├── LICENSE
├── README.md
├── index.html
├── js
├── compiled
│ └── trinity.min.js
├── gl.js
├── gui.js
├── presets.js
├── renderer.js
├── shaders.js
├── solver.js
├── thirdparty
│ ├── codemirror
│ │ ├── buttons.js
│ │ ├── clike.js
│ │ ├── codemirror.css.js
│ │ ├── codemirror.js
│ │ └── panel.js
│ ├── gif.js
│ │ ├── gif.js
│ │ └── gif.worker.js
│ ├── jquery-3.3.1.min.js
│ ├── jquery-ui.css.js
│ ├── jquery-ui.min.js
│ ├── noise.js
│ └── three
│ │ ├── AudioObject.js
│ │ ├── BlendCharacter.js
│ │ ├── BlendCharacterGui.js
│ │ ├── Car.js
│ │ ├── Cloth.js
│ │ ├── CurveExtras.js
│ │ ├── Detector.js
│ │ ├── ImprovedNoise.js
│ │ ├── MD2Character.js
│ │ ├── MD2CharacterComplex.js
│ │ ├── MarchingCubes.js
│ │ ├── Mirror.js
│ │ ├── Ocean.js
│ │ ├── Octree.js
│ │ ├── PRNG.js
│ │ ├── ParametricGeometries.js
│ │ ├── ShaderDeferred.js
│ │ ├── ShaderGodRays.js
│ │ ├── ShaderSkin.js
│ │ ├── ShaderTerrain.js
│ │ ├── ShaderToon.js
│ │ ├── SimplexNoise.js
│ │ ├── SimulationRenderer.js
│ │ ├── SkyShader.js
│ │ ├── Sparks.js
│ │ ├── TypedArrayUtils.js
│ │ ├── UCSCharacter.js
│ │ ├── WaterShader.js
│ │ ├── cameras
│ │ └── CombinedCamera.js
│ │ ├── controls
│ │ ├── DeviceOrientationControls.js
│ │ ├── EditorControls.js
│ │ ├── FirstPersonControls.js
│ │ ├── FlyControls.js
│ │ ├── MouseControls.js
│ │ ├── OrbitControls.js
│ │ ├── OrthographicTrackballControls.js
│ │ ├── PointerLockControls.js
│ │ ├── TrackballControls.js
│ │ ├── TransformControls.js
│ │ └── VRControls.js
│ │ ├── crossfade
│ │ ├── gui.js
│ │ ├── scenes.js
│ │ └── transition.js
│ │ ├── curves
│ │ ├── NURBSCurve.js
│ │ ├── NURBSSurface.js
│ │ └── NURBSUtils.js
│ │ ├── effects
│ │ ├── AnaglyphEffect.js
│ │ ├── AsciiEffect.js
│ │ ├── ParallaxBarrierEffect.js
│ │ ├── StereoEffect.js
│ │ └── VREffect.js
│ │ ├── exporters
│ │ ├── OBJExporter.js
│ │ ├── STLBinaryExporter.js
│ │ ├── STLExporter.js
│ │ ├── SceneExporter.js
│ │ └── TypedGeometryExporter.js
│ │ ├── geometries
│ │ ├── ConvexGeometry.js
│ │ ├── DecalGeometry.js
│ │ ├── hilbert2D.js
│ │ └── hilbert3D.js
│ │ ├── libs
│ │ ├── dat.gui.min.js
│ │ ├── msgpack-js.js
│ │ ├── pnltri.min.js
│ │ ├── require.js
│ │ ├── stats.min.js
│ │ ├── system.min.js
│ │ └── tween.min.js
│ │ ├── loaders
│ │ ├── AWDLoader.js
│ │ ├── AssimpJSONLoader.js
│ │ ├── BabylonLoader.js
│ │ ├── BinaryLoader.js
│ │ ├── ColladaLoader.js
│ │ ├── DDSLoader.js
│ │ ├── MTLLoader.js
│ │ ├── OBJLoader.js
│ │ ├── OBJMTLLoader.js
│ │ ├── PDBLoader.js
│ │ ├── PLYLoader.js
│ │ ├── PVRLoader.js
│ │ ├── RGBELoader.js
│ │ ├── STLLoader.js
│ │ ├── SVGLoader.js
│ │ ├── TGALoader.js
│ │ ├── UTF8Loader.js
│ │ ├── VRMLLoader.js
│ │ ├── VTKLoader.js
│ │ ├── ctm
│ │ │ ├── CTMLoader.js
│ │ │ ├── CTMWorker.js
│ │ │ ├── ctm.js
│ │ │ ├── license
│ │ │ │ ├── OpenCTM.txt
│ │ │ │ ├── js-lzma.txt
│ │ │ │ └── js-openctm.txt
│ │ │ └── lzma.js
│ │ ├── deprecated
│ │ │ └── SceneLoader.js
│ │ └── gltf
│ │ │ ├── glTF-parser.js
│ │ │ ├── glTFAnimation.js
│ │ │ ├── glTFLoader.js
│ │ │ └── glTFLoaderUtils.js
│ │ ├── math
│ │ ├── ColorConverter.js
│ │ └── Lut.js
│ │ ├── modifiers
│ │ ├── ExplodeModifier.js
│ │ ├── SubdivisionModifier.js
│ │ └── TessellateModifier.js
│ │ ├── objects
│ │ └── ShadowMesh.js
│ │ ├── postprocessing
│ │ ├── AdaptiveToneMappingPass.js
│ │ ├── BloomPass.js
│ │ ├── BokehPass.js
│ │ ├── DotScreenPass.js
│ │ ├── EffectComposer.js
│ │ ├── FilmPass.js
│ │ ├── GlitchPass.js
│ │ ├── MaskPass.js
│ │ ├── RenderPass.js
│ │ ├── SavePass.js
│ │ ├── ShaderPass.js
│ │ └── TexturePass.js
│ │ ├── renderers
│ │ ├── CSS2DRenderer.js
│ │ ├── CSS3DRenderer.js
│ │ ├── CSS3DStereoRenderer.js
│ │ ├── CanvasRenderer.js
│ │ ├── Projector.js
│ │ ├── RaytracingRenderer.js
│ │ ├── SVGRenderer.js
│ │ ├── SoftwareRenderer.js
│ │ ├── WebGLDeferredRenderer.js
│ │ └── plugins
│ │ │ └── DepthPassPlugin.js
│ │ ├── shaders
│ │ ├── BasicShader.js
│ │ ├── BleachBypassShader.js
│ │ ├── BlendShader.js
│ │ ├── BokehShader.js
│ │ ├── BokehShader2.js
│ │ ├── BrightnessContrastShader.js
│ │ ├── ColorCorrectionShader.js
│ │ ├── ColorifyShader.js
│ │ ├── ConvolutionShader.js
│ │ ├── CopyShader.js
│ │ ├── DOFMipMapShader.js
│ │ ├── DigitalGlitch.js
│ │ ├── DotScreenShader.js
│ │ ├── EdgeShader.js
│ │ ├── EdgeShader2.js
│ │ ├── FXAAShader.js
│ │ ├── FilmShader.js
│ │ ├── FocusShader.js
│ │ ├── FresnelShader.js
│ │ ├── HorizontalBlurShader.js
│ │ ├── HorizontalTiltShiftShader.js
│ │ ├── HueSaturationShader.js
│ │ ├── KaleidoShader.js
│ │ ├── LuminosityShader.js
│ │ ├── MirrorShader.js
│ │ ├── NormalDisplacementShader.js
│ │ ├── NormalMapShader.js
│ │ ├── OceanShaders.js
│ │ ├── ParallaxShader.js
│ │ ├── RGBShiftShader.js
│ │ ├── SSAOShader.js
│ │ ├── SepiaShader.js
│ │ ├── TechnicolorShader.js
│ │ ├── ToneMapShader.js
│ │ ├── TriangleBlurShader.js
│ │ ├── UnpackDepthRGBAShader.js
│ │ ├── VerticalBlurShader.js
│ │ ├── VerticalTiltShiftShader.js
│ │ └── VignetteShader.js
│ │ ├── three.js
│ │ ├── three.min.js
│ │ ├── utils
│ │ ├── GeometryUtils.js
│ │ ├── ShadowMapViewer.js
│ │ └── UVsDebug.js
│ │ └── wip
│ │ ├── CircleTypedGeometry.js
│ │ ├── GeometryEditor.js
│ │ ├── IndexedTypedGeometry.js
│ │ ├── PlaneTypedGeometry.js
│ │ ├── ProxyGeometry.js
│ │ ├── TypedGeometry.js
│ │ ├── benchmark
│ │ ├── BoxGeometry2.js
│ │ ├── Geometry2.js
│ │ ├── Geometry2Loader.js
│ │ ├── Geometry3.js
│ │ ├── Geometry4.js
│ │ ├── Geometry5.js
│ │ ├── Geometry5b.js
│ │ ├── IndexedGeometry3.js
│ │ ├── IndexedGeometry5.js
│ │ ├── IndexedPlaneGeometry5.js
│ │ ├── PlaneGeometry.js
│ │ ├── PlaneGeometry2.js
│ │ ├── PlaneGeometry2b.js
│ │ ├── PlaneGeometry3.js
│ │ ├── PlaneGeometry5.js
│ │ ├── PlaneGeometry6.js
│ │ ├── PlaneGeometry99.js
│ │ └── TypedGeometry.js
│ │ └── proxies
│ │ ├── MultiColor.js
│ │ ├── MultiVector3.js
│ │ ├── ProxyColor.js
│ │ ├── ProxyFace3.js
│ │ ├── ProxyVector2.js
│ │ ├── ProxyVector3.js
│ │ └── ProxyVector4.js
└── trinity.js
├── scripts
├── build
└── closure-compiler
│ └── compiler.jar
├── shaders
├── advect-fragment-shader.glsl
├── advect-vertex-shader.glsl
├── copy-fragment-shader.glsl
├── copy-vertex-shader.glsl
├── div-fragment-shader.glsl
├── div-vertex-shader.glsl
├── initial-fragment-shader.glsl
├── initial-vertex-shader.glsl
├── inject-fragment-shader.glsl
├── inject-vertex-shader.glsl
├── line-fragment-shader.glsl
├── line-vertex-shader.glsl
├── project-fragment-shader.glsl
├── project-vertex-shader.glsl
├── tonemap-fragment-shader.glsl
├── tonemap-vertex-shader.glsl
├── update-fragment-shader.glsl
├── update-vertex-shader.glsl
├── volume-fragment-shader.glsl
├── volume-vertex-shader.glsl
├── vorticity-fragment-shader.glsl
└── vorticity-vertex-shader.glsl
└── thumbs
├── Basic-plume.png
├── Dye-collision.png
├── Plume-sphere.png
├── Plume-walls.png
├── dust-devil.png
├── fireball.png
├── nuke-II.png
├── nuke.png
└── vortex-street.png
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