├── LICENSE ├── README.md ├── dep ├── freeglut │ ├── inc │ │ └── GL │ │ │ ├── freeglut.h │ │ │ ├── freeglut_ext.h │ │ │ ├── freeglut_std.h │ │ │ └── glut.h │ └── lib │ │ └── libfreeglut.a ├── glew │ ├── inc │ │ └── GL │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ └── lib │ │ └── libglew.a └── glm │ └── inc │ └── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── glm.cpp │ ├── intrinsic_common.hpp │ ├── intrinsic_common.inl │ ├── intrinsic_exponential.hpp │ ├── intrinsic_exponential.inl │ ├── intrinsic_geometric.hpp │ ├── intrinsic_geometric.inl │ ├── intrinsic_integer.hpp │ ├── intrinsic_integer.inl │ ├── intrinsic_matrix.hpp │ ├── intrinsic_matrix.inl │ ├── intrinsic_trigonometric.hpp │ ├── intrinsic_trigonometric.inl │ ├── intrinsic_vector_relational.hpp │ ├── intrinsic_vector_relational.inl │ ├── precision.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ ├── type_vec4_avx.inl │ ├── type_vec4_avx2.inl │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ ├── vec1.hpp │ └── vec1.inl │ ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extented_min_max.hpp │ ├── extented_min_max.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── simd_mat4.hpp │ ├── simd_mat4.inl │ ├── simd_quat.hpp │ ├── simd_quat.inl │ ├── simd_vec4.hpp │ ├── simd_vec4.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ └── platform.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── student ├── AABB.h ├── BoxMesh.h ├── Camera.h ├── FPS.h ├── Framebuffer.h ├── Light.h ├── ModernOpenGL.pro ├── Random.h ├── Scene0Framebuffer.h ├── Scene10ManyGeometriesMultiDrawIndirect.frag ├── Scene10ManyGeometriesMultiDrawIndirect.h ├── Scene10ManyGeometriesMultiDrawIndirect.vert ├── Scene11CADModel.frag ├── Scene11CADModel.h ├── Scene11CADModel.vert ├── Scene12CADModelFrustumCullingCPU.frag ├── Scene12CADModelFrustumCullingCPU.h ├── Scene12CADModelFrustumCullingCPU.vert ├── Scene13CADModelFrustumCullingGPU.comp ├── Scene13CADModelFrustumCullingGPU.frag ├── Scene13CADModelFrustumCullingGPU.h ├── Scene13CADModelFrustumCullingGPU.vert ├── Scene1CubeNoLighting.frag ├── Scene1CubeNoLighting.h ├── Scene1CubeNoLighting.vert ├── Scene2CubeVertexLighting.frag ├── Scene2CubeVertexLighting.h ├── Scene2CubeVertexLighting.vert ├── Scene3CubeFragLighting.frag ├── Scene3CubeFragLighting.h ├── Scene3CubeFragLighting.vert ├── Scene4CubeTexture.frag ├── Scene4CubeTexture.h ├── Scene4CubeTexture.vert ├── Scene5ManyCubesIndividual.frag ├── Scene5ManyCubesIndividual.h ├── Scene5ManyCubesIndividual.vert ├── Scene6ManyCubesInstancing.frag ├── Scene6ManyCubesInstancing.h ├── Scene6ManyCubesInstancing.vert ├── Scene6bManyCubesInstancing.frag ├── Scene6bManyCubesInstancing.h ├── Scene6bManyCubesInstancing.vert ├── Scene7ManyCubesIndividualTexture.frag ├── Scene7ManyCubesIndividualTexture.h ├── Scene7ManyCubesIndividualTexture.vert ├── Scene8ManyCubesInstancingTexture.frag ├── Scene8ManyCubesInstancingTexture.h ├── Scene8ManyCubesInstancingTexture.vert ├── Scene9ManyGeometriesIndividual.frag ├── Scene9ManyGeometriesIndividual.h ├── Scene9ManyGeometriesIndividual.vert ├── ShaderData.h ├── ShaderLoader.h ├── Timer.h ├── main.cpp └── tess │ ├── geometries.h │ ├── glutess │ ├── dict-list.h │ ├── dict.c │ ├── dict.h │ ├── geom.c │ ├── geom.h │ ├── glutess_facade.h │ ├── memalloc.c │ ├── memalloc.h │ ├── mesh.c │ ├── mesh.h │ ├── normal.c │ ├── normal.h │ ├── priorityq-heap.c │ ├── priorityq-heap.h │ ├── priorityq-sort.h │ ├── priorityq.c │ ├── priorityq.h │ ├── render.c │ ├── render.h │ ├── sweep.c │ ├── sweep.h │ ├── tess.c │ ├── tess.h │ ├── tessmono.c │ └── tessmono.h │ ├── mesh_builder.cpp │ ├── mesh_builder.h │ ├── mesh_optimizer.cpp │ ├── mesh_optimizer.h │ ├── polygon_tessellator.cpp │ ├── polygon_tessellator.h │ ├── tessellator.cpp │ ├── tessellator.h │ ├── triangle_mesh.cpp │ └── triangle_mesh.h └── teacher ├── AABB.h ├── BoxMesh.h ├── Camera.h ├── FPS.h ├── Framebuffer.h ├── FrustumCuller.cpp ├── FrustumCuller.h ├── Light.h ├── ModernOpenGL.pro ├── Random.h ├── Scene0Framebuffer.h ├── Scene10ManyGeometriesMultiDrawIndirect.frag ├── Scene10ManyGeometriesMultiDrawIndirect.h ├── Scene10ManyGeometriesMultiDrawIndirect.vert ├── Scene11CADModel.frag ├── Scene11CADModel.h ├── Scene11CADModel.vert ├── Scene12CADModelFrustumCullingCPU.frag ├── Scene12CADModelFrustumCullingCPU.h ├── Scene12CADModelFrustumCullingCPU.vert ├── Scene13CADModelFrustumCullingGPU.comp ├── Scene13CADModelFrustumCullingGPU.frag ├── Scene13CADModelFrustumCullingGPU.h ├── Scene13CADModelFrustumCullingGPU.vert ├── Scene1CubeNoLighting.frag ├── Scene1CubeNoLighting.h ├── Scene1CubeNoLighting.vert ├── Scene2CubeVertexLighting.frag ├── Scene2CubeVertexLighting.h ├── Scene2CubeVertexLighting.vert ├── Scene3CubeFragLighting.frag ├── Scene3CubeFragLighting.h ├── Scene3CubeFragLighting.vert ├── Scene4CubeTexture.frag ├── Scene4CubeTexture.h ├── Scene4CubeTexture.vert ├── Scene5ManyCubesIndividual.frag ├── Scene5ManyCubesIndividual.h ├── Scene5ManyCubesIndividual.vert ├── Scene6ManyCubesInstancing.frag ├── Scene6ManyCubesInstancing.h ├── Scene6ManyCubesInstancing.vert ├── Scene6bManyCubesInstancing.frag ├── Scene6bManyCubesInstancing.h ├── Scene6bManyCubesInstancing.vert ├── Scene7ManyCubesIndividualTexture.frag ├── Scene7ManyCubesIndividualTexture.h ├── 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