 | applicationId "com.google.example.games.snippets"
9 | minSdkVersion 21
10 | targetSdkVersion 23
11 | versionCode 1
12 | versionName "1.0"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 | }
20 | }
21 |
22 | dependencies {
23 | compile fileTree(dir: 'libs', include: ['*.jar'])
24 |
25 | compile 'com.google.android.gms:play-services:6.5.+'
26 | }
27 |
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/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /usr/local/google/home/samstern/android-sdk-linux/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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/app/src/main/AndroidManifest.xml:
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1 |
3 |
4 |
6 |
7 |
8 |
9 |
10 |
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/app/src/main/java/com/google/example/games/snippets/SavedGamesActivity.java:
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1 | package com.google.example.games.snippets;
2 |
3 | import android.app.Activity;
4 | import android.content.Intent;
5 | import android.graphics.Bitmap;
6 | import android.os.AsyncTask;
7 | import android.os.Bundle;
8 | import android.util.Log;
9 | import android.widget.Toast;
10 |
11 | import com.google.android.gms.common.ConnectionResult;
12 | import com.google.android.gms.common.api.GoogleApiClient;
13 | import com.google.android.gms.common.api.PendingResult;
14 | import com.google.android.gms.drive.Drive;
15 | import com.google.android.gms.games.Games;
16 | import com.google.android.gms.games.GamesStatusCodes;
17 | import com.google.android.gms.games.snapshot.Snapshot;
18 | import com.google.android.gms.games.snapshot.SnapshotMetadata;
19 | import com.google.android.gms.games.snapshot.SnapshotMetadataChange;
20 | import com.google.android.gms.games.snapshot.Snapshots;
21 |
22 | import java.io.IOException;
23 | import java.math.BigInteger;
24 | import java.util.Random;
25 |
26 | public class SavedGamesActivity extends Activity implements
27 | GoogleApiClient.ConnectionCallbacks,
28 | GoogleApiClient.OnConnectionFailedListener {
29 |
30 | private static final String TAG = SavedGamesActivity.class.getSimpleName();
31 |
32 | private GoogleApiClient mGoogleApiClient;
33 |
34 | // [START on_create]
35 | @Override
36 | public void onCreate(Bundle savedInstanceState) {
37 |
38 | super.onCreate(savedInstanceState);
39 |
40 | // Create the Google API Client with access to Plus, Games, and Drive
41 | mGoogleApiClient = new GoogleApiClient.Builder(this)
42 | .addConnectionCallbacks(this)
43 | .addOnConnectionFailedListener(this)
44 | .addApi(Games.API).addScope(Games.SCOPE_GAMES)
45 | .addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER)
46 | .build();
47 |
48 | }
49 | // [END on_create]
50 |
51 |
52 | // [START show_saved_games_ui]
53 | private static final int RC_SAVED_GAMES = 9009;
54 |
55 | private void showSavedGamesUI() {
56 | int maxNumberOfSavedGamesToShow = 5;
57 | Intent savedGamesIntent = Games.Snapshots.getSelectSnapshotIntent(mGoogleApiClient,
58 | "See My Saves", true, true, maxNumberOfSavedGamesToShow);
59 | startActivityForResult(savedGamesIntent, RC_SAVED_GAMES);
60 | }
61 | // [END show_saved_games_ui]
62 |
63 |
64 | // [START on_activity_result]
65 | private String mCurrentSaveName = "snapshotTemp";
66 |
67 | /**
68 | * This callback will be triggered after you call startActivityForResult from the
69 | * showSavedGamesUI method.
70 | */
71 | @Override
72 | protected void onActivityResult(int requestCode, int resultCode,
73 | Intent intent) {
74 | if (intent != null) {
75 | if (intent.hasExtra(Snapshots.EXTRA_SNAPSHOT_METADATA)) {
76 | // Load a snapshot.
77 | SnapshotMetadata snapshotMetadata = (SnapshotMetadata)
78 | intent.getParcelableExtra(Snapshots.EXTRA_SNAPSHOT_METADATA);
79 | mCurrentSaveName = snapshotMetadata.getUniqueName();
80 |
81 | // Load the game data from the Snapshot
82 | // ...
83 | } else if (intent.hasExtra(Snapshots.EXTRA_SNAPSHOT_NEW)) {
84 | // Create a new snapshot named with a unique string
85 | String unique = new BigInteger(281, new Random()).toString(13);
86 | mCurrentSaveName = "snapshotTemp-" + unique;
87 |
88 | // Create the new snapshot
89 | // ...
90 | }
91 | }
92 | }
93 | // [END on_activity_result]
94 |
95 |
96 | // [START write_snapshot]
97 | private PendingResult writeSnapshot(Snapshot snapshot,
98 | byte[] data, Bitmap coverImage, String desc) {
99 |
100 | // Set the data payload for the snapshot
101 | snapshot.getSnapshotContents().writeBytes(data);
102 |
103 | // Create the change operation
104 | SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
105 | .setCoverImage(coverImage)
106 | .setDescription(desc)
107 | .build();
108 |
109 | // Commit the operation
110 | return Games.Snapshots.commitAndClose(mGoogleApiClient, snapshot, metadataChange);
111 | }
112 | // [END write_snapshot]
113 |
114 |
115 | // [START load_from_snapshot]
116 | private byte[] mSaveGameData;
117 |
118 | void loadFromSnapshot() {
119 | // Display a progress dialog
120 | // ...
121 |
122 | AsyncTask task = new AsyncTask() {
123 | @Override
124 | protected Integer doInBackground(Void... params) {
125 | // Open the saved game using its name.
126 | Snapshots.OpenSnapshotResult result = Games.Snapshots.open(mGoogleApiClient,
127 | mCurrentSaveName, true).await();
128 |
129 | // Check the result of the open operation
130 | if (result.getStatus().isSuccess()) {
131 | Snapshot snapshot = result.getSnapshot();
132 | // Read the byte content of the saved game.
133 | try {
134 | mSaveGameData = snapshot.getSnapshotContents().readFully();
135 | } catch (IOException e) {
136 | Log.e(TAG, "Error while reading Snapshot.", e);
137 | }
138 | } else{
139 | Log.e(TAG, "Error while loading: " + result.getStatus().getStatusCode());
140 | }
141 |
142 | return result.getStatus().getStatusCode();
143 | }
144 |
145 | @Override
146 | protected void onPostExecute(Integer status) {
147 | // Dismiss progress dialog and reflect the changes in the UI.
148 | // ...
149 | }
150 | };
151 |
152 | task.execute();
153 | }
154 | // [END load_from_snapshot]
155 |
156 |
157 | // [START process_snapshot_open_result]
158 | private static final int MAX_SNAPSHOT_RESOLVE_RETRIES = 3;
159 |
160 | /**
161 | * Conflict resolution for when Snapshots are opened. Must be run in an AsyncTask or in a
162 | * background thread,
163 | */
164 | Snapshot processSnapshotOpenResult(Snapshots.OpenSnapshotResult result, int retryCount) {
165 | Snapshot mResolvedSnapshot = null;
166 | retryCount++;
167 |
168 | int status = result.getStatus().getStatusCode();
169 | Log.i(TAG, "Save Result status: " + status);
170 |
171 | if (status == GamesStatusCodes.STATUS_OK) {
172 | return result.getSnapshot();
173 | } else if (status == GamesStatusCodes.STATUS_SNAPSHOT_CONTENTS_UNAVAILABLE) {
174 | return result.getSnapshot();
175 | } else if (status == GamesStatusCodes.STATUS_SNAPSHOT_CONFLICT) {
176 | Snapshot snapshot = result.getSnapshot();
177 | Snapshot conflictSnapshot = result.getConflictingSnapshot();
178 |
179 | // Resolve between conflicts by selecting the newest of the conflicting snapshots.
180 | mResolvedSnapshot = snapshot;
181 |
182 | if (snapshot.getMetadata().getLastModifiedTimestamp() <
183 | conflictSnapshot.getMetadata().getLastModifiedTimestamp()) {
184 | mResolvedSnapshot = conflictSnapshot;
185 | }
186 |
187 | Snapshots.OpenSnapshotResult resolveResult = Games.Snapshots.resolveConflict(
188 | mGoogleApiClient, result.getConflictId(), mResolvedSnapshot).await();
189 |
190 | if (retryCount < MAX_SNAPSHOT_RESOLVE_RETRIES) {
191 | // Recursively attempt again
192 | return processSnapshotOpenResult(resolveResult, retryCount);
193 | } else {
194 | // Failed, log error and show Toast to the user
195 | String message = "Could not resolve snapshot conflicts";
196 | Log.e(TAG, message);
197 | Toast.makeText(getBaseContext(), message, Toast.LENGTH_LONG).show();
198 | }
199 |
200 | }
201 |
202 | // Fail, return null.
203 | return null;
204 | }
205 | // [END process_snapshot_open_result]
206 |
207 | @Override
208 | public void onConnected(Bundle bundle) {
209 | // No-op
210 | }
211 |
212 | @Override
213 | public void onConnectionSuspended(int i) {
214 | // No-op
215 | }
216 |
217 | @Override
218 | public void onConnectionFailed(ConnectionResult connectionResult) {
219 | // No-op
220 | }
221 | }
222 |
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/app/src/main/res/drawable-hdpi/ic_launcher.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/playgameservices/android-snippets/64856add5fd10ba6246e4bf1b0c37c948e5e8559/app/src/main/res/drawable-hdpi/ic_launcher.png
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/app/src/main/res/drawable-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/playgameservices/android-snippets/64856add5fd10ba6246e4bf1b0c37c948e5e8559/app/src/main/res/drawable-mdpi/ic_launcher.png
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/app/src/main/res/drawable-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/playgameservices/android-snippets/64856add5fd10ba6246e4bf1b0c37c948e5e8559/app/src/main/res/drawable-xhdpi/ic_launcher.png
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/app/src/main/res/drawable-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/playgameservices/android-snippets/64856add5fd10ba6246e4bf1b0c37c948e5e8559/app/src/main/res/drawable-xxhdpi/ic_launcher.png
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/app/src/main/res/values-v21/styles.xml:
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1 |
2 |
3 |
5 |
6 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | Android Snippets
3 |
4 |
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/app/src/main/res/values/styles.xml:
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1 |
2 |
3 |
4 |
7 |
8 |
9 |
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/build.gradle:
--------------------------------------------------------------------------------
1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:1.5.0'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14 |
15 | # When configured, Gradle will run in incubating parallel mode.
16 | # This option should only be used with decoupled projects. More details, visit
17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18 | # org.gradle.parallel=true
19 |
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/playgameservices/android-snippets/64856add5fd10ba6246e4bf1b0c37c948e5e8559/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Wed Apr 10 15:27:10 PDT 2013
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
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1 | include ':app'
2 |
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