├── .gitignore ├── KeplerOrbits.html ├── KeplerOrbits.sublime-project ├── LICENSE ├── README.md ├── data ├── Alioth.txt ├── Canis Major.txt ├── Cetus.txt ├── Gemini.txt ├── Hydra.txt ├── Orion.txt ├── Ursa Major.txt ├── Ursa Minor.txt ├── Virgo.txt ├── data.xml ├── links.txt ├── make.bat ├── make.sh └── planets.txt ├── doc ├── sky.xls ├── solar_system.xls ├── stars.xls ├── Расчет положения небесных тел.doc └── статья.txt ├── generate.bat ├── generate.sh ├── legacy └── SolarSystem │ ├── Makefile │ ├── solarsystem.c │ ├── solarsystem.sln │ ├── solarsystem.vcxproj │ └── solarsystem.vcxproj.filters ├── libs ├── bgfx │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── 3rdparty │ │ ├── .editorconfig │ │ ├── dxsdk │ │ │ ├── directx-sdk-eula.txt │ │ │ └── include │ │ │ │ ├── d3d10.h │ │ │ │ ├── d3d10_1.h │ │ │ │ ├── d3d10_1shader.h │ │ │ │ ├── d3d10effect.h │ │ │ │ ├── d3d10misc.h │ │ │ │ ├── d3d10sdklayers.h │ │ │ │ ├── d3d10shader.h │ │ │ │ ├── d3d11.h │ │ │ │ ├── d3d11_1.h │ │ │ │ ├── d3d11_2.h │ │ │ │ ├── d3d11_3.h │ │ │ │ ├── d3d11sdklayers.h │ │ │ │ ├── d3d11shader.h │ │ │ │ ├── d3d11shadertracing.h │ │ │ │ ├── d3d12.h │ │ │ │ ├── d3d12sdklayers.h │ │ │ │ ├── d3d12shader.h │ │ │ │ ├── d3d9.h │ │ │ │ ├── d3d9caps.h │ │ │ │ ├── d3d9types.h │ │ │ │ ├── d3dcommon.h │ │ │ │ ├── d3dcompiler.h │ │ │ │ ├── d3dx12.h │ │ │ │ ├── dxgi.h │ │ │ │ ├── dxgi1_2.h │ │ │ │ ├── dxgi1_3.h │ │ │ │ ├── dxgi1_4.h │ │ │ │ ├── dxgidebug.h │ │ │ │ ├── dxgiformat.h │ │ │ │ └── dxgitype.h │ │ ├── edtaa3 │ │ │ ├── LICENSE.md │ │ │ ├── edtaa3func.cpp │ │ │ └── edtaa3func.h │ │ ├── fcpp │ │ │ ├── .gitignore │ │ │ ├── COPYING │ │ │ ├── FPPBase.h │ │ │ ├── FPP_protos.h │ │ │ ├── README │ │ │ ├── cpp.h │ │ │ ├── cpp1.c │ │ │ ├── cpp2.c │ │ │ ├── cpp3.c │ │ │ ├── cpp4.c │ │ │ ├── cpp5.c │ │ │ ├── cpp6.c │ │ │ ├── cppadd.h │ │ │ ├── cppdef.h │ │ │ ├── fpp.exp │ │ │ ├── fpp.fd │ │ │ ├── fpp.h │ │ │ ├── fpp_pragmas.h │ │ │ ├── makefile │ │ │ └── usecpp.c │ │ ├── forsyth-too │ │ │ ├── LICENSE.md │ │ │ ├── forsythtriangleorderoptimizer.cpp │ │ │ └── forsythtriangleorderoptimizer.h │ │ ├── freetype │ │ │ ├── FTL.TXT │ │ │ ├── README.md │ │ │ └── freetype.h │ │ ├── glsl-optimizer │ │ │ ├── .gitattributes │ │ │ ├── .gitignore │ │ │ ├── .npmignore │ │ │ ├── CMakeLists.txt │ │ │ ├── Changelog.md │ │ │ ├── README.md │ │ │ ├── autogen.sh │ │ │ ├── binding.gyp │ │ │ ├── contrib │ │ │ │ ├── glslopt │ │ │ │ │ ├── Main.cpp │ │ │ │ │ ├── Makefile │ │ │ │ │ ├── Readme │ │ │ │ │ ├── SourceFiles │ │ │ │ │ ├── glslopt.bdgcfg │ │ │ │ │ ├── glslopt.sln │ │ │ │ │ └── glslopt.vcproj │ │ │ │ └── staticlib │ │ │ │ │ └── Build │ │ │ │ │ └── Tool │ │ │ │ │ ├── SourceFiles │ │ │ │ │ ├── glsloptlib.bdgcfg │ │ │ │ │ └── glsloptlib.vcproj │ │ │ ├── generateParsers.sh │ │ │ ├── include │ │ │ │ ├── c99 │ │ │ │ │ ├── inttypes.h │ │ │ │ │ ├── stdbool.h │ │ │ │ │ └── stdint.h │ │ │ │ └── c99_compat.h │ │ │ ├── license.txt │ │ │ ├── package.json │ │ │ ├── projects │ │ │ │ ├── vs2010 │ │ │ │ │ ├── glsl_optimizer.sln │ │ │ │ │ ├── glsl_optimizer_lib.vcxproj │ │ │ │ │ ├── glsl_optimizer_lib.vcxproj.filters │ │ │ │ │ └── glsl_optimizer_tests.vcxproj │ │ │ │ └── xcode5 │ │ │ │ │ ├── glsl_optimizer_lib.xcodeproj │ │ │ │ │ └── project.pbxproj │ │ │ │ │ └── glsl_optimizer_tests.xcodeproj │ │ │ │ │ └── project.pbxproj │ │ │ ├── removeDeletedByUs.sh │ │ │ ├── src │ │ │ │ ├── getopt │ │ │ │ │ ├── SConscript │ │ │ │ │ ├── getopt.h │ │ │ │ │ └── getopt_long.c │ │ │ │ ├── glsl │ │ │ │ │ ├── .gitignore │ │ │ │ │ ├── .npmignore │ │ │ │ │ ├── Makefile │ │ │ │ │ ├── README │ │ │ │ │ ├── SConscript │ │ │ │ │ ├── TODO │ │ │ │ │ ├── ast.h │ │ │ │ │ ├── ast_array_index.cpp │ │ │ │ │ ├── ast_expr.cpp │ │ │ │ │ ├── ast_function.cpp │ │ │ │ │ ├── ast_to_hir.cpp │ │ │ │ │ ├── ast_type.cpp │ │ │ │ │ ├── builtin_functions.cpp │ │ │ │ │ ├── builtin_type_macros.h │ │ │ │ │ ├── builtin_types.cpp │ │ │ │ │ ├── builtin_variables.cpp │ │ │ │ │ ├── glcpp │ │ │ │ │ │ ├── .gitignore │ │ │ │ │ │ ├── .npmignore │ │ │ │ │ │ ├── README │ │ │ │ │ │ ├── glcpp-lex.c │ │ │ │ │ │ ├── glcpp-lex.l │ │ │ │ │ │ ├── glcpp-parse.c │ │ │ │ │ │ ├── glcpp-parse.h │ │ │ │ │ │ ├── glcpp-parse.y │ │ │ │ │ │ ├── glcpp.h │ │ │ │ │ │ └── pp.c │ │ │ │ │ ├── glsl_lexer.cpp │ │ │ │ │ ├── glsl_lexer.ll │ │ │ │ │ ├── glsl_optimizer.cpp │ │ │ │ │ ├── glsl_optimizer.h │ │ │ │ │ ├── glsl_parser.cpp │ │ │ │ │ ├── glsl_parser.h │ │ │ │ │ ├── glsl_parser.yy │ │ │ │ │ ├── glsl_parser_extras.cpp │ │ │ │ │ ├── glsl_parser_extras.h │ │ │ │ │ ├── glsl_symbol_table.cpp │ │ │ │ │ ├── glsl_symbol_table.h │ │ │ │ │ ├── glsl_types.cpp │ │ │ │ │ ├── glsl_types.h │ │ │ │ │ ├── hir_field_selection.cpp │ │ │ │ │ ├── ir.cpp │ │ │ │ │ ├── ir.h │ │ │ │ │ ├── ir_basic_block.cpp │ │ │ │ │ ├── ir_basic_block.h │ │ │ │ │ ├── ir_builder.cpp │ │ │ │ │ ├── ir_builder.h │ │ │ │ │ ├── ir_clone.cpp │ │ │ │ │ ├── ir_constant_expression.cpp │ │ │ │ │ ├── ir_equals.cpp │ │ │ │ │ ├── ir_expression_flattening.cpp │ │ │ │ │ ├── ir_expression_flattening.h │ │ │ │ │ ├── ir_function.cpp │ │ │ │ │ ├── ir_function_can_inline.cpp │ │ │ │ │ ├── ir_function_detect_recursion.cpp │ │ │ │ │ ├── ir_function_inlining.h │ │ │ │ │ ├── ir_hierarchical_visitor.cpp │ │ │ │ │ ├── ir_hierarchical_visitor.h │ │ │ │ │ ├── ir_hv_accept.cpp │ │ │ │ │ ├── ir_import_prototypes.cpp │ │ │ │ │ ├── ir_optimization.h │ │ │ │ │ ├── ir_print_glsl_visitor.cpp │ │ │ │ │ ├── ir_print_glsl_visitor.h │ │ │ │ │ ├── ir_print_metal_visitor.cpp │ │ │ │ │ ├── ir_print_metal_visitor.h │ │ │ │ │ ├── ir_print_visitor.cpp │ │ │ │ │ ├── ir_print_visitor.h │ │ │ │ │ ├── ir_rvalue_visitor.cpp │ │ │ │ │ ├── ir_rvalue_visitor.h │ │ │ │ │ ├── ir_stats.cpp │ │ │ │ │ ├── ir_stats.h │ │ │ │ │ ├── ir_uniform.h │ │ │ │ │ ├── ir_unused_structs.cpp │ │ │ │ │ ├── ir_unused_structs.h │ │ │ │ │ ├── ir_validate.cpp │ │ │ │ │ ├── ir_variable_refcount.cpp │ │ │ │ │ ├── ir_variable_refcount.h │ │ │ │ │ ├── ir_visitor.h │ │ │ │ │ ├── link_atomics.cpp │ │ │ │ │ ├── link_functions.cpp │ │ │ │ │ ├── link_interface_blocks.cpp │ │ │ │ │ ├── link_uniform_block_active_visitor.cpp │ │ │ │ │ ├── link_uniform_block_active_visitor.h │ │ │ │ │ ├── link_uniform_blocks.cpp │ │ │ │ │ ├── link_uniform_initializers.cpp │ │ │ │ │ ├── link_uniforms.cpp │ │ │ │ │ ├── link_varyings.cpp │ │ │ │ │ ├── link_varyings.h │ │ │ │ │ ├── linker.cpp │ │ │ │ │ ├── linker.h │ │ │ │ │ ├── list.h │ │ │ │ │ ├── loop_analysis.cpp │ │ │ │ │ ├── loop_analysis.h │ │ │ │ │ ├── loop_controls.cpp │ │ │ │ │ ├── loop_unroll.cpp │ │ │ │ │ ├── lower_clip_distance.cpp │ │ │ │ │ ├── lower_discard.cpp │ │ │ │ │ ├── lower_discard_flow.cpp │ │ │ │ │ ├── lower_if_to_cond_assign.cpp │ │ │ │ │ ├── lower_instructions.cpp │ │ │ │ │ ├── lower_jumps.cpp │ │ │ │ │ ├── lower_mat_op_to_vec.cpp │ │ │ │ │ ├── lower_named_interface_blocks.cpp │ │ │ │ │ ├── lower_noise.cpp │ │ │ │ │ ├── lower_offset_array.cpp │ │ │ │ │ ├── lower_output_reads.cpp │ │ │ │ │ ├── lower_packed_varyings.cpp │ │ │ │ │ ├── lower_packing_builtins.cpp │ │ │ │ │ ├── lower_ubo_reference.cpp │ │ │ │ │ ├── lower_variable_index_to_cond_assign.cpp │ │ │ │ │ ├── lower_vec_index_to_cond_assign.cpp │ │ │ │ │ ├── lower_vec_index_to_swizzle.cpp │ │ │ │ │ ├── lower_vector.cpp │ │ │ │ │ ├── lower_vector_insert.cpp │ │ │ │ │ ├── lower_vertex_id.cpp │ │ │ │ │ ├── main.cpp │ │ │ │ │ ├── opt_algebraic.cpp │ │ │ │ │ ├── opt_array_splitting.cpp │ │ │ │ │ ├── opt_constant_folding.cpp │ │ │ │ │ ├── opt_constant_propagation.cpp │ │ │ │ │ ├── opt_constant_variable.cpp │ │ │ │ │ ├── opt_copy_propagation.cpp │ │ │ │ │ ├── opt_copy_propagation_elements.cpp │ │ │ │ │ ├── opt_cse.cpp │ │ │ │ │ ├── opt_dead_builtin_variables.cpp │ │ │ │ │ ├── opt_dead_builtin_varyings.cpp │ │ │ │ │ ├── opt_dead_code.cpp │ │ │ │ │ ├── opt_dead_code_local.cpp │ │ │ │ │ ├── opt_dead_functions.cpp │ │ │ │ │ ├── opt_flatten_nested_if_blocks.cpp │ │ │ │ │ ├── opt_flip_matrices.cpp │ │ │ │ │ ├── opt_function_inlining.cpp │ │ │ │ │ ├── opt_if_simplification.cpp │ │ │ │ │ ├── opt_minmax.cpp │ │ │ │ │ ├── opt_noop_swizzle.cpp │ │ │ │ │ ├── opt_rebalance_tree.cpp │ │ │ │ │ ├── opt_redundant_jumps.cpp │ │ │ │ │ ├── opt_structure_splitting.cpp │ │ │ │ │ ├── opt_swizzle_swizzle.cpp │ │ │ │ │ ├── opt_tree_grafting.cpp │ │ │ │ │ ├── opt_vector_splitting.cpp │ │ │ │ │ ├── opt_vectorize.cpp │ │ │ │ │ ├── program.h │ │ │ │ │ ├── s_expression.cpp │ │ │ │ │ ├── s_expression.h │ │ │ │ │ ├── standalone_scaffolding.cpp │ │ │ │ │ ├── standalone_scaffolding.h │ │ │ │ │ ├── strtod.c │ │ │ │ │ └── strtod.h │ │ │ │ ├── glsl_optimizer_lib.gyp │ │ │ │ ├── mesa │ │ │ │ │ ├── main │ │ │ │ │ │ ├── .gitignore │ │ │ │ │ │ ├── compiler.h │ │ │ │ │ │ ├── config.h │ │ │ │ │ │ ├── context.h │ │ │ │ │ │ ├── core.h │ │ │ │ │ │ ├── dd.h │ │ │ │ │ │ ├── errors.h │ │ │ │ │ │ ├── glheader.h │ │ │ │ │ │ ├── glminimal.h │ │ │ │ │ │ ├── imports.c │ │ │ │ │ │ ├── imports.h │ │ │ │ │ │ ├── macros.h │ │ │ │ │ │ ├── mtypes.h │ │ │ │ │ │ └── simple_list.h │ │ │ │ │ └── program │ │ │ │ │ │ ├── .gitignore │ │ │ │ │ │ ├── hash_table.h │ │ │ │ │ │ ├── prog_hash_table.c │ │ │ │ │ │ ├── prog_instruction.h │ │ │ │ │ │ ├── prog_parameter.h │ │ │ │ │ │ ├── prog_statevars.h │ │ │ │ │ │ ├── symbol_table.c │ │ │ │ │ │ └── symbol_table.h │ │ │ │ ├── node │ │ │ │ │ ├── binding.cpp │ │ │ │ │ ├── compiler.cpp │ │ │ │ │ ├── compiler.h │ │ │ │ │ ├── shader.cpp │ │ │ │ │ └── shader.h │ │ │ │ └── util │ │ │ │ │ ├── .gitignore │ │ │ │ │ ├── Makefile.sources │ │ │ │ │ ├── SConscript │ │ │ │ │ ├── hash_table.c │ │ │ │ │ ├── hash_table.h │ │ │ │ │ ├── macros.h │ │ │ │ │ ├── ralloc.c │ │ │ │ │ └── ralloc.h │ │ │ ├── target_defaults.gypi │ │ │ └── tests │ │ │ │ ├── fragment │ │ │ │ ├── array-const-in.txt │ │ │ │ ├── array-const-inES.txt │ │ │ │ ├── array-const-inES3.txt │ │ │ │ ├── array-const-out.txt │ │ │ │ ├── array-const-outES.txt │ │ │ │ ├── array-const-outES3.txt │ │ │ │ ├── array-const-outES3Metal.txt │ │ │ │ ├── array-constconst-in.txt │ │ │ │ ├── array-constconst-inES.txt │ │ │ │ ├── array-constconst-inES3.txt │ │ │ │ ├── array-constconst-out.txt │ │ │ │ ├── array-constconst-outES.txt │ │ │ │ ├── array-constconst-outES3.txt │ │ │ │ ├── array-constconst-outES3Metal.txt │ │ │ │ ├── ast-in.txt │ │ │ │ ├── ast-inES3.txt │ │ │ │ ├── ast-out.txt │ │ │ │ ├── ast-outES3.txt │ │ │ │ ├── ast-outES3Metal.txt │ │ │ │ ├── basic-in.txt │ │ │ │ ├── basic-inES.txt │ │ │ │ ├── basic-out.txt │ │ │ │ ├── basic-outES.txt │ │ │ │ ├── bug-const-variable-in.txt │ │ │ │ ├── bug-const-variable-out.txt │ │ │ │ ├── bug-global-init-in.txt │ │ │ │ ├── bug-global-init-out.txt │ │ │ │ ├── bug-inline-names-in.txt │ │ │ │ ├── bug-inline-names-out.txt │ │ │ │ ├── bug-loop-null-from-in.txt │ │ │ │ ├── bug-loop-null-from-out.txt │ │ │ │ ├── bug-loop-share-index-in.txt │ │ │ │ ├── bug-loop-share-index-out.txt │ │ │ │ ├── bug-loop-undeclaredinductor-inES3.txt │ │ │ │ ├── bug-loop-undeclaredinductor-outES3.txt │ │ │ │ ├── bug-loop-undeclaredinductor-outES3Metal.txt │ │ │ │ ├── bug-op-parens-in.txt │ │ │ │ ├── bug-op-parens-out.txt │ │ │ │ ├── bug-sampler-highp-inES3.txt │ │ │ │ ├── bug-sampler-highp-outES3.txt │ │ │ │ ├── bug-sampler-highp-outES3Metal.txt │ │ │ │ ├── bug-sampler-highpfull-inES3.txt │ │ │ │ ├── bug-sampler-highpfull-outES3.txt │ │ │ │ ├── bug-sampler-highpfull-outES3Metal.txt │ │ │ │ ├── bug-vectorize-tex-in.txt │ │ │ │ ├── bug-vectorize-tex-out.txt │ │ │ │ ├── builtin-vars-inES3.txt │ │ │ │ ├── builtin-vars-outES3.txt │ │ │ │ ├── builtin-vars-outES3Metal.txt │ │ │ │ ├── derivatives-in.txt │ │ │ │ ├── derivatives-inES.txt │ │ │ │ ├── derivatives-out.txt │ │ │ │ ├── derivatives-outES.txt │ │ │ │ ├── estest1-in.txt │ │ │ │ ├── estest1-out.txt │ │ │ │ ├── float-literals-in.txt │ │ │ │ ├── float-literals-out.txt │ │ │ │ ├── fragdepth-in.txt │ │ │ │ ├── fragdepth-inES.txt │ │ │ │ ├── fragdepth-inES3.txt │ │ │ │ ├── fragdepth-out.txt │ │ │ │ ├── fragdepth-outES.txt │ │ │ │ ├── fragdepth-outES3.txt │ │ │ │ ├── fragdepth-outES3Metal.txt │ │ │ │ ├── framebuffer_fetch-inES.txt │ │ │ │ ├── framebuffer_fetch-inES3.txt │ │ │ │ ├── framebuffer_fetch-outES.txt │ │ │ │ ├── framebuffer_fetch-outES3.txt │ │ │ │ ├── framebuffer_fetch-outES3Metal.txt │ │ │ │ ├── glsl120-basic-in.txt │ │ │ │ ├── glsl120-basic-inES3.txt │ │ │ │ ├── glsl120-basic-out.txt │ │ │ │ ├── glsl120-basic-outES3.txt │ │ │ │ ├── glsl120-basic-outES3Metal.txt │ │ │ │ ├── glsl140-basic-in.txt │ │ │ │ ├── glsl140-basic-out.txt │ │ │ │ ├── in-struct-ret-vals-in.txt │ │ │ │ ├── in-struct-ret-vals-inES.txt │ │ │ │ ├── in-struct-ret-vals-out.txt │ │ │ │ ├── in-struct-ret-vals-outES.txt │ │ │ │ ├── in-vals-ret-vals-inES.txt │ │ │ │ ├── in-vals-ret-vals-outES.txt │ │ │ │ ├── intrinsics-in.txt │ │ │ │ ├── intrinsics-inES.txt │ │ │ │ ├── intrinsics-inES3.txt │ │ │ │ ├── intrinsics-out.txt │ │ │ │ ├── intrinsics-outES.txt │ │ │ │ ├── intrinsics-outES3.txt │ │ │ │ ├── intrinsics-outES3Metal.txt │ │ │ │ ├── loop-for-inES.txt │ │ │ │ ├── loop-for-inES3.txt │ │ │ │ ├── loop-for-outES.txt │ │ │ │ ├── loop-for-outES3.txt │ │ │ │ ├── loop-for-outES3Metal.txt │ │ │ │ ├── loop-forafterdiscard-inES.txt │ │ │ │ ├── loop-forafterdiscard-inES3.txt │ │ │ │ ├── loop-forafterdiscard-outES.txt │ │ │ │ ├── loop-forafterdiscard-outES3.txt │ │ │ │ ├── loop-forafterdiscard-outES3Metal.txt │ │ │ │ ├── loop-foraliasinductor-inES.txt │ │ │ │ ├── loop-foraliasinductor-outES.txt │ │ │ │ ├── loop-forarounddiscard-inES.txt │ │ │ │ ├── loop-forarounddiscard-outES.txt │ │ │ │ ├── loop-fornounroll-inES.txt │ │ │ │ ├── loop-fornounroll-outES.txt │ │ │ │ ├── loop-forunbounded-inES.txt │ │ │ │ ├── loop-forunbounded-outES.txt │ │ │ │ ├── loop-forvariants-in.txt │ │ │ │ ├── loop-forvariants-out.txt │ │ │ │ ├── loop-forwronginductor-inES.txt │ │ │ │ ├── loop-forwronginductor-outES.txt │ │ │ │ ├── matrix-cast-types-inES3.txt │ │ │ │ ├── matrix-cast-types-outES3.txt │ │ │ │ ├── matrix-cast-types-outES3Metal.txt │ │ │ │ ├── matrix-ops-inES3.txt │ │ │ │ ├── matrix-ops-outES3.txt │ │ │ │ ├── matrix-ops-outES3Metal.txt │ │ │ │ ├── mrt-in.txt │ │ │ │ ├── mrt-inES.txt │ │ │ │ ├── mrt-inES3.txt │ │ │ │ ├── mrt-mixed-array-inES3.txt │ │ │ │ ├── mrt-mixed-array-outES3.txt │ │ │ │ ├── mrt-mixed-array-outES3Metal.txt │ │ │ │ ├── mrt-out.txt │ │ │ │ ├── mrt-outES.txt │ │ │ │ ├── mrt-outES3.txt │ │ │ │ ├── mrt-outES3Metal.txt │ │ │ │ ├── mrt-unused-inES3.txt │ │ │ │ ├── mrt-unused-outES3.txt │ │ │ │ ├── mrt-unused-outES3Metal.txt │ │ │ │ ├── nested-inlining-in.txt │ │ │ │ ├── nested-inlining-out.txt │ │ │ │ ├── opt-copyprop-struct-in.txt │ │ │ │ ├── opt-copyprop-struct-out.txt │ │ │ │ ├── opt-copypropelems-swizzle-in.txt │ │ │ │ ├── opt-copypropelems-swizzle-out.txt │ │ │ │ ├── opt-dead-texloads-in.txt │ │ │ │ ├── opt-dead-texloads-out.txt │ │ │ │ ├── opt-dead-texloadstreeshadow-inES3.txt │ │ │ │ ├── opt-dead-texloadstreeshadow-outES3.txt │ │ │ │ ├── opt-dead-texloadstreeshadow-outES3Metal.txt │ │ │ │ ├── opt-deadcode-in.txt │ │ │ │ ├── opt-deadcode-out.txt │ │ │ │ ├── opt-deadcodestruct-in.txt │ │ │ │ ├── opt-deadcodestruct-out.txt │ │ │ │ ├── opt-grafting-precision-inES.txt │ │ │ │ ├── opt-grafting-precision-inES3.txt │ │ │ │ ├── opt-grafting-precision-outES.txt │ │ │ │ ├── opt-grafting-precision-outES3.txt │ │ │ │ ├── opt-grafting-precision-outES3Metal.txt │ │ │ │ ├── opt-ifs-in.txt │ │ │ │ ├── opt-ifs-out.txt │ │ │ │ ├── opt-inline-inoutstruct-in.txt │ │ │ │ ├── opt-inline-inoutstruct-out.txt │ │ │ │ ├── opt-movevars-sideeffect-inES.txt │ │ │ │ ├── opt-movevars-sideeffect-outES.txt │ │ │ │ ├── opt-movevars-sideeffect2-inES.txt │ │ │ │ ├── opt-movevars-sideeffect2-outES.txt │ │ │ │ ├── opt-movevars-simple-inES.txt │ │ │ │ ├── opt-movevars-simple-outES.txt │ │ │ │ ├── opt-vec-var-index-in.txt │ │ │ │ ├── opt-vec-var-index-out.txt │ │ │ │ ├── opt-vectorize-ifs-in.txt │ │ │ │ ├── opt-vectorize-ifs-out.txt │ │ │ │ ├── opt-vectorize-retval-in.txt │ │ │ │ ├── opt-vectorize-retval-out.txt │ │ │ │ ├── opt-vectorize-types-in.txt │ │ │ │ ├── opt-vectorize-types-out.txt │ │ │ │ ├── pp-basic-in.txt │ │ │ │ ├── pp-basic-out.txt │ │ │ │ ├── prec-default-inES.txt │ │ │ │ ├── prec-default-outES.txt │ │ │ │ ├── prec-expressions-inES3.txt │ │ │ │ ├── prec-expressions-outES3.txt │ │ │ │ ├── prec-expressions-outES3Metal.txt │ │ │ │ ├── prec-inlineexpr1-inES.txt │ │ │ │ ├── prec-inlineexpr1-outES.txt │ │ │ │ ├── prec-inlineexpr2-inES.txt │ │ │ │ ├── prec-inlineexpr2-outES.txt │ │ │ │ ├── prec-matrix-constr-inES3.txt │ │ │ │ ├── prec-matrix-constr-outES3.txt │ │ │ │ ├── prec-matrix-constr-outES3Metal.txt │ │ │ │ ├── prec-temps-inES.txt │ │ │ │ ├── prec-temps-outES.txt │ │ │ │ ├── prec-tempssimple-inES.txt │ │ │ │ ├── prec-tempssimple-outES.txt │ │ │ │ ├── prec-treegrafting-inES.txt │ │ │ │ ├── prec-treegrafting-outES.txt │ │ │ │ ├── qualifiers-layout-inES3.txt │ │ │ │ ├── qualifiers-layout-outES3.txt │ │ │ │ ├── qualifiers-layout-outES3Metal.txt │ │ │ │ ├── sampler-precision-inES.txt │ │ │ │ ├── sampler-precision-inES3.txt │ │ │ │ ├── sampler-precision-outES.txt │ │ │ │ ├── sampler-precision-outES3.txt │ │ │ │ ├── sampler-precision-outES3Metal.txt │ │ │ │ ├── small-float-in.txt │ │ │ │ ├── small-float-out.txt │ │ │ │ ├── struct-array-var-index-in.txt │ │ │ │ ├── struct-array-var-index-out.txt │ │ │ │ ├── struct-initializer-in.txt │ │ │ │ ├── struct-initializer-out.txt │ │ │ │ ├── struct-unused-in.txt │ │ │ │ ├── struct-unused-out.txt │ │ │ │ ├── swizzle-writemask-in.txt │ │ │ │ ├── swizzle-writemask-out.txt │ │ │ │ ├── syntax-inES.txt │ │ │ │ ├── syntax-outES.txt │ │ │ │ ├── ternary-in.txt │ │ │ │ ├── ternary-inES.txt │ │ │ │ ├── ternary-inES3.txt │ │ │ │ ├── ternary-out.txt │ │ │ │ ├── ternary-outES.txt │ │ │ │ ├── ternary-outES3.txt │ │ │ │ ├── ternary-outES3Metal.txt │ │ │ │ ├── ternary-vec4-in.txt │ │ │ │ ├── ternary-vec4-inES.txt │ │ │ │ ├── ternary-vec4-inES3.txt │ │ │ │ ├── ternary-vec4-out.txt │ │ │ │ ├── ternary-vec4-outES.txt │ │ │ │ ├── ternary-vec4-outES3.txt │ │ │ │ ├── ternary-vec4-outES3Metal.txt │ │ │ │ ├── tex2dgrad-in.txt │ │ │ │ ├── tex2dgrad-inES.txt │ │ │ │ ├── tex2dgrad-inES3.txt │ │ │ │ ├── tex2dgrad-out.txt │ │ │ │ ├── tex2dgrad-outES.txt │ │ │ │ ├── tex2dgrad-outES3.txt │ │ │ │ ├── tex2dgrad-outES3Metal.txt │ │ │ │ ├── tex2dlod-in.txt │ │ │ │ ├── tex2dlod-inES.txt │ │ │ │ ├── tex2dlod-inES3.txt │ │ │ │ ├── tex2dlod-out.txt │ │ │ │ ├── tex2dlod-outES.txt │ │ │ │ ├── tex2dlod-outES3.txt │ │ │ │ ├── tex2dlod-outES3Metal.txt │ │ │ │ ├── tex2dshadow-in.txt │ │ │ │ ├── tex2dshadow-inES.txt │ │ │ │ ├── tex2dshadow-inES3.txt │ │ │ │ ├── tex2dshadow-out.txt │ │ │ │ ├── tex2dshadow-outES.txt │ │ │ │ ├── tex2dshadow-outES3.txt │ │ │ │ ├── tex2dshadow-outES3Metal.txt │ │ │ │ ├── tex3D-in.txt │ │ │ │ ├── tex3D-inES3.txt │ │ │ │ ├── tex3D-inES__.txt │ │ │ │ ├── tex3D-out.txt │ │ │ │ ├── tex3D-outES3.txt │ │ │ │ ├── tex3D-outES3Metal.txt │ │ │ │ ├── texCubeShadow-inES3.txt │ │ │ │ ├── texCubeShadow-outES3.txt │ │ │ │ ├── texCubeShadow-outES3Metal.txt │ │ │ │ ├── texOffset-inES3.txt │ │ │ │ ├── texOffset-outES3.txt │ │ │ │ ├── texOffset-outES3Metal.txt │ │ │ │ ├── texProj-inES.txt │ │ │ │ ├── texProj-inES3.txt │ │ │ │ ├── texProj-outES.txt │ │ │ │ ├── texProj-outES3.txt │ │ │ │ ├── texProj-outES3Metal.txt │ │ │ │ ├── types-writemask-in.txt │ │ │ │ ├── types-writemask-out.txt │ │ │ │ ├── varyings-in.txt │ │ │ │ ├── varyings-inES.txt │ │ │ │ ├── varyings-out.txt │ │ │ │ ├── varyings-outES.txt │ │ │ │ ├── vface-in.txt │ │ │ │ ├── vface-inES.txt │ │ │ │ ├── vface-out.txt │ │ │ │ ├── vface-outES.txt │ │ │ │ ├── vpos-in.txt │ │ │ │ ├── vpos-inES.txt │ │ │ │ ├── vpos-out.txt │ │ │ │ ├── vpos-outES.txt │ │ │ │ ├── z-DirLMBasis-inES3.txt │ │ │ │ ├── z-DirLMBasis-outES3.txt │ │ │ │ ├── z-DirLMBasis-outES3Metal.txt │ │ │ │ ├── z-LightShaftsCoord-inES3.txt │ │ │ │ ├── z-LightShaftsCoord-outES3.txt │ │ │ │ ├── z-LightShaftsCoord-outES3Metal.txt │ │ │ │ ├── z-alphabumpspec-in.txt │ │ │ │ ├── z-alphabumpspec-inES3.txt │ │ │ │ ├── z-alphabumpspec-out.txt │ │ │ │ ├── z-alphabumpspec-outES3.txt │ │ │ │ ├── z-alphabumpspec-outES3Metal.txt │ │ │ │ ├── z-collectshadows-in.txt │ │ │ │ ├── z-collectshadows-inES.txt │ │ │ │ ├── z-collectshadows-inES3.txt │ │ │ │ ├── z-collectshadows-out.txt │ │ │ │ ├── z-collectshadows-outES.txt │ │ │ │ ├── z-collectshadows-outES3.txt │ │ │ │ ├── z-collectshadows-outES3Metal.txt │ │ │ │ ├── z-flare-in.txt │ │ │ │ ├── z-flare-inES.txt │ │ │ │ ├── z-flare-out.txt │ │ │ │ ├── z-flare-outES.txt │ │ │ │ ├── z-fxaa-preset1-in.txt │ │ │ │ ├── z-fxaa-preset1-out.txt │ │ │ │ ├── z-fxaa-preset3-in.txt │ │ │ │ ├── z-fxaa-preset3-inES3.txt │ │ │ │ ├── z-fxaa-preset3-out.txt │ │ │ │ ├── z-fxaa-preset3-outES3.txt │ │ │ │ ├── z-fxaa-preset3-outES3Metal.txt │ │ │ │ ├── z-fxaa3-11-consolepc-in.txt │ │ │ │ ├── z-fxaa3-11-consolepc-inES.txt │ │ │ │ ├── z-fxaa3-11-consolepc-out.txt │ │ │ │ ├── z-fxaa3-11-consolepc-outES.txt │ │ │ │ ├── z-fxaa3-11-pc39-in.txt │ │ │ │ ├── z-fxaa3-11-pc39-inES.txt │ │ │ │ ├── z-fxaa3-11-pc39-out.txt │ │ │ │ ├── z-fxaa3-11-pc39-outES.txt │ │ │ │ ├── z-particle-in.txt │ │ │ │ ├── z-particle-inES.txt │ │ │ │ ├── z-particle-out.txt │ │ │ │ ├── z-particle-outES.txt │ │ │ │ ├── z-prepasslight-in.txt │ │ │ │ ├── z-prepasslight-inES.txt │ │ │ │ ├── z-prepasslight-inES3.txt │ │ │ │ ├── z-prepasslight-out.txt │ │ │ │ ├── z-prepasslight-outES.txt │ │ │ │ ├── z-prepasslight-outES3.txt │ │ │ │ ├── z-prepasslight-outES3Metal.txt │ │ │ │ ├── z-tonemap-usercurve-inES3.txt │ │ │ │ ├── z-tonemap-usercurve-outES3.txt │ │ │ │ ├── z-tonemap-usercurve-outES3Metal.txt │ │ │ │ ├── z-treeleaf-in.txt │ │ │ │ ├── z-treeleaf-inES.txt │ │ │ │ ├── z-treeleaf-out.txt │ │ │ │ ├── z-treeleaf-outES.txt │ │ │ │ ├── z-treeleafloop-inES.txt │ │ │ │ ├── z-treeleafloop-inES3.txt │ │ │ │ ├── z-treeleafloop-outES.txt │ │ │ │ ├── z-treeleafloop-outES3.txt │ │ │ │ ├── z-treeleafloop-outES3Metal.txt │ │ │ │ ├── z-unishader-dirlm-in.txt │ │ │ │ ├── z-unishader-dirlm-inES3.txt │ │ │ │ ├── z-unishader-dirlm-out.txt │ │ │ │ ├── z-unishader-dirlm-outES3.txt │ │ │ │ ├── z-unishader-dirlm-outES3Metal.txt │ │ │ │ ├── z-unity-spot-inES3.txt │ │ │ │ ├── z-unity-spot-outES3.txt │ │ │ │ ├── z-unity-spot-outES3Metal.txt │ │ │ │ ├── zun-Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Bumped_Specular-in.txt │ │ │ │ ├── zun-Bumped_Specular-out.txt │ │ │ │ ├── zun-Bumped_Specular1-in.txt │ │ │ │ ├── zun-Bumped_Specular1-out.txt │ │ │ │ ├── zun-Bumped_Specular2-in.txt │ │ │ │ ├── zun-Bumped_Specular2-out.txt │ │ │ │ ├── zun-Decal-in.txt │ │ │ │ ├── zun-Decal-out.txt │ │ │ │ ├── zun-Decal1-in.txt │ │ │ │ ├── zun-Decal1-out.txt │ │ │ │ ├── zun-Decal2-in.txt │ │ │ │ ├── zun-Decal2-out.txt │ │ │ │ ├── zun-Diffuse-in.txt │ │ │ │ ├── zun-Diffuse-out.txt │ │ │ │ ├── zun-Diffuse1-in.txt │ │ │ │ ├── zun-Diffuse1-out.txt │ │ │ │ ├── zun-Diffuse2-in.txt │ │ │ │ ├── zun-Diffuse2-out.txt │ │ │ │ ├── zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt │ │ │ │ ├── zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt │ │ │ │ ├── zun-Diffuse_Detail-in.txt │ │ │ │ ├── zun-Diffuse_Detail-out.txt │ │ │ │ ├── zun-Diffuse_Detail1-in.txt │ │ │ │ ├── zun-Diffuse_Detail1-out.txt │ │ │ │ ├── zun-FX_Glass_Stained_BumpDistort-in.txt │ │ │ │ ├── zun-FX_Glass_Stained_BumpDistort-out.txt │ │ │ │ ├── zun-FX_Water_(simple)-in.txt │ │ │ │ ├── zun-FX_Water_(simple)-out.txt │ │ │ │ ├── zun-Grab_Invert-in.txt │ │ │ │ ├── zun-Grab_Invert-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture1-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture1-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthTexture-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthTexture-out.txt │ │ │ │ ├── zun-Hidden_Color_Correction_Effect-in.txt │ │ │ │ ├── zun-Hidden_Color_Correction_Effect-out.txt │ │ │ │ ├── zun-Hidden_Edge_Detect_X-in.txt │ │ │ │ ├── zun-Hidden_Edge_Detect_X-out.txt │ │ │ │ ├── zun-Hidden_GlowConeTap-in.txt │ │ │ │ ├── zun-Hidden_GlowConeTap-out.txt │ │ │ │ ├── zun-Hidden_Glow_Downsample-in.txt │ │ │ │ ├── zun-Hidden_Glow_Downsample-out.txt │ │ │ │ ├── zun-Hidden_Grayscale_Effect-in.txt │ │ │ │ ├── zun-Hidden_Grayscale_Effect-out.txt │ │ │ │ ├── zun-Hidden_Internal-CombineDepthNormals-in.txt │ │ │ │ ├── zun-Hidden_Internal-CombineDepthNormals-out.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureBlit-in.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureBlit-out.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureClip-in.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureClip-out.txt │ │ │ │ ├── zun-Hidden_Internal-Halo-in.txt │ │ │ │ ├── zun-Hidden_Internal-Halo-out.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassCollectShadows-in.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassCollectShadows-out.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassLighting-in.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassLighting-out.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_RGB-in.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_RGB-out.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_YUV-in.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_YUV-out.txt │ │ │ │ ├── zun-Hidden_Sepiatone_Effect-in.txt │ │ │ │ ├── zun-Hidden_Sepiatone_Effect-out.txt │ │ │ │ ├── zun-Hidden_Shadow-ScreenBlur-in.txt │ │ │ │ ├── zun-Hidden_Shadow-ScreenBlur-out.txt │ │ │ │ ├── zun-Hidden_ShowDepthNTexture-in.txt │ │ │ │ ├── zun-Hidden_ShowDepthNTexture-out.txt │ │ │ │ ├── zun-Hidden_ShowDepthTexture-in.txt │ │ │ │ ├── zun-Hidden_ShowDepthTexture-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_BillboardTree-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_BillboardTree-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt │ │ │ │ ├── zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt │ │ │ │ ├── zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt │ │ │ │ ├── zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt │ │ │ │ ├── zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt │ │ │ │ ├── zun-Hidden_Twirt_Effect_Shader-in.txt │ │ │ │ ├── zun-Hidden_Twirt_Effect_Shader-out.txt │ │ │ │ ├── zun-Hidden_Twist_Effect-in.txt │ │ │ │ ├── zun-Hidden_Twist_Effect-out.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt │ │ │ │ ├── zun-MobileBumpSpec-inES.txt │ │ │ │ ├── zun-MobileBumpSpec-inES3.txt │ │ │ │ ├── zun-MobileBumpSpec-outES.txt │ │ │ │ ├── zun-MobileBumpSpec-outES3.txt │ │ │ │ ├── zun-MobileBumpSpec-outES3Metal.txt │ │ │ │ ├── zun-Nature_My_Soft_Occlusion_Leaves-in.txt │ │ │ │ ├── zun-Nature_My_Soft_Occlusion_Leaves-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark1-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark1-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark2-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark2-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark3-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark3-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves1-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves1-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves2-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves2-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves3-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves3-out.txt │ │ │ │ ├── zun-Nature_Vegetation_Two_Pass_unlit-in.txt │ │ │ │ ├── zun-Nature_Vegetation_Two_Pass_unlit-out.txt │ │ │ │ ├── zun-Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Parallax_Diffuse1-in.txt │ │ │ │ ├── zun-Parallax_Diffuse1-out.txt │ │ │ │ ├── zun-Parallax_Diffuse2-in.txt │ │ │ │ ├── zun-Parallax_Diffuse2-out.txt │ │ │ │ ├── zun-Parallax_Specular-in.txt │ │ │ │ ├── zun-Parallax_Specular-out.txt │ │ │ │ ├── zun-Particles_Additive-in.txt │ │ │ │ ├── zun-Particles_Additive-out.txt │ │ │ │ ├── zun-Particles_Additive_(Soft)-in.txt │ │ │ │ ├── zun-Particles_Additive_(Soft)-out.txt │ │ │ │ ├── zun-Particles_Alpha_Blended_Premultiply-in.txt │ │ │ │ ├── zun-Particles_Alpha_Blended_Premultiply-out.txt │ │ │ │ ├── zun-Particles_Multiply-in.txt │ │ │ │ ├── zun-Particles_Multiply-out.txt │ │ │ │ ├── zun-Particles_Multiply_(Double)-in.txt │ │ │ │ ├── zun-Particles_Multiply_(Double)-out.txt │ │ │ │ ├── zun-Particles__Additive-Multiply-in.txt │ │ │ │ ├── zun-Particles__Additive-Multiply-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular2-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular2-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Unlit-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Unlit-out.txt │ │ │ │ ├── zun-Reflective_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Specular-in.txt │ │ │ │ ├── zun-Reflective_Specular-out.txt │ │ │ │ ├── zun-Reflective_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Specular2-in.txt │ │ │ │ ├── zun-Reflective_Specular2-out.txt │ │ │ │ ├── zun-RenderFX_Skybox-in.txt │ │ │ │ ├── zun-RenderFX_Skybox-out.txt │ │ │ │ ├── zun-RenderFX_Skybox_Cubed-in.txt │ │ │ │ ├── zun-RenderFX_Skybox_Cubed-out.txt │ │ │ │ ├── zun-SSAO24-in.txt │ │ │ │ ├── zun-SSAO24-inES3.txt │ │ │ │ ├── zun-SSAO24-out.txt │ │ │ │ ├── zun-SSAO24-outES3.txt │ │ │ │ ├── zun-SSAO24-outES3Metal.txt │ │ │ │ ├── zun-SSAO8-inES.txt │ │ │ │ ├── zun-SSAO8-outES.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse2-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse2-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse-in.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse-out.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse1-in.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse1-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse1-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse1-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse2-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse2-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular1-out.txt │ │ │ │ ├── zun-Self-Illumin_Specular-in.txt │ │ │ │ ├── zun-Self-Illumin_Specular-out.txt │ │ │ │ ├── zun-Self-Illumin_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Specular1-out.txt │ │ │ │ ├── zun-Self-Illumin_Specular2-in.txt │ │ │ │ ├── zun-Self-Illumin_Specular2-out.txt │ │ │ │ ├── zun-Specular-in.txt │ │ │ │ ├── zun-Specular-out.txt │ │ │ │ ├── zun-Specular1-in.txt │ │ │ │ ├── zun-Specular1-out.txt │ │ │ │ ├── zun-Specular2-in.txt │ │ │ │ ├── zun-Specular2-out.txt │ │ │ │ ├── zun-Surface_2UV-in.txt │ │ │ │ ├── zun-Surface_2UV-out.txt │ │ │ │ ├── zun-Surface_2UV1-in.txt │ │ │ │ ├── zun-Surface_2UV1-out.txt │ │ │ │ ├── zun-Surface_Colored_Specular-in.txt │ │ │ │ ├── zun-Surface_Colored_Specular-out.txt │ │ │ │ ├── zun-Surface_Colored_Specular1-in.txt │ │ │ │ ├── zun-Surface_Colored_Specular1-out.txt │ │ │ │ ├── zun-Surface_Custom_Data-in.txt │ │ │ │ ├── zun-Surface_Custom_Data-out.txt │ │ │ │ ├── zun-Surface_Custom_Data1-in.txt │ │ │ │ ├── zun-Surface_Custom_Data1-out.txt │ │ │ │ ├── zun-Surface_Custom_Data2-in.txt │ │ │ │ ├── zun-Surface_Custom_Data2-out.txt │ │ │ │ ├── zun-Surface_DecalAdd-in.txt │ │ │ │ ├── zun-Surface_DecalAdd-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump3-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump3-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump5-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump5-out.txt │ │ │ │ ├── zun-Surface_Diffuse_Wrapped-in.txt │ │ │ │ ├── zun-Surface_Diffuse_Wrapped-out.txt │ │ │ │ ├── zun-Surface_Rim-in.txt │ │ │ │ ├── zun-Surface_Rim-out.txt │ │ │ │ ├── zun-Surface_Rim1-in.txt │ │ │ │ ├── zun-Surface_Rim1-out.txt │ │ │ │ ├── zun-Surface_Rim2-in.txt │ │ │ │ ├── zun-Surface_Rim2-out.txt │ │ │ │ ├── zun-Surface_Rim_Bump-in.txt │ │ │ │ ├── zun-Surface_Rim_Bump-out.txt │ │ │ │ ├── zun-Surface_Rim_Bump1-in.txt │ │ │ │ ├── zun-Surface_Rim_Bump1-out.txt │ │ │ │ ├── zun-Surface_ScreenPos-in.txt │ │ │ │ ├── zun-Surface_ScreenPos-out.txt │ │ │ │ ├── zun-Surface_ScreenPos1-in.txt │ │ │ │ ├── zun-Surface_ScreenPos1-out.txt │ │ │ │ ├── zun-Surface_ScreenPos2-in.txt │ │ │ │ ├── zun-Surface_ScreenPos2-out.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo-in.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo-out.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo1-in.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo1-out.txt │ │ │ │ ├── zun-Surface_Slices-in.txt │ │ │ │ ├── zun-Surface_Slices-out.txt │ │ │ │ ├── zun-Surface_Slices1-in.txt │ │ │ │ ├── zun-Surface_Slices1-out.txt │ │ │ │ ├── zun-Surface_Slices2-in.txt │ │ │ │ ├── zun-Surface_Slices2-out.txt │ │ │ │ ├── zun-Surface_Slices3-in.txt │ │ │ │ ├── zun-Surface_Slices3-out.txt │ │ │ │ ├── zun-Surface_WorldRefl-in.txt │ │ │ │ ├── zun-Surface_WorldRefl-out.txt │ │ │ │ ├── zun-Surface_WorldRefl1-in.txt │ │ │ │ ├── zun-Surface_WorldRefl1-out.txt │ │ │ │ ├── zun-Test_CgNormals-in.txt │ │ │ │ ├── zun-Test_CgNormals-out.txt │ │ │ │ ├── zun-Test_FontShaderCull-in.txt │ │ │ │ ├── zun-Test_FontShaderCull-out.txt │ │ │ │ ├── zun-Test_VertexShaderDepthTexture-in.txt │ │ │ │ ├── zun-Test_VertexShaderDepthTexture-out.txt │ │ │ │ ├── zun-Test_VertexShaderTexture-in.txt │ │ │ │ ├── zun-Test_VertexShaderTexture-out.txt │ │ │ │ ├── zun-Tests_Blend_Many_Textures-in.txt │ │ │ │ ├── zun-Tests_Blend_Many_Textures-out.txt │ │ │ │ ├── zun-Tests_Fwd-Def-Vert-in.txt │ │ │ │ ├── zun-Tests_Fwd-Def-Vert-out.txt │ │ │ │ ├── zun-Tests_Fwd-Def-Vert1-in.txt │ │ │ │ ├── zun-Tests_Fwd-Def-Vert1-out.txt │ │ │ │ ├── zun-TexGen_Cube_Refl-in.txt │ │ │ │ ├── zun-TexGen_Cube_Refl-out.txt │ │ │ │ ├── zun-Toon_Basic-in.txt │ │ │ │ ├── zun-Toon_Basic-out.txt │ │ │ │ ├── zun-Toon_Lighted-in.txt │ │ │ │ ├── zun-Toon_Lighted-out.txt │ │ │ │ ├── zun-Transparent_Bumped_Specular-in.txt │ │ │ │ ├── zun-Transparent_Bumped_Specular-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Diffuse-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Diffuse-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular1-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular1-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular2-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular2-out.txt │ │ │ │ ├── zun-Transparent_Diffuse-in.txt │ │ │ │ ├── zun-Transparent_Diffuse-out.txt │ │ │ │ ├── zun-Transparent_Specular-in.txt │ │ │ │ ├── zun-Transparent_Specular-out.txt │ │ │ │ ├── zun-TreeCreatorLeavesRT-in.txt │ │ │ │ ├── zun-TreeCreatorLeavesRT-out.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader-in.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader-out.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader1-in.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader1-out.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader-in.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader-out.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader1-in.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader1-out.txt │ │ │ │ ├── zun-Vertex_Colored-in.txt │ │ │ │ ├── zun-Vertex_Colored-out.txt │ │ │ │ ├── zun-currently_adapted-in.txt │ │ │ │ ├── zun-currently_adapted-out.txt │ │ │ │ ├── zunity-MotionBlur-TileMax-in.txt │ │ │ │ └── zunity-MotionBlur-TileMax-out.txt │ │ │ │ ├── global-mutable-inES.txt │ │ │ │ ├── global-mutable-inES3.txt │ │ │ │ ├── global-mutable-outES.txt │ │ │ │ ├── global-mutable-outES3.txt │ │ │ │ ├── global-mutable-outES3Metal.txt │ │ │ │ ├── glsl_optimizer_tests.cpp │ │ │ │ ├── tests.gyp │ │ │ │ ├── tests.js │ │ │ │ └── vertex │ │ │ │ ├── MF-GodRays-inES.txt │ │ │ │ ├── MF-GodRays-inES3.txt │ │ │ │ ├── MF-GodRays-outES.txt │ │ │ │ ├── MF-GodRays-outES3.txt │ │ │ │ ├── MF-GodRays-outES3Metal.txt │ │ │ │ ├── bug-chained-assign-in.txt │ │ │ │ ├── bug-chained-assign-out.txt │ │ │ │ ├── bug-loops-for-while-in.txt │ │ │ │ ├── bug-loops-for-while-out.txt │ │ │ │ ├── bug-struct-uniform-in.txt │ │ │ │ ├── bug-struct-uniform-out.txt │ │ │ │ ├── bug-swizzle-lhs-cast-inES3.txt │ │ │ │ ├── bug-swizzle-lhs-cast-outES3.txt │ │ │ │ ├── bug-swizzle-lhs-cast-outES3Metal.txt │ │ │ │ ├── bug-varying-const-in.txt │ │ │ │ ├── bug-varying-const-out.txt │ │ │ │ ├── builtin-vars-in.txt │ │ │ │ ├── builtin-vars-inES.txt │ │ │ │ ├── builtin-vars-inES3.txt │ │ │ │ ├── builtin-vars-out.txt │ │ │ │ ├── builtin-vars-outES.txt │ │ │ │ ├── builtin-vars-outES3.txt │ │ │ │ ├── builtin-vars-outES3Metal.txt │ │ │ │ ├── estest1-in.txt │ │ │ │ ├── estest1-out.txt │ │ │ │ ├── glsl140-basic-in.txt │ │ │ │ ├── glsl140-basic-out.txt │ │ │ │ ├── glsl140-integers-in.txt │ │ │ │ ├── glsl140-integers-out.txt │ │ │ │ ├── inputs-inES3.txt │ │ │ │ ├── inputs-outES3.txt │ │ │ │ ├── inputs-outES3Metal.txt │ │ │ │ ├── loops-for-in.txt │ │ │ │ ├── loops-for-out.txt │ │ │ │ ├── loops-for-withvec4-in.txt │ │ │ │ ├── loops-for-withvec4-inES3.txt │ │ │ │ ├── loops-for-withvec4-out.txt │ │ │ │ ├── loops-for-withvec4-outES3.txt │ │ │ │ ├── loops-for-withvec4-outES3Metal.txt │ │ │ │ ├── loops-for-withvec4inductorW-inES3.txt │ │ │ │ ├── loops-for-withvec4inductorW-outES3.txt │ │ │ │ ├── loops-for-withvec4inductorW-outES3Metal.txt │ │ │ │ ├── loops-forlimitbreak-inES.txt │ │ │ │ ├── loops-forlimitbreak-inES3.txt │ │ │ │ ├── loops-forlimitbreak-outES.txt │ │ │ │ ├── loops-forlimitbreak-outES3.txt │ │ │ │ ├── loops-forlimitbreak-outES3Metal.txt │ │ │ │ ├── loops-forsimple-in.txt │ │ │ │ ├── loops-forsimple-out.txt │ │ │ │ ├── loops-forvarious-inES.txt │ │ │ │ ├── loops-forvarious-inES3.txt │ │ │ │ ├── loops-forvarious-outES.txt │ │ │ │ ├── loops-forvarious-outES3.txt │ │ │ │ ├── loops-forvarious-outES3Metal.txt │ │ │ │ ├── loops-forwithcalls-in.txt │ │ │ │ ├── loops-forwithcalls-out.txt │ │ │ │ ├── matrix-casts-inES3.txt │ │ │ │ ├── matrix-casts-outES3.txt │ │ │ │ ├── matrix-casts-outES3Metal.txt │ │ │ │ ├── opt-inline-varnames-in.txt │ │ │ │ ├── opt-inline-varnames-out.txt │ │ │ │ ├── opt-matrix-constr-in.txt │ │ │ │ ├── opt-matrix-constr-out.txt │ │ │ │ ├── opt-matrix-transpose-mul-inES.txt │ │ │ │ ├── opt-matrix-transpose-mul-inES3.txt │ │ │ │ ├── opt-matrix-transpose-mul-outES.txt │ │ │ │ ├── opt-matrix-transpose-mul-outES3.txt │ │ │ │ ├── opt-matrix-transpose-mul-outES3Metal.txt │ │ │ │ ├── opt-negsub-in.txt │ │ │ │ ├── opt-negsub-out.txt │ │ │ │ ├── opt-normalize-in.txt │ │ │ │ ├── opt-normalize-out.txt │ │ │ │ ├── opt-unroll-in.txt │ │ │ │ ├── opt-unroll-out.txt │ │ │ │ ├── opt-unusedvars-in.txt │ │ │ │ ├── opt-unusedvars-out.txt │ │ │ │ ├── swizzle-casts-inES3.txt │ │ │ │ ├── swizzle-casts-outES3.txt │ │ │ │ ├── swizzle-casts-outES3Metal.txt │ │ │ │ ├── swizzlemask-in.txt │ │ │ │ ├── swizzlemask-out.txt │ │ │ │ ├── types-in.txt │ │ │ │ ├── types-inES.txt │ │ │ │ ├── types-inES3.txt │ │ │ │ ├── types-out.txt │ │ │ │ ├── types-outES.txt │ │ │ │ ├── types-outES3.txt │ │ │ │ ├── types-outES3Metal.txt │ │ │ │ ├── uniforms-arrays-inES3.txt │ │ │ │ ├── uniforms-arrays-outES3.txt │ │ │ │ ├── uniforms-arrays-outES3Metal.txt │ │ │ │ ├── z-NichsHybridLight-in.txt │ │ │ │ ├── z-NichsHybridLight-out.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-in.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-inES.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-inES3.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-out.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-outES.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-outES3.txt │ │ │ │ ├── z-NichsHybridLightVectorInsertBug-outES3Metal.txt │ │ │ │ ├── z-alphabumpspec-in.txt │ │ │ │ ├── z-alphabumpspec-out.txt │ │ │ │ ├── z-particle-in.txt │ │ │ │ ├── z-particle-inES.txt │ │ │ │ ├── z-particle-out.txt │ │ │ │ ├── z-particle-outES.txt │ │ │ │ ├── z-prepasslight-in.txt │ │ │ │ ├── z-prepasslight-inES.txt │ │ │ │ ├── z-prepasslight-inES3.txt │ │ │ │ ├── z-prepasslight-out.txt │ │ │ │ ├── z-prepasslight-outES.txt │ │ │ │ ├── z-prepasslight-outES3.txt │ │ │ │ ├── z-prepasslight-outES3Metal.txt │ │ │ │ ├── z-treeleaf-in.txt │ │ │ │ ├── z-treeleaf-inES.txt │ │ │ │ ├── z-treeleaf-inES3.txt │ │ │ │ ├── z-treeleaf-out.txt │ │ │ │ ├── z-treeleaf-outES.txt │ │ │ │ ├── z-treeleaf-outES3.txt │ │ │ │ ├── z-treeleaf-outES3Metal.txt │ │ │ │ ├── z-unishader-dirlm-in.txt │ │ │ │ ├── z-unishader-dirlm-out.txt │ │ │ │ ├── zun-Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Bumped_Specular-in.txt │ │ │ │ ├── zun-Bumped_Specular-out.txt │ │ │ │ ├── zun-Bumped_Specular2-in.txt │ │ │ │ ├── zun-Bumped_Specular2-out.txt │ │ │ │ ├── zun-Decal-in.txt │ │ │ │ ├── zun-Decal-out.txt │ │ │ │ ├── zun-Diffuse-in.txt │ │ │ │ ├── zun-Diffuse-out.txt │ │ │ │ ├── zun-Diffuse2-in.txt │ │ │ │ ├── zun-Diffuse2-out.txt │ │ │ │ ├── zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt │ │ │ │ ├── zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt │ │ │ │ ├── zun-FX_Glass_Stained_BumpDistort-in.txt │ │ │ │ ├── zun-FX_Glass_Stained_BumpDistort-out.txt │ │ │ │ ├── zun-FX_Water_(simple)-in.txt │ │ │ │ ├── zun-FX_Water_(simple)-out.txt │ │ │ │ ├── zun-Grab_Invert-in.txt │ │ │ │ ├── zun-Grab_Invert-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture1-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthNormalTexture1-out.txt │ │ │ │ ├── zun-Hidden_Camera-DepthTexture-in.txt │ │ │ │ ├── zun-Hidden_Camera-DepthTexture-out.txt │ │ │ │ ├── zun-Hidden_Glow_Downsample-in.txt │ │ │ │ ├── zun-Hidden_Glow_Downsample-out.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureClip-in.txt │ │ │ │ ├── zun-Hidden_Internal-GUITextureClip-out.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassLighting-in.txt │ │ │ │ ├── zun-Hidden_Internal-PrePassLighting-out.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_RGB-in.txt │ │ │ │ ├── zun-Hidden_Noise_Shader_RGB-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_BillboardTree-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_BillboardTree-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt │ │ │ │ ├── zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt │ │ │ │ ├── zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt │ │ │ │ ├── zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt │ │ │ │ ├── zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt │ │ │ │ ├── zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt │ │ │ │ ├── zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt │ │ │ │ ├── zun-Hidden_Twist_Effect-in.txt │ │ │ │ ├── zun-Hidden_Twist_Effect-out.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark2-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark2-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark3-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Bark3-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves1-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves1-out.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves3-in.txt │ │ │ │ ├── zun-Nature_Soft_Occlusion_Leaves3-out.txt │ │ │ │ ├── zun-Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Parallax_Diffuse1-in.txt │ │ │ │ ├── zun-Parallax_Diffuse1-out.txt │ │ │ │ ├── zun-Parallax_Diffuse2-in.txt │ │ │ │ ├── zun-Parallax_Diffuse2-out.txt │ │ │ │ ├── zun-Particles_Blend-in.txt │ │ │ │ ├── zun-Particles_Blend-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular2-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Specular2-out.txt │ │ │ │ ├── zun-Reflective_Bumped_Unlit-in.txt │ │ │ │ ├── zun-Reflective_Bumped_Unlit-out.txt │ │ │ │ ├── zun-Reflective_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse1-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Diffuse1-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular-out.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Parallax_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Specular-in.txt │ │ │ │ ├── zun-Reflective_Specular-out.txt │ │ │ │ ├── zun-Reflective_Specular1-in.txt │ │ │ │ ├── zun-Reflective_Specular1-out.txt │ │ │ │ ├── zun-Reflective_Specular2-in.txt │ │ │ │ ├── zun-Reflective_Specular2-out.txt │ │ │ │ ├── zun-RenderFX_Skybox_Cubed-in.txt │ │ │ │ ├── zun-RenderFX_Skybox_Cubed-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse1-in.txt │ │ │ │ ├── zun-Self-Illumin_Diffuse1-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Diffuse-out.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Parallax_Specular1-out.txt │ │ │ │ ├── zun-Self-Illumin_Specular1-in.txt │ │ │ │ ├── zun-Self-Illumin_Specular1-out.txt │ │ │ │ ├── zun-ShowDestAlpha-in.txt │ │ │ │ ├── zun-ShowDestAlpha-out.txt │ │ │ │ ├── zun-Specular-in.txt │ │ │ │ ├── zun-Specular-out.txt │ │ │ │ ├── zun-Specular1-in.txt │ │ │ │ ├── zun-Specular1-out.txt │ │ │ │ ├── zun-Specular2-in.txt │ │ │ │ ├── zun-Specular2-out.txt │ │ │ │ ├── zun-Surface_2UV-in.txt │ │ │ │ ├── zun-Surface_2UV-out.txt │ │ │ │ ├── zun-Surface_2UV1-in.txt │ │ │ │ ├── zun-Surface_2UV1-out.txt │ │ │ │ ├── zun-Surface_Colored_Specular-in.txt │ │ │ │ ├── zun-Surface_Colored_Specular-out.txt │ │ │ │ ├── zun-Surface_Colored_Specular1-in.txt │ │ │ │ ├── zun-Surface_Colored_Specular1-out.txt │ │ │ │ ├── zun-Surface_Custom_Data-in.txt │ │ │ │ ├── zun-Surface_Custom_Data-out.txt │ │ │ │ ├── zun-Surface_Custom_Data1-in.txt │ │ │ │ ├── zun-Surface_Custom_Data1-out.txt │ │ │ │ ├── zun-Surface_Custom_Data2-in.txt │ │ │ │ ├── zun-Surface_Custom_Data2-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump1-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump1-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump2-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump2-out.txt │ │ │ │ ├── zun-Surface_DecalAddBump3-in.txt │ │ │ │ ├── zun-Surface_DecalAddBump3-out.txt │ │ │ │ ├── zun-Surface_Diffuse_Wrapped-in.txt │ │ │ │ ├── zun-Surface_Diffuse_Wrapped-out.txt │ │ │ │ ├── zun-Surface_Rim-in.txt │ │ │ │ ├── zun-Surface_Rim-out.txt │ │ │ │ ├── zun-Surface_Rim1-in.txt │ │ │ │ ├── zun-Surface_Rim1-out.txt │ │ │ │ ├── zun-Surface_Rim2-in.txt │ │ │ │ ├── zun-Surface_Rim2-out.txt │ │ │ │ ├── zun-Surface_Rim_Bump-in.txt │ │ │ │ ├── zun-Surface_Rim_Bump-out.txt │ │ │ │ ├── zun-Surface_Rim_Bump1-in.txt │ │ │ │ ├── zun-Surface_Rim_Bump1-out.txt │ │ │ │ ├── zun-Surface_ScreenPos-in.txt │ │ │ │ ├── zun-Surface_ScreenPos-out.txt │ │ │ │ ├── zun-Surface_ScreenPos1-in.txt │ │ │ │ ├── zun-Surface_ScreenPos1-out.txt │ │ │ │ ├── zun-Surface_ScreenPos2-in.txt │ │ │ │ ├── zun-Surface_ScreenPos2-out.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo-in.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo-out.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo1-in.txt │ │ │ │ ├── zun-Surface_ScreenPosAlbedo1-out.txt │ │ │ │ ├── zun-Surface_Slices-in.txt │ │ │ │ ├── zun-Surface_Slices-out.txt │ │ │ │ ├── zun-Surface_Slices1-in.txt │ │ │ │ ├── zun-Surface_Slices1-out.txt │ │ │ │ ├── zun-Surface_Slices2-in.txt │ │ │ │ ├── zun-Surface_Slices2-out.txt │ │ │ │ ├── zun-Surface_Slices3-in.txt │ │ │ │ ├── zun-Surface_Slices3-out.txt │ │ │ │ ├── zun-Surface_WorldRefl-in.txt │ │ │ │ ├── zun-Surface_WorldRefl-out.txt │ │ │ │ ├── zun-Surface_WorldRefl1-in.txt │ │ │ │ ├── zun-Surface_WorldRefl1-out.txt │ │ │ │ ├── zun-Test_CgNormals-in.txt │ │ │ │ ├── zun-Test_CgNormals-out.txt │ │ │ │ ├── zun-Test_VertexShaderDepthTexture-in.txt │ │ │ │ ├── zun-Test_VertexShaderDepthTexture-out.txt │ │ │ │ ├── zun-Test_VertexShaderTexture-in.txt │ │ │ │ ├── zun-Test_VertexShaderTexture-out.txt │ │ │ │ ├── zun-TexGen_Cube_Refl-in.txt │ │ │ │ ├── zun-TexGen_Cube_Refl-out.txt │ │ │ │ ├── zun-Toon_Basic-in.txt │ │ │ │ ├── zun-Toon_Basic-out.txt │ │ │ │ ├── zun-Transparent_Bumped_Specular-in.txt │ │ │ │ ├── zun-Transparent_Bumped_Specular-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse1-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Diffuse1-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular1-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Bumped_Specular1-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Diffuse-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Diffuse-out.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular-in.txt │ │ │ │ ├── zun-Transparent_Cutout_Specular-out.txt │ │ │ │ ├── zun-Transparent_Specular-in.txt │ │ │ │ ├── zun-Transparent_Specular-out.txt │ │ │ │ ├── zun-TreeCreatorLeavesRT-in.txt │ │ │ │ ├── zun-TreeCreatorLeavesRT-out.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader-in.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader-out.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader1-in.txt │ │ │ │ ├── zun-Tree_Editor_Bark_Shader1-out.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader-in.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader-out.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader1-in.txt │ │ │ │ ├── zun-Tree_Editor_Leaf_Shader1-out.txt │ │ │ │ ├── zun-Vertex_Colored-in.txt │ │ │ │ └── zun-Vertex_Colored-out.txt │ │ ├── ib-compress │ │ │ ├── README.md │ │ │ ├── indexbuffercompression.cpp │ │ │ ├── indexbuffercompression.h │ │ │ ├── indexbuffercompressionformat.h │ │ │ ├── indexbufferdecompression.cpp │ │ │ ├── indexbufferdecompression.h │ │ │ ├── indexcompressionconstants.h │ │ │ ├── readbitstream.h │ │ │ └── writebitstream.h │ │ ├── khronos │ │ │ ├── EGL │ │ │ │ ├── egl.h │ │ │ │ ├── eglext.h │ │ │ │ └── eglplatform.h │ │ │ ├── GLES2 │ │ │ │ ├── gl2.h │ │ │ │ ├── gl2ext.h │ │ │ │ └── gl2platform.h │ │ │ ├── GLES3 │ │ │ │ ├── gl3.h │ │ │ │ ├── gl31.h │ │ │ │ ├── gl3ext.h │ │ │ │ └── gl3platform.h │ │ │ ├── KHR │ │ │ │ └── khrplatform.h │ │ │ ├── gl │ │ │ │ ├── GRemedyGLExtensions.h │ │ │ │ ├── glcorearb.h │ │ │ │ └── glext.h │ │ │ ├── glx │ │ │ │ └── glxext.h │ │ │ └── wgl │ │ │ │ └── wglext.h │ │ ├── ocornut-imgui │ │ │ ├── imconfig.h │ │ │ ├── imgui.cpp │ │ │ ├── imgui.h │ │ │ ├── imgui_demo.cpp │ │ │ ├── imgui_draw.cpp │ │ │ ├── imgui_internal.h │ │ │ ├── imgui_node_graph_test.cpp │ │ │ ├── memory_editor.h │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ │ ├── renderdoc │ │ │ └── renderdoc_app.h │ │ ├── scintilla │ │ │ ├── License.txt │ │ │ ├── README │ │ │ ├── bin │ │ │ │ ├── __init__.py │ │ │ │ └── empty.txt │ │ │ ├── cocoa │ │ │ │ ├── InfoBar.h │ │ │ │ ├── InfoBar.mm │ │ │ │ ├── InfoBarCommunicator.h │ │ │ │ ├── PlatCocoa.h │ │ │ │ ├── PlatCocoa.mm │ │ │ │ ├── QuartzTextLayout.h │ │ │ │ ├── QuartzTextStyle.h │ │ │ │ ├── QuartzTextStyleAttribute.h │ │ │ │ ├── ScintillaCocoa.h │ │ │ │ ├── ScintillaCocoa.mm │ │ │ │ ├── ScintillaFramework │ │ │ │ │ ├── English.lproj │ │ │ │ │ │ └── InfoPlist.strings │ │ │ │ │ ├── Info.plist │ │ │ │ │ └── ScintillaFramework.xcodeproj │ │ │ │ │ │ └── project.pbxproj │ │ │ │ ├── ScintillaTest │ │ │ │ │ ├── AppController.h │ │ │ │ │ ├── AppController.mm │ │ │ │ │ ├── English.lproj │ │ │ │ │ │ ├── InfoPlist.strings │ │ │ │ │ │ └── MainMenu.xib │ │ │ │ │ ├── Info.plist │ │ │ │ │ ├── Scintilla-Info.plist │ │ │ │ │ ├── ScintillaTest.xcodeproj │ │ │ │ │ │ └── project.pbxproj │ │ │ │ │ ├── TestData.sql │ │ │ │ │ └── main.m │ │ │ │ ├── ScintillaView.h │ │ │ │ ├── ScintillaView.mm │ │ │ │ ├── checkbuildosx.sh │ │ │ │ └── res │ │ │ │ │ ├── info_bar_bg.png │ │ │ │ │ ├── mac_cursor_busy.png │ │ │ │ │ └── mac_cursor_flipped.png │ │ │ ├── cppcheck.suppress │ │ │ ├── delbin.bat │ │ │ ├── delcvs.bat │ │ │ ├── doc │ │ │ │ ├── Design.html │ │ │ │ ├── Icons.html │ │ │ │ ├── Indicators.png │ │ │ │ ├── Lexer.txt │ │ │ │ ├── Markers.png │ │ │ │ ├── SciBreak.jpg │ │ │ │ ├── SciCoding.html │ │ │ │ ├── SciRest.jpg │ │ │ │ ├── SciTEIco.png │ │ │ │ ├── SciWord.jpg │ │ │ │ ├── ScintillaDoc.html │ │ │ │ ├── ScintillaDownload.html │ │ │ │ ├── ScintillaHistory.html │ │ │ │ ├── ScintillaRelated.html │ │ │ │ ├── ScintillaToDo.html │ │ │ │ ├── ScintillaUsage.html │ │ │ │ ├── Steps.html │ │ │ │ ├── annotations.png │ │ │ │ ├── index.html │ │ │ │ └── styledmargin.png │ │ │ ├── gtk │ │ │ │ ├── Converter.h │ │ │ │ ├── PlatGTK.cxx │ │ │ │ ├── ScintillaGTK.cxx │ │ │ │ ├── deps.mak │ │ │ │ ├── makefile │ │ │ │ ├── makefile.orig │ │ │ │ ├── scintilla-marshal.c │ │ │ │ ├── scintilla-marshal.h │ │ │ │ └── scintilla-marshal.list │ │ │ ├── include │ │ │ │ ├── Face.pyc │ │ │ │ ├── ILexer.h │ │ │ │ ├── Platform.h │ │ │ │ ├── SciLexer.h │ │ │ │ ├── Scintilla.h │ │ │ │ ├── Scintilla.iface │ │ │ │ └── ScintillaWidget.h │ │ │ ├── lexers │ │ │ │ ├── LexA68k.cxx │ │ │ │ ├── LexAPDL.cxx │ │ │ │ ├── LexASY.cxx │ │ │ │ ├── LexAU3.cxx │ │ │ │ ├── LexAVE.cxx │ │ │ │ ├── LexAVS.cxx │ │ │ │ ├── LexAbaqus.cxx │ │ │ │ ├── LexAda.cxx │ │ │ │ ├── LexAsm.cxx │ │ │ │ ├── LexAsn1.cxx │ │ │ │ ├── LexBaan.cxx │ │ │ │ ├── LexBash.cxx │ │ │ │ ├── LexBasic.cxx │ │ │ │ ├── LexBibTeX.cxx │ │ │ │ ├── LexBullant.cxx │ │ │ │ ├── LexCLW.cxx │ │ │ │ ├── LexCOBOL.cxx │ │ │ │ ├── LexCPP.cxx │ │ │ │ ├── LexCSS.cxx │ │ │ │ ├── LexCaml.cxx │ │ │ │ ├── LexCmake.cxx │ │ │ │ ├── LexCoffeeScript.cxx │ │ │ │ ├── LexConf.cxx │ │ │ │ ├── LexCrontab.cxx │ │ │ │ ├── LexCsound.cxx │ │ │ │ ├── LexD.cxx │ │ │ │ ├── LexDMAP.cxx │ │ │ │ ├── LexDMIS.cxx │ │ │ │ ├── LexECL.cxx │ │ │ │ ├── LexEScript.cxx │ │ │ │ ├── LexEiffel.cxx │ │ │ │ ├── LexErlang.cxx │ │ │ │ ├── LexFlagship.cxx │ │ │ │ ├── LexForth.cxx │ │ │ │ ├── LexFortran.cxx │ │ │ │ ├── LexGAP.cxx │ │ │ │ ├── LexGui4Cli.cxx │ │ │ │ ├── LexHTML.cxx │ │ │ │ ├── LexHaskell.cxx │ │ │ │ ├── LexHex.cxx │ │ │ │ ├── LexInno.cxx │ │ │ │ ├── LexKVIrc.cxx │ │ │ │ ├── LexKix.cxx │ │ │ │ ├── LexLaTeX.cxx │ │ │ │ ├── LexLisp.cxx │ │ │ │ ├── LexLout.cxx │ │ │ │ ├── LexLua.cxx │ │ │ │ ├── LexMMIXAL.cxx │ │ │ │ ├── LexMPT.cxx │ │ │ │ ├── LexMSSQL.cxx │ │ │ │ ├── LexMagik.cxx │ │ │ │ ├── LexMarkdown.cxx │ │ │ │ ├── LexMatlab.cxx │ │ │ │ ├── LexMetapost.cxx │ │ │ │ ├── LexModula.cxx │ │ │ │ ├── LexMySQL.cxx │ │ │ │ ├── LexNimrod.cxx │ │ │ │ ├── LexNsis.cxx │ │ │ │ ├── LexOScript.cxx │ │ │ │ ├── LexOpal.cxx │ │ │ │ ├── LexOthers.cxx │ │ │ │ ├── LexPB.cxx │ │ │ │ ├── LexPLM.cxx │ │ │ │ ├── LexPO.cxx │ │ │ │ ├── LexPOV.cxx │ │ │ │ ├── LexPS.cxx │ │ │ │ ├── LexPascal.cxx │ │ │ │ ├── LexPerl.cxx │ │ │ │ ├── LexPowerPro.cxx │ │ │ │ ├── LexPowerShell.cxx │ │ │ │ ├── LexProgress.cxx │ │ │ │ ├── LexPython.cxx │ │ │ │ ├── LexR.cxx │ │ │ │ ├── LexRebol.cxx │ │ │ │ ├── LexRegistry.cxx │ │ │ │ ├── LexRuby.cxx │ │ │ │ ├── LexRust.cxx │ │ │ │ ├── LexSML.cxx │ │ │ │ ├── LexSQL.cxx │ │ │ │ ├── LexSTTXT.cxx │ │ │ │ ├── LexScriptol.cxx │ │ │ │ ├── LexSmalltalk.cxx │ │ │ │ ├── LexSorcus.cxx │ │ │ │ ├── LexSpecman.cxx │ │ │ │ ├── LexSpice.cxx │ │ │ │ ├── LexTACL.cxx │ │ │ │ ├── LexTADS3.cxx │ │ │ │ ├── LexTAL.cxx │ │ │ │ ├── LexTCL.cxx │ │ │ │ ├── LexTCMD.cxx │ │ │ │ ├── LexTeX.cxx │ │ │ │ ├── LexTxt2tags.cxx │ │ │ │ ├── LexVB.cxx │ │ │ │ ├── LexVHDL.cxx │ │ │ │ ├── LexVerilog.cxx │ │ │ │ ├── LexVisualProlog.cxx │ │ │ │ └── LexYAML.cxx │ │ │ ├── lexlib │ │ │ │ ├── Accessor.cxx │ │ │ │ ├── Accessor.h │ │ │ │ ├── CharacterCategory.cxx │ │ │ │ ├── CharacterCategory.h │ │ │ │ ├── CharacterSet.cxx │ │ │ │ ├── CharacterSet.h │ │ │ │ ├── LexAccessor.h │ │ │ │ ├── LexerBase.cxx │ │ │ │ ├── LexerBase.h │ │ │ │ ├── LexerModule.cxx │ │ │ │ ├── LexerModule.h │ │ │ │ ├── LexerNoExceptions.cxx │ │ │ │ ├── LexerNoExceptions.h │ │ │ │ ├── LexerSimple.cxx │ │ │ │ ├── LexerSimple.h │ │ │ │ ├── OptionSet.h │ │ │ │ ├── PropSetSimple.cxx │ │ │ │ ├── PropSetSimple.h │ │ │ │ ├── SparseState.h │ │ │ │ ├── StringCopy.h │ │ │ │ ├── StyleContext.cxx │ │ │ │ ├── StyleContext.h │ │ │ │ ├── SubStyles.h │ │ │ │ ├── WordList.cxx │ │ │ │ └── WordList.h │ │ │ ├── qt │ │ │ │ ├── README │ │ │ │ ├── ScintillaEdit │ │ │ │ │ ├── ScintillaDocument.cpp │ │ │ │ │ ├── ScintillaDocument.h │ │ │ │ │ ├── ScintillaEdit.cpp.template │ │ │ │ │ ├── ScintillaEdit.h.template │ │ │ │ │ ├── ScintillaEdit.pro │ │ │ │ │ ├── WidgetGen.py │ │ │ │ │ └── WidgetGen.pyc │ │ │ │ ├── ScintillaEditBase │ │ │ │ │ ├── Notes.txt │ │ │ │ │ ├── PlatQt.cpp │ │ │ │ │ ├── PlatQt.h │ │ │ │ │ ├── ScintillaEditBase.cpp │ │ │ │ │ ├── ScintillaEditBase.h │ │ │ │ │ ├── ScintillaEditBase.pro │ │ │ │ │ ├── ScintillaQt.cpp │ │ │ │ │ └── ScintillaQt.h │ │ │ │ └── ScintillaEditPy │ │ │ │ │ ├── README │ │ │ │ │ ├── ScintillaConstants.py.template │ │ │ │ │ ├── ScintillaEditPy.pro │ │ │ │ │ ├── global.h │ │ │ │ │ ├── sepbuild.py │ │ │ │ │ ├── testsepq.py │ │ │ │ │ └── typesystem_ScintillaEdit.xml.template │ │ │ ├── scripts │ │ │ │ ├── Face.py │ │ │ │ ├── FileGenerator.py │ │ │ │ ├── GenerateCaseConvert.py │ │ │ │ ├── GenerateCharacterCategory.py │ │ │ │ ├── HFacer.py │ │ │ │ ├── HeaderOrder.txt │ │ │ │ ├── LexGen.py │ │ │ │ └── ScintillaData.py │ │ │ ├── src │ │ │ │ ├── AutoComplete.cxx │ │ │ │ ├── AutoComplete.h │ │ │ │ ├── CallTip.cxx │ │ │ │ ├── CallTip.h │ │ │ │ ├── CaseConvert.cxx │ │ │ │ ├── CaseConvert.h │ │ │ │ ├── CaseFolder.cxx │ │ │ │ ├── CaseFolder.h │ │ │ │ ├── Catalogue.cxx │ │ │ │ ├── Catalogue.h │ │ │ │ ├── CellBuffer.cxx │ │ │ │ ├── CellBuffer.h │ │ │ │ ├── CharClassify.cxx │ │ │ │ ├── CharClassify.h │ │ │ │ ├── ContractionState.cxx │ │ │ │ ├── ContractionState.h │ │ │ │ ├── Decoration.cxx │ │ │ │ ├── Decoration.h │ │ │ │ ├── Document.cxx │ │ │ │ ├── Document.h │ │ │ │ ├── EditModel.cxx │ │ │ │ ├── EditModel.h │ │ │ │ ├── EditView.cxx │ │ │ │ ├── EditView.h │ │ │ │ ├── Editor.cxx │ │ │ │ ├── Editor.cxx.orig │ │ │ │ ├── Editor.h │ │ │ │ ├── ExternalLexer.cxx │ │ │ │ ├── ExternalLexer.h │ │ │ │ ├── FontQuality.h │ │ │ │ ├── Indicator.cxx │ │ │ │ ├── Indicator.h │ │ │ │ ├── KeyMap.cxx │ │ │ │ ├── KeyMap.h │ │ │ │ ├── LineMarker.cxx │ │ │ │ ├── LineMarker.h │ │ │ │ ├── MarginView.cxx │ │ │ │ ├── MarginView.h │ │ │ │ ├── Partitioning.h │ │ │ │ ├── PerLine.cxx │ │ │ │ ├── PerLine.h │ │ │ │ ├── PositionCache.cxx │ │ │ │ ├── PositionCache.h │ │ │ │ ├── RESearch.cxx │ │ │ │ ├── RESearch.h │ │ │ │ ├── RunStyles.cxx │ │ │ │ ├── RunStyles.h │ │ │ │ ├── SciTE.properties │ │ │ │ ├── ScintillaBase.cxx │ │ │ │ ├── ScintillaBase.h │ │ │ │ ├── Selection.cxx │ │ │ │ ├── Selection.h │ │ │ │ ├── SplitVector.h │ │ │ │ ├── Style.cxx │ │ │ │ ├── Style.h │ │ │ │ ├── UniConversion.cxx │ │ │ │ ├── UniConversion.h │ │ │ │ ├── UnicodeFromUTF8.h │ │ │ │ ├── ViewStyle.cxx │ │ │ │ ├── ViewStyle.h │ │ │ │ ├── XPM.cxx │ │ │ │ └── XPM.h │ │ │ ├── test │ │ │ │ ├── MessageNumbers.py │ │ │ │ ├── README │ │ │ │ ├── ScintillaCallable.py │ │ │ │ ├── XiteMenu.py │ │ │ │ ├── XiteQt.py │ │ │ │ ├── XiteWin.py │ │ │ │ ├── examples │ │ │ │ │ ├── x.asp │ │ │ │ │ ├── x.asp.styled │ │ │ │ │ ├── x.cxx │ │ │ │ │ ├── x.cxx.styled │ │ │ │ │ ├── x.d │ │ │ │ │ ├── x.d.styled │ │ │ │ │ ├── x.html │ │ │ │ │ ├── x.html.styled │ │ │ │ │ ├── x.lua │ │ │ │ │ ├── x.lua.styled │ │ │ │ │ ├── x.php │ │ │ │ │ ├── x.php.styled │ │ │ │ │ ├── x.pl │ │ │ │ │ ├── x.pl.styled │ │ │ │ │ ├── x.py │ │ │ │ │ ├── x.py.styled │ │ │ │ │ ├── x.rb │ │ │ │ │ ├── x.rb.styled │ │ │ │ │ ├── x.vb │ │ │ │ │ └── x.vb.styled │ │ │ │ ├── lexTests.py │ │ │ │ ├── performanceTests.py │ │ │ │ ├── simpleTests.py │ │ │ │ ├── unit │ │ │ │ │ ├── LICENSE_1_0.txt │ │ │ │ │ ├── README │ │ │ │ │ ├── SciTE.properties │ │ │ │ │ ├── catch.hpp │ │ │ │ │ ├── makefile │ │ │ │ │ ├── test.mak │ │ │ │ │ ├── testCellBuffer.cxx │ │ │ │ │ ├── testCharClassify.cxx │ │ │ │ │ ├── testContractionState.cxx │ │ │ │ │ ├── testDecoration.cxx │ │ │ │ │ ├── testPartitioning.cxx │ │ │ │ │ ├── testRunStyles.cxx │ │ │ │ │ ├── testSparseState.cxx │ │ │ │ │ ├── testSplitVector.cxx │ │ │ │ │ ├── testUnicodeFromUTF8.cxx │ │ │ │ │ └── unitTest.cxx │ │ │ │ └── xite.py │ │ │ ├── tgzsrc │ │ │ ├── version.txt │ │ │ ├── win32 │ │ │ │ ├── CheckD2D.cxx │ │ │ │ ├── HanjaDic.cxx │ │ │ │ ├── HanjaDic.h │ │ │ │ ├── PlatWin.cxx │ │ │ │ ├── PlatWin.h │ │ │ │ ├── SciLexer.vcxproj │ │ │ │ ├── SciTE.properties │ │ │ │ ├── ScintRes.rc │ │ │ │ ├── Scintilla.def │ │ │ │ ├── ScintillaWin.cxx │ │ │ │ ├── deps.mak │ │ │ │ ├── makefile │ │ │ │ └── scintilla.mak │ │ │ └── zipsrc.bat │ │ ├── sdf │ │ │ ├── LICENSE.txt │ │ │ └── sdf.h │ │ └── stb │ │ │ ├── stb_image.c │ │ │ ├── stb_rect_pack.h │ │ │ ├── stb_textedit.h │ │ │ └── stb_truetype.h │ ├── LICENSE │ ├── README.md │ ├── examples │ │ ├── 00-helloworld │ │ │ ├── helloworld.cpp │ │ │ ├── logo.h │ │ │ └── screenshot.png │ │ ├── 01-cubes │ │ │ ├── cubes.cpp │ │ │ ├── fs_cubes.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ └── vs_cubes.sc │ │ ├── 02-metaballs │ │ │ ├── fs_metaballs.bin.h │ │ │ ├── fs_metaballs.sc │ │ │ ├── makefile │ │ │ ├── metaballs.cpp │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_metaballs.bin.h │ │ │ └── vs_metaballs.sc │ │ ├── 03-raymarch │ │ │ ├── fs_raymarching.sc │ │ │ ├── iq_sdf.sh │ │ │ ├── makefile │ │ │ ├── raymarch.cpp │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ └── vs_raymarching.sc │ │ ├── 04-mesh │ │ │ ├── fs_mesh.sc │ │ │ ├── makefile │ │ │ ├── mesh.cpp │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ └── vs_mesh.sc │ │ ├── 05-instancing │ │ │ ├── fs_instancing.sc │ │ │ ├── instancing.cpp │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ └── vs_instancing.sc │ │ ├── 06-bump │ │ │ ├── bump.cpp │ │ │ ├── fieldstone-n.tga │ │ │ ├── fieldstone-rgba.tga │ │ │ ├── fs_bump.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_bump.sc │ │ │ └── vs_bump_instanced.sc │ │ ├── 07-callback │ │ │ ├── callback.cpp │ │ │ ├── fs_callback.sc │ │ │ ├── makefile │ │ │ ├── varying.def.sc │ │ │ └── vs_callback.sc │ │ ├── 08-update │ │ │ ├── fs_update.sc │ │ │ ├── fs_update_3d.sc │ │ │ ├── fs_update_cmp.sc │ │ │ ├── makefile │ │ │ ├── texture_compression.png │ │ │ ├── update.cpp │ │ │ ├── varying.def.sc │ │ │ └── vs_update.sc │ │ ├── 09-hdr │ │ │ ├── common.sh │ │ │ ├── fs_hdr_blur.sc │ │ │ ├── fs_hdr_bright.sc │ │ │ ├── fs_hdr_lum.sc │ │ │ ├── fs_hdr_lumavg.sc │ │ │ ├── fs_hdr_mesh.sc │ │ │ ├── fs_hdr_skybox.sc │ │ │ ├── fs_hdr_tonemap.sc │ │ │ ├── hdr.cpp │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_hdr_blur.sc │ │ │ ├── vs_hdr_bright.sc │ │ │ ├── vs_hdr_lum.sc │ │ │ ├── vs_hdr_lumavg.sc │ │ │ ├── vs_hdr_mesh.sc │ │ │ ├── vs_hdr_skybox.sc │ │ │ └── vs_hdr_tonemap.sc │ │ ├── 10-font │ │ │ ├── font.cpp │ │ │ └── screenshot.png │ │ ├── 11-fontsdf │ │ │ ├── fontsdf.cpp │ │ │ └── screenshot.png │ │ ├── 12-lod │ │ │ ├── fs_tree.sc │ │ │ ├── lod.cpp │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ └── vs_tree.sc │ │ ├── 13-stencil │ │ │ ├── figure-rgba.tga │ │ │ ├── flare.tga │ │ │ ├── fs_stencil_color_black.sc │ │ │ ├── fs_stencil_color_lightning.sc │ │ │ ├── fs_stencil_color_texture.sc │ │ │ ├── fs_stencil_texture.sc │ │ │ ├── fs_stencil_texture_lightning.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── stencil.cpp │ │ │ ├── varying.def.sc │ │ │ ├── vs_stencil_color.sc │ │ │ ├── vs_stencil_color_lightning.sc │ │ │ ├── vs_stencil_color_texture.sc │ │ │ ├── vs_stencil_texture.sc │ │ │ └── vs_stencil_texture_lightning.sc │ │ ├── 14-shadowvolumes │ │ │ ├── figure-rgba.tga │ │ │ ├── flare.tga │ │ │ ├── fs_shadowvolume_color_lightning.sc │ │ │ ├── fs_shadowvolume_color_texture.sc │ │ │ ├── fs_shadowvolume_svbackblank.sc │ │ │ ├── fs_shadowvolume_svbackcolor.sc │ │ │ ├── fs_shadowvolume_svbacktex1.sc │ │ │ ├── fs_shadowvolume_svbacktex2.sc │ │ │ ├── fs_shadowvolume_svfrontblank.sc │ │ │ ├── fs_shadowvolume_svfrontcolor.sc │ │ │ ├── fs_shadowvolume_svfronttex1.sc │ │ │ ├── fs_shadowvolume_svfronttex2.sc │ │ │ ├── fs_shadowvolume_svside.sc │ │ │ ├── fs_shadowvolume_svsideblank.sc │ │ │ ├── fs_shadowvolume_svsidecolor.sc │ │ │ ├── fs_shadowvolume_svsidetex.sc │ │ │ ├── fs_shadowvolume_texture.sc │ │ │ ├── fs_shadowvolume_texture_lightning.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── shadowvolumes.cpp │ │ │ ├── varying.def.sc │ │ │ ├── vs_shadowvolume_color_lightning.sc │ │ │ ├── vs_shadowvolume_color_texture.sc │ │ │ ├── vs_shadowvolume_svback.sc │ │ │ ├── vs_shadowvolume_svfront.sc │ │ │ ├── vs_shadowvolume_svside.sc │ │ │ ├── vs_shadowvolume_texture.sc │ │ │ └── vs_shadowvolume_texture_lightning.sc │ │ ├── 15-shadowmaps-simple │ │ │ ├── fs_sms_mesh.sc │ │ │ ├── fs_sms_mesh_pd.sc │ │ │ ├── fs_sms_shadow.sc │ │ │ ├── fs_sms_shadow.sh │ │ │ ├── fs_sms_shadow_pd.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── shadowmaps_simple.cpp │ │ │ ├── varying.def.sc │ │ │ ├── vs_sms_mesh.sc │ │ │ ├── vs_sms_shadow.sc │ │ │ └── vs_sms_shadow_pd.sc │ │ ├── 16-shadowmaps │ │ │ ├── common.sh │ │ │ ├── fs_shadowmaps_color_black.sc │ │ │ ├── fs_shadowmaps_color_lightning.sh │ │ │ ├── fs_shadowmaps_color_lightning_esm.sc │ │ │ ├── fs_shadowmaps_color_lightning_esm_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear.sc │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_esm_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_hard_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_main.sh │ │ │ ├── fs_shadowmaps_color_lightning_pcf.sc │ │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.sc │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.sc │ │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.sc │ │ │ ├── fs_shadowmaps_color_texture.sc │ │ │ ├── fs_shadowmaps_hblur.sc │ │ │ ├── fs_shadowmaps_hblur_vsm.sc │ │ │ ├── fs_shadowmaps_packdepth.sc │ │ │ ├── fs_shadowmaps_packdepth_linear.sc │ │ │ ├── fs_shadowmaps_packdepth_vsm.sc │ │ │ ├── fs_shadowmaps_packdepth_vsm_linear.sc │ │ │ ├── fs_shadowmaps_texture.sc │ │ │ ├── fs_shadowmaps_unpackdepth.sc │ │ │ ├── fs_shadowmaps_unpackdepth_vsm.sc │ │ │ ├── fs_shadowmaps_vblur.sc │ │ │ ├── fs_shadowmaps_vblur_vsm.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── shadowmaps.cpp │ │ │ ├── varying.def.sc │ │ │ ├── vs_shadowmaps_color.sc │ │ │ ├── vs_shadowmaps_color_lightning.sc │ │ │ ├── vs_shadowmaps_color_lightning_csm.sc │ │ │ ├── vs_shadowmaps_color_lightning_linear.sc │ │ │ ├── vs_shadowmaps_color_lightning_linear_csm.sc │ │ │ ├── vs_shadowmaps_color_lightning_linear_omni.sc │ │ │ ├── vs_shadowmaps_color_lightning_omni.sc │ │ │ ├── vs_shadowmaps_color_texture.sc │ │ │ ├── vs_shadowmaps_depth.sc │ │ │ ├── vs_shadowmaps_hblur.sc │ │ │ ├── vs_shadowmaps_packdepth.sc │ │ │ ├── vs_shadowmaps_packdepth_linear.sc │ │ │ ├── vs_shadowmaps_texture.sc │ │ │ ├── vs_shadowmaps_texture_lightning.sc │ │ │ ├── vs_shadowmaps_unpackdepth.sc │ │ │ └── vs_shadowmaps_vblur.sc │ │ ├── 17-drawstress │ │ │ ├── drawstress.cpp │ │ │ ├── fs_drawstress.bin.h │ │ │ ├── fs_drawstress.sc │ │ │ ├── makefile │ │ │ ├── varying.def.sc │ │ │ ├── vs_drawstress.bin.h │ │ │ └── vs_drawstress.sc │ │ ├── 18-ibl │ │ │ ├── fs_ibl_mesh.sc │ │ │ ├── fs_ibl_skybox.sc │ │ │ ├── ibl.cpp │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_ibl_mesh.sc │ │ │ └── vs_ibl_skybox.sc │ │ ├── 19-oit │ │ │ ├── fs_oit.sc │ │ │ ├── fs_oit_wb.sc │ │ │ ├── fs_oit_wb_blit.sc │ │ │ ├── fs_oit_wb_separate.sc │ │ │ ├── fs_oit_wb_separate_blit.sc │ │ │ ├── makefile │ │ │ ├── oit.cpp │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_oit.sc │ │ │ └── vs_oit_blit.sc │ │ ├── 20-nanovg │ │ │ ├── blendish.h │ │ │ ├── nanovg.cpp │ │ │ └── screenshot.png │ │ ├── 21-deferred │ │ │ ├── deferred.cpp │ │ │ ├── fs_deferred_combine.sc │ │ │ ├── fs_deferred_debug.sc │ │ │ ├── fs_deferred_debug_line.sc │ │ │ ├── fs_deferred_geom.sc │ │ │ ├── fs_deferred_light.sc │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vs_deferred_combine.sc │ │ │ ├── vs_deferred_debug.sc │ │ │ ├── vs_deferred_debug_line.sc │ │ │ ├── vs_deferred_geom.sc │ │ │ └── vs_deferred_light.sc │ │ ├── 22-windows │ │ │ └── windows.cpp │ │ ├── 23-vectordisplay │ │ │ ├── fs_vectordisplay_blit.sc │ │ │ ├── fs_vectordisplay_blur.sc │ │ │ ├── fs_vectordisplay_fb.sc │ │ │ ├── main.cpp │ │ │ ├── makefile │ │ │ ├── screenshot.png │ │ │ ├── varying.def.sc │ │ │ ├── vectordisplay.cpp │ │ │ ├── vectordisplay.h │ │ │ └── vs_vectordisplay_fb.sc │ │ ├── 24-nbody │ │ │ ├── cs_indirect.sc │ │ │ ├── cs_init_instances.sc │ │ │ ├── cs_update_instances.sc │ │ │ ├── fs_particle.sc │ │ │ ├── makefile │ │ │ ├── nbody.cpp │ │ │ ├── screenshot.png │ │ │ ├── uniforms.sh │ │ │ ├── varying.def.sc │ │ │ └── vs_particle.sc │ │ ├── 25-c99 │ │ │ └── helloworld.c │ │ ├── assets │ │ │ └── meshes │ │ │ │ ├── bunny.obj │ │ │ │ ├── bunny_decimated.obj │ │ │ │ ├── bunny_patched.obj │ │ │ │ ├── column.obj │ │ │ │ ├── cube.obj │ │ │ │ ├── hollowcube.obj │ │ │ │ ├── makefile │ │ │ │ ├── platform.obj │ │ │ │ ├── tree.obj │ │ │ │ ├── tree1b_lod0_1.obj │ │ │ │ ├── tree1b_lod0_2.obj │ │ │ │ ├── tree1b_lod1_1.obj │ │ │ │ ├── tree1b_lod1_2.obj │ │ │ │ ├── tree1b_lod2_1.obj │ │ │ │ └── tree1b_lod2_2.obj │ │ ├── common │ │ │ ├── aviwriter.h │ │ │ ├── bgfx_utils.cpp │ │ │ ├── bgfx_utils.h │ │ │ ├── bounds.cpp │ │ │ ├── bounds.h │ │ │ ├── camera.cpp │ │ │ ├── camera.h │ │ │ ├── common.h │ │ │ ├── common.sh │ │ │ ├── cube_atlas.cpp │ │ │ ├── cube_atlas.h │ │ │ ├── entry │ │ │ │ ├── cmd.cpp │ │ │ │ ├── cmd.h │ │ │ │ ├── dbg.cpp │ │ │ │ ├── dbg.h │ │ │ │ ├── entry.cpp │ │ │ │ ├── entry.h │ │ │ │ ├── entry_android.cpp │ │ │ │ ├── entry_asmjs.cpp │ │ │ │ ├── entry_glfw.cpp │ │ │ │ ├── entry_ios.mm │ │ │ │ ├── entry_nacl.cpp │ │ │ │ ├── entry_osx.mm │ │ │ │ ├── entry_p.h │ │ │ │ ├── entry_qnx.cpp │ │ │ │ ├── entry_sdl.cpp │ │ │ │ ├── entry_windows.cpp │ │ │ │ ├── entry_winrt.cpp │ │ │ │ ├── entry_x11.cpp │ │ │ │ ├── input.cpp │ │ │ │ └── input.h │ │ │ ├── font │ │ │ │ ├── font_manager.cpp │ │ │ │ ├── font_manager.h │ │ │ │ ├── fs_font_basic.bin.h │ │ │ │ ├── fs_font_basic.sc │ │ │ │ ├── fs_font_distance_field.bin.h │ │ │ │ ├── fs_font_distance_field.sc │ │ │ │ ├── fs_font_distance_field_subpixel.bin.h │ │ │ │ ├── fs_font_distance_field_subpixel.sc │ │ │ │ ├── makefile │ │ │ │ ├── text_buffer_manager.cpp │ │ │ │ ├── text_buffer_manager.h │ │ │ │ ├── text_metrics.cpp │ │ │ │ ├── text_metrics.h │ │ │ │ ├── utf8.cpp │ │ │ │ ├── utf8.h │ │ │ │ ├── varying.def.sc │ │ │ │ ├── vs_font_basic.bin.h │ │ │ │ ├── vs_font_basic.sc │ │ │ │ ├── vs_font_distance_field.bin.h │ │ │ │ ├── vs_font_distance_field.sc │ │ │ │ ├── vs_font_distance_field_subpixel.bin.h │ │ │ │ └── vs_font_distance_field_subpixel.sc │ │ │ ├── imgui │ │ │ │ ├── droidsans.ttf.h │ │ │ │ ├── fs_imgui_color.bin.h │ │ │ │ ├── fs_imgui_color.sc │ │ │ │ ├── fs_imgui_cubemap.bin.h │ │ │ │ ├── fs_imgui_cubemap.sc │ │ │ │ ├── fs_imgui_image.bin.h │ │ │ │ ├── fs_imgui_image.sc │ │ │ │ ├── fs_imgui_image_swizz.bin.h │ │ │ │ ├── fs_imgui_image_swizz.sc │ │ │ │ ├── fs_imgui_latlong.bin.h │ │ │ │ ├── fs_imgui_latlong.sc │ │ │ │ ├── fs_imgui_texture.bin.h │ │ │ │ ├── fs_imgui_texture.sc │ │ │ │ ├── fs_ocornut_imgui.bin.h │ │ │ │ ├── fs_ocornut_imgui.sc │ │ │ │ ├── imgui.cpp │ │ │ │ ├── imgui.h │ │ │ │ ├── makefile │ │ │ │ ├── ocornut_imgui.cpp │ │ │ │ ├── ocornut_imgui.h │ │ │ │ ├── scintilla.cpp │ │ │ │ ├── scintilla.h │ │ │ │ ├── varying.def.sc │ │ │ │ ├── vs_imgui_color.bin.h │ │ │ │ ├── vs_imgui_color.sc │ │ │ │ ├── vs_imgui_cubemap.bin.h │ │ │ │ ├── vs_imgui_cubemap.sc │ │ │ │ ├── vs_imgui_image.bin.h │ │ │ │ ├── vs_imgui_image.sc │ │ │ │ ├── vs_imgui_latlong.bin.h │ │ │ │ ├── vs_imgui_latlong.sc │ │ │ │ ├── vs_imgui_texture.bin.h │ │ │ │ ├── vs_imgui_texture.sc │ │ │ │ ├── vs_ocornut_imgui.bin.h │ │ │ │ └── vs_ocornut_imgui.sc │ │ │ ├── nanovg │ │ │ │ ├── fontstash.h │ │ │ │ ├── fs_nanovg_fill.bin.h │ │ │ │ ├── fs_nanovg_fill.sc │ │ │ │ ├── makefile │ │ │ │ ├── nanovg.cpp │ │ │ │ ├── nanovg.h │ │ │ │ ├── nanovg_bgfx.cpp │ │ │ │ ├── varying.def.sc │ │ │ │ ├── vs_nanovg_fill.bin.h │ │ │ │ └── vs_nanovg_fill.sc │ │ │ ├── packrect.h │ │ │ └── shaderlib.sh │ │ ├── makefile │ │ └── runtime │ │ │ ├── .gitignore │ │ │ ├── font │ │ │ ├── bleeding_cowboys.ttf │ │ │ ├── chp-fire.ttf │ │ │ ├── droidsans.ttf │ │ │ ├── entypo.ttf │ │ │ ├── five_minutes.otf │ │ │ ├── fontawesome-webfont.ttf │ │ │ ├── mias_scribblings.ttf │ │ │ ├── roboto-bold.ttf │ │ │ ├── roboto-regular.ttf │ │ │ ├── ruritania.ttf │ │ │ ├── signika-regular.ttf │ │ │ ├── special_elite.ttf │ │ │ └── visitor1.ttf │ │ │ ├── gamecontrollerdb.txt │ │ │ ├── images │ │ │ ├── SplashScreen.png │ │ │ ├── blender_icons16.png │ │ │ ├── image1.jpg │ │ │ ├── image10.jpg │ │ │ ├── image11.jpg │ │ │ ├── image12.jpg │ │ │ ├── image2.jpg │ │ │ ├── image3.jpg │ │ │ ├── image4.jpg │ │ │ ├── image5.jpg │ │ │ ├── image6.jpg │ │ │ ├── image7.jpg │ │ │ ├── image8.jpg │ │ │ └── image9.jpg │ │ │ ├── ios-info.plist │ │ │ ├── meshes │ │ │ ├── bunny.bin │ │ │ ├── bunny_decimated.bin │ │ │ ├── bunny_patched.bin │ │ │ ├── column.bin │ │ │ ├── cube.bin │ │ │ ├── hollowcube.bin │ │ │ ├── platform.bin │ │ │ ├── tree.bin │ │ │ ├── tree1b_lod0_1.bin │ │ │ ├── tree1b_lod0_2.bin │ │ │ ├── tree1b_lod1_1.bin │ │ │ ├── tree1b_lod1_2.bin │ │ │ ├── tree1b_lod2_1.bin │ │ │ ├── tree1b_lod2_2.bin │ │ │ └── tricube.bin │ │ │ ├── osx-info.plist │ │ │ ├── shaders │ │ │ ├── dx11 │ │ │ │ ├── cs_indirect.bin │ │ │ │ ├── cs_init_instances.bin │ │ │ │ ├── cs_update_instances.bin │ │ │ │ ├── fs_bump.bin │ │ │ │ ├── fs_callback.bin │ │ │ │ ├── fs_cubes.bin │ │ │ │ ├── fs_deferred_combine.bin │ │ │ │ ├── fs_deferred_debug.bin │ │ │ │ ├── fs_deferred_debug_line.bin │ │ │ │ ├── fs_deferred_geom.bin │ │ │ │ ├── fs_deferred_light.bin │ │ │ │ ├── fs_hdr_blur.bin │ │ │ │ ├── fs_hdr_bright.bin │ │ │ │ ├── fs_hdr_lum.bin │ │ │ │ ├── fs_hdr_lumavg.bin │ │ │ │ ├── fs_hdr_mesh.bin │ │ │ │ ├── fs_hdr_skybox.bin │ │ │ │ ├── fs_hdr_tonemap.bin │ │ │ │ ├── fs_ibl_mesh.bin │ │ │ │ ├── fs_ibl_skybox.bin │ │ │ │ ├── fs_instancing.bin │ │ │ │ ├── fs_mesh.bin │ │ │ │ ├── fs_oit.bin │ │ │ │ ├── fs_oit_wb.bin │ │ │ │ ├── fs_oit_wb_blit.bin │ │ │ │ ├── fs_oit_wb_separate.bin │ │ │ │ ├── fs_oit_wb_separate_blit.bin │ │ │ │ ├── fs_particle.bin │ │ │ │ ├── fs_raymarching.bin │ │ │ │ ├── fs_shadowmaps_color_black.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_texture.bin │ │ │ │ ├── fs_shadowmaps_hblur.bin │ │ │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth.bin │ │ │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_texture.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_vblur.bin │ │ │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ │ │ ├── fs_shadowvolume_color_lightning.bin │ │ │ │ ├── fs_shadowvolume_color_texture.bin │ │ │ │ ├── fs_shadowvolume_svbackblank.bin │ │ │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ │ │ ├── fs_shadowvolume_svside.bin │ │ │ │ ├── fs_shadowvolume_svsideblank.bin │ │ │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ │ │ ├── fs_shadowvolume_svsidetex.bin │ │ │ │ ├── fs_shadowvolume_texture.bin │ │ │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ │ │ ├── fs_sms_mesh.bin │ │ │ │ ├── fs_sms_mesh_pd.bin │ │ │ │ ├── fs_sms_shadow.bin │ │ │ │ ├── fs_sms_shadow_pd.bin │ │ │ │ ├── fs_stencil_color_black.bin │ │ │ │ ├── fs_stencil_color_lightning.bin │ │ │ │ ├── fs_stencil_color_texture.bin │ │ │ │ ├── fs_stencil_texture.bin │ │ │ │ ├── fs_stencil_texture_lightning.bin │ │ │ │ ├── fs_tree.bin │ │ │ │ ├── fs_update.bin │ │ │ │ ├── fs_update_3d.bin │ │ │ │ ├── fs_update_cmp.bin │ │ │ │ ├── fs_vectordisplay_blit.bin │ │ │ │ ├── fs_vectordisplay_blur.bin │ │ │ │ ├── fs_vectordisplay_fb.bin │ │ │ │ ├── vs_bump.bin │ │ │ │ ├── vs_bump_instanced.bin │ │ │ │ ├── vs_callback.bin │ │ │ │ ├── vs_cubes.bin │ │ │ │ ├── vs_deferred_combine.bin │ │ │ │ ├── vs_deferred_debug.bin │ │ │ │ ├── vs_deferred_debug_line.bin │ │ │ │ ├── vs_deferred_geom.bin │ │ │ │ ├── vs_deferred_light.bin │ │ │ │ ├── vs_hdr_blur.bin │ │ │ │ ├── vs_hdr_bright.bin │ │ │ │ ├── vs_hdr_lum.bin │ │ │ │ ├── vs_hdr_lumavg.bin │ │ │ │ ├── vs_hdr_mesh.bin │ │ │ │ ├── vs_hdr_skybox.bin │ │ │ │ ├── vs_hdr_tonemap.bin │ │ │ │ ├── vs_ibl_mesh.bin │ │ │ │ ├── vs_ibl_skybox.bin │ │ │ │ ├── vs_instancing.bin │ │ │ │ ├── vs_mesh.bin │ │ │ │ ├── vs_oit.bin │ │ │ │ ├── vs_oit_blit.bin │ │ │ │ ├── vs_particle.bin │ │ │ │ ├── vs_raymarching.bin │ │ │ │ ├── vs_shadowmaps_color.bin │ │ │ │ ├── vs_shadowmaps_color_lightning.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ │ │ ├── vs_shadowmaps_color_texture.bin │ │ │ │ ├── vs_shadowmaps_depth.bin │ │ │ │ ├── vs_shadowmaps_hblur.bin │ │ │ │ ├── vs_shadowmaps_packdepth.bin │ │ │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── vs_shadowmaps_texture.bin │ │ │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ │ │ ├── vs_shadowmaps_vblur.bin │ │ │ │ ├── vs_shadowvolume_color_lightning.bin │ │ │ │ ├── vs_shadowvolume_color_texture.bin │ │ │ │ ├── vs_shadowvolume_svback.bin │ │ │ │ ├── vs_shadowvolume_svfront.bin │ │ │ │ ├── vs_shadowvolume_svside.bin │ │ │ │ ├── vs_shadowvolume_texture.bin │ │ │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ │ │ ├── vs_sms_mesh.bin │ │ │ │ ├── vs_sms_shadow.bin │ │ │ │ ├── vs_sms_shadow_pd.bin │ │ │ │ ├── vs_stencil_color.bin │ │ │ │ ├── vs_stencil_color_lightning.bin │ │ │ │ ├── vs_stencil_color_texture.bin │ │ │ │ ├── vs_stencil_texture.bin │ │ │ │ ├── vs_stencil_texture_lightning.bin │ │ │ │ ├── vs_tree.bin │ │ │ │ ├── vs_update.bin │ │ │ │ └── vs_vectordisplay_fb.bin │ │ │ ├── dx9 │ │ │ │ ├── fs_bump.bin │ │ │ │ ├── fs_callback.bin │ │ │ │ ├── fs_cubes.bin │ │ │ │ ├── fs_deferred_combine.bin │ │ │ │ ├── fs_deferred_debug.bin │ │ │ │ ├── fs_deferred_debug_line.bin │ │ │ │ ├── fs_deferred_geom.bin │ │ │ │ ├── fs_deferred_light.bin │ │ │ │ ├── fs_hdr_blur.bin │ │ │ │ ├── fs_hdr_bright.bin │ │ │ │ ├── fs_hdr_lum.bin │ │ │ │ ├── fs_hdr_lumavg.bin │ │ │ │ ├── fs_hdr_mesh.bin │ │ │ │ ├── fs_hdr_skybox.bin │ │ │ │ ├── fs_hdr_tonemap.bin │ │ │ │ ├── fs_ibl_mesh.bin │ │ │ │ ├── fs_ibl_skybox.bin │ │ │ │ ├── fs_instancing.bin │ │ │ │ ├── fs_mesh.bin │ │ │ │ ├── fs_oit.bin │ │ │ │ ├── fs_oit_wb.bin │ │ │ │ ├── fs_oit_wb_blit.bin │ │ │ │ ├── fs_oit_wb_separate.bin │ │ │ │ ├── fs_oit_wb_separate_blit.bin │ │ │ │ ├── fs_particle.bin │ │ │ │ ├── fs_raymarching.bin │ │ │ │ ├── fs_shadowmaps_color_black.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_texture.bin │ │ │ │ ├── fs_shadowmaps_hblur.bin │ │ │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth.bin │ │ │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_texture.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_vblur.bin │ │ │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ │ │ ├── fs_shadowvolume_color_lightning.bin │ │ │ │ ├── fs_shadowvolume_color_texture.bin │ │ │ │ ├── fs_shadowvolume_svbackblank.bin │ │ │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ │ │ ├── fs_shadowvolume_svside.bin │ │ │ │ ├── fs_shadowvolume_svsideblank.bin │ │ │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ │ │ ├── fs_shadowvolume_svsidetex.bin │ │ │ │ ├── fs_shadowvolume_texture.bin │ │ │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ │ │ ├── fs_sms_mesh.bin │ │ │ │ ├── fs_sms_mesh_pd.bin │ │ │ │ ├── fs_sms_shadow.bin │ │ │ │ ├── fs_sms_shadow_pd.bin │ │ │ │ ├── fs_stencil_color_black.bin │ │ │ │ ├── fs_stencil_color_lightning.bin │ │ │ │ ├── fs_stencil_color_texture.bin │ │ │ │ ├── fs_stencil_texture.bin │ │ │ │ ├── fs_stencil_texture_lightning.bin │ │ │ │ ├── fs_tree.bin │ │ │ │ ├── fs_update.bin │ │ │ │ ├── fs_update_3d.bin │ │ │ │ ├── fs_update_cmp.bin │ │ │ │ ├── fs_vectordisplay_blit.bin │ │ │ │ ├── fs_vectordisplay_blur.bin │ │ │ │ ├── fs_vectordisplay_fb.bin │ │ │ │ ├── vs_bump.bin │ │ │ │ ├── vs_bump_instanced.bin │ │ │ │ ├── vs_callback.bin │ │ │ │ ├── vs_cubes.bin │ │ │ │ ├── vs_deferred_combine.bin │ │ │ │ ├── vs_deferred_debug.bin │ │ │ │ ├── vs_deferred_debug_line.bin │ │ │ │ ├── vs_deferred_geom.bin │ │ │ │ ├── vs_deferred_light.bin │ │ │ │ ├── vs_hdr_blur.bin │ │ │ │ ├── vs_hdr_bright.bin │ │ │ │ ├── vs_hdr_lum.bin │ │ │ │ ├── vs_hdr_lumavg.bin │ │ │ │ ├── vs_hdr_mesh.bin │ │ │ │ ├── vs_hdr_skybox.bin │ │ │ │ ├── vs_hdr_tonemap.bin │ │ │ │ ├── vs_ibl_mesh.bin │ │ │ │ ├── vs_ibl_skybox.bin │ │ │ │ ├── vs_instancing.bin │ │ │ │ ├── vs_mesh.bin │ │ │ │ ├── vs_oit.bin │ │ │ │ ├── vs_oit_blit.bin │ │ │ │ ├── vs_particle.bin │ │ │ │ ├── vs_raymarching.bin │ │ │ │ ├── vs_shadowmaps_color.bin │ │ │ │ ├── vs_shadowmaps_color_lightning.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ │ │ ├── vs_shadowmaps_color_texture.bin │ │ │ │ ├── vs_shadowmaps_depth.bin │ │ │ │ ├── vs_shadowmaps_hblur.bin │ │ │ │ ├── vs_shadowmaps_packdepth.bin │ │ │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── vs_shadowmaps_texture.bin │ │ │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ │ │ ├── vs_shadowmaps_vblur.bin │ │ │ │ ├── vs_shadowvolume_color_lightning.bin │ │ │ │ ├── vs_shadowvolume_color_texture.bin │ │ │ │ ├── vs_shadowvolume_svback.bin │ │ │ │ ├── vs_shadowvolume_svfront.bin │ │ │ │ ├── vs_shadowvolume_svside.bin │ │ │ │ ├── vs_shadowvolume_texture.bin │ │ │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ │ │ ├── vs_sms_mesh.bin │ │ │ │ ├── vs_sms_shadow.bin │ │ │ │ ├── vs_sms_shadow_pd.bin │ │ │ │ ├── vs_stencil_color.bin │ │ │ │ ├── vs_stencil_color_lightning.bin │ │ │ │ ├── vs_stencil_color_texture.bin │ │ │ │ ├── vs_stencil_texture.bin │ │ │ │ ├── vs_stencil_texture_lightning.bin │ │ │ │ ├── vs_tree.bin │ │ │ │ ├── vs_update.bin │ │ │ │ └── vs_vectordisplay_fb.bin │ │ │ ├── gles │ │ │ │ ├── cs_indirect.bin │ │ │ │ ├── cs_init_instances.bin │ │ │ │ ├── cs_update_instances.bin │ │ │ │ ├── fs_bump.bin │ │ │ │ ├── fs_callback.bin │ │ │ │ ├── fs_cubes.bin │ │ │ │ ├── fs_deferred_combine.bin │ │ │ │ ├── fs_deferred_debug.bin │ │ │ │ ├── fs_deferred_debug_line.bin │ │ │ │ ├── fs_deferred_geom.bin │ │ │ │ ├── fs_deferred_light.bin │ │ │ │ ├── fs_hdr_blur.bin │ │ │ │ ├── fs_hdr_bright.bin │ │ │ │ ├── fs_hdr_lum.bin │ │ │ │ ├── fs_hdr_lumavg.bin │ │ │ │ ├── fs_hdr_mesh.bin │ │ │ │ ├── fs_hdr_skybox.bin │ │ │ │ ├── fs_hdr_tonemap.bin │ │ │ │ ├── fs_ibl_mesh.bin │ │ │ │ ├── fs_ibl_skybox.bin │ │ │ │ ├── fs_instancing.bin │ │ │ │ ├── fs_mesh.bin │ │ │ │ ├── fs_oit.bin │ │ │ │ ├── fs_oit_wb.bin │ │ │ │ ├── fs_oit_wb_blit.bin │ │ │ │ ├── fs_oit_wb_separate.bin │ │ │ │ ├── fs_oit_wb_separate_blit.bin │ │ │ │ ├── fs_particle.bin │ │ │ │ ├── fs_raymarching.bin │ │ │ │ ├── fs_shadowmaps_color_black.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_texture.bin │ │ │ │ ├── fs_shadowmaps_hblur.bin │ │ │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth.bin │ │ │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_texture.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_vblur.bin │ │ │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ │ │ ├── fs_shadowvolume_color_lightning.bin │ │ │ │ ├── fs_shadowvolume_color_texture.bin │ │ │ │ ├── fs_shadowvolume_svbackblank.bin │ │ │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ │ │ ├── fs_shadowvolume_svside.bin │ │ │ │ ├── fs_shadowvolume_svsideblank.bin │ │ │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ │ │ ├── fs_shadowvolume_svsidetex.bin │ │ │ │ ├── fs_shadowvolume_texture.bin │ │ │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ │ │ ├── fs_sms_mesh.bin │ │ │ │ ├── fs_sms_mesh_pd.bin │ │ │ │ ├── fs_sms_shadow.bin │ │ │ │ ├── fs_sms_shadow_pd.bin │ │ │ │ ├── fs_stencil_color_black.bin │ │ │ │ ├── fs_stencil_color_lightning.bin │ │ │ │ ├── fs_stencil_color_texture.bin │ │ │ │ ├── fs_stencil_texture.bin │ │ │ │ ├── fs_stencil_texture_lightning.bin │ │ │ │ ├── fs_tree.bin │ │ │ │ ├── fs_update.bin │ │ │ │ ├── fs_update_3d.bin │ │ │ │ ├── fs_update_cmp.bin │ │ │ │ ├── fs_vectordisplay_blit.bin │ │ │ │ ├── fs_vectordisplay_blur.bin │ │ │ │ ├── fs_vectordisplay_fb.bin │ │ │ │ ├── vs_bump.bin │ │ │ │ ├── vs_bump_instanced.bin │ │ │ │ ├── vs_callback.bin │ │ │ │ ├── vs_cubes.bin │ │ │ │ ├── vs_deferred_combine.bin │ │ │ │ ├── vs_deferred_debug.bin │ │ │ │ ├── vs_deferred_debug_line.bin │ │ │ │ ├── vs_deferred_geom.bin │ │ │ │ ├── vs_deferred_light.bin │ │ │ │ ├── vs_hdr_blur.bin │ │ │ │ ├── vs_hdr_bright.bin │ │ │ │ ├── vs_hdr_lum.bin │ │ │ │ ├── vs_hdr_lumavg.bin │ │ │ │ ├── vs_hdr_mesh.bin │ │ │ │ ├── vs_hdr_skybox.bin │ │ │ │ ├── vs_hdr_tonemap.bin │ │ │ │ ├── vs_ibl_mesh.bin │ │ │ │ ├── vs_ibl_skybox.bin │ │ │ │ ├── vs_instancing.bin │ │ │ │ ├── vs_mesh.bin │ │ │ │ ├── vs_oit.bin │ │ │ │ ├── vs_oit_blit.bin │ │ │ │ ├── vs_particle.bin │ │ │ │ ├── vs_raymarching.bin │ │ │ │ ├── vs_shadowmaps_color.bin │ │ │ │ ├── vs_shadowmaps_color_lightning.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ │ │ ├── vs_shadowmaps_color_texture.bin │ │ │ │ ├── vs_shadowmaps_depth.bin │ │ │ │ ├── vs_shadowmaps_hblur.bin │ │ │ │ ├── vs_shadowmaps_packdepth.bin │ │ │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── vs_shadowmaps_texture.bin │ │ │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ │ │ ├── vs_shadowmaps_vblur.bin │ │ │ │ ├── vs_shadowvolume_color_lightning.bin │ │ │ │ ├── vs_shadowvolume_color_texture.bin │ │ │ │ ├── vs_shadowvolume_svback.bin │ │ │ │ ├── vs_shadowvolume_svfront.bin │ │ │ │ ├── vs_shadowvolume_svside.bin │ │ │ │ ├── vs_shadowvolume_texture.bin │ │ │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ │ │ ├── vs_sms_mesh.bin │ │ │ │ ├── vs_sms_shadow.bin │ │ │ │ ├── vs_sms_shadow_pd.bin │ │ │ │ ├── vs_stencil_color.bin │ │ │ │ ├── vs_stencil_color_lightning.bin │ │ │ │ ├── vs_stencil_color_texture.bin │ │ │ │ ├── vs_stencil_texture.bin │ │ │ │ ├── vs_stencil_texture_lightning.bin │ │ │ │ ├── vs_tree.bin │ │ │ │ ├── vs_update.bin │ │ │ │ └── vs_vectordisplay_fb.bin │ │ │ └── glsl │ │ │ │ ├── cs_indirect.bin │ │ │ │ ├── cs_init_instances.bin │ │ │ │ ├── cs_update_instances.bin │ │ │ │ ├── fs_bump.bin │ │ │ │ ├── fs_callback.bin │ │ │ │ ├── fs_cubes.bin │ │ │ │ ├── fs_deferred_combine.bin │ │ │ │ ├── fs_deferred_debug.bin │ │ │ │ ├── fs_deferred_debug_line.bin │ │ │ │ ├── fs_deferred_geom.bin │ │ │ │ ├── fs_deferred_light.bin │ │ │ │ ├── fs_hdr_blur.bin │ │ │ │ ├── fs_hdr_bright.bin │ │ │ │ ├── fs_hdr_lum.bin │ │ │ │ ├── fs_hdr_lumavg.bin │ │ │ │ ├── fs_hdr_mesh.bin │ │ │ │ ├── fs_hdr_skybox.bin │ │ │ │ ├── fs_hdr_tonemap.bin │ │ │ │ ├── fs_ibl_mesh.bin │ │ │ │ ├── fs_ibl_skybox.bin │ │ │ │ ├── fs_instancing.bin │ │ │ │ ├── fs_mesh.bin │ │ │ │ ├── fs_oit.bin │ │ │ │ ├── fs_oit_wb.bin │ │ │ │ ├── fs_oit_wb_blit.bin │ │ │ │ ├── fs_oit_wb_separate.bin │ │ │ │ ├── fs_oit_wb_separate_blit.bin │ │ │ │ ├── fs_particle.bin │ │ │ │ ├── fs_raymarching.bin │ │ │ │ ├── fs_shadowmaps_color_black.bin │ │ │ │ ├── fs_shadowmaps_color_lightning.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_pfc.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ │ │ ├── fs_shadowmaps_color_texture.bin │ │ │ │ ├── fs_shadowmaps_depth.bin │ │ │ │ ├── fs_shadowmaps_hblur.bin │ │ │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth.bin │ │ │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ │ │ ├── fs_shadowmaps_texture.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ │ │ ├── fs_shadowmaps_vblur.bin │ │ │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ │ │ ├── fs_shadowvolume_color_lightning.bin │ │ │ │ ├── fs_shadowvolume_color_texture.bin │ │ │ │ ├── fs_shadowvolume_svbackblank.bin │ │ │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ │ │ ├── fs_shadowvolume_svside.bin │ │ │ │ ├── fs_shadowvolume_svsideblank.bin │ │ │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ │ │ ├── fs_shadowvolume_svsidetex.bin │ │ │ │ ├── fs_shadowvolume_texture.bin │ │ │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ │ │ ├── fs_sms_mesh.bin │ │ │ │ ├── fs_sms_mesh_pd.bin │ │ │ │ ├── fs_sms_shadow.bin │ │ │ │ ├── fs_sms_shadow_pd.bin │ │ │ │ ├── fs_stencil_color_black.bin │ │ │ │ ├── fs_stencil_color_lightning.bin │ │ │ │ ├── fs_stencil_color_texture.bin │ │ │ │ ├── fs_stencil_texture.bin │ │ │ │ ├── fs_stencil_texture_lightning.bin │ │ │ │ ├── fs_tree.bin │ │ │ │ ├── fs_update.bin │ │ │ │ ├── fs_update_3d.bin │ │ │ │ ├── fs_update_cmp.bin │ │ │ │ ├── fs_vectordisplay_blit.bin │ │ │ │ ├── fs_vectordisplay_blur.bin │ │ │ │ ├── fs_vectordisplay_fb.bin │ │ │ │ ├── vs_bump.bin │ │ │ │ ├── vs_bump_instanced.bin │ │ │ │ ├── vs_callback.bin │ │ │ │ ├── vs_cubes.bin │ │ │ │ ├── vs_deferred_combine.bin │ │ │ │ ├── vs_deferred_debug.bin │ │ │ │ ├── vs_deferred_debug_line.bin │ │ │ │ ├── vs_deferred_geom.bin │ │ │ │ ├── vs_deferred_light.bin │ │ │ │ ├── vs_hdr_blur.bin │ │ │ │ ├── vs_hdr_bright.bin │ │ │ │ ├── vs_hdr_lum.bin │ │ │ │ ├── vs_hdr_lumavg.bin │ │ │ │ ├── vs_hdr_mesh.bin │ │ │ │ ├── vs_hdr_skybox.bin │ │ │ │ ├── vs_hdr_tonemap.bin │ │ │ │ ├── vs_ibl_mesh.bin │ │ │ │ ├── vs_ibl_skybox.bin │ │ │ │ ├── vs_instancing.bin │ │ │ │ ├── vs_mesh.bin │ │ │ │ ├── vs_oit.bin │ │ │ │ ├── vs_oit_blit.bin │ │ │ │ ├── vs_particle.bin │ │ │ │ ├── vs_raymarching.bin │ │ │ │ ├── vs_shadowmaps_color.bin │ │ │ │ ├── vs_shadowmaps_color_lightning.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ │ │ ├── vs_shadowmaps_color_texture.bin │ │ │ │ ├── vs_shadowmaps_depth.bin │ │ │ │ ├── vs_shadowmaps_hblur.bin │ │ │ │ ├── vs_shadowmaps_packdepth.bin │ │ │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ │ │ ├── vs_shadowmaps_texture.bin │ │ │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ │ │ ├── vs_shadowmaps_vblur.bin │ │ │ │ ├── vs_shadowvolume_color_lightning.bin │ │ │ │ ├── vs_shadowvolume_color_texture.bin │ │ │ │ ├── vs_shadowvolume_svback.bin │ │ │ │ ├── vs_shadowvolume_svfront.bin │ │ │ │ ├── vs_shadowvolume_svside.bin │ │ │ │ ├── vs_shadowvolume_texture.bin │ │ │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ │ │ ├── vs_sms_mesh.bin │ │ │ │ ├── vs_sms_shadow.bin │ │ │ │ ├── vs_sms_shadow_pd.bin │ │ │ │ ├── vs_stencil_color.bin │ │ │ │ ├── vs_stencil_color_lightning.bin │ │ │ │ ├── vs_stencil_color_texture.bin │ │ │ │ ├── vs_stencil_texture.bin │ │ │ │ ├── vs_stencil_texture_lightning.bin │ │ │ │ ├── vs_tree.bin │ │ │ │ ├── vs_update.bin │ │ │ │ └── vs_vectordisplay_fb.bin │ │ │ ├── temp │ │ │ └── .gitignore │ │ │ ├── text │ │ │ └── sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt │ │ │ └── textures │ │ │ ├── bark1.dds │ │ │ ├── ennis_irr.dds │ │ │ ├── ennis_lod.dds │ │ │ ├── fieldstone-n.dds │ │ │ ├── fieldstone-rgba.dds │ │ │ ├── figure-rgba.dds │ │ │ ├── flare.dds │ │ │ ├── grace_irr.dds │ │ │ ├── grace_lod.dds │ │ │ ├── leafs1.dds │ │ │ ├── pisa_irr.dds │ │ │ ├── pisa_lod.dds │ │ │ ├── texture_compression_bc1.dds │ │ │ ├── texture_compression_bc2.dds │ │ │ ├── texture_compression_bc3.dds │ │ │ ├── texture_compression_etc1.ktx │ │ │ ├── texture_compression_etc2.ktx │ │ │ ├── texture_compression_ptc12.pvr │ │ │ ├── texture_compression_ptc14.pvr │ │ │ ├── texture_compression_ptc22.pvr │ │ │ ├── texture_compression_ptc24.pvr │ │ │ ├── uffizi.dds │ │ │ ├── uffizi_irr.dds │ │ │ ├── uffizi_lod.dds │ │ │ ├── wells_irr.dds │ │ │ └── wells_lod.dds │ ├── include │ │ ├── bgfx.c99.h │ │ ├── bgfx.h │ │ ├── bgfxdefines.h │ │ ├── bgfxplatform.c99.h │ │ └── bgfxplatform.h │ ├── makefile │ ├── premake4.lua │ ├── scripts │ │ ├── bgfx.doxygen │ │ ├── bgfx.lua │ │ ├── example-common.lua │ │ ├── genie.lua │ │ ├── geometryc.lua │ │ ├── makedisttex.lua │ │ ├── shader-embeded.mk │ │ ├── shader.mk │ │ ├── shaderc.lua │ │ ├── texturec.lua │ │ └── tools.mk │ ├── src │ │ ├── amalgamated.cpp │ │ ├── amalgamated.mm │ │ ├── bgfx.cpp │ │ ├── bgfx_compute.sh │ │ ├── bgfx_p.h │ │ ├── bgfx_shader.sh │ │ ├── charset.h │ │ ├── config.h │ │ ├── fs_clear0.bin.h │ │ ├── fs_clear0.sc │ │ ├── fs_clear1.bin.h │ │ ├── fs_clear1.sc │ │ ├── fs_clear2.bin.h │ │ ├── fs_clear2.sc │ │ ├── fs_clear3.bin.h │ │ ├── fs_clear3.sc │ │ ├── fs_clear4.bin.h │ │ ├── fs_clear4.sc │ │ ├── fs_clear5.bin.h │ │ ├── fs_clear5.sc │ │ ├── fs_clear6.bin.h │ │ ├── fs_clear6.sc │ │ ├── fs_clear7.bin.h │ │ ├── fs_clear7.sc │ │ ├── fs_debugfont.bin.h │ │ ├── fs_debugfont.sc │ │ ├── glcontext_eagl.h │ │ ├── glcontext_eagl.mm │ │ ├── glcontext_egl.cpp │ │ ├── glcontext_egl.h │ │ ├── glcontext_glx.cpp │ │ ├── glcontext_glx.h │ │ ├── glcontext_nsgl.h │ │ ├── glcontext_nsgl.mm │ │ ├── glcontext_ppapi.cpp │ │ ├── glcontext_ppapi.h │ │ ├── glcontext_wgl.cpp │ │ ├── glcontext_wgl.h │ │ ├── glimports.h │ │ ├── image.cpp │ │ ├── image.h │ │ ├── makefile │ │ ├── ovr.cpp │ │ ├── ovr.h │ │ ├── renderdoc.cpp │ │ ├── renderdoc.h │ │ ├── renderer.h │ │ ├── renderer_d3d.h │ │ ├── renderer_d3d11.cpp │ │ ├── renderer_d3d11.h │ │ ├── renderer_d3d12.cpp │ │ ├── renderer_d3d12.h │ │ ├── renderer_d3d9.cpp │ │ ├── renderer_d3d9.h │ │ ├── renderer_gl.cpp │ │ ├── renderer_gl.h │ │ ├── renderer_mtl.h │ │ ├── renderer_mtl.mm │ │ ├── renderer_null.cpp │ │ ├── renderer_vk.cpp │ │ ├── shader_dx9bc.cpp │ │ ├── shader_dx9bc.h │ │ ├── shader_dxbc.cpp │ │ ├── shader_dxbc.h │ │ ├── shader_spirv.cpp │ │ ├── shader_spirv.h │ │ ├── varying.def.sc │ │ ├── vertexdecl.cpp │ │ ├── vertexdecl.h │ │ ├── vs_clear.bin.h │ │ ├── vs_clear.sc │ │ ├── vs_debugfont.bin.h │ │ └── vs_debugfont.sc │ └── tools │ │ ├── bin │ │ ├── darwin │ │ │ └── .gitignore │ │ ├── linux │ │ │ └── .gitignore │ │ └── windows │ │ │ └── .gitignore │ │ ├── geometryc │ │ └── geometryc.cpp │ │ ├── makedisttex.cpp │ │ ├── shaderc │ │ ├── shaderc.cpp │ │ ├── shaderc.h │ │ ├── shaderc_glsl.cpp │ │ └── shaderc_hlsl.cpp │ │ └── texturec │ │ └── texturec.cpp ├── bx │ ├── .editorconfig │ ├── .gitattributes │ ├── .gitignore │ ├── 3rdparty │ │ ├── CL │ │ │ ├── cl.h │ │ │ ├── cl_d3d10.h │ │ │ ├── cl_d3d11.h │ │ │ ├── cl_dx9_media_sharing.h │ │ │ ├── cl_egl.h │ │ │ ├── cl_ext.h │ │ │ ├── cl_gl.h │ │ │ ├── cl_gl_ext.h │ │ │ ├── cl_platform.h │ │ │ └── opencl.h │ │ └── UnitTest++ │ │ │ ├── COPYING │ │ │ ├── README │ │ │ ├── docs │ │ │ └── UnitTest++.html │ │ │ └── src │ │ │ ├── AssertException.cpp │ │ │ ├── AssertException.h │ │ │ ├── CheckMacros.h │ │ │ ├── Checks.cpp │ │ │ ├── Checks.h │ │ │ ├── Config.h │ │ │ ├── CurrentTest.cpp │ │ │ ├── CurrentTest.h │ │ │ ├── DeferredTestReporter.cpp │ │ │ ├── DeferredTestReporter.h │ │ │ ├── DeferredTestResult.cpp │ │ │ ├── DeferredTestResult.h │ │ │ ├── ExecuteTest.h │ │ │ ├── MemoryOutStream.cpp │ │ │ ├── MemoryOutStream.h │ │ │ ├── Posix │ │ │ ├── SignalTranslator.cpp │ │ │ ├── SignalTranslator.h │ │ │ ├── TimeHelpers.cpp │ │ │ └── TimeHelpers.h │ │ │ ├── ReportAssert.cpp │ │ │ ├── ReportAssert.h │ │ │ ├── Test.cpp │ │ │ ├── Test.h │ │ │ ├── TestDetails.cpp │ │ │ ├── TestDetails.h │ │ │ ├── TestList.cpp │ │ │ ├── TestList.h │ │ │ ├── TestMacros.h │ │ │ ├── TestReporter.cpp │ │ │ ├── TestReporter.h │ │ │ ├── TestReporterStdout.cpp │ │ │ ├── TestReporterStdout.h │ │ │ ├── TestResults.cpp │ │ │ ├── TestResults.h │ │ │ ├── TestRunner.cpp │ │ │ ├── TestRunner.h │ │ │ ├── TestSuite.h │ │ │ ├── TimeConstraint.cpp │ │ │ ├── TimeConstraint.h │ │ │ ├── TimeHelpers.h │ │ │ ├── UnitTest++.h │ │ │ ├── Win32 │ │ │ ├── TimeHelpers.cpp │ │ │ └── TimeHelpers.h │ │ │ ├── XmlTestReporter.cpp │ │ │ ├── XmlTestReporter.h │ │ │ └── tests │ │ │ ├── Main.cpp │ │ │ ├── RecordingReporter.h │ │ │ ├── ScopedCurrentTest.h │ │ │ ├── TestAssertHandler.cpp │ │ │ ├── TestCheckMacros.cpp │ │ │ ├── TestChecks.cpp │ │ │ ├── TestCurrentTest.cpp │ │ │ ├── TestDeferredTestReporter.cpp │ │ │ ├── TestMemoryOutStream.cpp │ │ │ ├── TestTest.cpp │ │ │ ├── TestTestList.cpp │ │ │ ├── TestTestMacros.cpp │ │ │ ├── TestTestResults.cpp │ │ │ ├── TestTestRunner.cpp │ │ │ ├── TestTestSuite.cpp │ │ │ ├── TestTimeConstraint.cpp │ │ │ ├── TestTimeConstraintMacro.cpp │ │ │ ├── TestUnitTest++.cpp │ │ │ └── TestXmlTestReporter.cpp │ ├── LICENSE │ ├── README.md │ ├── include │ │ ├── bx │ │ │ ├── allocator.h │ │ │ ├── bx.h │ │ │ ├── cl.h │ │ │ ├── commandline.h │ │ │ ├── config.h │ │ │ ├── cpu.h │ │ │ ├── debug.h │ │ │ ├── endian.h │ │ │ ├── float4_langext.h │ │ │ ├── float4_neon.h │ │ │ ├── float4_ni.h │ │ │ ├── float4_ref.h │ │ │ ├── float4_sse.h │ │ │ ├── float4_swizzle.inl │ │ │ ├── float4_t.h │ │ │ ├── float4x4_t.h │ │ │ ├── foreach.h │ │ │ ├── fpumath.h │ │ │ ├── handlealloc.h │ │ │ ├── hash.h │ │ │ ├── macros.h │ │ │ ├── maputil.h │ │ │ ├── mpscqueue.h │ │ │ ├── mutex.h │ │ │ ├── os.h │ │ │ ├── platform.h │ │ │ ├── process.h │ │ │ ├── radixsort.h │ │ │ ├── readerwriter.h │ │ │ ├── ringbuffer.h │ │ │ ├── rng.h │ │ │ ├── sem.h │ │ │ ├── spscqueue.h │ │ │ ├── string.h │ │ │ ├── thread.h │ │ │ ├── timer.h │ │ │ ├── tokenizecmd.h │ │ │ └── uint32_t.h │ │ ├── compat │ │ │ ├── freebsd │ │ │ │ ├── alloca.h │ │ │ │ ├── malloc.h │ │ │ │ └── signal.h │ │ │ ├── ios │ │ │ │ └── malloc.h │ │ │ ├── mingw │ │ │ │ ├── alloca.h │ │ │ │ ├── dxsdk.patch │ │ │ │ ├── sal.h │ │ │ │ ├── specstrings_strict.h │ │ │ │ └── specstrings_undef.h │ │ │ ├── msvc │ │ │ │ ├── alloca.h │ │ │ │ ├── dirent.h │ │ │ │ ├── inttypes.h │ │ │ │ ├── pre1600 │ │ │ │ │ └── stdint.h │ │ │ │ └── stdbool.h │ │ │ ├── nacl │ │ │ │ └── memory.h │ │ │ └── osx │ │ │ │ └── malloc.h │ │ └── tinystl │ │ │ ├── LICENSE │ │ │ ├── allocator.h │ │ │ ├── buffer.h │ │ │ ├── hash.h │ │ │ ├── hash_base.h │ │ │ ├── new.h │ │ │ ├── stddef.h │ │ │ ├── string.h │ │ │ ├── traits.h │ │ │ ├── unordered_map.h │ │ │ ├── unordered_set.h │ │ │ └── vector.h │ ├── makefile │ ├── scripts │ │ ├── bin2c.lua │ │ ├── bx.lua │ │ ├── genie.lua │ │ ├── toolchain.lua │ │ ├── uncrustify.cfg │ │ └── unittest++.lua │ ├── tests │ │ ├── dbg.cpp │ │ ├── dbg.h │ │ ├── float4_t.cpp │ │ ├── fpumath.cpp │ │ ├── handle.cpp │ │ ├── macros.cpp │ │ ├── main.cpp │ │ ├── misc.cpp │ │ ├── test.h │ │ ├── thread.cpp │ │ ├── tokenizecmd.cpp │ │ ├── uint32_t.cpp │ │ ├── unordered_map_nonpod.cpp │ │ ├── unordered_set_copyctor.cpp │ │ ├── unordered_set_pod.cpp │ │ ├── vector_complex.cpp │ │ ├── vector_header.cpp │ │ ├── vector_nocopy.cpp │ │ ├── vector_nodefault.cpp │ │ ├── vector_primitive.cpp │ │ └── vector_shrinktofit.cpp │ └── tools │ │ ├── bin │ │ ├── darwin │ │ │ └── genie │ │ ├── linux │ │ │ └── genie │ │ └── windows │ │ │ └── genie.exe │ │ └── bin2c │ │ └── bin2c.cpp └── tinyxml │ ├── Makefile │ ├── changes.txt │ ├── docs │ ├── annotated.html │ ├── classTiXmlAttribute-members.html │ ├── classTiXmlAttribute.html │ ├── classTiXmlAttribute.png │ ├── classTiXmlBase-members.html │ ├── classTiXmlBase.html │ ├── classTiXmlBase.png │ ├── classTiXmlComment-members.html │ ├── classTiXmlComment.html │ ├── classTiXmlComment.png │ ├── classTiXmlDeclaration-members.html │ ├── classTiXmlDeclaration.html │ ├── classTiXmlDeclaration.png │ ├── classTiXmlDocument-members.html │ ├── classTiXmlDocument.html │ ├── classTiXmlDocument.png │ ├── classTiXmlElement-members.html │ ├── classTiXmlElement.html │ ├── classTiXmlElement.png │ ├── classTiXmlHandle-members.html │ ├── classTiXmlHandle.html │ ├── classTiXmlNode-members.html │ ├── classTiXmlNode.html │ ├── classTiXmlNode.png │ ├── classTiXmlPrinter-members.html │ ├── classTiXmlPrinter.html │ ├── classTiXmlPrinter.png │ ├── classTiXmlText-members.html │ ├── classTiXmlText.html │ ├── classTiXmlText.png │ ├── classTiXmlUnknown-members.html │ ├── classTiXmlUnknown.html │ ├── classTiXmlUnknown.png │ ├── classTiXmlVisitor-members.html │ ├── classTiXmlVisitor.html │ ├── classTiXmlVisitor.png │ ├── classes.html │ ├── deprecated.html │ ├── doxygen.css │ ├── doxygen.png │ ├── files.html │ ├── functions.html │ ├── functions_0x63.html │ ├── functions_0x64.html │ ├── functions_0x65.html │ ├── functions_0x66.html │ ├── functions_0x67.html │ ├── functions_0x69.html │ ├── functions_0x6c.html │ ├── functions_0x6e.html │ ├── functions_0x6f.html │ ├── functions_0x70.html │ ├── functions_0x71.html │ ├── functions_0x72.html │ ├── functions_0x73.html │ ├── functions_0x74.html │ ├── functions_0x75.html │ ├── functions_0x76.html │ ├── functions_enum.html │ ├── functions_func.html │ ├── functions_func_0x63.html │ ├── functions_func_0x64.html │ ├── functions_func_0x65.html │ ├── functions_func_0x66.html │ ├── functions_func_0x67.html │ ├── functions_func_0x69.html │ ├── functions_func_0x6c.html │ ├── functions_func_0x6e.html │ ├── functions_func_0x70.html │ ├── functions_func_0x71.html │ ├── functions_func_0x72.html │ ├── functions_func_0x73.html │ ├── functions_func_0x74.html │ ├── functions_func_0x75.html │ ├── functions_func_0x76.html │ ├── functions_rela.html │ ├── functions_vars.html │ ├── hierarchy.html │ ├── index.html │ ├── pages.html │ ├── tab_b.gif │ ├── tab_l.gif │ ├── tab_r.gif │ ├── tabs.css │ ├── tinystr_8h_source.html │ ├── tinyxml_8h_source.html │ └── tutorial0.html │ ├── premake4.lua │ ├── readme.txt │ ├── tinyXmlTest.vcxproj │ ├── tinyXmlTestSTL.vcxproj │ ├── tinystr.cpp │ ├── tinystr.h │ ├── tinyxml.cpp │ ├── tinyxml.h │ ├── tinyxml.sln │ ├── tinyxmlSTL.vcxproj │ ├── tinyxml_lib.vcxproj │ ├── tinyxmlerror.cpp │ ├── tinyxmlparser.cpp │ ├── utf8test.gif │ ├── utf8test.xml │ └── utf8testverify.xml ├── premake4.lua ├── shaders ├── make.bat ├── make.sh └── src │ ├── bgfx_shader.sh │ ├── fs_colorLit.sc │ ├── fs_icon.sc │ ├── varying.def.sc │ ├── vs_icon.sc │ └── vs_simple.sc ├── src ├── Application.cpp ├── Application.h ├── CelestialBodyPositionCalculator.cpp ├── CelestialBodyPositionCalculator.h ├── KeplerOrbits │ ├── Body.cpp │ ├── Body.h │ ├── CoordinateSystems.cpp │ ├── CoordinateSystems.h │ ├── OrbitalElements.cpp │ └── OrbitalElements.h ├── Render │ ├── Camera.cpp │ ├── Camera.h │ ├── Icon.cpp │ ├── Icon.h │ ├── Mask.cpp │ ├── Mask.h │ ├── MaterialManager.cpp │ ├── MaterialManager.h │ ├── Mesh.cpp │ ├── Mesh.h │ ├── RenderContext.h │ ├── RenderableTrajectory.cpp │ ├── RenderableTrajectory.h │ ├── TransformUtils.h │ ├── VertexDeclarations.cpp │ └── VertexDeclarations.h ├── Resources.cpp ├── Resources.h └── ViewType.h └── tools └── bin ├── linux ├── bin2cRelease └── shadercRelease └── windows ├── bin2cRelease.exe └── shadercDebug.exe /.gitignore: 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