├── MP ├── Common │ ├── character │ │ ├── c_rus_spetznaz_mp_assault.gsc │ │ ├── c_rus_spetznaz_mp_cqb.gsc │ │ ├── c_rus_spetznaz_mp_lmg.gsc │ │ ├── c_rus_spetznaz_mp_shotgun.gsc │ │ ├── c_rus_spetznaz_mp_smg.gsc │ │ ├── c_rus_spetznaz_mp_sniper.gsc │ │ ├── c_usa_jungmar_mp_assault.gsc │ │ ├── c_usa_jungmar_mp_cqb.gsc │ │ ├── c_usa_jungmar_mp_lmg.gsc │ │ ├── c_usa_jungmar_mp_shotgun.gsc │ │ ├── c_usa_jungmar_mp_smg.gsc │ │ ├── c_usa_jungmar_mp_sniper.gsc │ │ ├── c_usa_specops_mp_assault.gsc │ │ ├── c_usa_specops_mp_cqb.gsc │ │ ├── c_usa_specops_mp_lmg.gsc │ │ ├── c_usa_specops_mp_shotgun.gsc │ │ ├── c_usa_specops_mp_smg.gsc │ │ ├── c_usa_specops_mp_sniper.gsc │ │ ├── c_vtn_mp_assault_player.gsc │ │ ├── c_vtn_mp_cqb_player.gsc │ │ ├── c_vtn_mp_lmg_player.gsc │ │ ├── c_vtn_mp_shotgun_player.gsc │ │ ├── c_vtn_mp_smg_player.gsc │ │ ├── c_vtn_mp_sniper_player.gsc │ │ ├── character_mp_german_shepherd.gsc │ │ └── character_mp_german_shepherd_black.gsc │ ├── clientscripts │ │ ├── _filter.csc │ │ ├── _radiant_live_update.csc │ │ └── mp │ │ │ ├── _acousticsensor.csc │ │ │ ├── _airstrike.csc │ │ │ ├── _airsupport.csc │ │ │ ├── _ambient.csc │ │ │ ├── _ambientpackage.csc │ │ │ ├── _audio.csc │ │ │ ├── _burnplayer.csc │ │ │ ├── _busing.csc │ │ │ ├── _callbacks.csc │ │ │ ├── _cameraspike.csc │ │ │ ├── _claymore.csc │ │ │ ├── _clientfaceanim_mp.csc │ │ │ ├── _clientflags.csc │ │ │ ├── _ctf.csc │ │ │ ├── _decoy.csc │ │ │ ├── _destructible.csc │ │ │ ├── _dogs.csc │ │ │ ├── _explode.csc │ │ │ ├── _explosive_bolt.csc │ │ │ ├── _face_utility_mp.csc │ │ │ ├── _flamethrower_plight.csc │ │ │ ├── _footsteps.csc │ │ │ ├── _fx.csc │ │ │ ├── _global_fx.csc │ │ │ ├── _helicopter.csc │ │ │ ├── _helicopter_player.csc │ │ │ ├── _helicopter_sounds.csc │ │ │ ├── _lights.csc │ │ │ ├── _load.csc │ │ │ ├── _music.csc │ │ │ ├── _plane.csc │ │ │ ├── _players.csc │ │ │ ├── _rcbomb.csc │ │ │ ├── _rewindobjects.csc │ │ │ ├── _rotating_object.csc │ │ │ ├── _satchel_charge.csc │ │ │ ├── _scrambler.csc │ │ │ ├── _sticky_grenade.csc │ │ │ ├── _tacticalinsertion.csc │ │ │ ├── _tacticalmask.csc │ │ │ ├── _teamset_cubans.csc │ │ │ ├── _teamset_junglemarines.csc │ │ │ ├── _teamset_urbanspecops.csc │ │ │ ├── _teamset_winterspecops.csc │ │ │ ├── _treadfx.csc │ │ │ ├── _utility.csc │ │ │ ├── _utility_code.csc │ │ │ └── _vehicle.csc │ ├── codescripts │ │ ├── character.gsc │ │ ├── character_mp.gsc │ │ ├── delete.gsc │ │ └── struct.gsc │ ├── common_scripts │ │ └── utility.gsc │ ├── maps │ │ └── mp │ │ │ ├── _acousticsensor.gsc │ │ │ ├── _airstrike.gsc │ │ │ ├── _airsupport.gsc │ │ │ ├── _ambientpackage.gsc │ │ │ ├── _art.gsc │ │ │ ├── _artillery.gsc │ │ │ ├── _audio.gsc │ │ │ ├── _ballistic_knife.gsc │ │ │ ├── _burnplayer.gsc │ │ │ ├── _busing.gsc │ │ │ ├── _cameraspike.gsc │ │ │ ├── _challenges.gsc │ │ │ ├── _clientflags.gsc │ │ │ ├── _compass.gsc │ │ │ ├── _createfx.gsc │ │ │ ├── _createfxmenu.gsc │ │ │ ├── _decoy.gsc │ │ │ ├── _demo.gsc │ │ │ ├── _deployable_weapons.gsc │ │ │ ├── _destructible.gsc │ │ │ ├── _dogs.gsc │ │ │ ├── _elevator.gsc │ │ │ ├── _entityheadicons.gsc │ │ │ ├── _explosive_bolt.gsc │ │ │ ├── _flamethrower_plight.gsc │ │ │ ├── _flare.gsc │ │ │ ├── _flashgrenades.gsc │ │ │ ├── _fx.gsc │ │ │ ├── _gameadvertisement.gsc │ │ │ ├── _gamerep.gsc │ │ │ ├── _gib.gsc │ │ │ ├── _global_fx.gsc │ │ │ ├── _heatseekingmissile.gsc │ │ │ ├── _helicopter.gsc │ │ │ ├── _helicopter_player.gsc │ │ │ ├── _interactive_objects.gsc │ │ │ ├── _killstreakrules.gsc │ │ │ ├── _laststand.gsc │ │ │ ├── _lights.gsc │ │ │ ├── _load.gsc │ │ │ ├── _medals.gsc │ │ │ ├── _menus.gsc │ │ │ ├── _mgturret.gsc │ │ │ ├── _minefields.gsc │ │ │ ├── _mortar.gsc │ │ │ ├── _music.gsc │ │ │ ├── _napalm.gsc │ │ │ ├── _pc.gsc │ │ │ ├── _pipes.gsc │ │ │ ├── _popups.gsc │ │ │ ├── _properks.gsc │ │ │ ├── _radar.gsc │ │ │ ├── _rcbomb.gsc │ │ │ ├── _rotating_object.gsc │ │ │ ├── _satchel_charge.gsc │ │ │ ├── _scrambler.gsc │ │ │ ├── _serverfaceanim_mp.gsc │ │ │ ├── _shutter.gsc │ │ │ ├── _smokegrenade.gsc │ │ │ ├── _spyplane.gsc │ │ │ ├── _sticky_grenade.gsc │ │ │ ├── _tabun.gsc │ │ │ ├── _tacticalinsertion.gsc │ │ │ ├── _teargrenades.gsc │ │ │ ├── _treadfx.gsc │ │ │ ├── _turret_killstreak.gsc │ │ │ ├── _tutorial.gsc │ │ │ ├── _tvguidedmissile.gsc │ │ │ ├── _utility.gsc │ │ │ ├── _vehicles.gsc │ │ │ ├── animscripts │ │ │ ├── dog_combat.gsc │ │ │ ├── dog_death.gsc │ │ │ ├── dog_flashed.gsc │ │ │ ├── dog_init.gsc │ │ │ ├── dog_jump.gsc │ │ │ ├── dog_move.gsc │ │ │ ├── dog_pain.gsc │ │ │ ├── dog_stop.gsc │ │ │ ├── dog_turn.gsc │ │ │ ├── shared.gsc │ │ │ ├── traverse │ │ │ │ ├── jump_down_40.gsc │ │ │ │ ├── jump_down_56.gsc │ │ │ │ ├── jump_down_96.gsc │ │ │ │ ├── mantle_on_40.gsc │ │ │ │ ├── mantle_on_56.gsc │ │ │ │ ├── mantle_on_80.gsc │ │ │ │ ├── mantle_on_96.gsc │ │ │ │ ├── mantle_over_40.gsc │ │ │ │ ├── mantle_window_36.gsc │ │ │ │ ├── shared.gsc │ │ │ │ └── through_hole_42.gsc │ │ │ └── utility.gsc │ │ │ ├── gametypes │ │ │ ├── _armor.gsc │ │ │ ├── _battlechatter_mp.gsc │ │ │ ├── _bot.gsc │ │ │ ├── _callbacksetup.gsc │ │ │ ├── _class.gsc │ │ │ ├── _clientids.gsc │ │ │ ├── _copter.gsc │ │ │ ├── _copycat.gsc │ │ │ ├── _customclasses.gsc │ │ │ ├── _damagefeedback.gsc │ │ │ ├── _deathicons.gsc │ │ │ ├── _dev.gsc │ │ │ ├── _dev_class.gsc │ │ │ ├── _friendicons.gsc │ │ │ ├── _gameobjects.gsc │ │ │ ├── _gametype_variants.gsc │ │ │ ├── _globalentities.gsc │ │ │ ├── _globallogic.gsc │ │ │ ├── _globallogic_actor.gsc │ │ │ ├── _globallogic_audio.gsc │ │ │ ├── _globallogic_defaults.gsc │ │ │ ├── _globallogic_player.gsc │ │ │ ├── _globallogic_score.gsc │ │ │ ├── _globallogic_spawn.gsc │ │ │ ├── _globallogic_ui.gsc │ │ │ ├── _globallogic_utils.gsc │ │ │ ├── _globallogic_vehicle.gsc │ │ │ ├── _gv_actions.gsc │ │ │ ├── _hardpoints.gsc │ │ │ ├── _healthoverlay.gsc │ │ │ ├── _hostmigration.gsc │ │ │ ├── _hud.gsc │ │ │ ├── _hud_message.gsc │ │ │ ├── _hud_util.gsc │ │ │ ├── _killcam.gsc │ │ │ ├── _killstreak_weapons.gsc │ │ │ ├── _menus.gsc │ │ │ ├── _missions.gsc │ │ │ ├── _objpoints.gsc │ │ │ ├── _perplayer.gsc │ │ │ ├── _persistence.gsc │ │ │ ├── _pregame.gsc │ │ │ ├── _rank.gsc │ │ │ ├── _scoreboard.gsc │ │ │ ├── _serversettings.gsc │ │ │ ├── _shellshock.gsc │ │ │ ├── _spawning.gsc │ │ │ ├── _spawnlogic.gsc │ │ │ ├── _spectating.gsc │ │ │ ├── _supplydrop.gsc │ │ │ ├── _teams.gsc │ │ │ ├── _teamset_cubans.gsc │ │ │ ├── _teamset_junglemarines.gsc │ │ │ ├── _teamset_urbanspecops.gsc │ │ │ ├── _teamset_winterspecops.gsc │ │ │ ├── _tweakables.gsc │ │ │ ├── _wager.gsc │ │ │ ├── _weaponobjects.gsc │ │ │ ├── _weapons.gsc │ │ │ ├── ctf.gsc │ │ │ ├── dem.gsc │ │ │ ├── dm.gsc │ │ │ ├── dom.gsc │ │ │ ├── gun.gsc │ │ │ ├── hlnd.gsc │ │ │ ├── koth.gsc │ │ │ ├── oic.gsc │ │ │ ├── sab.gsc │ │ │ ├── sd.gsc │ │ │ ├── shrp.gsc │ │ │ ├── sur.gsc │ │ │ ├── tdm.gsc │ │ │ └── twar.gsc │ │ │ ├── mp_array.gsc │ │ │ ├── mp_cairo.gsc │ │ │ ├── mp_cosmodrome.gsc │ │ │ ├── mp_crisis.gsc │ │ │ ├── mp_duga.gsc │ │ │ ├── mp_firingrange.gsc │ │ │ ├── mp_golfcourse.gsc │ │ │ ├── mp_mountain.gsc │ │ │ ├── mp_nuked.gsc │ │ │ ├── mp_radiation.gsc │ │ │ ├── mp_russianbase.gsc │ │ │ ├── mp_silo.gsc │ │ │ ├── mp_villa.gsc │ │ │ └── mp_zoo.gsc │ └── mptype │ │ ├── mptype_c_rus_spetznaz_mp_assault.gsc │ │ ├── mptype_c_rus_spetznaz_mp_cqb.gsc │ │ ├── mptype_c_rus_spetznaz_mp_lmg.gsc │ │ ├── mptype_c_rus_spetznaz_mp_shotgun.gsc │ │ ├── mptype_c_rus_spetznaz_mp_smg.gsc │ │ ├── mptype_c_rus_spetznaz_mp_sniper.gsc │ │ ├── mptype_c_usa_jungmar_mp_assault.gsc │ │ ├── mptype_c_usa_jungmar_mp_cqb.gsc │ │ ├── mptype_c_usa_jungmar_mp_lmg.gsc │ │ ├── mptype_c_usa_jungmar_mp_shotgun.gsc │ │ ├── mptype_c_usa_jungmar_mp_smg.gsc │ │ ├── mptype_c_usa_jungmar_mp_sniper.gsc │ │ ├── mptype_c_usa_specops_mp_assault.gsc │ │ ├── mptype_c_usa_specops_mp_cqb.gsc │ │ ├── mptype_c_usa_specops_mp_lmg.gsc │ │ ├── mptype_c_usa_specops_mp_shotgun.gsc │ │ ├── mptype_c_usa_specops_mp_smg.gsc │ │ ├── mptype_c_usa_specops_mp_sniper.gsc │ │ ├── mptype_c_vtn_nvavc_mp_assault.gsc │ │ ├── mptype_c_vtn_nvavc_mp_cqb.gsc │ │ ├── mptype_c_vtn_nvavc_mp_lmg.gsc │ │ ├── mptype_c_vtn_nvavc_mp_shotgun.gsc │ │ ├── mptype_c_vtn_nvavc_mp_smg.gsc │ │ └── mptype_c_vtn_nvavc_mp_sniper.gsc └── Maps │ ├── Array │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_array_fx.csc │ │ │ ├── mp_array.csc │ │ │ ├── mp_array_amb.csc │ │ │ └── mp_array_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_array_art.gsc │ │ │ ├── createfx │ │ │ └── mp_array_fx.gsc │ │ │ ├── mp_array.d3dbsp │ │ │ ├── mp_array.gsc │ │ │ ├── mp_array_amb.gsc │ │ │ └── mp_array_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Cracked │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_cracked_fx.csc │ │ │ ├── mp_cracked.csc │ │ │ ├── mp_cracked_amb.csc │ │ │ └── mp_cracked_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_cracked_art.gsc │ │ │ ├── createfx │ │ │ └── mp_cracked_fx.gsc │ │ │ ├── mp_cracked.d3dbsp │ │ │ ├── mp_cracked.gsc │ │ │ ├── mp_cracked_amb.gsc │ │ │ └── mp_cracked_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Crisis │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_crisis_fx.csc │ │ │ ├── mp_crisis.csc │ │ │ ├── mp_crisis_amb.csc │ │ │ └── mp_crisis_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_crisis_art.gsc │ │ │ ├── createfx │ │ │ └── mp_crisis_fx.gsc │ │ │ ├── mp_crisis.d3dbsp │ │ │ ├── mp_crisis.gsc │ │ │ ├── mp_crisis_amb.gsc │ │ │ └── mp_crisis_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Firing Range │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_firingrange_fx.csc │ │ │ ├── mp_firingrange.csc │ │ │ ├── mp_firingrange_amb.csc │ │ │ └── mp_firingrange_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_firingrange_art.gsc │ │ │ ├── createfx │ │ │ └── mp_firingrange_fx.gsc │ │ │ ├── mp_firingrange.d3dbsp │ │ │ ├── mp_firingrange.gsc │ │ │ ├── mp_firingrange_amb.gsc │ │ │ └── mp_firingrange_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Grid │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_duga_fx.csc │ │ │ ├── mp_duga.csc │ │ │ ├── mp_duga_amb.csc │ │ │ └── mp_duga_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── _events.gsc │ │ │ ├── createart │ │ │ └── mp_duga_art.gsc │ │ │ ├── createfx │ │ │ └── mp_duga_fx.gsc │ │ │ ├── mp_duga.d3dbsp │ │ │ ├── mp_duga.gsc │ │ │ ├── mp_duga_amb.gsc │ │ │ └── mp_duga_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Hanoi │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_hanoi_fx.csc │ │ │ ├── mp_hanoi.csc │ │ │ ├── mp_hanoi_amb.csc │ │ │ └── mp_hanoi_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_hanoi_art.gsc │ │ │ ├── createfx │ │ │ └── mp_hanoi_fx.gsc │ │ │ ├── mp_hanoi.d3dbsp │ │ │ ├── mp_hanoi.gsc │ │ │ ├── mp_hanoi_amb.gsc │ │ │ └── mp_hanoi_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Havana │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_cairo_fx.csc │ │ │ ├── mp_cairo.csc │ │ │ ├── mp_cairo_amb.csc │ │ │ └── mp_cairo_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_cairo_art.gsc │ │ │ ├── createfx │ │ │ └── mp_cairo_fx.gsc │ │ │ ├── mp_cairo.d3dbsp │ │ │ ├── mp_cairo.gsc │ │ │ ├── mp_cairo_amb.gsc │ │ │ └── mp_cairo_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Jungle │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_havoc_fx.csc │ │ │ ├── mp_havoc.csc │ │ │ ├── mp_havoc_amb.csc │ │ │ └── mp_havoc_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_havoc_art.gsc │ │ │ ├── createfx │ │ │ └── mp_havoc_fx.gsc │ │ │ ├── mp_havoc.d3dbsp │ │ │ ├── mp_havoc.gsc │ │ │ ├── mp_havoc_amb.gsc │ │ │ └── mp_havoc_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Launch │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── _events.csc │ │ │ ├── createfx │ │ │ └── mp_cosmodrome_fx.csc │ │ │ ├── mp_cosmodrome.csc │ │ │ ├── mp_cosmodrome_amb.csc │ │ │ └── mp_cosmodrome_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── _events.gsc │ │ │ ├── createart │ │ │ └── mp_cosmodrome_art.gsc │ │ │ ├── createfx │ │ │ └── mp_cosmodrome_fx.gsc │ │ │ ├── mp_cosmodrome.d3dbsp │ │ │ ├── mp_cosmodrome.gsc │ │ │ ├── mp_cosmodrome_amb.gsc │ │ │ └── mp_cosmodrome_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Nuketown │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_nuked_fx.csc │ │ │ ├── mp_nuked.csc │ │ │ ├── mp_nuked_amb.csc │ │ │ ├── mp_nuked_amb_platform.csc │ │ │ └── mp_nuked_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_nuked_art.gsc │ │ │ ├── createfx │ │ │ └── mp_nuked_fx.gsc │ │ │ ├── mp_nuked.d3dbsp │ │ │ ├── mp_nuked.gsc │ │ │ ├── mp_nuked_amb.gsc │ │ │ ├── mp_nuked_fx.gsc │ │ │ └── mp_nuked_platform.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Radiation │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_radiation_fx.csc │ │ │ ├── mp_radiation.csc │ │ │ ├── mp_radiation_amb.csc │ │ │ └── mp_radiation_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_radiation_art.gsc │ │ │ ├── createfx │ │ │ └── mp_radiation_fx.gsc │ │ │ ├── mp_radiation.d3dbsp │ │ │ ├── mp_radiation.gsc │ │ │ ├── mp_radiation_amb.gsc │ │ │ └── mp_radiation_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Summit │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_mountain_fx.csc │ │ │ ├── mp_mountain.csc │ │ │ ├── mp_mountain_amb.csc │ │ │ └── mp_mountain_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_mountain_art.gsc │ │ │ ├── createfx │ │ │ └── mp_mountain_fx.gsc │ │ │ ├── mp_mountain.d3dbsp │ │ │ ├── mp_mountain.gsc │ │ │ ├── mp_mountain_amb.gsc │ │ │ └── mp_mountain_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── Villa │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_villa_fx.csc │ │ │ ├── mp_villa.csc │ │ │ ├── mp_villa_amb.csc │ │ │ └── mp_villa_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_villa_art.gsc │ │ │ ├── createfx │ │ │ └── mp_villa_fx.gsc │ │ │ ├── mp_villa.d3dbsp │ │ │ ├── mp_villa.gsc │ │ │ ├── mp_villa_amb.gsc │ │ │ └── mp_villa_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── WMD │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_russianbase_fx.csc │ │ │ ├── mp_russianbase.csc │ │ │ ├── mp_russianbase_amb.csc │ │ │ └── mp_russianbase_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_russianbase_art.gsc │ │ │ ├── createfx │ │ │ └── mp_russianbase_fx.gsc │ │ │ ├── mp_russianbase.d3dbsp │ │ │ ├── mp_russianbase.gsc │ │ │ ├── mp_russianbase_amb.gsc │ │ │ └── mp_russianbase_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_berlinwall │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_berlinwall2_fx.csc │ │ │ ├── mp_berlinwall2.csc │ │ │ ├── mp_berlinwall2_amb.csc │ │ │ └── mp_berlinwall2_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_berlinwall2_art.gsc │ │ │ ├── createfx │ │ │ └── mp_berlinwall2_fx.gsc │ │ │ ├── mp_berlinwall2.d3dbsp │ │ │ ├── mp_berlinwall2.gsc │ │ │ ├── mp_berlinwall2_amb.gsc │ │ │ └── mp_berlinwall2_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_discovery │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_discovery_fx.csc │ │ │ ├── mp_discovery.csc │ │ │ ├── mp_discovery_amb.csc │ │ │ └── mp_discovery_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_discovery_art.gsc │ │ │ ├── createfx │ │ │ └── mp_discovery_fx.gsc │ │ │ ├── mp_discovery.d3dbsp │ │ │ ├── mp_discovery.gsc │ │ │ └── mp_discovery_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_gridlock │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_gridlock_fx.csc │ │ │ ├── mp_gridlock.csc │ │ │ ├── mp_gridlock_amb.csc │ │ │ └── mp_gridlock_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_gridlock_art.gsc │ │ │ ├── createfx │ │ │ └── mp_gridlock_fx.gsc │ │ │ ├── mp_gridlock.d3dbsp │ │ │ ├── mp_gridlock.gsc │ │ │ ├── mp_gridlock_amb.gsc │ │ │ └── mp_gridlock_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_hotel │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_hotel_fx.csc │ │ │ ├── mp_hotel.csc │ │ │ ├── mp_hotel_amb.csc │ │ │ └── mp_hotel_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_hotel_art.gsc │ │ │ ├── createfx │ │ │ └── mp_hotel_fx.gsc │ │ │ ├── mp_hotel.d3dbsp │ │ │ ├── mp_hotel.gsc │ │ │ ├── mp_hotel_amb.gsc │ │ │ ├── mp_hotel_elevators.gsc │ │ │ └── mp_hotel_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_kowloon │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_kowloon_fx.csc │ │ │ ├── mp_kowloon.csc │ │ │ ├── mp_kowloon_amb.csc │ │ │ └── mp_kowloon_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_kowloon_art.gsc │ │ │ ├── createfx │ │ │ └── mp_kowloon_fx.gsc │ │ │ ├── mp_kowloon.d3dbsp │ │ │ ├── mp_kowloon.gsc │ │ │ ├── mp_kowloon_amb.gsc │ │ │ └── mp_kowloon_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_outskirts │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_outskirts_fx.csc │ │ │ ├── mp_outskirts.csc │ │ │ ├── mp_outskirts_amb.csc │ │ │ └── mp_outskirts_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_outskirts_art.gsc │ │ │ ├── createfx │ │ │ └── mp_outskirts_fx.gsc │ │ │ ├── mp_outskirts.d3dbsp │ │ │ ├── mp_outskirts.gsc │ │ │ ├── mp_outskirts_amb.gsc │ │ │ └── mp_outskirts_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ ├── mp_stadium │ ├── aitype │ │ └── enemy_dog_mp.gsc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_stadium_fx.csc │ │ │ ├── mp_stadium.csc │ │ │ ├── mp_stadium_amb.csc │ │ │ └── mp_stadium_fx.csc │ ├── maps │ │ └── mp │ │ │ ├── createart │ │ │ └── mp_stadium_art.gsc │ │ │ ├── createfx │ │ │ └── mp_stadium_fx.gsc │ │ │ ├── mp_stadium.d3dbsp │ │ │ ├── mp_stadium.gsc │ │ │ ├── mp_stadium_amb.gsc │ │ │ └── mp_stadium_fx.gsc │ ├── mpbody │ │ ├── body_default_mp.gsc │ │ ├── camo_mp.gsc │ │ ├── hardened_mp.gsc │ │ ├── ordnance_disposal_mp.gsc │ │ ├── standard_mp.gsc │ │ └── utility_mp.gsc │ └── mphead │ │ ├── head_armor_mp.gsc │ │ ├── head_camo_mp.gsc │ │ ├── head_flak_mp.gsc │ │ ├── head_standard_mp.gsc │ │ └── head_utility_mp.gsc │ └── mp_zoo │ ├── aitype │ └── enemy_dog_mp.gsc │ ├── clientscripts │ └── mp │ │ ├── createfx │ │ └── mp_zoo_fx.csc │ │ ├── mp_zoo.csc │ │ ├── mp_zoo_amb.csc │ │ └── mp_zoo_fx.csc │ ├── maps │ └── mp │ │ ├── createart │ │ └── mp_zoo_art.gsc │ │ ├── createfx │ │ └── mp_zoo_fx.gsc │ │ ├── mp_zoo.d3dbsp │ │ ├── mp_zoo.gsc │ │ ├── mp_zoo_amb.gsc │ │ └── mp_zoo_fx.gsc │ ├── mpbody │ ├── body_default_mp.gsc │ ├── camo_mp.gsc │ ├── hardened_mp.gsc │ ├── ordnance_disposal_mp.gsc │ ├── standard_mp.gsc │ └── utility_mp.gsc │ └── mphead │ ├── head_armor_mp.gsc │ ├── head_camo_mp.gsc │ ├── head_flak_mp.gsc │ ├── head_standard_mp.gsc │ └── head_utility_mp.gsc ├── SP ├── Common │ ├── animscripts │ │ ├── animmode.gsc │ │ ├── anims.gsc │ │ ├── anims_table.gsc │ │ ├── anims_table_fem.gsc │ │ ├── anims_table_pistol.gsc │ │ ├── anims_table_spetsnaz.gsc │ │ ├── anims_table_vc.gsc │ │ ├── balcony.gsc │ │ ├── banzai.gsc │ │ ├── battlechatter.gsc │ │ ├── battlechatter_ai.gsc │ │ ├── combat.gsc │ │ ├── combat_say.gsc │ │ ├── combat_utility.gsc │ │ ├── concealment_crouch.gsc │ │ ├── concealment_prone.gsc │ │ ├── concealment_stand.gsc │ │ ├── corner.gsc │ │ ├── cover_arrival.gsc │ │ ├── cover_behavior.gsc │ │ ├── cover_crouch.gsc │ │ ├── cover_left.gsc │ │ ├── cover_pillar.gsc │ │ ├── cover_prone.gsc │ │ ├── cover_right.gsc │ │ ├── cover_stand.gsc │ │ ├── cover_wall.gsc │ │ ├── cover_wide_left.gsc │ │ ├── cover_wide_right.gsc │ │ ├── cqb.gsc │ │ ├── death.gsc │ │ ├── debug.gsc │ │ ├── dog_combat.gsc │ │ ├── dog_death.gsc │ │ ├── dog_flashed.gsc │ │ ├── dog_init.gsc │ │ ├── dog_move.gsc │ │ ├── dog_pain.gsc │ │ ├── dog_scripted.gsc │ │ ├── dog_stop.gsc │ │ ├── face.gsc │ │ ├── first_frame.gsc │ │ ├── flashed.gsc │ │ ├── grenade_cower.gsc │ │ ├── grenade_return_throw.gsc │ │ ├── init.gsc │ │ ├── init_mode_sp.gsc │ │ ├── look.gsc │ │ ├── melee.gsc │ │ ├── mg42 │ │ │ ├── common.gsc │ │ │ ├── crouch.gsc │ │ │ ├── prone.gsc │ │ │ └── stand.gsc │ │ ├── move.gsc │ │ ├── pain.gsc │ │ ├── predict.gsc │ │ ├── prone.gsc │ │ ├── random_weapon.gsc │ │ ├── react.gsc │ │ ├── revive.gsc │ │ ├── run.gsc │ │ ├── rush.gsc │ │ ├── saw │ │ │ ├── common.gsc │ │ │ ├── crouch.gsc │ │ │ ├── prone.gsc │ │ │ └── stand.gsc │ │ ├── scripted.gsc │ │ ├── scripted │ │ │ └── truckride_backoftruck.gsc │ │ ├── setposemovement.gsc │ │ ├── shared.gsc │ │ ├── shoot_behavior.gsc │ │ ├── squadmanager.gsc │ │ ├── stop.gsc │ │ ├── traverse │ │ │ ├── jump_over_high_wall.gsc │ │ │ ├── jump_up_80.gsc │ │ │ ├── ladder_down.gsc │ │ │ ├── ladder_up.gsc │ │ │ ├── shared.gsc │ │ │ ├── stairs_down.gsc │ │ │ ├── step_up.gsc │ │ │ ├── step_up_12.gsc │ │ │ └── window_down.gsc │ │ ├── turn.gsc │ │ ├── utility.gsc │ │ ├── walk.gsc │ │ └── weaponlist.gsc │ ├── character │ │ ├── c_cub_castro_zt.gsc │ │ ├── c_ger_richtofen_zt.gsc │ │ ├── c_jap_takeo_zt.gsc │ │ ├── c_rus_nikolai_zt.gsc │ │ ├── c_rus_spetsnaz2_zt.gsc │ │ ├── c_rus_spetsnaz_zt.gsc │ │ ├── c_sprint1_marine_scot_player.gsc │ │ ├── c_sprint1_marine_yaw_player.gsc │ │ ├── c_usa_cia2_zt.gsc │ │ ├── c_usa_cia_zt.gsc │ │ ├── c_usa_dempsey_zt.gsc │ │ ├── c_usa_jfk_zt.gsc │ │ ├── c_usa_marine_michael_carter_player.gsc │ │ ├── c_usa_marine_michael_carter_player_zm.gsc │ │ ├── c_usa_marine_winston_lewis_player.gsc │ │ ├── c_usa_mcnamara_zt.gsc │ │ ├── c_usa_nixon_zt.gsc │ │ ├── c_usa_sog2_zt.gsc │ │ ├── c_usa_sog_zt.gsc │ │ ├── c_vtn_nva2_zt.gsc │ │ ├── c_vtn_nva_zt.gsc │ │ ├── c_zom_blue_guy_zt.gsc │ │ ├── c_zom_red_guy_zt.gsc │ │ └── c_zom_yellow_guy_zt.gsc │ ├── clientscripts │ │ ├── _airsupport.csc │ │ ├── _ambient.csc │ │ ├── _ambientpackage.csc │ │ ├── _audio.csc │ │ ├── _busing.csc │ │ ├── _callbacks.csc │ │ ├── _clientfaceanim.csc │ │ ├── _contextual_melee.csc │ │ ├── _destructibles.csc │ │ ├── _explosive_bolt.csc │ │ ├── _face_generichuman.csc │ │ ├── _face_utility.csc │ │ ├── _filter.csc │ │ ├── _flamethrower_plight.csc │ │ ├── _footsteps.csc │ │ ├── _fx.csc │ │ ├── _global_fx.csc │ │ ├── _helicopter_sounds.csc │ │ ├── _lights.csc │ │ ├── _load.csc │ │ ├── _meatshield.csc │ │ ├── _mortar.csc │ │ ├── _music.csc │ │ ├── _napalm.csc │ │ ├── _radiant_live_update.csc │ │ ├── _swimming.csc │ │ ├── _treadfx.csc │ │ ├── _utility.csc │ │ ├── _utility_code.csc │ │ └── _vehicle.csc │ ├── codescripts │ │ ├── character.gsc │ │ ├── delete.gsc │ │ └── struct.gsc │ ├── common_scripts │ │ └── utility.gsc │ ├── maps │ │ ├── _ambientpackage.gsc │ │ ├── _anim.gsc │ │ ├── _animatedmodels.gsc │ │ ├── _apc.gsc │ │ ├── _art.gsc │ │ ├── _audio.gsc │ │ ├── _autosave.gsc │ │ ├── _ballistic_knife.gsc │ │ ├── _banzai.gsc │ │ ├── _bayonet.gsc │ │ ├── _boat_nvapbr.gsc │ │ ├── _boat_patrol_nva.gsc │ │ ├── _boat_pbr.gsc │ │ ├── _bouncing_betties.gsc │ │ ├── _btr.gsc │ │ ├── _bulletcam.gsc │ │ ├── _busing.gsc │ │ ├── _callbackglobal.gsc │ │ ├── _callbacksetup.gsc │ │ ├── _camera.gsc │ │ ├── _camsys.gsc │ │ ├── _cheat.gsc │ │ ├── _chinook.gsc │ │ ├── _civ_vehicle.gsc │ │ ├── _cobra.gsc │ │ ├── _collectibles.gsc │ │ ├── _colors.gsc │ │ ├── _compass.gsc │ │ ├── _constants.gsc │ │ ├── _contextual_melee.gsc │ │ ├── _coop_weaponswap.gsc │ │ ├── _cooplogic.gsc │ │ ├── _createcam.gsc │ │ ├── _createdynents.gsc │ │ ├── _createfx.gsc │ │ ├── _createfxmenu.gsc │ │ ├── _createmenu.gsc │ │ ├── _createpath.gsc │ │ ├── _credits.gsc │ │ ├── _damagefeedback.gsc │ │ ├── _dds.gsc │ │ ├── _debug.gsc │ │ ├── _destructible.gsc │ │ ├── _detonategrenades.gsc │ │ ├── _dev.gsc │ │ ├── _drone.gsc │ │ ├── _drones.gsc │ │ ├── _endmission.gsc │ │ ├── _explosive_bolt.gsc │ │ ├── _flamethrower_plight.gsc │ │ ├── _flareweapon.gsc │ │ ├── _flashgrenades.gsc │ │ ├── _foliage_cover.gsc │ │ ├── _friendlyfire.gsc │ │ ├── _fx.gsc │ │ ├── _gamemode.gsc │ │ ├── _gameskill.gsc │ │ ├── _gib.gsc │ │ ├── _global_fx.gsc │ │ ├── _grenade_toss.gsc │ │ ├── _hind.gsc │ │ ├── _hind_player.gsc │ │ ├── _hip.gsc │ │ ├── _hud.gsc │ │ ├── _hud_message.gsc │ │ ├── _hud_util.gsc │ │ ├── _hud_weapons.gsc │ │ ├── _huey.gsc │ │ ├── _ingamemenus.gsc │ │ ├── _interactive_objects.gsc │ │ ├── _introscreen.gsc │ │ ├── _jeep.gsc │ │ ├── _laststand.gsc │ │ ├── _lights.gsc │ │ ├── _load.gsc │ │ ├── _load_common.gsc │ │ ├── _loadout.gsc │ │ ├── _meatshield.gsc │ │ ├── _menus.gsc │ │ ├── _mg_penetration.gsc │ │ ├── _mgturret.gsc │ │ ├── _mig17.gsc │ │ ├── _minefields.gsc │ │ ├── _mortar.gsc │ │ ├── _motorcycle.gsc │ │ ├── _music.gsc │ │ ├── _names.gsc │ │ ├── _notetrack.gsc │ │ ├── _patrol.gsc │ │ ├── _plane_weapons.gsc │ │ ├── _policecar.gsc │ │ ├── _radiant_live_update.gsc │ │ ├── _rcbomb.gsc │ │ ├── _rusher.gsc │ │ ├── _sampan.gsc │ │ ├── _scripted.gsc │ │ ├── _serverfaceanim.gsc │ │ ├── _shellshock.gsc │ │ ├── _shutter.gsc │ │ ├── _snowcat.gsc │ │ ├── _spawn_manager.gsc │ │ ├── _spawner.gsc │ │ ├── _specialops.gsc │ │ ├── _spiderhole.gsc │ │ ├── _splash_screens.gsc │ │ ├── _stealth_anims.gsc │ │ ├── _stealth_behavior.gsc │ │ ├── _stealth_logic.gsc │ │ ├── _swimming.gsc │ │ ├── _t72.gsc │ │ ├── _tank_zsu23.gsc │ │ ├── _tiara.gsc │ │ ├── _treadfx.gsc │ │ ├── _truck.gsc │ │ ├── _truck_gaz63.gsc │ │ ├── _truck_gaz66.gsc │ │ ├── _uaz.gsc │ │ ├── _utility.gsc │ │ ├── _utility_code.gsc │ │ ├── _vehicle.gsc │ │ ├── _vehicle_aianim.gsc │ │ ├── _vehicle_dials.gsc │ │ ├── _vehicle_turret_ai.gsc │ │ ├── _vehicle_utility.gsc │ │ ├── _vehicledrive.gsc │ │ ├── _vehiclenames.gsc │ │ ├── _vehicletypes.gsc │ │ ├── _weaponobjects.gsc │ │ ├── _weapons.gsc │ │ ├── _weather.gsc │ │ ├── _zombietron_pickups.gsc │ │ ├── _zpu_antiair.gsc │ │ ├── frontend_anim.gsc │ │ ├── hue_city_event1.gsc │ │ ├── pentagon_code.gsc │ │ └── underwaterbase_snipe.gsc │ └── mptype │ │ ├── player_t5_zm.gsc │ │ ├── player_t5_zm_pentagon.gsc │ │ ├── player_t5_zm_theater.gsc │ │ └── player_t5_zt.gsc └── Maps │ ├── Dead Ops Arcade │ ├── aitype │ │ ├── zombie_ape.gsc │ │ ├── zombie_dog.gsc │ │ ├── zombie_engineer.gsc │ │ ├── zombie_ger_zombietron.gsc │ │ ├── zombie_moss.gsc │ │ ├── zombie_moss_big.gsc │ │ ├── zombie_quad.gsc │ │ ├── zombie_sergei.gsc │ │ └── zombie_usa_zombietron_militarypolice.gsc │ ├── animscripts │ │ ├── anims.gsc │ │ ├── battlechatter.gsc │ │ ├── battlechatter_ai.gsc │ │ ├── combat_utility.gsc │ │ ├── death.gsc │ │ ├── debug.gsc │ │ ├── face.gsc │ │ ├── melee.gsc │ │ ├── revive.gsc │ │ ├── setposemovement.gsc │ │ ├── shared.gsc │ │ ├── squadmanager.gsc │ │ ├── traverse │ │ │ ├── mantle_over_40.gsc │ │ │ ├── zombie_jump_down_120.gsc │ │ │ ├── zombie_jump_down_127.gsc │ │ │ ├── zombie_jump_down_190.gsc │ │ │ ├── zombie_jump_down_240.gsc │ │ │ ├── zombie_jump_down_286.gsc │ │ │ ├── zombie_jump_down_40.gsc │ │ │ ├── zombie_jump_down_72.gsc │ │ │ ├── zombie_mantle_over_40.gsc │ │ │ ├── zombie_shared.gsc │ │ │ └── zombie_wall_crawl_drop.gsc │ │ ├── utility.gsc │ │ ├── walk.gsc │ │ ├── weaponlist.gsc │ │ ├── zombie_combat.gsc │ │ ├── zombie_death.gsc │ │ ├── zombie_dog_combat.gsc │ │ ├── zombie_dog_death.gsc │ │ ├── zombie_dog_flashed.gsc │ │ ├── zombie_dog_init.gsc │ │ ├── zombie_dog_move.gsc │ │ ├── zombie_dog_pain.gsc │ │ ├── zombie_dog_scripted.gsc │ │ ├── zombie_dog_stop.gsc │ │ ├── zombie_dog_turn.gsc │ │ ├── zombie_init.gsc │ │ ├── zombie_melee.gsc │ │ ├── zombie_move.gsc │ │ ├── zombie_pain.gsc │ │ ├── zombie_run.gsc │ │ ├── zombie_scripted.gsc │ │ ├── zombie_setposemovement.gsc │ │ ├── zombie_shared.gsc │ │ ├── zombie_stop.gsc │ │ └── zombie_utility.gsc │ ├── character │ │ ├── c_ger_honorguard_zombietron.gsc │ │ ├── c_moss_zt.gsc │ │ ├── c_rus_sergei.gsc │ │ ├── c_rus_simianaut.gsc │ │ ├── c_usa_militarypolice_zombietron.gsc │ │ ├── c_zom_quad.gsc │ │ ├── c_zom_snow_camo_zt.gsc │ │ ├── char_ger_engineer_zombies.gsc │ │ ├── character_sp_zombie_dog.gsc │ │ └── clientscripts │ │ │ ├── c_ger_honorguard_zombietron.csc │ │ │ └── c_zom_quad.csc │ ├── clientscripts │ │ ├── _zombietron.csc │ │ ├── createfx │ │ │ └── zombietron_fx.csc │ │ ├── zombietron.csc │ │ ├── zombietron_amb.csc │ │ └── zombietron_fx.csc │ ├── maps │ │ ├── _utility.gsc │ │ ├── _zombiemode_ai_dogs.gsc │ │ ├── _zombietron_ai_ape.gsc │ │ ├── _zombietron_ai_buffalo.gsc │ │ ├── _zombietron_ai_dog.gsc │ │ ├── _zombietron_ai_engineer.gsc │ │ ├── _zombietron_ai_quad.gsc │ │ ├── _zombietron_challenges.gsc │ │ ├── _zombietron_fate.gsc │ │ ├── _zombietron_load.gsc │ │ ├── _zombietron_main.gsc │ │ ├── _zombietron_pickups.gsc │ │ ├── _zombietron_scenes.gsc │ │ ├── _zombietron_score.gsc │ │ ├── _zombietron_spawner.gsc │ │ ├── _zombietron_utility.gsc │ │ ├── _zombietron_weapon.gsc │ │ ├── createart │ │ │ └── zombietron_art.gsc │ │ ├── createfx │ │ │ └── zombietron_fx.gsc │ │ ├── zombietron.d3dbsp │ │ ├── zombietron.gsc │ │ └── zombietron_fx.gsc │ └── xmodelalias │ │ ├── c_ger_honorguard_zomb_bodyalias_zt.gsc │ │ ├── c_ger_honorguard_zomb_headalias_zt.gsc │ │ ├── char_ger_hnrgrd_body1_g_larmoffalias.gsc │ │ ├── char_ger_hnrgrd_body1_g_legsoffalias.gsc │ │ ├── char_ger_hnrgrd_body1_g_llegoffalias.gsc │ │ ├── char_ger_hnrgrd_body1_g_rarmoffalias.gsc │ │ ├── char_ger_hnrgrd_body1_g_rlegoffalias.gsc │ │ └── char_ger_hnrgrd_body1_g_torsoalias.gsc │ ├── Mainmenu │ ├── frontend │ │ ├── aitype │ │ │ ├── hudson_int_silhoutte.gsc │ │ │ └── mason_int_escape.gsc │ │ ├── animscripts │ │ │ ├── animmode.gsc │ │ │ ├── anims.gsc │ │ │ ├── anims_table.gsc │ │ │ ├── anims_table_fem.gsc │ │ │ ├── anims_table_pistol.gsc │ │ │ ├── anims_table_spetsnaz.gsc │ │ │ ├── anims_table_vc.gsc │ │ │ ├── balcony.gsc │ │ │ ├── banzai.gsc │ │ │ ├── battlechatter.gsc │ │ │ ├── battlechatter_ai.gsc │ │ │ ├── combat.gsc │ │ │ ├── combat_say.gsc │ │ │ ├── combat_utility.gsc │ │ │ ├── concealment_crouch.gsc │ │ │ ├── concealment_prone.gsc │ │ │ ├── concealment_stand.gsc │ │ │ ├── corner.gsc │ │ │ ├── cover_arrival.gsc │ │ │ ├── cover_behavior.gsc │ │ │ ├── cover_crouch.gsc │ │ │ ├── cover_left.gsc │ │ │ ├── cover_pillar.gsc │ │ │ ├── cover_prone.gsc │ │ │ ├── cover_right.gsc │ │ │ ├── cover_stand.gsc │ │ │ ├── cover_wall.gsc │ │ │ ├── cover_wide_left.gsc │ │ │ ├── cover_wide_right.gsc │ │ │ ├── cqb.gsc │ │ │ ├── death.gsc │ │ │ ├── debug.gsc │ │ │ ├── dog_combat.gsc │ │ │ ├── dog_death.gsc │ │ │ ├── dog_flashed.gsc │ │ │ ├── dog_init.gsc │ │ │ ├── dog_move.gsc │ │ │ ├── dog_pain.gsc │ │ │ ├── dog_scripted.gsc │ │ │ ├── dog_stop.gsc │ │ │ ├── face.gsc │ │ │ ├── first_frame.gsc │ │ │ ├── flashed.gsc │ │ │ ├── grenade_cower.gsc │ │ │ ├── grenade_return_throw.gsc │ │ │ ├── init.gsc │ │ │ ├── init_mode_sp.gsc │ │ │ ├── look.gsc │ │ │ ├── melee.gsc │ │ │ ├── mg42 │ │ │ │ ├── common.gsc │ │ │ │ ├── crouch.gsc │ │ │ │ ├── prone.gsc │ │ │ │ └── stand.gsc │ │ │ ├── move.gsc │ │ │ ├── pain.gsc │ │ │ ├── predict.gsc │ │ │ ├── prone.gsc │ │ │ ├── random_weapon.gsc │ │ │ ├── react.gsc │ │ │ ├── revive.gsc │ │ │ ├── run.gsc │ │ │ ├── rush.gsc │ │ │ ├── saw │ │ │ │ ├── common.gsc │ │ │ │ ├── crouch.gsc │ │ │ │ ├── prone.gsc │ │ │ │ └── stand.gsc │ │ │ ├── scripted.gsc │ │ │ ├── scripted │ │ │ │ └── truckride_backoftruck.gsc │ │ │ ├── setposemovement.gsc │ │ │ ├── shared.gsc │ │ │ ├── shoot_behavior.gsc │ │ │ ├── squadmanager.gsc │ │ │ ├── stop.gsc │ │ │ ├── traverse │ │ │ │ ├── jump_over_high_wall.gsc │ │ │ │ ├── jump_up_80.gsc │ │ │ │ ├── ladder_down.gsc │ │ │ │ ├── ladder_up.gsc │ │ │ │ ├── shared.gsc │ │ │ │ ├── stairs_down.gsc │ │ │ │ ├── step_up.gsc │ │ │ │ ├── step_up_12.gsc │ │ │ │ └── window_down.gsc │ │ │ ├── turn.gsc │ │ │ ├── utility.gsc │ │ │ ├── walk.gsc │ │ │ └── weaponlist.gsc │ │ ├── character │ │ │ ├── c_usa_interrogation_sillhouette.gsc │ │ │ └── c_usa_tshirt_mason.gsc │ │ ├── clientscripts │ │ │ ├── createfx │ │ │ │ └── frontend_fx.csc │ │ │ ├── frontend.csc │ │ │ ├── frontend_amb.csc │ │ │ └── frontend_fx.csc │ │ └── maps │ │ │ ├── _foliage_cover.gsc │ │ │ ├── _interactive_objects.gsc │ │ │ ├── _load.gsc │ │ │ ├── _stealth_anims.gsc │ │ │ ├── _stealth_behavior.gsc │ │ │ ├── _stealth_logic.gsc │ │ │ ├── createfx │ │ │ └── frontend_fx.gsc │ │ │ ├── flamer_util.gsc │ │ │ ├── frontend.d3dbsp │ │ │ ├── frontend.gsc │ │ │ ├── frontend_amb.gsc │ │ │ ├── frontend_anim.gsc │ │ │ ├── frontend_fx.gsc │ │ │ ├── gametypesTable.csv │ │ │ └── so_narrative2_frontend_anim.gsc │ ├── so_narrative1_frontend │ │ ├── clientscripts │ │ │ └── so_narrative1_frontend.csc │ │ └── maps │ │ │ ├── so_narrative1_frontend.gsc │ │ │ ├── so_narrative1_frontend_amb.gsc │ │ │ ├── so_narrative1_frontend_anim.gsc │ │ │ └── so_narrative1_frontend_fx.gsc │ ├── so_narrative2_frontend │ │ ├── clientscripts │ │ │ └── so_narrative2_frontend.csc │ │ └── maps │ │ │ ├── so_narrative2_frontend.gsc │ │ │ ├── so_narrative2_frontend_amb.gsc │ │ │ └── so_narrative2_frontend_fx.gsc │ ├── so_narrative3_frontend │ │ ├── clientscripts │ │ │ └── so_narrative3_frontend.csc │ │ └── maps │ │ │ ├── so_narrative3_frontend.gsc │ │ │ ├── so_narrative3_frontend_amb.gsc │ │ │ ├── so_narrative3_frontend_anim.gsc │ │ │ └── so_narrative3_frontend_fx.gsc │ ├── so_narrative4_frontend │ │ ├── clientscripts │ │ │ └── so_narrative4_frontend.csc │ │ └── maps │ │ │ ├── so_narrative4_frontend.gsc │ │ │ ├── so_narrative4_frontend_amb.gsc │ │ │ ├── so_narrative4_frontend_anim.gsc │ │ │ └── so_narrative4_frontend_fx.gsc │ ├── so_narrative5_frontend │ │ ├── clientscripts │ │ │ └── so_narrative5_frontend.csc │ │ └── maps │ │ │ ├── so_narrative5_frontend.gsc │ │ │ ├── so_narrative5_frontend_amb.gsc │ │ │ ├── so_narrative5_frontend_anim.gsc │ │ │ └── so_narrative5_frontend_fx.gsc │ └── so_narrative6_frontend │ │ ├── character │ │ ├── c_usa_interrogation_hudson.gsc │ │ └── c_usa_interrogation_mason.gsc │ │ ├── clientscripts │ │ └── so_narrative6_frontend.csc │ │ └── maps │ │ ├── so_narrative6_frontend.gsc │ │ ├── so_narrative6_frontend_amb.gsc │ │ ├── so_narrative6_frontend_anim.gsc │ │ └── so_narrative6_frontend_fx.gsc │ ├── creek_1 │ ├── aitype │ │ ├── bowman_creek.gsc │ │ ├── civilian_viet_village.gsc │ │ ├── reznov_creek.gsc │ │ ├── reznov_creek_pistol.gsc │ │ ├── swift_creek.gsc │ │ ├── usmarines_a_huey_pilot1.gsc │ │ ├── usmarines_a_huey_pilot2.gsc │ │ ├── usmarines_a_wet_m16_creekset1.gsc │ │ ├── usmarines_a_wet_m16_creekset3.gsc │ │ ├── usmarines_a_wet_m16_creekset4.gsc │ │ ├── usmarines_a_wet_m16_creekset5.gsc │ │ ├── usmarines_a_wet_m16_creeksetfull.gsc │ │ ├── vc_e_ak47.gsc │ │ ├── vc_e_ak47_tunnel.gsc │ │ ├── vc_e_creek_meatshield.gsc │ │ ├── vc_e_creek_model1.gsc │ │ ├── vc_e_creek_model2.gsc │ │ ├── vc_e_creek_sleeper1.gsc │ │ ├── vc_e_creek_sleeper2.gsc │ │ ├── vc_e_creek_throatcut.gsc │ │ ├── vc_e_lmg.gsc │ │ ├── vc_e_rpg_ak47.gsc │ │ ├── vc_e_smg.gsc │ │ └── woods_creek.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── dive_over_40.gsc │ │ │ ├── generic.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── slide_across_car.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_reznov_combat.gsc │ │ ├── c_usa_huey_pilot_1.gsc │ │ ├── c_usa_huey_pilot_2.gsc │ │ ├── c_usa_jungmar_wet_assault.gsc │ │ ├── c_usa_jungmar_wet_barnes.gsc │ │ ├── c_usa_jungmar_wet_bowman.gsc │ │ ├── c_usa_jungmar_wet_lmg.gsc │ │ ├── c_usa_jungmar_wet_shotgun.gsc │ │ ├── c_usa_jungmar_wet_shotgun_bleed.gsc │ │ ├── c_usa_jungmar_wet_snip.gsc │ │ ├── c_vtn_civ_village.gsc │ │ ├── c_vtn_vc1.gsc │ │ ├── c_vtn_vc1_meatshield.gsc │ │ ├── c_vtn_vc2.gsc │ │ ├── c_vtn_vc2_sleeper.gsc │ │ ├── c_vtn_vc3.gsc │ │ ├── c_vtn_vc3_sleeper.gsc │ │ └── clientscripts │ │ │ ├── c_vtn_vc1.csc │ │ │ ├── c_vtn_vc2.csc │ │ │ ├── c_vtn_vc2_sleeper.csc │ │ │ ├── c_vtn_vc3.csc │ │ │ └── c_vtn_vc3_sleeper.csc │ ├── clientscripts │ │ ├── createfx │ │ │ ├── creek_1_fx.csc │ │ │ └── creek_1_start_fx.csc │ │ ├── creek_1.csc │ │ ├── creek_1_amb.csc │ │ ├── creek_1_fx.csc │ │ ├── creek_1_start.csc │ │ ├── creek_1_start_amb.csc │ │ └── creek_1_start_fx.csc │ ├── maps │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _door_breach.gsc │ │ ├── _hiding_door.gsc │ │ ├── createart │ │ │ └── creek_1_art.gsc │ │ ├── createfx │ │ │ ├── creek_1_fx.gsc │ │ │ └── creek_1_start_fx.gsc │ │ ├── creek_1.gsc │ │ ├── creek_1_amb.gsc │ │ ├── creek_1_anim.gsc │ │ ├── creek_1_assault.gsc │ │ ├── creek_1_calvary.gsc │ │ ├── creek_1_fade_screen.gsc │ │ ├── creek_1_fx.gsc │ │ ├── creek_1_livestock.gsc │ │ ├── creek_1_spawn_func.gsc │ │ ├── creek_1_start.gsc │ │ ├── creek_1_start_anim.gsc │ │ ├── creek_1_start_fx.gsc │ │ ├── creek_1_stealth.gsc │ │ ├── creek_1_tank_battle.gsc │ │ ├── creek_1_tunnel.gsc │ │ └── creek_1_util.gsc │ └── xmodelalias │ │ ├── c_vtn_civ_head_alias.gsc │ │ ├── c_vtn_civ_village_accoutrement.gsc │ │ ├── c_vtn_civ_village_lowerbody_alias.gsc │ │ └── c_vtn_civ_village_upperbody_alias.gsc │ ├── cuba │ ├── aitype │ │ ├── bowman_cuba.gsc │ │ ├── bowman_cuba_bar.gsc │ │ ├── carlos_cuba.gsc │ │ ├── carlos_cuba_bar.gsc │ │ ├── castro_cuba_faux.gsc │ │ ├── castro_cuba_jacket.gsc │ │ ├── castro_woman.gsc │ │ ├── civilian_cuba.gsc │ │ ├── cu_a_fnfal.gsc │ │ ├── cu_a_fnfal_rpg_straight.gsc │ │ ├── cu_a_rpk.gsc │ │ ├── cu_a_skorpion.gsc │ │ ├── cu_dancer.gsc │ │ ├── cu_e_barleader.gsc │ │ ├── cu_e_fnfal.gsc │ │ ├── cu_e_fnfal_rpg_straight.gsc │ │ ├── cu_e_police_fnfal.gsc │ │ ├── cu_e_police_pistol.gsc │ │ ├── cu_e_police_rpk.gsc │ │ ├── cu_e_police_shotgun.gsc │ │ ├── cu_e_rpk.gsc │ │ ├── cu_e_shotgun.gsc │ │ ├── cu_e_skorpion.gsc │ │ ├── dragovich_cuba.gsc │ │ ├── kravchenko_cuba.gsc │ │ ├── woods_cuba.gsc │ │ └── woods_cuba_bar.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── dive_over_40.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_down_8x16.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_up_8x16.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_cub_carlos_battle.gsc │ │ ├── c_cub_carlos_casual.gsc │ │ ├── c_cub_castro_jacket.gsc │ │ ├── c_cub_castro_shirt.gsc │ │ ├── c_cub_civilians.gsc │ │ ├── c_cub_dancer.gsc │ │ ├── c_cub_police_1.gsc │ │ ├── c_cub_police_2.gsc │ │ ├── c_cub_police_3.gsc │ │ ├── c_cub_prostitute.gsc │ │ ├── c_cub_rebels_1.gsc │ │ ├── c_cub_rebels_2.gsc │ │ ├── c_cub_rebels_3.gsc │ │ ├── c_cub_tropas_1.gsc │ │ ├── c_cub_tropas_2.gsc │ │ ├── c_cub_tropas_3.gsc │ │ ├── c_cub_tropas_4.gsc │ │ ├── c_cub_tropas_5.gsc │ │ ├── c_rus_dragovich_old.gsc │ │ ├── c_rus_kravchenko_jacket.gsc │ │ ├── c_usa_cubcasual_barnes.gsc │ │ ├── c_usa_cubcasual_bowman.gsc │ │ ├── c_usa_cubrebel_barnes.gsc │ │ ├── c_usa_cubrebel_bowman.gsc │ │ └── clientscripts │ │ │ ├── c_cub_tropas_2.csc │ │ │ ├── c_cub_tropas_3.csc │ │ │ ├── c_cub_tropas_4.csc │ │ │ └── c_cub_tropas_5.csc │ ├── clientscripts │ │ ├── createfx │ │ │ ├── cuba_bar_fx.csc │ │ │ └── cuba_fx.csc │ │ ├── cuba.csc │ │ ├── cuba_amb.csc │ │ ├── cuba_bar.csc │ │ ├── cuba_bar_amb.csc │ │ ├── cuba_bar_fx.csc │ │ └── cuba_fx.csc │ ├── maps │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _color_manager.gsc │ │ ├── _flyover_audio.gsc │ │ ├── createart │ │ │ └── cuba_art.gsc │ │ ├── createfx │ │ │ └── cuba_fx.gsc │ │ ├── cuba.gsc │ │ ├── cuba_airfield.gsc │ │ ├── cuba_amb.gsc │ │ ├── cuba_anim.gsc │ │ ├── cuba_assasination.gsc │ │ ├── cuba_bar.gsc │ │ ├── cuba_bar_amb.gsc │ │ ├── cuba_bar_anim.gsc │ │ ├── cuba_bar_fx.gsc │ │ ├── cuba_compound.gsc │ │ ├── cuba_drive.gsc │ │ ├── cuba_escape.gsc │ │ ├── cuba_fx.gsc │ │ ├── cuba_goatpath.gsc │ │ ├── cuba_load.gsc │ │ ├── cuba_mansion.gsc │ │ ├── cuba_mansion_amb.gsc │ │ ├── cuba_street.gsc │ │ ├── cuba_util.gsc │ │ └── cuba_zipline.gsc │ └── xmodelalias │ │ ├── c_cub_civilians_hatalias.gsc │ │ ├── c_cub_civilians_headalias.gsc │ │ ├── c_cub_civilians_loweralias.gsc │ │ ├── c_cub_civilians_upperalias.gsc │ │ ├── c_cub_rebels_hatalias.gsc │ │ └── c_cub_tropas_gearalias.gsc │ ├── flashpoint │ ├── aitype │ │ ├── bowman_flashpoint.gsc │ │ ├── brooks_flashpoint.gsc │ │ ├── civilian_russian_flashpoint_dom.gsc │ │ ├── civilian_russian_flashpoint_scientist.gsc │ │ ├── civilian_russian_scientist.gsc │ │ ├── kravchenko_flashpoint.gsc │ │ ├── ru_e_ak47.gsc │ │ ├── spetsnaz_e_ak47.gsc │ │ ├── spetsnaz_e_ak47_assault.gsc │ │ ├── spetsnaz_e_dragunov_ak47.gsc │ │ ├── spetsnaz_e_elite_ak47.gsc │ │ ├── spetsnaz_e_gasmask_ak47.gsc │ │ ├── spetsnaz_e_guard_ak47.gsc │ │ ├── spetsnaz_e_guard_makarov.gsc │ │ ├── spetsnaz_e_pm63.gsc │ │ ├── spetsnaz_e_shotgun.gsc │ │ ├── weaver_flashpoint.gsc │ │ ├── woods_flashpoint.gsc │ │ └── woods_flashpoint_disguise.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── ai_flashpoint_jump_down_330.gsc │ │ │ ├── jump_across_72.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_48.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── mantle_window_dive_36.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_kravchenko_jacket.gsc │ │ ├── c_rus_military1.gsc │ │ ├── c_rus_military2.gsc │ │ ├── c_rus_military3.gsc │ │ ├── c_rus_scientist1.gsc │ │ ├── c_rus_scientist2.gsc │ │ ├── c_rus_scientists_char.gsc │ │ ├── c_rus_spetznaz_1.gsc │ │ ├── c_rus_spetznaz_1_gasmask.gsc │ │ ├── c_rus_spetznaz_2.gsc │ │ ├── c_rus_spetznaz_2_gasmask.gsc │ │ ├── c_usa_blackops_bowman_disguise.gsc │ │ ├── c_usa_blackops_weaver_disguise.gsc │ │ ├── c_usa_jungmar_barnes_disguise.gsc │ │ ├── c_usa_specop_barnes.gsc │ │ └── clientscripts │ │ │ ├── c_rus_military1.csc │ │ │ ├── c_rus_military2.csc │ │ │ ├── c_rus_military3.csc │ │ │ ├── c_rus_spetznaz_1.csc │ │ │ ├── c_rus_spetznaz_1_gasmask.csc │ │ │ ├── c_rus_spetznaz_2.csc │ │ │ └── c_rus_spetznaz_2_gasmask.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── flashpoint_fx.csc │ │ ├── flashpoint.csc │ │ ├── flashpoint_amb.csc │ │ └── flashpoint_fx.csc │ ├── maps │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _flyover_audio.gsc │ │ ├── _heatseekingmissile.gsc │ │ ├── createart │ │ │ └── flashpoint_art.gsc │ │ ├── createfx │ │ │ └── flashpoint_fx.gsc │ │ ├── flamer_util.gsc │ │ ├── flashpoint.gsc │ │ ├── flashpoint_amb.gsc │ │ ├── flashpoint_anim.gsc │ │ ├── flashpoint_e1.gsc │ │ ├── flashpoint_e10.gsc │ │ ├── flashpoint_e11.gsc │ │ ├── flashpoint_e12.gsc │ │ ├── flashpoint_e13.gsc │ │ ├── flashpoint_e14.gsc │ │ ├── flashpoint_e2.gsc │ │ ├── flashpoint_e3.gsc │ │ ├── flashpoint_e4.gsc │ │ ├── flashpoint_e5.gsc │ │ ├── flashpoint_e6.gsc │ │ ├── flashpoint_e7.gsc │ │ ├── flashpoint_e8.gsc │ │ ├── flashpoint_e9.gsc │ │ ├── flashpoint_fx.gsc │ │ ├── flashpoint_geo.gsc │ │ ├── flashpoint_portal.gsc │ │ └── flashpoint_util.gsc │ └── xmodelalias │ │ ├── c_rus_scientist_body_char_alias.gsc │ │ └── c_rus_scientist_head_char_alias.gsc │ ├── fullahead │ ├── aitype │ │ ├── british_e_winter_sten.gsc │ │ ├── dragovich_full_ahead.gsc │ │ ├── german_e_winter_mp40.gsc │ │ ├── german_e_winter_mp40_char.gsc │ │ ├── german_e_winter_panzershrek.gsc │ │ ├── german_e_winter_stg44.gsc │ │ ├── kravchenko_full_ahead.gsc │ │ ├── nevski_full_ahead.gsc │ │ ├── patrenko_full_ahead.gsc │ │ ├── ru_a_winter_elite_mosin_scope.gsc │ │ ├── ru_a_winter_elite_ppsh.gsc │ │ ├── ru_a_winter_soldier_mosin_scope.gsc │ │ ├── ru_a_winter_soldier_ppsh.gsc │ │ └── steiner_full_ahead.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── dive_over_40.gsc │ │ │ ├── generic.gsc │ │ │ ├── hill_down.gsc │ │ │ ├── hill_up.gsc │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_across_72.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_36.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_up_8x8.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_brt_fullahead_drone.gsc │ │ ├── c_brt_fullahead_soldier.gsc │ │ ├── c_ger_infantry.gsc │ │ ├── c_ger_infantry_char.gsc │ │ ├── c_ger_infantry_frozen.gsc │ │ ├── c_ger_infantry_hung.gsc │ │ ├── c_ger_infantry_nogear.gsc │ │ ├── c_ger_officer_frozen.gsc │ │ ├── c_ger_steiner_fullahead.gsc │ │ ├── c_rus_dragovich_young.gsc │ │ ├── c_rus_fullahead_drones.gsc │ │ ├── c_rus_fullahead_officer1.gsc │ │ ├── c_rus_fullahead_officer2.gsc │ │ ├── c_rus_fullahead_patrenko.gsc │ │ ├── c_rus_fullahead_patrenko_gas.gsc │ │ ├── c_rus_fullahead_soldier.gsc │ │ ├── c_rus_fullahead_soldier1_gas.gsc │ │ ├── c_rus_kravchenko_young.gsc │ │ ├── c_rus_reznov_fullahead.gsc │ │ ├── c_rus_reznov_prisoner.gsc │ │ └── clientscripts │ │ │ ├── c_brt_fullahead_soldier.csc │ │ │ ├── c_ger_infantry.csc │ │ │ ├── c_ger_infantry_char.csc │ │ │ └── c_ger_infantry_nogear.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── fullahead_fx.csc │ │ ├── fullahead.csc │ │ ├── fullahead_amb.csc │ │ └── fullahead_fx.csc │ ├── maps │ │ ├── _ai_rappel.gsc │ │ ├── _door_breach.gsc │ │ ├── _mortarteam.gsc │ │ ├── _prisoners.gsc │ │ ├── _prisoners_anim.gsc │ │ ├── createart │ │ │ └── fullahead_art.gsc │ │ ├── createfx │ │ │ └── fullahead_fx.gsc │ │ ├── fullahead.gsc │ │ ├── fullahead_amb.gsc │ │ ├── fullahead_anim.gsc │ │ ├── fullahead_drones.gsc │ │ ├── fullahead_fx.gsc │ │ ├── fullahead_p2_dogsled.gsc │ │ ├── fullahead_p2_nazibase.gsc │ │ ├── fullahead_p2_shiparrival.gsc │ │ ├── fullahead_p2_shipcargo.gsc │ │ ├── fullahead_p2_shipcinema.gsc │ │ ├── fullahead_p2_shipfirefight.gsc │ │ ├── fullahead_p2_shipmast.gsc │ │ ├── fullahead_p2_wrapup.gsc │ │ └── fullahead_util.gsc │ └── xmodelalias │ │ ├── c_ger_infantry_frozen_head_alias.gsc │ │ ├── c_ger_infantry_head_alias.gsc │ │ ├── c_ger_infantry_head_char_alias.gsc │ │ └── c_rus_fullahead_head_alias.gsc │ ├── hue_city │ ├── aitype │ │ ├── bowman_quagmire.gsc │ │ ├── civilian_viet_macv.gsc │ │ ├── nva_e_fal.gsc │ │ ├── nva_e_fal_nogear.gsc │ │ ├── nva_e_fal_shotgun_spas.gsc │ │ ├── nva_e_lmg.gsc │ │ ├── nva_e_rpg_fal.gsc │ │ ├── nva_e_shotgun_spas.gsc │ │ ├── usmarines_a_commando.gsc │ │ ├── usmarines_a_headblown.gsc │ │ └── woods_quagmire.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_across_72.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_52.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── slide_across_car.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_usa_jungmar_assault.gsc │ │ ├── c_usa_jungmar_barnes.gsc │ │ ├── c_usa_jungmar_bowman.gsc │ │ ├── c_usa_jungmar_headblown.gsc │ │ ├── c_usa_jungmar_tanker.gsc │ │ ├── c_vtn_civ_macv.gsc │ │ ├── c_vtn_nva1.gsc │ │ ├── c_vtn_nva1_nogear.gsc │ │ ├── c_vtn_nva2.gsc │ │ ├── c_vtn_nva2_nogear.gsc │ │ ├── c_vtn_nva3.gsc │ │ ├── c_vtn_nva3_nogear.gsc │ │ └── clientscripts │ │ │ ├── c_vtn_nva1.csc │ │ │ ├── c_vtn_nva1_nogear.csc │ │ │ ├── c_vtn_nva2.csc │ │ │ ├── c_vtn_nva2_nogear.csc │ │ │ ├── c_vtn_nva3.csc │ │ │ └── c_vtn_nva3_nogear.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── hue_city_fx.csc │ │ ├── hue_city.csc │ │ ├── hue_city_amb.csc │ │ └── hue_city_fx.csc │ ├── maps │ │ ├── _chopper_support.gsc │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _clientfaceanim.gsc │ │ ├── _color_manager.gsc │ │ ├── _door_breach.gsc │ │ ├── createart │ │ │ └── hue_city_art.gsc │ │ ├── createfx │ │ │ └── hue_city_fx.gsc │ │ ├── flamer_util.gsc │ │ ├── hue_city.gsc │ │ ├── hue_city_ai_spawnfuncs.gsc │ │ ├── hue_city_amb.gsc │ │ ├── hue_city_anim.gsc │ │ ├── hue_city_event1.gsc │ │ ├── hue_city_event1_reznov.gsc │ │ ├── hue_city_event2.gsc │ │ ├── hue_city_event3.gsc │ │ └── hue_city_fx.gsc │ └── xmodelalias │ │ ├── c_vtn_civ_head_alias.gsc │ │ ├── c_vtn_civ_macv_accoutrement.gsc │ │ ├── c_vtn_civ_macv_lowerbody_alias.gsc │ │ └── c_vtn_civ_macv_upperbody_alias.gsc │ ├── int_escape │ ├── aitype │ │ ├── castro_cuba_jacket.gsc │ │ ├── dragovich_cuba.gsc │ │ ├── dragovich_underwater_base.gsc │ │ ├── hudson_int_escape.gsc │ │ ├── kravchenko_cuba.gsc │ │ ├── kravchenko_flashpoint.gsc │ │ ├── mason_prisoner_int_escape.gsc │ │ ├── reznov_vorkuta.gsc │ │ ├── steiner_int_escape.gsc │ │ └── weaver_underwaterbase.gsc │ ├── character │ │ ├── c_cub_castro_jacket.gsc │ │ ├── c_ger_steiner_interrogation.gsc │ │ ├── c_rus_dragovich_old.gsc │ │ ├── c_rus_kravchenko_jacket.gsc │ │ ├── c_rus_reznov_prisoner.gsc │ │ ├── c_usa_interrogation_hudson.gsc │ │ ├── c_usa_interrogation_mason.gsc │ │ └── c_usa_ubase_weaver.gsc │ ├── clientscripts │ │ ├── createfx │ │ │ └── int_escape_fx.csc │ │ ├── int_escape.csc │ │ ├── int_escape_amb.csc │ │ └── int_escape_fx.csc │ ├── maps │ │ ├── _clientfaceanim.gsc │ │ ├── createart │ │ │ └── int_escape_art.gsc │ │ ├── createfx │ │ │ └── int_escape_fx.gsc │ │ ├── flamer_util.gsc │ │ ├── int_escape.gsc │ │ ├── int_escape_amb.gsc │ │ ├── int_escape_anim.gsc │ │ ├── int_escape_fx.gsc │ │ └── int_escape_util.gsc │ └── vision │ │ ├── int_brainwash.vision │ │ ├── int_castro_reveal.vision │ │ ├── int_esc.vision │ │ ├── int_esc_numbers.vision │ │ ├── int_first_junction.vision │ │ ├── int_frontend_default.vision │ │ ├── int_hudson_control.vision │ │ └── int_rocket_hallway.vision │ ├── khe_sanh │ ├── aitype │ │ ├── civilian_viet_macv_khesanh.gsc │ │ ├── hudson_khesanh.gsc │ │ ├── nva_e_ak47.gsc │ │ ├── nva_e_ak47_burn.gsc │ │ ├── nva_e_ak47_ft.gsc │ │ ├── nva_e_ak47_ft_burn.gsc │ │ ├── nva_e_lmg.gsc │ │ ├── nva_e_lmg_burn.gsc │ │ ├── nva_e_rpg_ak47.gsc │ │ ├── nva_e_rpg_only.gsc │ │ ├── nva_e_rpg_only_burn.gsc │ │ ├── usmarines_a_barechest.gsc │ │ ├── usmarines_a_huey_pilot1.gsc │ │ ├── usmarines_a_huey_pilot2.gsc │ │ ├── usmarines_a_ithaca_khesanh.gsc │ │ ├── usmarines_a_m14_khesanh.gsc │ │ ├── usmarines_a_m16.gsc │ │ ├── usmarines_a_m16_burn.gsc │ │ ├── usmarines_a_m16_khesanh.gsc │ │ ├── usmarines_a_m60_burn.gsc │ │ ├── usmarines_a_m60_khesanh.gsc │ │ ├── usmarines_a_medic.gsc │ │ ├── usmarines_a_sergeant.gsc │ │ ├── usmarines_a_tanker.gsc │ │ └── woods_khesanh.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── generic.gsc │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_36.gsc │ │ │ ├── mantle_on_48.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_up_8x16.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_usa_huey_pilot_1.gsc │ │ ├── c_usa_huey_pilot_2.gsc │ │ ├── c_usa_jungmar_assault.gsc │ │ ├── c_usa_jungmar_assault_char.gsc │ │ ├── c_usa_jungmar_banres_khesanh.gsc │ │ ├── c_usa_jungmar_barechest.gsc │ │ ├── c_usa_jungmar_bowman_nobackpack.gsc │ │ ├── c_usa_jungmar_chaplain.gsc │ │ ├── c_usa_jungmar_cqb.gsc │ │ ├── c_usa_jungmar_driver.gsc │ │ ├── c_usa_jungmar_headblown.gsc │ │ ├── c_usa_jungmar_hudson.gsc │ │ ├── c_usa_jungmar_lmg.gsc │ │ ├── c_usa_jungmar_medic.gsc │ │ ├── c_usa_jungmar_sarge2.gsc │ │ ├── c_usa_jungmar_shotgun.gsc │ │ ├── c_usa_jungmar_snip.gsc │ │ ├── c_usa_jungmar_tanker.gsc │ │ ├── c_usa_jungmar_wounded_knee.gsc │ │ ├── c_usa_jungmar_wounded_torso.gsc │ │ ├── c_vtn_civ_macv.gsc │ │ ├── c_vtn_nva1.gsc │ │ ├── c_vtn_nva1_char.gsc │ │ ├── c_vtn_nva1_drone.gsc │ │ ├── c_vtn_nva2.gsc │ │ ├── c_vtn_nva2_char.gsc │ │ ├── c_vtn_nva3.gsc │ │ ├── c_vtn_nva3_char.gsc │ │ └── clientscripts │ │ │ ├── c_vtn_nva1.csc │ │ │ ├── c_vtn_nva1_char.csc │ │ │ ├── c_vtn_nva2.csc │ │ │ ├── c_vtn_nva2_char.csc │ │ │ ├── c_vtn_nva3.csc │ │ │ └── c_vtn_nva3_char.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── khe_sanh_fx.csc │ │ ├── khe_sanh.csc │ │ ├── khe_sanh_amb.csc │ │ └── khe_sanh_fx.csc │ ├── maps │ │ ├── _flyover_audio.gsc │ │ ├── _tvguidedmissile.gsc │ │ ├── createart │ │ │ └── khe_sanh_art.gsc │ │ ├── createfx │ │ │ └── khe_sanh_fx.gsc │ │ ├── khe_sanh.gsc │ │ ├── khe_sanh_amb.gsc │ │ ├── khe_sanh_anim.gsc │ │ ├── khe_sanh_event1.gsc │ │ ├── khe_sanh_event2.gsc │ │ ├── khe_sanh_event3.gsc │ │ ├── khe_sanh_event4.gsc │ │ ├── khe_sanh_event4b.gsc │ │ ├── khe_sanh_event5.gsc │ │ ├── khe_sanh_fx.gsc │ │ └── khe_sanh_util.gsc │ └── xmodelalias │ │ ├── c_vtn_civ_head_alias.gsc │ │ ├── c_vtn_civ_macv_accoutrement.gsc │ │ ├── c_vtn_civ_macv_lowerbody_alias.gsc │ │ └── c_vtn_civ_macv_upperbody_alias.gsc │ ├── kowloon │ ├── aitype │ │ ├── civilian_kowloon.gsc │ │ ├── civilian_viet_urban.gsc │ │ ├── clark_kowloon.gsc │ │ ├── spetsnaz_e_civ_cz75_auto.gsc │ │ ├── spetsnaz_e_civ_dragunov_ir.gsc │ │ ├── spetsnaz_e_civ_kiparis.gsc │ │ ├── spetsnaz_e_civ_rpg.gsc │ │ ├── spetsnaz_e_civ_wet_cz75_auto.gsc │ │ ├── spetsnaz_e_civ_wet_dragunov_ir.gsc │ │ ├── spetsnaz_e_civ_wet_kiparis.gsc │ │ ├── spetsnaz_e_civ_wet_rpg.gsc │ │ ├── spetsnaz_e_civ_wet_spas.gsc │ │ ├── usblackops_a_urban_spectre.gsc │ │ └── weaver_kowloon.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── dive_over_40.gsc │ │ │ ├── generic.gsc │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_across_72.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_36.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_util.gsc │ │ │ └── temp_traverse.gsc │ ├── character │ │ ├── c_rus_spetnaz_undercover1.gsc │ │ ├── c_rus_spetnaz_undercover1_wet.gsc │ │ ├── c_rus_spetnaz_undercover1a.gsc │ │ ├── c_rus_spetnaz_undercover1a_wet.gsc │ │ ├── c_rus_spetnaz_undercover2.gsc │ │ ├── c_rus_spetnaz_undercover2_wet.gsc │ │ ├── c_rus_spetnaz_undercover2b.gsc │ │ ├── c_rus_spetnaz_undercover2b_wet.gsc │ │ ├── c_usa_blackops_body2.gsc │ │ ├── c_usa_blackops_body3.gsc │ │ ├── c_usa_blackops_weaver_getwet.gsc │ │ ├── c_usa_clark_getwet.gsc │ │ ├── c_vtn_civ_urban.gsc │ │ └── clientscripts │ │ │ ├── c_rus_spetnaz_undercover1.csc │ │ │ ├── c_rus_spetnaz_undercover1_wet.csc │ │ │ ├── c_rus_spetnaz_undercover1a.csc │ │ │ ├── c_rus_spetnaz_undercover1a_wet.csc │ │ │ ├── c_rus_spetnaz_undercover2.csc │ │ │ ├── c_rus_spetnaz_undercover2_wet.csc │ │ │ ├── c_rus_spetnaz_undercover2b.csc │ │ │ └── c_rus_spetnaz_undercover2b_wet.csc │ ├── clientscripts │ │ ├── _zombiemode_dissolve.csc │ │ ├── _zombiemode_weap_thundergun.csc │ │ ├── createfx │ │ │ └── kowloon_fx.csc │ │ ├── kowloon.csc │ │ ├── kowloon_amb.csc │ │ └── kowloon_fx.csc │ ├── maps │ │ ├── _ai_rappel.gsc │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _color_manager.gsc │ │ ├── _zombiemode_net.gsc │ │ ├── createart │ │ │ └── kowloon_art.gsc │ │ ├── createfx │ │ │ └── kowloon_fx.gsc │ │ ├── kowloon.gsc │ │ ├── kowloon_amb.gsc │ │ ├── kowloon_anim.gsc │ │ ├── kowloon_cache_run.gsc │ │ ├── kowloon_defend.gsc │ │ ├── kowloon_fx.gsc │ │ ├── kowloon_gas_leak.gsc │ │ ├── kowloon_interrogate.gsc │ │ ├── kowloon_platform.gsc │ │ ├── kowloon_rooftop_battle.gsc │ │ ├── kowloon_slide_in_and_out.gsc │ │ ├── kowloon_thundergun.gsc │ │ └── kowloon_util.gsc │ └── xmodelalias │ │ ├── c_rus_spetsnaz_undercover_head_alias.gsc │ │ ├── c_vtn_civ_head_alias.gsc │ │ ├── c_vtn_civ_town_accoutrement.gsc │ │ ├── c_vtn_civ_town_lowerbody_alias.gsc │ │ └── c_vtn_civ_town_upperbody_alias.gsc │ ├── outro │ ├── clientscripts │ │ ├── outro.csc │ │ └── outro_amb.csc │ ├── maps │ │ ├── outro.d3dbsp │ │ ├── outro.gsc │ │ ├── outro_amb.gsc │ │ ├── outro_anim.gsc │ │ └── outro_fx.gsc │ └── ui │ │ ├── hud_outro.txt │ │ └── outro_credits.menu │ ├── pentagon │ ├── aitype │ │ ├── civilian_pent_worker_female_security.gsc │ │ ├── civilian_pentagon_cia.gsc │ │ ├── civilian_pentagon_cia_chopper.gsc │ │ ├── civilian_pentagon_cia_ele_guard1.gsc │ │ ├── civilian_pentagon_cia_ele_guard2.gsc │ │ ├── civilian_pentagon_cia_first_desk.gsc │ │ ├── civilian_pentagon_cia_inn_guard1.gsc │ │ ├── civilian_pentagon_cia_inn_guard2.gsc │ │ ├── civilian_pentagon_cia_second_desk.gsc │ │ ├── civilian_pentagon_general_1.gsc │ │ ├── civilian_pentagon_general_2.gsc │ │ ├── civilian_pentagon_general_3.gsc │ │ ├── civilian_pentagon_hudson.gsc │ │ ├── civilian_pentagon_jfk.gsc │ │ ├── civilian_pentagon_mason.gsc │ │ ├── civilian_pentagon_mcnamara.gsc │ │ ├── civilian_pentagon_militarypolice_guard.gsc │ │ ├── civilian_pentagon_militarypolice_moto.gsc │ │ ├── civilian_pentagon_politician.gsc │ │ ├── civilian_pentagon_politician_security.gsc │ │ ├── civilian_pentagon_secretary.gsc │ │ ├── civilian_pentagon_warroom.gsc │ │ ├── civilian_pentagon_warroom_security.gsc │ │ ├── civilian_pentagon_worker_female.gsc │ │ └── civilian_pentagon_worker_male.gsc │ ├── character │ │ ├── c_usa_militarypolice.gsc │ │ ├── c_usa_moto_cop.gsc │ │ ├── c_usa_pent_ciaagent.gsc │ │ ├── c_usa_pent_ciaagent1.gsc │ │ ├── c_usa_pent_ciaagent10_noglasses.gsc │ │ ├── c_usa_pent_ciaagent2.gsc │ │ ├── c_usa_pent_ciaagent3.gsc │ │ ├── c_usa_pent_ciaagent4.gsc │ │ ├── c_usa_pent_ciaagent5.gsc │ │ ├── c_usa_pent_ciaagent6.gsc │ │ ├── c_usa_pent_ciaagent7.gsc │ │ ├── c_usa_pent_ciaagent8_noglasses.gsc │ │ ├── c_usa_pent_ciaagent9_noglasses.gsc │ │ ├── c_usa_pent_female_worker.gsc │ │ ├── c_usa_pent_female_worker5.gsc │ │ ├── c_usa_pent_general.gsc │ │ ├── c_usa_pent_general2.gsc │ │ ├── c_usa_pent_general3.gsc │ │ ├── c_usa_pent_hudson.gsc │ │ ├── c_usa_pent_jfk.gsc │ │ ├── c_usa_pent_male_worker.gsc │ │ ├── c_usa_pent_mason.gsc │ │ ├── c_usa_pent_mcnamara.gsc │ │ ├── c_usa_pent_politician.gsc │ │ ├── c_usa_pent_politician2.gsc │ │ ├── c_usa_pent_secretary.gsc │ │ ├── c_usa_pent_warroom_worker.gsc │ │ └── c_usa_pent_warroom_worker3.gsc │ ├── clientscripts │ │ ├── createfx │ │ │ └── pentagon_fx.csc │ │ ├── pentagon.csc │ │ ├── pentagon_amb.csc │ │ └── pentagon_fx.csc │ ├── maps │ │ ├── createart │ │ │ └── pentagon_art.gsc │ │ ├── createfx │ │ │ └── pentagon_fx.gsc │ │ ├── pentagon.gsc │ │ ├── pentagon_amb.gsc │ │ ├── pentagon_anim.gsc │ │ ├── pentagon_code.gsc │ │ └── pentagon_fx.gsc │ └── xmodelalias │ │ ├── c_usa_militarypolice_head_alias.gsc │ │ ├── c_usa_moto_cop_head_alias.gsc │ │ ├── c_usa_pent_ciaagent_head_alias.gsc │ │ ├── c_usa_pent_female_head.gsc │ │ ├── c_usa_pent_female_jewelry.gsc │ │ ├── c_usa_pent_female_lower.gsc │ │ ├── c_usa_pent_female_upper.gsc │ │ ├── c_usa_pent_officeworker_head_alias.gsc │ │ ├── c_usa_pent_politician_head_alias.gsc │ │ └── c_usa_pent_warroomworker_head_alias.gsc │ ├── pow │ ├── aitype │ │ ├── bowman_pow_nobackpack.gsc │ │ ├── kravchenko_pow.gsc │ │ ├── reznov_pow.gsc │ │ ├── ru_e_char_ak47.gsc │ │ ├── ru_e_char_ak47_ft.gsc │ │ ├── ru_e_char_ak47_rottweil.gsc │ │ ├── ru_e_char_galil.gsc │ │ ├── ru_e_char_rottweil.gsc │ │ ├── ru_e_char_rpg_ak47.gsc │ │ ├── ru_e_char_rpk.gsc │ │ ├── ru_e_char_uzi.gsc │ │ ├── spetsnaz_e_char_ak47.gsc │ │ ├── spetsnaz_e_char_ak47_rottweil.gsc │ │ ├── spetsnaz_e_char_galil.gsc │ │ ├── spetsnaz_e_char_galil_rottweil.gsc │ │ ├── spetsnaz_e_char_uzi.gsc │ │ ├── spetsnaz_e_pow_supervisor.gsc │ │ ├── spetsnaz_e_rottweil.gsc │ │ ├── usmarines_a_pow_ak47.gsc │ │ ├── vc_e_ak47.gsc │ │ ├── vc_e_pow_baton.gsc │ │ ├── vc_e_pow_bookie.gsc │ │ ├── vc_e_pow_guard1.gsc │ │ ├── vc_e_pow_guard2.gsc │ │ ├── vc_e_pow_guy1.gsc │ │ ├── vc_e_pow_guy2.gsc │ │ ├── vc_e_pow_rpg_lmg.gsc │ │ ├── vc_e_rottweil.gsc │ │ └── woods_pow.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── generic.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_jungmar_pow_reznov.gsc │ │ ├── c_rus_kravchenko_jacket_bandolier.gsc │ │ ├── c_rus_military1_char.gsc │ │ ├── c_rus_military2_char.gsc │ │ ├── c_rus_military3_char.gsc │ │ ├── c_rus_spetznaz_1.gsc │ │ ├── c_rus_spetznaz_1_char.gsc │ │ ├── c_rus_spetznaz_2.gsc │ │ ├── c_rus_spetznaz_2_char.gsc │ │ ├── c_rus_supervisor.gsc │ │ ├── c_usa_jungmar_pow_1.gsc │ │ ├── c_usa_jungmar_pow_2.gsc │ │ ├── c_usa_jungmar_pow_barnes.gsc │ │ ├── c_usa_jungmar_pow_bowman.gsc │ │ ├── c_vtn_vc1.gsc │ │ ├── c_vtn_vc2.gsc │ │ ├── c_vtn_vc2_drone.gsc │ │ ├── c_vtn_vc3.gsc │ │ ├── c_vtn_vc_pow_bookie.gsc │ │ ├── c_vtn_vc_pow_guard1.gsc │ │ ├── c_vtn_vc_pow_guard2.gsc │ │ ├── c_vtn_vc_pow_guy1.gsc │ │ ├── c_vtn_vc_pow_guy2.gsc │ │ └── clientscripts │ │ │ ├── c_rus_military1_char.csc │ │ │ ├── c_rus_military2_char.csc │ │ │ ├── c_rus_military3_char.csc │ │ │ ├── c_rus_spetznaz_1.csc │ │ │ ├── c_rus_spetznaz_1_char.csc │ │ │ ├── c_rus_spetznaz_2.csc │ │ │ ├── c_rus_spetznaz_2_char.csc │ │ │ ├── c_vtn_vc1.csc │ │ │ ├── c_vtn_vc2.csc │ │ │ ├── c_vtn_vc3.csc │ │ │ ├── c_vtn_vc_pow_bookie.csc │ │ │ ├── c_vtn_vc_pow_guard1.csc │ │ │ ├── c_vtn_vc_pow_guard2.csc │ │ │ ├── c_vtn_vc_pow_guy1.csc │ │ │ └── c_vtn_vc_pow_guy2.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── pow_fx.csc │ │ ├── pow.csc │ │ ├── pow_amb.csc │ │ └── pow_fx.csc │ └── vision │ │ ├── pow_base.vision │ │ ├── pow_bloom.vision │ │ ├── pow_cage.vision │ │ ├── pow_cave.vision │ │ ├── pow_endfight.vision │ │ ├── pow_face_up.vision │ │ ├── pow_landing.vision │ │ ├── pow_midcave.vision │ │ ├── pow_mountain.vision │ │ ├── pow_office.vision │ │ ├── pow_office2.vision │ │ ├── pow_roulette.vision │ │ └── pow_tunnels.vision │ ├── rebirth │ ├── aitype │ │ ├── cia_a_hazmat_enfield.gsc │ │ ├── cia_a_hazmat_lmg.gsc │ │ ├── civilian_russian_engineer_hatchet.gsc │ │ ├── civilian_russian_engineer_orange.gsc │ │ ├── civilian_russian_engineer_orange_gas.gsc │ │ ├── civilian_russian_engineer_rebirth_blue.gsc │ │ ├── civilian_russian_rebirth_scientist.gsc │ │ ├── mason_rebirth.gsc │ │ ├── reznov_rebirth.gsc │ │ ├── ru_e_hazmat_ak74u.gsc │ │ ├── ru_e_hazmat_kiparis.gsc │ │ ├── ru_e_hazmat_ks23.gsc │ │ ├── ru_e_hazmat_rpk.gsc │ │ ├── spetsnaz_e_rebirth_ak74u.gsc │ │ ├── spetsnaz_e_rebirth_ak74u_ks23.gsc │ │ ├── spetsnaz_e_rebirth_kiparis.gsc │ │ ├── spetsnaz_e_rebirth_kiparis_gas.gsc │ │ ├── spetsnaz_e_rebirth_ks23.gsc │ │ ├── spetsnaz_e_rebirth_rpg_ak74u.gsc │ │ ├── spetsnaz_e_rebirth_rpg_shotgun.gsc │ │ ├── spetsnaz_e_rebirth_rpk.gsc │ │ ├── steiner_rebirth.gsc │ │ └── weaver_rebirth.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_down_8x16.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_up_8x16.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_ger_steiner_rebirth.gsc │ │ ├── c_rus_engineer1_blue.gsc │ │ ├── c_rus_engineer1_hatchet.gsc │ │ ├── c_rus_engineer1_orange.gsc │ │ ├── c_rus_engineer1_orange_gas.gsc │ │ ├── c_rus_engineer1_orange_nohelm_gas.gsc │ │ ├── c_rus_hazmat.gsc │ │ ├── c_rus_reznov_rebirth.gsc │ │ ├── c_rus_scientist4.gsc │ │ ├── c_rus_spetznaz_rebirth_1.gsc │ │ ├── c_rus_spetznaz_rebirth_1_gas.gsc │ │ ├── c_rus_spetznaz_rebirth_2.gsc │ │ ├── c_rus_spetznaz_rebirth_2_corpse.gsc │ │ ├── c_rus_spetznaz_rebirth_2_gas.gsc │ │ ├── c_usa_rebirth_hazmat.gsc │ │ ├── c_usa_rebirth_hazmat_gas.gsc │ │ ├── c_usa_rebirth_mason.gsc │ │ ├── c_usa_rebirth_weaver.gsc │ │ └── clientscripts │ │ │ ├── c_rus_spetznaz_rebirth_1.csc │ │ │ ├── c_rus_spetznaz_rebirth_1_gas.csc │ │ │ ├── c_rus_spetznaz_rebirth_2.csc │ │ │ └── c_rus_spetznaz_rebirth_2_gas.csc │ ├── clientscripts │ │ ├── _gasmask.csc │ │ ├── createfx │ │ │ └── rebirth_fx.csc │ │ ├── rebirth.csc │ │ ├── rebirth_amb.csc │ │ └── rebirth_fx.csc │ ├── maps │ │ ├── _ai_rappel.gsc │ │ ├── _civilians.gsc │ │ ├── _civilians_anim.gsc │ │ ├── _color_manager.gsc │ │ ├── _gasmask.gsc │ │ ├── _heatseekingmissile.gsc │ │ ├── createart │ │ │ └── rebirth_art.gsc │ │ ├── createfx │ │ │ └── rebirth_fx.gsc │ │ ├── rebirth.gsc │ │ ├── rebirth_amb.gsc │ │ ├── rebirth_anim.gsc │ │ ├── rebirth_btr_rail.gsc │ │ ├── rebirth_fx.gsc │ │ ├── rebirth_gas.gsc │ │ ├── rebirth_gas_attack.gsc │ │ ├── rebirth_hudson_lab.gsc │ │ ├── rebirth_mason_lab.gsc │ │ ├── rebirth_mason_stealth.gsc │ │ ├── rebirth_portals.gsc │ │ ├── rebirth_steiners_office.gsc │ │ └── rebirth_utility.gsc │ └── xmodelalias │ │ ├── c_rus_engineer_head_alias.gsc │ │ ├── c_rus_engineer_head_gas_alias.gsc │ │ ├── c_rus_engineer_headgear_alias.gsc │ │ ├── c_rus_spetsnaz_rebirth_head_alias.gsc │ │ └── c_rus_spetsnaz_rebirth_head_gas_alias.gsc │ ├── river │ ├── aitype │ │ ├── bowman_creek.gsc │ │ ├── reznov_creek_pistol.gsc │ │ ├── spetsnaz_e_pm63_onemodel.gsc │ │ ├── usmarines_a_commando.gsc │ │ ├── usmarines_a_m16.gsc │ │ ├── vc_e_ak74u.gsc │ │ ├── vc_e_river_rpg_ak74u.gsc │ │ ├── vc_e_rpg_ak74u.gsc │ │ ├── vc_e_shotgun.gsc │ │ ├── vc_e_tree_sniper_dragunov.gsc │ │ └── woods_creek.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_airplane_gassed_pilot.gsc │ │ ├── c_rus_airplane_gassed_worker.gsc │ │ ├── c_rus_reznov_combat.gsc │ │ ├── c_rus_spetznaz_1.gsc │ │ ├── c_usa_jungmar_assault.gsc │ │ ├── c_usa_jungmar_cqb.gsc │ │ ├── c_usa_jungmar_drone.gsc │ │ ├── c_usa_jungmar_lmg.gsc │ │ ├── c_usa_jungmar_shotgun.gsc │ │ ├── c_usa_jungmar_snip.gsc │ │ ├── c_usa_jungmar_wet_barnes.gsc │ │ ├── c_usa_jungmar_wet_bowman.gsc │ │ ├── c_vtn_vc1.gsc │ │ ├── c_vtn_vc1_nogear.gsc │ │ ├── c_vtn_vc2.gsc │ │ ├── c_vtn_vc2_drone.gsc │ │ ├── c_vtn_vc2_nogear.gsc │ │ ├── c_vtn_vc3.gsc │ │ ├── c_vtn_vc3_nogear.gsc │ │ └── clientscripts │ │ │ ├── c_rus_spetznaz_1.csc │ │ │ ├── c_vtn_vc1.csc │ │ │ ├── c_vtn_vc1_nogear.csc │ │ │ ├── c_vtn_vc2.csc │ │ │ ├── c_vtn_vc2_nogear.csc │ │ │ ├── c_vtn_vc3.csc │ │ │ └── c_vtn_vc3_nogear.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── river_fx.csc │ │ ├── river.csc │ │ ├── river_amb.csc │ │ └── river_fx.csc │ └── maps │ │ ├── _ai_rappel.gsc │ │ ├── _tree_snipers.gsc │ │ ├── createart │ │ └── river_art.gsc │ │ ├── createfx │ │ └── river_fx.gsc │ │ ├── flamer_util.gsc │ │ ├── river.gsc │ │ ├── river_amb.gsc │ │ ├── river_anim.gsc │ │ ├── river_boat_drag.gsc │ │ ├── river_drag_util.gsc │ │ ├── river_drive.gsc │ │ ├── river_features.gsc │ │ ├── river_fx.gsc │ │ ├── river_jungle.gsc │ │ ├── river_plane.gsc │ │ ├── river_util.gsc │ │ └── river_vo.gsc │ ├── underwaterbase │ ├── aitype │ │ ├── dragovich_underwater_base.gsc │ │ ├── hudson_underwaterbase.gsc │ │ ├── hudson_underwaterbase_dive.gsc │ │ ├── hudson_underwaterbase_escape.gsc │ │ ├── hudson_underwaterbase_post_dive.gsc │ │ ├── ru_e_ak74u.gsc │ │ ├── ru_e_galil.gsc │ │ ├── ru_e_heavy_rpk.gsc │ │ ├── ru_e_mac11.gsc │ │ ├── ru_e_rpg_galil.gsc │ │ ├── ru_e_rpg_galil_uwb.gsc │ │ ├── ru_e_rpk.gsc │ │ ├── ru_e_tow_galil.gsc │ │ ├── spetsnaz_e_uwb_ak74u.gsc │ │ ├── spetsnaz_e_uwb_cz75_auto.gsc │ │ ├── spetsnaz_e_uwb_galil.gsc │ │ ├── spetsnaz_e_uwb_rpk.gsc │ │ ├── uwb_a_dive_famas.gsc │ │ ├── uwb_a_dive_lmg.gsc │ │ ├── uwb_a_dive_smg.gsc │ │ ├── uwb_a_famas.gsc │ │ ├── uwb_a_lmg.gsc │ │ ├── uwb_a_smg.gsc │ │ └── weaver_underwaterbase.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── jump_down_40.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── stairs_down_8x8.gsc │ │ │ ├── stairs_up_8x8.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_dragovich_old.gsc │ │ ├── c_rus_heavy.gsc │ │ ├── c_rus_military1.gsc │ │ ├── c_rus_military2.gsc │ │ ├── c_rus_military3.gsc │ │ ├── c_rus_spetznaz_1.gsc │ │ ├── c_rus_spetznaz_2.gsc │ │ ├── c_usa_huey_pilot_1.gsc │ │ ├── c_usa_ubase_combat.gsc │ │ ├── c_usa_ubase_divegear.gsc │ │ ├── c_usa_ubase_hudson.gsc │ │ ├── c_usa_ubase_hudson_combat.gsc │ │ ├── c_usa_ubase_hudson_divegear.gsc │ │ ├── c_usa_ubase_hudson_divegear_up.gsc │ │ ├── c_usa_ubase_weaver.gsc │ │ └── clientscripts │ │ │ ├── c_rus_military1.csc │ │ │ ├── c_rus_military2.csc │ │ │ ├── c_rus_military3.csc │ │ │ ├── c_rus_spetznaz_1.csc │ │ │ └── c_rus_spetznaz_2.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── underwaterbase_fx.csc │ │ ├── underwaterbase.csc │ │ ├── underwaterbase_amb.csc │ │ └── underwaterbase_fx.csc │ ├── maps │ │ ├── _ai_rappel.gsc │ │ ├── _flyover_audio.gsc │ │ ├── _tvguidedmissile.gsc │ │ ├── createart │ │ │ └── underwaterbase_art.gsc │ │ ├── createfx │ │ │ └── underwaterbase_fx.gsc │ │ ├── underwaterbase.d3dbsp │ │ ├── underwaterbase.gsc │ │ ├── underwaterbase_airsupport.gsc │ │ ├── underwaterbase_amb.gsc │ │ ├── underwaterbase_anim.gsc │ │ ├── underwaterbase_bigflood.gsc │ │ ├── underwaterbase_bigigc.gsc │ │ ├── underwaterbase_broadcastcenter.gsc │ │ ├── underwaterbase_deactivatecode.gsc │ │ ├── underwaterbase_divetobase.gsc │ │ ├── underwaterbase_drones.gsc │ │ ├── underwaterbase_enterbase.gsc │ │ ├── underwaterbase_escape.gsc │ │ ├── underwaterbase_fx.gsc │ │ ├── underwaterbase_huey.gsc │ │ ├── underwaterbase_introigc.gsc │ │ ├── underwaterbase_rendezvous.gsc │ │ ├── underwaterbase_snipe.gsc │ │ ├── underwaterbase_thesurface.gsc │ │ ├── underwaterbase_upshaft.gsc │ │ └── underwaterbase_util.gsc │ └── xmodelalias │ │ ├── c_usa_ubase_hatalias.gsc │ │ └── c_usa_ubase_headalias.gsc │ ├── vorkuta │ ├── aitype │ │ ├── prisoner_ak47.gsc │ │ ├── prisoner_shotgun.gsc │ │ ├── prisoner_shotgun_hook.gsc │ │ ├── reznov_vorkuta.gsc │ │ ├── ru_e_guard_ak47.gsc │ │ ├── ru_e_guard_ak47_gl.gsc │ │ ├── ru_e_guard_baton.gsc │ │ ├── ru_e_guard_intro.gsc │ │ ├── ru_e_guard_pistol.gsc │ │ ├── ru_e_guard_rpg_ak47.gsc │ │ ├── ru_e_guard_shotgun.gsc │ │ ├── ru_e_heavy_shotgun.gsc │ │ └── sergei.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_48.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_over_36.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── mantle_over_96.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── mantle_window_dive_36.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_down_8x16.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ ├── stairs_up_8x16.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_heavy.gsc │ │ ├── c_rus_prison_guard.gsc │ │ ├── c_rus_prison_guard_main.gsc │ │ ├── c_rus_prisoner.gsc │ │ ├── c_rus_prisoner_drone.gsc │ │ ├── c_rus_reznov_prisoner.gsc │ │ ├── c_rus_sergei.gsc │ │ └── clientscripts │ │ │ ├── c_rus_prison_guard.csc │ │ │ └── c_rus_prison_guard_main.csc │ ├── clientscripts │ │ ├── _driving_fx.csc │ │ ├── _motorcycle_ride.csc │ │ ├── _motorcycle_ride_audio.csc │ │ ├── createfx │ │ │ └── vorkuta_fx.csc │ │ ├── vorkuta.csc │ │ ├── vorkuta_amb.csc │ │ └── vorkuta_fx.csc │ ├── maps │ │ ├── _ai_rappel.gsc │ │ ├── _baton_guard.gsc │ │ ├── _juggernaut.gsc │ │ ├── _motorcycle_ride.gsc │ │ ├── _motorcycle_ride_audio.gsc │ │ ├── _prisoners.gsc │ │ ├── _prisoners_anim.gsc │ │ ├── _sergei.gsc │ │ ├── createart │ │ │ └── vorkuta_art.gsc │ │ ├── createfx │ │ │ └── vorkuta_fx.gsc │ │ ├── vorkuta.gsc │ │ ├── vorkuta_amb.gsc │ │ ├── vorkuta_anim.gsc │ │ ├── vorkuta_armory.gsc │ │ ├── vorkuta_event7.gsc │ │ ├── vorkuta_fx.gsc │ │ ├── vorkuta_mine.gsc │ │ ├── vorkuta_minigun_alley.gsc │ │ ├── vorkuta_slingshot_util.gsc │ │ ├── vorkuta_surface.gsc │ │ └── vorkuta_util.gsc │ └── xmodelalias │ │ ├── c_rus_prison_guard_hatalias.gsc │ │ ├── c_rus_prison_guard_headalias.gsc │ │ ├── c_rus_prison_guard_scarfalias.gsc │ │ ├── c_rus_prisoner_bodyalias.gsc │ │ ├── c_rus_prisoner_headalias.gsc │ │ └── c_rus_prisoner_headwearalias.gsc │ ├── wmd │ ├── aitype │ │ ├── enemy_dog_sp.gsc │ │ ├── ru_e_scientist_shotgun.gsc │ │ ├── ru_e_winter_famas.gsc │ │ ├── ru_e_winter_hk21.gsc │ │ ├── ru_e_winter_shotgun.gsc │ │ ├── ru_e_winter_skorpion.gsc │ │ ├── spetsnaz_e_winter_cz75.gsc │ │ ├── spetsnaz_e_winter_famas.gsc │ │ ├── spetsnaz_e_winter_famas_spikes.gsc │ │ ├── spetsnaz_e_winter_lmg.gsc │ │ ├── spetsnaz_e_winter_rpg_famas.gsc │ │ ├── spetsnaz_e_winter_shotgun.gsc │ │ ├── spetsnaz_e_winter_skorpion.gsc │ │ ├── usblackops_a_winter_halo_aug_silencer.gsc │ │ ├── usblackops_a_winter_halo_mask_aug_sil.gsc │ │ └── weaver_wmd.gsc │ ├── animscripts │ │ └── traverse │ │ │ ├── dive_over_40.gsc │ │ │ ├── jump_across_120.gsc │ │ │ ├── jump_down_36.gsc │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_over_40_down_80.gsc │ │ │ ├── slide_across_car.gsc │ │ │ ├── stairs_down_8x12.gsc │ │ │ ├── stairs_up_8x12.gsc │ │ │ └── stairs_util.gsc │ ├── character │ │ ├── c_rus_military_winter1.gsc │ │ ├── c_rus_military_winter2.gsc │ │ ├── c_rus_scientists.gsc │ │ ├── c_rus_spetznaz_winter_1.gsc │ │ ├── c_rus_spetznaz_winter_2.gsc │ │ ├── c_rus_spetznaz_winter_3.gsc │ │ ├── c_usa_blackops_winter_body1_halo.gsc │ │ ├── c_usa_blackops_winter_body2_halo.gsc │ │ ├── c_usa_blackops_winter_weaver_halo.gsc │ │ ├── character_sp_german_sheperd_dog.gsc │ │ └── clientscripts │ │ │ ├── c_rus_military_winter1.csc │ │ │ ├── c_rus_military_winter2.csc │ │ │ ├── c_rus_spetznaz_winter_1.csc │ │ │ ├── c_rus_spetznaz_winter_2.csc │ │ │ └── c_rus_spetznaz_winter_3.csc │ ├── clientscripts │ │ ├── createfx │ │ │ └── wmd_fx.csc │ │ ├── wmd.csc │ │ ├── wmd_amb.csc │ │ └── wmd_fx.csc │ ├── maps │ │ ├── _door_breach.gsc │ │ ├── _squad_manager.gsc │ │ ├── createart │ │ │ └── wmd_art.gsc │ │ ├── createfx │ │ │ └── wmd_fx.gsc │ │ ├── wmd.gsc │ │ ├── wmd_amb.gsc │ │ ├── wmd_anim.gsc │ │ ├── wmd_approach_radar.gsc │ │ ├── wmd_base.gsc │ │ ├── wmd_basejump.gsc │ │ ├── wmd_fx.gsc │ │ ├── wmd_player_rappel.gsc │ │ ├── wmd_radar.gsc │ │ ├── wmd_snow_hide.gsc │ │ └── wmd_util.gsc │ └── xmodelalias │ │ ├── c_rus_scientist_bodyalias.gsc │ │ └── c_rus_scientist_headalias.gsc │ └── wmd_sr71 │ ├── aitype │ ├── ru_e_winter_famas.gsc │ ├── ru_e_winter_shotgun.gsc │ ├── spetsnaz_e_winter_famas.gsc │ ├── spetsnaz_e_winter_lmg.gsc │ ├── spetsnaz_e_winter_shotgun.gsc │ ├── spetsnaz_e_winter_skorpion.gsc │ ├── usblackops_a_winter_aug_silencer.gsc │ ├── usblackops_a_winter_halo_aug_silencer.gsc │ ├── usblackops_a_winter_halo_mask_aug_sil.gsc │ └── weaver_wmd.gsc │ ├── animscripts │ └── traverse │ │ ├── dive_over_40.gsc │ │ ├── hill_down.gsc │ │ ├── hill_up.gsc │ │ ├── jump_across_120.gsc │ │ ├── jump_down_36.gsc │ │ ├── jump_down_40.gsc │ │ ├── jump_down_56.gsc │ │ ├── jump_down_96.gsc │ │ ├── mantle_on_40.gsc │ │ ├── mantle_over_36.gsc │ │ ├── mantle_over_40.gsc │ │ ├── mantle_over_40_down_80.gsc │ │ ├── mantle_window_36.gsc │ │ ├── stairs_down_8x12.gsc │ │ └── stairs_util.gsc │ ├── character │ ├── c_rus_military_winter1.gsc │ ├── c_rus_military_winter2.gsc │ ├── c_rus_spetznaz_snow_sr71.gsc │ ├── c_rus_spetznaz_winter_1.gsc │ ├── c_rus_spetznaz_winter_2.gsc │ ├── c_rus_spetznaz_winter_3.gsc │ ├── c_usa_blackops_winter_body1.gsc │ ├── c_usa_blackops_winter_body1_halo.gsc │ ├── c_usa_blackops_winter_body2.gsc │ ├── c_usa_blackops_winter_body2_halo.gsc │ ├── c_usa_blackops_winter_body3.gsc │ ├── c_usa_blackops_winter_weaver_halo.gsc │ └── clientscripts │ │ ├── c_rus_military_winter1.csc │ │ ├── c_rus_military_winter2.csc │ │ ├── c_rus_spetznaz_winter_1.csc │ │ ├── c_rus_spetznaz_winter_2.csc │ │ └── c_rus_spetznaz_winter_3.csc │ ├── clientscripts │ ├── createfx │ │ └── wmd_sr71_fx.csc │ ├── wmd_sr71.csc │ ├── wmd_sr71_amb.csc │ └── wmd_sr71_fx.csc │ └── maps │ ├── createart │ ├── wmd_art.gsc │ └── wmd_sr71_art.gsc │ ├── createfx │ └── wmd_sr71_fx.gsc │ ├── wmd_intro.gsc │ ├── wmd_rts.gsc │ ├── wmd_sr71.gsc │ ├── wmd_sr71_amb.gsc │ ├── wmd_sr71_anim.gsc │ ├── wmd_sr71_fx.gsc │ └── wmd_sr71_util.gsc └── ZM ├── Common ├── aitype │ └── zombie_dog.gsc ├── animscripts │ ├── anims.gsc │ ├── battlechatter.gsc │ ├── battlechatter_ai.gsc │ ├── combat_utility.gsc │ ├── debug.gsc │ ├── face.gsc │ ├── revive.gsc │ ├── setposemovement.gsc │ ├── shared.gsc │ ├── squadmanager.gsc │ ├── traverse │ │ ├── zombie_jump_down_127.gsc │ │ ├── zombie_jump_down_184.gsc │ │ ├── zombie_jump_down_190.gsc │ │ ├── zombie_jump_down_222.gsc │ │ ├── zombie_jump_down_240.gsc │ │ ├── zombie_jump_down_40.gsc │ │ ├── zombie_jump_down_72.gsc │ │ ├── zombie_jump_up_222.gsc │ │ ├── zombie_shared.gsc │ │ └── zombie_wall_crawl_drop.gsc │ ├── utility.gsc │ ├── walk.gsc │ ├── weaponlist.gsc │ ├── zombie_combat.gsc │ ├── zombie_death.gsc │ ├── zombie_dog_combat.gsc │ ├── zombie_dog_death.gsc │ ├── zombie_dog_flashed.gsc │ ├── zombie_dog_init.gsc │ ├── zombie_dog_move.gsc │ ├── zombie_dog_pain.gsc │ ├── zombie_dog_scripted.gsc │ ├── zombie_dog_stop.gsc │ ├── zombie_dog_turn.gsc │ ├── zombie_init.gsc │ ├── zombie_melee.gsc │ ├── zombie_move.gsc │ ├── zombie_pain.gsc │ ├── zombie_run.gsc │ ├── zombie_scripted.gsc │ ├── zombie_setposemovement.gsc │ ├── zombie_shared.gsc │ ├── zombie_stop.gsc │ └── zombie_utility.gsc ├── clientscripts │ ├── _audio.csc │ ├── _callbacks.csc │ ├── _clientfaceanim.csc │ ├── _face_utility.csc │ ├── _filter.csc │ ├── _footsteps.csc │ ├── _fx.csc │ ├── _load.csc │ ├── _utility.csc │ ├── _zombiemode.csc │ ├── _zombiemode_deathcard.csc │ ├── _zombiemode_dissolve.csc │ ├── _zombiemode_equipment.csc │ ├── _zombiemode_ffotd.csc │ ├── _zombiemode_weap_freezegun.csc │ ├── _zombiemode_weap_tesla.csc │ ├── _zombiemode_weap_thundergun.csc │ └── _zombiemode_weapons.csc └── maps │ ├── _ballistic_knife.gsc │ ├── _callbackglobal.gsc │ ├── _gameskill.gsc │ ├── _hud_message.gsc │ ├── _laststand.gsc │ ├── _loadout.gsc │ ├── _utility.gsc │ ├── _weaponobjects.gsc │ ├── _weapons.gsc │ ├── _zombiemode.gsc │ ├── _zombiemode_ai_ape.gsc │ ├── _zombiemode_ai_dogs.gsc │ ├── _zombiemode_audio.gsc │ ├── _zombiemode_auto_turret.gsc │ ├── _zombiemode_blockers.gsc │ ├── _zombiemode_bowie.gsc │ ├── _zombiemode_claymore.gsc │ ├── _zombiemode_deathcard.gsc │ ├── _zombiemode_devgui.gsc │ ├── _zombiemode_equipment.gsc │ ├── _zombiemode_ffotd.gsc │ ├── _zombiemode_load.gsc │ ├── _zombiemode_money.gsc │ ├── _zombiemode_net.gsc │ ├── _zombiemode_perks.gsc │ ├── _zombiemode_powerups.gsc │ ├── _zombiemode_score.gsc │ ├── _zombiemode_server_throttle.gsc │ ├── _zombiemode_sidequests.gsc │ ├── _zombiemode_spawner.gsc │ ├── _zombiemode_traps.gsc │ ├── _zombiemode_user.gsc │ ├── _zombiemode_utility.gsc │ ├── _zombiemode_weap_crossbow.gsc │ ├── _zombiemode_weap_cymbal_monkey.gsc │ ├── _zombiemode_weap_freezegun.gsc │ ├── _zombiemode_weap_tesla.gsc │ ├── _zombiemode_weap_thundergun.gsc │ ├── _zombiemode_weapon_box.gsc │ ├── _zombiemode_weapons.gsc │ └── _zombiemode_zone_manager.gsc └── Maps ├── Ascension ├── aitype │ ├── zombie_monkey_01.gsc │ ├── zombie_monkey_02.gsc │ ├── zombie_monkey_03.gsc │ ├── zombie_rus_zombie_cosmonaut.gsc │ ├── zombie_rus_zombie_scientist.gsc │ └── zombie_rus_zombie_spetznaz.gsc ├── animscripts │ └── traverse │ │ ├── zombie_jump_down_96.gsc │ │ ├── zombie_jump_up_to_climb.gsc │ │ └── zombie_mantle_over_40.gsc ├── character │ ├── c_ger_richtofen_dlc2.gsc │ ├── c_jap_takeo_dlc2.gsc │ ├── c_rus_nikolai_dlc2.gsc │ ├── c_usa_dempsey_dlc2.gsc │ ├── c_zom_cosmo_cosmonaut.gsc │ ├── c_zom_cosmo_scientist.gsc │ ├── c_zom_cosmo_spetznaz.gsc │ ├── c_zom_monkey01.gsc │ ├── c_zom_monkey02.gsc │ ├── c_zom_monkey03.gsc │ └── clientscripts │ │ ├── c_zom_cosmo_cosmonaut.csc │ │ ├── c_zom_cosmo_scientist.csc │ │ └── c_zom_cosmo_spetznaz.csc ├── clientscripts │ ├── _zombiemode_weap_black_hole_bomb.csc │ ├── createfx │ │ └── zombie_cosmodrome_fx.csc │ ├── zombie_cosmodrome.csc │ ├── zombie_cosmodrome_amb.csc │ ├── zombie_cosmodrome_ffotd.csc │ └── zombie_cosmodrome_fx.csc ├── maps │ ├── _zombiemode_ai_monkey.gsc │ ├── _zombiemode_weap_black_hole_bomb.gsc │ ├── _zombiemode_weap_nesting_dolls.gsc │ ├── _zombiemode_weap_sickle.gsc │ ├── createart │ │ └── zombie_cosmodrome_art.gsc │ ├── createfx │ │ └── zombie_cosmodrome_fx.gsc │ ├── zombie_cosmodrome.d3dbsp │ ├── zombie_cosmodrome.gsc │ ├── zombie_cosmodrome_achievement.gsc │ ├── zombie_cosmodrome_ai_monkey.gsc │ ├── zombie_cosmodrome_amb.gsc │ ├── zombie_cosmodrome_eggs.gsc │ ├── zombie_cosmodrome_ffotd.gsc │ ├── zombie_cosmodrome_fx.gsc │ ├── zombie_cosmodrome_lander.gsc │ ├── zombie_cosmodrome_magic_box.gsc │ ├── zombie_cosmodrome_pack_a_punch.gsc │ └── zombie_cosmodrome_traps.gsc ├── mptype │ └── player_t5_zm_cosmodrome.gsc └── xmodelalias │ ├── c_zom_cosmo_cosmonaut_headalias.gsc │ ├── c_zom_cosmo_headalias.gsc │ └── c_zom_cosmo_scientist_headalias.gsc ├── Call of the Dead ├── aitype │ ├── zombie_coast_zombie_barechest.gsc │ ├── zombie_coast_zombie_scuba.gsc │ ├── zombie_coast_zombie_soldier.gsc │ └── zombie_director_romero.gsc ├── animscripts │ ├── death.gsc │ ├── melee.gsc │ └── traverse │ │ ├── zombie_climb_chain.gsc │ │ ├── zombie_jump_down_232_coast.gsc │ │ ├── zombie_jump_down_96.gsc │ │ ├── zombie_jump_up_222_coast.gsc │ │ ├── zombie_jump_up_to_climb.gsc │ │ ├── zombie_jump_up_to_climb_coast.gsc │ │ ├── zombie_jump_up_to_climb_reverse_coast.gsc │ │ ├── zombie_mantle_over_40.gsc │ │ ├── zombie_zipline_traverse_lighthouse.gsc │ │ └── zombie_zipline_traverse_ship.gsc ├── character │ ├── c_zom_barechest.gsc │ ├── c_zom_danny_trejo_player.gsc │ ├── c_zom_george_romero_light.gsc │ ├── c_zom_michael_rooker_player.gsc │ ├── c_zom_robert_englund_player.gsc │ ├── c_zom_sarah_michelle_gellar_player.gsc │ ├── c_zom_scuba.gsc │ ├── c_zom_soldier.gsc │ └── clientscripts │ │ ├── c_zom_barechest.csc │ │ ├── c_zom_scuba.csc │ │ └── c_zom_soldier.csc ├── clientscripts │ ├── _sticky_grenade.csc │ ├── _zombiemode_ai_director.csc │ ├── _zombiemode_weap_humangun.csc │ ├── _zombiemode_weap_sniper_explosive.csc │ ├── createfx │ │ └── zombie_coast_fx.csc │ ├── zombie_coast.csc │ ├── zombie_coast_amb.csc │ ├── zombie_coast_ffotd.csc │ ├── zombie_coast_flinger.csc │ ├── zombie_coast_fx.csc │ ├── zombie_coast_lighthouse.csc │ └── zombie_coast_player_zipline.csc ├── maps │ ├── _sticky_grenade.gsc │ ├── _zombiemode_ai_director.gsc │ ├── _zombiemode_ai_faller.gsc │ ├── _zombiemode_player_zipline.gsc │ ├── _zombiemode_weap_humangun.gsc │ ├── _zombiemode_weap_nesting_dolls.gsc │ ├── _zombiemode_weap_sickle.gsc │ ├── _zombiemode_weap_sniper_explosive.gsc │ ├── createart │ │ └── zombie_coast_art.gsc │ ├── createfx │ │ └── zombie_coast_fx.gsc │ ├── zombie_coast.d3dbsp │ ├── zombie_coast.gsc │ ├── zombie_coast_achievement.gsc │ ├── zombie_coast_ai_director.gsc │ ├── zombie_coast_amb.gsc │ ├── zombie_coast_cave_slide.gsc │ ├── zombie_coast_distance_tracking.gsc │ ├── zombie_coast_eggs.gsc │ ├── zombie_coast_environmental.gsc │ ├── zombie_coast_ffotd.gsc │ ├── zombie_coast_flinger.gsc │ ├── zombie_coast_fx.gsc │ ├── zombie_coast_lighthouse.gsc │ ├── zombie_coast_water.gsc │ └── zombie_coast_zones.gsc ├── mptype │ └── player_t5_zm_coast.gsc └── xmodelalias │ ├── c_zom_beanie_alias.gsc │ ├── c_zom_head_alias.gsc │ └── c_zom_head_scuba_alias.gsc ├── Der Riese ├── aitype │ └── zombie_ger_zombie.gsc ├── animscripts │ └── traverse │ │ ├── zombie_jump_down_96.gsc │ │ ├── zombie_jump_up_to_climb.gsc │ │ └── zombie_mantle_over_40.gsc ├── character │ ├── c_ger_honorguard_zt.gsc │ ├── character_sp_zombie_dog.gsc │ └── clientscripts │ │ └── c_ger_honorguard_zt.csc ├── clientscripts │ ├── _waw_zombie_mode.csc │ ├── _waw_zombiemode_radio.csc │ ├── createfx │ │ └── zombie_cod5_factory_fx.csc │ ├── zombie_cod5_factory.csc │ ├── zombie_cod5_factory_amb.csc │ ├── zombie_cod5_factory_fx.csc │ └── zombie_cod5_factory_teleporter.csc ├── maps │ ├── _waw_zombiemode_radio.gsc │ ├── _zombiemode_betty.gsc │ ├── _zombiemode_timer.gsc │ ├── createart │ │ └── zombie_cod5_factory_art.gsc │ ├── createfx │ │ └── zombie_cod5_factory_fx.gsc │ ├── zombie_cod5_factory.d3dbsp │ ├── zombie_cod5_factory.gsc │ ├── zombie_cod5_factory_fx.gsc │ └── zombie_cod5_factory_teleporter.gsc └── xmodelalias │ ├── c_ger_honorguard_zomb_bodyalias.gsc │ ├── c_ger_honorguard_zomb_headalias.gsc │ ├── char_ger_hnrgrd_body1_g_larmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_legsoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_llegoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rarmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rlegoffalias.gsc │ └── char_ger_hnrgrd_body1_g_torsoalias.gsc ├── Five ├── aitype │ ├── zombie_electrician.gsc │ ├── zombie_quad.gsc │ ├── zombie_usa_zombie_militarypolice.gsc │ ├── zombie_usa_zombie_officeworker.gsc │ └── zombie_usa_zombie_scientist.gsc ├── animscripts │ └── traverse │ │ ├── zombie_jump_down_120.gsc │ │ ├── zombie_jump_down_127.gsc │ │ ├── zombie_jump_down_72.gsc │ │ ├── zombie_jump_up_222.gsc │ │ ├── zombie_mantle_over_40.gsc │ │ └── zombie_quad_vent_jump_down.gsc ├── character │ ├── c_usa_pent_zombie_militarypolice.gsc │ ├── c_usa_pent_zombie_officeworker.gsc │ ├── c_usa_pent_zombie_scientist.gsc │ ├── c_zom_electrician.gsc │ ├── c_zom_quad.gsc │ └── clientscripts │ │ ├── c_usa_pent_zombie_militarypolice.csc │ │ ├── c_usa_pent_zombie_officeworker.csc │ │ ├── c_usa_pent_zombie_scientist.csc │ │ └── c_zom_quad.csc ├── clientscripts │ ├── createfx │ │ └── zombie_pentagon_fx.csc │ ├── zombie_pentagon.csc │ ├── zombie_pentagon_amb.csc │ ├── zombie_pentagon_ffotd.csc │ ├── zombie_pentagon_fx.csc │ └── zombie_pentagon_teleporter.csc ├── maps │ ├── _zombiemode_ai_quad.gsc │ ├── _zombiemode_ai_thief.gsc │ ├── createart │ │ └── zombie_pentagon_art.gsc │ ├── createfx │ │ └── zombie_pentagon_fx.gsc │ ├── zombie_pentagon.d3dbsp │ ├── zombie_pentagon.gsc │ ├── zombie_pentagon_amb.gsc │ ├── zombie_pentagon_anim.gsc │ ├── zombie_pentagon_elevators.gsc │ ├── zombie_pentagon_ffotd.gsc │ ├── zombie_pentagon_fx.gsc │ ├── zombie_pentagon_magic_box.gsc │ ├── zombie_pentagon_teleporter.gsc │ └── zombie_pentagon_traps.gsc └── xmodelalias │ └── c_ger_honorguard_zomb_headalias.gsc ├── Kino der Toten ├── aitype │ ├── zombie_ger_zombie.gsc │ └── zombie_quad.gsc ├── animscripts │ └── traverse │ │ ├── zombie_jump_down_120.gsc │ │ ├── zombie_jump_down_127.gsc │ │ ├── zombie_jump_down_190.gsc │ │ ├── zombie_jump_down_240.gsc │ │ ├── zombie_jump_down_286.gsc │ │ ├── zombie_jump_down_40.gsc │ │ ├── zombie_jump_down_72.gsc │ │ ├── zombie_mantle_over_40.gsc │ │ ├── zombie_wall_crawl_drop.gsc │ │ └── zombie_wall_crawl_drop_quick.gsc ├── character │ ├── c_ger_honorguard_zt.gsc │ ├── c_zom_quad.gsc │ ├── character_sp_zombie_dog.gsc │ └── clientscripts │ │ ├── c_ger_honorguard_zt.csc │ │ └── c_zom_quad.csc ├── clientscripts │ ├── createfx │ │ └── zombie_theater_fx.csc │ ├── zombie_theater.csc │ ├── zombie_theater_amb.csc │ ├── zombie_theater_ffotd.csc │ ├── zombie_theater_fx.csc │ └── zombie_theater_teleporter.csc ├── maps │ ├── _zombiemode_ai_quad.gsc │ ├── _zombiemode_timer.gsc │ ├── createart │ │ └── zombie_theater_art.gsc │ ├── createfx │ │ └── zombie_theater_fx.gsc │ ├── zombie_theater.d3dbsp │ ├── zombie_theater.gsc │ ├── zombie_theater_amb.gsc │ ├── zombie_theater_ffotd.gsc │ ├── zombie_theater_fx.gsc │ ├── zombie_theater_magic_box.gsc │ ├── zombie_theater_movie_screen.gsc │ ├── zombie_theater_quad.gsc │ └── zombie_theater_teleporter.gsc └── xmodelalias │ ├── c_ger_honorguard_zomb_bodyalias.gsc │ ├── c_ger_honorguard_zomb_headalias.gsc │ ├── char_ger_hnrgrd_body1_g_larmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_legsoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_llegoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rarmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rlegoffalias.gsc │ └── char_ger_hnrgrd_body1_g_torsoalias.gsc ├── Moon ├── aitype │ ├── zombie_moon_quad.gsc │ ├── zombie_moon_zombie_astronaut.gsc │ ├── zombie_moon_zombie_militarypolice.gsc │ └── zombie_moon_zombie_technician.gsc ├── animscripts │ ├── death.gsc │ ├── melee.gsc │ └── traverse │ │ ├── zombie_jump_down_386.gsc │ │ ├── zombie_jump_down_48.gsc │ │ ├── zombie_jump_down_96.gsc │ │ ├── zombie_jump_up_to_climb.gsc │ │ ├── zombie_jump_up_to_climb_coast.gsc │ │ ├── zombie_mantle_over_40.gsc │ │ └── zombie_quad_vent_jump_down.gsc ├── character │ ├── c_ger_richtofen_dlc5.gsc │ ├── c_jap_takeo_dlc5.gsc │ ├── c_rus_nikolai_dlc5.gsc │ ├── c_usa_dempsey_dlc5.gsc │ ├── c_zom_moon_pressure_suit_zombie.gsc │ ├── c_zom_moon_quad.gsc │ ├── c_zom_moon_tech_zombie_1.gsc │ ├── c_zom_moon_tech_zombie_1_2.gsc │ ├── c_zom_moon_tech_zombie_1_3.gsc │ ├── c_zom_moon_tech_zombie_2.gsc │ ├── c_zom_moon_tech_zombie_2_2.gsc │ ├── c_zom_moon_tech_zombie_3.gsc │ ├── c_zom_moon_tech_zombie_3_2.gsc │ ├── c_zom_moon_tech_zombie_3_3.gsc │ ├── c_zom_moon_zombie_militarypolice.gsc │ ├── character_sp_zombie_dog.gsc │ └── clientscripts │ │ ├── c_zom_moon_tech_zombie_1.csc │ │ ├── c_zom_moon_tech_zombie_1_2.csc │ │ ├── c_zom_moon_tech_zombie_1_3.csc │ │ ├── c_zom_moon_tech_zombie_2.csc │ │ ├── c_zom_moon_tech_zombie_2_2.csc │ │ ├── c_zom_moon_tech_zombie_3.csc │ │ ├── c_zom_moon_tech_zombie_3_2.csc │ │ ├── c_zom_moon_tech_zombie_3_3.csc │ │ └── c_zom_moon_zombie_militarypolice.csc ├── clientscripts │ ├── _sticky_grenade.csc │ ├── _zombiemode_equip_gasmask.csc │ ├── _zombiemode_equip_hacker.csc │ ├── _zombiemode_weap_black_hole_bomb.csc │ ├── _zombiemode_weap_microwavegun.csc │ ├── _zombiemode_weap_quantum_bomb.csc │ ├── createfx │ │ └── zombie_moon_fx.csc │ ├── zombie_moon.csc │ ├── zombie_moon_amb.csc │ ├── zombie_moon_digger.csc │ ├── zombie_moon_ffotd.csc │ ├── zombie_moon_fx.csc │ ├── zombie_moon_gravity.csc │ ├── zombie_moon_sq.csc │ └── zombie_moon_teleporter.csc ├── maps │ ├── _sticky_grenade.gsc │ ├── _zombiemode_ai_astro.gsc │ ├── _zombiemode_ai_faller.gsc │ ├── _zombiemode_ai_quad.gsc │ ├── _zombiemode_equip_gasmask.gsc │ ├── _zombiemode_equip_hacker.gsc │ ├── _zombiemode_hackables_boards.gsc │ ├── _zombiemode_hackables_box.gsc │ ├── _zombiemode_hackables_doors.gsc │ ├── _zombiemode_hackables_packapunch.gsc │ ├── _zombiemode_hackables_perks.gsc │ ├── _zombiemode_hackables_powerups.gsc │ ├── _zombiemode_hackables_wallbuys.gsc │ ├── _zombiemode_jump_pad.gsc │ ├── _zombiemode_weap_black_hole_bomb.gsc │ ├── _zombiemode_weap_microwavegun.gsc │ ├── _zombiemode_weap_quantum_bomb.gsc │ ├── createart │ │ └── zombie_moon_art.gsc │ ├── createfx │ │ └── zombie_moon_fx.gsc │ ├── zombie_moon.d3dbsp │ ├── zombie_moon.gsc │ ├── zombie_moon_achievement.gsc │ ├── zombie_moon_ai_astro.gsc │ ├── zombie_moon_ai_quad.gsc │ ├── zombie_moon_amb.gsc │ ├── zombie_moon_box.gsc │ ├── zombie_moon_digger.gsc │ ├── zombie_moon_distance_tracking.gsc │ ├── zombie_moon_ffotd.gsc │ ├── zombie_moon_fx.gsc │ ├── zombie_moon_gravity.gsc │ ├── zombie_moon_jump_pad.gsc │ ├── zombie_moon_sq.gsc │ ├── zombie_moon_sq_be.gsc │ ├── zombie_moon_sq_ctt.gsc │ ├── zombie_moon_sq_ctvg.gsc │ ├── zombie_moon_sq_datalogs.gsc │ ├── zombie_moon_sq_osc.gsc │ ├── zombie_moon_sq_sc.gsc │ ├── zombie_moon_sq_ss.gsc │ ├── zombie_moon_teleporter.gsc │ ├── zombie_moon_utility.gsc │ └── zombie_moon_wasteland.gsc ├── mptype │ └── player_t5_zm_moon.gsc └── xmodelalias │ ├── c_zom_moon_heads_alias.gsc │ ├── c_zom_moon_tech_caps1_alias.gsc │ ├── c_zom_moon_tech_caps2_alias.gsc │ └── c_zom_moon_tech_caps3_alias.gsc ├── Nacht der Untoten ├── aitype │ └── zombie_ger_zombie.gsc ├── animscripts │ └── traverse │ │ └── zombie_mantle_over_40.gsc ├── character │ ├── c_ger_honorguard_zt.gsc │ └── clientscripts │ │ └── c_ger_honorguard_zt.csc ├── clientscripts │ ├── _waw_zombiemode_radio.csc │ ├── createfx │ │ └── zombie_cod5_prototype_fx.csc │ ├── zombie_cod5_prototype.csc │ ├── zombie_cod5_prototype_amb.csc │ └── zombie_cod5_prototype_fx.csc ├── maps │ ├── _interactive_objects.gsc │ ├── _waw_zombiemode_radio.gsc │ ├── createart │ │ └── zombie_cod5_prototype_art.gsc │ ├── createfx │ │ └── zombie_cod5_prototype_fx.gsc │ ├── zombie_cod5_prototype.d3dbsp │ ├── zombie_cod5_prototype.gsc │ └── zombie_cod5_prototype_fx.gsc └── xmodelalias │ ├── c_ger_honorguard_zomb_bodyalias.gsc │ ├── c_ger_honorguard_zomb_headalias.gsc │ ├── char_ger_hnrgrd_body1_g_larmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_legsoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_llegoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rarmoffalias.gsc │ ├── char_ger_hnrgrd_body1_g_rlegoffalias.gsc │ └── char_ger_hnrgrd_body1_g_torsoalias.gsc ├── Shangri La ├── aitype │ ├── zombie_monkey_stealer.gsc │ ├── zombie_napalm.gsc │ ├── zombie_sonic.gsc │ └── zombie_viet.gsc ├── animscripts │ ├── death.gsc │ ├── melee.gsc │ └── traverse │ │ ├── zombie_jump_down_286.gsc │ │ ├── zombie_jump_down_90_temple.gsc │ │ ├── zombie_jump_down_96.gsc │ │ ├── zombie_jump_down_mine_cart.gsc │ │ ├── zombie_jump_down_temple_pap.gsc │ │ ├── zombie_jump_up_90_temple.gsc │ │ ├── zombie_jump_up_mine_cart.gsc │ │ ├── zombie_jump_up_temple_pap.gsc │ │ ├── zombie_jump_up_to_climb.gsc │ │ ├── zombie_jump_up_waterfall_barrier.gsc │ │ ├── zombie_ladder_up.gsc │ │ ├── zombie_mantle_over_40.gsc │ │ ├── zombie_water_slide_exit.gsc │ │ ├── zombie_waterfall_down.gsc │ │ ├── zombie_waterfall_up.gsc │ │ ├── zombie_watervator_400.gsc │ │ ├── zombie_watervator_400_alt.gsc │ │ ├── zombie_watervator_down_400.gsc │ │ └── zombie_watervator_down_400_alt.gsc ├── character │ ├── c_viet_zombie_female_body.gsc │ ├── c_viet_zombie_female_body_alt.gsc │ ├── c_viet_zombie_napalm_body.gsc │ ├── c_viet_zombie_nva1.gsc │ ├── c_viet_zombie_nva1_alt.gsc │ ├── c_viet_zombie_sonic.gsc │ ├── c_viet_zombie_vc.gsc │ ├── c_zom_monkey_stealer.gsc │ └── clientscripts │ │ ├── c_viet_zombie_female_body.csc │ │ ├── c_viet_zombie_female_body_alt.csc │ │ ├── c_viet_zombie_nva1.csc │ │ ├── c_viet_zombie_nva1_alt.csc │ │ ├── c_viet_zombie_sonic.csc │ │ └── c_viet_zombie_vc.csc ├── clientscripts │ ├── _sticky_grenade.csc │ ├── _zombiemode_ai_napalm.csc │ ├── _zombiemode_ai_sonic.csc │ ├── _zombiemode_spikemore.csc │ ├── createfx │ │ └── zombie_temple_fx.csc │ ├── zombie_temple.csc │ ├── zombie_temple_amb.csc │ ├── zombie_temple_ffotd.csc │ ├── zombie_temple_fx.csc │ ├── zombie_temple_geyser.csc │ └── zombie_temple_maze.csc ├── maps │ ├── _sticky_grenade.gsc │ ├── _zombiemode_ai_faller.gsc │ ├── _zombiemode_ai_monkey.gsc │ ├── _zombiemode_ai_napalm.gsc │ ├── _zombiemode_ai_sonic.gsc │ ├── _zombiemode_powercell.gsc │ ├── _zombiemode_spikemore.gsc │ ├── _zombiemode_utility_raven.gsc │ ├── _zombiemode_weap_black_hole_bomb.gsc │ ├── _zombiemode_weap_shrink_ray.gsc │ ├── createart │ │ └── zombie_temple_art.gsc │ ├── createfx │ │ └── zombie_temple_fx.gsc │ ├── zombie_temple.d3dbsp │ ├── zombie_temple.gsc │ ├── zombie_temple_achievement.gsc │ ├── zombie_temple_ai_monkey.gsc │ ├── zombie_temple_amb.gsc │ ├── zombie_temple_debug.gsc │ ├── zombie_temple_elevators.gsc │ ├── zombie_temple_ffotd.gsc │ ├── zombie_temple_fx.gsc │ ├── zombie_temple_magic_box.gsc │ ├── zombie_temple_minecart.gsc │ ├── zombie_temple_pack_a_punch.gsc │ ├── zombie_temple_power.gsc │ ├── zombie_temple_powerups.gsc │ ├── zombie_temple_spawning.gsc │ ├── zombie_temple_sq.gsc │ ├── zombie_temple_sq_bag.gsc │ ├── zombie_temple_sq_brock.gsc │ ├── zombie_temple_sq_bttp.gsc │ ├── zombie_temple_sq_bttp2.gsc │ ├── zombie_temple_sq_dgcwf.gsc │ ├── zombie_temple_sq_lgs.gsc │ ├── zombie_temple_sq_oafc.gsc │ ├── zombie_temple_sq_ptt.gsc │ ├── zombie_temple_sq_skits.gsc │ ├── zombie_temple_sq_std.gsc │ ├── zombie_temple_traps.gsc │ ├── zombie_temple_triggers.gsc │ └── zombie_temple_waterslide.gsc └── xmodelalias │ ├── c_viet_zombie_nva1_head_alias.gsc │ ├── c_viet_zombie_vc_body_alias.gsc │ ├── c_viet_zombie_vc_g_larmoff_alias.gsc │ ├── c_viet_zombie_vc_g_legsoff_alias.gsc │ ├── c_viet_zombie_vc_g_llegoff_alias.gsc │ ├── c_viet_zombie_vc_g_rarmoff_alias.gsc │ └── c_viet_zombie_vc_g_rlegoff_alias.gsc ├── Shi No Numa ├── aitype │ └── axis_zombie_jp_swamp.gsc ├── animscripts │ └── traverse │ │ ├── crouch_jump_down_40.gsc │ │ ├── jump_across_72.gsc │ │ └── zombie_mantle_over_40.gsc ├── character │ ├── char_jap_zombie.gsc │ ├── char_jap_zombie_nocap.gsc │ ├── character_sp_zombie_dog.gsc │ └── clientscripts │ │ ├── char_jap_zombie.csc │ │ └── char_jap_zombie_nocap.csc ├── clientscripts │ ├── _waw_zombie_mode.csc │ ├── _waw_zombiemode_radio.csc │ ├── createfx │ │ └── zombie_cod5_sumpf_fx.csc │ ├── zombie_cod5_sumpf.csc │ ├── zombie_cod5_sumpf_amb.csc │ └── zombie_cod5_sumpf_fx.csc ├── maps │ ├── _waw_zombiemode_ai_japanese.gsc │ ├── _waw_zombiemode_radio.gsc │ ├── _zombiemode_betty.gsc │ ├── createart │ │ └── zombie_cod5_sumpf_art.gsc │ ├── createfx │ │ └── zombie_cod5_sumpf_fx.gsc │ ├── zombie_cod5_sumpf.d3dbsp │ ├── zombie_cod5_sumpf.gsc │ ├── zombie_cod5_sumpf_fx.gsc │ ├── zombie_cod5_sumpf_magic_box.gsc │ ├── zombie_cod5_sumpf_perks.gsc │ ├── zombie_cod5_sumpf_trap_pendulum.gsc │ ├── zombie_cod5_sumpf_trap_perk_electric.gsc │ └── zombie_cod5_sumpf_zipline.gsc └── xmodelalias │ ├── char_jap_impinf2_zombieheadalias.gsc │ ├── char_jap_impinf_mk_b5z_g_larmoffalias.gsc │ ├── char_jap_impinf_mk_b5z_g_legsoffalias.gsc │ ├── char_jap_impinf_mk_b5z_g_llegoffalias.gsc │ ├── char_jap_impinf_mk_b5z_g_rarmoffalias.gsc │ ├── char_jap_impinf_mk_b5z_g_rlegoffalias.gsc │ ├── char_jap_impinf_mk_b5z_g_torsoalias.gsc │ └── char_jap_impinf_zombiebody5alias.gsc └── Verruckt ├── aitype └── zombie_ger_zombie.gsc ├── animscripts ├── mg42 │ ├── crouch.gsc │ ├── prone.gsc │ └── stand.gsc ├── saw │ ├── common.gsc │ ├── crouch.gsc │ ├── prone.gsc │ └── stand.gsc └── traverse │ └── zombie_mantle_over_40.gsc ├── character ├── c_ger_honorguard_zt.gsc └── clientscripts │ └── c_ger_honorguard_zt.csc ├── clientscripts ├── _waw_zombiemode_radio.csc ├── createfx │ └── zombie_cod5_asylum_fx.csc ├── zombie_cod5_asylum.csc ├── zombie_cod5_asylum_amb.csc └── zombie_cod5_asylum_fx.csc ├── maps ├── _waw_destructible_opel_blitz.gsc ├── _waw_mgturret.gsc ├── _waw_zombiemode_radio.gsc ├── 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