├── .gitignore ├── CMakeLists.txt ├── LICENSE ├── README.md ├── bin ├── blocks.json ├── config.json ├── imgui.ini └── shaders │ ├── block.frag │ └── block.vert ├── cmake └── modules │ ├── FindGLFW3.cmake │ ├── FindGLM.cmake │ └── Findmclib.cmake └── terracotta ├── Camera.cpp ├── Camera.h ├── ChatWindow.cpp ├── ChatWindow.h ├── Chunk.cpp ├── Chunk.h ├── Collision.cpp ├── Collision.h ├── Game.cpp ├── Game.h ├── GameWindow.cpp ├── GameWindow.h ├── PriorityQueue.h ├── Transform.h ├── World.cpp ├── World.h ├── assets ├── AssetCache.cpp ├── AssetCache.h ├── AssetLoader.cpp ├── AssetLoader.h ├── TextureArray.cpp ├── TextureArray.h ├── stb_image.h └── zip │ ├── ZipArchive.cpp │ ├── ZipArchive.h │ ├── miniz.cpp │ └── miniz.h ├── block ├── BlockElement.h ├── BlockFace.cpp ├── BlockFace.h ├── BlockModel.cpp ├── BlockModel.h ├── BlockState.cpp ├── BlockState.h └── BlockVariant.h ├── lib └── imgui │ ├── LICENSE.txt │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_draw.cpp │ ├── imgui_impl_glfw.cpp │ ├── imgui_impl_glfw.h │ ├── imgui_impl_opengl3.cpp │ ├── imgui_impl_opengl3.h │ ├── imgui_internal.h │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.h │ ├── imstb_textedit.h │ └── imstb_truetype.h ├── main.cpp ├── math ├── Plane.cpp ├── Plane.h ├── TypeUtil.h └── volumes │ ├── Frustum.cpp │ └── Frustum.h └── render ├── ChunkMesh.cpp ├── ChunkMesh.h ├── ChunkMeshGenerator.cpp ├── ChunkMeshGenerator.h ├── Shader.cpp └── Shader.h /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plushmonkey/Terracotta/HEAD/.gitignore -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plushmonkey/Terracotta/HEAD/CMakeLists.txt -------------------------------------------------------------------------------- /LICENSE: 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