├── ProjectSettings ├── ProjectVersion.txt ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── UnityAnalyticsManager.asset ├── UnityAdsSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── TagManager.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── README.md ├── Assets ├── PooledScrollRect │ ├── Examples │ │ ├── ColorList.cs │ │ ├── Examples.unity.meta │ │ ├── ColorListElementTemplate.prefab.meta │ │ ├── ColorList.cs.meta │ │ ├── MirrorRect.cs.meta │ │ ├── ColorListElement.cs.meta │ │ ├── ColorListElement.cs │ │ ├── MirrorRect.cs │ │ ├── ColorListElementTemplate.prefab │ │ └── Examples.unity │ ├── Examples.meta │ ├── PooledScrollRect.cs.meta │ └── PooledScrollRect.cs └── PooledScrollRect.meta ├── .gitignore └── LICENSE /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.2.0f3 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # PooledScrollRect 2 | A script to pool elements inside of a scroll rect (Unity3d UI) 3 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/ColorList.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class ColorList : PooledScrollRect { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/Examples.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 761827416b342744a8273be356abb4d8 3 | timeCreated: 1448876397 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c98b653c50e14954a9b332eb96f3f74f 3 | folderAsset: yes 4 | timeCreated: 1448969527 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09a460d3a49a8674488df541b79e1da3 3 | folderAsset: yes 4 | timeCreated: 1448969545 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/ColorListElementTemplate.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 114ce05c46c3b314a9f1e8dde75e8e17 3 | timeCreated: 1448876353 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAnalyticsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!303 &1 4 | UnityAnalyticsManager: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_TestEventUrl: 10 | m_TestConfigUrl: 11 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/PooledScrollRect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a39801dc05313024aa74702c85b64bc4 3 | timeCreated: 1448874353 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/ColorList.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c36c9544e3c56942aca9c593665d537 3 | timeCreated: 1448890648 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/MirrorRect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0dab64ac04fe6845b8df83a4290c1fd 3 | timeCreated: 1448968147 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | *.csproj 8 | *.unityproj 9 | *.sln 10 | *.suo 11 | *.tmp 12 | *.user 13 | *.userprefs 14 | *.pidb 15 | *.booproj 16 | 17 | # Unity3D generated meta files 18 | *.pidb.meta 19 | 20 | # Unity3D Generated File On Crash Reports 21 | sysinfo.txt 22 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/ColorListElement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92cfe33500d5a2240b314ee7dfc02914 3 | timeCreated: 1448890703 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/ColorListElement.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System; 4 | using System.Collections.Generic; 5 | 6 | public class ColorListElement : PooledScrollRectElement { 7 | 8 | public UnityEngine.UI.Image Img; 9 | 10 | public override void Setup(int placement, List allData) 11 | { 12 | Img.color = allData[placement]; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/Examples/MirrorRect.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEngine.UI; 4 | 5 | public class MirrorRect : MonoBehaviour { 6 | 7 | public ScrollRect Other; 8 | 9 | // Use this for initialization 10 | void Start () { 11 | 12 | } 13 | 14 | // Update is called once per frame 15 | void LateUpdate () { 16 | GetComponent().normalizedPosition = Other.normalizedPosition; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 2 13 | m_SpritePackerPaddingPower: 1 14 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 15 | m_ProjectGenerationRootNamespace: 16 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: .00499999989 11 | m_DefaultContactOffset: .00999999978 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: .200000003 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_MinPenetrationForPenalty: .00999999978 17 | m_BaumgarteScale: .200000003 18 | m_BaumgarteTimeOfImpactScale: .75 19 | m_TimeToSleep: .5 20 | m_LinearSleepTolerance: .00999999978 21 | m_AngularSleepTolerance: 2 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 26 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - 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serializedVersion: 2 130 | name: Fantastic 131 | pixelLightCount: 4 132 | shadows: 2 133 | shadowResolution: 2 134 | shadowProjection: 1 135 | shadowCascades: 4 136 | shadowDistance: 150 137 | shadowNearPlaneOffset: 2 138 | shadowCascade2Split: .333333343 139 | shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} 140 | blendWeights: 4 141 | textureQuality: 0 142 | anisotropicTextures: 2 143 | antiAliasing: 2 144 | softParticles: 1 145 | softVegetation: 1 146 | realtimeReflectionProbes: 1 147 | billboardsFaceCameraPosition: 1 148 | vSyncCount: 1 149 | lodBias: 2 150 | maximumLODLevel: 0 151 | particleRaycastBudget: 4096 152 | excludedTargetPlatforms: [] 153 | m_PerPlatformDefaultQuality: 154 | Android: 2 155 | BlackBerry: 2 156 | GLES Emulation: 5 157 | Nintendo 3DS: 5 158 | PS3: 5 159 | PS4: 5 160 | PSM: 5 161 | PSP2: 2 162 | Samsung TV: 2 163 | Standalone: 5 164 | Tizen: 2 165 | WP8: 5 166 | Web: 5 167 | WebGL: 3 168 | Wii U: 5 169 | Windows Store Apps: 5 170 | XBOX360: 5 171 | XboxOne: 5 172 | iPhone: 2 173 | -------------------------------------------------------------------------------- /Assets/PooledScrollRect/PooledScrollRect.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections.Generic; 4 | 5 | [RequireComponent(typeof(ScrollRect))] 6 | public abstract class PooledScrollRect : MonoBehaviour where Y : PooledScrollRectElement 7 | { 8 | public float ElementSize; 9 | public Y Template; 10 | 11 | [SerializeField] 12 | protected List _scrollListData = new List(); 13 | protected int _totalNumElements 14 | { 15 | get 16 | { 17 | return _scrollListData.Count; 18 | } 19 | } 20 | protected ScrollRect _scrollRect; 21 | 22 | private LayoutElement _spacer; 23 | private List _activeElements = new List(); 24 | private int _lastCulledAbove = -1; 25 | 26 | private enum RepurposeMethod 27 | { 28 | TopGoesToBottom, 29 | BottomGoesToTop 30 | } 31 | 32 | void OnEnable() 33 | { 34 | if(_scrollRect == null) 35 | _scrollRect = GetComponent(); 36 | if (_spacer == null) 37 | _spacer = SpawnSpacer(); 38 | 39 | _scrollRect.onValueChanged.AddListener(ScrollMoved); 40 | 41 | ScrollMoved(Vector2.zero); 42 | } 43 | 44 | void OnDisable() 45 | { 46 | _scrollRect.onValueChanged.RemoveListener(ScrollMoved); 47 | } 48 | 49 | void ScrollMoved(Vector2 delta) 50 | { 51 | //Set the size of the content container to match the size of all of its 'children' 52 | AdjustContentSize(ElementSize * _totalNumElements); 53 | 54 | //How many elements can fit into the content area 55 | float scrollAreaSize = _scrollRect.vertical ? ((RectTransform)_scrollRect.transform).rect.height : ((RectTransform)_scrollRect.transform).rect.width; 56 | int numElementsVisibleInScrollArea = Mathf.CeilToInt(scrollAreaSize / ElementSize); 57 | 58 | //basically the number of elements culled 'above you', clamped between 0 and 'number of total emenents - number of elements that would fit in the display area' 59 | //since there is nothing lower than those last few elements 60 | int numElementsCulledAbove = Mathf.Clamp(Mathf.FloorToInt(GetScrollRectNormalizedPosition() * (_totalNumElements - numElementsVisibleInScrollArea)), 0, Mathf.Clamp(_totalNumElements - (numElementsVisibleInScrollArea + 1), 0, int.MaxValue)); 61 | 62 | //Adjust the spacers width/height and have it fill the empty space that is supposed to be taken up by all the ui elements that are being culled 63 | AdjustSpacer(numElementsCulledAbove * ElementSize); 64 | 65 | int requiredElementsInList = Mathf.Min((numElementsVisibleInScrollArea + 1), _totalNumElements); 66 | bool refreshRequired = _activeElements.Count != requiredElementsInList || _lastCulledAbove != numElementsCulledAbove; 67 | 68 | if (refreshRequired) 69 | { 70 | if (_activeElements.Count != requiredElementsInList) 71 | { 72 | InitializeElements(requiredElementsInList, numElementsCulledAbove); 73 | } 74 | else 75 | { 76 | RepurposeMethod repurposeMethod = numElementsCulledAbove > _lastCulledAbove ? RepurposeMethod.TopGoesToBottom : RepurposeMethod.BottomGoesToTop; 77 | RepurposeElement(repurposeMethod, numElementsCulledAbove); 78 | } 79 | } 80 | 81 | _lastCulledAbove = numElementsCulledAbove; 82 | } 83 | 84 | void AdjustContentSize(float size) 85 | { 86 | Vector2 currentSize = _scrollRect.content.sizeDelta; 87 | 88 | if (_scrollRect.vertical) 89 | currentSize.y = size; 90 | else 91 | currentSize.x = size; 92 | 93 | _scrollRect.content.sizeDelta = currentSize; 94 | } 95 | 96 | void AdjustSpacer(float size) 97 | { 98 | 99 | if (_scrollRect.vertical) 100 | _spacer.minHeight = size; 101 | else 102 | _spacer.minWidth = size; 103 | } 104 | 105 | float GetScrollRectNormalizedPosition() 106 | { 107 | return Mathf.Clamp01(_scrollRect.vertical ? 1 - _scrollRect.verticalNormalizedPosition : _scrollRect.horizontalNormalizedPosition); 108 | } 109 | 110 | LayoutElement SpawnSpacer() 111 | { 112 | var newLayoutElement = (new GameObject("Spacer")).AddComponent(); 113 | 114 | if (_scrollRect.vertical) 115 | { 116 | newLayoutElement.minHeight = 100; 117 | } 118 | else 119 | { 120 | newLayoutElement.minWidth = 100; 121 | } 122 | 123 | newLayoutElement.transform.SetParent(_scrollRect.content.transform, false); 124 | 125 | return newLayoutElement; 126 | } 127 | 128 | void InitializeElements(int requiredElementsInList, int numElementsCulledAbove) 129 | { 130 | for (int i = 0; i < _activeElements.Count; i++) 131 | Destroy(_activeElements[i].gameObject); 132 | 133 | _activeElements.Clear(); 134 | 135 | //initialize 136 | for (int i = 0; i < requiredElementsInList && i + numElementsCulledAbove < _totalNumElements; i++) 137 | { 138 | var newelement = Instantiate(Template); 139 | newelement.transform.SetParent(_scrollRect.content, false); 140 | 141 | newelement.Setup((i + numElementsCulledAbove), _scrollListData); 142 | _activeElements.Add(newelement); 143 | } 144 | } 145 | 146 | void RepurposeElement(RepurposeMethod repurposeMethod, int numElementsCulledAbove) 147 | { 148 | if (repurposeMethod == RepurposeMethod.TopGoesToBottom) 149 | { 150 | var top = _activeElements[0]; 151 | _activeElements.RemoveAt(0); 152 | _activeElements.Add(top); 153 | top.transform.SetSiblingIndex(_activeElements[_activeElements.Count - 2].transform.GetSiblingIndex() + 1); 154 | top.Setup((numElementsCulledAbove + _activeElements.Count - 1), _scrollListData); 155 | } 156 | else 157 | { 158 | var bottom = _activeElements[_activeElements.Count - 1]; 159 | _activeElements.RemoveAt(_activeElements.Count - 1); 160 | _activeElements.Insert(0, bottom); 161 | bottom.transform.SetSiblingIndex(_activeElements[1].transform.GetSiblingIndex()); 162 | bottom.Setup((numElementsCulledAbove), _scrollListData); 163 | } 164 | } 165 | 166 | } 167 | 168 | public abstract class PooledScrollRectElement : MonoBehaviour 169 | { 170 | public abstract void Setup(int placement, List allData); 171 | } 172 | -------------------------------------------------------------------------------- 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