├── dim3Animator
├── Code
│ ├── animation_tab.c
│ ├── bone_list.c
│ ├── c4d_xml_import.c
│ ├── click_window.c
│ ├── dialog_about.c
│ ├── dialog_animation_settings.c
│ ├── dialog_animation_time_reset.c
│ ├── dialog_bone_nudge.c
│ ├── dialog_bone_settings.c
│ ├── dialog_copy_mesh.c
│ ├── dialog_file_new.c
│ ├── dialog_file_open.c
│ ├── dialog_finish_import.c
│ ├── dialog_hit_box_settings.c
│ ├── dialog_mesh_info.c
│ ├── dialog_model_settings.c
│ ├── dialog_nudge_rotate.c
│ ├── dialog_particle_settings.c
│ ├── dialog_play_blend_animation.c
│ ├── dialog_pose_bone_settings.c
│ ├── dialog_pose_settings.c
│ ├── dialog_ring_settings.c
│ ├── dialog_scale.c
│ ├── dialog_set_vertex_bone.c
│ ├── dialog_texture_setting.c
│ ├── dialog_utility.c
│ ├── dialog_vertex_setting.c
│ ├── draw_mesh_bone.c
│ ├── draw_model.c
│ ├── draw_vertex_boxes.c
│ ├── draw_window.c
│ ├── hit_box_tab.c
│ ├── info_palette.c
│ ├── insert.c
│ ├── lwo_import.c
│ ├── main.c
│ ├── menu.c
│ ├── mesh.c
│ ├── mesh_list.c
│ ├── model_window.c
│ ├── nav_serve.c
│ ├── obj_import.c
│ ├── pose_tab.c
│ ├── text_decode.c
│ ├── texture_import.c
│ ├── texture_palette.c
│ ├── tool_window.c
│ ├── undo.c
│ ├── vertex_masks.c
│ ├── vertex_tab.c
│ └── vertex_transform.c
├── English.lproj
│ └── InfoPlist.strings
├── Headers
│ ├── application_defs.h
│ ├── dialog.h
│ ├── dim3animator.h
│ ├── import.h
│ ├── menu.h
│ ├── model.h
│ └── window.h
├── Resources
│ ├── Info-dim3_Animator.plist
│ ├── dim3 Animator.icns
│ ├── dim3 Animator.nib
│ │ ├── classes.nib
│ │ ├── info.nib
│ │ └── objects.xib
│ └── dim3 Animator.rsrc
└── dim3Animator.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── dim3BaseUtility
├── Exports
│ └── dim3baseutility.exp
├── Headers
│ ├── baseprivate.h
│ └── dim3baseutility.h
├── Source_XML
│ └── xml.c
├── Sources_Bitmap
│ ├── bitmap_main.c
│ ├── bitmap_movie.c
│ ├── pngutility.c
│ └── textures.c
├── Sources_File
│ ├── file_paths.c
│ ├── file_search.c
│ └── zip.c
├── Sources_Math
│ ├── acceleration.c
│ ├── angles.c
│ ├── area.c
│ ├── clip.c
│ ├── distance.c
│ ├── fast_trig.c
│ ├── lines.c
│ ├── matrix.c
│ ├── polygons.c
│ ├── random.c
│ ├── rotations.c
│ ├── strings.c
│ ├── time.c
│ └── vector.c
└── dim3BaseUtility.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── dim3Common
├── Frameworks
│ ├── JS.framework
│ │ ├── Headers
│ │ ├── JS
│ │ ├── Resources
│ │ └── Versions
│ │ │ ├── A
│ │ │ ├── Headers
│ │ │ │ ├── jsapi.h
│ │ │ │ ├── jsautocfg.h
│ │ │ │ ├── jscompat.h
│ │ │ │ ├── jsconfig.h
│ │ │ │ ├── jslong.h
│ │ │ │ ├── jsosdep.h
│ │ │ │ ├── jsotypes.h
│ │ │ │ ├── jsproto.tbl
│ │ │ │ ├── jspubtd.h
│ │ │ │ └── jstypes.h
│ │ │ ├── JS
│ │ │ └── Resources
│ │ │ │ ├── English.lproj
│ │ │ │ └── InfoPlist.strings
│ │ │ │ ├── Info.plist
│ │ │ │ └── jsproto.tbl
│ │ │ └── Current
│ ├── PNG.framework
│ │ ├── Headers
│ │ ├── PNG
│ │ ├── Resources
│ │ └── Versions
│ │ │ ├── A
│ │ │ ├── Headers
│ │ │ │ ├── png.h
│ │ │ │ └── pngconf.h
│ │ │ ├── PNG
│ │ │ └── Resources
│ │ │ │ ├── English.lproj
│ │ │ │ └── InfoPlist.strings
│ │ │ │ └── Info.plist
│ │ │ └── Current
│ └── SDL.framework
│ │ ├── Headers
│ │ ├── Resources
│ │ ├── SDL
│ │ └── Versions
│ │ ├── A
│ │ ├── Headers
│ │ │ ├── SDL.h
│ │ │ ├── SDL_active.h
│ │ │ ├── SDL_audio.h
│ │ │ ├── SDL_byteorder.h
│ │ │ ├── SDL_cdrom.h
│ │ │ ├── SDL_config.h
│ │ │ ├── SDL_config_dreamcast.h
│ │ │ ├── SDL_config_macos.h
│ │ │ ├── SDL_config_macosx.h
│ │ │ ├── SDL_config_os2.h
│ │ │ ├── SDL_config_win32.h
│ │ │ ├── SDL_copying.h
│ │ │ ├── SDL_cpuinfo.h
│ │ │ ├── SDL_endian.h
│ │ │ ├── SDL_error.h
│ │ │ ├── SDL_events.h
│ │ │ ├── SDL_getenv.h
│ │ │ ├── SDL_joystick.h
│ │ │ ├── SDL_keyboard.h
│ │ │ ├── SDL_keysym.h
│ │ │ ├── SDL_loadso.h
│ │ │ ├── SDL_main.h
│ │ │ ├── SDL_mouse.h
│ │ │ ├── SDL_mutex.h
│ │ │ ├── SDL_name.h
│ │ │ ├── SDL_opengl.h
│ │ │ ├── SDL_platform.h
│ │ │ ├── SDL_quit.h
│ │ │ ├── SDL_rwops.h
│ │ │ ├── SDL_stdinc.h
│ │ │ ├── SDL_syswm.h
│ │ │ ├── SDL_thread.h
│ │ │ ├── SDL_timer.h
│ │ │ ├── SDL_types.h
│ │ │ ├── SDL_version.h
│ │ │ ├── SDL_video.h
│ │ │ ├── begin_code.h
│ │ │ └── close_code.h
│ │ ├── Resources
│ │ │ ├── Info.plist
│ │ │ └── SDLMain.nib
│ │ │ │ ├── classes.nib
│ │ │ │ ├── info.nib
│ │ │ │ └── objects.nib
│ │ └── SDL
│ │ └── Current
└── Headers
│ ├── baseutility.h
│ ├── linux_os_defs.h
│ ├── mac_os_defs.h
│ ├── mapimport.h
│ ├── maputility.h
│ ├── modelutility.h
│ ├── os_defs.h
│ └── win32_os_defs.h
├── dim3Editor
├── Code
│ ├── dialog_about.c
│ ├── dialog_file_new.c
│ ├── dialog_file_open.c
│ ├── dialog_free_rotate.c
│ ├── dialog_grid_mesh.c
│ ├── dialog_group_settings.c
│ ├── dialog_height_import.c
│ ├── dialog_map_auto_generate.c
│ ├── dialog_map_groups.c
│ ├── dialog_map_movements.c
│ ├── dialog_map_settings.c
│ ├── dialog_mesh_scale.c
│ ├── dialog_movement_move_settings.c
│ ├── dialog_movement_settings.c
│ ├── dialog_optimize.c
│ ├── dialog_preference.c
│ ├── dialog_reposition.c
│ ├── dialog_resize.c
│ ├── dialog_save.c
│ ├── dialog_texture_setting.c
│ ├── dialog_utility.c
│ ├── dos.c
│ ├── groups.c
│ ├── import.c
│ ├── import_text_decode.c
│ ├── import_utility.c
│ ├── info_status_line.c
│ ├── launch.c
│ ├── main.c
│ ├── main_window.c
│ ├── main_window_panels.c
│ ├── menu.c
│ ├── nodes.c
│ ├── palette_area.c
│ ├── palette_light.c
│ ├── palette_liquid.c
│ ├── palette_mesh.c
│ ├── palette_node.c
│ ├── palette_particle.c
│ ├── palette_polygon.c
│ ├── palette_scenery.c
│ ├── palette_sound.c
│ ├── palette_spot.c
│ ├── palettes.c
│ ├── piece_window.c
│ ├── pieces.c
│ ├── pieces_create.c
│ ├── pieces_mesh.c
│ ├── progress_window.c
│ ├── selection.c
│ ├── tabs.c
│ ├── texture_palette.c
│ ├── tool_window.c
│ ├── undo.c
│ ├── walk_view.c
│ ├── walk_view_click_drag.c
│ ├── walk_view_click_piece.c
│ ├── walk_view_click_texture.c
│ ├── walk_view_compass.c
│ ├── walk_view_draw_piece.c
│ ├── walk_view_draw_select.c
│ ├── walk_view_models.c
│ ├── walk_view_movement.c
│ ├── walk_view_swap.c
│ └── xml_setup.c
├── English.lproj
│ └── InfoPlist.strings
├── Headers
│ ├── application_defs.h
│ ├── common_view.h
│ ├── dialog.h
│ ├── dim3editor.h
│ ├── editor_defs.h
│ ├── import.h
│ ├── interface.h
│ └── walk_view.h
├── Resources
│ ├── Additional Data
│ │ ├── Defaults
│ │ │ └── Course.js
│ │ └── Icons
│ │ │ ├── light.png
│ │ │ ├── node.png
│ │ │ ├── node_defined.png
│ │ │ ├── particle.png
│ │ │ ├── scenery.png
│ │ │ ├── sound.png
│ │ │ └── spot.png
│ ├── Info-dim3_Editor.plist
│ ├── dim3 Editor.icns
│ ├── dim3 Editor.nib
│ │ ├── classes.nib
│ │ ├── info.nib
│ │ └── objects.xib
│ └── dim3 Editor.rsrc
└── dim3Editor.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── dim3Engine
├── .sconsign
├── English.lproj
│ └── InfoPlist.strings
├── Headers
│ ├── CAStreamBasicDescription.h
│ └── dim3engine.h
├── Headers_Network
│ ├── network.h
│ └── network_defs.h
├── Headers_Server
│ ├── .sconsign
│ ├── camera_defs.h
│ ├── cameras.h
│ ├── consoles.h
│ ├── effects.h
│ ├── interface_defs.h
│ ├── interfaces.h
│ ├── lights.h
│ ├── models.h
│ ├── objects.h
│ ├── physics.h
│ ├── projectiles.h
│ ├── remotes.h
│ ├── scenery.h
│ ├── script_defs.h
│ ├── scripts.h
│ ├── server_defs.h
│ ├── setup_defs.h
│ ├── weapons.h
│ └── xmls.h
├── Headers_View
│ ├── .sconsign
│ ├── input_defs.h
│ ├── inputs.h
│ ├── sound_defs.h
│ ├── sounds.h
│ ├── video.h
│ ├── video_defs.h
│ └── view_defs.h
├── Resources
│ ├── Info-dim3_Engine.plist
│ └── dim3 Engine.icns
├── SDL
│ ├── SDLMain.h
│ ├── SDLMain.m
│ └── SDLMain.nib
│ │ ├── classes.nib
│ │ ├── info.nib
│ │ └── objects.nib
├── Sources
│ ├── .sconsign
│ ├── app.c
│ ├── debug.c
│ ├── file.c
│ ├── game.c
│ ├── loop.c
│ ├── main.c
│ └── map.c
├── Sources_Network
│ ├── net_client_join_host.c
│ ├── net_client_receive.c
│ ├── net_client_send.c
│ ├── net_host.c
│ ├── net_host_broadcast.c
│ ├── net_host_client_handler.c
│ ├── net_host_players.c
│ ├── net_read_queue.c
│ ├── net_socket.c
│ ├── net_socket_udp.c
│ └── net_utility.c
├── Sources_Server
│ ├── .sconsign
│ ├── camera.c
│ ├── camera_chase.c
│ ├── camera_fpp.c
│ ├── camera_static.c
│ ├── chooser.c
│ ├── collision.c
│ ├── collision_map.c
│ ├── collision_utility.c
│ ├── console.c
│ ├── crosshair.c
│ ├── decals.c
│ ├── effects.c
│ ├── effects_spawn.c
│ ├── game_time.c
│ ├── group_change.c
│ ├── group_move.c
│ ├── halos.c
│ ├── hud.c
│ ├── item.c
│ ├── map_light_trace.c
│ ├── map_movement.c
│ ├── map_ray_trace.c
│ ├── map_y_check.c
│ ├── menu.c
│ ├── model.c
│ ├── model_animate.c
│ ├── model_draw_setup.c
│ ├── model_effect.c
│ ├── model_fade.c
│ ├── model_mesh.c
│ ├── obj_action.c
│ ├── obj_auto_walk.c
│ ├── obj_ext_move.c
│ ├── obj_find.c
│ ├── obj_grow.c
│ ├── obj_held.c
│ ├── obj_liquid.c
│ ├── obj_move.c
│ ├── obj_rigid_body.c
│ ├── obj_state.c
│ ├── obj_turn.c
│ ├── obj_watch.c
│ ├── objects.c
│ ├── particles.c
│ ├── player.c
│ ├── projectile.c
│ ├── projectile_hit.c
│ ├── projectile_hitscan.c
│ ├── projectile_move.c
│ ├── projectile_setup.c
│ ├── remote.c
│ ├── rings.c
│ ├── scenery.c
│ ├── script_camera.c
│ ├── script_camera_angle.c
│ ├── script_camera_chase.c
│ ├── script_camera_chase_angle.c
│ ├── script_camera_chase_offset.c
│ ├── script_camera_chase_slop.c
│ ├── script_camera_plane.c
│ ├── script_camera_position.c
│ ├── script_camera_setting.c
│ ├── script_camera_state.c
│ ├── script_camera_static_position.c
│ ├── script_data.c
│ ├── script_event.c
│ ├── script_game_join.c
│ ├── script_game_score.c
│ ├── script_game_setting.c
│ ├── script_interface.c
│ ├── script_interface_bar.c
│ ├── script_interface_bitmap.c
│ ├── script_interface_console.c
│ ├── script_interface_fade.c
│ ├── script_interface_interaction.c
│ ├── script_interface_radar.c
│ ├── script_interface_screen.c
│ ├── script_interface_text.c
│ ├── script_map.c
│ ├── script_map_action.c
│ ├── script_map_fog.c
│ ├── script_map_fog_color.c
│ ├── script_map_group.c
│ ├── script_map_info.c
│ ├── script_map_light_color.c
│ ├── script_map_movement.c
│ ├── script_map_node.c
│ ├── script_map_object.c
│ ├── script_map_setting.c
│ ├── script_map_spot.c
│ ├── script_model.c
│ ├── script_model_animation.c
│ ├── script_model_bone.c
│ ├── script_model_fill.c
│ ├── script_model_halo.c
│ ├── script_model_light.c
│ ├── script_model_light_color.c
│ ├── script_model_mesh.c
│ ├── script_model_offset.c
│ ├── script_model_rotate.c
│ ├── script_model_shadow.c
│ ├── script_model_spin.c
│ ├── script_multiplayer.c
│ ├── script_multiplayer_bot.c
│ ├── script_multiplayer_score.c
│ ├── script_multiplayer_setting.c
│ ├── script_obj_angle.c
│ ├── script_obj_click.c
│ ├── script_obj_forward_speed.c
│ ├── script_obj_health.c
│ ├── script_obj_held.c
│ ├── script_obj_hit.c
│ ├── script_obj_hit_angle.c
│ ├── script_obj_hit_position.c
│ ├── script_obj_lock.c
│ ├── script_obj_look.c
│ ├── script_obj_melee.c
│ ├── script_obj_motion_angle.c
│ ├── script_obj_motion_vector.c
│ ├── script_obj_object_speed.c
│ ├── script_obj_object_thrust.c
│ ├── script_obj_pickup.c
│ ├── script_obj_position.c
│ ├── script_obj_radar.c
│ ├── script_obj_rigid_body.c
│ ├── script_obj_score.c
│ ├── script_obj_setting.c
│ ├── script_obj_side_speed.c
│ ├── script_obj_sight.c
│ ├── script_obj_size.c
│ ├── script_obj_status.c
│ ├── script_obj_touch.c
│ ├── script_obj_touch_angle.c
│ ├── script_obj_touch_position.c
│ ├── script_obj_turn_speed.c
│ ├── script_obj_vehicle.c
│ ├── script_obj_vert_speed.c
│ ├── script_obj_watch.c
│ ├── script_obj_weapon.c
│ ├── script_obj_weapon_fire.c
│ ├── script_proj_action.c
│ ├── script_proj_hit.c
│ ├── script_proj_mark.c
│ ├── script_proj_melee.c
│ ├── script_proj_motion_angle.c
│ ├── script_proj_motion_vector.c
│ ├── script_proj_origin.c
│ ├── script_proj_position.c
│ ├── script_proj_push.c
│ ├── script_proj_setting.c
│ ├── script_proj_size.c
│ ├── script_proj_speed.c
│ ├── script_sound.c
│ ├── script_spawn.c
│ ├── script_timers.c
│ ├── script_utility.c
│ ├── script_utility_angle.c
│ ├── script_utility_pack.c
│ ├── script_utility_point.c
│ ├── script_utility_random.c
│ ├── script_weap_alt_ammo.c
│ ├── script_weap_ammo.c
│ ├── script_weap_crosshair.c
│ ├── script_weap_crosshair_color.c
│ ├── script_weap_crosshair_empty_color.c
│ ├── script_weap_crosshair_pickup_color.c
│ ├── script_weap_dual.c
│ ├── script_weap_fire.c
│ ├── script_weap_hand.c
│ ├── script_weap_hand_angle.c
│ ├── script_weap_hand_position.c
│ ├── script_weap_kickback.c
│ ├── script_weap_melee.c
│ ├── script_weap_projectile.c
│ ├── script_weap_recoil.c
│ ├── script_weap_setting.c
│ ├── script_weap_target.c
│ ├── script_weap_target_color.c
│ ├── script_weap_zoom.c
│ ├── scripts.c
│ ├── scripts_convert.c
│ ├── scripts_data.c
│ ├── scripts_defines.c
│ ├── scripts_events.c
│ ├── scripts_file.c
│ ├── scripts_lookup.c
│ ├── scripts_objects.c
│ ├── scripts_run.c
│ ├── scripts_state.c
│ ├── server.c
│ ├── server_run.c
│ ├── weapon.c
│ ├── weapon_melee.c
│ ├── weapon_projectile.c
│ ├── weapon_select.c
│ ├── xml_crosshairs.c
│ ├── xml_halos.c
│ ├── xml_interface.c
│ ├── xml_marks.c
│ ├── xml_particles.c
│ ├── xml_rings.c
│ └── xml_setup.c
├── Sources_View
│ ├── .sconsign
│ ├── al_ambient.c
│ ├── al_buffer.c
│ ├── al_music.c
│ ├── al_play.c
│ ├── al_setup.c
│ ├── ambients.c
│ ├── chooser_draw.c
│ ├── console_draw.c
│ ├── crosshair_draw.c
│ ├── cursor.c
│ ├── decals_draw.c
│ ├── effects_draw.c
│ ├── elemets.c
│ ├── error.c
│ ├── fade.c
│ ├── files.c
│ ├── fog.c
│ ├── gl_back_render.c
│ ├── gl_check.c
│ ├── gl_frames.c
│ ├── gl_light.c
│ ├── gl_renderer.c
│ ├── gl_shader.c
│ ├── gl_text.c
│ ├── gl_texture.c
│ ├── gui.c
│ ├── halo_draw.c
│ ├── hand.c
│ ├── host.c
│ ├── hud_draw.c
│ ├── input.c
│ ├── input_joystick.c
│ ├── input_keyboard.c
│ ├── input_mouse.c
│ ├── intro.c
│ ├── join.c
│ ├── map_pick.c
│ ├── menu_draw.c
│ ├── movie.c
│ ├── network_draw.c
│ ├── particles_draw.c
│ ├── player_input.c
│ ├── progress.c
│ ├── radar_draw.c
│ ├── rain.c
│ ├── remote_status.c
│ ├── render_map_liquid.c
│ ├── render_map_opaque.c
│ ├── render_map_setup.c
│ ├── render_map_transparent.c
│ ├── render_model.c
│ ├── render_shadow.c
│ ├── rings_draw.c
│ ├── score_limit.c
│ ├── setup_game.c
│ ├── setup_network.c
│ ├── sky.c
│ ├── story.c
│ ├── tint.c
│ ├── title.c
│ ├── view.c
│ ├── view_bounds.c
│ ├── view_draw.c
│ ├── view_images.c
│ ├── view_run.c
│ ├── view_setup.c
│ ├── view_vertex_list.c
│ ├── view_vertex_object.c
│ ├── xml_action.c
│ ├── xml_shaders.c
│ ├── xml_sound.c
│ └── zoom_draw.c
└── dim3Engine.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── dim3MapUtility
├── .sconsign
├── Exports
│ └── dim3maputility.exp
├── Headers
│ ├── dim3maputility.h
│ └── mapprivate.h
├── Sources
│ ├── .sconsign
│ ├── auto_generate.c
│ ├── auto_generate_blocking.c
│ ├── auto_generate_door_ramp_step.c
│ ├── auto_generate_light_spot.c
│ ├── auto_generate_second_story.c
│ ├── auto_generate_utility.c
│ ├── file_map_read.c
│ ├── file_map_read_v1.c
│ ├── file_map_read_v1_curves.c
│ ├── file_map_read_v2.c
│ ├── file_map_read_v3.c
│ ├── file_map_texture.c
│ ├── file_map_write.c
│ ├── groups.c
│ ├── map_frames.c
│ ├── map_liquid.c
│ ├── map_liquid_update.c
│ ├── map_main.c
│ ├── map_mesh.c
│ ├── map_mesh_update.c
│ ├── movements.c
│ ├── nodes.c
│ ├── prepare.c
│ └── spots.c
└── dim3MapUtility.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── dim3ModelUtility
├── .sconsign
├── Exports
│ └── dim3modelutility.exp
├── Headers
│ ├── dim3modelutility.h
│ └── modelprivate.h
├── Sources
│ ├── .sconsign
│ ├── animation.c
│ ├── bone.c
│ ├── calculate.c
│ ├── draw_bones.c
│ ├── draw_normals.c
│ ├── draw_setup.c
│ ├── draw_vertexes.c
│ ├── file_model_animate.c
│ ├── file_model_mesh.c
│ ├── file_model_mesh_v1.c
│ ├── file_model_mesh_v2.c
│ ├── file_model_pose.c
│ ├── file_model_texture.c
│ ├── hit_box.c
│ ├── lookup.c
│ ├── mesh.c
│ ├── model_frames.c
│ ├── model_main.c
│ ├── model_transform.c
│ ├── normals.c
│ ├── pose.c
│ ├── positions.c
│ └── size.c
└── dim3ModelUtility.xcodeproj
│ ├── bbarnes.mode1
│ ├── bbarnes.pbxuser
│ ├── ggadwa.mode1v3
│ ├── ggadwa.pbxuser
│ └── project.pbxproj
├── unixBuild
└── SConstruct
└── winBuild
├── dim3BaseUtility
├── dim3BaseUtility.dsp
├── dim3BaseUtility.dsw
├── dim3BaseUtility.opt
└── win32Code
│ └── dim3BaseUtility.def
├── dim3Editor
├── dim3Editor.dsp
├── dim3Editor.dsw
├── dim3Editor.opt
└── win32Code
│ └── dim3Editor.c
├── dim3Engine
├── dim3Engine.dsp
├── dim3Engine.dsw
└── dim3Engine.opt
├── dim3MapUtility
├── dim3MapUtility.dsp
├── dim3MapUtility.dsw
├── dim3MapUtility.opt
└── win32Code
│ └── dim3MapUtility.def
├── dim3ModelUtility
├── dim3ModelUtility.dsp
├── dim3ModelUtility.dsw
├── dim3ModelUtility.opt
└── win32Code
│ └── dim3ModelUtility.def
└── win32Includes
├── GLEW
├── glew.h
├── glew32.lib
└── wglew.h
├── JS
├── js32.lib
├── jsapi.h
├── jscompat.h
├── jsconfig.h
├── jscpucfg.h
├── jslong.h
├── jsosdep.h
├── jsotypes.h
├── jsproto.tbl
├── jspubtd.h
└── jstypes.h
├── PNG
├── libpng.lib
├── png.h
└── pngconf.h
├── SDL
├── SDL.h
├── SDL.lib
├── SDL_active.h
├── SDL_audio.h
├── SDL_byteorder.h
├── SDL_cdrom.h
├── SDL_config.h
├── SDL_config_amiga.h
├── SDL_config_dreamcast.h
├── SDL_config_macos.h
├── SDL_config_macosx.h
├── SDL_config_minimal.h
├── SDL_config_nds.h
├── SDL_config_os2.h
├── SDL_config_symbian.h
├── SDL_config_win32.h
├── SDL_copying.h
├── SDL_cpuinfo.h
├── SDL_endian.h
├── SDL_error.h
├── SDL_events.h
├── SDL_getenv.h
├── SDL_joystick.h
├── SDL_keyboard.h
├── SDL_keysym.h
├── SDL_loadso.h
├── SDL_main.h
├── SDL_mouse.h
├── SDL_mutex.h
├── SDL_name.h
├── SDL_opengl.h
├── SDL_platform.h
├── SDL_quit.h
├── SDL_rwops.h
├── SDL_stdinc.h
├── SDL_syswm.h
├── SDL_thread.h
├── SDL_timer.h
├── SDL_types.h
├── SDL_version.h
├── SDL_video.h
├── SDLmain.lib
├── begin_code.h
└── close_code.h
└── ZLib
├── zconf.h
└── zlib.h
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1 | /****************************** File *********************************
2 |
3 | Module: dim3 Base Utility
4 | Author: Brian Barnes
5 | Usage: Area Routines
6 |
7 | ***************************** License ********************************
8 |
9 | This code can be freely used as long as these conditions are met:
10 |
11 | 1. This header, in its entirety, is kept with the code
12 | 2. This credit “Created with dim3 Technology” is given on a single
13 | application screen and in a single piece of the documentation
14 | 3. It is not resold, in it's current form or modified, as an
15 | engine-only product
16 |
17 | This code is presented as is. The author of dim3 takes no
18 | responsibilities for any version of this code.
19 |
20 | Any non-engine product (games, etc) created with this code is free
21 | from any and all payment and/or royalties to the author of dim3,
22 | and can be sold or given away.
23 |
24 | (c) 2000-2006 Klink! Software www.klinksoftware.com
25 |
26 | *********************************************************************/
27 |
28 | #ifdef D3_PCH
29 | #include "dim3baseutility.h"
30 | #endif
31 |
32 | /* =======================================================
33 |
34 | 2D Triangle Area
35 |
36 | ======================================================= */
37 |
38 | int area_2D_trig(int *px,int *py)
39 | {
40 | int area;
41 |
42 | area=(px[0]*(py[1]-py[2]))+(px[1]*(py[2]-py[0]))+(px[2]*(py[0]-py[1]));
43 | return(abs(area/2));
44 | }
45 |
46 | /* =======================================================
47 |
48 | 2D Polygon Area
49 |
50 | ======================================================= */
51 |
52 | int area_2D_polygon(int ptsz,int *px,int *py)
53 | {
54 | int n,k,ntrig,area,
55 | kx[3],ky[3];
56 |
57 | if (ptsz==3) return(area_2D_trig(px,py));
58 |
59 | area=0;
60 | ntrig=ptsz-2;
61 |
62 | kx[0]=px[0];
63 | ky[0]=py[0];
64 |
65 | for (n=0;n!=ntrig;n++) {
66 |
67 | k=n+1;
68 | kx[1]=px[k];
69 | ky[1]=py[k];
70 |
71 | k=n+2;
72 | kx[2]=px[k];
73 | ky[2]=py[k];
74 |
75 | area+=area_2D_trig(kx,ky);
76 | }
77 |
78 | return(area);
79 | }
80 |
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1 | #ifndef js_cpucfg___
2 | #define js_cpucfg___
3 |
4 | #ifdef __BIG_ENDIAN__
5 | #undef IS_LITTLE_ENDIAN
6 | #define IS_BIG_ENDIAN 1
7 | #endif
8 |
9 | #ifdef __LITTLE_ENDIAN__
10 | #undef IS_BIG_ENDIAN
11 | #define IS_LITTLE_ENDIAN 1
12 | #endif
13 |
14 | #define JS_BYTES_PER_BYTE 1L
15 | #define JS_BYTES_PER_SHORT 2L
16 | #define JS_BYTES_PER_INT 4L
17 | #define JS_BYTES_PER_INT64 8L
18 | #define JS_BYTES_PER_LONG 4L
19 | #define JS_BYTES_PER_FLOAT 4L
20 | #define JS_BYTES_PER_DOUBLE 8L
21 | #define JS_BYTES_PER_WORD 4L
22 | #define JS_BYTES_PER_DWORD 8L
23 |
24 | #define JS_BITS_PER_BYTE 8L
25 | #define JS_BITS_PER_SHORT 16L
26 | #define JS_BITS_PER_INT 32L
27 | #define JS_BITS_PER_INT64 64L
28 | #define JS_BITS_PER_LONG 32L
29 | #define JS_BITS_PER_FLOAT 32L
30 | #define JS_BITS_PER_DOUBLE 64L
31 | #define JS_BITS_PER_WORD 32L
32 |
33 | #define JS_BITS_PER_BYTE_LOG2 3L
34 | #define JS_BITS_PER_SHORT_LOG2 4L
35 | #define JS_BITS_PER_INT_LOG2 5L
36 | #define JS_BITS_PER_INT64_LOG2 6L
37 | #define JS_BITS_PER_LONG_LOG2 5L
38 | #define JS_BITS_PER_FLOAT_LOG2 5L
39 | #define JS_BITS_PER_DOUBLE_LOG2 6L
40 | #define JS_BITS_PER_WORD_LOG2 5L
41 |
42 | #define JS_ALIGN_OF_SHORT 2L
43 | #define JS_ALIGN_OF_INT 4L
44 | #define JS_ALIGN_OF_LONG 4L
45 | #define JS_ALIGN_OF_INT64 8L
46 | #define JS_ALIGN_OF_FLOAT 4L
47 | #define JS_ALIGN_OF_DOUBLE 8L
48 | #define JS_ALIGN_OF_POINTER 4L
49 | #define JS_ALIGN_OF_WORD 4L
50 |
51 | #define JS_BYTES_PER_WORD_LOG2 2L
52 | #define JS_BYTES_PER_DWORD_LOG2 3L
53 | #define JS_WORDS_PER_DWORD_LOG2 1L
54 |
55 | #define JS_STACK_GROWTH_DIRECTION (-1)
56 |
57 | #endif /* js_cpucfg___ */
58 |
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/dim3Common/Frameworks/JS.framework/Versions/A/Headers/jscompat.h:
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1 | /* ***** BEGIN LICENSE BLOCK *****
2 | * Version: MPL 1.1/GPL 2.0/LGPL 2.1
3 | *
4 | * The contents of this file are subject to the Mozilla Public License Version
5 | * 1.1 (the "License"); you may not use this file except in compliance with
6 | * the License. You may obtain a copy of the License at
7 | * http://www.mozilla.org/MPL/
8 | *
9 | * Software distributed under the License is distributed on an "AS IS" basis,
10 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
11 | * for the specific language governing rights and limitations under the
12 | * License.
13 | *
14 | * The Original Code is Mozilla Communicator client code, released
15 | * March 31, 1998.
16 | *
17 | * The Initial Developer of the Original Code is
18 | * Netscape Communications Corporation.
19 | * Portions created by the Initial Developer are Copyright (C) 1998-1999
20 | * the Initial Developer. All Rights Reserved.
21 | *
22 | * Contributor(s):
23 | *
24 | * Alternatively, the contents of this file may be used under the terms of
25 | * either of the GNU General Public License Version 2 or later (the "GPL"),
26 | * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 | * in which case the provisions of the GPL or the LGPL are applicable instead
28 | * of those above. If you wish to allow use of your version of this file only
29 | * under the terms of either the GPL or the LGPL, and not to allow others to
30 | * use your version of this file under the terms of the MPL, indicate your
31 | * decision by deleting the provisions above and replace them with the notice
32 | * and other provisions required by the GPL or the LGPL. If you do not delete
33 | * the provisions above, a recipient may use your version of this file under
34 | * the terms of any one of the MPL, the GPL or the LGPL.
35 | *
36 | * ***** END LICENSE BLOCK ***** */
37 |
38 | /* -*- Mode: C; tab-width: 8 -*-
39 | * Copyright (C) 1996-1999 Netscape Communications Corporation, All Rights Reserved.
40 | */
41 | #ifndef jscompat_h___
42 | #define jscompat_h___
43 | /*
44 | * Compatibility glue for various NSPR versions. We must always define int8,
45 | * int16, jsword, and so on to minimize differences with js/ref, no matter what
46 | * the NSPR typedef names may be.
47 | */
48 | #include "jstypes.h"
49 | #include "jslong.h"
50 |
51 | typedef JSIntn intN;
52 | typedef JSUintn uintN;
53 | typedef JSUword jsuword;
54 | typedef JSWord jsword;
55 | typedef float float32;
56 | #define allocPriv allocPool
57 | #endif /* jscompat_h___ */
58 |
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleExecutable
8 | js
9 | CFBundleIdentifier
10 | com.apple.carbonframeworktemplate
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundlePackageType
14 | FMWK
15 | CFBundleShortVersionString
16 | 1.0
17 | CFBundleSignature
18 | ????
19 | CFBundleVersion
20 | 1.0
21 | CSResourcesFileMapped
22 |
23 |
24 |
25 |
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleExecutable
8 | libpng
9 | CFBundleIdentifier
10 | com.apple.carbonframeworktemplate
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundlePackageType
14 | FMWK
15 | CFBundleShortVersionString
16 | 1.0
17 | CFBundleSignature
18 | ????
19 | CFBundleVersion
20 | 1.0
21 | CSResourcesFileMapped
22 |
23 |
24 |
25 |
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Include file for SDL application focus event handling */
24 |
25 | #ifndef _SDL_active_h
26 | #define _SDL_active_h
27 |
28 | #include "SDL_stdinc.h"
29 | #include "SDL_error.h"
30 |
31 | #include "begin_code.h"
32 | /* Set up for C function definitions, even when using C++ */
33 | #ifdef __cplusplus
34 | extern "C" {
35 | #endif
36 |
37 | /* The available application states */
38 | #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
39 | #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
40 | #define SDL_APPACTIVE 0x04 /* The application is active */
41 |
42 | /* Function prototypes */
43 | /*
44 | * This function returns the current state of the application, which is a
45 | * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
46 | * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
47 | * see your application, otherwise it has been iconified or disabled.
48 | */
49 | extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
50 |
51 |
52 | /* Ends C function definitions when using C++ */
53 | #ifdef __cplusplus
54 | }
55 | #endif
56 | #include "close_code.h"
57 |
58 | #endif /* _SDL_active_h */
59 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_byteorder.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_endian.h"
25 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_config.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_h
24 | #define _SDL_config_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* Add any platform that doesn't build using the configure system */
29 | #if defined(__DREAMCAST__)
30 | #include "SDL_config_dreamcast.h"
31 | #elif defined(__MACOS__)
32 | #include "SDL_config_macos.h"
33 | #elif defined(__MACOSX__)
34 | #include "SDL_config_macosx.h"
35 | #elif defined(__SYMBIAN32__)
36 | #include "SDL_config_symbian.h" /* must be before win32! */
37 | #elif defined(__WIN32__)
38 | #include "SDL_config_win32.h"
39 | #elif defined(__OS2__)
40 | #include "SDL_config_os2.h"
41 | #else
42 | #include "SDL_config_minimal.h"
43 | #endif /* platform config */
44 |
45 | #endif /* _SDL_config_h */
46 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_copying.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_error.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Simple error message routines for SDL */
24 |
25 | #ifndef _SDL_error_h
26 | #define _SDL_error_h
27 |
28 | #include "SDL_stdinc.h"
29 |
30 | #include "begin_code.h"
31 | /* Set up for C function definitions, even when using C++ */
32 | #ifdef __cplusplus
33 | extern "C" {
34 | #endif
35 |
36 | /* Public functions */
37 | extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
38 | extern DECLSPEC char * SDLCALL SDL_GetError(void);
39 | extern DECLSPEC void SDLCALL SDL_ClearError(void);
40 |
41 | /* Private error message function - used internally */
42 | #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
43 | #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
44 | typedef enum {
45 | SDL_ENOMEM,
46 | SDL_EFREAD,
47 | SDL_EFWRITE,
48 | SDL_EFSEEK,
49 | SDL_UNSUPPORTED,
50 | SDL_LASTERROR
51 | } SDL_errorcode;
52 | extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
53 |
54 |
55 | /* Ends C function definitions when using C++ */
56 | #ifdef __cplusplus
57 | }
58 | #endif
59 | #include "close_code.h"
60 |
61 | #endif /* _SDL_error_h */
62 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_getenv.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_name.h:
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1 |
2 | #ifndef _SDLname_h_
3 | #define _SDLname_h_
4 |
5 | #if defined(__STDC__) || defined(__cplusplus)
6 | #define NeedFunctionPrototypes 1
7 | #endif
8 |
9 | #define SDL_NAME(X) SDL_##X
10 |
11 | #endif /* _SDLname_h_ */
12 |
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/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_quit.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Include file for SDL quit event handling */
24 |
25 | #ifndef _SDL_quit_h
26 | #define _SDL_quit_h
27 |
28 | #include "SDL_stdinc.h"
29 | #include "SDL_error.h"
30 |
31 | /*
32 | An SDL_QUITEVENT is generated when the user tries to close the application
33 | window. If it is ignored or filtered out, the window will remain open.
34 | If it is not ignored or filtered, it is queued normally and the window
35 | is allowed to close. When the window is closed, screen updates will
36 | complete, but have no effect.
37 |
38 | SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
39 | and SIGTERM (system termination request), if handlers do not already
40 | exist, that generate SDL_QUITEVENT events as well. There is no way
41 | to determine the cause of an SDL_QUITEVENT, but setting a signal
42 | handler in your application will override the default generation of
43 | quit events for that signal.
44 | */
45 |
46 | /* There are no functions directly affecting the quit event */
47 | #define SDL_QuitRequested() \
48 | (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
49 |
50 | #endif /* _SDL_quit_h */
51 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/SDL_types.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Headers/close_code.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2004 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Library General Public
7 | License as published by the Free Software Foundation; either
8 | version 2 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Library General Public License for more details.
14 |
15 | You should have received a copy of the GNU Library General Public
16 | License along with this library; if not, write to the Free
17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* This file reverses the effects of begin_code.h and should be included
24 | after you finish any function and structure declarations in your headers
25 | */
26 |
27 | #undef _begin_code_h
28 |
29 | /* Reset structure packing at previous byte alignment */
30 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
31 | #ifdef __BORLANDC__
32 | #pragma nopackwarning
33 | #endif
34 | #if (defined(__MWERKS__) && defined(__MACOS__))
35 | #pragma options align=reset
36 | #pragma enumsalwaysint reset
37 | #else
38 | #pragma pack(pop)
39 | #endif
40 | #endif /* Compiler needs structure packing set */
41 |
42 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Resources/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleExecutable
8 | SDL
9 | CFBundleGetInfoString
10 | http://www.libsdl.org
11 | CFBundleIdentifier
12 | SDL
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | Simple DirectMedia Layer
17 | CFBundlePackageType
18 | FMWK
19 | CFBundleShortVersionString
20 | 1.2.9
21 | CFBundleSignature
22 | SDLX
23 | CFBundleVersion
24 | 1.2.10
25 |
26 |
27 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/classes.nib:
--------------------------------------------------------------------------------
1 | {
2 | IBClasses = (
3 | {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
4 | {
5 | ACTIONS = {makeFullscreen = id; quit = id; };
6 | CLASS = SDLMain;
7 | LANGUAGE = ObjC;
8 | SUPERCLASS = NSObject;
9 | }
10 | );
11 | IBVersion = 1;
12 | }
13 |
--------------------------------------------------------------------------------
/dim3Common/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib/info.nib:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IBDocumentLocation
6 | 49 97 356 240 0 0 987 746
7 | IBMainMenuLocation
8 | 20 515 195 44 0 46 800 532
9 | IBUserGuides
10 |
11 |
12 |
13 |
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1 | #if defined(__APPLE__)
2 | #include "mac_os_defs.h"
3 | #elif defined(__linux__)
4 | #include "linux_os_defs.h"
5 | #elif defined(WIN32)
6 | #include "win32_os_defs.h"
7 | #else
8 | #error unknown platform
9 | #endif
10 |
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/dim3Editor/Code/dialog_save.c:
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1 | /****************************** File *********************************
2 |
3 | Module: dim3 Editor
4 | Author: Brian Barnes
5 | Usage: Save Dialog
6 |
7 | ***************************** License ********************************
8 |
9 | This code can be freely used as long as these conditions are met:
10 |
11 | 1. This header, in its entirety, is kept with the code
12 | 2. This credit “Created with dim3 Technology” is given on a single
13 | application screen and in a single piece of the documentation
14 | 3. It is not resold, in it's current form or modified, as an
15 | engine-only product
16 |
17 | This code is presented as is. The author of dim3 takes no
18 | responsibilities for any version of this code.
19 |
20 | Any non-engine product (games, etc) created with this code is free
21 | from any and all payment and/or royalties to the author of dim3,
22 | and can be sold or given away.
23 |
24 | (c) 2000-2007 Klink! Software www.klinksoftware.com
25 |
26 | *********************************************************************/
27 |
28 | #include "interface.h"
29 | #include "dialog.h"
30 |
31 | extern map_type map;
32 |
33 | /* =======================================================
34 |
35 | Run Save Dialog
36 |
37 | ======================================================= */
38 |
39 | bool dialog_save_run(void)
40 | {
41 | bool dialog_save_ok;
42 | WindowRef dialog_save_wind;
43 |
44 | SetCursor(*GetCursor(watchCursor));
45 |
46 | dialog_open(&dialog_save_wind,"Save");
47 | ShowWindow(dialog_save_wind);
48 |
49 | node_path_rebuild();
50 | dialog_save_ok=map_save(&map);
51 |
52 | DisposeWindow(dialog_save_wind);
53 |
54 | InitCursor();
55 |
56 | return(dialog_save_ok);
57 | }
58 |
59 |
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1 | // ***********************************************************
//
// Default Course Script
// This script is generated by creating a map in dim3 Map Editor.
2 | // Edit it to your liking.
3 | //
// ***********************************************************
4 |
5 | //
6 | // construct map event
7 | //
8 |
function mapConstruct(course)
{
var i,cnt,name,type;
// setup camera
camera.setting.type=DIM3_CAMERA_TYPE_FPP;
// query spots to attach objects
cnt=map.spot.count;
for (i=0;i!=cnt;i++) {
name=map.spot.getName(i);
type=map.spot.getType(i);
if ((type=='Object') || (type=='Bot')) {
map.spot.attachObject(i,name,type,map.spot.getScript(i),map.spot.getParameter(i));
}
}
}
//
// events
//
function event(course,mainEvent,subEvent,id,tick)
{
switch (mainEvent) {
case DIM3_EVENT_CONSTRUCT:
mapConstruct(course);
return;
}
}
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/dim3Editor/Resources/Info-dim3_Editor.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleExecutable
8 | dim3 Editor
9 | CFBundleGetInfoString
10 | dim3 Editor version 3.0, ©2001-2009 Klink! Software
11 | CFBundleIconFile
12 | dim3 Editor.icns
13 | CFBundleIdentifier
14 | com.klinksoftware.dim3.editor
15 | CFBundleInfoDictionaryVersion
16 | 6.0
17 | CFBundleName
18 | dim3 Editor
19 | CFBundlePackageType
20 | APPL
21 | CFBundleShortVersionString
22 | v3.0
23 | CFBundleSignature
24 | ????
25 | CFBundleVersion
26 | 3.0
27 | CSResourcesFileMapped
28 |
29 |
30 |
31 |
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3 | Non-NIB-Code & other changes: Max Horn
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5 | Feel free to customize this file to suit your needs
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1 | /****************************** File *********************************
2 |
3 | Module: dim3 Engine
4 | Author: Brian Barnes
5 | Usage: Script: multiplayer object
6 |
7 | ***************************** License ********************************
8 |
9 | This code can be freely used as long as these conditions are met:
10 |
11 | 1. This header, in its entirety, is kept with the code
12 | 2. This credit “Created with dim3 Technology” is given on a single
13 | application screen and in a single piece of the documentation
14 | 3. It is not resold, in it's current form or modified, as an
15 | engine-only product
16 |
17 | This code is presented as is. The author of dim3 takes no
18 | responsibilities for any version of this code.
19 |
20 | Any non-engine product (games, etc) created with this code is free
21 | from any and all payment and/or royalties to the author of dim3,
22 | and can be sold or given away.
23 |
24 | (c) 2000-2007 Klink! Software www.klinksoftware.com
25 |
26 | *********************************************************************/
27 |
28 | #ifdef D3_PCH
29 | #include "dim3engine.h"
30 | #endif
31 |
32 | #include "scripts.h"
33 |
34 | extern js_type js;
35 |
36 | JSClass multiplayer_class={"multiplayer_class",0,
37 | script_add_property,JS_PropertyStub,
38 | JS_PropertyStub,JS_PropertyStub,
39 | JS_EnumerateStub,JS_ResolveStub,JS_ConvertStub,JS_FinalizeStub};
40 |
41 | extern void script_add_multiplayer_setting_object(JSObject *parent_obj);
42 | extern void script_add_multiplayer_bot_object(JSObject *parent_obj);
43 | extern void script_add_multiplayer_score_object(JSObject *parent_obj);
44 |
45 | /* =======================================================
46 |
47 | Create Object
48 |
49 | ======================================================= */
50 |
51 | void script_add_global_multiplayer_object(JSObject *parent_obj)
52 | {
53 | JSObject *j_obj;
54 |
55 | j_obj=JS_DefineObject(js.cx,parent_obj,"multiplayer",&multiplayer_class,NULL,0);
56 |
57 | script_add_multiplayer_setting_object(j_obj);
58 | script_add_multiplayer_bot_object(j_obj);
59 | script_add_multiplayer_score_object(j_obj);
60 | }
61 |
62 |
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--------------------------------------------------------------------------------
1 | _light_type_str
2 |
3 | _map_count_texture_frames
4 | _map_setup_animated_textures
5 |
6 | _map_check_game_type
7 |
8 | _map_count_spot
9 | _map_find_spot
10 | _map_find_random_spot_clear
11 | _map_find_random_spot
12 | _map_spot_clear_attach
13 | _map_spot_attach_object
14 |
15 | _map_node_to_node_distance
16 | _map_find_node
17 | _map_find_nearest_node_by_point
18 | _map_find_nearest_node_in_path
19 | _map_find_random_node
20 | _map_find_next_node_in_path
21 |
22 | _map_mesh_add
23 | _map_mesh_delete
24 | _map_mesh_set_vertex_count
25 | _map_mesh_set_poly_count
26 | _map_mesh_duplicate
27 | _map_mesh_count_total_poly
28 | _map_mesh_add_poly
29 | _map_mesh_delete_poly
30 | _map_mesh_delete_unused_vertexes
31 | _map_mesh_calculate_extent
32 | _map_mesh_calculate_center
33 | _map_mesh_calculate_uv_center
34 |
35 | _map_mesh_find
36 | _map_mesh_find_closest
37 | _map_mesh_find_always
38 | _map_mesh_calculate_distance
39 |
40 | _map_mesh_calc_normals
41 |
42 | _map_mesh_combine
43 | _map_mesh_combine_small
44 | _map_mesh_move
45 | _map_mesh_resize
46 | _map_mesh_flip
47 | _map_mesh_rotate
48 | _map_mesh_tesselate
49 | _map_mesh_poly_punch_hole
50 | _map_mesh_poly_run_shifts
51 | _map_mesh_get_poly_uv_as_box
52 | _map_mesh_set_poly_uv_as_box
53 | _map_mesh_rotate_poly_uv
54 | _map_mesh_flip_poly_uv
55 | _map_mesh_reset_poly_uv
56 | _map_mesh_reset_uv
57 | _map_mesh_whole_poly_uv
58 | _map_mesh_whole_uv
59 | _map_mesh_single_poly_uv
60 | _map_mesh_single_uv
61 |
62 | _map_liquid_add
63 | _map_liquid_delete
64 | _map_liquid_duplicate
65 | _map_liquid_calculate_center
66 | _map_liquid_calculate_distance
67 |
68 | _map_liquid_move
69 | _map_liquid_reset_uv
70 |
71 | _map_group_create_unit_list
72 | _map_group_dispose_unit_list
73 | _map_group_get_center
74 |
75 | _map_movement_find
76 | _map_movement_add
77 | _map_movement_delete
78 | _map_movement_move_add
79 | _map_movement_move_delete
80 |
81 | _map_setup
82 | _map_new
83 | _map_open
84 | _map_reload
85 | _map_save
86 | _map_close
87 | _map_refresh_textures
88 |
89 | _map_prepare_mesh_poly
90 | _map_prepare_mesh_box
91 | _map_prepare
92 | _map_center
93 |
94 | _map_add_texture_frame
95 | _map_delete_texture_frame
96 |
97 | _map_auto_generate_clear
98 | _map_auto_generate_add_simple_lights
99 | _map_auto_generate_add_player_spot
100 | _map_auto_generate_reset_UVs
101 |
102 | _map_auto_generate
103 | _map_auto_generate_test
104 |
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--------------------------------------------------------------------------------
1 | _text_to_model_tag
2 | _model_tag_to_text
3 |
4 | _model_mesh_add
5 | _model_mesh_duplicate
6 | _model_mesh_copy
7 | _model_mesh_delete
8 |
9 | _model_bone_add
10 | _model_bone_delete
11 | _model_check_bone_duplicate_tag
12 | _model_check_bone_circular
13 | _model_bone_move
14 |
15 | _model_pose_add
16 | _model_pose_duplicate
17 | _model_pose_delete
18 | _model_pose_clear
19 | _model_check_pose_in_animation
20 | _model_pose_blend_set_all
21 |
22 | _model_animate_add
23 | _model_animate_duplicate
24 | _model_animate_delete
25 | _model_animate_pose_insert
26 | _model_animate_pose_delete
27 | _model_animate_set_loop_start
28 | _model_animate_set_loop_end
29 | _model_animate_add_particle
30 | _model_animate_delete_particle
31 | _model_animate_add_ring
32 | _model_animate_delete_ring
33 |
34 | _model_hit_box_add
35 | _model_hit_box_delete
36 |
37 | _model_find_mesh
38 | _model_find_bone
39 | _model_find_pose
40 | _model_find_animate
41 |
42 | _model_count_texture_frames
43 | _model_setup_animated_textures
44 | _model_add_texture_frame
45 | _model_delete_texture_frame
46 |
47 | _model_draw_setup_initialize
48 | _model_draw_setup_shutdown
49 | _model_draw_setup_clear
50 |
51 | _model_calculate_parents
52 |
53 | _model_create_draw_bones
54 | _model_create_draw_vertexes
55 | _model_create_draw_2D_vertexes
56 |
57 | _model_resize_draw_vertex
58 | _model_flip_draw_vertex
59 | _model_translate_draw_vertex
60 |
61 | _model_create_draw_normals
62 |
63 | _model_get_point_position
64 | _model_get_draw_bone_position
65 | _model_calc_draw_bone_position
66 | _model_get_light_position
67 | _model_get_halo_position
68 | _model_get_name_position
69 |
70 | _model_get_size
71 | _model_get_vertex_extent
72 | _model_get_vertex_extent_all
73 | _model_get_view_complex_bounding_box
74 | _model_recalc_boxes
75 |
76 | _model_recalc_normals
77 |
78 | _model_rescale_box
79 | _model_scale
80 | _model_scale_all
81 | _model_flip
82 | _model_flip_all
83 | _model_swap_xz
84 | _model_swap_yz
85 | _model_swap_xz_all
86 | _model_swap_yz_all
87 | _model_center_xz
88 | _model_center_xz_all
89 | _model_floor
90 | _model_floor_all
91 | _model_flip_uv
92 |
93 | _model_setup
94 | _model_new
95 | _model_open
96 | _model_save
97 | _model_close
98 |
99 | _model_refresh_textures
100 | _model_memory_size
101 |
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/unixBuild/SConstruct:
--------------------------------------------------------------------------------
1 | import os, string
2 |
3 | env = Environment()
4 | env.Append(CCFLAGS = ['-Wall', '-W', '-Wno-unused-parameter'])
5 | env.Append(CPPPATH = ['/usr/include/js'])
6 | env.Append(CPPDEFINES = {'D3_PCH': 1})
7 | env.Append(LIBS = [
8 | 'SDL', 'GLEW', 'GL', 'GLU', 'X11', 'openal', 'js', 'png'])
9 |
10 | if ARGUMENTS.get('release', 0) == 0:
11 | env.Append(CCFLAGS = ['-g'])
12 | else:
13 | env.Append(CPPDEFINES = {'NDEBUG': 1})
14 |
15 | Export('env')
16 |
17 | sources = []
18 | for root, directories, files in os.walk('.'):
19 | for directory in directories:
20 | if string.count(directory, 'Headers'):
21 | env.Append(CPPPATH = [root + '/' + directory])
22 |
23 | for file in files:
24 | if os.path.splitext(file)[1] == '.c':
25 | sources += [root + '/' + file]
26 |
27 | env.Program('Dim3 Engine', sources)
28 |
--------------------------------------------------------------------------------
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1 | Microsoft Developer Studio Workspace File, Format Version 6.00
2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
3 |
4 | ###############################################################################
5 |
6 | Project: "dim3BaseUtility"=.\dim3BaseUtility.dsp - Package Owner=<4>
7 |
8 | Package=<5>
9 | {{{
10 | }}}
11 |
12 | Package=<4>
13 | {{{
14 | }}}
15 |
16 | ###############################################################################
17 |
18 | Global:
19 |
20 | Package=<5>
21 | {{{
22 | }}}
23 |
24 | Package=<3>
25 | {{{
26 | }}}
27 |
28 | ###############################################################################
29 |
30 |
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1 | Microsoft Developer Studio Workspace File, Format Version 6.00
2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
3 |
4 | ###############################################################################
5 |
6 | Project: "dim3Editor"=.\dim3Editor.dsp - Package Owner=<4>
7 |
8 | Package=<5>
9 | {{{
10 | }}}
11 |
12 | Package=<4>
13 | {{{
14 | }}}
15 |
16 | ###############################################################################
17 |
18 | Global:
19 |
20 | Package=<5>
21 | {{{
22 | }}}
23 |
24 | Package=<3>
25 | {{{
26 | }}}
27 |
28 | ###############################################################################
29 |
30 |
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1 | Microsoft Developer Studio Workspace File, Format Version 6.00
2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
3 |
4 | ###############################################################################
5 |
6 | Project: "dim3Engine"=.\dim3Engine.dsp - Package Owner=<4>
7 |
8 | Package=<5>
9 | {{{
10 | }}}
11 |
12 | Package=<4>
13 | {{{
14 | }}}
15 |
16 | ###############################################################################
17 |
18 | Global:
19 |
20 | Package=<5>
21 | {{{
22 | }}}
23 |
24 | Package=<3>
25 | {{{
26 | }}}
27 |
28 | ###############################################################################
29 |
30 |
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1 | Microsoft Developer Studio Workspace File, Format Version 6.00
2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
3 |
4 | ###############################################################################
5 |
6 | Project: "dim3MapUtility"=.\dim3MapUtility.dsp - Package Owner=<4>
7 |
8 | Package=<5>
9 | {{{
10 | }}}
11 |
12 | Package=<4>
13 | {{{
14 | }}}
15 |
16 | ###############################################################################
17 |
18 | Global:
19 |
20 | Package=<5>
21 | {{{
22 | }}}
23 |
24 | Package=<3>
25 | {{{
26 | }}}
27 |
28 | ###############################################################################
29 |
30 |
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1 | Microsoft Developer Studio Workspace File, Format Version 6.00
2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
3 |
4 | ###############################################################################
5 |
6 | Project: "dim3ModelUtility"=.\dim3ModelUtility.dsp - Package Owner=<4>
7 |
8 | Package=<5>
9 | {{{
10 | }}}
11 |
12 | Package=<4>
13 | {{{
14 | }}}
15 |
16 | ###############################################################################
17 |
18 | Global:
19 |
20 | Package=<5>
21 | {{{
22 | }}}
23 |
24 | Package=<3>
25 | {{{
26 | }}}
27 |
28 | ###############################################################################
29 |
30 |
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1 | /* ***** BEGIN LICENSE BLOCK *****
2 | * Version: MPL 1.1/GPL 2.0/LGPL 2.1
3 | *
4 | * The contents of this file are subject to the Mozilla Public License Version
5 | * 1.1 (the "License"); you may not use this file except in compliance with
6 | * the License. You may obtain a copy of the License at
7 | * http://www.mozilla.org/MPL/
8 | *
9 | * Software distributed under the License is distributed on an "AS IS" basis,
10 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
11 | * for the specific language governing rights and limitations under the
12 | * License.
13 | *
14 | * The Original Code is Mozilla Communicator client code, released
15 | * March 31, 1998.
16 | *
17 | * The Initial Developer of the Original Code is
18 | * Netscape Communications Corporation.
19 | * Portions created by the Initial Developer are Copyright (C) 1998-1999
20 | * the Initial Developer. All Rights Reserved.
21 | *
22 | * Contributor(s):
23 | *
24 | * Alternatively, the contents of this file may be used under the terms of
25 | * either of the GNU General Public License Version 2 or later (the "GPL"),
26 | * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 | * in which case the provisions of the GPL or the LGPL are applicable instead
28 | * of those above. If you wish to allow use of your version of this file only
29 | * under the terms of either the GPL or the LGPL, and not to allow others to
30 | * use your version of this file under the terms of the MPL, indicate your
31 | * decision by deleting the provisions above and replace them with the notice
32 | * and other provisions required by the GPL or the LGPL. If you do not delete
33 | * the provisions above, a recipient may use your version of this file under
34 | * the terms of any one of the MPL, the GPL or the LGPL.
35 | *
36 | * ***** END LICENSE BLOCK ***** */
37 |
38 | /* -*- Mode: C; tab-width: 8 -*-
39 | * Copyright (C) 1996-1999 Netscape Communications Corporation, All Rights Reserved.
40 | */
41 | #ifndef jscompat_h___
42 | #define jscompat_h___
43 | /*
44 | * Compatibility glue for various NSPR versions. We must always define int8,
45 | * int16, jsword, and so on to minimize differences with js/ref, no matter what
46 | * the NSPR typedef names may be.
47 | */
48 | #include "jstypes.h"
49 | #include "jslong.h"
50 |
51 | typedef JSIntn intN;
52 | typedef JSUintn uintN;
53 | typedef JSUword jsuword;
54 | typedef JSWord jsword;
55 | typedef float float32;
56 | #define allocPriv allocPool
57 | #endif /* jscompat_h___ */
58 |
--------------------------------------------------------------------------------
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/winBuild/win32Includes/SDL/SDL_active.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Include file for SDL application focus event handling */
24 |
25 | #ifndef _SDL_active_h
26 | #define _SDL_active_h
27 |
28 | #include "SDL_stdinc.h"
29 | #include "SDL_error.h"
30 |
31 | #include "begin_code.h"
32 | /* Set up for C function definitions, even when using C++ */
33 | #ifdef __cplusplus
34 | extern "C" {
35 | #endif
36 |
37 | /* The available application states */
38 | #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
39 | #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
40 | #define SDL_APPACTIVE 0x04 /* The application is active */
41 |
42 | /* Function prototypes */
43 | /*
44 | * This function returns the current state of the application, which is a
45 | * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
46 | * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
47 | * see your application, otherwise it has been iconified or disabled.
48 | */
49 | extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
50 |
51 |
52 | /* Ends C function definitions when using C++ */
53 | #ifdef __cplusplus
54 | }
55 | #endif
56 | #include "close_code.h"
57 |
58 | #endif /* _SDL_active_h */
59 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_byteorder.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_endian.h"
25 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_config.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_h
24 | #define _SDL_config_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* Add any platform that doesn't build using the configure system */
29 | #if defined(__DREAMCAST__)
30 | #include "SDL_config_dreamcast.h"
31 | #elif defined(__MACOS__)
32 | #include "SDL_config_macos.h"
33 | #elif defined(__MACOSX__)
34 | #include "SDL_config_macosx.h"
35 | #elif defined(__SYMBIAN32__)
36 | #include "SDL_config_symbian.h" /* must be before win32! */
37 | #elif defined(__WIN32__)
38 | #include "SDL_config_win32.h"
39 | #elif defined(__OS2__)
40 | #include "SDL_config_os2.h"
41 | #else
42 | #include "SDL_config_minimal.h"
43 | #endif /* platform config */
44 |
45 | #endif /* _SDL_config_h */
46 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_config_amiga.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_amiga_h
24 | #define _SDL_config_amiga_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* This is a set of defines to configure the SDL features */
29 |
30 | #define SDL_HAS_64BIT_TYPE 1
31 |
32 | /* Useful headers */
33 | #define HAVE_SYS_TYPES_H 1
34 | #define HAVE_STDIO_H 1
35 | #define STDC_HEADERS 1
36 | #define HAVE_STRING_H 1
37 | #define HAVE_INTTYPES_H 1
38 | #define HAVE_SIGNAL_H 1
39 |
40 | /* C library functions */
41 | #define HAVE_MALLOC 1
42 | #define HAVE_CALLOC 1
43 | #define HAVE_REALLOC 1
44 | #define HAVE_FREE 1
45 | #define HAVE_ALLOCA 1
46 | #define HAVE_GETENV 1
47 | #define HAVE_PUTENV 1
48 | #define HAVE_MEMSET 1
49 | #define HAVE_MEMCPY 1
50 | #define HAVE_MEMMOVE 1
51 | #define HAVE_MEMCMP 1
52 |
53 | /* Enable various audio drivers */
54 | #define SDL_AUDIO_DRIVER_AHI 1
55 | #define SDL_AUDIO_DRIVER_DISK 1
56 | #define SDL_AUDIO_DRIVER_DUMMY 1
57 |
58 | /* Enable various cdrom drivers */
59 | #define SDL_CDROM_DUMMY 1
60 |
61 | /* Enable various input drivers */
62 | #define SDL_JOYSTICK_AMIGA 1
63 |
64 | /* Enable various shared object loading systems */
65 | #define SDL_LOADSO_DUMMY 1
66 |
67 | /* Enable various threading systems */
68 | #define SDL_THREAD_AMIGA 1
69 |
70 | /* Enable various timer systems */
71 | #define SDL_TIMER_AMIGA 1
72 |
73 | /* Enable various video drivers */
74 | #define SDL_VIDEO_DRIVER_CYBERGRAPHICS 1
75 | #define SDL_VIDEO_DRIVER_DUMMY 1
76 |
77 | /* Enable OpenGL support */
78 | #define SDL_VIDEO_OPENGL 1
79 |
80 | #endif /* _SDL_config_amiga_h */
81 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_config_minimal.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_minimal_h
24 | #define _SDL_config_minimal_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* This is the minimal configuration that can be used to build SDL */
29 |
30 | #include
31 |
32 | typedef signed char int8_t;
33 | typedef unsigned char uint8_t;
34 | typedef signed short int16_t;
35 | typedef unsigned short uint16_t;
36 | typedef signed int int32_t;
37 | typedef unsigned int uint32_t;
38 | typedef unsigned int size_t;
39 | typedef unsigned long uintptr_t;
40 |
41 | /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
42 | #define SDL_AUDIO_DRIVER_DUMMY 1
43 |
44 | /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
45 | #define SDL_CDROM_DISABLED 1
46 |
47 | /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
48 | #define SDL_JOYSTICK_DISABLED 1
49 |
50 | /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
51 | #define SDL_LOADSO_DISABLED 1
52 |
53 | /* Enable the stub thread support (src/thread/generic/\*.c) */
54 | #define SDL_THREADS_DISABLED 1
55 |
56 | /* Enable the stub timer support (src/timer/dummy/\*.c) */
57 | #define SDL_TIMERS_DISABLED 1
58 |
59 | /* Enable the dummy video driver (src/video/dummy/\*.c) */
60 | #define SDL_VIDEO_DRIVER_DUMMY 1
61 |
62 | #endif /* _SDL_config_minimal_h */
63 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_copying.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_error.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Simple error message routines for SDL */
24 |
25 | #ifndef _SDL_error_h
26 | #define _SDL_error_h
27 |
28 | #include "SDL_stdinc.h"
29 |
30 | #include "begin_code.h"
31 | /* Set up for C function definitions, even when using C++ */
32 | #ifdef __cplusplus
33 | extern "C" {
34 | #endif
35 |
36 | /* Public functions */
37 | extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
38 | extern DECLSPEC char * SDLCALL SDL_GetError(void);
39 | extern DECLSPEC void SDLCALL SDL_ClearError(void);
40 |
41 | /* Private error message function - used internally */
42 | #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
43 | #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
44 | typedef enum {
45 | SDL_ENOMEM,
46 | SDL_EFREAD,
47 | SDL_EFWRITE,
48 | SDL_EFSEEK,
49 | SDL_UNSUPPORTED,
50 | SDL_LASTERROR
51 | } SDL_errorcode;
52 | extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
53 |
54 |
55 | /* Ends C function definitions when using C++ */
56 | #ifdef __cplusplus
57 | }
58 | #endif
59 | #include "close_code.h"
60 |
61 | #endif /* _SDL_error_h */
62 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_getenv.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_name.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef _SDLname_h_
3 | #define _SDLname_h_
4 |
5 | #if defined(__STDC__) || defined(__cplusplus)
6 | #define NeedFunctionPrototypes 1
7 | #endif
8 |
9 | #define SDL_NAME(X) SDL_##X
10 |
11 | #endif /* _SDLname_h_ */
12 |
--------------------------------------------------------------------------------
/winBuild/win32Includes/SDL/SDL_quit.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* Include file for SDL quit event handling */
24 |
25 | #ifndef _SDL_quit_h
26 | #define _SDL_quit_h
27 |
28 | #include "SDL_stdinc.h"
29 | #include "SDL_error.h"
30 |
31 | /*
32 | An SDL_QUITEVENT is generated when the user tries to close the application
33 | window. If it is ignored or filtered out, the window will remain open.
34 | If it is not ignored or filtered, it is queued normally and the window
35 | is allowed to close. When the window is closed, screen updates will
36 | complete, but have no effect.
37 |
38 | SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
39 | and SIGTERM (system termination request), if handlers do not already
40 | exist, that generate SDL_QUITEVENT events as well. There is no way
41 | to determine the cause of an SDL_QUITEVENT, but setting a signal
42 | handler in your application will override the default generation of
43 | quit events for that signal.
44 | */
45 |
46 | /* There are no functions directly affecting the quit event */
47 | #define SDL_QuitRequested() \
48 | (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
49 |
50 | #endif /* _SDL_quit_h */
51 |
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/winBuild/win32Includes/SDL/SDL_types.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* DEPRECATED */
24 | #include "SDL_stdinc.h"
25 |
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/winBuild/win32Includes/SDL/SDLmain.lib:
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https://raw.githubusercontent.com/prophile/dim3/29fca0bd05f5473f203908a7c971d40f3b73788c/winBuild/win32Includes/SDL/SDLmain.lib
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/winBuild/win32Includes/SDL/close_code.h:
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1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2004 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Library General Public
7 | License as published by the Free Software Foundation; either
8 | version 2 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Library General Public License for more details.
14 |
15 | You should have received a copy of the GNU Library General Public
16 | License along with this library; if not, write to the Free
17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /* This file reverses the effects of begin_code.h and should be included
24 | after you finish any function and structure declarations in your headers
25 | */
26 |
27 | #undef _begin_code_h
28 |
29 | /* Reset structure packing at previous byte alignment */
30 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
31 | #ifdef __BORLANDC__
32 | #pragma nopackwarning
33 | #endif
34 | #if (defined(__MWERKS__) && defined(__MACOS__))
35 | #pragma options align=reset
36 | #pragma enumsalwaysint reset
37 | #else
38 | #pragma pack(pop)
39 | #endif
40 | #endif /* Compiler needs structure packing set */
41 |
42 |
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