├── .gitignore ├── MP ├── Core │ ├── character │ │ ├── c_mp_german_shepherd_vest.gsc │ │ ├── c_mp_german_shepherd_vest_black.gsc │ │ └── clientscripts │ │ │ ├── c_mp_german_shepherd_vest.csc │ │ │ └── c_mp_german_shepherd_vest_black.csc │ ├── clientscripts │ │ ├── _radiant_live_update.csc │ │ └── mp │ │ │ ├── _acousticsensor.csc │ │ │ ├── _ai_tank.csc │ │ │ ├── _airsupport.csc │ │ │ ├── _ambient.csc │ │ │ ├── _ambientpackage.csc │ │ │ ├── _audio.csc │ │ │ ├── _bouncingbetty.csc │ │ │ ├── _burnplayer.csc │ │ │ ├── _busing.csc │ │ │ ├── _callbacks.csc │ │ │ ├── _cameraspike.csc │ │ │ ├── _claymore.csc │ │ │ ├── _clientfaceanim_mp.csc │ │ │ ├── _counteruav.csc │ │ │ ├── _ctf.csc │ │ │ ├── _decoy.csc │ │ │ ├── _destructible.csc │ │ │ ├── _dogs.csc │ │ │ ├── _explode.csc │ │ │ ├── _explosive_bolt.csc │ │ │ ├── _face_utility_mp.csc │ │ │ ├── _filter.csc │ │ │ ├── _footsteps.csc │ │ │ ├── _fx.csc │ │ │ ├── _fxanim.csc │ │ │ ├── _global_fx.csc │ │ │ ├── _helicopter.csc │ │ │ ├── _helicopter_sounds.csc │ │ │ ├── _lights.csc │ │ │ ├── _load.csc │ │ │ ├── _missile_drone.csc │ │ │ ├── _missile_swarm.csc │ │ │ ├── _multi_extracam.csc │ │ │ ├── _music.csc │ │ │ ├── _planemortar.csc │ │ │ ├── _players.csc │ │ │ ├── _proximity_grenade.csc │ │ │ ├── _qrdrone.csc │ │ │ ├── _rcbomb.csc │ │ │ ├── _remotemissile.csc │ │ │ ├── _rewindobjects.csc │ │ │ ├── _riotshield.csc │ │ │ ├── _rotating_object.csc │ │ │ ├── _satchel_charge.csc │ │ │ ├── _scrambler.csc │ │ │ ├── _sticky_grenade.csc │ │ │ ├── _tacticalinsertion.csc │ │ │ ├── _teamset_seals.csc │ │ │ ├── _treadfx.csc │ │ │ ├── _trophy_system.csc │ │ │ ├── _turret.csc │ │ │ ├── _utility.csc │ │ │ ├── _utility_code.csc │ │ │ ├── _vehicle.csc │ │ │ ├── createfx │ │ │ └── mp_concert_fx.csc │ │ │ ├── gametypes │ │ │ ├── conf.csc │ │ │ ├── ctf.csc │ │ │ ├── dem.csc │ │ │ ├── dm.csc │ │ │ ├── dom.csc │ │ │ ├── gun.csc │ │ │ ├── hq.csc │ │ │ ├── koth.csc │ │ │ ├── oic.csc │ │ │ ├── sas.csc │ │ │ ├── sd.csc │ │ │ ├── shrp.csc │ │ │ └── tdm.csc │ │ │ ├── mp_carrier.csc │ │ │ ├── mp_dockside.csc │ │ │ ├── mp_drone_fx.csc │ │ │ ├── mp_express.csc │ │ │ ├── mp_hijacked.csc │ │ │ ├── mp_hydro.csc │ │ │ ├── mp_nuketown_2020.csc │ │ │ ├── mp_overflow.csc │ │ │ ├── mp_raid.csc │ │ │ └── mp_uplink.csc │ ├── codescripts │ │ ├── character_mp.gsc │ │ ├── delete.csc │ │ ├── delete.gsc │ │ ├── struct.csc │ │ └── struct.gsc │ ├── common_scripts │ │ └── utility.gsc │ └── maps │ │ └── mp │ │ ├── _acousticsensor.gsc │ │ ├── _ambientpackage.gsc │ │ ├── _art.gsc │ │ ├── _audio.gsc │ │ ├── _ballistic_knife.gsc │ │ ├── _bb.gsc │ │ ├── _bouncingbetty.gsc │ │ ├── _burnplayer.gsc │ │ ├── _busing.gsc │ │ ├── _challenges.gsc │ │ ├── _compass.gsc │ │ ├── _createfx.gsc │ │ ├── _createfxmenu.gsc │ │ ├── _createfxundo.gsc │ │ ├── _decoy.gsc │ │ ├── _demo.gsc │ │ ├── _destructible.gsc │ │ ├── _development_dvars.gsc │ │ ├── _empgrenade.gsc │ │ ├── _entityheadicons.gsc │ │ ├── _explosive_bolt.gsc │ │ ├── _flashgrenades.gsc │ │ ├── _fx.gsc │ │ ├── _fxanim.gsc │ │ ├── _gameadvertisement.gsc │ │ ├── _gamerep.gsc │ │ ├── _global_fx.gsc │ │ ├── _hacker_tool.gsc │ │ ├── _heatseekingmissile.gsc │ │ ├── _interactive_objects.gsc │ │ ├── _load.gsc │ │ ├── _medals.gsc │ │ ├── _menus.gsc │ │ ├── _mgturret.gsc │ │ ├── _multi_extracam.gsc │ │ ├── _music.gsc │ │ ├── _pc.gsc │ │ ├── _popups.gsc │ │ ├── _proximity_grenade.gsc │ │ ├── _riotshield.gsc │ │ ├── _satchel_charge.gsc │ │ ├── _scoreevents.gsc │ │ ├── _scrambler.gsc │ │ ├── _script_gen.gsc │ │ ├── _sensor_grenade.gsc │ │ ├── _serverfaceanim_mp.gsc │ │ ├── _smokegrenade.gsc │ │ ├── _sticky_grenade.gsc │ │ ├── _tabun.gsc │ │ ├── _tacticalinsertion.gsc │ │ ├── _teargrenades.gsc │ │ ├── _treadfx.gsc │ │ ├── _trophy_system.gsc │ │ ├── _utility.gsc │ │ ├── _vehicles.gsc │ │ ├── animscripts │ │ ├── dog_combat.gsc │ │ ├── dog_death.gsc │ │ ├── dog_flashed.gsc │ │ ├── dog_init.gsc │ │ ├── dog_jump.gsc │ │ ├── dog_move.gsc │ │ ├── dog_pain.gsc │ │ ├── dog_stop.gsc │ │ ├── dog_turn.gsc │ │ ├── shared.gsc │ │ ├── traverse │ │ │ ├── jump_down_40.gsc │ │ │ ├── jump_down_56.gsc │ │ │ ├── jump_down_96.gsc │ │ │ ├── mantle_on_40.gsc │ │ │ ├── mantle_on_56.gsc │ │ │ ├── mantle_on_80.gsc │ │ │ ├── mantle_on_96.gsc │ │ │ ├── mantle_over_40.gsc │ │ │ ├── mantle_window_36.gsc │ │ │ ├── shared.gsc │ │ │ └── through_hole_42.gsc │ │ └── utility.gsc │ │ ├── bots │ │ ├── _bot.gsc │ │ ├── _bot_combat.gsc │ │ ├── _bot_conf.gsc │ │ ├── _bot_ctf.gsc │ │ ├── _bot_dem.gsc │ │ ├── _bot_dom.gsc │ │ ├── _bot_hack.gsc │ │ ├── _bot_hq.gsc │ │ ├── _bot_koth.gsc │ │ ├── _bot_loadout.gsc │ │ └── _bot_sd.gsc │ │ ├── gametypes │ │ ├── _battlechatter_mp.gsc │ │ ├── _callbacksetup.gsc │ │ ├── _class.gsc │ │ ├── _clientids.gsc │ │ ├── _copter.gsc │ │ ├── _damagefeedback.gsc │ │ ├── _deathicons.gsc │ │ ├── _dev.gsc │ │ ├── _dev_class.gsc │ │ ├── _friendicons.gsc │ │ ├── _gameobjects.gsc │ │ ├── _globalentities.gsc │ │ ├── _globallogic.gsc │ │ ├── _globallogic_actor.gsc │ │ ├── _globallogic_audio.gsc │ │ ├── _globallogic_defaults.gsc │ │ ├── _globallogic_player.gsc │ │ ├── _globallogic_score.gsc │ │ ├── _globallogic_spawn.gsc │ │ ├── _globallogic_ui.gsc │ │ ├── _globallogic_utils.gsc │ │ ├── _globallogic_vehicle.gsc │ │ ├── _healthoverlay.gsc │ │ ├── _hostmigration.gsc │ │ ├── _hud.gsc │ │ ├── _hud_message.gsc │ │ ├── _hud_util.gsc │ │ ├── _killcam.gsc │ │ ├── _menus.gsc │ │ ├── _objpoints.gsc │ │ ├── _perplayer.gsc │ │ ├── _persistence.gsc │ │ ├── _pregame.gsc │ │ ├── _rank.gsc │ │ ├── _scoreboard.gsc │ │ ├── _serversettings.gsc │ │ ├── _shellshock.gsc │ │ ├── _spawning.gsc │ │ ├── _spawnlogic.gsc │ │ ├── _spectating.gsc │ │ ├── _tweakables.gsc │ │ ├── _wager.gsc │ │ ├── _weapon_utils.gsc │ │ ├── _weaponobjects.gsc │ │ ├── _weapons.gsc │ │ ├── conf.gsc │ │ ├── ctf.gsc │ │ ├── dem.gsc │ │ ├── dm.gsc │ │ ├── dom.gsc │ │ ├── gun.gsc │ │ ├── hq.gsc │ │ ├── koth.gsc │ │ ├── oic.gsc │ │ ├── oneflag.gsc │ │ ├── sas.gsc │ │ ├── sd.gsc │ │ ├── shrp.gsc │ │ └── tdm.gsc │ │ ├── killstreaks │ │ ├── _ai_tank.gsc │ │ ├── _airsupport.gsc │ │ ├── _dogs.gsc │ │ ├── _emp.gsc │ │ ├── _helicopter.gsc │ │ ├── _helicopter_guard.gsc │ │ ├── _helicopter_gunner.gsc │ │ ├── _killstreak_weapons.gsc │ │ ├── _killstreakrules.gsc │ │ ├── _killstreaks.gsc │ │ ├── _missile_drone.gsc │ │ ├── _missile_swarm.gsc │ │ ├── _planemortar.gsc │ │ ├── _qrdrone.gsc │ │ ├── _radar.gsc │ │ ├── _rcbomb.gsc │ │ ├── _remote_weapons.gsc │ │ ├── _remotemissile.gsc │ │ ├── _remotemortar.gsc │ │ ├── _spyplane.gsc │ │ ├── _straferun.gsc │ │ ├── _supplycrate.gsc │ │ ├── _supplydrop.gsc │ │ └── _turret_killstreak.gsc │ │ ├── mp_bridge.gsc │ │ ├── mp_carrier.gsc │ │ ├── mp_castaway.gsc │ │ ├── mp_concert.gsc │ │ ├── mp_dig.gsc │ │ ├── mp_dockside.gsc │ │ ├── mp_dockside_crane.gsc │ │ ├── mp_downhill.gsc │ │ ├── mp_downhill_cablecar.gsc │ │ ├── mp_drone.gsc │ │ ├── mp_express.gsc │ │ ├── mp_express_train.gsc │ │ ├── mp_frostbite.gsc │ │ ├── mp_hijacked.gsc │ │ ├── mp_hydro.gsc │ │ ├── mp_la.gsc │ │ ├── mp_magma.gsc │ │ ├── mp_meltdown.gsc │ │ ├── mp_mirage.gsc │ │ ├── mp_nightclub.gsc │ │ ├── mp_nuketown_2020.gsc │ │ ├── mp_overflow.gsc │ │ ├── mp_paintball.gsc │ │ ├── mp_pod.gsc │ │ ├── mp_raid.gsc │ │ ├── mp_skate.gsc │ │ ├── mp_slums.gsc │ │ ├── mp_socotra.gsc │ │ ├── mp_studio.gsc │ │ ├── mp_takeoff.gsc │ │ ├── mp_turbine.gsc │ │ ├── mp_uplink.gsc │ │ ├── mp_vertigo.gsc │ │ ├── mp_village.gsc │ │ └── teams │ │ ├── _teams.gsc │ │ ├── _teamset.gsc │ │ └── _teamset_multiteam.gsc ├── Factions │ ├── faction_cd_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_cd.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd.gsc │ │ │ ├── class_lmg_cd.gsc │ │ │ ├── class_shotgun_cd.gsc │ │ │ ├── class_smg_cd.gsc │ │ │ └── class_sniper_cd.gsc │ ├── faction_cd_sand_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_cd_sand.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd_sand.gsc │ │ │ ├── class_lmg_cd_sand.gsc │ │ │ ├── class_shotgun_cd_sand.gsc │ │ │ ├── class_smg_cd_sand.gsc │ │ │ └── class_sniper_cd_sand.gsc │ ├── faction_fbi_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_fbi.gsc │ │ └── mpbody │ │ │ ├── class_assault_usa_fbi.gsc │ │ │ ├── class_lmg_usa_fbi.gsc │ │ │ ├── class_shotgun_usa_fbi.gsc │ │ │ ├── class_smg_usa_fbi.gsc │ │ │ └── class_sniper_usa_fbi.gsc │ ├── faction_isa_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_isa.gsc │ │ └── mpbody │ │ │ ├── class_assault_isa.gsc │ │ │ ├── class_lmg_isa.gsc │ │ │ ├── class_shotgun_isa.gsc │ │ │ ├── class_smg_isa.gsc │ │ │ └── class_sniper_isa.gsc │ ├── faction_multiteam_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_multiteam.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd.gsc │ │ │ ├── class_assault_chn_pla.gsc │ │ │ ├── class_assault_isa.gsc │ │ │ ├── class_assault_rus_pmc.gsc │ │ │ ├── class_assault_usa_fbi.gsc │ │ │ └── class_assault_usa_seals.gsc │ ├── faction_multiteam_sand_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_multiteam_sand.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd_sand.gsc │ │ │ ├── class_assault_chn_pla_sand.gsc │ │ │ ├── class_assault_isa_sand.gsc │ │ │ ├── class_assault_rus_pmc_sand.gsc │ │ │ ├── class_assault_usa_fbi_sand.gsc │ │ │ └── class_assault_usa_seals_sand.gsc │ ├── faction_multiteam_snow_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_multiteam_snow.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd_snow.gsc │ │ │ ├── class_assault_chn_pla_snow.gsc │ │ │ ├── class_assault_isa_snow.gsc │ │ │ ├── class_assault_rus_pmc_snow.gsc │ │ │ ├── class_assault_usa_fbi_snow.gsc │ │ │ └── class_assault_usa_seals_snow.gsc │ ├── faction_multiteam_wet_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_multiteam_wet.gsc │ │ └── mpbody │ │ │ ├── class_assault_cd_wet.gsc │ │ │ ├── class_assault_chn_pla_wet.gsc │ │ │ ├── class_assault_isa_wet.gsc │ │ │ ├── class_assault_rus_pmc_wet.gsc │ │ │ ├── class_assault_usa_fbi_wet.gsc │ │ │ └── class_assault_usa_seals_wet.gsc │ ├── faction_pla_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_pla.gsc │ │ └── mpbody │ │ │ ├── class_assault_chn_pla.gsc │ │ │ ├── class_lmg_chn_pla.gsc │ │ │ ├── class_shotgun_chn_pla.gsc │ │ │ ├── class_smg_chn_pla.gsc │ │ │ └── class_sniper_chn_pla.gsc │ ├── faction_pla_wet_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_pla_wet.gsc │ │ └── mpbody │ │ │ ├── class_assault_chn_pla_wet.gsc │ │ │ ├── class_lmg_chn_pla_wet.gsc │ │ │ ├── class_shotgun_chn_pla_wet.gsc │ │ │ ├── class_smg_chn_pla_wet.gsc │ │ │ └── class_sniper_chn_pla_wet.gsc │ ├── faction_pmc_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_pmc.gsc │ │ └── mpbody │ │ │ ├── class_assault_rus_pmc.gsc │ │ │ ├── class_lmg_rus_pmc.gsc │ │ │ ├── class_shotgun_rus_pmc.gsc │ │ │ ├── class_smg_rus_pmc.gsc │ │ │ └── class_sniper_rus_pmc.gsc │ ├── faction_pmc_snow_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_pmc_snow.gsc │ │ └── mpbody │ │ │ ├── class_assault_rus_pmc_snow.gsc │ │ │ ├── class_lmg_rus_pmc_snow.gsc │ │ │ ├── class_shotgun_rus_pmc_snow.gsc │ │ │ ├── class_smg_rus_pmc_snow.gsc │ │ │ └── class_sniper_rus_pmc_snow.gsc │ ├── faction_seals_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_seals.gsc │ │ └── mpbody │ │ │ ├── class_assault_usa_seals.gsc │ │ │ ├── class_lmg_usa_seals.gsc │ │ │ ├── class_shotgun_usa_seals.gsc │ │ │ ├── class_smg_usa_seals.gsc │ │ │ └── class_sniper_usa_seals.gsc │ ├── faction_seals_snow_mp │ │ ├── maps │ │ │ └── mp │ │ │ │ └── teams │ │ │ │ └── _teamset_seals_snow.gsc │ │ └── mpbody │ │ │ ├── class_assault_usa_seals_snow.gsc │ │ │ ├── class_lmg_usa_seals_snow.gsc │ │ │ ├── class_shotgun_usa_seals_snow.gsc │ │ │ ├── class_smg_usa_seals_snow.gsc │ │ │ └── class_sniper_usa_seals_snow.gsc │ └── faction_seals_wet_mp │ │ ├── maps │ │ └── mp │ │ │ └── teams │ │ │ └── _teamset_seals_wet.gsc │ │ └── mpbody │ │ ├── class_assault_usa_seals_wet.gsc │ │ ├── class_lmg_usa_seals_wet.gsc │ │ ├── class_shotgun_usa_seals_wet.gsc │ │ ├── class_smg_usa_seals_wet.gsc │ │ └── class_sniper_usa_seals_wet.gsc └── Maps │ ├── Aftermath │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_la_fx.csc │ │ │ ├── mp_la.csc │ │ │ ├── mp_la_amb.csc │ │ │ └── mp_la_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_la_art.gsc │ │ ├── createfx │ │ └── mp_la_fx.gsc │ │ ├── mp_la.gsc │ │ ├── mp_la_amb.gsc │ │ └── mp_la_fx.gsc │ ├── Cargo │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_dockside_fx.csc │ │ │ ├── mp_dockside.csc │ │ │ ├── mp_dockside_amb.csc │ │ │ └── mp_dockside_fx.csc │ └── maps │ │ └── mp │ │ ├── animscripts │ │ └── traverse │ │ │ ├── ladder_down.gsc │ │ │ ├── ladder_up.gsc │ │ │ └── mantle_over_96.gsc │ │ ├── createart │ │ └── mp_dockside_art.gsc │ │ ├── createfx │ │ └── mp_dockside_fx.gsc │ │ ├── mp_dockside.gsc │ │ ├── mp_dockside_amb.gsc │ │ ├── mp_dockside_crane.gsc │ │ └── mp_dockside_fx.gsc │ ├── Carrier │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_carrier_fx.csc │ │ │ ├── mp_carrier.csc │ │ │ ├── mp_carrier_amb.csc │ │ │ └── mp_carrier_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_carrier_art.gsc │ │ ├── createfx │ │ └── mp_carrier_fx.gsc │ │ ├── mp_carrier.gsc │ │ ├── mp_carrier_amb.gsc │ │ └── mp_carrier_fx.gsc │ ├── Cove │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc3.csc │ │ │ ├── createfx │ │ │ └── mp_castaway_fx.csc │ │ │ ├── mp_castaway.csc │ │ │ ├── mp_castaway_amb.csc │ │ │ └── mp_castaway_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_castaway_fx.gsc │ │ ├── mp_castaway.gsc │ │ ├── mp_castaway_amb.gsc │ │ └── mp_castaway_fx.gsc │ ├── Detour │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc3.csc │ │ │ ├── createfx │ │ │ └── mp_bridge_fx.csc │ │ │ ├── mp_bridge.csc │ │ │ ├── mp_bridge_amb.csc │ │ │ └── mp_bridge_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_bridge_fx.gsc │ │ ├── mp_bridge.gsc │ │ ├── mp_bridge_amb.gsc │ │ └── mp_bridge_fx.gsc │ ├── Dig │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc4.csc │ │ │ ├── createfx │ │ │ └── mp_dig_fx.csc │ │ │ ├── mp_dig.csc │ │ │ ├── mp_dig_amb.csc │ │ │ └── mp_dig_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_dig_fx.gsc │ │ ├── mp_dig.gsc │ │ ├── mp_dig_amb.gsc │ │ └── mp_dig_fx.gsc │ ├── Drone │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_drone_fx.csc │ │ │ ├── mp_drone.csc │ │ │ ├── mp_drone_amb.csc │ │ │ └── mp_drone_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_drone_art.gsc │ │ ├── createfx │ │ └── mp_drone_fx.gsc │ │ ├── mp_drone.gsc │ │ ├── mp_drone_amb.gsc │ │ ├── mp_drone_doors.gsc │ │ └── mp_drone_fx.gsc │ ├── Encore │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc.csc │ │ │ ├── createfx │ │ │ └── mp_concert_fx.csc │ │ │ ├── mp_concert.csc │ │ │ ├── mp_concert_amb.csc │ │ │ └── mp_concert_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_concert_fx.gsc │ │ ├── mp_concert.gsc │ │ ├── mp_concert_amb.gsc │ │ └── mp_concert_fx.gsc │ ├── Express │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_express_fx.csc │ │ │ ├── mp_express.csc │ │ │ ├── mp_express_amb.csc │ │ │ └── mp_express_fx.csc │ └── maps │ │ └── mp │ │ ├── _events.gsc │ │ ├── createart │ │ └── mp_express_art.gsc │ │ ├── createfx │ │ └── mp_express_fx.gsc │ │ ├── mp_express.gsc │ │ ├── mp_express_amb.gsc │ │ ├── mp_express_fx.gsc │ │ └── mp_express_train.gsc │ ├── Frost │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc4.csc │ │ │ ├── createfx │ │ │ └── mp_frostbite_fx.csc │ │ │ ├── mp_frostbite.csc │ │ │ ├── mp_frostbite_amb.csc │ │ │ └── mp_frostbite_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_frostbite_fx.gsc │ │ ├── mp_frostbite.gsc │ │ ├── mp_frostbite_amb.gsc │ │ └── mp_frostbite_fx.gsc │ ├── Grind │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_skate_fx.csc │ │ │ ├── mp_skate.csc │ │ │ ├── mp_skate_amb.csc │ │ │ └── mp_skate_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_skate_fx.gsc │ │ ├── mp_skate.gsc │ │ ├── mp_skate_amb.gsc │ │ └── mp_skate_fx.gsc │ ├── Hijacked │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_hijacked_fx.csc │ │ │ ├── mp_hijacked.csc │ │ │ ├── mp_hijacked_amb.csc │ │ │ └── mp_hijacked_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_hijacked_art.gsc │ │ ├── createfx │ │ └── mp_hijacked_fx.gsc │ │ ├── mp_hijacked.gsc │ │ ├── mp_hijacked_amb.gsc │ │ └── mp_hijacked_fx.gsc │ ├── Hydro │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_hydro_fx.csc │ │ │ ├── mp_hydro.csc │ │ │ ├── mp_hydro_amb.csc │ │ │ └── mp_hydro_fx.csc │ └── maps │ │ └── mp │ │ ├── _events.gsc │ │ ├── createfx │ │ └── mp_hydro_fx.gsc │ │ ├── mp_hydro.gsc │ │ ├── mp_hydro_amb.gsc │ │ └── mp_hydro_fx.gsc │ ├── Magma │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc.csc │ │ │ ├── createfx │ │ │ └── mp_magma_fx.csc │ │ │ ├── mp_magma.csc │ │ │ ├── mp_magma_amb.csc │ │ │ └── mp_magma_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_magma_fx.gsc │ │ ├── mp_magma.gsc │ │ ├── mp_magma_amb.gsc │ │ └── mp_magma_fx.gsc │ ├── Meltdown │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_meltdown_fx.csc │ │ │ ├── mp_meltdown.csc │ │ │ ├── mp_meltdown_amb.csc │ │ │ └── mp_meltdown_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_meltdown_art.gsc │ │ ├── createfx │ │ └── mp_meltdown_fx.gsc │ │ ├── mp_meltdown.gsc │ │ ├── mp_meltdown_amb.gsc │ │ ├── mp_meltdown_fx.gsc │ │ └── mp_meltdown_lift.gsc │ ├── Mirage │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_mirage_fx.csc │ │ │ ├── mp_mirage.csc │ │ │ ├── mp_mirage_amb.csc │ │ │ └── mp_mirage_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_mirage_fx.gsc │ │ ├── mp_mirage.gsc │ │ ├── mp_mirage_amb.gsc │ │ └── mp_mirage_fx.gsc │ ├── Nuketown 2025 │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_nuketown_2020_fx.csc │ │ │ ├── mp_nuketown_2020.csc │ │ │ ├── mp_nuketown_2020_amb.csc │ │ │ └── mp_nuketown_2020_fx.csc │ └── maps │ │ └── mp │ │ ├── _events.gsc │ │ ├── createart │ │ └── mp_nuketown_2020_art.gsc │ │ ├── createfx │ │ └── mp_nuketown_2020_fx.gsc │ │ ├── mp_nuketown_2020.gsc │ │ ├── mp_nuketown_2020_amb.gsc │ │ └── mp_nuketown_2020_fx.gsc │ ├── Overflow │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_overflow_fx.csc │ │ │ ├── mp_overflow.csc │ │ │ ├── mp_overflow_amb.csc │ │ │ └── mp_overflow_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_overflow_art.gsc │ │ ├── createfx │ │ └── mp_overflow_fx.gsc │ │ ├── mp_overflow.gsc │ │ ├── mp_overflow_amb.gsc │ │ └── mp_overflow_fx.gsc │ ├── Plaza │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_nightclub_fx.csc │ │ │ ├── mp_nightclub.csc │ │ │ ├── mp_nightclub_amb.csc │ │ │ └── mp_nightclub_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_nightclub_art.gsc │ │ ├── createfx │ │ └── mp_nightclub_fx.gsc │ │ ├── mp_nightclub.gsc │ │ ├── mp_nightclub_amb.gsc │ │ └── mp_nightclub_fx.gsc │ ├── Pod │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc4.csc │ │ │ ├── createfx │ │ │ └── mp_pod_fx.csc │ │ │ ├── mp_pod.csc │ │ │ ├── mp_pod_amb.csc │ │ │ └── mp_pod_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_pod_fx.gsc │ │ ├── mp_pod.gsc │ │ ├── mp_pod_amb.gsc │ │ └── mp_pod_fx.gsc │ ├── Raid │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_raid_fx.csc │ │ │ ├── mp_raid.csc │ │ │ ├── mp_raid_amb.csc │ │ │ └── mp_raid_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_raid_art.gsc │ │ ├── createfx │ │ └── mp_raid_fx.gsc │ │ ├── mp_raid.gsc │ │ ├── mp_raid_amb.gsc │ │ └── mp_raid_fx.gsc │ ├── Rush │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc3.csc │ │ │ ├── createfx │ │ │ └── mp_paintball_fx.csc │ │ │ ├── mp_paintball.csc │ │ │ ├── mp_paintball_amb.csc │ │ │ └── mp_paintball_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_paintball_fx.gsc │ │ ├── mp_paintball.gsc │ │ ├── mp_paintball_amb.gsc │ │ └── mp_paintball_fx.gsc │ ├── Slums │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_slums_fx.csc │ │ │ ├── mp_slums.csc │ │ │ ├── mp_slums_amb.csc │ │ │ └── mp_slums_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_slums_art.gsc │ │ ├── createfx │ │ └── mp_slums_fx.gsc │ │ ├── mp_slums.gsc │ │ ├── mp_slums_amb.gsc │ │ └── mp_slums_fx.gsc │ ├── Standoff │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_village_fx.csc │ │ │ ├── mp_village.csc │ │ │ ├── mp_village_amb.csc │ │ │ └── mp_village_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_village_art.gsc │ │ ├── createfx │ │ └── mp_village_fx.gsc │ │ ├── mp_village.gsc │ │ ├── mp_village_amb.gsc │ │ └── mp_village_fx.gsc │ ├── Studio │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc.csc │ │ │ ├── createfx │ │ │ └── mp_studio_fx.csc │ │ │ ├── mp_studio.csc │ │ │ ├── mp_studio_amb.csc │ │ │ └── mp_studio_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_studio_fx.gsc │ │ ├── mp_studio.gsc │ │ ├── mp_studio_amb.gsc │ │ └── mp_studio_fx.gsc │ ├── Takeoff │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc4.csc │ │ │ ├── createfx │ │ │ └── mp_takeoff_fx.csc │ │ │ ├── mp_takeoff.csc │ │ │ ├── mp_takeoff_amb.csc │ │ │ └── mp_takeoff_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_takeoff_fx.gsc │ │ ├── mp_takeoff.gsc │ │ ├── mp_takeoff_amb.gsc │ │ └── mp_takeoff_fx.gsc │ ├── Turbine │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── createfx │ │ │ └── mp_turbine_fx.csc │ │ │ ├── mp_turbine.csc │ │ │ ├── mp_turbine_amb.csc │ │ │ └── mp_turbine_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_turbine_art.gsc │ │ ├── createfx │ │ └── mp_turbine_fx.gsc │ │ ├── mp_turbine.gsc │ │ ├── mp_turbine_amb.gsc │ │ └── mp_turbine_fx.gsc │ ├── Uplink │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc3.csc │ │ │ ├── createfx │ │ │ └── mp_uplink_fx.csc │ │ │ ├── mp_uplink.csc │ │ │ ├── mp_uplink_amb.csc │ │ │ └── mp_uplink_fx.csc │ └── maps │ │ └── mp │ │ ├── createfx │ │ └── mp_uplink_fx.gsc │ │ ├── mp_uplink.gsc │ │ ├── mp_uplink_amb.gsc │ │ └── mp_uplink_fx.gsc │ ├── Vertigo │ ├── aitype │ │ ├── clientscripts │ │ │ └── enemy_dog_mp.csc │ │ └── enemy_dog_mp.gsc │ ├── character │ │ ├── character_mp_german_shepherd.gsc │ │ └── clientscripts │ │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ │ └── mp │ │ │ ├── _fxanim_dlc.csc │ │ │ ├── createfx │ │ │ └── mp_vertigo_fx.csc │ │ │ ├── mp_vertigo.csc │ │ │ ├── mp_vertigo_amb.csc │ │ │ └── mp_vertigo_fx.csc │ └── maps │ │ └── mp │ │ ├── createart │ │ └── mp_vertigo_art.gsc │ │ ├── createfx │ │ └── mp_vertigo_fx.gsc │ │ ├── mp_vertigo.gsc │ │ ├── mp_vertigo_amb.gsc │ │ ├── mp_vertigo_doors.gsc │ │ └── mp_vertigo_fx.gsc │ └── Yemen │ ├── aitype │ ├── clientscripts │ │ └── enemy_dog_mp.csc │ └── enemy_dog_mp.gsc │ ├── character │ ├── character_mp_german_shepherd.gsc │ └── clientscripts │ │ └── character_mp_german_shepherd.csc │ ├── clientscripts │ └── mp │ │ ├── createfx │ │ └── mp_socotra_fx.csc │ │ ├── mp_socotra.csc │ │ ├── mp_socotra_amb.csc │ │ └── mp_socotra_fx.csc │ └── maps │ └── mp │ ├── createart │ └── mp_socotra_art.gsc │ ├── createfx │ └── mp_socotra_fx.gsc │ ├── mp_socotra.gsc │ ├── mp_socotra_amb.gsc │ └── mp_socotra_fx.gsc └── ZM ├── Core ├── clientscripts │ ├── _radiant_live_update.csc │ └── mp │ │ ├── _ambient.csc │ │ ├── _ambientpackage.csc │ │ ├── _audio.csc │ │ ├── _busing.csc │ │ ├── _claymore.csc │ │ ├── _destructible.csc │ │ ├── _explode.csc │ │ ├── _face_utility_mp.csc │ │ ├── _filter.csc │ │ ├── _footsteps.csc │ │ ├── _fx.csc │ │ ├── _fxanim.csc │ │ ├── _global_fx.csc │ │ ├── _lights.csc │ │ ├── _music.csc │ │ ├── _proximity_grenade.csc │ │ ├── _rewindobjects.csc │ │ ├── _riotshield.csc │ │ ├── _rotating_object.csc │ │ ├── _sticky_grenade.csc │ │ ├── _utility.csc │ │ ├── _utility_code.csc │ │ ├── _visionset_mgr.csc │ │ ├── gametypes │ │ └── zclassic.csc │ │ └── zombies │ │ ├── _callbacks.csc │ │ ├── _clientfaceanim_zm.csc │ │ ├── _face_utility_zm.csc │ │ ├── _load.csc │ │ ├── _players.csc │ │ ├── _zm.csc │ │ ├── _zm_audio.csc │ │ ├── _zm_buildables.csc │ │ ├── _zm_clone.csc │ │ ├── _zm_equip_gasmask.csc │ │ ├── _zm_equip_hacker.csc │ │ ├── _zm_equipment.csc │ │ ├── _zm_ffotd.csc │ │ ├── _zm_gump.csc │ │ ├── _zm_magicbox.csc │ │ ├── _zm_perks.csc │ │ ├── _zm_powerups.csc │ │ ├── _zm_score.csc │ │ ├── _zm_traps.csc │ │ ├── _zm_utility.csc │ │ ├── _zm_weap_cymbal_monkey.csc │ │ ├── _zm_weap_thundergun.csc │ │ └── _zm_weapons.csc ├── codescripts │ ├── character.gsc │ ├── character_mp.gsc │ ├── delete.csc │ ├── delete.gsc │ ├── struct.csc │ └── struct.gsc ├── common_scripts │ └── utility.gsc └── maps │ └── mp │ ├── _art.gsc │ ├── _audio.gsc │ ├── _ballistic_knife.gsc │ ├── _bb.gsc │ ├── _busing.gsc │ ├── _challenges.gsc │ ├── _compass.gsc │ ├── _createfx.gsc │ ├── _createfxmenu.gsc │ ├── _createfxundo.gsc │ ├── _demo.gsc │ ├── _fx.gsc │ ├── _fxanim.gsc │ ├── _global_fx.gsc │ ├── _interactive_objects.gsc │ ├── _music.gsc │ ├── _script_gen.gsc │ ├── _serverfaceanim_mp.gsc │ ├── _sticky_grenade.gsc │ ├── _utility.gsc │ ├── _visionset_mgr.gsc │ ├── animscripts │ ├── dog_combat.gsc │ ├── dog_death.gsc │ ├── dog_flashed.gsc │ ├── dog_init.gsc │ ├── dog_jump.gsc │ ├── dog_move.gsc │ ├── dog_pain.gsc │ ├── dog_stop.gsc │ ├── dog_turn.gsc │ ├── shared.gsc │ ├── traverse │ │ ├── shared.gsc │ │ ├── zm_mantle_over_40.gsc │ │ └── zm_shared.gsc │ ├── utility.gsc │ ├── zm_combat.gsc │ ├── zm_death.gsc │ ├── zm_dog_combat.gsc │ ├── zm_dog_death.gsc │ ├── zm_dog_flashed.gsc │ ├── zm_dog_init.gsc │ ├── zm_dog_jump.gsc │ ├── zm_dog_move.gsc │ ├── zm_dog_pain.gsc │ ├── zm_dog_stop.gsc │ ├── zm_dog_turn.gsc │ ├── zm_flashed.gsc │ ├── zm_init.gsc │ ├── zm_jump.gsc │ ├── zm_melee.gsc │ ├── zm_move.gsc │ ├── zm_pain.gsc │ ├── zm_run.gsc │ ├── zm_scripted.gsc │ ├── zm_shared.gsc │ ├── zm_stop.gsc │ ├── zm_turn.gsc │ └── zm_utility.gsc │ ├── gametypes_zm │ ├── _callbacksetup.gsc │ ├── _clientids.gsc │ ├── _damagefeedback.gsc │ ├── _dev.gsc │ ├── _gameobjects.gsc │ ├── _globalentities.gsc │ ├── _globallogic.gsc │ ├── _globallogic_actor.gsc │ ├── _globallogic_audio.gsc │ ├── _globallogic_defaults.gsc │ ├── _globallogic_player.gsc │ ├── _globallogic_score.gsc │ ├── _globallogic_spawn.gsc │ ├── _globallogic_ui.gsc │ ├── _globallogic_utils.gsc │ ├── _globallogic_vehicle.gsc │ ├── _gv_actions.gsc │ ├── _healthoverlay.gsc │ ├── _hostmigration.gsc │ ├── _hud.gsc │ ├── _hud_message.gsc │ ├── _hud_util.gsc │ ├── _menus.gsc │ ├── _perplayer.gsc │ ├── _scoreboard.gsc │ ├── _serversettings.gsc │ ├── _shellshock.gsc │ ├── _spawning.gsc │ ├── _spawnlogic.gsc │ ├── _spectating.gsc │ ├── _tweakables.gsc │ ├── _weapon_utils.gsc │ ├── _weaponobjects.gsc │ ├── _weapons.gsc │ ├── _zm_gametype.gsc │ └── zclassic.gsc │ └── zombies │ ├── _load.gsc │ ├── _zm.gsc │ ├── _zm_ai_basic.gsc │ ├── _zm_ai_dogs.gsc │ ├── _zm_ai_faller.gsc │ ├── _zm_audio.gsc │ ├── _zm_audio_announcer.gsc │ ├── _zm_blockers.gsc │ ├── _zm_bot.gsc │ ├── _zm_buildables.gsc │ ├── _zm_chugabud.gsc │ ├── _zm_clone.gsc │ ├── _zm_devgui.gsc │ ├── _zm_equip_gasmask.gsc │ ├── _zm_equip_hacker.gsc │ ├── _zm_equip_turbine.gsc │ ├── _zm_equipment.gsc │ ├── _zm_ffotd.gsc │ ├── _zm_game_module.gsc │ ├── _zm_gump.gsc │ ├── _zm_hackables_boards.gsc │ ├── _zm_hackables_box.gsc │ ├── _zm_hackables_doors.gsc │ ├── _zm_hackables_packapunch.gsc │ ├── _zm_hackables_perks.gsc │ ├── _zm_hackables_powerups.gsc │ ├── _zm_hackables_wallbuys.gsc │ ├── _zm_jump_pad.gsc │ ├── _zm_laststand.gsc │ ├── _zm_magicbox.gsc │ ├── _zm_magicbox_lock.gsc │ ├── _zm_mgturret.gsc │ ├── _zm_net.gsc │ ├── _zm_perk_electric_cherry.gsc │ ├── _zm_perks.gsc │ ├── _zm_pers_upgrades.gsc │ ├── _zm_pers_upgrades_functions.gsc │ ├── _zm_pers_upgrades_system.gsc │ ├── _zm_playerhealth.gsc │ ├── _zm_power.gsc │ ├── _zm_powerups.gsc │ ├── _zm_score.gsc │ ├── _zm_server_throttle.gsc │ ├── _zm_sidequests.gsc │ ├── _zm_spawner.gsc │ ├── _zm_stats.gsc │ ├── _zm_timer.gsc │ ├── _zm_tombstone.gsc │ ├── _zm_traps.gsc │ ├── _zm_turned.gsc │ ├── _zm_unitrigger.gsc │ ├── _zm_utility.gsc │ ├── _zm_weap_cymbal_monkey.gsc │ ├── _zm_weap_thundergun.gsc │ ├── _zm_weapons.gsc │ └── _zm_zonemgr.gsc └── Maps ├── Buried ├── aitype │ ├── clientscripts │ │ ├── zm_ally_cdc.csc │ │ ├── zm_buried_basic_01_char_01.csc │ │ ├── zm_buried_basic_01_char_02.csc │ │ ├── zm_buried_basic_01_char_03.csc │ │ ├── zm_buried_basic_01_char_04.csc │ │ ├── zm_buried_basic_01_char_05.csc │ │ ├── zm_buried_basic_02_char_01.csc │ │ ├── zm_buried_basic_02_char_02.csc │ │ ├── zm_buried_basic_02_char_03.csc │ │ ├── zm_buried_basic_03.csc │ │ ├── zm_buried_ghost_female.csc │ │ └── zm_buried_sloth.csc │ ├── zm_ally_cdc.gsc │ ├── zm_buried_basic_01_char_01.gsc │ ├── zm_buried_basic_01_char_02.gsc │ ├── zm_buried_basic_01_char_03.gsc │ ├── zm_buried_basic_01_char_04.gsc │ ├── zm_buried_basic_01_char_05.gsc │ ├── zm_buried_basic_02_char_01.gsc │ ├── zm_buried_basic_02_char_02.gsc │ ├── zm_buried_basic_02_char_03.gsc │ ├── zm_buried_basic_03.gsc │ ├── zm_buried_ghost_female.gsc │ └── zm_buried_sloth.gsc ├── character │ ├── c_buried_player_reporter_dam.gsc │ ├── c_transit_player_engineer.gsc │ ├── c_transit_player_farmgirl.gsc │ ├── c_transit_player_oldman.gsc │ ├── c_transit_player_reporter.gsc │ ├── c_zom_ally_cdc.gsc │ ├── c_zom_buried_sloth.gsc │ ├── c_zom_zombie_buried_civilian1.gsc │ ├── c_zom_zombie_buried_civilian2.gsc │ ├── c_zom_zombie_buried_civilian2_nohat.gsc │ ├── c_zom_zombie_buried_civilian3.gsc │ ├── c_zom_zombie_buried_civilian3_nohat.gsc │ ├── c_zom_zombie_buried_civilian4.gsc │ ├── c_zom_zombie_buried_civilian4_nohat.gsc │ ├── c_zom_zombie_buried_civilian5.gsc │ ├── c_zom_zombie_buried_civilian5_nohat.gsc │ ├── c_zom_zombie_buried_ghost_woman.gsc │ ├── c_zom_zombie_buried_miner1.gsc │ ├── c_zom_zombie_buried_miner2.gsc │ ├── c_zom_zombie_buried_miner2_nohat.gsc │ ├── c_zom_zombie_buried_miner3.gsc │ ├── c_zom_zombie_buried_miner3_nohat.gsc │ ├── c_zom_zombie_buried_saloongirl1.gsc │ ├── c_zom_zombie_buried_saloongirl2.gsc │ ├── c_zom_zombie_buried_saloongirl3.gsc │ ├── c_zom_zombie_buried_saloongirl_mp.gsc │ └── clientscripts │ │ ├── c_zom_ally_cdc.csc │ │ ├── c_zom_buried_sloth.csc │ │ ├── c_zom_zombie_buried_civilian1.csc │ │ ├── c_zom_zombie_buried_civilian2.csc │ │ ├── c_zom_zombie_buried_civilian2_nohat.csc │ │ ├── c_zom_zombie_buried_civilian3.csc │ │ ├── c_zom_zombie_buried_civilian3_nohat.csc │ │ ├── c_zom_zombie_buried_civilian4.csc │ │ ├── c_zom_zombie_buried_civilian4_nohat.csc │ │ ├── c_zom_zombie_buried_civilian5.csc │ │ ├── c_zom_zombie_buried_civilian5_nohat.csc │ │ ├── c_zom_zombie_buried_ghost_woman.csc │ │ ├── c_zom_zombie_buried_miner1.csc │ │ ├── c_zom_zombie_buried_miner2.csc │ │ ├── c_zom_zombie_buried_miner2_nohat.csc │ │ ├── c_zom_zombie_buried_miner3.csc │ │ ├── c_zom_zombie_buried_miner3_nohat.csc │ │ ├── c_zom_zombie_buried_saloongirl1.csc │ │ ├── c_zom_zombie_buried_saloongirl2.csc │ │ ├── c_zom_zombie_buried_saloongirl3.csc │ │ └── c_zom_zombie_buried_saloongirl_mp.csc ├── clientscripts │ └── mp │ │ ├── _teamset_cdc.csc │ │ ├── createfx │ │ └── zm_buried_fx.csc │ │ ├── gametypes │ │ ├── zcleansed.csc │ │ ├── zgrief.csc │ │ ├── zmeat.csc │ │ └── zstandard.csc │ │ ├── zm_buried.csc │ │ ├── zm_buried_amb.csc │ │ ├── zm_buried_buildables.csc │ │ ├── zm_buried_classic.csc │ │ ├── zm_buried_ffotd.csc │ │ ├── zm_buried_fx.csc │ │ ├── zm_buried_grief_street.csc │ │ ├── zm_buried_maze.csc │ │ ├── zm_buried_sq.csc │ │ ├── zm_buried_standard.csc │ │ ├── zm_buried_turned_street.csc │ │ └── zombies │ │ ├── _zm_ai_ghost.csc │ │ ├── _zm_ai_sloth.csc │ │ ├── _zm_equip_headchopper.csc │ │ ├── _zm_equip_springpad.csc │ │ ├── _zm_equip_subwoofer.csc │ │ ├── _zm_equip_turbine.csc │ │ ├── _zm_game_mode_objects.csc │ │ ├── _zm_perk_divetonuke.csc │ │ ├── _zm_perk_vulture.csc │ │ ├── _zm_turned.csc │ │ ├── _zm_weap_slowgun.csc │ │ ├── _zm_weap_tazer_knuckles.csc │ │ └── _zm_weap_time_bomb.csc ├── maps │ └── mp │ │ ├── animscripts │ │ └── traverse │ │ │ ├── zm_jump_across_120.gsc │ │ │ ├── zm_jump_down_127.gsc │ │ │ ├── zm_jump_down_176.gsc │ │ │ ├── zm_jump_down_190.gsc │ │ │ ├── zm_jump_down_222.gsc │ │ │ ├── zm_jump_down_240.gsc │ │ │ ├── zm_jump_down_48.gsc │ │ │ ├── zm_jump_down_72.gsc │ │ │ ├── zm_jump_down_96.gsc │ │ │ ├── zm_jump_down_startrailing.gsc │ │ │ ├── zm_jump_up_127.gsc │ │ │ ├── zm_jump_up_154.gsc │ │ │ ├── zm_jump_up_222.gsc │ │ │ ├── zm_jump_up_96.gsc │ │ │ ├── zm_jump_up_grabbed_48.gsc │ │ │ ├── zm_jump_up_startrailing.gsc │ │ │ └── zm_traverse_48.gsc │ │ ├── createfx │ │ └── zm_buried_fx.gsc │ │ ├── gametypes_zm │ │ ├── zcleansed.gsc │ │ ├── zgrief.gsc │ │ ├── zmeat.gsc │ │ └── zstandard.gsc │ │ ├── teams │ │ └── _teamset_cdc.gsc │ │ ├── zm_buried.gsc │ │ ├── zm_buried_achievement.gsc │ │ ├── zm_buried_amb.gsc │ │ ├── zm_buried_buildables.gsc │ │ ├── zm_buried_classic.gsc │ │ ├── zm_buried_distance_tracking.gsc │ │ ├── zm_buried_ee.gsc │ │ ├── zm_buried_ffotd.gsc │ │ ├── zm_buried_fountain.gsc │ │ ├── zm_buried_fx.gsc │ │ ├── zm_buried_gamemodes.gsc │ │ ├── zm_buried_grief_street.gsc │ │ ├── zm_buried_jail.gsc │ │ ├── zm_buried_maze.gsc │ │ ├── zm_buried_power.gsc │ │ ├── zm_buried_sq.gsc │ │ ├── zm_buried_sq_bt.gsc │ │ ├── zm_buried_sq_ctw.gsc │ │ ├── zm_buried_sq_ftl.gsc │ │ ├── zm_buried_sq_gl.gsc │ │ ├── zm_buried_sq_ip.gsc │ │ ├── zm_buried_sq_ll.gsc │ │ ├── zm_buried_sq_mta.gsc │ │ ├── zm_buried_sq_ows.gsc │ │ ├── zm_buried_sq_tpo.gsc │ │ ├── zm_buried_sq_ts.gsc │ │ ├── zm_buried_standard.gsc │ │ ├── zm_buried_turned_street.gsc │ │ └── zombies │ │ ├── _zm_ai_ghost.gsc │ │ ├── _zm_ai_ghost_ffotd.gsc │ │ ├── _zm_ai_sloth.gsc │ │ ├── _zm_ai_sloth_buildables.gsc │ │ ├── _zm_ai_sloth_crawler.gsc │ │ ├── _zm_ai_sloth_ffotd.gsc │ │ ├── _zm_ai_sloth_magicbox.gsc │ │ ├── _zm_ai_sloth_utility.gsc │ │ ├── _zm_banking.gsc │ │ ├── _zm_buildables_pooled.gsc │ │ ├── _zm_equip_headchopper.gsc │ │ ├── _zm_equip_springpad.gsc │ │ ├── _zm_equip_subwoofer.gsc │ │ ├── _zm_game_module_cleansed.gsc │ │ ├── _zm_game_module_grief.gsc │ │ ├── _zm_game_module_meat.gsc │ │ ├── _zm_game_module_meat_utility.gsc │ │ ├── _zm_game_module_turned.gsc │ │ ├── _zm_game_module_utility.gsc │ │ ├── _zm_melee_weapon.gsc │ │ ├── _zm_perk_divetonuke.gsc │ │ ├── _zm_perk_vulture.gsc │ │ ├── _zm_weap_ballistic_knife.gsc │ │ ├── _zm_weap_bowie.gsc │ │ ├── _zm_weap_claymore.gsc │ │ ├── _zm_weap_slowgun.gsc │ │ ├── _zm_weap_tazer_knuckles.gsc │ │ ├── _zm_weap_time_bomb.gsc │ │ └── _zm_weapon_locker.gsc └── xmodelalias │ ├── c_zom_zombie_buried_civilian_hat1_als.gsc │ ├── c_zom_zombie_buried_civilian_hat2_als.gsc │ ├── c_zom_zombie_buried_civilian_hat3_als.gsc │ ├── c_zom_zombie_buried_civilian_hat4_als.gsc │ ├── c_zom_zombie_buried_civilian_hat5_als.gsc │ ├── c_zom_zombie_buried_female_heads_als.gsc │ ├── c_zom_zombie_buried_female_heads_m_als.gsc │ ├── c_zom_zombie_buried_male_heads_als.gsc │ ├── c_zom_zombie_buried_miner_hats_als.gsc │ ├── c_zom_zombie_buried_sgirl_body_als.gsc │ └── c_zom_zombie_buried_sgirl_hair_als.gsc ├── Die Rise ├── aitype │ ├── clientscripts │ │ ├── zm_ally_farmgirl.csc │ │ ├── zm_highrise_basic_01.csc │ │ ├── zm_highrise_basic_02.csc │ │ ├── zm_highrise_basic_03.csc │ │ └── zm_highrise_leaper.csc │ ├── zm_ally_farmgirl.gsc │ ├── zm_highrise_basic_01.gsc │ ├── zm_highrise_basic_02.gsc │ ├── zm_highrise_basic_03.gsc │ └── zm_highrise_leaper.gsc ├── character │ ├── c_highrise_player_engineer.gsc │ ├── c_highrise_player_farmgirl.gsc │ ├── c_highrise_player_oldman.gsc │ ├── c_highrise_player_reporter.gsc │ ├── c_zom_ally_farmgirl.gsc │ ├── c_zom_leaper.gsc │ ├── c_zom_zombie_civ_shorts.gsc │ ├── c_zom_zombie_civ_shorts2.gsc │ ├── c_zom_zombie_civ_shorts3.gsc │ ├── c_zom_zombie_civ_shorts4.gsc │ ├── c_zom_zombie_civ_shorts5.gsc │ ├── c_zom_zombie_civ_shorts6.gsc │ ├── c_zom_zombie_scientist.gsc │ ├── c_zom_zombie_soldier.gsc │ └── clientscripts │ │ ├── c_zom_ally_farmgirl.csc │ │ ├── c_zom_leaper.csc │ │ ├── c_zom_zombie_civ_shorts.csc │ │ ├── c_zom_zombie_civ_shorts2.csc │ │ ├── c_zom_zombie_civ_shorts3.csc │ │ ├── c_zom_zombie_civ_shorts4.csc │ │ ├── c_zom_zombie_civ_shorts5.csc │ │ ├── c_zom_zombie_civ_shorts6.csc │ │ ├── c_zom_zombie_scientist.csc │ │ └── c_zom_zombie_soldier.csc ├── clientscripts │ └── mp │ │ ├── createfx │ │ └── zm_highrise_fx.csc │ │ ├── gametypes │ │ └── zstandard.csc │ │ ├── zm_highrise.csc │ │ ├── zm_highrise_amb.csc │ │ ├── zm_highrise_buildables.csc │ │ ├── zm_highrise_classic.csc │ │ ├── zm_highrise_ffotd.csc │ │ ├── zm_highrise_fx.csc │ │ ├── zm_highrise_sq.csc │ │ └── zombies │ │ ├── _zm_ai_leaper.csc │ │ ├── _zm_equip_springpad.csc │ │ ├── _zm_weap_slipgun.csc │ │ └── _zm_weap_tazer_knuckles.csc ├── maps │ └── mp │ │ ├── animscripts │ │ └── traverse │ │ │ ├── zm_dierise_chrest_gap.gsc │ │ │ ├── zm_dierise_chrest_jump_down.gsc │ │ │ ├── zm_dierise_chrest_jump_down_2.gsc │ │ │ ├── zm_dierise_chrest_jump_up.gsc │ │ │ ├── zm_dierise_chrest_jump_up_2.gsc │ │ │ ├── zm_dierise_counter_from_stools.gsc │ │ │ ├── zm_dierise_counter_to_stools.gsc │ │ │ ├── zm_dierise_escape_hallway.gsc │ │ │ ├── zm_dierise_gap10_high_to_low.gsc │ │ │ ├── zm_dierise_gap10_low_to_high.gsc │ │ │ ├── zm_dierise_gap14a_high_to_low.gsc │ │ │ ├── zm_dierise_gap14b_high_to_low.gsc │ │ │ ├── zm_dierise_gap14c_high_to_low.gsc │ │ │ ├── zm_dierise_gap14c_low_to_high.gsc │ │ │ ├── zm_dierise_gap14d_high_to_low.gsc │ │ │ ├── zm_dierise_gap14d_low_to_high.gsc │ │ │ ├── zm_dierise_gap14e_high_to_low.gsc │ │ │ ├── zm_dierise_gap14e_low_to_high.gsc │ │ │ ├── zm_dierise_gap14f_high_to_low.gsc │ │ │ ├── zm_dierise_gap14f_low_to_high.gsc │ │ │ ├── zm_dierise_gap14g_high_to_low.gsc │ │ │ ├── zm_dierise_gap14g_low_to_high.gsc │ │ │ ├── zm_dierise_gap14h_high_to_low.gsc │ │ │ ├── zm_dierise_gap14h_low_to_high.gsc │ │ │ ├── zm_dierise_gap15a_from_girder.gsc │ │ │ ├── zm_dierise_gap15b_from_girder.gsc │ │ │ ├── zm_dierise_gap15f_high_to_low.gsc │ │ │ ├── zm_dierise_gap15f_low_to_high.gsc │ │ │ ├── zm_dierise_gap15g_high_to_low.gsc │ │ │ ├── zm_dierise_gap15g_low_to_high.gsc │ │ │ ├── zm_dierise_gap16a_high_to_low.gsc │ │ │ ├── zm_dierise_gap16a_low_to_high.gsc │ │ │ ├── zm_dierise_gap16b_high_to_low.gsc │ │ │ ├── zm_dierise_gap16b_low_to_high.gsc │ │ │ ├── zm_dierise_gap17a_high_to_low.gsc │ │ │ ├── zm_dierise_gap17a_low_to_high.gsc │ │ │ ├── zm_dierise_gap17c_high_to_low.gsc │ │ │ ├── zm_dierise_gap17c_low_to_high.gsc │ │ │ ├── zm_dierise_gap18_high_to_low.gsc │ │ │ ├── zm_dierise_gap19_from_railing.gsc │ │ │ ├── zm_dierise_gap19_to_railing.gsc │ │ │ ├── zm_dierise_gap1_from_antenna.gsc │ │ │ ├── zm_dierise_gap1_to_antenna.gsc │ │ │ ├── zm_dierise_gap4a_slide_down_beam.gsc │ │ │ ├── zm_dierise_gap4b_from_roof.gsc │ │ │ ├── zm_dierise_gap4b_to_roof.gsc │ │ │ ├── zm_dierise_gap5a_from_conference.gsc │ │ │ ├── zm_dierise_gap5a_to_conference.gsc │ │ │ ├── zm_dierise_gap5b_from_conference.gsc │ │ │ ├── zm_dierise_gap5b_to_conference.gsc │ │ │ ├── zm_dierise_gap6_high_to_low.gsc │ │ │ ├── zm_dierise_gap6_low_to_high.gsc │ │ │ ├── zm_dierise_gap7_from_top_ledge.gsc │ │ │ ├── zm_dierise_gap7_to_top_ledge.gsc │ │ │ ├── zm_dierise_gap8_high_to_low.gsc │ │ │ ├── zm_dierise_gap8_low_to_high.gsc │ │ │ ├── zm_dierise_gap9_high_to_low.gsc │ │ │ ├── zm_dierise_gap9_low_to_high.gsc │ │ │ ├── zm_dierise_jump_ac_unit.gsc │ │ │ ├── zm_dierise_traverse_1_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_1_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_2_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_2_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_3_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_3_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_4_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_4_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_5_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_5_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_6_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_6_low_to_high.gsc │ │ │ ├── zm_dierise_traverse_7_high_to_low.gsc │ │ │ ├── zm_dierise_traverse_7_low_to_high.gsc │ │ │ ├── zm_gap2_to_roof.gsc │ │ │ ├── zm_jump_down_120.gsc │ │ │ ├── zm_jump_down_127.gsc │ │ │ ├── zm_jump_down_176.gsc │ │ │ ├── zm_jump_down_184.gsc │ │ │ ├── zm_jump_down_190.gsc │ │ │ ├── zm_jump_down_222.gsc │ │ │ ├── zm_jump_down_286.gsc │ │ │ ├── zm_jump_down_40.gsc │ │ │ ├── zm_jump_down_48.gsc │ │ │ ├── zm_jump_down_96.gsc │ │ │ ├── zm_jump_down_to_elevator_top.gsc │ │ │ ├── zm_jump_up_127.gsc │ │ │ ├── zm_jump_up_175.gsc │ │ │ ├── zm_jump_up_222.gsc │ │ │ ├── zm_jump_up_antenna.gsc │ │ │ ├── zm_jump_up_from_elevator_top.gsc │ │ │ ├── zm_jump_up_grabbed_190.gsc │ │ │ ├── zm_jump_up_grabbed_48.gsc │ │ │ ├── zm_jump_up_sewing.gsc │ │ │ ├── zm_mantle_over_40_hurdle.gsc │ │ │ └── zm_traverse_48.gsc │ │ ├── createfx │ │ └── zm_highrise_fx.gsc │ │ ├── gametypes_zm │ │ └── zstandard.gsc │ │ ├── zm_highrise.gsc │ │ ├── zm_highrise_achievement.gsc │ │ ├── zm_highrise_amb.gsc │ │ ├── zm_highrise_buildables.gsc │ │ ├── zm_highrise_classic.gsc │ │ ├── zm_highrise_distance_tracking.gsc │ │ ├── zm_highrise_elevators.gsc │ │ ├── zm_highrise_ffotd.gsc │ │ ├── zm_highrise_fx.gsc │ │ ├── zm_highrise_gamemodes.gsc │ │ ├── zm_highrise_sq.gsc │ │ ├── zm_highrise_sq_atd.gsc │ │ ├── zm_highrise_sq_pts.gsc │ │ ├── zm_highrise_sq_slb.gsc │ │ ├── zm_highrise_sq_ssp.gsc │ │ ├── zm_highrise_utility.gsc │ │ └── zombies │ │ ├── _zm_ai_leaper.gsc │ │ ├── _zm_banking.gsc │ │ ├── _zm_equip_springpad.gsc │ │ ├── _zm_melee_weapon.gsc │ │ ├── _zm_weap_ballistic_knife.gsc │ │ ├── _zm_weap_bowie.gsc │ │ ├── _zm_weap_claymore.gsc │ │ ├── _zm_weap_slipgun.gsc │ │ ├── _zm_weap_tazer_knuckles.gsc │ │ └── _zm_weapon_locker.gsc └── xmodelalias │ ├── c_zom_chinese_zombie_head_als.gsc │ └── c_zom_chinese_zombie_head_helmet_als.gsc ├── Mob of the Dead ├── aitype │ ├── clientscripts │ │ ├── zm_alcatraz_basic.csc │ │ └── zm_alcatraz_brutus.csc │ ├── zm_alcatraz_basic.gsc │ └── zm_alcatraz_brutus.gsc ├── character │ ├── c_zom_arlington.gsc │ ├── c_zom_cellbreaker.gsc │ ├── c_zom_deluca.gsc │ ├── c_zom_guard.gsc │ ├── c_zom_handsome.gsc │ ├── c_zom_inmate1.gsc │ ├── c_zom_inmate2.gsc │ ├── c_zom_oleary.gsc │ └── clientscripts │ │ ├── c_zom_cellbreaker.csc │ │ ├── c_zom_guard.csc │ │ ├── c_zom_inmate1.csc │ │ └── c_zom_inmate2.csc ├── clientscripts │ └── mp │ │ ├── _teamset_cdc.csc │ │ ├── createfx │ │ └── zm_prison_fx.csc │ │ ├── gametypes │ │ ├── zgrief.csc │ │ ├── zmeat.csc │ │ └── zstandard.csc │ │ ├── zm_alcatraz_amb.csc │ │ ├── zm_alcatraz_classic.csc │ │ ├── zm_alcatraz_craftables.csc │ │ ├── zm_alcatraz_grief_cellblock.csc │ │ ├── zm_alcatraz_standard.csc │ │ ├── zm_prison.csc │ │ ├── zm_prison_ffotd.csc │ │ ├── zm_prison_fx.csc │ │ ├── zm_prison_spoon.csc │ │ ├── zm_prison_weap_quest.csc │ │ └── zombies │ │ ├── _zm_afterlife.csc │ │ ├── _zm_ai_brutus.csc │ │ ├── _zm_craftables.csc │ │ ├── _zm_game_mode_objects.csc │ │ ├── _zm_magicbox_prison.csc │ │ ├── _zm_perk_divetonuke.csc │ │ ├── _zm_perk_electric_cherry.csc │ │ ├── _zm_weap_blundersplat.csc │ │ ├── _zm_weap_riotshield_prison.csc │ │ └── _zm_weap_tomahawk.csc ├── maps │ └── mp │ │ ├── animscripts │ │ └── traverse │ │ │ ├── zm_alcatraz_base_to_first_floor_climb.gsc │ │ │ ├── zm_alcatraz_base_to_roof_climb.gsc │ │ │ ├── zm_alcatraz_base_to_second_floor.gsc │ │ │ ├── zm_alcatraz_cellblock_climbdown.gsc │ │ │ ├── zm_alcatraz_cellblock_climbdown_norail.gsc │ │ │ ├── zm_alcatraz_cellblock_climbup.gsc │ │ │ ├── zm_alcatraz_dock_fence_climb.gsc │ │ │ ├── zm_alcatraz_dock_mid_climb_up.gsc │ │ │ ├── zm_alcatraz_dock_tommygun_drop.gsc │ │ │ ├── zm_alcatraz_dock_water_jump_up.gsc │ │ │ ├── zm_alcatraz_golden_gate_jump.gsc │ │ │ ├── zm_alcatraz_gondola_climb.gsc │ │ │ ├── zm_jump_down_127.gsc │ │ │ ├── zm_jump_down_222.gsc │ │ │ ├── zm_jump_down_286.gsc │ │ │ ├── zm_jump_down_72.gsc │ │ │ ├── zm_jump_down_96.gsc │ │ │ ├── zm_jump_up_127.gsc │ │ │ ├── zm_jump_up_222.gsc │ │ │ └── zm_prison_jump_up_to_climb.gsc │ │ ├── createfx │ │ └── zm_prison_fx.gsc │ │ ├── gametypes_zm │ │ ├── zgrief.gsc │ │ ├── zmeat.gsc │ │ └── zstandard.gsc │ │ ├── teams │ │ └── _teamset_cdc.gsc │ │ ├── zm_alcatraz_amb.gsc │ │ ├── zm_alcatraz_classic.gsc │ │ ├── zm_alcatraz_craftables.gsc │ │ ├── zm_alcatraz_distance_tracking.gsc │ │ ├── zm_alcatraz_gamemodes.gsc │ │ ├── zm_alcatraz_grief_cellblock.gsc │ │ ├── zm_alcatraz_sq.gsc │ │ ├── zm_alcatraz_sq_nixie.gsc │ │ ├── zm_alcatraz_sq_vo.gsc │ │ ├── zm_alcatraz_standard.gsc │ │ ├── zm_alcatraz_traps.gsc │ │ ├── zm_alcatraz_travel.gsc │ │ ├── zm_alcatraz_utility.gsc │ │ ├── zm_alcatraz_weap_quest.gsc │ │ ├── zm_prison.gsc │ │ ├── zm_prison_achievement.gsc │ │ ├── zm_prison_ffotd.gsc │ │ ├── zm_prison_fx.gsc │ │ ├── zm_prison_spoon.gsc │ │ ├── zm_prison_sq_bg.gsc │ │ ├── zm_prison_sq_fc.gsc │ │ ├── zm_prison_sq_final.gsc │ │ ├── zm_prison_sq_wth.gsc │ │ └── zombies │ │ ├── _zm_afterlife.gsc │ │ ├── _zm_ai_brutus.gsc │ │ ├── _zm_craftables.gsc │ │ ├── _zm_game_module_grief.gsc │ │ ├── _zm_game_module_meat.gsc │ │ ├── _zm_game_module_meat_utility.gsc │ │ ├── _zm_game_module_utility.gsc │ │ ├── _zm_magicbox_prison.gsc │ │ ├── _zm_melee_weapon.gsc │ │ ├── _zm_perk_divetonuke.gsc │ │ ├── _zm_riotshield_prison.gsc │ │ ├── _zm_weap_ballistic_knife.gsc │ │ ├── _zm_weap_blundersplat.gsc │ │ ├── _zm_weap_claymore.gsc │ │ ├── _zm_weap_riotshield_prison.gsc │ │ └── _zm_weap_tomahawk.gsc └── xmodelalias │ ├── c_zom_prison_guard_hat_als.gsc │ ├── c_zom_prison_guard_head_als.gsc │ └── c_zom_prison_inmate_head_als.gsc ├── Nuketown ├── aitype │ ├── clientscripts │ │ ├── zm_nuked_basic_01.csc │ │ ├── zm_nuked_basic_01_beyes.csc │ │ ├── zm_nuked_basic_02.csc │ │ ├── zm_nuked_basic_02_beyes.csc │ │ └── zm_nuked_dog.csc │ ├── zm_nuked_basic_01.gsc │ ├── zm_nuked_basic_01_beyes.gsc │ ├── zm_nuked_basic_02.gsc │ ├── zm_nuked_basic_02_beyes.gsc │ └── zm_nuked_dog.gsc ├── character │ ├── c_zom_dlc0_zombie_hazmat_1.gsc │ ├── c_zom_dlc0_zombie_hazmat_1_beyes.gsc │ ├── c_zom_dlc0_zombie_hazmat_2.gsc │ ├── c_zom_dlc0_zombie_hazmat_2_beyes.gsc │ ├── c_zom_dlc0_zombie_soldier_1.gsc │ ├── c_zom_dlc0_zombie_soldier_1_beyes.gsc │ ├── c_zom_dlc0_zombie_soldier_civ_1.gsc │ ├── c_zom_dlc0_zombie_soldier_civ_1_beyes.gsc │ ├── character_sp_zombie_dog.gsc │ └── clientscripts │ │ ├── c_zom_dlc0_zombie_hazmat_1.csc │ │ ├── c_zom_dlc0_zombie_hazmat_1_beyes.csc │ │ ├── c_zom_dlc0_zombie_hazmat_2.csc │ │ ├── c_zom_dlc0_zombie_hazmat_2_beyes.csc │ │ ├── c_zom_dlc0_zombie_soldier_1.csc │ │ ├── c_zom_dlc0_zombie_soldier_1_beyes.csc │ │ ├── c_zom_dlc0_zombie_soldier_civ_1.csc │ │ ├── c_zom_dlc0_zombie_soldier_civ_1_beyes.csc │ │ └── character_sp_zombie_dog.csc ├── clientscripts │ └── mp │ │ ├── _sticky_grenade.csc │ │ ├── _teamset_cdc.csc │ │ ├── createfx │ │ └── zm_nuked_fx.csc │ │ ├── gametypes │ │ └── zstandard.csc │ │ ├── zm_nuked.csc │ │ ├── zm_nuked_amb.csc │ │ ├── zm_nuked_ffotd.csc │ │ ├── zm_nuked_fx.csc │ │ ├── zm_nuked_standard.csc │ │ └── zombies │ │ └── _zm_weap_tazer_knuckles.csc ├── maps │ └── mp │ │ ├── _sticky_grenade.gsc │ │ ├── animscripts │ │ └── traverse │ │ │ ├── zm_jump_down_127.gsc │ │ │ ├── zm_jump_down_176.gsc │ │ │ ├── zm_jump_down_40.gsc │ │ │ ├── zm_jump_down_72.gsc │ │ │ ├── zm_jump_down_96.gsc │ │ │ ├── zm_jump_down_fast_40.gsc │ │ │ ├── zm_jump_up_127.gsc │ │ │ ├── zm_jump_up_154.gsc │ │ │ ├── zm_jump_up_222.gsc │ │ │ ├── zm_jump_up_72.gsc │ │ │ ├── zm_jump_up_96.gsc │ │ │ ├── zm_jump_up_to_climb.gsc │ │ │ └── zm_traverse_garage_door.gsc │ │ ├── createart │ │ └── zm_nuked_art.gsc │ │ ├── createfx │ │ └── zm_nuked_fx.gsc │ │ ├── gametypes_zm │ │ └── zstandard.gsc │ │ ├── teams │ │ └── _teamset_cdc.gsc │ │ ├── zm_nuked.gsc │ │ ├── zm_nuked_ffotd.gsc │ │ ├── zm_nuked_fx.gsc │ │ ├── zm_nuked_gamemodes.gsc │ │ ├── zm_nuked_perks.gsc │ │ ├── zm_nuked_standard.gsc │ │ └── zombies │ │ ├── _zm_melee_weapon.gsc │ │ ├── _zm_weap_ballistic_knife.gsc │ │ ├── _zm_weap_bowie.gsc │ │ ├── _zm_weap_claymore.gsc │ │ └── _zm_weap_tazer_knuckles.gsc └── xmodelalias │ ├── c_zom_dlc0_zom_head_als.gsc │ └── c_zom_dlc0_zom_head_blueeyes_als.gsc ├── Origins ├── aitype │ ├── clientscripts │ │ ├── zm_tomb_basic_crusader.csc │ │ ├── zm_tomb_basic_german.csc │ │ ├── zm_tomb_basic_german2.csc │ │ ├── zm_tomb_basic_zone_capture.csc │ │ ├── zm_tomb_giant_robot.csc │ │ ├── zm_tomb_giant_robot_0.csc │ │ ├── zm_tomb_giant_robot_1.csc │ │ ├── zm_tomb_giant_robot_2.csc │ │ └── zm_tomb_mech_zombie.csc │ ├── zm_tomb_basic_crusader.gsc │ ├── zm_tomb_basic_german.gsc │ ├── zm_tomb_basic_german2.gsc │ ├── zm_tomb_basic_zone_capture.gsc │ ├── zm_tomb_giant_robot.gsc │ ├── zm_tomb_giant_robot_0.gsc │ ├── zm_tomb_giant_robot_1.gsc │ ├── zm_tomb_giant_robot_2.gsc │ └── zm_tomb_mech_zombie.gsc ├── character │ ├── c_ger_richtofen_dlc4.gsc │ ├── c_jap_takeo_dlc4.gsc │ ├── c_rus_nikolai_dlc4.gsc │ ├── c_usa_dempsey_dlc4.gsc │ ├── c_zom_dlc_mech.gsc │ ├── c_zom_giant_robot.gsc │ ├── c_zom_giant_robot_0.gsc │ ├── c_zom_giant_robot_1.gsc │ ├── c_zom_giant_robot_2.gsc │ ├── c_zom_tomb_crusader_1a.gsc │ ├── c_zom_tomb_crusader_1a_nohat.gsc │ ├── c_zom_tomb_crusader_1c.gsc │ ├── c_zom_tomb_crusader_2b.gsc │ ├── c_zom_tomb_crusader_2b_nohat.gsc │ ├── c_zom_tomb_crusader_2c.gsc │ ├── c_zom_tomb_crusader_zc.gsc │ ├── c_zom_tomb_german_1a.gsc │ ├── c_zom_tomb_german_1a_nohat.gsc │ ├── c_zom_tomb_german_2b.gsc │ ├── c_zom_tomb_german_2b_nohat.gsc │ ├── c_zom_tomb_german_3c.gsc │ ├── c_zom_tomb_german_3c_nohat.gsc │ ├── c_zom_tomb_german_bare.gsc │ ├── c_zom_tomb_german_bare_nohat.gsc │ └── clientscripts │ │ ├── c_zom_dlc_mech.csc │ │ ├── c_zom_giant_robot.csc │ │ ├── c_zom_giant_robot_0.csc │ │ ├── c_zom_giant_robot_1.csc │ │ ├── c_zom_giant_robot_2.csc │ │ ├── c_zom_tomb_crusader_1a.csc │ │ ├── c_zom_tomb_crusader_1a_nohat.csc │ │ ├── c_zom_tomb_crusader_1c.csc │ │ ├── c_zom_tomb_crusader_2b.csc │ │ ├── c_zom_tomb_crusader_2b_nohat.csc │ │ ├── c_zom_tomb_crusader_2c.csc │ │ ├── c_zom_tomb_crusader_zc.csc │ │ ├── c_zom_tomb_german_1a.csc │ │ ├── c_zom_tomb_german_1a_nohat.csc │ │ ├── c_zom_tomb_german_2b.csc │ │ ├── c_zom_tomb_german_2b_nohat.csc │ │ ├── c_zom_tomb_german_3c.csc │ │ ├── c_zom_tomb_german_3c_nohat.csc │ │ ├── c_zom_tomb_german_bare.csc │ │ └── c_zom_tomb_german_bare_nohat.csc ├── clientscripts │ └── mp │ │ ├── createfx │ │ └── zm_tomb_fx.csc │ │ ├── gametypes │ │ └── zstandard.csc │ │ ├── zm_tomb.csc │ │ ├── zm_tomb_amb.csc │ │ ├── zm_tomb_ambient_scripts.csc │ │ ├── zm_tomb_capture_zones.csc │ │ ├── zm_tomb_classic.csc │ │ ├── zm_tomb_craftables.csc │ │ ├── zm_tomb_dig.csc │ │ ├── zm_tomb_ee.csc │ │ ├── zm_tomb_ee_lights.csc │ │ ├── zm_tomb_ffotd.csc │ │ ├── zm_tomb_fx.csc │ │ ├── zm_tomb_giant_robot.csc │ │ ├── zm_tomb_quest_fire.csc │ │ ├── zm_tomb_standard.csc │ │ ├── zm_tomb_tank.csc │ │ ├── zm_tomb_teleporter.csc │ │ └── zombies │ │ ├── _zm_ai_mechz.csc │ │ ├── _zm_ai_quadrotor.csc │ │ ├── _zm_challenges.csc │ │ ├── _zm_craftables.csc │ │ ├── _zm_magicbox_tomb.csc │ │ ├── _zm_perk_divetonuke.csc │ │ ├── _zm_perk_electric_cherry.csc │ │ ├── _zm_perk_random.csc │ │ ├── _zm_powerup_zombie_blood.csc │ │ ├── _zm_weap_beacon.csc │ │ ├── _zm_weap_one_inch_punch.csc │ │ ├── _zm_weap_riotshield_tomb.csc │ │ ├── _zm_weap_staff_air.csc │ │ ├── _zm_weap_staff_fire.csc │ │ ├── _zm_weap_staff_lightning.csc │ │ └── _zm_weap_staff_water.csc ├── maps │ └── mp │ │ ├── animscripts │ │ └── traverse │ │ │ ├── zm_alcove_40.gsc │ │ │ ├── zm_alcove_56.gsc │ │ │ ├── zm_alcove_96.gsc │ │ │ ├── zm_jump_across_120.gsc │ │ │ ├── zm_jump_down_127.gsc │ │ │ ├── zm_jump_down_48.gsc │ │ │ ├── zm_jump_down_72.gsc │ │ │ ├── zm_jump_down_96.gsc │ │ │ ├── zm_jump_down_church.gsc │ │ │ ├── zm_jump_down_dlc4_112.gsc │ │ │ ├── zm_jump_down_dlc4_120.gsc │ │ │ ├── zm_jump_down_dlc4_96.gsc │ │ │ ├── zm_jump_up_127.gsc │ │ │ ├── zm_jump_up_48.gsc │ │ │ ├── zm_jump_up_72.gsc │ │ │ ├── zm_jump_up_96.gsc │ │ │ ├── zm_jump_up_dlc4_140.gsc │ │ │ ├── zm_mantle_over_40_hurdle.gsc │ │ │ ├── zm_scaffold_100.gsc │ │ │ ├── zm_scaffold_72.gsc │ │ │ ├── zm_scaffold_84.gsc │ │ │ ├── zm_vault_barbedwire_24.gsc │ │ │ └── zm_vault_barbedwire_48.gsc │ │ ├── createfx │ │ └── zm_tomb_fx.gsc │ │ ├── gametypes_zm │ │ └── zstandard.gsc │ │ ├── zm_tomb.gsc │ │ ├── zm_tomb_achievement.gsc │ │ ├── zm_tomb_amb.gsc │ │ ├── zm_tomb_ambient_scripts.gsc │ │ ├── zm_tomb_capture_zones.gsc │ │ ├── zm_tomb_capture_zones_ffotd.gsc │ │ ├── zm_tomb_challenges.gsc │ │ ├── zm_tomb_chamber.gsc │ │ ├── zm_tomb_classic.gsc │ │ ├── zm_tomb_craftables.gsc │ │ ├── zm_tomb_dig.gsc │ │ ├── zm_tomb_distance_tracking.gsc │ │ ├── zm_tomb_ee_lights.gsc │ │ ├── zm_tomb_ee_main.gsc │ │ ├── zm_tomb_ee_main_step_1.gsc │ │ ├── zm_tomb_ee_main_step_2.gsc │ │ ├── zm_tomb_ee_main_step_3.gsc │ │ ├── zm_tomb_ee_main_step_4.gsc │ │ ├── zm_tomb_ee_main_step_5.gsc │ │ ├── zm_tomb_ee_main_step_6.gsc │ │ ├── zm_tomb_ee_main_step_7.gsc │ │ ├── zm_tomb_ee_main_step_8.gsc │ │ ├── zm_tomb_ee_side.gsc │ │ ├── zm_tomb_ffotd.gsc │ │ ├── zm_tomb_fx.gsc │ │ ├── zm_tomb_gamemodes.gsc │ │ ├── zm_tomb_giant_robot.gsc │ │ ├── zm_tomb_giant_robot_ffotd.gsc │ │ ├── zm_tomb_main_quest.gsc │ │ ├── zm_tomb_quest_air.gsc │ │ ├── zm_tomb_quest_crypt.gsc │ │ ├── zm_tomb_quest_elec.gsc │ │ ├── zm_tomb_quest_fire.gsc │ │ ├── zm_tomb_quest_ice.gsc │ │ ├── zm_tomb_standard.gsc │ │ ├── zm_tomb_tank.gsc │ │ ├── zm_tomb_teleporter.gsc │ │ ├── zm_tomb_utility.gsc │ │ ├── zm_tomb_vo.gsc │ │ └── zombies │ │ ├── _zm_ai_mechz.gsc │ │ ├── _zm_ai_mechz_booster.gsc │ │ ├── _zm_ai_mechz_claw.gsc │ │ ├── _zm_ai_mechz_dev.gsc │ │ ├── _zm_ai_mechz_ffotd.gsc │ │ ├── _zm_ai_mechz_ft.gsc │ │ ├── _zm_ai_quadrotor.gsc │ │ ├── _zm_challenges.gsc │ │ ├── _zm_craftables.gsc │ │ ├── _zm_magicbox_tomb.gsc │ │ ├── _zm_melee_weapon.gsc │ │ ├── _zm_perk_divetonuke.gsc │ │ ├── _zm_perk_random.gsc │ │ ├── _zm_powerup_zombie_blood.gsc │ │ ├── _zm_riotshield_tomb.gsc │ │ ├── _zm_weap_ballistic_knife.gsc │ │ ├── _zm_weap_beacon.gsc │ │ ├── _zm_weap_claymore.gsc │ │ ├── _zm_weap_one_inch_punch.gsc │ │ ├── _zm_weap_riotshield_tomb.gsc │ │ ├── _zm_weap_staff_air.gsc │ │ ├── _zm_weap_staff_fire.gsc │ │ ├── _zm_weap_staff_lightning.gsc │ │ ├── _zm_weap_staff_revive.gsc │ │ └── _zm_weap_staff_water.gsc └── xmodelalias │ ├── c_zom_tomb_crusader_head_als.gsc │ └── c_zom_tomb_german_head_als.gsc ├── Tranzit Diner ├── aitype │ ├── clientscripts │ │ └── zm_ally_cdc.csc │ └── zm_ally_cdc.gsc ├── character │ ├── c_transit_player_engineer.gsc │ ├── c_transit_player_farmgirl.gsc │ ├── c_transit_player_oldman.gsc │ ├── c_transit_player_reporter.gsc │ ├── c_zom_ally_cdc.gsc │ └── clientscripts │ │ └── c_zom_ally_cdc.csc ├── clientscripts │ └── mp │ │ ├── _face_utility_mp.csc │ │ ├── _sticky_grenade.csc │ │ ├── _teamset_cdc.csc │ │ ├── createfx │ │ └── zm_transit_fx.csc │ │ ├── gametypes │ │ ├── zclassic.csc │ │ ├── zcleansed.csc │ │ └── zturned.csc │ │ ├── zm_transit_amb.csc │ │ ├── zm_transit_classic.csc │ │ ├── zm_transit_dr.csc │ │ ├── zm_transit_dr_ffotd.csc │ │ ├── zm_transit_dr_fx.csc │ │ ├── zm_transit_turned_diner.csc │ │ └── zombies │ │ ├── _clientfaceanim_zm.csc │ │ ├── _zm_equip_turbine.csc │ │ ├── _zm_game_mode_objects.csc │ │ ├── _zm_turned.csc │ │ ├── _zm_weap_cymbal_monkey.csc │ │ ├── _zm_weap_jetgun.csc │ │ ├── _zm_weap_riotshield.csc │ │ └── _zm_weap_tazer_knuckles.csc ├── codescripts │ └── character_mp.gsc ├── common_scripts │ └── utility.gsc └── maps │ └── mp │ ├── _art.gsc │ ├── _audio.gsc │ ├── _ballistic_knife.gsc │ ├── _bb.gsc │ ├── _busing.gsc │ ├── _challenges.gsc │ ├── _compass.gsc │ ├── _createfx.gsc │ ├── _createfxmenu.gsc │ ├── _createfxundo.gsc │ ├── _demo.gsc │ ├── _fx.gsc │ ├── _fxanim.gsc │ ├── _global_fx.gsc │ ├── _interactive_objects.gsc │ ├── _music.gsc │ ├── _script_gen.gsc │ ├── _serverfaceanim_mp.gsc │ ├── _sticky_grenade.gsc │ ├── _utility.gsc │ ├── _visionset_mgr.gsc │ ├── animscripts │ └── traverse │ │ ├── zm_climb_down_pothole.gsc │ │ ├── zm_climb_up_pothole.gsc │ │ ├── zm_jump_across_120.gsc │ │ ├── zm_jump_down_127.gsc │ │ ├── zm_jump_down_190.gsc │ │ ├── zm_jump_down_222.gsc │ │ ├── zm_jump_down_48.gsc │ │ ├── zm_jump_down_96.gsc │ │ ├── zm_jump_up_127.gsc │ │ ├── zm_jump_up_222.gsc │ │ ├── zm_mantle_over_40.gsc │ │ ├── zm_mantle_over_40_hurdle.gsc │ │ ├── zm_traverse_car.gsc │ │ ├── zm_traverse_car_reverse.gsc │ │ ├── zm_traverse_diner_counter.gsc │ │ ├── zm_traverse_diner_counter_reverse.gsc │ │ ├── zm_traverse_diner_roof.gsc │ │ ├── zm_traverse_diner_roof_hatch_up.gsc │ │ ├── zm_traverse_diner_roof_up.gsc │ │ └── zm_traverse_garage_door.gsc │ ├── createart │ └── zm_transit_art.gsc │ ├── createfx │ └── zm_transit_fx.gsc │ ├── gametypes_zm │ ├── _callbacksetup.gsc │ ├── _clientids.gsc │ ├── _damagefeedback.gsc │ ├── _dev.gsc │ ├── _gameobjects.gsc │ ├── _globalentities.gsc │ ├── _globallogic_actor.gsc │ ├── _globallogic_audio.gsc │ ├── _globallogic_defaults.gsc │ ├── _globallogic_player.gsc │ ├── _globallogic_score.gsc │ ├── _globallogic_spawn.gsc │ ├── _globallogic_ui.gsc │ ├── _globallogic_utils.gsc │ ├── _globallogic_vehicle.gsc │ ├── _gv_actions.gsc │ ├── _healthoverlay.gsc │ ├── _hostmigration.gsc │ ├── _hud.gsc │ ├── _hud_message.gsc │ ├── _hud_util.gsc │ ├── _menus.gsc │ ├── _perplayer.gsc │ ├── _scoreboard.gsc │ ├── _serversettings.gsc │ ├── _shellshock.gsc │ ├── _spawning.gsc │ ├── _spawnlogic.gsc │ ├── _spectating.gsc │ ├── _tweakables.gsc │ ├── _weapon_utils.gsc │ ├── _weaponobjects.gsc │ ├── _weapons.gsc │ ├── _zm_gametype.gsc │ ├── zclassic.gsc │ ├── zcleansed.gsc │ └── zturned.gsc │ ├── teams │ └── _teamset_cdc.gsc │ ├── zm_transit_ambush.gsc │ ├── zm_transit_classic.gsc │ ├── zm_transit_distance_tracking.gsc │ ├── zm_transit_dr.gsc │ ├── zm_transit_dr_achievement.gsc │ ├── zm_transit_dr_ffotd.gsc │ ├── zm_transit_dr_fx.gsc │ ├── zm_transit_dr_gamemodes.gsc │ ├── zm_transit_lava.gsc │ ├── zm_transit_power.gsc │ ├── zm_transit_turned_diner.gsc │ ├── zm_transit_utility.gsc │ └── zombies │ ├── _load.gsc │ ├── _zm.gsc │ ├── _zm_ai_basic.gsc │ ├── _zm_ai_dogs.gsc │ ├── _zm_ai_faller.gsc │ ├── _zm_audio.gsc │ ├── _zm_audio_announcer.gsc │ ├── _zm_blockers.gsc │ ├── _zm_bot.gsc │ ├── _zm_buildables.gsc │ ├── _zm_chugabud.gsc │ ├── _zm_clone.gsc │ ├── _zm_devgui.gsc │ ├── _zm_equip_electrictrap.gsc │ ├── _zm_equip_gasmask.gsc │ ├── _zm_equip_hacker.gsc │ ├── _zm_equip_turbine.gsc │ ├── _zm_equip_turret.gsc │ ├── _zm_equipment.gsc │ ├── _zm_ffotd.gsc │ ├── _zm_game_module.gsc │ ├── _zm_game_module_cleansed.gsc │ ├── _zm_game_module_grief.gsc │ ├── _zm_game_module_meat.gsc │ ├── _zm_game_module_meat_utility.gsc │ ├── _zm_game_module_standard.gsc │ ├── _zm_game_module_turned.gsc │ ├── _zm_game_module_utility.gsc │ ├── _zm_gump.gsc │ ├── _zm_hackables_boards.gsc │ ├── _zm_hackables_box.gsc │ ├── _zm_hackables_doors.gsc │ ├── _zm_hackables_packapunch.gsc │ ├── _zm_hackables_perks.gsc │ ├── _zm_hackables_powerups.gsc │ ├── _zm_hackables_wallbuys.gsc │ ├── _zm_jump_pad.gsc │ ├── _zm_laststand.gsc │ ├── _zm_magicbox.gsc │ ├── _zm_magicbox_lock.gsc │ ├── _zm_melee_weapon.gsc │ ├── _zm_mgturret.gsc │ ├── _zm_net.gsc │ ├── _zm_perk_electric_cherry.gsc │ ├── _zm_perks.gsc │ ├── _zm_pers_upgrades.gsc │ ├── _zm_pers_upgrades_functions.gsc │ ├── _zm_pers_upgrades_system.gsc │ ├── _zm_playerhealth.gsc │ ├── _zm_power.gsc │ ├── _zm_powerups.gsc │ ├── _zm_riotshield.gsc │ ├── _zm_score.gsc │ ├── _zm_server_throttle.gsc │ ├── _zm_sidequests.gsc │ ├── _zm_spawner.gsc │ ├── _zm_stats.gsc │ ├── _zm_timer.gsc │ ├── _zm_tombstone.gsc │ ├── _zm_traps.gsc │ ├── _zm_turned.gsc │ ├── _zm_unitrigger.gsc │ ├── _zm_utility.gsc │ ├── _zm_weap_ballistic_knife.gsc │ ├── _zm_weap_bowie.gsc │ ├── _zm_weap_claymore.gsc │ ├── _zm_weap_cymbal_monkey.gsc │ ├── _zm_weap_emp_bomb.gsc │ ├── _zm_weap_jetgun.gsc │ ├── _zm_weap_riotshield.gsc │ ├── _zm_weap_tazer_knuckles.gsc │ ├── _zm_weapons.gsc │ └── _zm_zonemgr.gsc └── Tranzit ├── aitype ├── clientscripts │ ├── zm_transit_avogadro.csc │ ├── zm_transit_basic_01.csc │ ├── zm_transit_basic_02.csc │ ├── zm_transit_basic_03.csc │ ├── zm_transit_basic_05.csc │ ├── zm_transit_basic_08.csc │ ├── zm_transit_basic_09.csc │ ├── zm_transit_screecher.csc │ └── zombie_dog.csc ├── zm_transit_avogadro.gsc ├── zm_transit_basic_01.gsc ├── zm_transit_basic_02.gsc ├── zm_transit_basic_03.gsc ├── zm_transit_basic_05.gsc ├── zm_transit_basic_08.gsc ├── zm_transit_basic_09.gsc ├── zm_transit_screecher.gsc └── zombie_dog.gsc ├── character ├── c_transit_player_engineer.gsc ├── c_transit_player_farmgirl.gsc ├── c_transit_player_oldman.gsc ├── c_transit_player_reporter.gsc ├── c_zom_avogadro.gsc ├── c_zom_screecher.gsc ├── c_zom_zombie1_01.gsc ├── c_zom_zombie1_02.gsc ├── c_zom_zombie2_01.gsc ├── c_zom_zombie2_02.gsc ├── c_zom_zombie2_03.gsc ├── c_zom_zombie3_01.gsc ├── c_zom_zombie3_02.gsc ├── c_zom_zombie3_03.gsc ├── c_zom_zombie3_04.gsc ├── c_zom_zombie3_05.gsc ├── c_zom_zombie5_01.gsc ├── c_zom_zombie5_02.gsc ├── c_zom_zombie5_03.gsc ├── c_zom_zombie8_01.gsc ├── c_zom_zombie8_02.gsc ├── c_zom_zombie8_03.gsc ├── c_zom_zombie9_01.gsc ├── c_zom_zombie9_02.gsc ├── c_zom_zombie9_03.gsc ├── character_sp_zombie_dog.gsc └── clientscripts │ ├── c_zom_avogadro.csc │ ├── c_zom_screecher.csc │ ├── c_zom_zombie1_01.csc │ ├── c_zom_zombie1_02.csc │ ├── c_zom_zombie2_01.csc │ ├── c_zom_zombie2_02.csc │ ├── c_zom_zombie2_03.csc │ ├── c_zom_zombie3_01.csc │ ├── c_zom_zombie3_02.csc │ ├── c_zom_zombie3_03.csc │ ├── c_zom_zombie3_04.csc │ ├── c_zom_zombie3_05.csc │ ├── c_zom_zombie5_01.csc │ ├── c_zom_zombie5_02.csc │ ├── c_zom_zombie5_03.csc │ ├── c_zom_zombie8_01.csc │ ├── c_zom_zombie8_02.csc │ ├── c_zom_zombie8_03.csc │ ├── c_zom_zombie9_01.csc │ ├── c_zom_zombie9_02.csc │ ├── c_zom_zombie9_03.csc │ └── character_sp_zombie_dog.csc ├── clientscripts └── mp │ ├── _teamset_cdc.csc │ ├── createfx │ └── zm_transit_fx.csc │ ├── gametypes │ ├── zgrief.csc │ ├── zmeat.csc │ └── zstandard.csc │ ├── zm_transit.csc │ ├── zm_transit_amb.csc │ ├── zm_transit_automaton.csc │ ├── zm_transit_buildables.csc │ ├── zm_transit_bus.csc │ ├── zm_transit_classic.csc │ ├── zm_transit_ffotd.csc │ ├── zm_transit_fx.csc │ ├── zm_transit_grief_farm.csc │ ├── zm_transit_grief_station.csc │ ├── zm_transit_grief_town.csc │ ├── zm_transit_gump.csc │ ├── zm_transit_standard_farm.csc │ ├── zm_transit_standard_station.csc │ ├── zm_transit_standard_town.csc │ └── zombies │ ├── _zm_ai_avogadro.csc │ ├── _zm_ai_screecher.csc │ ├── _zm_equip_turbine.csc │ ├── _zm_game_mode_objects.csc │ ├── _zm_morsecode.csc │ ├── _zm_weap_jetgun.csc │ ├── _zm_weap_riotshield.csc │ └── _zm_weap_tazer_knuckles.csc ├── maps └── mp │ ├── animscripts │ └── traverse │ │ ├── zm_climb_down_pothole.gsc │ │ ├── zm_climb_up_pothole.gsc │ │ ├── zm_jump_across_120.gsc │ │ ├── zm_jump_down_127.gsc │ │ ├── zm_jump_down_190.gsc │ │ ├── zm_jump_down_222.gsc │ │ ├── zm_jump_down_48.gsc │ │ ├── zm_jump_down_96.gsc │ │ ├── zm_jump_up_127.gsc │ │ ├── zm_jump_up_222.gsc │ │ ├── zm_mantle_over_40_hurdle.gsc │ │ ├── zm_traverse_car.gsc │ │ ├── zm_traverse_car_reverse.gsc │ │ ├── zm_traverse_diner_counter.gsc │ │ ├── zm_traverse_diner_counter_reverse.gsc │ │ ├── zm_traverse_diner_roof.gsc │ │ ├── zm_traverse_diner_roof_hatch_up.gsc │ │ ├── zm_traverse_diner_roof_up.gsc │ │ └── zm_traverse_garage_door.gsc │ ├── createart │ └── zm_transit_art.gsc │ ├── createfx │ └── zm_transit_fx.gsc │ ├── gametypes_zm │ ├── zgrief.gsc │ ├── zmeat.gsc │ └── zstandard.gsc │ ├── teams │ └── _teamset_cdc.gsc │ ├── zm_transit.gsc │ ├── zm_transit_achievement.gsc │ ├── zm_transit_ai_screecher.gsc │ ├── zm_transit_ambush.gsc │ ├── zm_transit_automaton.gsc │ ├── zm_transit_buildables.gsc │ ├── zm_transit_bus.gsc │ ├── zm_transit_classic.gsc │ ├── zm_transit_cling.gsc │ ├── zm_transit_distance_tracking.gsc │ ├── zm_transit_ffotd.gsc │ ├── zm_transit_fx.gsc │ ├── zm_transit_gamemodes.gsc │ ├── zm_transit_grief_farm.gsc │ ├── zm_transit_grief_station.gsc │ ├── zm_transit_grief_town.gsc │ ├── zm_transit_lava.gsc │ ├── zm_transit_openings.gsc │ ├── zm_transit_power.gsc │ ├── zm_transit_sq.gsc │ ├── zm_transit_standard_farm.gsc │ ├── zm_transit_standard_station.gsc │ ├── zm_transit_standard_town.gsc │ ├── zm_transit_utility.gsc │ └── zombies │ ├── _zm_ai_avogadro.gsc │ ├── _zm_ai_screecher.gsc │ ├── _zm_banking.gsc │ ├── _zm_equip_electrictrap.gsc │ ├── _zm_equip_turret.gsc │ ├── _zm_game_module_grief.gsc │ ├── _zm_game_module_meat.gsc │ ├── _zm_game_module_meat_utility.gsc │ ├── _zm_game_module_standard.gsc │ ├── _zm_game_module_utility.gsc │ ├── _zm_melee_weapon.gsc │ ├── _zm_riotshield.gsc │ ├── _zm_weap_ballistic_knife.gsc │ ├── _zm_weap_bowie.gsc │ ├── _zm_weap_claymore.gsc │ ├── _zm_weap_emp_bomb.gsc │ ├── _zm_weap_jetgun.gsc │ ├── _zm_weap_riotshield.gsc │ ├── _zm_weap_tazer_knuckles.gsc │ └── _zm_weapon_locker.gsc └── xmodelalias ├── c_zom_zombie_female_head_als.gsc └── c_zom_zombie_head_als.gsc /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plutoniummod/t6-scripts/af06217e90d949d005b2f5bbabe376a521db705c/.gitignore -------------------------------------------------------------------------------- /MP/Core/character/c_mp_german_shepherd_vest.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd_vest" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd_vest" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Core/character/c_mp_german_shepherd_vest_black.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd_vest_black" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd_vest_black" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Core/character/clientscripts/c_mp_german_shepherd_vest.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/character/clientscripts/c_mp_german_shepherd_vest_black.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/_ctf.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level._client_flag_callbacks["scriptmover"][6] = ::setctfaway; 7 | } 8 | 9 | setctfaway( localclientnum, set ) 10 | { 11 | team = self.team; 12 | setflagasaway( localclientnum, team, set ); 13 | self thread clearctfaway( localclientnum, team ); 14 | } 15 | 16 | clearctfaway( localclientnum, team ) 17 | { 18 | self waittill( "entityshutdown" ); 19 | setflagasaway( localclientnum, team, 0 ); 20 | } 21 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/_teamset_seals.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "seals"; 7 | level.axis_team = "pmc"; 8 | } 9 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/conf.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/ctf.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/dem.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/dm.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/dom.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/gun.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/hq.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/oic.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/sas.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/sd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/shrp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/clientscripts/mp/gametypes/tdm.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Core/codescripts/character_mp.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include codescripts\character; 4 | 5 | setmodelfromarray( a ) 6 | { 7 | self setmodel( a[randomint( a.size )] ); 8 | } 9 | 10 | precachemodelarray( a ) 11 | { 12 | for ( i = 0; i < a.size; i++ ) 13 | precachemodel( a[i] ); 14 | } 15 | 16 | attachfromarray( a ) 17 | { 18 | self attach( codescripts\character::randomelement( a ), "", 1 ); 19 | } 20 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_ambientpackage.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_busing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | 5 | businit() 6 | { 7 | assert( level.clientscripts ); 8 | level.busstate = ""; 9 | registerclientsys( "busCmd" ); 10 | } 11 | 12 | setbusstate( state ) 13 | { 14 | if ( level.busstate != state ) 15 | setclientsysstate( "busCmd", state ); 16 | 17 | level.busstate = state; 18 | } 19 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_development_dvars.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | 6 | init() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_explosive_bolt.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | 6 | init() 7 | { 8 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" ); 9 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" ); 10 | } 11 | 12 | watch_bolt_detonation( owner ) 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_fxanim.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.scr_anim = []; 7 | level.scr_anim["fxanim_props"] = []; 8 | } 9 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_gameadvertisement.gsc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/plutoniummod/t6-scripts/af06217e90d949d005b2f5bbabe376a521db705c/MP/Core/maps/mp/_gameadvertisement.gsc -------------------------------------------------------------------------------- /MP/Core/maps/mp/_menus.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_multi_extracam.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_pc.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | pcserver() 5 | { 6 | pcserverupdateplaylist(); 7 | } 8 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/_sticky_grenade.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | 6 | init() 7 | { 8 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" ); 9 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" ); 10 | } 11 | 12 | watch_bolt_detonation( owner ) 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/dog_jump.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | 6 | main() 7 | { 8 | self endon( "killanimscript" ); 9 | debug_anim_print( "dog_jump::main()" ); 10 | self setaimanimweights( 0, 0 ); 11 | self.safetochangescript = 0; 12 | self setanimstate( "traverse_wallhop" ); 13 | maps\mp\animscripts\shared::donotetracks( "done" ); 14 | self.safetochangescript = 1; 15 | } 16 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/jump_down_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_down( 40, 3 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/jump_down_56.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_down( 56, 7 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_down_far( 96, 11, 0.65 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_on_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_up( 40, 3 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_on_56.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_up( 56.0, 5 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_on_80.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_up_high( 80.0, 8 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_on_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_jump_up_high( 96.0, 9 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_over_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_wall_and_window_hop( "traverse_window", 40 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/animscripts/traverse/mantle_window_36.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | if ( self.type == "dog" ) 8 | dog_wall_and_window_hop( "traverse_window", 36 ); 9 | } 10 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/gametypes/_clientids.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.clientid = 0; 7 | level thread onplayerconnect(); 8 | } 9 | 10 | onplayerconnect() 11 | { 12 | for (;;) 13 | { 14 | level waittill( "connecting", player ); 15 | player.clientid = level.clientid; 16 | level.clientid++; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/gametypes/_globalentities.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/gametypes/_scoreboard.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | if ( level.createfx_enabled ) 7 | return; 8 | 9 | if ( sessionmodeiszombiesgame() ) 10 | { 11 | setdvar( "g_TeamIcon_Axis", "faction_cia" ); 12 | setdvar( "g_TeamIcon_Allies", "faction_cdc" ); 13 | } 14 | else 15 | { 16 | setdvar( "g_TeamIcon_Axis", game["icons"]["axis"] ); 17 | setdvar( "g_TeamIcon_Allies", game["icons"]["allies"] ); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /MP/Core/maps/mp/killstreaks/_supplycrate.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | -------------------------------------------------------------------------------- /MP/Maps/Aftermath/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Aftermath/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/aitype/clientscripts/enemy_dog_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include character\clientscripts\character_mp_german_shepherd; 4 | 5 | main() 6 | { 7 | character\clientscripts\character_mp_german_shepherd::main(); 8 | self._aitype = "enemy_dog_mp"; 9 | } 10 | 11 | precache( ai_index ) 12 | { 13 | character\clientscripts\character_mp_german_shepherd::precache(); 14 | usefootsteptable( ai_index, "default_ai" ); 15 | setdemolockonvalues( ai_index, 100, 8, 0, 60, 8, 0, 60 ); 16 | } 17 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/maps/mp/animscripts/traverse/ladder_down.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | assert( 0, "Not supposed to be used in MP" ); 8 | } 9 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/maps/mp/animscripts/traverse/ladder_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | assert( 0, "Not supposed to be used in MP" ); 8 | } 9 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/maps/mp/animscripts/traverse/mantle_over_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | 5 | main() 6 | { 7 | assert( 0, "Not supposed to be used in MP" ); 8 | } 9 | -------------------------------------------------------------------------------- /MP/Maps/Cargo/maps/mp/mp_dockside_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Carrier/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Carrier/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Carrier/maps/mp/mp_carrier_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Cove/aitype/clientscripts/enemy_dog_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include character\clientscripts\character_mp_german_shepherd; 4 | 5 | main() 6 | { 7 | character\clientscripts\character_mp_german_shepherd::main(); 8 | self._aitype = "enemy_dog_mp"; 9 | } 10 | 11 | precache( ai_index ) 12 | { 13 | character\clientscripts\character_mp_german_shepherd::precache(); 14 | usefootsteptable( ai_index, "default_ai" ); 15 | setdemolockonvalues( ai_index, 100, 8, 0, 60, 8, 0, 60 ); 16 | } 17 | -------------------------------------------------------------------------------- /MP/Maps/Cove/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Cove/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Cove/maps/mp/mp_castaway_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Detour/aitype/clientscripts/enemy_dog_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include character\clientscripts\character_mp_german_shepherd; 4 | 5 | main() 6 | { 7 | character\clientscripts\character_mp_german_shepherd::main(); 8 | self._aitype = "enemy_dog_mp"; 9 | } 10 | 11 | precache( ai_index ) 12 | { 13 | character\clientscripts\character_mp_german_shepherd::precache(); 14 | usefootsteptable( ai_index, "default_ai" ); 15 | setdemolockonvalues( ai_index, 100, 8, 0, 60, 8, 0, 60 ); 16 | } 17 | -------------------------------------------------------------------------------- /MP/Maps/Detour/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Detour/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Detour/maps/mp/mp_bridge_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Dig/aitype/clientscripts/enemy_dog_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include character\clientscripts\character_mp_german_shepherd; 4 | 5 | main() 6 | { 7 | character\clientscripts\character_mp_german_shepherd::main(); 8 | self._aitype = "enemy_dog_mp"; 9 | } 10 | 11 | precache( ai_index ) 12 | { 13 | character\clientscripts\character_mp_german_shepherd::precache(); 14 | usefootsteptable( ai_index, "default_ai" ); 15 | setdemolockonvalues( ai_index, 100, 8, 0, 60, 8, 0, 60 ); 16 | } 17 | -------------------------------------------------------------------------------- /MP/Maps/Dig/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Dig/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Dig/maps/mp/mp_dig_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Drone/aitype/clientscripts/enemy_dog_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include character\clientscripts\character_mp_german_shepherd; 4 | 5 | main() 6 | { 7 | character\clientscripts\character_mp_german_shepherd::main(); 8 | self._aitype = "enemy_dog_mp"; 9 | } 10 | 11 | precache( ai_index ) 12 | { 13 | character\clientscripts\character_mp_german_shepherd::precache(); 14 | usefootsteptable( ai_index, "default_ai" ); 15 | setdemolockonvalues( ai_index, 100, 8, 0, 60, 8, 0, 60 ); 16 | } 17 | -------------------------------------------------------------------------------- /MP/Maps/Drone/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Drone/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Drone/maps/mp/mp_drone_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Encore/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Encore/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Express/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Express/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Frost/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Frost/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Frost/maps/mp/mp_frostbite_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Grind/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Grind/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Grind/maps/mp/mp_skate_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Hijacked/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Hijacked/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Hijacked/maps/mp/mp_hijacked_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Hydro/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Hydro/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Hydro/maps/mp/mp_hydro_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Magma/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Magma/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Magma/maps/mp/mp_magma_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Meltdown/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Meltdown/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Meltdown/maps/mp/mp_meltdown_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Mirage/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Mirage/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Mirage/maps/mp/mp_mirage_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Nuketown 2025/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Nuketown 2025/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Nuketown 2025/maps/mp/createart/mp_nuketown_2020_art.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level.tweakfile = 1; 7 | visionsetnaked( "mp_nuketown_2020", 1 ); 8 | } 9 | -------------------------------------------------------------------------------- /MP/Maps/Nuketown 2025/maps/mp/mp_nuketown_2020_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Overflow/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Overflow/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Overflow/maps/mp/mp_overflow_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Plaza/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Plaza/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Plaza/maps/mp/mp_nightclub_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Pod/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Pod/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Pod/maps/mp/mp_pod_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Raid/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Raid/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Raid/maps/mp/mp_raid_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Rush/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Rush/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Rush/maps/mp/mp_paintball_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Slums/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Slums/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Slums/maps/mp/mp_slums_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Standoff/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Standoff/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Standoff/maps/mp/mp_village_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Studio/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Studio/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Takeoff/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Takeoff/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Takeoff/maps/mp/mp_takeoff_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Turbine/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Turbine/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Turbine/maps/mp/mp_turbine_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Uplink/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Uplink/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Uplink/maps/mp/mp_uplink_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Vertigo/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Vertigo/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Vertigo/maps/mp/mp_vertigo_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /MP/Maps/Yemen/character/character_mp_german_shepherd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "german_shepherd" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "german_shepherd" ); 14 | } 15 | -------------------------------------------------------------------------------- /MP/Maps/Yemen/character/clientscripts/character_mp_german_shepherd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /MP/Maps/Yemen/maps/mp/mp_socotra_amb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\_ambientpackage; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Core/clientscripts/mp/gametypes/zclassic.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | /# 9 | println( " ************ ZCLASSIC MAIN" ); 10 | #/ 11 | } 12 | 13 | onprecachegametype() 14 | { 15 | /# 16 | println( " ************ ZCLASSIC PRECACHE" ); 17 | #/ 18 | } 19 | 20 | onstartgametype() 21 | { 22 | /# 23 | println( " ************ ZCLASSIC MAIN MAIN" ); 24 | #/ 25 | } 26 | -------------------------------------------------------------------------------- /ZM/Core/clientscripts/mp/zombies/_zm_clone.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\_fx; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | 7 | init() 8 | { 9 | init_mover_tree(); 10 | } 11 | 12 | #using_animtree("zm_ally"); 13 | 14 | init_mover_tree() 15 | { 16 | scriptmodelsuseanimtree( #animtree ); 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Core/clientscripts/mp/zombies/_zm_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Core/codescripts/character_mp.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include codescripts\character; 4 | 5 | setmodelfromarray( a ) 6 | { 7 | self setmodel( a[randomint( a.size )] ); 8 | } 9 | 10 | precachemodelarray( a ) 11 | { 12 | for ( i = 0; i < a.size; i++ ) 13 | precachemodel( a[i] ); 14 | } 15 | 16 | attachfromarray( a ) 17 | { 18 | self attach( codescripts\character::randomelement( a ), "", 1 ); 19 | } 20 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/_busing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | 5 | businit() 6 | { 7 | assert( level.clientscripts ); 8 | level.busstate = ""; 9 | registerclientsys( "busCmd" ); 10 | } 11 | 12 | setbusstate( state ) 13 | { 14 | if ( level.busstate != state ) 15 | setclientsysstate( "busCmd", state ); 16 | 17 | level.busstate = state; 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/_fxanim.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.scr_anim = []; 7 | level.scr_anim["fxanim_props"] = []; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/_sticky_grenade.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | 6 | init() 7 | { 8 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" ); 9 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" ); 10 | } 11 | 12 | watch_bolt_detonation( owner ) 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/dog_jump.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | 6 | main() 7 | { 8 | self endon( "killanimscript" ); 9 | debug_anim_print( "dog_jump::main()" ); 10 | self setaimanimweights( 0, 0 ); 11 | self.safetochangescript = 0; 12 | self setanimstate( "traverse_wallhop" ); 13 | maps\mp\animscripts\shared::donotetracks( "done" ); 14 | self.safetochangescript = 1; 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_dog_flashed.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self endon( "killanimscript" ); 7 | self endon( "stop_flashbang_effect" ); 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_dog_pain.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | 5 | main() 6 | { 7 | debug_anim_print( "dog_pain::main() " ); 8 | self endon( "killanimscript" ); 9 | self setaimanimweights( 0, 0 ); 10 | } 11 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_flashed.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_jump.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_pain.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | #include maps\mp\animscripts\utility; 6 | #include maps\mp\animscripts\zm_utility; 7 | 8 | main() 9 | { 10 | self setflashbanged( 0 ); 11 | 12 | if ( isdefined( self.longdeathstarting ) ) 13 | { 14 | self waittill( "killanimscript" ); 15 | return; 16 | } 17 | 18 | if ( self.a.disablepain ) 19 | return; 20 | } 21 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/animscripts/zm_turn.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\utility; 4 | #include maps\mp\animscripts\shared; 5 | 6 | main() 7 | { 8 | 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/gametypes_zm/_clientids.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.clientid = 0; 7 | level thread onplayerconnect(); 8 | } 9 | 10 | onplayerconnect() 11 | { 12 | for (;;) 13 | { 14 | level waittill( "connecting", player ); 15 | player.clientid = level.clientid; 16 | level.clientid++; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/gametypes_zm/_globalentities.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /ZM/Core/maps/mp/zombies/_zm_bot.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | #include maps\mp\zombies\_zm_utility; 6 | 7 | init() 8 | { 9 | /# 10 | println( "ZM >> Zombiemode Server Scripts Init (_zm_bot.gsc)" ); 11 | #/ 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_buried_player_reporter_dam.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_reporter_dam_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_reporter_dam_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_transit_player_engineer.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_engineer_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_engineer_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_transit_player_farmgirl.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_farmgirl_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_farmgirl_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_transit_player_oldman.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_oldman_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_oldman_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_transit_player_reporter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_reporter_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_reporter_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_zom_ally_cdc.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_cdc_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_cdc_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_zom_buried_sloth.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_buried_sloth_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_buried_sloth_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_zom_zombie_buried_ghost_woman.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_zombie_buried_ghost_woman_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_zombie_buried_ghost_woman_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/c_zom_zombie_buried_saloongirl_mp.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_zombie_buried_sgirl_player_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_zombie_buried_sgirl_player_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/clientscripts/c_zom_ally_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/clientscripts/c_zom_buried_sloth.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/clientscripts/c_zom_zombie_buried_ghost_woman.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/character/clientscripts/c_zom_zombie_buried_saloongirl_mp.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/clientscripts/mp/_teamset_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "cdc"; 7 | level.three_team = "cia"; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/clientscripts/mp/zm_buried_standard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | 7 | precache() 8 | { 9 | 10 | } 11 | 12 | main() 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/clientscripts/mp/zombies/_zm_equip_headchopper.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\_fx; 5 | 6 | #using_animtree("zombie_headchopper"); 7 | 8 | init_animtree() 9 | { 10 | scriptmodelsuseanimtree( #animtree ); 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/clientscripts/mp/zombies/_zm_equip_springpad.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\_fx; 5 | 6 | #using_animtree("zombie_springpad"); 7 | 8 | init_animtree() 9 | { 10 | scriptmodelsuseanimtree( #animtree ); 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_across_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_across_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_176.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_176" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_190.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_190" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_240.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_240" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 72, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_72" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_down_startrailing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_startrailing" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_154.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_154" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_96" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_grabbed_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_grabbed_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_jump_up_startrailing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_startrailing" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/animscripts/traverse/zm_traverse_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/zombies/_zm_ai_sloth_ffotd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | #include maps\mp\zombies\_zm_utility; 6 | #include maps\mp\zombies\_zm_ai_sloth_utility; 7 | 8 | sloth_ffotd_init() 9 | { 10 | level.double_wide_override = undefined; 11 | level.interior_override = undefined; 12 | } 13 | 14 | sloth_ffotd_prespawn() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/zombies/_zm_game_module_cleansed.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_turned; 8 | 9 | register_game_module() 10 | { 11 | 12 | } 13 | 14 | onstartgametype( name ) 15 | { 16 | 17 | } 18 | 19 | onstartcleansedgametype() 20 | { 21 | 22 | } 23 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/maps/mp/zombies/_zm_game_module_meat.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_game_module_meat_utility; 8 | #include maps\mp\zombies\_zm_game_module_utility; 9 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_civilian_hat1_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_civilian_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_civilian_hat2_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_civilian_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_civilian_hat3_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_civilian_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_civilian_hat4_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_civilian_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_civilian_hat5_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_civilian_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_female_heads_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_sgirl_head1"; 7 | a[1] = "c_zom_zombie_buried_sgirl_head2"; 8 | return a; 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_female_heads_m_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_sgirl_head1_mp"; 7 | a[1] = "c_zom_zombie_buried_sgirl_head2_mp"; 8 | return a; 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_male_heads_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_male_head1"; 7 | a[1] = "c_zom_zombie_buried_male_head2"; 8 | a[2] = "c_zom_zombie_buried_male_head3"; 9 | return a; 10 | } 11 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_miner_hats_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_miner_nohat"; 7 | a[1] = "c_zom_zombie_buried_male_hair1"; 8 | a[2] = "c_zom_zombie_buried_male_hair2"; 9 | a[3] = "c_zom_zombie_buried_male_hair3"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_sgirl_body_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_sgirl_body1_mp"; 7 | a[1] = "c_zom_zombie_buried_sgirl_body2_mp"; 8 | a[2] = "c_zom_zombie_buried_sgirl_body3_mp"; 9 | return a; 10 | } 11 | -------------------------------------------------------------------------------- /ZM/Maps/Buried/xmodelalias/c_zom_zombie_buried_sgirl_hair_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_buried_sgirl_hair1"; 7 | a[1] = "c_zom_zombie_buried_sgirl_hair1_2"; 8 | a[2] = "c_zom_zombie_buried_sgirl_hair1_3"; 9 | a[3] = "c_zom_zombie_buried_sgirl_hair2"; 10 | a[4] = "c_zom_zombie_buried_sgirl_hair2_2"; 11 | a[5] = "c_zom_zombie_buried_sgirl_hair1_3"; 12 | return a; 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/c_highrise_player_engineer.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_engineer_dlc1_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_engineer_dlc1_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/c_highrise_player_farmgirl.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_farmgirl_dlc1_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_farmgirl_dlc1_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/c_highrise_player_oldman.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_oldman_dlc1_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_oldman_dlc1_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/c_highrise_player_reporter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_reporter_dlc1_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_reporter_dlc1_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/c_zom_ally_farmgirl.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_farmgirl_dlc1_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_farmgirl_dlc1_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/clientscripts/c_zom_ally_farmgirl.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/character/clientscripts/c_zom_leaper.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/clientscripts/mp/zm_highrise_buildables.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\zombies\_zm_utility; 4 | 5 | init_buildables() 6 | { 7 | level.buildable_piece_count = 13; 8 | add_zombie_buildable( "springpad_zm" ); 9 | add_zombie_buildable( "keys_zm" ); 10 | level thread set_clientfield_buildables_code_callbacks(); 11 | } 12 | 13 | include_buildables() 14 | { 15 | include_buildable( "springpad_zm" ); 16 | include_buildable( "keys_zm" ); 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/clientscripts/mp/zm_highrise_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/clientscripts/mp/zombies/_zm_ai_leaper.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_utility; 5 | 6 | precache() 7 | { 8 | 9 | } 10 | 11 | init() 12 | { 13 | 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/clientscripts/mp/zombies/_zm_equip_springpad.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\_fx; 5 | 6 | #using_animtree("zombie_springpad"); 7 | 8 | init_animtree() 9 | { 10 | scriptmodelsuseanimtree( #animtree ); 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_chrest_gap.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_chrest_gap", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_chrest_jump_down.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_chrest_interior_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_chrest_jump_down_2.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_chrest_interior_alt_down", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_chrest_jump_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_chrest_interior_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_chrest_jump_up_2.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_chrest_interior_alt_up", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_counter_from_stools.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_round_counter_from_stools", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_counter_to_stools.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_round_counter_to_stools", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_escape_hallway.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_escape_elevator_hallway", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap10_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap10_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap10_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap10_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14a_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14a_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14b_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14b_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14c_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14c_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14c_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14c_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14d_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14d_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14d_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14d_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14e_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14e_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14e_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14e_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14f_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14f_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14f_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14f_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14g_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14g_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14g_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14g_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14h_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14h_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap14h_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap14h_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15a_from_girder.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15a_from_girder" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15b_from_girder.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15b_from_girder" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15f_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15f_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15f_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15f_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15g_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15g_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap15g_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap15g_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap16a_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap16a_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap16a_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap16a_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap16b_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap16b_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap16b_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap16b_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap17a_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap17a_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap17a_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap17a_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap17c_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap17c_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap17c_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap17c_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap18_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap18_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap19_from_railing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap19_from_railing", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap19_to_railing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap19_to_railing", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap1_from_antenna.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap1_from_antenna" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap1_to_antenna.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap1_to_antenna" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap4a_slide_down_beam.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap4a_slide_down_beam" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap4b_from_roof.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap4b_from_roof" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap4b_to_roof.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap4b_to_roof" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap5a_from_conference.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap5a_from_conference" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap5a_to_conference.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap5a_to_conference" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap5b_from_conference.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap5b_from_conference" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap5b_to_conference.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap5b_to_conference" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap6_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap6_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap6_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap6_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap7_from_top_ledge.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap7_from_top_ledge" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap7_to_top_ledge.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap7_to_top_ledge" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap8_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap8_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap8_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap8_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap9_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap9_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_gap9_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_gap9_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_jump_ac_unit.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_blue_ac_unit", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_1_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_1_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_1_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_1_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_2_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_2_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_2_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_2_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_3_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_3_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_3_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_3_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_4_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_4_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_4_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_4_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_5_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_5_high_to_low" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_5_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_5_low_to_high" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_6_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_6_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_6_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_6_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_7_high_to_low.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_7_high_to_low", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_dierise_traverse_7_low_to_high.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dierise_traverse_7_low_to_high", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_gap2_to_roof.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "gap2_to_roof" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_176.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_176" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_184.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_184" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_190.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_190" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_286.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_286" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_40" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_down_to_elevator_top.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "zm_jump_down_to_elevator_top", undefined, "zm_traverse_elevator" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_175.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_175" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_antenna.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_antenna", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_from_elevator_top.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "zm_jump_up_from_elevator_top", undefined, "zm_traverse_elevator" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_grabbed_190.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_grabbed_190" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_grabbed_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_grabbed_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_jump_up_sewing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_sewing", undefined, "zm_traverse_dierise" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_mantle_over_40_hurdle.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | self dosimpletraverse( "mantle_over_40_hurdle" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/maps/mp/animscripts/traverse/zm_traverse_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Die Rise/xmodelalias/c_zom_chinese_zombie_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_chinese_head1"; 7 | a[1] = "c_zom_zombie_chinese_head2"; 8 | a[2] = "c_zom_zombie_chinese_head3"; 9 | a[3] = "c_zom_zombie_chinese_head4"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/c_zom_arlington.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_arlington_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_arlington_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/c_zom_cellbreaker.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_cellbreaker_fb" ); 7 | self.hatmodel = "c_zom_cellbreaker_helmet"; 8 | self attach( self.hatmodel ); 9 | self.voice = "american"; 10 | self.skeleton = "base"; 11 | } 12 | 13 | precache() 14 | { 15 | precachemodel( "c_zom_cellbreaker_fb" ); 16 | precachemodel( "c_zom_cellbreaker_helmet" ); 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/c_zom_deluca.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_deluca_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_deluca_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/c_zom_handsome.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_handsome_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_handsome_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/c_zom_oleary.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_oleary_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_oleary_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/character/clientscripts/c_zom_cellbreaker.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/clientscripts/mp/_teamset_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "cdc"; 7 | level.three_team = "cia"; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/clientscripts/mp/zm_alcatraz_standard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | 7 | precache() 8 | { 9 | 10 | } 11 | 12 | main() 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_base_to_first_floor_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "baseball_to_first_floor_climb" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_base_to_roof_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "baseball_to_roof_climb" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_base_to_second_floor.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "baseball_to_second_floor_climb" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_cellblock_climbdown.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_cellblock" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_cellblock_climbdown_norail.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_cellblock_norailing" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_cellblock_climbup.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_cellblock" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_dock_fence_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "climb_over_dock_fence", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_dock_mid_climb_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dock_mid_way_jump_up_climb", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_dock_tommygun_drop.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dock_tommygun_dropdown", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_dock_water_jump_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "dock_water_climb_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_golden_gate_jump.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "golden_gate_jump_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_alcatraz_gondola_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "prison_gondola_traversal", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_down_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_down_286.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_286" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_down_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 72, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_72" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/animscripts/traverse/zm_prison_jump_up_to_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "cellblock_jump_up_climb" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/maps/mp/zombies/_zm_game_module_meat.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_game_module_meat_utility; 8 | #include maps\mp\zombies\_zm_game_module_utility; 9 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/xmodelalias/c_zom_prison_guard_hat_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_guard_hat"; 7 | a[1] = "c_viet_zombie_nohat"; 8 | return a; 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/xmodelalias/c_zom_prison_guard_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_barbwire_head"; 7 | a[1] = "c_zom_zombie_hellcatraz_head"; 8 | a[2] = "c_zom_zombie_mask_head"; 9 | a[3] = "c_zom_zombie_slackjaw_head"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Mob of the Dead/xmodelalias/c_zom_prison_inmate_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_barbwire_head"; 7 | a[1] = "c_zom_zombie_hellcatraz_head"; 8 | a[2] = "c_zom_zombie_mask_head_device"; 9 | a[3] = "c_zom_zombie_slackjaw_head"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/character/character_sp_zombie_dog.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "zombie_wolf" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "zombie_wolf" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/character/clientscripts/character_sp_zombie_dog.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/clientscripts/mp/_teamset_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "cdc"; 7 | level.three_team = "cia"; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/clientscripts/mp/zm_nuked_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/clientscripts/mp/zm_nuked_standard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | 7 | precache() 8 | { 9 | 10 | } 11 | 12 | main() 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/_sticky_grenade.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | 6 | init() 7 | { 8 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" ); 9 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" ); 10 | } 11 | 12 | watch_bolt_detonation( owner ) 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_176.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_176" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_40" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 72, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_72" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_down_fast_40.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( self.zombie_move_speed == "sprint" ) 9 | dosimpletraverse( "jump_down_fast_40" ); 10 | else 11 | dosimpletraverse( "jump_down_40" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_154.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_154" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_72" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_96" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_jump_up_to_climb.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_to_climb" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/maps/mp/animscripts/traverse/zm_traverse_garage_door.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_garage_door", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/xmodelalias/c_zom_dlc0_zom_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_dlc0_zom_head1"; 7 | a[1] = "c_zom_dlc0_zom_head2"; 8 | a[2] = "c_zom_dlc0_zom_head3"; 9 | a[3] = "c_zom_dlc0_zom_head4"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Nuketown/xmodelalias/c_zom_dlc0_zom_head_blueeyes_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_dlc0_zom_head1_blueeyes"; 7 | a[1] = "c_zom_dlc0_zom_head2_blueeyes"; 8 | a[2] = "c_zom_dlc0_zom_head3_blueeyes"; 9 | a[3] = "c_zom_dlc0_zom_head4_blueeyes"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_ger_richtofen_dlc4.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_tomb_richtofen_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_tomb_richtofen_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_jap_takeo_dlc4.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_tomb_takeo_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_tomb_takeo_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_rus_nikolai_dlc4.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_tomb_nikolai_fb" ); 7 | self.voice = "russian"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_tomb_nikolai_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_usa_dempsey_dlc4.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_tomb_dempsey_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_tomb_dempsey_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_zom_dlc_mech.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_mech_body" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_mech_body" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_zom_giant_robot.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "veh_t6_dlc_zm_robot" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "veh_t6_dlc_zm_robot" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_zom_giant_robot_0.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "veh_t6_dlc_zm_robot_0" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "veh_t6_dlc_zm_robot_0" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_zom_giant_robot_1.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "veh_t6_dlc_zm_robot_1" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "veh_t6_dlc_zm_robot_1" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/c_zom_giant_robot_2.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "veh_t6_dlc_zm_robot_2" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "veh_t6_dlc_zm_robot_2" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/clientscripts/c_zom_dlc_mech.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/clientscripts/c_zom_giant_robot.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/clientscripts/c_zom_giant_robot_0.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/clientscripts/c_zom_giant_robot_1.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/character/clientscripts/c_zom_giant_robot_2.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/clientscripts/mp/zm_tomb_classic.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | #include clientscripts\mp\zm_tomb_craftables; 7 | 8 | precache() 9 | { 10 | 11 | } 12 | 13 | premain() 14 | { 15 | clientscripts\mp\zm_tomb_craftables::include_craftables(); 16 | clientscripts\mp\zm_tomb_craftables::init_craftables(); 17 | } 18 | 19 | main() 20 | { 21 | 22 | } 23 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/clientscripts/mp/zm_tomb_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/clientscripts/mp/zm_tomb_standard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | 7 | precache() 8 | { 9 | 10 | } 11 | 12 | main() 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/clientscripts/mp/zombies/_zm_ai_quadrotor.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_utility; 5 | #include clientscripts\mp\zm_tomb_amb; 6 | 7 | init() 8 | { 9 | 10 | } 11 | 12 | spawned( localclientnum ) 13 | { 14 | self waittill_dobj( localclientnum ); 15 | level thread clientscripts\mp\zm_tomb_amb::init(); 16 | self thread clientscripts\mp\zm_tomb_amb::start_helicopter_sounds(); 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_across_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_across_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 72, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_72" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_church.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_church" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_dlc4_112.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_dlc4_112" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_dlc4_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_dlc4_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_down_dlc4_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_dlc4_96" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_up_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_up_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_72" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_up_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_96" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_jump_up_dlc4_140.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_dlc4_140" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_mantle_over_40_hurdle.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | self dosimpletraverse( "mantle_over_40_hurdle" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_scaffold_100.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "scaffold_100" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_scaffold_72.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "scaffold_72" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_scaffold_84.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "scaffold_84" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_vault_barbedwire_24.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "vault_barbedwire_24" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/animscripts/traverse/zm_vault_barbedwire_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "vault_barbedwire_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/maps/mp/zm_tomb_capture_zones_ffotd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | #include maps\mp\zombies\_zm_utility; 6 | 7 | capture_zone_init_start() 8 | { 9 | 10 | } 11 | 12 | capture_zone_init_end() 13 | { 14 | 15 | } 16 | 17 | capture_event_start() 18 | { 19 | 20 | } 21 | 22 | capture_event_end() 23 | { 24 | 25 | } 26 | 27 | recapture_event_start() 28 | { 29 | 30 | } 31 | 32 | recapture_event_end() 33 | { 34 | 35 | } 36 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/xmodelalias/c_zom_tomb_crusader_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_tomb_crusader_head1"; 7 | a[1] = "c_zom_tomb_crusader_head2"; 8 | return a; 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Origins/xmodelalias/c_zom_tomb_german_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_tomb_german_head1"; 7 | a[1] = "c_zom_tomb_german_head2"; 8 | a[2] = "c_zom_tomb_german_head3"; 9 | return a; 10 | } 11 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/c_transit_player_engineer.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_engineer_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_engineer_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/c_transit_player_farmgirl.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_farmgirl_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_farmgirl_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/c_transit_player_oldman.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_oldman_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_oldman_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/c_transit_player_reporter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_reporter_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_reporter_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/c_zom_ally_cdc.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_cdc_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_cdc_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/character/clientscripts/c_zom_ally_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/clientscripts/mp/_teamset_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "cdc"; 7 | level.three_team = "cia"; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/clientscripts/mp/gametypes/zturned.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | onprecachegametype() 10 | { 11 | 12 | } 13 | 14 | onstartgametype() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/clientscripts/mp/zm_transit_dr_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/codescripts/character_mp.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include codescripts\character; 4 | 5 | setmodelfromarray( a ) 6 | { 7 | self setmodel( a[randomint( a.size )] ); 8 | } 9 | 10 | precachemodelarray( a ) 11 | { 12 | for ( i = 0; i < a.size; i++ ) 13 | precachemodel( a[i] ); 14 | } 15 | 16 | attachfromarray( a ) 17 | { 18 | self attach( codescripts\character::randomelement( a ), "", 1 ); 19 | } 20 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/_busing.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | 5 | businit() 6 | { 7 | assert( level.clientscripts ); 8 | level.busstate = ""; 9 | registerclientsys( "busCmd" ); 10 | } 11 | 12 | setbusstate( state ) 13 | { 14 | if ( level.busstate != state ) 15 | setclientsysstate( "busCmd", state ); 16 | 17 | level.busstate = state; 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/_fxanim.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.scr_anim = []; 7 | level.scr_anim["fxanim_props"] = []; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/_sticky_grenade.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | 6 | init() 7 | { 8 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" ); 9 | loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" ); 10 | } 11 | 12 | watch_bolt_detonation( owner ) 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_climb_down_pothole.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "climb_down_pothole" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_climb_up_pothole.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "climb_up_pothole" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_across_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_across_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_down_190.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_190" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_down_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_down_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_mantle_over_40_hurdle.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | self dosimpletraverse( "mantle_over_40_hurdle" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_diner_counter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_counter", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_diner_counter_reverse.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_counter_reverse", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_diner_roof.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_diner_roof_hatch_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof_hatch_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_diner_roof_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/animscripts/traverse/zm_traverse_garage_door.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_garage_door", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/gametypes_zm/_clientids.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | init() 5 | { 6 | level.clientid = 0; 7 | level thread onplayerconnect(); 8 | } 9 | 10 | onplayerconnect() 11 | { 12 | for (;;) 13 | { 14 | level waittill( "connecting", player ); 15 | player.clientid = level.clientid; 16 | level.clientid++; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/gametypes_zm/_globalentities.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/zm_transit_dr_ffotd.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include common_scripts\utility; 5 | #include maps\mp\zombies\_zm_utility; 6 | 7 | main_start() 8 | { 9 | 10 | } 11 | 12 | main_end() 13 | { 14 | 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/zombies/_zm_bot.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include common_scripts\utility; 4 | #include maps\mp\_utility; 5 | #include maps\mp\zombies\_zm_utility; 6 | 7 | init() 8 | { 9 | /# 10 | println( "ZM >> Zombiemode Server Scripts Init (_zm_bot.gsc)" ); 11 | #/ 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/zombies/_zm_game_module_cleansed.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_turned; 8 | 9 | register_game_module() 10 | { 11 | 12 | } 13 | 14 | onstartgametype( name ) 15 | { 16 | 17 | } 18 | 19 | onstartcleansedgametype() 20 | { 21 | 22 | } 23 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/zombies/_zm_game_module_meat.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_game_module_meat_utility; 8 | #include maps\mp\zombies\_zm_game_module_utility; 9 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit Diner/maps/mp/zombies/_zm_game_module_standard.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_transit_player_engineer.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_engineer_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_engineer_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_transit_player_farmgirl.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_farmgirl_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_farmgirl_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_transit_player_oldman.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_oldman_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_oldman_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_transit_player_reporter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_player_reporter_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_player_reporter_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_zom_avogadro.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_avagadro_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_avagadro_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/c_zom_screecher.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "c_zom_screecher_fb" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "c_zom_screecher_fb" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/character_sp_zombie_dog.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | self setmodel( "zombie_wolf" ); 7 | self.voice = "american"; 8 | self.skeleton = "base"; 9 | } 10 | 11 | precache() 12 | { 13 | precachemodel( "zombie_wolf" ); 14 | } 15 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/clientscripts/c_zom_avogadro.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/clientscripts/c_zom_screecher.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/character/clientscripts/character_sp_zombie_dog.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | 7 | } 8 | 9 | precache() 10 | { 11 | register_gibs(); 12 | } 13 | 14 | register_gibs() 15 | { 16 | 17 | } 18 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/_teamset_cdc.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | level_init() 5 | { 6 | level.allies_team = "cdc"; 7 | level.three_team = "cia"; 8 | } 9 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/gametypes/zstandard.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | level._zombie_gamemodeprecache = ::onprecachegametype; 7 | level._zombie_gamemodemain = ::onstartgametype; 8 | } 9 | 10 | onprecachegametype() 11 | { 12 | 13 | } 14 | 15 | onstartgametype() 16 | { 17 | 18 | } 19 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/zm_transit_automaton.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\_music; 5 | 6 | main() 7 | { 8 | 9 | } 10 | 11 | #using_animtree("zm_transit_automaton"); 12 | 13 | init_animtree() 14 | { 15 | scriptmodelsuseanimtree( #animtree ); 16 | } 17 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/zm_transit_ffotd.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | 5 | main_start() 6 | { 7 | 8 | } 9 | 10 | main_end() 11 | { 12 | 13 | } 14 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/zm_transit_grief_station.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_weapons; 5 | #include clientscripts\mp\zombies\_zm_utility; 6 | #include clientscripts\mp\zombies\_zm_game_mode_objects; 7 | 8 | precache() 9 | { 10 | 11 | } 12 | 13 | main() 14 | { 15 | clientscripts\mp\zombies\_zm_game_mode_objects::gamemode_common_setup( "grief", "station", "zm_transit_depot_ext", 1 ); 16 | } 17 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/clientscripts/mp/zombies/_zm_ai_avogadro.csc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include clientscripts\mp\_utility; 4 | #include clientscripts\mp\zombies\_zm_utility; 5 | #include clientscripts\mp\_visionset_mgr; 6 | 7 | precache() 8 | { 9 | 10 | } 11 | 12 | init() 13 | { 14 | clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_electrified( "zm_ai_avogadro_electrified", 1, 15, 1 ); 15 | } 16 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_climb_down_pothole.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "climb_down_pothole" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_climb_up_pothole.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "climb_up_pothole" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_across_120.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_across_120" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_down_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_down_190.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_190" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_down_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_down_48.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_down_48" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_down_96.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | if ( isdefined( self.isdog ) && self.isdog ) 9 | dog_jump_down( 96, 7 ); 10 | else 11 | dosimpletraverse( "jump_down_96" ); 12 | } 13 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_up_127.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_127" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_jump_up_222.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "jump_up_222" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_mantle_over_40_hurdle.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | self dosimpletraverse( "mantle_over_40_hurdle" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_diner_counter.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_counter", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_diner_counter_reverse.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_counter_reverse", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_diner_roof.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_diner_roof_hatch_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof_hatch_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_diner_roof_up.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_diner_roof_up" ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/animscripts/traverse/zm_traverse_garage_door.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\animscripts\traverse\shared; 4 | #include maps\mp\animscripts\traverse\zm_shared; 5 | 6 | main() 7 | { 8 | dosimpletraverse( "traverse_garage_door", 1 ); 9 | } 10 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/zombies/_zm_game_module_meat.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | #include maps\mp\_utility; 4 | #include maps\mp\gametypes_zm\_hud_util; 5 | #include common_scripts\utility; 6 | #include maps\mp\zombies\_zm_utility; 7 | #include maps\mp\zombies\_zm_game_module_meat_utility; 8 | #include maps\mp\zombies\_zm_game_module_utility; 9 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/maps/mp/zombies/_zm_game_module_standard.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/xmodelalias/c_zom_zombie_female_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_head_d"; 7 | a[1] = "c_zom_zombie_head_f"; 8 | a[2] = "c_zom_zombie_head_d2"; 9 | a[3] = "c_zom_zombie_head_f2"; 10 | return a; 11 | } 12 | -------------------------------------------------------------------------------- /ZM/Maps/Tranzit/xmodelalias/c_zom_zombie_head_als.gsc: -------------------------------------------------------------------------------- 1 | // T6 GSC SOURCE 2 | // Generated by https://github.com/xensik/gsc-tool 3 | 4 | main() 5 | { 6 | a[0] = "c_zom_zombie_head_k"; 7 | a[1] = "c_zom_zombie_head_l"; 8 | a[2] = "c_zom_zombie_head_n"; 9 | a[3] = "c_zom_zombie_head_a"; 10 | return a; 11 | } 12 | --------------------------------------------------------------------------------