├── .gitattributes ├── .gitignore ├── README.md ├── Saba ├── DynamicAndBoneMergeMotionState.cs ├── DynamicMotionState.cs ├── FixedArray.cs ├── Helpers │ ├── ArrayExtensions.cs │ ├── BinaryReaderExtensions.cs │ ├── MathExtensions.cs │ ├── MathHelper.cs │ ├── ObjectExtensions.cs │ └── PathExtensions.cs ├── Kernel.cs ├── KinematicMotionState.cs ├── MMDDefaultMotionState.cs ├── MMDFilterCallback.cs ├── MMDIkSolver.cs ├── MMDJoint.cs ├── MMDMaterial.cs ├── MMDMesh.cs ├── MMDModel.cs ├── MMDMorph.cs ├── MMDMotionState.cs ├── MMDNode.cs ├── MMDPhysics.cs ├── MMDPhysicsManager.cs ├── MMDRigidBody.cs ├── PmxModel.cs ├── PmxNode.cs ├── PmxParsing.cs ├── Saba.csproj ├── VertexBoneInfo.cs ├── VmdAnimation.cs ├── VmdAnimationController.cs ├── VmdParsing.cs └── skinned_animation.cl ├── SabaSharp.sln └── SabaViewer ├── Contracts └── Game.cs ├── Helpers ├── GLESExtensions.cs └── TextureExtensions.cs ├── MikuMikuDance.cs ├── Program.cs ├── Resources ├── KizunaAI_ver1.01 │ └── kizunaai │ │ ├── bottoms.png │ │ ├── eye.png │ │ ├── eye2.png │ │ ├── face.png │ │ ├── hair1.png │ │ ├── hair2.png │ │ ├── kizunaai.pmx │ │ ├── s_hair.bmp │ │ └── tops.png ├── MMD │ ├── toon01.bmp │ ├── toon02.bmp │ ├── toon03.bmp │ ├── toon04.bmp │ ├── toon05.bmp │ ├── toon06.bmp │ ├── toon07.bmp │ ├── toon08.bmp │ ├── toon09.bmp │ └── toon10.bmp ├── Shader │ ├── mmd.frag │ ├── mmd.vert │ ├── mmd_edge.frag │ ├── mmd_edge.vert │ ├── mmd_ground_shadow.frag │ └── mmd_ground_shadow.vert └── 大喜 │ ├── 动作数据 │ ├── 大喜 适合MMD用 音频.wav │ ├── 大喜MMD动作数据-喜鹊泠鸢专用版.vmd │ └── 大喜动作数据2.0配布修正滑步身体穿模等问题.vmd │ └── 模型 │ └── 登门喜鹊泠鸢yousa-ver2.0 │ ├── sp │ ├── eye1.bmp │ └── spa-body.png │ ├── tex │ ├── 2.png │ ├── beishi.png │ ├── body noshadow.png │ ├── face.png │ ├── lingkou.png │ ├── lingyuan-cloth-01.png │ ├── other.png │ ├── qunzi01.png │ ├── qunzi03.png │ ├── qunzi2.png │ ├── shoutao.png │ ├── toushi.png │ ├── tuishi.png │ ├── xiezi.png │ ├── xiongyi.png │ ├── xiongyidaizi.png │ ├── xiuzi01.png │ ├── yousa_hair.png │ └── 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