├── .clang-format ├── .editorconfig ├── .gitattributes ├── .github └── workflows │ ├── main.yml │ └── maintenance.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── CMakePresets.json ├── LICENSE ├── Papyrus ├── Scripts │ ├── Debris.pex │ ├── FootstepSet.pex │ ├── LightingTemplate.pex │ ├── MaterialObject.pex │ ├── PO3_Events_AME.pex │ ├── PO3_Events_Alias.pex │ ├── PO3_Events_Form.pex │ └── PO3_SKSEFunctions.pex └── Source │ └── scripts │ ├── Debris.psc │ ├── FootstepSet.psc │ ├── LightingTemplate.psc │ ├── MaterialObject.psc │ ├── PO3_Events_AME.psc │ ├── PO3_Events_Alias.psc │ ├── PO3_Events_Form.psc │ └── PO3_SKSEFunctions.psc ├── ProjectGen.py ├── README.md ├── cmake ├── Version.h.in ├── headerlist.cmake ├── ports │ └── clib-util │ │ ├── portfile.cmake │ │ └── vcpkg.json ├── sourcelist.cmake └── version.rc.in ├── include ├── API │ ├── API.h │ ├── DescriptionFrameworkAPI.h │ ├── DismemberingFrameworkAPI.h │ └── NextGenDecapitationsAPI.h ├── Common.h ├── Game │ ├── EventHandler.h │ ├── HookedEventHandler.h │ └── Manager.h ├── PCH.h ├── Papyrus │ ├── Functions │ │ ├── ActiveMagicEffect │ │ │ ├── Events.h │ │ │ └── Functions.h │ │ ├── Actor.h │ │ ├── ActorBase.h │ │ ├── Alias │ │ │ ├── Events.h │ │ │ └── Functions.h │ │ ├── Ammo.h │ │ ├── ArmorAddon.h │ │ ├── Array.h │ │ ├── Book.h │ │ ├── Cell.h │ │ ├── Debug.h │ │ ├── Detection.h │ │ ├── EffectShader.h │ │ ├── Enchantment.h │ │ ├── Faction.h │ │ ├── Form │ │ │ ├── Events.h │ │ │ └── Functions.h │ │ ├── Furniture.h │ │ ├── Game.h │ │ ├── Graphics.h │ │ ├── Hazard.h │ │ ├── Idle.h │ │ ├── LeveledList.h │ │ ├── Light.h │ │ ├── Location.h │ │ ├── MagicEffect.h │ │ ├── ObjectReference.h │ │ ├── Package.h │ │ ├── Potion.h │ │ ├── Projectile.h │ │ ├── Quest.h │ │ ├── Scene.h │ │ ├── Scroll.h │ │ ├── Sound.h │ │ ├── Spell.h │ │ ├── Strings.h │ │ ├── UI.h │ │ ├── Utility.h │ │ ├── VisualEffect.h │ │ └── Weather.h │ ├── Manager.h │ ├── ObjectTypes.h │ └── Util │ │ ├── ActorGraphics.h │ │ ├── ConditionParser.h │ │ ├── Graphics.h │ │ ├── Inventory.h │ │ ├── Magic.h │ │ └── Script.h └── Serialization │ ├── EventHolder.h │ ├── Manager.h │ └── Registration │ ├── DataMap.h │ └── DataSet.h ├── src ├── API │ └── DescriptionFrameworkAPI.cpp ├── Game │ ├── EventHandler.cpp │ ├── HookedEventHandler.cpp │ └── Manager.cpp ├── Papyrus │ ├── Functions │ │ ├── ActiveMagicEffect │ │ │ ├── Events.cpp │ │ │ └── Functions.cpp │ │ ├── Actor.cpp │ │ ├── ActorBase.cpp │ │ ├── Alias │ │ │ ├── Events.cpp │ │ │ └── Functions.cpp │ │ ├── Ammo.cpp │ │ ├── ArmorAddon.cpp │ │ ├── Array.cpp │ │ ├── Book.cpp │ │ ├── Cell.cpp │ │ ├── Debug.cpp │ │ ├── Detection.cpp │ │ ├── EffectShader.cpp │ │ ├── Enchantment.cpp │ │ ├── Faction.cpp │ │ ├── Form │ │ │ ├── Events.cpp │ │ │ └── Functions.cpp │ │ ├── Furniture.cpp │ │ ├── Game.cpp │ │ ├── Graphics.cpp │ │ ├── Hazard.cpp │ │ ├── Idle.cpp │ │ ├── LeveledList.cpp │ │ ├── Light.cpp │ │ ├── Location.cpp │ │ ├── MagicEffect.cpp │ │ ├── ObjectReference.cpp │ │ ├── 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