├── .gitmodules ├── .gitignore ├── i18n ├── en.yaml └── fr.yaml ├── static ├── favicon.ico ├── favicon-16x16.png ├── favicon-32x32.png ├── images │ ├── Ardour6.png │ ├── Ardour8.png │ ├── logo.svg │ └── logo-dark.svg ├── apple-touch-icon.png ├── android-chrome-192x192.png ├── android-chrome-512x512.png └── site.webmanifest ├── archetypes └── default.md ├── content ├── basics │ ├── audio │ │ └── en │ │ │ ├── clipping.png │ │ │ ├── waveform.png │ │ │ ├── Ardour4_Digital_Audio_Waveform.png │ │ │ └── Ardour4_Digital_Audio_Clipping2.png │ ├── midi │ │ └── images │ │ │ ├── midi-keyboard-top.png │ │ │ ├── soft-synth-faders.png │ │ │ ├── midi-keyboard-rear.png │ │ │ └── soft-synth-encoders.png │ ├── _index.md │ └── _index.fr.md ├── recording │ ├── recording-midi │ │ └── en │ │ │ ├── bassline.png │ │ │ ├── midi-draw-toobar.png │ │ │ ├── draw-new-midi-notes.gif │ │ │ ├── draw-new-midi-region.gif │ │ │ ├── real-time-recording.png │ │ │ ├── surge-xt-bass-patch.png │ │ │ └── step-entry-duration-preview.png │ ├── recording-audio │ │ └── en │ │ │ ├── ardour7-clipping.png │ │ │ ├── ardour7-recording.png │ │ │ ├── ardour7-audio-1-input.png │ │ │ ├── ardour7-rename-track.png │ │ │ ├── ardour7-arming-the-track.png │ │ │ ├── ardour7-audio-1-highlight.gif │ │ │ ├── ardour7-editor-mixer-input.png │ │ │ └── ardour7-region-list-recording.png │ ├── recording-modes │ │ ├── en │ │ │ ├── non-layered-mode.png │ │ │ ├── layered-mode-stacked.png │ │ │ ├── recording-modes-list.png │ │ │ └── sound-on-sound-overlaid.png │ │ └── index.en.md │ ├── performing-on-time │ │ └── en │ │ │ └── click-out-ports.png │ ├── understanding-routing │ │ └── en │ │ │ ├── Ardour4_Catia_Example.png │ │ │ ├── ardour7-editor-mixer-in-out.png │ │ │ ├── ardour7-audio-connections-in-menu.png │ │ │ ├── ardour7-drawing-connection-lines.gif │ │ │ ├── ardour7-audio-connection-manager-1.png │ │ │ ├── ardour7-audio-connection-manager-2.png │ │ │ ├── ardour7-audio-connection-manager-3.png │ │ │ ├── ardour7-audio-connection-manager-4.png │ │ │ └── ardour7-audio-connection-manager-5.png │ ├── routing-between-applications │ │ └── en │ │ │ ├── ardour7-hydrogen.png │ │ │ ├── ardour7-youtube-recording.png │ │ │ └── ardour7-youtube-connection-in-ardour.png │ ├── _index.fr.md │ └── _index.md ├── mixing-sessions │ ├── equalizing │ │ └── en │ │ │ ├── ardour7-dj-eq.png │ │ │ ├── ardour7-ace-eq.png │ │ │ ├── ardour7-x42-eq.png │ │ │ └── ardour7-lsp-graphic-16-band-eq.png │ ├── dynamics │ │ └── en │ │ │ ├── ardour7-hard-gate.png │ │ │ ├── ardour7-ace-compressor.png │ │ │ ├── ardour7-lsp-gate-mono.png │ │ │ ├── ardour7-lsp-compressor-mono.png │ │ │ └── ardour7-fast-lookahead-lmiter.png │ ├── panning │ │ └── en │ │ │ ├── ardour7-mono-panner.png │ │ │ ├── ardour7-stereo-panner.png │ │ │ └── ardour7-multichannel-panning.png │ ├── using-sends │ │ └── en │ │ │ ├── Ardour4_Sends_2.png │ │ │ ├── Ardour4_Send_Fader.png │ │ │ ├── ardour7-pre-fader-send.png │ │ │ ├── ardour7-adding-aux-send.png │ │ │ ├── ardour7-post-fader-send.png │ │ │ ├── ardour7-ace-reverb-settings.png │ │ │ └── ardour7-ace-reverb-in-mixer-strip.png │ ├── the-mixer-strip │ │ └── en │ │ │ ├── ardour7-mute.png │ │ │ ├── ardour7-solo.png │ │ │ ├── ardour7-arm-rec.png │ │ │ ├── Ardour4_Mixer_Strip_1.png │ │ │ ├── Ardour4_Mixer_Strip_2.png │ │ │ ├── Ardour4_Mixer_Strip_5.png │ │ │ ├── Ardour4_Mixer_Strip_6.png │ │ │ ├── ardour7-narrow-wide-strip.png │ │ │ ├── ardour7-soloing-flash-button.png │ │ │ ├── ardour7-mono-vs-stereo-panning.png │ │ │ ├── ardour7-plugin-controls-submenu.png │ │ │ └── ardour7-inline-views-and-controls.png │ ├── mixing-levels │ │ ├── en │ │ │ ├── Ardour4_Mixing_Levels_1.png │ │ │ └── Ardour4_Mixing_Levels_2.png │ │ └── index.en.md │ ├── using-automation │ │ └── en │ │ │ ├── Ardour4_EditModes_D.png │ │ │ ├── Ardour4_Automation_Button.png │ │ │ ├── Ardour4_Automation_Fader_1.png │ │ │ ├── Ardour4_Automation_Fader_2.png │ │ │ ├── Ardour4_Automation_Fader_3.png │ │ │ ├── Ardour4_Automation_Moving_1.png │ │ │ ├── Ardour4_Automation_Moving_2.png │ │ │ ├── Ardour4_Automation_Plugin1.png │ │ │ ├── Ardour4_Automation_Plugin2.png │ │ │ ├── Ardour4_Automation_Plugin3.png │ │ │ ├── Ardour4_Automation_Plugin4.png │ │ │ ├── Ardour4_Automation_Fader_End.png │ │ │ ├── Ardour4_Automation_Gain_Comparison.png │ │ │ ├── Ardour4_Automation_Gain_Tool_Reset.png │ │ │ ├── Ardour4_Automation_Region_Specific_1.png │ │ │ ├── Ardour4_Automation_Region_Specific_2.png │ │ │ ├── ardour8-draw-automation-freely-zoomed.png │ │ │ ├── ardour8-draw-automation-freely-pre-release.png │ │ │ ├── ardour8-draw-automation-lines-post-release.png │ │ │ ├── ardour8-draw-automation-lines-pre-release.png │ │ │ ├── ardour8-draw-automation-freely-post-release.png │ │ │ └── ardour8-draw-automation-freely-with-lines-pre-release.png │ ├── using-plugins │ │ └── en │ │ │ ├── ardour7-plugin-selector.png │ │ │ ├── ardour7-select-ace-reverb.png │ │ │ ├── ardour7-ace-reverb-settings.png │ │ │ ├── ardour7-default-processor-box.png │ │ │ ├── ardour7-plugin-selector-in-menu.png │ │ │ ├── ardour7-ace-reverb-bypass-in-mixer-strip.png │ │ │ └── ardour7-ace-reverb-added-to-processor-box.png │ ├── _index.md │ ├── _index.fr.md │ └── plugins │ │ ├── index.en.md │ │ └── index.fr.md ├── performing-live │ ├── loading-clips │ │ ├── en │ │ │ ├── load-button.png │ │ │ ├── dnd-from-clips.png │ │ │ ├── bounce-region-to-cue.png │ │ │ └── dnd-from-file-manager.png │ │ └── index.en.md │ ├── basic-concepts │ │ ├── en │ │ │ └── cue-window-matrix.png │ │ └── index.md │ ├── programming-probability │ │ ├── en │ │ │ ├── multi-jump.png │ │ │ ├── reverse-vs-forward-former.png │ │ │ ├── reverse-vs-forward-latter.png │ │ │ └── reverse-vs-forward-middle.png │ │ └── index.en.md │ ├── launching-and-stopping │ │ ├── en │ │ │ ├── stop-from-grid.png │ │ │ ├── launch-from-grid.png │ │ │ ├── stop-entire-cue.png │ │ │ └── launch-entire-cue.png │ │ └── index.en.md │ ├── setting-launch-options │ │ └── en │ │ │ └── launch-options.png │ ├── setting-stretch-options │ │ ├── en │ │ │ └── stretch-options.png │ │ └── index.en.md │ ├── programming-sequences │ │ ├── en │ │ │ ├── performing-live-follow-options.png │ │ │ ├── performing-live-set-all-in-cue.png │ │ │ ├── performing-live-set-in-clip-widget.png │ │ │ └── performing-live-set-in-follow-options.png │ │ └── index.en.md │ ├── _index.md │ ├── _index.fr.md │ └── using-cue-markers │ │ └── index.en.md ├── editing-sessions │ ├── editing-midi-regions │ │ └── en │ │ │ ├── legatize.png │ │ │ ├── transpose.png │ │ │ ├── velocities.png │ │ │ ├── drag-note-ends.png │ │ │ ├── note-properties.png │ │ │ ├── example-legatize.png │ │ │ ├── example-original.png │ │ │ ├── velocity-tooltip.png │ │ │ ├── example-now-all-60.png │ │ │ ├── example-select-all.png │ │ │ ├── example-shift-left.png │ │ │ ├── rubberband-selection.png │ │ │ ├── example-quantize-dialog.png │ │ │ ├── example-quantize-result.png │ │ │ ├── example-transform-all-60.png │ │ │ ├── example-select-all-but-firsts.png │ │ │ ├── example-regular-velocity-pattern.png │ │ │ └── example-transform-variation-56-to-64.png │ ├── working-with-regions │ │ └── en │ │ │ ├── ardour7-beat.png │ │ │ ├── Ardour4_Fades_1.png │ │ │ ├── ardour7-grab-mode.png │ │ │ ├── Ardour4_Crossfade_1.png │ │ │ ├── Ardour4_Crossfade_2.png │ │ │ ├── Ardour4_Crossfade_3.png │ │ │ ├── Ardour4_Fade_Options.png │ │ │ ├── Ardour4_Split_Region.png │ │ │ ├── ardour7-crossfade-4.png │ │ │ ├── Ardour4_Location_Marker.png │ │ │ ├── Ardour4_Region_Duplicate.png │ │ │ ├── Ardour4_Trimming_Regions.gif │ │ │ ├── ardour7-edit-point-menu.png │ │ │ ├── ardour7-object-selection.png │ │ │ └── Ardour4_Split_Region_Moved.png │ ├── arranging-tracks │ │ ├── en │ │ │ ├── ardour7-freesound-1.png │ │ │ ├── ardour7-freesound-2.png │ │ │ ├── ardour7-freesound-3.png │ │ │ ├── ardour7-freesound-4.png │ │ │ └── ardour7-freesound-5.png │ │ ├── index.en.md │ │ └── index.fr.md │ ├── using-ranges │ │ └── en │ │ │ ├── ardour7-editing-ranges.gif │ │ │ ├── ardour7-range-example.png │ │ │ ├── ardour7-range-properties.png │ │ │ ├── ardour7-adding-track-to-range.gif │ │ │ ├── ardour7-looped-range-playback.png │ │ │ ├── ardour7-play-loop-range-button.png │ │ │ ├── ardour7-loop-range-menu-command.png │ │ │ └── ardour7-snap-to-region-boundaries.png │ ├── changing-edit-modes │ │ └── en │ │ │ ├── ardour8-edit-modes.png │ │ │ ├── ardour8-grid-mode.png │ │ │ ├── ardour8-smart-mode.png │ │ │ ├── ardour7-zoom-options.png │ │ │ ├── ardour8-cut-edit-mode.png │ │ │ ├── ardour8-draw-edit-mode.png │ │ │ ├── ardour8-grab-edit-mode.png │ │ │ ├── ardour8-range-edit-mode.png │ │ │ ├── ardour8-internal-edit-mode.png │ │ │ ├── ardour8-stretch-shrink-edit-mode.png │ │ │ ├── ardour7-internal-edit-mode-multiple-points.png │ │ │ └── ardour7-internal-edit-mode-rubberband-selection.png │ ├── non-destructive-editing │ │ └── en │ │ │ ├── session-example.png │ │ │ ├── non-destructive-editing-cut-move-example.gif │ │ │ └── non-destructive-editing-redo-all-over-again.gif │ ├── further-region-operations │ │ └── en │ │ │ ├── ardour7-region-menu.png │ │ │ ├── ardour7-normalize-window.png │ │ │ ├── ardour7-region-combine-1.png │ │ │ ├── ardour7-region-combine-2.png │ │ │ ├── ardour7-region-combine-3.png │ │ │ └── ardour7-pitch-shift-window.png │ ├── setting-up-time-signature │ │ ├── en │ │ │ ├── ardour7-ts-timeline.png │ │ │ ├── Ardour5_Edit_TS_and_Tempo.png │ │ │ └── ardour7-new-time-signature.png │ │ ├── index.en.md │ │ └── index.fr.md │ ├── creating-looped-sections │ │ └── en │ │ │ ├── ardour7-multi-duplicate.png │ │ │ ├── ardour7-combine-regions-1.png │ │ │ ├── ardour7-combine-regions-2.png │ │ │ ├── ardour7-combine-regions-3.png │ │ │ ├── ardour7-consolidate-range-1.png │ │ │ └── ardour7-consolidate-range-2.png │ ├── stretching-shrinking-regions │ │ ├── en │ │ │ ├── ardour7-stretch-shrink-1.png │ │ │ ├── ardour7-stretch-shrink-2.png │ │ │ ├── ardour7-stretch-shrink-3.png │ │ │ ├── ardour7-stretch-shrink-action.png │ │ │ ├── ardour7-stretch-shrink-edit-mode.png │ │ │ └── ardour7-stretch-shrink-highlight.png │ │ └── index.en.md │ ├── _index.md │ └── _index.fr.md ├── getting-started │ ├── installing-plugins │ │ └── en │ │ │ └── plugin-manager.png │ ├── creating-tracks-and-busses │ │ └── en │ │ │ ├── Ardour6_Tracks.png │ │ │ └── Ardour7_Add_Track_or_Bus.png │ ├── overview-of-the-interface │ │ ├── en │ │ │ ├── Ardour6_Clocks.png │ │ │ ├── ardour7-big-clock.png │ │ │ ├── ardour7-info-panel.png │ │ │ ├── ardour7-program-menu.png │ │ │ ├── Ardour6_Transport_Menu.png │ │ │ ├── ardour7-transport-panel.png │ │ │ ├── ardour7-window-switcher.png │ │ │ ├── ardour7-main-window-parts.png │ │ │ └── ardour7-navigation-timeline.png │ │ ├── fr │ │ │ ├── Ardour6_Clocks.fr.png │ │ │ ├── ardour7-big-clock.fr.png │ │ │ ├── ardour7-info-panel.fr.png │ │ │ ├── ardour7-program-menu.fr.png │ │ │ ├── Ardour6_Transport_Menu.fr.png │ │ │ ├── ardour7-transport-panel.fr.png │ │ │ ├── ardour7-window-switcher.fr.png │ │ │ ├── ardour7-main-window-parts.fr.png │ │ │ └── ardour7-navigation-timeline.fr.png │ │ ├── editor-window │ │ │ └── en │ │ │ │ ├── Ardour6_Track.png │ │ │ │ ├── Ardour6_Editor_Mixer.png │ │ │ │ ├── ardour7-overview-panel.png │ │ │ │ ├── ardour7-sources-list.png │ │ │ │ ├── ardour7-overview-rulers.png │ │ │ │ ├── ardour7-view-and-zoom-options.png │ │ │ │ ├── ardour7-edit-modes-cursor-modes.png │ │ │ │ ├── ardour7-editor-window-sections.png │ │ │ │ ├── ardour7-snapping-1-bar-to-1-32-note.png │ │ │ │ └── ardour7-snap-options-and-nudge-controls.png │ │ ├── mixer-window │ │ │ ├── en │ │ │ │ └── mixer-window-sections.png │ │ │ ├── index.en.md │ │ │ └── index.fr.md │ │ ├── cue-window │ │ │ ├── en │ │ │ │ ├── ardour7-cue-window-sections.png │ │ │ │ └── ardour7-linear-and-nonlinear.png │ │ │ └── index.en.md │ │ └── recorder-window │ │ │ ├── en │ │ │ ├── ardour7-recorder-toolbar.png │ │ │ ├── ardour7-recorder-input-new-names.png │ │ │ ├── ardour7-recorder-timeline-tracks.png │ │ │ ├── ardour7-recorder-window-sections.png │ │ │ └── ardour7-recorder-input-renaming-dialog.png │ │ │ ├── index.en.md │ │ │ └── index.fr.md │ ├── setting-up-the-timeline │ │ └── en │ │ │ ├── Ardour6_Timecode.png │ │ │ ├── Ardour6_Clock_Units.png │ │ │ ├── Ardour6_Overview_Rulers.png │ │ │ ├── ardour7-timeline-rulers.png │ │ │ └── Ardour6_Snap_Options_and_Nudge_Controls.png │ ├── starting-ardour │ │ └── en │ │ │ ├── ardour7-ardour-empty-session.png │ │ │ ├── ardour7-gui-and-font-scaling.png │ │ │ ├── ardour7-pulse-audio-settings.png │ │ │ ├── ardour7-alsa-backend-settings.png │ │ │ ├── ardour7-new-session-templates.png │ │ │ └── ardour7-session-audio-midi-setup.png │ ├── importing-audio-and-midi │ │ └── en │ │ │ ├── ardour7-to-source-list.png │ │ │ ├── Ardour5_Add_Existing_Media.png │ │ │ ├── ardour7-insert-point-list.png │ │ │ ├── ardour7-import-as-new-tracks.png │ │ │ ├── Ardour4_Stereo_Mono_Comparison.png │ │ │ ├── Ardour5_Add_Files_To_Region_List.png │ │ │ └── ardour7-audio-imported-to-sources-list.png │ ├── _index.fr.md │ ├── _index.md │ └── installing-ardour │ │ ├── index.md │ │ └── index.fr.md ├── saving-sessions │ ├── saving-a-snapshot │ │ ├── en │ │ │ ├── ardour7-snapshot-list.png │ │ │ ├── ardour7-snapshot-menu.png │ │ │ └── ardour7-snapshot-name.png │ │ ├── index.en.md │ │ └── index.fr.md │ ├── saving-a-template │ │ ├── en │ │ │ ├── ardour7-save-template.png │ │ │ └── ardour7-session-setup.png │ │ ├── index.en.md │ │ └── index.fr.md │ ├── saving-a-session │ │ └── en │ │ │ ├── ardour7-session-setup-dialog.png │ │ │ └── Ardour4_Session_Folder_Structure.png │ ├── _index.md │ └── _index.fr.md ├── exporting-sessions │ ├── exporting-a-range │ │ └── en │ │ │ ├── ardour7-range-markers.png │ │ │ ├── ardour7-range-duration.png │ │ │ ├── ardour7-range-edit-mode.png │ │ │ ├── ardour7-exporting-range-1.png │ │ │ └── ardour7-exporting-range-2.png │ ├── exporting-a-session │ │ └── en │ │ │ ├── ardour7-track-height.png │ │ │ ├── ardour7-birds-eye-view.png │ │ │ ├── ardour7-session-zoom-all.png │ │ │ ├── ardour7-end-marker-too-far.png │ │ │ ├── ardour7-exporting-settings.png │ │ │ └── ardour7-edit-exporting-format.png │ ├── exporting-a-region │ │ └── en │ │ │ ├── ardour7-export-multiple-regions-1.png │ │ │ ├── ardour7-export-multiple-regions-2.png │ │ │ ├── ardour7-export-multiple-regions-3.png │ │ │ ├── ardour7-export-multiple-regions-4.png │ │ │ └── ardour7-export-region-in-right-click-menu.png │ ├── _index.md │ └── _index.fr.md ├── using-your-gear │ ├── control-surfaces │ │ ├── en │ │ │ └── preferences-control-surfaces.png │ │ ├── index.en.md │ │ └── index.fr.md │ ├── midi-devices │ │ ├── midi-learn │ │ │ └── en │ │ │ │ ├── midi-learn-operate-controller-now.gif │ │ │ │ ├── midi-learn-midi-connection-manager.png │ │ │ │ ├── midi-learn-control-protocol-settings.png │ │ │ │ ├── midi-learn-edit-with-generic-controls.png │ │ │ │ └── midi-learn-plugin-generic-operate-controller-now.gif │ │ ├── _index.md │ │ ├── _index.fr.md │ │ └── midi-maps │ │ │ └── index.en.md │ ├── _index.md │ ├── _index.fr.md │ └── audio-interfaces │ │ └── index.en.md ├── credits │ ├── index.en.md │ └── index.fr.md ├── conventions │ ├── index.en.md │ └── index.fr.md ├── _index.md ├── _index.fr.md └── changes │ └── index.md ├── go.mod ├── netlify.toml ├── go.sum ├── .devcontainer └── devcontainer.json ├── .gitpod.yml ├── README.md ├── hugo.yaml └── .github └── workflows └── pages.yaml /.gitmodules: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # Built documentation # 3 | ####################### 4 | public/ 5 | -------------------------------------------------------------------------------- /i18n/en.yaml: 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https://raw.githubusercontent.com/prokoudine/ardour-tutorial/HEAD/content/getting-started/overview-of-the-interface/recorder-window/en/ardour7-recorder-input-renaming-dialog.png -------------------------------------------------------------------------------- /static/site.webmanifest: -------------------------------------------------------------------------------- 1 | {"name":"","short_name":"","icons":[{"src":"/android-chrome-192x192.png","sizes":"192x192","type":"image/png"},{"src":"/android-chrome-512x512.png","sizes":"512x512","type":"image/png"}],"theme_color":"#ffffff","background_color":"#ffffff","display":"standalone"} -------------------------------------------------------------------------------- /content/basics/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Basics 3 | description: Before you start learning Ardour 4 | weight: 1 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | If you are new to recording and producing music, here are some things you need to know before you start learning Ardour: 10 | 11 | - [What is digital audio?](audio/) 12 | - [What is MIDI?](midi/) 13 | -------------------------------------------------------------------------------- /content/basics/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Principes de base 3 | description: Avant de commencer à apprendre Ardour 4 | weight: 1 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Si vous êtes novice en matière d'enregistrement et de production musicale, voici quelques points à connaître avant de commencer à apprendre Ardour : 10 | 11 | - [Qu'est-ce que l'audio numérique?](audio/) 12 | - [Qu'est-ce que le MIDI?](midi/) 13 | -------------------------------------------------------------------------------- /content/saving-sessions/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Saving sessions 3 | description: Saving sessions, snapshots, templates in Ardour 4 | weight: 8 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | How to save a session, a snapshot of it, and a template for further reuse 10 | 11 | Contents: 12 | 13 | 1. [Saving a session](saving-a-session/) 14 | 2. [Saving a snapshot](saving-a-snapshot/) 15 | 3. [Saving a template](saving-a-template/) -------------------------------------------------------------------------------- /content/exporting-sessions/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Exporting sessions 3 | description: How to export sessions, regions, and ranges in Ardour 4 | weight: 7 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | How to export a region, a selection of data, and a whole session 10 | 11 | Contents: 12 | 13 | 1. [Exporting a session](exporting-a-session/) 14 | 2. [Exporting a region](exporting-a-region/) 15 | 3. [Exporting a range](exporting-a-range/) -------------------------------------------------------------------------------- /content/using-your-gear/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Using your gear 3 | description: How to use your audio and MIDI hardware with Ardour 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Before you get to record audio or MIDI, let's learn how to set your studio up for use with Ardour. 10 | 11 | Contents: 12 | 13 | 1. [Audio interfaces](audio-interfaces/) 14 | 2. [MIDI devices](midi-devices/) 15 | 3. [Control surfaces](control-surfaces/) 16 | -------------------------------------------------------------------------------- /content/exporting-sessions/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Exporter des sessions 3 | description: Comment exporter des session, des régions et des plages dans Ardour 4 | weight: 7 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Comment exporter une région, une sélection de données et une session entière. 10 | 11 | Contenu : 12 | 13 | 1. [Exporter une session](exporting-a-session/) 14 | 2. [Exporter une région](exporting-a-region/) 15 | 3. [Exporter un intervalle](exporting-a-range/) -------------------------------------------------------------------------------- /content/using-your-gear/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Utiliser votre matériel 3 | description: Comment utiliser votre matériel audio et MIDI avec Ardour 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Before you get to record audio or MIDI, let's learn how to set your studio up for use with Ardour. 10 | 11 | Contents: 12 | 13 | 1. [Interfaces audio](audio-interfaces/) 14 | 2. [Périphériques MIDI](midi-devices/) 15 | 3. [Surfaces de Contrôle](control-surfaces/) 16 | -------------------------------------------------------------------------------- /content/using-your-gear/midi-devices/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: MIDI devices 3 | description: How to use your MIDI gear with Ardour 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | This chapter explain how to set up Ardour for use with your MIDI gear. 10 | 11 | Contents: 12 | 13 | 14 | 1. [Using MIDI maps](midi-maps/) 15 | 2. [Using MIDI Learn](midi-learn/) 16 | 17 | -------------------------------------------------------------------------------- /content/saving-sessions/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Sauvegarder des sessions 3 | description: Sauvegarder sessions, instantanés et modèles dans Ardour 4 | weight: 8 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Comment sauvegarder une session, un instantané de celle-ci et un modèle pour une réutilisation ultérieure ? 10 | 11 | Contenus : 12 | 13 | 1. [Sauvegarder une session](saving-a-session/) 14 | 2. [Sauvegarder un instantané](saving-a-snapshot/) 15 | 3. [Sauvegarder un modèle](saving-a-template/) -------------------------------------------------------------------------------- /go.sum: -------------------------------------------------------------------------------- 1 | github.com/imfing/hextra v0.9.4 h1:k1KEC2mtYbMVBMOYUYK5Yy8pNPpIH3u6pBTRyBSN6No= 2 | github.com/imfing/hextra v0.9.4/go.mod h1:cEfel3lU/bSx7lTE/+uuR4GJaphyOyiwNR3PTqFTXpI= 3 | github.com/imfing/hextra v0.9.5 h1:lG6wnklT9PNLepq69Gj3GZyHRUkBWwv6bkPVL9yAcIQ= 4 | github.com/imfing/hextra v0.9.5/go.mod h1:cEfel3lU/bSx7lTE/+uuR4GJaphyOyiwNR3PTqFTXpI= 5 | github.com/imfing/hextra v0.9.7 h1:Zg5n24us36Bn/S/5mEUPkRW6uwE6vHHEqWSgN0bPXaM= 6 | github.com/imfing/hextra v0.9.7/go.mod h1:cEfel3lU/bSx7lTE/+uuR4GJaphyOyiwNR3PTqFTXpI= 7 | -------------------------------------------------------------------------------- /content/using-your-gear/midi-devices/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Périphériques MIDI 3 | description: Comment utiliser un matériel MIDI avec Ardour 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Ce chapitre explique comment configurer Ardour pour l'utiliser avec votre équipement MIDI. 10 | 11 | Contenus: 12 | 13 | 14 | 1. [Utiliser le mappage MIDI](midi-maps/) 15 | 2. [Utiliser MIDI Learn](midi-learn/) 16 | 17 | -------------------------------------------------------------------------------- /content/mixing-sessions/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Mixing sessions 3 | description: How to mix a session in Ardour 4 | weight: 6 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | How to use basic tools to make every instrument stand out in a mix 10 | 11 | Contents: 12 | 13 | 1. [The mixer strip](the-mixer-strip/) 14 | 2. [Mixing levels](mixing-levels/) 15 | 3. [Panning](panning/) 16 | 4. [Using plugins](using-plugins/) 17 | 5. [Using sends](using-sends/) 18 | 6. [Dynamics](dynamics/) 19 | 7. [Equalizing](equalizing/) 20 | 8. [Using automation](using-automation/) -------------------------------------------------------------------------------- /content/recording/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Enregistrer 3 | description: Apprenez à acheminer un signal et à enregistrer de l'audio avec Ardour. 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Apprenez à acheminer le signal et à enregistrer l'audio. 10 | 11 | Contenu : 12 | 13 | 1. [Enregistrer l'audio](recording-audio/) 14 | 2. [Enregistrer du MIDI](recording-midi/) 15 | 3. [Jouer dans le tempo](performing-on-time/) 16 | 4. [Comprendre le routage](understanding-routing/) 17 | 5. [Routage entre applications](routing-between-applications/) -------------------------------------------------------------------------------- /content/recording/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Recording 3 | description: Learn how to route signal and record audio and MIDI with Ardour 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Learn how to route signal and record audio and MIDI. 10 | 11 | Contents: 12 | 13 | 1. [Recording audio](recording-audio/) 14 | 2. [Recording MIDI](recording-midi/) 15 | 3. [Recording modes](recording-modes/) 16 | 4. [Performing on time](performing-on-time/) 17 | 5. [Understanding routing](understanding-routing/) 18 | 6. [Routing between applications](routing-between-applications/) -------------------------------------------------------------------------------- /.devcontainer/devcontainer.json: -------------------------------------------------------------------------------- 1 | { 2 | "image": "mcr.microsoft.com/devcontainers/go:1", 3 | "features": { 4 | "ghcr.io/devcontainers/features/hugo:1": { 5 | "extended": true, 6 | "version": "0.132.2" 7 | }, 8 | "ghcr.io/devcontainers/features/node:1": {} 9 | }, 10 | "customizations": { 11 | "vscode": { 12 | "extensions": [ 13 | "mhutchie.git-graph", 14 | "esbenp.prettier-vscode", 15 | "tamasfe.even-better-toml", 16 | "budparr.language-hugo-vscode" 17 | ] 18 | } 19 | }, 20 | "forwardPorts": [1313] 21 | } 22 | -------------------------------------------------------------------------------- /content/mixing-sessions/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Mixer des sessions 3 | description: Comment mixer une session dans Ardour 4 | weight: 6 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Comment utiliser les outils de base pour faire ressortir chaque instrument dans un mixage. 10 | 11 | Contenu : 12 | 13 | 1. [La bande de mixage](the-mixer-strip/) 14 | 2. [Niveaux de mixage](mixing-levels/) 15 | 3. [Panoramique](panning/) 16 | 4. [Utilisation des greffons](using-plugins/) 17 | 5. [Utilisation des envois](using-sends/) 18 | 6. [Dynamiques](dynamics/) 19 | 7. [Egalisation](equalizing/) 20 | 8. [Utilisation de l'automatisation](using-automation/) -------------------------------------------------------------------------------- /content/getting-started/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Pour commencer 3 | description: Lancement d'Ardour sur Ubuntu Linux, premiers pas 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Créez votre première session et apprenez les bases de l'interface utilisateur d'Ardour 10 | 11 | Contenu : 12 | 13 | 1. [Installer Ardour](installing-ardour/) 14 | 2. [Démarrer Ardour](starting-ardour/) 15 | 3. [Vue d'ensemble de l'interface](overview-of-the-interface/) 16 | 4. [Création de pistes et de bus](creating-tracks-and-busses/) 17 | 5. [Import audio et MIDI](importing-audio-and-midi/) 18 | 6. [Configuration de la ligne de temps](setting-up-the-timeline/) 19 | 7. [Installation de greffons](installing_lugins/) 20 | -------------------------------------------------------------------------------- /content/getting-started/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Getting started 3 | description: Create your first session and learn the basics of Ardour's user interface 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Install Ardour, create your first session, and learn the basics of Ardour's user interface 10 | 11 | Contents: 12 | 13 | 1. [Installing Ardour](installing-ardour/) 14 | 2. [Overview of the interface](overview-of-the-interface/) 15 | 3. [Starting Ardour](starting-ardour/) 16 | 4. [Creating tracks and busses](creating-tracks-and-busses/) 17 | 5. [Importing audio and MIDI](importing-audio-and-midi/) 18 | 6. [Setting up the timeline](setting-up-the-timeline/) 19 | 7. [Installing plugins](installing-plugins/) 20 | -------------------------------------------------------------------------------- /content/performing-live/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Performing live 3 | description: Learn how to use Cue to perform live with a matrix MIDI controller 4 | weight: 5 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Learn how to perform live using the cue sequencer with a matrix MIDI controller. 10 | 11 | Contents: 12 | 13 | 1. [Basic concepts](basic-concepts/) 14 | 2. [Loading clips](loading-clips/) 15 | 3. [Launching and stopping](launching-and-stopping/) 16 | 4. [Setting stretch options](setting-stretch-options/) 17 | 5. [Setting launch options](setting-launch-options/) 18 | 6. [Programming sequences](programming-sequences/) 19 | 7. [Programming probability](programming-probability/) 20 | 8. [Using cue markers](using-cue-markers/) 21 | -------------------------------------------------------------------------------- /.gitpod.yml: -------------------------------------------------------------------------------- 1 | # This configuration file was automatically generated by Gitpod. 2 | # Please adjust to your needs (see https://www.gitpod.io/docs/introduction/learn-gitpod/gitpod-yaml) 3 | # and commit this file to your remote git repository to share the goodness with others. 4 | 5 | # Learn more from ready-to-use templates: https://www.gitpod.io/docs/introduction/getting-started/quickstart 6 | 7 | tasks: 8 | - name: Install Hugo 9 | before: brew install hugo 10 | init: echo "Your version of Hugo is `hugo version`" && hugo mod tidy 11 | command: hugo server -D -F --baseURL $(gp url 1313) --liveReloadPort=443 --appendPort=false --bind=0.0.0.0 --disableFastRender 12 | 13 | ports: 14 | - port: 1313 15 | onOpen: open-preview 16 | -------------------------------------------------------------------------------- /content/performing-live/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Jouer en direct 3 | description: Apprendre à utiliser les Cues pour jouer en direct avec un contrôleur matriciel MIDI 4 | weight: 5 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Apprendre à utiliser les Cues pour jouer en direct avec un contrôleur matriciel MIDI. 10 | 11 | Contenus: 12 | 13 | 1. [Concepts Basics](basic-concepts/) 14 | 2. [Charger des clips](loading-clips/) 15 | 3. [Lancer et arrêter](launching-and-stopping/) 16 | 4. [Configurer les options d'étirement](setting-stretch-options/) 17 | 5. [Configurer les options de lancement](setting-launch-options/) 18 | 6. [Programmation de séquences](programming-sequences/) 19 | 7. [Programmation de probabilité](programming-probability/) 20 | 8. [Utilisation des marqueurs cue](using-cue-markers/) 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Ardour Tutorial 2 | 3 | This is the official crash course for [Ardour](https://ardour.org), a free/libre 4 | digital audio workstation. 5 | 6 | The content was originally written around in 2009 during a Book Sprint led by 7 | Derek Holzer for [FLOSS Manuals](http://archive.flossmanuals.net/ardour/). It 8 | was later updated by multiple contributors and maintained by Bruno Ruviaro for 9 | a number of years. All credits are on the 10 | [Credits](https://prokoudine.github.io/ardour-tutorial/en/appendices/credits/) 11 | page. 12 | 13 | This updated version is technically a port from Jekyll to Hugo and content-wise 14 | mostly an update to match many changes between Ardour v4/v6 and v8 plus some 15 | new material. While it's currently hosted on GitHub, it's an official Ardour 16 | tutorial for beginners. 17 | -------------------------------------------------------------------------------- /content/editing-sessions/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Editing sessions 3 | description: The basics of editing Ardour sessions 4 | weight: 4 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | How to arrange tracks, then cut, loop, and stretch regions 10 | 11 | Contents: 12 | 13 | 1. [Non-destructive editing](non-destructive-editing/) 14 | 2. [Arranging tracks](arranging-tracks/) 15 | 3. [Setting up time signature](setting-up-time-signature/) 16 | 4. [Using ranges](using-ranges/) 17 | 5. [Working with regions](working-with-regions/) 18 | 6. [Further region operations](further-region-operations/) 19 | 7. [Changing edit modes](changing-edit-modes/) 20 | 8. [Creating looped sections](creating-looped-sections/) 21 | 9. [Stretching & shrinking regions](stretching-shrinking-regions/) 22 | 10. [MIDI regions editing](editing-midi-regions/) -------------------------------------------------------------------------------- /content/editing-sessions/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Editer des sessions 3 | description: Les bases de l'édition de sessions dans Ardour 4 | weight: 4 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Comment arranger les pistes, puis couper, boucler et étirer les régions. 10 | 11 | Contenu : 12 | 13 | 1. [Edition Non-destructive](non-destructive-editing/) 14 | 2. [Routage des pistes](arranging-tracks/) 15 | 3. [Configuration de la signature temporelle](setting-up-time-signature/) 16 | 4. [Utiliser les plages](using-ranges/) 17 | 5. [Travailler avec les régions](working-with-regions/) 18 | 6. [Autres opérations sur les régions](further-region-operations/) 19 | 7. [Changer les modes d'édition](changing-edit-modes/) 20 | 8. [Créer des sections en boucle](creating-looped-sections/) 21 | 9. [Étirer et réduire les régions](stretching-shrinking-regions/) 22 | 10. [Éditer des régions MIDI](editing-midi-regions/) -------------------------------------------------------------------------------- /content/getting-started/installing-ardour/index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Installing Ardour 3 | description: How to install Ardour on your operating system 4 | weight: 1 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Let's learn how to install Ardour on your operating system. 10 | 11 | ## Windows 12 | 13 | Download the installer and run it as usual. On Windows 11, you may see a warning from Microsoft Defender that the installer is an uncommon file. [This guide](https://ardour.org/windows_defender.html) explains how to deal with that. 14 | 15 | ## macOS 16 | 17 | Download the `.dmg` file and double-click it. When the window opens, drag the Ardour icon and drop it on the Applications icon to install. 18 | 19 | ## Linux 20 | 21 | 1. Download the `.run` file 22 | 2. Navigate to the folder where it's stored: 23 | 24 | ```bash 25 | $ cd /folder/where/you/saved/the/file 26 | ``` 27 | 28 | 3. Run the installer in the terminal: 29 | 30 | ```bash 31 | /bin/sh ./.run 32 | ``` 33 | 34 | 4. Follow the instructions. 35 | 36 | **Continuing** 37 | 38 | Let's start Ardour now. -------------------------------------------------------------------------------- /content/getting-started/installing-ardour/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Installer Ardour 3 | description: Comment installer Ardour sur votre système 4 | weight: 1 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Apprenons à installer Ardour sur votre système. 10 | 11 | ## Windows 12 | 13 | Téléchargez le programme d'installation et exécutez-le comme d'habitude. Sur Windows 11, vous pouvez voir un avertissement de Microsoft Defender indiquant que le programme d'installation est un fichier peu courant. [Ce guide](https://ardour.org/windows_defender.html) explique comment gérer cela. 14 | 15 | ## macOS 16 | 17 | Téléchargez le fichier `.dmg` et double-cliquez dessus. Lorsque la fenêtre s'ouvre, faites glisser l'icône Ardour et déposez-la sur l'icône Applications à installer. 18 | 19 | ## Linux 20 | 21 | 1. Téléchargez le fichier `.run` 22 | 2. Naviguez jusqu'au dossier dans lequel il est stocké : 23 | 24 | ```bash 25 | $ cd /folder/where/you/saved/the/file 26 | ``` 27 | 28 | 3. Lancer l'installeur dans le terminal: 29 | 30 | ```bash 31 | /bin/sh ./.run 32 | ``` 33 | 34 | 4. Suivez les instructions. 35 | 36 | **Poursuivre** 37 | 38 | Démarrons Ardour maintenant. -------------------------------------------------------------------------------- /content/using-your-gear/control-surfaces/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Control surfaces 3 | description: What controls surfaces Ardour supports 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Ardour supports a variety of controls surfaces that provide convenient hardware interface for accessing program's features. Here are some of them: 10 | 11 | - PreSonus FaderPort 2/8/16 12 | - Solid State Logic 360 UF8 13 | - Steinberg CC121 14 | - Novation Control LX 15 | - Contour Design Shuttle 16 | 17 | Control surfaces that have dedicated configuration pages, such as the ones listed above, get enabled in Ardour automatically as soon as you attach them to a computer running Ardour. After that, go to `Edit > Preferences > Control Surfaces`, select the device of interest, and click **Show Protocol Settings** below. 18 | 19 | {{< figure src="en/preferences-control-surfaces.png" alt="Control Surfaces page in Preferences" >}} 20 | 21 | For documentation specific to those surfaces, please read the relevant chapters of the [user manual](https://manual.ardour.org/using-control-surfaces/). 22 | 23 | Control surfaces that have dedicated integration do not need enabling manually. Just plug them in and start using immediately. -------------------------------------------------------------------------------- /content/performing-live/loading-clips/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Loading clips 3 | description: "Before launching a clip or a cue, let’s learn to load clips into trigger slots." 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube ASN6OMYxe9I >}} 12 | 13 | {{< /details >}} 14 | 15 | Before launching a clip or a cue, let’s learn to load clips into trigger slots. There are several ways to do that. 16 | 17 | ## Load in the Clip Properties box 18 | 19 | You can select the trigger slot, then click the Load button in the clip properties box and point Ardour to an audio or a MIDI file. 20 | 21 | ![The Load button](en/load-button.png) 22 | 23 | ## Drag & drop from file manager 24 | 25 | You can drag an arbitrary audio or MIDI file from a file manager to a trigger slot. 26 | 27 | ![Drag-and-drop from file manager](en/dnd-from-file-manager.png) 28 | 29 | ## Drag & drop from the Clips sidebar 30 | 31 | You can drag and drop a clip from the Clips sidebar: 32 | 33 | ![Drag-and-drop from Clips](en/dnd-from-clips.png) 34 | 35 | ## Bounce from Editor 36 | 37 | Alternatively, you can bounce a region or a range directly from the editor to a particular cue: 38 | 39 | ![Bounce region to Cue](en/bounce-region-to-cue.png) 40 | 41 | To do that, right-click on a region and select **Bounce (without processing)**. -------------------------------------------------------------------------------- /content/using-your-gear/control-surfaces/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Surfaces de contrôle 3 | description: Quelles surfaces de contrôle Ardour supporte-t-il 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Ardour prend en charge une variété de surfaces de contrôle qui fournissent une interface matérielle pratique pour accéder aux fonctionnalités du programme. En voici quelques-uns : 10 | 11 | - PreSonus FaderPort 2/8/16 12 | - Solid State Logic 360 UF8 13 | - Steinberg CC121 14 | - Novation Control LX 15 | - Contour Design Shuttle 16 | 17 | Les surfaces de contrôle qui ont des pages de configuration dédiées, telles que celles énumérées ci-dessus, sont automatiquement activées dans Ardour dès que vous les attachez à un ordinateur exécutant Ardour. Après cela, allez dans « Modifier > préférences > les surfaces de contrôle », sélectionnez l'appareil qui vous intéresse et cliquez sur **Afficher les paramètres de protocole** ci-dessous. 18 | 19 | {{< figure src="en/preferences-control-surfaces.png" alt="Control Surfaces page in Preferences" >}} 20 | 21 | Pour de la documentation spécifique à ces surfaces, veuillez vous référer au [manuel utilisateur](https://manual.ardour.org/using-control-surfaces/). 22 | 23 | Les surfaces de contrôle dotées d'une intégration dédiée n'ont pas besoin d'être activées manuellement. Il suffit de les brancher et de commencer à les utiliser immédiatement. -------------------------------------------------------------------------------- /content/getting-started/overview-of-the-interface/mixer-window/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Mixer window 3 | description: Basics of Ardour's Mixer window 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | The main function of the _Mixer_ window is to display all the mixer strips for the various tracks and busses side by side for easy reference and finetuning. This window is mainly used during the _mixing_ process where you distribute instruments across the virtual room and process them with effects to stand out in a mix. It also provides access to plugins and routing features. Please see the chapters on [understanding routing](en/recording-audio/understanding-routing/), [mixing](en/mixing-sessions/mixing-levels/), and [using plugins](en/mixing-sessions/using-plugins/) for details. 10 | 11 | The user interface of a virtual mixing console largely resembles that of a physical mixing console where you have mixer channels with gain control and a signal meter. 12 | 13 | {{< figure src="en/mixer-window-sections.png" alt="Mixer Window" >}} 14 | 15 | The _Mixer_ window has 3 larger sections: 16 | 17 | 1. Left sidebar with a list of favorite plugins, visibility control for mixer strips, and a track/bus groups manager 18 | 2. Mixer strips for tracks and busses, including a master bus that the final signal usually travels through 19 | 3. Optional _Monitor Section_ with features like _Pre/After Fade Listen_, _Exclusive Solo_ etc. 20 | 21 | **Continuing** 22 | 23 | In the next section we'll take a quick look at the _Recorder_ window that is streamlined for launching and controlling the recording of multiple tracks at the same time. -------------------------------------------------------------------------------- /hugo.yaml: -------------------------------------------------------------------------------- 1 | title: Ardour tutorial 2 | module: 3 | imports: 4 | - path: github.com/imfing/hextra 5 | 6 | markup: 7 | # allow raw html 8 | goldmark: 9 | renderer: 10 | unsafe: true 11 | 12 | defaultContentLanguage: en 13 | languages: 14 | en: 15 | languageName: English 16 | weight: 1 17 | fr: 18 | languageName: Français 19 | weight: 2 20 | 21 | params: 22 | navbar: 23 | displayTitle: true 24 | displayLogo: true 25 | logo: 26 | path: images/logo.svg 27 | dark: images/logo-dark.svg 28 | width: 20 29 | height: 20 30 | displayUpdatedDate: true 31 | dateFormat: "January 2, 2006" 32 | 33 | menu: 34 | main: 35 | - identifier: conventions 36 | name: Conventions 37 | pageRef: /conventions 38 | weight: 1 39 | - identifier: license 40 | name: License 41 | pageRef: /license 42 | weight: 2 43 | - identifier: credits 44 | name: Credits 45 | pageRef: /credits 46 | weight: 3 47 | - identifier: changes 48 | name: Changes 49 | pageRef: /changes 50 | weight: 4 51 | - identifier: search 52 | name: Search 53 | weight: 5 54 | params: 55 | type: search 56 | sidebar: 57 | - identifier: more 58 | name: More 59 | params: 60 | type: separator 61 | weight: 1 62 | - identifier: contribute 63 | name: Contribute 64 | pageRef: /how-to-contribute 65 | weight: 2 66 | - name: GitHub 67 | weight: 3 68 | url: "https://github.com/prokoudine/ardour-tutorial" 69 | params: 70 | icon: github 71 | 72 | services: 73 | googleAnalytics: 74 | id: G-ELQWFJX2YN 75 | 76 | privacy: 77 | googleAnalytics: 78 | disable: false 79 | respectDoNotTrack: true -------------------------------------------------------------------------------- /content/credits/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Credits 3 | description: Authors and contributors to the manual 4 | weight: 12 5 | sidebar: 6 | exclude: true 7 | --- 8 | 9 | The main body of the manual was written during a **Book Sprint** led by Derek Holzer in the [moddr_lab](http://moddr.net "moddr_lab @ WORM, Rotterdam") at WORM in Rotterdam, the Netherlands, between 23 and 27 November 2009, with input and support from the international community of Ardour users and developers. The tutorial was originally written for Ardour 2.X versions. The original FLOSS manual can be found at [flossmanuals.net](http://archive.flossmanuals.net/ardour/index.html). 10 | 11 | ## Original authors 12 | 13 | Adam Hyde, Bruno Ruviaro, Dave Peticolas, Walter Langelaar, David Elwell, Thomas Goose, Derick H., Rob Fell, William Abernathy, Derek Holzer, Stefan Hanser, Tomasz Kaye, Dick MacInnis, Mr Stock, Ross Johnson, Jon Cohrs, Claudia Borges, Ma Rk, Al Thompson, Jay Maechtlen, Christopher Stamper, Thomas Margolf, Mark Lindhout, Joern Nettingsmeier. 14 | 15 | ## Contributors 16 | 17 | The tutorial was further updated in 2010 by Chou Shoichi, Damian Soto, Ross Johnson, Christian Herzberg, Malcolm Smith, Giorgio Moscardi. 18 | 19 | In December 2014, the tutorial was updated for Ardour 3.5 and moved to GitHub. The text was completely revised, and screenshots were replaced with newer ones. In August 2015, a similar revision was made to update all screenshots and text to Ardour 4.2. The 2014 and 2015 revisions were made by Bruno Ruviaro and Alex Christie. 20 | 21 | 2016—2017 fixes by Dan "dannybpng" and Jougleur. 22 | 23 | 2018 update by Miroslav Šulc. 24 | 25 | 2021 update for Ardour v6 by Luca Aquino. 26 | 27 | 2022—2025 maintenance by Aleksandr Prokudin. 28 | 29 | ## Translators 30 | 31 | 2023—2025 French translation by Julien Taverna. -------------------------------------------------------------------------------- /content/getting-started/overview-of-the-interface/mixer-window/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Fenêtre Mixer 3 | description: Bases de la fenêtre Mixer d'Ardour 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | La principale fonction de la fenêtre _Mixer_ est d'afficher toutes les bandes de mixage pour les différentes pistes et bus, côte à côte, afin de faciliter la référence et le réglage. Cette fenêtre est principalement utilisée pendant le processus de _mixage_ où vous distribuez les instruments dans la salle virtuelle et les traitez avec des effets pour les faire ressortir dans un mixage. Elle permet également d'accéder aux greffons et aux fonctions de routage. Veuillez consulter les chapitres sur [la compréhension routage](en/recording-audio/understanding-routing/), [le mixage](en/mixing-sessions/mixing-levels/), et [l'utilisation des greffons](en/mixing-sessions/using-plugins/) pour plus de détails. 10 | 11 | L'interface utilisateur d'une console de mixage virtuelle ressemble beaucoup à celle d'une console de mixage physique où vous disposez de canaux de mixage avec contrôle du gain et un indicateur de signal. 12 | 13 | {{< figure src="en/mixer-window-sections.png" alt="Mixer Window" >}} 14 | 15 | La fenêtre _Mixer_ comporte 3 grandes sections : 16 | 17 | 1. Une barre latérale gauche avec une liste de greffons favoris, un contrôle de visibilité pour les bandes de mixage et un gestionnaire de groupes de pistes/bus, 18 | 2. une bande de mixage pour les pistes et les bus, y compris un bus maître par lequel transite généralement le signal final, 19 | 3. une section moniteur optionnelle avec des fonctions comme l'écoute avant/après fondu, _Solitaire exclusif_, etc. 20 | 21 | **Poursuivre** 22 | 23 | Dans la prochaine section, nous allons jeter un coup d'œil rapide à la fenêtre _Enregistreur_ qui est rationalisée pour lancer et contrôler l'enregistrement de plusieurs pistes en même temps. -------------------------------------------------------------------------------- /content/credits/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Crédits 3 | description: Authors and contributors to the manual 4 | weight: 12 5 | sidebar: 6 | exclude: true 7 | --- 8 | 9 | Le corps principal du manuel a été écrit lors d'un **Book Sprint** mené par Derek Holzer dans le [moddr_lab](http://moddr.net "moddr_lab @ WORM, Rotterdam") au WORM à Rotterdam, Pays-Bas, entre le 23 et le 27 novembre 2009, avec l'aide et le soutien de la communauté internationale des utilisateurs et des développeurs d'Ardour. 10 | Le tutoriel a été écrit à l'origine pour les versions 2.X d'Ardour. Le manuel FLOSS est disponible à l'adresse suivante [flossmanuals.net](http://archive.flossmanuals.net/ardour/index.html). 11 | 12 | ## Auteurs originaux 13 | 14 | Adam Hyde, Bruno Ruviaro, Dave Peticolas, Walter Langelaar, David Elwell, Thomas Goose, Derick H., Rob Fell, William Abernathy, Derek Holzer, Stefan Hanser, Tomasz Kaye, Dick MacInnis, Mr Stock, Ross Johnson, Jon Cohrs, Claudia Borges, MaRk, Al Thompson, Jay Maechtlen, Christopher Stamper, Thomas Margolf, Mark Lindhout, Joern Nettingsmeier. 15 | 16 | ## Collaborateurs 17 | 18 | Il a été mis à jour en 2010 par Chou Shoichi, Damian Soto, Ross Johnson, Christian Herzberg, Malcolm Smith, Giorgio Moscardi. 19 | 20 | En décembre 2014, le tutoriel a été mis à jour pour Ardour 3.5 et déplacé sur GitHub. Le texte a été complètement révisé, et les captures d'écran ont été remplacées par de nouvelles. En août 2015, une révision similaire a été faite pour mettre à jour toutes les captures d'écran et le texte à Ardour 4.2. Les révisions de 2014 et 2015 ont été faites par Bruno Ruviaro et Alex Christie. 21 | 22 | 2016/2017 corrections par Dan "dannybpng" et Jougleur. 23 | 24 | 2018 mises à jour par Miroslav Šulc. 25 | 26 | 2021 mises à jour pour Ardour v6 par Luca Aquino. 27 | 28 | 2022-2025 mises à jour par Aleksandr Prokudin. 29 | 30 | ## Traducteurs 31 | 32 | 2023-2025 traduction française par Julien Taverna. -------------------------------------------------------------------------------- /content/conventions/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Conventions 3 | slug: conventions 4 | description: Conventions used in this Ardour tutorial 5 | weight: 12 6 | sidebar: 7 | exclude: true 8 | --- 9 | 10 | Below are some basic conventions we have adopted in this manual. 11 | 12 | ## Mouse Clicks 13 | 14 | Ardour requires a two-button mouse to run (or the emulation of that on 15 | your system in some other way). A **click** is assumed to be a left 16 | button mouse click. A **right-click** refers to the right-hand button on 17 | the mouse. A **Ctrl**, **Cmd** or **Apple** key pressed with a mouse 18 | click is not the same and may in fact give a different result. 19 | 20 | ## Key Names & Combinations 21 | 22 | The names of keys to be pressed are written in bold typeface like this: 23 | 24 | **Ctrl**, **Return**, **Backspace**, **R** 25 | 26 | Key combinations are written in bold typeface as well: 27 | 28 | **Ctrl + X** 29 | 30 | or 31 | 32 | **Apple + X** 33 | 34 | ## Menu Navigation 35 | 36 | Many functions are accessible in Ardour by clicking on the various menu 37 | items. Additionally, you may need to access functions through the menus 38 | of macOS, Ubuntu or other Linux distributions. To illustrate this, we use 39 | two conventions: the first is illustration via screenshots (images), and 40 | the second is through a syntax like this : 41 | 42 | `View > Zoom > Zoom to Session` 43 | 44 | The above example is shorthand for "first click on the _View_ menu, then 45 | choose the _Zoom_ item of the list, and then click on _Zoom to Session_". 46 | 47 | ## Glossary Words 48 | 49 | This tutorial does not assume any previous knowledge of computers or 50 | audio editing, so terms which might be unfamiliar to the general reader 51 | are capitalized throughout this manual, and are listed in **boldface** 52 | the first time they are used in a chapter. Glossary words are also 53 | defined in-line the first time they occur in the manual, and are 54 | included in the glossary at the end of this tutorial. 55 | -------------------------------------------------------------------------------- /content/performing-live/launching-and-stopping/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Launching and stopping 3 | description: To start playing a single clip, just click the button with the triangle icon to the left of its name 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube EaNW104iEkM >}} 12 | 13 | {{< /details >}} 14 | 15 | Let's learn how to start and stop single clips and entire cues. 16 | 17 | ## Starting clip playback 18 | 19 | To start playing a single clip, just click the button with the triangle icon to the left of its name. 20 | 21 | ![launch from grid](en/launch-from-grid.png) 22 | 23 | Transport will start rolling. Once the playhead reaches the next launch quantize unit, which is 1 bar by default, Ardour will start playing the clip. By default the clip will be played on repeat until you stop it. 24 | 25 | ## Stopping clip playback 26 | 27 | There are two ways to stop the playback of a single clip: 28 | 29 | 1. Stop the transport. This will also stop the playback immediately. 30 | 31 | 2. Stop the clip’s playback by clicking on any empty clip in the track with a square icon. 32 | 33 | ![Stopping from grid](en/stop-from-grid.png) 34 | 35 | The clip will stop playing, but the transport will keep rolling. 36 | 37 | ## Starting cue playback 38 | 39 | Playing and stopping an entire cue works similarly. To play an entire cue, click the cue header: 40 | 41 | ![Launch entire cue](en/launch-entire-cue.png) 42 | 43 | If some of the trigger slots have a shorter or a longer launch quantize unit, the respective clips may start sooner or later than the other ones. 44 | 45 | ## Stopping cue playback 46 | 47 | To stop the playback of a cue, press the stop button right below the list of cues. 48 | 49 | ![Stop entire cue](en/stop-entire-cue.png) 50 | 51 | This will stop the playback of clips in the cue, but the transport will keep rolling. Or stop the transport, in which case the playback of clips will also stop immediately. -------------------------------------------------------------------------------- /content/mixing-sessions/plugins/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Recommended plugins 3 | description: Plugins we recommend to use with Ardour 4 | weight: 9 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | While Ardour ships with a series of basic plugins, there are more free-as-in-speech plugins we recommend using. 10 | 11 | ## Filters and processing 12 | 13 | - [LSP plugins](https://lsp-plug.in/), an extensive set of plugins for effects and channel processing 14 | - [dpl.lv2](https://x42-plugins.com/x42/x42-limiter), a look-ahead digital peak limiter 15 | - [fil4.lv2](https://x42-plugins.com/x42/x42-eq), a 4 band parametric equalizer with additional low & high shelfing and high & low-pass filters 16 | 17 | 18 | 19 | ## Visualization 20 | 21 | - [x42 Meter Collection](https://x42-plugins.com/x42/x42-meters), a big help in analyzing audio 22 | - [sisco.lv2](https://x42-plugins.com/x42/x42-scope), an oscilloscope 23 | - [spectra.lv2](https://x42-plugins.com/x42/x42-spectra), a spectrum analyzer 24 | 25 | ## Drums and percussion 26 | 27 | - [AVL Drumkits](https://x42-plugins.com/x42/x42-avldrums), a drum sampler with two built-in kits 28 | - [DrumGizmo](https://drumgizmo.org), a drum sampler with separately downloadable kits 29 | - [Geonkick](https://github.com/free-sm/geonkick), a drums/percussion synthesizer 30 | 31 | ## Synthesizers 32 | 33 | - [Cardinal](https://github.com/DISTRHO/Cardinal), a modular synthesizer with Eurorack aesthetics 34 | - [OB-Xd](https://github.com/reales/OB-Xd), a soft synth resembling vintage Oberheim OB-X synth 35 | - [Dexed](https://github.com/asb2m10/dexed), a Yamaha DX7 simulator 36 | - [Odin2](https://www.thewavewarden.com/odin2), a 24-voice polyphonic synth 37 | - [Surge XT](https://surge-synthesizer.github.io/), a hybrid synthesizer 38 | - [Vital](https://vital.audio/), a spectral warping wavetable synth 39 | 40 | 41 | [This website](http://linuxsynths.com/) keeps a track of all software 42 | synthesizers available for Linux. -------------------------------------------------------------------------------- /content/performing-live/using-cue-markers/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Using cue markers 3 | description: Both timeline and cue sequencing have their pros and cons. And thanks to cue markers you can have the best of both worlds 4 | weight: 8 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube p_KQojZCThU >}} 12 | 13 | {{< /details >}} 14 | 15 | Both timeline and cue sequencing have their pros and cons. With timelines you do not have to restrict yourself with musical time or think in terms of clip launch quantization. With cues, however, you can easily program a beat sequence using just a few clips. And thanks to cue markers you can have the best of both worlds. 16 | 17 | Here is how it works. 18 | 19 | 1. Create tracks where regions will be played from the timeline. This could be a MIDI track where you improvise playing a virtual piano or an audio track with your acoustic guitar. 20 | 21 | 22 | 23 | 2. Then create tracks that will be used for cue sequencing, drop your loops into the triggers slots and program a few cues. Let’s say it’s four variations of drums and bass, each in its own cue. 24 | 25 | 26 | 27 | 3. Go back to the Editor window, right click on the ruler where you want the first cue to start, then select “Cue A”. Both clips in Cue A last 4 bars and repeat twice, so count 8 bars and add a marker for Cue B. 28 | 29 | 30 | 31 | 4. Now, maybe you want a bit of a solo going on next, so right-click on the ruler and choose “Stop All Cues”. 32 | 33 | 34 | 35 | This will stop all cue sequencing, but the transport will keep rolling. Now do your solo, and then insert markers for Cue C and Cue D the very same way. 36 | 37 | 38 | 39 | 5. When you are finally done with cues, add another marker to stop all cues. 40 | 41 | 42 | 43 | How complex your real cue programming will be is up to you. 44 | 45 | Next: [MIXING SESSIONS](../../mixing-sessions/) -------------------------------------------------------------------------------- /content/performing-live/programming-probability/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Programming probability 3 | description: The Follow Options group in the Cue window is where you program the sequence of clips 4 | weight: 7 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube _ET1YqbMPc0 >}} 12 | 13 | {{< /details >}} 14 | 15 | Now that you are already familiar with basic follow actions in the Cue window, let’s talk about programming probability. 16 | 17 | In a nutshell, probability is how you can get Ardour to make happy little accidents for you to explore ideas. There are two ways you can use this feature. 18 | 19 | 20 | 21 | ## Probability with follow actions 22 | 23 | First of all, you can set two different types of a follow action for the same trigger slot. Let’s say the left option will be triggering the previous clip, and the right option will be triggering the next clip. 24 | 25 | ![Reverse and Forward](en/reverse-vs-forward-former.png) 26 | 27 | Now drag this slider to the right or scroll the mouse wheel so that the second option on the right gets a chance to be used at all. 28 | 29 | ![Probability slider in the middle](en/reverse-vs-forward-middle.png) 30 | 31 | When the slider sits exactly in the middle between the left and the right follow actions, these actions have equal probability of being used after the clip is done playing. You can drag it further to the right to give the right action a better fighting chance: 32 | 33 | ![Probability slider to the right](en/reverse-vs-forward-latter.png) 34 | 35 | Or you can drag it all the way to the right so that the left action has no way of being used at all. 36 | 37 | ## Probability with Multi-Jump action 38 | 39 | The second way you can program probability is by using the Multi-Jump follow action. Select this action and then toggle each trigger slot in the track that should get a chance of being played randomly. 40 | 41 | ![Multi-Jump action](en/multi-jump.png) 42 | 43 | Every time Ardour is done playing the clip in this trigger slot, it will randomly choose one of the slots that you previously selected. -------------------------------------------------------------------------------- /content/conventions/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Conventions 3 | description: Conventions utilisées dans ce tutoriel Ardour 4 | sidebar: 5 | exclude: true 6 | --- 7 | 8 | Vous trouverez ci-dessous quelques conventions de base que nous avons adoptées dans ce manuel. 9 | 10 | ## Clics de souris 11 | 12 | Ardour nécessite une souris à deux boutons pour fonctionner (ou son émulation sur votre système). Un **clic** est supposé être un clic sur le bouton gauche de la souris. Un **clic droit** correspond au bouton droit de la souris. 13 | Une touche **Ctrl**, **Cmd** ou **Pomme** enfoncée avec un clic de souris n'est pas la même chose et peut donner un résultat différent. 14 | 15 | ## Noms des touches & combinaisons 16 | 17 | Les noms des touches qui doivent être pressées sont écrits en caractères gras, comme ceci : 18 | 19 | **Ctrl**, **Return**, **Backspace**, **R** 20 | 21 | Les combinaisons de touches sont également écrites en caractères gras : 22 | 23 | **Ctrl + X** 24 | 25 | ou 26 | 27 | **Pomme + X** 28 | 29 | ## Navigation dans les menus 30 | 31 | De nombreuses fonctions sont accessibles dans Ardour en cliquant sur les différents éléments de menu. 32 | En outre, vous pouvez avoir besoin d'accéder à des fonctions par le biais des menus de macOS, Ubuntu ou d'autres distributions Linux. Pour illustrer cela, nous utilisons deux conventions : la première est l'illustration via des captures d'écran (images), et la seconde est par le biais d'une syntaxe comme celle-ci : 33 | 34 | `Vue > Zoom > Zoom sur la session` 35 | 36 | L'exemple ci-dessus est une abréviation de "cliquez d'abord sur le menu _Vue_, puis choisissez l'élément _Zoom_ de la liste, puis cliquez sur _Zoom sur la session_". 37 | 38 | ## Mots du glossaire 39 | 40 | Ce tutoriel ne suppose aucune connaissance préalable des ordinateurs ou de l'édition audio, aussi les termes qui pourraient être inconnus du lecteur général sont écrits en majuscules tout au long de ce manuel, et sont listés en **caractères gras** la première fois qu'ils sont utilisés dans un chapitre. Les mots du glossaire sont également définis en ligne la première fois qu'ils apparaissent dans le manuel, et sont inclus dans le glossaire à la fin de ce tutoriel. 41 | -------------------------------------------------------------------------------- /content/editing-sessions/setting-up-time-signature/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Setting up time signature 3 | description: How to set up time signature in Ardour 4 | date: 2025-02-25T00:41:04+03:00 5 | weight: 3 6 | cascade: 7 | type: docs 8 | --- 9 | 10 | The _time signature_ determines the musical speed of the passage we are 11 | composing and is measured in _beats per bars_. 12 | 13 | If we are composing something rhythmic, it will also determine the lengths of 14 | the sound samples we use to some extent. So it is important to be able to set 15 | up the time signature before we continue. 16 | 17 | To see the time-signature-related timelines for the session, you can 18 | right-click anywhere in the "header" of the rulers and check the following 19 | options: _Time Signature_, _Bars & Beats_, and _Tempo_. 20 | 21 | {{< figure src="en/ardour7-ts-timeline.png" alt="Time signature">}} 22 | 23 | There is always at least one marker for both the time signature and the tempo 24 | in the session, right in the beginning of the timeline. You can change either 25 | of the two further in the session. To do that, you need to pick either time 26 | or bar and beat on the timeline, right-click on the dedicated timeline lane, 27 | choose _New Time Signature_ or _New Tempo_, and provide a new value in the 28 | newly opened dialog. 29 | 30 | {{< figure src="en/ardour7-new-time-signature.png" alt="New Time Signature" >}} 31 | 32 | You can also easily change the latest time signature or tempo even if you 33 | scrolled past the point in time where you can see the marker on the timeline. 34 | Simply click on either tempo or TS button right below the secondary clock and 35 | provide a new value in the newly opened dialog. 36 | 37 | ![Tempo and Time Signature](en/Ardour5_Edit_TS_and_Tempo.png?width=25vw) 38 | 39 | For the tempo (button on the left), choose the number of beats per minute (bpm) 40 | for your session. 41 | 42 | For the _time signature_ (button with "TS" caption on the right), you can 43 | enter new values for the _beats per bar_ as well as the _note value_. 44 | 45 | ## Continuing 46 | 47 | Next, we will explore using ranges to set up a loop we can listen to while we 48 | arrange the rhythm. 49 | 50 | Next: [USING RANGES](../using-ranges) 51 | -------------------------------------------------------------------------------- /content/getting-started/overview-of-the-interface/recorder-window/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Recorder window 3 | description: Basics of Ardour's recorder window 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | The _Recorder_ window is streamlined for one particular use case: recording to multiple tracks. The interface is pointedly simplified to remove all distraction. 10 | 11 | ![Sections of the Recorder window](en/ardour7-recorder-window-sections.png) 12 | 13 | There are three major sections in the Recorder window as outlined above: 14 | 15 | 1. Window-specific toolbar 16 | 2. The timeline and the tracks representation 17 | 3. Inputs control 18 | 19 | ## Window-specific toolbar 20 | 21 | The toolbar has specific commands and information: arming and disarming all tracks for recording, discarding the last take, automatically switching all inputs for signal monitoring, estimation of the time you can record to the disk until it's out of free space etc. 22 | 23 | ![Recorder toolbar](en/ardour7-recorder-toolbar.png) 24 | 25 | ## The timeline and the tracks representation 26 | 27 | The timeline only displays timecode, and the tracks view has no waveform rendering at all. This helps with the use of system resources when recording dozens of tracks simultaneously. 28 | 29 | ![Recorder timeline and tracks](en/ardour7-recorder-timeline-tracks.png) 30 | 31 | ## Inputs control 32 | 33 | The bottom part of the window is where you control inputs: you can both monitor input volume and rename physical ports for convenience. To do the latter, just click on the input port name and give a new name. 34 | 35 | ![Rename the input](en/ardour7-recorder-input-renaming-dialog.png) 36 | 37 | E.g. if you have two mic inputs, one for vocal and one for guitar, naming them accordingly will simplify picking the right one for the right track. This will be even more convenient for audio interfaces with e.g. 18 inputs. 38 | 39 | ![New names](en/ardour7-recorder-input-new-names.png) 40 | 41 | If you use [I/O plugins](https://manual.ardour.org/recording/io-plugins/), their inputs will be displayed next to track inputs. 42 | 43 | **Continuing** 44 | 45 | Finally, in the next section we'll take a quick look at the _Cue_ window that provides a familiar user interface to launching audio and MIDI clips. -------------------------------------------------------------------------------- /content/mixing-sessions/plugins/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Plugins recommandés 3 | description: Quels sont les plugins VST et LV2 que nous recommandons d'utiliser avec Ardour ? 4 | weight: 9 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Ardour est livré avec une série de plugins de base, mais il existe d'autres plugins gratuits que nous recommandons d'utiliser. 10 | 11 | ## Filtres and traitement 12 | 13 | - [LSP plugins](https://lsp-plug.in/), un ensemble complet de greffons pour les effets et le traitement des canaux, 14 | - [dpl.lv2](https://x42-plugins.com/x42/x42-limiter), un limiteur de crête numérique à anticipation, 15 | - [fil4.lv2](https://x42-plugins.com/x42/x42-eq), un égaliseur paramétrique à 4 bandes avec des filtres passe-haut et passe-bas et des filtres d'étagement bas et haut additionnels. 16 | 17 | 18 | ## Visualisation 19 | 20 | - [x42 Meter Collection](https://x42-plugins.com/x42/x42-meters), une grande aide dans l'analyse audio 21 | - [sisco.lv2](https://x42-plugins.com/x42/x42-scope), un oscilloscope 22 | - [spectra.lv2](https://x42-plugins.com/x42/x42-spectra), un analyseur de spectre 23 | 24 | ## Batterie et percussion 25 | 26 | - [AVL Drumkits](https://x42-plugins.com/x42/x42-avldrums), un échantillonneur de batterie avec deux kits intégrés 27 | - [DrumGizmo](https://drumgizmo.org), un échantillonneur de batterie avec des kits à télécharger séparément 28 | - [Geonkick](https://github.com/free-sm/geonkick), un synthétiseur batterie/percussion 29 | 30 | ## Synthétiseurs 31 | 32 | - [Cardinal](https://github.com/DISTRHO/Cardinal), un synthétiseur modulaire avec l'esthétique Eurorack 33 | - [OB-Xd](https://github.com/reales/OB-Xd), un synthétiseur doux ressemblant au synthétiseur vintage Oberheim OB-X 34 | - [Dexed](https://github.com/asb2m10/dexed), un simulateur de Yamaha DX7 35 | - [Odin2](https://www.thewavewarden.com/odin2), un synthétiseur polyphonique 24-voix 36 | - [Surge XT](https://surge-synthesizer.github.io/), un synthétiseur hybride 37 | - [Vital](https://vital.audio/), un synthétiseur à table d'ondes à déformation spectrale 38 | 39 | 40 | [Ce site internet](http://linuxsynths.com/) garde une trace de tous les synthétiseurs 41 | synthétiseurs disponibles pour Linux. -------------------------------------------------------------------------------- /.github/workflows/pages.yaml: -------------------------------------------------------------------------------- 1 | # Sample workflow for building and deploying a Hugo site to GitHub Pages 2 | name: Deploy Hugo site to Pages 3 | 4 | on: 5 | # Runs on pushes targeting the default branch 6 | push: 7 | branches: ["main"] 8 | 9 | # Allows you to run this workflow manually from the Actions tab 10 | workflow_dispatch: 11 | 12 | # Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages 13 | permissions: 14 | contents: read 15 | pages: write 16 | id-token: write 17 | 18 | # Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued. 19 | # However, do NOT cancel in-progress runs as we want to allow these production deployments to complete. 20 | concurrency: 21 | group: "pages" 22 | cancel-in-progress: false 23 | 24 | # Default to bash 25 | defaults: 26 | run: 27 | shell: bash 28 | 29 | jobs: 30 | # Build job 31 | build: 32 | runs-on: ubuntu-latest 33 | env: 34 | HUGO_VERSION: 0.145.0 35 | steps: 36 | - name: Checkout 37 | uses: actions/checkout@v4 38 | with: 39 | fetch-depth: 0 # fetch all history for .GitInfo and .Lastmod 40 | submodules: recursive 41 | - name: Setup Go 42 | uses: actions/setup-go@v5 43 | with: 44 | go-version: '1.22' 45 | - name: Setup Pages 46 | id: pages 47 | uses: actions/configure-pages@v4 48 | - name: Setup Hugo 49 | run: | 50 | wget -O ${{ runner.temp }}/hugo.deb https://github.com/gohugoio/hugo/releases/download/v${HUGO_VERSION}/hugo_extended_${HUGO_VERSION}_linux-amd64.deb \ 51 | && sudo dpkg -i ${{ runner.temp }}/hugo.deb 52 | - name: Build with Hugo 53 | env: 54 | # For maximum backward compatibility with Hugo modules 55 | HUGO_ENVIRONMENT: production 56 | HUGO_ENV: production 57 | run: | 58 | hugo \ 59 | --gc --minify \ 60 | --baseURL "${{ steps.pages.outputs.base_url }}/" 61 | - name: Upload artifact 62 | uses: actions/upload-pages-artifact@v3 63 | with: 64 | path: ./public 65 | 66 | # Deployment job 67 | deploy: 68 | environment: 69 | name: github-pages 70 | url: ${{ steps.deployment.outputs.page_url }} 71 | runs-on: ubuntu-latest 72 | needs: build 73 | steps: 74 | - name: Deploy to GitHub Pages 75 | id: deployment 76 | uses: actions/deploy-pages@v4 77 | -------------------------------------------------------------------------------- /content/performing-live/basic-concepts/index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Basic concepts 3 | description: "The basics of the non-linear cue sequencer" 4 | weight: 1 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube sQYT5f1Z6FQ >}} 12 | 13 | {{< /details >}} 14 | 15 | The Cue window provides tools for non-linear sequencing where you trigger the playback of short repeatable audio and MIDI clips. 16 | 17 | ## User interface organization 18 | 19 | The main part of the Cue window is a grid of clips that are grouped by tracks and cues. 20 | 21 | ![Grid of clips](en/cue-window-matrix.png) 22 | 23 | Tracks are laid out vertically and usually group clips with the same type of instrument. You can have one track for bass lines, one track for drums, one track for synth chord progressions, and so on. You can record new material to these tracks, then cut it and load into the cue sequencer. But as long as a track is visible in the Cue window, this material will not be played back. Only one clip in a track can play at any given time. 24 | 25 | Cues, however, are laid out horizontally and organize clips that should start playing at the same time. 26 | 27 | A fairly common layout is where you have one instrument playing 4 bars of intro in the first cue, then there’s a clip with a variation of that melody in the second cue plus the rhythm section. In the third cue you can slightly change the drum loop and the bass line and maybe add vocals. 28 | 29 | ## How the non-linear sequencer works 30 | 31 | The non-linear nature of cues comes into play when you program the sequencer to play one clip a certain amount of times, then automatically trigger the playback of another clip in that track. So the transport will keep rolling, but the sequencer will go back and forth between clips. 32 | 33 | ## Trigger slots vs clips 34 | 35 | The grid cell that contains a clip is called a trigger slot. It is called that way because it responds to an event that triggers the playback. Typically it is the pressing of a playback button, the pushing of a key on a MIDI controller, or a command in the sequencer. 36 | 37 | Slots and clips are two different concepts. The way the clip is triggered, what grid unit it is quantized to, how many times a clip is played, or what clip is automatically triggered next — all these settings belong to a trigger slot. This is convenient, because if you decide to replace one clip with another, you don’t have to dial in all the settings once again. 38 | -------------------------------------------------------------------------------- /content/performing-live/setting-stretch-options/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Setting stretch options 3 | description: Sometimes a drum loop that you would really like to use in a song has slower or faster tempo than your session’s tempo 4 | weight: 4 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube _Pc7CHzewQ0 >}} 12 | 13 | {{< /details >}} 14 | 15 | Sometimes a drum loop that you would really like to use in a song has slower or faster tempo than your session’s tempo. Stretch options help keep it perfectly in sync with the rest of the song. 16 | 17 | ## How Ardour handles clip tempo by default 18 | 19 | By default, Ardour will estimate the actual tempo in an audio file. Then when you play it back, it will stretch or compress that audio file on the fly to match the current session tempo. This works even within a tempo ramp, so the clip’s tempo will follow acceleration and deceleration. 20 | 21 | You can override this default behavior for artistic purposes and play a clip at its original tempo by disabling the stretching of this clip in the **Stretch Options** panel. 22 | 23 | ![Stretch Options](en/stretch-options.png) 24 | 25 | ## Overriding clip's tempo 26 | 27 | You can also easily make the clip’s tempo two, four, eight or more times faster or slower by clicking these two buttons. 28 | 29 | 30 | 31 | Let’s say your original clip’s tempo is 120 bpm and your session’s tempo is 140 bpm. This means that the clip will play only 14% faster. But if you make Ardour assume that the original tempo is 60 bpm, then Ardour will have to make up for the 80 bpm of difference rather than 20 bpm. And thus it will play the clip more than two times faster. 32 | 33 | You can increase or decrease the clip’s tempo in smaller steps by editing the amount of beats this clip is measured in. So if you want this clip to play in 14 bars, its new assumed tempo will become 105 bpm. 34 | 35 | 36 | 37 | ## Material-specific options 38 | 39 | You can’t stretch or compress drum loops and piano loops the same way, so Ardour provides three options. 40 | 41 | 42 | 43 | - The _Crisp_ preset works best with drum loops and other material where you have fast attack, high decay, and then fast sustain and release. 44 | - The _Smooth_ preset works best with long sustained notes that have a slow attack, like a synth pad or bowed strings. 45 | - And the _Mixed_ preset is for something between those two cases, like vocals or piano chords. 46 | -------------------------------------------------------------------------------- /content/_index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Welcome 3 | description: "Ardour v8 tutorial" 4 | weight: 1 5 | cascade: 6 | type: docs 7 | sidebar: 8 | exclude: false 9 | --- 10 | 11 | **Ardour** is a professional, full-featured hard disk recorder and digital audio workstation (DAW) featuring: 12 | 13 | - unlimited audio tracks and buses 14 | - non-destructive, non-linear editing with unlimited undo 15 | - anything-to-anywhere signal routing 16 | - live performance sequencer with support for Novation Launchpad 17 | - support for LADSPA, LV2, VST/VST3, and AudioUnit plugins 18 | - support for controls surfaces like PreSonus Faderport and Steinberg CC121 19 | 20 | 21 | 22 | ## Let's get started! 23 | 24 | {{< cards >}} 25 | {{< card link="basics/" title="Basics" subtitle="What is audio and MIDI?" icon="book-open" >}} 26 | {{< card link="getting-started/" title="Getting started" subtitle="Understanding the user interface" icon="fast-forward" >}} 27 | {{< card link="recording/" title="Recording" subtitle="How to record audio and MIDI with Ardour" icon="microphone" >}} 28 | {{< card link="editing-sessions/" title="Editing sessions" subtitle="How to edit sessions with Ardour" icon="scissors" >}} 29 | {{< card link="performing-live/" title="Performing live" subtitle="How to use the matrix cue sequencer" icon="music-note" >}} 30 | {{< card link="mixing-sessions/" title="Mixing sessions" subtitle="How to setup routing and use plugins" icon="filter" >}} 31 | {{< card link="exporting-sessions/" title="Exporting sessions" subtitle="How to export to stems and single files" icon="share" >}} 32 | {{< card link="saving-sessions/" title="Saving sessions" subtitle="How to save session snapshots and templates" icon="save" >}} 33 | {{< /cards >}} 34 | 35 | ## User support 36 | 37 | {{< cards >}} 38 | {{< card link="https://discourse.ardour.org" title="User forum" subtitle="Discuss Ardour with other users" icon="users" >}} 39 | {{< card link="https://ardour.org/chat" title="Live chat" subtitle="Talk to developers" icon="chat" >}} 40 | {{< card link="https://tracker.ardour.org/" title="Issue tracker" subtitle="Submit a bug report or a feature request" icon="code" >}} 41 | {{< card link="https://manual.ardour.org" title="User manual" subtitle="Read the user guide covering every feature" icon="book-open" >}} 42 | {{< /cards >}} 43 | 44 | ## Tutorial feedback 45 | 46 | To provide feedback on this tutorial, please [file an issue](https://github.com/prokoudine/ardour-tutorial/issues) on GitHub. -------------------------------------------------------------------------------- /content/editing-sessions/setting-up-time-signature/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Configuration de la signature temporelle 3 | description: Comment Configurer de la signature temporelle dans Ardour 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | La _signature temporelle_ détermine la vitesse musicale du passage que nous composons et se mesure en _battements par mesure_. 10 | 11 | Si nous composons quelque chose de rythmique, elle déterminera également la longueur des échantillons sonores que nous utiliserons dans une certaine mesure. Il est donc important de pouvoir définir la signature temporelle avant de continuer. 12 | 13 | Pour voir les lignes de temps liées à la signature temporelle pour la session, vous pouvez cliquer avec le bouton droit de la souris n'importe où dans l'"en-tête" des règles et cocher les options suivantes : _Time Signature_, _Bars & Beats_, et _Tempo_. 14 | 15 | {{< figure src="en/ardour7-ts-timeline.png" alt="Signature temporelle">}} 16 | 17 | Il y a toujours au moins un marqueur pour la signature temporelle et le tempo dans la session, au début de la ligne de temps. Vous pouvez modifier l'un ou l'autre dans la session. Pour ce faire, vous devez sélectionner soit le temps ou une mesure et un temps sur la ligne de temps, cliquez avec le bouton droit de la souris sur le couloir de la ligne de temps dédié, choisissez _Nouvelle signature temporelle_ ou _Nouveau tempo_, et indiquez une nouvelle valeur dans la boîte de dialogue qui vient de s'ouvrir. 18 | 19 | {{< figure src="en/ardour7-new-time-signature.png" alt="Nouvelle signature temporelle" >}} 20 | 21 | Vous pouvez également modifier facilement la dernière signature temporelle ou le dernier tempo, même si vous avez défilé au-delà du moment où vous pouvez voir le marqueur sur la ligne de temps. Cliquez simplement sur le bouton tempo ou TS juste en dessous de l'horloge secondaire et donnez une nouvelle valeur dans la boîte de dialogue qui vient de s'ouvrir. 22 | 23 | ![Tempo et signature temporelle](en/Ardour5_Edit_TS_and_Tempo.png?width=25vw) 24 | 25 | Pour le tempo (bouton de gauche), choisissez le nombre de battements par minute (bpm) pour votre session. 26 | 27 | Pour la _signature temporelle_ (bouton avec légende "TS" à droite), vous pouvez entrer de nouvelles valeurs pour les _battements par mesure_ ainsi que pour la _valeur de la note_. 28 | 29 | ## Poursuivre 30 | 31 | Ensuite, nous allons explorer l'utilisation des plages pour mettre en place une boucle que nous pouvons écouter pendant que nous arrangeons le rythme. 32 | 33 | Suivant : [UTILISER LES PLAGES](../using-ranges) 34 | -------------------------------------------------------------------------------- /content/getting-started/overview-of-the-interface/recorder-window/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Fenêtre Enregistreur 3 | description: Bases de la fenêtre d'enregistreur d'Ardour 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | La fenêtre _Enregistreur_ est rationalisée pour un cas d'utilisation particulier : l'enregistrement sur plusieurs pistes. L'interface est volontairement simplifiée pour éliminer toute distraction. 10 | 11 | ![Sections of the Recorder window](en/ardour7-recorder-window-sections.png) 12 | 13 | La fenêtre de l'enregistreur comporte trois sections principales, comme indiqué ci-dessus : 14 | 15 | 1. la barre d'outils spécifique à la fenêtre, 16 | 2. la ligne de temps et la représentation des pistes, 17 | 3. le contrôle des entrées. 18 | 19 | ## Barre d'outils spécifique à la fenêtre 20 | 21 | La barre d'outils comporte des commandes et des informations spécifiques : armer et désarmer toutes les pistes pour l'enregistrement, suppression de la dernière prise, commutation automatique de toutes les entrées pour le contrôle du signal, estimation du temps d'enregistrement restant sur le disque, etc. 22 | 23 | ![Recorder toolbar](en/ardour7-recorder-toolbar.png) 24 | 25 | ## La ligne de temps et la représentation des pistes 26 | 27 | La ligne de temps n'affiche que le code temporel, et la vue des pistes n'a aucun rendu de forme d'onde. Cela permet de mieux utiliser les ressources du système lors de l'enregistrement de dizaines de pistes simultanément. 28 | 29 | ![Recorder timeline and tracks](en/ardour7-recorder-timeline-tracks.png) 30 | 31 | ## Contrôle des entrées 32 | 33 | La partie inférieure de la fenêtre est l'endroit où vous contrôlez les entrées : vous pouvez à la fois surveiller volume d'entrée et renommer les ports physiques pour plus de commodité. Pour ce faire, il suffit de cliquer sur le nom du port d'entrée et lui donner un nouveau nom. 34 | 35 | ![Rename the input](en/ardour7-recorder-input-renaming-dialog.png) 36 | 37 | Par exemple, si vous avez deux entrées micro, une pour la voix et une pour la guitare, les nommer en conséquence simplifiera le choix de la bonne entrée. les nommer en conséquence simplifiera le choix de la bonne entrée pour la bonne piste. Cela sera encore plus pratique pour les interfaces audio comportant 18 entrées. 38 | 39 | ![New names](en/ardour7-recorder-input-new-names.png) 40 | 41 | Si vous utilisez des [plugins I/O](https://manual.ardour.org/recording/io-plugins/), leurs entrées seront affichées à côté des entrées de piste. 42 | 43 | **Poursuivre** 44 | 45 | Enfin, dans la prochaine section, nous jetterons un coup d'oeil rapide à la fenêtre _Cue_, qui fournit une interface utilisateur familière pour lancer des clips audio et clips MIDI. 46 | -------------------------------------------------------------------------------- /content/recording/recording-modes/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Recording modes 3 | description: You have a choice over what Ardour does when it overdubs existing material 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | When you do overdubbing with punch in and out, all changes happen non-destructively. You do however have a choice over what Ardour does when it overdubs. For that you have three recording modes that you can select in the main toolbar: **Layered**, **Non-Layered**, and **Sound-on-Sound**. 10 | 11 | ![List of recording modes](en/recording-modes-list.png) 12 | 13 | ## Layered 14 | 15 | The **Layered** mode is used by default. When you overdub in layered mode, it creates a new opaque region on top of the existing one. 16 | 17 | To see all takes stacked as layers, open the right-click menu above the track's header and switch from the **Overlaid** mode to the **Stacked** mode. When the playhead is above this new region, you only hear the sound from the top layer and you don’t hear the sound from the bottom layer. 18 | 19 | ![MIDI overdubs in Layered mode, stacked view](en/layered-mode-stacked.png) 20 | 21 | **When to use it**: you want to have easy access to multiple takes when overdubbing. 22 | 23 | ## Non-Layered 24 | 25 | In the **Non-Layered** mode, Ardour trims the existing region so that the new one fits right in: 26 | 27 | ![Audio overdub in Non-Layered mode](en/non-layered-mode.png) 28 | 29 | Both regions are opaque. If you didn’t like the take, you can still undo it. Or if you made multiple changes after overdubbing and you want to undo, you can select the newer region, delete it from the timeline, and then tweak the edge of either of the two regions to reveal original audio or MIDI. 30 | 31 | **When to use it**: you don’t want to preserve individual takes when overdubbing. 32 | 33 | ## Sound-on-Sound 34 | 35 | When you overdub in the **Sound-on-Sound** mode, Ardour creates a new region in a new layer at the top, but it makes this region transparent. This means that Ardour will play audio or MIDI from all takes at the same time. 36 | 37 | ![Drum overdubs in Sound-on-Sound mode](en/sound-on-sound-overlaid.png) 38 | 39 | **When to use it**: a common use is progressively building up a drum track by adding kick drum, toms, snares, and hi-hats in each individual take. 40 | 41 | > [!TIP] 42 | > You can toggle the opacity of stacked regions at any time later. To do that, select a region, go to the main menu and use the `Region > Gain > Opaque` toggle. You can do the same in the right-click menu above the region. Or you can just press **Alt+0**. 43 | 44 | **Continuing** 45 | 46 | In the next chapter, we'll talk about helping yourself to perform in sync with the rest of the session material, whether you are using a MIDI keyboard to record a lead synth part or a bass guitar. 47 | -------------------------------------------------------------------------------- /content/saving-sessions/saving-a-template/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Saving a template 3 | description: How to save and use a session template in Ardour 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | If you often go through the motions of setting up the same information in each 10 | new session you create, such as tracks/busses, their names and interconnections, what plugins with what settings you have in mixer channels 11 | etc., then you may wish to create a _template_ instead. 12 | 13 | With a _template_, you can save the state of a currently open session _without_ 14 | all the region information files. Templates are useful if, for example, you're 15 | doing extensive routing on tracks and busses and want to save the _Editor_ 16 | window's state for use in other sessions. 17 | 18 | An example might be a template to record tracks of drums, bass, guitar and 19 | vocals, each with their own input on the soundcard, which you might use as a 20 | basis for each session you created in that situation. 21 | 22 | ## Save a Template 23 | 24 | You can save a new template from the main menu: `Session > Save Template`. You 25 | are asked to give the new template a name and optionally provide a description 26 | that will show up in the _Session Setup_ dialog: 27 | 28 | ![Template options](en/ardour7-save-template.png?height=300) 29 | 30 | ## Load a Template 31 | 32 | When creating a new session, you can load up a previously saved template. All 33 | you will need is to tell Ardour where on the disk to save the session: 34 | 35 | ![New session from a custom template](en/ardour7-session-setup.png?height=400) 36 | 37 | ## Conclusion 38 | 39 | Congratulations, you have reached the end of this introduction to Ardour! We 40 | hope that this tutorial has been useful for you to learn the key functions of 41 | the program. 42 | 43 | In the following section, the **Appendices**, we have included some extra 44 | information we thought would be useful to new users of Ardour, including how to 45 | get [_Further Help_](../further-help), a [_Glossary_](../glossary) of 46 | technical terms used in this manual, some [_Links_](../links) to further 47 | information about Ardour on the Internet and, last but not least, the 48 | [_Credits_](../credits) of those involved in creating this free/libre 49 | open-source software (FLOSS) manual. 50 | 51 | Thanks for reading, and if you have some knowledge about Ardour that is not 52 | included here, please feel free to propose changes (more info on how to do it: 53 | [_How to Contribute_](../how-to-contribute/). Also, this manual itself is fully 54 | open-source and lives at 55 | [GitHub](https://github.com/prokoudine/ardour-tutorial). 56 | You can even fork it and create your own customized version of it! 57 | 58 | **Appendices:** 59 | [FURTHER HELP](../further-help) || 60 | [GLOSSARY](../glossary) || 61 | [LINKS](../links) || 62 | [CREDITS](../credits) 63 | -------------------------------------------------------------------------------- /content/using-your-gear/midi-devices/midi-maps/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Using MIDI maps 3 | description: How to control Ardour with MIDI keyboards using MIDI maps 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube 56BDrtZNhY0 >}} 12 | 13 | {{< /details >}} 14 | 15 | Many MIDI keyboards come with faders, encoders, and transport keys. You can use those to control various aspects of Ardour. The way to do that is by using a MIDI map. 16 | 17 | ## What is a MIDI map? 18 | 19 | A MIDI map file instructs Ardour how to interpret incoming control change (CC) messages from a MIDI device. Consider this scenario: 20 | 21 | - Your MIDI device has faders which you want to map to gain faders in Ardour. 22 | - The first fader sends values in the range of `0..127` over Control Change 14. 23 | - Your MIDI map says "read CC14 message and apply them to gain fader in the first track". 24 | 25 | If that is your setup, moving the fader up and down will move the gain fader in the track. 26 | 27 | ## Where to get MIDI maps 28 | 29 | Ardour ships with over 50 MIDI maps for keyboards by various manufacturers including Akai, Novation, M-Audio, and Arturia. 30 | 31 | If your specific device doesn't have a ready-made MIDI map, you can create one yourself. We have a [tutorial](https://www.youtube.com/watch?v=B9t-ZubUGHM) on that. 32 | 33 | ## How to use a MIDI map 34 | 35 | Let’s learn how to enable a generic MIDI control surface and select the right predefined map for it. 36 | 37 | 38 | 39 | 1. Attach a MIDI keyboard to your computer. 40 | 41 | --- 42 | 43 | 2. Launch Ardour and create a new session or open an existing one. 44 | 45 | --- 46 | 47 | 3. Go to `Edit > Preferences > Control Surfaces`. 48 | 49 | --- 50 | 51 | 4. Make sure that the ‘Generic MIDI” surface is enabled, then double-click it to open its settings. 52 | 53 | --- 54 | 55 | 5. Choose the port for incoming MIDI events. In our case this will be `MiniLab3 MIDI In`. Then select MIDI bindings in the drop-down list. 56 | 57 | --- 58 | 59 | 6. Close the protocol settings dialog and then the Preferences dialog. 60 | 61 | --- 62 | 63 | 7. Go to `Window > MIDI Connections`. Select the Hardware tab on top and Ardour Misc on the right. 64 | 65 | --- 66 | 67 | 8. Make sure that the `MiniLab3 MIDI In` port is connected to the `Generic MIDI Control In` port. 68 | 69 | --- 70 | 71 | Now that Ardour listens to control events from the keyboard, you can use transport keys on your MiniLab3 keyboard to enable recording mode and start or stop playback. Encoders and faders will be reserved for use with virtual synths. This is different for each of over 50 other existing MIDI maps that Ardour ships with. 72 | 73 | **Continuing** 74 | 75 | In the next step we will learn about using MIDI Learn to quickly maps physical controls to software controls in Ardour and plugins. -------------------------------------------------------------------------------- /content/saving-sessions/saving-a-template/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Sauvegarder un modèle 3 | description: Comment suavegarder et utilsier un modèle de session dans Ardour 4 | weight: 3 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | Si vous avez l'habitude de configurer les mêmes informations dans chaque nouvelle session que vous créez, comme les pistes/bus, leurs noms et interconnexions, les plugins avec leurs réglages dans les canaux de mixage, etc., vous pouvez alors créer un _template_ à la place. 10 | 11 | Avec un _template_, vous pouvez sauvegarder l'état d'une session actuellement ouverte, sans tous les fichiers d'information sur la région. Les modèles sont utiles si, par exemple, vous faites un routage extensif sur les pistes et les bus et que vous souhaitez sauvegarder l'état de la fenêtre pour l'utiliser dans d'autres sessions. 12 | 13 | Un exemple pourrait être un modèle pour enregistrer des pistes de batterie, de basse, de guitare et de chant, chacune avec sa propre entrée sur la carte son, que vous pouvez utiliser comme base pour chaque session créée dans cette situation. 14 | 15 | ## Enregistrer un modèle 16 | 17 | Vous pouvez sauvegarder un nouveau modèle à partir du menu principal : `Session > Save Template`. Il vous est demandé de donner un nom au nouveau modèle et, éventuellement, d'en fournir une description qui s'affichera dans la boîte de dialogue qui apparaîtra dans le dialogue _Session Setup_ : 18 | 19 | {{< figure src="en/ardour7-save-template.png" alt="Template options" >}} 20 | 21 | ## Charger un modèle 22 | 23 | Lors de la création d'une nouvelle session, vous pouvez charger un modèle précédemment enregistré. 24 | Il vous suffit d'indiquer à Ardour l'endroit du disque où sauvegarder la session : 25 | 26 | {{< figure src="en/ardour7-session-setup.png" alt="New session from a custom template" >}} 27 | 28 | ## Conclusion 29 | 30 | Félicitations, vous avez atteint la fin de cette introduction à Ardour ! 31 | Nous espérons que ce tutoriel vous a permis d'apprendre les fonctions clés du programme. 32 | 33 | Dans la section suivante, les **Annexes**, nous avons inclus quelques informations informations supplémentaires que nous avons jugées utiles pour les nouveaux utilisateurs d'Ardour. Elles permettent d'obtenir de l'[_aide supplémentaire_](../further-help), un [_Glossaire_](../glossary) des termes techniques utilisés dans ce manuel, des [_Links_](../links) vers d'autres informations sur Ardour sur Internet et, enfin, les [_Credits_](../credits) de ceux qui ont participé à la création de ce logiciel libre/libre (FLOSS). 34 | 35 | Merci pour votre lecture, et si vous avez des connaissances sur Ardour qui ne sont pas incluses ici, n'hésitez pas à les proposer. Plus d'informations sur la façon de le faire : [_How to Contribute_](../how-to-contribute/). De plus, ce manuel est entièrement open-source et se trouve sur [GitHub](https://github.com/prokoudine/ardour-tutorial). Vous pouvez même le forker et créer votre propre version personnalisée! -------------------------------------------------------------------------------- /content/_index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Accueil 3 | description: "Tutoriel Ardour v8" 4 | weight: 1 5 | cascade: 6 | type: docs 7 | sidebar: 8 | exclude: false 9 | --- 10 | 11 | **Ardour** est un enregistreur professionnel à disque dur et une station de travail audio numérique (STAN) offrant les caractéristiques suivantes : 12 | 13 | - un nombre illimité de pistes et de bus audio ; 14 | - une édition non destructive et non linéaire avec un nombre illimité d'annulations ; 15 | - routage du signal depuis n'importe quoi vers n'importe quel endroit ; 16 | - Séquenceur de performance en direct avec prise en charge de "Novation Launchpad" ; 17 | - prise en charge des plugins LADSPA, LV2, VST/VST3 et AudioUnit ; 18 | - prise en charge des surfaces de contrôle telles que PreSonus Faderport et Steinberg CC121. 19 | 20 | 21 | 22 | ## C'est parti ! 23 | 24 | {{< cards >}} 25 | {{< card link="basics/" title="Principes de base" subtitle="Qu'est-ce que l'audio et le MIDI?" icon="book-open" >}} 26 | {{< card link="getting-started/" title="Pour commencer" subtitle="Comprendre l'interface utilisateur" icon="fast-forward" >}} 27 | {{< card link="recording/" title="Enregistrement" subtitle="Comment enregistrer de l'audio et du MIDI avec Ardour" icon="microphone" >}} 28 | {{< card link="editing-sessions/" title="Editer des sessions" subtitle="Comment éditer des sessions avec Ardour" icon="scissors" >}} 29 | {{< card link="performing-live/" title="Jouer en direct" subtitle="Comment utiliser le séquenceur matriciel" icon="music-note" >}} 30 | {{< card link="mixing-sessions/" title="Mixer des sessions" subtitle="Comment configurer le routage et utiliser les plugins" icon="filter" >}} 31 | {{< card link="exporting-sessions/" title="Exporter des sessions" subtitle="Comment exporter vers des stems et des fichiers individuels" icon="share" >}} 32 | {{< card link="saving-sessions/" title="Sauvegarder des sessions" subtitle="Comment enregistrer des instantanés et des modèles de session?" icon="save" >}} 33 | {{< /cards >}} 34 | 35 | ## Aide aux utilisateurs 36 | 37 | {{< cards >}} 38 | {{< card link="https://discourse.ardour.org" title="Forum des utilisateurs" subtitle="Discuter d'Ardour avec d'autres utilisateurs" icon="users" >}} 39 | {{< card link="https://ardour.org/chat" title="Chat en direct" subtitle="Parler aux développeurs" icon="chat" >}} 40 | {{< card link="https://tracker.ardour.org/" title="Suivi des problèmes" subtitle="Soumettre un rapport de bogue ou une demande de fonctionnalité" icon="code" >}} 41 | {{< card link="https://manual.ardour.org" title="Manuel de l'utilisateur" subtitle="Lire le guide de l'utilisateur couvrant toutes les fonctionnalités" icon="book-open" >}} 42 | {{< /cards >}} 43 | 44 | ## Commentaires sur le tutoriel 45 | 46 | Pour nous faire part de vos commentaires sur ce tutoriel, veuillez [déposer un problème](https://github.com/prokoudine/ardour-tutorial/issues) sur GitHub. -------------------------------------------------------------------------------- /content/saving-sessions/saving-a-snapshot/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Saving a snapshot 3 | description: How to save and recall a snapshot of an Ardour session 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | A _snapshot_ is a representation of the current state of a session. In a 10 | nutshell, it's like versioning your project by giving every version a 11 | meaningful, descriptive name. Even though it's not really exposed to users, 12 | every session always has at least one snapshot which is whatever you have 13 | there at the moment. 14 | 15 | Let's say you recorded a song in your home studio and you are trying different 16 | arrangements to see which one works best. Instead of creating multiple sessions 17 | and copying files between them, you can make snapshots every time you think you 18 | have something worth preserving. At any point in time, you can save the current 19 | state of the session and switch to an earlier snapshot to compare your 20 | arrangements. 21 | 22 | ## Saving a Snapshot 23 | 24 | Ardour provides two commands in the _Session_ menu to create a snapshot: 25 | 26 | **Snapshot (& keep working on current version)** 27 | : You will create a new snapshot and continue working on the original version. 28 | Any new saves will overwrite the current state of the project, the newly 29 | created snapshot will not be affected. Mental model: "I think I'm about to 30 | change things in a major way, so I need a backup if everything goes sideways 31 | with my experiment". 32 | 33 | **Snapshot (& switch to new version)** 34 | : You will create a new snapshot and switch to working on that version. Any new 35 | saves you do will affect the new snapshot until you switch to the original 36 | snapshot. Mental model: "This is actually quite interesting, let's explore this 37 | idea further and get back to the previous one if this turns out to be a dead 38 | end". 39 | 40 | {{< figure alt="snapshots" src="en/ardour7-snapshot-menu.png" >}} 41 | 42 | By default the program will name the new snapshot according to the current date 43 | and timestamp of your system. If you wish, you can change the name to one that 44 | more meaningfully corresponds to the session you are working on. 45 | 46 | ![snapshots](en/ardour7-snapshot-name.png?width=350) 47 | 48 | ## Recalling Snapshots 49 | 50 | You can recall a saved snapshot via the _Snapshots_ tab in the area on the 51 | right: 52 | 53 | ![snapshot2](en/ardour7-snapshot-list.png?width=700) 54 | 55 | There you see a few snapshots that we created, and the _my\_session_ entry 56 | represents the original state of our session. 57 | 58 | Click on any snapshot from the list to reload it. 59 | 60 | ## Continuing 61 | 62 | Sometimes it is helpful to have a default starting point for new sessions, for 63 | example, for a setup that you use all the time when starting a new project. To 64 | learn how to do this, please continue to the next section called _Saving a 65 | Template_. 66 | 67 | Next: [SAVING A TEMPLATE](../saving-a-template) 68 | -------------------------------------------------------------------------------- /content/changes/index.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Changes 3 | description: What's new in the Ardour tutorial 4 | slug: changes 5 | weight: 14 6 | sidebar: 7 | exclude: true 8 | --- 9 | 10 | This page lists major changes in the Ardour tutorial since the port to Hugo in March 2022. 11 | 12 | **April 2025** 13 | 14 | - Infrastructure: start showing the date of the last update; add Ardour's branding 15 | 16 | **March 2025** 17 | 18 | - Infrastructure: start the 'Changes' page to list main changes in the documentation 19 | - Improvements: Control Surfaces, MIDI Learn, Recording MIDI, Recommended Plugins; video embeds where available 20 | - Fixes: cleanup of the markup in the French translation 21 | 22 | **February 2025** 23 | 24 | - Infrastructure: port to the `hextra` theme for Hugo 25 | - Structure: new 'Basics' section introduces main concepts now 26 | - New content: 'Using your gear' section 27 | - New content: 'What is MIDI?' page 28 | - Improved content: full revamp of the 'Welcome' page 29 | - Improved content: pages in the Performing Live section now have better structure and screenshots 30 | - Improved content: the Credits page now has structure 31 | - Improved content: the 'How to contribute' guide has been updated to match theme changes 32 | 33 | **January 2025** 34 | 35 | - Improved content: mention DND as importing method 36 | - Improved content: provide an example of complex routing 37 | 38 | **September 2024** 39 | 40 | - New content: 'Performing live' section 41 | - New content: 'Recording modes' page 42 | - Fix: incorrect advice on metronome routing 43 | 44 | **May 2024** 45 | 46 | - Improved content: explain the Latch automation mode 47 | - Improved content: update the edit modes documentation 48 | - Fixes: various small issues spotted by users 49 | 50 | **February 2024** 51 | 52 | - Translations: localized screenshots (FR) 53 | 54 | **November/December 2023** 55 | 56 | - Translations: the 'Mixing' section (FR) 57 | 58 | **October 2023** 59 | 60 | - Improved content: update for Ardour 8.0 (EN and FR) 61 | - Translations: the 'Exporting' section (FR) 62 | 63 | **August/September 2023** 64 | 65 | - Translations: the 'Getting started' and 'Editing sessions' sections (FR) 66 | 67 | **January 2023** 68 | 69 | - Improved content: screenshot updates 70 | 71 | **August 2022** 72 | 73 | - New content: cover importing MIDI 74 | - New content: cover editing MIDI regions 75 | - New content: cover recording MIDI 76 | - New content: recommended plugins (free/libre) 77 | - New content: perfoming on time (metronome, pre-roll, count-in) 78 | 79 | **April 2022** 80 | 81 | - Improved content: full update to match newer software capabilities 82 | - Fixes: Meter -> Time Signature 83 | 84 | **March 2022** 85 | 86 | - Infrastructure: port to Hugo and the `relearn` theme 87 | - New content: a section on non-destructive editing 88 | - New content: quick intro to MIDI tracks and busses, foldback busses, and VCA masters 89 | - Improved content: start updating to match newer software capabilities 90 | -------------------------------------------------------------------------------- /content/getting-started/overview-of-the-interface/cue-window/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Cue window 3 | description: Basics of Ardour's cue window 4 | weight: 4 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | The _Cue_ window provides tools to set up live performance using Ardour. We are not going to use _Cue_ in this tutorial, so this is just a quick overview to give you a basic idea what all this is about. 10 | 11 | ## User interface elements 12 | 13 | The user interface follows the general approach expected by users of other applications with this type of a feature set. 14 | 15 | ![Cue window sections](en/ardour7-cue-window-sections.png) 16 | 17 | Here are the main UI parts: 18 | 19 | 1. Clip launchers grid 20 | 2. Clip settings panel 21 | 3. Reusable clips browser 22 | 23 | From left to right you get tracks that contain clips (not visible on the timeline when you switch to the _Editor_ window). From top to bottom you get 8 rows called scenes, _A_ to _P_. 24 | 25 | The browser on the right allows easily dropping pre-recorded clips onto clip slots for playback. You can use both audio and MIDI clips. Dropping a clip on the empty space will create a new track and automatically fill the first slot (scene _A_) with that clip. 26 | 27 | Settings below allow customizing how a clip is played, whether it is stretched to match certain bpm value, whether it triggers playback of a certain other clip etc. 28 | 29 | ## Non-linear workflow 30 | 31 | Working with clip launchers is commonly referred to as non-linear workflow, because it is based on looped playback of pre-recorded clips where you don't have to go from scene A to scene H directly. 32 | 33 | You can set up your clip launchers in a way that a clip in scene _B_ will play 4 times, trigger a clip in scene _A_ that will play 2 times, then jump to clip _C_ and play it 6 times, then go back to clip _B_, which will repeat the entire cycle again and again until you stop it manually. And all that without ever pressing the **Play** button in the transport to play a song from start to finish. 34 | 35 | ## Combining linear and non-linear workflows 36 | 37 | While you can play an entire song live without ever getting out of the _Cue_ window — especially when you have a hardware grid controller and all pre-recorded clips you might need — you can integrate clip launchers into regular linear workflow in the _Editor_ window. To do that, you need to add markers in the _Cue Markers_ timeline. 38 | 39 | Here is a simple example of that: 40 | 41 | ![Combining linear and non-linear workflow](en/ardour7-linear-and-nonlinear.png) 42 | 43 | Ardour plays two bars of a regular MIDI track that uses a sampled instrument, then launches scene _A_ at bar 3, scene _B_ at bar 4, and stops all scenes at bar 5. You can trigger and stop scenes at any time in your otherwise linear project, as many times as you like. 44 | 45 | **Continuing** 46 | 47 | Now that you are familiar with main Ardour's windows, let's jump to the next section where we create a new track and then import some audio file. 48 | -------------------------------------------------------------------------------- /content/editing-sessions/arranging-tracks/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Arranging tracks 3 | description: How to organize regions on the timeline in Ardour 4 | date: 2025-02-25T00:41:04+03:00 5 | weight: 2 6 | cascade: 7 | type: docs 8 | --- 9 | 10 | In the following chapters we will use Ardour to create a short rhythmic passage 11 | using several drumkit samples. 12 | 13 | We will continue working on this passage in later tutorials, such as _Working 14 | with Regions_ and _Creating Looped Sections_. We assume that you have read 15 | the chapters in the _Getting Started_ section already, and are familiar with 16 | _Importing Audio_, _Tracks_, and the _Timeline_. 17 | 18 | ## Importing Samples 19 | 20 | The first step is to add some sounds, which is discussed at length in the 21 | _Importing Audio_ chapter. Here, we are using the _Add existing media_ 22 | dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples 23 | used in this tutorial were obtained from a sample pack from the 24 | [freesound.org](http://www.freesound.org/) website (the 25 | [Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/) sample 26 | pack). 27 | 28 | {{< figure alt="FS1" src="en/ardour7-freesound-1.png" >}} 29 | 30 | After importing a few sounds from the downloaded sample pack (bass drum, snare, 31 | hi-hat, clap), our session looks like this (in this case we used the _Add files 32 | as new tracks_ option, and inserted _at session start_. The drumkit samples 33 | appear as new individual tracks in the _Editor_ window, each with the name of the 34 | audio file used. If the file names are too long or obscure, you may want to 35 | rename your tracks for clarity. 36 | 37 | {{< figure alt="FS2" src="en/ardour7-freesound-2.png" >}} 38 | 39 | ## Organizing the Tracks 40 | 41 | Let's rename the tracks so we can quickly see the location of each instrument. 42 | To do that, double-click on the track name to edit it. 43 | 44 | {{< figure alt="FS3" src="en/ardour7-freesound-3.png" >}} 45 | 46 | You may also wish to rearrange the order of the tracks from top to bottom in the 47 | editor window. Do that by clicking the _Tracks & Busses_ tab at the far right 48 | of the _Editor_ window and drag-and-dropping the tracks in the order you want. 49 | 50 | {{< figure alt="FS4" src="en/ardour7-freesound-4.png" >}} 51 | 52 | Another option to rearrange tracks is to select a track and use **Ctrl+Arrow 53 | Up/Down** shortcut to move it up or down. 54 | 55 | {{< callout type="info" >}} 56 | You can also use the V check boxes in this tab to view or hide 57 | tracks in the main canvas. 58 | {{< /callout >}} 59 | 60 | Here we have ordered the drumkit so that the kick drum is on the bottom, the 61 | snare and high-hat are in the middle, and the clap is on top.  62 | 63 | {{< figure alt="FS6" src="en/ardour7-freesound-5.png" >}} 64 | 65 | ## Continuing 66 | 67 | In the next step we will learn about setting up the meter to organize these 68 | samples into a rhythm. 69 | 70 | Next: [SETTING UP TIME SIGNATURE](../setting-up-time-signature) 71 | -------------------------------------------------------------------------------- /content/performing-live/programming-sequences/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Programming sequences 3 | description: The Follow Options group in the Cue window is where you program the sequence of clips 4 | weight: 6 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | {{< details title="Watch the video" closed="true" >}} 10 | 11 | {{< youtube Gg1eZK8n7P0 >}} 12 | 13 | {{< /details >}} 14 | 15 | The _Follow Options_ group in the Cue window is where you program the sequence of clips. 16 | 17 | ![Follow Options](en/performing-live-follow-options.png) 18 | 19 | An easy example of a sequence is a clip that plays 4 bars of intro in cue A, triggers the next clip from cue B that plays eight bars twice, then triggers the clip in cue D, which, after playing four bars four times, triggers the clip in cue B again, and then the B-to-D cycle repeats over and over again. 20 | 21 | 22 | 23 | It’s called “follow options” because these settings define what happens next, after a clip has been played once. 24 | 25 | ## Setting follow options 26 | 27 | You have multiple ways to set a follow action. 28 | 29 | 1. You can do it in the drop-down list at the bottom: 30 | 31 | ![Set in Follow Options](en/performing-live-set-in-follow-options.png) 32 | 33 | 2. You can click this widget to the right of the clips’s name and select an action: 34 | 35 | ![Set in the clip widget](en/performing-live-set-in-clip-widget.png) 36 | 37 | 3. You can also mass-select a follow action for the entire cue. To do that, right-click on cue's name and select **Set All Follow Actions**. 38 | 39 | ![Set all in a cue](en/performing-live-set-all-in-cue.png) 40 | 41 | ## Follow actions 42 | 43 | The default behavior is to just play the same clip over and over again until the user triggers a different clip in that track or stops the playback. This action is called _Again_. 44 | 45 | The _Reverse_ action starts playing back the clip that is in the previous slot in the track. So once a clip in Cue D has been played a given amount of times, Ardour triggers the clip in Cue C. 46 | 47 | The _Forward_ action does the opposite and triggers the clip in the next slot, so from a clip in Cue D you will go to the clip in Cue E. 48 | 49 | You can use the _Jump_ action to skip multiple cues going forward or backward and go straight to a cue of choice. So you can jump from Cue F to Cue M, and then from Cue M to cue B. 50 | 51 | The _Follow Count_ option is where you set how many times a clip is played until it stops playing or triggers some other clip in the track. You can also control how much of the original clip is played. To do so, toggle this button and change the number of beats Ardour will play from the clip in the selected trigger slot. 52 | 53 | The _Follow Count_ option is also what separates the _None_ follow action from the _Stop_ follow action. 54 | 55 | If you want a clip to play a given number of times and stop, choose the _Stop_ action. 56 | 57 | But if you want to temporarily drop the select number or repeats, disregard the customized duration of the clip, and just stop the playback after one time, select the _None_ follow action. -------------------------------------------------------------------------------- /content/saving-sessions/saving-a-snapshot/index.fr.md: -------------------------------------------------------------------------------- 1 | +++ 2 | title = "Sauvgarder un instantané" 3 | description = "Comment sauvegarder et rappelerun instantané d'une session Ardour" 4 | chapter = false 5 | weight = 2 6 | +++ 7 | 8 | Un _snapshot_ est une représentation de l'état actuel d'une session. En résumé, c'est comme version de votre projet en donnant à chaque version un nom significatif et descriptif. Même si ce n'est pas vraiment exposé aux utilisateurs, chaque session a toujours au moins un instantané qui est ce que vous avez à ce moment-là. 9 | 10 | Supposons que vous ayez enregistré une chanson dans votre home studio et que vous essayiez différents arrangements pour voir lequel fonctionne le mieux. Au lieu de créer plusieurs sessions et de copier des fichiers entre elles, vous pouvez faire des instantanés chaque fois que vous pensez avoir quelque chose qui vaut la peine d'être conservé. À tout moment, vous pouvez sauvegarder l'état actuel de la session et passer à un instantané antérieur pour comparer vos arrangements. 11 | 12 | ## Enregistrer un instantané 13 | 14 | Ardour propose deux commandes dans le menu _Session_ pour créer un instantané : 15 | 16 | **Snapshot (& continuer à travailler sur la version actuelle)** 17 | Vous créerez un nouvel instantané et continuerez à travailler sur la version originale. 18 | Tout nouvel enregistrement écrasera l'état actuel du projet, l'instantané nouvellement créé ne sera pas affecté. 19 | Modèle mental : "Je pense que je suis sur le point de changer les choses de manière importante, 20 | j'ai donc besoin d'une sauvegarde si tout va de travers dans mon expérience". 21 | 22 | **Snapshot (& passage à la nouvelle version)** 23 | Vous créerez un nouvel instantané et travaillerez sur cette version. Toutes nouvelles 24 | sauvegardes que vous faites affecteront le nouvel instantané jusqu'à ce que vous reveniez à l'instantané d'origine. 25 | Modèle mental : "C'est très intéressant, explorons cette idée plus avant et revenons à la précédente si elle s'avère être une impasse". 26 | 27 | {{< figure alt="snapshots" src="en/ardour7-snapshot-menu.png" >}} 28 | 29 | Par défaut, le programme nomme le nouvel instantané en fonction de la date et de l'horodatage actuels de votre système. 30 | Si vous le souhaitez, vous pouvez changer le nom pour un nom qui correspond mieux à la session sur laquelle vous travaillez. 31 | 32 | {{< figure src="en/ardour7-snapshot-name.png" alt="snapshots" >}} 33 | 34 | ## Rappel d'instantanés 35 | 36 | Vous pouvez rappeler un instantané sauvegardé via l'onglet _Snapshots_ dans la zone de droite. 37 | 38 | {{< figure src="en/ardour7-snapshot-list.png" alt="snapshot2" >}} 39 | 40 | Vous y voyez quelques instantanés que nous avons créés, et l'entrée _my_session_ représente l'état d'origine de notre session. 41 | 42 | Cliquez sur n'importe quel instantané de la liste pour le recharger. 43 | 44 | **Poursuite** 45 | 46 | Il est parfois utile d'avoir un point de départ par défaut pour les nouvelles sessions. Par exemple, pour une configuration que vous utilisez tout le temps lorsque vous démarrez un nouveau projet. Pour apprendre à le faire, veuillez passer à la section suivante intitulée _Sauvegarde d'un Modèle_. 47 | -------------------------------------------------------------------------------- /content/using-your-gear/audio-interfaces/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: "Audio interfaces" 3 | description: "What you need to know about audio interfaces and Ardour" 4 | chapter: false 5 | weight: 1 6 | --- 7 | 8 | This page explains what audio engines are and how to set up Ardour for production. 9 | 10 | ## How to pick the right engine 11 | 12 | ### Linux engines 13 | 14 | On Linux, there are multiple audio systems (or _backends_) available. 15 | 16 | _ALSA_ is suggested by default. It is currently the recommended way to use Ardour in production. With ALSA, there are no convenience wrappers or abstractions. You connect to physical audio and MIDI ports directly. 17 | 18 | This means Ardour will take over the audio interface of your choice and won't share it with any other applications. As long as Ardour is running, any other desktop applications you are running too won't be able to connect to the audio interface and play any sound. 19 | 20 | 21 | 22 | The _PulseAudio_ backend currently only supports playback. This means you won't be able to record any audio as long as you use PulseAudio, but you can edit, mix, and export while listening in Bluetooth headphones on the go. It's also the most convenient option when you want to follow a mixing or mastering tutorial on YouTube and be able to listen to the output from Ardour. 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | ### JACK audio 31 | 32 | The JACK audio backend was designed with a client-server architecture pattern in mind. JACK captures all physical ports of an audio interface and routes signal between its clients (e.g. a digital audio workstation, a software synthesizer, a drum sequencer etc.) and various ports. It is available on both Linux, Windows, and macOS. 33 | 34 | Today, the use of JACK audio server is discouraged by Ardour developers except for particular use cases like sophisticated signal routing, e.g. recording from physical audio interface ports and other applications at the same time. 35 | 36 | For simple multichannel recording your user experience will be vastly better when relying on native audio engine available in your operating system, like ALSA on Linux and CoreAudio on macOS. If you absolutely need JACK, it's best to start and control it from a separate program like [Qjackctl](https://qjackctl.sourceforge.io/) or [Cadence](https://kx.studio/Applications:Cadence). 37 | 38 | ## How to set up the engine 39 | 40 | Most supported audio backend have a few common settings: 41 | 42 | - _Device_ — it's either your built-in sound card, or an external sound card if 43 | you have one (such as a USB interface). 44 | - _Sample Rate_ — 48K or 44.1K are common choices. 45 | - _Buffer Size_ — especially for external USB audio, try picking an option that 46 | results in a latency that is a multiple of 1ms (4ms, 6ms etc.) to produce less glitches. 47 | - _Periods_ — it's often suggested to use 3 for an external USB audio interface, 48 | but you should see if you can get a multiple of 1ms with 3 or if you should dial 49 | back to 2. 50 | 51 | -------------------------------------------------------------------------------- /static/images/logo.svg: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 21 | 23 | 41 | Ardour icon 43 | 47 | 49 | 50 | 52 | Ardour icon 53 | 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /content/mixing-sessions/mixing-levels/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Mixing levels 3 | #description: FIXME 4 | weight: 2 5 | cascade: 6 | type: docs 7 | --- 8 | 9 | _Levels_ are the volumes of each track relative to the others. 10 | 11 | If you can't hear a bass line above the other instruments, one obvious option 12 | would be to raise the bass line volume. Levels can be adjusted using the fader 13 | in the mixer strip or in each track, just below the track name. The first step 14 | in mixing is to listen to everything that has been recorded and adjust the 15 | levels of all tracks so you can hear everything clearly, but in a manner that is 16 | appropriate for the song. For example, the vocal track is normally louder than 17 | the rhythm guitar because the voice is the focal point of the song. 18 | 19 | ## Using the Fader 20 | 21 | The fader is the primary control of levels for each track. The exact value of 22 | the track's levels are displayed in the small rectangular field above the fader. 23 | You can change the levels by either dragging the slider or typing in a new 24 | number directly into the rectangle with the number. 25 | 26 | By default the fader is set to −0.0 dB, meaning that the levels of the track are 27 | not changed. In the screenshot below, the fader for the track named "kick" is 28 | set to -0.0, and the peak meter indicates that the highest peak so far was 29 | -5.1dB. 30 | 31 | {{< figure alt="levels1" src="en/Ardour4_Mixing_Levels_1.png" >}} 32 | 33 | ## Avoiding Clipping 34 | 35 | One other important task in mixing is to avoid _clipping_. The peak value on 36 | the mixer strip turns red when the signal has peaked above 0.0dB. You can use 37 | this tool to monitor the highest levels of your track while mixing. 38 | 39 | In the screenshot below, the synth track has just clipped to +5.9. You can also 40 | see little red edges on the waveform itself, indicating the exact locations 41 | where the recorded sound clipped. 42 | 43 | {{< figure alt="levels2" src="en/Ardour4_Mixing_Levels_2.png" >}} 44 | 45 | Click on the red number in the peak meter to reset it. 46 | 47 | {{< callout type="info" >}} 48 | For the sake of the exercise, try to record your voice so that it clips. Hear 49 | how the playback is distorted. 50 | {{< /callout >}} 51 | 52 | You should make sure that anything that you send to your sound card or that you 53 | will eventually export as a sound file (such as for CD mastering) **never** goes 54 | above 0.0dB to avoid actual clipping. 55 | 56 | If the clipping occurs in a very percussive sound and it is almost unnoticeable, 57 | you may be able to hide it by decreasing the gain (for example, normalize the 58 | region to 0.0dB, or a lower number like -1.0dB). However, often the clipping 59 | results in audible distortion of the recorded sound. The best solution in this 60 | case is to just record again with lower levels. 61 | 62 | ## Continuing 63 | 64 | When you are finished with this chapter of the tutorial, you should have a 65 | collection of tracks whose levels are well adjusted to each other and do not 66 | clip when added together in the _Master_ bus. Once this is accomplished, we can 67 | proceed to learn about panning in the next chapter, so that our mix takes on a 68 | strong feeling of stereo space. 69 | 70 | Next: [PANNING](../panning) 71 | -------------------------------------------------------------------------------- /static/images/logo-dark.svg: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 21 | 23 | 41 | Ardour icon 43 | 47 | 49 | 50 | 52 | Ardour icon 53 | 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /content/editing-sessions/stretching-shrinking-regions/index.en.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Stretching & shrinking regions 3 | description: Stretching and shrinking regions in Ardour 4 | date: 2025-02-25T00:41:04+03:00 5 | weight: 9 6 | cascade: 7 | type: docs 8 | --- 9 | 10 | Regions can be stretched or shrunk in length without changing their pitch by 11 | using the _Stretch/Shrink Regions_ tool (**T** shortcut, for "Time-stretch"). 12 | 13 | ![Stretch/Shrink Regions tool](en/ardour7-stretch-shrink-edit-mode.png?width=20vw) 14 | 15 | A small adjustment to the length of a region may not cause noticeable sound 16 | _artifacts_. However, the more extreme the change in length, the more obvious 17 | the effect of processing on the sound. 18 | 19 | To use _Stretch/Shrink Regions_, place your cursor on top of the region, and 20 | then click-drag left or right. While dragging, you will see a highlighted area 21 | which represents the new duration to which the region will be shrunk or 22 | stretched when you release the mouse at the current position. Ardour will also 23 | display the new duration of the region next to the highlighted area in units of 24 | the primary clock. 25 | 26 | {{< figure src="en/ardour7-stretch-shrink-highlight.png" alt="Stretching highlight" >}} 27 | 28 | ## Time-Stretching a Region to Fit the Loop 29 | 30 | In the image below, we've added another sound sample—this time, a [synthesizer 31 | line from freesound.org](https://freesound.org/people/walkerbelm/sounds/1168/) 32 | to the rhythmic passage we composed in the _Creating Looped Sections_ chapter. 33 | 34 | After importing this synth line, you will see that the length of the new region 35 | doesn't match the existing rhythm we've already created. It's too long to be one 36 | bar and too short to be two bars. More importantly, while the first note matches 37 | the beginning of the kick drum's sound above, the second note is clearly 38 | off-beat. 39 | 40 | {{< figure src="en/ardour7-stretch-shrink-1.png" alt="Non-matching regions" >}} 41 | 42 | We can correct this by using the _Stretch/Shrink_ tool. Select the region you 43 | wish to stretch, switch to the tool, click on the right side of the region, then 44 | drag the cursor until the newly created highlight area matches the new length, 45 | that is, all the way to the second bar (again assisted by the _Grid_ settings). 46 | 47 | {{< figure src="en/ardour7-stretch-shrink-action.png" alt="Stretching" >}} 48 | 49 | When you release the mouse button, the _Time Stretch Audio_ dialog appears. You 50 | can experiment with different settings for the _Time Stretch_ operation. Each 51 | will affect the sound in a different way. It's a good idea to try different 52 | stretch settings to find out which one gives you the result you're most happy 53 | with. 54 | 55 | ![Time Stretch Audio dialog](en/ardour7-stretch-shrink-2.png?width=30vw) 56 | 57 | Click **Stretch/Shrink** in the _Time Stretch Audio_ dialog to start the 58 | operation. 59 | 60 | When the operation is complete, the region of the synthesizer line will now be 61 | exactly two bars long and should fit in with the rhythm we already created with 62 | the drum samples. 63 | 64 | {{< figure src="en/ardour7-stretch-shrink-3.png" alt="Stretched audio region" >}} 65 | 66 | ## Continuing 67 | 68 | Now let's talk about editing MIDI regions. 69 | 70 | Next: [EDITING MIDI REGIONS](../editing-midi-regions/) 71 | -------------------------------------------------------------------------------- /content/editing-sessions/arranging-tracks/index.fr.md: -------------------------------------------------------------------------------- 1 | --- 2 | title: Routage des pistes 3 | description: Comment organiser les regions sur la ligne de temps dans Ardour 4 | date: 2025-02-25T00:41:04+03:00 5 | weight: 2 6 | cascade: 7 | type: docs 8 | --- 9 | 10 | Dans les chapitres suivants, nous utiliserons Ardour pour créer un court passage rythmique en utilisant plusieurs échantillons de batterie. 11 | 12 | Nous continuerons à travailler sur ce passage dans des tutoriels ultérieurs, tels que _Travail avec les régions_ et _Création de sections bouclées_. Nous supposons que vous avez lu les chapitres de la section "Prise en main" et que vous êtes familiarisé avec l'importation d'audio, les pistes et la ligne de temps. 13 | 14 | ## Importer des échantillons 15 | 16 | La première étape consiste à ajouter des sons, ce qui est discuté en détail dans le chapitre _Importer des fichiers audio_. 17 | Ici, nous utilisons la boîte de dialogue _Ajouter un média existant_ (**Ctrl + I**) pour importer des échantillons de batterie en tant que régions. Les échantillons utilisés dans ce tutoriel ont été obtenus à partir d'un pack d'échantillons du site [freesound.org](http://www.freesound.org/) (le kit de batterie de [Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/)). 18 | 19 | {{< figure alt="FS1" src="en/ardour7-freesound-1.png" >}} 20 | 21 | Après avoir importé quelques sons du pack d'échantillons téléchargé (grosse caisse, caisse claire, charleston, clap), notre session ressemble à ceci (dans ce cas, nous avons utilisé l'option _Add files as new tracks_, et les avons insérés _au début de la session_. Les échantillons de la batterie apparaissent comme de nouvelles pistes individuelles dans la fenêtre _Editor_, chacune portant le nom du fichier audio utilisé. Si les noms de fichiers sont trop longs ou obscurs, vous pouvez renommer vos pistes pour plus de clarté. 22 | 23 | {{< figure alt="FS2" src="en/ardour7-freesound-2.png" >}} 24 | 25 | ## Organisation des pistes 26 | 27 | Renommons les pistes afin de pouvoir visualiser rapidement l'emplacement de chaque instrument. 28 | Pour ce faire, double-cliquez sur le nom de la piste pour l'éditer. 29 | 30 | {{< figure alt="FS3" src="en/ardour7-freesound-3.png" >}} 31 | 32 | Vous pouvez également réorganiser l'ordre des pistes de haut en bas dans la fenêtre de l'éditeur. 33 | Pour ce faire, cliquez sur l'onglet _Tracks & Busses_ à l'extrême droite de la fenêtre de l'éditeur et en glissant-déposant les pistes dans l'ordre désiré. 34 | 35 | {{< figure alt="FS4" src="en/ardour7-freesound-4.png" >}} 36 | 37 | Une autre option pour réorganiser les pistes est de sélectionner une piste et d'utiliser les raccourcis **Ctrl+Flèche Haut/Bas** pour la déplacer vers le haut ou vers le bas. 38 | 39 | {{< callout type="info" >}} 40 | Vous pouvez également utiliser les cases à cocher V dans cet onglet pour afficher ou masquer les pistes dans le canevas principal. 41 | {{< /callout >}} 42 | 43 | Ici, nous avons ordonné la batterie de manière à ce que la grosse caisse soit en bas, la caisse claire et le charleston sont au milieu, et le clap est en haut. 44 | 45 | {{< figure alt="FS6" src="en/ardour7-freesound-5.png" >}} 46 | 47 | ## Poursuivre 48 | 49 | Dans l'étape suivante, nous apprendrons à configurer les mesures pour organiser ces échantillons en un rythme. 50 | 51 | Suivant : [CONFIGURATION DE LA SIGNATURE TEMPORELLE](../setting-up-time-signature) 52 | --------------------------------------------------------------------------------