├── img
├── cables.gif
├── canvas-sketch.mp4
├── circles-loop.mov
├── design-code-cover.png
├── dotgrid.jpg
├── engare.jpg
├── framer.png
├── glisp-experiment.jpg
├── glisp.png
├── libfive.gif
├── libfive.jpg
├── libfive.mp4
├── libfive.webm
├── macaw.jpg
├── nodebox-people-vis.jpg
├── nodebox.png
├── origami.png
├── paperjs-2.gif
├── paperjs.png
├── plotdevice.png
├── protoboard.jpg
├── quartz-composer.png
├── rene.png
├── ronin.jpg
├── shade.jpg
└── shade.png
└── readme.org
/img/cables.gif:
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https://raw.githubusercontent.com/prathyvsh/models-of-interaction/f00be3cf6457b2b82e23fa44f771b76dee613cb9/img/cables.gif
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/img/canvas-sketch.mp4:
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https://raw.githubusercontent.com/prathyvsh/models-of-interaction/f00be3cf6457b2b82e23fa44f771b76dee613cb9/img/canvas-sketch.mp4
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/img/circles-loop.mov:
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/img/design-code-cover.png:
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/img/dotgrid.jpg:
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/img/engare.jpg:
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/img/framer.png:
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/img/glisp-experiment.jpg:
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/img/glisp.png:
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/img/libfive.gif:
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/img/libfive.jpg:
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/img/libfive.mp4:
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/img/libfive.webm:
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/img/macaw.jpg:
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/img/nodebox-people-vis.jpg:
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/img/nodebox.png:
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/img/origami.png:
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/img/paperjs-2.gif:
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/img/paperjs.png:
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/img/plotdevice.png:
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/img/protoboard.jpg:
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/img/quartz-composer.png:
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/img/rene.png:
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/img/ronin.jpg:
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/img/shade.jpg:
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/img/shade.png:
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/readme.org:
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1 | * Models of Interaction
2 |
3 | Models of Interaction is a catalogue of the different ways of interacting with computers and their underlying models. This is one segment of a trilogy. The other parts are called *Models of Computer* and *Models of Computation*. This is an attempt at trying to understand the prime factors which are involved into understanding the process of performing computation from end to end.
4 |
5 | Hope you enjoy this curation!
6 |
7 | ** Design ∩ Code
8 |
9 | [[./img/design-code-cover.png]]
10 |
11 | This is a curation of tools that blur the line between design and engineering. Check out the tweet thread here for a more fuller curation while I integrate them here: https://twitter.com/prathyvsh/status/1326687222507077637
12 |
13 | *** [[https://glisp.app][GLisp]]
14 | **** Baku Hashimoto
15 |
16 | [[./img/glisp.png]]
17 |
18 | A Lisp-based design tool that bridges graphic design and computational arts. It is a polished product that shows the power of having linguistic abstractions juxtaposed with an interactive design space.
19 |
20 | #+BEGIN_HTML
21 |
22 | #+END_HTML
23 |
24 | What is double awesome is Baku is using this to run [[https://twitter.com/_baku89/status/1322901592685699075][his own design experiments]], much like Karsten Schmidt does with his Umbrella.
25 |
26 | *** [[https://wiki.xxiivv.com/site/dotgrid.html][DotGrid]]
27 | **** Devine Lu Linvega
28 |
29 | [[./img/dotgrid.jpg]]
30 |
31 | Dotgrid is a grid based tool that uses Postscript to draw vector graphics. Yet another marvel from 100 Rabbits.
32 |
33 | *** [[https://wiki.xxiivv.com/site/ronin.html][Ronin]]
34 |
35 | [[./img/ronin.jpg]]
36 |
37 | Each tool built by [[https://100r.co/][hundredrabbits]] is worth checking out. They have this aesthetic that transports you to a parallel world that coexist with ours. They are pushing the boundaries of art and trailblazing a way of living.
38 |
39 | *** [[https://libfive.com][Libfive]]
40 | **** Matthew Keeter
41 |
42 | #+BEGIN_HTML
43 |
44 | #+END_HTML
45 |
46 | It is a solid modelling tool with a Guile Scheme based code editor that is suited for parametrized / procedural designs.
47 |
48 | *** [[https://plotdevice.io][Plotdevice]]
49 | **** Christian Swinehart
50 |
51 | [[./img/plotdevice.png]]
52 |
53 | Plotdevice by Christian Swineheart is a Python-based design ∩ coding tool that combines geometric shapes, typography, freeform Bézier curves and images. These can then be exported as images / animations: https://plotdevice.io
54 |
55 | *** [[http://rene.jon.gold/][René]]
56 | **** Jon Gold
57 |
58 | [[./img/rene.png]]
59 |
60 | René by Jon Gold is a design tool with which one can declaratively describe styles and explore their space of permutations: http://rene.jon.gold
61 |
62 | The rationale for its design can be read in this post by Jon: https://jon.gold/2016/06/declarative-design-tools/
63 |
64 | *** [[https://en.wikipedia.org/wiki/Quartz_Composer][Quartz Composer]]
65 | **** Pietter-Oliver Latour
66 |
67 | [[./img/quartz-composer.png]]
68 |
69 | Quartz Composer was such a fun nodes and wires environment to do design + coding work in. Pierre–Oliver Latour made this tool inspired from Miller Puckette’s music synthesis environment [[https://spectrum.ieee.org/geek-life/profiles/miller-puckette-the-man-behind-the-max-and-pd-languages-and-a-lot-of-crazy-music][Max]] and Apple acquired it.
70 |
71 | *** [[https://szymonkaliski.com/projects/protoboard/][Protoboard]]
72 | **** Szymon Kaliski
73 |
74 | [[./img/protoboard.jpg]]
75 |
76 | One slick environment in this category is Protoboard by Szymon Kaliski: https://szymonkaliski.com/projects/protoboard/
77 |
78 | Szymon makes a lot of other cool experiments and if you are interested in this space, you should definitely checkout his other stuff: https://szymonkaliski.com/projects/
79 |
80 | *** [[https://cables.gl][Cables]]
81 | **** Undev Studio
82 |
83 | [[./img/cables.gif]]
84 |
85 | Cables is a tool for creating high end real time interactive graphics in a node-based editing environment: https://cables.gl
86 |
87 | *** [[https://paperjs.org][PaperJS]]
88 | **** Jürg Lehni, Jonathan Puckey
89 |
90 | [[./img/paperjs.png]]
91 |
92 | Paper.js (used to be known as Scriptographer) is an amazing Javascript library for creating canvas graphics. It has a sketch environment to debug drawings. It unlocked a special wave of creative stuff during 2010s.
93 |
94 | [[./img/paperjs-2.gif]]
95 |
96 | *** [[https://shade.to][Shade]]
97 | **** Two Lives Left
98 |
99 | [[./img/shade.png]]
100 |
101 | #+BEGIN_HTML
102 |
103 | #+END_HTML
104 |
105 | Shade is an amazing shader editor tool designed by Two Lives Left. It has some pretty sweet interaction design.
106 |
107 | *** [[https://origami.design][Origami]]
108 |
109 | [[./img/origami.png]]
110 |
111 | One of the cool spin offs of Quartz Composer is Origami. Brandon Walkin and team took Quartz Composer from where Apple left it to a refined product that allows for prototyping interactions for mobiles and desktops.
112 |
113 | *** [[https://framer.com][Framer]]
114 |
115 | [[./img/framer.png]]
116 |
117 | An environment that started out as a Javascript animation library but transformed into a full blown prototyping environment is Framer built by the old Made By Sofa team.
118 |
119 | *** [[http://macaw.co/][Macaw (Acquired by InVision)]]
120 |
121 | [[./img/macaw.jpg]]
122 |
123 | Macaw was a design tool built circa 2014 that enabled visually coding websites. The app was discontinued once the team joined Invision but it was a product with an interesting design direction.
124 |
125 | *** [[https://www.youtube.com/watch?v=Gy5m091fOTU][DeepUI (Prototype)]]
126 |
127 | What if you could describe your software without using text but gestures that describe the behaviours? DeepUI took a bold move in this direction. The environment hasn’t shipped yet but it was a daring take on what it means to develop software.
128 |
129 | *** [[https://store.steampowered.com/app/415170/Engare/][Engare]]
130 |
131 | Engare is a design oriented game made by Mahdi Bahrami
132 |
133 | *** [[https://nodebox.net/node/][Nodebox]]
134 |
135 | [[./img/nodebox.png]]
136 |
137 | Nodebox is a node based environment for generative data / interactive visualizations.
138 |
139 | Visualization made in Nodebox
140 |
141 | [[./img/nodebox-people-vis.jpg]]
142 |
143 | *** [[https://store.steampowered.com/app/415170/Engare/][Engare]]
144 |
145 | [[./img/engare.jpg]]
146 |
147 | #+BEGIN_HTML
148 |
149 | #+END_HTML
150 |
151 | Though not exactly a design ∩ code tool, it has great in-game pattern generators that exhibit machine/visual language duality. Lot to learn from this when creating a design ∩ code tool.
152 | Made by Mehdi Bahrami
153 |
154 | *** [[https://github.com/mattdesl/canvas-sketch][Canvas Sketch]]
155 |
156 | #+BEGIN_HTML
157 |
158 | #+END_HTML
159 |
160 | *** [[https://circles.software/][Circles]]
161 | #+BEGIN_HTML
162 |
163 | #+END_HTML
164 |
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