├── README.md
└── unity_with_android
├── android
├── .gitignore
├── .idea
│ ├── gradle.xml
│ ├── misc.xml
│ ├── modules.xml
│ └── runConfigurations.xml
├── app
│ ├── .gitignore
│ ├── build.gradle
│ ├── proguard-rules.pro
│ └── src
│ │ ├── androidTest
│ │ └── java
│ │ │ └── com
│ │ │ └── pieces
│ │ │ └── asyourlike
│ │ │ └── ExampleInstrumentedTest.java
│ │ ├── main
│ │ ├── AndroidManifest.xml
│ │ ├── java
│ │ │ └── com
│ │ │ │ └── pieces
│ │ │ │ └── asyourlike
│ │ │ │ └── MainActivity.java
│ │ └── res
│ │ │ ├── drawable-v24
│ │ │ └── ic_launcher_foreground.xml
│ │ │ ├── drawable
│ │ │ └── ic_launcher_background.xml
│ │ │ ├── layout
│ │ │ └── activity_main.xml
│ │ │ ├── mipmap-anydpi-v26
│ │ │ ├── ic_launcher.xml
│ │ │ └── ic_launcher_round.xml
│ │ │ ├── mipmap-hdpi
│ │ │ ├── ic_launcher.png
│ │ │ └── ic_launcher_round.png
│ │ │ ├── mipmap-mdpi
│ │ │ ├── ic_launcher.png
│ │ │ └── ic_launcher_round.png
│ │ │ ├── mipmap-xhdpi
│ │ │ ├── ic_launcher.png
│ │ │ └── ic_launcher_round.png
│ │ │ ├── mipmap-xxhdpi
│ │ │ ├── ic_launcher.png
│ │ │ └── ic_launcher_round.png
│ │ │ ├── mipmap-xxxhdpi
│ │ │ ├── ic_launcher.png
│ │ │ └── ic_launcher_round.png
│ │ │ └── values
│ │ │ ├── colors.xml
│ │ │ ├── strings.xml
│ │ │ └── styles.xml
│ │ └── test
│ │ └── java
│ │ └── com
│ │ └── pieces
│ │ └── asyourlike
│ │ └── ExampleUnitTest.java
├── build.gradle
├── gradle.properties
├── gradle
│ └── wrapper
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
├── myunitylib
│ ├── .gitignore
│ ├── build.gradle
│ ├── proguard-rules.pro
│ └── src
│ │ ├── androidTest
│ │ └── java
│ │ │ └── com
│ │ │ └── jing
│ │ │ └── unity
│ │ │ └── ExampleInstrumentedTest.java
│ │ ├── main
│ │ ├── AndroidManifest.xml
│ │ ├── java
│ │ │ └── com
│ │ │ │ └── jing
│ │ │ │ └── unity
│ │ │ │ └── Unity2Android.java
│ │ └── res
│ │ │ └── values
│ │ │ └── strings.xml
│ │ └── test
│ │ └── java
│ │ └── com
│ │ └── jing
│ │ └── unity
│ │ └── ExampleUnitTest.java
└── settings.gradle
└── unity
├── .vs
└── unity
│ └── v14
│ └── .suo
├── Assets
├── Logo.meta
├── Logo
│ ├── head_icon_rounded.png
│ ├── head_icon_rounded.png.meta
│ ├── pieceS_icon_corner.png
│ └── pieceS_icon_corner.png.meta
├── Main.cs
├── Main.cs.meta
├── Main.unity
├── Main.unity.meta
├── Plugins.meta
└── Plugins
│ ├── Android.meta
│ └── Android
│ ├── myunitylib-debug.aar
│ └── myunitylib-debug.aar.meta
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── UnityPackageManager
└── manifest.json
├── unity.csproj
└── unity.sln
/README.md:
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1 | ## 引言
2 | > 最近为了实现Unity与Android之间的通信,在网络上发现了很多种实现方案。有打包Jar的,有打包aar的,有直接拷贝文件的。试了几种方案虽然都能解决需求,但是使用起来给我的感觉并不是很舒服。在各种尝试中,已了解了Unity和Android之间通信的底层原理。该方案为本人结合Java特性所给出,可以减少很多其它方案的一些不明确以及繁琐的步骤。
3 |
4 | ## 本文适用对象
5 | * 有一定的Unity开发经验,会使用Unity
6 | * 有一定的Android开发经验,会使用AndroidStudio
7 |
8 | ## 方案优势
9 | * 不需要引用unity下的class.jar
10 | * 不用在Unity的/Plugins/Android下放置AndroidManifest.xml文件
11 | * Unity打包时PackageName不依赖于引用文件
12 | * 发布简单,只需要导出arr并直接拷贝到/Plugins/Android目录下即可使用,不用对文件做任何修改
13 |
14 |
15 | ## 文章DEMO对应的IDE版本
16 | * AndroidStudio 3.0 (2.1亲测通过)
17 | * Unity 2017.2 (5.4.3亲测通过)
18 |
19 |
20 | # 流程
21 | ### Android部分
22 | ##### 创建AndroidStudio项目
23 | 1. 首先我们打开AndroidStudio,并创建一个新项目,这里随便填写项目名、包名即可,因为这个项目我们后面并不会用到。
24 | 2. SDK我们选最低的就行。
25 | 3. Activity我们选个EmptyActivity也行。
26 | 
27 | 然后我们点击「Finish」完成AndroidStudio项目创建。
28 |
29 | ##### 创建和unity交互的Moudle项目
30 | 1. 项目创建好以后开始我们的主菜,选中app然后新建一个moudle
31 | 
32 |
33 | 2. 类型选择「Android Library」
34 | 
35 |
36 | 3. Application/Library name认真填写,之后为arr导出的名称,这里我们叫「MyUnityLib」。
37 | 4. Module name没有强迫症就不用管它
38 | 5. Package name认真填写,之后unity里会用到,不过它和unity导出的包名没有什么关系这里我们叫「com.jing.unity」好了
39 | 6. Minimum SDK能选多低选多低,反正不超过unity发布的版本就行
40 | 
41 |
42 | 7. 创建
43 |
44 | 8. 然后我们在com.jing.unity包下创建一个类,作为Unity和Android通信的核心类,名字尽量炫酷一点,这里我们叫「Unity2Android」
45 | 
46 |
47 |
48 | ##### 编写Android端代码
49 | 9. 然后我们直接粘贴该类的代码,讲解直接看注释。这里我们通过Java的反射原理来获取本来导入class.jar类才能引用到的com.unity3d.player.UnityPlayer包下的currentActivity上下文。同理给unity发消息也是反射原理。「getActivity」和「callUnity」这两个方法,有一定的开发经验应该很容易理解。
50 | 这里我们实现一个简单的接口「showToast」。
51 |
52 | package com.jing.unity;
53 |
54 | import android.app.Activity;
55 | import android.widget.Toast;
56 |
57 | import java.lang.reflect.InvocationTargetException;
58 | import java.lang.reflect.Method;
59 |
60 | /**
61 | * Created by Jing on 2018-1-18.
62 | */
63 | public class Unity2Android {
64 |
65 | /**
66 | * unity项目启动时的的上下文
67 | */
68 | private Activity _unityActivity;
69 | /**
70 | * 获取unity项目的上下文
71 | * @return
72 | */
73 | Activity getActivity(){
74 | if(null == _unityActivity) {
75 | try {
76 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
77 | Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
78 | _unityActivity = activity;
79 | } catch (ClassNotFoundException e) {
80 |
81 | } catch (IllegalAccessException e) {
82 |
83 | } catch (NoSuchFieldException e) {
84 |
85 | }
86 | }
87 | return _unityActivity;
88 | }
89 |
90 | /**
91 | * 调用Unity的方法
92 | * @param gameObjectName 调用的GameObject的名称
93 | * @param functionName 方法名
94 | * @param args 参数
95 | * @return 调用是否成功
96 | */
97 | boolean callUnity(String gameObjectName, String functionName, String args){
98 | try {
99 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
100 | Method method =classtype.getMethod("UnitySendMessage", String.class,String.class,String.class);
101 | method.invoke(classtype,gameObjectName,functionName,args);
102 | return true;
103 | } catch (ClassNotFoundException e) {
104 |
105 | } catch (NoSuchMethodException e) {
106 |
107 | } catch (IllegalAccessException e) {
108 |
109 | } catch (InvocationTargetException e) {
110 |
111 | }
112 | return false;
113 | }
114 |
115 | /**
116 | * Toast显示unity发送过来的内容
117 | * @param content 消息的内容
118 | * @return 调用是否成功
119 | */
120 | public boolean showToast(String content){
121 | Toast.makeText(getActivity(),content,Toast.LENGTH_SHORT).show();
122 | //这里是主动调用Unity中的方法,该方法之后unity部分会讲到
123 | callUnity("Main Camera","FromAndroid", "hello unity i'm android");
124 | return true;
125 | }
126 | }
127 |
128 |
129 | ##### 导出arr准备给unity使用
130 | 10. 代码写好了我们选中module然后选择「Build」「Rebuild Project」
131 | 
132 |
133 | 11. 接着将这个arr文件找到,就是我们要导入到unity的文件了。
134 |
135 | ### Unity部分
136 | 1. 创建一个unity项目
137 | 2. 创建目录Assets/Plugins/Android,并将刚才导出的arr文件放到该文件夹下,我们的导入就算完成了。没错就是这么Easy,然后我们看看怎么来调用它。
138 | 
139 |
140 | 3. 在界面上放一个按钮,并且创建一个Script绑定到「Main Camera」。用一个文本控件来展示Android发送过来的消息。
141 | 4. Script的代码内容如下
142 |
143 | using UnityEngine;
144 | using UnityEngine.UI;
145 |
146 | public class Main : MonoBehaviour {
147 |
148 | ///
149 | /// 场景上的文本框用来显示android发送过来的内容
150 | ///
151 | public Text text;
152 |
153 | ///
154 | /// android原生代码对象
155 | ///
156 | AndroidJavaObject _ajc;
157 |
158 | void Start () {
159 | //通过该API来实例化导入的arr中对应的类
160 | _ajc = new AndroidJavaObject("com.jing.unity.Unity2Android");
161 | }
162 |
163 | void Update () {
164 |
165 | }
166 |
167 | ///
168 | /// 场景上按点击时触发该方法
169 | ///
170 | public void OnBtnClick()
171 | {
172 | //通过API来调用原生代码的方法
173 | bool success = _ajc.Call("showToast","this is unity");
174 | if(true == success)
175 | {
176 | //请求成功
177 | }
178 | }
179 |
180 | ///
181 | /// 原生层通过该方法传回信息
182 | ///
183 | ///
184 | public void FromAndroid(string content)
185 | {
186 | text.text = content;
187 | }
188 | }
189 |
190 | 5. 然后打包APK到我们的Android设备上进行测试。
191 | 
192 | 6. 点击按钮,查看效果
193 | 
194 |
195 |
196 |
197 | ## DEMO地址
198 | * 「国外git」GitHub:[https://github.com/power-pieces/unity_with_android](https://github.com/power-pieces/unity_with_android)
199 | * 「国内git」Coding:[https://coding.net/u/jinglikeblue/p/unity_with_android/git](https://coding.net/u/jinglikeblue/p/unity_with_android/git)
200 |
201 | ## 结束语
202 | - aar和jar的区别各位可以自行百度了解。
203 | - 如果要对接第三方库,可以在moudle下对接,并打包aar给Unity使用。切记jar需要放到aar的libs下引用,才可以在打包的时候一并导出。通过gradle的网络下载编译方式是不会被打包到aar中的。gradle网络下载的文件的jar可以自行百度查看如何找到。
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/unity_with_android/android/app/.gitignore:
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1 | /build
2 |
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/unity_with_android/android/app/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 26
5 | defaultConfig {
6 | applicationId "com.pieces.asyourlike"
7 | minSdkVersion 15
8 | targetSdkVersion 26
9 | versionCode 1
10 | versionName "1.0"
11 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
12 | }
13 | buildTypes {
14 | release {
15 | minifyEnabled false
16 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
17 | }
18 | }
19 | }
20 |
21 | dependencies {
22 | implementation fileTree(dir: 'libs', include: ['*.jar'])
23 | implementation 'com.android.support:appcompat-v7:26.1.0'
24 | implementation 'com.android.support.constraint:constraint-layout:1.0.2'
25 | testImplementation 'junit:junit:4.12'
26 | androidTestImplementation 'com.android.support.test:runner:1.0.1'
27 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
28 | }
29 |
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/unity_with_android/android/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
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/unity_with_android/android/app/src/androidTest/java/com/pieces/asyourlike/ExampleInstrumentedTest.java:
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1 | package com.pieces.asyourlike;
2 |
3 | import android.content.Context;
4 | import android.support.test.InstrumentationRegistry;
5 | import android.support.test.runner.AndroidJUnit4;
6 |
7 | import org.junit.Test;
8 | import org.junit.runner.RunWith;
9 |
10 | import static org.junit.Assert.*;
11 |
12 | /**
13 | * Instrumented test, which will execute on an Android device.
14 | *
15 | * @see Testing documentation
16 | */
17 | @RunWith(AndroidJUnit4.class)
18 | public class ExampleInstrumentedTest {
19 | @Test
20 | public void useAppContext() throws Exception {
21 | // Context of the app under test.
22 | Context appContext = InstrumentationRegistry.getTargetContext();
23 |
24 | assertEquals("com.pieces.asyourlike", appContext.getPackageName());
25 | }
26 | }
27 |
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/unity_with_android/android/app/src/main/java/com/pieces/asyourlike/MainActivity.java:
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1 | package com.pieces.asyourlike;
2 |
3 | import android.support.v7.app.AppCompatActivity;
4 | import android.os.Bundle;
5 |
6 | public class MainActivity extends AppCompatActivity {
7 |
8 | @Override
9 | protected void onCreate(Bundle savedInstanceState) {
10 | super.onCreate(savedInstanceState);
11 | setContentView(R.layout.activity_main);
12 | }
13 | }
14 |
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/unity_with_android/android/app/src/main/res/values/colors.xml:
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3 | #3F51B5
4 | #303F9F
5 | #FF4081
6 |
7 |
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/unity_with_android/android/app/src/main/res/values/strings.xml:
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2 | AsYourLike
3 |
4 |
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11 |
12 |
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/unity_with_android/android/app/src/test/java/com/pieces/asyourlike/ExampleUnitTest.java:
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1 | package com.pieces.asyourlike;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * @see Testing documentation
11 | */
12 | public class ExampleUnitTest {
13 | @Test
14 | public void addition_isCorrect() throws Exception {
15 | assertEquals(4, 2 + 2);
16 | }
17 | }
--------------------------------------------------------------------------------
/unity_with_android/android/build.gradle:
--------------------------------------------------------------------------------
1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 |
5 | repositories {
6 | google()
7 | jcenter()
8 | }
9 | dependencies {
10 | classpath 'com.android.tools.build:gradle:3.0.0'
11 |
12 |
13 | // NOTE: Do not place your application dependencies here; they belong
14 | // in the individual module build.gradle files
15 | }
16 | }
17 |
18 | allprojects {
19 | repositories {
20 | google()
21 | jcenter()
22 | }
23 | }
24 |
25 | task clean(type: Delete) {
26 | delete rootProject.buildDir
27 | }
28 |
--------------------------------------------------------------------------------
/unity_with_android/android/gradle.properties:
--------------------------------------------------------------------------------
1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | org.gradle.jvmargs=-Xmx1536m
13 |
14 | # When configured, Gradle will run in incubating parallel mode.
15 | # This option should only be used with decoupled projects. More details, visit
16 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
17 | # org.gradle.parallel=true
18 |
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/unity_with_android/android/gradle/wrapper/gradle-wrapper.jar:
--------------------------------------------------------------------------------
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/unity_with_android/android/gradle/wrapper/gradle-wrapper.properties:
--------------------------------------------------------------------------------
1 | #Thu Jan 18 22:45:24 CST 2018
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-all.zip
7 |
--------------------------------------------------------------------------------
/unity_with_android/android/gradlew:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
--------------------------------------------------------------------------------
/unity_with_android/android/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.library'
2 |
3 | android {
4 | compileSdkVersion 26
5 |
6 |
7 |
8 | defaultConfig {
9 | minSdkVersion 15
10 | targetSdkVersion 26
11 | versionCode 1
12 | versionName "1.0"
13 |
14 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
15 |
16 | }
17 |
18 | buildTypes {
19 | release {
20 | minifyEnabled false
21 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
22 | }
23 | }
24 |
25 | }
26 |
27 | dependencies {
28 | implementation fileTree(dir: 'libs', include: ['*.jar'])
29 |
30 | implementation 'com.android.support:appcompat-v7:26.1.0'
31 | testImplementation 'junit:junit:4.12'
32 | androidTestImplementation 'com.android.support.test:runner:1.0.1'
33 | androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
34 | }
35 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/src/androidTest/java/com/jing/unity/ExampleInstrumentedTest.java:
--------------------------------------------------------------------------------
1 | package com.jing.unity;
2 |
3 | import android.content.Context;
4 | import android.support.test.InstrumentationRegistry;
5 | import android.support.test.runner.AndroidJUnit4;
6 |
7 | import org.junit.Test;
8 | import org.junit.runner.RunWith;
9 |
10 | import static org.junit.Assert.*;
11 |
12 | /**
13 | * Instrumented test, which will execute on an Android device.
14 | *
15 | * @see Testing documentation
16 | */
17 | @RunWith(AndroidJUnit4.class)
18 | public class ExampleInstrumentedTest {
19 | @Test
20 | public void useAppContext() throws Exception {
21 | // Context of the app under test.
22 | Context appContext = InstrumentationRegistry.getTargetContext();
23 |
24 | assertEquals("com.jing.unity.test", appContext.getPackageName());
25 | }
26 | }
27 |
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/unity_with_android/android/myunitylib/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
3 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/src/main/java/com/jing/unity/Unity2Android.java:
--------------------------------------------------------------------------------
1 | package com.jing.unity;
2 |
3 | import android.app.Activity;
4 | import android.widget.Toast;
5 |
6 | import java.lang.reflect.InvocationTargetException;
7 | import java.lang.reflect.Method;
8 |
9 | /**
10 | * Created by Jing on 2018-1-18.
11 | */
12 | public class Unity2Android {
13 |
14 | /**
15 | * unity项目启动时的的上下文
16 | */
17 | private Activity _unityActivity;
18 | /**
19 | * 获取unity项目的上下文
20 | * @return
21 | */
22 | Activity getActivity(){
23 | if(null == _unityActivity) {
24 | try {
25 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
26 | Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
27 | _unityActivity = activity;
28 | } catch (ClassNotFoundException e) {
29 |
30 | } catch (IllegalAccessException e) {
31 |
32 | } catch (NoSuchFieldException e) {
33 |
34 | }
35 | }
36 | return _unityActivity;
37 | }
38 |
39 | /**
40 | * 调用Unity的方法
41 | * @param gameObjectName 调用的GameObject的名称
42 | * @param functionName 方法名
43 | * @param args 参数
44 | * @return 调用是否成功
45 | */
46 | boolean callUnity(String gameObjectName, String functionName, String args){
47 | try {
48 | Class> classtype = Class.forName("com.unity3d.player.UnityPlayer");
49 | Method method =classtype.getMethod("UnitySendMessage", String.class,String.class,String.class);
50 | method.invoke(classtype,gameObjectName,functionName,args);
51 | return true;
52 | } catch (ClassNotFoundException e) {
53 |
54 | } catch (NoSuchMethodException e) {
55 |
56 | } catch (IllegalAccessException e) {
57 |
58 | } catch (InvocationTargetException e) {
59 |
60 | }
61 | return false;
62 | }
63 |
64 | /**
65 | * Toast显示unity发送过来的内容
66 | * @param content 消息的内容
67 | * @return 调用是否成功
68 | */
69 | public boolean showToast(String content){
70 | Toast.makeText(getActivity(),content,Toast.LENGTH_SHORT).show();
71 | //这里是主动调用Unity中的方法,该方法之后unity部分会讲到
72 | callUnity("Main Camera","FromAndroid", "hello unity i'm android");
73 | return true;
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/src/main/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 | MyUnityLib
3 |
4 |
--------------------------------------------------------------------------------
/unity_with_android/android/myunitylib/src/test/java/com/jing/unity/ExampleUnitTest.java:
--------------------------------------------------------------------------------
1 | package com.jing.unity;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * @see Testing documentation
11 | */
12 | public class ExampleUnitTest {
13 | @Test
14 | public void addition_isCorrect() throws Exception {
15 | assertEquals(4, 2 + 2);
16 | }
17 | }
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/unity_with_android/android/settings.gradle:
--------------------------------------------------------------------------------
1 | include ':app', ':myunitylib'
2 |
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/unity_with_android/unity/Assets/Main.cs:
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1 | using UnityEngine;
2 | using UnityEngine.UI;
3 |
4 | public class Main : MonoBehaviour {
5 |
6 | ///
7 | /// 场景上的文本框用来显示android发送过来的内容
8 | ///
9 | public Text text;
10 |
11 | ///
12 | /// android原生代码对象
13 | ///
14 | AndroidJavaObject _ajc;
15 |
16 | void Start () {
17 | //通过该API来实例化导入的arr中对应的类
18 | _ajc = new AndroidJavaObject("com.jing.unity.Unity2Android");
19 | }
20 |
21 | void Update () {
22 |
23 | }
24 |
25 | ///
26 | /// 场景上按点击时触发该方法
27 | ///
28 | public void OnBtnClick()
29 | {
30 | //通过API来调用原生代码的方法
31 | bool success = _ajc.Call("showToast","this is unity");
32 | if(true == success)
33 | {
34 | //请求成功
35 | }
36 | }
37 |
38 | ///
39 | /// 原生层通过该方法传回信息
40 | ///
41 | ///
42 | public void FromAndroid(string content)
43 | {
44 | text.text = content;
45 | }
46 | }
47 |
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