├── Pluvet.ShortcutMap
├── Resources
│ ├── map.ico
│ ├── Roboto-Bold.ttf
│ ├── Roboto-Thin.ttf
│ ├── Roboto-Black.ttf
│ ├── Roboto-Light.ttf
│ └── Roboto-Regular.ttf
├── app.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── packages.config
├── App.xaml
├── Helper
│ ├── WindowHelper.cs
│ ├── FullScreenHelper.cs
│ ├── Updater.cs
│ ├── GlobalHotKey.cs
│ └── WindowBlur.cs
├── Entities
│ └── ShortcutMapEntity.cs
├── App.xaml.cs
├── MainWindow.xaml.cs
├── Pluvet.ShortcutMap.csproj
└── MainWindow.xaml
├── Pluvet.ShortcutMap.sln
├── README.md
└── .gitignore
/Pluvet.ShortcutMap/Resources/map.ico:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/map.ico
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/Pluvet.ShortcutMap/Resources/Roboto-Bold.ttf:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/Roboto-Bold.ttf
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/Pluvet.ShortcutMap/Resources/Roboto-Thin.ttf:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/Roboto-Thin.ttf
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/Pluvet.ShortcutMap/Resources/Roboto-Black.ttf:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/Roboto-Black.ttf
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/Pluvet.ShortcutMap/Resources/Roboto-Light.ttf:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/Roboto-Light.ttf
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/Pluvet.ShortcutMap/Resources/Roboto-Regular.ttf:
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https://raw.githubusercontent.com/pluveto/ShortcutMap/HEAD/Pluvet.ShortcutMap/Resources/Roboto-Regular.ttf
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/Pluvet.ShortcutMap/app.config:
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/Pluvet.ShortcutMap/Properties/Settings.settings:
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7 |
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/Pluvet.ShortcutMap/packages.config:
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/Pluvet.ShortcutMap/App.xaml:
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10 |
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/Pluvet.ShortcutMap/Helper/WindowHelper.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.Linq;
5 | using System.Runtime.InteropServices;
6 | using System.Text;
7 | using System.Threading.Tasks;
8 | using System.Windows;
9 | using System.Windows.Interop;
10 |
11 | namespace Pluvet.ShortcutMap.Helper
12 | {
13 | public class WindowHelper
14 | {
15 | [DllImport("user32.dll")]
16 | public static extern IntPtr GetForegroundWindow();
17 |
18 | [DllImport("user32.dll", SetLastError = true)]
19 | public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
20 | public static string GetActiveModuleName()
21 | {
22 | IntPtr hWnd = GetForegroundWindow();
23 | uint procId = 0;
24 | if (hWnd == IntPtr.Zero) return null;
25 | GetWindowThreadProcessId(hWnd, out procId);
26 | var proc = Process.GetProcessById((int)procId);
27 | if (null == proc) return null;
28 | return (proc.MainModule.ModuleName);
29 | }
30 | }
31 | }
32 |
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/Pluvet.ShortcutMap/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Pluvet.ShortcutMap.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
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/Pluvet.ShortcutMap.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30204.135
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pluvet.ShortcutMap", "Pluvet.ShortcutMap\Pluvet.ShortcutMap.csproj", "{90DC4F94-1E88-4848-930D-69E542F82A96}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {90DC4F94-1E88-4848-930D-69E542F82A96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {90DC4F94-1E88-4848-930D-69E542F82A96}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {90DC4F94-1E88-4848-930D-69E542F82A96}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {90DC4F94-1E88-4848-930D-69E542F82A96}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {619F87FA-9B56-4C62-A12D-9E8D34EBC9FB}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/Pluvet.ShortcutMap/Entities/ShortcutMapEntity.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using System.Globalization;
5 | using Newtonsoft.Json;
6 | using Newtonsoft.Json.Converters;
7 |
8 | namespace Pluvet.ShortcutMap.Entities
9 | {
10 |
11 | public partial class ShortcutMapEntity
12 | {
13 |
14 | public Uri IconUri { get; set; }
15 | public Uri BackgroundUri { get; set; }
16 |
17 | [JsonProperty("app")]
18 | public string App { get; set; }
19 |
20 | [JsonProperty("moduleName")]
21 | public string ModuleName { get; set; }
22 |
23 | [JsonProperty("author")]
24 | public string Author { get; set; }
25 |
26 | [JsonProperty("version")]
27 | public string Version { get; set; }
28 |
29 | [JsonProperty("description")]
30 | public string Description { get; set; }
31 |
32 | [JsonProperty("groups")]
33 | public Group[] Groups { get; set; }
34 | public string FileLocation { get; internal set; }
35 | }
36 |
37 | public partial class Group
38 | {
39 | [JsonProperty("name")]
40 | public string Name { get; set; }
41 |
42 | [JsonProperty("shortcuts")]
43 | public Shortcut[] Shortcuts { get; set; }
44 | }
45 |
46 | public partial class Shortcut
47 | {
48 | [JsonProperty("keys")]
49 | public string[] Keys { get; set; }
50 |
51 | [JsonProperty("action")]
52 | public string Action { get; set; }
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // 有关程序集的一般信息由以下
8 | // 控制。更改这些特性值可修改
9 | // 与程序集关联的信息。
10 | [assembly: AssemblyTitle("Pluvet.ShortcutMap")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("Pluvet.ShortcutMap")]
15 | [assembly: AssemblyCopyright("Copyright © 2020")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // 将 ComVisible 设置为 false 会使此程序集中的类型
20 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
21 | //请将此类型的 ComVisible 特性设置为 true。
22 | [assembly: ComVisible(false)]
23 |
24 | //若要开始生成可本地化的应用程序,请设置
25 | //.csproj 文件中的 CultureYouAreCodingWith
26 | //例如,如果您在源文件中使用的是美国英语,
27 | //使用的是美国英语,请将 设置为 en-US。 然后取消
28 | //对以下 NeutralResourceLanguage 特性的注释。 更新
29 | //以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //主题特定资源词典所处位置
36 | //(未在页面中找到资源时使用,
37 | //或应用程序资源字典中找到时使用)
38 | ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
39 | //(未在页面中找到资源时使用,
40 | //、应用程序或任何主题专用资源字典中找到时使用)
41 | )]
42 |
43 |
44 | // 程序集的版本信息由下列四个值组成:
45 | //
46 | // 主版本
47 | // 次版本
48 | // 生成号
49 | // 修订号
50 | //
51 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
52 | //通过使用 "*",如下所示:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.1.0.0")]
55 | [assembly: AssemblyFileVersion("1.1.0.0")]
56 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Pluvet.ShortcutMap.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// 一个强类型的资源类,用于查找本地化的字符串等。
17 | ///
18 | // 此类是由 StronglyTypedResourceBuilder
19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21 | // (以 /str 作为命令选项),或重新生成 VS 项目。
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// 返回此类使用的缓存的 ResourceManager 实例。
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Pluvet.ShortcutMap.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// 重写当前线程的 CurrentUICulture 属性
51 | /// 重写当前线程的 CurrentUICulture 属性。
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using Newtonsoft.Json;
2 | using Pluvet.ShortcutMap.Entities;
3 | using Pluvet.ShortcutMap.Helper;
4 | using System;
5 | using System.Collections.Generic;
6 | using System.Configuration;
7 | using System.Data;
8 | using System.Diagnostics;
9 | using System.IO;
10 | using System.Linq;
11 | using System.Text.RegularExpressions;
12 | using System.Threading.Tasks;
13 | using System.Windows;
14 |
15 | namespace Pluvet.ShortcutMap
16 | {
17 | ///
18 | /// App.xaml 的交互逻辑
19 | ///
20 | public partial class App : Application
21 | {
22 | public static List Maps { get; private set; }
23 | public App()
24 | {
25 | App.LoadMaps();
26 | CheckUpdate();
27 | }
28 |
29 | private async void CheckUpdate()
30 | {
31 | Updater.GitHubRepo = "/pluveto/ShortcutMap";
32 |
33 | await Task.Run(new Action(() =>
34 | {
35 | if (Updater.HasUpdate)
36 | {
37 | var ret = MessageBox.Show("Shortcut Map 检查到新版本,是否更新?", "提示", MessageBoxButton.YesNo);
38 | if(ret == MessageBoxResult.Yes)
39 | {
40 | Process.Start("https://github.com/pluveto/ShortcutMap/releases/latest");
41 | }
42 | }
43 | }));
44 | }
45 |
46 | private static void LoadMaps()
47 | {
48 | Maps = new List();
49 | var mapDir = new DirectoryInfo(AppDomain.CurrentDomain.BaseDirectory + "/shortcuts");
50 | var mapJsons = mapDir.GetFiles("*.json");
51 |
52 | foreach (var item in mapJsons)
53 | {
54 | var jsonText = File.ReadAllText(item.FullName);
55 | var newMap = JsonConvert.DeserializeObject(jsonText);
56 |
57 | if (null == newMap) continue;
58 | var iconPath = System.AppDomain.CurrentDomain.BaseDirectory + $"/shortcuts/images/icon-{Path.GetFileNameWithoutExtension(item.Name)}.png";
59 | if (!File.Exists(iconPath)) continue;
60 | var bgPath = System.AppDomain.CurrentDomain.BaseDirectory + $"/shortcuts/images/bg-{Path.GetFileNameWithoutExtension(item.Name)}.png";
61 | if (File.Exists(bgPath))
62 | {
63 | newMap.BackgroundUri = new Uri(bgPath);
64 | }
65 | newMap.IconUri = new Uri(iconPath);
66 | newMap.FileLocation = item.FullName;
67 | Maps.Add(newMap);
68 | }
69 | }
70 | public static ShortcutMapEntity MatchMap(List entities, string regex)
71 | {
72 | foreach (var item in entities)
73 | {
74 | if (new Regex(item.ModuleName).IsMatch(regex))
75 | {
76 | return item;
77 | }
78 | }
79 | return null;
80 | }
81 | }
82 | }
83 |
--------------------------------------------------------------------------------
/README.md:
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1 | # Shortcut Map
2 |
3 | 本程序能够帮助你**显示当前使用程序的快捷键**。
4 |
5 | This util helps display **Shortcuts Keys of Current Running Application**
6 |
7 | *推荐使用 `1920x1080` 及以上分辨率。*
8 |
9 | ### 使用方法 Usage
10 |
11 | 运行 `Pluvet.ShortcutMap.exe`,你将看到托盘有一个地图图标。
12 |
13 | Run `Pluvet.ShortcutMap.exe`, you'll see a map icon on windows tray bar.
14 |
15 | **在程序中按下 `Win` `N` 组合键,如果该程序拥有快捷键配置,则会显示出来。**
16 |
17 | **Press `Win` `N` together, if current app has its keymap definition config, key map will display.**
18 |
19 | ### 预览 Preview
20 |
21 | 
22 |
23 | ### 创建快捷键配置 Create your own key map config
24 |
25 | 下面以创建 `Blender` 的快捷键为例。
26 |
27 | 首先,你在程序的 `shortcuts` 目录下,创建文件 `blender.json`,在 `shortcuts\images\`目录下放置 `png` 格式的图标文件,文件名为 `icon-blender.png`,大小为高度 128 像素及以上。
28 |
29 | 编辑 `blender.json`,基本格式如下:
30 |
31 | Here's an example of creating a shortcut key config file for 'blender'.
32 |
33 | First, you create a file in the program's `shortcuts` directory with name ` blender.json `, place the logo file in PNG format in the directory `shortcuts/images`, and the file name is `icon-blender.png` (The size is 128 pixels and above in height).
34 |
35 | Editor` blender.json `The basic format is as follows:
36 |
37 | ```json
38 | {
39 | "app": "程序名",
40 | "moduleName": "应用程序的模块名,正则表达式",
41 | "author": "本文件编写者",
42 | "version": "本文件版本",
43 | "description": "本文件描述",
44 | "groups": [
45 | {
46 | "name": "组名",
47 | "shortcuts": [
48 | {
49 | "keys": ["按键"],
50 | "action": "作用"
51 | }
52 | ]
53 | }
54 | ]
55 | }
56 | ```
57 |
58 | 对于 Blender 的示例如下:
59 |
60 | ```json
61 | {
62 | "app": "Blender",
63 | "moduleName": "^blender\\.exe$",
64 | "author": "pluveto",
65 | "version": "1.0",
66 | "description": "Shortcuts for Blender",
67 | "groups": [
68 | {
69 | "name": "Window",
70 | "shortcuts": [
71 | { "keys": ["Ctrl", "Left"], "action": "Arrow Go to Previous Screen" },
72 | { "keys": ["Ctrl", "Right"], "action": "Arrow Go to Next Screen" },
73 | { "keys": ["Ctrl", "Up"], "action": "Arrow Maximize Window" },
74 | {
75 | "keys": ["Ctrl", "Down"],
76 | "action": "Arrow Retrun to Previous Window Size"
77 | },
78 | { "keys": ["Shift", "F4"], "action": "Data View" },
79 | { "keys": ["Shift", "F5"], "action": "3D Window" },
80 | { "keys": ["Shift", "F6"], "action": "IPO Window" },
81 | { "keys": ["Shift", "F7"], "action": "Buttons Window" },
82 | { "keys": ["Shift", "F8"], "action": "Sequence Window" },
83 | { "keys": ["Shift", "F9"], "action": "Outliner Window" },
84 | { "keys": ["Shift", "F10"], "action": "Image Window" },
85 | { "keys": ["Shift", "F11"], "action": "Text Window" },
86 | { "keys": ["Shift", "F12"], "action": "Action Window" }
87 | ]
88 | }
89 | ]
90 | }
91 |
92 | ```
93 |
94 | 现在,重启程序,进入 Blender 并按下 `Win` `N`,即可看到快捷键列表。
95 |
96 | Now, restart the program, enter blender and press `win` `n` to see the list of shortcut keys.
97 |
98 | ### 自定义背景的方法 Custom Background Image
99 |
100 | 替换 `bg.png` 文件。
101 |
102 | ### 分享快捷键配置 Share your configs
103 |
104 | 前往 [Issues](https://github.com/pluveto/ShortcutMap/issues?q=label%3AShare+) 区。
105 |
106 |
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.sln.docstates
8 |
9 | # Build results
10 | [Dd]ebug/
11 | [Dd]ebugPublic/
12 | [Rr]elease/
13 | [Rr]eleases/
14 | x64/
15 | build/
16 | bld/
17 | [Bb]in/
18 | [Oo]bj/
19 |
20 | # Roslyn cache directories
21 | *.ide/
22 |
23 | # MSTest test Results
24 | [Tt]est[Rr]esult*/
25 | [Bb]uild[Ll]og.*
26 |
27 | #NUNIT
28 | *.VisualState.xml
29 | TestResult.xml
30 |
31 | # Build Results of an ATL Project
32 | [Dd]ebugPS/
33 | [Rr]eleasePS/
34 | dlldata.c
35 |
36 | *_i.c
37 | *_p.c
38 | *_i.h
39 | *.ilk
40 | *.meta
41 | *.obj
42 | *.pch
43 | *.pdb
44 | *.pgc
45 | *.pgd
46 | *.rsp
47 | *.sbr
48 | *.tlb
49 | *.tli
50 | *.tlh
51 | *.tmp
52 | *.tmp_proj
53 | *.log
54 | *.vspscc
55 | *.vssscc
56 | .builds
57 | *.pidb
58 | *.svclog
59 | *.scc
60 |
61 | # Chutzpah Test files
62 | _Chutzpah*
63 |
64 | # Visual C++ cache files
65 | ipch/
66 | *.aps
67 | *.ncb
68 | *.opensdf
69 | *.sdf
70 | *.cachefile
71 |
72 | # Visual Studio profiler
73 | *.psess
74 | *.vsp
75 | *.vspx
76 |
77 | # TFS 2012 Local Workspace
78 | $tf/
79 |
80 | # Guidance Automation Toolkit
81 | *.gpState
82 |
83 | # ReSharper is a .NET coding add-in
84 | _ReSharper*/
85 | *.[Rr]e[Ss]harper
86 | *.DotSettings.user
87 |
88 | # JustCode is a .NET coding addin-in
89 | .JustCode
90 |
91 | # TeamCity is a build add-in
92 | _TeamCity*
93 |
94 | # DotCover is a Code Coverage Tool
95 | *.dotCover
96 |
97 | # NCrunch
98 | _NCrunch_*
99 | .*crunch*.local.xml
100 |
101 | # MightyMoose
102 | *.mm.*
103 | AutoTest.Net/
104 |
105 | # Web workbench (sass)
106 | .sass-cache/
107 |
108 | # Installshield output folder
109 | [Ee]xpress/
110 |
111 | # DocProject is a documentation generator add-in
112 | DocProject/buildhelp/
113 | DocProject/Help/*.HxT
114 | DocProject/Help/*.HxC
115 | DocProject/Help/*.hhc
116 | DocProject/Help/*.hhk
117 | DocProject/Help/*.hhp
118 | DocProject/Help/Html2
119 | DocProject/Help/html
120 |
121 | # Click-Once directory
122 | publish/
123 |
124 | # Publish Web Output
125 | *.[Pp]ublish.xml
126 | *.azurePubxml
127 | ## TODO: Comment the next line if you want to checkin your
128 | ## web deploy settings but do note that will include unencrypted
129 | ## passwords
130 | *.pubxml
131 |
132 | # NuGet Packages Directory
133 | packages/*
134 | ## TODO: If the tool you use requires repositories.config
135 | ## uncomment the next line
136 | #!packages/repositories.config
137 |
138 | # Enable "build/" folder in the NuGet Packages folder since
139 | # NuGet packages use it for MSBuild targets.
140 | # This line needs to be after the ignore of the build folder
141 | # (and the packages folder if the line above has been uncommented)
142 | !packages/build/
143 |
144 | # Windows Azure Build Output
145 | csx/
146 | *.build.csdef
147 |
148 | # Windows Store app package directory
149 | AppPackages/
150 |
151 | # Others
152 | sql/
153 | *.Cache
154 | ClientBin/
155 | [Ss]tyle[Cc]op.*
156 | ~$*
157 | *~
158 | *.dbmdl
159 | *.dbproj.schemaview
160 | *.pfx
161 | *.publishsettings
162 | node_modules/
163 |
164 | # RIA/Silverlight projects
165 | Generated_Code/
166 |
167 | # Backup & report files from converting an old project file
168 | # to a newer Visual Studio version. Backup files are not needed,
169 | # because we have git ;-)
170 | _UpgradeReport_Files/
171 | Backup*/
172 | UpgradeLog*.XML
173 | UpgradeLog*.htm
174 |
175 | # SQL Server files
176 | *.mdf
177 | *.ldf
178 |
179 | # Business Intelligence projects
180 | *.rdl.data
181 | *.bim.layout
182 | *.bim_*.settings
183 |
184 | # Microsoft Fakes
185 | FakesAssemblies/
186 |
187 | git_stats/*
188 |
189 | *.ncrunchproject
190 | StyleCop.Cache
191 | bin
192 | obj
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Helper/FullScreenHelper.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Windows;
6 | using System.Windows.Forms;
7 | using System.Windows.Interop;
8 |
9 | namespace Pluvet.ShortcutMap.Helper
10 | {
11 | ///
12 | /// 来自:https://www.cnblogs.com/smiler/archive/2013/05/29/3105317.html
13 | ///
14 | public static class FullScreenHelper
15 | {
16 | private static Window _fullWindow;
17 | private static WindowState _windowState;
18 | private static WindowStyle _windowStyle;
19 | private static bool _windowTopMost;
20 | private static ResizeMode _windowResizeMode;
21 | private static Rect _windowRect;
22 |
23 | ///
24 | /// 进入全屏
25 | ///
26 | ///
27 | public static void GoFullscreen(this Window window)
28 | {
29 | //已经是全屏
30 | if (window.IsFullscreen()) return;
31 |
32 | //存储窗体信息
33 | _windowState = window.WindowState;
34 | _windowStyle = window.WindowStyle;
35 | _windowTopMost = window.Topmost;
36 | _windowResizeMode = window.ResizeMode;
37 | _windowRect.X = window.Left;
38 | _windowRect.Y = window.Top;
39 | _windowRect.Width = window.Width;
40 | _windowRect.Height = window.Height;
41 |
42 |
43 | //变成无边窗体
44 | window.WindowState = WindowState.Normal;//假如已经是Maximized,就不能进入全屏,所以这里先调整状态
45 | window.WindowStyle = WindowStyle.None;
46 | window.ResizeMode = ResizeMode.NoResize;
47 | window.Topmost = true;//最大化后总是在最上面
48 |
49 | //获取窗口句柄
50 | var handle = new WindowInteropHelper(window).Handle;
51 | //获取当前显示器屏幕
52 | Screen screen = Screen.FromHandle(handle);
53 |
54 | //调整窗口最大化,全屏的关键代码就是下面3句
55 | window.MaxWidth = screen.Bounds.Width;
56 | window.MaxHeight = screen.Bounds.Height;
57 | window.WindowState = WindowState.Maximized;
58 |
59 | //解决切换应用程序的问题
60 | window.Activated += new EventHandler(window_Activated);
61 | window.Deactivated += new EventHandler(window_Deactivated);
62 | //记住成功最大化的窗体
63 | _fullWindow = window;
64 | }
65 |
66 | static void window_Deactivated(object sender, EventArgs e)
67 | {
68 | var window = sender as Window;
69 | window.Topmost = false;
70 | }
71 | static void window_Activated(object sender, EventArgs e)
72 | {
73 | var window = sender as Window;
74 | window.Topmost = true;
75 | }
76 |
77 | ///
78 | /// 退出全屏
79 | ///
80 | ///
81 | public static void ExitFullscreen(this Window window)
82 | {
83 | //已经不是全屏无操作
84 | if (!window.IsFullscreen()) return;
85 | //恢复窗口先前信息,这样就退出了全屏
86 | window.Topmost = _windowTopMost;
87 | window.WindowStyle = _windowStyle;
88 | window.ResizeMode = ResizeMode.CanResize;//设置为可调整窗体大小
89 | window.Left = _windowRect.Left;
90 | window.Width = _windowRect.Width;
91 | window.Top = _windowRect.Top;
92 | window.Height = _windowRect.Height;
93 | window.WindowState = _windowState;//恢复窗口状态信息
94 | window.ResizeMode = _windowResizeMode;//恢复窗口可调整信息
95 | //移除不需要的事件
96 | window.Activated -= window_Activated;
97 | window.Deactivated -= window_Deactivated;
98 | _fullWindow = null;
99 | }
100 |
101 | ///
102 | /// 窗体是否在全屏状态
103 | ///
104 | ///
105 | ///
106 | public static bool IsFullscreen(this Window window)
107 | {
108 | if (window == null)
109 | throw new ArgumentNullException("window");
110 | return _fullWindow == window;
111 | }
112 |
113 | }
114 | }
115 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Helper/Updater.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Net;
7 | using System.Reflection;
8 | using System.Text;
9 | using System.Text.RegularExpressions;
10 | using System.Threading.Tasks;
11 |
12 | namespace Pluvet.ShortcutMap.Helper
13 | {
14 | static class Updater
15 | {
16 | static readonly Lazy> _lazyVersionUrls =
17 | new Lazy>(() => _GetVersionUrls());
18 |
19 | public static bool AutoUpdate(string[] args)
20 | {
21 | if (HasUpdate)
22 | {
23 | Update(args);
24 | return true;
25 | }
26 | else
27 | {
28 | // delete the updater files. We scan the resources so we know what they are
29 | var names = Assembly.GetExecutingAssembly().GetManifestResourceNames();
30 | for (var i = 0; i < names.Length; i++)
31 | {
32 | var name = names[i];
33 | if (name.Contains(".ZZupdater0."))
34 | {
35 | try
36 | {
37 | File.Delete(name.Substring(name.IndexOf('.') + 1));
38 | }
39 | catch { }
40 | }
41 | }
42 | }
43 | return false;
44 | }
45 | static IDictionary _VersionUrls
46 | {
47 | get
48 | {
49 | return _lazyVersionUrls.Value;
50 | }
51 | }
52 | public static string GitHubRepo { get; set; }
53 | public static string GitHubRepoName
54 | {
55 | get
56 | {
57 | var si = GitHubRepo.LastIndexOf('/');
58 | return GitHubRepo.Substring(si + 1);
59 | }
60 | }
61 | static IDictionary _GetVersionUrls()
62 | {
63 | System.Net.ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
64 |
65 | string pattern =
66 | string.Concat(
67 | Regex.Escape(GitHubRepo),
68 | @"\/releases\/download\/Update.v[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+.*\.zip");
69 |
70 | Regex urlMatcher = new Regex(pattern, RegexOptions.CultureInvariant | RegexOptions.Compiled);
71 | var result = new Dictionary();
72 | WebRequest wrq = WebRequest.Create(string.Concat("https://github.com", GitHubRepo, "/releases/latest"));
73 | WebResponse wrs = null;
74 | try
75 | {
76 | wrs = wrq.GetResponse();
77 | }
78 | catch (Exception ex)
79 | {
80 | Debug.WriteLine("Error fetching repo: " + ex.Message);
81 | return result;
82 | }
83 | using (var sr = new StreamReader(wrs.GetResponseStream()))
84 | {
85 | string line;
86 | while (null != (line = sr.ReadLine()))
87 | {
88 | var match = urlMatcher.Match(line);
89 | if (match.Success)
90 | {
91 | var uri = new Uri(string.Concat("https://github.com", match.Value));
92 | var vs = match.Value.LastIndexOf("/Update.v");
93 | var sa = match.Value.Substring(vs + 9).Split('.', '/');
94 | var v = new Version(int.Parse(sa[0]), int.Parse(sa[1]), int.Parse(sa[2]), int.Parse(sa[3]));
95 | result.Add(v, uri);
96 | }
97 | }
98 | }
99 | return result;
100 | }
101 | public static bool HasUpdate
102 | {
103 | get
104 | {
105 | var v = Assembly.GetEntryAssembly().GetName().Version;
106 | foreach (var e in _VersionUrls)
107 | if (e.Key > v)
108 | return true;
109 | return false;
110 | }
111 | }
112 | public static Version LatestVersion
113 | {
114 | get
115 | {
116 | var v = Assembly.GetEntryAssembly().GetName().Version;
117 | var va = new List(_VersionUrls.Keys);
118 | va.Add(v);
119 | va.Sort();
120 | return va[va.Count - 1];
121 | }
122 | }
123 | public static void Update(string[] args = null)
124 | => Update(LatestVersion, args);
125 | public static void Update(Version version, string[] args = null)
126 | {
127 | var ns = typeof(Updater).Namespace;
128 | var names = Assembly.GetExecutingAssembly().GetManifestResourceNames();
129 | string exename = null;
130 | for (var i = 0; i < names.Length; i++)
131 | {
132 | var name = names[i];
133 | if (name.Contains(".ZZupdater0."))
134 | {
135 | var respath = name;
136 | if (string.IsNullOrEmpty(exename) && name.EndsWith(".exe"))
137 | exename = name.Substring(name.IndexOf('.') + 1);
138 | name = name.Substring(name.IndexOf('.') + 1);
139 | using (var stm = Assembly.GetExecutingAssembly().GetManifestResourceStream(respath))
140 | using (var stm2 = File.OpenWrite(name))
141 | {
142 | stm2.SetLength(0L);
143 | stm.CopyTo(stm2);
144 | }
145 |
146 |
147 | }
148 | }
149 | if (null != exename)
150 | {
151 | var psi = new ProcessStartInfo();
152 | var sb = new StringBuilder();
153 | sb.Append(_Esc(Assembly.GetEntryAssembly().GetModules()[0].Name));
154 | sb.Append(' ');
155 | sb.Append(_Esc(_VersionUrls[version].ToString()));
156 | if (null != args)
157 | {
158 | for (var i = 0; i < args.Length; ++i)
159 | {
160 | sb.Append(' ');
161 | sb.Append(_Esc(args[i]));
162 | }
163 | }
164 | psi.Arguments = sb.ToString();
165 | psi.FileName = exename;
166 | var proc = Process.Start(psi);
167 | }
168 |
169 | }
170 | static string _Esc(string arg)
171 | {
172 | return string.Concat("\"", arg.Replace("\"", "\"\""), "\"");
173 | }
174 | }
175 | }
176 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Helper/GlobalHotKey.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.Linq;
5 | using System.Net.Mime;
6 | using System.Runtime.InteropServices;
7 | using System.Text;
8 | using System.Windows;
9 | using System.Windows.Input;
10 | using System.Windows.Interop;
11 |
12 | namespace Pluvet.ShortcutMap.Helper
13 | {
14 | public class GlobalHotKey : IDisposable
15 | {
16 | private static Dictionary _dictHotKeyToCalBackProc;
17 |
18 | [DllImport("user32.dll")]
19 | private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);
20 |
21 | [DllImport("user32.dll")]
22 | private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
23 |
24 | public const int WmHotKey = 0x0312;
25 |
26 | private bool _disposed = false;
27 |
28 | public Key Key { get; private set; }
29 | public KeyModifier KeyModifiers { get; private set; }
30 | public Action Action { get; private set; }
31 | public int Id { get; set; }
32 |
33 | // ******************************************************************
34 | public GlobalHotKey(Key k, KeyModifier keyModifiers, Action action, bool register = true)
35 | {
36 | Key = k;
37 | KeyModifiers = keyModifiers;
38 | Action = action;
39 | if (register)
40 | {
41 | Register();
42 | }
43 | }
44 |
45 | // ******************************************************************
46 | public bool Register()
47 | {
48 | int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
49 | Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
50 | bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);
51 |
52 | if (_dictHotKeyToCalBackProc == null)
53 | {
54 | _dictHotKeyToCalBackProc = new Dictionary();
55 | ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
56 | }
57 |
58 | _dictHotKeyToCalBackProc.Add(Id, this);
59 |
60 | Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
61 | return result;
62 | }
63 |
64 | // ******************************************************************
65 | public void Unregister()
66 | {
67 | GlobalHotKey hotKey;
68 | if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
69 | {
70 | UnregisterHotKey(IntPtr.Zero, Id);
71 | }
72 | }
73 |
74 | // ******************************************************************
75 | private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
76 | {
77 | if (!handled)
78 | {
79 | if (msg.message == WmHotKey)
80 | {
81 | GlobalHotKey hotKey;
82 |
83 | if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
84 | {
85 | if (hotKey.Action != null)
86 | {
87 | hotKey.Action.Invoke(hotKey);
88 | }
89 | handled = true;
90 | }
91 | }
92 | }
93 | }
94 |
95 | // ******************************************************************
96 | // Implement IDisposable.
97 | // Do not make this method virtual.
98 | // A derived class should not be able to override this method.
99 | public void Dispose()
100 | {
101 | Dispose(true);
102 | // This object will be cleaned up by the Dispose method.
103 | // Therefore, you should call GC.SupressFinalize to
104 | // take this object off the finalization queue
105 | // and prevent finalization code for this object
106 | // from executing a second time.
107 | GC.SuppressFinalize(this);
108 | }
109 |
110 | // ******************************************************************
111 | // Dispose(bool disposing) executes in two distinct scenarios.
112 | // If disposing equals true, the method has been called directly
113 | // or indirectly by a user's code. Managed and unmanaged resources
114 | // can be _disposed.
115 | // If disposing equals false, the method has been called by the
116 | // runtime from inside the finalizer and you should not reference
117 | // other objects. Only unmanaged resources can be _disposed.
118 | protected virtual void Dispose(bool disposing)
119 | {
120 | // Check to see if Dispose has already been called.
121 | if (!this._disposed)
122 | {
123 | // If disposing equals true, dispose all managed
124 | // and unmanaged resources.
125 | if (disposing)
126 | {
127 | // Dispose managed resources.
128 | Unregister();
129 | }
130 |
131 | // Note disposing has been done.
132 | _disposed = true;
133 | }
134 | }
135 | }
136 |
137 | // ******************************************************************
138 | [Flags]
139 | public enum KeyModifier
140 | {
141 | None = 0x0000,
142 | Alt = 0x0001,
143 | Ctrl = 0x0002,
144 | NoRepeat = 0x4000,
145 | Shift = 0x0004,
146 | Win = 0x0008
147 | }
148 |
149 | }
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Helper/WindowBlur.cs:
--------------------------------------------------------------------------------
1 | using Pluvet.ShortcutMap.Helper.Native;
2 | using System;
3 | using System.Runtime.InteropServices;
4 | using System.Windows;
5 | using System.Windows.Interop;
6 | namespace Pluvet.ShortcutMap.Helper
7 | {
8 | ///
9 | /// 来自:https://blog.walterlv.com/post/win10/2017/10/02/wpf-transparent-blur-in-windows-10.html
10 | ///
11 | public class WindowBlur
12 | {
13 | public static readonly DependencyProperty IsEnabledProperty = DependencyProperty.RegisterAttached(
14 | "IsEnabled", typeof(bool), typeof(WindowBlur),
15 | new PropertyMetadata(false, OnIsEnabledChanged));
16 |
17 | public static void SetIsEnabled(DependencyObject element, bool value)
18 | {
19 | element.SetValue(IsEnabledProperty, value);
20 | }
21 |
22 | public static bool GetIsEnabled(DependencyObject element)
23 | {
24 | return (bool)element.GetValue(IsEnabledProperty);
25 | }
26 |
27 | private static void OnIsEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
28 | {
29 | if (d is Window window)
30 | {
31 | if (true.Equals(e.OldValue))
32 | {
33 | GetWindowBlur(window)?.Detach();
34 | window.ClearValue(WindowBlurProperty);
35 | }
36 | if (true.Equals(e.NewValue))
37 | {
38 | var blur = new WindowBlur();
39 | blur.Attach(window);
40 | window.SetValue(WindowBlurProperty, blur);
41 | }
42 | }
43 | }
44 |
45 | public static readonly DependencyProperty WindowBlurProperty = DependencyProperty.RegisterAttached(
46 | "WindowBlur", typeof(WindowBlur), typeof(WindowBlur),
47 | new PropertyMetadata(null, OnWindowBlurChanged));
48 |
49 | public static void SetWindowBlur(DependencyObject element, WindowBlur value)
50 | {
51 | element.SetValue(WindowBlurProperty, value);
52 | }
53 |
54 | public static WindowBlur GetWindowBlur(DependencyObject element)
55 | {
56 | return (WindowBlur)element.GetValue(WindowBlurProperty);
57 | }
58 |
59 | private static void OnWindowBlurChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
60 | {
61 | if (d is Window window)
62 | {
63 | (e.OldValue as WindowBlur)?.Detach();
64 | (e.NewValue as WindowBlur)?.Attach(window);
65 | }
66 | }
67 |
68 | private Window _window;
69 |
70 | private void Attach(Window window)
71 | {
72 | _window = window;
73 | var source = (HwndSource)PresentationSource.FromVisual(window);
74 | if (source == null)
75 | {
76 | window.SourceInitialized += OnSourceInitialized;
77 | }
78 | else
79 | {
80 | AttachCore();
81 | }
82 | }
83 |
84 | private void Detach()
85 | {
86 | try
87 | {
88 | DetachCore();
89 | }
90 | finally
91 | {
92 | _window = null;
93 | }
94 | }
95 |
96 | private void OnSourceInitialized(object sender, EventArgs e)
97 | {
98 | ((Window)sender).SourceInitialized -= OnSourceInitialized;
99 | AttachCore();
100 | }
101 |
102 | private void AttachCore()
103 | {
104 | EnableBlur(_window);
105 | }
106 |
107 | private void DetachCore()
108 | {
109 | _window.SourceInitialized += OnSourceInitialized;
110 | }
111 |
112 | private static void EnableBlur(Window window)
113 | {
114 | var windowHelper = new WindowInteropHelper(window);
115 |
116 | var accent = new AccentPolicy
117 | {
118 | AccentState = AccentState.ACCENT_ENABLE_BLURBEHIND
119 | };
120 |
121 | var accentStructSize = Marshal.SizeOf(accent);
122 |
123 | var accentPtr = Marshal.AllocHGlobal(accentStructSize);
124 | Marshal.StructureToPtr(accent, accentPtr, false);
125 |
126 | var data = new WindowCompositionAttributeData
127 | {
128 | Attribute = WindowCompositionAttribute.WCA_ACCENT_POLICY,
129 | SizeOfData = accentStructSize,
130 | Data = accentPtr
131 | };
132 |
133 | SetWindowCompositionAttribute(windowHelper.Handle, ref data);
134 |
135 | Marshal.FreeHGlobal(accentPtr);
136 | }
137 |
138 | [DllImport("user32.dll")]
139 | internal static extern int SetWindowCompositionAttribute(IntPtr hwnd, ref WindowCompositionAttributeData data);
140 | }
141 |
142 | namespace Native
143 | {
144 | internal enum AccentState
145 | {
146 | ACCENT_DISABLED,
147 | ACCENT_ENABLE_GRADIENT,
148 | ACCENT_ENABLE_TRANSPARENTGRADIENT,
149 | ACCENT_ENABLE_BLURBEHIND,
150 | ACCENT_INVALID_STATE,
151 | }
152 |
153 | [StructLayout(LayoutKind.Sequential)]
154 | internal struct AccentPolicy
155 | {
156 | public AccentState AccentState;
157 | public int AccentFlags;
158 | public int GradientColor;
159 | public int AnimationId;
160 | }
161 |
162 | [StructLayout(LayoutKind.Sequential)]
163 | internal struct WindowCompositionAttributeData
164 | {
165 | public WindowCompositionAttribute Attribute;
166 | public IntPtr Data;
167 | public int SizeOfData;
168 | }
169 |
170 | internal enum WindowCompositionAttribute
171 | {
172 | // 省略其他未使用的字段
173 | WCA_ACCENT_POLICY = 19,
174 | // 省略其他未使用的字段
175 | }
176 | }
177 | }
178 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/MainWindow.xaml.cs:
--------------------------------------------------------------------------------
1 | using Pluvet.ShortcutMap.Entities;
2 | using Pluvet.ShortcutMap.Helper;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Diagnostics;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Security.Principal;
9 | using System.Text;
10 | using System.Windows;
11 | using System.Windows.Controls;
12 | using System.Windows.Data;
13 | using System.Windows.Documents;
14 | using System.Windows.Forms;
15 | using System.Windows.Input;
16 | using System.Windows.Interop;
17 | using System.Windows.Media;
18 | using System.Windows.Media.Converters;
19 | using System.Windows.Media.Imaging;
20 | using System.Windows.Navigation;
21 | using System.Windows.Shapes;
22 |
23 | namespace Pluvet.ShortcutMap
24 | {
25 | ///
26 | /// MainWindow.xaml 的交互逻辑
27 | ///
28 | public partial class MainWindow : Window
29 | {
30 |
31 | public MainWindow()
32 | {
33 | InitializeComponent();
34 |
35 | foreach (var item in App.Maps)
36 | {
37 | var menuItem = new System.Windows.Controls.MenuItem { Header = item.App, Tag = item };
38 | menuItem.Click += MenuItem_Click;
39 | this.LoadedMenuItem.Items.Add(menuItem);
40 | }
41 |
42 | var bgBrush = new ImageBrush(new BitmapImage(new Uri(System.AppDomain.CurrentDomain.BaseDirectory + "/bg.png")));
43 | this.Background = bgBrush;
44 |
45 | new GlobalHotKey(Key.N, KeyModifier.Win, OnHotKeyHandler);
46 | this.Hide();
47 |
48 | }
49 |
50 | private void MenuItem_Click(object sender, RoutedEventArgs e)
51 | {
52 | var menuItem = sender as System.Windows.Controls.MenuItem;
53 | var item = menuItem.Tag as ShortcutMapEntity;
54 | Process.Start("explorer.exe", item.FileLocation);
55 | }
56 |
57 | private void OnHotKeyHandler(GlobalHotKey hotKey)
58 | {
59 | if (this.IsFullscreen())
60 | {
61 | this.Hide();
62 | this.ExitFullscreen();
63 | }
64 | else
65 | {
66 |
67 | var activeModule = WindowHelper.GetActiveModuleName();
68 | if (activeModule == null) return;
69 | var matchedMap = App.MatchMap(App.Maps, activeModule);
70 | if (matchedMap == null) return;
71 |
72 | RenderMap(matchedMap);
73 |
74 | this.Show();
75 | this.GoFullscreen();
76 |
77 | }
78 | }
79 | public static ShortcutMapEntity Previous = null;
80 | private void RenderMap(ShortcutMapEntity map)
81 | {
82 | if (Previous == map) { return; }
83 | Previous = map;
84 | MapPanel.Children.RemoveRange(0, MapPanel.Children.Count);
85 |
86 | var logo = new BitmapImage(map.IconUri);
87 | this.Logo.Source = logo;
88 | this.AppName.Text = map.App;
89 |
90 | Style styleItemDockPanel = this.FindResource("ItemDockPanel") as Style;
91 | Style styleShortcutButton = this.FindResource("ShortcutButton") as Style;
92 | Style styleGroupLabel = this.FindResource("GroupLabel") as Style;
93 | Style styleShortcutDescLabel = this.FindResource("ShortcutDescLabel") as Style;
94 |
95 | foreach (var group in map.Groups)
96 | {
97 | if (group.Name == "::linebreak")
98 | {
99 | //MapPanel.Children.Add(new NewLine());
100 | continue;
101 | }
102 |
103 | var wrapper = new StackPanel() { Margin = new Thickness(0, 0, 60, 20) };
104 |
105 | var groupLabel = new TextBlock();
106 | groupLabel.Text = group.Name;
107 | groupLabel.Style = styleGroupLabel;
108 | wrapper.Children.Add(groupLabel);
109 |
110 |
111 | foreach (var shortcut in group.Shortcuts)
112 | {
113 | var itemDockPanel = new DockPanel();
114 | itemDockPanel.Style = styleItemDockPanel;
115 |
116 | foreach (var key in shortcut.Keys)
117 | {
118 | var button = new System.Windows.Controls.Button();
119 | button.Style = styleShortcutButton;
120 | button.Content = key;
121 | itemDockPanel.Children.Add(button);
122 | }
123 | var descLabel = new TextBlock();
124 | descLabel.Text = shortcut.Action;
125 | descLabel.Style = styleShortcutDescLabel;
126 | itemDockPanel.Children.Add(descLabel);
127 | wrapper.Children.Add(itemDockPanel);
128 | }
129 | MapPanel.Children.Add(wrapper);
130 |
131 | }
132 | }
133 |
134 | private void Window_KeyUp(object sender, System.Windows.Input.KeyEventArgs e)
135 | {
136 | if (e.Key == Key.Escape)
137 | {
138 | this.Hide();
139 | this.ExitFullscreen();
140 | }
141 | }
142 |
143 | private void ExitMenuItem_Click(object sender, RoutedEventArgs e)
144 | {
145 | System.Windows.Application.Current.Shutdown();
146 | }
147 |
148 | private void ShareMenuItem_Click(object sender, RoutedEventArgs e)
149 | {
150 | System.Diagnostics.Process.Start("https://github.com/pluveto/ShortcutMap/labels/Share");
151 | }
152 | }
153 | public class NewLine : FrameworkElement
154 | {
155 | public NewLine()
156 | {
157 | Height = 0;
158 | var binding = new System.Windows.Data.Binding
159 | {
160 | RelativeSource = new RelativeSource(RelativeSourceMode.FindAncestor, typeof(WrapPanel), 1),
161 | Path = new PropertyPath("ActualHeight")
162 | };
163 | BindingOperations.SetBinding(this, WidthProperty, binding);
164 | }
165 | }
166 |
167 | }
168 |
--------------------------------------------------------------------------------
/Pluvet.ShortcutMap/Pluvet.ShortcutMap.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {90DC4F94-1E88-4848-930D-69E542F82A96}
8 | WinExe
9 | Pluvet.ShortcutMap
10 | Pluvet.ShortcutMap
11 | v4.5
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 |
17 | publish\
18 | true
19 | Disk
20 | false
21 | Foreground
22 | 7
23 | Days
24 | false
25 | false
26 | true
27 | 0
28 | 1.0.0.%2a
29 | false
30 | false
31 | true
32 |
33 |
34 | AnyCPU
35 | true
36 | full
37 | false
38 | bin\Debug\
39 | DEBUG;TRACE
40 | prompt
41 | 4
42 | false
43 |
44 |
45 | AnyCPU
46 | pdbonly
47 | true
48 | bin\Release\
49 | TRACE
50 | prompt
51 | 4
52 | false
53 |
54 |
55 |
56 | ..\packages\Hardcodet.NotifyIcon.Wpf.1.0.8\lib\net45\Hardcodet.Wpf.TaskbarNotification.dll
57 |
58 |
59 | ..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 | 4.0
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 | MSBuild:Compile
80 | Designer
81 |
82 |
83 | MSBuild:Compile
84 | Designer
85 |
86 |
87 | App.xaml
88 | Code
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 | MainWindow.xaml
98 | Code
99 |
100 |
101 |
102 |
103 | Code
104 |
105 |
106 | True
107 | True
108 | Resources.resx
109 |
110 |
111 | True
112 | Settings.settings
113 | True
114 |
115 |
116 | ResXFileCodeGenerator
117 | Resources.Designer.cs
118 |
119 |
120 |
121 |
122 | SettingsSingleFileGenerator
123 | Settings.Designer.cs
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 | False
137 | .NET Framework 3.5 SP1
138 | false
139 |
140 |
141 |
142 |
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/Pluvet.ShortcutMap/MainWindow.xaml:
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1 |
17 |
20 |
21 | /resources/Roboto-Light.ttf#Roboto
22 |
50 |
56 |
64 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
79 |
84 |
92 |
93 |
98 |
99 |
100 | Group name
101 |
102 |
103 |
106 |
107 | Description
108 |
109 |
110 |
111 |
112 |
113 | Group name
114 |
115 |
116 |
119 |
120 | Description
121 |
122 |
123 |
124 |
125 |
126 | Group name
127 |
128 |
129 |
132 |
133 | Description
134 |
135 |
136 |
137 |
138 |
139 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
158 | Shortcut Map
159 |
160 |
161 |
162 |
163 |
164 |
165 |
166 |
167 |
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