├── docs ├── _sidebar.md ├── .nojekyll ├── gen-2 │ ├── crystal │ │ ├── catext │ │ │ └── .keep │ │ └── main-glitchless │ │ │ └── resources │ │ │ ├── README.md │ │ │ ├── raikou-ranges.md │ │ │ ├── post-mikey-manip.md │ │ │ ├── route-32-manip.md │ │ │ ├── post-mikey-bitterberry.md │ │ │ ├── toto-manip.md │ │ │ ├── route-29-manip.md │ │ │ └── raikou-manip.md │ └── gold-silver │ │ ├── catext │ │ ├── README.md │ │ ├── noACE │ │ │ └── README.md │ │ └── nsc │ │ │ └── README.md │ │ ├── main-any │ │ ├── README.md │ │ ├── silver-insane-collision-route │ │ │ └── README.md │ │ ├── gold-silver-backup-collision-route │ │ │ └── README.md │ │ └── silver-no-collision-route │ │ │ └── README.md │ │ └── main-glitchless │ │ └── resources │ │ ├── README.md │ │ ├── toto-manip.md │ │ ├── lid-frames.md │ │ ├── sandshrew-manip.md │ │ ├── route-29-manip.md │ │ └── don-manip.md ├── gen-3 │ ├── emerald │ │ └── catext │ │ │ └── .keep │ ├── ruby-sapphire │ │ └── catext │ │ │ └── .keep │ └── firered-leafgreen │ │ └── catext │ │ └── .keep ├── gen-1 │ ├── images │ │ ├── README.md │ │ ├── classic │ │ │ ├── README.md │ │ │ ├── GC1.png │ │ │ ├── GC2.png │ │ │ ├── GC3.png │ │ │ ├── GC4.png │ │ │ ├── GC5.png │ │ │ ├── GC6.png │ │ │ ├── GC7.png │ │ │ ├── GC8.png │ │ │ ├── Cans.png │ │ │ ├── Koga.png │ │ │ ├── PPUP.png │ │ │ ├── Bike4TTG.png │ │ │ ├── F1Moon.png │ │ │ ├── F3Moon.png │ │ │ ├── Forest.png │ │ │ ├── Gambler.png │ │ │ ├── HiddenFR.png │ │ │ ├── Mansion1.png │ │ │ ├── Mansion2.png │ │ │ ├── Mansion3.png │ │ │ ├── MaxEther.png │ │ │ ├── Options1.png │ │ │ ├── Options2.png │ │ │ ├── Options3.png │ │ │ ├── Route25.png │ │ │ ├── Route3.png │ │ │ ├── Route6.png │ │ │ ├── Route8.png │ │ │ ├── SilphCo1.png │ │ │ ├── SilphCo2.png │ │ │ ├── SilphCo3.png │ │ │ ├── SilphCo4.png │ │ │ ├── Tower1.png │ │ │ ├── Tower2.png │ │ │ ├── Tower3.png │ │ │ ├── Tower4.png │ │ │ ├── Tower5.png │ │ │ ├── Tower6.png │ │ │ ├── Tower7.png │ │ │ ├── Tunnel1.png │ │ │ ├── Tunnel2.png │ │ │ ├── Blackbelt.png │ │ │ ├── MoonStrats.png │ │ │ ├── TreePotion.png │ │ │ ├── ClassicSafari.png │ │ │ ├── CutBothTrees.png │ │ │ ├── CyclingRoad.png │ │ │ ├── Rt25Movement.png │ │ │ ├── Safari Carbos.png │ │ │ ├── SilphCarbos.png │ │ │ ├── Underground.png │ │ │ ├── VictoryRoad.png │ │ │ ├── GentlemanCandy1.png │ │ │ ├── GentlemanCandy2.png │ │ │ ├── HouseRareCandy.png │ │ │ ├── Mansion Carbos.png │ │ │ ├── StepBasedOddish.png │ │ │ ├── TimeBasedOddish.png │ │ │ ├── EQMenuCandyGuide.png │ │ │ ├── HiddenMansionCandy.png │ │ │ ├── NidoStepBasedDSUM.png │ │ │ ├── NidoTimeBasedDSUM.png │ │ │ ├── SilphBarHPStrats.png │ │ │ └── ClassicSilphBarSetup.png │ │ └── glitchless │ │ │ ├── README.md │ │ │ └── apresswindow.png │ ├── yellow │ │ ├── catext │ │ │ ├── README.md │ │ │ └── reverse-badge-acquisition │ │ │ │ └── README.md │ │ ├── main-glitchless │ │ │ ├── resources │ │ │ │ ├── README.md │ │ │ │ └── nido-manip.md │ │ │ └── README.md │ │ ├── main-any │ │ │ └── README.md │ │ └── main-nsc │ │ │ └── README.md │ └── red-blue │ │ ├── catext │ │ ├── README.md │ │ ├── reverse-badge-acquisition │ │ │ ├── README.md │ │ │ ├── resources │ │ │ │ ├── 1024-squirtle-manip.md │ │ │ │ ├── 1024-charmander-manip.md │ │ │ │ └── Brock-Through-Walls-Guide.md │ │ │ ├── kadabeedrill-route │ │ │ │ └── README.md │ │ │ └── charizard-route │ │ │ │ └── README.md │ │ ├── catch-em-all-classic │ │ │ ├── resources │ │ │ │ └── pokemon-by-index.md │ │ │ └── README.md │ │ ├── no-save-corruption-green-jpn │ │ │ └── README.md │ │ └── no-item-underflow │ │ │ └── README.md │ │ ├── main-glitchless │ │ ├── resources │ │ │ ├── README.md │ │ │ ├── oddish-backup.md │ │ │ ├── postnerd-backup-paras.md │ │ │ ├── triple-extended │ │ │ │ ├── README.md │ │ │ │ └── v4.0 │ │ │ │ │ └── README.md │ │ │ ├── nido-manip.md │ │ │ └── faq.md │ │ ├── beginner-route │ │ │ └── README.md │ │ ├── README.md │ │ ├── advanced-route │ │ │ └── README.md │ │ └── WR-Route │ │ │ └── README.md │ │ ├── main-any │ │ └── README.md │ │ └── main-nsc │ │ └── README.md ├── README.md ├── _navbar.md └── index.html └── README.md /docs/_sidebar.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/.nojekyll: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/catext/.keep: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/gen-3/emerald/catext/.keep: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/gen-3/ruby-sapphire/catext/.keep: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/gen-3/firered-leafgreen/catext/.keep: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/gen-1/images/README.md: -------------------------------------------------------------------------------- 1 | This is the gen-1 images folder. 2 | -------------------------------------------------------------------------------- /docs/gen-1/images/classic/README.md: -------------------------------------------------------------------------------- 1 | This is the Red Classic images sub-folder. 2 | -------------------------------------------------------------------------------- /docs/gen-1/images/glitchless/README.md: -------------------------------------------------------------------------------- 1 | This is the glitchless images sub-folder. 2 | -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC4.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC5.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC6.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC7.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GC8.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GC8.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Cans.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Cans.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Koga.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Koga.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/PPUP.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/PPUP.png -------------------------------------------------------------------------------- /docs/gen-1/yellow/catext/README.md: -------------------------------------------------------------------------------- 1 | # Yellow Category Extension Routes 2 | 3 | * [Reverse Badge Acquisition](reverse-badge-acquisition/) 4 | -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Bike4TTG.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Bike4TTG.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/F1Moon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/F1Moon.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/F3Moon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/F3Moon.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Forest.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Forest.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Gambler.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Gambler.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/HiddenFR.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/HiddenFR.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Mansion1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Mansion1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Mansion2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Mansion2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Mansion3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Mansion3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/MaxEther.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/MaxEther.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Options1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Options1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Options2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Options2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Options3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Options3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Route25.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Route25.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Route3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Route3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Route6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Route6.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Route8.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Route8.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphCo1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphCo1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphCo2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphCo2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphCo3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphCo3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphCo4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphCo4.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower3.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower4.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower5.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower6.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tower7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tower7.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tunnel1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tunnel1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Tunnel2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Tunnel2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Blackbelt.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Blackbelt.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/MoonStrats.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/MoonStrats.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/TreePotion.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/TreePotion.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/ClassicSafari.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/ClassicSafari.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/CutBothTrees.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/CutBothTrees.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/CyclingRoad.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/CyclingRoad.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Rt25Movement.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Rt25Movement.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Safari Carbos.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Safari Carbos.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphCarbos.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphCarbos.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Underground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Underground.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/VictoryRoad.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/VictoryRoad.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GentlemanCandy1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GentlemanCandy1.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/GentlemanCandy2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/GentlemanCandy2.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/HouseRareCandy.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/HouseRareCandy.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/Mansion Carbos.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/Mansion Carbos.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/StepBasedOddish.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/StepBasedOddish.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/TimeBasedOddish.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/TimeBasedOddish.png -------------------------------------------------------------------------------- /docs/gen-1/images/glitchless/apresswindow.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/glitchless/apresswindow.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/EQMenuCandyGuide.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/EQMenuCandyGuide.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/HiddenMansionCandy.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/HiddenMansionCandy.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/NidoStepBasedDSUM.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/NidoStepBasedDSUM.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/NidoTimeBasedDSUM.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/NidoTimeBasedDSUM.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/SilphBarHPStrats.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/SilphBarHPStrats.png -------------------------------------------------------------------------------- /docs/gen-1/images/classic/ClassicSilphBarSetup.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pokemon-speedrunning/speedrun-routes/HEAD/docs/gen-1/images/classic/ClassicSilphBarSetup.png -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/catext/README.md: -------------------------------------------------------------------------------- 1 | # Gold-Silver Category Extension Routes 2 | 3 | * [Manipless](manipless/) 4 | * [No Save Corruption](nsc/) 5 | * [No Ace](noACE/) 6 | -------------------------------------------------------------------------------- /docs/gen-1/yellow/main-glitchless/resources/README.md: -------------------------------------------------------------------------------- 1 | # Resources for Pokemon Yellow Glitchless 2 | 3 | * [Nido Manip](nido-manip.md) 4 | * [Defensive Ranges](2020-ib-defensive-ranges.md) 5 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-any/README.md: -------------------------------------------------------------------------------- 1 | # Gold/Silver Any% Routes 2 | 3 | * [Gold/Silver Backup Collision Route](gold-silver-backup-collision-route/) 4 | * [Silver Insane Collision Route](silver-insane-collision-route/) 5 | * [Silver No Collision Route](silver-no-collision-route/) -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Gold-Silver Resources 2 | 3 | * [Don Manip](don-manip.md) 4 | * [LID Frames](lid-frames.md) 5 | * [Route 29 Manip](route-29-manip.md) 6 | * [Sandshrew Manip](sandshrew-manip.md) 7 | * [Toto Manip](toto-manip.md) 8 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/README.md: -------------------------------------------------------------------------------- 1 | # Red-Blue Category Extension Routes 2 | 3 | * [Catch'Em All Classic](catch-em-all-classic/) 4 | * [Reverse Badge Acquisition](reverse-badge-acquisition/) 5 | * [Green No Save Corruption](no-save-corruption-green-jpn/) 6 | * [No Item Underflow](no-item-underflow/) 7 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Crystal Resources 2 | 3 | * [Post-Mikey Bitterberry](post-mikey-bitterberry.md) 4 | * [Post-Mikey Manip](post-mikey-manip.md) 5 | * [Raikou Manip](raikou-manip.md) 6 | * [Raikou Ranges](raikou-ranges.md) 7 | * [Route 29 Manip](route-29-manip.md) 8 | * [Route 32 Manip](route-32-manip.md) 9 | * [Toto Manip](toto-manip.md) 10 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/README.md: -------------------------------------------------------------------------------- 1 | # Resources for Pokemon Red-Blue Glitchless 2 | 3 | * [Defensive Ranges](defensive-ranges.md) 4 | * [Offensive Ranges](offensive-ranges.md) 5 | 6 | 7 | * [HP Strategies](hp-strats.md) 8 | * [HP Strategies for Races](hp-strats-for-races.md) 9 | 10 | 11 | * [Nido Manip](nido-manip.md) 12 | * [Triple Extended](triple-extended/) 13 | * [Route 3 Moon Backups](rt3moon-f36-f37-backups.md) 14 | * [Post-Nerd Backup Paras](postnerd-backup-paras.md) 15 | * [Oddish Backup](oddish-backup.md) 16 | -------------------------------------------------------------------------------- /docs/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Speedrun Routes 2 | A wiki for viewing and editing Pokemon Speedrun routes using GitHub Pages and Docsify 3 | 4 | [View the website here](https://pokemon-speedrunning.github.io/speedrun-routes/#/) 5 | 6 | [View the github here](https://github.com/pokemon-speedrunning/speedrun-routes) or by clicking the GitHub icon in the top right of the live site 7 | 8 | Wiki page edits can be suggested on GitHub by navigating through the docs folder and clicking the pencil icon once you find the relevant markdown page, then after making the relevant edit you can submit a pull request by scrolling to the bottom. 9 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/oddish-backup.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Oddish Backup with Greatball 2 | 3 | Used if you don't have any Poke Balls exiting Mt. Moon and still don't have a Cut Pokemon 4 | 5 | Pick up Great Ball outside of Mt. Moon found [here](https://gunnermaniac.com/pokeworld?map=1#170/47) 6 | 7 | ## IGT60 (including yoloball frames): 57/60 8 | 9 | No palette change in the bios 10 | 11 | [Path Map](https://i.imgur.com/f4XsYdr.png) 12 | 13 | Normal yoloball in both full and red bar HP with Great Ball. 14 | 15 | Tested with top 4 items being some combination of Potion, Great Ball, Helix Fossil, and TM34 16 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/raikou-ranges.md: -------------------------------------------------------------------------------- 1 | # Raikou Special Attack Ranges 2 | 3 | | Pokémon | 14 DV | 15 DV | 4 | | --- | --- | --- | 5 | | Jasmine Magnemites | 95.2% | 95.2% | 6 | | Lvl. 25 Muk | 95.2% | 95.2% | 7 | | Houndoom | 42.3% | 51.9% | 8 | | Rapidash | 92.8% | 92.8% | 9 | | Meganium | 44.7% | 63.9% | 10 | | Ariados | 78.4% | 83.2% | 11 | | Muk (+2 Spark) | 80.8% | 85.6% | 12 | | Vileplume (+0) | 57.0% | 64.0% | 13 | | Electabuzz (+1 HP) | 30.3% | 39.9% | 14 | | Kabutops (Crunch) | 73.6% | 78.4% | 15 | | Omastar (Crunch) | 47.1% | 51.9% | 16 | | Snorlax (+5 2HKO) | 36% | 36% | 17 | 18 | # Raikou Attack Range 19 | 20 | Jolteon: 83% -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/postnerd-backup-paras.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Mt. Moon Post Nerd Backup Paras Manip 2 | 3 | ## IGT60 (including yoloball frames): 56/60 (3 no encounters, 1 yoloball fail) 4 | 5 | [A Press Map](https://imgur.com/a/AOULFxh) 6 | 7 | [Video with Inputs](https://youtu.be/t9PdVhItn-0) 8 | 9 | **Buffer and hold a palette from hard reset until the copyright screen disappears** 10 | 11 | Normal yoloball for both regular and redbar hp 12 | 13 | Bag top four should be Pokeballs, Potions, Bide, and Escape Rope to ensure item cycles don't mess up the yoloball. 14 | 15 | If you get the yoloball fail IGT with **REGULAR HP ONLY**, you can re-do the manip without resaving and use a select yoloball. 16 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/README.md: -------------------------------------------------------------------------------- 1 | # Red-Blue Reverse Badge Acquisition Routes 2 | 3 | * [Charizard Route (Beginner Route)](charizard-route/) 4 | * [Kadabeedrill Route (Fastest Route)](kadabeedrill-route/) 5 | 6 | ## What route do I choose? 7 | - The Charizard route is recommended if you're first starting out. It was previously the fastest route so it gets into all the glitched menuing. The route can still be used by beginners because it does not require the difficult starter/extended manips. 8 | - The Kadabeedrill route is the improvement over the Charizard route. It requires starter manip for its Brock Through Walls and uses an extended manip to catch two Pokemon. The route should be used if these manips are not an obstacle. 9 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/beginner-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Glitchless Beginner Guide 2 | 3 | * [Lass Version](lass/) 4 | * [No Lass Version](nolass/) 5 | 6 | ## What are the differences? 7 | - These differences revolve around fighting an extra Lass on route 3 for a much safer Moon Rocket fight and a lot of improved ranges. 8 | - The Moon Rocket fight can be complicated to play "safely", so the Lass route makes the fight much safer and simpler. 9 | - The Lass route cannot use [Route 3 Moon Manip](https://pastebin.com/tggXpQRC), which is slightly better than [Entr's Moon Manip](https://pastebin.com/jnj9j47S). However, starting out it is recommended to skip those two and learn a shorter [Backup Paras Manip](https://pastebin.com/j5gtY4cy). 10 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Speedrun Routes 2 | A wiki for viewing and editing Pokemon Speedrun routes using GitHub Pages and Docsify 3 | 4 | [View the website here](https://pokemon-speedrunning.github.io/speedrun-routes/#/) 5 | 6 | [View the github here](https://github.com/pokemon-speedrunning/speedrun-routes) or by clicking the GitHub icon in the top right of the live site 7 | 8 | Wiki page edits can be suggested on GitHub by navigating through the docs folder and clicking the pencil icon once you find the relevant markdown page, then after making the relevant edit you can submit a pull request by scrolling to the bottom. 9 | 10 | ## Development for Site Wrapper Code 11 | You can test changes to the site's wrapper code in `docs/index.html` locally using Node.JS. Install docsify with `npm install docsify-cli -g` and then run `docsify serve docs` to spin up a local development server. -------------------------------------------------------------------------------- /docs/gen-1/yellow/main-glitchless/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Yellow Glitchless Routes 2 | 3 | ## Manip Quick Reference 4 | - [2020 IB Route](2020-ib/README.md) 5 | - [Gym Flex IB Route](flexgym-ib/README.md) 6 | ## What are the differences? 7 | - Both routes are viable to get top times, and it's unclear whether one route is clearly better than the other 8 | - The Gym Flex IB Route is the newest IB route and revolves around trying to get red bar in Silph Co, then carrying it through Koga/Erika/Sabrina 9 | - This route requires a lot more flexibility and has branching paths on which gyms to do in what order and when to use certain items 10 | - A key benefit to this route is being level 44 for Mansion, eliminating the L43 Ratatta/Raticate encounters, as well as eliminating a damage range on Champ's Magneton 11 | - Another benefit is the ability to do runs on both Flareon and Vaporeon Strats, while the other route can only go with Flareon 12 | - The 2020 IB Route is the one used in the previous world record, and is simpler and more straight forward 13 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/resources/1024-squirtle-manip.md: -------------------------------------------------------------------------------- 1 | # 1024 Squirtle Manip 2 | 3 | 1024 Squirtle follows the same concept as [1024 Charmander](1024-charmander-manip.md), who has a comprehensive guide linked. 4 | 5 | ``` 6 | Player Len: 7 7 | ---------------------- 8 | red_pal(hold)_gfskip_hop2_title0(S)_fsback(A+B)_cont(S+A) (base cost: 288) 9 | [27] DVs 1024 :: 20/ 9/11/ 9/10 (offset: 33.356) 10 | > IGT Second: 49 11 | > IGT Frame: 0-8, 11-25, 28-40, 53-57 12 | 13 | (Assuming the 28-40 IGT cluster) 14 | -5 bc2b :: L5: 20/10/12/ 9/11 - L6: 22/12/14/10/12 15 | -4 71d0 :: L5: 20/10/11/10/10 - L6: 23/11/12/11/11 16 | -3 80c7 :: L5: 19/10/11/10/10 - L6: 21/11/12/11/11 17 | -2 689b :: L5: 19/10/12/10/11 - L6: 21/11/13/11/12 18 | -1 1c3c :: L5: 20/ 9/12/ 9/11 - L6: 22/10/14/10/12 19 | 1024 :: L5: 20/ 9/11/ 9/10 - L6: 22/10/12/10/11 20 | +1 9c83 :: L5: 20/10/12/10/10 - L6: 22/11/14/11/11 21 | +2 4e3e :: L5: 19/10/12/ 9/11 - L6: 21/11/14/10/12 22 | +3 8260 :: L5: 19/10/11/ 9/10 - L6: 21/11/13/10/11 23 | +4 ce9a :: L5: 19/11/12/10/11 - L6: 21/12/14/11/12 24 | +5 2fe8 :: L5: 19/10/13/10/10 - L6: 21/11/14/11/12 25 | ``` 26 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/toto-manip.md: -------------------------------------------------------------------------------- 1 | # Totodile (FEDF/DECF) Manip 2 | 3 | ## Resources: 4 | - Video: https://www.youtube.com/watch?v=Qrwp6XViTwg 5 | - Offset: ~10.808s 6 | - [Old Toto Manip Tutorial](https://www.youtube.com/watch?v=CL9MnNDsubo) 7 | 8 | **Intro** 9 | - 10:00am clockset, stereo audio, menu account off 10 | 11 | **DVs** 12 | - FDFF: IGT frames 23-33 13 | - DECF: IGT frames 18-29 (DDCE: IGT frames 30-32) 14 | 15 | --- 16 | 17 | ## Frame List 18 | 19 | **(StartSecond=0, IGTframe=23-29)** 20 | 21 | | Frame | Stats | NPC Cue | 22 | | ----- | ----- | ------- | 23 | | 8 | 0x89C2 (20/12/12/9/10/10) | Right | 24 | | 9 | 0x1B43 (21/11/12/9/10/9) | Left | 25 | | 9 | 0x1B43 (21/11/12/9/10/9) | Left | 26 | | 10 | 0x394F (21/11/12/10/11/9) | Up | 27 | | 10 | 0x3A50 (21/11/12/9/9/9) | Up | 28 | | **11**| **0xFDFF (21/13/12/10/11/10** | **Down** | 29 | | 12 | 0xDECF (20/12/12/10/11/10) | Up | 30 | | 13 | 0xC7A6 (20/12/12/10/10/10 | Up | 31 | | 14 | 0x3501 (21/11/11/9/9/9) | Up | 32 | | 14 | 0x3602 (20/11/12/9/10/9) | Up | 33 | | 15 | 0xBF79 (21/12/12/10/10/10) | Left | 34 | 35 | For the full list of frames, check entrpntr's [pastebin](https://pastebin.com/GirxGiU9). -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/post-mikey-manip.md: -------------------------------------------------------------------------------- 1 | # Post Mikey Manip 2 | ### (Also known as r30 and 3 quarters manip) 3 | 4 | **Name explanation**: https://pastebin.com/hPP1YMwb 5 | 6 | **Notes**: 7 | - This manip assumes both the FFFF/FFEF Toto manip and r29 manips were used. 8 | - All paths are 60/60. 9 | - After beating Mikey, walk to the save tile facing upwards, equip the berry and call mom, then proceed to save. 10 | - After resetting, hit one of the first 3 possible frames, all paths are the same. 11 | 12 | **Emulator Offset**: 11945 13 | 14 | **Console Offset (on release)**: ? 15 | 16 | --- 17 | 18 | ### Save tile: 19 | ![Save tile](https://cdn.discordapp.com/attachments/612029254561038339/612104777018376212/unknown.png) 20 | 21 | 22 | ### Movement Map: 23 | ![Movement Map](https://cdn.discordapp.com/attachments/612029254561038339/612102880773799946/manip_result.png) 24 | 25 | ### Resources: 26 | [**Practice State**](https://cdn.discordapp.com/attachments/612029254561038339/612109797302468618/r30_and_3_quarters_practice_state.gqs) 27 | 28 | **Adjacent Frames**: 29 | - 1 Late: Female L4 Caterpie in 2nd grass patch. 30 | - 2 Late: Female L3 Weedle in 1st grass patch. 31 | - 3 Late: Male L5 Bellsprout in 3rd grass patch. -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-any/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Any% 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | ## Intro 5 | - [Manip TID 64C2 (25794)](https://www.youtube.com/watch?v=Jh7Z_frbfNs) 6 | - Name yourself RED 7 | - Name rival JOHN 8 | 9 | ## Save corrupt 10 | - Open your menu and save: 11 | - on GBP or Gambatte, first reset then press A shortly after 12 | - on GBI, first press A then reset right after 13 | - Save corrupting is a 4-frame windows, so you will probably need some practice with the timing 14 | - Take 1 step down 15 | - Open your Pokemon menu, swap 16 | - 11 -> 12 17 | - 13 -> 10 18 | - Open Item, swap 19 | - Slot 1 (Gold Teeth) -> Slot 5 (j.x[38]) 20 | - Slot 3 (Gold Teeth) -> Slot 13 (j.x[1], 1 below GREAT BALL) 21 | - Open Pokemon again, swap: 22 | - 17 -> 22 23 | - 23 -> 18 24 | - Close the menu, if you did everything right you will be warped to HoF 25 | 26 | ## Troubleshoot 27 | - Save corrupt: 28 | - If you have no CONTINUE option after resetting, you went way too early with the reset 29 | - If the game says 'save data is destroyed', you went a little too early with the reset 30 | - If you can load the game and your pokemon menu opens, good job you got it 31 | - If you can load the game and your pokemon menu doesn't open, you went too late with the reset 32 | -------------------------------------------------------------------------------- /docs/gen-1/yellow/main-any/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Yellow Any% 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | ## Intro 5 | - Manip TID: 6 | - [6415 (25621)](https://youtu.be/WffIE2ubIak) 7 | - [or 64EA (25834)](https://youtu.be/RjqDCth4GIk) 8 | - this manip saves 16 frames later into the run, but it's harder to pull of. More details in the video 9 | - Name yourself ASH 10 | - Name rival BLUE 11 | 12 | ## Save corrupt 13 | - Open your menu and save: 14 | - on GBP or Gambatte, first reset then press A shortly after 15 | - on GBI, first press A then reset right after 16 | - Save corrupting is a 4-frame windows, so you will probably need some practice with the timing 17 | - Open your Pokemon menu, swap 18 | - 9 -> 10 19 | - 12 -> 13 20 | - 13 -> 11 21 | - Open Item, scroll down, swap 22 | - Boulderbadge -> Carbos 23 | - if you are using 64EA (25834) TID, its TM34 -> Carbos 24 | - Open Pokemon again, swap: 25 | - 11 -> 12 26 | - Close the menu, if you did everything right you will be warped to HoF 27 | 28 | ## Troubleshoot 29 | - Save corrupt: 30 | - If you have no CONTINUE option after resetting, you went way too early with the reset 31 | - If the game says 'save data is destroyed', you went a little too early with the reset 32 | - If you can load the game and your pokemon menu opens, good job you got it 33 | - If you can load the game but your pokemon menu doesn't open, you went too late with the reset 34 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/route-32-manip.md: -------------------------------------------------------------------------------- 1 | # Route 32 Manip 2 | 3 | **Notes**: 4 | - This manip assumes the FFFF/FFEF Toto manip, r29 manips, and r30 and 3 quarters manip was used. 5 | - First 3 frames, all frames are 60/60 and share the same path. 6 | - Pick up the Repel and have either A or B held when text is scrolling just like with Totodile manip. 7 | - 8 | **Saving**: 9 | - After exiting Falkners Gym, DO hop the ledge. Then save on [this](https://i.imgur.com/2nyhgXY.png) tile facing down. 10 | - You can pick up the Paralyze Cure Berry, it doesn't affect the manip. 11 | 12 | **Emulator Offset**: 11945 (you can reuse your Post Mikey offset as it aims for the same frames!) 13 | 14 | --- 15 | 16 | **Movement Map:** 17 | ![Movement Map](https://cdn.discordapp.com/attachments/368138878940479489/614834096970924032/manip_result.png) 18 | 19 | [Practice State](https://cdn.discordapp.com/attachments/613450037137113089/614838762471424002/route_32_practice_state.gqs) 20 | 21 | --- 22 | 23 | **Adjacent frames**: 24 | - 1 Late: Female L4 Ekans in first grass patch. 25 | - 2 Late: Female L7 Bellsprout in second to last grass patch. 26 | - 3 Late: Female L4 Ekans in first grass patch. 27 | - 4 Late: Female L7 Bellsprout in first grass patch. 28 | 29 | ``` 30 | Paths: 31 | [2561_18_8_d_true/0-2] 32 | D D D D D D D D D D L L D D D L L L L L L D D D L L D L L L 33 | D L D D L D D D D D D L D D D D D D D D L D D D D D D D A+D 34 | D D D D D D D D D R D D R R A+R D D D D D D 35 | ``` -------------------------------------------------------------------------------- /docs/gen-1/yellow/main-glitchless/resources/nido-manip.md: -------------------------------------------------------------------------------- 1 | # L6 Nidoran Male RNG Manipulation 2 | 3 | This manip has a 3479/3600 (96.6%) chance of working, or 3226/3600 (89.6%) chance if you exclude the Nidorans with 0/1 special (15/12/15/0 and 15/13/15/1 DVs). HP wise you get either 8 or 13 except in one extremely rare case, but overall these stats are much better than what the original console manip produced. 4 | 5 | Save on [this green tile](http://extratricky.com/pokeworld/rb/1#57,141) 6 | 7 | Post save movement: Up, Right[add A once you begin moving right onscreen], Right, Up. 8 | 9 | [Full video](https://www.youtube.com/watch?v=B40BsgzoGVw) with yoloball as well by stringflow: 10 | 11 | Only takes 2 extra steps instead of 10 in the old manip, but you have a 10% to get an encounter when you step onto the savepoint, so about 4 of those steps are lost back on average. The manip will still work if you get the unlucky encounter. No need to do anything special in that case, just run away and then proceed immediately to saving. 12 | 13 | As was the case with the old manip, I recommend that you not buffer your save when doing this. Pikachu being specifically below you is also important. 14 | 15 | 16 | Nido DVs Frequency 17 | 18 | DVs FCF0 (15/12/15/0) frequency 191/3479 (5.49%) 19 | 20 | DVs FDF1 (15/13/15/1) frequency 62/3479 (1.78%) 21 | 22 | DVs F8EC (15/8/14/12) frequency 1/3479 (0.03%) 23 | 24 | DVs F9ED (15/9/14/13) frequency 1058/3479 (30.41%) 25 | 26 | DVs FAEE (15/10/14/14) frequency 1081/3479 (31.07%) 27 | 28 | DVs FBEE (15/11/14/14) frequency 1/3479 (0.03%) 29 | 30 | DVs FBEF (15/11/14/15) frequency 1085/3479 (31.19%) 31 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/lid-frames.md: -------------------------------------------------------------------------------- 1 | # LID Frame Ranges 2 | 3 | ## Ranges: 4 | | Frame | Trainer ID | Lottery ID | 5 | | ----- | ---------- | ---------- | 6 | | 6 Early | 0x62B3 (25267) | 0x1D4C (07500) | 7 | | 5 Early | 0x91C6 (37318) | 0x71E8 (29160) | 8 | | 4 Early | 0x3977 (14711) | 0x05D8 (01496) | 9 | | 3 Early | 0x9157 (37207) | 0xBAC3 (47811) | 10 | | 2 Early | 0x51D9 (20953) | 0x9EF1 (40689) | 11 | | 1 Early | 0xF280 (62080) | 0x63FF (25599) | 12 | | **TARGET** | **0x6F49 (28489)** | **0x03E9 (01001)** | 13 | | 1 Late | 0xC439 (50233) | 0x7EAC (32428) | 14 | | 2 Late | 0xF54E (62798) | 0xD34C (54092) | 15 | | 3 Late | 0x0786 (01926) | 0x08CA (02250) | 16 | | 4 Late | 0xEAE6 (60134) | 0x121C (04636) | 17 | | 5 Late | 0xAC6A (44138) | 0xF74B (63307) | 18 | | 6 Late | 0x5012 (20498) | 0xBE5C (48732) | 19 | 20 | ## Manip Lingo: 21 | 22 | **gold** = gold (this manip does not work on Silver/Crystal, they have their own manips) 23 | 24 | **gfskip** = buffer Start when booting the game so you skip the "Game Freak Presents" screen 25 | 26 | **backoutx** = backout of the NEW GAME/OPTIONS screen to the title screen (buffer with B), then buffer back to the NEW GAME/OPTIONS screen (buffer with Start) x amount of times 27 | 28 | **waitx(opt)** = wait x * 4 frames on the NEW GAME/OPTIONS screen, then enter options and buffer a backout of the options (buffer backout with Start) 29 | - **Note**: the NEW GAME/OPTIONS screen only accepts inputs every 4 frames, so it's only a 4 frame window for timing waitx 30 | 31 | **newgame** = buffer A to hit NEW GAME 32 | 33 | Approximate Flowtimer offset: 28259 34 | 35 | Adjust as needed, 4 frames = ~67 milliseconds 36 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/post-mikey-bitterberry.md: -------------------------------------------------------------------------------- 1 | # Post Mikey Manip With Bitter Berry 2 | ### (Also known as r30 and 3 quarters manip) 3 | 4 | **Name explanation**: https://pastebin.com/hPP1YMwb 5 | 6 | **Notes**: 7 | - This manip assumes both the FFFF/FFEF Toto manip and r29 manips were used. 8 | - All paths are 60/60. 9 | - After beating Mikey, walk to the save tile facing upwards, equip the berry and call mom, then proceed to save. 10 | - After resetting, hit frame 10-12 (offset should be about -16ms of the raikou manip), all paths are the same. 11 | - When getting Bitter Berry, buffer all textboxes and have either A or B held when text is scrolling just like with Totodile manip. 12 | - Route 32 Manip will still work with the 2 added steps, but remember to account for those when doing Raikou Manip. 13 | 14 | [**Video**](https://youtu.be/9jxV3fKaIdQ) 15 | 16 | [**Movement Map**](https://gunnermaniac.com/pokeworld2?map=1#264/185/ULLUUUUA+UUULUUUULUUA+UUURRRRRRRUUUUUUUUURRURRRUA+UUUULLLLLLLLLLLLLLLLUDDDDLLLUA+LULLA+L) 17 | 18 | [**Practice State**](https://cdn.discordapp.com/attachments/454258641134944259/715335055928590336/r30_bitter_berry.gqs) 19 | 20 | Adjacent Frames: 21 | - 5 Early: L4 Male Pidgey at https://gunnermaniac.com/pokeworld2?map=1#253/155 22 | - 4 Early: L3 Male Pidgey at https://gunnermaniac.com/pokeworld2?map=1#262/179 23 | - 3 Early: L3 Male Pidgey at https://gunnermaniac.com/pokeworld2?map=1#260/173 24 | - 2 Early: L4 Female Caterpie at https://gunnermaniac.com/pokeworld2?map=1#260/173 25 | - 1 Early: L4 Female Caterpie at https://gunnermaniac.com/pokeworld2?map=1#260/172 26 | - 1 Late: L4 Female Caterpie at https://gunnermaniac.com/pokeworld2?map=1#269/158 27 | - 2 Late: L3 Female Caterpie at https://gunnermaniac.com/pokeworld2?map=1#260/168 28 | - 3 Late: L4 Female Caterpie at https://gunnermaniac.com/pokeworld2?map=1#262/180 29 | - 4 Late: L3 Female Pidgey at https://gunnermaniac.com/pokeworld2?map=1#261/175 30 | - 5 Late: L4 Male Caterpie at https://gunnermaniac.com/pokeworld2?map=1#261/175 -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-any/silver-insane-collision-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Silver Insane Collision Route 2 | ## Disclaimer 3 | - This route only works on Silver. Gold collision has to use the backup collision route. 4 | - This route requires you to hit a roughly 1/278 frame window. This window is around 10x smaller than first try 2 deposit bad clone, so hitting it is insanely hard.
However, if successful, this route essentially kills the category. 5 | 6 | 7 | ## Pre-Run 8 | - Clear save data 9 | - Set fast text 10 | - If doing r29 manip, get wStartSecond 0 (currently r29 manip doesn't exist for Silver so ignore this) 11 | - TID manip is not needed 12 | 13 | 14 | ## Intro 15 | - Name yourself "RRRRRRR" (left->down->spam A) 16 | - IGT track \#1 for frame 2-59 (you can probably use livesplit for this?) 17 | 18 | ## Lab 19 | - Save [here](https://gunnermaniac.com/pokeworld2?map=2405#4/2/) facing right buffered 20 | - Just buffer start after closing last elm textbox 21 | - Make sure to start a timer after hitting yes on save 22 | - Get cynda, no nickname 23 | - IGT track \#2 for frame -2 of previous IGT 24 | - Add ~35327 to timer 25 | - If this is too hard to hit, you can wait another 59 frames (~36312 offset instead, also makes first igt have frames 1-59 work) 26 | - Save [here](https://i.imgur.com/GRIB3X7.png) facing down buffered 27 | - [movement](https://gunnermaniac.com/pokeworld2?map=2405#5/3/LLLDS) 28 | - Reset while saving in (0x288D, 0x2891) 29 | - Same timer as second igt 30 | - GBI - add ~2500 31 | - GBP/GSR - add ~1960 32 | - The window is ~1/16 of a millisecond, expect to fine tune your offsets 33 | 34 | ## Route 29 35 | - Do r29 manip (doesn't exist yet so ignore this) 36 | - Cynda won't have any HP after collision, so you auto-win any wild encounter. 37 | 38 | ## Cherrygrove 39 | - Name boxes on Pokemon Center 1F 40 | - BOX 2: . (space) . n 'd 'v l 41 | - BOX 3: 'e × 2 H 'e ] 'd A 42 | - BOX 4: 'e g 'd n U 'e h 'd 43 | - BOX 5: 'v & 'e H 'd 'e [ 'd 44 | - BOX 6: p 'e d 2 'e 4 4 45 | - BOX 7: A 1 46 | - × in box 3 is the multiplication symbol 47 | - Walk out of center 48 | - Take one step down 49 | - should stand [here](https://gunnermaniac.com/pokeworld2?map=1#279/221) 50 | - Save 51 | - Type d0 grind (spam Down for grinding) 52 | - Take 1 step down, then press A to talk to Red 53 | - End 54 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/sandshrew-manip.md: -------------------------------------------------------------------------------- 1 | # Sandshrew Manip 2 | 3 | **Notes**: 4 | - This manip assumes you at least do [entrpntr's Totodile manip](toto-manip.md) 5 | - Take note of stepcount, more info below 6 | 7 | [**Maps**](https://imgur.com/a/GIYPxnL) (green tiles = A presses; blue tiles = start flashes) 8 | 9 | [**GSR Savestates**](https://cdn.discordapp.com/attachments/454258641134944259/528711480024236099/savestates.zip) 10 | 11 | **Offset**: ~10.690s (no idea really, first 5 possible frames) 12 | 13 | ## Step Count 14 | 15 | Assuming you did both r29 and the don manip made by entr, you should be at stepcount=DF if hopped ledge after Falkner's Gym, and stepcount=E0 if you didn't. For this manip it is better to not hop the ledge as it improves the success rate of frame 1 by 1/60 (it's 52/60 with stepcount=DF). Frame 2 stops working if stepcount>E7, so you have 7 tiles of movement mistakes. 16 | Full data can be found [here](https://pastebin.com/1Tj5x7Rq). 17 | 18 | ## Paths 19 | 20 | All of the frames perform the following movement: 21 | 22 | ``` 23 | (start -> past bill) 24 | [1-5] R D D D A+D D A+L L D D L L 25 | ``` 26 | 27 | Depending on what frame you hit, you perform the following movements: 28 | ``` 29 | (past bill -> end) 30 | [1] L L D L L D D D D D L D D D D R D R R R R R R R 31 | > Bill pattern: r->d spam (fast) 32 | > Successes: 53/60 33 | > 1x No Encounter 34 | > 3x Bill Hit 35 | > 1x Early Sandshrew (after bill) 36 | > 2x Geodude 37 | ``` 38 | 39 | ``` 40 | [2] L A+D L L L D D D S_B D D L D D D D R D R R R R R R 41 | > Bill pattern: u->l->d->... 42 | > Successes: 57/60 43 | > 2x No Encounter 44 | > 1x Early Sandshrew (after bill) 45 | ``` 46 | 47 | ``` 48 | [3] L L L D L D D D D D L D D D D R R R R D R R R R 49 | > Bill pattern: stuck r 50 | > Successes: 57/60 51 | > 1x Zubat 52 | > 2x Early Sandshrew (before bill) 53 | ``` 54 | 55 | ``` 56 | [4] S_B L L D L L D D D D D L D D D D R R R R R R D R R 57 | > Bill pattern: r->d->r->u (slow) 58 | > Successes: 55/60 59 | > 2x Early Sandshrew (after bill) 60 | > 2x Rattata 61 | > 1x Geodude 62 | ``` 63 | 64 | ``` 65 | [5] L L D L L D D D D D L D D D D D R R R R R S_B R R 66 | > Bill pattern: r->d->stuck r 67 | > Successes: 57/60 68 | > 1x Rattata 69 | > 2x Bill Hit 70 | ``` -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/triple-extended/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Triple Extended Manip 2 | 3 | Triple extended is a advanced technique that chains the nidoran manipulation into 4 | 1. a yoloball-able pidgey encounter in route 2 5 | 2. an encounterless forest 6 | 3. turn 1 string shot from weedle guy 7 | 8 | This is the hardest manipulation in the game and we recommend to focus your practice on other sections of the game if you are starting out. 9 | 10 | The main benefits from the newer paths (v4.0) are better IGTs rates, bigger string shot frame windows and slightly faster paths (no start buffers/flashes). 11 | The old extended (v3.0) can be fine if you favor path simplicity/ease of memorization over all of the above. 12 | 13 | ## Tutorial 14 | 15 | How to execute it ([Video Tutorial](https://youtu.be/kEtNFC8_Bjw)): 16 | - Buffer the SAVE 17 | - press start while still walking on the save tile, if you stop on the tile then START Nidoran manip will work but the extend might fail 18 | - Clear every textbox within its 4 frame window without mashing 19 | - While doing so, remember to always have A or B held down 20 | - You can do this by either holding one and press the other to clear the textbox, or alternate A/B 21 | - Beware that 'A wild Nidoran...' can be cleared withing 8 frames for the yoloball to work, but you need to hit the first 4 frames for the extend to work 22 | - Renaming Nidoran is the only thing that doesn't have a 4-frames window 23 | - That's why we have multiple paths: the higher the path the later you renamed it 24 | - Watch the NPC movements to recognize what path you hit, and execute the relative pidgey extend 25 | - if you are unsure who they are, click on their names in the table 26 | - Note that Pidgey is a shorter name then NidoranM so the timing might throw you off at first 27 | - Clear Pidgey textboxes the same way as Nidran ones 28 | - everyone of them is a 4-frame window 29 | - Check NPC movement again to check if you hit the forest extend or not, and follow the forest path if you did it 30 | - here you might pick the one with potion or without based on your HP and the risk you want to take 31 | - When picking up Antidote/Potion, remember to keep A held until the text stop printing 32 | - Talk to the Bug Catcher and clear its textbox with B 33 | - Switch to hold A when you hear Squirtle cry, and quickly do Down(or UP)+A to buffer Tail Whip 34 | - this is the hardest part so you will need some practice 35 | 36 | ## Paths 37 | 38 | * [Old paths (v3.0)](v3.0/) 39 | * [New paths (v4.0)](v4.0/) 40 | -------------------------------------------------------------------------------- /docs/_navbar.md: -------------------------------------------------------------------------------- 1 | * Glitchless Routes 2 | * [Red-Blue](/gen-1/red-blue/main-glitchless/ 'Speedrun Guides for Pokemon Red and Blue Glitchless') 3 | * [Yellow](/gen-1/yellow/main-glitchless/ 'A Speedrun Guide for Pokemon Yellow Glitchless') 4 | * [Gold-Silver](/gen-2/gold-silver/main-glitchless/ 'A Speedrun Guide for Pokemon Gold and Silver Glitchless') 5 | * [Crystal](/gen-2/crystal/main-glitchless/ 'A Speedrun Guide for Pokemon Crystal Glitchless') 6 | * [Ruby-Sapphire](/gen-3/ruby-sapphire/main-glitchless/ 'A Speedrun Guide for Pokemon Sapphire Glitchless') 7 | * [Emerald](/gen-3/emerald/main-glitchless/ 'A Speedrun Guide for Pokemon Emerald Glitchless') 8 | * [Fire Red-Leaf Green](/gen-3/firered-leafgreen/main-glitchless/ 'A Speedrun Guide for Pokemon Fire Red and Leaf Green Glitchless') 9 | * Glitchless Resources 10 | * [Red-Blue](/gen-1/red-blue/main-glitchless/resources/ 'A Speedrun Guide for Pokemon Red and Blue Glitchless') 11 | * [Yellow](/gen-1/yellow/main-glitchless/resources/ 'A Speedrun Guide for Pokemon Yellow Glitchless') 12 | * [Gold-Silver](/gen-2/gold-silver/main-glitchless/resources/ 'A Speedrun Guide for Pokemon Gold and Silver Glitchless') 13 | * [Crystal](/gen-2/crystal/main-glitchless/resources/ 'A Speedrun Guide for Pokemon Crystal Glitchless') 14 | 15 | 16 | 17 | * Glitched Routes 18 | * [Red-Blue-NSC](/gen-1/red-blue/main-nsc/ 'A Speedrun Guide for Pokemon Red and Blue No Save Corruption') 19 | * [Red-Blue-Any%](/gen-1/red-blue/main-any/ 'A Speedrun Guide for Pokemon Red and Blue Any% No Restriction') 20 | * [Red-Blue-Catch-'Em-All](/gen-1/red-blue/main-cea/ 'A Speedrun Guide for Pokemon Red and Blue Catch \'Em All') 21 | * [Yellow-NSC](/gen-1/yellow/main-nsc/ 'A Speedrun Guide for Pokemon Yellow Any% No Save Corruption') 22 | * [Yellow-Any%](/gen-1/yellow/main-any/ 'A Speedrun Guide for Pokemon Yellow Any% No Restriction') 23 | * [Gold-Silver-Any%](/gen-2/gold-silver/main-any/ 'Speedrun Guides for Pokemon Gold and Silver Any%') 24 | * CatExt Routes 25 | * [Red-Blue](/gen-1/red-blue/catext/ 'Speedrun Guides for Red-Blue Category Extensions') 26 | * [Gold-Silver](/gen-2/gold-silver/catext/ 'Speedrun Guides for Gold-Silver Category Extensions') 27 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/README.md: -------------------------------------------------------------------------------- 1 | # Red Any% Glitchless Routes - "Glitchless" 2 | 3 | * [Beginner Route](beginner-route/) 4 | * [Intermediate Route](intermediate-route/) 5 | * [Advanced Route](advanced-route/) 6 | * [Race Route](race-route/) 7 | - The above routes always get the Agatha Candy. 8 | * [WR (Candyless) Route](WR-Route/) 9 | - WR route skips the Agatha Candy 10 | * [Flex Route (for Races)](https://pastebin.com/pNNQR9r4) 11 | * [Flex Route (Intermediate)](https://pastebin.com/UdwrmL8T) 12 | * [Flex Route (Advanced)](https://pastebin.com/6zSqaRts) 13 | * Flex routes may or may not get the Agatha Candy based on pace or other factors. 14 | 15 | 16 | # Red Any% Glitchless (Classic) Routes - "Classic" 17 | 18 | * [Classic Beginner Route](classic-beginner-route/) 19 | * [Classic Intermediate Route](classic-intermediate-route/) 20 | * [Classic Advanced Route](classic-advanced-route/) 21 | - Red Classic is the manipless category of gen 1. 22 | - Classic bans RNG manips, instant text, and the poke doll skip. 23 | 24 | ## What Glitchless (or Classic) route do I choose? 25 | - Different routes exist to optimize how long it takes to get a specific goal time. How you play to get a sub 1:55 in Glitchless (sub 2:05 in Classic) efficiently is much different than how you play to get a sub 1:47 in Glitchless (sub 1:57 in Classic). 26 | - **Beginner routes** are recommended if you are first starting out. They are focused on allowing as many runs as possible to be completed, which is great for learning the game. 27 | - Note that you can continue using beginner routes even as you improve. Times as low as 1:47 in glitchless and 1:59 in classic have been obtained using versions of beginner routes. 28 | - Intermediate routes are focused toward goal times where dying would make PBs unlikely/impossible, so they cut out revives. These routes still play safer than the advanced/WR routes, namely skipping high-risk strategies such as Silph Red Bar. The intermediate routes were written with goal times around 1:47 or slower for glitchless (1:59 or slower for classic) in mind. 29 | - The advanced routes are mainly focused toward goal times of 1:45/1:46 or better in glitchless (1:55-1:57 or better in classic), where you will likely have to consistently go for more risky red bar strategies. 30 | - Turning solely to glitchless - the WR Route is focused toward goal times of 1:44/1:43, where you skip the Agatha Candy (usually picked up in Mansion) resulting in a riskier Agatha and Champ fight. Note that runners recently favor using the Advanced Flex Route over the WR route when performing 1:44-or-better attempts. 31 | - We recommend that new players start off with whichever category they prefer; however, it is worth noting that the classic beginner route does contain more embedded maps to assist runners who have not played red in a long time. The glitchless route assumes that you already know how to beat the game normally and either understand or are willing to learn [how RNG manips work in Generation 1](https://www.youtube.com/watch?v=QirPrbub21g). 32 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/route-29-manip.md: -------------------------------------------------------------------------------- 1 | # Route 29 Manip 2.0 2 | 3 | ## Changelog 4 | 5 | [Major] 6 | > Changed end of Path 1 (pass #2). The previous version caused problems on Don Manip due to subtly loading the fruit tree map object in memory before Youngster Joey, which changed the "first empty slot" when loading Don (bumping RNG and causing unrecognizable patterns for Don manip, including hitting Don on Path 1. Mikey crit rate 26/60 -> 25/60. 7 | 8 | [Minor] 9 | > Removed the 4th A press from Path 3 (both passes) and changed the end of pass #2. The A press (the first of 2 rapid-fire A presses in the final grass patch on r29) was a troublesome one, and wasn't needed for pass #1 to get 60/60 encounterless. Mikey crit rate 17/60 -> 18/60. 10 | 11 | 12 | ## Notes 13 | 14 | - Do the FDFF/DECF Toto manip (REQUIRED) 15 | - Go straight down after Toto manip and exit lab on right (saves a step, which allows both passes to begin the same). 16 | - Normal lab movement after naming rival / before getting Poké Balls. 17 | - Save tile is the one closest to the Catching Tutorial Dude without him loaded (bottom row, offscreen by 2 tiles). 18 | - Save on turnframe (pass 1 facing down, pass 2 facing right). NOTE: Pass 2 MUST be an unbuffered save. 19 | - Hold left for the entire intro (having a button held at all times avoids some fuckery with the RNG) 20 | 21 | --- 22 | 23 | ### NPC cue 24 | 25 | In bold are the good frames. 26 | 27 | | Frame | NPC Movement | # of IGT Frames | IGT Frame NPC Movement | Moment of Correct NPC Cue | Moment of IGT NPC Cue | 28 | | --- | --- | --- | --- | --- | --- | 29 | | 12 | Up -> Down | 2 | Left -> Up | Instant | After ~8 tiles | 30 | | 13 | Right -> Up | 3 | 2:Right -> Down and 1: Down| Instant | Instant | 31 | | **14** | **Right -> Left** | **2** | **Down -> Right** | **Instant** | **Instant** | 32 | | **15** | **Down -> Right** | **0** | **N/A** | **After ~8 tiles** | **N/A** | 33 | | **16** | **Left** | **2** | **Up -> Down** | **N/A** | **After ~10 tiles** | 34 | | 17 | Down -> Left -> Down | 2 | Down -> Up -> Right | Instant | Instant | 35 | | 18 | Left | 0 | N/A | After ~11 tiles | N/A | 36 | 37 | 38 | **NOTE**: If you miss the very first A press, the first r29 NPC turns right a few tiles earlier than expected on f15 and the manip will fail (f14 and f16 are unaffected). 39 | 40 | --- 41 | 42 | 43 | **Offset**: ~10.875s (using FlowTimer 1.4.2; individuals may need to calibrate for their own setups) 44 | 45 | **Maps** 46 | - [Pass 1](https://imgur.com/a/R5iZhvy) 47 | - [Pass 2](https://imgur.com/a/E3VgHos) 48 | 49 | [**GSR Savestates**](https://cdn.discordapp.com/attachments/406585769227059211/524300529837408282/savestates.zip) 50 | 51 | **SAV files** 52 | - [Pass 1 ](https://cdn.discordapp.com/attachments/406585769227059211/524296583895056384/gold_r29_pass1.sav) 53 | - [Pass 2](https://cdn.discordapp.com/attachments/406585769227059211/524296587825119232/gold_r29_pass2.sav) 54 | 55 | **Encounterless manip: 60/60 all 3 frames, pass 1 & pass 2** 56 | - Get Potion on the way down after Mr. Pokemon 57 | 58 | **Mikey Crit manip** 59 | - Frame 14: select buffer (25/60) 60 | - Frame 15: select buffer (36/60) 61 | - Frame 16: select buffer (18/60) -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/toto-manip.md: -------------------------------------------------------------------------------- 1 | # Crystal FFFF/FFEF 2 Frame Totodile Manipulation 2 | 3 | - Do LID manip then soft reset and start a timer 4 | - Set options to Fast, Off, Set, Stereo, Frame Type 6 5 | - Choose the Girl and set clock to 10:01AM (yoloscroll 5:13-5:16PM if doing old Raikou) clearing final yes/no box between 1:00.5 - 1:01.5 on 2nd timer 6 | - Clear " with Pokemon awaits! Let's go! " textbox and start IGT track timer 7 | - After Elm is done talking go up 1 tile then down 1 tile and BUFFER your start press then press Yes to save on the last beep of IGT timer 8 | - Start Toto timer and reset at the same time, buffer intro and press A on the last beep. 9 | - Standard movement is D A+R R A+R U (A press on the down and the 2nd right), HOWEVER if the npc is facing right (and then switches to left) you have to Start Flash right before talking to the ball. 10 | - After talking to ball with A keep that held and swap to B on toto cry(let go of A), keep B held and clear 4 textboxes with A followed 11 | by holding A on the " A received Totodile " jingle 12 | 13 | --------------------------------------------------------------------------------------------------------------------------------------- 14 | 15 | IGT Track window 8 frames IGT frames: 0-7(0-3 give FEEE on 2nd toto, 4-7 FFEF) 16 | 17 | **Wsops offsets:** 18 | LID: 34621 19 | IGT: 78740 5 Beeps, Press A on 3rd beep unless bad intro 20 | IGT2: 79740 21 | Toto: 12989 22 | 23 | **Gunners offsets:** 24 | LID: N/A 25 | IGT: 79517 26 | Toto: 12818 27 | 28 | **NOTE**: You can increase and decrease the IGT offsets in intervals of 1000 *ms* since only the IGT frame matters; IGT second is irrelevant. 29 | 30 | --- 31 | ### Frame 59 32 | | **Movement** | **Stats** | **NPC** | 33 | | ------------ | --------- | ------- | 34 | | D A+R R A+R U S_B | 0xA8CB (20/12/12/10/10/10) | Up | 35 | | D A+R R A+R U | 0xA3C7 (20/12/11/10/10/10) | Up | 36 | 37 | --- 38 | 39 | ### Frame 60 40 | | **Movement** | **Stats** | **NPC** | 41 | | ------------ | --------- | ------- | 42 | | D A+R R A+R U S_B | 0xF607 (20/13/12/10/10/9) | Right | 43 | | D A+R R A+R U | 0xF508 (21/13/11/10/10/9) | Right | 44 | | D A+R R A+R U | 0xF609 (20/13/12/10/10/9) | Right | 45 | 46 | --- 47 | 48 | ### Frame 61 49 | | **Movement** | **Stats** | **NPC** | 50 | | ------------ | --------- | ------- | 51 | | D A+R R A+R U S_B | 0xFFFF (21/13/12/10/11/10) | Right-Left | 52 | 53 | --- 54 | 55 | ### Frame 62 56 | | **Movement** | **Stats** | **NPC** | 57 | | ------------ | --------- | ------- | 58 | | D A+R R A+R U | 0xFEEE (20/13/12/10/11/10) | Up | 59 | | D A+R R A+R U | 0xFFEF (21/13/12/10/11/10) | Up | 60 | 61 | --- 62 | ### Frame 63 63 | | **Movement** | **Stats** | **NPC** | 64 | | ------------ | --------- | ------- | 65 | | D A+R R A+R U S_B | 0x06E1 (20/11/12/9/9/10) (Female) | Right | 66 | | D A+R R A+R U | 0x01DD (20/11/11/10/11/10) (Female) | Right | 67 | 68 | --- 69 | 70 | ### Frame 64 71 | | **Movement** | **Stats** | **NPC** | 72 | | ------------ | --------- | ------- | 73 | | D A+R R A+R U S_B | 0x4A11 (20/11/12/9/9/9) | Up | 74 | | D A+R R A+R U S_B | 0x4910 (20/11/12/9/9/9) | Up | 75 | | D A+R R A+R U | 0x2DF7 (20/11/12/10/10/10) | Up | 76 | | D A+R R A+R U | 0x2CF6 (20/11/12/10/10/10) | Up | -------------------------------------------------------------------------------- /docs/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 50 | 67 | 75 | 76 | 77 |
78 | 79 | 107 | 108 | 109 | 110 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-any/gold-silver-backup-collision-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Gold-Silver Any% Backup Collision Route 2 | If something isn't clear, you should watch [CasualPokePlayer's run](https://youtu.be/d-QmxMqRpcs) 3 | 4 | ## Pre-Run 5 | - Clear save data 6 | - Manip TID to 09705. 7 | - [Gold TID Manip](https://youtu.be/VjOSelnhE3s) 8 | - Offsets: 13750/22750 9 | - [Range](https://pastebin.com/ZF4QX7Ya) 10 | - [Silver TID Manip](https://youtu.be/erpaVH2p4_I) 11 | - Offsets: 14100/23350 12 | - [Range](https://pastebin.com/HEXruHKq) 13 | 14 | ## Intro 15 | - 10:00 AM 16 | - Name player "A" 17 | - Safety check TID 18 | - can skip if confident with TID 19 | - Set options (Left+A on Options) 20 | - Can be skipped if you don't mind holding A/B for fast text 21 | - Sunday/No/Yes/Yes 22 | 23 | #### Lab 24 | - Pick Toto (do not nick) 25 | - Exit lab on left side (optimal, 2 less Aide steps) 26 | 27 | #### Route 29 28 | - Run away from all encounters 29 | 30 | ## Cherrygrove 31 | #### Center 32 | - Name boxes on Pokemon Center 1F 33 | 34 | | BOX | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | END | NAME | 35 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | 36 | | 12 | ←←↓A | s→→↓↓A | S←↓A | ↑←↑→A | s↓→↓A | s↓↓↓A |↑A | ↓↓←←A | A | Qéd2D'mv2 | 37 | | 3 | s↓↓↓A | s←←←A | s→→→→A | S→↓A | ↓↓↓A | A | S←↑A | ←←↑A | A | é]'daéé4'd | 38 | | 2 | s↓↓↓A | sS↓←A | s↑→↑↑→A | s↓↓←↓←A | s↑←↑↑A | ←←A | →→→↓A | sS↓←A | A | éH'dFé'v2H | 39 | | 1 | s↓↓↓A | S↓←←A | ↑→↑↑→A | sS←↓→A | s↑←↑↑ | s←←←←A | s←←←←A | A | A | ég'dEé['d'd | 40 | 41 | 42 | #### Mart 43 | - Buy 11 Antidotes 44 | 45 | #### Route 30 46 | - Go [here](https://gunnermaniac.com/pokeworld2?map=1#274/170) facing DOWN: 47 | - Toss Potion 48 | - Save 49 | - Pick up Potion 50 | - Go to Mr. Pokemon 51 | 52 | ## Collision 53 | - Go through cutscene 54 | - Take Toto's berry 55 | - S/Q for collision 56 | - GBP/GSR Offset: ~1960 57 | 58 | ## Corruption 59 | - Hit NEW GAME 60 | - 10:00 AM 61 | - Name player "GOLD" 62 | - S/Q to corrupt main save 63 | - GBP/GSR Offset: ~2121 64 | 65 | #### Troubleshoot Collision+Corruption 66 | - Check the time **BEFORE CONTINUE**, if it isn't 10:00/10:01 AM, redo main save corruption. 67 | - Otherwise, hit CONTINUE 68 | - If save data is corrupted, reset 69 | - For emulator, if you hit the collision frame and were lucky (1/3 chance), collision will be successful. 70 | - Console has to hit a 1/3 frame window. 71 | - Check if you have dex to confirm collision 72 | - If collision was not successful (no Pokedex in menu), pick up the Potion and redo collision setup 73 | 74 | ## End 75 | - Go through Mr. Pokemon's cutscene again 76 | - Go [here](https://gunnermaniac.com/pokeworld2?map=2610#2/5) 77 | - Go to Key Items pocket 78 | - Swap Mystery Egg in slot 1 with Mystery Egg in slot 2 79 | - Go to Balls pocket 80 | - Swap slot 2 with slot 3 81 | - Move cursor down 8 82 | - Register the ? that the cursor is on 83 | - Scroll down until ? x[]2 (will take a while) 84 | - Swap ? x[]2 with ? x75 85 | - Swap ? x0 between the two ?s with quantities with ? x[]8 86 | - Must do the swap in this order, if not, then swap the resulting ? x9 so it is sandwiched between the two ? x99s 87 | - View Pokedex 88 | - Exit dex 89 | - Take 1 step down, 2 steps left 90 | - Talk to Red 91 | - GG 92 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-nsc/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Blue Any% No Save corruption 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | Based on davidpoko's guide, which was based on krazyd4n's guide. 5 | 6 | ## Intro 7 | - Manip TID F1C8 (61896) 8 | - [Faster, but slightly harder](https://youtu.be/hjFPSA1YEYk) 9 | - [Slower, but sligtly easier](https://youtu.be/u5_hDQ7H98w) 10 | - Note that the TID manip length doesn't impact the final time, it's only about reset efficiency 11 | - Name yourself mMNa.♀tF 12 | - The fastest way to do this is: 13 | - Select, Down, Right, Right, Right, A, Up, Up, Up, Up, Left, A, Down, Down, Down, A, Up, Up, Left, Left, Left, A, Left, Left, A, Left, Left, Left, Up, Up, A, Select, Right, Right, Right, Right, Up, Up, A, A. 14 | - Name rival RED 15 | - You can buffer this by clearing the last textbox with B, then holding DOWN+A 16 | - Bufer START as soon as the last textbox stopped printing 17 | - Press UP 2 times to go into option and set them to Fast/Off 18 | 19 | ## Route 1 + Viridian 20 | - Pick Charmander, do not nickname 21 | - Spam Scratch, losing is faster than winning 22 | - Get the parcel and the Pokedex, run from any Route 1 encounter 23 | - Buy 1 Pokeball from the Viridian Mart 24 | - Heads toward Route 22 and [manipulate a Spearow and its yoloball](https://youtu.be/Juvj2kGndfo) 25 | - Do not load [this NPC](https://gunnermaniac.com/pokeworld?local=1#6/23) going to the save tile, otherwise the manip will fail 26 | - If [this NPC](https://gunnermaniac.com/pokeworld?local=1#13/20) moves on screen for the save tile, go left 2 tiles and do [this backup manip](https://youtu.be/8V8q03cT2Tg) instead 27 | - Name it "AA" 28 | - Enter the Viridian Pokemon Center, deposit Charmander and heal to set the Center as your spawn point 29 | - Leave and head to Route 2 30 | 31 | ## Deathfly Glitch 32 | - [Manipulate no encounter through the grass, a Pikachu encounter and a Thundershock critical to die in 1 turn](https://youtu.be/wmnWBtQiLag) 33 | - The Thundershock part is the hardest but it's also not necessary to complete a run. Tips: 34 | - Don't mash through any text, but time them 35 | - As soon as the "Go! AA" text disappears, let go of the A button and quickly press Down or Up, then A 36 | - After getting Thundershock turn 1, you can save 4 steps in Route 2 by executing [this extended manipulation](https://pastebin.com/FYwz9mne) 37 | - even more advanced extended manipulations can be done, these are extremly difficult to perform and you can find more explanation [here](https://pastebin.com/RJSVGU6H) 38 | - If you didn't get the Thundershock turn 1, spam any move until you die 39 | 40 | ## Bug Catchers 41 | - Walk back to Viridian Forest 42 | - As soon as you enter, you will be challenged by the Bug Catcher you just avoided 43 | - Spam Peck 44 | - Once you finish you will be challenged again by the same Bug Catcher 45 | - Spam Peck again 46 | - Now walk to the [first Bug Catcher in the Forest](https://i.imgur.com/SS6ickY.png) 47 | - Your movement will be laggy and he won't see you 48 | - Walk to him and mash A till the dialogue appears 49 | - Spam Peck again 50 | 51 | ## Hall of Fame warp 52 | - After the battle, you should be warped to the Hall of Fame 53 | - If the game crashed, you probably got the 25% of the ACE to fail even if you did everything correctly 54 | - Timer stops at the first full white frame after the last Hall of Fame textbox 55 | -------------------------------------------------------------------------------- /docs/gen-1/yellow/main-nsc/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Yellow Any% No Save Corruption 2022 Route 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | credits to: 5 | - original pikawalk route: luckytyphlosion, gifvex, entrpntr, stringflow 6 | - pikawalk-less route: entrpntr 7 | - 5F route: gifvex, luckytyphlosion, stringflow 8 | 9 | [Video playlist](https://youtube.com/playlist?list=PL2AJLbxMcDHftGOxRKpQleHuaBaTE9Njs) 10 | 11 | ## Intro 12 | - Set options to Fast Text/Animations Off 13 | - Name yourself 'ASH' (preset) 14 | - Name rival 'BLUE' (preset) 15 | 16 | ## Rival 17 | 18 | - Skip PC potion 19 | - Get Pikachu and don't nickname it 20 | - Battle rival, spam Thundershock 21 | - losing is slightly faster 22 | 23 | ## Parcel quest 24 | - Remember to hold B to walk through Pikachu 25 | - Run from all encounters 26 | - Go behind Oak when delivering the Parcel 27 | 28 | ## Catch something 29 | - Enter the mart and buy 8 or less Pokeballs (you need at least 1 left over after catching something) 30 | - Backtrack to Route 1 to catch any Pokemon 31 | - Immediately chuck balls at L2-L4 Pidgeys 32 | - Weaken Rattatas and L5-7 Pidgeys with Thundershock before catching 33 | - If you get a Pidgey or a L2-L3 Rattata, name it 'A', otherwise skip naming 34 | - this is needed for extended gust manip later 35 | 36 | ## Viridian 37 | - Deposit Pikachu, then heal to set warp point 38 | - Watch Old Man catching tutorial, then head to Route 2 39 | 40 | ## Forest 41 | - [Manipulate no encounter Forest](https://www.youtube.com/watch?v=KDRDvVE3VN4) 42 | - 54/60 for the manip to work 43 | - Potion is picked up because 5 items are needed for the final glitch 44 | - Make sure to not load the final Bug Catcher before the next manipulation 45 | 46 | ## Deathfly Glitch 47 | - [Manipulate a L9 Pidgeotto encounter in front of the last Bug Catcher](https://www.youtube.com/watch?v=DoPt1pxHPTo) 48 | - 47/60 for the manip to work 49 | - 11/60 for a L8 Pidgey (can still 0HKO depending on your Pokemon) 50 | - Buffer down in move menu with all Pidgeys (works even without a 2nd move) 51 | - Buffer select in move menu with all Rattatas 52 | - if you don't die first turn, spam a move until you die to get the deathfly glitch 53 | 54 | ## THE Manip 55 | - [Manipulate a specific movement pattern from the next NPCs](https://www.youtube.com/watch?v=DonALfmjZOk) 56 | - 27/60 for the manip to work up to using the Town Map, hitting one of the first 4 textbox frames is ~81% for the bird to move left 57 | - Stop Movement for ~6 frames to allow bird to start moving left, then hold right 58 | - [Adjacent frames](http://pastebin.com/raw/qBT86ks0) 59 | - listed early to late, each is a 2 frame window, target = FE 60 | - use this to troubleshoot your failed manips 61 | 62 | ## Forest mart 63 | - Buy 90x Bike 64 | - scroll down 65 | - Once you see "COIN" on top, you need to get past 4 click items 66 | - click items require pressing B **once** whenever their name prints to continue scrolling 67 | - Buy 30x 5f 68 | - Buy 1 Repel 69 | - same slot you bought 5f from 70 | - Buy 1 ABCDEF... glitch item 71 | - 1 slot above the repel you just bought 72 | - close the mart (there's 1 click item you need to press B multiple times) 73 | - Buffer right to move a tile 74 | - going down immediately will crash the game 75 | - Exit and hop on bike 76 | 77 | ## ACE 78 | - Bike to this tile 79 | - Use the repel, walk 1 tile to the right. 80 | - Open the bag and scroll to the bottom, so the menu looks like this: 81 | - 5f 82 | - "4{}{}}{}{}4" 83 | - CANCEL 84 | - flash the "4{}{}}{}{}4" glitch item, cursor will then reset on 5f 85 | - use 5f, mash for a bit (you are clearing invisible textboxes) then run away from metapod. 86 | - if all was done correctly, you will warp to HoF 87 | 88 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/kadabeedrill-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red: Reverse Badge Acquisition 2 | 3 | **Clear save data before each attempt!** 4 | 5 | ## Intro 6 | 7 | - [Trainer ID: 0x7928 (31016)](https://youtu.be/bB_r7bXLEEk) 8 | - Player name: AAAAAAA (mash A to submit) 9 | - Rival name: AAAs-hR 10 | - Set options to Fast/Off/Set when saving for starter manip 11 | - [Squirtle manip](../resources/1024-squirtle-manip.md) 12 | - Rival: swap Squirtle's moves, tail whip x1-2, tackle 13 | 14 | ## Brock Through Walls 15 | 16 | - Pick up the Antidote in Viridian Forest 17 | - Weedle guy: tail whip x2, tackle 18 | - Center in Pewter 19 | - Pewter shopping: 20 | - Poke Ball x2 21 | - Escape Rope x2 22 | - (Antidote x1 if you used the other one) 23 | - Potion x1 24 | - BTW to Cerulean Cave 25 | 26 | ## Kadabra & Ditto 27 | 28 | - Step 1 right 29 | - [Extended manip](https://youtu.be/iN9NaNVi83M) 30 | - Switch Squirtle with Ditto 31 | - Switch Squirtle with Kadabra 32 | - Get Cooltrainer 33 | - Get another encounter with 2+ moves 34 | - Transform 35 | - Swap the first and second moves 36 | - Run away 37 | - Escape Rope to Pewter 38 | 39 | ## Underflow 40 | 41 | - Walk to Route 3 by leaving on the top row 42 | - BTW to the nearby house 43 | - Step 1 right 44 | - - Flash Ditto's stats 45 | - Switch Ditto with Kadabra 46 | - Slot 2 → slot 4 47 | - Flash Ditto's stats 48 | - Toss slot 3 49 | - Slot 1 → slot 3 50 | - Flash Ditto's stats 51 | - Slot 3 → slot 2 52 | - Toss slot 2 53 | - Slot 1 → slot 2, twice 54 | 55 | ## Giovanni 56 | 57 | - - Toss slot 2, twice 58 | - Slot 1 → jack item 59 | - Toss 1 from options 60 | - Candy Kadabra 61 | - Brightness balls → Max Potion 62 | - Toss 3 from John 63 | - Ice Heal → warping 64 | - Step down (warp) 65 | - - Warping → TM27 in rival name 66 | - Brightness balls → Pokedex 67 | - Toss 7 68 | - Step 1 up, 1 right, face down 69 | - - Teach TM28 to Kadabra 70 | - TM28 → Potion 71 | - TM28 → north connection 72 | - Giovanni: psychic x5 73 | 74 | ## Blaine 75 | 76 | - Step 1 up, 1 right, face down 77 | - Blaine: psychic x3, dig 78 | 79 | ## Sabrina 80 | 81 | - - Toss slot 2, five times 82 | - Money → 1 below 83 | - QMP → north connection 84 | - Walk 4 right, 3 up, 6 down, 1 right 85 | - Sabrina: dig, dig, psybeam, dig 86 | 87 | ## Koga 88 | 89 | - Walk 1 down, 1 right, 1 down, 1 left, 3 down, 1 right, hold down (warp) 90 | - Walk to https://gunnermaniac.com/pokeworld?map=157#3/13 91 | - Jack 1 up 92 | - Koga from the left: psybeam x4 93 | 94 | ## Erika 95 | 96 | - - Money → warping 97 | - Toss 1 Great Ball 98 | - Brightness balls → HM04 99 | - Warping → north connection 100 | - Toss 22 from TM50 101 | - Step 1 up, 1 right, face down 102 | - - TM50 → north connection 103 | - j → Potion 104 | - Warping → text pointer 105 | - Toss all-but-10 106 | - Talk to Erika and deposit Squirtle & Ditto 107 | - - Text pointer → warping 108 | - Toss 4 109 | - Erika: psybeam x3 110 | 111 | ## Surge 112 | 113 | - Step 1 right, 3 up 114 | - Surge: psybeam x3 115 | 116 | ## Misty 117 | 118 | - Walk down (warp) 119 | - Walk to https://gunnermaniac.com/pokeworld?map=65#7/4 120 | - Jack 3 left, 1 up 121 | - Misty in jack: psybeam x2 122 | 123 | ## Brock 124 | 125 | - Step 1 right, 1 up 126 | - - ID master balls → Town Map 127 | - Toss 18 from []m[] 128 | - []m[] → north connection 129 | - Step 3 up 130 | - - j → TM47 (above warping) 131 | - Potion → Rare Candy 132 | - Brightness balls → HM05 133 | - Step 4 right, face down 134 | - (white textboxes) Brock: psybeam x2 135 | 136 | ## Hall of Fame 137 | 138 | - Walk 1 up 139 | - (white textboxes) 140 | 141 | Timing ends when screen fully fades to white after Hall of Fame in game time is shown. 142 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-any/silver-no-collision-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Silver Any% No Collision Route 2 | ## DISCLAIMER 3 | - This route only works on Silver. Refer to the old route if you want to run on Gold without collision: https://pastebin.com/VDWfuung 4 | 5 | ## Pre-Run 6 | - Clear saves before **every** attempt (even if no save file) 7 | - Set options, no TID Manip needed, if doing r29 manip (doesn't exist yet lol) get ss0 8 | 9 | ## Intro 10 | - Name player RRRRRRR (7 upper case R's; this is needed to maximize the chances of d0 glitch working at end). 11 | - When talking to Mom, set day to Sunday (default). A/B/A/A to her 4 Yes/No questions. 12 | 13 | ## Lab 14 | - Take any Cyndaquil (stats don't matter). Take off its Berry. 15 | 16 | ## Mr. Pokemon Quest 17 | - Optional r29 Manip: lol nobody bots for silver 18 | - Run away from all encounters until you have Poke Balls 19 | - Rival: Leer spam 20 | - Winning isn't needed, so just hope for fast death 21 | - Give Rival a 1 character name 22 | 23 | ## Second Route 29 Pass 24 | - Catch something 25 | - Tackle encounters a second time before throwing a ball (if the second Tackle isn't a threat to kill) 26 | - If you get a second encounter, you can catch it to double the window for getting the bad clone, although it's fine to just run away (no need for a third poke for ACE) 27 | 28 | ## Cherrygrove 29 | - Name boxes on Pokemon Center 1F 30 | - BOX 2: . (space) . n 'd 'v l 31 | - BOX 3: 'e × 2 H 'e ] 'd A 32 | - BOX 4: 'e g 'd n U 'e h 'd 33 | - BOX 5: 'v & 'e H 'd 'e [ 'd 34 | - BOX 6: p 'e d 2 'e 4 4 35 | - BOX 7: A 1 36 | - × in box 3 is the multiplication symbol 37 | - "Good" box naming reference video: https://youtu.be/5lv-F3XshvU (memorizing and practicing saves 20+ seconds) 38 | - Note this route has different box names, this video is from the old Gold route. 39 | - Move w/o Mail to save 40 | - Attempt bad clone (see notes below) 41 | - Deposit cynda from the top of the party 42 | - Open withdraw menu each reset to check if you got bad clone 43 | - Don't bother moving new pokes into party; just deposit cynda for each attempt 44 | - Once successful, withdraw bad clone 45 | - Walk to d0 save [tile](https://gunnermaniac.com/pokeworld2?map=1#279/221), save 46 | - Attempt d0 glitch (see notes below) 47 | - You only need to take 1 step down, so once you bonk spam A to talk to red 48 | 49 | ## Bad Clone Notes 50 | **Timing** 51 | - GBI hard reset: press A approx 26 frames before reset [video](https://youtu.be/6AK8Yc226fI?t=888) 52 | - Can use Flowtimer with a line like 440000, 440, 1000 to act as a metronome 53 | - GBP hard reset: press reset approx 6 frames before A [video]( https://youtu.be/TOseAPq8Pcg?t=723) 54 | - GSR hard reset: same as GBP 55 | 56 | **Cues** 57 | - Early = no clone, Late = clone w/normal nickname, Very Late = deposited w/no clone. 58 | - No nickname means you "hit the frame" (but bad clone itself is a subframe window) 59 | - L0 can either be a "real" or "fake" bad clone 60 | - L0 males are guaranteed "fake" bad clones 61 | - If L0 female is created, it could be real or fake (can check stats for glitched type to confirm) 62 | - What matters for this run is the clone has no moves (technically possible even without the glitched type) 63 | 64 | **Miscellaneous** 65 | - First try bad clone is a ~1/48 frame window when depositing 1 pokes 66 | - As the box fills up, the window gets larger; with a full box, it is around a 1 frame window 67 | - If 19 or fewer in box, you can release pokes and retry bad clone 68 | - If you fill up a box to 20/20 without getting bad clone, you must switch to a new box (releasing and retrying doesn't work) 69 | - Many abnormal results (too many to cover) can occur if you reset at cycle-perfect times 70 | 71 | **Type d0 Glitch Notes** 72 | - Mash down on move screen (ACE exits to overworld, and you'll bonk on red once you go down) 73 | - Press A or B if there is a textbox cursor to advance through 74 | - This is an "RNG glitch" (depends on values in VRAM); it's only ~1/6 to work per reset 75 | - Soft reset on hard locks, hard reset on crashes (playing around can get you used to what these look like) 76 | - Can continue trying even if you get "funky colors", may need to back out of menu or reset if screen goes full white 77 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/main-glitchless/resources/don-manip.md: -------------------------------------------------------------------------------- 1 | # Don Manip (a.k.a. "Donnies") 2 | 3 | ### Save tile (facing left): 4 | 5 | ![test](https://i.imgur.com/4zAMLFE.png) 6 | 7 | ### Maps: 8 | - [Here](https://imgur.com/a/iuObJK1) (green tiles = A presses; blue tiles = start flashes) 9 | - **NOTE**: For A presses after ledgejumps, avoid pressing A until the player hop animation is between the ledge tile and the grass tile; pressing A too early will make it fail to register when you land on the grass tile. 10 | 11 | ### [GSR Savestates](https://cdn.discordapp.com/attachments/266357733840650240/527909270075736114/savestates.zip) 12 | 13 | ### [SAV file](https://cdn.discordapp.com/attachments/266357733840650240/527716926928060426/gold_donnies.sav) 14 | 15 | **Offset**: ~10.850s 16 | 17 | **Notes**: 18 | - Call Mom (and give Berry) on the S&Q menu before Don manip 19 | - Step Count for this manip assumes both the FDFF/DECF Toto manip and r29 manips were used. 20 | - It is expected that the in-game clock will always display 10:1x after the S&Q for this manip. 21 | --- 22 | 23 | ## Paths 24 | 25 | All of the paths use this movement: 26 | ``` 27 | L U U U U U U U L U U U U A+U R U U U R U R A+R 28 | ``` 29 | > Successes: 299/300 30 | 31 | And depending on what frame you hit, the movement must be as follows: 32 | 33 | ``` 34 | [12] R U U A+U U R U U U U U U A+R R R R R U A+U U U U L L L A+L L L L L L L L D L L L L D A+L L L L U L L L L U U 35 | ``` 36 | > Successes: 59/60 (f46: hit Don) 37 | 38 | ``` 39 | [13] U U R U U U R U S_B U U U R R R R R U U U U U U L L L L L A+L L L L L L D L L L L L D A+L L A+L L U U L L L U 40 | ``` 41 | > Successes: 58/60 (f17: L5 Caterpie, last tile of r31 patch 1) 42 | > (f19: L4 Caterpie, 2nd last tile of r31 patch 1) 43 | 44 | ``` 45 | [14] U U R U U U S_B R U U U U R U R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L A+L L U L U A+L L U 46 | ``` 47 | > Successes: 59/60 ( f1: L3 Pidgey, 2nd last tile of r31 patch 1) 48 | 49 | ``` 50 | [15] R U U R U U U S_B U U U U U R R R R R U A+U U U U L L L L L L L L L L L D L L L L L D L L L L L L L U U U 51 | ``` 52 | > Successes: 60/60 53 | 54 | 55 | *NOTE TO SELF*: Removing the 2nd A press (while 1 tile above Don) changes RNG and is still 299/300 for the Don pass; routing paths without the A press could yield potential improvements. 56 | 57 | --- 58 | 59 | ## NPC Cues 60 | 61 | **NOTE**: Only the relevant patterns up until Don is passed are denoted 62 | ``` 63 | [ 10: encounter before Don ] 64 | [ 11: r (-> u -> d -> r -> l), with a 2/60 IGT for u; not routed currently for the sake of simplicity ] 65 | ``` 66 | ``` 67 | 12: u (-> l -> d -> r -> l) 68 | 69 | - f33/f34 = r -> d -> l -> u -> l 70 | [first 2 switches are ~6 frames apart] 71 | ``` 72 | 73 | ``` 74 | 13: r -> d -> r -> d (last 2 switches are ~6 frames apart) 75 | 76 | - f32/f33 = r -> u -> r -> d 77 | - f23 = r -> d -> r -> l 78 | - f37 = r -> d -> r 79 | ``` 80 | ``` 81 | 14: r -> d -> r -> d -> r (first 2 switches are ~2 frames apart) 82 | 83 | - f8/f9/f45 = r -> d -> r -> d -> r 84 | [slower switches] 85 | - f31/f32 = r -> d -> l -> u -> r -> u 86 | [first 2 switches are still ~2 frames apart] 87 | - f36 = r -> d -> l -> u -> d -> r -> d 88 | [first 2 switches are still ~2 frames apart] 89 | - f54 = r -> d -> r -> d -> l 90 | [first 2 switches are still ~2 frames apart; stuck left at end] 91 | ``` 92 | 93 | ``` 94 | 15: l (-> u -> r) 95 | ``` 96 | 97 | ``` 98 | [16: encounter before Don] 99 | [17: encounter before Don] 100 | ``` 101 | 102 | 103 | **SIMPLER EXPLANATION FOR NPC CUES** 104 | 105 | f14 is fully discernible from f13, including the IGTs. There is one common IGT (3/60) on f14 with a slower r->d->r->d->r pattern. An r->d->l pattern where the first two switches are instantaneous covers the remaining f14 IGTs (3/60). The r->d->l pattern with slightly more delay between the switches is the f12 IGT (2/60). Any other pattern that starts with r is f13. -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/route-29-manip.md: -------------------------------------------------------------------------------- 1 | # Route 29 Manip 2 | 3 | **Notes**: 4 | - This manip assumes the FFFF/FFEF Toto manip was used. 5 | - All paths are 60/60. 6 | 7 | **Saving**: 8 | - For both Lab visits exit on the left (it's faster and required for the manip to work). 9 | - Tile is the first tile of the Catching Tutorial NPC being loaded (2nd tree from the left). [Image](https://i.imgur.com/lgPAuic.png). 10 | - Make sure to BUFFER the save for both passes. 11 | - For pass 2 walk one right of the save tile then walk left and BUFFER the save. 12 | --- 13 | ### Resources 14 | **Emulator Offset**: 12010 15 | 16 | [**Movement Map 1**](https://imgur.com/a/i29RmEJ) 17 | 18 | [**Movement Map 2**](https://imgur.com/a/NkXcTza) 19 | 20 | [**Practice States**](https://cdn.discordapp.com/attachments/368138878940479489/610691938995273768/r29_practice_states.zip) 21 | 22 | --- 23 | 24 | ### NPC cue 25 | 26 | | Frame | NPC Movement | 27 | | ----- | ------------ | 28 | | 2 Early | Right->Up | 29 | | 1 Early | Right->Down | 30 | | Frame 1 | Right->Down | 31 | | Frame 2 | Up | 32 | | Frame 3 | Left->Down | 33 | | 1 Late | Up->Right | 34 | | 2 Late | Left | 35 | 36 | --- 37 | 38 | ## Paths 39 | 40 | ### Pass 1 41 | ``` 42 | [2] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L L 43 | U U L U U U U R R R R R U U U L U L L A+L L L U L L L L L L 44 | L L L U L L D L L A+L D L A+D L A+L L L L L L L L L L L L L 45 | L L L L L L L L L L U U U L L L L L L L L L L L L L U U U U 46 | U U U U U R R R R R U U U U U R U U U U U U U R R U U U U U 47 | U U U U U U U U U U U U R U U R R U U U U L U U U 48 | ``` 49 | 50 | ``` 51 | [3] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L L 52 | U U L U U U U R R R R R U U U L U L L L L L U L A+L L L L L 53 | L L L U L L D L L A+L D A+L D A+L L L L L L L L L L L L L L 54 | L L L L L L L L L L L L A+U U U L L L L L L L L L L L U U U 55 | U U U U U U R R R R R U U U U U R U U U U U U U U U U U R U 56 | U R U U U U U U U U U U U R U U R R U U U U L U U U 57 | ``` 58 | 59 | ``` 60 | [4] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L U 61 | U L L U U U U R R R R R U U U L L L U L L L U L L L L L L L 62 | L L U L L L L A+L D D L L L A+L L L L A+L L L L L L L L L L 63 | L L L L L D L A+L L L L U U U L L L L L L L L L L L U U U U 64 | U U U U U R R R R R U U U U U R U U U U U U U U U U R U R U 65 | U U U U U U U U U U U U R R U U R U U U U L U U U 66 | ``` 67 | 68 | ### Pass 2 69 | 70 | ``` 71 | [2] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L L U 72 | U L U U U U R R R R R U U U L U L L A+L L L U L L L L L L L L 73 | L U L L D L L A+L D L A+D L A+L L L L L L L L L L L L L L L L 74 | L L L L L L L U A+U U L L L L L L L L L L L L L U U U U U U U 75 | U U R U R R R R U U U U U U U U U U U U U U U L L U U L L L L 76 | U U U U L U 77 | ``` 78 | 79 | ``` 80 | [3] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L L U 81 | U L U U U U R R R R R U U U L U L L L L L U L A+L L L L L L L 82 | L U L L D L L A+L D A+L D A+L L L L L L L L L L L L L L L L L 83 | L L L L L A+L L L L L A+L U A+U U L L L L L L L L L U U U U U 84 | U U U U U R R R R R U U U U U U U U U U U U U A+U U U U U L L 85 | L U U L L U L L U 86 | ``` 87 | 88 | ``` 89 | [4] L L L L L L L L L L D D D L D D L L D D L L L L L L L L L U U 90 | L L U U U U R R R R R U U U L L L U L L L U L L L L L L L L L 91 | U L L L L A+L D D L L L A+L L L L L L L L L L L L L L L L L L 92 | L D L L L L U U L A+U L L L A+L L A+L L L L L A+L U U U U U U 93 | U U U U R R R R R U U U U U U U U U U U U U U A+L U U U U L L 94 | A+L U U L U L L U 95 | ``` 96 | 97 | --- 98 | 99 | ## 1 Frame Early Routing 100 | 101 | 59/60 for both passes => L3 Male Pidgey in [this tile](https://gunnermaniac.com/pokeworld2?map=1#331/231) 102 | 103 | **Pass 1**: Please see this [link](https://gunnermaniac.com/pokeworld2?map=1#345/225/LLLLLLLDDLDDDDLLLLLLLDLLLLLLLLLUUUUUURRRRRUUUULLLLLLULLLLLLLLLULLDLA+LDA+DLLA+LLA+LLLLLLLLLLLLLLLLLLLLLLLLLA+ULLUULLLLLLLLLUUUUUUUUURRRRRUUUUURUUUUUUUUUUUURURUUUUUUUUUUURRUURUUUULUU) 104 | 105 | **Pass 2**: Please see this [link](https://gunnermaniac.com/pokeworld2?map=1#345/225/LLLLLLLDDLDDDDLLLLLLLDLLLLLLLLLUUUUUURRRRRUUUULLLLLLULLLLLLLLLULLDLA+LDA+DLLA+LLA+LLLLLLLLLLLLLLLLLLLLLLLUA+UULLLLLLLLLLLLLUUUUUUUUUURRRRRUUUUUUUUUUUUUUA+LUULUULULLLUUUL) -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/catch-em-all-classic/resources/pokemon-by-index.md: -------------------------------------------------------------------------------- 1 | # Pokemon by index 2 | this resource was used for making the "after [Pokemon], use/toss [x] Repels" table in the guide 3 | 4 | listing from higer because that's how we catch them 5 | 6 | Index | Pokemon 7 | ----- | ------- 8 | 190 | Victreebel 9 | 189 | Weepinbell 10 | 188 | Bellsprout 11 | 187 | Vileplume 12 | 186 | Gloom 13 | 185 | Oddish 14 | 184 | MissingNo. 15 | 183 | MissingNo. 16 | 182 | MissingNo. 17 | 181 | MissingNo. 18 | 180 | Charizard 19 | 179 | Wartortle 20 | 178 | Charmeleon 21 | 177 | Squirtle 22 | 176 | Charmander 23 | 175 | MissingNo. 24 | 174 | MissingNo. 25 | 173 | Magnemite 26 | 172 | MissingNo. 27 | 171 | Aerodactyl 28 | 170 | Porygon 29 | 169 | Geodude 30 | 168 | Nidorina 31 | 167 | Nidorino 32 | 166 | Raticate 33 | 165 | Rattata 34 | 164 | Rapidash 35 | 163 | Ponyta 36 | 162 | MissingNo. 37 | 161 | MissingNo. 38 | 160 | MissingNo. 39 | 159 | MissingNo. 40 | 158 | Seaking 41 | 157 | Goldeen 42 | 156 | MissingNo. 43 | 155 | Tentacruel 44 | 154 | Venusaur 45 | 153 | Bulbasaur 46 | 152 | Starmie 47 | 151 | Pidgeot 48 | 150 | Pidgeotto 49 | 149 | Alakazam 50 | 148 | Abra 51 | 147 | Haunter 52 | 146 | MissingNo. 53 | 145 | Marowak 54 | 144 | Persian 55 | 143 | Weezing 56 | 142 | Clefable 57 | 141 | Electrode 58 | 140 | MissingNo. 59 | 139 | Cloyster 60 | 138 | Kingler 61 | 137 | MissingNo. 62 | 136 | Muk 63 | 135 | MissingNo. 64 | 134 | MissingNo. 65 | 133 | Magikarp 66 | 132 | Snorlax 67 | 131 | Mewtwo 68 | 130 | Golbat 69 | 129 | Hypno 70 | 128 | Golduck 71 | 127 | MissingNo. 72 | 126 | Machamp 73 | 125 | Butterfree 74 | 124 | Metapod 75 | 123 | Caterpie 76 | 122 | MissingNo. 77 | 121 | MissingNo. 78 | 120 | Dewgong 79 | 119 | Venomoth 80 | 118 | Dugtrio 81 | 117 | Primeape 82 | 116 | Dodrio 83 | 115 | MissingNo. 84 | 114 | Beedrill 85 | 113 | Kakuna 86 | 112 | Weedle 87 | 111 | Poliwrath 88 | 110 | Poliwhirl 89 | 109 | Paras 90 | 108 | Ekans 91 | 107 | Zubat 92 | 106 | Machop 93 | 105 | Vaporeon 94 | 104 | Jolteon 95 | 103 | Flareon 96 | 102 | Eevee 97 | 101 | Wigglytuff 98 | 100 | Jigglypuff 99 | 99 | Omastar 100 | 98 | Omanyte 101 | 97 | Sandslash 102 | 96 | Sandshrew 103 | 95 | MissingNo. 104 | 94 | MissingNo. 105 | 93 | Seadra 106 | 92 | Horsea 107 | 91 | Kabutops 108 | 90 | Kabuto 109 | 89 | Dragonair 110 | 88 | Dratini 111 | 87 | MissingNo. 112 | 86 | MissingNo. 113 | 85 | Raichu 114 | 84 | Pikachu 115 | 83 | Ninetales 116 | 82 | Vulpix 117 | 81 | MissingNo. 118 | 80 | MissingNo. 119 | 79 | MissingNo. 120 | 78 | Krabby 121 | 77 | Meowth 122 | 76 | Ditto 123 | 75 | Zapdos 124 | 74 | Articuno 125 | 73 | Moltres 126 | 72 | Jynx 127 | 71 | Poliwag 128 | 70 | Doduo 129 | 69 | MissingNo. 130 | 68 | MissingNo. 131 | 67 | MissingNo. 132 | 66 | Dragonite 133 | 65 | Venonat 134 | 64 | Farfetch'd 135 | 63 | MissingNo. 136 | 62 | MissingNo. 137 | 61 | MissingNo. 138 | 60 | Tauros 139 | 59 | Diglett 140 | 58 | Seel 141 | 57 | Mankey 142 | 56 | MissingNo. 143 | 55 | Koffing 144 | 54 | Magneton 145 | 53 | Electabuzz 146 | 52 | MissingNo. 147 | 51 | Magmar 148 | 50 | MissingNo. 149 | 49 | Golem 150 | 48 | Drowzee 151 | 47 | Psyduck 152 | 46 | Parasect 153 | 45 | Arbok 154 | 44 | Hitmonchan 155 | 43 | Hitmonlee 156 | 42 | Mr. Mime 157 | 41 | Machoke 158 | 40 | Chansey 159 | 39 | Graveler 160 | 38 | Kadabra 161 | 37 | Slowpoke 162 | 36 | Pidgey 163 | 35 | Fearow 164 | 34 | Onix 165 | 33 | Growlithe 166 | 32 | MissingNo. 167 | 31 | MissingNo. 168 | 30 | Tangela 169 | 29 | Pinsir 170 | 28 | Blastoise 171 | 27 | Staryu 172 | 26 | Scyther 173 | 25 | Gastly 174 | 24 | Tentacool 175 | 23 | Shellder 176 | 22 | Gyarados 177 | 21 | Mew 178 | 20 | Arcanine 179 | 19 | Lapras 180 | 18 | Rhyhorn 181 | 17 | Cubone 182 | 16 | Nidoqueen 183 | 15 | Nidoran♀ 184 | 14 | Gengar 185 | 13 | Grimer 186 | 12 | Exeggcute 187 | 11 | Lickitung 188 | 10 | Exeggutor 189 | 9 | Ivysaur 190 | 8 | Slowbro 191 | 7 | Nidoking 192 | 6 | Voltorb 193 | 5 | Spearow 194 | 4 | Clefairy 195 | 3 | Nidoran♂ 196 | 2 | Kangaskhan 197 | 1 | Rhydon 198 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/charizard-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Blue Reverse Badge Acquisition aka Reverse Badge Order 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | If something isn't clear, you should watch [Araya's run](https://youtu.be/X9TncIhdQRg) 5 | 6 | ## Intro 7 | 8 | - [Manip TID b307 (45831)](https://youtu.be/iH0kW5fd6XA) 9 | - Name player uuAAA 10 | - Name rival RRRGpg- 11 | - Set options to Fast/Off/Set 12 | 13 | ## Brock Through Walls 14 | 15 | The first glitch we will perform is called Brock Through Walls. 16 | [A detailed guide on what strategy could be best for you and how to execute it can be found here](../resources/Brock-Through-Walls-Guide.md) 17 | 18 | - Viridian shop: buy 19 | - 7 Pokeballs 20 | - [Pidgey manip](https://youtu.be/Ua0ZyWffYpU) 21 | - Pick up forest antidote 22 | - Optional: Pick up forest potion 23 | - Fight Weedle Guy 24 | - Pewter shop: buy 25 | - 1 potion 26 | - 1 burn heal 27 | - 1 escape rope 28 | - 1 awakening 29 | - 1 paralyz heal 30 | - Brock through walls as explained in the guide linked above 31 | 32 | ## CoolTrainer 33 | 34 | - Your goal is to reach Mewtwo Cave, the fastest path is shown [here](https://youtu.be/7jT0nZStQNU) 35 | - Take this path carefully: you are walking out of bounds, one false step can crash the game 36 | - [Ditto manip](https://youtu.be/aIE01IgqhFw) 37 | - Swap ditto to front, use escape rope 38 | - Get CoolTrainer glitch: 39 | - encounter any Rattata or a lv5 Pidgey 40 | - in the encounter, use trasform, then swap your moves order and run away 41 | - Catch first missingno: 42 | 1. Open the Pokedex [here](https://www.gunnermaniac.com/pokeworld?map=1#64/221) 43 | 2. Look for an encounter 44 | 3. Enter the fight menu, scroll down until the move's type changes 45 | 4. Enter the item menu 46 | 5. Enter the fight menu, scroll down until the move's type changes 47 | 6. Throw a ball 48 | - If the ball breaks out, the encounter will die after a 30sec burn animation. 49 | - Get another encounter and only repeat step 5-6, the catch will be guaranteed 50 | - Toss 2 para heal 51 | - Catch second missingno (same as above) 52 | 53 | ## Giovanni 54 | 55 | - Underflow: 56 | 1. Toss all your items but Paralyz Heals 57 | 2. Throw all but 2 Paralyz heals 58 | 3. Swap slot 1 with slot2 twice 59 | - Swap slot 2 with ID balls (scroll down until you see jx[3], jx[0, **Masterball**]) 60 | - Toss 1 from options 2 above 61 | - Catch Charizard: 62 | 1. Open the Pokedex [here](https://www.gunnermaniac.com/pokeworld?map=1#65/221) 63 | 2. Look for an encounter 64 | 3. Enter the fight menu, scroll down until the move's type changes 65 | 4. Enter the item menu 66 | 5. Enter the fight menu, scroll down until the move's type changes 67 | 6. Throw a masterball 68 | - Walk to bottom row of grass, 2nd tile from left 69 | - Swap Charizard to front 70 | - Toss top item 71 | - Toss 2nd item 6 times (do not throw masterballs) 72 | - Swap 3rd para heal with top CANCEL 73 | - Toss 14 from TM27 74 | - Swap j below TM27 with ultra ball 75 | - Swap hm04 with masterball x0 76 | - Swap TM52 with burn heal 77 | - Toss 19 TMs 78 | - Swap j with hp up 79 | - Toss 8 j 80 | - Step up, face down and fight Giovanni 81 | - Swap Flamethrower to slot 1, Flamethrower x5 82 | 83 | ## Blaine 84 | 85 | - Swap slot2 with Elixir/Max Elixir in money, 86 | - Swap GARY with brightness balls (under ????? item), then j 255 87 | - Swap TM37 with TM27 88 | - Close menu, talk to Giovanni (after the defeat he decided to give up his criminal career and become a PC) 89 | - Deposit all but Charizard 90 | - Open menu, swap para heal stack above CANCEL with HM05 91 | - Walk down then up 92 | - Toss all but 3 from TM01 93 | - Swap TM47 below with brightness balls 94 | - Fight Blaine 95 | - Flamethrower x3, Slash 96 | 97 | ## Sabrina 98 | 99 | - Swap master ball for TM01 100 | - HM04 2 below for potion 101 | - Toss 15 potions 102 | - Toss all but 5 ultra ball above 103 | - Swap master ball above for j 255 104 | - Swap TM32 for []G[], toss all but 4 105 | - Swap moon stone below for j, toss all but 7 106 | - Walk up 2, down 1, face up to fight sabrina 107 | - Flamethrower x4 108 | 109 | ## Koga 110 | 111 | - Hold down to exit Sabrina's gym, then walk to Koga's gym 112 | - Use Elixir/Max Elixir, CANCEL to koga, fight from the bottom 113 | - Flamethrower x4 114 | 115 | ## Erika 116 | 117 | - Swap slot 4 to money, toss all but 5 118 | - Swap CANCEL to HM04, then brightness, then j 119 | - Step up 120 | - Toss 2 from j x7 above potion 121 | - Swap antidote with poke ball 122 | - Toss all but 4 Antidote 123 | - Close menu, fight Erika 124 | - Flamethrower x3 125 | 126 | ## Surge 127 | 128 | - Walk down until you are out of Erika's gym, then walk up and face the water 129 | - Swap elixir with soda pop in money 130 | - Use ????? item to surf 131 | - Enter the Surge's gym 132 | - Walk up 1 133 | - Swap ultra ball with hm04 134 | - Toss 5 from 7f 135 | - Toss pokeball to 3 136 | - Toss 2 j. 137 | - Walk down, face right for surge 138 | - Flamethrower x3 139 | 140 | ## Misty 141 | 142 | - Walk down, right 1 tile, then down until you leave the gym 143 | - Enter gym and do this movement 144 | - CANCEL on the green tile, move left 3 tile, up 1 and talk to Misty without exiting cancel 145 | - Flamethrower x2 (Rage Starmie with 2 or less Flamethrower PP) 146 | 147 | ## Brock + Hall of Fame warp 148 | 149 | - Walk left 1 tile 150 | - Swap Soda pop with master ball x3 151 | - Swap HM04 with Great ball x1 below 152 | - Swap [block]m[block] x72 below ????? with j. x255 153 | - Toss 18 from [block]m[block] 154 | - Close menu, walk up 2 155 | - Swap ????? above 3F with [block]g[block] 156 | - Swap Potion x7 with HM05, toss 6 potions 157 | - Scroll up 1, toss all but 1 158 | - Walk 2 left, talk to Brock 159 | - Flamethrower x2 160 | - Walk straight down to exit the Gym to the Hall of Fame. 161 | - Timing stops on the fade to white after you receive your in game time. 162 | -------------------------------------------------------------------------------- /docs/gen-2/crystal/main-glitchless/resources/raikou-manip.md: -------------------------------------------------------------------------------- 1 | # Raikou Manip 2 | This manip is an update to **entrpntr**'s original Raikou manip (and much of the paste is stolen from him), that supports the already set attributes from the Totodile and early encounter manips, as well as some other optimizations (amounts to 22-25 seconds of time save): 3 | 4 | - Deposit Egg earlier, saving time in movement. Also saves a few inputs on the Rival 3 fight. 5 | - No need to change Frame Type before the Raikou manip. 6 | - Set clock to 10:01 AM, rather than 5:1X PM. Morning centers are slightly faster than night time due to a difference in text. 7 | - No need to waste any steps after releasing the beasts. 8 | 9 | The manip uses the same 3-frame cluster that entrpntr used, but with much improved stats and Hidden Power: 10 | - 1st frame (f11): DVs: FD9E, HP Ice 69 (L40 stats: 133/85/75/108/96/104) 11 | - 2nd frame (f12): DVs: FDBF, HP Ice 70 (L40 stats: 134/85/75/109/97/105) 12 | - 3rd frame (f13): DVs: FDBF, HP Ice 70 (L40 stats: 134/85/75/109/97/105) 13 | 14 | 15 | [Video of full cluster](https://youtu.be/KjWEqbgJp9k) (the green marked tiles represent A presses) 16 | 17 | **Approximate offset for GBP/GSR**: ~12.091 seconds 18 | 19 | - You can use the practice ROM and/or practice save at bottom of this paste to calibrate your offset (or find a game audio cue) 20 | 21 | 22 | Conditions that must be met for a save to work with this manip: 23 | - PoisonStepCount = 1 (more info below) 24 | - StepCount must be between 0-97 or 128-225. (a few other values also work; more info below) 25 | - Party Size = 2 (Croconaw + Kenya) 26 | - Base RTC = 10:00:00 (StartHour/StartMinute/StartSecond) 27 | - If you are doing Toto manip, you already do steps to ensure this. 28 | - Your player sprite must be the girl character, on the bike, and facing right. 29 | - A repel must be active and have >= 32 steps remaining. 30 | - No pokes in party can be poisoned. (no specific requirements other than removing PSN before saving) 31 | 32 | Things that don't [appear to] matter: 33 | - Whether or not you've fought Greg (r37 spinner) 34 | - Whether the save was buffered 35 | 36 | After the Rival 3 battle, PoisonStepCount is set to 0. PoisonStepCount increases every step you take thereafter, but goes back to 0 on every 4th step ```(0->1->2->3->0->1->2->3->0, and so on)```. Two noteworthy exceptions to this: 37 | 1. PoisonStepCount doesn't increase on a step where a Repel wears out; 38 | 2. When jumping a ledge, PoisonStepCount only increases by 1 (despite moving 2 tiles). 39 | 40 | To ensure a working PoisonStepCount, you must repel as soon as the encounter immunity in Burned Tower runs out (turnframe + first 3 steps have immunity), then make sure to not take any extra steps after the Burned Tower Rival fight. If you do happen to take an extra step, you must waste more steps in order for PoisonStepCount to roll back to 1. 41 | 42 | StepCount starts at 0 from New Game, and doesn't get reset. It does, however, go back to 0 on every 256th step. RNG can be affected if StepCount reaches 128 or 256 (0) during a manip. The perfect StepCount for the current route is 215 (assumes hopping the ledge twice after Kurt's house, perfect Random NPCS [Squirtbottle girl, Magnet girl], and no spinners hit). You have just barely enough wiggle room for this manip to work without having to waste extra steps beforehand, however to reach this part of the StepCount cycle you must not take more than 9 additional steps throughout the entire run up to this point. If you do happen to take more than 9 extra steps, the backup is to take enough steps before Burned Tower to reach StepCount >= 0 on the manip save, which loses ~3 seconds. NOTE: Picking up the hidden Hyper Potion in Ecruteak costs 12 StepCount. 43 | 44 | **IMPORTANT NOTE**: If you plan to use this manip without the Early Encounter and/or Totodile manip, you must figure out how you plan around StepCount. I personally see two options: 45 | - (A): Walk the same paths are the manips assume, this will make all the StepCount info above apply to you. 46 | - (B): Take the optimal manipless paths to pickup Totodile and through the Routes, then proceed to take enough steps to reach 47 | StepCount >= 0. 48 | 49 | The exact problem values are the following (including any deviation from the promised igt, SLIGHTY OUTDATED!!): 50 | - 1st frame (f11): 97, 101, 103-108, 111, 117, 126, 127, 225, 229, 231-236, 239, 245, 254 51 | - 2nd frame (f12): 99, 102-108, 111, 117, 126, 227, 231-236, 239, 245, 254 52 | - 3rd frame (f13): 102, 104-108, 111, 117, 126, 230, 232-236, 239, 242, 254 53 | 54 | 55 | 56 | CLUSTER INFO: 57 | 58 | ( 9 - Ecruteak NPC = Left ) 59 | ( 10 - Ecruteak NPC = Right->Left ) 60 | 61 | ``` 62 | [11] R R R SEL R D D D D D D U A+D R L R D // D D D D L S_B U R R U U D U U D A+D 63 | - Ecruteak NPC = L (1/60 r; Raikou Failure) 64 | - DVs: FD9E (133/85/75/108/96/104), HP Ice 69 65 | - IGT: 54/60=FD9E (Ice 69); No Encounter = f18/30/34/39/55/57 66 | ``` 67 | 68 | ``` 69 | [12] R R R SEL R D D D D D D U A+D R L R D // D A+D D L U S_B R S_B R U D 70 | - Ecruteak NPC = r->R 71 | - DVs: FDBF (134/85/75/109/97/105), HP Ice 70 72 | - IGT: 53/60=FDBF (Ice 70); No Encounter = f2/3/20/21/23/33/55 73 | ``` 74 | 75 | ``` 76 | [13] R R R SEL R D D D D D D U A+D R L R D // D D D S_B D U U L L L SEL R 77 | - Ecruteak NPC = r 78 | - DVs: FDBF (134/85/75/109/97/105), HP Ice 70 79 | - IGT: 51/60=FDBF (Ice 70); f4=FCBE (Psychic 69); No Encounter = f20/21/27/34/39/41/51/55 80 | ``` 81 | ``` 82 | ( 14 - Ecruteak NPC = L ) 83 | ( 15 - Ecruteak NPC = L->R ) 84 | ``` 85 | 86 | [Practice ROM](https://cdn.discordapp.com/attachments/385855173374771210/443505030470041600/crystal_dvcheck.gbc) 87 | > Check pokemon stats screen for frame and DVs (f11-f13 correspond to frames 160-162 on the practice ROM) 88 | 89 | [Practice SAV](https://cdn.discordapp.com/attachments/613450037137113089/685480959042387998/raikou_ace.sav) 90 | > Whenever the save is loaded, it runs ACE to set RTC to the expected state (while maintaining correct RNG) 91 | 92 | > This removes the hassle of having to ensure your RTC is valid for the manip 93 | 94 | [Practice Save States](https://cdn.discordapp.com/attachments/613450037137113089/685474204468117522/raikou_practice_states.zip) -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/catext/noACE/README.md: -------------------------------------------------------------------------------- 1 | # Gold Any% No ACE Route v2.0 by entrpntr 2 | https://pastebin.com/KUKEC1mh original pastebin 3 | 4 | ### Intro 5 | - Clear save data before each attempt 6 | - No TID manip required (just find cluster that avoids FF? i use NSC's manip so ss0 is also trivial) 7 | 8 | if you want to do rng manipulations later (they are optional), start a timer on TID hard reset and confirm minutes between 1:00.50 and 1:01.50. Also waste a step before r29 manip. 9 | 10 | - Set the time to 10:00 AM 11 | - name yourself A 12 | - say Y/N/Y/Y to the Yes/No textboxes from mom 13 | 14 | **Nickname TOTO "A " with a space at the end** reset if female 15 | 16 | Take Totodile’s Berry off (can skip this for rival 1 safety and pick up another later) 17 | 18 | (optional)[r29 manip](https://pastebin.com/bjBqGeCQ)
19 | r -> l 20 |
21 | 22 |
23 |
24 | d -> r 25 |
26 | 27 |
28 |
29 | l 30 |
31 | 32 |
33 | 34 | Go to Mr. Pokemon 35 | 36 | If you are doing manips, pick up the hidden potion after Mr.Pokemon, otherwise, skip and buy 11 potions 37 | 38 | Rival 1: Leer once, spam Scratch 39 | 40 | go back to the lab, name rival 1 char, skip the catching tutorial 41 | 42 | (optional)[r29 manip 2nd pass](https://pastebin.com/bjBqGeCQ) 43 |
44 | r -> l 45 |
46 | 47 |
48 |
49 | d -> r 50 |
51 | 52 |
53 |
54 | l 55 |
56 | 57 |
58 | 59 | Youngster Mikey: spam Scratch 60 | 61 | Potion if <15, equip berry (15-16 use berry), call Mom (this can be done before Don Manip or on the Start buffers while passing Don) 62 |
63 | (optional)[Don Manip](https://pastebin.com/7KdSvbZG) 64 |
65 | 66 |
67 | U/R(slow)/R(fast)/L 68 | 69 | Avoid Spinner Don (rage both Caterpies if you hit) 70 | 71 | ### Violet Town 72 | 73 | Enter Falkners gym 74 | - Bird Keeper Ape: Rage spam (Scratch last turn if red bar) 75 | - Potion if below 10HP 76 | - Bird Keeper Rod: Rage spam 77 | - Potion if below 16HP, or if below 19HP if you’re already LVL 10 78 | - Gym Leader Falkner: Rage spam 79 | 80 | get the egg in the pokèmon center (take 2 extra steps to not bonk) 81 | 82 | You need 126 steps at the PC. 83 | - Manipped no mart with ledgehop is at 32 steps at PC. 84 | - Count 9 up/down and you will be at 122, then do 4 extra 85 | - Manipped with violet mart and no ledgehop is at 60 steps at PC. 86 | - Count 6 up/down and you will be at 120, then do 6 extra 87 | - Non manipped: check here https://youtu.be/KzcVZZxLIP8 88 | 89 | Save from menu. Decrement egg cycles. Clone 1 egg. 90 | 91 | Move egg in box to top of party. Decrement egg cycles. Clone 2 eggs. 92 | 93 | Withdraw top egg. Decrement egg cycles. Clone 3 eggs. 94 | 95 | (REPEAT x6) Withdraw bottom egg. Decrement egg cycles. Clone 3 eggs. 96 | 97 | Should have 16/20 in Box 1 after this, and the bottom egg in the box should be at 1 egg cycle remaining. 98 | 99 | Attempt bad clone (deposit top 2 eggs). 100 | Check "Change Box" after S&Q to see if clones were made. If so, check to make sure no nickname on cloned eggs. If no nickname, assume you have a real bad clone. 101 | (NOTE: Must be in Box 1 for the move menu swaps at the very end of the run to work. If Box 1 gets filled and you switch boxes, make sure to switch back.) 102 | 103 | Withdraw (in this order) 104 | - Last egg before the attempted bad clones (16th in box) 105 | - Bottom bad clone (last in box) 106 | - Top egg in box 107 | 108 | Reference video from this point on: https://www.youtube.com/watch?v=So_3MCF4A3k 109 | 110 | Decrement egg cycles to hatch eggs. Nickname Togepi "A " (with a space). Don't nickname bad clone. 111 | 112 | Move w/o mail (these swaps do lots of complicated things with HP/level/nicknames/species/etc.) 113 | - Egg in Box 1 to 2nd in party 114 | - 1 <> 1 in party 115 | - Egg in Box 1 to 1st in party 116 | - 4 <> 4 in party 117 | - 3 -> 1 in party 118 | - 3rd in party to top of Box 1 119 | 120 | Party menu (pay attention to whether hexFF is poisoned, which is a 6/16 chance, depending on Togepi's speed stat) 121 | - 1 <> 5 122 | - 7 <> 1 123 | - Take Card Key off Togepi (7th) 124 | - 7 <> 1 125 | - Take Card Key off hexFF (7th) 126 | - 6 <> 1 127 | - 1 <> 7 128 | - Take Card Key off bad clone (7th) 129 | - 1 <> 3 130 | - 1 <> 7 131 | - Take Card Key off Toto (7th) 132 | - If hexFF (3rd poke now) is PSN'd, swap 3 <> 7 (avoids PSN ticking in overworld) 133 | 134 | Pack 135 | - Left (or Right) 2 to Key Items 136 | - 3 <> 4 137 | - 3 <> 2 138 | - 3 <> 5 139 | - 1 <> 4 140 | - 2 <> 1 141 | - 2 <> 4 142 | - (NOTE: order matters on a few of these swaps; 3 <> 4 is different from 4 <> 3, for instance) 143 | 144 | Item PC, Deposit 145 | - Right 1 to Balls 146 | - Deposit 16 Poke Balls 147 | 148 | Exit Menu, Withdraw 1 Poke Ball twice 149 | 150 | Exit Menu, Deposit 151 | - Left (or Right) 2 to Key Items 152 | - Deposit all 4 key items 153 | 154 | Exit Menu, Exit PC 155 | 156 | Pack (will be in Key Items to start) 157 | - Swap top ? x0 (in 2nd) with ? x0 below it (in 3rd) 158 | - Register Bicycle 159 | - Swap Poke Ball x43 with Max Repel x255 160 | - Left 1 to Balls 161 | - Toss 16 from Poke Ball x255 162 | - Right 1 to Key Items (to hold its place next time you menu) 163 | 164 | Exit Center. 165 | 166 | To distort the map, use TM47 from the Key Items Pack, then use the the GameBoy Printer from the Pokèdex. Follow the video for general movement 167 | 168 | - Sudowoodo :: (down 1) TM47 x1 169 | - Route 36 :: TM47 x1 (beware of spinner, game over if he hits you) 170 | - Route 35 :: TM47 x1 171 | - Goldenrod :: TM47 x2 172 | - Magnet Train :: TM47 x1 173 | - Cerulean :: TM47 x1 174 | 175 | On Pewter tile 176 | - TM47 x1 177 | - (up 2) Max Repel 178 | 179 | On Kanto guard tile 180 | - (down 2) TM47 x1 181 | - Open Party Menu, follow steps below 182 | 183 | Party Menu 184 | - Select MOVE on 7th poke (cursor should already be on 7th) 185 | - Right 158, Left 2, (swap 1 <> 3), Right 8, (swap 1 <> 2) 186 | - Other cues if counting is too hard: 187 | - Once you see a poke with Constrict as only move, you are close (145) 188 | - When you get to Voltorb shortly after that poke, you are at 155 189 | - Right 3 from the Voltorb (155+3=158) is Swift/Lovely Kiss/Acid Armor 190 | - Left 2, swap 1 <> 3 (must load the poke with 3 moves first so you can swap moves) 191 | - Right 8 (Tail Whip 0/30, Tail Whip 7/30, Tail Whip 0/30), swap 1 <> 2 192 | - (NOTE: Press Right as soon as you see each poke's sprite load) 193 | 194 | On Silver Cave guard tile (previous repel should exactly wear out on the tile) 195 | - (up 2) Max Repel 196 | - S&Q 197 | 198 | Navigate Silver Cave to Red (239 tiles on bike with perfect movement, i.e. 11 repel steps to spare). 199 | 200 | Defeat Red in an instantaneous victory to complete the speedrun of this video game. 201 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/resources/1024-charmander-manip.md: -------------------------------------------------------------------------------- 1 | # 1024 Charmander Manipulation 2 | credits to entrpntr for finding the manipulation and also writing the original notes that you can find [here](https://pastebin.com/K8TLAKqY) 3 | 4 | **Disclaimer: The 1024 Charmander Manipulation is one of the most difficult manipulation to successfully pull off in Red/Blue. It is recommended to first start with Bulbasaur to learn the general route.** 5 | 6 | For practice/learning, we recommend applying the ISP patch pinned in #rby-category-extension to a copy of your Blue rom to create a practice rom that shows your save frame, Charmander DVs and textbox frames. 7 | 8 | ## Pre-save 9 | 10 | Skip PC Potion 11 | 12 | Wait to set options until Charmander save, continue holding B through Pallet Town textboxes. 13 | 14 | Recommend starting a timer for 46.45 seconds from when your sprite lands on the bedroom stairs. 15 | - You will press A to Save when the timer hits 0.00; this is to make sure you save on a good IGT frame. 16 | This setup should hit in the middle of the cluster of successes from IGT frames 0-22. 17 | - Best option: use Flowtimer and add "46450" as an offset. Increase the number of beeps and hit 45450 if you are fast enough by going 2 beeps early 18 | - Less precise option: make a split at the stairs and press A when the segment timer is around xx.45 19 | You can check if you successfully saved on a good frame (0-22) by using the practice rom. 20 | 21 | After cutscene textboxes 22 | - Move your character below the Charmander ball 23 | - Hold UP to sidebonk into the ball; buffer START while still holding UP (this ensures your player will be facing up when reloading save; if you let go of UP before menuing, there is a good chance you'll be facing down upon reload) 24 | - Set options (fast text, animations off) 25 | - Press A to Save when timer hits 0.00 26 | 27 | 28 | ## Post-save 29 | 30 | [Charmander Manip](https://www.youtube.com/watch?v=PDZyY1w93LA) 31 | - Can use [this working save](https://cdn.discordapp.com/attachments/88133858192551936/326119021768474635/charmander2_blue.sav) to practice (Gambatte users: replace existing Blue .sav): 32 | 33 | You have to hold A or B whenever text is scrolling (wait until jingle starts on "[5 characters name] received a CHARMANDER!" textbox to switch from holding B to A) 34 | 35 | Make sure to be on a good frame by using the practice rom or the above save 36 | 37 | Start by making sure that you are doing everything up through the naming screen correctly. You can do so in two methods: 38 | - Buffering START on the naming screen and checking DVs/stats; if everything else is done correctly, buffering START will yield a Charmander w/DVs = A90A (L5 stats = 19/11/10/11/11). 39 | - While using the practice rom you can open your Charmander stats and look at the textboxes numbers. They should be like this : 40 | - | Textbox | N. | 41 | | ------- | --- | 42 | | TXTBX1 | 229 | 43 | | TXTBX2 | 47 | 44 | | TXTBX3 | 127 | 45 | | TXTBX4 | 58 | 46 | | Y/N BX1 | 72 | 47 | | Y/N BX2 | 85 | 48 | 49 | 50 | 51 | Once satisfied that you are executing everything up to the naming screen properly, you can move on to renaming: 52 | * You need to press A on the naming screen in the first 14 possible frames (sets Charmander's name to 'A'); aim for the early part of this window to be safe 53 | * To time START perfectly: 54 | - You can using game audio cue for when to press START on naming screen (anticipate the loud tone; press start as it is about to play, may need to adjust timing slightly if consistently early/late -- use the list of nearby frames below for calibration) 55 | - Set up a flowtimer offset that starts at reset. You can start by using these offsets, but you will need to adjust them to your timings: 56 | - gambatte: 29935 57 | - GBI: 30459 58 | 59 | 60 | Approximately 20% chance to get trolled by NPC timers in attempts even if you did everything correctly (the above .sav has good NPC timers, so trolling is not possible if practicing from that) 61 | 62 | ## How to check success-failure 63 | 64 | Once you are confident, skip lv5 stat check and only check in-battle rolls and L6 stats 65 | 66 | | Frame | DVs | L5 stats | L6 stats | L7 stats | 67 | | ----- | ---- | -------------- | -------------- | -------------- | 68 | | 36 | D281 | 19/11/ 9/12/10 | | | 69 | | 37 | 70FB | 20/10/ 9/13/11 | | | 70 | | 38 | E069 | 19/11/ 9/12/10 | | | 71 | | 39 | 80F7 | 19/11/ 9/13/10 | | | 72 | | 40 | 399D | 20/10/10/12/11 | 22/11/11/13/12 | | 73 | | 41 | FB4D | 20/11/10/11/11 | 22/13/11/13/12 | | 74 | | 42 | D010 | 19/11/ 9/11/10 | 21/12/10/12/11 | | 75 | | 43 | 1637 | 20/10/ 9/11/10 | 22/11/11/13/11 | | 76 | | 44 | 1024 | 19/10/ 9/11/10 | 21/11/10/13/11 | 23/12/11/14/12 | 77 | | 45 | 2F29 | 19/10/10/11/10 | 21/11/12/13/12 | | 78 | | 46 | F3E9 | 20/11/ 9/12/10 | 22/13/10/14/12 | | 79 | | 47 | 3F23 | 20/10/10/11/10 | 22/11/12/13/11 | | 80 | | 48 | 6C3F | 19/10/10/11/11 | 21/12/11/13/12 | | 81 | | 49 | E5A3 | 19/11/ 9/12/10 | | | 82 | | 50 | 59F5 | 20/10/10/13/10 | | | 83 | | 51 | 39CE | 20/10/10/12/11 | | | 84 | | 52 | 5AE0 | 19/10/10/12/10 | | | 85 | 86 | 87 | Check for "good" (i.e. non-working) defense = 3 damage (38/39) at ±0; also takes less damage at -1 thru -4 than "bad" (i.e. working) defense, but same damage ranges as bad defense for crits and stages -5 thru -6. 88 | 89 | **Squirtle Tackle damage** 90 | 91 |
No GrowlGrowl
92 | 93 | | N. Tail Whips | dmg (roll) | dmg (roll) | dmg (roll) | dmg (roll) | 94 | | ------------- | ---------- | ---------- | ---------- | ---------- | 95 | | crit | 5 (38/39) | 6 ( 1/39) | | | 96 | | 0 | 4 (38/39) | 5 ( 1/39) | | | 97 | | 1 | 5 ( 2/39) | 6 (36/39) | 7 ( 1/39) | | 98 | | 2 | 7 (10/39) | 8 (28/39) | 9 ( 1/39) | | 99 | | 3 | 9 (15/39) | 10 (23/39) | 11 ( 1/39) | | 100 | | 4/5/6 | 13 ( 7/39) | 14 (16/39) | 15 (15/39) | 16: (1/39) | 101 | 102 | 103 | 104 | | N. Tail Whips | dmg (roll) | dmg (roll) | dmg (roll) | 105 | | ------------- | ---------- | ---------- | ---------- | 106 | | crit | 5 (38/39) | 6 ( 1/39) | | 107 | | 0 | 2 (38/39) | 3 ( 1/39) | | 108 | | 1 | 4 (38/39) | 5 ( 1/39) | | 109 | | 2 | 5 (38/39) | 6 ( 1/39) | | 110 | | 3 | 5 ( 2/39) | 6 (36/39) | 7 ( 1/39) | 111 | | 4/5/6 | 8 (13/39) | 9 (25/39) | 10 ( 1/39) | 112 | 113 |
114 | 115 | - You can opt to Growl turn 1, which is a guaranteed time loss, but increases chances of winning the fight from ~74.9% to ~91.5%. With Squirtle at -1 atk, you will be able to discern good defense between stages -1 and -4 (but ±0 becomes indistinguishable). 116 | - Can become less and less cautious with confirming stats the more confident you are with the manip. 19 HP at L5, dealing just 3 damage with Scratch, and receiving expected damage from Squirtle are indicators of the right Charmander.) 117 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/no-save-corruption-green-jpn/README.md: -------------------------------------------------------------------------------- 1 | # Pokémon Green (JPN) Any% No Save Corruption 2 | 3 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 4 | 5 | ## Before Starting 6 | 7 | - Note that there are two versions of Pokémon Green (JPN): 1.0 and 1.1. 8 | - **Release 1.0** is the optimal version for this category. 9 | > If you are using release 1.1, please note that in order to activate the Select Glitch you must open your menu in route 1 navigate to items, slot 2 and press select on Oak's Parcel. After this you play normal, besides skipping this first step upon getting an encounter. Ignore this note if you are able to run on Release 1.0. 10 | 11 | ## Before doing a new run 12 | 13 | - Clear the save data by pressing Up + Select + B on the title screen and then toggling Down to say Yes. 14 | - If playing on Emulator, either Hard Reset before each individual attempt or capture the entire emulator border in order for the run to be valid. 15 | - On the New Game screen press Down and A to enter the Options menu. 16 | - Toggle the first setting to the left and the second setting to the right. 17 | > This sets Options to Fast Text Speed and Battle Animations Off, respectively. 18 | 19 | ## Intro 20 | 21 | Name both yourself and your rival the **first default name** by clearing the preceding text box with B and buffering Down and A. 22 | 23 | ## Before Rival fight 24 | 25 | - Get the PC Potion. 26 | > This can be done quickly buffering a B press immediately after talking to the PC to clear the first instant text box, then mash A until the Potion is being withdrawn, and lastly mash B (and hold right) to exit the PC. 27 | - This Potion is required to set up [Dokokashira Door Glitch](https://bulbapedia.bulbagarden.net/wiki/Dokokashira_door_glitch). 28 | - Exit the house and walk into Route 1 to trigger the cut scene. 29 | - Choose the third ball to obtain Bulbasaur and do not nickname it. 30 | > Buffer dex entry with B, press A (confirm choice), mash B (no nickname) 31 | 32 | ## Rival Fight 33 | 34 | - Spam Tackle, which is the first move. 35 | > Losing the fight is the fastest outcome, but winning is also okay to continue. 36 | 37 | ## Oak's Parcel 38 | 39 | - Exit Oak's Lab, travel up Route 1, and enter the Viridian City Mart to obtain Oak's Parcel. 40 | > Run away from all encounters on the way up. Run is the option in the bottom right corner of the in-fight menu. 41 | - Exit the mart, enter Route 1, and continue back towards Pallet Town. 42 | 43 | ## Glitch Setup 44 | 45 | - While walking down Route 1 either walk the [optimal path](https://gunnermaniac.com/pokeworld?map=1#60/198/DDDLLDDDDDDDRDDDDDDDDDDDDRRRDDLDDDDDDDDDDDUD) that yolos 3 tiles of grass or take the [safer path](https://gunnermaniac.com/pokeworld?map=1#60/198/DDDLLDDDDDDDRDDDDDDDDDDRRRRRRRDDDDDDLLDDLLLDDDDDDDUD) that hops the ledge to avoid any extra grass. 46 | - When you get an encounter, take note of which tile it was on and immediately follow the steps listed below. 47 | > Always walk down the right side of the grass into Pallet Town and, if necessary, stall for an encounter up and down between these [two tiles](https://gunnermaniac.com/pokeworld?map=1#61/233/U). 48 | 49 | ## Encounter & Glitch Activation 50 | > For step 1 below after entering items you can play more safely by carefully toggling down onto the second item (Oak's Parcel), then pressing Select, and then pressing B. This avoids the chance of accidentally double inputting (landing you on Cancel) or accidentally selecting the first item (the Potion). 51 | 52 | - Buffer Right, hit A into Items, hit both Down and Select, buffer B to backout. 53 | - Buffer Down and Left, hit A into Pokémon, press A on Bulbasaur, buffer B to backout. 54 | - Buffer Up, hit A into fight, buffer B to backout. 55 | - Buffer Down and Right, hit A to run away. 56 | 57 | ## First Warp 58 | 59 | > Note that if you got your encounter on the **1st Yolo Tile** then we must [take 2 extra steps](https://gunnermaniac.com/pokeworld?map=1#62/220/DDLLDDDDRDDDDDDDDD) before going down the right side grass to Pallet Town. 60 | 61 | - In Pallet Town walk [past Oak and to the right wall](https://gunnermaniac.com/pokeworld?map=1#61/236/DDLDDRRRRRRRR), walk [to the left wall](https://gunnermaniac.com/pokeworld?map=1#68/240/LLLLLLLLLLLLLLLLL), and walk [towards the entrance to Rival's House](https://gunnermaniac.com/pokeworld?map=1#51/240/RRRRRRRRRRR). 62 | - Then based off of which tile you had your encounter on either enter Rival's House (1) [immediately](https://gunnermaniac.com/pokeworld?map=1#62/240/RU), (2) after walking [one tile to the right of the door](https://gunnermaniac.com/pokeworld?map=1#62/240/RRLU), or (3) after walking to the [rightmost tile of the house](https://gunnermaniac.com/pokeworld?map=1#62/240/RRRLLU). 63 | 64 | - [1st Yolo](https://gunnermaniac.com/pokeworld?map=1#62/220/S) : immediately 65 | - [2nd Yolo](https://gunnermaniac.com/pokeworld?map=1#62/221/S) : rightmost tile of the house 66 | - [3rd Yolo](https://gunnermaniac.com/pokeworld?map=1#62/222/S) : immediately 67 | - [1st Normal](https://gunnermaniac.com/pokeworld?map=1#61/230/S) : rightmost tile of the house 68 | - [2nd normal](https://gunnermaniac.com/pokeworld?map=1#61/231/S) : immediately 69 | - [3rd normal](https://gunnermaniac.com/pokeworld?map=1#61/232/S) : one tile to the right of the door 70 | - [4th normal](https://gunnermaniac.com/pokeworld?map=1#61/233/S) : one tile to the right of the door 71 | 72 | ## Hall of Fame Warps 73 | 74 | - Go right then down [into the top-right corner of the house](https://gunnermaniac.com/pokeworld?map=1#116/119/RRRD). 75 | - Exit the guard house by walking [right](https://gunnermaniac.com/pokeworld?map=186#1/3/RRURRRR). 76 | - Continue to the right following [this path](https://gunnermaniac.com/pokeworld?map=1#134/120/RRRDDRRRRRRDDDDRRRRRRRRRUUUURRRRRRRRU). 77 | - Right, down then right bordering the grass, down and directly through the first double hedge, right to Celadon. 78 | - Upon entering Celadon walk up right away, walk right when in line with the front of Celadon Mart, enter the Right door. 79 | - This warps you to a glitched-looking Hall of Fame Room and timing ends on the fadeout after the last text box is cleared. 80 | 81 | ## Troubleshoot 82 | 83 | - After pressing A on Bulbasaur there should be some glitched characters on the screen. 84 | - If the game crashes or freezes when you run away from the battle, you must check that every step was followed. 85 | - If you get a second encounter after activating the select glitch, then this is unlucky and th game will be soft-locked. In this case you must restart. 86 | - If the glitch was activated properly, then upon entering Pallet Town you will see Oak's sprite next to your house. 87 | - If you are warped to the wrong place after entering the Rival's house, then you may have taken too many or too few steps. 88 | - If you continue to have trouble, the best way to get help is to ask a question in the PSR Gen1-3 Discord Server [linked in this SRC Forum Post](https://www.speedrun.com/pkmnredblue/forums/se2sp). Posting a video of your attempt with an input viewer is the best way to get help and this category is typically discussed in the #gen1-Japanese channel. 89 | 90 | ## Notes 91 | 92 | - You can use the runs on the leaderboard for reference [here](https://www.speedrun.com/pkmnrbext?h=Any_No_Save_Corruption_RedGreen_JPN&x=rklv88rd). 93 | - Beginners may find this [tutorial](https://www.youtube.com/watch?v=6dbtLOd13Zo) by Rosstafari helpful. Note that there are some small differences between the tutorial and these notes, but this is okay. There are several alternate paths to take to make the warps work that are not covered in this guide. 94 | - This guide is largely based on Enderborn's [Pokemon Any% NSC (Green, JPN) notes](https://pastebin.com/p4kW6M0M). 95 | 96 | ## **GOOD RUN !** 97 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/nido-manip.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red L4 Nidoran Male RNG Manipulation 2 | [Execution Video](https://youtu.be/LrZkLy_GfxU) 3 | [NPC Troll Backup Video](https://youtu.be/YOF2J8PiD5I) 4 | 5 | [Map with path and A presses](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLAUUAULLDLLLLLADDDDADDLALLALUUAU) 6 | 7 | ## IGT60 (including yoloball frames): 57/60 8 | 9 | ``` 10 | [ 0] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 11 | [ 1] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 12 | [ 2] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 13 | [ 3] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 14 | [ 4] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 15 | [ 5] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 16 | [ 6] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 17 | [ 7] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 18 | [ 8] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 19 | [ 9] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 20 | [10] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 21 | [11] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 22 | [12] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 23 | [13] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 24 | [14] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 25 | [15] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 26 | [16] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 27 | [17] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 28 | [18] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 29 | [19] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 30 | [20] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 31 | [21] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 32 | [22] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 33 | [23] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 34 | [24] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 35 | [25] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 36 | [26] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 37 | [27] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 38 | [28] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 39 | [29] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 40 | [30] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 41 | [31] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 715-3-158-161, defaultYbf: [*] 42 | [32] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 43 | [33] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [ ] - FAILURE 44 | [34] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 45 | [35] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 46 | [36] NO ENCOUNTER - FAILURE 47 | [37] Encounter at [33#33,11]: Rattata lv4 DVs 0AFC rng 13444-10 encrng 699-17-132-149 - FAILURE 48 | [38] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 49 | [39] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 50 | [40] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 51 | [41] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 52 | [42] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 53 | [43] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-159-162, defaultYbf: [*] 54 | [44] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 55 | [45] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 56 | [46] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 57 | [47] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 58 | [48] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 59 | [49] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 60 | [50] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 61 | [51] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 62 | [52] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 63 | [53] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 64 | [54] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 65 | [55] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 66 | [56] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 67 | [57] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 68 | [58] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 69 | [59] Encounter at [33#33,11]: NidoranM lv4 DVs FFEF rng 13442-255 encrng 697-3-158-161, defaultYbf: [*] 70 | ``` 71 | ## IGT3600 72 | ``` 73 | Success rate: 3418/3600, only 4 second/frame combos that deviate from the IGT60 (S57 F36+F37, S59 F58+F59) 74 | S57 F36: Encounter at [33#33,11]: NidoranM lv4 DVs 0AFA (17 HP) -- rng 13478-10 encrng 733-13-145-159, defaultYbf: [ ] 75 | S57 F37: NO ENCOUNTER 76 | S59 F58: Encounter at [33#33,11]: NidoranM lv4 DVs 00F0 (17 HP) -- rng 13442-0 encrng 697-4-158-162, defaultYbf: [*] 77 | S59 F59: Encounter at [33#33,11]: NidoranM lv4 DVs 00F0 (17 HP) -- rng 13442-0 encrng 697-4-158-162, defaultYbf: [*] 78 | ``` 79 | 80 | ## Alternate Paths (all are 57/60) 81 | 82 | - [Map #1](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLULLUAULALDLDLLDADDADDLALLALUUAU), [(video)](https://www.youtube.com/watch?v=6iOx592-xhU) 83 | - [Map #2](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLAUUAULLDLLLLLADDDADDDLALLALUUAU), [(video)](https://youtu.be/8yjNgD8VA3Y) 84 | - [Map #3](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLAUUAULLDLLLLLDDADDADDLALLALUAUU), [(video)](https://youtu.be/sv8olf58z7o) 85 | - [Map #4](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLAUUAULLDLLLLALDDDDADDLALLALUUAU), [(video)](https://www.youtube.com/watch?v=ESrcQTaogjg) 86 | - [Map #5](https://gunnermaniac.com/pokeworld?map=1#47/180/LLLAUUAULLDLLLALLDDDDADDLALLALUUAU), [(video)](https://youtu.be/utMcN34inzY) 87 | 88 | 89 | **IMPORTANT NOTE: Minor alterations to the manip, such as the timing of A presses or removing "turns" in the path(s), can result in getting false god Nidos (00F0, FEEE, etc).** 90 | 91 | **NOTE: There is an 8 frame window on the textbox for yoloball success on this Nido; the normal 4 frame window + the first 4 frames after the window all work.** 92 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/faq.md: -------------------------------------------------------------------------------- 1 | # FAQ Pokémon Red/Blue Speedruns 2 | 3 | ## What should I do if I want to run this game? 4 | 5 | - Play through the game casually so you know the basics of a Pokémon game. [Strategy Wiki](https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue) is excellent for new players (pick Squirtle and catch a male Nidoran to mirror the speedrun). 6 | - Join the [Gen 1-3 Pokémon Speedrunning Discord](https://www.speedrun.com/pokemon/thread/r7a65) 7 | - Decide what category you want to speedrun. 8 | - [Red Glitchless](/docs/gen-1/red-blue/main-glitchless/beginner-route/) and be sure to watch [this run](https://www.youtube.com/watch?v=GR9HKr61HJY) and the [RBY Manip Guide](https://www.youtube.com/watch?v=QirPrbub21g) 9 | - [Red Classic](/docs/gen-1/red-blue/main-glitchless/classic-beginner-route/) 10 | - [Blue NSC (No Save Corruption)](/docs/gen-1/red-blue/main-nsc/) and watch the [RBY Manip Guide](https://www.youtube.com/watch?v=QirPrbub21g) 11 | - Red Any% and Blue CEA (Catch 'Em All) are also options on the main leaderboard, but are less common as starting points. 12 | - Start learning the game and have fun! 13 | 14 | ## What hardware can I run this game on/Do I need to buy anything to run this? 15 | 16 | You can find the [full list here](https://pastebin.com/1BJgj2cS) but we recommend either the latest version of an approved emulator (either GSE or Gambatte-SR), Gameboy Player, Gameboy Interface, or a GBA. The RNG manips for the glitchless speedrun will not work in the same way for other platforms. Check the [SRC leaderboard page](https://www.speedrun.com/pkmnredblue) for the most up to date rules. 17 | 18 | ## I want to run on emulator, how do I get everything? 19 | 20 | You can get a link to the most recent version of GSE from SRC leaderboard page or see the [guide here for gambatte-sr](https://www.speedrun.com/pkmnredblue/guide/wf0la): 21 | - GBC-Bios.bin is required for either emulator. It is not difficult to find, but we legally cannot share it so don't ask. 22 | - Load the Bios into the emulator and you are good to go! 23 | 24 | ## What is the difference between Glitchless and Classic? 25 | 26 | First a short vocab lesson, we typically refer to Red/Blue Any% Glitchless (Classic) as "Red Classic" or just "Classic" and similarly shorten Red/Blue Any% Glitchless as "Red Glitchless" or "Glitchless". With that out of the way Glitchless allows manips, instant text, and the pokedoll skip. Classic bans all three. 27 | 28 | In Classic: 29 | 1. No Hard Resets/RNG manipulation. 30 | 2. No Instant Text 31 | 3. No Pokedoll skip (Using the pokedoll on the ghost in Pokémon Tower) 32 | 33 | ## What is Instant Text? 34 | 35 | Instant Text is a natural oversight in the game where talking to the bike sales man without the bike voucher and closing his final dialog with B will set the text speed to instant. This isn't a glitch in the communities eyes, and is NOT permanent. Here are some things that kill IT: 36 | - Opening the menu outside of battle 37 | - Opening the Pokémon or Item menu in battle 38 | - Any Yes/No textbox 39 | 40 | ## Why did the Glitchless WR video save and reset / What is RNG manipulation? / RNG Manipulation seems daunting, should I learn it right away? 41 | 42 | - A1. RNG (or randomness) can be manipulated in Pokémon Red/Blue (+ Yellow). The essential information needed to perfrom RNG Manips in gen 1 is explained in this video: [RBY Manip Guide](https://www.youtube.com/watch?v=QirPrbub21g). By hard resetting the console (saving and resetting) and proceeding to play "perfectly" you can encounter a Nidoran Male with near perfect stats, get no random encounters in Mount Moon, and solve the Surge cans puzzle first try. 43 | - A2. For Glitchless, YES you must perform at least one simple rng manip to get a nidoran with near perfect stats. There is a medium difficulty version and a super easy version of the manip. 44 | - A3. For Classic, rng manips are actually just banned so you can get going right away. 45 | - A4. For Blue NSC, rng manips are essential - completeing a run of Blue NSC is actually a great way to learn rng manips and become less worried by them. 46 | 47 | 48 | ## Why is my manip failing? 49 | 50 | It's most likely you are doing something wrong: 51 | 1) **A Presses** - You have a 17 frame window to press A and you don't just want to lightly tap it make sure it's pressed! Our best suggestion is to hold A longer-than-is-intuitive. An example of when one might begin holding A and then release A is shown in this image: 52 | 53 | 3) Intro - Everything from the the hard reset needs to match. EVERYTHING. The intro included. If the video shows an input you have to do it the same. 54 | 4) Movement - You want to do the movement 100% correctly so double check. Also make sure you are holding the first direction as the game loads. You are basically buffering the first movement. 55 | 5) IGT (In Game Time) - There is a small chance your manip will fail and we call it an IGT failure. If you get the same failure every time you try or you suddenly get failures after learning a manip, then it might be an IGT. 56 | 6) MISC. - There could be 100 things going wrong, but you can ask in the #red-blue-glitchless channel in the PSR discord. We recommend recording yourself doing the manip with an input viewer. 57 | 58 | Again, if you have not already - make sure to watch the [RNG manipulation tutorial video](https://www.speedrun.com/pkmnredblue/guide/9oea2)! 59 | 60 | ## What is triple extended manip? 61 | 62 | You can do 3 manips that are [extended](triple-extended/) from the Nidoran manip. 63 | 1) Pidgey manip and catch. 64 | 2) Forest no encounter manip 65 | 3) String Shot turn 1 from the Bug Catcher in Forest 66 | 67 | WARNING: This manip only saves about 20 seconds and can be extremely hard to learn. We suggest getting times around 1:50 before even trying to learn this manip, as your time is better spent learning other sections of the run. 68 | 69 | ## I'm learning Glitchless, but in which order should I learn things? When should I drop the beginner route? 70 | 71 | This page is a good roadmap of what to learn depending of your current time: 72 | - [Red Glitchless: Begin to Advanced](https://docs.google.com/document/d/1kZ26WWpMIMsUO2JXa7RxwcknnLGRCBl7QVF9usteXD8/edit?usp=sharing) 73 | 74 | ## When should I reset my runs? 75 | 76 | The simple answer is try not to reset. Set a PB then if you even have a small chance of beating that time finish out the run! 77 | 78 | ## But the early game is too good in my PB! 79 | 80 | If you are reading this, you most likely have huge amounts of timesave in the late game and you never need to reset the early game, see this page: 81 | - [How to get better times in Red](https://pastebin.com/xLE6W0eK) 82 | 83 | ## Any tips for improving my time? 84 | 85 | Races are a great way to improve. You are actively playing with other runners, working on the entire run. [This discord](https://discord.gg/4mAWWz6) is a great place to find other runners to race. 86 | 87 | ## Why do you do X in the run? 88 | 89 | You can ask any questions about the route in the PSR discord. We keep the guides simple for new runners, but there is a lot that goes into routing. 90 | 91 | ## When should I heal? 92 | 93 | You can follow one of these pages or refer to your guide: 94 | - [Safety-oriented HP Strats](hp-strats-for-races.md) 95 | - [Aggressive HP Strats](hp-strats.md) 96 | - For Classic runners, hp strats are either embedded into the guide or you should be using Red Helper to know damage ranges based on DVs. 97 | 98 | ## What should I practice the most? 99 | 100 | The late game is important to practice. Many new runners get the early down by doing runs but struggle on good runs in the late game. 101 | 102 | ## Are there practice saves? How do I use the Save State Patcher? 103 | 104 | Yes! And both are found on the [resource page](https://www.speedrun.com/pkmnredblue/resources). Download the Save State Patcher and the states for the game you are learning. Open an unmodified Red Rom via the patcher, drag and drop the states you want, save with a file name like red practice .gbc, load the practice rom into your emu and press Down + Select + B to load up a nice save state menu. 105 | 106 | ## Should I be saving during runs? 107 | 108 | Yes! When starting out saving is a great idea. Here is a list of good saving points in the run: 109 | - Before Brock (Bad Special) 110 | - Before Shorts Guy (in Classic) 111 | - Before the Oddish girl in Rock Tunnel (Low HP) 112 | - Before Black Belt in Giovanni's Gym 113 | - Before Agatha (if zero revives) 114 | - Before Lance 115 | - Before Champ Fight 116 | -------------------------------------------------------------------------------- /docs/gen-2/gold-silver/catext/nsc/README.md: -------------------------------------------------------------------------------- 1 | ## Gold NSC 2 | 3 | Trainer ID manipulation: (todo:video) 4 | gold_gfwait_backout4_wait337(setopt)_backout10_newgame: TID = 0xD900 (55552), LID = 0xD3EC (54252), Offset (wait): 43.297, offset(wait GBI): 42.720 Offset (NG): 58.32 5 | 6 | Adjacent Framerules 7 | - -3 32656 8 | - -2 62051 9 | - -1 65433 10 | - 0 55552 11 | - 1 14846 12 | - 2 02669 13 | - 3 51957 14 | 15 | Set the time to 10:00 AM, name yourself A, say Y/Y/N/Y/Y to the Yes/No textboxes from mom 16 | 17 | (optional)[toto manip](https://pastebin.com/GirxGiU9) 18 |
19 | notes for run 20 |
21 | 22 | 8. 0x89C2 (20/12/12/9/10/10) ; npc: r 23 | 9. 0x1B43 (21/11/12/9/10/9) / (20/11/12/9/10/9) ; npc: l 24 | 10. 0x394F (21/11/12/10/11/9) / (21/11/12/9/9/9) ; npc: u 25 | 11. **0xFDFF (21/13/12/10/11/10) ; npc: d** 26 | 12. 0xDECF (20/12/12/10/11/10) ; npc: u 27 | 13. 0xC7A6 (20/12/12/10/10/10) ; npc: u 28 | 14. 0x3501 (21/11/11/9/9/9) / (20/11/12/9/10/9) ; npc: u 29 | 15. 0xBF79 (21/12/12/10/10/10) ; npc: l 30 | 31 |
32 | 33 | The correct manipped stats are 21/13/12/10/11/10. 34 | 35 | Take Totodile’s Berry off, if not manipulating you might want to check stats (12 attack required?) 36 | 37 | (optional)[r29 manip](https://pastebin.com/bjBqGeCQ) 38 |
39 | r -> l 40 |
41 | 42 |
43 |
44 | d -> r 45 |
46 | 47 |
48 |
49 | l 50 |
51 | 52 |
53 | 54 | Go to Mr. Pokemon 55 | Kill one Level 2 Pidgey, Level 2 Sentret or Level 3 Caterpie if you encounter one (only on the way to Mr. Pokemon, not worth on way back since you’ll take damage before the rival fight) 56 | 57 | If you are doing manips, pick up the hidden potion after Mr.Pokemon 58 | Otherwise, skip and buy 4 potions in the mart 59 | 60 | Rival 1: Leer once, spam Scratch 61 | 62 | go back to the lab, name rival 1 char, skip the catching tutorial 63 | 64 | (optional)[r29 manip 2nd pass](https://pastebin.com/bjBqGeCQ) 65 |
66 | r -> l 67 |
68 | 69 |
70 |
71 | d -> r 72 |
73 | 74 |
75 |
76 | l 77 |
78 | 79 |
80 | 81 | catch a Sentret if you see one (Scratch once, throw balls) 82 | 83 | Youngster Mikey: spam Scratch 84 | 85 | Potion if <15, equip berry (15-16 use berry), call Mom (this can be done before Don Manip or on the Start buffers while passing Don) 86 |
87 | (optional)[Don Manip](https://pastebin.com/7KdSvbZG) 88 |
89 | 90 |
91 | 92 | Avoid Spinner Don (rage both Caterpies if you hit) 93 | 94 | Optional: Pick up the Bitterberry and equip it when you heal in Falkner's Gym (Would recommend if you aren’t doing Don Manip) 95 | 96 | Violet Town: 97 | 98 | Enter Falkner's gym 99 | 100 | Bird Keeper Ape: Rage spam (Scratch last turn if red bar) 101 | 102 | Potion if below 10HP 103 | 104 | Bird Keeper Rod: Rage spam 105 | 106 | Potion if below 16HP, or if below 19HP if you’re already LVL 10 107 | 108 | Gym Leader Falkner: Rage spam 109 | 110 | Enter the Pokemon Center: 111 | - Heal, then get the egg 112 | - If you bought 4 potions, use them instead of centering 113 | - Rename boxes here (delay after Union Cave if you want to do Sandshrew/encounterless manip) 114 | | BOX | NAME | 115 | | --- | ---- | 116 | | 1 | éd2éD9'v7 | 117 | | 2 | é['dH.9 | 118 | | 3 | éh'dHég'd | 119 | | 4 | éH'd'véé&2 | 120 | | 5 | Hé]'d]éé4 | 121 | | 6 | 'l'l'l'l'd | 122 | | 14 | pppp5'mv2 | 123 | 124 |
125 | advanced inputs 126 |
127 | 128 | | BOX | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | NAME | 129 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | ---- | 130 | | 1 | ↓→sA | S←↓A | S→↑r→rA | ←↑A | sS←↓A | sS↑A | ←A | ↓rA | éd2éD9'v7 | 131 | | 2 | ↓→srA | ←s←←A | ←s←A | sS↓r←A | ↑←rA | →sA | SA | | é['dH.9 | 132 | | 3 | ↓→sA | S↓r←A | S→↑←r→A | sS↓r←A | S↑s→rA | ↓←r←↓A | S↑←r→→A | SA | éh'dHég'd | 133 | | 4 | ↓→sA | sS↓r←A | S↑s→→rA | ←ssrA | →→rA | A | s←↓rA | →srA | éH'd'véé&2 | 134 | | 5 | ←←A | S→↑srA | ←s←rA | →sssrA | ←sssrA | →s→rA | A | S←↑rA | Hé]'d]éé4 | 135 | | 6 | ↓→←r→srA | A | A | A | ←A | SA | | | 'l'l'l'l'd | 136 | | 14 | ←s←↓rA | A | A | A | S←↑r→rA | ←↑A | rA | ←s↓srA | pppp5'mv2 | 137 | 138 |
139 | 140 | Route 32: 141 | 142 | Get the Przcureberry 143 | Kill any encounter if you have no extra exp 144 | 145 | Youngster Albert: Rage x4-5 (Scratch if not hit turn 1) 146 | 147 | Look for encounters until you have seen Bellsprout (turnframes only to not mess up stepcount for encounterless cave manip), scratch and throw balls 148 | 149 | Fight Ralph if you have killed an encounter: Leer, Scratch 3x 150 | 151 | Teach Mud Slap and fight Daniel if didn't fight Ralph (Leer+Mud Slap spam) (teach Water Gun over Mud Slap) 152 | 153 | Hiker Russell: Water Gun 3x 154 | 155 |
156 | (optional)cave encounterless [f3-5 on Sandshrew Manip](https://pastebin.com/vuQixFYT) 157 |
158 | 159 |
160 | 161 | Firebreather Ray: Water Gun, Scratch (Rage if Vulpix is in Redbar) 162 | 163 | If you get Burned by Ember, pick up and use Hidden Full Heal 164 | 165 | Azalea Town/Slowpoke Well: 166 | 167 | Avoid Spinner Anthony (incase you hit, spam Water Gun) 168 | 169 | Shop after talking to Kurt 170 | 171 | - 3 Super Potions (3D) 172 | - 3 Repels (1D) 173 | - 3 Antidotes (1D) 174 | - 1 Paralyz Heal (1D) 175 | 176 | go talk to Kurt 177 | Enter Slowpoke Well 178 | 179 | Rocket Grunt #1: spam Water Gun (Scratch instead if you are gonna hit L15 here) 180 | 181 | Heal to 15+ HP 182 | 183 | Rocket Grunt #2: 184 | - Zubat: Water Gun 2x 185 | - Scratch if already L15 186 | - Ekans: Scratch 3x 187 | 188 | Heal to 10+ HP 189 | 190 | Rocket Grunt #3: 191 | - Rattata: Spam Rage 192 | - if you don’t get a Rage stack on Rat, Water Gun Zubats 193 | - Zubats: Spam Rage 194 | 195 | Heal to 11+ HP if level up before, 16+HP if didn’t 196 | 197 | Rocket Grunt #4: Water Gun 3x/4x 198 | 199 | Enter Bugsy's Gym (Kurt healed you), fight right twin 200 | 201 | Twins Amy & May: 202 | - Ledyba: Scratch 2x 203 | - Spinarak: Water Gun 2x 204 | 205 | Do not heal if poisoned, go left 206 | 207 | Bug Catcher Josh: 208 | - Leer + Scratch x2-3 209 | - (use Paralyz Heal turn 3 or after fight) 210 | 211 | 212 | If below 30HP: Heal, (heal Poison) when passing Benny 213 | 214 | Avoid Spinner Benny (if hit: Water Gun, Water Gun + Rage, spam Rage) 215 | 216 | Gym Leader Bugsy: spam Rage 217 | 218 | Menu Before Rival 2: 219 | - Use a Super Potion / Potion if it heals full 220 | - Repel (1D) 221 | - (Heal Poison) 222 | - Teach Fury Cutter over Rage (Slot3) 223 | 224 | Rival 2: 225 | - Gastly: Water Gun x2 226 | - Bayleef: Furry Cutter x3 (+ Scratch) 227 | - Zubat: (Heal Poison if below half HP) Scratch x2-3 if no Reflect/Growl, otherwise Water Gun x2-3 228 | 229 | Ilex Forrest: 230 | 231 | Do Farfetch’d Quest 232 | Get Cut from the left guy, when repel runs out: 233 | - Repel (1D if Supers in Slot 1) 234 | - Teach Cut to cutter (L) 235 | 236 | Exit Ilex Forrest, repel one more time, get Kenya 237 | 238 | Enter Underground 239 | 240 | Fight Slowpokes: spam Fury Cutter 241 | 242 | pick up coin case from above (IMPORTANT) 243 | Equip Berry to Toto, Swap Toto with kenya 244 | walk left 1, up 1, left 2 245 | Open pokedex, scroll with right until bellsprout, open summary to hear its cry 246 | use coin case 247 | walk down, left, up 248 | talk to red (press A) 249 | 250 | 251 | Notes for coin case setup: 252 | - Croconaw always needs to be 4th in party and its movesets needs to be Scratch/Leer/FuryCutter/WaterGun, in this specific order 253 | - Either Egg or Kenya in 3rd is ~71% to work with random DVs (L6 Bellsprout is 71%*(12/16) to work, L3 Bellsprout never works 254 | - TODO: check sandshrew chances 255 | 256 | If you want to finish the run, save after getting coin case. If the glitch fails try different pokemons in slot3. 257 | If it keeps failing, you might have messed up TID/box names, or you got really unlucky 258 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/reverse-badge-acquisition/resources/Brock-Through-Walls-Guide.md: -------------------------------------------------------------------------------- 1 | # Brock Through Walls aka BTW guide 2 | 3 | Brock Through Walls is a glitch performed in various red-blue glitched runs. 4 | There are various ways to set up this glitch, but it is ultimately triggered by talking to the Pewter City Youngster from the right instead of the left, which was non intended to be possible. 5 | For a more in-depth explanation on how and why the glitch works, check out [this](https://archives.glitchcity.info/wiki/Brock_Through_walls.html) GlithCity's article: 6 | 7 | 8 | This guide is meant to explain what Brock Through Walls strategy are commonly used through a speedrun, what you should pick and how to perform it. 9 | 10 | 11 | Ranked from fastest to slowest and also from hardest to easiest 12 | 1. 1024 Charmander 13 | 2. Pidgey Strat 14 | - with Bulbasaur manipulation 15 | - without Bulbasaur manipulation 16 | 3. PP strats 17 | 18 | ## 1024 Charmander 19 | This is the hardest but also faster method. 20 | It requires a 1-frame rename after multiples 4-frames textboxes. 21 | Because of this, this method should be used only by runners aiming for top times, and only after a lot of practice. 22 | 23 | A guide to the manipulation itself can be found [here](1024-charmander-manip.md) 24 | 25 | After correctly performing it, Weedle fight must be done in specific way to assure correct PP after the fight. 26 | 27 | ### Weedle guy 28 | 29 | Two basic options 30 | 1. (swap Scratch/Growl), Growl x2, Scratch x7 31 | 2. Scratch x6 (only ~5% to kill); if Weedle's still alive: 32 | - if 1 Scratch kills (guaranteed to kill if no Gen 1 misses) :: (swap Scratch/Growl), Growl x2, Scratch x1 33 | - if 1 Scratch doesn't kill (only possible if Gen 1 missed) :: Scratch x2 34 | 35 | ### Fight notes 36 | 1. Safe (~77.1% to win fight and exit with 38/28 PP) 37 | - 2 damage from Poison Sting at -2 (normally does 3 damage) 38 | - If you kill Weedle in 6 turns, you will need to burn a Scratch on a wild encounter (and getting encounters is b&) 39 | - If you Gen 1 miss and have to use an 8th Scratch to kill, your run is dead (takes too long to get a good PP setup) 40 | 41 | 2. Risky (~70.9% to win fight and exit with working PP :: ~4.97% for 29/40, ~64.3% for 38/28, ~1.69% for 27/40) 42 | - Probably only makes sense if grinding for a godly time (more likely to kill run than save time) 43 | - Can capitalize on luck if you kill Weedle in 6 turns (~15 seconds saved in fight, 7 seconds lost from Brock skip) 44 | - Can usually recover from any Scratch Gen 1 misses 45 | 46 | ### Brock Skip 47 | 48 | If you haven't menued by the time you hit the post-Forest gate (and if you don't need to let poison tick more), menu and put your cursor over SAVE while in the gatehouse (minimal lag + saves a turnframe). 49 | 50 | **Brock Skip** _TODO_ what is old brock skip? 51 | - If 9 turn fight (38 Growl & 28 Scratch), do normal Brock skip (go left; need to hold B while walking) 52 | - If 6 turn fight (29 Scratch & 40 Growl), do "old" Brock skip (left input is disabled) 53 | - If 8 turn fight (27 Scratch & 40 Growl), do "old" Brock skip (left input is disabled) 54 | 55 | NOTE: 5 turn fight (40 Growl & 30 Scratch) can also do normal Brock skip, but a 5 turn Weedle fight is about a 1 in 2.6 million chance, so it's a TAS-only consideration. 56 | 57 | ## Pidgey Strat 58 | This is slower than 1024 Charmander and faster than PP Strat. 59 | It requires some specific Bulbasaur DVs, so manipulating him can assure these are perfect, but even without it the chance are around 56% to get a workable Bulbasaur. 60 | 61 | ### with Bulbasaur Manipulation 62 | #### [1 second slower manip without IGT tracking](https://youtu.be/VjLFyiX5JdA) 63 | - 56/60 manipwith perfect attack/special, bad defense 64 | - textbox stats on practice rom: 231 50 129 55 | 74/81 65 | 66 | #### [1 second faster manip with IGT tracking needed](https://youtu.be/0uN46d8nGHo) 67 | - Skip PC potion 68 | - 38/60 manip with perfect attack/special/defense, saves 93 frames to the 56/60 one 69 | - textbox stats on practice rom: 132 207 30 212 | 231/0 70 | 71 | Both these manips gets bulba from the bottom, requiring a buffered save. Buffer a flash start, buffer A to talk to the ball, clear every textbox within their 4 frame window while holding A or B, then say no to renaming. 72 | Both fail 15% of the time because of bad NPC timers 73 | 74 | Continue from ###Pidgey _TODO_ make a link 75 | 76 | ### without Bulbasaur manipulation 77 | - Pick PC potion 78 | - Pick Bulbasaur 79 | - Spam Tackle 80 | - Potion if needed (scratch does around 4 [6]) 81 | - On level up, check the special stat value. 82 | - 12 Special: Switch to PP strat or reset and try again 83 | - 13 Special: Kill one extra encounter. Lv2 Pidgeys or Lv2/3 Rattatas are preferred 84 | - 14 Special: Run from anything you see, no extra experience needed 85 | 86 | ### Pidgey 87 | - You will need to catch a Pidgey with the current HP value (8-10-13-15-16-17). You can either: 88 | - Catch a random Pidgey and hope it has good HP 89 | - Do Pidgey manipulation 90 | 91 | |1 character Bulbasaur | full name Bulbasaur | 92 | | --- | --- | 93 | | [1 character player name](https://youtu.be/a4joVzaCMXk) | [1 character player name(scroll to page 5)](https://docs.google.com/document/d/1EgfDvRMGXZ-67XluFHTYdqPXq1ySpXOuTK09KM6OeH0/edit) | 94 | | [5 characters player name](https://youtu.be/Ua0ZyWffYpU) | 5 characters player name(NA as far as i know) | 95 | 96 | - After Weedle Guy, check the special stat value again: 97 | - 15 Special: Reset or switch to PP STRAT 98 | - 16 Special: Continue the run with Pidgey Strat 99 | 100 | ### Brock Skip: 101 | 1. Set your cursor over the SAVE option (dont save quite yet) 102 | 2. Head to Route 3 exit, staying one tile above the sign 103 | 3. Trigger the cutscene 104 | 4. When the "Follow Me" textbox appears, clear it with the B button 105 | 5. **Instantly** after pressing B **hold** the START button 106 | 6. If you did it right, your start menu should pop up 107 | 7. Hit SAVE (you are already over it) and soft reset after the game saves 108 | - If your start menu didn't open, you hit start too late. Just go back and try again 109 | 8. Once the game reset, load the savefile normally 110 | 9. After clearing the last textbox, **hold** RIGHT until you can hear the music change to Route 3 music 111 | 10. Go back to the guy and stand right next to him 112 | - Talk to the guy, after clearing the last textboxes **hold** B and take a couple of steps RIGHT 113 | - If the game crashed, your Pidgey had bad HP or your Bulbasaur didn't have 16 Special 114 | - If that happens, reset and try again 115 | 116 | ## PP Strat 117 | This is the slowest strat but it's also the only one that doesn't require any RNG manipulation and also works 100% of the time. 118 | We recommend this to anyone who wants to learn/practice the whole run and don't want to reset early game too often. 119 | - Pick PC potion 120 | - Pick Bulbasaur 121 | - Spam Tackle 122 | - Potion if needed (scratch does around 4 [6]) 123 | - Run from every encounter, fight Weedle Guy 124 | - After Weedle Guy, search for encounters in the grass until you find either a Metapod or a Kakuna. 125 | - Once in the wild encounter battle: 126 | - Switch your moves around using the SELECT button until your move order is the following: 127 | 1. Leech Seed 128 | 2. Tackle 129 | 3. Growl 130 | - Now, you want to make sure that you setup your PP 131 | 1. Leech Seed PP doesn't matter 132 | 2. Tacke should have exactly 16PP 133 | 3. Growl should have exactly 36PP 134 | - If you still need to reach Lv8, also kill the encounter 135 | - spam Leech Seed if your PPs are already set 136 | - You dont want to reach Lv9, so run away if you are Lv8 the encounter is about to die 137 | 138 | ### Brock Skip: 139 | 1. Set your cursor over the SAVE option (dont save quite yet) 140 | 2. Head to Route 3 exit, staying one tile above the sign 141 | 3. Trigger the cutscene 142 | 4. When the "Follow Me" textbox appears, clear it with the B button 143 | 5. **Instantly** after pressing B **hold** the START button 144 | 6. If you did it right, your start menu should pop up 145 | 7. Hit SAVE (you are already over it) and soft reset after the game saves 146 | - If your start menu didn't open, you hit start too late. Just go back and try again 147 | 8. Once the game reset, load the savefile normally 148 | 9. After clearing the last textbox, **hold** RIGHT until you can hear the music change to Route 3 music 149 | 10. Go back to the guy and stand right next to him 150 | - Open your Pokemon menu 151 | - If you have more than 1 pokemon, also swap Bulbasaur to last 152 | - Talk to the guy and take a couple of steps RIGHT 153 | - If the game crashed, your moves were in the wrong order or your PP's were setup wrong 154 | - If that happen, reset and try again 155 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/resources/triple-extended/v4.0/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Triple Extended Manip v4.0 2 | credits to hwangbro/stringflow 3 | 4 | Glossary: 5 | - 'r' means NPC is looking RIGHT 6 | - 'R' means NPC moves RIGHT 7 | - 'uL' means NPC is looking UP, then moves LEFT 8 | 9 | ## "Main" Paths 10 | 11 | PATH | [NPC 1](https://gunnermaniac.com/pokeworld?map=1#53/182) | [NPC 2](https://gunnermaniac.com/pokeworld?map=1#57/167) | [NPC 3](https://gunnermaniac.com/pokeworld?map=50#2/4) | [NPC 4](https://gunnermaniac.com/pokeworld?map=51#16/43) | [NPC 5](https://gunnermaniac.com/pokeworld?map=51#27/40) | PIDGEY MAP | HOUSE MAP | FOREST MAP 12 | ---- | ----- | ------ | ------ | ------ | ------ | ------------ | --- | --- 13 | 1 | r | R | D | d | d | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUULUUUUUUAUUUUUUUUUUUUULLLUUUUUUUUUUURRRRUULLLLLUUU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/RUUUUUUU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURRRRRURRRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUALLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDADDDLDALLLALULAUUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURRRRRURRRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUALLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDLDLLLLUUU) | 14 | 2 | uL | RL | D | ru | d | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUAUULUUUAUUUUUUUUUUUUUUAUULLLUUUUUUURRRRUAUUUUUUULLLLLU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/UUUUURUU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUAUURUARRRRRRRUUUUUUUUUUUAUUAUUUUUUUUUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDLDLLLLULUUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUAUURUARRRRRRRUUUUUUUUUUUAUUAUUUUUUUUUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDLDLLLLUUU) | 15 | 3 | rL | L | U | ur | r | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURAUUUUUUUUUUUUUUUUUUUULUAUULLLUUUUUUUUUURRRARUUUUAULLLLLU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/RUUUUUUU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUURURRURRRRRUAUUUUUUUUUUUUUUUUUUAUUUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDDLLLLLUAUS_BLUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUURURRURRRRRUAUUUUUUUUUUUUUUUUUUAUUUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDDLLLLLUAUU) | 16 | 3v2 | rD | LR | U | d | u | | | | 17 | 4 | uU | L | D | lur | l | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUUUUUUUULAUUUUAUUUUAUUUAUULLLUUUUUUUUAURRRRUUUUUULLLLLU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/UUUUUURU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURURRRRRRRAUUUAUUUAUUUUUUUUUUUUUUUAUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDADDADDADDDDADDADDDDLLLLLS_BLUUUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURURRRRRRRAUUUAUUUAUUUUUUUUUUUUUUUAUUUUUUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDADDADDADDDDDDDDDDLLLLLAUUU) | 18 | 5 | d | R | U | d | l | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUULUUUUUUAUUUUUUUUAUUUAUULLLUUUUUUAUURRUUAURRUUUULLLLLU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/UUUURUUU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURRRRRRRURAUUUUUAUUUUUUAUUUUUUUUUUUUUUUUUAUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDLDLALLLALUUUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURRRRRRRURAUUUUUAUUUUUUAUUUUUUUUUUUUUUUUUAUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDDLLLLLAUUU) | 19 | 6 | d | L | U | d | ud | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUUUUUUUULAUUUUUUUUUUUUUULLLUUAUUUAURRRRAUUUUUULALLLLUUU) | [Link](https://gunnermaniac.com/pokeworld?map=50#4/7/RUUUUUUU) | [With](https://gunnermaniac.com/pokeworld?map=51#17/47/UUURURRRRRRRUUUUUUUAUUUUAUUUUUUUUUUUUUAUUUAUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDADDADDS_BDLLLLALLUUUU)/[Without Potion](https://gunnermaniac.com/pokeworld?map=51#17/47/UUURURRRRRRRUUUUUUUAUUUUAUUUUUUUUUUUUUAUUUAUUUUUUULLLLLLLLDDDDDDDLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDLDLLLLUUU) 20 | 6v2 | d | L | UD | u | lu | | | | 21 | 6v3 | d | LR | UU | u | lu | | | | 22 | 7 | dUR | R | | | | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUULAUUAUUUUAUUUUUUUUAUUUAUULLLUUUUUUURRRRUU) | | | 23 | 7v2 | dD | LR | | | | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUUUUUUUULAUUUUUUUUUUUUUULLLUUUUUURRRRUU) | | | 24 | 8 | r | LR | | | | [Link](https://gunnermaniac.com/pokeworld?map=1#33/181/DRRUUURRRRRRRRRRRRRRRRRRRRRURUUUUUURUUUUUUUUUULUUUUUUUUUUUUULLLUUUUUUURRRRUUU) | | | 25 | 26 | All-in-one images: 27 | - [Pidgey Paths](https://i.imgur.com/899HQPn.png) 28 | - [Forest Paths](https://i.imgur.com/1qsE5JK.png) 29 | 30 | ## String Shot Manip Information: 31 | 32 | ### Without Potion 33 | - Path 1: 3 Frames (~145.5/158.5, 91.8%) 34 | - Path 2: 5 Frames (~249.3/259.8, 96%) 35 | - Path 3: 4 Frames (~200.2/214.1, 93.5%) 36 | - Path 4: 6 Frames (~283.3/316.9, 89.4%) 37 | - Path 5: 8 Frames (~407.2/423.5, 96.2%) 38 | - Path 6: 5 Frames (~252.9/263.8, 95.9%) 39 | 40 | ### With Potion 41 | - Path 1: 7 Frames (~295.5/370, 79.9%) 42 | - Path 2: 4 Frames (~174.9/207.7, 84.2%) 43 | - Path 3: 5 Frames (~228.6/267.3, 85.5%) 44 | - Path 4: 5 Frames (~237.7/263.7, 90.1%) 45 | - Path 5: 7 Frames (~351.3/370.2, 94.9%) 46 | - Path 6: 8 Frames (~388.2/421.7, 92.1%) 47 | 48 | ## IGT3600 Full Details: 49 | - [Path 1](path1igt.md) 50 | - [Path 2](path2igt.md) 51 | - [Path 3](path3igt.md) 52 | - [Path 4](path4igt.md) 53 | - [Path 5](path5igt.md) 54 | - [Path 6](path6igt.md) 55 | 56 | 57 | ## Generalized IGT / NPC Info 58 | 59 | ``` 60 | Path 1 61 | Pidgey: 62 | SUCCESS (3179/3418, ~53/57) 63 | r,R: 53/57 64 | 65 | FAIL 66 | u,L: 1/57 67 | d,L: 1/57 68 | dL,R: 1/57 69 | r,R: 1/57 70 | 71 | Forest: 72 | SUCCESS (3169/3179, ~52.8/53) 73 | D,d,d: 49/53 74 | D,d,u: 1/53 75 | D,u,l: 1/53 76 | D,u,D: 1/53 77 | UDD,r,r: 1/53 78 | 79 | Path 2 80 | Pidgey: 81 | SUCCESS (3180/3418, ~53/57) 82 | uL,RL: 53/57 83 | 84 | FAIL 85 | u,L: 1/57 86 | r,L: 1/57 87 | LU,R: 1/57 88 | uL,RL: 1/57 89 | 90 | Forest: 91 | SUCCESS (3115/3180, ~51.9/53) 92 | D,ru,d: 47/53 93 | D,rul,ud: 1/53 94 | U,rud,udr: 1/53 95 | DU,d,d: 1/53 96 | D,rl,u: 1/53 97 | DUD,ru,rl: 1/53 98 | D,rur,rl: 1/53 99 | 100 | Path 3 101 | Pidgey: 102 | SUCCESS (3231/3218) (~53.8/57) 103 | rL,L: 41/57 104 | rD,LR: 12/57 105 | d,L: 1/57 106 | 107 | FAIL 108 | rL,R: 1/57 109 | rL,L: 1/57 110 | uDU,L: 1/57 111 | 112 | Forest: 113 | SUCCESS (3210/3231, ~53.5/54) 114 | rL,L 115 | U,ur,r: 33/54 116 | U,d,u: 4/54 117 | U,u,r: 1/54 118 | D,ur,u: 1/54 119 | U,d,uldl: 1/54 120 | DD,l,r: 1/54 121 | U,dr,u: 1/54 122 | 123 | rD,LR 124 | U,d,u: 10/54 125 | U,drl,u: 1/54 126 | 127 | d,L 128 | D,r,u: 1/54 129 | 130 | Path 4 131 | Pidgey: 132 | SUCCESS (3179/3218, ~53/57) 133 | uU,L: 53/57 134 | 135 | FAIL 136 | LU,LR: 1/57 137 | rU,L: 1/57 138 | rD,LR: 1/57 139 | uU,L: 1/57 140 | 141 | Forest: 142 | SUCCESS (3167/3179, ~52.8/53) 143 | D,lur,l: 38/53 144 | D,du,rdu: 5/53 145 | D,du,dl: 2/53 146 | D,lu,ud: 1/53 147 | D,lu,dlr: 1/53 148 | D,u,l: 1/53 149 | UU,r,d: 1/53 150 | D,lr,dlr: 1/53 151 | U,r,ru: 1/53 152 | D,du,d: 1/53 153 | 154 | Path 5 155 | Pidgey: 156 | SUCCESS (3176/3418, ~52.9/57) 157 | d,R: 53/57 158 | 159 | FAIL 160 | d,Lr: 1/57 161 | uU,L: 1/57 162 | uL,L: 1/57 163 | d,R: 1/57 164 | 165 | Forest: 166 | SUCCESS (3174/3176, ~53/53) 167 | U,d,l: 50/53 168 | U,u,rd: 1/53 169 | U,lu,du: 1/53 170 | U,d,udr: 1/53 171 | 172 | Path 6 173 | Pidgey: 174 | SUCCESS (3179/3418, ~53/57) 175 | d,L: 47/57 176 | d,LR: 6/57 177 | 178 | FAIL 179 | L,R: 1/57 180 | dRL,L: 1/57 181 | uU,R: 1/57 182 | d,L: 1/57 183 | 184 | Forest: 185 | SUCCESS (3163/3179, ~52.8/53) 186 | d,L 187 | U,d,ud: 33/53 188 | UD,u,lu: 7/53 189 | D,rd,lur: 1/53 190 | U,d,l: 1/53 191 | U,u,u: 1/53 192 | U,u,ud: 1/53 193 | UU,u,lu: 2/53 194 | UD,rl,ud: 1/53 195 | 196 | d,LR 197 | UU,u,lu: 6/53 198 | 199 | Path 7 (combined) 200 | Pidgey: 201 | SUCCESS (3233/3418, ~53.9/57) 202 | dUR,R: 48/57 203 | dD,LR: 6/57 204 | 205 | FAIL 206 | dL,R: 1/57 207 | u,R: 1/57 208 | ul,L: 1/57 209 | 210 | Path 8 211 | Pidgey: 212 | SUCCESS (3176/3418, ~52.9/57) 213 | r,LR: 53/57 214 | 215 | FAIL 216 | r,LR: 1/57 217 | d,R: 1/57 218 | L,L: 1/57 219 | dD,L: 1/57 220 | ``` 221 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/no-item-underflow/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Blue No Item Underflow 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | I highly recommend to watch [Rosstafari's tutorial](https://www.youtube.com/watch?v=dmIru_VnLgI&t=2s) 5 | and to watch his [Yoloballs Tutorial](https://www.youtube.com/watch?v=urs_pAuqwRQ&t=785s) 6 | 7 | ## Before doing a new run 8 | 9 | - Clear the save data by pressing Up + Select + B on the title screen and then toggling Down to say Yes. 10 | - If playing on Emulator, either Hard Reset before each individual attempt or capture the entire emulator border in order for the run to be valid. 11 | - On the New Game screen enter the Options menu, and set Text Speed to Fast and Battle Animations to Off 12 | 13 | ## Intro 14 | 15 | Name yourself a **5-letters** name(5 As is the fastest) and your rival the **first default name** by clearing the preceding text box with B and buffering Down and A. 16 | 17 | ## Before Rival 18 | 19 | - The fight against the rival is very risky, so if you are not wanting a WR time **you should take the PC potion**. 20 | > This can be done quickly buffering a B press immediately after talking to the PC to clear the first instant text box, then mash A until the Potion is being withdrawn, and lastly mash B (and hold right) to exit the PC. 21 | - Exit the house and walk into Route 1 to trigger the cut scene. 22 | - Choose the third ball to obtain Bulbasaur and nickname it **"A"**. 23 | > Buffer dex entry with B, press A (confirm choice), mash A (nickname) 24 | 25 | ## Rival Fight 26 | 27 | - You **must** win this fight to level up to Lvl 6. if you loose, then reset. 28 | - Spam Tackle(Mash A) 29 | 30 | - If you are at **6hp or lower and you know you won't kill him next turn**, heal with potion. 31 | 32 | > This is because Charmander can Crit on Scratch and deal you 6 HP. 33 | - **WHEN LEVELING UP, DON'T SKIP THE STATS SCREEN : CHECK FOR SPECIAL** : 34 | 35 | - If you have 12 special (Bad) : Reset. Or if you really want, try the backup [PP Strats](https://pokemon-speedrunning.github.io/speedrun-routes/#/gen-1/red-blue/catext/reverse-badge-acquisition/resources/Brock-Through-Walls-Guide?id=pp-strat). 36 | - If you have 13 special (Great) : We'll need to do an extra battle in Route 1, Lvl 2/3 Rats and Lvl 2 Pidgeys are prefered. 37 | - Run away if Lvl 3 pidgey. 38 | - If you have 14 special (Perfect) : No need to do an extra battle, play normally. 39 | 40 | ## Oak's Parcel 41 | - Exit Oak's Lab, travel up Route 1, and enter the Viridian City Mart to obtain Oak's Parcel. 42 | > If you don't get an encounter here that's ok, you stil have 2 opportunities left(back to Pallet Town, Back to Viridian) 43 | - Exit the mart, enter Route 1, and head back to the lab. 44 | - Talk to Oak from the left, it saves time because our rival has less steps to do. 45 | 46 | ## Brock Throughs Walls(BTW) 47 | 48 | The first glitch we will perform is called Brock Through Walls. 49 | The detail of the strat we're going to use is also written [here](https://pokemon-speedrunning.github.io/speedrun-routes/#/gen-1/red-blue/catext/reverse-badge-acquisition/resources/Brock-Through-Walls-Guide?id=without-bulbasaur-manipulation) 50 | > When selecting the manip if you follow the strat from the page above, choose the **5 characters players name** or just follow the guide here. 51 | 52 | - Head to Viridian Mart : buy 53 | - 2 Pokeballs 54 | > Note : You can buy extras balls if you are afraid to fail the **yoloball*, but later in the run you will **NEED** to know how to do a yoloball, so it's up to you. 55 | - Take the [**Tree potion**](https://gunnermaniac.com/pokeworld?map=1#54/166) 56 | > Or don't take it and take the grass potion before Weedle Guy. 57 | 58 | - Do the [Pidgey manip](https://youtu.be/Ua0ZyWffYpU) 59 | - Don't rename Pidgey, and go into Viridian Forest. 60 | - Walk [This Path](https://gunnermaniac.com/pokeworld?map=51#17/47/UUUURURRRRRRRRUUUUUUUULUURRUUUUUUUUUUUULLUUUUUUUURUUULLLLLLLLDDDDDDDLLLLLUUUUUUUUUUUUULLLLLLDDDDDDDDDDDDDDDDDDDLLLLLLUUUA) 61 | > The potion in front of Weedle Guy is if you want to play it really, really safe. 62 | 63 | - **Weedle Guy** : 64 | 65 | - Spam Tackle 66 | 67 | > If you get under 7 HP, use the potion. 68 | 69 | - You should now have a Bulbusaur with 16 special. 70 | > If you had a Bulbusaur with 13 Spe at Lvl 6, there is a slight chance that you get 15 Spe. If that is the case, reset. You can go for [PP Strats](https://pokemon-speedrunning.github.io/speedrun-routes/#/gen-1/red-blue/catext/reverse-badge-acquisition/resources/Brock-Through-Walls-Guide?id=pp-strat), but it really isn't worth it. 71 | 72 | - Go to the Pokémon Center and **heal in it**, to set our warp point here. If you don't heal, it won't set the warp point. 73 | - Go to the shop and buy : 74 | - 1 Escape Rope 75 | - If you don't have any Poké Balls, buy **one**. 76 | 77 | ### [**Brock Skip**](https://pokemon-speedrunning.github.io/speedrun-routes/#/gen-1/red-blue/catext/reverse-badge-acquisition/resources/Brock-Through-Walls-Guide?id=brock-skip-1) 78 | 79 | 1. Set your cursor over the SAVE option (dont save quite yet) 80 | 2. Head to Route 3 exit, staying one tile above the sign 81 | 3. Trigger the cutscene 82 | 4. When the "Follow Me" textbox appears, clear it with the B button 83 | 5. Instantly after pressing B hold the START button 84 | 6. If you did it right, your start menu should pop up 85 | 7. Hit SAVE (you are already over it) and soft reset after the game saves 86 | 8. If your start menu didn't open, you hit start too late. Just go back and try again 87 | 9. Once the game reset, load the savefile normally 88 | 10. After clearing the last textbox, hold RIGHT until you can hear the music change to Route 3 music 89 | - Go back to the guy and stand right next to him 90 | - Talk to the guy, after clearing the last textboxes hold B and take a couple of steps RIGHT 91 | 92 | **FROM NOW YOU MUST NEVER RELEASE B UNTIL WE ENTER CERULEAN CAVE** 93 | 94 | ### Path to Cerulean Cave 95 | - So the Goal is to reach Cerulean Cave, and here is the [fastest path](https://www.youtube.com/watch?v=7jT0nZStQNU) 96 | - Take this path carefully: you are walking out of bounds, one false step can crash the game 97 | 98 | ## Cerulan cave and Cooltrainer glitch 99 | 100 | - Now, we will manip a Lvl 55 Ditto : this is why you need to get consistent at yoloballs ; you can't catch a Lvl 55 Ditto in one ball like that normally. 101 | - Once you entered the cave, do the **[Ditto Manip](https://www.youtube.com/watch?v=aIE01IgqhFw)** 102 | - Nickname Ditto **"A"** 103 | - After nicknaming it, menu and go into the Pokémon Menu : 104 | - Switch Pokémons so that : 105 | - Ditto is first 106 | - Bulbusaur is second 107 | - And Pidgey is third and last 108 | 109 | - Then, start a wild encounter : if you encounter an **Electrode** or a **Kadabra**, run away. 110 | 111 | > It's because these two can outspeed Ditto and kill him in one hit. 112 | - Once in the battle, use transform and **swap the top 2 moves**. 113 | - Then, **run away** and use the **escape rope**. 114 | 115 | ## Second BTW 116 | - When you teleport back to Pewter city, there will be a text box 117 | > The game still thinks we're in the cutscene, so it will freezes for 2 seconds after clearin the text box. That's why we go into the house before doing BTW. 118 | - Go into the house at the right of the map, and exit out immediately. 119 | - Do Brock Skip a second time(explanations above) 120 | - Now, the path we will take will be different, just remember to **hold B during the whole process** 121 | - Follow this [path](https://gunnermaniac.com/pokeworld?map=1#76/70/LLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDLLDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDS), on the blue tile, quickly press Start. 122 | - Go into your Pokémon menu and close it. Then close the start menu by pressing and holding B. 123 | - Now follow this [path](https://gunnermaniac.com/pokeworld?map=1#62/199/UUUUUUUUUUUUUUUUUUULLLLLLLLLLLLLLUUUUUUULLLLLLLLLUUUUUUUUUUUUUUUUUUUUUUUUUUUUULLLLUUUUUUUUUUUUUUUUUUU). On the map it looks like we're walking in the void but we're actually walking into a bugged Indigo plateau. Watch Rosstafari's Tutorial from [here](https://www.youtube.com/watch?v=dmIru_VnLgI&t=3487s) for a more clear understanting of the path. 124 | 125 | ## ELITE 4 126 | 127 | - Walk into Lorelei's room. 128 | 129 | > We are now going to use the Cooltrainer Glicth to skip all the battles; 130 | 131 | - Start the fight by speaking to her. 132 | - Go into the fight menu : you should see a move with the type "Cooltrainer♀" with 0 out of 13 PP. 133 | - Mash Down until the screen starts showing glitch things, then mash A. 134 | - Voilà ! You instantly won the fight ! Now repeat this process for every other fight, and mash throughs text boxes to end the run. 135 | - Timing stops on the fade to white after you receive your in game time. 136 | 137 | ## Notes 138 | 139 | - You can use the runs on the leaderboard for reference [here](https://www.speedrun.com/fr-FR/pkmnrbext?h=Any_No_Item_Underflow&x=mkew5jnk). 140 | - Watching runs help improve a lot, and can help you understand something you didn't with the guide. 141 | - Again, this guide is based off runs and [Rosstafari's tutorial](https://www.youtube.com/watch?v=dmIru_VnLgI&t=2s), who was i believe the first to document the entire route, so if you see this, shoutout to you ! 142 | - For now, i wrote everything down, but maybe people will improve this guide. 143 | 144 | ## **HAVE FUN !** 145 | 146 | -------------------------------------------------------------------------------- /docs/gen-1/yellow/catext/reverse-badge-acquisition/README.md: -------------------------------------------------------------------------------- 1 | # Yellow RBA (no underflow) route by entrpntr 2 | [original guide](https://pastebin.com/XScRtwTr), credit to krazyd4n for several seconds of improvements to the route 3 | ## Intro 4 | - [TID Manip]() 5 | - yellow_gfskip_intro0_title_newgame_oakreset_gfskip_intro0_title_backout_title_newgame_oakreset_gfskip_intro0_title_newgame: 0xC5E6 (50662) 6 | - TID manip puts HM02 and TM30 in Pewter glitch mart 7 | - Choose 1 char player name ("A") 8 | - Rival name: BLUE (pre-set) 9 | - Set options in-game to Fast/Off/Set 10 | 11 | ## Rival 12 | 13 | - Skip PC potion 14 | - Get Pikachu and don't nickname it 15 | - Battle rival, spam Thundershock 16 | - losing is slightly faster 17 | 18 | ## Parcel quest 19 | - Remember to hold B to walk through Pikachu 20 | - Run from all encounters 21 | - Go behind Oak when delivering the Parcel 22 | 23 | 24 | ## Viridian Mart 25 | - Buy Poke Ball x5 26 | - Backtrack to Route 1 to catch a Pidgey (run from Rattatas) 27 | - NOTE: Corner bonk between the ledge and Pikachu for style points 28 | - Immediately chuck balls at L2-L4 Pidgeys 29 | - Thundershock L5-L7 Pidgeys before catching 30 | - Give Pidgey a 1 char nickname ("A") 31 | 32 | ## Viridian Center 33 | - Deposit Pikachu, then heal to set warp point 34 | - Watch Old Man catching tutorial, then head to Route 2 35 | 36 | ## Forest Manip 37 | - [Manipulate no encounter Forest](https://www.youtube.com/watch?v=KDRDvVE3VN4) 38 | - 54/60 for the manip to work 39 | - Make sure to not load the final Bug Catcher before the next manipulation 40 | - End of manip is different from YNSC ("A" vs "ASH" affects the manip after picking up Potion) 41 | 42 | ## Deathfly Manip 43 | - [Manipulate a L9 Pidgeotto encounter in front of the last Bug Catcher](https://www.youtube.com/watch?v=DoPt1pxHPTo) 44 | - 47/60 for the manip to work 45 | - 11/60 for a L8 Pidgey (can still 0HKO depending on your Pokemon) 46 | - Buffer down in move menu with all Pidgeys (works even without a 2nd move) 47 | - Buffer select in move menu with all Rattatas 48 | - if you don't die first turn, spam a move until you die to get the deathfly glitch 49 | - Same as YNSC 50 | 51 | ## THE Manip 52 | - [Manipulate a specific movement pattern from the next NPCs](https://www.youtube.com/watch?v=DonALfmjZOk) 53 | - 27/60 for the manip to work up to using the Town Map, hitting one of the first 4 textbox frames is ~81% for the bird to move left 54 | - Stop Movement for ~6 frames to allow bird to start moving left, then hold right 55 | - [Adjacent frames](http://pastebin.com/raw/qBT86ks0) 56 | - listed early to late, each is a 2 frame window, target = FE 57 | - use this to troubleshoot your failed manips 58 | - Same as YNSC 59 | 60 | 61 | Backup movement: backup options for wrong NPC movement without needing to re-save: 62 | - UP/RIGHT = [U11, R2, U3 (A @ U8/U10/R1)](https://gunnermaniac.com/pokeworld?map=1#53/185/SRRRRRRUUUUUUUUAUUAURARUUU) 63 | - DOWN/LEFT = [U13, R2, U1 (A @ U1/U9/R1)](https://gunnermaniac.com/pokeworld?map=1#53/185/SRRRRRRUAUUUUUUUUAUUUURARU) 64 | 65 | 66 | 67 | ## Forest Mart 68 | - Buy 69 | - Max Repel x1 70 | - Bicycle x23 71 | - Bicycle x91 72 | - scroll down 73 | - Once you see "COIN" on top, you need to get past 4 click items 74 | - click items require pressing B **once** whenever their name prints to continue scrolling 75 | - 6F x7 76 | - ??????? (Surfboard) x1 77 | - Master Ball x99 78 | - TMTRAINER x1 79 | 80 | ## Route 2 81 | - Swap Poke Ball with bottom Bicycle, get on Bike 82 | - Bike to [jack tile](http://extratricky.com/pokeworld/rb/1#60,142) and turn to face left, flash TMTRAINER 83 | - moving left one tile is fine 84 | - Unjack and pick up HP Up 85 | - Go through gate and WALK to next [jack tile](http://extratricky.com/pokeworld/rb/1#68,113) 86 | - this jack softlocks if on bike 87 | - flash TMTRAINER, go up 1 tile and buffer menu 88 | - Swap HP Up with Potion 89 | - Use HP Up but backout on party screen ("medicine re-jack") 90 | - if you buffered the start menu correctly, you will face up. 91 | - if not, you can just try again by bonking up and opening the menu 92 | - Bike past Diglett's Cave to other side of r2, unjack 93 | - Grind for an encounter in grass 94 | - Use 6F , unjack, bike to Pokemon Center and heal 95 | - Walk to tile (http://extratricky.com/pokeworld/rb/1#57,78) and flash items, continue walking to Pewter Mart 96 | 97 | ## Pewter Mart 98 | - Sell: 99 | - TMTRAINER x2 100 | - Master Ball x3 101 | - Buy: 102 | - scroll down 103 | - Once you see "Gold Teeth" on top, you need to get past 4 click items 104 | - Jack x1 105 | - Ether x99 106 | - HM02 x1 107 | - with TM30 on bottom of screen, which ensures cost is $1000) 108 | - TM30 x2 109 | 110 | Close glitched mart, then re-open unglitched mart 111 | - Buy: 112 | - Burn Heal x99 113 | - Escape Rope x2 114 | - Awakening x1 115 | - Antidote x99 116 | - Antidote x99 117 | - Antidote x1 118 | 119 | ## Jynx 120 | - Walk to Museum, go upstairs to [Jynx tile](http://extratricky.com/pokeworld/rb/53#13,1) 121 | - Flash TMTRAINER, catch Jynx with Master Ball, nickname 1 char 122 | - unjack, **swap Jynx in front** 123 | - Exit museum and head to Brock fan [jack tile](http://extratricky.com/pokeworld/rb/1#72,66) 124 | - Use Burn Heal to heal Jynx's status 125 | - swap Jack 126 | - with Poke Ball 127 | - use Jack 128 | - Go to tile above Brock fan, talk to him **without unjacking** 129 | - sign should be visible on last row 130 | - Brock thru Walls to Viridian Gym (fastest to go straight down, then left at the end) 131 | 132 | > NOTE: This particular BTW method relies on an 0F23 setup in items. Specifically, starting from an odd slot, the order must be: [item] x15 | HP Up x1 | 133 | 134 | ## Giovanni 135 | - Face right and jack, follow [this path](https://gunnermaniac.com/pokeworld?map=45#16/17/LUUUUUUUUUUUULLLLLLUL) 136 | - IP, BZ, IP, IP, IP 137 | 138 | ## Blaine 139 | Before exiting gym: 140 | - Use Max Repel close with up 141 | - Pick up Revive 142 | - ~0.2s faster than combining Max Repel and Bike menus and getting TM38 from Blaine 143 | - After exiting gym bike to Pallet 144 | - Use Surfboard and [surf to Cinnabar](https://gunnermaniac.com/pokeworld?map=1#58/250/LDDDDDDDDDDDDRDDDDDDDDDDDDDDDDDDDDDDRRDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD) 145 | - jack and bike to enter Blaine's gym 146 | - must see 1 tile of water on top 147 | 148 | 149 | - Face right and jack, follow [this path](https://i.imgur.com/JHPJqUb.png) 150 | - medicine re-jack on "D" and "U", unjack on "X" 151 | - BZ, BZ, BZ+IP 152 | - Don't Ether during fight if out of Blizzards, since that causes instant victory (b&). Use Ice Punches instead. 153 | 154 | ## Sabrina 155 | After the fight: 156 | - Ether on Blizzard 157 | - Teach Fly to Pidgey 158 | - Teach Teleport to Jynx (over Thrash) 159 | - Use Burn Heal if burned 160 | - Escape Rope to Pewter 161 | - Biketo house near Brock fan and enter/exit, jack and bike again 162 | - unjack, [Brock thru Walls to r23](https://gunnermaniac.com/pokeworld?map=1#75/69/LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDLU) 163 | - Walk up until Indigo Plateau map loads 164 | - until game turns blue 165 | - Teleport to Pewter 166 | - Brock thru Walls to [Saffron Gym](https://gunnermaniac.com/pokeworld?map=1#53/80/RRRRRRRRRRRRRRRRRRRRUUUUUUUUUURRRRRRRUUUUUUUUULLLLLLLLL) (still in BTW state after Teleporting) 167 | - keep left until game turns blue, go down until orange, right to enter gym 168 | 169 | 170 | - Walk 1 right, jack to sabrina 171 | - BS, BZ, BZ 172 | 173 | ## Koga 174 | - jack again when looking up to exit gym 175 | - Bike and Jack, Heal in Celadon Center 176 | - Face right, jack 177 | - medicine jack to skip the first gate, medicine jack again to skip the second gate 178 | - [map here](https://gunnermaniac.com/pokeworld?map=1#191/118/LLLLLLLLLLLLLLLLLLLLLLLLLDDDDDDDDLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLDSLLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDDDDDDDDRRRDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDLDDDDDDDDDDDDDDDDDDDDDDDDDDDDRRRRRRRRRRRRRRRRRRRRUSURRRRRRRRRRRRRRRRDDDDDA) 179 | 180 | 181 | - Face down and jack to get to Koga 182 | - IP, IP, IP, BZ 183 | 184 | ## Erika 185 | - Jack to exit gym 186 | - Teleport to Celadon 187 | - Face right, bike and [jack](https://gunnermaniac.com/pokeworld?map=1#191/118/LLLLLDDDDDDDDDDDDDLLLLLLLLLLLLLLLDDDDDDDDD) 188 | - Face down and jack to get to Erika 189 | - IP, BS, IP 190 | 191 | ## Surge 192 | - Jack to exit gym 193 | - Teleport to Celadon 194 | - Face down, bike and jack 195 | - full movement [here](https://gunnermaniac.com/pokeworld?map=1#191/118/RRRRRRRRRRRRRDDDDDDRRRRDDDDDRRRRRRRRRSRRRRRDDDDDDDDDDRRRRRRRRRRRRRRRRRDDDDDLSLDDADDDDDDDDDDLLDDDDDDDDRRRRRRRRRRRSDDDDDDDDDLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDLLLLLDDDDAL) 196 | - face right and medicine rejack past the first gate 197 | - face left and medicine rejack past the second gate 198 | - unjack and skip trainers/grass 199 | - can medicine rejack here facing down and medicine rejack the next step to have your sprite on screen which makes the movement easier but slightly slower 200 | - jack to get into surge's gym 201 | - Face left, jack to get to Surge. 1 right then up 202 | - IP 203 | 204 | ## Misty 205 | - Jack to exit gym 206 | - Fly to Cerulean, walk to Misty's gym 207 | - Use Surfboard (2 under Jack) on left side of gym to surf to Misty 208 | - BS, BS 209 | 210 | ## Brock 211 | - Fly to Pewter, walk right, [jack to enter the gym from the right](https://gunnermaniac.com/pokeworld?map=1#54/80/RRRRUUUUUUUUULL) 212 | - IP, IP 213 | 214 | ## League 215 | - Fly to Indigo 216 | - jack through the E4 217 | - save a turnframe by unjacking on top of Lance 218 | - walk past the Champion and enter the Hall of Fame 219 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/catext/catch-em-all-classic/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Blue Catch 'Em All (Classic) aka 151 FTL 2 | **CLEAR SAVE DATA FOR EACH ATTEMPT OR YOUR RUN IS INVALID** 3 | 4 | Credits to luckytyphlosion for routing this and also writing the [original guide](https://pastebin.com/c5F57GVX) 5 | 6 | If something isn't clear, you should watch: 7 | - **[1024 Charmander]** [stocchi's run (with input display)](https://youtu.be/ZFTXVDj3j14) 8 | - **[PP/Pidgey Strat]** [krazyd4n's run](https://youtu.be/KHEn7tNtpcA) 9 | 10 | ## Intro 11 | 12 | - [Manip TID 0x765e (30302)](https://youtu.be/jB4u4UU4gyU) 13 | - Name player baaaa 14 | - Name rival ??//;; 15 | - note: input rival name to 7 characters, then delete last char to get proper rival name to save a bit on tossing ethers 16 | - i.e. input rival name to be ??//;;;, then press B to make rival name ??//;; 17 | 18 | ## Brock Through Walls 19 | 20 | The first glitch we will perform is called Brock Through Walls. 21 | A detailed guide on what strategy could be best for you and how to execute it can be found [here](../reverse-badge-acquisition/resources/Brock-Through-Walls-Guide.md) 22 | 23 | - **[PP/Pidgey Strat]** Viridian shop: buy 24 | - 10 Pokeballs 25 | - Pick up forest antidote 26 | - Pick up forest potion 27 | - Fight Weedle Guy 28 | - **[PP/Pidgey Strat]** Pewter shop: buy 29 | - 1escape rope 30 | - 1 parlyz heal 31 | - 1 burn heal 32 | - 1 awakening 33 | - **[1024 Charmander]** Pewter shop: buy 34 | - 9 Pokeballs 35 | - 10 if you didn't use your antidote 36 | - 1 burn heal 37 | - 1 escape rope 38 | - 1 antidote 39 | - skip if you didn't use it 40 | - 1 parlyz heal 41 | - brock through walls as explained in the guide linked above 42 | 43 | ## CoolTrainer 44 | 45 | - Your goal is to reach Mewtwo Cave, the fastest path is shown [here](https://youtu.be/7jT0nZStQNU) 46 | - take this path carefully: you are walking out of bounds, one false step can crash the game 47 | - **[1024 Charmander]** Ditto manip: 48 | - [redbar](https://www.youtube.com/watch?v=zofvpQK4dFQ) 49 | - [non redbar](https://www.youtube.com/watch?v=aIE01IgqhFw&list=PLFAPrbMDJZ2LS1c8W46jPxlMB5QQpyKMv&index=4) 50 | - **[PP/Pidgey Strat]** [Ditto manip](https://youtu.be/aIE01IgqhFw) 51 | - Swap ditto to front, use escape rope 52 | - Get CoolTrainer glitch: 53 | - encounter any Rattata or a lv5 Pidgey 54 | - in the encounter, use trasform, then swap your moves order and run away 55 | - Pokedex menu flash on [grass tile next to side of ledge](https://i.imgur.com/Bbh6R3V.png) 56 | - can do this before getting CoolTrainer, as long as you do not open any submenu 57 | - Double distort missingno: 58 | - view CoolTrainer until corruption 59 | - flash item menu 60 | - view CoolTrainer again until another corruption 61 | - do this fast enough and get first ball missingno to skip missingno cry 62 | - you can also view CoolTrainerT again if audio completely fades out and you haven't caught missingno by then for another chance at skipping missingno's cry 63 | - Toss awakening x2, double distort again (no need to worry about missingno cry this time) 64 | 65 | ## FTL Setup 66 | 67 | - Walk to [this location](https://i.imgur.com/UjbIja3.png) 68 | - Swap ditto with rhydon 69 | - Swap antidote x1 (third) with awakening x255 (6th) (if used all poke balls, reference item slots) 70 | - Toss antidote x1 (6th) 71 | - Underflow 72 | - Do not flash use/toss or back out/enter in to save a bit of frames (maybe) 73 | - Swap awakening x0 with 9th slot 74 | - Teach missingno teleport (tm30) 75 | - Swap ether x80 into options 76 | - Swap xblock master ball x0 with potion x0 77 | - Toss 240 from potion x0 to get 16 78 | - Swap potion x16 with RED in text pointer 79 | - Save 80 | - Take one step left 81 | - View trainer card 82 | - Swap bicycle (up 5) with ultra ball (up 3) 83 | - Swap bicycle with Q r 4 h I 84 | - Get on and off the bicycle 85 | - The game should crash, hard reset 86 | - Open inventory 87 | - Toss 1 from awakening in 9th slot 88 | - Toss all of tm55 in 8th slot (quantity 0), 7th slot (x1), 6th slot (x0 if had poke balls left, x1 if ran out of poke balls), 5th slot (x1) (BUT NOT 4TH!) 89 | - Walk down 1 and right 1, then press A to access the player PC 90 | - Open deposit menu 91 | - If got PC potion: deposit []j. x1 92 | - Deposit tm55 in fourth slot 93 | - Deposit awakening x255 94 | - Go to toss menu 95 | - Toss CANCEL under potion/[]j. x1 96 | - Toss potion x1 97 | - Dry underflow 98 | - Toss []j. from 5th slot in box underflow 99 | - Alternatively, back out and in of toss menu 100 | - Swap 5th []j. with 6th []j. 101 | - Walk down to grass and get an encounter 102 | - Use 9F in TID, then use teleport with missingno (cannot just walk back to daisy's house) 103 | - Walk to daisy's house 104 | - Walk right 1 to save []j. lag 105 | - Toss 253 master balls from warping to get to 3 106 | - Exit daisy's house 107 | - Enter cerulean house 108 | - Swap []j. x3 with ultra ball x1 109 | - Scroll to tm22 x65, toss 58 to get to 7 110 | - Swap tm22 x7 with ultra ball x1 111 | - Swap []j. x255 in connections byte with tmtrainer item below 112 | - Swap []j. x255 with coin case directly under the first cancel button you see (swap while cancel button is on screen to save frames) 113 | - Swap []j. x255 with ultra ball x1 OR great ball x1 directly under cancel 114 | - swapping with great ball x1 saves []j. frames 115 | - Toss []j. x175 from []j. x255 to get []j. x80 116 | - Exit house 117 | - Open item menu 118 | - Scroll up until you see fire stone x[]9 (close to poké flute, above marshbadge) 119 | - Press select on fire stone x[]9 120 | - Scroll up until you hit a click item 121 | - Press b three times to advance click item, then immediately press select 122 | - Swap fire stone x[]9 with x accuracy x90 123 | - Swap fire stone x[]9 with []4 [] " 124 | - Toss 119 from dire hit x126 to get 7 125 | - Scroll up, swap ether x80 in options with []4 [] " 126 | - Toss 29 from ether x80 to get 51 127 | - Bonk right, talk to invisible sign which is now a mart 128 | - NOTE: selling items with OWRB skips sell jingle, be sure to sell fast! 129 | - Sell: []j. x0/x255, parlyz heal x1, burn heal x1, 7 stacks of awakening x255 (money should be 678789) 130 | - Buy (IN ORDER): hyper potion x99, hyper potion x99, hyper potion x20, rare candy x1 131 | - buy rare candy x81 if you want to preserve save file after credits 132 | - Exit mart 133 | - Open item menu 134 | - Swap tm43 x243 in rival name with ether x51 in text pointer 135 | - Toss 227 from tm43 x243 to get 16 136 | - Scroll down, select repel x241 near super rod 137 | - Scroll down until you hit a click item 138 | - 3 clicks twice, then press select on click item to swap with repel x241 139 | - if you accidentally deselect the repels, advance past the click item and select the repel x248 near poke flute 140 | - Press select on repel and scroll down again until you hit another click item 141 | - 1 click 4 times to advance through 142 | - Scroll down again until you see rare candy x1 143 | - Scroll a bit more until the cursor is on cancel below rare candy x1 (reduces []j. lag) 144 | - Swap repels with []j. x0 above rare candy x1 145 | - Toss repels to get to repel x190 (241 tosses 51, 248 tosses 58) 146 | - Exit menu, press A to talk to invisible prize vendor 147 | - NOTE: can use repels multiple times instead of tossing (not sure on which is faster) 148 | - By default, a repel is used each time per pokemon 149 | - No need to change box since party count is set to 0 every time you talk to the prize vendor 150 | 151 | ## Farm 152 | - Buy a Pokemon from the middle slot, use 1 Repel and repeat, unless the table below says otherwise 153 | - 2- repels: using is faster 154 | - 3+ repels: tossing is faster 155 | - Buy tangela and chansey from 1st and 3rd slot respectively at some point 156 | 157 | | after [Pokemon], use/toss [x] Repels | PP Strat | Pidgey Strat | 1024 Charmander | 158 | | ---------- | --------- | ------------ | --------------- | 159 | | Oddish | 5 | 5 | 5 | 160 | | Squirtle | | | 4 | 161 | | Charmander | 3 | 3 | | 162 | | Magnemite | 3 | 2 | 2 | 163 | | Ponyta | 5 | 5 | 5 | 164 | | Goldeen | 2 | 2 | 2 | 165 | | Venusaur | 2 | 2 | | 166 | | Haunter | 2 | 2 | 2 | 167 | | Electrode | 2 | 2 | 2 | 168 | | Kingler | 2 | 2 | 2 | 169 | | Muk | 3 | 3 | 3 | 170 | | Golduck | 2 | 2 | 2 | 171 | | Caterpie | 3 | 3 | 3 | 172 | | Dodrio | 2 | 2 | 2 | 173 | | Sandshrew | 3 | 3 | 3 | 174 | | Dratini | 3 | 3 | 3 | 175 | | Vulpix | 4 | 4 | 4 | 176 | | Meowth | 2 | 2 | 2 | 177 | | Doduo | 4 | 4 | 4 | 178 | | Farfetch’d | 4 | 4 | 4 | 179 | | Mankey | 2 | 2 | 2 | 180 | | Electabuzz | 2 | 2 | 2 | 181 | | Magmar | 2 | 2 | 2 | 182 | | Machoke | 2 | 2 | 2 | 183 | | Slowpoke | | 2 | | 184 | | Growlithe | 4 | 4 | 4 | 185 | 186 | **Stop after buying Kangashkan** 187 | 188 | ## HOF Warp 189 | 190 | - Once all pokemon have been bought, toss 0 from []j. x0 directly under cancel button 191 | - **Optional save file preservation strat**: 192 | - Do this before getting kangashkan, and do not do []j. x0 toss yet: 193 | - Toss 1 from rare candy x81 to get rare candy x80 194 | - Press select on rare candy x80 195 | - Scroll down until inventory wraps around, then scroll up until the first occurance when []j.s appear 196 | - Press up once more, then press select to swap rare candy x80 197 | - Exit menu and get kangaskhan 198 | - Toss 0 from []j. x0 below rare candy x80 199 | - Press select on []j. x0 directly below last awakening x255 stack (saves []j. frames getting the []j. x0 here) 200 | - Scroll down and press select on dire hit x7 201 | - Scroll up a bit and press select on master ball x118 202 | - Press select on ????? above coin case 203 | - Exit menu and walk up to HoF 204 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/advanced-route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Glitchless Advanced Guide 2 | 3 | This guide assumes you know things about the game already 4 | 5 | - [Defensive Damage Ranges](../resources/defensive-ranges.md) 6 | - [Offensive Damage Ranges](../resources/offensive-ranges.md) 7 | - Keep this document open at all times: [Advanced HP Strats](../resources/hp-strats.md) 8 | 9 | ## NIDORAN SPLIT 10 | 11 | Rival 1: 12 | - Tail Whip x1 13 | - Tackle spam 14 | 15 | Route 1 16 | - Kill something that is level 2 or 3 17 | 18 | Viridian Mart 19 | - Buy 3 Poke Balls 20 | 21 | Do [Nido Manip](../resources/nido-manip.md) 22 | 23 | Do [Triple Extended Manip](../resources/triple-extended/) 24 | 25 | ## BROCK SPLIT 26 | 27 | Weedle Guy: 28 | - Tail Whip x2 29 | - Tackle spam 30 | 31 | Swap Squirtle and Nido at some point 32 | - Toss Antidote if you are healing Squirtle before Brock 33 | 34 | Pewter Mart 35 | - Buy 8 Potions 36 | 37 | Brock: 38 | - Swap to Squirtle 39 | - Bubble x2-3 on Geodude 40 | - Switch to Nido, then swap back to Squirtle 41 | - Bubble x2-3 on Onix 42 | 43 | ## ROUTE 3 SPLIT 44 | 45 | Change Options to Set before leaving the gym 46 | 47 | BC1: 48 | - Leer + HA x2 (+ Tackle) 49 | - Leer + HA (finish with Tackle if you can) 50 | - Leer + HA + Tackle 51 | 52 | *Toss Antidote if healing before Shorts Guy* 53 | 54 | Shorts Guy: 55 | - Leer + HA x2 56 | - Leer + HA x2 57 | 58 | BC2: 59 | - HA (finish with Tackle if you can) 60 | - HA x3-4 61 | - HA x2 62 | - HA x2 + Tackle 63 | 64 | BC3: 65 | - HA x2 66 | - HA x3-4 (finish with Tackle if you can) 67 | 68 | ## MT. MOON SPLIT 69 | 70 | Do [Route 3 Moon Manip](https://pastebin.com/tggXpQRC) and be familiar with [F36/F37 Backups](../resources/rt3moon-f36-f37-backups.md) 71 | 72 | Rocket: 73 | - Rattata 74 | - If you have 3+ HA, HA x2 (+ PS) 75 | - Otherwise, Leer + HA + Tackle (PS instead of Tackle is a favorable range) 76 | - Zubat 77 | - If you have 3+ HA, HA x3 78 | - If you have 2 HA, Leer + HA x2 79 | - Otherwise, Leer + Tackle + HA (+ Tackle) 80 | 81 | Moon Menu: 82 | - Use Rare Candy 83 | - Teach TM12 (Water Gun) in slot 2 84 | - Use Moon Stone 85 | - Teach TM01 (Mega Punch) in slot 1 86 | 87 | Nerd: 88 | - MP (finish with WG if you can) 89 | - MP (PS) 90 | - MP x2 (lead with HA if you have one. WG if you crit HA, otherwise MP to finish) 91 | 92 | > [Moon Exp](https://pastebin.com/8gP8HZY9): Faint a Geodude (use WG) or Paras (use PS) if you happen to encounter one after the Nerd fight 93 | 94 | ## BRIDGE SPLIT 95 | 96 | Take the center then get Instant Text then get the hidden Rare Candy 97 | 98 | Rival 2: 99 | - HA x2 + HA or MP (Lead MP if you got moon exp) 100 | - HA 101 | - MP 102 | - MP + HA 103 | 104 | BC: 105 | - MP (+ PS) 106 | - MP (HA if Caterpie used String Shot) 107 | 108 | Lass: 109 | - MP (+ PS), HA x2 110 | 111 | Youngster: 112 | - MP all 113 | 114 | Lass: 115 | - MP (+ PS) 116 | - HA x2 117 | 118 | Youngster: 119 | - MP + PS 120 | 121 | Rocket: 122 | - MP all 123 | 124 | ## MISTY SPLIT 125 | 126 | Hiker: 127 | - swap WG to slot 1 and use WG 128 | 129 | Lass: 130 | - MP 131 | - HA x2 132 | 133 | Hiker: 134 | - WG 135 | - WG 136 | - MP (+ PS) 137 | - WG 138 | 139 | Lass: 140 | - MP 141 | - HA 142 | - MP (teach Thrash in slot 1) 143 | 144 | Skip hidden Ether 145 | 146 | Bill Menu: 147 | - After Bill heal with Potions (see HP strats) 148 | - Rare Candy 149 | - Escape Rope 150 | 151 | Get Instant Text again 152 | 153 | Dig Rocket: 154 | - Thrash 155 | 156 | Goldeen: 157 | - Thrash 158 | 159 | Misty: 160 | - Thrash 161 | 162 | ## SURGE SPLIT 163 | 164 | Jr Trainer F: 165 | - Thrash 166 | 167 | Jr Trainer M: 168 | - Thrash 169 | 170 | Boat Rival: 171 | - HA x2 172 | - MP 173 | - Thrash 174 | 175 | Vermillion Mart: 176 | - Sell TM34 and Nugget 177 | - Buy 6 Repels and 2 Parlyz Heals 178 | 179 | Cut Menu: 180 | - Teach TM11 (Bubblebeam) to Nidoking in slot 4 181 | - Teach HM01 (Cut) to Paras 182 | - Teach TM28 (Dig) to Paras 183 | 184 | Do Cans Manip 185 | 186 | Surge: 187 | - Thrash 188 | 189 | ## FLY SPLIT 190 | 191 | Get the Bike Voucher then Dig out and get the Bike 192 | 193 | Bike Menu: 194 | - Swap slot 1 with Bike 195 | - Teach TM24 (Thunderbolt) to Nidoking in slot 3 196 | - Use Bike 197 | 198 | 4 Turn Thrash Girl: 199 | - MP 200 | - Thrash 201 | 202 | BC: 203 | - BB 204 | - Thrash 205 | 206 | Rock Tunnel: Repel 1 step in 207 | 208 | Pokemaniac 1: 209 | - BB 210 | - TB 211 | 212 | Pokemaniac 2: 213 | - TB 214 | 215 | Oddish Girl: 216 | - Thrash 217 | 218 | Use 2 Repels at some point after this fight and before the next fight 219 | 220 | > use the 3rd repel on [this](https://gunnermaniac.com/pokeworld?map=82#12/14/S) for it to run out one tile before the exit 221 | 222 | Hiker: 223 | - BB all 224 | 225 | Jr Trainer F: 226 | - Thrash 227 | 228 | Pick up the Max Ether outside of Tunnel 229 | 230 | Gambler: 231 | - BB 232 | - Thrash 233 | 234 | Get the Underground Elixer 235 | 236 | Shopping 237 | - 2nd Floor 238 | - Buy TM07 239 | - Buy 7 Super Repels 240 | - Buy 4 Super Potions 241 | - 4th Floor 242 | - Buy 1 Poke Doll 243 | - Roof 244 | - Buy a Soda Pop 245 | - Trade it to the girl for Rock Slide 246 | - Buy a Fresh Water 247 | - 5th Floor 248 | - Buy 11 X Accuracy 249 | - Buy 6 X Specials 250 | - Buy 3 X Speeds 251 | > If Early Drill buy 3 Super Potion, 12 X Acc, 5 X Special 252 | 253 | Get HM02 Fly 254 | 255 | ## FLUTE SPLIT 256 | 257 | Fly Menu: 258 | - Swap slot 2 for TM07 259 | - Use Super Repel 260 | - Teach TM48 (Rock Slide) in slot 2 261 | - Swap slot 3 for X Accuracy 262 | - Teach HM02 (Fly) 263 | - Fly to Lavender 264 | > If Early Drill then swap slot 2 for TM07, use Super Repel, teach TM48 in slot 2, teach TM07 in slot 1, swap slot 2 for X Acc then teach Fly 265 | 266 | Rival: 267 | - TB 268 | - TB 269 | - BB 270 | - Thrash 271 | > If Early Drill, X Acc then HD x5 272 | 273 | Channeler 1: 274 | - RS x2 (on late drill, swap RS to slot 1) 275 | 276 | Pick up the 2 Elixers 277 | 278 | Take Heal Pad 279 | 280 | Channeler 2: 281 | - RS 282 | 283 | Channeler 3: 284 | - RS 285 | 286 | Pick up the Rare Candy 287 | 288 | Teach TM07 over slot 1 if you haven't already 289 | 290 | Ghost Menu: 291 | - Swap slot 3 for Super Repel 292 | - Use Poke Doll 293 | 294 | Rocket 1: 295 | - TB all (BB to finish) 296 | 297 | Rocket 2: 298 | - X Acc + HD x2 299 | 300 | Rocket 3: 301 | - TB 302 | - TB 303 | - Thrash (or TB x2 if Early Drill) 304 | 305 | Get the Poke Flute 306 | 307 | ## KOGA SPLIT 308 | 309 | Fly to Celadon and take the center, then Bike to Silph 310 | 311 | Go to floor 5 and pick up the hidden Elixer 312 | 313 | Rocket: 314 | - X Acc + HD 315 | > Parlyz Heal immediately if Glare 316 | - Use Thrash instead if skipping Silph bar and you didn't do Early Drill 317 | 318 | Rival: 319 | - X Acc + X Speed 320 | > Use HP strats to see how to setup silph red bar from here 321 | - HD everything except BB Growlithe (or RS Growlithe if skipping silph bar and you did Early Drill) 322 | 323 | Use Elixer before or during the next fight 324 | 325 | Rocket: 326 | - X Acc + BB 327 | - HD 328 | - HD 329 | 330 | Giovanni: 331 | - X Acc + HD 332 | - HD 333 | - BB 334 | - HD 335 | 336 | Go to floor 10 and get the Rare Candy and TM26 then Dig out 337 | 338 | Bike to Snorlax 339 | 340 | Snorlax Menu: 341 | - Repel 342 | - Swap slot 5 for Rare Candy then use Poke Flute 343 | 344 | Cycling Road 345 | - Get the Rare Candy 346 | 347 | Post Cycling Road Menu: 348 | - Use Repel 349 | - Swap slot 6 for X Special 350 | - Teach TM26 351 | - Bike 352 | 353 | Cut the bushes to get to Safari Zone 354 | - Super Repel in Zone 2 355 | 356 | Dig out after getting Surf then Fly to Fuschia and Bike to the gym 357 | 358 | Juggler 1: 359 | - EQ x4 360 | 361 | Juggler 2: 362 | - EQ 363 | - EQ + TB (+ EQ/BB if TB disable. BB is a range) 364 | 365 | Koga: 366 | - EQ x3 367 | - Elixer 368 | > X Special if X Attack and have an extra 369 | 370 | ## ERIKA SPLIT 371 | 372 | After exiting the gym use 3 Rare Candies on Nidoking then Bike 373 | 374 | Get Strength then Fly to Pallet Town and walk to the bottom of the water 375 | 376 | Pallet Menu: 377 | - Use Super Repel 378 | - Swap slot 8 for X Speed 379 | - Teach HM03 to Squirtle 380 | - Surf 381 | 382 | Mansion 383 | - Get Blizzard then menu 384 | 385 | Blizzard Menu: 386 | - Teach HM04 to Squirtle 387 | - Teach TM14 (Blizzard) to Nidoking in slot 4 388 | - Use Repel 389 | 390 | Pick up the Rare Candy and Secret Key then Dig out 391 | 392 | Bike to the gym 393 | 394 | Beauty: 395 | - Blizz 396 | 397 | Erika: 398 | - EQ 399 | - Blizz 400 | - EQ 401 | 402 | ## BLAINE SPLIT 403 | 404 | Fly to Cinnabar 405 | 406 | Blaine: 407 | - X Acc + EQ 408 | - HD x3 409 | 410 | ## SABRINA SPLIT 411 | 412 | Dig out and Bike to Sabrina's gym 413 | 414 | Sabrina: 415 | - EQ x4 416 | 417 | ## GIOVANNI SPLIT 418 | 419 | Dig out and Fly to Viridian City and Bike to the gym 420 | 421 | Cooltrainer: 422 | - EQ 423 | 424 | Blackbelt: 425 | - X Acc + HD 426 | - Blizz 427 | - HD 428 | 429 | Leave the gym, re-enter and use Elixer 1 step in 430 | 431 | Note: You need to save at least 1 Blizzard for Agatha's Golbat so play accordingly 432 | 433 | Giovanni: 434 | - EQ x4 435 | - Blizz Rhydon until you have 2 Blizzard left (EQ after that) 436 | - If early Elixer EQ Rhydon once if miss Blizz range 437 | 438 | ## LORELEI SPLIT 439 | 440 | Super Repel + Bike 441 | 442 | Rival: 443 | - X Acc + X Speed + Blizz (+ TB) 444 | - HD or Blizz 445 | - HD x4 446 | - TB Gyarados if you Elixered early 447 | - EQ Rhyhorn if you used too many Blizzards on Rhydon and you Elixered early 448 | 449 | Pick up the hidden Max Ether and use it on Horn Drill on the final Victory Road menu 450 | 451 | Deposit Squirtle and Paras 452 | 453 | Lorelei: 454 | - Swap to bird turn 1 455 | - Swap to Nidoking 456 | - X Acc + HD x5 457 | - Note: Option to swap Nidoking and bird pre-fight if you want to save 0-0.5s at the cost of being difficult 458 | 459 | ## BRUNO SPLIT 460 | 461 | Use Max Ether on Horn Drill 462 | 463 | Bruno: 464 | - X Acc + HD x5 465 | 466 | ## AGATHA SPLIT 467 | 468 | Use Super Potion and Rare Candy 469 | 470 | Agatha: 471 | - X Special + EQ 472 | - Blizz 473 | - EQ x3 474 | > If miss Golbat into Haze, then TB x2 and use X Speed on Arbok if 25-60 HP or yolo 475 | 476 | ## LANCE SPLIT 477 | 478 | Use Elixer and heal to 127+ HP 479 | 480 | Lance: 481 | - X Special + TB 482 | - Blizz 483 | - X Speed + Blizz 484 | - TB 485 | - Blizz 486 | 487 | ## CHAMP SPLIT 488 | 489 | Champion: 490 | - X Special + X Acc + HD 491 | - HD x2 492 | - TB 493 | - HD x2 494 | > X Special turn 1 (WA does 18-22) 495 | > If Sky Attack turn 1: Blizz Pidgeot, EQ Alakazam, and X Acc on Rhydon (1/4 to Fury Attack) 496 | -------------------------------------------------------------------------------- /docs/gen-1/red-blue/main-glitchless/WR-Route/README.md: -------------------------------------------------------------------------------- 1 | # Pokemon Red Glitchless WR Route 2 | 3 | This guide assumes you know things about the game already. 4 | 5 | - [Defensive Damage Ranges](../resources/defensive-ranges.md) 6 | - [Offensive Damage Ranges](../resources/offensive-ranges.md) 7 | - Keep this document open at all times: [Advanced HP Strats](../resources/hp-strats.md) 8 | - A flexible variation of this route is available [here](https://pastebin.com/6zSqaRts) that has the option to pick up mansion candy for 144-146 attempts 9 | 10 | > Note: there is value in having 2-3 Potions for the late game given that we will buy only 3 Super Potions 11 | 12 | ## NIDORAN SPLIT 13 | 14 | Rival 1: 15 | - Tail Whip x1 16 | - Tackle spam 17 | 18 | Route 1 19 | - KO something that is level 2 or 3 20 | 21 | Viridian Mart 22 | - Buy 3 Poke Balls 23 | 24 | Do [Nido Manip](../resources/nido-manip.md) 25 | 26 | Do [Triple Extended Manip](../resources/triple-extended/) 27 | 28 | ## BROCK SPLIT 29 | 30 | Weedle Guy: 31 | - Tail Whip x2 32 | - Tackle spam 33 | 34 | Swap Squirtle and Nido at some point 35 | - Toss Antidote if you are healing Squirtle before Brock 36 | 37 | Pewter Mart (Early) 38 | - Buy 8 Potions 39 | 40 | Brock: 41 | - Swap to Squirtle 42 | - Bubble x2-3 on Geodude 43 | - Switch to Nido, then swap back to Squirtle 44 | - Bubble x2-3 on Onix 45 | 46 | ## ROUTE 3 SPLIT 47 | 48 | Change Options to Set before leaving the gym (if Early Mart) 49 | 50 | Pewter Mart (Late) 51 | - Change Options to Set one or two steps in 52 | - Buy 8 Potions 53 | 54 | BC1: 55 | - Leer + HA x2 (+ Tackle) 56 | - Leer + HA (finish with Tackle if you can) 57 | - Leer + HA + Tackle 58 | 59 | *Toss Antidote if healing before Shorts Guy* 60 | 61 | Shorts Guy: 62 | - Leer + HA x2 63 | - Leer + HA x2 64 | 65 | BC2: 66 | - HA (finish with Tackle if you can) 67 | - HA x3-4 68 | - HA x2 69 | - HA x2 + Tackle 70 | 71 | BC3: 72 | - HA x2 73 | - HA x3-4 (finish with Tackle if you can) 74 | 75 | ## MT. MOON SPLIT 76 | 77 | Do [Route 3 Moon Manip](https://pastebin.com/tggXpQRC) 78 | 79 | Rocket: 80 | - Rattata 81 | - If you have 3+ HA, HA x2 (+ PS) 82 | - Otherwise, Leer + HA + Tackle (PS instead of Tackle is a favorable range) 83 | - Zubat 84 | - If you have 3+ HA, HA x3 85 | - If you have 2 HA, Leer + HA x2 86 | - Otherwise, Leer + Tackle + HA (+ Tackle) 87 | 88 | Moon Menu: 89 | - Use Rare Candy 90 | - Teach TM12 (Water Gun) in slot 2 91 | - Use Moon Stone 92 | - Teach TM01 (Mega Punch) in slot 1 93 | 94 | Nerd: 95 | - MP (finish with WG if you can) 96 | - MP (PS) 97 | - MP x2 (lead with HA if you have one. WG if you crit HA, otherwise MP to finish) 98 | 99 | > [Moon Exp](https://pastebin.com/8gP8HZY9): Faint a Geodude (use WG) or Paras (use PS) if you happen to encounter one after the Nerd fight 100 | 101 | ## BRIDGE SPLIT 102 | 103 | Take the center then get Instant Text then get the hidden Rare Candy 104 | 105 | Rival 2: 106 | - HA x3 107 | - HA 108 | - MP 109 | - MP + HA 110 | 111 | BC: 112 | - MP (+ PS) 113 | - MP (HA if Caterpie used String Shot) 114 | 115 | Lass: 116 | - MP (+ PS), HA x2 117 | 118 | Youngster: 119 | - MP all 120 | 121 | Lass: 122 | - MP (+ PS) 123 | - HA x2 124 | 125 | Youngster: 126 | - MP + PS 127 | 128 | Rocket: 129 | - MP all 130 | 131 | ## MISTY SPLIT 132 | 133 | Hiker: 134 | - Swap WG to slot 1 and use WG 135 | 136 | Lass: 137 | - MP 138 | - HA x2 139 | 140 | Hiker: 141 | - WG 142 | - WG 143 | - MP (+ PS) 144 | - WG 145 | 146 | Lass: 147 | - MP 148 | - HA 149 | - MP (teach Thrash in slot 1) 150 | 151 | Bill Menu: 152 | - After Bill heal with Potions (see HP strats) 153 | - Rare Candy 154 | - Escape Rope 155 | 156 | Get Instant Text again 157 | 158 | Dig Rocket: 159 | - Thrash 160 | 161 | Goldeen: 162 | - Thrash 163 | 164 | Misty: 165 | - Thrash 166 | 167 | ## SURGE SPLIT 168 | 169 | Get underground Full Restore 170 | 171 | Jr Trainer F: 172 | - Thrash 173 | 174 | Jr Trainer M: 175 | - Thrash 176 | 177 | Boat Rival: 178 | - HA x2 179 | - MP 180 | - Thrash 181 | 182 | Vermillion Mart: 183 | - Sell TM34 and Nugget 184 | - Buy 3 Repels and 3 Parlyz Heals 185 | 186 | Cut Menu: 187 | - Teach TM11 (Bubblebeam) to Nidoking in slot 4 188 | - Swap Slot 1 with Repel 189 | - Teach HM01 (Cut) to Paras 190 | - Teach TM28 (Dig) to Paras 191 | 192 | Do Cans Manip 193 | 194 | Surge: 195 | - Thrash 196 | 197 | ## FLY SPLIT 198 | 199 | Get the Bike Voucher then Dig out and get the Bike 200 | 201 | Bike Menu: 202 | - Swap slot 2 with Bike 203 | - Teach TM24 (Thunderbolt) to Nidoking in slot 3 204 | - Use slot 2 Bike 205 | 206 | 4 Turn Thrash Girl: 207 | - MP 208 | - Thrash 209 | 210 | BC: 211 | - BB 212 | - Thrash 213 | 214 | Rock Tunnel: Repel 1 step in 215 | 216 | Pokemaniac 1: 217 | - BB 218 | - TB 219 | 220 | Pokemaniac 2: 221 | - TB 222 | 223 | Oddish Girl: 224 | - Thrash 225 | 226 | Use the 2nd repel some point after this fight and use the 3rd repel on [this](https://gunnermaniac.com/pokeworld?map=82#12/14/S) tile before the next fight 227 | 228 | Hiker: 229 | - BB all 230 | 231 | Jr Trainer F: 232 | - Thrash 233 | 234 | Pick up the Max Ether outside of Tunnel 235 | 236 | Gambler: 237 | - BB 238 | - Thrash 239 | 240 | Get the Underground Elixer 241 | 242 | Shopping 243 | - 2nd Floor 244 | - Buy TM07 245 | - Buy 10 Super Repels 246 | - Buy 3 Super Potions 247 | - 4th Floor 248 | - Buy 1 Poke Doll 249 | - Roof 250 | - Buy a Soda Pop 251 | - Trade it to the girl for Rock Slide 252 | - Buy a Fresh Water 253 | - 5th Floor 254 | - Buy 11 X Accuracy 255 | - Buy 3 X Specials 256 | - Buy 6 X Speeds 257 | > If Early Drill buy 9 Super Repels, 12 X Acc, 5 X Speeds 258 | 259 | Get HM02 Fly 260 | 261 | ## FLUTE SPLIT 262 | 263 | Fly Menu: 264 | - Swap slot 2 for TM07 265 | - Use Super Repel 266 | - Teach TM48 (Rock Slide) in slot 2 267 | - Swap slot 3 for X Accuracy 268 | - Teach HM02 (Fly) 269 | - Fly to Lavender 270 | > If Early Drill then swap slot 2 for TM07, use Super Repel, teach TM48 in slot 2, teach TM07 in slot 1, swap slot 2 for X Acc then teach Fly 271 | 272 | Rival: 273 | - TB 274 | - TB 275 | - BB 276 | - Thrash 277 | > If Early Drill, X Acc then HD x5 278 | 279 | Channeler 1: 280 | - RS x2 (on late drill, swap RS to slot 1) 281 | 282 | Pick up the 2 Elixers 283 | 284 | Take Heal Pad 285 | 286 | Channeler 2: 287 | - RS 288 | 289 | Channeler 3: 290 | - RS 291 | 292 | Pick up the Rare Candy 293 | 294 | Teach TM07 over slot 1 if you haven't already 295 | 296 | Ghost Menu: 297 | - Swap slot 3 for Super Repel 298 | - Use Poke Doll 299 | 300 | Rocket 1: 301 | - TB all (BB to finish) 302 | 303 | Rocket 2: 304 | - X Acc + HD x2 305 | 306 | Rocket 3: 307 | - TB 308 | - TB 309 | - Thrash (or TB x2 if Early Drill) 310 | 311 | Get the Poke Flute 312 | 313 | ## KOGA SPLIT 314 | 315 | Fly to Celadon and take the center, then Bike to Silph 316 | 317 | Go to floor 5 and pick up the hidden Elixer 318 | 319 | Rocket: 320 | - X Acc + HD 321 | > Parlyz Heal immediately if Glare 322 | - Use Thrash instead if skipping Silph bar and you didn't do Early Drill 323 | 324 | Rival: 325 | - X Acc + X Speed 326 | > Use HP strats to see how to setup silph red bar from here 327 | - HD everything except BB Growlithe (or RS Growlithe if skipping silph bar and you did Early Drill) 328 | 329 | Use Elixer before or during the next fight 330 | 331 | Rocket: 332 | - X Acc + BB 333 | - HD 334 | - HD 335 | 336 | Giovanni: 337 | - X Acc + HD 338 | - HD 339 | - BB 340 | - HD 341 | 342 | Go to floor 10 and get the Rare Candy and TM26 then Dig out 343 | 344 | Bike to Snorlax 345 | 346 | Snorlax Menu: 347 | - Use Super Repel 348 | - Swap slot 5 for Rare Candy then use Poke Flute 349 | 350 | Cycling Road 351 | - Get the Rare Candy 352 | - Get the PPUP 353 | 354 | Post Cycling Road Menu: 355 | - Use Super Repel (skip repeling if we only bought 9) 356 | - Swap slot 4 for TM26 357 | - Use PPUP on Horn Drill 358 | - Use slot 4 TM26 teaching EQ over slot 2 359 | - Bike 360 | 361 | Cut the bushes to get to Safari Zone 362 | - If we bought 9 Super Repels, then Super Repel at the start of safari and yolo two tiles at the end by following [this](https://imgur.com/gallery/JeycmGG) path 363 | - Otherwise, Super Repel in Zone 3 364 | 365 | Dig out after getting Surf then Fly to Fuschia and Bike to the gym 366 | 367 | Juggler 1: 368 | - EQ x4 369 | 370 | Juggler 2: 371 | - EQ 372 | - EQ + TB (+ EQ/BB if TB disable. BB is a range) 373 | 374 | Koga: 375 | - EQ x3 376 | - Use slot 7 Elixer 377 | > X Special if X Attack and have an extra, otherwise X Speed if you have an extra 378 | 379 | ## ERIKA SPLIT 380 | 381 | Get Strength then Fly to Pallet Town and walk to the bottom of the water 382 | 383 | > note that cursor is on bird and the beginning of this menu can be changed according to preference 384 | 385 | Pallet Menu: 386 | - Use Super Repel 387 | - Rare Candy x3 388 | - Swap slot 4 for X Speed 389 | - Teach HM03 to Squirtle 390 | - Surf 391 | 392 | > Alternative: Rare Candy x3, Super Repel, Swap Helix for X Speed, teach HM03 393 | 394 | Mansion 395 | - Get Blizzard then menu 396 | 397 | Blizzard Menu: 398 | - Teach HM04 to Squirtle 399 | - Teach TM14 (Blizzard) to Nidoking in slot 4 400 | - Use Super Repel 401 | 402 | Skip the Rare Candy 403 | 404 | Pick up the Secret Key then Dig out 405 | 406 | Bike to the gym 407 | 408 | Beauty: 409 | - Blizz 410 | 411 | Erika: 412 | - EQ 413 | - Blizz 414 | - EQ 415 | 416 | ## BLAINE SPLIT 417 | 418 | Fly to Cinnabar 419 | 420 | Blaine: 421 | - X Acc + EQ or HD if turn 1 Super Pot 422 | - HD x3 423 | 424 | ## SABRINA SPLIT 425 | 426 | Dig out and Bike to Sabrina's gym 427 | 428 | Sabrina: 429 | - EQ x4 430 | 431 | ## GIOVANNI SPLIT 432 | 433 | Dig out and Fly to Viridian City and Bike to the gym 434 | 435 | Cooltrainer: 436 | - EQ 437 | 438 | Blackbelt: 439 | - X Acc + HD 440 | - Blizz 441 | - HD 442 | 443 | Leave the gym, re-enter and use Elixer 1 step in 444 | 445 | Giovanni: 446 | - EQ x4 447 | - Blizz Rhydon until you have 2 Blizzard left (EQ after that) 448 | 449 | ## LORELEI SPLIT 450 | 451 | Super Repel + Bike 452 | 453 | Rival: 454 | - X Acc + X Speed + Blizz (+ TB) 455 | - Blizz 456 | - TB 457 | - EQ x2 458 | - HD 459 | 460 | > Do not pick Max Ether and do not use any PP item 461 | 462 | Deposit Squirtle and Paras 463 | > If desperate, also deposit bird to save about 18 seconds 464 | 465 | Lorelei: 466 | - Swap to bird turn 1 467 | - Swap to Nidoking 468 | - X Acc + HD x5 469 | - Note: Option to swap Nidoking and bird pre-fight if you want to save up to 0.5s at the cost of being difficult 470 | 471 | ## BRUNO SPLIT 472 | 473 | Use Max Ether on Horn Drill 474 | 475 | Bruno: 476 | - X Acc + HD x5 477 | 478 | ## AGATHA SPLIT 479 | 480 | Use Super Potion 481 | > Elixer now if you have 0 Blizz or less than 4 EQ 482 | > If 32 HP or below, can skip heal to save 14 seconds 483 | 484 | Agatha: 485 | - X Speed + EQ 486 | - Blizz + TB 487 | - EQ x3 488 | > If Hazed and still have an extra X item, X Speed or X Special on Arbok with 25-60 HP or yolo 489 | 490 | ## LANCE SPLIT 491 | 492 | Use Elixer and heal to 127+ HP 493 | 494 | Lance: 495 | - X Special + TB 496 | - Blizz 497 | - X Speed + Blizz 498 | - TB 499 | - Blizz 500 | 501 | ## CHAMP SPLIT 502 | 503 | Champion: 504 | - X Acc + X Speed + HD x6 505 | 506 | > WA does 21-25, unless X Speed turn 1, then WA does 20-24 507 | > Sky Attack does 82-97, unless X Speed turn 1, then Sky Attack does 74-87 508 | 509 | - If Sky Attack turn 1: HD Pidgeot, X Speed Alakazam (~1/3 to live), HD x5 510 | --------------------------------------------------------------------------------