├── README ├── static ├── robots.txt ├── tank.png ├── turret.png ├── loading.gif ├── icon-prod.png ├── icon-tank.png ├── icon-tower.png ├── production.png ├── realtime-proxy.html ├── js │ ├── svg.js │ ├── player.js │ ├── util.js │ ├── ajaxwar.js │ ├── top.js │ ├── lobby.js │ ├── ui.js │ ├── game.js │ ├── unit.js │ └── jquery-1.4.2.min.js └── style.css ├── .gitignore ├── app.yaml ├── index.yaml ├── main.html ├── main.py └── battle.html /README: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /static/robots.txt: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | keys.py 2 | keys.pyc 3 | -------------------------------------------------------------------------------- /static/tank.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/tank.png -------------------------------------------------------------------------------- /static/turret.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/turret.png -------------------------------------------------------------------------------- /static/loading.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/loading.gif -------------------------------------------------------------------------------- /static/icon-prod.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/icon-prod.png -------------------------------------------------------------------------------- /static/icon-tank.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/icon-tank.png -------------------------------------------------------------------------------- /static/icon-tower.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/icon-tower.png -------------------------------------------------------------------------------- /static/production.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/production.png -------------------------------------------------------------------------------- /static/realtime-proxy.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/progrium/ajaxwar/master/static/realtime-proxy.html -------------------------------------------------------------------------------- /app.yaml: -------------------------------------------------------------------------------- 1 | application: ajaxwargame 2 | version: 1 3 | runtime: python 4 | api_version: 1 5 | 6 | handlers: 7 | - url: /favicon.ico 8 | static_files: static/favicon.ico 9 | upload: static/favicon.ico 10 | - url: /robots.txt 11 | static_files: static/robots.txt 12 | upload: static/robots.txt 13 | - url: /static 14 | static_dir: static 15 | - url: .* 16 | script: main.py 17 | -------------------------------------------------------------------------------- /index.yaml: -------------------------------------------------------------------------------- 1 | indexes: 2 | 3 | # AUTOGENERATED 4 | 5 | # This index.yaml is automatically updated whenever the dev_appserver 6 | # detects that a new type of query is run. If you want to manage the 7 | # index.yaml file manually, remove the above marker line (the line 8 | # saying "# AUTOGENERATED"). If you want to manage some indexes 9 | # manually, move them above the marker line. The index.yaml file is 10 | # automatically uploaded to the admin console when you next deploy 11 | # your application using appcfg.py. 12 | -------------------------------------------------------------------------------- /static/js/svg.js: -------------------------------------------------------------------------------- 1 | 2 | //////// SVG STUFF 3 | AjaxWar.svg = {}; 4 | AjaxWar.svg._canvas = false; 5 | AjaxWar.svg.init = function() { 6 | var playfieldId = AjaxWar.playfieldId; 7 | 8 | var node = document.getElementById(playfieldId); 9 | var width = $('#'+playfieldId).width(); 10 | var height = $('#'+playfieldId).height(); 11 | 12 | AjaxWar.svg._canvas = Raphael(node, width, height); 13 | } 14 | 15 | AjaxWar.svg.makeCircle = function(x,y,r,fill,stroke) { 16 | var circle = AjaxWar.svg._canvas.circle(x,y,r); 17 | if (stroke) { 18 | circle.attr('stroke', stroke); 19 | } else { 20 | circle.attr("stroke-width", 0); 21 | } 22 | circle.attr("fill", fill); 23 | circle.attr("fill-opacity", 0.10); 24 | return circle; 25 | } -------------------------------------------------------------------------------- /static/js/player.js: -------------------------------------------------------------------------------- 1 | 2 | var Player = function(id, color, remote, nick) { 3 | this.remote = remote; 4 | this.id = id; 5 | this.nick = nick; 6 | this.color = color; 7 | this.units = []; 8 | this.prodcount = 0; 9 | } 10 | Player.prototype = { 11 | getName: function() { 12 | return (this.nick) ? this.nick : this.id; 13 | }, 14 | createUnit: function(id, type, x, y) { 15 | var unit = new AjaxWar.Unit(id, type, x, y, this); 16 | 17 | log('CREATE UNIT... ('+type+')'); 18 | 19 | if(type == 'production') { 20 | 21 | this.prodcount++; 22 | } 23 | 24 | log('this.prodcount... ('+this.prodcount+')'); 25 | 26 | this.units.push(unit); 27 | return unit; 28 | }, 29 | die: function() { 30 | for (var unit in this.units) { 31 | unit.die(); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /static/js/util.js: -------------------------------------------------------------------------------- 1 | function rnd(num) { return Math.floor(Math.random()*num); } 2 | function log(s) { try { console.log(s) } catch (e) { } } 3 | function defined(o) { return (typeof(o)!="undefined"); } 4 | function rgb2hex(rgbString) { 5 | if (typeof(rgbString)!="string" || !defined(rgbString.match)) { return null; } 6 | var result = rgbString.match(/^\s*rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*/); 7 | if (result==null) { return rgbString; } 8 | var rgb = +result[1] << 16 | +result[2] << 8 | +result[3]; 9 | var hex = ""; 10 | var digits = "0123456789abcdef"; 11 | while(rgb!=0) { 12 | hex = digits.charAt(rgb&0xf)+hex; 13 | rgb>>>=4; 14 | } 15 | while(hex.length<6) { hex='0'+hex; } 16 | return "#" + hex; 17 | } 18 | function len(obj) { 19 | var size = 0, key; 20 | for (key in obj) { 21 | if (obj.hasOwnProperty(key)) size++; 22 | } 23 | return size; 24 | } 25 | -------------------------------------------------------------------------------- /main.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | AjaxWar2 4 | 9 | 10 | 22 | 23 | 24 |
25 |

AjaxWar2 - The Cometing

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27 | 28 |
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Once in a battle room, share the URL, and when a friend joins your battle will begin!
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31 | 32 | -------------------------------------------------------------------------------- /static/js/ajaxwar.js: -------------------------------------------------------------------------------- 1 | 2 | AjaxWar.init = function(playfieldId, color, game) { 3 | AjaxWar.playfieldId = playfieldId; 4 | AjaxWar.playerColor = color; 5 | AjaxWar.game = game; 6 | 7 | $(document).mousemove(function (eh) { 8 | $('#mouse_selector').css({ 'left': eh.pageX + 'px', 'top' : (eh.pageY+16) + 'px' }); 9 | }); 10 | 11 | $(document).keypress(function (eh) { 12 | var key = parseInt(String.fromCharCode(eh.charCode)); 13 | AjaxWar.ui.updateSelector(key); 14 | 15 | }); 16 | 17 | $(document).keydown(function (eh) { 18 | // Press R 19 | if (eh.keyCode == 82) { 20 | $(".player-"+game.clientId+".tank,.player-"+game.clientId+".tower").each(function(i,el) { 21 | AjaxWar.getUnitById(el.id).rangeCircle.show(); 22 | }) 23 | } 24 | }); 25 | 26 | $(document).keyup(function (eh) { 27 | // Press R 28 | if (eh.keyCode == 82) { 29 | $(".player-"+game.clientId+".tank,.player-"+game.clientId+".tower").each(function(i,el) { 30 | AjaxWar.getUnitById(el.id).rangeCircle.hide(); 31 | }) 32 | } 33 | }); 34 | 35 | 36 | $(document).bind('contextmenu', function(e) { 37 | 38 | AjaxWar.ui.indicator.cursor_idx 39 | 40 | AjaxWar.ui.indicator.cursor_idx++; 41 | 42 | if( AjaxWar.ui.indicator.cursor_idx > AjaxWar.util.count(AjaxWar.ui.indicator.keyMappings) ) { 43 | AjaxWar.ui.indicator.cursor_idx = 1; 44 | } 45 | 46 | AjaxWar.ui.updateSelector(AjaxWar.ui.indicator.cursor_idx); 47 | 48 | return false; 49 | }); 50 | 51 | AjaxWar.svg.init(); 52 | 53 | log('ajaxwar initialized'); 54 | } -------------------------------------------------------------------------------- /static/style.css: -------------------------------------------------------------------------------- 1 | #playingfield { 2 | left: 0px; 3 | right: 0px; 4 | width: 1000px; 5 | height: 500px; 6 | background-color: #DDD; 7 | position: relative; 8 | overflow: hidden; 9 | } 10 | 11 | .tank, .ghosttank { 12 | width: 60px; 13 | height: 30px; 14 | margin-top: -15px; 15 | margin-left: -30px; 16 | background-image: none; 17 | 18 | position: absolute; 19 | } 20 | 21 | .production { 22 | width: 60px; 23 | height: 60px; 24 | margin-top: -30px; 25 | margin-left: -30px; 26 | background-image: none; 27 | 28 | position: absolute; 29 | } 30 | 31 | .tower { 32 | width: 60px; 33 | height: 60px; 34 | margin-top: -30px; 35 | margin-left: -30px; 36 | background-image: none; 37 | 38 | position: absolute; 39 | } 40 | 41 | #button_indicator { 42 | position: absolute; 43 | top: 0px; 44 | right: 0px; 45 | width: 320px; 46 | } 47 | 48 | .indicator { 49 | border: solid 4px white; 50 | position: relative; 51 | display: inline-block; 52 | margin: 6px; 53 | background-repeat: none; 54 | } 55 | 56 | #message_queue { 57 | position: absolute; 58 | top: 10px; 59 | right: 320px; 60 | height: 60px; 61 | width: 500px; 62 | } 63 | 64 | #mouse_selector { 65 | position: absolute; 66 | width: 16px; 67 | height: 16px; 68 | background-image: url('/static/icon-tank.png'); 69 | z-index: 5000; 70 | } 71 | 72 | #buildtimer, #dying_bar { 73 | position: absolute; 74 | width: 58px; 75 | height: 8px; 76 | padding: 1px; 77 | border: 1px solid gray; 78 | } 79 | 80 | #buildtimer_bar { 81 | text-align: left; 82 | padding: 0px; 83 | margin: 0px; 84 | width: 0%; 85 | height: 8px; 86 | background-color: gray; 87 | } -------------------------------------------------------------------------------- /static/js/top.js: -------------------------------------------------------------------------------- 1 | AjaxWar = {}; 2 | 3 | AjaxWar._objRefIds = []; 4 | AjaxWar._objRefs = {}; 5 | 6 | AjaxWar.getNextRef = function () { 7 | return AjaxWar.playerColor + '_' + AjaxWar._objRefIds.length; 8 | } 9 | 10 | AjaxWar.addRef = function (id, ref) { 11 | AjaxWar._objRefIds.push(id); 12 | AjaxWar._objRefs[id] = ref; 13 | } 14 | 15 | AjaxWar.killRef = function(id) { 16 | for(var i in AjaxWar._objRefIds) { 17 | if( AjaxWar._objRefIds[i] === id ) { 18 | AjaxWar._objRefIds.splice(i,1); 19 | break; 20 | } 21 | } 22 | 23 | delete AjaxWar._objRefs[id]; 24 | } 25 | 26 | AjaxWar.combatTick = function() { 27 | for (var id in AjaxWar._objRefs) { 28 | var o = AjaxWar._objRefs[id]; 29 | if (o.canAttack()) { 30 | o.findTarget(); 31 | } 32 | } 33 | 34 | for (var id in AjaxWar._objRefs) { 35 | var o = AjaxWar._objRefs[id]; 36 | if (o.target) { 37 | o.attack(); 38 | AjaxWar.game.send('attack', {'target': o.target.id}); 39 | } 40 | } 41 | for (var id in AjaxWar._objRefs) { 42 | var o = AjaxWar._objRefs[id]; 43 | if (o.killedBy) { 44 | o.die(); 45 | AjaxWar.game.send('kill', {'target': o.id}); 46 | } 47 | } 48 | } 49 | 50 | AjaxWar.getUnitById = function(id) { 51 | return AjaxWar._objRefs[id]; 52 | } 53 | 54 | AjaxWar.util = {}; 55 | 56 | AjaxWar.util.relPosition = function (element, mouseX, mouseY) { 57 | var offset = $(element).offset(); 58 | var x = mouseX - offset.left; 59 | var y = mouseY - offset.top; 60 | 61 | return {'x': parseInt(x), 'y': parseInt(y)}; 62 | } 63 | 64 | AjaxWar.util.inArray = function (haystack, needle) { 65 | if( haystack.length ) { 66 | for (var i=0; i < haystack.length; i++) { 67 | if (haystack[i] === needle) { 68 | return true; 69 | } 70 | } 71 | } else { 72 | for( var i in haystack ) { 73 | if (haystack[i] === needle) { 74 | return true; 75 | } 76 | } 77 | } 78 | return false; 79 | }; 80 | 81 | AjaxWar.util.count = function( obj ) { 82 | var count = 0; 83 | for( var k in obj ) { 84 | if( obj.hasOwnProperty(k) ) { 85 | ++count; 86 | } 87 | } 88 | 89 | return count; 90 | } -------------------------------------------------------------------------------- /main.py: -------------------------------------------------------------------------------- 1 | from google.appengine.ext import webapp 2 | from google.appengine.ext.webapp import util, template 3 | from google.appengine.api import urlfetch, memcache 4 | import base64, time, urllib, logging 5 | 6 | # Make sure you make a keys.py file with these 7 | from keys import CREDS 8 | 9 | REALM = 'twiliort.com' 10 | TOKEN_TTL = 86400 # 24 hours 11 | 12 | def baseN(num,b=36,numerals="0123456789abcdefghijklmnopqrstuvwxyz"): 13 | return ((num == 0) and "0" ) or (baseN(num // b, b).lstrip("0") + numerals[num % b]) 14 | 15 | class MainHandler(webapp.RequestHandler): 16 | def get(self): 17 | self.response.out.write(template.render('main.html', locals())) 18 | 19 | def post(self): 20 | battle = baseN(abs(hash(time.time()))) 21 | resp = urlfetch.fetch('https://%s.%s/-/experimental/accesstoken' % (CREDS[REALM][0], REALM), method='POST', 22 | headers={"Authorization": "Basic "+base64.b64encode('%s:' % CREDS[REALM][1])}, 23 | payload=urllib.urlencode({ 24 | 'expires': int(time.time())+TOKEN_TTL, 25 | 'path': "/%s" % battle, 26 | 'listen': 'true', 27 | 'publish': 'true'})) 28 | access_token = resp.content 29 | memcache.set(battle, access_token) 30 | self.redirect('/%s' % battle) 31 | 32 | class BattleHandler(webapp.RequestHandler): 33 | def get(self, battle): 34 | self.response.out.write(template.render('battle.html', { 35 | 'account_sid': CREDS[REALM][0], 36 | 'battle': battle, 37 | 'access_token': memcache.get(battle), 38 | 'players': self.request.get('players', 2)})) 39 | 40 | def post(self, battle): 41 | if self.request.query_string == 'send': 42 | logging.info(self.request.headers['content-type']) 43 | resp = urlfetch.fetch('https://%s.%s/%s' % (CREDS[REALM][0], REALM, battle), method='POST', 44 | headers={ 45 | "Authorization": "Basic "+base64.b64encode('%s:' % memcache.get(battle)), 46 | "Content-Type": self.request.headers['content-type']}, 47 | payload=self.request.body) 48 | logging.info(resp.content) 49 | 50 | 51 | def main(): 52 | application = webapp.WSGIApplication([('/', MainHandler), ('/(.*)', BattleHandler)], debug=True) 53 | util.run_wsgi_app(application) 54 | 55 | if __name__ == '__main__': 56 | main() 57 | -------------------------------------------------------------------------------- /static/js/lobby.js: -------------------------------------------------------------------------------- 1 | var Lobby = function(size, startGame, waitingCallback) { 2 | this.size = size; 3 | this.state = 'joining'; // joining, waiting, playing 4 | this.isHost = null; 5 | this.clientId = window.location.hash.substr(1) || Math.floor(Math.random()*2048).toString(16); 6 | this.clients = []; 7 | //this.host = null; 8 | this.startGame = startGame; 9 | this.waitingCallback = waitingCallback; 10 | } 11 | Lobby.prototype = { 12 | send: function(type, data) { 13 | if (!data) { data = {} } 14 | data['type'] = 'lobby:'+type; 15 | data['client'] = this.clientId; 16 | $.post('?send', data); 17 | }, 18 | receive: function(message) { 19 | if (message.client != this.clientId) { 20 | this['on'+message.type.split(':')[1]](message); 21 | } 22 | }, 23 | join: function() { 24 | this.state = 'joining'; 25 | this.send('join'); 26 | if (this.isHost == null) { 27 | lobby = this; 28 | setTimeout(function() { 29 | if (lobby.isHost == null && lobby.state == 'joining') { 30 | lobby.send('host'); 31 | lobby.isHost = true; 32 | console.log("Became host."); 33 | lobby.clients.push(lobby.id); 34 | if (lobby.size == 1) { 35 | lobby.play(); 36 | } else { 37 | lobby.onwait(); 38 | if (lobby.waitingCallback) 39 | lobby.waitingCallback(lobby.size-1); 40 | } 41 | } 42 | }, TIMEOUT); 43 | } 44 | }, 45 | onhost: function(event) { 46 | // Master has appeared, rejoin 47 | this.isHost = false; 48 | this.join(); 49 | }, 50 | onjoin: function(event) { 51 | if (this.isHost) { 52 | if (this.state == 'waiting') { 53 | this.clients.push(event.client); 54 | console.log("Player joined"); 55 | if (this.clients.length == this.size) { 56 | this.play(); 57 | } else { 58 | this.send('wait'); 59 | } 60 | } 61 | else if (this.state == 'playing') { 62 | this.send('playing'); 63 | } 64 | } 65 | }, 66 | onplaying: function(event) { 67 | if (this.state == 'joining') { 68 | this.isHost = false; 69 | console.log("Game in session"); 70 | } 71 | }, 72 | onwait: function(event) { 73 | if (this.isHost == null) { this.isHost = false; } 74 | //console.log("Waiting for clients...") 75 | this.state = 'waiting'; 76 | }, 77 | play: function() { 78 | this.send('play'); 79 | this.onplay(); 80 | }, 81 | onplay: function(event) { 82 | if (this.isHost == null) { this.isHost = false; } 83 | this.state = 'playing'; 84 | this.startGame(this); 85 | }, 86 | } 87 | -------------------------------------------------------------------------------- /static/js/ui.js: -------------------------------------------------------------------------------- 1 | AjaxWar.ui = {}; 2 | 3 | AjaxWar.ui.clickUnit = function(id) { 4 | log('CLICKED UNIT ' + id); 5 | } 6 | 7 | AjaxWar.ui.indicator = {}; 8 | AjaxWar.ui.indicator.clearIndicator = function() { 9 | //$('#tank_indicator').css('border', 'solid 4px white'); 10 | //$('#production_indicator').css('border', 'solid 4px white'); 11 | //$('#tower_indicator').css('border', 'solid 4px white'); 12 | } 13 | 14 | AjaxWar.ui.indicator.cursor_idx = 0; 15 | AjaxWar.ui.indicator.cursor = 'not_a_unit'; 16 | AjaxWar.ui.indicator.keyMappings = { 17 | 1 : 'tank', 18 | 2 : 'tower', 19 | 3 : 'production' 20 | }; 21 | 22 | AjaxWar.ui.indicator.iconMappings = { 23 | 'tank' : '/static/icon-tank.png', 24 | 'tower' : '/static/icon-tower.png', 25 | 'production' : '/static/icon-prod.png' 26 | } 27 | 28 | AjaxWar.ui.indicator.isValid = function() { 29 | return AjaxWar.util.inArray(AjaxWar.ui.indicator.keyMappings, AjaxWar.ui.indicator.cursor); 30 | } 31 | 32 | AjaxWar.ui.updateSelector = function(key) { 33 | var map = AjaxWar.ui.indicator.keyMappings[key]; 34 | 35 | if( map ) { 36 | AjaxWar.ui.indicator.clearIndicator(); 37 | 38 | //$('#'+map+'_indicator').css('border', 'solid 4px red'); 39 | AjaxWar.ui.indicator.cursor_idx = +key; 40 | AjaxWar.ui.indicator.cursor = map; 41 | 42 | $('#mouse_selector').css({ 'background-image': 'url(' + AjaxWar.ui.indicator.iconMappings[map] + ')' }); 43 | } 44 | } 45 | 46 | AjaxWar.ui.updateSelector(1); 47 | 48 | AjaxWar.ui._ghost = false; //lazy grue is lazy 49 | AjaxWar.ui._ghostBuster = function() { 50 | if(AjaxWar.ui._ghost) { 51 | var id = AjaxWar.ui._ghost.id; 52 | $( '#' + id ).remove(); 53 | AjaxWar.killRef(id); 54 | } 55 | 56 | AjaxWar.ui._ghost = false; 57 | } 58 | 59 | AjaxWar.ui.dragTank = function(id, evt, ui) { 60 | log( 'startTankMove: ' + id ); 61 | AjaxWar.ui._ghostBuster(); 62 | 63 | var myTank = AjaxWar.getUnitById(id); 64 | var ghost = new AjaxWar.Unit(id+'-movement_ghost', 'ghosttank', myTank.x, myTank.y, AjaxWar.game.getPlayer()); 65 | 66 | ghost.div.css( 'opacity', '.5' ); 67 | AjaxWar.ui._ghost = ghost; 68 | } 69 | 70 | AjaxWar.ui.dropTank = function(id, evt, ui) { 71 | log( 'endTankMove: ' + id ); 72 | AjaxWar.ui._ghostBuster(); 73 | 74 | var myTank = AjaxWar.getUnitById(id); 75 | 76 | myTank.div.css( 'left', myTank.x + 'px' ); 77 | myTank.div.css( 'top', myTank.y + 'px' ); 78 | 79 | endPos = AjaxWar.util.relPosition("#"+AjaxWar.playfieldId, evt.pageX, evt.pageY); 80 | 81 | myTank.move(endPos.x, endPos.y); 82 | AjaxWar.game.send('unitmove', {'unit': myTank.serialize(), 'x': endPos.x, 'y': endPos.y}); 83 | } -------------------------------------------------------------------------------- /static/js/game.js: -------------------------------------------------------------------------------- 1 | AjaxWar.gamestuff = {}; 2 | 3 | AjaxWar.gamestuff.calcBuildTime = function(unitType, player) { 4 | 5 | 6 | log('calcBuildTime... ('+unitType+')'); 7 | log('player... ('+player+')'); 8 | log('player.prodcount... ('+player.prodcount+')'); 9 | 10 | if( unitType == 'tower' ) { 11 | return 1000 / player.prodcount; 12 | } 13 | 14 | if( unitType == 'tank' ) { 15 | return 5000 / player.prodcount; 16 | } 17 | 18 | if( unitType == 'production' ) { 19 | return 10000 / player.prodcount; 20 | } 21 | 22 | return 1000000000; 23 | } 24 | 25 | AjaxWar.gamestuff.canBuild = function() { 26 | 27 | if( !document.getElementById('buildtimer') ) { 28 | return true; 29 | } 30 | 31 | return false; 32 | } 33 | 34 | var Game = function(playerCount, clientId, isHost) { 35 | this.isHost = isHost; 36 | this.playerCount = playerCount; 37 | this.clientId = clientId; 38 | this.players = {}; 39 | } 40 | Game.prototype = { 41 | send: function(type, data) { 42 | if (!data) data = {}; 43 | data['type'] = 'game:'+type; 44 | data['client'] = this.clientId; 45 | //$.ajaxSetup({contentType: 'application/json'}); 46 | $.post('?send', {"json":JSON.stringify(data), "type": data['type']}); 47 | }, 48 | 49 | receive: function(message) { 50 | message = JSON.parse(message.json); // this shit is fucked 51 | if (message.client != this.clientId) { 52 | this['on'+message.type.split(':')[1]](message); 53 | } 54 | }, 55 | 56 | getPlayer: function() { 57 | return this.players[this.clientId]; 58 | }, 59 | 60 | 61 | // if somebody tries to join when playing, we tell them to bugger off 62 | onjoin: function(event) { 63 | if (this.isHost) { 64 | this.send('playing'); 65 | } 66 | }, 67 | 68 | start: function() { 69 | displayText("Starting game..."); 70 | $('#screen').css('background-image', 'none'); 71 | AjaxWar.init('screen', color, this); 72 | this.send('enter', {color: color}); 73 | this.createPlayer(this.clientId, color, false); 74 | if (this.playerCount == 1 && this.isHost) this.setupLocations(); // if player count is 1 75 | }, 76 | 77 | 78 | onenter: function(event) { 79 | if (!this.hasOwnProperty(event.client) && len(this.players) < this.playerCount) { 80 | this.createPlayer(event.client, event.color, true); 81 | } 82 | if (len(this.players) == this.playerCount && this.isHost) { 83 | this.setupLocations(); 84 | } 85 | }, 86 | 87 | setupLocations: function() { 88 | var startingCorners = [[10,10], [60,10], [10, 60], [60,60]]; 89 | var location = null, unit = null, locations = {}; 90 | for (var i in this.players) { 91 | location = startingCorners.splice(rnd(startingCorners.length), 1)[0]; 92 | location = denormalizePosition((location[0] + rnd(30))/100, (location[1] + rnd(30))/100); 93 | unit = this.players[i].createUnit(AjaxWar.getNextRef(), 'production', location.x, location.y); 94 | locations[i] = unit.serialize(); 95 | } 96 | setInterval(AjaxWar.combatTick, 2000); 97 | this.send('start', {'locations': locations}); 98 | }, 99 | 100 | onstart: function(event) { 101 | for (var i in event.locations) { 102 | this.players[i].createUnit( 103 | event.locations[i].id, 104 | event.locations[i].type, 105 | event.locations[i].x, 106 | event.locations[i].y); 107 | } 108 | }, 109 | 110 | onattack: function(event) { 111 | var unit = AjaxWar.getUnitById(event.target); 112 | unit.blink(); 113 | }, 114 | 115 | onkill: function(event) { 116 | var unit = AjaxWar.getUnitById(event.target); 117 | unit.die(); 118 | }, 119 | 120 | onunitcreate: function(event) { 121 | this.players[event.client].createUnit(event.unit.id, event.unit.type, event.unit.x, event.unit.y); 122 | }, 123 | 124 | onunitmove: function(event) { 125 | var unit = AjaxWar.getUnitById(event.unit.id); 126 | unit.move(event.x, event.y); 127 | }, 128 | 129 | createPlayer: function(id, color, remote) { 130 | displayText("Player '"+id+"' joined"); 131 | this.players[id] = new Player(id, color, remote); 132 | }, 133 | 134 | sendChat: function(chat) { 135 | this.send('chat', {chat: chat}); 136 | }, 137 | 138 | onchat: function(event) { 139 | displayChat(this.players[event.client], event.chat); 140 | }, 141 | 142 | setNick: function(nick) { 143 | this.players[this.clientId].nick = nick; 144 | this.send('nick', {'nick': nick}); 145 | }, 146 | 147 | onnick: function(event) { 148 | var player = this.players[event.client]; 149 | displayText(player.getName() + " changed name to "+event.nick); 150 | player.nick = nick; 151 | }, 152 | }; -------------------------------------------------------------------------------- /battle.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | AjaxWar Battle 4 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 130 | 131 | 132 |
133 | 134 |
135 |
136 | 1: Build tank
137 | 2: Build turret
138 | 3: Build production
139 | R: Show attack radiuses
140 | Tab: Chat
141 |
142 |
143 |
144 | 145 | -------------------------------------------------------------------------------- /static/js/unit.js: -------------------------------------------------------------------------------- 1 | //////// Unit Class 2 | AjaxWar.Unit = function(id, unittype, x, y, player) { 3 | this.id = id; 4 | this.type = unittype; 5 | this.x = x; 6 | this.y = y; 7 | this.player = player; 8 | 9 | var div = $("
").html(""); 10 | div.addClass(unittype); 11 | div.addClass('player-'+player.id); 12 | div.css( 'left', x + 'px' ); 13 | div.css( 'top', y + 'px' ); 14 | div.attr('id', id); 15 | this.div = div; 16 | 17 | AjaxWar.addRef(id, this); 18 | 19 | if (unittype == 'production') { 20 | var canvas = Raphael(div[0], 60, 60); 21 | this.svg = canvas.set(); 22 | this.svg.push( 23 | canvas.rect(5,30,45,25), 24 | canvas.rect(5,5,7,25), 25 | canvas.rect(20,5,7,25) 26 | ); 27 | } else if (unittype == 'tower') { 28 | var canvas = Raphael(div[0], 60, 60); 29 | this.svg = canvas.set(); 30 | this.svg.push( 31 | canvas.rect(19,20,22,16), 32 | canvas.path("M 30 20 L 55 55 L 5 55 z"), 33 | canvas.rect(30,25,30,3) 34 | ); 35 | } else if (unittype == 'tank' || unittype == 'ghosttank') { 36 | var canvas = Raphael(div[0], 60, 30); 37 | this.svg = canvas.set(); 38 | this.svg.push( 39 | canvas.rect(10,15,38,12), 40 | canvas.circle(10,21,6), 41 | canvas.circle(48,21,6), 42 | canvas.rect(24,5,18,10), 43 | canvas.rect(30,8,30,3) 44 | ); 45 | } 46 | this.svg.attr({ 47 | fill: this.player.color, 48 | 'stroke-width': 0, 49 | }); 50 | if (unittype == 'ghosttank') { 51 | this.div.css('opacity', 0.5); 52 | } 53 | 54 | 55 | if (unittype == 'production' || unittype == 'tank' || unittype == 'tower' ) { 56 | if (!this.isLocal() || this.player.units.length == 0) { 57 | this.finishBuild(); 58 | } else { 59 | this.startBuild(); 60 | } 61 | } 62 | 63 | $("#"+AjaxWar.playfieldId).prepend(div); 64 | 65 | $('#'+id).click(function(e) { 66 | AjaxWar.ui.clickUnit(id); 67 | return false; 68 | }); 69 | 70 | 71 | } 72 | 73 | AjaxWar.Unit.prototype = { 74 | radiusColor : '#F00', 75 | rangeCircle: null, 76 | range : 80, //range, in pixels 77 | speed : 50, //pixels per second 78 | target: null, 79 | seeking: null, 80 | killedBy: null, 81 | 82 | canAttack: function() { 83 | return (this.type === 'tank' || this.type === 'tower'); 84 | }, 85 | 86 | calculateTimeToDestination : function(x, y) { 87 | var x = Math.pow((this.x - x), 2); 88 | var y = Math.pow((this.y - y), 2); 89 | var d = Math.sqrt(x+y); 90 | return (d / this.speed) * 1000; 91 | }, 92 | 93 | startBuild: function() { 94 | var buildtimer = $("
").html(""); 95 | 96 | var targ_y = (this.y + this.div.height() + 30); 97 | if(this.type == 'tank') { 98 | targ_y -= 15; // offsetting because of odd tank size 99 | } 100 | 101 | buildtimer.css( 'left', (this.x-30) + 'px' ); 102 | buildtimer.css( 'top', targ_y + 'px' ); 103 | buildtimer.attr('id', 'buildtimer'); 104 | buildtimer.css('border', '1px solid #'+this.player.color); 105 | 106 | this.div.css('opacity', 0.5); 107 | 108 | $("#"+AjaxWar.playfieldId).prepend(buildtimer); 109 | 110 | var buildtimer_bar = $("
").html(""); 111 | buildtimer_bar.attr('id', 'buildtimer_bar'); 112 | buildtimer_bar.css('background-color', '#'+this.player.color); 113 | 114 | $("#buildtimer").prepend(buildtimer_bar); 115 | 116 | var unit = this; 117 | $("#buildtimer_bar").animate( 118 | { width: "100%" }, 119 | { 120 | duration : AjaxWar.gamestuff.calcBuildTime(this.type, this.player), 121 | easing: 'linear', 122 | complete: function() { 123 | unit.finishBuild(); 124 | unit.div.css('opacity', 1); 125 | 126 | $("#buildtimer").attr('id', 'dying_bar'); 127 | $("#dying_bar").animate( 128 | { opacity: 0 }, 129 | { 130 | duration : 500, 131 | complete: function() { 132 | $(this).remove(); 133 | } 134 | } 135 | ); 136 | } 137 | } 138 | ); 139 | }, 140 | 141 | finishBuild: function() { 142 | if (this.isLocal()) { 143 | if (this.player.units.length > 1) { // don't send unitcreate on first/starting unit 144 | AjaxWar.game.send('unitcreate', {'unit': this.serialize()}); 145 | } 146 | 147 | if( this.type === 'tank' || this.type === 'tower' ) { 148 | if (this.type === 'tank') { 149 | this.div.draggable({ 150 | start: function(evt, ui) { 151 | AjaxWar.ui.dragTank(this.id, evt, ui); 152 | }, 153 | stop: function(evt, ui) { 154 | AjaxWar.ui.dropTank(this.id, evt, ui); 155 | } 156 | }); 157 | this.div.css('position', 'absolute'); // no, jquery, I don't want draggable things to always be relative. 158 | } 159 | this.rangeCircle = AjaxWar.svg.makeCircle(this.x,this.y,this.range,'red','red'); 160 | this.rangeCircle.hide(); 161 | } else if (this.type === 'production') { 162 | this.range = 120; 163 | this.rangeCircle = AjaxWar.svg.makeCircle(this.x,this.y,this.range,this.player.color); 164 | this.rangeCircle.click(function(e){ 165 | if( !AjaxWar.ui.indicator.isValid() ) { 166 | return; 167 | } 168 | 169 | if( !AjaxWar.gamestuff.canBuild() ) { 170 | return; 171 | } 172 | 173 | var id = AjaxWar.getNextRef(); 174 | var unitType = AjaxWar.ui.indicator.cursor; 175 | var mousePos = AjaxWar.util.relPosition("#"+AjaxWar.playfieldId, e.pageX, e.pageY); 176 | 177 | var unit = AjaxWar.game.getPlayer().createUnit(id, unitType, mousePos.x, mousePos.y); 178 | 179 | return false; 180 | }); 181 | 182 | } 183 | } 184 | 185 | 186 | log('created unit #'+this.id+' ('+this.type+')'); 187 | }, 188 | 189 | blink: function() { 190 | $(this.div).fadeOut(100).fadeIn(100); 191 | }, 192 | 193 | isEnemyOf: function(unit) { 194 | return (unit.player.id != this.player.id); 195 | }, 196 | 197 | isLocal: function() { 198 | return (this.player.id == AjaxWar.game.clientId); 199 | }, 200 | 201 | findTarget: function() { 202 | this.target = null; 203 | for (var id in AjaxWar._objRefs) { 204 | var o = AjaxWar._objRefs[id]; 205 | if (o.hasOwnProperty('player') && o.isEnemyOf(this) && o.inRangeOf(this)) { 206 | this.target = o; 207 | break; 208 | } 209 | } 210 | }, 211 | 212 | attack: function() { 213 | if (!this.target.inRangeOf(this)) return; 214 | log("attack! ("+this.id+" on "+this.target.id+" violenced)"); 215 | this.target.blink(); 216 | if (rnd(100) < 30) 217 | this.target.killedBy = this; 218 | }, 219 | 220 | die: function() { 221 | log("die"); 222 | if (this.killedBy) 223 | this.killedBy.target = null; 224 | 225 | if (this.type === 'production') { 226 | this.player.prodcount--; 227 | this.player.die(); 228 | if( this.player.prodcount <= 0 ) { 229 | log("A player died. How sad."); 230 | } 231 | } 232 | 233 | this.div.remove(); 234 | if (this.rangeCircle) 235 | this.rangeCircle.remove(); 236 | AjaxWar.killRef(this.id); 237 | }, 238 | 239 | inRangeOf: function(unit) { 240 | var x = Math.pow((this.x - unit.x), 2); 241 | var y = Math.pow((this.y - unit.y), 2); 242 | var d = Math.sqrt(x+y); 243 | return (d < unit.range); 244 | }, 245 | 246 | 247 | move : function(x, y) { 248 | var animTime = this.calculateTimeToDestination(x, y); 249 | var tank = this; 250 | this.div.animate({ 251 | left: x, 252 | top: y, 253 | }, { 254 | duration : animTime, 255 | step : function(evt,obj) { 256 | tank.x = tank.div.position().left; 257 | tank.y = tank.div.position().top; 258 | if (tank.rangeCircle) { 259 | tank.rangeCircle.animate({cx:tank.x, cy:tank.y}, 0) 260 | } 261 | }, 262 | 263 | complete: function() { 264 | // nothin 265 | } 266 | }); 267 | 268 | }, 269 | 270 | serialize: function() { 271 | return {id: this.id, type: this.type, x: this.x, y: this.y}; 272 | }, 273 | }; 274 | -------------------------------------------------------------------------------- /static/js/jquery-1.4.2.min.js: -------------------------------------------------------------------------------- 1 | /*! 2 | * jQuery JavaScript Library v1.4.2 3 | * http://jquery.com/ 4 | * 5 | * Copyright 2010, John Resig 6 | * Dual licensed under the MIT or GPL Version 2 licenses. 7 | * http://jquery.org/license 8 | * 9 | * Includes Sizzle.js 10 | * http://sizzlejs.com/ 11 | * Copyright 2010, The Dojo Foundation 12 | * Released under the MIT, BSD, and GPL Licenses. 13 | * 14 | * Date: Sat Feb 13 22:33:48 2010 -0500 15 | */ 16 | (function(A,w){function ma(){if(!c.isReady){try{s.documentElement.doScroll("left")}catch(a){setTimeout(ma,1);return}c.ready()}}function Qa(a,b){b.src?c.ajax({url:b.src,async:false,dataType:"script"}):c.globalEval(b.text||b.textContent||b.innerHTML||"");b.parentNode&&b.parentNode.removeChild(b)}function X(a,b,d,f,e,j){var i=a.length;if(typeof b==="object"){for(var o in b)X(a,o,b[o],f,e,d);return a}if(d!==w){f=!j&&f&&c.isFunction(d);for(o=0;o)[^>]*$|^#([\w-]+)$/,Ua=/^.[^:#\[\.,]*$/,Va=/\S/, 21 | Wa=/^(\s|\u00A0)+|(\s|\u00A0)+$/g,Xa=/^<(\w+)\s*\/?>(?:<\/\1>)?$/,P=navigator.userAgent,xa=false,Q=[],L,$=Object.prototype.toString,aa=Object.prototype.hasOwnProperty,ba=Array.prototype.push,R=Array.prototype.slice,ya=Array.prototype.indexOf;c.fn=c.prototype={init:function(a,b){var d,f;if(!a)return this;if(a.nodeType){this.context=this[0]=a;this.length=1;return this}if(a==="body"&&!b){this.context=s;this[0]=s.body;this.selector="body";this.length=1;return this}if(typeof a==="string")if((d=Ta.exec(a))&& 22 | (d[1]||!b))if(d[1]){f=b?b.ownerDocument||b:s;if(a=Xa.exec(a))if(c.isPlainObject(b)){a=[s.createElement(a[1])];c.fn.attr.call(a,b,true)}else a=[f.createElement(a[1])];else{a=sa([d[1]],[f]);a=(a.cacheable?a.fragment.cloneNode(true):a.fragment).childNodes}return c.merge(this,a)}else{if(b=s.getElementById(d[2])){if(b.id!==d[2])return T.find(a);this.length=1;this[0]=b}this.context=s;this.selector=a;return this}else if(!b&&/^\w+$/.test(a)){this.selector=a;this.context=s;a=s.getElementsByTagName(a);return c.merge(this, 23 | a)}else return!b||b.jquery?(b||T).find(a):c(b).find(a);else if(c.isFunction(a))return T.ready(a);if(a.selector!==w){this.selector=a.selector;this.context=a.context}return c.makeArray(a,this)},selector:"",jquery:"1.4.2",length:0,size:function(){return this.length},toArray:function(){return R.call(this,0)},get:function(a){return a==null?this.toArray():a<0?this.slice(a)[0]:this[a]},pushStack:function(a,b,d){var f=c();c.isArray(a)?ba.apply(f,a):c.merge(f,a);f.prevObject=this;f.context=this.context;if(b=== 24 | "find")f.selector=this.selector+(this.selector?" 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"; 149 | a.insertBefore(b,a.firstChild);d=b.firstChild;f=d.firstChild;e=d.nextSibling.firstChild.firstChild;this.doesNotAddBorder=f.offsetTop!==5;this.doesAddBorderForTableAndCells=e.offsetTop===5;f.style.position="fixed";f.style.top="20px";this.supportsFixedPosition=f.offsetTop===20||f.offsetTop===15;f.style.position=f.style.top="";d.style.overflow="hidden";d.style.position="relative";this.subtractsBorderForOverflowNotVisible=f.offsetTop===-5;this.doesNotIncludeMarginInBodyOffset=a.offsetTop!==j;a.removeChild(b); 150 | c.offset.initialize=c.noop},bodyOffset:function(a){var b=a.offsetTop,d=a.offsetLeft;c.offset.initialize();if(c.offset.doesNotIncludeMarginInBodyOffset){b+=parseFloat(c.curCSS(a,"marginTop",true))||0;d+=parseFloat(c.curCSS(a,"marginLeft",true))||0}return{top:b,left:d}},setOffset:function(a,b,d){if(/static/.test(c.curCSS(a,"position")))a.style.position="relative";var f=c(a),e=f.offset(),j=parseInt(c.curCSS(a,"top",true),10)||0,i=parseInt(c.curCSS(a,"left",true),10)||0;if(c.isFunction(b))b=b.call(a, 151 | d,e);d={top:b.top-e.top+j,left:b.left-e.left+i};"using"in b?b.using.call(a,d):f.css(d)}};c.fn.extend({position:function(){if(!this[0])return null;var a=this[0],b=this.offsetParent(),d=this.offset(),f=/^body|html$/i.test(b[0].nodeName)?{top:0,left:0}:b.offset();d.top-=parseFloat(c.curCSS(a,"marginTop",true))||0;d.left-=parseFloat(c.curCSS(a,"marginLeft",true))||0;f.top+=parseFloat(c.curCSS(b[0],"borderTopWidth",true))||0;f.left+=parseFloat(c.curCSS(b[0],"borderLeftWidth",true))||0;return{top:d.top- 152 | f.top,left:d.left-f.left}},offsetParent:function(){return this.map(function(){for(var a=this.offsetParent||s.body;a&&!/^body|html$/i.test(a.nodeName)&&c.css(a,"position")==="static";)a=a.offsetParent;return a})}});c.each(["Left","Top"],function(a,b){var d="scroll"+b;c.fn[d]=function(f){var e=this[0],j;if(!e)return null;if(f!==w)return this.each(function(){if(j=wa(this))j.scrollTo(!a?f:c(j).scrollLeft(),a?f:c(j).scrollTop());else this[d]=f});else return(j=wa(e))?"pageXOffset"in j?j[a?"pageYOffset": 153 | "pageXOffset"]:c.support.boxModel&&j.document.documentElement[d]||j.document.body[d]:e[d]}});c.each(["Height","Width"],function(a,b){var d=b.toLowerCase();c.fn["inner"+b]=function(){return this[0]?c.css(this[0],d,false,"padding"):null};c.fn["outer"+b]=function(f){return this[0]?c.css(this[0],d,false,f?"margin":"border"):null};c.fn[d]=function(f){var e=this[0];if(!e)return f==null?null:this;if(c.isFunction(f))return this.each(function(j){var i=c(this);i[d](f.call(this,j,i[d]()))});return"scrollTo"in 154 | e&&e.document?e.document.compatMode==="CSS1Compat"&&e.document.documentElement["client"+b]||e.document.body["client"+b]:e.nodeType===9?Math.max(e.documentElement["client"+b],e.body["scroll"+b],e.documentElement["scroll"+b],e.body["offset"+b],e.documentElement["offset"+b]):f===w?c.css(e,d):this.css(d,typeof f==="string"?f:f+"px")}});A.jQuery=A.$=c})(window); 155 | --------------------------------------------------------------------------------