├── PUBG-MapChooser
├── obj
│ └── Debug
│ │ ├── PUBG-MapChooser.csproj.CoreCompileInputs.cache
│ │ ├── DesignTimeResolveAssemblyReferences.cache
│ │ └── DesignTimeResolveAssemblyReferencesInput.cache
├── Program.cs
├── Properties
│ ├── Settings.settings
│ ├── AssemblyInfo.cs
│ ├── Settings.Designer.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── app.config
├── PUBG-Map-Chooser.csproj
├── Main.Designer.cs
├── Main.resx
└── Main.cs
├── README.md
├── PUBG-Map-Chooser.sln
├── .gitattributes
└── .gitignore
/PUBG-MapChooser/obj/Debug/PUBG-MapChooser.csproj.CoreCompileInputs.cache:
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1 | ba98e4c0509fe5db52905af8154cec004e3b1c30
2 |
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/PUBG-MapChooser/obj/Debug/DesignTimeResolveAssemblyReferences.cache:
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https://raw.githubusercontent.com/psegovias/PUBG-Map-Chooser/master/PUBG-MapChooser/obj/Debug/DesignTimeResolveAssemblyReferences.cache
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/PUBG-MapChooser/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache:
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https://raw.githubusercontent.com/psegovias/PUBG-Map-Chooser/master/PUBG-MapChooser/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
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/README.md:
--------------------------------------------------------------------------------
1 | # PUBG-Map-Chooser
2 | Allows you to disable and enable map files for PUBG
3 |
4 | Check maps you want to play and uncheck the ones you don't. Recheck them and to enable them again.
5 | After disabling a map, when PUBG attempts to join a server using that map, it will kick you without delay
6 | 
7 | I take no responiblity for bans now or in the future.
8 | Based of of this comment on reddit
9 | https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7ppjur/can_we_please_have_the_option_to_choose_which_map/dsj0b1a/
10 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Windows.Forms;
4 |
5 | namespace PUBG_MapChooser
6 | {
7 | static class Program
8 | {
9 | ///
10 | /// The main entry point for the application.
11 | ///
12 | [STAThread]
13 | static void Main()
14 | {
15 | Application.EnableVisualStyles();
16 | Application.SetCompatibleTextRenderingDefault(false);
17 | Application.Run(new Main());
18 | }
19 | }
20 | }
21 |
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/PUBG-MapChooser/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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/PUBG-MapChooser/app.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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/PUBG-Map-Chooser.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27130.2010
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PUBG-Map-Chooser", "PUBG-MapChooser\PUBG-Map-Chooser.csproj", "{BD071F31-F882-4276-A13E-08C3303B8D9C}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {BD071F31-F882-4276-A13E-08C3303B8D9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {BD071F31-F882-4276-A13E-08C3303B8D9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {BD071F31-F882-4276-A13E-08C3303B8D9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {BD071F31-F882-4276-A13E-08C3303B8D9C}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {07FC87DF-6155-4382-967F-E35DD0A49645}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("PUBG-MapChooser")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("PUBG-MapChooser")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("bd071f31-f882-4276-a13e-08c3303b8d9c")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace PUBG_MapChooser.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("")]
29 | public string steam_location {
30 | get {
31 | return ((string)(this["steam_location"]));
32 | }
33 | set {
34 | this["steam_location"] = value;
35 | }
36 | }
37 |
38 | [global::System.Configuration.UserScopedSettingAttribute()]
39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
40 | [global::System.Configuration.DefaultSettingValueAttribute("")]
41 | public string pubg_map_location {
42 | get {
43 | return ((string)(this["pubg_map_location"]));
44 | }
45 | set {
46 | this["pubg_map_location"] = value;
47 | }
48 | }
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace PUBG_MapChooser.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PUBG_MapChooser.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/PUBG-Map-Chooser.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {BD071F31-F882-4276-A13E-08C3303B8D9C}
8 | WinExe
9 | PUBG_MapChooser
10 | PUBG-MapChooser
11 | v3.0
12 | 512
13 | false
14 | C:\Users\Master\Desktop\
15 | true
16 | Disk
17 | false
18 | Foreground
19 | 7
20 | Days
21 | false
22 | false
23 | true
24 | 1
25 | 1.0.0.%2a
26 | false
27 | true
28 | true
29 |
30 |
31 | AnyCPU
32 | true
33 | full
34 | false
35 | bin\Debug\
36 | DEBUG;TRACE
37 | prompt
38 | 4
39 |
40 |
41 | AnyCPU
42 | pdbonly
43 | true
44 | bin\Release\
45 | TRACE
46 | prompt
47 | 4
48 |
49 |
50 | D4589BD9692ED9281D9A6A0E0E35E10494ACBD69
51 |
52 |
53 | PUBG-Map-Chooser_TemporaryKey.pfx
54 |
55 |
56 | true
57 |
58 |
59 | true
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 | Form
72 |
73 |
74 | Main.cs
75 |
76 |
77 |
78 |
79 | Main.cs
80 |
81 |
82 | ResXFileCodeGenerator
83 | Resources.Designer.cs
84 | Designer
85 |
86 |
87 | True
88 | Resources.resx
89 |
90 |
91 |
92 | SettingsSingleFileGenerator
93 | Settings.Designer.cs
94 |
95 |
96 | True
97 | Settings.settings
98 | True
99 |
100 |
101 |
102 |
103 | False
104 | .NET Framework 3.5 SP1
105 | true
106 |
107 |
108 |
109 |
--------------------------------------------------------------------------------
/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
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/PUBG-MapChooser/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
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70 |
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94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/PUBG-MapChooser/Main.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace PUBG_MapChooser
2 | {
3 | partial class Main
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main));
32 | this.setMaps = new System.Windows.Forms.Button();
33 | this.erangelMapCheck = new System.Windows.Forms.CheckBox();
34 | this.miramarMapCheck = new System.Windows.Forms.CheckBox();
35 | this.richTextBox1 = new System.Windows.Forms.RichTextBox();
36 | this.label1 = new System.Windows.Forms.Label();
37 | this.resetSettings = new System.Windows.Forms.Button();
38 | this.SuspendLayout();
39 | //
40 | // setMaps
41 | //
42 | this.setMaps.Location = new System.Drawing.Point(12, 276);
43 | this.setMaps.Name = "setMaps";
44 | this.setMaps.Size = new System.Drawing.Size(377, 23);
45 | this.setMaps.TabIndex = 0;
46 | this.setMaps.Text = "Set maps to use";
47 | this.setMaps.UseVisualStyleBackColor = true;
48 | this.setMaps.Click += new System.EventHandler(this.setMaps_Click);
49 | //
50 | // erangelMapCheck
51 | //
52 | this.erangelMapCheck.AutoSize = true;
53 | this.erangelMapCheck.Checked = true;
54 | this.erangelMapCheck.CheckState = System.Windows.Forms.CheckState.Checked;
55 | this.erangelMapCheck.Location = new System.Drawing.Point(12, 254);
56 | this.erangelMapCheck.Name = "erangelMapCheck";
57 | this.erangelMapCheck.Size = new System.Drawing.Size(62, 17);
58 | this.erangelMapCheck.TabIndex = 1;
59 | this.erangelMapCheck.Text = "Erangel";
60 | this.erangelMapCheck.UseVisualStyleBackColor = true;
61 | //
62 | // miramarMapCheck
63 | //
64 | this.miramarMapCheck.AutoSize = true;
65 | this.miramarMapCheck.Checked = true;
66 | this.miramarMapCheck.CheckState = System.Windows.Forms.CheckState.Checked;
67 | this.miramarMapCheck.Location = new System.Drawing.Point(327, 254);
68 | this.miramarMapCheck.Name = "miramarMapCheck";
69 | this.miramarMapCheck.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
70 | this.miramarMapCheck.Size = new System.Drawing.Size(63, 17);
71 | this.miramarMapCheck.TabIndex = 2;
72 | this.miramarMapCheck.Text = "Miramar";
73 | this.miramarMapCheck.UseVisualStyleBackColor = true;
74 | //
75 | // richTextBox1
76 | //
77 | this.richTextBox1.Location = new System.Drawing.Point(12, 12);
78 | this.richTextBox1.Name = "richTextBox1";
79 | this.richTextBox1.Size = new System.Drawing.Size(378, 208);
80 | this.richTextBox1.TabIndex = 3;
81 | this.richTextBox1.Text = resources.GetString("richTextBox1.Text");
82 | //
83 | // label1
84 | //
85 | this.label1.AutoSize = true;
86 | this.label1.Location = new System.Drawing.Point(33, 222);
87 | this.label1.Name = "label1";
88 | this.label1.Size = new System.Drawing.Size(342, 13);
89 | this.label1.TabIndex = 4;
90 | this.label1.Text = "Select which maps you want to play below and click \"Set maps to use\"";
91 | //
92 | // resetSettings
93 | //
94 | this.resetSettings.Location = new System.Drawing.Point(81, 247);
95 | this.resetSettings.Name = "resetSettings";
96 | this.resetSettings.Size = new System.Drawing.Size(240, 23);
97 | this.resetSettings.TabIndex = 5;
98 | this.resetSettings.Text = "Reset Steam Location";
99 | this.resetSettings.UseVisualStyleBackColor = true;
100 | this.resetSettings.Click += new System.EventHandler(this.resetSettings_Click);
101 | //
102 | // Main
103 | //
104 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
105 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
106 | this.ClientSize = new System.Drawing.Size(402, 308);
107 | this.Controls.Add(this.resetSettings);
108 | this.Controls.Add(this.label1);
109 | this.Controls.Add(this.richTextBox1);
110 | this.Controls.Add(this.miramarMapCheck);
111 | this.Controls.Add(this.erangelMapCheck);
112 | this.Controls.Add(this.setMaps);
113 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
114 | this.Name = "Main";
115 | this.Text = "PUBG Map Chooser";
116 | this.TopMost = true;
117 | this.Load += new System.EventHandler(this.Main_Load);
118 | this.ResumeLayout(false);
119 | this.PerformLayout();
120 |
121 | }
122 |
123 | #endregion
124 |
125 | private System.Windows.Forms.Button setMaps;
126 | private System.Windows.Forms.CheckBox erangelMapCheck;
127 | private System.Windows.Forms.CheckBox miramarMapCheck;
128 | private System.Windows.Forms.RichTextBox richTextBox1;
129 | private System.Windows.Forms.Label label1;
130 | private System.Windows.Forms.Button resetSettings;
131 | }
132 | }
133 |
134 |
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/PUBG-MapChooser/Main.resx:
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115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
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120 |
121 | This app allows you to choose which maps you want to play on PUBG.
122 |
123 | This does not:
124 | -Delete any files
125 | -Edit any files
126 | -Break any rules posted on (https://www.playbattlegrounds.com/rulesOfConduct.pu)
127 |
128 | This:
129 | -Changes map filenames so PUBG can't find then causing PUBG to avoid the servers using the map (If you connect to one, you'll get dumped to the main menu)
130 |
131 |
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/PUBG-MapChooser/Main.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.IO;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace PUBG_MapChooser
11 | {
12 | public partial class Main : Form
13 | {
14 | public Main()
15 | {
16 | InitializeComponent();
17 | }
18 | public string steamloc = "";
19 | public string pubgmaploc = "";
20 | public string[] pubgmaplist = { };
21 | private void Main_Load(object sender, EventArgs e)
22 | {
23 | Properties.Settings.Default.steam_location = "";
24 | Properties.Settings.Default.pubg_map_location = "";
25 | Properties.Settings.Default.Save();
26 | if (Properties.Settings.Default.steam_location == string.Empty)
27 | {
28 | using (var fbd = new FolderBrowserDialog())
29 | {
30 | fbd.Description = @"Select your Steamapps Install folder where PUBG is installed (usually it's C:\Program Files\Steam\steamapps)";
31 | DialogResult result = fbd.ShowDialog();
32 |
33 | if (result == DialogResult.OK)
34 | {
35 | Console.WriteLine(fbd.SelectedPath);
36 | if (fbd.SelectedPath == string.Empty)
37 | {
38 | MessageBox.Show("Steam wasen't selected!", "Error!");
39 | Application.Exit();
40 | }
41 | if (Directory.Exists(fbd.SelectedPath + "\\common"))
42 | {
43 | if (Directory.Exists(fbd.SelectedPath + "\\common\\PUBG"))
44 | {
45 | if (Directory.Exists(fbd.SelectedPath + "\\common\\PUBG\\TslGame\\Content\\Paks"))
46 | {
47 | pubgmaploc = steamloc + "\\common\\PUBG\\TslGame\\Content\\Paks";
48 | steamloc = fbd.SelectedPath;
49 | Properties.Settings.Default.steam_location = steamloc;
50 | Properties.Settings.Default.pubg_map_location = steamloc + pubgmaploc;
51 | Properties.Settings.Default.Save();
52 | }
53 | }
54 | else
55 | {
56 | MessageBox.Show("PUBG not installed!", "Error!");
57 | Application.Exit();
58 | }
59 | }
60 | else
61 | {
62 | MessageBox.Show("Steam Corrupt!", "Error!");
63 | Application.Exit();
64 | }
65 | }
66 | else
67 | {
68 | Application.Exit();
69 | }
70 | }
71 | }
72 | steamloc = Properties.Settings.Default.steam_location;
73 | pubgmaploc = Properties.Settings.Default.pubg_map_location;
74 | Console.WriteLine(steamloc);
75 | Console.WriteLine(pubgmaploc);
76 | }
77 | private void CheckChange()
78 | {
79 | if (!(erangelMapCheck.Checked && miramarMapCheck.Checked))
80 | {
81 | MessageBox.Show("By disabling both maps, PUBG will refuse to join any servers and won't watch any replays", "Caution!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
82 | }
83 | }
84 | private void setMaps_Click(object sender, EventArgs e)
85 | {
86 | pubgmaplist = Directory.GetFiles(pubgmaploc);
87 | if (erangelMapCheck.Checked)
88 | {
89 | foreach (string file in pubgmaplist)
90 | {
91 | if (file.Contains("TslGame-WindowsNoEditor_erangel"))
92 | {
93 | if (file.Contains(".pak.disabled"))
94 | {
95 | string oldname = file;
96 | string newname = file.Replace(".pak.disabled", ".pak");
97 | File.Move(oldname, newname);
98 | }
99 | }
100 | }
101 | }
102 | if (!erangelMapCheck.Checked)
103 | {
104 | foreach (string file in pubgmaplist)
105 | {
106 | if (file.Contains("TslGame-WindowsNoEditor_erangel"))
107 | {
108 | if (!file.Contains(".pak.disabled"))
109 | {
110 | string oldname = file;
111 | string newname = file.Replace(".pak", ".pak.disabled");
112 | File.Move(oldname, newname);
113 | }
114 | }
115 | }
116 | }
117 | if (miramarMapCheck.Checked)
118 | {
119 | foreach (string file in pubgmaplist)
120 | {
121 | if (file.Contains("TslGame-WindowsNoEditor_desert"))
122 | {
123 | if (file.Contains(".pak.disabled"))
124 | {
125 | string oldname = file;
126 | string newname = file.Replace(".pak.disabled", ".pak");
127 | File.Move(oldname, newname);
128 | }
129 | }
130 | }
131 | }
132 | if (!miramarMapCheck.Checked)
133 | {
134 | foreach (string file in pubgmaplist)
135 | {
136 | if (file.Contains("TslGame-WindowsNoEditor_desert"))
137 | {
138 | if (!file.Contains(".pak.disabled"))
139 | {
140 | string oldname = file;
141 | string newname = file.Replace(".pak", ".pak.disabled");
142 | File.Move(oldname, newname);
143 | }
144 | }
145 | }
146 | }
147 | }
148 |
149 | private void resetSettings_Click(object sender, EventArgs e)
150 | {
151 | Properties.Settings.Default.steam_location = "";
152 | Properties.Settings.Default.pubg_map_location = "";
153 | Properties.Settings.Default.Save();
154 | MessageBox.Show("Settings Cleared!", "Closing app!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
155 | Application.Exit();
156 | }
157 | }
158 | }
159 |
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