├── .gitattributes ├── Assets ├── TextMesh Pro │ ├── Resources │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Following Characters.txt │ │ ├── TMP Settings.asset.meta │ │ ├── Sprite Assets │ │ │ └── EmojiOne.asset.meta │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ └── LiberationSans SDF - Fallback.asset.meta │ │ ├── Sprite Assets.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ └── Default Style Sheet.asset.meta │ │ ├── Fonts & Materials.meta │ │ └── TMP Settings.asset │ ├── Sprites │ │ ├── EmojiOne.png │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne Attribution.txt │ │ └── EmojiOne.json.meta │ ├── Fonts │ │ ├── LiberationSans.ttf │ │ ├── LiberationSans - OFL.txt.meta │ │ └── LiberationSans.ttf.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Resources.meta │ ├── Shaders.meta │ ├── Sprites.meta │ ├── Documentation.meta │ └── Shaders │ │ ├── TMP_SDF.shader.meta │ │ ├── TMPro.cginc.meta │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Surface.cginc.meta │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ └── TMP_SDF-Surface-Mobile.shader.meta ├── Textures │ ├── hand.png │ ├── orbit.png │ ├── zoom.png │ ├── UI │ │ ├── hand.png │ │ ├── orbit.png │ │ └── zoom.png │ ├── triangle.png │ ├── save-as-256.png │ ├── voxelIcon.png │ ├── DxI0X41X0AUwQSM.jpg │ ├── vokselLogoTransparent.png │ ├── UI.meta │ ├── voxelIcon.png.meta │ └── vokselLogoTransparent.png.meta ├── Fonts │ ├── NotoSans-Bold.ttf │ ├── NotoSans-Italic.ttf │ ├── NotoSans-Regular.ttf │ ├── NotoSans-BoldItalic.ttf │ ├── NotoSans-Regular.ttf.meta │ ├── NotoSans-BoldItalic.ttf.meta │ ├── NotoSans-Italic.ttf.meta │ └── NotoSans-Bold.ttf.meta ├── MeshCombiner │ ├── readme.pdf │ ├── readme.pdf.meta │ ├── Editor.meta │ ├── Scripts.meta │ ├── Scripts │ │ └── MeshCombiner.cs.meta │ └── Editor │ │ └── MeshCombinerEditor.cs.meta ├── meshes │ └── cubeAdjusted.fbx ├── Scenes │ ├── SampleScene │ │ ├── LightingData.asset │ │ ├── ReflectionProbe-0.exr │ │ ├── LightingData.asset.meta │ │ └── ReflectionProbe-0.exr.meta │ ├── SampleScene.unity.meta │ └── SampleScene.meta ├── HSVPicker │ ├── Scenes │ │ ├── 1 - Picker.unity.meta │ │ └── 2 - Multiple Presets.unity.meta │ ├── Editor.meta │ ├── Events │ │ ├── HSVChangedEvent.cs │ │ ├── ColorChangedEvent.cs │ │ ├── ColorChangedEvent.cs.meta │ │ └── HSVChangedEvent.cs.meta │ ├── Enums │ │ ├── ColorValues.cs │ │ └── ColorValues.cs.meta │ ├── README.txt.meta │ ├── package.json.meta │ ├── HSVPicker.asmdef.meta │ ├── Scenes.meta │ ├── Editor │ │ ├── HSVPicker.Editors.asmdef.meta │ │ ├── BoxSliderEditor.cs.meta │ │ ├── HSVPicker.Editors.asmdef │ │ └── BoxSliderEditor.cs │ ├── Picker 2.0.prefab.meta │ ├── UI │ │ ├── ColorPicker.cs.meta │ │ ├── HexColorField.cs.meta │ │ ├── ColorPickerSetup.cs.meta │ │ ├── ColorPresetManager.cs.meta │ │ ├── ColorImage.cs.meta │ │ ├── ColorLabel.cs.meta │ │ ├── ColorPresets.cs.meta │ │ ├── ColorSlider.cs.meta │ │ ├── SVBoxSlider.cs.meta │ │ ├── ColorSliderImage.cs.meta │ │ ├── ColorImage.cs │ │ ├── ColorPickerSetup.cs │ │ ├── HexColorField.cs │ │ ├── ColorPresetManager.cs │ │ └── ColorLabel.cs │ ├── UtilityScripts │ │ ├── HSVUtil.cs.meta │ │ └── BoxSlider.cs.meta │ ├── UI.meta │ ├── Enums.meta │ ├── Events.meta │ ├── ExampleScripts │ │ ├── ColorPickerTester.cs.meta │ │ ├── TiltWindow.cs.meta │ │ ├── TiltWindow.cs │ │ └── ColorPickerTester.cs │ ├── UtilityScripts.meta │ ├── ExampleScripts.meta │ ├── package.json │ ├── HSVPicker.asmdef │ └── README.txt ├── StandaloneFileBrowser │ ├── StandaloneFileBrowserLinux.cs.meta │ ├── Plugins │ │ ├── Ookii.Dialogs.dll │ │ ├── System.Windows.Forms.dll │ │ ├── Linux │ │ │ ├── x86_64 │ │ │ │ └── libStandaloneFileBrowser.so │ │ │ └── x86_64.meta │ │ ├── StandaloneFileBrowser.bundle │ │ │ ├── Contents │ │ │ │ ├── MacOS │ │ │ │ │ ├── StandaloneFileBrowser │ │ │ │ │ └── StandaloneFileBrowser.meta │ │ │ │ ├── MacOS.meta │ │ │ │ ├── Info.plist.meta │ │ │ │ └── Info.plist │ │ │ └── Contents.meta │ │ ├── Linux.meta │ │ ├── StandaloneFileBrowser.bundle.meta │ │ └── StandaloneFileBrowser.jslib.meta │ ├── Plugins.meta │ ├── Sample.meta │ ├── Sample │ │ ├── BasicSampleScene.unity.meta │ │ ├── CanvasSampleScene.unity.meta │ │ ├── BasicSample.cs.meta │ │ ├── CanvasSampleOpenFileTextMultiple.cs.meta │ │ ├── CanvasSampleOpenFileImage.cs.meta │ │ ├── CanvasSampleOpenFileText.cs.meta │ │ ├── CanvasSampleSaveFileImage.cs.meta │ │ ├── CanvasSampleSaveFileText.cs.meta │ │ ├── CanvasSampleOpenFileText.cs │ │ ├── CanvasSampleOpenFileImage.cs │ │ ├── CanvasSampleSaveFileText.cs │ │ ├── CanvasSampleOpenFileTextMultiple.cs │ │ └── CanvasSampleSaveFileImage.cs │ ├── IStandaloneFileBrowser.cs.meta │ ├── StandaloneFileBrowser.cs.meta │ ├── StandaloneFileBrowserEditor.cs.meta │ ├── StandaloneFileBrowserMac.cs.meta │ ├── StandaloneFileBrowserWindows.cs.meta │ └── IStandaloneFileBrowser.cs ├── HSVPicker.meta ├── cubeAdjusted.prefab.meta ├── Fonts.meta ├── Scenes.meta ├── Scripts.meta ├── meshes.meta ├── Materials.meta ├── MeshCombiner.meta ├── Scripts │ ├── UI.meta │ ├── Commands.meta │ ├── Serialization.meta │ ├── Serialization │ │ ├── Surrogates.meta │ │ ├── cubeData.cs │ │ ├── SaveManager.cs.meta │ │ ├── cubeData.cs.meta │ │ ├── saveData.cs.meta │ │ ├── SerializationManager.cs.meta │ │ ├── Surrogates │ │ │ ├── ColorSerializationSurrogate.cs.meta │ │ │ ├── Vector3SerializationSurrogate.cs.meta │ │ │ ├── Vector3SerializationSurrogate.cs │ │ │ └── ColorSerializationSurrogate.cs │ │ ├── saveData.cs │ │ └── SerializationManager.cs │ ├── box.cs.meta │ ├── BaseGrid.cs.meta │ ├── ObjExporter.cs.meta │ ├── PlaceCube.cs.meta │ ├── exporter.cs.meta │ ├── ColorPalette.cs.meta │ ├── UI │ │ ├── DragWindow.cs.meta │ │ ├── ResizeWindow.cs.meta │ │ ├── cursorManager.cs.meta │ │ ├── HideShowUIPanel.cs.meta │ │ ├── HideShowUIPanel.cs │ │ ├── DragWindow.cs │ │ ├── ResizeWindow.cs │ │ └── cursorManager.cs │ ├── editorCamera.cs.meta │ ├── Commands │ │ ├── CommandConsole.cs.meta │ │ ├── UtilityCommand.cs.meta │ │ └── UtilityCommand.cs │ ├── BaseGrid.cs │ ├── box.cs │ ├── ObjExporter.cs │ └── exporter.cs ├── TextMesh Pro.meta ├── Textures.meta ├── Materials │ ├── palette.meta │ ├── QuickOutline.meta │ ├── Base.mat.meta │ ├── palette │ │ ├── mat 0.mat.meta │ │ ├── mat 1.mat.meta │ │ ├── mat 2.mat.meta │ │ ├── mat 3.mat.meta │ │ ├── mat 4.mat.meta │ │ ├── mat 5.mat.meta │ │ ├── mat 6.mat.meta │ │ ├── mat 7.mat.meta │ │ ├── mat 8.mat.meta │ │ ├── mat 9.mat.meta │ │ ├── mat 10.mat.meta │ │ ├── mat 11.mat.meta │ │ ├── mat 12.mat.meta │ │ ├── mat 13.mat.meta │ │ ├── mat 14.mat.meta │ │ ├── mat 15.mat.meta │ │ ├── mat 0.mat │ │ ├── mat 6.mat │ │ ├── mat 7.mat │ │ ├── mat 8.mat │ │ ├── mat 5.mat │ │ ├── mat 14.mat │ │ ├── mat 11.mat │ │ ├── mat 13.mat │ │ ├── mat 15.mat │ │ ├── mat 9.mat │ │ ├── mat 1.mat │ │ ├── mat 10.mat │ │ ├── mat 12.mat │ │ ├── mat 2.mat │ │ ├── mat 3.mat │ │ └── mat 4.mat │ ├── TestingMaterial.mat.meta │ ├── Cube_TestingMaterial.mat.meta │ ├── QuickOutline │ │ ├── Readme.txt.meta │ │ ├── Samples.meta │ │ ├── Scripts.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Shaders.meta │ │ │ ├── Materials.meta │ │ │ ├── Shaders │ │ │ │ ├── OutlineFill.shader.meta │ │ │ │ ├── OutlineMask.shader.meta │ │ │ │ ├── OutlineMask.shader │ │ │ │ └── OutlineFill.shader │ │ │ └── Materials │ │ │ │ ├── OutlineFill.mat.meta │ │ │ │ ├── OutlineMask.mat.meta │ │ │ │ ├── OutlineMask.mat │ │ │ │ └── OutlineFill.mat │ │ ├── Samples │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── Plane.mat.meta │ │ │ │ └── Plane.mat │ │ ├── Scripts │ │ │ └── Outline.cs.meta │ │ └── Readme.txt │ ├── TestingMaterial.mat │ └── Cube_TestingMaterial.mat ├── StandaloneFileBrowser.meta ├── UnityFBXExporter │ ├── LICENSE.meta │ ├── readme.md.meta │ ├── Editor.meta │ ├── FBXExporter.cs.meta │ ├── Editor │ │ └── ExporterMenu.cs.meta │ ├── FBXUnityMaterialGetter.cs.meta │ ├── FBXUnityMeshGetter.cs.meta │ └── LICENSE └── UnityFBXExporter.meta ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── FbxExportSettings.asset ├── NavMeshAreas.asset └── Physics2DSettings.asset ├── .idea └── .idea.Voksel │ └── .idea │ ├── encodings.xml │ ├── vcs.xml │ ├── riderModule.iml │ ├── .gitignore │ └── indexLayout.xml ├── LICENSE ├── README.md ├── .gitignore └── Packages └── manifest.json /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt: -------------------------------------------------------------------------------- 1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ # -------------------------------------------------------------------------------- /Assets/Textures/hand.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/hand.png -------------------------------------------------------------------------------- /Assets/Textures/orbit.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/orbit.png -------------------------------------------------------------------------------- /Assets/Textures/zoom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/zoom.png -------------------------------------------------------------------------------- /Assets/Textures/UI/hand.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/UI/hand.png -------------------------------------------------------------------------------- /Assets/Textures/UI/orbit.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/UI/orbit.png -------------------------------------------------------------------------------- /Assets/Textures/UI/zoom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/UI/zoom.png -------------------------------------------------------------------------------- /Assets/Textures/triangle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/triangle.png -------------------------------------------------------------------------------- /Assets/Fonts/NotoSans-Bold.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Fonts/NotoSans-Bold.ttf -------------------------------------------------------------------------------- /Assets/MeshCombiner/readme.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/MeshCombiner/readme.pdf -------------------------------------------------------------------------------- /Assets/Textures/save-as-256.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/save-as-256.png -------------------------------------------------------------------------------- /Assets/Textures/voxelIcon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/voxelIcon.png 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Fonts/NotoSans-BoldItalic.ttf -------------------------------------------------------------------------------- /Assets/Textures/DxI0X41X0AUwQSM.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/DxI0X41X0AUwQSM.jpg -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.4.18f1 2 | m_EditorVersionWithRevision: 2019.4.18f1 (3310a4d4f880) 3 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/Textures/vokselLogoTransparent.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Textures/vokselLogoTransparent.png -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/LightingData.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Scenes/SampleScene/LightingData.asset -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/TextMesh Pro/Fonts/LiberationSans.ttf -------------------------------------------------------------------------------- /Assets/HSVPicker/Scenes/1 - Picker.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce46c07f0028e314ab7767577ab5e7a6 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene/ReflectionProbe-0.exr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/Scenes/SampleScene/ReflectionProbe-0.exr -------------------------------------------------------------------------------- /Assets/HSVPicker/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a9e9df3c14e9034eb587348635c8f09 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d3a668018554b8a89c3fe12de72b60c 3 | timeCreated: 1538067919 -------------------------------------------------------------------------------- /Assets/HSVPicker/Events/HSVChangedEvent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Events; 2 | 3 | public class HSVChangedEvent : UnityEvent 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Plugins/Ookii.Dialogs.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/StandaloneFileBrowser/Plugins/Ookii.Dialogs.dll -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt: -------------------------------------------------------------------------------- 1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,. -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Plugins/System.Windows.Forms.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/StandaloneFileBrowser/Plugins/System.Windows.Forms.dll -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/HSVPicker.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23371cc964348c240b759eeeeb4d63aa 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/HSVPicker/Events/ColorChangedEvent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using UnityEngine.Events; 4 | 5 | [Serializable] 6 | public class ColorChangedEvent : UnityEvent 7 | { 8 | 9 | } -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Plugins/Linux/x86_64/libStandaloneFileBrowser.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/pulkitgarg784/Voksel/HEAD/Assets/StandaloneFileBrowser/Plugins/Linux/x86_64/libStandaloneFileBrowser.so -------------------------------------------------------------------------------- /Assets/cubeAdjusted.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c652a2aedd54c140b75824f83abef83 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/HSVPicker/Enums/ColorValues.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public enum ColorValues 4 | { 5 | R, 6 | G, 7 | B, 8 | A, 9 | 10 | Hue, 11 | Saturation, 12 | Value 13 | } 14 | -------------------------------------------------------------------------------- /Assets/HSVPicker/README.txt.meta: 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guid: 413a95a52ca644b7dac76988ad8915af 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/HSVPicker/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2491471a1b054d418c428673a194f54 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/palette.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46f091bb563f5744b9e758c868e2719e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Sample/CanvasSampleSaveFileText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e97f52f0bd664ee78305dae0094a755 3 | timeCreated: 1489946149 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/Materials/QuickOutline/Scripts/Outline.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fea29bb7c508c244a1f805a5fd3fc4d 3 | timeCreated: 1522369084 4 | licenseType: Store 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /.idea/.idea.Voksel/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /modules.xml 6 | /contentModel.xml 7 | /.idea.Voksel.iml 8 | /projectSettingsUpdater.xml 9 | # Datasource local storage ignored files 10 | /../../../../../../../../../:\Users\Pulkit\Desktop\Voksel\Voksel\.idea\.idea.Voksel\.idea/dataSources/ 11 | /dataSources.local.xml 12 | # Editor-based HTTP Client requests 13 | /httpRequests/ 14 | -------------------------------------------------------------------------------- /Assets/HSVPicker/HSVPicker.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "HSVPicker", 3 | "references": [ 4 | "GUID:6055be8ebefd69e48b49212b09b47b2f" 5 | ], 6 | "includePlatforms": [], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": false, 9 | "overrideReferences": false, 10 | "precompiledReferences": [], 11 | "autoReferenced": true, 12 | "defineConstraints": [], 13 | "versionDefines": [], 14 | "noEngineReferences": false 15 | } -------------------------------------------------------------------------------- /Assets/HSVPicker/Editor/HSVPicker.Editors.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "HSVPicker.Editors", 3 | "references": [ 4 | "HSVPicker" 5 | ], 6 | "includePlatforms": [ 7 | "Editor" 8 | ], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3265ab4bf004d28a9537516768c1c75 3 | timeCreated: 1484171297 4 | licenseType: Pro 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: 7 | - Box 8 | layers: 9 | - Default 10 | - TransparentFX 11 | - Ignore Raycast 12 | - 13 | - Water 14 | - UI 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | - 41 | m_SortingLayers: 42 | - name: Default 43 | uniqueID: 0 44 | locked: 0 45 | -------------------------------------------------------------------------------- /Assets/Fonts/NotoSans-Regular.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9585f7eac87f54a4298a545b11237306 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontName: Noto Sans 12 | fontNames: 13 | - Noto Sans 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | ascentCalculationMode: 1 18 | useLegacyBoundsCalculation: 0 19 | shouldRoundAdvanceValue: 1 20 | userData: 21 | assetBundleName: 22 | assetBundleVariant: 23 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/HideShowUIPanel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class HideShowUIPanel : MonoBehaviour 6 | { 7 | public void showPanel(GameObject panel) 8 | { 9 | if (panel.activeSelf == false) 10 | { 11 | panel.SetActive(true); 12 | } 13 | } 14 | public void hidePanel(GameObject panel) 15 | { 16 | if (panel.activeSelf == true) 17 | { 18 | panel.SetActive(false); 19 | } 20 | } 21 | 22 | public void TogglePanel(GameObject panel) 23 | { 24 | panel.SetActive(!panel.activeSelf); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/Fonts/NotoSans-BoldItalic.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9e60f00cbdbdbf42a5af21db2a60511 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontName: Noto Sans 12 | fontNames: 13 | - Noto Sans 14 | fallbackFontReferences: 15 | - {fileID: 12800000, guid: 9585f7eac87f54a4298a545b11237306, type: 3} 16 | customCharacters: 17 | fontRenderingMode: 0 18 | ascentCalculationMode: 1 19 | useLegacyBoundsCalculation: 0 20 | shouldRoundAdvanceValue: 1 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/Materials/QuickOutline/Resources/Materials/OutlineMask.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: OutlineMask 10 | m_Shader: {fileID: 4800000, guid: 341b058cd7dee4f5cba5cc59a513619e, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: [] 21 | m_Floats: 22 | - _ZTest: 8 23 | m_Colors: [] 24 | -------------------------------------------------------------------------------- /Assets/Materials/QuickOutline/Resources/Shaders/OutlineMask.shader: -------------------------------------------------------------------------------- 1 | // 2 | // OutlineMask.shader 3 | // QuickOutline 4 | // 5 | // Created by Chris Nolet on 2/21/18. 6 | // Copyright © 2018 Chris Nolet. All rights reserved. 7 | // 8 | 9 | Shader "Custom/Outline Mask" { 10 | Properties { 11 | [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 0 12 | } 13 | 14 | SubShader { 15 | Tags { 16 | "Queue" = "Transparent+100" 17 | "RenderType" = "Transparent" 18 | } 19 | 20 | Pass { 21 | Name "Mask" 22 | Cull Off 23 | ZTest [_ZTest] 24 | ZWrite Off 25 | ColorMask 0 26 | 27 | Stencil { 28 | Ref 1 29 | Pass Replace 30 | } 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/HSVPicker/UI/ColorImage.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace HSVPicker 5 | { 6 | [RequireComponent(typeof(Image))] 7 | public class ColorImage : MonoBehaviour 8 | { 9 | public ColorPicker picker; 10 | 11 | private Image image; 12 | 13 | private void Awake() 14 | { 15 | image = GetComponent(); 16 | picker.onValueChanged.AddListener(ColorChanged); 17 | } 18 | 19 | private void OnDestroy() 20 | { 21 | picker.onValueChanged.RemoveListener(ColorChanged); 22 | } 23 | 24 | private void ColorChanged(Color newColor) 25 | { 26 | image.color = newColor; 27 | } 28 | } 29 | 30 | } -------------------------------------------------------------------------------- /Assets/Scripts/Serialization/saveData.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class saveData 7 | { 8 | private static saveData _current; 9 | public static saveData current 10 | { 11 | get { 12 | if (_current == null) 13 | { 14 | _current = new saveData(); 15 | } 16 | return _current; 17 | } 18 | set 19 | { 20 | if(value != null) 21 | { 22 | _current = value; 23 | } 24 | } 25 | } 26 | public List cubes = new List(); 27 | public List colorData = new List(); 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Fonts/NotoSans-Italic.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b8786b5e94d02c47b32b31d89110933 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontName: Noto Sans 12 | fontNames: 13 | - Noto Sans 14 | fallbackFontReferences: 15 | - {fileID: 12800000, guid: c9e60f00cbdbdbf42a5af21db2a60511, type: 3} 16 | - {fileID: 12800000, guid: 9585f7eac87f54a4298a545b11237306, type: 3} 17 | customCharacters: 18 | fontRenderingMode: 0 19 | ascentCalculationMode: 1 20 | useLegacyBoundsCalculation: 0 21 | shouldRoundAdvanceValue: 1 22 | userData: 23 | assetBundleName: 24 | assetBundleVariant: 25 | -------------------------------------------------------------------------------- /Assets/Materials/QuickOutline/Resources/Materials/OutlineFill.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: OutlineFill 10 | m_Shader: {fileID: 4800000, guid: 4e76d4023d7e0411297c670f878973e2, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: [] 21 | m_Floats: 22 | - _OutlineWidth: 2 23 | - _ZTest: 8 24 | m_Colors: 25 | - _OutlineColor: {r: 1, g: 1, b: 1, a: 1} 26 | -------------------------------------------------------------------------------- /Assets/Fonts/NotoSans-Bold.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3fcfde2989f61a340a827627169da562 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontName: Noto Sans 12 | fontNames: 13 | - Noto Sans 14 | fallbackFontReferences: 15 | - {fileID: 12800000, guid: c9e60f00cbdbdbf42a5af21db2a60511, type: 3} 16 | - {fileID: 12800000, guid: 2b8786b5e94d02c47b32b31d89110933, type: 3} 17 | - {fileID: 12800000, guid: 9585f7eac87f54a4298a545b11237306, type: 3} 18 | customCharacters: 19 | fontRenderingMode: 0 20 | ascentCalculationMode: 1 21 | useLegacyBoundsCalculation: 0 22 | shouldRoundAdvanceValue: 1 23 | userData: 24 | assetBundleName: 25 | assetBundleVariant: 26 | -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/IStandaloneFileBrowser.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace SFB { 4 | public interface IStandaloneFileBrowser { 5 | string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect); 6 | string[] OpenFolderPanel(string title, string directory, bool multiselect); 7 | string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions); 8 | 9 | void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action cb); 10 | void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action cb); 11 | void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action cb); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/DragWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEngine.EventSystems; 6 | 7 | public class DragWindow : MonoBehaviour,IDragHandler,IPointerDownHandler 8 | { 9 | private RectTransform dragRectTransform; 10 | private Canvas parentCanvas; 11 | 12 | private void Awake() 13 | { 14 | dragRectTransform = transform.GetComponent(); 15 | parentCanvas= transform.GetComponentInParent(); 16 | } 17 | 18 | public void OnDrag(PointerEventData eventData) 19 | { 20 | dragRectTransform.anchoredPosition += eventData.delta/parentCanvas.scaleFactor; 21 | } 22 | 23 | public void OnPointerDown(PointerEventData eventData) 24 | { 25 | dragRectTransform.SetAsLastSibling(); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Materials/QuickOutline/Readme.txt: -------------------------------------------------------------------------------- 1 | QuickOutline 2 | ============ 3 | 4 | Developed by Chris Nolet (c) 2018 5 | 6 | 7 | Instructions 8 | ------------ 9 | 10 | To add an outline to an object, drag-and-drop the Outline.cs script onto the 11 | object. The outline materials will be loaded at runtime. 12 | 13 | You can also add outlines programmatically with: 14 | 15 | var outline = gameObject.AddComponent(); 16 | 17 | outline.OutlineMode = Outline.Mode.OutlineAll; 18 | outline.OutlineColor = Color.yellow; 19 | outline.OutlineWidth = 5f; 20 | 21 | The outline script does a small amount of work in Awake(). For best 22 | results, use outline.enabled to toggle the outline. Avoid removing and 23 | re-adding the component if possible. 24 | 25 | For large meshes, you may also like to enable 'Precompute Outline' in the 26 | editor. This will reduce the amount of work performed in Awake(). 27 | -------------------------------------------------------------------------------- /Assets/HSVPicker/ExampleScripts/TiltWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | namespace HSVPicker.Examples 3 | { 4 | public class TiltWindow : MonoBehaviour 5 | { 6 | public Vector2 range = new Vector2(5f, 3f); 7 | 8 | Transform mTrans; 9 | Quaternion mStart; 10 | Vector2 mRot = Vector2.zero; 11 | 12 | void Start () 13 | { 14 | mTrans = transform; 15 | mStart = mTrans.localRotation; 16 | } 17 | 18 | void Update () 19 | { 20 | Vector3 pos = Input.mousePosition; 21 | 22 | float halfWidth = Screen.width * 0.5f; 23 | float halfHeight = Screen.height * 0.5f; 24 | float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f); 25 | float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f); 26 | mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f); 27 | 28 | mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/HSVPicker/ExampleScripts/ColorPickerTester.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | namespace HSVPicker.Examples 3 | { 4 | public class ColorPickerTester : MonoBehaviour 5 | { 6 | 7 | public new Renderer renderer; 8 | public ColorPicker picker; 9 | 10 | public Color Color = Color.red; 11 | public bool SetColorOnStart = false; 12 | 13 | // Use this for initialization 14 | void Start () 15 | { 16 | picker.onValueChanged.AddListener(color => 17 | { 18 | renderer.material.color = color; 19 | Color = color; 20 | }); 21 | 22 | renderer.material.color = picker.CurrentColor; 23 | if(SetColorOnStart) 24 | { 25 | picker.CurrentColor = Color; 26 | } 27 | } 28 | 29 | // Update is called once per frame 30 | void Update () { 31 | 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Plugins/StandaloneFileBrowser.bundle.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 110fdfb459db4fc448a2ccd37e200fa4 3 | folderAsset: yes 4 | PluginImporter: 5 | externalObjects: {} 6 | serializedVersion: 2 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | isOverridable: 0 11 | platformData: 12 | - first: 13 | Any: 14 | second: 15 | enabled: 0 16 | settings: {} 17 | - first: 18 | Editor: Editor 19 | second: 20 | enabled: 1 21 | settings: 22 | DefaultValueInitialized: true 23 | - first: 24 | Standalone: OSXIntel 25 | second: 26 | enabled: 1 27 | settings: {} 28 | - first: 29 | Standalone: OSXIntel64 30 | second: 31 | enabled: 1 32 | settings: {} 33 | - first: 34 | Standalone: OSXUniversal 35 | second: 36 | enabled: 1 37 | settings: {} 38 | userData: 39 | assetBundleName: 40 | assetBundleVariant: 41 | -------------------------------------------------------------------------------- /Assets/Scripts/Serialization/Surrogates/Vector3SerializationSurrogate.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Runtime.Serialization; 4 | using UnityEngine; 5 | 6 | public class Vector3SerializationSurrogate : ISerializationSurrogate 7 | { 8 | public void GetObjectData(object obj, SerializationInfo info, StreamingContext context) 9 | { 10 | Vector3 v3 = (Vector3) obj; 11 | info.AddValue("x",v3.x); 12 | info.AddValue("y",v3.y); 13 | info.AddValue("z",v3.z); 14 | } 15 | 16 | public object SetObjectData(object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) 17 | { 18 | Vector3 v3 = (Vector3) obj; 19 | v3.x = (float) info.GetValue("x", typeof(float)); 20 | v3.y = (float) info.GetValue("y", typeof(float)); 21 | v3.z = (float) info.GetValue("z", typeof(float)); 22 | obj = v3; 23 | return obj; 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/HSVPicker/README.txt: -------------------------------------------------------------------------------- 1 | HSV color picker using Unity UI. 2 | Github https://github.com/judah4/HSV-Color-Picker-Unity 3 | 4 | Usage: 5 | Drag picker prefab onto a UI canvas. 6 | 7 | Setup: 8 | On the color picker setup section. 9 | 10 | Show Rgb: Show RGB sliders. 11 | 12 | Show Hsv: Show HSV sliders. 13 | 14 | Show Alpha: Show the alpha slider. 15 | 16 | Show Color Box: Show the larger color selection box and color column. 17 | 18 | Show Color Slider Toggle: Show the button to toggle the HSV and RGB sliders. 19 | 20 | Show Header: Options to show the top header with color preview and hex code. 21 | * Hide: Hide the top header. 22 | * Show Color: Show only the color preview in the header. 23 | * Show Color Code: Show only the color code in the header. 24 | * Show All: Show the entire top header. 25 | 26 | Color Presets: 27 | The prefabs starts with 4 colors in the color presets. This can be updated in the Setup section of the picker prefab. 28 | Set the Preset Colors Id for different shared list between color pickers. -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 1 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 1 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_ScopedRegistriesSettingsExpanded: 1 16 | oneTimeWarningShown: 0 17 | m_Registries: 18 | - m_Id: main 19 | m_Name: 20 | m_Url: https://packages.unity.com 21 | m_Scopes: [] 22 | m_IsDefault: 1 23 | m_UserSelectedRegistryName: 24 | m_UserAddingNewScopedRegistry: 0 25 | m_RegistryInfoDraft: 26 | m_ErrorMessage: 27 | m_Original: 28 | m_Id: 29 | m_Name: 30 | m_Url: 31 | m_Scopes: [] 32 | m_IsDefault: 0 33 | m_Modified: 0 34 | m_Name: 35 | m_Url: 36 | m_Scopes: 37 | - 38 | m_SelectedScopeIndex: 0 39 | -------------------------------------------------------------------------------- /Assets/Scripts/Serialization/Surrogates/ColorSerializationSurrogate.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Runtime.Serialization; 4 | using UnityEngine; 5 | 6 | public class ColorSerializationSurrogate : ISerializationSurrogate 7 | { 8 | public void GetObjectData(object obj, SerializationInfo info, StreamingContext context) 9 | { 10 | Color color = (Color) obj; 11 | info.AddValue("r",color.r); 12 | info.AddValue("g",color.g); 13 | info.AddValue("b",color.b); 14 | info.AddValue("a",color.a); 15 | 16 | } 17 | 18 | public object SetObjectData(object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) 19 | { 20 | Color color = (Color) obj; 21 | color.r = (float) info.GetValue("r", typeof(float)); 22 | color.g = (float) info.GetValue("g", typeof(float)); 23 | color.b = (float) info.GetValue("b", typeof(float)); 24 | color.a = (float) info.GetValue("a", typeof(float)); 25 | obj = color; 26 | return obj; 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Pulkit Garg 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Voksel 2 | ### The easiest 3d modeling and rapid prototyping tool. 3 | 4 | Voksel is a free and open source 3d modelling tool that aims to simplify the process of making low poly 3d models and prototyping/whitebox assets for video games and level design. 5 | 6 | 7 | ## Features 8 | 9 | - Crossplatform. Support for Windows, Linux and Web (coming soon). 10 | - Easy to use. 11 | - Import and save files. 12 | - Export to FBX and OBJ with more formats coming soon. 13 | - Customizable color palletes 14 | - Preset control schemes (Unity & Blender) 15 | - Generate models using code 16 | - Tiny file size 17 | ## Getting Started 18 | 19 | Download the latest release for your operating system and you are free to start using the program. 20 | - Left click to place voxel. 21 | - Shift + Left click to delete. 22 | - Press / to open command box to use custom functions. 23 | 24 | 25 | ## Screenshots 26 | ![Modelling](https://imgur.com/zHSOzNt.png) 27 | 28 | ![Voksel Logo](https://imgur.com/0kH3BKX.png) 29 | 30 | ![Save/Load](https://imgur.com/qbaH7d9.png) 31 | 32 | ![Export](https://imgur.com/l9qyj6H.png) 33 | 34 | ![Preferences](https://imgur.com/tMJwjqw.png) 35 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/Scripts/BaseGrid.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class BaseGrid : MonoBehaviour 7 | { 8 | private Renderer renderer; 9 | [Range(0, 50)] 10 | public int gridSize; 11 | 12 | public Text gridSizeText; 13 | public Slider gridSizeSlider; 14 | void Start() 15 | { 16 | renderer = gameObject.GetComponent(); 17 | gridSize = 10; 18 | } 19 | 20 | // Update is called once per frame 21 | void Update() 22 | { 23 | gameObject.transform.localScale = new Vector3(gridSize, .1f, gridSize); 24 | renderer.material.mainTextureScale = 25 | new Vector2(gameObject.transform.localScale.x , gameObject.transform.localScale.z); 26 | if (gridSize % 2 == 0) 27 | { 28 | renderer.material.mainTextureOffset = new Vector2(0.5f, 0.5f); 29 | } 30 | else 31 | { 32 | renderer.material.mainTextureOffset = new Vector2(0f, 0f); 33 | 34 | } 35 | } 36 | public void SetSliderValue() 37 | { 38 | gridSize = (int) gridSizeSlider.value; 39 | gridSizeText.text = gridSize.ToString(); 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /.idea/.idea.Voksel/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2 7 | Library/PackageCache/com.unity.collab-proxy@1.2.16 8 | Library/PackageCache/com.unity.ext.nunit@1.0.6 9 | Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2 10 | Library/PackageCache/com.unity.ide.rider@1.1.4 11 | Library/PackageCache/com.unity.ide.vscode@1.2.3 12 | Library/PackageCache/com.unity.recorder@2.2.0-preview.4 13 | Library/PackageCache/com.unity.test-framework@1.1.20 14 | Library/PackageCache/com.unity.textmeshpro@2.1.1 15 | Library/PackageCache/com.unity.timeline@1.2.17 16 | Packages 17 | ProjectSettings 18 | 19 | 20 | .git 21 | .idea 22 | Library 23 | Temp 24 | obj 25 | 26 | 27 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /Assets/UnityFBXExporter/LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) for UnityFBXExporter 2 | 3 | UnityFBXExporter was created for Building Crafter (http://u3d.as/ovC) a tool to rapidly 4 | create high quality buildings right in Unity with no need to use 3D modeling programs. 5 | 6 | Copyright (c) 2016 | 8Bit Goose Games, Inc. 7 | 8 | Permission is hereby granted, free of charge, to any person obtaining a copy 9 | of this software and associated documentation files (the "Software"), to deal 10 | in the Software without restriction, including without limitation the rights 11 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 12 | of the Software, and to permit persons to whom the Software is furnished to do so, 13 | subject to the following conditions: 14 | 15 | The above copyright notice and this permission notice shall be included in all 16 | copies or substantial portions of the Software. 17 | 18 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 19 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 20 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 21 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 23 | OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -------------------------------------------------------------------------------- /ProjectSettings/FbxExportSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "m_Enabled": true, 4 | "m_EditorHideFlags": 0, 5 | "m_Name": "", 6 | "m_EditorClassIdentifier": "Unity.Formats.Fbx.Editor:UnityEditor.Formats.Fbx.Exporter:ExportSettings", 7 | "ExportOutsideProject": false, 8 | "Verbose": false, 9 | "launchAfterInstallation": true, 10 | "HideSendToUnityMenu": true, 11 | "BakeAnimation": true, 12 | "showConvertToPrefabDialog": true, 13 | "integrationSavePath": "C:\\Users\\Pulkit\\Documents\\Unity Projects\\Voksel", 14 | "selectedDCCApp": 0, 15 | "prefabSavePaths": [ 16 | "." 17 | ], 18 | "fbxSavePaths": [ 19 | "." 20 | ], 21 | "selectedFbxPath": 0, 22 | "selectedPrefabPath": 0, 23 | "dccOptionNames": [], 24 | "dccOptionPaths": [], 25 | "exportModelSettingsSerialize": { 26 | "exportFormat": 1, 27 | "animatedSkinnedMesh": false, 28 | "mayaCompatibleNaming": true, 29 | "include": 2, 30 | "lodLevel": 0, 31 | "objectPosition": 0, 32 | "exportUnrendered": true 33 | }, 34 | "convertToPrefabSettingsSerialize": { 35 | "exportFormat": 0, 36 | "animatedSkinnedMesh": false, 37 | "mayaCompatibleNaming": true 38 | } 39 | } 40 | } -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Plugins/StandaloneFileBrowser.bundle/Contents/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | BuildMachineOSBuild 6 | 18A391 7 | CFBundleDevelopmentRegion 8 | English 9 | CFBundleExecutable 10 | StandaloneFileBrowser 11 | CFBundleIdentifier 12 | com.gkngkc.sfb 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | StandaloneFileBrowser 17 | CFBundlePackageType 18 | BNDL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleSignature 22 | ???? 23 | CFBundleSupportedPlatforms 24 | 25 | MacOSX 26 | 27 | CFBundleVersion 28 | 1.0 29 | CSResourcesFileMapped 30 | 31 | DTCompiler 32 | com.apple.compilers.llvm.clang.1_0 33 | DTPlatformBuild 34 | 10A255 35 | DTPlatformVersion 36 | GM 37 | DTSDKBuild 38 | 18A384 39 | DTSDKName 40 | macosx10.14 41 | DTXcode 42 | 1000 43 | DTXcodeBuild 44 | 10A255 45 | 46 | 47 | -------------------------------------------------------------------------------- /Assets/HSVPicker/UI/ColorPickerSetup.cs: -------------------------------------------------------------------------------- 1 | 2 | using UnityEngine; 3 | using TMPro; 4 | 5 | namespace HSVPicker 6 | { 7 | [System.Serializable] 8 | public class ColorPickerSetup 9 | { 10 | public enum ColorHeaderShowing 11 | { 12 | Hide, 13 | ShowColor, 14 | ShowColorCode, 15 | ShowAll, 16 | } 17 | 18 | [System.Serializable] 19 | public class UiElements 20 | { 21 | public RectTransform[] Elements; 22 | 23 | 24 | public void Toggle(bool active) 25 | { 26 | for (int cnt = 0; cnt < Elements.Length; cnt++) 27 | { 28 | Elements[cnt].gameObject.SetActive(active); 29 | } 30 | } 31 | 32 | } 33 | 34 | public bool ShowRgb = true; 35 | public bool ShowHsv; 36 | public bool ShowAlpha = true; 37 | public bool ShowColorBox = true; 38 | public bool ShowColorSliderToggle = true; 39 | 40 | public ColorHeaderShowing ShowHeader = ColorHeaderShowing.ShowAll; 41 | 42 | public UiElements RgbSliders; 43 | public UiElements HsvSliders; 44 | public UiElements ColorToggleElement; 45 | public UiElements AlphaSlidiers; 46 | 47 | 48 | public UiElements ColorHeader; 49 | public UiElements ColorCode; 50 | public UiElements ColorPreview; 51 | 52 | public UiElements ColorBox; 53 | public TMP_Text SliderToggleButtonText; 54 | 55 | public string PresetColorsId = "default"; 56 | public Color[] DefaultPresetColors; 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/StandaloneFileBrowser/Sample/CanvasSampleOpenFileText.cs: -------------------------------------------------------------------------------- 1 | using System.Text; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Runtime.InteropServices; 5 | using UnityEngine; 6 | using UnityEngine.UI; 7 | using UnityEngine.EventSystems; 8 | using SFB; 9 | 10 | [RequireComponent(typeof(Button))] 11 | public class CanvasSampleOpenFileText : MonoBehaviour, IPointerDownHandler { 12 | public Text output; 13 | 14 | #if UNITY_WEBGL && !UNITY_EDITOR 15 | // 16 | // WebGL 17 | // 18 | [DllImport("__Internal")] 19 | private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple); 20 | 21 | public void OnPointerDown(PointerEventData eventData) { 22 | UploadFile(gameObject.name, "OnFileUpload", ".txt", false); 23 | } 24 | 25 | // Called from browser 26 | public void OnFileUpload(string url) { 27 | StartCoroutine(OutputRoutine(url)); 28 | } 29 | #else 30 | // 31 | // Standalone platforms & editor 32 | // 33 | public void OnPointerDown(PointerEventData eventData) { } 34 | 35 | void Start() { 36 | var button = GetComponent