├── .github
├── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature-request.md
├── auto_assign.yml
├── contributing.md
├── pull_request_template.md
└── workflows
│ ├── lint.yml
│ └── stale.yml
├── LICENSE
├── README.md
├── client
├── afk.lua
├── binoculars.lua
├── calmai.lua
├── carwash.lua
├── consumables.lua
├── crouchprone.lua
├── cruise.lua
├── discord.lua
├── editor.lua
├── fireworks.lua
├── handsup.lua
├── hudcomponents.lua
├── ignore.lua
├── noshuff.lua
├── point.lua
├── removeentities.lua
├── seatbelt.lua
├── tackle.lua
├── teleports.lua
├── vehiclepush.lua
├── vehicletext.lua
└── weapdrop.lua
├── config.lua
├── events.meta
├── fxmanifest.lua
├── locales
├── de.lua
├── en.lua
├── es.lua
├── nl.lua
├── pt-br.lua
└── pt.lua
├── popgroups.ymt
├── relationships.dat
├── server
├── afk.lua
├── consumables.lua
├── entities.lua
├── logs.lua
├── main.lua
└── timedjobs.lua
└── stream
└── car_gen_disablers
├── ap1_01_a_strm_0.ymap
├── ap1_01_a_strm_17.ymap
├── ap1_01_a_strm_3.ymap
├── ap1_01_a_strm_6.ymap
├── ap1_01_a_strm_8.ymap
├── ap1_01_c_strm_0.ymap
├── ap1_02_strm_0.ymap
├── ch3_04_strm_0.ymap
├── cs3_07_strm_0.ymap
├── cs3_07_strm_4.ymap
├── cs3_07_strm_5.ymap
├── cs3_07_strm_7.ymap
├── hei_ap1_01_a_strm_0.ymap
├── hei_ap1_01_a_strm_3.ymap
├── hei_ap1_01_c_strm_0.ymap
├── hei_ap1_02_strm_0.ymap
├── hei_ch3_04_strm_0.ymap
├── hei_cs2_06b_strm_0.ymap
├── hei_cs3_07_strm_0.ymap
├── hei_cs3_07_strm_4.ymap
└── hei_cs3_07_strm_5.ymap
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve or fix something
4 | title: "[BUG]"
5 | labels: bug
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is. A stranger to qbcore should be able to read your bug report and understand how to reproduce it themselves and understand how the feature should work normally.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Use this item '....' (item's name from shared.lua if applicable)
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Questions (please complete the following information):**
27 | - When you last updated: [e.g. last week]
28 | - Are you using custom resource? which ones? [e.g. zdiscord, qb-target]
29 | - Have you renamed `qb-` to something custom? [e.g. yes/no]
30 |
31 | **Additional context**
32 | Add any other context about the problem here.
33 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature-request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature Request
3 | about: Suggest an idea for QBCore
4 | title: "[SUGGESTION]"
5 | labels: enhancement
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is.
12 |
13 | **Describe the feature you'd like**
14 | A clear and concise description of what you want to happen. and with as much detail as possible how it would function in your opinion. Please try to keep it unique.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered for people to have in mind just in case the main idea isn't liked but a derivative is.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/.github/auto_assign.yml:
--------------------------------------------------------------------------------
1 | # Set to true to add reviewers to pull requests
2 | addReviewers: true
3 |
4 | # Set to true to add assignees to pull requests
5 | addAssignees: author
6 |
7 | # A list of reviewers to be added to pull requests (GitHub user name)
8 | reviewers:
9 | - /maintenance
10 |
11 | # A list of keywords to be skipped the process that add reviewers if pull requests include it
12 | skipKeywords:
13 | - wip
14 |
15 | # A number of reviewers added to the pull request
16 | # Set 0 to add all the reviewers (default: 0)
17 | numberOfReviewers: 0
--------------------------------------------------------------------------------
/.github/contributing.md:
--------------------------------------------------------------------------------
1 | # Contributing to QBCore
2 |
3 | First of all, thank you for taking the time to contribute!
4 |
5 | These guidelines will help you help us in the best way possible regardless of your skill level. We ask that you try to read everything related to the way you'd like to contribute and try and use your best judgement for anything not covered.
6 |
7 | ### Table of Contents
8 |
9 | [Code of Conduct](#code-of-conduct)
10 |
11 | [I don't want to read this whole thing, I just have a question!!!](#i-dont-want-to-read-this-whole-thing-i-just-have-a-question)
12 |
13 | [How Can I Contribute?](#how-can-i-contribute)
14 | * [Reporting Bugs](#reporting-bugs)
15 | * [Suggesting Features / Enhancements](#suggesting-features--enhancements)
16 | * [Your First Code Contribution](#your-first-code-contribution)
17 | * [Pull Requests](#pull-requests)
18 |
19 | [Styleguides](#styleguides)
20 | * [Git Commit Messages](#git-commit-messages)
21 | * [Lua Styleguide](#lua-styleguide)
22 | * [JavaScript Styleguide](#javascript-styleguide)
23 |
24 |
25 |
26 | ## Code of Conduct
27 |
28 | - Refrain from using languages other than English.
29 | - Refrain from discussing any politically charged or inflammatory topics.
30 | - Uphold mature conversations and respect each other; excessive profanity, hate speech or any kind of harassment will not be tolerated.
31 | - No advertising of any kind.
32 | - Follow these guidelines.
33 | - Do not mention members of github unless a question is directed at them and can't be answered by anyone else.
34 | - Do not mention any of the development team for any reason. We will read things as we get to them.
35 |
36 | ## I don't want to read this whole thing I just have a question!!!
37 |
38 | > **Note:** Please don't file an issue to ask a question. You'll get faster results by using the resources below.
39 |
40 | * [QBCore Website](https://qbcore.org)
41 | * [QBCore Discord](https://discord.gg/qbcore)
42 | * [FiveM Discord - #qbcore channel](https://discord.gg/fivem)
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | ## How Can I Contribute?
54 |
55 | ### Reporting Bugs
56 |
57 | The easiest way to contribute for most people is just to report bugs you find cause if nobody reports it there's a chance we'll never know it exists and then we'll never fix it.
58 |
59 | Before creating bug reports, please check [this list](#before-submitting-a-bug-report) as you might find out that you don't need to create one. When you are creating a bug report, please [include as many details as possible](#how-do-i-submit-a-good-bug-report). Fill out the bug-report template with the information it asks for helps us resolve issues faster.
60 |
61 | > **Note:** If you find a **Closed** issue that seems like it is the same thing that you're experiencing, open a new issue and include a link to the original issue in the body of your new one.
62 |
63 | #### Before Submitting A Bug Report
64 |
65 | * **Check the docs** There's a chance what you see as a bug might just work differently than you expect and if you think it could work better consider a feature enhancement report instead.
66 | * **Search the [discord](https://discord.gg/qbcore)** to see if anyone else has run into the issue and see if it was solved through user error or code changes. (if the code change isn't pending a PR and you know what you're doing consider submitting one following [Pull Requests](#pull-requests) )
67 | * **Determine which resource the problem should be reported in**. If the bug is related to the inventory for example report this bug under qb-inventory rather than under qb-core or some other resource.
68 | * **Perform a [cursory search](https://github.com/search?q=+is%3Aissue+user%3Aqbcore-framework)** to see if the problem has already been reported. If it has **and the issue is still open**, add a comment to the existing issue instead of opening a new one.
69 |
70 | #### How Do I Submit A (Good) Bug Report?
71 |
72 | Bugs are tracked as [GitHub issues](https://guides.github.com/features/issues/). After you've determined which resource your bug is related to, create an issue on that repository and provide the following information by filling in bug-report template.
73 |
74 | Explain the problem and include additional details to help maintainers reproduce the problem:
75 |
76 | * **Use a clear and descriptive title** for the issue to identify the problem.
77 | * **Describe the exact steps which reproduce the problem** in as many details as possible.
78 | * **Provide specific examples to demonstrate the steps**. If something happened with only a specific group or single item but not others, specify that.
79 | * **Describe the behavior you observed after following the steps** and point out what exactly is the problem with that behavior.
80 | * **Explain which behavior you expected to see instead and why.**
81 | * **Include screenshots** which show the specific bug in action or before and after.
82 | * **If the problem wasn't triggered by a specific action**, describe what you were doing before the problem happened and share more information using the guidelines below.
83 |
84 | Provide more context by answering these questions if possible:
85 |
86 | * **Did the problem start happening recently** (e.g. after updating to a new version of QBCore?) or was this always a problem?
87 | * If the problem started happening recently, **can you reproduce the problem in an older version of QBCore?** What's the most recent commit in which the problem doesn't happen?
88 | * **Can you reliably reproduce the issue?** If not, provide details about how often the problem happens and under which conditions it normally happens.
89 |
90 | Include details about your setup:
91 |
92 | * **When was your QBCore last updated?**
93 | * **What OS is the server running on**?
94 | * **Which *extra* resources do you have installed?**
95 |
96 |
97 | ---
98 |
99 |
100 | ### Suggesting Features / Enhancements
101 |
102 | This section guides you through submitting an enhancement suggestion for QBCore, including completely new features and minor improvements to existing functionality. Following these guidelines helps maintainers and the community understand your suggestion.
103 |
104 | Before creating enhancement suggestions, please check [this list](#before-submitting-an-enhancement-suggestion) as you might find out that you don't need to create one. When you are creating an enhancement suggestion, please [include as many details as possible](#how-do-i-submit-a-good-enhancement-suggestion). Fill in feature request template, including the steps that you imagine you would take if the feature you're requesting existed.
105 |
106 | #### Before Submitting An Enhancement Suggestion
107 |
108 | * **Make sure it doesn't already exist.** Sounds silly, but there's a lot of features built in to qbcore that people don't realize so take a look through the docs and stuff to make sure it's not already there.
109 | * **Check if there's already PR which provides that enhancement.**
110 | * **Determine which resource the enhancement should be suggested in.** if it fits with another resource suggest it in that resource. if it would be it's own resource suggest it in the main qb-core repository.
111 | * **Perform a [cursory search](https://github.com/search?q=+is%3Aissue+user%3Aqbcore-framework)** to see if the enhancement has already been suggested. If it has, add a comment to the existing issue instead of opening a new one.
112 |
113 | #### How Do I Submit A (Good) Enhancement Suggestion?
114 |
115 | Enhancement suggestions are tracked as [GitHub issues](https://guides.github.com/features/issues/). After you've determined which resource your enhancement suggestion is related to, create an issue on that repository and provide the following information:
116 |
117 | * **Use a clear and descriptive title** for the issue to identify the suggestion.
118 | * **Provide a step-by-step description of the suggested enhancement** in as many details as possible.
119 | * **Provide specific examples to demonstrate the steps**. Include copy/pasteable snippets which you use in those examples, as [Markdown code blocks](https://help.github.com/articles/markdown-basics/#multiple-lines).
120 | * **Describe the current behavior** and **explain which behavior you expected to see instead** and why.
121 | * **Include screenshots and animated GIFs** which help you demonstrate the steps or point out the part of QBCore which the suggestion is related to.
122 | * **Explain why this enhancement would be useful.**
123 | * **Be creative and unique.** Stealing ideas from popular servers 1:1 detail isn't going to get accepted.
124 |
125 |
126 | ---
127 |
128 |
129 |
130 | ### Your First Code Contribution
131 |
132 | Unsure where to begin contributing to QBCore? You can start by looking through these `beginner` and `help-wanted` issues.
133 |
134 |
135 |
136 | ---
137 |
138 |
139 | ### Pull Requests
140 |
141 | The process described here has several goals:
142 |
143 | - Maintain QBCore's quality.
144 | - Fix problems that are important to users.
145 | - Engage the community in working toward the best possible QBCore.
146 | - Enable a sustainable system for QBCore's maintainers to review contributions.
147 |
148 | Please follow these steps to have your contribution considered by the maintainers:
149 |
150 | 1. Follow all instructions in The Pull Request template.
151 | 2. Follow the [styleguides](#styleguides).
152 | 3. Await review by the reviewer(s).
153 |
154 | While the prerequisites above must be satisfied prior to having your pull request reviewed, the reviewer(s) may ask you to complete additional design work, tests, or other changes before your pull request can be ultimately accepted.
155 |
156 |
157 | ---
158 |
159 | ## Styleguides
160 |
161 | ### Git Commit Messages
162 |
163 | * Limit the first line to 72 characters or less.
164 | * Reference issues and pull requests liberally after the first line.
165 | * Consider starting the commit message with an applicable emoji:
166 | * :art: `:art:` when improving the format/structure of the code
167 | * :racehorse: `:racehorse:` when improving performance
168 | * :memo: `:memo:` when writing docs
169 | * :bug: `:bug:` when fixing a bug
170 | * :fire: `:fire:` when removing code or files
171 | * :white_check_mark: `:white_check_mark:` when adding tests
172 | * :lock: `:lock:` when dealing with security
173 | * :arrow_up: `:arrow_up:` when upgrading dependencies
174 | * :arrow_down: `:arrow_down:` when downgrading dependencies
175 | * :shirt: `:shirt:` when removing linter warnings
176 |
177 | ### Lua Styleguide
178 |
179 | All lua code should be done using all the best practices of proper lua using the easiest to read yet fastest/most optimized methods of execution.
180 |
181 | - Use 4 Space indentation
182 | - Aim for lua 5.4 (include `lua54 'yes'` in the fxmanifest.lua)
183 | - Use `PlayerPedId()` instead of `GetPlayerPed(-1)`
184 | - Use `#(vector3 - vector3)` instead of `GetDistanceBetweenCoords()`
185 | - Don't create unnecessary threads. always try to find a better method of triggering events
186 | - Don't repeat yourself.. if you're using the same operations in many different places convert them into a function with flexible variables
187 | - For distance checking loops set longer waits if you're outside of a range
188 | - Job specific loops should only run for players with that job, don't waste cycles
189 | - When possible don't trust the client, esspecially with transactions
190 | - Balance security and optimizations
191 | - [Consider this Lua Performance guide](https://springrts.com/wiki/Lua_Performance)
192 | - Use local varriables everywhere possible
193 | - Make use of config options where it makes sense making features optional or customizable
194 | - Instead of `table.insert(myTable, "Value")` use `myTable[#myTable + 1] = "Value"`
195 | - Instead of `table.insert(ages, "bob", 30)` use `ages["bob"] = 30`
196 |
197 |
198 | ### JavaScript Styleguide
199 |
200 | - Use 4 Space indentation
201 | - Don't repeat yourself.. if you're using the same operations in many different places convert them into a function with flexible variables.
202 |
--------------------------------------------------------------------------------
/.github/pull_request_template.md:
--------------------------------------------------------------------------------
1 | **Describe Pull request**
2 | First, make sure you've read and are following the contribution guidelines and style guide and your code reflects that.
3 | Write up a clear and concise description of what your pull request adds or fixes and if it's an added feature explain why you think it should be included in the core.
4 |
5 | If your PR is to fix an issue mention that issue here
6 |
7 | **Questions (please complete the following information):**
8 | - Have you personally loaded this code into an updated qbcore project and checked all it's functionality? [yes/no] (Be honest)
9 | - Does your code fit the style guidelines? [yes/no]
10 | - Does your PR fit the contribution guidelines? [yes/no]
11 |
--------------------------------------------------------------------------------
/.github/workflows/lint.yml:
--------------------------------------------------------------------------------
1 | name: Lint
2 | on: [push, pull_request_target]
3 | jobs:
4 | lint:
5 | name: Lint Resource
6 | runs-on: ubuntu-latest
7 | steps:
8 | - uses: actions/checkout@v2
9 | with:
10 | ref: ${{ github.event.pull_request.head.sha }}
11 | - name: Lint
12 | uses: iLLeniumStudios/fivem-lua-lint-action@v2
13 | with:
14 | capture: "junit.xml"
15 | args: "-t --formatter JUnit"
16 | extra_libs: mysql+polyzone+qblocales
17 | - name: Generate Lint Report
18 | if: always()
19 | uses: mikepenz/action-junit-report@v3
20 | with:
21 | report_paths: "**/junit.xml"
22 | check_name: Linting Report
23 | fail_on_failure: false
--------------------------------------------------------------------------------
/.github/workflows/stale.yml:
--------------------------------------------------------------------------------
1 | # This workflow warns and then closes issues and PRs that have had no activity for a specified amount of time.
2 | #
3 | # You can adjust the behavior by modifying this file.
4 | # For more information, see:
5 | # https://github.com/actions/stale
6 | name: Mark stale issues and pull requests
7 |
8 | on:
9 | schedule:
10 | - cron: '41 15 * * *'
11 |
12 | jobs:
13 | stale:
14 |
15 | runs-on: ubuntu-latest
16 | permissions:
17 | issues: write
18 | pull-requests: write
19 |
20 | steps:
21 | - uses: actions/stale@v5
22 | with:
23 | repo-token: ${{ secrets.GITHUB_TOKEN }}
24 | stale-issue-message: 'This issue has had 60 days of inactivity & will close within 7 days'
25 | stale-pr-message: 'This PR has had 60 days of inactivity & will close within 7 days'
26 | close-issue-label: 'Stale Closed'
27 | close-pr-label: 'Stale Closed'
28 | exempt-issue-labels: 'Suggestion'
29 | exempt-pr-labels: 'Suggestion'
30 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
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30 | these rights or asking you to surrender the rights. Therefore, you have
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471 | 11. Patents.
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540 | 12. No Surrender of Others' Freedom.
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552 | 13. Use with the GNU Affero General Public License.
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563 | 14. Revised Versions of this License.
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589 | 15. Disclaimer of Warranty.
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591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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600 | 16. Limitation of Liability.
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611 |
612 | 17. Interpretation of Sections 15 and 16.
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614 | If the disclaimer of warranty and limitation of liability provided
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # qb-smallresources
2 | Base scripts for QB-Core Framework :building_construction:
3 |
4 | # License
5 |
6 | QBCore Framework
7 | Copyright (C) 2021 Joshua Eger
8 |
9 | This program is free software: you can redistribute it and/or modify
10 | it under the terms of the GNU General Public License as published by
11 | the Free Software Foundation, either version 3 of the License, or
12 | (at your option) any later version.
13 |
14 | This program is distributed in the hope that it will be useful,
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 | GNU General Public License for more details.
18 |
19 | You should have received a copy of the GNU General Public License
20 | along with this program. If not, see
21 |
22 |
23 | ## Dependencies
24 | - [qb-core](https://github.com/qbcore-framework/qb-core)
25 |
26 | ## Features
27 | - Consumeable foods/beverages/drinks/drugs (sandwich, water_bottle, tosti, beer, vodka etc.)
28 | - Removal of GTA's default weapons drops
29 | - Drug effects
30 | - Removal of GTA's default vehicle spawns (planes, helicopters, emergency vehicles etc.)
31 | - Removal of GTA's default emergency service npcs
32 | - Removal of GTA's default wanted system
33 | - Useable binoculars
34 | - Weapon draw animations (normal/holster)
35 | - Ability to add teleport markers (from a place to another place)
36 | - Taking hostage
37 | - Pointing animation with finger (by pressing "B")
38 | - Seatbelt and cruise control
39 | - Useable parachute
40 | - Useable armor
41 | - Weapon recoil (specific to each weapon)
42 | - Tackle
43 | - Calm AI (adjusting npc/gang npc aggresiveness)
44 | - Race Harness
45 | - /id to see the id
46 | - Adjusting npc/vehicle/parked vehicle spawn rates
47 | - Infinite ammo for fire extinguisher and petrol can
48 | - Removal of GTA's default huds (weapon wheel, cash etc.)
49 | - Fireworks
50 | - Automatically engine on after entering vehicle
51 | - Discord rich presence
52 | - Crouch and prone
53 |
54 |
55 |
56 |
57 | ## Installation
58 | ### Manual
59 | - Download the script and put it in the `[qb]` directory.
60 | - Add the following code to your server.cfg/resouces.cfg
61 | ```
62 | ensure qb-core
63 | ensure qb-smallresources
64 | ```
65 |
66 | ## Configuration
67 | Each feature has a different file name correlative with its function. You can configure each one by its own.
68 |
--------------------------------------------------------------------------------
/client/afk.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | local isLoggedIn = LocalPlayer.state.isLoggedIn
3 | local checkUser = true
4 | local prevPos, time = nil, nil
5 | local timeMinutes = {
6 | ['900'] = 'minutes',
7 | ['600'] = 'minutes',
8 | ['300'] = 'minutes',
9 | ['150'] = 'minutes',
10 | ['60'] = 'minutes',
11 | ['30'] = 'seconds',
12 | ['20'] = 'seconds',
13 | ['10'] = 'seconds',
14 | }
15 |
16 | local function updatePermissionLevel()
17 | QBCore.Functions.TriggerCallback('qb-afkkick:server:GetPermissions', function(userGroups)
18 | for k in pairs(userGroups) do
19 | if Config.AFK.ignoredGroups[k] then
20 | checkUser = false
21 | break
22 | end
23 | checkUser = true
24 | end
25 | end)
26 | end
27 |
28 | RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
29 | updatePermissionLevel()
30 | isLoggedIn = true
31 | end)
32 |
33 | RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
34 | isLoggedIn = false
35 | end)
36 |
37 | RegisterNetEvent('QBCore:Client:OnPermissionUpdate', function()
38 | updatePermissionLevel()
39 | end)
40 |
41 | CreateThread(function()
42 | while true do
43 | Wait(10000)
44 | local ped = PlayerPedId()
45 | if isLoggedIn == true or Config.AFK.kickInCharMenu == true then
46 | if checkUser then
47 | local currPos = GetEntityCoords(ped, true)
48 | if prevPos then
49 | if currPos == prevPos then
50 | if time then
51 | if time > 0 then
52 | local _type = timeMinutes[tostring(time)]
53 | if _type == 'minutes' then
54 | QBCore.Functions.Notify(Lang:t('afk.will_kick') .. math.ceil(time / 60) .. Lang:t('afk.time_minutes'), 'error', 10000)
55 | elseif _type == 'seconds' then
56 | QBCore.Functions.Notify(Lang:t('afk.will_kick') .. time .. Lang:t('afk.time_seconds'), 'error', 10000)
57 | end
58 | time -= 10
59 | else
60 | TriggerServerEvent('KickForAFK')
61 | end
62 | else
63 | time = Config.AFK.secondsUntilKick
64 | end
65 | else
66 | time = Config.AFK.secondsUntilKick
67 | end
68 | end
69 | prevPos = currPos
70 | end
71 | end
72 | end
73 | end)
--------------------------------------------------------------------------------
/client/binoculars.lua:
--------------------------------------------------------------------------------
1 | local binoculars = false
2 | local fov_max = 70.0
3 | local fov_min = 5.0 -- max zoom level (smaller fov is more zoom)
4 | local fov = (fov_max + fov_min) * 0.5
5 | local speed_lr = 8.0 -- speed by which the camera pans left-right
6 | local speed_ud = 8.0 -- speed by which the camera pans up-down
7 |
8 | --FUNCTIONS--
9 |
10 | local function HideHUDThisFrame()
11 | local componentsToHide = {1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 15, 18, 19}
12 |
13 | for i = 1, #componentsToHide do
14 | local component = componentsToHide[i]
15 | HideHudComponentThisFrame(component)
16 | end
17 |
18 | HideHelpTextThisFrame()
19 | HideHudAndRadarThisFrame()
20 | end
21 |
22 | local function checkInputRot(cam, zoomValue)
23 | local rightAxisX = GetDisabledControlNormal(0, 220)
24 | local rightAxisY = GetDisabledControlNormal(0, 221)
25 | local rot = GetCamRot(cam, 2)
26 | if rightAxisX ~= 0.0 or rightAxisY ~= 0.0 then
27 | local new_z = rot.z + rightAxisX * -1.0 * speed_ud * (zoomValue + 0.1)
28 | local new_x = math.max(math.min(20.0, rot.x + rightAxisY * -1.0 * speed_lr * (zoomValue + 0.1)), -89.5)
29 | SetCamRot(cam, new_x, 0.0, new_z, 2)
30 | SetEntityHeading(PlayerPedId(), new_z)
31 | end
32 | end
33 |
34 | local function handleZoom(cam)
35 | local ped = PlayerPedId()
36 | local scrollUpControl = IsPedSittingInAnyVehicle(ped) and 17 or 241
37 | local scrollDownControl = IsPedSittingInAnyVehicle(ped) and 16 or 242
38 |
39 | if IsControlJustPressed(0, scrollUpControl) then
40 | fov = math.max(fov - Config.Binoculars.zoomSpeed, fov_min)
41 | end
42 |
43 | if IsControlJustPressed(0, scrollDownControl) then
44 | fov = math.min(fov + Config.Binoculars.zoomSpeed, fov_max)
45 | end
46 |
47 | local current_fov = GetCamFov(cam)
48 |
49 | if math.abs(fov - current_fov) < 0.1 then
50 | fov = current_fov
51 | end
52 |
53 | SetCamFov(cam, current_fov + (fov - current_fov) * 0.05)
54 | end
55 |
56 | --THREADS--
57 |
58 | function binocularLoop()
59 | CreateThread(function()
60 | local ped = PlayerPedId()
61 |
62 | if not IsPedSittingInAnyVehicle(ped) then
63 | TaskStartScenarioInPlace(ped, 'WORLD_HUMAN_BINOCULARS', 0, true)
64 | PlayPedAmbientSpeechNative(ped, 'GENERIC_CURSE_MED', 'SPEECH_PARAMS_FORCE')
65 | end
66 |
67 | Wait(2500)
68 |
69 | SetTimecycleModifier('default')
70 | SetTimecycleModifierStrength(0.3)
71 | local scaleform = RequestScaleformMovie('BINOCULARS')
72 | while not HasScaleformMovieLoaded(scaleform) do
73 | Wait(10)
74 | end
75 |
76 | local cam = CreateCam('DEFAULT_SCRIPTED_FLY_CAMERA', true)
77 | AttachCamToEntity(cam, ped, 0.0, 0.0, 1.0, true)
78 | SetCamRot(cam, 0.0, 0.0, GetEntityHeading(ped), 2)
79 | SetCamFov(cam, fov)
80 | RenderScriptCams(true, false, 0, true, false)
81 | PushScaleformMovieFunction(scaleform, 'SET_CAM_LOGO')
82 | PushScaleformMovieFunctionParameterInt(0) -- 0 for nothing, 1 for LSPD logo
83 | PopScaleformMovieFunctionVoid()
84 |
85 | while binoculars and IsPedUsingScenario(ped, 'WORLD_HUMAN_BINOCULARS') do
86 | if IsControlJustPressed(0, Config.Binoculars.storeBinocularsKey) then
87 | binoculars = false
88 | PlaySoundFrontend(-1, 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET', false)
89 | ClearPedTasks(ped)
90 | end
91 |
92 | local zoomValue = (1.0 / (fov_max - fov_min)) * (fov - fov_min)
93 | checkInputRot(cam, zoomValue)
94 | handleZoom(cam)
95 | HideHUDThisFrame()
96 | DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0)
97 | Wait(0)
98 | end
99 | binoculars = false
100 | ClearTimecycleModifier()
101 | fov = (fov_max + fov_min) * 0.5
102 | RenderScriptCams(false, false, 0, true, false)
103 | SetScaleformMovieAsNoLongerNeeded(scaleform)
104 | DestroyCam(cam, false)
105 | SetNightvision(false)
106 | SetSeethrough(false)
107 | end)
108 | end
109 |
110 | --EVENTS--
111 |
112 | -- Activate binoculars
113 | RegisterNetEvent('binoculars:Toggle', function()
114 | binoculars = not binoculars
115 | if binoculars then binocularLoop() return end
116 | ClearPedTasks(PlayerPedId())
117 | end)
118 |
--------------------------------------------------------------------------------
/client/calmai.lua:
--------------------------------------------------------------------------------
1 | -- Relationship Types:
2 | -- 0 = Companion
3 | -- 1 = Respect
4 | -- 2 = Like
5 | -- 3 = Neutral
6 | -- 4 = Dislike
7 | -- 5 = Hate
8 |
9 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_HILLBILLY`, `PLAYER`)
10 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_BALLAS`, `PLAYER`)
11 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MEXICAN`, `PLAYER`)
12 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_FAMILY`, `PLAYER`)
13 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MARABUNTE`, `PLAYER`)
14 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_SALVA`, `PLAYER`)
15 | SetRelationshipBetweenGroups(1, `AMBIENT_GANG_LOST`, `PLAYER`)
16 | SetRelationshipBetweenGroups(1, `GANG_1`, `PLAYER`)
17 | SetRelationshipBetweenGroups(1, `GANG_2`, `PLAYER`)
18 | SetRelationshipBetweenGroups(1, `GANG_9`, `PLAYER`)
19 | SetRelationshipBetweenGroups(1, `GANG_10`, `PLAYER`)
20 | SetRelationshipBetweenGroups(1, `FIREMAN`, `PLAYER`)
21 | SetRelationshipBetweenGroups(1, `MEDIC`, `PLAYER`)
22 | SetRelationshipBetweenGroups(1, `COP`, `PLAYER`)
23 | SetRelationshipBetweenGroups(1, `PRISONER`, `PLAYER`)
24 |
--------------------------------------------------------------------------------
/client/carwash.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | local washingVeh, listen = false, false
3 | local washPoly = {}
4 |
5 | local function washLoop()
6 | CreateThread(function()
7 | while listen do
8 | local ped = PlayerPedId()
9 | local veh = GetVehiclePedIsIn(ped, false)
10 | local driver = GetPedInVehicleSeat(veh, -1)
11 | local dirtLevel = GetVehicleDirtLevel(veh)
12 | if driver == ped and not washingVeh then
13 | if IsControlPressed(0, 38) then
14 | if dirtLevel > Config.CarWash.dirtLevel then
15 | TriggerServerEvent('qb-carwash:server:washCar')
16 | else
17 | QBCore.Functions.Notify(Lang:t('wash.dirty'), 'error')
18 | end
19 | listen = false
20 | break
21 | end
22 | end
23 | Wait(0)
24 | end
25 | end)
26 | end
27 |
28 | RegisterNetEvent('qb-carwash:client:washCar', function()
29 | local ped = PlayerPedId()
30 | local veh = GetVehiclePedIsIn(ped, false)
31 | washingVeh = true
32 | QBCore.Functions.Progressbar('search_cabin', Lang:t('wash.in_progress'), math.random(4000, 8000), false, true, {
33 | disableMovement = true,
34 | disableCarMovement = true,
35 | disableMouse = false,
36 | disableCombat = true,
37 | }, {}, {}, {}, function() -- Done
38 | SetVehicleDirtLevel(veh, 0.0)
39 | SetVehicleUndriveable(veh, false)
40 | WashDecalsFromVehicle(veh, 1.0)
41 | washingVeh = false
42 | end, function() -- Cancel
43 | QBCore.Functions.Notify(Lang:t('wash.cancel'), 'error')
44 | washingVeh = false
45 | end)
46 | end)
47 |
48 | CreateThread(function()
49 | for k, v in pairs(Config.CarWash.locations) do
50 | if Config.UseTarget then
51 | exports["qb-target"]:AddBoxZone('carwash_'..k, v.coords, v.length, v.width, {
52 | name = 'carwash_'..k,
53 | debugPoly = false,
54 | heading = v.heading,
55 | minZ = v.coords.z - 5,
56 | maxZ = v.coords.z + 5,
57 | }, {
58 | options = {
59 | {
60 | icon = "fa-car-wash",
61 | label = Lang:t('wash.wash_vehicle_target'),
62 | action = function()
63 | local ped = PlayerPedId()
64 | local veh = GetVehiclePedIsIn(ped, false)
65 | local driver = GetPedInVehicleSeat(veh, -1)
66 | local dirtLevel = GetVehicleDirtLevel(veh)
67 | if driver == ped and not washingVeh then
68 | if dirtLevel > Config.CarWash.dirtLevel then
69 | TriggerServerEvent('qb-carwash:server:washCar')
70 | else
71 | QBCore.Functions.Notify(Lang:t('wash.dirty'), 'error')
72 | end
73 | end
74 | end,
75 | canInteract = function()
76 | if IsPedInAnyVehicle(PlayerPedId(), false) then return true end
77 | end,
78 | }
79 | },
80 | distance = 3
81 | })
82 | else
83 | washPoly[#washPoly + 1] = BoxZone:Create(vector3(v.coords.x, v.coords.y, v.coords.z), v.length, v.width, {
84 | heading = v.heading,
85 | name = 'carwash',
86 | debugPoly = false,
87 | minZ = v.coords.z - 5,
88 | maxZ = v.coords.z + 5,
89 | })
90 | local washCombo = ComboZone:Create(washPoly, {name = "washPoly"})
91 | washCombo:onPlayerInOut(function(isPointInside)
92 | if isPointInside and IsPedInAnyVehicle(PlayerPedId(), false) then
93 | exports['qb-core']:DrawText(Lang:t('wash.wash_vehicle'),'left')
94 | if not listen then
95 | listen = true
96 | washLoop()
97 | end
98 | else
99 | listen = false
100 | exports['qb-core']:HideText()
101 | end
102 | end)
103 | end
104 | end
105 | end)
106 |
107 | CreateThread(function()
108 | for k in pairs(Config.CarWash.locations) do
109 | local carWash = AddBlipForCoord(Config.CarWash.locations[k].coords.x, Config.CarWash.locations[k].coords.y, Config.CarWash.locations[k].coords.z)
110 | SetBlipSprite (carWash, 100)
111 | SetBlipDisplay(carWash, 4)
112 | SetBlipScale (carWash, 0.75)
113 | SetBlipAsShortRange(carWash, true)
114 | SetBlipColour(carWash, 37)
115 | BeginTextCommandSetBlipName('STRING')
116 | AddTextComponentSubstringPlayerName('Hands Free Carwash')
117 | EndTextCommandSetBlipName(carWash)
118 | end
119 | end)
--------------------------------------------------------------------------------
/client/consumables.lua:
--------------------------------------------------------------------------------
1 | -- Variables
2 |
3 | local QBCore = exports['qb-core']:GetCoreObject()
4 | local alcoholCount = 0
5 | local healing, parachuteEquipped = false, false
6 | local currVest, currVestTexture = nil, nil
7 |
8 | -- Functions
9 | RegisterNetEvent('QBCore:Client:UpdateObject', function()
10 | QBCore = exports['qb-core']:GetCoreObject()
11 | end)
12 |
13 | local function loadAnimDict(dict)
14 | if HasAnimDictLoaded(dict) then return end
15 | RequestAnimDict(dict)
16 | while not HasAnimDictLoaded(dict) do
17 | Wait(10)
18 | end
19 | end
20 |
21 | local function equipParachuteAnim()
22 | loadAnimDict('clothingshirt')
23 | TaskPlayAnim(PlayerPedId(), 'clothingshirt', 'try_shirt_positive_d', 8.0, 1.0, -1, 49, 0, false, false, false)
24 | end
25 |
26 | local function healOxy()
27 | if healing then return end
28 |
29 | healing = true
30 |
31 | local count = 9
32 | while count > 0 do
33 | Wait(1000)
34 | count -= 1
35 | SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
36 | end
37 | healing = false
38 | end
39 |
40 | local function trevorEffect()
41 | StartScreenEffect('DrugsTrevorClownsFightIn', 3.0, 0)
42 | Wait(3000)
43 | StartScreenEffect('DrugsTrevorClownsFight', 3.0, 0)
44 | Wait(3000)
45 | StartScreenEffect('DrugsTrevorClownsFightOut', 3.0, 0)
46 | StopScreenEffect('DrugsTrevorClownsFight')
47 | StopScreenEffect('DrugsTrevorClownsFightIn')
48 | StopScreenEffect('DrugsTrevorClownsFightOut')
49 | end
50 |
51 | local function methBagEffect()
52 | local startStamina = 8
53 | trevorEffect()
54 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
55 | while startStamina > 0 do
56 | Wait(1000)
57 | if math.random(5, 100) < 10 then
58 | RestorePlayerStamina(PlayerId(), 1.0)
59 | end
60 | startStamina = startStamina - 1
61 | if math.random(5, 100) < 51 then
62 | trevorEffect()
63 | end
64 | end
65 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
66 | end
67 |
68 | local function ecstasyEffect()
69 | local startStamina = 30
70 | SetFlash(0, 0, 500, 7000, 500)
71 | while startStamina > 0 do
72 | Wait(1000)
73 | startStamina -= 1
74 | RestorePlayerStamina(PlayerId(), 1.0)
75 | if math.random(1, 100) < 51 then
76 | SetFlash(0, 0, 500, 7000, 500)
77 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08)
78 | end
79 | end
80 | if IsPedRunning(PlayerPedId()) then
81 | SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, false, false, false)
82 | end
83 | end
84 |
85 | local function alienEffect()
86 | StartScreenEffect('DrugsMichaelAliensFightIn', 3.0, 0)
87 | Wait(math.random(5000, 8000))
88 | StartScreenEffect('DrugsMichaelAliensFight', 3.0, 0)
89 | Wait(math.random(5000, 8000))
90 | StartScreenEffect('DrugsMichaelAliensFightOut', 3.0, 0)
91 | StopScreenEffect('DrugsMichaelAliensFightIn')
92 | StopScreenEffect('DrugsMichaelAliensFight')
93 | StopScreenEffect('DrugsMichaelAliensFightOut')
94 | end
95 |
96 | local function crackBaggyEffect()
97 | local startStamina = 8
98 | local ped = PlayerPedId()
99 | alienEffect()
100 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.3)
101 | while startStamina > 0 do
102 | Wait(1000)
103 | if math.random(1, 100) < 10 then
104 | RestorePlayerStamina(PlayerId(), 1.0)
105 | end
106 | startStamina -= 1
107 | if math.random(1, 100) < 60 and IsPedRunning(ped) then
108 | SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, false, false, false)
109 | end
110 | if math.random(1, 100) < 51 then
111 | alienEffect()
112 | end
113 | end
114 | if IsPedRunning(ped) then
115 | SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, false, false, false)
116 | end
117 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
118 | end
119 |
120 | local function cokeBaggyEffect()
121 | local startStamina = 20
122 | local ped = PlayerPedId()
123 | alienEffect()
124 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.1)
125 | while startStamina > 0 do
126 | Wait(1000)
127 | if math.random(1, 100) < 20 then
128 | RestorePlayerStamina(PlayerId(), 1.0)
129 | end
130 | startStamina -= 1
131 | if math.random(1, 100) < 10 and IsPedRunning(ped) then
132 | SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, false, false, false)
133 | end
134 | if math.random(1, 300) < 10 then
135 | alienEffect()
136 | Wait(math.random(3000, 6000))
137 | end
138 | end
139 | if IsPedRunning(ped) then
140 | SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, false, false, false)
141 | end
142 | SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
143 | end
144 |
145 | -- Events
146 |
147 | RegisterNetEvent('consumables:client:Eat', function(itemName)
148 | QBCore.Functions.Progressbar('eat_something', Lang:t('consumables.eat_progress'), 5000, false, true, {
149 | disableMovement = false,
150 | disableCarMovement = false,
151 | disableMouse = false,
152 | disableCombat = true
153 | }, {
154 | animDict = 'mp_player_inteat@burger',
155 | anim = 'mp_player_int_eat_burger',
156 | flags = 49
157 | }, {
158 | model = 'prop_cs_burger_01',
159 | bone = 60309,
160 | coords = vec3(0.0, 0.0, -0.02),
161 | rotation = vec3(30, 0.0, 0.0),
162 | }, {}, function() -- Done
163 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
164 | TriggerServerEvent('consumables:server:addHunger', QBCore.Functions.GetPlayerData().metadata.hunger + Config.Consumables.eat[itemName])
165 | TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4))
166 | end)
167 | end)
168 |
169 | RegisterNetEvent('consumables:client:Drink', function(itemName)
170 | QBCore.Functions.Progressbar('drink_something', Lang:t('consumables.drink_progress'), 5000, false, true, {
171 | disableMovement = false,
172 | disableCarMovement = false,
173 | disableMouse = false,
174 | disableCombat = true
175 | }, {
176 | animDict = 'mp_player_intdrink',
177 | anim = 'loop_bottle',
178 | flags = 49
179 | }, {
180 | model = 'vw_prop_casino_water_bottle_01a',
181 | bone = 60309,
182 | coords = vec3(0.0, 0.0, -0.05),
183 | rotation = vec3(0.0, 0.0, -40),
184 | }, {}, function() -- Done
185 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
186 | TriggerServerEvent('consumables:server:addThirst', QBCore.Functions.GetPlayerData().metadata.thirst + Config.Consumables.drink[itemName])
187 | end)
188 | end)
189 |
190 | RegisterNetEvent('consumables:client:DrinkAlcohol', function(itemName)
191 | QBCore.Functions.Progressbar('drink_alcohol', Lang:t('consumables.liqour_progress'), math.random(3000, 6000), false, true, {
192 | disableMovement = false,
193 | disableCarMovement = false,
194 | disableMouse = false,
195 | disableCombat = true
196 | }, {
197 | animDict = 'mp_player_intdrink',
198 | anim = 'loop_bottle',
199 | flags = 49
200 | }, {
201 | model = 'prop_cs_beer_bot_40oz',
202 | bone = 60309,
203 | coords = vec3(0.0, 0.0, -0.05),
204 | rotation = vec3(0.0, 0.0, -40),
205 | }, {}, function() -- Done
206 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
207 | TriggerServerEvent('consumables:server:drinkAlcohol', itemName)
208 | TriggerServerEvent('consumables:server:addThirst', QBCore.Functions.GetPlayerData().metadata.thirst + Config.Consumables.alcohol[itemName])
209 | TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4))
210 | alcoholCount += 1
211 | AlcoholLoop()
212 | if alcoholCount > 1 and alcoholCount < 4 then
213 | TriggerEvent('evidence:client:SetStatus', 'alcohol', 200)
214 | elseif alcoholCount >= 4 then
215 | TriggerEvent('evidence:client:SetStatus', 'heavyalcohol', 200)
216 | end
217 | end, function() -- Cancel
218 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
219 | end)
220 | end)
221 |
222 | RegisterNetEvent('consumables:client:Custom', function(itemName)
223 | QBCore.Functions.TriggerCallback('consumables:itemdata', function(data)
224 | QBCore.Functions.Progressbar('custom_consumable', data.progress.label, data.progress.time, false, true, {
225 | disableMovement = false,
226 | disableCarMovement = false,
227 | disableMouse = false,
228 | disableCombat = true
229 | }, {
230 | animDict = data.animation.animDict,
231 | anim = data.animation.anim,
232 | flags = data.animation.flags
233 | }, {
234 | model = data.prop.model,
235 | bone = data.prop.bone,
236 | coords = data.prop.coords,
237 | rotation = data.prop.rotation
238 | }, {}, function() -- Done
239 | ClearPedTasks(PlayerPedId())
240 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
241 | if data.replenish.type then
242 | TriggerServerEvent('consumables:server:add' .. data.replenish.type, QBCore.Functions.GetPlayerData().metadata[string.lower(data.replenish.type)] + data.replenish.replenish)
243 | end
244 | if data.replenish.isAlcohol then
245 | alcoholCount += 1
246 | AlcoholLoop()
247 | if alcoholCount > 1 and alcoholCount < 4 then
248 | TriggerEvent('evidence:client:SetStatus', 'alcohol', 200)
249 | elseif alcoholCount >= 4 then
250 | TriggerEvent('evidence:client:SetStatus', 'heavyalcohol', 200)
251 | end
252 | end
253 | if data.replenish.event then
254 | TriggerEvent(data.replenish.event)
255 | end
256 | end)
257 | end, itemName)
258 | end)
259 |
260 | RegisterNetEvent('consumables:client:Cokebaggy', function()
261 | local ped = PlayerPedId()
262 | QBCore.Functions.Progressbar('snort_coke', Lang:t('consumables.coke_progress'), math.random(5000, 8000), false, true, {
263 | disableMovement = false,
264 | disableCarMovement = false,
265 | disableMouse = false,
266 | disableCombat = true,
267 | }, {
268 | animDict = 'switch@trevor@trev_smoking_meth',
269 | anim = 'trev_smoking_meth_loop',
270 | flags = 49,
271 | }, {}, {}, function() -- Done
272 | StopAnimTask(ped, 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
273 | TriggerServerEvent('consumables:server:useCokeBaggy')
274 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['cokebaggy'], 'remove')
275 | TriggerEvent('evidence:client:SetStatus', 'widepupils', 200)
276 | cokeBaggyEffect()
277 | end, function() -- Cancel
278 | StopAnimTask(ped, 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
279 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
280 | end)
281 | end)
282 |
283 | RegisterNetEvent('consumables:client:Crackbaggy', function()
284 | local ped = PlayerPedId()
285 | QBCore.Functions.Progressbar('snort_coke', Lang:t('consumables.crack_progress'), math.random(7000, 10000), false, true, {
286 | disableMovement = false,
287 | disableCarMovement = false,
288 | disableMouse = false,
289 | disableCombat = true,
290 | }, {
291 | animDict = 'switch@trevor@trev_smoking_meth',
292 | anim = 'trev_smoking_meth_loop',
293 | flags = 49,
294 | }, {}, {}, function() -- Done
295 | StopAnimTask(ped, 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
296 | TriggerServerEvent('consumables:server:useCrackBaggy')
297 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['crack_baggy'], 'remove')
298 | TriggerEvent('evidence:client:SetStatus', 'widepupils', 300)
299 | crackBaggyEffect()
300 | end, function() -- Cancel
301 | StopAnimTask(ped, 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
302 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
303 | end)
304 | end)
305 |
306 | RegisterNetEvent('consumables:client:EcstasyBaggy', function()
307 | QBCore.Functions.Progressbar('use_ecstasy', Lang:t('consumables.ecstasy_progress'), 3000, false, true, {
308 | disableMovement = false,
309 | disableCarMovement = false,
310 | disableMouse = false,
311 | disableCombat = true,
312 | }, {
313 | animDict = 'mp_suicide',
314 | anim = 'pill',
315 | flags = 49,
316 | }, {}, {}, function() -- Done
317 | StopAnimTask(PlayerPedId(), 'mp_suicide', 'pill', 1.0)
318 | TriggerServerEvent('consumables:server:useXTCBaggy')
319 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['xtcbaggy'], 'remove')
320 | ecstasyEffect()
321 | end, function() -- Cancel
322 | StopAnimTask(PlayerPedId(), 'mp_suicide', 'pill', 1.0)
323 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
324 | end)
325 | end)
326 |
327 | RegisterNetEvent('consumables:client:oxy', function()
328 | QBCore.Functions.Progressbar('use_oxy', Lang:t('consumables.healing_progress'), 2000, false, true, {
329 | disableMovement = false,
330 | disableCarMovement = false,
331 | disableMouse = false,
332 | disableCombat = true,
333 | }, {
334 | animDict = 'mp_suicide',
335 | anim = 'pill',
336 | flags = 49,
337 | }, {}, {}, function() -- Done
338 | StopAnimTask(PlayerPedId(), 'mp_suicide', 'pill', 1.0)
339 | TriggerServerEvent('consumables:server:useOxy')
340 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['oxy'], 'remove')
341 | ClearPedBloodDamage(PlayerPedId())
342 | healOxy()
343 | end, function() -- Cancel
344 | StopAnimTask(PlayerPedId(), 'mp_suicide', 'pill', 1.0)
345 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
346 | end)
347 | end)
348 |
349 | RegisterNetEvent('consumables:client:meth', function()
350 | QBCore.Functions.Progressbar('snort_meth', Lang:t('consumables.meth_progress'), 1500, false, true, {
351 | disableMovement = false,
352 | disableCarMovement = false,
353 | disableMouse = false,
354 | disableCombat = true,
355 | }, {
356 | animDict = 'switch@trevor@trev_smoking_meth',
357 | anim = 'trev_smoking_meth_loop',
358 | flags = 49,
359 | }, {}, {}, function() -- Done
360 | StopAnimTask(PlayerPedId(), 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
361 | TriggerServerEvent('consumables:server:useMeth')
362 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['meth'], 'remove')
363 | TriggerEvent('evidence:client:SetStatus', 'widepupils', 300)
364 | TriggerEvent('evidence:client:SetStatus', 'agitated', 300)
365 | methBagEffect()
366 | end, function() -- Cancel
367 | StopAnimTask(PlayerPedId(), 'switch@trevor@trev_smoking_meth', 'trev_smoking_meth_loop', 1.0)
368 | QBCore.Functions.Notify(Lang:t('consumables.canceled'), 'error')
369 | end)
370 | end)
371 |
372 | RegisterNetEvent('consumables:client:UseJoint', function()
373 | QBCore.Functions.Progressbar('smoke_joint', Lang:t('consumables.joint_progress'), 1500, false, true, {
374 | disableMovement = false,
375 | disableCarMovement = false,
376 | disableMouse = false,
377 | disableCombat = true,
378 | }, {}, {}, {}, function() -- Done
379 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['joint'], 'remove')
380 | if IsPedInAnyVehicle(PlayerPedId(), false) then
381 | QBCore.Functions.PlayAnim('timetable@gardener@smoking_joint', 'smoke_idle', false)
382 | else
383 | QBCore.Functions.PlayAnim('timetable@gardener@smoking_joint', 'smoke_idle', false)
384 | end
385 | TriggerEvent('evidence:client:SetStatus', 'weedsmell', 300)
386 | TriggerServerEvent('hud:server:RelieveStress', Config.RelieveWeedStress)
387 | end)
388 | end)
389 |
390 | RegisterNetEvent('consumables:client:UseParachute', function()
391 | equipParachuteAnim()
392 | QBCore.Functions.Progressbar('use_parachute', Lang:t('consumables.use_parachute_progress'), 5000, false, true, {
393 | disableMovement = false,
394 | disableCarMovement = false,
395 | disableMouse = false,
396 | disableCombat = true,
397 | }, {}, {}, {}, function() -- Done
398 | local ped = PlayerPedId()
399 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['parachute'], 'remove')
400 | GiveWeaponToPed(ped, `GADGET_PARACHUTE`, 1, false, false)
401 | local parachuteData = {
402 | outfitData = { ['bag'] = { item = 7, texture = 0 } } -- Adding Parachute Clothing
403 | }
404 | TriggerEvent('qb-clothing:client:loadOutfit', parachuteData)
405 | parachuteEquipped = true
406 | TaskPlayAnim(ped, 'clothingshirt', 'exit', 8.0, 1.0, -1, 49, 0, false, false, false)
407 | end)
408 | end)
409 |
410 | RegisterNetEvent('consumables:client:ResetParachute', function()
411 | if parachuteEquipped then
412 | equipParachuteAnim()
413 | QBCore.Functions.Progressbar('reset_parachute', Lang:t('consumables.pack_parachute_progress'), 40000, false, true, {
414 | disableMovement = false,
415 | disableCarMovement = false,
416 | disableMouse = false,
417 | disableCombat = true,
418 | }, {}, {}, {}, function() -- Done
419 | local ped = PlayerPedId()
420 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['parachute'], 'add')
421 | local parachuteResetData = {
422 | outfitData = { ['bag'] = { item = 0, texture = 0 } } -- Removing Parachute Clothing
423 | }
424 | TriggerEvent('qb-clothing:client:loadOutfit', parachuteResetData)
425 | TaskPlayAnim(ped, 'clothingshirt', 'exit', 8.0, 1.0, -1, 49, 0, false, false, false)
426 | TriggerServerEvent('consumables:server:AddParachute')
427 | parachuteEquipped = false
428 | end)
429 | else
430 | QBCore.Functions.Notify(Lang:t('consumables.no_parachute'), 'error')
431 | end
432 | end)
433 |
434 | RegisterNetEvent('consumables:client:UseArmor', function()
435 | if GetPedArmour(PlayerPedId()) >= 75 then
436 | QBCore.Functions.Notify(Lang:t('consumables.armor_full'), 'error')
437 | return
438 | end
439 | QBCore.Functions.Progressbar('use_armor', Lang:t('consumables.armor_progress'), 5000, false, true, {
440 | disableMovement = false,
441 | disableCarMovement = false,
442 | disableMouse = false,
443 | disableCombat = true,
444 | }, {}, {}, {}, function() -- Done
445 | TriggerServerEvent('consumables:server:useArmor')
446 | end)
447 | end)
448 |
449 | RegisterNetEvent('consumables:client:UseHeavyArmor', function()
450 | if GetPedArmour(PlayerPedId()) == 100 then
451 | QBCore.Functions.Notify(Lang:t('consumables.armor_full'), 'error')
452 | return
453 | end
454 | local ped = PlayerPedId()
455 | local PlayerData = QBCore.Functions.GetPlayerData()
456 | QBCore.Functions.Progressbar('use_heavyarmor', Lang:t('consumables.heavy_armor_progress'), 5000, false, true, {
457 | disableMovement = false,
458 | disableCarMovement = false,
459 | disableMouse = false,
460 | disableCombat = true,
461 | }, {}, {}, {}, function() -- Done
462 | if not Config.Disable.vestDrawable then
463 | if PlayerData.charinfo.gender == 0 then
464 | currVest = GetPedDrawableVariation(ped, 9)
465 | currVestTexture = GetPedTextureVariation(ped, 9)
466 | if GetPedDrawableVariation(ped, 9) == 7 then
467 | SetPedComponentVariation(ped, 9, 19, GetPedTextureVariation(ped, 9), 2)
468 | else
469 | SetPedComponentVariation(ped, 9, 5, 2, 2)
470 | end
471 | else
472 | currVest = GetPedDrawableVariation(ped, 30)
473 | currVestTexture = GetPedTextureVariation(ped, 30)
474 | SetPedComponentVariation(ped, 9, 30, 0, 2)
475 | end
476 | end
477 | TriggerServerEvent('consumables:server:useHeavyArmor')
478 | end)
479 | end)
480 |
481 | RegisterNetEvent('consumables:client:ResetArmor', function()
482 | local ped = PlayerPedId()
483 | if currVest ~= nil and currVestTexture ~= nil then
484 | QBCore.Functions.Progressbar('remove_armor', Lang:t('consumables.remove_armor_progress'), 2500, false, true, {
485 | disableMovement = false,
486 | disableCarMovement = false,
487 | disableMouse = false,
488 | disableCombat = true,
489 | }, {}, {}, {}, function() -- Done
490 | SetPedComponentVariation(ped, 9, currVest, currVestTexture, 2)
491 | SetPedArmour(ped, 0)
492 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items['heavyarmor'], 'add')
493 | TriggerServerEvent('consumables:server:resetArmor')
494 | end)
495 | else
496 | QBCore.Functions.Notify(Lang:t('consumables.armor_empty'), 'error')
497 | end
498 | end)
499 |
500 | -- RegisterNetEvent('consumables:client:UseRedSmoke', function()
501 | -- if parachuteEquipped then
502 | -- local ped = PlayerPedId()
503 | -- SetPlayerParachuteSmokeTrailColor(ped, 255, 0, 0)
504 | -- SetPlayerCanLeaveParachuteSmokeTrail(ped, true)
505 | -- TriggerEvent("qb-inventory:client:ItemBox", QBCore.Shared.Items["smoketrailred"], "remove")
506 | -- else
507 | -- QBCore.Functions.Notify("You need to have a paracute to activate smoke!", "error")
508 | -- end
509 | -- end)
510 |
511 | --Threads
512 | local looped = false
513 | function AlcoholLoop()
514 | if not looped then
515 | looped = true
516 | CreateThread(function()
517 | while true do
518 | Wait(10)
519 | if alcoholCount > 0 then
520 | Wait(1000 * 60 * 15)
521 | alcoholCount -= 1
522 | else
523 | looped = false
524 | break
525 | end
526 | end
527 | end)
528 | end
529 | end
530 |
--------------------------------------------------------------------------------
/client/crouchprone.lua:
--------------------------------------------------------------------------------
1 | local isCrouching = false
2 | local walkSet = 'default'
3 |
4 | local function loadAnimSet(anim)
5 | if not HasAnimSetLoaded(anim) then
6 | RequestAnimSet(anim)
7 | while not HasAnimSetLoaded(anim) do
8 | Wait(10)
9 | end
10 | end
11 | end
12 |
13 | local function resetAnimSet()
14 | local ped = PlayerPedId()
15 | ResetPedMovementClipset(ped, 1.0)
16 | ResetPedWeaponMovementClipset(ped)
17 | ResetPedStrafeClipset(ped)
18 |
19 | if walkSet ~= 'default' then
20 | loadAnimSet(walkSet)
21 | SetPedMovementClipset(ped, walkSet, 1.0)
22 | RemoveAnimSet(walkSet)
23 | end
24 | end
25 |
26 | RegisterNetEvent('crouchprone:client:SetWalkSet', function(clipset)
27 | walkSet = clipset
28 | end)
29 |
30 | RegisterCommand('togglecrouch', function()
31 | local ped = PlayerPedId()
32 | if IsPedSittingInAnyVehicle(ped) or IsPedFalling(ped) or IsPedSwimming(ped) or IsPedSwimmingUnderWater(ped) or IsPauseMenuActive() then
33 | return
34 | end
35 |
36 | ClearPedTasks(ped)
37 | if isCrouching then
38 | resetAnimSet()
39 | SetPedStealthMovement(ped, false, 'DEFAULT_ACTION')
40 | isCrouching = false
41 | else
42 | loadAnimSet('move_ped_crouched')
43 | SetPedMovementClipset(ped, 'move_ped_crouched', 1.0)
44 | SetPedStrafeClipset(ped, 'move_ped_crouched_strafing')
45 | isCrouching = true
46 | end
47 | end, false)
48 |
49 | -- Optional: Register a keybind so they can press CTRL (36) to toggle
50 | RegisterKeyMapping('togglecrouch', 'Toggle Crouch', 'keyboard', 'LCONTROL')
51 |
--------------------------------------------------------------------------------
/client/cruise.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | local vehicleClasses = {
3 | [0] = true,
4 | [1] = true,
5 | [2] = true,
6 | [3] = true,
7 | [4] = true,
8 | [5] = true,
9 | [6] = true,
10 | [7] = true,
11 | [8] = true,
12 | [9] = true,
13 | [10] = true,
14 | [11] = true,
15 | [12] = true,
16 | [13] = false,
17 | [14] = false,
18 | [15] = false,
19 | [16] = false,
20 | [17] = true,
21 | [18] = true,
22 | [19] = true,
23 | [20] = true,
24 | [21] = false
25 | }
26 |
27 | local function triggerCruiseControl(veh)
28 | local ped = PlayerPedId()
29 | if IsPedInAnyVehicle(ped, false) then
30 | local speed = GetEntitySpeed(veh)
31 | if speed > 0 and GetVehicleCurrentGear(veh) > 0 then
32 | speed = GetEntitySpeed(veh)
33 | local isTurningOrHandbraking = IsControlPressed(2, 76) or IsControlPressed(2, 63) or IsControlPressed(2, 64)
34 | TriggerEvent('seatbelt:client:ToggleCruise', true)
35 | QBCore.Functions.Notify(Lang:t('cruise.activated'))
36 |
37 | CreateThread(function()
38 | while speed > 0 and GetPedInVehicleSeat(veh, -1) == ped do
39 | Wait(0)
40 | if not isTurningOrHandbraking and GetEntitySpeed(veh) < speed - 1.5 then
41 | speed = 0
42 | TriggerEvent('seatbelt:client:ToggleCruise', false)
43 | QBCore.Functions.Notify(Lang:t('cruise.deactivated'), 'error')
44 | Wait(2000)
45 | break
46 | end
47 |
48 | if not isTurningOrHandbraking and IsVehicleOnAllWheels(veh) and GetEntitySpeed(veh) < speed then
49 | SetVehicleForwardSpeed(veh, speed)
50 | end
51 |
52 | if IsControlJustPressed(1, 246) then
53 | speed = GetEntitySpeed(veh)
54 | end
55 |
56 | if IsControlJustPressed(2, 72) then
57 | speed = 0
58 | TriggerEvent('seatbelt:client:ToggleCruise', false)
59 | QBCore.Functions.Notify(Lang:t('cruise.deactivated'), 'error')
60 | Wait(2000)
61 | break
62 | end
63 | end
64 | end)
65 | end
66 | end
67 | end
68 |
69 | RegisterCommand('togglecruise', function()
70 | local ped = PlayerPedId()
71 | local veh = GetVehiclePedIsIn(ped, false)
72 | local driver = GetPedInVehicleSeat(veh, -1)
73 | local vehClass = GetVehicleClass(veh)
74 | if ped == driver and vehicleClasses[vehClass] then
75 | triggerCruiseControl(veh)
76 | end
77 | end, false)
78 |
79 | RegisterKeyMapping('togglecruise', 'Toggle Cruise Control', 'keyboard', 'Y')
80 |
--------------------------------------------------------------------------------
/client/discord.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | CreateThread(function()
4 | while Config.Discord.isEnabled do
5 | SetDiscordAppId(Config.Discord.applicationId)
6 | SetDiscordRichPresenceAsset(Config.Discord.iconLarge)
7 | SetDiscordRichPresenceAssetText(Config.Discord.iconLargeHoverText)
8 | SetDiscordRichPresenceAssetSmall(Config.Discord.iconSmall)
9 | SetDiscordRichPresenceAssetSmallText(Config.Discord.iconSmallHoverText)
10 |
11 | if Config.Discord.showPlayerCount then
12 | QBCore.Functions.TriggerCallback('smallresources:server:GetCurrentPlayers', function(result)
13 | SetRichPresence('Players: ' .. result .. '/' .. Config.Discord.maxPlayers)
14 | end)
15 | end
16 |
17 | if Config.Discord.buttons and type(Config.Discord.buttons) == "table" then
18 | for i, v in pairs(Config.Discord.buttons) do
19 | SetDiscordRichPresenceAction(i - 1, v.text, v.url)
20 | end
21 | end
22 |
23 | Wait(Config.Discord.updateRate)
24 | end
25 | end)
26 |
--------------------------------------------------------------------------------
/client/editor.lua:
--------------------------------------------------------------------------------
1 | RegisterCommand('record', function()
2 | StartRecording(1)
3 | TriggerEvent('QBCore:Notify', Lang:t('editor.started'), 'success')
4 | end, false)
5 |
6 | RegisterCommand('clip', function()
7 | StartRecording(0)
8 | end, false)
9 |
10 | RegisterCommand('saveclip', function()
11 | StopRecordingAndSaveClip()
12 | TriggerEvent('QBCore:Notify', Lang:t('editor.save'), 'success')
13 | end, false)
14 |
15 | RegisterCommand('delclip', function()
16 | StopRecordingAndDiscardClip()
17 | TriggerEvent('QBCore:Notify', Lang:t('editor.delete'), 'error')
18 | end, false)
19 |
20 | RegisterCommand('editor', function()
21 | NetworkSessionLeaveSinglePlayer()
22 | ActivateRockstarEditor()
23 | TriggerEvent('QBCore:Notify', Lang:t('editor.editor'), 'error')
24 | end, false)
25 |
--------------------------------------------------------------------------------
/client/fireworks.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | local fireworkTime = 0
3 | local fireworkLoc = nil
4 | local fireworkList = {
5 | ['proj_xmas_firework'] = {
6 | 'scr_firework_xmas_ring_burst_rgw',
7 | 'scr_firework_xmas_burst_rgw',
8 | 'scr_firework_xmas_repeat_burst_rgw',
9 | 'scr_firework_xmas_spiral_burst_rgw',
10 | 'scr_xmas_firework_sparkle_spawn'
11 | },
12 | ['scr_indep_fireworks'] = {
13 | 'scr_indep_firework_sparkle_spawn',
14 | 'scr_indep_firework_starburst',
15 | 'scr_indep_firework_shotburst',
16 | 'scr_indep_firework_trailburst',
17 | 'scr_indep_firework_trailburst_spawn',
18 | 'scr_indep_firework_burst_spawn',
19 | 'scr_indep_firework_trail_spawn',
20 | 'scr_indep_firework_fountain'
21 | },
22 | ['proj_indep_firework'] = {
23 | 'scr_indep_firework_grd_burst',
24 | 'scr_indep_launcher_sparkle_spawn',
25 | 'scr_indep_firework_air_burst',
26 | 'proj_indep_flare_trail'
27 | },
28 | ['proj_indep_firework_v2'] = {
29 | 'scr_firework_indep_burst_rwb',
30 | 'scr_firework_indep_spiral_burst_rwb',
31 | 'scr_xmas_firework_sparkle_spawn',
32 | 'scr_firework_indep_ring_burst_rwb',
33 | 'scr_xmas_firework_burst_fizzle',
34 | 'scr_firework_indep_repeat_burst_rwb'
35 | }
36 | }
37 |
38 | local function DrawText3D(x, y, z, text)
39 | SetTextScale(0.35, 0.35)
40 | SetTextFont(4)
41 | SetTextProportional(true)
42 | SetTextColour(255, 255, 255, 215)
43 | BeginTextCommandDisplayText('STRING')
44 | SetTextCentre(true)
45 | AddTextComponentSubstringPlayerName(text)
46 | SetDrawOrigin(x, y, z, 0)
47 | EndTextCommandDisplayText(0.0, 0.0)
48 | local factor = (string.len(text)) / 370
49 | DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
50 | ClearDrawOrigin()
51 | end
52 |
53 | local function fireworkText()
54 | CreateThread(function()
55 | while true do
56 | Wait(0)
57 | if fireworkTime > 0 and fireworkLoc then
58 | DrawText3D(fireworkLoc.x, fireworkLoc.y, fireworkLoc.z, Lang:t('firework.time_left') .. fireworkTime)
59 | end
60 | if fireworkTime <= 0 then break end
61 | end
62 | end)
63 | end
64 |
65 | local function startFirework(asset, coords)
66 | fireworkTime = Config.Fireworks.delay
67 | fireworkLoc = { x = coords.x, y = coords.y, z = coords.z }
68 | CreateThread(function()
69 | fireworkText()
70 | while fireworkTime > 0 do
71 | Wait(1000)
72 | fireworkTime -= 1
73 | end
74 | UseParticleFxAssetNextCall('scr_indep_fireworks')
75 | for _ = 1, math.random(5, 10), 1 do
76 | local firework = fireworkList[asset][math.random(1, #fireworkList[asset])]
77 | UseParticleFxAssetNextCall(asset)
78 | StartNetworkedParticleFxNonLoopedAtCoord(firework, fireworkLoc.x, fireworkLoc.y, fireworkLoc.z + 42.5, 0.0, 0.0, 0.0, math.random() * 0.3 + 0.5, false, false, false)
79 | Wait(math.random() * 500)
80 | end
81 | fireworkLoc = nil
82 | end)
83 | end
84 |
85 | CreateThread(function()
86 | local assets = {
87 | 'scr_indep_fireworks',
88 | 'proj_xmas_firework',
89 | 'proj_indep_firework_v2',
90 | 'proj_indep_firework'
91 | }
92 |
93 | for i = 1, #assets do
94 | local asset = assets[i]
95 | if not HasNamedPtfxAssetLoaded(asset) then
96 | RequestNamedPtfxAsset(asset)
97 | while not HasNamedPtfxAssetLoaded(asset) do
98 | Wait(10)
99 | end
100 | end
101 | end
102 | end)
103 |
104 | RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
105 | QBCore.Functions.Progressbar('spawn_object', Lang:t('firework.place_progress'), 3000, false, true, {
106 | disableMovement = true,
107 | disableCarMovement = true,
108 | disableMouse = false,
109 | disableCombat = true,
110 | }, {
111 | animDict = 'anim@narcotics@trash',
112 | anim = 'drop_front',
113 | flags = 16,
114 | }, {}, {}, function() -- Done
115 | StopAnimTask(PlayerPedId(), 'anim@narcotics@trash', 'drop_front', 1.0)
116 | TriggerServerEvent('consumables:server:UseFirework', itemName)
117 | TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
118 | local pos = GetEntityCoords(PlayerPedId())
119 | startFirework(assetName, pos)
120 | end, function() -- Cancel
121 | StopAnimTask(PlayerPedId(), 'anim@narcotics@trash', 'drop_front', 1.0)
122 | QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error')
123 | end)
124 | end)
125 |
--------------------------------------------------------------------------------
/client/handsup.lua:
--------------------------------------------------------------------------------
1 | local handsUp = false
2 |
3 | RegisterCommand(Config.HandsUp.command, function()
4 | local ped = PlayerPedId()
5 | if not HasAnimDictLoaded('missminuteman_1ig_2') then
6 | RequestAnimDict('missminuteman_1ig_2')
7 | while not HasAnimDictLoaded('missminuteman_1ig_2') do
8 | Wait(10)
9 | end
10 | end
11 | handsUp = not handsUp
12 | if exports['qb-policejob']:IsHandcuffed() then return end
13 | if handsUp then
14 | TaskPlayAnim(ped, 'missminuteman_1ig_2', 'handsup_base', 8.0, 8.0, -1, 50, 0, false, false, false)
15 | exports['qb-smallresources']:addDisableControls(Config.HandsUp.controls)
16 | else
17 | ClearPedTasks(ped)
18 | exports['qb-smallresources']:removeDisableControls(Config.HandsUp.controls)
19 | end
20 | end, false)
21 |
22 | RegisterKeyMapping(Config.HandsUp.command, 'Hands Up', 'keyboard', Config.HandsUp.keybind)
23 | exports('getHandsup', function() return handsUp end)
24 |
--------------------------------------------------------------------------------
/client/hudcomponents.lua:
--------------------------------------------------------------------------------
1 | local disableHudComponents = Config.Disable.hudComponents
2 | local disableControls = Config.Disable.controls
3 | local displayAmmo = Config.Disable.displayAmmo
4 |
5 | local function decorSet(Type, Value)
6 | if Type == 'parked' then
7 | Config.Density.parked = Value
8 | elseif Type == 'vehicle' then
9 | Config.Density.vehicle = Value
10 | elseif Type == 'multiplier' then
11 | Config.Density.multiplier = Value
12 | elseif Type == 'peds' then
13 | Config.Density.peds = Value
14 | elseif Type == 'scenario' then
15 | Config.Density.scenario = Value
16 | end
17 | end
18 |
19 | exports('DecorSet', decorSet)
20 |
21 | CreateThread(function()
22 | while true do
23 |
24 | for i = 1, #disableHudComponents do
25 | HideHudComponentThisFrame(disableHudComponents[i])
26 | end
27 |
28 | for i = 1, #disableControls do
29 | DisableControlAction(2, disableControls[i], true)
30 | end
31 |
32 | DisplayAmmoThisFrame(displayAmmo)
33 |
34 | SetParkedVehicleDensityMultiplierThisFrame(Config.Density.parked)
35 | SetVehicleDensityMultiplierThisFrame(Config.Density.vehicle)
36 | SetRandomVehicleDensityMultiplierThisFrame(Config.Density.multiplier)
37 | SetPedDensityMultiplierThisFrame(Config.Density.peds)
38 | SetScenarioPedDensityMultiplierThisFrame(Config.Density.scenario, Config.Density.scenario) -- Walking NPC Density
39 | Wait(0)
40 | end
41 | end)
42 |
43 | exports('addDisableHudComponents', function(hudComponents)
44 | local hudComponentsType = type(hudComponents)
45 | if hudComponentsType == 'number' then
46 | disableHudComponents[#disableHudComponents + 1] = hudComponents
47 | elseif hudComponentsType == 'table' and table.type(hudComponents) == "array" then
48 | for i = 1, #hudComponents do
49 | disableHudComponents[#disableHudComponents + 1] = hudComponents[i]
50 | end
51 | end
52 | end)
53 |
54 | exports('removeDisableHudComponents', function(hudComponents)
55 | local hudComponentsType = type(hudComponents)
56 | if hudComponentsType == 'number' then
57 | for i = 1, #disableHudComponents do
58 | if disableHudComponents[i] == hudComponents then
59 | table.remove(disableHudComponents, i)
60 | break
61 | end
62 | end
63 | elseif hudComponentsType == 'table' and table.type(hudComponents) == "array" then
64 | for i = 1, #disableHudComponents do
65 | for i2 = 1, #hudComponents do
66 | if disableHudComponents[i] == hudComponents[i2] then
67 | table.remove(disableHudComponents, i)
68 | end
69 | end
70 | end
71 | end
72 | end)
73 |
74 | exports('getDisableHudComponents', function() return disableHudComponents end)
75 |
76 | exports('addDisableControls', function(controls)
77 | local controlsType = type(controls)
78 | if controlsType == 'number' then
79 | disableControls[#disableControls + 1] = controls
80 | elseif controlsType == 'table' and table.type(controls) == "array" then
81 | for i = 1, #controls do
82 | disableControls[#disableControls + 1] = controls[i]
83 | end
84 | end
85 | end)
86 |
87 | exports('removeDisableControls', function(controls)
88 | local controlsType = type(controls)
89 | if controlsType == 'number' then
90 | for i = 1, #disableControls do
91 | if disableControls[i] == controls then
92 | table.remove(disableControls, i)
93 | break
94 | end
95 | end
96 | elseif controlsType == 'table' and table.type(controls) == "array" then
97 | for i = 1, #disableControls do
98 | for i2 = 1, #controls do
99 | if disableControls[i] == controls[i2] then
100 | table.remove(disableControls, i)
101 | end
102 | end
103 | end
104 | end
105 | end)
106 |
107 | exports('getDisableControls', function() return disableControls end)
108 |
109 | exports('setDisplayAmmo', function(bool) displayAmmo = bool end)
110 |
111 | exports('getDisplayAmmo', function() return displayAmmo end)
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/client/ignore.lua:
--------------------------------------------------------------------------------
1 | CreateThread(function()
2 | while true do
3 | for _, sctyp in next, Config.BlacklistedScenarios.types do
4 | SetScenarioTypeEnabled(sctyp, false)
5 | end
6 | for _, scgrp in next, Config.BlacklistedScenarios.groups do
7 | SetScenarioGroupEnabled(scgrp, false)
8 | end
9 | Wait(10000)
10 | end
11 | end)
12 |
13 | AddEventHandler('populationPedCreating', function(x, y, z)
14 | Wait(500) -- Give the entity some time to be created
15 | local _, handle = GetClosestPed(x, y, z, 1.0) -- Get the entity handle
16 | SetPedDropsWeaponsWhenDead(handle, false)
17 | end)
18 |
19 | CreateThread(function()
20 | local mapText = Config.PauseMapText
21 | if mapText == '' or type(mapText) ~= 'string' then mapText = 'FiveM' end
22 | AddTextEntry('FE_THDR_GTAO', mapText)
23 | end)
24 |
25 | CreateThread(function() -- all these should only need to be called once
26 | if Config.Disable.ambience then
27 | StartAudioScene('CHARACTER_CHANGE_IN_SKY_SCENE')
28 | SetAudioFlag('DisableFlightMusic', true)
29 | end
30 | SetAudioFlag('PoliceScannerDisabled', true)
31 | SetGarbageTrucks(false)
32 | SetCreateRandomCops(false)
33 | SetCreateRandomCopsNotOnScenarios(false)
34 | SetCreateRandomCopsOnScenarios(false)
35 | DistantCopCarSirens(false)
36 | RemoveVehiclesFromGeneratorsInArea(335.2616 - 300.0, -1432.455 - 300.0, 46.51 - 300.0, 335.2616 + 300.0, -1432.455 + 300.0, 46.51 + 300.0) -- central los santos medical center
37 | RemoveVehiclesFromGeneratorsInArea(441.8465 - 500.0, -987.99 - 500.0, 30.68 - 500.0, 441.8465 + 500.0, -987.99 + 500.0, 30.68 + 500.0) -- police station mission row
38 | RemoveVehiclesFromGeneratorsInArea(316.79 - 300.0, -592.36 - 300.0, 43.28 - 300.0, 316.79 + 300.0, -592.36 + 300.0, 43.28 + 300.0) -- pillbox
39 | RemoveVehiclesFromGeneratorsInArea(-2150.44 - 500.0, 3075.99 - 500.0, 32.8 - 500.0, -2150.44 + 500.0, -3075.99 + 500.0, 32.8 + 500.0) -- military
40 | RemoveVehiclesFromGeneratorsInArea(-1108.35 - 300.0, 4920.64 - 300.0, 217.2 - 300.0, -1108.35 + 300.0, 4920.64 + 300.0, 217.2 + 300.0) -- nudist
41 | RemoveVehiclesFromGeneratorsInArea(-458.24 - 300.0, 6019.81 - 300.0, 31.34 - 300.0, -458.24 + 300.0, 6019.81 + 300.0, 31.34 + 300.0) -- police station paleto
42 | RemoveVehiclesFromGeneratorsInArea(1854.82 - 300.0, 3679.4 - 300.0, 33.82 - 300.0, 1854.82 + 300.0, 3679.4 + 300.0, 33.82 + 300.0) -- police station sandy
43 | RemoveVehiclesFromGeneratorsInArea(-724.46 - 300.0, -1444.03 - 300.0, 5.0 - 300.0, -724.46 + 300.0, -1444.03 + 300.0, 5.0 + 300.0) -- REMOVE CHOPPERS WOW
44 | end)
45 |
46 | CreateThread(function()
47 | while true do
48 | local sleep = 1000
49 | local ped = PlayerPedId()
50 | if IsPedBeingStunned(ped, 0) then
51 | sleep = 0
52 | SetPedMinGroundTimeForStungun(ped, math.random(4000, 7000))
53 | end
54 | Wait(sleep)
55 | end
56 | end)
57 |
58 | CreateThread(function()
59 | for i = 1, 15 do
60 | local toggle = Config.AIResponse.dispatchServices[i]
61 | EnableDispatchService(i, toggle)
62 | end
63 |
64 | local wantedLevel = Config.AIResponse.wantedLevels and 5 or 0
65 | SetMaxWantedLevel(wantedLevel)
66 | end)
67 |
68 | CreateThread(function()
69 | if Config.Disable.driveby then
70 | SetPlayerCanDoDriveBy(PlayerId(), false)
71 | end
72 | end)
73 |
74 | if Config.Disable.idleCamera then
75 | CreateThread(function()
76 | while true do
77 | InvalidateIdleCam()
78 | InvalidateVehicleIdleCam()
79 | Wait(1000)
80 | end
81 | end)
82 | end
83 |
84 | RegisterNetEvent('QBCore:Client:DrawWeapon', function()
85 | local sleep
86 | while true do
87 | sleep = 500
88 | local ped = PlayerPedId()
89 | local weapon = GetSelectedPedWeapon(ped)
90 | if weapon ~= `WEAPON_UNARMED` then
91 | if IsPedArmed(ped, 6) then
92 | sleep = 0
93 | DisableControlAction(1, 140, true)
94 | DisableControlAction(1, 141, true)
95 | DisableControlAction(1, 142, true)
96 | end
97 |
98 | if weapon == `WEAPON_FIREEXTINGUISHER` or weapon == `WEAPON_PETROLCAN` then
99 | if IsPedShooting(ped) then
100 | SetPedInfiniteAmmo(ped, true, weapon)
101 | end
102 | end
103 | else
104 | break
105 | end
106 | Wait(sleep)
107 | end
108 | end)
109 |
110 | CreateThread(function()
111 | local pedPool = GetGamePool('CPed')
112 | for _, v in pairs(pedPool) do
113 | SetPedDropsWeaponsWhenDead(v, false)
114 | end
115 | end)
116 |
117 | CreateThread(function()
118 | while true do
119 | Wait(2500)
120 | local ped = PlayerPedId()
121 | local weapon = GetSelectedPedWeapon(ped)
122 | if Config.BlacklistedWeapons[weapon] then
123 | RemoveWeaponFromPed(ped, weapon)
124 | end
125 | end
126 | end)
127 |
128 | CreateThread(function()
129 | while Config.Disable.pistolWhipping do
130 | if IsPedArmed(PlayerPedId(), 6) then
131 | DisableControlAction(1, 140, true)
132 | DisableControlAction(1, 141, true)
133 | DisableControlAction(1, 142, true)
134 | end
135 | Wait(5)
136 | end
137 | end)
138 |
--------------------------------------------------------------------------------
/client/noshuff.lua:
--------------------------------------------------------------------------------
1 | local disableShuffle = true
2 |
3 | RegisterNetEvent('QBCore:Client:EnteredVehicle', function(data)
4 | local ped = PlayerPedId()
5 | while IsPedInAnyVehicle(ped, false) do
6 | local sleep = 100
7 | if disableShuffle and GetPedInVehicleSeat(data.vehicle, 0) == ped and GetIsTaskActive(ped, 165) then
8 | sleep = 0
9 | SetPedIntoVehicle(ped, data.vehicle, 0)
10 | SetPedConfigFlag(ped, 184, true)
11 | end
12 | Wait(sleep)
13 | end
14 | end)
15 |
16 | RegisterNetEvent('SeatShuffle', function()
17 | local ped = PlayerPedId()
18 | if IsPedInAnyVehicle(ped, false) then
19 | disableShuffle = false
20 | SetPedConfigFlag(ped, 184, false)
21 | Wait(3000)
22 | disableShuffle = true
23 | else
24 | CancelEvent()
25 | end
26 | end)
27 |
28 | RegisterCommand('shuff', function()
29 | TriggerEvent('SeatShuffle')
30 | end, false)
31 |
--------------------------------------------------------------------------------
/client/point.lua:
--------------------------------------------------------------------------------
1 | local mp_pointing = false
2 |
3 | local function startPointing()
4 | local ped = PlayerPedId()
5 | RequestAnimDict("anim@mp_point")
6 | while not HasAnimDictLoaded("anim@mp_point") do
7 | Wait(10)
8 | end
9 | SetPedCurrentWeaponVisible(ped, 0, true, true, true)
10 | SetPedConfigFlag(ped, 36, 1)
11 | TaskMoveNetworkByName(ped, 'task_mp_pointing', 0.5, false, 'anim@mp_point', 24)
12 | RemoveAnimDict("anim@mp_point")
13 | end
14 |
15 | local function stopPointing()
16 | local ped = PlayerPedId()
17 | if not IsPedInjured(ped) then
18 | RequestTaskMoveNetworkStateTransition(ped, 'Stop')
19 | ClearPedSecondaryTask(ped)
20 | if not IsPedInAnyVehicle(ped, 1) then
21 | SetPedCurrentWeaponVisible(ped, 1, true, true, true)
22 | end
23 | SetPedConfigFlag(ped, 36, false)
24 | end
25 | end
26 |
27 | RegisterCommand('point', function()
28 | local ped = PlayerPedId()
29 | if not IsPedInAnyVehicle(ped, false) then
30 | mp_pointing = not mp_pointing
31 | if mp_pointing then
32 | startPointing()
33 | else
34 | stopPointing()
35 | end
36 | while mp_pointing do
37 | local camPitch = GetGameplayCamRelativePitch()
38 | local camHeading = GetGameplayCamRelativeHeading()
39 | local cosCamHeading = Cos(camHeading)
40 | local sinCamHeading = Sin(camHeading)
41 | camPitch = math.max(-70.0, math.min(42.0, camPitch))
42 | camPitch = (camPitch + 70.0) / 112.0
43 | camHeading = math.max(-180.0, math.min(180.0, camHeading))
44 | camHeading = (camHeading + 180.0) / 360.0
45 |
46 | local coords = GetOffsetFromEntityInWorldCoords(ped, (cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6)
47 | local ray = StartShapeTestCapsule(coords.x, coords.y, coords.z - 0.2, coords.x, coords.y, coords.z + 0.2, 0.4, 95, ped, 7)
48 | local _, blocked = GetRaycastResult(ray)
49 | SetTaskMoveNetworkSignalFloat(ped, "Pitch", camPitch)
50 | SetTaskMoveNetworkSignalFloat(ped, "Heading", camHeading * -1.0 + 1.0)
51 | SetTaskMoveNetworkSignalBool(ped, "isBlocked", blocked)
52 | SetTaskMoveNetworkSignalBool(ped, "isFirstPerson", GetCamViewModeForContext(GetCamActiveViewModeContext()) == 4)
53 | Wait(0)
54 | end
55 | end
56 | end, false)
57 |
58 | RegisterKeyMapping('point', 'Toggles Point', 'keyboard', 'B')
59 |
--------------------------------------------------------------------------------
/client/removeentities.lua:
--------------------------------------------------------------------------------
1 | local entPoly = {}
2 |
3 | RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
4 | Wait(5000)
5 | for _, v in pairs(Config.Objects) do
6 | entPoly[#entPoly + 1] = BoxZone:Create(v.coords, v.length, v.width, {name = v.model, debugPoly = false, heading = 0})
7 | end
8 |
9 | local entCombo = ComboZone:Create(entPoly, {name = "entcombo", debugPoly = false })
10 | entCombo:onPlayerInOut(function(isPointInside)
11 | if isPointInside then
12 | for _,v in pairs(Config.Objects) do
13 | local model = v.model
14 | if type(v.model) == 'string' then
15 | model = joaat(v.model)
16 | end
17 |
18 | local ent = GetClosestObjectOfType(v.coords.x, v.coords.y, v.coords.z, 2.0, model, false, false, false)
19 | SetEntityAsMissionEntity(ent, true, true)
20 | DeleteObject(ent)
21 | SetEntityAsNoLongerNeeded(ent)
22 | end
23 | end
24 | end)
25 | end)
--------------------------------------------------------------------------------
/client/seatbelt.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | local seatbeltOn = false
3 | local harnessOn = false
4 | local harnessHp = Config.HarnessUses
5 | local handbrake = 0
6 | local sleep = 0
7 | local harnessData = {}
8 | local newVehBodyHealth = 0
9 | local currVehBodyHealth = 0
10 | local frameBodyChange = 0
11 | local lastFrameVehSpeed = 0
12 | local lastFrameVehSpeed2 = 0
13 | local thisFrameVehSpeed = 0
14 | local tick = 0
15 | local damageDone = false
16 | local modifierDensity = true
17 | local lastVeh = nil
18 | local veloc
19 |
20 | -- Functions
21 |
22 | local function ejectFromVehicle()
23 | local ped = PlayerPedId()
24 | local veh = GetVehiclePedIsIn(ped, false)
25 | local coords = GetOffsetFromEntityInWorldCoords(veh, 1.0, 0.0, 1.0)
26 | SetEntityCoords(ped, coords.x, coords.y, coords.z)
27 | Wait(1)
28 | SetPedToRagdoll(ped, 5511, 5511, 0, 0, 0, 0)
29 | SetEntityVelocity(ped, veloc.x * 4, veloc.y * 4, veloc.z * 4)
30 | local ejectSpeed = math.ceil(GetEntitySpeed(ped) * 8)
31 | if GetEntityHealth(ped) - ejectSpeed > 0 then
32 | SetEntityHealth(ped, GetEntityHealth(ped) - ejectSpeed)
33 | elseif GetEntityHealth(ped) ~= 0 then
34 | SetEntityHealth(ped, 0)
35 | end
36 | end
37 |
38 | local function toggleSeatbelt()
39 | seatbeltOn = not seatbeltOn
40 | SeatBeltLoop()
41 | TriggerEvent("seatbelt:client:ToggleSeatbelt", seatbeltOn)
42 | TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 5.0, seatbeltOn and "carbuckle" or "carunbuckle", 0.25)
43 | end
44 |
45 | local function toggleHarness()
46 | harnessOn = not harnessOn
47 | if not harnessOn then return end
48 | toggleSeatbelt()
49 | end
50 |
51 | local function resetHandBrake()
52 | if handbrake <= 0 then return end
53 | handbrake -= 1
54 | end
55 |
56 | function SeatBeltLoop()
57 | CreateThread(function()
58 | while true do
59 | sleep = 0
60 | if seatbeltOn or harnessOn then
61 | DisableControlAction(0, 75, true)
62 | DisableControlAction(27, 75, true)
63 | end
64 | if not IsPedInAnyVehicle(PlayerPedId(), false) then
65 | seatbeltOn = false
66 | harnessOn = false
67 | TriggerEvent("seatbelt:client:ToggleSeatbelt", seatbeltOn)
68 | break
69 | end
70 | if not seatbeltOn and not harnessOn then break end
71 | Wait(sleep)
72 | end
73 | end)
74 | end
75 |
76 | -- Export
77 |
78 | ---Checks whether you have the harness on or not
79 | ---@return boolean
80 | local function hasHarness()
81 | return harnessOn
82 | end
83 |
84 | exports("HasHarness", hasHarness)
85 |
86 | ---Checks whether the player has their seatbelt on or not
87 | ---@return boolean
88 | local function hasSeatbeltOn()
89 | return seatbeltOn
90 | end
91 |
92 | exports("HasSeatbeltOn", hasSeatbeltOn)
93 |
94 | -- Ejection Logic
95 |
96 | RegisterNetEvent('QBCore:Client:EnteredVehicle', function()
97 | local ped = PlayerPedId()
98 | while IsPedInAnyVehicle(ped, false) do
99 | Wait(0)
100 | local currVehicle = GetVehiclePedIsIn(ped, false)
101 | if currVehicle and currVehicle ~= false and currVehicle ~= 0 then
102 | SetPedHelmet(ped, false)
103 | lastVeh = GetVehiclePedIsIn(ped, false)
104 | if GetVehicleEngineHealth(currVehicle) < 0.0 then
105 | SetVehicleEngineHealth(currVehicle, 0.0)
106 | end
107 | if (GetVehicleHandbrake(currVehicle) or (GetVehicleSteeringAngle(currVehicle)) > 25.0 or (GetVehicleSteeringAngle(currVehicle)) < -25.0) then
108 | if handbrake == 0 then
109 | handbrake = 100
110 | resetHandBrake()
111 | else
112 | handbrake = 100
113 | end
114 | end
115 |
116 | thisFrameVehSpeed = GetEntitySpeed(currVehicle) * 3.6
117 | currVehBodyHealth = GetVehicleBodyHealth(currVehicle)
118 | if currVehBodyHealth == 1000 and frameBodyChange ~= 0 then
119 | frameBodyChange = 0
120 | end
121 | if frameBodyChange ~= 0 then
122 | if lastFrameVehSpeed > 110 and thisFrameVehSpeed < (lastFrameVehSpeed * 0.75) and not damageDone then
123 | if frameBodyChange > 18.0 then
124 | if not seatbeltOn and not IsThisModelABike(currVehicle) then
125 | if math.random(math.ceil(lastFrameVehSpeed)) > 60 then
126 | if not harnessOn then
127 | ejectFromVehicle()
128 | else
129 | harnessHp -= 1
130 | TriggerServerEvent('seatbelt:DoHarnessDamage', harnessHp, harnessData)
131 | end
132 | end
133 | elseif (seatbeltOn or harnessOn) and not IsThisModelABike(currVehicle) then
134 | if lastFrameVehSpeed > 150 then
135 | if math.random(math.ceil(lastFrameVehSpeed)) > 150 then
136 | if not harnessOn then
137 | ejectFromVehicle()
138 | else
139 | harnessHp -= 1
140 | TriggerServerEvent('seatbelt:DoHarnessDamage', harnessHp, harnessData)
141 | end
142 | end
143 | end
144 | end
145 | else
146 | if not seatbeltOn and not IsThisModelABike(currVehicle) then
147 | if math.random(math.ceil(lastFrameVehSpeed)) > 60 then
148 | if not harnessOn then
149 | ejectFromVehicle()
150 | else
151 | harnessHp -= 1
152 | TriggerServerEvent('seatbelt:DoHarnessDamage', harnessHp, harnessData)
153 | end
154 | end
155 | elseif (seatbeltOn or harnessOn) and not IsThisModelABike(currVehicle) then
156 | if lastFrameVehSpeed > 120 then
157 | if math.random(math.ceil(lastFrameVehSpeed)) > 200 then
158 | if not harnessOn then
159 | ejectFromVehicle()
160 | else
161 | harnessHp -= 1
162 | TriggerServerEvent('seatbelt:DoHarnessDamage', harnessHp, harnessData)
163 | end
164 | end
165 | end
166 | end
167 | end
168 | damageDone = true
169 | SetVehicleEngineOn(currVehicle, false, true, true)
170 | end
171 | if currVehBodyHealth < 350.0 and not damageDone then
172 | damageDone = true
173 | SetVehicleEngineOn(currVehicle, false, true, true)
174 | Wait(1000)
175 | end
176 | end
177 | if lastFrameVehSpeed < 100 then
178 | Wait(100)
179 | tick = 0
180 | end
181 | frameBodyChange = newVehBodyHealth - currVehBodyHealth
182 | if tick > 0 then
183 | tick -= 1
184 | if tick == 1 then
185 | lastFrameVehSpeed = GetEntitySpeed(currVehicle) * 3.6
186 | end
187 | else
188 | if damageDone then
189 | damageDone = false
190 | frameBodyChange = 0
191 | lastFrameVehSpeed = GetEntitySpeed(currVehicle) * 3.6
192 | end
193 | lastFrameVehSpeed2 = GetEntitySpeed(currVehicle) * 3.6
194 | if lastFrameVehSpeed2 > lastFrameVehSpeed then
195 | lastFrameVehSpeed = GetEntitySpeed(currVehicle) * 3.6
196 | end
197 | if lastFrameVehSpeed2 < lastFrameVehSpeed then
198 | tick = 25
199 | end
200 |
201 | end
202 | if tick < 0 then
203 | tick = 0
204 | end
205 | newVehBodyHealth = GetVehicleBodyHealth(currVehicle)
206 | if not modifierDensity then
207 | modifierDensity = true
208 | end
209 | veloc = GetEntityVelocity(currVehicle)
210 | else
211 | if lastVeh then
212 | SetPedHelmet(ped, true)
213 | Wait(200)
214 | newVehBodyHealth = GetVehicleBodyHealth(lastVeh)
215 | if not damageDone and newVehBodyHealth < currVehBodyHealth then
216 | damageDone = true
217 | SetVehicleEngineOn(lastVeh, false, true, true)
218 | Wait(1000)
219 | end
220 | lastVeh = nil
221 | end
222 | lastFrameVehSpeed2 = 0
223 | lastFrameVehSpeed = 0
224 | newVehBodyHealth = 0
225 | currVehBodyHealth = 0
226 | frameBodyChange = 0
227 | Wait(2000)
228 | break
229 | end
230 | end
231 | end)
232 |
233 | -- Events
234 |
235 | RegisterNetEvent('seatbelt:client:UseHarness', function(ItemData) -- On Item Use (registered server side)
236 | local ped = PlayerPedId()
237 | local inVeh = IsPedInAnyVehicle(ped, false)
238 | local class = GetVehicleClass(GetVehiclePedIsUsing(ped))
239 | if inVeh and class ~= 8 and class ~= 13 and class ~= 14 then
240 | if not harnessOn then
241 | LocalPlayer.state:set("inv_busy", true, true)
242 | QBCore.Functions.Progressbar("harness_equip", Lang:t('seatbelt.use_harness_progress'), 5000, false, true, {
243 | disableMovement = false,
244 | disableCarMovement = false,
245 | disableMouse = false,
246 | disableCombat = true,
247 | }, {}, {}, {}, function()
248 | LocalPlayer.state:set("inv_busy", false, true)
249 | toggleHarness()
250 | TriggerServerEvent('equip:harness', ItemData)
251 | end)
252 | harnessHp = ItemData.info.uses
253 | harnessData = ItemData
254 | TriggerEvent('hud:client:UpdateHarness', harnessHp)
255 | else
256 | LocalPlayer.state:set("inv_busy", true, true)
257 | QBCore.Functions.Progressbar("harness_equip", Lang:t('seatbelt.remove_harness_progress'), 5000, false, true, {
258 | disableMovement = false,
259 | disableCarMovement = false,
260 | disableMouse = false,
261 | disableCombat = true,
262 | }, {}, {}, {}, function()
263 | LocalPlayer.state:set("inv_busy", false, true)
264 | toggleHarness()
265 | end)
266 | end
267 | else
268 | QBCore.Functions.Notify(Lang:t('seatbelt.no_car'), 'error')
269 | end
270 | end)
271 |
272 | -- Register Key
273 |
274 | RegisterCommand('toggleseatbelt', function()
275 | if not IsPedInAnyVehicle(PlayerPedId(), false) or IsPauseMenuActive() then return end
276 | local class = GetVehicleClass(GetVehiclePedIsUsing(PlayerPedId()))
277 | if class == 8 or class == 13 or class == 14 then return end
278 | toggleSeatbelt()
279 | end, false)
280 |
281 | RegisterKeyMapping('toggleseatbelt', 'Toggle Seatbelt', 'keyboard', 'B')
282 |
--------------------------------------------------------------------------------
/client/tackle.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | local function tackleAnim()
4 | local ped = PlayerPedId()
5 | if not HasAnimDictLoaded("swimming@first_person@diving") then
6 | RequestAnimDict("swimming@first_person@diving")
7 | while not HasAnimDictLoaded("swimming@first_person@diving") do
8 | Wait(10)
9 | end
10 | end
11 | if IsEntityPlayingAnim(ped, "swimming@first_person@diving", "dive_run_fwd_-45_loop", 3) then
12 | ClearPedTasksImmediately(ped)
13 | else
14 | TaskPlayAnim(ped, "swimming@first_person@diving", "dive_run_fwd_-45_loop", 3.0, 3.0, -1, 49, 0, false, false, false)
15 | Wait(250)
16 | ClearPedTasksImmediately(ped)
17 | SetPedToRagdoll(ped, 150, 150, 0, false, false, false)
18 | end
19 | end
20 |
21 | RegisterCommand('tackle', function()
22 | local closestPlayer, distance = QBCore.Functions.GetClosestPlayer()
23 | local ped = PlayerPedId()
24 | if distance ~= -1 and distance < 2 and GetEntitySpeed(ped) > 2.5 and not IsPedInAnyVehicle(ped, false) and not QBCore.Functions.GetPlayerData().metadata.ishandcuffed and not IsPedRagdoll(ped) then
25 | TriggerServerEvent("tackle:server:TacklePlayer", GetPlayerServerId(closestPlayer))
26 | tackleAnim()
27 | end
28 | end)
29 |
30 | RegisterKeyMapping('tackle', 'Tackle Someone', 'KEYBOARD', 'LMENU')
31 |
32 | RegisterNetEvent('tackle:client:GetTackled', function()
33 | SetPedToRagdoll(PlayerPedId(), math.random(1000, 6000), math.random(1000, 6000), 0, false, false, false)
34 | TimerEnabled = true
35 | Wait(1500)
36 | TimerEnabled = false
37 | end)
--------------------------------------------------------------------------------
/client/teleports.lua:
--------------------------------------------------------------------------------
1 | local title = Lang:t('teleport.teleport_default')
2 | local ran = false
3 | local teleportPoly = {}
4 |
5 | local function teleportMenu(zones, currentZone)
6 | local menu = {}
7 | for k, v in pairs(Config.Teleports[zones]) do
8 | if k ~= currentZone then
9 | if not v.label then
10 | title = Lang:t('teleport.teleport_default')
11 | else
12 | title = v.label
13 | end
14 | menu[#menu + 1] = {
15 | header = title,
16 | params = {
17 | event = 'teleports:chooseloc',
18 | args = {
19 | car = Config.Teleports[zones][currentZone].allowVeh,
20 | coords = v.poly.coords,
21 | heading = v.poly.heading
22 | }
23 | }
24 | }
25 | end
26 | end
27 | exports['qb-menu']:showHeader(menu)
28 | end
29 |
30 | CreateThread(function()
31 | for i = 1, #Config.Teleports, 1 do
32 | for u = 1, #Config.Teleports[i] do
33 | local portal = Config.Teleports[i][u].poly
34 | teleportPoly[#teleportPoly + 1] = BoxZone:Create(vector3(portal.coords.x, portal.coords.y, portal.coords.z), portal.length, portal.width, {
35 | heading = portal.heading,
36 | name = i,
37 | debugPoly = false,
38 | minZ = portal.coords.z - 5,
39 | maxZ = portal.coords.z + 5,
40 | data = {pad = u}
41 | })
42 | local teleportCombo = ComboZone:Create(teleportPoly, {name = 'teleportPoly'})
43 | teleportCombo:onPlayerInOut(function(isPointInside, _, zone)
44 | if isPointInside then
45 | if not ran then
46 | ran = true
47 | teleportMenu(tonumber(zone.name), zone.data.pad)
48 | end
49 | else
50 | ran = false
51 | end
52 | end)
53 | end
54 | end
55 | end)
56 |
57 | RegisterNetEvent('teleports:chooseloc', function(data)
58 | local ped = PlayerPedId()
59 | DoScreenFadeOut(500)
60 | Wait(500)
61 | if data.car then
62 | SetPedCoordsKeepVehicle(ped, data.coords.x, data.coords.y, data.coords.z)
63 | else
64 | SetEntityCoords(ped, data.coords.x, data.coords.y, data.coords.z)
65 | end
66 | SetEntityHeading(ped, data.heading)
67 | Wait(500)
68 | DoScreenFadeIn(500)
69 | end)
--------------------------------------------------------------------------------
/client/vehiclepush.lua:
--------------------------------------------------------------------------------
1 | local isInFront = false
2 |
3 | local function loadAnimDict(dict)
4 | if HasAnimDictLoaded(dict) then return end
5 | RequestAnimDict(dict)
6 | while not HasAnimDictLoaded(dict) do
7 | Wait(10)
8 | end
9 | end
10 |
11 | RegisterNetEvent('vehiclepush:client:push', function(veh)
12 | if veh then
13 | local ped = PlayerPedId()
14 | local pos = GetEntityCoords(ped)
15 | local vehPos = GetEntityCoords(veh)
16 | local dimension = GetModelDimensions(GetEntityModel(veh))
17 | local vehClass = GetVehicleClass(veh)
18 | if not IsEntityAttachedToEntity(ped, veh) and IsVehicleSeatFree(veh, -1) and GetVehicleEngineHealth(veh) <= Config.DamageNeeded and GetVehicleEngineHealth(veh) >= 0 then
19 | if vehClass ~= 13 or vehClass ~= 14 or vehClass ~= 15 or vehClass ~= 16 then
20 | NetworkRequestControlOfEntity(veh)
21 | if #(pos - vehPos) < 3.0 and not IsPedInAnyVehicle(ped, false) then
22 | if #(vehPos + GetEntityForwardVector(veh) - pos) > #(vehPos + GetEntityForwardVector(veh) * -1 - pos) then
23 | isInFront = false
24 | AttachEntityToEntity(ped, veh, GetPedBoneIndex(ped, 6286), 0.0, dimension.y - 0.3, dimension.z + 1.0, 0.0, 0.0, 0.0, false, false, false, true, 0, true)
25 | else
26 | isInFront = true
27 | AttachEntityToEntity(ped, veh, GetPedBoneIndex(ped, 6286), 0.0, dimension.y * -1 + 0.1, dimension.z + 1.0, 0.0, 0.0, 180.0, false, false, false, true, 0, true)
28 | end
29 | loadAnimDict('missfinale_c2ig_11')
30 | TaskPlayAnim(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0, -8.0, -1, 35, 0, false, false, false)
31 | exports['qb-core']:DrawText(Lang:t('pushcar.stop_push'),'left')
32 | while true do
33 | Wait(0)
34 | if IsDisabledControlPressed(0, 34) then
35 | TaskVehicleTempAction(ped, veh, 11, 1000)
36 | end
37 |
38 | if IsDisabledControlPressed(0, 9) then
39 | TaskVehicleTempAction(ped, veh, 10, 1000)
40 | end
41 |
42 | SetVehicleForwardSpeed(veh, isInFront and -1.0 or 1.0)
43 |
44 | if HasEntityCollidedWithAnything(veh) then
45 | SetVehicleOnGroundProperly(veh)
46 | end
47 |
48 | if IsControlJustPressed(0, 38) then
49 | exports['qb-core']:HideText()
50 | DetachEntity(ped, false, false)
51 | StopAnimTask(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0)
52 | FreezeEntityPosition(ped, false)
53 | break
54 | end
55 | end
56 | end
57 | end
58 | end
59 | end
60 | end)
61 |
62 | CreateThread(function()
63 | exports['qb-target']:AddTargetBone({'bonnet', 'boot'}, {
64 | options = {
65 | {
66 | icon = 'fas fa-wrench',
67 | label = 'Push Vehicle',
68 | action = function(entity)
69 | TriggerEvent('vehiclepush:client:push', entity)
70 | end,
71 | distance = 1.3
72 | }
73 | }
74 | })
75 | end)
--------------------------------------------------------------------------------
/client/vehicletext.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | CreateThread(function()
4 | for _, v in pairs(QBCore.Shared.Vehicles) do
5 | local text
6 | local name = string.lower(v.name)
7 | local brand = string.lower(v.brand)
8 | if v.brand and string.match(name, brand) then
9 | local nameWithoutBrand = string.gsub(name, brand, "")
10 | text = v.brand .. ' ' .. nameWithoutBrand
11 | else
12 | text = v.name
13 | end
14 | if v.hash and v.hash ~= 0 then
15 | AddTextEntryByHash(v.hash, text)
16 | end
17 | end
18 | end)
--------------------------------------------------------------------------------
/client/weapdrop.lua:
--------------------------------------------------------------------------------
1 | local disabledPickups = {
2 | `PICKUP_WEAPON_ADVANCEDRIFLE`,
3 | `PICKUP_WEAPON_APPISTOL`,
4 | `PICKUP_WEAPON_ASSAULTRIFLE`,
5 | `PICKUP_WEAPON_ASSAULTRIFLE_MK2`,
6 | `PICKUP_WEAPON_ASSAULTSHOTGUN`,
7 | `PICKUP_WEAPON_ASSAULTSMG`,
8 | `PICKUP_WEAPON_AUTOSHOTGUN`,
9 | `PICKUP_WEAPON_BAT`,
10 | `PICKUP_WEAPON_BATTLEAXE`,
11 | `PICKUP_WEAPON_BOTTLE`,
12 | `PICKUP_WEAPON_BULLPUPRIFLE`,
13 | `PICKUP_WEAPON_BULLPUPRIFLE_MK2`,
14 | `PICKUP_WEAPON_BULLPUPSHOTGUN`,
15 | `PICKUP_WEAPON_CARBINERIFLE`,
16 | `PICKUP_WEAPON_CARBINERIFLE_MK2`,
17 | `PICKUP_WEAPON_COMBATMG`,
18 | `PICKUP_WEAPON_COMBATMG_MK2`,
19 | `PICKUP_WEAPON_COMBATPDW`,
20 | `PICKUP_WEAPON_COMBATPISTOL`,
21 | `PICKUP_WEAPON_COMPACTLAUNCHER`,
22 | `PICKUP_WEAPON_COMPACTRIFLE`,
23 | `PICKUP_WEAPON_CROWBAR`,
24 | `PICKUP_WEAPON_DAGGER`,
25 | `PICKUP_WEAPON_DBSHOTGUN`,
26 | `PICKUP_WEAPON_DOUBLEACTION`,
27 | `PICKUP_WEAPON_FIREWORK`,
28 | `PICKUP_WEAPON_FLAREGUN`,
29 | `PICKUP_WEAPON_FLASHLIGHT`,
30 | `PICKUP_WEAPON_GRENADE`,
31 | `PICKUP_WEAPON_GRENADELAUNCHER`,
32 | `PICKUP_WEAPON_GUSENBERG`,
33 | `PICKUP_WEAPON_GOLFCLUB`,
34 | `PICKUP_WEAPON_HAMMER`,
35 | `PICKUP_WEAPON_HATCHET`,
36 | `PICKUP_WEAPON_HEAVYPISTOL`,
37 | `PICKUP_WEAPON_HEAVYSHOTGUN`,
38 | `PICKUP_WEAPON_HEAVYSNIPER`,
39 | `PICKUP_WEAPON_HEAVYSNIPER_MK2`,
40 | `PICKUP_WEAPON_HOMINGLAUNCHER`,
41 | `PICKUP_WEAPON_KNIFE`,
42 | `PICKUP_WEAPON_KNUCKLE`,
43 | `PICKUP_WEAPON_MACHETE`,
44 | `PICKUP_WEAPON_MACHINEPISTOL`,
45 | `PICKUP_WEAPON_MARKSMANPISTOL`,
46 | `PICKUP_WEAPON_MARKSMANRIFLE`,
47 | `PICKUP_WEAPON_MARKSMANRIFLE_MK2`,
48 | `PICKUP_WEAPON_MG`,
49 | `PICKUP_WEAPON_MICROSMG`,
50 | `PICKUP_WEAPON_MINIGUN`,
51 | `PICKUP_WEAPON_MINISMG`,
52 | `PICKUP_WEAPON_MOLOTOV`,
53 | `PICKUP_WEAPON_MUSKET`,
54 | `PICKUP_WEAPON_NIGHTSTICK`,
55 | `PICKUP_WEAPON_PETROLCAN`,
56 | `PICKUP_WEAPON_PIPEBOMB`,
57 | `PICKUP_WEAPON_PISTOL`,
58 | `PICKUP_WEAPON_PISTOL50`,
59 | `PICKUP_WEAPON_PISTOL_MK2`,
60 | `PICKUP_WEAPON_POOLCUE`,
61 | `PICKUP_WEAPON_PROXMINE`,
62 | `PICKUP_WEAPON_PUMPSHOTGUN`,
63 | `PICKUP_WEAPON_PUMPSHOTGUN_MK2`,
64 | `PICKUP_WEAPON_RAILGUN`,
65 | `PICKUP_WEAPON_RAYCARBINE`,
66 | `PICKUP_WEAPON_RAYMINIGUN`,
67 | `PICKUP_WEAPON_RAYPISTOL`,
68 | `PICKUP_WEAPON_REVOLVER`,
69 | `PICKUP_WEAPON_REVOLVER_MK2`,
70 | `PICKUP_WEAPON_RPG`,
71 | `PICKUP_WEAPON_SAWNOFFSHOTGUN`,
72 | `PICKUP_WEAPON_SMG`,
73 | `PICKUP_WEAPON_SMG_MK2`,
74 | `PICKUP_WEAPON_SMOKEGRENADE`,
75 | `PICKUP_WEAPON_SNIPERRIFLE`,
76 | `PICKUP_WEAPON_SNSPISTOL`,
77 | `PICKUP_WEAPON_SNSPISTOL_MK2`,
78 | `PICKUP_WEAPON_SPECIALCARBINE`,
79 | `PICKUP_WEAPON_SPECIALCARBINE_MK2`,
80 | `PICKUP_WEAPON_STICKYBOMB`,
81 | `PICKUP_WEAPON_STONE_HATCHET`,
82 | `PICKUP_WEAPON_STUNGUN`,
83 | `PICKUP_WEAPON_SWITCHBLADE`,
84 | `PICKUP_WEAPON_VINTAGEPISTOL`,
85 | `PICKUP_WEAPON_WRENCH`,
86 | `PICKUP_WEAPON_CERAMICPISTOL`,
87 | `PICKUP_WEAPON_NAVYREVOLVER`,
88 | `PICKUP_WEAPON_GADGETPISTOL`,
89 | `PICKUP_WEAPON_PISTOLXM3`,
90 | `PICKUP_WEAPON_TECPISTOL`,
91 | `PICKUP_WEAPON_HEAVYRIFLE`,
92 | `PICKUP_WEAPON_MILITARYRIFLE`,
93 | `PICKUP_WEAPON_TACTICALRIFLE`,
94 | `PICKUP_WEAPON_SWEEPERSHOTGUN`
95 | }
96 |
97 | CreateThread(function()
98 | for i = 1, #disabledPickups do
99 | ToggleUsePickupsForPlayer(PlayerId(), disabledPickups[i], false)
100 | end
101 | end)
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | Config = {}
2 |
3 | Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
4 | Config.PauseMapText = '' -- Text shown above the map when ESC is pressed. If left empty 'FiveM' will appear
5 | Config.HarnessUses = 20
6 | Config.DamageNeeded = 100.0 -- amount of damage till you can push your vehicle. 0-1000
7 | Config.Logging = 'discord' -- fivemanage
8 |
9 | Config.AFK = {
10 | ignoredGroups = {
11 | ['mod'] = true,
12 | ['admin'] = true,
13 | ['god'] = true
14 | },
15 | secondsUntilKick = 1000000, -- AFK Kick Time Limit (in seconds)
16 | kickInCharMenu = false -- Set to true if you want to kick players for being AFK even when they are in the character menu.
17 | }
18 |
19 | Config.HandsUp = {
20 | command = 'hu',
21 | keybind = 'X',
22 | controls = { 24, 25, 47, 58, 59, 63, 64, 71, 72, 75, 140, 141, 142, 143, 257, 263, 264 }
23 | }
24 |
25 | Config.Binoculars = {
26 | zoomSpeed = 10.0, -- camera zoom speed
27 | storeBinocularsKey = 177 -- backspace by default
28 | }
29 |
30 | Config.AIResponse = {
31 | wantedLevels = false, -- if true, you will recieve wanted levels
32 | dispatchServices = { -- AI dispatch services
33 | [1] = false, -- Police Vehicles
34 | [2] = false, -- Police Helicopters
35 | [3] = false, -- Fire Department Vehicles
36 | [4] = false, -- Swat Vehicles
37 | [5] = false, -- Ambulance Vehicles
38 | [6] = false, -- Police Motorcycles
39 | [7] = false, -- Police Backup
40 | [8] = false, -- Police Roadblocks
41 | [9] = false, -- PoliceAutomobileWaitPulledOver
42 | [10] = false, -- PoliceAutomobileWaitCruising
43 | [11] = false, -- Gang Members
44 | [12] = false, -- Swat Helicopters
45 | [13] = false, -- Police Boats
46 | [14] = false, -- Army Vehicles
47 | [15] = false -- Biker Backup
48 | }
49 | }
50 |
51 | -- To Set This Up visit https://forum.cfx.re/t/how-to-updated-discord-rich-presence-custom-image/157686
52 | Config.Discord = {
53 | isEnabled = false, -- If set to true, then discord rich presence will be enabled
54 | applicationId = '00000000000000000', -- The discord application id
55 | iconLarge = 'logo_name', -- The name of the large icon
56 | iconLargeHoverText = 'This is a Large icon with text', -- The hover text of the large icon
57 | iconSmall = 'small_logo_name', -- The name of the small icon
58 | iconSmallHoverText = 'This is a Small icon with text', -- The hover text of the small icon
59 | updateRate = 60000, -- How often the player count should be updated
60 | showPlayerCount = true, -- If set to true the player count will be displayed in the rich presence
61 | maxPlayers = 48, -- Maximum amount of players
62 | buttons = {
63 | {
64 | text = 'First Button!',
65 | url = 'fivem://connect/localhost:30120'
66 | },
67 | {
68 | text = 'Second Button!',
69 | url = 'fivem://connect/localhost:30120'
70 | }
71 | }
72 | }
73 |
74 | Config.Density = {
75 | parked = 0.8,
76 | vehicle = 0.8,
77 | multiplier = 0.8,
78 | peds = 0.8,
79 | scenario = 0.8
80 | }
81 |
82 | Config.Disable = {
83 | hudComponents = { 1, 2, 3, 4, 7, 9, 13, 14, 19, 20, 21, 22 }, -- Hud Components: https://docs.fivem.net/natives/?_0x6806C51AD12B83B8
84 | controls = { 37 }, -- Controls: https://docs.fivem.net/docs/game-references/controls/
85 | displayAmmo = true, -- false disables ammo display
86 | ambience = false, -- disables distance sirens, distance car alarms, flight music, etc
87 | idleCamera = true, -- disables the idle cinematic camera
88 | vestDrawable = false, -- disables the vest equipped when using heavy armor
89 | pistolWhipping = true, -- disables pistol whipping
90 | driveby = false, -- disables driveby
91 | }
92 |
93 | Config.RelieveWeedStress = math.random(15, 20) -- stress relief amount (100 max)
94 |
95 | Config.Consumables = {
96 | eat = { -- default food items
97 | ['sandwich'] = math.random(35, 54),
98 | ['tosti'] = math.random(40, 50),
99 | ['twerks_candy'] = math.random(35, 54),
100 | ['snikkel_candy'] = math.random(40, 50)
101 | },
102 | drink = { -- default drink items
103 | ['water_bottle'] = math.random(35, 54),
104 | ['kurkakola'] = math.random(35, 54),
105 | ['coffee'] = math.random(40, 50)
106 | },
107 | alcohol = { -- default alcohol items
108 | ['whiskey'] = math.random(20, 30),
109 | ['beer'] = math.random(30, 40),
110 | ['vodka'] = math.random(20, 40),
111 | },
112 | custom = { -- put any custom items here
113 | -- ['newitem'] = {
114 | -- progress = {
115 | -- label = 'Using Item...',
116 | -- time = 5000
117 | -- },
118 | -- animation = {
119 | -- animDict = 'amb@prop_human_bbq@male@base',
120 | -- anim = 'base',
121 | -- flags = 8,
122 | -- },
123 | -- prop = {
124 | -- model = false,
125 | -- bone = false,
126 | -- coords = false, -- vector 3 format
127 | -- rotation = false, -- vector 3 format
128 | -- },
129 | -- replenish = {'''
130 | -- type = 'Hunger', -- replenish type 'Hunger'/'Thirst' / false
131 | -- replenish = math.random(20, 40),
132 | -- isAlcohol = false, -- if you want it to add alcohol count
133 | -- event = false, -- 'eventname' if you want it to trigger an outside event on use useful for drugs
134 | -- server = false -- if the event above is a server event
135 | -- }
136 | -- }
137 | }
138 | }
139 |
140 | Config.Fireworks = {
141 | delay = 5, -- time in s till it goes off
142 | items = { -- firework items
143 | 'firework1',
144 | 'firework2',
145 | 'firework3',
146 | 'firework4'
147 | }
148 | }
149 |
150 | Config.BlacklistedScenarios = {
151 | types = {
152 | 'WORLD_VEHICLE_MILITARY_PLANES_SMALL',
153 | 'WORLD_VEHICLE_MILITARY_PLANES_BIG',
154 | 'WORLD_VEHICLE_AMBULANCE',
155 | 'WORLD_VEHICLE_POLICE_NEXT_TO_CAR',
156 | 'WORLD_VEHICLE_POLICE_CAR',
157 | 'WORLD_VEHICLE_POLICE_BIKE'
158 | },
159 | groups = {
160 | 2017590552,
161 | 2141866469,
162 | 1409640232,
163 | `ng_planes`
164 | }
165 | }
166 |
167 | Config.BlacklistedVehs = {
168 | [`shamal`] = true,
169 | [`luxor`] = true,
170 | [`luxor2`] = true,
171 | [`jet`] = true,
172 | [`lazer`] = true,
173 | [`buzzard`] = true,
174 | [`buzzard2`] = true,
175 | [`annihilator`] = true,
176 | [`savage`] = true,
177 | [`titan`] = true,
178 | [`rhino`] = true,
179 | [`firetruck`] = true,
180 | [`mule`] = true,
181 | [`maverick`] = true,
182 | [`blimp`] = true,
183 | [`airtug`] = true,
184 | [`camper`] = true,
185 | [`hydra`] = true,
186 | [`oppressor`] = true,
187 | [`technical3`] = true,
188 | [`insurgent3`] = true,
189 | [`apc`] = true,
190 | [`tampa3`] = true,
191 | [`trailersmall2`] = true,
192 | [`halftrack`] = true,
193 | [`hunter`] = true,
194 | [`vigilante`] = true,
195 | [`akula`] = true,
196 | [`barrage`] = true,
197 | [`khanjali`] = true,
198 | [`caracara`] = true,
199 | [`blimp3`] = true,
200 | [`menacer`] = true,
201 | [`oppressor2`] = true,
202 | [`scramjet`] = true,
203 | [`strikeforce`] = true,
204 | [`cerberus`] = true,
205 | [`cerberus2`] = true,
206 | [`cerberus3`] = true,
207 | [`scarab`] = true,
208 | [`scarab2`] = true,
209 | [`scarab3`] = true,
210 | [`rrocket`] = true,
211 | [`ruiner2`] = true,
212 | [`deluxo`] = true,
213 | [`cargoplane2`] = true,
214 | [`voltic2`] = true
215 | }
216 |
217 | Config.BlacklistedWeapons = {
218 | [`WEAPON_RAILGUN`] = true,
219 | }
220 |
221 | Config.BlacklistedPeds = {
222 | [`s_m_y_ranger_01`] = true,
223 | [`s_m_y_sheriff_01`] = true,
224 | [`s_m_y_cop_01`] = true,
225 | [`s_f_y_sheriff_01`] = true,
226 | [`s_f_y_cop_01`] = true,
227 | [`s_m_y_hwaycop_01`] = true
228 | }
229 |
230 | Config.Objects = { -- for object removal
231 | { coords = vector3(266.09, -349.35, 44.74), heading = 0, length = 200, width = 200, model = 'prop_sec_barier_02b' },
232 | { coords = vector3(285.28, -355.78, 45.13), heading = 0, length = 200, width = 200, model = 'prop_sec_barier_02a' },
233 | }
234 |
235 | -- You may add more than 2 selections and it will bring up a menu for the player to select which floor be sure to label each section though
236 | Config.Teleports = {
237 | [1] = { -- Elevator @ labs
238 | [1] = { -- up
239 | poly = { coords = vector3(3540.74, 3675.59, 20.99), heading = 167.5, length = 2, width = 2 },
240 | allowVeh = false, -- whether or not to allow use in vehicle
241 | label = false -- set this to a string for a custom label or leave it false to keep the default. if more than 2 options, label all options
242 |
243 | },
244 | [2] = { -- down
245 | poly = { coords = vector3(3540.74, 3675.59, 28.11), heading = 172.5, length = 2, width = 2 },
246 | allowVeh = false,
247 | label = false
248 | }
249 | },
250 | [2] = { --Coke Processing Enter/Exit
251 | [1] = {
252 | poly = { coords = vector3(909.49, -1589.22, 30.51), heading = 92.24, length = 2, width = 2 },
253 | allowVeh = false,
254 | label = '[E] Enter Coke Processing'
255 | },
256 | [2] = {
257 | poly = { coords = vector3(1088.81, -3187.57, -38.99), heading = 181.7, length = 2, width = 2 },
258 | allowVeh = false,
259 | label = '[E] Leave'
260 | }
261 | }
262 | }
263 |
264 | Config.CarWash = {
265 | dirtLevel = 0.1, -- threshold for the dirt level to be counted as dirty
266 | defaultPrice = 20, -- default price for the carwash
267 | locations = {
268 | [1] = { coords = vector3(174.81, -1736.77, 28.87), length = 7.0, width = 8.8, heading = 359 }, -- South Los Santos Carson Avenue
269 | [2] = { coords = vector3(25.2, -1391.98, 28.91), length = 6.6, width = 8.2, heading = 0 }, -- South Los Santos Innocence Boulevard
270 | [3] = { coords = vector3(-74.27, 6427.72, 31.02), length = 9.4, width = 8, heading = 315 }, -- Paleto Bay Boulevard
271 | [4] = { coords = vector3(1362.69, 3591.81, 34.5), length = 6.4, width = 8, heading = 21 }, -- Sandy Shores
272 | [5] = { coords = vector3(-699.84, -932.68, 18.59), length = 11.8, width = 5.2, heading = 0 } -- Little Seoul Gas Station
273 | }
274 | }
275 |
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'cerulean'
2 | game 'gta5'
3 | lua54 'yes'
4 | use_experimental_fxv2_oal 'yes'
5 | author 'Kakarot'
6 | description 'Various small code snippets compiled into one resource for ease of use'
7 | version '1.4.0'
8 |
9 | shared_scripts {
10 | '@qb-core/shared/locale.lua',
11 | 'locales/en.lua',
12 | 'locales/*.lua',
13 | 'config.lua'
14 | }
15 | server_script 'server/*.lua'
16 | client_scripts {
17 | '@PolyZone/client.lua',
18 | '@PolyZone/BoxZone.lua',
19 | '@PolyZone/ComboZone.lua',
20 | 'client/*.lua'
21 | }
22 |
23 | data_file 'FIVEM_LOVES_YOU_4B38E96CC036038F' 'events.meta'
24 | data_file 'FIVEM_LOVES_YOU_341B23A2F0E0F131' 'popgroups.ymt'
25 |
26 | files {
27 | 'events.meta',
28 | 'popgroups.ymt',
29 | 'relationships.dat'
30 | }
31 |
--------------------------------------------------------------------------------
/locales/de.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = 'Du bist AFK und wirst in ',
4 | time_seconds = ' Sekunden gekickt!',
5 | time_minutes = ' Minute(n) gekickt!',
6 | kick_message = 'Du wurdest gekickt, weil du AFK warst'
7 | },
8 | wash = {
9 | in_progress = "Fahrzeug wird gewaschen...",
10 | wash_vehicle = "[E] Fahrzeug waschen",
11 | wash_vehicle_target = "Fahrzeug waschen",
12 | dirty = "Das Fahrzeug ist nicht schmutzig",
13 | cancel = "Waschen abgebrochen..."
14 | },
15 | consumables = {
16 | eat_progress = "Essen...",
17 | drink_progress = "Trinken...",
18 | liqour_progress = "Alkohol trinken...",
19 | coke_progress = "Kurzer Zug...",
20 | crack_progress = "Crack rauchen...",
21 | ecstasy_progress = "Pillen einwerfen",
22 | healing_progress = "Heilen",
23 | meth_progress = "Crystal Meth rauchen",
24 | joint_progress = "Joint anzünden...",
25 | use_parachute_progress = "Fallschirm anlegen...",
26 | pack_parachute_progress = "Fallschirm packen...",
27 | no_parachute = "Du hast keinen Fallschirm!",
28 | armor_full = "Du hast bereits genug Rüstung an!",
29 | armor_empty = "Du trägst keine Weste...",
30 | armor_progress = "Schutzweste anlegen...",
31 | heavy_armor_progress = "Schwere Schutzweste anlegen...",
32 | remove_armor_progress = "Schutzweste abnehmen...",
33 | canceled = "Abgebrochen..."
34 | },
35 | cruise = {
36 | unavailable = "Tempomat nicht verfügbar",
37 | activated = "Tempomat aktiviert",
38 | deactivated = "Tempomat deaktiviert"
39 | },
40 | editor = {
41 | started = "Aufnahme gestartet!",
42 | save = "Aufnahme gespeichert!",
43 | delete = "Aufnahme gelöscht!",
44 | editor = "Bis später, Alligator!"
45 | },
46 | firework = {
47 | place_progress = "Feuerwerk platzieren...",
48 | canceled = "Abgebrochen...",
49 | time_left = "Feuerwerk startet in ~r~"
50 | },
51 | seatbelt = {
52 | use_harness_progress = "Renngurt anlegen",
53 | remove_harness_progress = "Renngurt entfernen",
54 | no_car = "Du bist nicht in einem Auto."
55 | },
56 | teleport = {
57 | teleport_default = 'Aufzug benutzen'
58 | },
59 | pushcar = {
60 | stop_push = "[E] Schieben beenden"
61 | }
62 | }
63 |
64 | if GetConvar('qb_locale', 'en') == 'de' then
65 | Lang = Locale:new({
66 | phrases = Translations,
67 | warnOnMissing = true,
68 | fallbackLang = Lang,
69 | })
70 | end
71 |
72 |
--------------------------------------------------------------------------------
/locales/en.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = 'You are AFK and will be kicked in ',
4 | time_seconds = ' seconds!',
5 | time_minutes = ' minute(s)!',
6 | kick_message = 'You were kicked for being AFK'
7 | },
8 | wash = {
9 | in_progress = "Vehicle is being washed...",
10 | wash_vehicle = "[E] Wash Vehicle",
11 | wash_vehicle_target = "Wash Vehicle",
12 | dirty = "The vehicle isn't dirty",
13 | cancel = "Washing canceled..."
14 | },
15 | consumables = {
16 | eat_progress = "Eating...",
17 | drink_progress = "Drinking...",
18 | liqour_progress = "Drinking liquor...",
19 | coke_progress = "Quick sniff...",
20 | crack_progress = "Smoking crack...",
21 | ecstasy_progress = "Pops Pills",
22 | healing_progress = "Healing",
23 | meth_progress = "Smoking Ass Meth",
24 | joint_progress = "Lighting joint...",
25 | use_parachute_progress = "Putting on parachute...",
26 | pack_parachute_progress = "Packing parachute...",
27 | no_parachute = "You dont have a parachute!",
28 | armor_full = "You already have enough armor on!",
29 | armor_empty = "You're not wearing a vest...",
30 | armor_progress = "Putting on the body armour...",
31 | heavy_armor_progress = "Putting on body armour...",
32 | remove_armor_progress = "Removing the body armour...",
33 | canceled = "Canceled..."
34 | },
35 | cruise = {
36 | unavailable = "Cruise control unavailable",
37 | activated = "Cruise control activated",
38 | deactivated = "Cruise control deactivated"
39 | },
40 | editor = {
41 | started = "Started Recording!",
42 | save = "Saved Recording!",
43 | delete = "Deleted Recording!",
44 | editor = "Later aligator!"
45 | },
46 | firework = {
47 | place_progress = "Placing firework...",
48 | canceled = "Canceled...",
49 | time_left = "Firework launch in ~r~"
50 | },
51 | seatbelt = {
52 | use_harness_progress = "Attaching Race Harness",
53 | remove_harness_progress = "Removing Race Harness",
54 | no_car = "You're not in a car."
55 | },
56 | teleport = {
57 | teleport_default = 'Use Elevator'
58 | },
59 | pushcar = {
60 | stop_push = "[E] Stop Pushing"
61 | }
62 | }
63 |
64 | Lang = Lang or Locale:new({
65 | phrases = Translations,
66 | warnOnMissing = true
67 | })
--------------------------------------------------------------------------------
/locales/es.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = 'Estás AFK y serás expulsado en ',
4 | time_seconds = ' segundos!',
5 | time_minutes = ' minuto(s)!',
6 | kick_message = 'Fuiste expulsado por estar AFK'
7 | },
8 | wash = {
9 | in_progress = "Vehículo en proceso de lavado...",
10 | wash_vehicle = "[E] Lavar vehículo",
11 | wash_vehicle_target = "Lavar vehículo",
12 | dirty = "El vehículo no está sucio",
13 | cancel = "Lavado cancelado..."
14 | },
15 | consumables = {
16 | eat_progress = "Comiendo...",
17 | drink_progress = "Bebiendo...",
18 | liqour_progress = "Bebiendo licor...",
19 | coke_progress = "Esnifando rápidamente...",
20 | crack_progress = "Fumando crack...",
21 | ecstasy_progress = "Tomando pastillas",
22 | healing_progress = "Curando",
23 | meth_progress = "Fumando metanfetamina...",
24 | joint_progress = "Encendiendo porro...",
25 | use_parachute_progress = "Poniéndose el paracaídas...",
26 | pack_parachute_progress = "Empacando el paracaídas...",
27 | no_parachute = "¡No tienes un paracaídas!",
28 | armor_full = "¡Ya tienes suficiente chaleco!",
29 | armor_empty = "No llevas un chaleco...",
30 | armor_progress = "Poniéndose la chaleco...",
31 | heavy_armor_progress = "Poniéndose la chaleco...",
32 | remove_armor_progress = "Quitándose la chaleco...",
33 | canceled = "Cancelado..."
34 | },
35 | cruise = {
36 | unavailable = "Control de crucero no disponible",
37 | activated = "Control de crucero activado",
38 | deactivated = "Control de crucero desactivado"
39 | },
40 | editor = {
41 | started = "¡Grabación iniciada!",
42 | save = "¡Grabación guardada!",
43 | delete = "¡Grabación eliminada!",
44 | editor = "¡Chao pescao'!"
45 | },
46 | firework = {
47 | place_progress = "Colocando fuegos artificiales...",
48 | canceled = "Cancelado...",
49 | time_left = "Lanzamiento de fuegos artificiales en ~r~"
50 | },
51 | seatbelt = {
52 | use_harness_progress = "Colocando arnés de carrera",
53 | remove_harness_progress = "Quitando arnés de carrera",
54 | no_car = "No estás en un coche."
55 | },
56 | teleport = {
57 | teleport_default = 'Usar ascensor'
58 | },
59 | pushcar = {
60 | stop_push = "[E] Dejar de empujar"
61 | }
62 | }
63 |
64 | if GetConvar('qb_locale', 'en') == 'es' then
65 | Lang = Locale:new({
66 | phrases = Translations,
67 | warnOnMissing = true,
68 | fallbackLang = Lang,
69 | })
70 | end
71 |
--------------------------------------------------------------------------------
/locales/nl.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = 'Je bent aFK en je zal gekickt worden in ',
4 | time_seconds = ' seconden!',
5 | time_minutes = ' minuten!',
6 | kick_message = 'Je werd gekickt omdat je AFK was'
7 | },
8 | wash = {
9 | in_progress = "Je voertuig wordt schoongemaakt...",
10 | wash_vehicle = "[E] Voertuig wassen",
11 | wash_vehicle_target = "Was Voertuig",
12 | dirty = "Het voertuig is niet vies",
13 | cancel = "Wassen geannuleerd..."
14 | },
15 | consumables = {
16 | eat_progress = "Eten...",
17 | drink_progress = "Drinken...",
18 | liqour_progress = "Alcohol drinken...",
19 | coke_progress = "Aan het snuiven...",
20 | crack_progress = "Crack aan het smoken...",
21 | ecstasy_progress = "Pillen slikken",
22 | healing_progress = "Aan het genezen",
23 | meth_progress = "Meth aan het roken",
24 | joint_progress = "Joint aan het opsteken...",
25 | use_parachute_progress = "Parachute aan het omdoen...",
26 | pack_parachute_progress = "Parachute inpakken...",
27 | no_parachute = "Je hebt geen parachute!",
28 | armor_full = "Je hebt al genoeg bepansering aan!",
29 | armor_empty = "Je draagt geen vest...",
30 | armor_progress = "Kogelvrij vest aan het omdoen...",
31 | heavy_armor_progress = "Kogelvrij vest aan het omdoen...",
32 | remove_armor_progress = "Kogelvrij vest aan het afdoen...",
33 | canceled = "Geannuleerd..."
34 | },
35 | cruise = {
36 | unavailable = "Cruisecontrol niet beschikbaar",
37 | activated = "Cruise geactiveerd",
38 | deactivated = "Cruise gedeactiveerd"
39 | },
40 | editor = {
41 | started = "Aan het opnemen!",
42 | save = "Opname opgeslagen!",
43 | delete = "Opname verwijder!",
44 | editor = "Later!"
45 | },
46 | firework = {
47 | place_progress = "Vuurwerk aan het plaatsen...",
48 | canceled = "Geannuleerd...",
49 | time_left = "Vuurwerk over ~r~"
50 | },
51 | seatbelt = {
52 | use_harness_progress = "Raceharnas bevestigen",
53 | remove_harness_progress = "Raceharnas verwijderen",
54 | no_car = "Je zit niet in een voertuig."
55 | },
56 | teleport = {
57 | teleport_default = 'Gebruik lift'
58 | },
59 | pushcar = {
60 | stop_push = "[E] Stop met duwen"
61 | }
62 | }
63 |
64 | if GetConvar('qb_locale', 'en') == 'nl' then
65 | Lang = Locale:new({
66 | phrases = Translations,
67 | warnOnMissing = true,
68 | fallbackLang = Lang,
69 | })
70 | end
71 |
--------------------------------------------------------------------------------
/locales/pt-br.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = 'Você está AFK e será expulso em ',
4 | time_seconds = ' segundos!',
5 | time_minutes = ' minuto(s)!',
6 | kick_message = 'Você foi expulso por estar AFK'
7 | },
8 | wash = {
9 | in_progress = "O veículo está sendo lavado...",
10 | wash_vehicle = "[E] Lavar Veículo",
11 | wash_vehicle_target = "Lavar Veículo",
12 | dirty = "O veículo não está sujo",
13 | cancel = "Lavagem cancelada..."
14 | },
15 | consumables = {
16 | eat_progress = "Comendo...",
17 | drink_progress = "Bebendo...",
18 | liqour_progress = "Bebendo licor...",
19 | coke_progress = "Cheirando rápido...",
20 | crack_progress = "Fumando crack...",
21 | ecstasy_progress = "Engolindo pílulas...",
22 | healing_progress = "Curando",
23 | meth_progress = "Fumando Metanfetamina",
24 | joint_progress = "Acendendo um baseado...",
25 | use_parachute_progress = "Colocando o paraquedas...",
26 | pack_parachute_progress = "Dobrando o paraquedas...",
27 | no_parachute = "Você não tem um paraquedas!",
28 | armor_full = "Você já tem armadura suficiente!",
29 | armor_empty = "Você não está usando um colete...",
30 | armor_progress = "Colocando a armadura...",
31 | heavy_armor_progress = "Colocando armadura pesada...",
32 | remove_armor_progress = "Removendo a armadura...",
33 | canceled = "Cancelado..."
34 | },
35 | cruise = {
36 | unavailable = "Controle de cruzeiro indisponível",
37 | activated = "Cruise Control Ativado",
38 | deactivated = "Cruise Control Desativado"
39 | },
40 | editor = {
41 | started = "Gravação Iniciada!",
42 | save = "Gravação Salva!",
43 | delete = "Gravação Excluída!",
44 | editor = "Até logo, jacaré!"
45 | },
46 | firework = {
47 | place_progress = "Soltando fogos de artifício...",
48 | canceled = "Cancelado...",
49 | time_left = "Fogos de artifício acabaram ~r~"
50 | },
51 | seatbelt = {
52 | use_harness_progress = "Prendendo o Cinto de Corrida",
53 | remove_harness_progress = "Removendo o Cinto de Corrida",
54 | no_car = "Você não está em um carro."
55 | },
56 | teleport = {
57 | teleport_default = 'Usar Elevador'
58 | },
59 | pushcar = {
60 | stop_push = "[E] Parar de Empurrar"
61 | }
62 | }
63 |
64 | if GetConvar('qb_locale', 'en') == 'pt-br' then
65 | Lang = Locale:new({
66 | phrases = Translations,
67 | warnOnMissing = true,
68 | fallbackLang = Lang,
69 | })
70 | end
71 |
--------------------------------------------------------------------------------
/locales/pt.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | afk = {
3 | will_kick = "Estás AFK e vais ser kickado em",
4 | time_seconds = " segundos!",
5 | time_minutes = " minutos!",
6 | kick_message = "Foste Kickado Por Estares AFK"
7 | },
8 | error = {
9 | ["car_wash_canceled"] = "Lavagem cancelada...",
10 | ["car_wash_notdirty"] = "O veículo não está sujo",
11 | ["cruise_deactivated"] = "Cruise control desativado",
12 | ["cruise_unavailable"] = "Cruise control indisponível",
13 | ["not_in_car"] = "Não estás dentro de um carro.",
14 | ["dont_have_enough_money"] = "Não tens dinheiro suficiente...",
15 | ["global_canceled"] = "Cancelado..."
16 | },
17 | info = {
18 | ["cruise_activated_mp"] = "Cruise Ativado: %{speed} MP/H",
19 | ["cruise_activated_km"] = "Cruise Ativado: %{speed} KM/H"
20 | },
21 | progress = {
22 | ["car_wash_progress"] = "O veículo está a ser lavado...",
23 | ["placing_firework"] = "A preparar fogo de artifício...",
24 | ["attach_race_harness"] = "A colocar Arnês de Corrida",
25 | ["remove_race_harness"] = "A remover Arnês de Corrida"
26 | },
27 | text = {
28 | ["car_wash_text"] = "~g~E~w~ - Lavar Veículo (%{price}€)",
29 | ["car_wash_not_available"] = "A estação de lavagem não está disponível...",
30 | ["time_until_firework"] = "Fogo de Artifício em ~r~%{time}",
31 | ["push_vehicle"] = "[~g~SHIFT~w~] + [~g~E~w~] para empurrar veículo"
32 | },
33 | editor = {
34 | ["record"] = "Gravação Iniciada!",
35 | ["save"] = "Gravação Guardada!",
36 | ["delete_clip"] = "Gravação Apagada!",
37 | ["editor"] = "Later aligator!"
38 | }
39 | }
40 |
41 | if GetConvar('qb_locale', 'en') == 'pt' then
42 | Lang = Locale:new({
43 | phrases = Translations,
44 | warnOnMissing = true,
45 | fallbackLang = Lang,
46 | })
47 | end
48 |
49 |
--------------------------------------------------------------------------------
/popgroups.ymt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/qbcore-framework/qb-smallresources/c5da72cda680a2199aeef77bde0b008bbaf1fc5b/popgroups.ymt
--------------------------------------------------------------------------------
/relationships.dat:
--------------------------------------------------------------------------------
1 | # Acquaintance options:
2 | # - Hate
3 | # - Dislike
4 | # - Like
5 | # - Respect
6 | PLAYER
7 | CIVMALE
8 | CIVFEMALE
9 | COP
10 | SECURITY_GUARD
11 | PRIVATE_SECURITY
12 | FIREMAN
13 | GANG_1
14 | GANG_2
15 | GANG_9
16 | GANG_10
17 | AMBIENT_GANG_LOST
18 | AMBIENT_GANG_MEXICAN
19 | AMBIENT_GANG_FAMILY
20 | AMBIENT_GANG_BALLAS
21 | AMBIENT_GANG_MARABUNTE
22 | AMBIENT_GANG_CULT
23 | AMBIENT_GANG_SALVA
24 | AMBIENT_GANG_WEICHENG
25 | AMBIENT_GANG_HILLBILLY
26 | DEALER
27 | HATES_PLAYER
28 | HEN
29 | WILD_ANIMAL
30 | SHARK
31 | COUGAR
32 | NO_RELATIONSHIP
33 | SPECIAL
34 | MISSION2
35 | MISSION3
36 | MISSION4
37 | MISSION5
38 | MISSION6
39 | MISSION7
40 | MISSION8
41 | ARMY
42 | GUARD_DOG
43 | AGGRESSIVE_INVESTIGATE
44 | MEDIC
45 | CAT
46 |
47 | #
48 | PLAYER
49 | Like PLAYER
50 | CIVMALE
51 | # Respect CIVMALE
52 | # Respect CIVFEMALE
53 | CIVFEMALE
54 | # Respect CIVFEMALE
55 | # Respect CIVMALE
56 | COP
57 | Respect MEDIC FIREMAN COP
58 | Respect ARMY
59 | Respect PLAYER
60 | Like SECURITY_GUARD
61 | ARMY
62 | Like ARMY
63 | Respect COP
64 | SECURITY_GUARD
65 | Like COP SECURITY_GUARD GUARD_DOG
66 | PRIVATE_SECURITY
67 | Like PRIVATE_SECURITY GUARD_DOG
68 | PRISONER
69 | Like PRISONER
70 | Hate PLAYER
71 | FIREMAN
72 | Respect MEDIC FIREMAN COP
73 | Respect PLAYER
74 | GANG_1
75 | Respect GANG_1
76 | GANG_2
77 | Respect GANG_2
78 | GANG_9
79 | Respect GANG_9
80 | GANG_10
81 | Respect GANG_10
82 | HATES_PLAYER
83 | Hate PLAYER
84 | Like HATES_PLAYER AGGRESSIVE_INVESTIGATE
85 | HEN
86 | Dislike PLAYER
87 | AMBIENT_GANG_LOST
88 | Like AMBIENT_GANG_LOST GUARD_DOG
89 | AMBIENT_GANG_MEXICAN
90 | Respect PLAYER
91 | Like AMBIENT_GANG_MEXICAN GUARD_DOG
92 | AMBIENT_GANG_FAMILY
93 | Like AMBIENT_GANG_FAMILY GUARD_DOG
94 | AMBIENT_GANG_BALLAS
95 | Respect PLAYER
96 | Like AMBIENT_GANG_BALLAS GUARD_DOG
97 | AMBIENT_GANG_MARABUNTE
98 | Like AMBIENT_GANG_MARABUNTE GUARD_DOG
99 | AMBIENT_GANG_CULT
100 | Like AMBIENT_GANG_CULT GUARD_DOG
101 | AMBIENT_GANG_SALVA
102 | Like AMBIENT_GANG_SALVA GUARD_DOG
103 | AMBIENT_GANG_WEICHENG
104 | Like AMBIENT_GANG_WEICHENG GUARD_DOG
105 | AMBIENT_GANG_HILLBILLY
106 | Respect PLAYER
107 | Like AMBIENT_GANG_HILLBILLY GUARD_DOG
108 | DOMESTIC_ANIMAL
109 | Hate PLAYER
110 | Like CIVMALE CIVFEMALE COP SECURITY_GUARD DOMESTIC_ANIMAL FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
111 | WILD_ANIMAL
112 | Hate PLAYER CIVMALE CIVFEMALE COP SECURITY_GUARD FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
113 | DEER
114 | Hate PLAYER CIVMALE CIVFEMALE COP SECURITY_GUARD FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
115 | Respect DEER
116 | SHARK
117 | Hate PLAYER
118 | GUARD_DOG
119 | Like GUARD_DOG CIVMALE CIVFEMALE SECURITY_GUARD AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_FAMILY AMBIENT_GANG_BALLAS AMBIENT_GANG_MARABUNTE AMBIENT_GANG_CULT AMBIENT_GANG_SALVA AMBIENT_GANG_WEICHENG AMBIENT_GANG_HILLBILLY PRIVATE_SECURITY
120 | AGGRESSIVE_INVESTIGATE
121 | Hate PLAYER
122 | Like HATES_PLAYER AGGRESSIVE_INVESTIGATE
123 | MEDIC
124 | Respect PLAYER
125 | Like MEDIC
126 | Respect COP ARMY SECURITY_GUARD FIREMAN
127 | COUGAR
128 | Hate PLAYER CIVMALE CIVFEMALE SECURITY_GUARD AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_FAMILY AMBIENT_GANG_BALLAS AMBIENT_GANG_MARABUNTE AMBIENT_GANG_CULT AMBIENT_GANG_SALVA AMBIENT_GANG_WEICHENG AMBIENT_GANG_HILLBILLY PRIVATE_SECURITY COP ARMY PRISONER FIREMAN
129 | CAT
130 | Hate PLAYER
131 | Like CIVMALE CIVFEMALE COP SECURITY_GUARD DOMESTIC_ANIMAL FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
132 |
133 |
--------------------------------------------------------------------------------
/server/afk.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | RegisterNetEvent('KickForAFK', function()
4 | DropPlayer(source, Lang:t("afk.kick_message"))
5 | end)
6 |
7 | QBCore.Functions.CreateCallback('qb-afkkick:server:GetPermissions', function(source, cb)
8 | cb(QBCore.Functions.GetPermission(source))
9 | end)
10 |
--------------------------------------------------------------------------------
/server/consumables.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 | ----------- / alcohol
3 |
4 | for k, _ in pairs(Config.Consumables.alcohol) do
5 | QBCore.Functions.CreateUseableItem(k, function(source, item)
6 | TriggerClientEvent('consumables:client:DrinkAlcohol', source, item.name)
7 | end)
8 | end
9 |
10 | ----------- / Eat
11 |
12 | for k, _ in pairs(Config.Consumables.eat) do
13 | QBCore.Functions.CreateUseableItem(k, function(source, item)
14 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:consumables:eat') then return end
15 | TriggerClientEvent('consumables:client:Eat', source, item.name)
16 | end)
17 | end
18 |
19 | ----------- / Drink
20 | for k, _ in pairs(Config.Consumables.drink) do
21 | QBCore.Functions.CreateUseableItem(k, function(source, item)
22 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:consumables:drink') then return end
23 | TriggerClientEvent('consumables:client:Drink', source, item.name)
24 | end)
25 | end
26 |
27 | ----------- / Custom
28 | for k, _ in pairs(Config.Consumables.custom) do
29 | QBCore.Functions.CreateUseableItem(k, function(source, item)
30 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:consumables:custom') then return end
31 | TriggerClientEvent('consumables:client:Custom', source, item.name)
32 | end)
33 | end
34 |
35 | local function createItem(name, type)
36 | QBCore.Functions.CreateUseableItem(name, function(source, item)
37 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:consumables:createItem') then return end
38 | TriggerClientEvent('consumables:client:' .. type, source, item.name)
39 | end)
40 | end
41 | ----------- / Drug
42 |
43 | QBCore.Functions.CreateUseableItem('joint', function(source, item)
44 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:joint') then return end
45 | TriggerClientEvent('consumables:client:UseJoint', source)
46 | end)
47 |
48 | QBCore.Functions.CreateUseableItem('cokebaggy', function(source)
49 | TriggerClientEvent('consumables:client:Cokebaggy', source)
50 | end)
51 |
52 | QBCore.Functions.CreateUseableItem('crack_baggy', function(source)
53 | TriggerClientEvent('consumables:client:Crackbaggy', source)
54 | end)
55 |
56 | QBCore.Functions.CreateUseableItem('xtcbaggy', function(source)
57 | TriggerClientEvent('consumables:client:EcstasyBaggy', source)
58 | end)
59 |
60 | QBCore.Functions.CreateUseableItem('oxy', function(source)
61 | TriggerClientEvent('consumables:client:oxy', source)
62 | end)
63 |
64 | QBCore.Functions.CreateUseableItem('meth', function(source)
65 | TriggerClientEvent('consumables:client:meth', source)
66 | end)
67 |
68 | ----------- / Tools
69 |
70 | QBCore.Functions.CreateUseableItem('armor', function(source)
71 | TriggerClientEvent('consumables:client:UseArmor', source)
72 | end)
73 |
74 | QBCore.Functions.CreateUseableItem('heavyarmor', function(source)
75 | TriggerClientEvent('consumables:client:UseHeavyArmor', source)
76 | end)
77 |
78 | QBCore.Commands.Add('resetarmor', 'Resets Vest (Police Only)', {}, false, function(source)
79 | local Player = QBCore.Functions.GetPlayer(source)
80 | if Player.PlayerData.job.name == 'police' then
81 | TriggerClientEvent('consumables:client:ResetArmor', source)
82 | else
83 | TriggerClientEvent('QBCore:Notify', source, 'For Police Officer Only', 'error')
84 | end
85 | end)
86 |
87 | QBCore.Functions.CreateUseableItem('binoculars', function(source)
88 | TriggerClientEvent('binoculars:Toggle', source)
89 | end)
90 |
91 | QBCore.Functions.CreateUseableItem('parachute', function(source, item)
92 | if not exports['qb-inventory']:RemoveItem(source, item.name, 1, item.slot, 'qb-smallresources:parachute') then return end
93 | TriggerClientEvent('consumables:client:UseParachute', source)
94 | end)
95 |
96 | QBCore.Commands.Add('resetparachute', 'Resets Parachute', {}, false, function(source)
97 | TriggerClientEvent('consumables:client:ResetParachute', source)
98 | end)
99 |
100 | ----------- / Firework
101 |
102 | for _, v in pairs(Config.Fireworks.items) do
103 | QBCore.Functions.CreateUseableItem(v, function(source, item)
104 | local src = source
105 | TriggerClientEvent('fireworks:client:UseFirework', src, item.name, 'proj_indep_firework')
106 | end)
107 | end
108 |
109 | ----------- / Lockpicking
110 |
111 | QBCore.Functions.CreateUseableItem('lockpick', function(source)
112 | TriggerClientEvent('lockpicks:UseLockpick', source, false)
113 | end)
114 |
115 | QBCore.Functions.CreateUseableItem('advancedlockpick', function(source)
116 | TriggerClientEvent('lockpicks:UseLockpick', source, true)
117 | end)
118 |
119 | -- Events for adding and removing specific items to fix some exploits
120 |
121 | RegisterNetEvent('consumables:server:AddParachute', function()
122 | local Player = QBCore.Functions.GetPlayer(source)
123 | if not Player then return end
124 | exports['qb-inventory']:AddItem(source, 'parachute', 1, false, false, 'consumables:server:AddParachute')
125 | end)
126 |
127 | RegisterNetEvent('consumables:server:resetArmor', function()
128 | local Player = QBCore.Functions.GetPlayer(source)
129 | if not Player then return end
130 | exports['qb-inventory']:AddItem(source, 'heavyarmor', 1, false, false, 'consumables:server:resetArmor')
131 | end)
132 |
133 | RegisterNetEvent('consumables:server:useHeavyArmor', function()
134 | local Player = QBCore.Functions.GetPlayer(source)
135 | if not Player then return end
136 | if not exports['qb-inventory']:RemoveItem(source, 'heavyarmor', 1, false, 'consumables:server:useHeavyArmor') then return end
137 | TriggerClientEvent('qb-inventory:client:ItemBox', source, QBCore.Shared.Items['heavyarmor'], 'remove')
138 | TriggerClientEvent('hospital:server:SetArmor', source, 100)
139 | SetPedArmour(GetPlayerPed(source), 100)
140 | end)
141 |
142 | RegisterNetEvent('consumables:server:useArmor', function()
143 | local Player = QBCore.Functions.GetPlayer(source)
144 | if not Player then return end
145 | if not exports['qb-inventory']:RemoveItem(source, 'armor', 1, false, 'consumables:server:useArmor') then return end
146 | TriggerClientEvent('qb-inventory:client:ItemBox', source, QBCore.Shared.Items['armor'], 'remove')
147 | TriggerClientEvent('hospital:server:SetArmor', source, 75)
148 | SetPedArmour(GetPlayerPed(source), 75)
149 | end)
150 |
151 | RegisterNetEvent('consumables:server:useMeth', function()
152 | local Player = QBCore.Functions.GetPlayer(source)
153 | if not Player then return end
154 | exports['qb-inventory']:RemoveItem(source, 'meth', 1, false, 'consumables:server:useMeth')
155 | end)
156 |
157 | RegisterNetEvent('consumables:server:useOxy', function()
158 | local Player = QBCore.Functions.GetPlayer(source)
159 | if not Player then return end
160 | exports['qb-inventory']:RemoveItem(source, 'oxy', 1, false, 'consumables:server:useOxy')
161 | end)
162 |
163 | RegisterNetEvent('consumables:server:useXTCBaggy', function()
164 | local Player = QBCore.Functions.GetPlayer(source)
165 | if not Player then return end
166 | exports['qb-inventory']:RemoveItem(source, 'xtcbaggy', 1, false, 'consumables:server:useXTCBaggy')
167 | end)
168 |
169 | RegisterNetEvent('consumables:server:useCrackBaggy', function()
170 | local Player = QBCore.Functions.GetPlayer(source)
171 | if not Player then return end
172 | exports['qb-inventory']:RemoveItem(source, 'crack_baggy', 1, false, 'consumables:server:useCrackBaggy')
173 | end)
174 |
175 | RegisterNetEvent('consumables:server:useCokeBaggy', function()
176 | local Player = QBCore.Functions.GetPlayer(source)
177 | if not Player then return end
178 | exports['qb-inventory']:RemoveItem(source, 'cokebaggy', 1, false, 'consumables:server:useCokeBaggy')
179 | end)
180 |
181 | RegisterNetEvent('consumables:server:drinkAlcohol', function(item)
182 | local Player = QBCore.Functions.GetPlayer(source)
183 | if not Player then return end
184 | local foundItem = nil
185 |
186 | for k in pairs(Config.Consumables.alcohol) do
187 | if k == item then
188 | foundItem = k
189 | break
190 | end
191 | end
192 |
193 | if not foundItem then return end
194 | exports['qb-inventory']:RemoveItem(source, foundItem, 1, false, 'consumables:server:drinkAlcohol')
195 | end)
196 |
197 | RegisterNetEvent('consumables:server:UseFirework', function(item)
198 | local Player = QBCore.Functions.GetPlayer(source)
199 | if not Player then return end
200 | local foundItem = nil
201 |
202 | for i = 1, #Config.Fireworks.items do
203 | if Config.Fireworks.items[i] == item then
204 | foundItem = Config.Fireworks.items[i]
205 | break
206 | end
207 | end
208 |
209 | if not foundItem then return end
210 | exports['qb-inventory']:RemoveItem(source, foundItem, 1, false, 'consumables:server:UseFirework')
211 | end)
212 |
213 | RegisterNetEvent('consumables:server:addThirst', function(amount)
214 | local Player = QBCore.Functions.GetPlayer(source)
215 | if not Player then return end
216 | Player.Functions.SetMetaData('thirst', amount)
217 | TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
218 | end)
219 |
220 | RegisterNetEvent('consumables:server:addHunger', function(amount)
221 | local Player = QBCore.Functions.GetPlayer(source)
222 | if not Player then return end
223 | Player.Functions.SetMetaData('hunger', amount)
224 | TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
225 | end)
226 |
227 | QBCore.Functions.CreateCallback('consumables:itemdata', function(_, cb, itemName)
228 | cb(Config.Consumables.custom[itemName])
229 | end)
230 |
231 | ---Checks if item already exists in the table. If not, it creates it.
232 | ---@param drinkName string name of item
233 | ---@param replenish number amount it replenishes
234 | ---@return boolean, string
235 | local function addDrink(drinkName, replenish)
236 | if Config.Consumables.drink[drinkName] ~= nil then
237 | return false, 'already added'
238 | else
239 | Config.Consumables.drink[drinkName] = replenish
240 | createItem(drinkName, 'Drink')
241 | return true, 'success'
242 | end
243 | end
244 |
245 | exports('AddDrink', addDrink)
246 |
247 | ---Checks if item already exists in the table. If not, it creates it.
248 | ---@param foodName string name of item
249 | ---@param replenish number amount it replenishes
250 | ---@return boolean, string
251 | local function addFood(foodName, replenish)
252 | if Config.Consumables.eat[foodName] ~= nil then
253 | return false, 'already added'
254 | else
255 | Config.Consumables.eat[foodName] = replenish
256 | createItem(foodName, 'Eat')
257 | return true, 'success'
258 | end
259 | end
260 |
261 | exports('AddFood', addFood)
262 |
263 | ---Checks if item already exists in the table. If not, it creates it.
264 | ---@param alcoholName string name of item
265 | ---@param replenish number amount it replenishes
266 | ---@return boolean, string
267 | local function addAlcohol(alcoholName, replenish)
268 | if Config.Consumables.alcohol[alcoholName] ~= nil then
269 | return false, 'already added'
270 | else
271 | Config.Consumables.alcohol[alcoholName] = replenish
272 | createItem(alcoholName, 'DrinkAlcohol')
273 | return true, 'success'
274 | end
275 | end
276 |
277 | exports('AddAlcohol', addAlcohol)
278 |
279 | ---Checks if item already exists in the table. If not, it creates it.
280 | ---@param itemName string name of item
281 | ---@param data number amount it replenishes
282 | ---@return boolean, string
283 | local function addCustom(itemName, data)
284 | if Config.Consumables.custom[itemName] ~= nil then
285 | return false, 'already added'
286 | else
287 | Config.Consumables.custom[itemName] = data
288 | createItem(itemName, 'Custom')
289 | return true, 'success'
290 | end
291 | end
292 |
293 | exports('AddCustom', addCustom)
294 |
--------------------------------------------------------------------------------
/server/entities.lua:
--------------------------------------------------------------------------------
1 | -- Blacklisting entities can just be handled entirely server side with onesync events
2 | -- No need to run coroutines to supress or delete these when we can simply delete them before they spawn
3 | AddEventHandler("entityCreating", function(handle)
4 | local entityModel = GetEntityModel(handle)
5 |
6 | if Config.BlacklistedVehs[entityModel] or Config.BlacklistedPeds[entityModel] then
7 | CancelEvent()
8 | end
9 | end)
--------------------------------------------------------------------------------
/server/logs.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | local Webhooks = {
4 | ['default'] = '',
5 | ['testwebhook'] = '',
6 | ['playermoney'] = '',
7 | ['playerinventory'] = '',
8 | ['robbing'] = '',
9 | ['cuffing'] = '',
10 | ['drop'] = '',
11 | ['trunk'] = '',
12 | ['stash'] = '',
13 | ['glovebox'] = '',
14 | ['banking'] = '',
15 | ['vehicleshop'] = '',
16 | ['vehicleupgrades'] = '',
17 | ['shops'] = '',
18 | ['dealers'] = '',
19 | ['storerobbery'] = '',
20 | ['bankrobbery'] = '',
21 | ['powerplants'] = '',
22 | ['death'] = '',
23 | ['joinleave'] = '',
24 | ['ooc'] = '',
25 | ['report'] = '',
26 | ['me'] = '',
27 | ['pmelding'] = '',
28 | ['112'] = '',
29 | ['bans'] = '',
30 | ['anticheat'] = '',
31 | ['weather'] = '',
32 | ['moneysafes'] = '',
33 | ['bennys'] = '',
34 | ['bossmenu'] = '',
35 | ['robbery'] = '',
36 | ['casino'] = '',
37 | ['traphouse'] = '',
38 | ['911'] = '',
39 | ['palert'] = '',
40 | ['house'] = '',
41 | ['qbjobs'] = '',
42 | }
43 |
44 | local colors = { -- https://www.spycolor.com/
45 | ['default'] = 14423100,
46 | ['blue'] = 255,
47 | ['red'] = 16711680,
48 | ['green'] = 65280,
49 | ['white'] = 16777215,
50 | ['black'] = 0,
51 | ['orange'] = 16744192,
52 | ['yellow'] = 16776960,
53 | ['pink'] = 16761035,
54 | ['lightgreen'] = 65309,
55 | }
56 |
57 | local logQueue = {}
58 |
59 | RegisterNetEvent('qb-log:server:CreateLog', function(name, title, color, message, tagEveryone, imageUrl)
60 | local tag = tagEveryone or false
61 |
62 | if Config.Logging == 'discord' then
63 | if not Webhooks[name] then
64 | print('Tried to call a log that isn\'t configured with the name of ' .. name)
65 | return
66 | end
67 | local webHook = Webhooks[name] ~= '' and Webhooks[name] or Webhooks['default']
68 | local embedData = {
69 | {
70 | ['title'] = title,
71 | ['color'] = colors[color] or colors['default'],
72 | ['footer'] = {
73 | ['text'] = os.date('%c'),
74 | },
75 | ['description'] = message,
76 | ['author'] = {
77 | ['name'] = 'QBCore Logs',
78 | ['icon_url'] = 'https://raw.githubusercontent.com/GhzGarage/qb-media-kit/main/Display%20Pictures/Logo%20-%20Display%20Picture%20-%20Stylized%20-%20Red.png',
79 | },
80 | ['image'] = imageUrl and imageUrl ~= '' and { ['url'] = imageUrl } or nil,
81 | }
82 | }
83 |
84 | if not logQueue[name] then logQueue[name] = {} end
85 | logQueue[name][#logQueue[name] + 1] = { webhook = webHook, data = embedData }
86 |
87 | if #logQueue[name] >= 10 then
88 | local postData = { username = 'QB Logs', embeds = {} }
89 |
90 | if tag then
91 | postData.content = '@everyone'
92 | end
93 |
94 | for i = 1, #logQueue[name] do postData.embeds[#postData.embeds + 1] = logQueue[name][i].data[1] end
95 | PerformHttpRequest(logQueue[name][1].webhook, function() end, 'POST', json.encode(postData), { ['Content-Type'] = 'application/json' })
96 | logQueue[name] = {}
97 | end
98 | elseif Config.Logging == 'fivemanage' then
99 | local FiveManageAPIKey = GetConvar('FIVEMANAGE_LOGS_API_KEY', 'false')
100 | if FiveManageAPIKey == 'false' then
101 | print('You need to set the FiveManage API key in your server.cfg')
102 | return
103 | end
104 | local extraData = {
105 | level = tagEveryone and 'warn' or 'info', -- info, warn, error or debug
106 | message = title, -- any string
107 | metadata = { -- a table or object with any properties you want
108 | description = message,
109 | playerId = source,
110 | playerLicense = GetPlayerIdentifierByType(source, 'license'),
111 | playerDiscord = GetPlayerIdentifierByType(source, 'discord')
112 | },
113 | resource = GetInvokingResource(),
114 | }
115 | PerformHttpRequest('https://api.fivemanage.com/api/logs', function(statusCode, response, headers)
116 | -- Uncomment the following line to enable debugging
117 | -- print(statusCode, response, json.encode(headers))
118 | end, 'POST', json.encode(extraData), {
119 | ['Authorization'] = FiveManageAPIKey,
120 | ['Content-Type'] = 'application/json',
121 | })
122 | end
123 | end)
124 |
125 | Citizen.CreateThread(function()
126 | local timer = 0
127 | while true do
128 | Wait(1000)
129 | timer = timer + 1
130 | if timer >= 60 then -- If 60 seconds have passed, post the logs
131 | timer = 0
132 | for name, queue in pairs(logQueue) do
133 | if #queue > 0 then
134 | local postData = { username = 'QB Logs', embeds = {} }
135 | for i = 1, #queue do
136 | postData.embeds[#postData.embeds + 1] = queue[i].data[1]
137 | end
138 | PerformHttpRequest(queue[1].webhook, function() end, 'POST', json.encode(postData), { ['Content-Type'] = 'application/json' })
139 | logQueue[name] = {}
140 | end
141 | end
142 | end
143 | end
144 | end)
145 |
146 | QBCore.Commands.Add('testwebhook', 'Test Your Discord Webhook For Logs (God Only)', {}, false, function()
147 | TriggerEvent('qb-log:server:CreateLog', 'testwebhook', 'Test Webhook', 'default', 'Webhook setup successfully')
148 | end, 'god')
149 |
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | RegisterNetEvent('tackle:server:TacklePlayer', function(playerId)
4 | TriggerClientEvent('tackle:client:GetTackled', playerId)
5 | end)
6 |
7 | QBCore.Commands.Add('id', 'Check Your ID #', {}, false, function(source)
8 | TriggerClientEvent('QBCore:Notify', source, 'ID: ' .. source)
9 | end)
10 |
11 | QBCore.Functions.CreateUseableItem('harness', function(source, item)
12 | TriggerClientEvent('seatbelt:client:UseHarness', source, item)
13 | end)
14 |
15 | RegisterNetEvent('equip:harness', function(item)
16 | local src = source
17 | local Player = QBCore.Functions.GetPlayer(src)
18 | if not Player then return end
19 | if not Player.PlayerData.items[item.slot].info.uses then
20 | Player.PlayerData.items[item.slot].info.uses = Config.HarnessUses - 1
21 | Player.Functions.SetInventory(Player.PlayerData.items)
22 | elseif Player.PlayerData.items[item.slot].info.uses == 1 then
23 | exports['qb-inventory']:RemoveItem(src, 'harness', 1, false, 'equip:harness')
24 | TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items['harness'], 'remove')
25 | else
26 | Player.PlayerData.items[item.slot].info.uses -= 1
27 | Player.Functions.SetInventory(Player.PlayerData.items)
28 | end
29 | end)
30 |
31 | RegisterNetEvent('seatbelt:DoHarnessDamage', function(hp, data)
32 | local src = source
33 | local Player = QBCore.Functions.GetPlayer(src)
34 | if not Player then return end
35 | if hp == 0 then
36 | exports['qb-inventory']:RemoveItem(src, 'harness', 1, data.slot, 'seatbelt:DoHarnessDamage')
37 | else
38 | Player.PlayerData.items[data.slot].info.uses -= 1
39 | Player.Functions.SetInventory(Player.PlayerData.items)
40 | end
41 | end)
42 |
43 | RegisterNetEvent('qb-carwash:server:washCar', function()
44 | local src = source
45 | local Player = QBCore.Functions.GetPlayer(src)
46 |
47 | if not Player then return end
48 |
49 | if Player.Functions.RemoveMoney('cash', Config.CarWash.defaultPrice, 'car-washed') then
50 | TriggerClientEvent('qb-carwash:client:washCar', src)
51 | elseif Player.Functions.RemoveMoney('bank', Config.CarWash.defaultPrice, 'car-washed') then
52 | TriggerClientEvent('qb-carwash:client:washCar', src)
53 | else
54 | TriggerClientEvent('QBCore:Notify', src, Lang:t('error.dont_have_enough_money'), 'error')
55 | end
56 | end)
57 |
58 | QBCore.Functions.CreateCallback('smallresources:server:GetCurrentPlayers', function(_, cb)
59 | cb(#GetPlayers())
60 | end)
61 |
--------------------------------------------------------------------------------
/server/timedjobs.lua:
--------------------------------------------------------------------------------
1 | -- Variables
2 | local jobs = {}
3 |
4 | -- Functions
5 | function GetTime()
6 | local timestamp = os.time()
7 | local day = tonumber(os.date('*t', timestamp).wday)
8 | local hour = tonumber(os.date('%H', timestamp))
9 | local min = tonumber(os.date('%M', timestamp))
10 |
11 | return {day = day, hour = hour, min = min}
12 | end
13 |
14 | function CheckTimes(day, hour, min)
15 | for i = 1, #jobs, 1 do
16 | local data = jobs[i]
17 | if data.hour == hour and data.min == min then
18 | data.cb(day, hour, min)
19 | end
20 | end
21 | end
22 |
23 | -- Exports
24 |
25 | ---Creates a Timed Job
26 | ---@param hour number
27 | ---@param min number
28 | ---@param cb function
29 | exports("CreateTimedJob", function(hour, min, cb)
30 | if hour and type(hour) == "number" and min and type(min) == "number" and cb and (type(cb) == "function" or type(cb) == "table") then
31 | jobs[#jobs + 1] = {
32 | min = min,
33 | hour = hour,
34 | cb = cb
35 | }
36 |
37 | return #jobs
38 | else
39 | print("WARN: Invalid arguments for export CreateTimedJob(hour, min, cb)")
40 | return nil
41 | end
42 | end)
43 |
44 | ---Force runs a Timed Job
45 | ---@param idx number
46 | exports("ForceRunTimedJob", function(idx)
47 | if jobs[idx] then
48 | local time = GetTime()
49 | jobs[idx].cb(time.day, time.hour, time.min)
50 | end
51 | end)
52 |
53 | ---Stops a Timed Job
54 | ---@param idx number
55 | exports("StopTimedJob", function(idx)
56 | if jobs[idx] then
57 | jobs[idx] = nil
58 | end
59 | end)
60 |
61 | -- Main Loop
62 | CreateThread(function()
63 | while true do
64 | local time = GetTime()
65 | CheckTimes(time.day, time.hour, time.min)
66 |
67 | Wait(60 * 1000)
68 | end
69 | end)
70 |
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